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Showing below up to 50 results in range #3,101 to #3,150.

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  1. Abilities
  2. Abilities List
  3. Ability Data
  4. Ability Loading
  5. Ability Loading - Charge
  6. Ability Loading - Jump 1
  7. Ability Loading - Jump 2
  8. Ability Loading - Math Skill
  9. Ability Loading - Others
  10. Ability Loading - Weapon Inventory
  11. Ability Menu
  12. Ability Preview handling
  13. Ability Proc Removes Knockback
  14. Ability Secondary Data: Charge Abilities
  15. Ability Secondary Data: Default Abilities
  16. Ability Secondary Data: Item Abilities
  17. Ability Secondary Data: Jump Abilities
  18. Ability Secondary Data: Math Abilities
  19. Ability Secondary Data: RSM Abilities
  20. Ability Secondary Data: Throw Abilities
  21. Ability Usage Checks and MP Reduction
  22. Ability and Spell Animations
  23. Ability animation
  24. Ability selected routine
  25. Able to move/act checks (Menu)
  26. Accelerate Unit to Destination
  27. Accessory Secondary Data
  28. Acting Unit's Data Setup
  29. Action Menus
  30. Action data nulling
  31. Action menu return address (pre formula set up)
  32. Action menu return adress (routine 0018b274 - Store used weapon)
  33. Action phase control
  34. Activate numerical sprite data
  35. Activates move/act
  36. Activates on Move-Find Item
  37. AddGhostUnit
  38. AddUnit
  39. AddUnitEnd
  40. AddUnitStart
  41. Add 1 to 0x8016605C if set to 1
  42. Add Now Loading Message to OTAG List
  43. Add Unique Value to List
  44. Add Unit to Party/Store Unit's Party Data
  45. Add price of item / 4 to total gil
  46. Addque
  47. Addque2
  48. Advance Date By One Year
  49. Ai tourney map list
  50. Alloc kernel memory sub

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