Offset(x000F8000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000096F)
//Remove the previous line if you wish text to compile directly after instructions.

Camera(+00392,-01920,+00728,+00878,+01536,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
UnitAnim(x00,x00,x02,x00,x00)
{63}(rA9)
Camera(+00392,+00115,+00728,+00254,+01536,+00000,+04096,+00196)
BgSound(x07,+000,+070,x00,200)
LoadEVTCHR(x01,x1E,x00)
{4D}(r60)
WaitForInstruction(x04,x00)
{63}(rA2)
Wait(00060)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
LoadEVTCHR(x00,x1F,x00)
DisplayMessage(x10,x91,x0001,x34,x00,x00,+00000,+00000,+00004,x03)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0002,x0C,x00,x00,+00000,+00008,+00000,x03)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0003,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0004,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x00)
{49}()
UnitPresent(x02,x00,x01)
UnitPresent(x22,x00,x01)
AddUnitStart()
Wait(00030)
UnitAnim(x0C,x00,x03,x00,x00)
SpriteMove(x0C,x00,+00030,-00018,+00037,x00,x01,+00020)
WaitSpriteMove(x0C,x00)
Camera(+00392,+00115,+00728,+00350,+01536,+00000,+04096,+00080)
SpriteMove(x0C,x00,+00028,-00027,+00041,x00,x01,+00015)
WaitSpriteMove(x0C,x00)
SpriteMove(x0C,x00,+00022,-00030,+00049,x00,x01,+00032)
WaitSpriteMove(x0C,x00)
UnitAnim(x34,x00,x79,x02,x00)
SpriteMove(x0C,x00,+00034,-00038,+00078,x00,x01,+00032)
WaitSpriteMove(x0C,x00)
SpriteMove(x0C,x00,+00034,-00038,+00087,x00,x01,+00032)
WaitSpriteMove(x0C,x00)
UnitAnim(x0C,x00,x02,x00,x00)
Wait(00030)
SpriteMove(x0C,x00,+00034,-00038,+00093,x02,x06,+00020)
WaitSpriteMove(x0C,x00)
Wait(00016)
UnitAnim(x0C,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x59,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x5A,x02,x00)
Wait(00020)
Sound(x0041)
UnitAnim(x0C,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x5C,x02,x00)
Wait(00050)
UnitAnim(x0C,x00,xF4,x01,x00)
Wait(00012)
Wait(00080)
DisplayMessage(x10,x11,x0005,x34,x00,x00,+00000,+00000,+00004,x03)
WaitForInstruction(x01,x00)
Wait(00140)
DisplayMessage(x10,x12,x0006,x0C,x00,x00,+00030,+00010,+00008,x02)
WaitForInstruction(x01,x00)
AddUnitEnd()
{4E}(r220001)
WarpUnit(x22,x00,000,004,x00,x00)
Draw(x22,x00)
UnitAnim(x22,x00,xF7,x01,x00)
SpriteMove(x22,x00,+00006,-00023,+00030,x02,x0A,+00001)
WaitSpriteMove(x22,x00)
Wait(00030)
UnitAnim(x0C,x00,x5D,x02,x00)
Wait(00012)
WarpUnit(x22,x00,005,009,x00,x00)
BlockStart()
SpriteMove(x22,x00,+00006,-00023,+00030,x02,x0A,+00001)
WaitSpriteMove(x22,x00)
UnitAnim(x22,x00,xF6,x01,x00)
SpriteMove(x22,x00,+00003,-00019,+00030,x02,x0A,+00018)
WaitSpriteMove(x22,x00)
UnitAnim(x22,x00,xF5,x01,x00)
SpriteMove(x22,x00,+00012,-00012,+00030,x02,x0A,+00020)
WaitSpriteMove(x22,x00)
UnitAnim(x22,x00,xF7,x01,x00)
SpriteMove(x22,x00,+00005,-00003,+00030,x02,x0E,+00030)
WaitSpriteMove(x22,x00)
UnitAnim(x22,x00,xF8,x01,x00)
SpriteMove(x22,x00,+00005,-00005,+00030,x02,x0A,+00001)
WaitSpriteMove(x22,x00)
UnitAnim(x22,x00,xF9,x01,x00)
Wait(00030)
UnitAnim(x22,x00,xFA,x01,x00)
Wait(00016)
UnitAnim(x22,x00,xFB,x01,x00)
Wait(00008)
BlockEnd()
UnitAnim(x0C,x00,x5E,x02,x00)
Wait(00060)
UnitAnim(x0C,x00,x02,x00,x00)
Wait(00060)
DisplayMessage(x10,x11,x0007,x34,x00,x00,+00000,+00008,+00000,x02)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
WarpUnit(x02,x00,003,004,x00,x02)
BlockStart()
Wait(00008)
SpriteMove(x02,x00,-00016,+00000,-00126,x00,x01,+00001)
WaitSpriteMove(x02,x00)
ColorUnit(x02,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x02,x00)
SpriteMove(x02,x00,-00016,+00000,-00043,x00,x01,+00096)
Wait(00008)
ColorUnit(x02,x00,x08,+000,+000,+000,002)
Wait(00017)
WaitSpriteMove(x02,x00)
SpriteMove(x02,x00,-00002,+00000,-00018,x00,x01,+00040)
WaitSpriteMove(x02,x00)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00060)
UnitAnim(x02,x00,x03,x00,x00)
SpriteMove(x02,x00,-00002,+00000,+00013,x00,x01,+00064)
WaitSpriteMove(x02,x00)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00012)
RotateUnit(x02,x00,x0C,x00,x00,000)
SpriteMove(x02,x00,+00003,+00000,+00013,x02,x08,+00022)
WaitSpriteMove(x02,x00)
UnitAnim(x02,x00,x04,x02,x00)
Wait(00008)
BlockEnd()
Wait(00030)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r5700AE00)
UnitAnim(x0C,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x59,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x5A,x02,x00)
Wait(00020)
Sound(x0041)
UnitAnim(x0C,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x5C,x02,x00)
Wait(00050)
UnitAnim(x0C,x00,xF4,x01,x00)
Wait(00012)
BlockEnd()
DisplayMessage(x10,x92,x0008,x0C,x00,x00,+00030,+00010,+00008,x02)
WaitForInstruction(x01,x00)
Wait(00008)
{8C}(r34000A020000)
Wait(00008)
DisplayMessage(x10,x91,x0009,x34,x00,x00,+00000,-00010,+00010,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x0C,x00,x5D,x02,x00)
Wait(00012)
BlockStart()
SpriteMove(x22,x00,+00006,-00023,+00030,x02,x0A,+00001)
WaitSpriteMove(x22,x00)
UnitAnim(x22,x00,xF6,x01,x00)
SpriteMove(x22,x00,+00003,-00019,+00030,x02,x0A,+00018)
WaitSpriteMove(x22,x00)
UnitAnim(x22,x00,xF5,x01,x00)
SpriteMove(x22,x00,+00012,-00012,+00030,x02,x0A,+00020)
WaitSpriteMove(x22,x00)
UnitAnim(x22,x00,xF7,x01,x00)
SpriteMove(x22,x00,+00005,-00003,+00030,x02,x0E,+00030)
WaitSpriteMove(x22,x00)
UnitAnim(x22,x00,xF8,x01,x00)
SpriteMove(x22,x00,+00005,-00005,+00030,x02,x0A,+00001)
WaitSpriteMove(x22,x00)
UnitAnim(x22,x00,xF9,x01,x00)
Wait(00030)
UnitAnim(x22,x00,xFA,x01,x00)
Wait(00016)
UnitAnim(x22,x00,xFB,x01,x00)
Wait(00008)
BlockEnd()
UnitAnim(x0C,x00,x5E,x02,x00)
Wait(00060)
UnitAnim(x0C,x00,xF4,x01,x00)
Wait(00014)
UnitAnim(x0C,x00,x02,x00,x00)
Wait(00060)
DisplayMessage(x10,x92,x000A,x0C,x00,x00,+00030,+00010,+00008,x03)
WaitForInstruction(x01,x00)
UnitAnim(x0C,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x59,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x5A,x02,x00)
Wait(00020)
Sound(x0041)
UnitAnim(x0C,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x5C,x02,x00)
Wait(00050)
UnitAnim(x0C,x00,xF4,x01,x00)
Wait(00008)
UnitAnim(x0C,x00,x02,x00,x00)
Wait(00020)
DisplayMessage(x10,x91,x000B,x34,x00,x00,+00000,-00010,+00010,x03)
WaitForInstruction(x01,x00)
UnitAnim(x02,x00,x05,x02,x00)
Wait(00008)
CloseDialog(x02,x000C,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000D,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
Wait(00100)
BlockStart()
Wait(00024)
UnitAnim(x02,x00,x04,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x06,x02,x00)
Wait(00008)
{8C}(r02000D020000)
Wait(00008)
{8C}(r020000020000)
{8C}(r34000C020000)
RotateUnit(x34,x00,x00,x00,x00,000)
WaitRotateUnit(x34,x00)
BlockEnd()
DisplayMessage(x10,x92,x000E,x22,x00,x09,-00058,-00128,-00053,x10)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Erase(x22,x00)
WarpUnit(x22,x00,002,001,x00,x02)
UnitAnim(x22,x00,x03,x00,x00)
SpriteMove(x22,x00,+00000,+00000,-00046,x00,x01,+00001)
WaitSpriteMove(x22,x00)
Wait(00020)
ColorUnit(x22,x00,x01,+000,+000,+000,000)
Wait(00002)
{4E}(r220000)
Draw(x22,x00)
SpriteMove(x22,x00,+00000,+00000,+00000,x00,x01,+00116)
Wait(00008)
ColorUnit(x22,x00,x08,+000,+000,+000,002)
Wait(00017)
Camera(+00344,+00115,+00472,+00302,+00336,+00000,+04096,+00120)
Wait(00062)
SpriteMove(x34,x00,+00019,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x34,x00)
WaitSpriteMove(x22,x00)
UnitAnim(x22,x00,x02,x00,x00)
WaitForInstruction(x04,x00)
Wait(00010)
BlockStart()
Wait(00034)
UnitAnim(x02,x00,x10,x02,x00)
Wait(00004)
UnitAnim(x02,x00,x11,x02,x00)
Wait(00004)
UnitAnim(x02,x00,x12,x02,x00)
Wait(00004)
UnitAnim(x02,x00,x13,x02,x00)
Wait(00004)
UnitAnim(x02,x00,x14,x02,x00)
Wait(00008)
Wait(00062)
UnitAnim(x02,x00,x13,x02,x00)
Wait(00008)
UnitAnim(x34,x00,x03,x00,x00)
SpriteMove(x34,x00,+00030,+00000,-00072,x00,x01,+00070)
UnitAnim(x02,x00,x12,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x11,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x10,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x02,x00,x00)
WaitSpriteMove(x34,x00)
UnitAnim(x34,x00,x02,x00,x00)
SpriteMove(x0C,x00,+00058,-00024,+00058,x00,x01,+00001)
BlockEnd()
DisplayMessage(x10,x12,x000F,x22,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00020)
WaitForInstruction(x08,x00)
DisplayMessage(x10,x91,x0010,x34,x00,x00,+00000,+00024,+00000,x03)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0011,x22,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
Sound(x007C)
Wait(00030)
Camera(+00648,-00125,+00952,+00254,+01600,+00000,+04096,+00080)
Wait(00010)
RotateUnit(x34,x00,x08,x02,x01,000)
Wait(00020)
SpriteMove(x02,x00,+00016,+00000,+00004,x00,x01,+00022)
Wait(00031)
UnitAnim(x0C,x00,x62,x02,x00)
Wait(00004)
RotateUnit(x02,x00,x08,x02,x01,000)
WaitRotateUnit(x02,x00)
WaitForInstruction(x04,x00)
Wait(00050)
BlockStart()
UnitAnim(x0C,x00,x5F,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x60,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x61,x02,x00)
Wait(00030)
Sound(x007C)
Wait(00030)
UnitAnim(x0C,x00,x60,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x5F,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x62,x02,x00)
Wait(00004)
BlockEnd()
UnitAnim(x02,x00,x03,x00,x00)
UnitAnim(x34,x00,x03,x00,x00)
SpriteMove(x02,x00,+00047,-00010,+00086,x00,x01,+00080)
WaitSpriteMove(x02,x00)
SpriteMove(x02,x00,+00056,-00028,+00098,x00,x01,+00032)
WaitSpriteMove(x02,x00)
SpriteMove(x02,x00,+00060,-00036,+00114,x00,x01,+00016)
WaitSpriteMove(x02,x00)
SpriteMove(x34,x00,+00036,+00000,-00024,x00,x01,+00120)
SpriteMove(x02,x00,+00060,-00036,+00128,x00,x01,+00032)
WaitSpriteMove(x02,x00)
Camera(+00664,-00125,+01080,+00334,+01600,+00000,+04096,+00064)
UnitAnim(x0C,x00,x63,x02,x00)
Wait(00008)
SpriteMove(x02,x00,+00060,-00035,+00143,x00,x01,+00032)
WaitSpriteMove(x02,x00)
UnitAnim(x02,x00,x02,x00,x00)
WaitSpriteMove(x34,x00)
UnitAnim(x34,x00,x02,x00,x00)
WaitForInstruction(x08,x00)
BlockStart()
Wait(00030)
UnitAnim(x02,x00,x07,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x08,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x0A,x02,x00)
Wait(00020)
Sound(x0041)
UnitAnim(x02,x00,x0B,x02,x00)
Wait(00006)
UnitAnim(x02,x00,x0C,x02,x00)
Wait(00050)
UnitAnim(x02,x00,x02,x00,x00)
RotateUnit(x02,x00,x0C,x00,x00,000)
WaitRotateUnit(x02,x00)
BlockEnd()
DisplayMessage(x10,x12,x0012,x0C,x00,x00,+00000,+00016,-00008,x03)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
Wait(00022)
UnitAnim(x34,x00,x02,x00,x00)
UnitAnim(x02,x00,x0D,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x0E,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x0F,x02,x00)
Wait(00030)
Sound(x0079)
Wait(00200)
UnitAnim(x02,x00,x0E,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x0D,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x06,x02,x00)
Wait(00008)
DisplayMessage(x10,x11,x0013,x02,x00,x00,+00070,+00048,-00020,x03)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x12,x0014,x0C,x00,x00,+00000,+00016,-00008,x03)
WaitForInstruction(x01,x00)
UnitAnim(x0C,x00,x62,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x64,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x65,x02,x00)
Wait(00028)
Sound(x007B)
Wait(00108)
UnitAnim(x0C,x00,x64,x02,x00)
Wait(00002)
UnitAnim(x0C,x00,x62,x02,x00)
Wait(00002)
UnitAnim(x0C,x00,x63,x02,x00)
Wait(00008)
DisplayMessage(x10,x12,x0015,x0C,x00,x00,+00000,+00016,-00008,x00)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x0C,x00,x62,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x64,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x65,x02,x00)
Wait(00028)
Sound(x007B)
Wait(00056)
UnitAnim(x02,x00,x0D,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x0E,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x0F,x02,x00)
Wait(00030)
Sound(x0079)
Wait(00060)
UnitAnim(x0C,x00,x64,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x62,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x63,x02,x00)
Wait(00008)
Wait(00060)
Camera(+00664,-01549,+01080,+00590,+01600,+00000,+04096,+00280)
Wait(00060)
{6A}(r074600005A)
{60}(r005A)
{3E}(r02000000FFFFFF5A00)
WaitForInstruction(x0C,x00)
ZERO(x006E)
ADD(x006E,x0014)
ZERO(x01CE)
ADD(x01CE,x0001)
WaitForInstruction(x04,x00)
{63}(rA0)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Agrias{br}
{font:00}Princess Ovelia, see? Lionel{br}
Castle is over the mountain.{end}

//Message x02
{font:08}Ovelia{br}
{font:00}It's still far from this fort.{br}
{br}
I wonder if Cardinal Draclau{br}
will really help us?{end}

//Message x03
{font:08}Agrias{br}
{font:00}I hear the Cardinal is very{br}
loyal to the royal family.   {br}
And right now, he's neutral{br}
in the dispute between Prince{br}
Larg and Prince Goltana.   {br}
I'm sure he wouldn't defeat{br}
justice by turning you over{br}
to either one of them.{end}

//Message x04
{font:08}Ovelia{br}
{font:00}I hope so.......{end}

//Message x05
{font:08}Agrias{br}
{font:00}Besides, he is a man of{br}
popularity at Glabados Church.   {br}
They'll accept you{br}
if the Cardinal asks them.{end}

//Message x06
{font:08}Ovelia{br}
{font:00}I wish I weren't a princess.{end}

//Message x07
{font:08}Agrias{br}
{font:00}Princess Ovelia......{end}

//Message x08
{font:08}Ovelia{br}
{font:00}I was always surrounded by{br}
the convent walls{br}
...and have only seen the sky{br}
through them.{br}
{br}
I don't think you know, {br}
but I was at another monastery{br}
before I went to Orbonne.{br}
Even after hearing about the{br}
adoption by the deceased king,{br}
I stayed there for a long time.   {br}
No, I'm not complaining about that.{br}
Just.......{br}
{br}
People are dying because I'm{br}
the princess.{br}
It's so painful.....{end}

//Message x09
{font:08}Agrias{br}
{font:00}Please don't blame yourself.{br}
It's not your fault.{br}
Those who are trying to take{br}
advantage of you are the ones{br}
to blame.{end}

//Message x0A
{font:08}Ovelia{br}
{font:00}I met a girl at Orbonne.{br}
{br}
She said she had also been{br}
living in the monastery{br}
since birth.{br}
We used to laugh at how{br}
similar our lives have been.{br}
{D11D}{D11D}{D11D}{D11D}Isn't it funny?{end}

//Message x0B
{font:08}Agrias{br}
{font:00}She was the daughter of the{br}
Beoulves, Miss. Alma, wasn't she?{end}

//Message x0C
{font:08}Ovelia{br}
{font:00}She is my only friend.....{br}
{br}
I wonder if Cardinal Draclau{br}
would use me?{end}

//Message x0D
{font:08}Agrias{br}
{font:00}................{end}

//Message x0E
{font:08}Voice of Mustadio{br}
{font:00}{Ramza}!{br}
Where are you?  Shall we go?!{end}

//Message x0F
{font:08}Mustadio{br}
{font:00}What have you been doing here?{end}

//Message x10
{font:08}Agrias{br}
{font:00}How was it?{end}

//Message x11
{font:08}Mustadio{br}
{font:00}Fine. It doesn't seem like{br}
Hokuten has been here yet.{end}

//Message x12
{font:08}Ovelia{br}
{font:00}My friend taught me before,{br}
but I can't seem to do it right.{end}

//Message x13
{font:08}{Ramza}{br}
{font:00}This is how you do it.{end}

//Message x14
{font:08}Ovelia{br}
{font:00}Like this?{end}

//Message x15
{font:08}Ovelia{br}
{font:00}There! I did it.{end}

//Message x16

