Camera(+XXXXX,+YYYYY,+ZZZZZ,+ANGLE,+MAPRT,+CAMRT,+ZOOM%,+TIMER)

Moves camera around the map, like a small helicopter.  The coordinates used are the map's absolute coordinates, not relative ones to where the camera currently is.  All entry fields can range from -32768 to 32767. Tiles are 28x28, and Camera motion is 4x more precise, so 112 = 1 Tile.  1h is 12 pixels high, so 48 = 1h, and units are 3h.

XXXXX = X-Coordinate
+00112: 20 pixels = 1 Tile
+00392: 98 pixels = 3.5 Tiles.
+00896: 224 pixels = 9 Tiles.

YYYYY = Y-Coordinate
+00112: 20 pixels = 1 Tile
+00392: 98 pixels = 3.5 Tiles.
+00896: 224 pixels = 9 Tiles.

ZZZZZ = Z-Coordinate
+00048: 1h (Centers on 3h)
+00192: 4h (Centers on 6h)
+00384: 8h (Centers on 10h)

ANGLE = Camera Angle 
+00000: +00.00 Degrees.
+00302: +26.54 Degrees.
+00341: +30.33 Degrees.
+01024: +90.00 Degrees.

MAPRT = Map Rotation
-03584: -315.00 Degrees.
-02560: -225.00 Degrees.
-01536: -135.00 Degrees.
-00512: -045.00 Degrees.
+00000: +000.00 Degrees.
+00512: +045.00 Degrees.
+01536: +135.00 Degrees.
+02560: +225.00 Degrees.
+03584: +315.00 Degrees.
 
(It is recommended that you never do rotations above 180 degrees in either direction.)

CAMRT = Camera Rotation

-02048: -180.00 Degrees.
-01024: -090.00 Degrees.
-00512: -045.00 Degrees.
+00000: +000.00 Degrees.
+00512: +045.00 Degrees.
+01024: +090.00 Degrees.
+02048: +180.00 Degrees.

ZOOM% = Camera Zoom Percentage

+02048: 050%
+04096: 100%
+08192: 200%

TIMER = Time required to fulfill instruction.

+00050: 0.50 Seconds.
+00100: 1.00 Seconds.
+00300: 3.00 Seconds.