Offset(x002BC000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000133)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
InflictStatus(x03,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
InflictStatus(x05,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00008)
UnitAnim(x01,x01,x02,x00,x00)
Wait(00010)
UnitAnim(x03,x01,x02,x00,x00)
FaceUnit(x10,x00,x03,x00,x00,x00,x00)
FaceUnit(x10,x00,x05,x00,x00,x00,x00)
WaitRotateUnit(x05,x00)
Wait(00008)
FaceUnit(x10,x00,x01,x01,x00,x00,x00)
Wait(00010)
FaceUnit(x10,x00,x03,x01,x00,x00,x00)
WaitFaceUnit()
Focus(x10,x00,x10,x00,x00)
Camera(+03584,+00000,+04096,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00030)
Sound(x0041)
SpriteMove(x10,x00,+00000,-00002,+00000,x00,x01,+00006)
WaitSpriteMove(x10,x00)
Wait(00008)
SpriteMove(x10,x00,+00000,+00000,+00000,x00,x01,+00006)
WaitSpriteMove(x10,x00)
Wait(00008)
Sound(x0041)
SpriteMove(x10,x00,+00000,-00002,+00000,x00,x01,+00006)
WaitSpriteMove(x10,x00)
Wait(00030)
DisplayMessage(x10,x70,x0001,x10,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00024)
Sound(x0041)
SpriteMove(x10,x00,+00000,+00000,+00000,x00,x01,+00006)
WaitSpriteMove(x10,x00)
Wait(00050)
{60}(r003C)
Wait(00060)
Wait(00050)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
Wait(00050)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
Wait(00010)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Zalmo{br}
{font:00}Oh, God...{br}
please punish the wicked.{end}

//Message x02

