Offset(x00266000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000191)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
InflictStatus(x03,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x25,x00,x03,x00,x00,x01,x00)
WaitRotateUnit(x03,x00)
Wait(00010)
UnitAnim(x01,x01,x02,x00,x00)
FaceUnit(x25,x00,x01,x01,x00,x01,x00)
WaitFaceUnit()
Wait(00016)
UnitAnim(x03,x01,x02,x00,x00)
FaceUnit(x25,x00,x03,x01,x00,x01,x00)
WaitFaceUnit()
Wait(00020)
{43}(r05)
Focus(x25,x00,x25,x00,x01)
Camera(+00001,+09503,+09472,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
{43}(r05)
Wait(00016)
InflictStatus(x25,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
UnitAnim(x25,x00,x16,x00,x00)
FaceUnit(x03,x00,x25,x00,x00,x01,x00)
WaitRotateUnit(x25,x00)
Wait(00010)
DisplayMessage(x10,x70,x0006,x25,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00020)
UnitAnim(x25,x00,x35,x00,x00)
Wait(00020)
{69}(r2500050600000100)
Wait(00020)
DisplayMessage(x10,x70,x0007,x25,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00020)
{60}(r005A)
Wait(00120)
ZERO(x0030)
ADD(x0030,x0001)
{27}()
Wait(00030)
DisplayMessage(x10,x70,x0008,x25,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Effect(x0218,x03,005,006,x00)
EffectStart()
EffectStart()
{1C}(r02)
EffectEnd()
Wait(00228)
Erase(x03,x00)
Erase(x25,x00)
Erase(x78,x00)
Erase(x79,x00)
Erase(x7A,x00)
Erase(x7B,x00)
{43}(r04)
WaitForInstruction(x41,x00)
{1C}(r01)
ZERO(x0030)
ADD(x0030,x0000)
{27}()
{60}(r003C)
Wait(00060)
Wait(00050)
Wait(00050)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
Wait(00060)
{73}(r000000FE0000C0001001000020F6)
Camera(+00000,-00512,+00000,+00192,+00272,+00000,-02528,+00256)
Wait(00150)
{60}(r005A)
{3E}(r02000000FFFFFF5A00)
WaitForInstruction(x0C,x00)
Wait(00001)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Loffrey{br}
{font:00}We've waited for you, {Ramza}.{br}
{br}
How very far you've come, but no farther!{br}
Your bones will rest here in the darkness.{br}
{br}
The stones of the monastery make an ironic{br}
cairn for a heretic such as you!{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}There is something familiar in this.{br}
{br}
Something reminiscent of our battle{br}
with Celia and Lettie.{br}
{br}
You are no mortal man.{end}

//Message x03
{font:08}Loffrey{br}
{font:00}No, that I am not. I am something far greater.{br}
{br}
Folmarv has made it possible for me to leave{br}
behind ignorance, the frailty of the flesh. I am{br}
given the gift of life eternal.{br}
A joy you can never know.{end}

//Message x04
What drives you to do what you do?{br}
What is it you seek?{end}

//Message x05
Questions... So many questions.{br}
{br}
{br}
But your search for answers is in vain.{br}
They wait beyond me, forever beyond{br}
your reach!{end}

//Message x06
{font:08}Loffrey{br}
{font:00}It is not...my time. So much remains...{br}
to be done.{end}

//Message x07
For you, {Ramza}...I{br}
shall cast open the{br}
very gates of hell.{end}

//Message x08
Faolos cheos de vanda!{br}
Zorda ramud feolio...{br}
{br}
Zomal, Reeve of Time, by oath unto you{br}
am I bound.{br}
{br}
Timeless, cross you now the vastness of{br}
Time's gulf. Throw wide Her gates that we{br}
may pass!{end}

//Message x09

