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Showing below up to 50 results in range #2,951 to #3,000.
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- 59 –Lvl(1) Hit (MA+X)%
- 5A Dragon: Hit(100)%
- 5B Dragon: Heal (Y)% 100% Add Status
- 5C Dragon: +Brave (X) +PA/MA/SP(Y)
- 5D Dragon: Set Quick
- 5E Dmg ((MA+Y)/2*MA)
- 5F Dmg ((MA+Y)/2*MA)
- 60 Dmg ((MA+Y)/2*MA) Status
- 61 –Brave (Y) Hit F(MA+X)%
- 62 –Brave (Y) Hit (MA+X)%
- 63 Dmg (SP*WP)
- 64 Dmg (PA * WP); if using Spear (PA * 3/2 * WP); if weaponless (PA * Brave /100 * WP)
- ? (removed code?)
- ? 0x149d48
- ? 0x14c8a0
- ? 0x14ca80
- ? 0x14cbc0
- ? 0x1cb04
- ? 0x1cba4
- ? 0x23c68
- ? 0x42ab0
- ? 0x6854c
- A(0x00) open
- A(0x01) lseek
- A(0x02) read
- A(0x03) write
- A(0x04) close
- A(0x05) ioctl
- A(0x06) exit
- A(0x07) isatty
- A(0x08) getc
- A(0x09) putc
- A(0x3c) putchar
- A(0x3d) gets
- A(0x3e) puts
- ADD
- ADDVar
- AI Ability Data Setting
- AI Ability Data Setting - AI Item Inventory
- AI Ability Data Setting - Arithmeticks
- AI Ability Data Setting - Attack
- AI Ability Data Setting - Charge
- AI Ability Data Setting - Default
- AI Ability Data Setting - Jump
- AI Ability Data Setting - Katana Inventory
- AI Ability Data Setting - Weapon Inventory
- AI Ability Outcome Evaluation
- AI Ability Use Decisions
- AI Act phase handling (in between turn, end of turn, etc.)
- AI Attacks Transparent Units