Offset(x00226000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000DD6)
//Remove the previous line if you wish text to compile directly after instructions.

Camera(+00280,-01213,+00616,+00302,+00512,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
UnitAnim(x00,x00,x02,x00,x00)
ColorField(x04,+000,-001,-001,000)
Wait(00002)
ColorUnit(x00,x00,x04,+000,-001,-001,000)
Wait(00002)
{1A}(r04E1E1E104)
WaitForInstruction(x06,x00)
{1B}(r0000000000000010200F400E0100)
WaitForInstruction(x07,x00)
{66}()
{47}(r2800000204000200)
{48}()
{4E}(r640001)
LoadEVTCHR(x01,x4C,x00)
WaitForInstruction(x34,x00)
{4E}(r820001)
SaveEVTCHR(x01)
{7F}(r64000101)
UnitAnim(x64,x00,x58,x02,x00)
SpriteMove(x64,x00,-00011,+00000,-00008,x00,x01,+00001)
WaitSpriteMove(x64,x00)
UnitAnim(x82,x00,x78,x02,x00)
{63}(rA9)
Camera(+00280,+00115,+00616,+00302,+00512,+00000,+04096,+00130)
{4D}(r40)
Wait(00008)
BlockStart()
WalkTo(x24,x00,003,006,x00,x00,+005,x01)
WaitWalk(x24,x00)
UnitAnim(x24,x00,x74,x02,x00)
BlockEnd()
BlockStart()
Wait(00030)
WalkTo(x28,x00,004,007,x00,x00,+005,x01)
WaitWalk(x28,x00)
UnitAnim(x28,x00,x5E,x02,x00)
BlockEnd()
WaitForInstruction(x04,x00)
{63}(rAA)
Wait(00060)
DisplayMessage(x10,x12,x0001,x82,x00,x00,+00000,+00008,-00006,x03)
WaitForInstruction(x01,x00)
Wait(00060)
DisplayMessage(x10,x11,x0002,x24,x00,x00,+00000,+00008,+00008,x02)
WaitForInstruction(x01,x00)
Wait(00060)
BlockStart()
UnitAnim(x64,x00,x59,x02,x00)
Wait(00010)
UnitAnim(x64,x00,x5A,x02,x00)
Wait(00010)
UnitAnim(x64,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x64,x00,x5C,x02,x00)
Wait(00012)
UnitAnim(x64,x00,x5D,x02,x00)
Wait(00012)
SpriteMove(x82,x00,+00002,+00001,+00008,x00,x01,+00001)
UnitAnim(x82,x00,x02,x00,x00)
UnitAnim(x64,x00,x78,x02,x00)
Wait(00008)
BlockEnd()
DisplayMessage(x10,x12,x0003,x82,x00,x00,+00000,+00008,-00006,x02)
WaitForInstruction(x01,x00)
{4E}(r820000)
SpriteMove(x82,x00,+00000,+00000,+00000,x02,x08,+00022)
Wait(00004)
RotateUnit(x82,x00,x00,x00,x00,000)
WaitRotateUnit(x82,x00)
Wait(00040)
WalkTo(x82,x00,001,003,x00,x00,+004,x01)
MovementAnim(r82000200)
WaitWalk(x82,x00)
Wait(00016)
UnitAnim(x82,x00,x5F,x02,x00)
Wait(00008)
UnitAnim(x82,x00,x60,x02,x00)
Wait(00010)
UnitAnim(x82,x00,x61,x02,x00)
Wait(00016)
UnitAnim(x82,x00,x62,x02,x00)
Wait(00008)
UnitAnim(x82,x00,x63,x02,x00)
Wait(00040)
UnitAnim(x82,x00,x64,x02,x00)
Wait(00008)
UnitAnim(x82,x00,x63,x02,x00)
Wait(00010)
UnitAnim(x82,x00,x65,x02,x00)
Wait(00010)
DisplayMessage(x10,x12,x0004,x82,x00,x00,+00000,+00008,-00006,x02)
WaitForInstruction(x01,x00)
Wait(00030)
DisplayMessage(x10,x11,x0005,x24,x00,x00,+00000,+00008,+00008,x02)
WaitForInstruction(x01,x00)
UnitAnim(x82,x00,x63,x02,x00)
Wait(00010)
UnitAnim(x82,x00,x62,x02,x00)
Wait(00040)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57006D00)
UnitAnim(x82,x00,x61,x02,x00)
Wait(00010)
UnitAnim(x82,x00,x60,x02,x00)
Wait(00008)
UnitAnim(x82,x00,x5F,x02,x00)
Wait(00006)
UnitAnim(x82,x00,x02,x00,x00)
Wait(00008)
UnitAnim(x82,x00,x66,x02,x00)
Wait(00006)
{68}(r820001)
UnitAnim(x82,x00,x67,x02,x00)
Wait(00008)
UnitAnim(x82,x00,x68,x02,x00)
Wait(00006)
UnitAnim(x82,x00,x69,x02,x00)
Wait(00006)
BlockEnd()
DisplayMessage(x10,x92,x0006,x82,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0007,x24,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
{49}()
UnitPresent(x26,x00,x01)
UnitPresent(x83,x00,x01)
AddUnitStart()
Wait(00090)
DisplayMessage(x10,x92,x0008,x82,x00,x00,+00000,+00008,+00002,x03)
WaitForInstruction(x01,x00)
Wait(00020)
UnitAnim(x24,x00,x75,x02,x00)
Wait(00006)
UnitAnim(x24,x00,x76,x02,x00)
Wait(00004)
UnitAnim(x24,x00,x77,x02,x00)
Wait(00002)
UnitAnim(x24,x00,x76,x02,x00)
Wait(00004)
BlockStart()
UnitAnim(x24,x00,x75,x02,x00)
Wait(00006)
UnitAnim(x24,x00,x76,x02,x00)
Wait(00004)
UnitAnim(x24,x00,x77,x02,x00)
Wait(00002)
UnitAnim(x24,x00,x76,x02,x00)
Wait(00004)
UnitAnim(x24,x00,x75,x02,x00)
Wait(00006)
UnitAnim(x24,x00,x76,x02,x00)
Wait(00004)
UnitAnim(x24,x00,x77,x02,x00)
Wait(00002)
UnitAnim(x24,x00,x76,x02,x00)
Wait(00004)
UnitAnim(x24,x00,x74,x02,x00)
Wait(00004)
BlockEnd()
DisplayMessage(x10,x91,x0009,x24,x00,x00,+00000,+00006,+00008,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x000A,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000B,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x000C,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000D,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00040)
UnitAnim(x82,x00,x6A,x02,x00)
Wait(00008)
UnitAnim(x82,x00,x6B,x02,x00)
Wait(00012)
UnitAnim(x82,x00,x6C,x02,x00)
Wait(00050)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57003800)
UnitAnim(x82,x00,x6A,x02,x00)
Wait(00006)
UnitAnim(x82,x00,x6D,x02,x00)
Wait(00008)
UnitAnim(x82,x00,x6E,x02,x00)
Wait(00006)
UnitAnim(x82,x00,x6F,x02,x00)
Wait(00008)
UnitAnim(x82,x00,x70,x02,x00)
Wait(00010)
UnitAnim(x82,x00,x71,x02,x00)
Wait(00016)
UnitAnim(x82,x00,x70,x02,x00)
Wait(00010)
UnitAnim(x82,x00,x6F,x02,x00)
Wait(00006)
UnitAnim(x82,x00,x6E,x02,x00)
Wait(00004)
UnitAnim(x82,x00,x6D,x02,x00)
Wait(00004)
UnitAnim(x82,x00,x69,x02,x00)
Wait(00004)
BlockEnd()
DisplayMessage(x10,x12,x000E,x82,x00,x00,+00000,+00008,+00000,x02)
WaitForInstruction(x01,x00)
Camera(+00168,+00115,+00920,+00318,+00512,+00000,+04096,+00048)
Wait(00020)
Sound(x004C)
UseFieldObject(x02,x00)
AddUnitEnd()
LoadEVTCHR(x00,x4D,x00)
Wait(00030)
WarpUnit(x26,x00,001,010,x00,x00)
WarpUnit(x83,x00,001,010,x00,x00)
SpriteMove(x26,x00,+00000,+00000,+00045,x00,x01,+00001)
WaitSpriteMove(x26,x00)
SpriteMove(x83,x00,+00000,-00001,+00045,x00,x01,+00001)
WaitSpriteMove(x83,x00)
ColorUnit(x26,x00,x01,+000,+000,+000,000)
Wait(00002)
ColorUnit(x83,x00,x01,+000,+000,+000,000)
Wait(00002)
BlockStart()
Draw(x26,x00)
SpriteMove(x26,x00,+00007,-00001,-00006,x00,x01,+00084)
WaitSpriteMove(x26,x00)
SpriteMove(x26,x00,+00027,-00001,-00023,x00,x01,+00050)
WaitSpriteMove(x26,x00)
UnitAnim(x26,x00,x02,x00,x00)
BlockEnd()
Wait(00034)
ColorUnit(x26,x00,x08,+000,+000,+000,004)
{8C}(r240002020000)
Wait(00006)
RotateUnit(x24,x00,x08,x00,x00,000)
WaitRotateUnit(x24,x00)
{8C}(r280002020000)
Wait(00006)
RotateUnit(x28,x00,x06,x00,x00,000)
{68}(r820000)
{8C}(r82000A020000)
Wait(00006)
RotateUnit(x82,x00,x08,x00,x00,000)
ColorUnit(x26,x00,x00,+000,-001,-001,001)
BlockStart()
Draw(x83,x00)
SpriteMove(x83,x00,+00000,-00001,-00010,x00,x01,+00062)
WaitSpriteMove(x83,x00)
UnitAnim(x83,x00,x02,x00,x00)
BlockEnd()
Wait(00034)
ColorUnit(x83,x00,x08,+000,+000,+000,004)
Wait(00028)
ColorUnit(x83,x00,x00,+000,-001,-001,001)
Wait(00009)
Sound(x004C)
UseFieldObject(x03,x00)
Wait(00060)
BlockStart()
RotateUnit(x83,x00,x0C,x00,x01,000)
WaitRotateUnit(x83,x00)
Wait(00001)
UnitAnim(x83,x00,x03,x00,x00)
SpriteMove(x83,x00,+00055,-00001,-00025,x00,x01,+00100)
WaitSpriteMove(x83,x00)
UnitAnim(x83,x00,x02,x00,x00)
RotateUnit(x83,x00,x00,x00,x00,000)
WaitRotateUnit(x83,x00)
BlockEnd()
BlockStart()
Wait(00016)
RotateUnit(x26,x00,x0C,x00,x02,000)
WaitRotateUnit(x26,x00)
Wait(00001)
UnitAnim(x26,x00,x03,x00,x00)
Wait(00001)
SpriteMove(x26,x00,+00047,-00001,-00023,x00,x01,+00016)
WaitSpriteMove(x26,x00)
UnitAnim(x26,x00,x02,x00,x00)
Wait(00012)
RotateUnit(x26,x00,x00,x00,x00,000)
WaitRotateUnit(x26,x00)
UnitAnim(x26,x00,x03,x00,x00)
SpriteMove(x26,x00,+00054,+00001,-00042,x00,x01,+00008)
WaitSpriteMove(x26,x00)
SpriteMove(x26,x00,+00057,+00013,-00050,x00,x01,+00013)
WaitSpriteMove(x26,x00)
Wait(00004)
SpriteMove(x26,x00,+00056,+00024,-00064,x00,x01,+00012)
WaitSpriteMove(x26,x00)
RotateUnit(x28,x00,x04,x00,x00,000)
SpriteMove(x26,x00,+00056,+00024,-00083,x00,x01,+00026)
WaitSpriteMove(x26,x00)
UnitAnim(x26,x00,x02,x00,x00)
BlockEnd()
Camera(+00024,+00259,+00936,+00302,+00512,+00000,+04096,+00048)
WaitForInstruction(x08,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x00)
DisplayMessage(x10,x91,x000F,x26,x00,x00,+00000,+00010,-00014,x03)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0010,x24,x00,x00,+00000,+00008,+00002,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00040)
DisplayMessage(x10,x12,x0011,x82,x00,x00,+00000,+00008,+00008,x02)
WaitForInstruction(x01,x00)
Wait(00018)
UnitAnim(x24,x00,x03,x00,x00)
SpriteMove(x24,x00,+00000,+00000,+00009,x02,x0A,+00016)
WaitSpriteMove(x24,x00)
UnitAnim(x24,x00,x02,x00,x00)
DisplayMessage(x10,x12,x0012,x24,x00,x00,+00000,+00000,-00001,x01)
WaitForInstruction(x01,x00)
UnitAnim(x24,x00,x09,x02,x00)
Wait(00010)
UnitAnim(x24,x00,x0A,x02,x00)
Wait(00020)
UnitAnim(x24,x00,x09,x02,x00)
Wait(00002)
Sound(x005F)
BlockStart()
UnitAnim(x26,x00,xFC,x01,x00)
Wait(00002)
UnitAnim(x26,x00,xFD,x01,x00)
Wait(00004)
UnitAnim(x26,x00,xFE,x01,x00)
Wait(00020)
UnitAnim(x26,x00,xFF,x01,x00)
Wait(00010)
UnitAnim(x26,x00,x00,x02,x00)
Wait(00010)
BlockEnd()
UnitAnim(x24,x00,x0B,x02,x00)
Wait(00004)
UnitAnim(x24,x00,x0C,x02,x00)
Wait(00002)
UnitAnim(x24,x00,x0D,x02,x00)
Wait(00034)
UnitAnim(x24,x00,x0E,x02,x00)
Wait(00010)
UnitAnim(x24,x00,x0F,x02,x00)
Wait(00008)
UnitAnim(x24,x00,x02,x00,x00)
Wait(00060)
Sound(x004C)
UseFieldObject(x02,x00)
WarpUnit(x84,x00,001,010,x00,x00)
SpriteMove(x84,x00,+00000,+00000,+00042,x00,x01,+00001)
WaitSpriteMove(x84,x00)
ColorUnit(x84,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x84,x00)
SpriteMove(x84,x00,+00000,+00000,+00000,x00,x01,+00052)
Wait(00024)
ColorUnit(x84,x00,x08,+000,+000,+000,004)
Wait(00020)
ColorUnit(x84,x00,x00,+000,-001,-001,001)
Wait(00009)
UnitAnim(x84,x00,x02,x00,x00)
DisplayMessage(x10,x12,x0013,x84,x00,x00,-00006,-00006,+00000,x01)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x12,x0014,x82,x00,x00,+00000,+00008,+00000,x03)
WaitForInstruction(x01,x00)
BlockStart()
RotateUnit(x84,x00,x08,x00,x00,000)
WaitRotateUnit(x84,x00)
Wait(00020)
UnitAnim(x84,x00,x03,x00,x00)
SpriteMove(x84,x00,+00000,+00000,+00042,x00,x01,+00052)
Wait(00016)
ColorUnit(x84,x00,x01,+000,+000,+000,004)
Wait(00033)
Wait(00016)
ColorUnit(x84,x00,x08,+000,+000,+000,000)
Wait(00002)
Erase(x84,x00)
BlockEnd()
BlockStart()
Wait(00040)
RotateUnit(x83,x00,x04,x00,x00,000)
WaitRotateUnit(x83,x00)
UnitAnim(x83,x00,x03,x00,x00)
SpriteMove(x83,x00,+00007,-00001,-00011,x00,x01,+00064)
WaitSpriteMove(x83,x00)
RotateUnit(x83,x00,x08,x00,x02,000)
SpriteMove(x83,x00,-00004,-00001,+00046,x00,x01,+00064)
Wait(00016)
ColorUnit(x83,x00,x01,+000,+000,+000,004)
Wait(00033)
Erase(x83,x00)
BlockEnd()
Wait(00080)
RotateUnit(x24,x00,x00,x02,x00,000)
WaitRotateUnit(x24,x00)
UnitAnim(x24,x00,x03,x00,x00)
SpriteMove(x24,x00,+00000,+00000,+00000,x02,x08,+00020)
WaitSpriteMove(x24,x00)
UnitAnim(x24,x00,x02,x00,x00)
UnitAnim(x24,x00,x74,x02,x00)
Wait(00020)
RotateUnit(x28,x00,x02,x02,x00,000)
WaitRotateUnit(x28,x00)
Wait(00016)
Sound(x0041)
UnitAnim(x26,x00,x01,x02,x00)
Wait(00018)
UnitAnim(x26,x00,x02,x02,x00)
Wait(00004)
UnitAnim(x26,x00,x03,x02,x00)
Wait(00008)
UnitAnim(x26,x00,x04,x02,x00)
Wait(00006)
UnitAnim(x26,x00,x02,x00,x00)
WaitForInstruction(x08,x00)
Sound(x004C)
UseFieldObject(x03,x00)
Wait(00090)
DisplayMessage(x10,x11,x0015,x24,x00,x00,+00008,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00060)
WalkTo(x82,x00,001,004,x00,x00,+004,x01)
MovementAnim(r82000200)
WaitWalk(x82,x00)
SpriteMove(x82,x00,+00002,+00001,+00008,x02,x08,+00018)
RotateUnit(x82,x00,x0C,x00,x00,000)
Wait(00020)
UnitAnim(x82,x00,x78,x02,x00)
UnitAnim(x64,x00,xF4,x01,x00)
Wait(00008)
Sound(x0053)
UnitAnim(x64,x00,xF5,x01,x00)
Wait(00016)
UnitAnim(x64,x00,xF6,x01,x00)
Wait(00012)
UnitAnim(x64,x00,xF7,x01,x00)
Wait(00010)
UnitAnim(x64,x00,xF8,x01,x00)
Wait(00060)
DisplayMessage(x10,x92,x0016,x82,x00,x00,+00000,+00008,+00000,x03)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0017,x24,x00,x00,+00016,+00000,-00008,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0018,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0019,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x64,x00,xF9,x01,x00)
Wait(00020)
CloseDialog(x02,x001A,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
DisplayMessage(x10,x91,x001B,x24,x00,x00,+00016,+00000,-00008,x02)
WaitForInstruction(x01,x00)
Wait(00016)
UnitAnim(x64,x00,xF8,x01,x00)
Wait(00020)
DisplayMessage(x10,x92,x001C,x82,x00,x00,+00000,+00008,+00000,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,x001D,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
BlockStart()
RotateUnit(x28,x00,x08,x00,x00,000)
WaitRotateUnit(x28,x00)
Wait(00010)
UnitAnim(x28,x00,x03,x00,x00)
SpriteMove(x28,x00,-00008,-00002,+00024,x00,x01,+00032)
WaitSpriteMove(x28,x00)
SpriteMove(x28,x00,-00010,-00023,+00058,x00,x01,+00048)
WaitSpriteMove(x28,x00)
RotateUnit(x28,x00,x04,x00,x01,000)
SpriteMove(x28,x00,-00090,-00023,+00100,x00,x01,+00108)
WaitSpriteMove(x28,x00)
RotateUnit(x28,x00,x08,x00,x01,000)
ColorUnit(x28,x00,x01,+000,+000,+000,004)
SpriteMove(x28,x00,-00092,-00023,+00127,x00,x01,+00048)
WaitSpriteMove(x28,x00)
Erase(x28,x00)
BlockEnd()
Wait(00060)
Sound(x002C)
UnitAnim(x64,x00,xF7,x01,x00)
Wait(00006)
UnitAnim(x64,x00,xF6,x01,x00)
Wait(00006)
UnitAnim(x64,x00,xF5,x01,x00)
Wait(00004)
UnitAnim(x64,x00,xF4,x01,x00)
Wait(00004)
UnitAnim(x64,x00,x78,x02,x00)
UnitAnim(x82,x00,x69,x02,x00)
Wait(00004)
DisplayMessage(x10,x12,x001E,x82,x00,x00,+00000,+00008,+00000,x01)
Wait(00140)
Sound(x004C)
UseFieldObject(x02,x00)
Wait(00070)
Sound(x004C)
UseFieldObject(x03,x00)
WaitForInstruction(x01,x00)
{1B}(r00000000000060096009200D8000)
ColorField(x08,+000,+000,+000,016)
ColorUnit(x00,x00,x00,-003,-003,-004,016)
Wait(00030)
DisplayMessage(x10,x11,x001F,x24,x00,x00,+00000,+00000,+00008,x02)
WaitForInstruction(x01,x00)
Wait(00060)
DisplayMessage(x10,x11,x0020,x26,x00,x00,+00020,+00067,-00027,x03)
WaitForInstruction(x01,x00)
{1B}(r000000000000E01BE01B00200100)
ColorUnit(x00,x00,x00,+004,+004,+004,000)
Wait(00002)
{1B}(r00000000000060096009200D4000)
ColorUnit(x00,x00,x00,-005,-005,-005,008)
Wait(00016)
BgSound(x03,+096,+096,x00,001)
Wait(00001)
Wait(00140)
{6A}(r036000003C)
DisplayMessage(x10,x11,x0021,x24,x00,x00,+00000,+00000,+00008,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x12,x0022,x82,x00,x00,+00000,+00008,-00008,x01)
WaitForInstruction(x01,x00)
BlockStart()
UnitAnim(x82,x00,x02,x00,x00)
RotateUnit(x82,x00,x04,x00,x01,000)
WaitRotateUnit(x82,x00)
Sound(x0030)
UnitAnim(x82,x00,x03,x00,x00)
SpriteMove(x82,x00,+00000,+00000,-00016,x00,x01,+00010)
WaitSpriteMove(x82,x00)
SpriteMove(x82,x00,-00044,+00000,+00010,x00,x01,+00032)
WaitSpriteMove(x82,x00)
UnitAnim(x82,x00,x02,x00,x00)
Wait(00001)
RotateUnit(x82,x00,x0C,x01,x02,000)
WaitRotateUnit(x82,x00)
BlockEnd()
BlockStart()
Wait(00008)
UnitAnim(x80,x00,x04,x00,x00)
SpriteMove(x80,x00,+00028,+00000,-00010,x00,x01,+00032)
WaitSpriteMove(x80,x00)
UnitAnim(x80,x00,x02,x00,x00)
UnitAnim(x80,x00,x13,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x14,x02,x00)
Wait(00004)
BlockEnd()
BlockStart()
Wait(00022)
UnitAnim(x81,x00,x04,x00,x00)
Sound(x0041)
SpriteMove(x81,x00,+00028,-00002,+00023,x00,x01,+00038)
WaitSpriteMove(x81,x00)
UnitAnim(x81,x00,x02,x00,x00)
UnitAnim(x81,x00,x11,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x12,x02,x00)
Wait(00008)
BlockEnd()
Sound(x004C)
UseFieldObject(x02,x00)
BlockStart()
Wait(00006)
WarpUnit(x84,x00,001,010,x00,x00)
Sound(x0041)
SpriteMove(x84,x00,+00000,+00000,+00042,x00,x01,+00001)
WaitSpriteMove(x84,x00)
ColorUnit(x84,x00,x00,-003,-003,-004,000)
Wait(00002)
UnitAnim(x84,x00,x04,x00,x00)
Draw(x84,x00)
SpriteMove(x84,x00,+00000,-00002,+00014,x00,x01,+00018)
WaitSpriteMove(x84,x00)
RotateUnit(x84,x00,x0C,x00,x01,000)
SpriteMove(x84,x00,+00056,-00002,-00026,x00,x01,+00032)
WaitSpriteMove(x84,x00)
UnitAnim(x84,x00,x02,x00,x00)
Wait(00001)
RotateUnit(x84,x00,x00,x00,x01,000)
UnitAnim(x84,x00,x15,x02,x00)
Wait(00010)
UnitAnim(x84,x00,x16,x02,x00)
Wait(00008)
BlockEnd()
BlockStart()
Wait(00048)
WarpUnit(x85,x00,001,010,x00,x00)
SpriteMove(x85,x00,+00000,+00000,+00042,x00,x01,+00001)
WaitSpriteMove(x85,x00)
ColorUnit(x85,x00,x00,-003,-003,-004,000)
Wait(00002)
UnitAnim(x85,x00,x04,x00,x00)
Draw(x85,x00)
Sound(x0041)
SpriteMove(x85,x00,+00000,-00002,-00017,x00,x01,+00038)
WaitSpriteMove(x85,x00)
UnitAnim(x85,x00,x02,x00,x00)
UnitAnim(x85,x00,x13,x02,x00)
Wait(00010)
UnitAnim(x85,x00,x14,x02,x00)
Wait(00008)
BlockEnd()
Camera(+00136,+00147,+00920,+00302,+00512,+00000,+04096,+00040)
WaitForInstruction(x08,x00)
Wait(00016)
{1B}(r000000000000E01BE01B00200100)
ColorUnit(x00,x00,x00,+004,+004,+004,000)
Wait(00002)
{1B}(r00000000000060096009200D4000)
ColorUnit(x00,x00,x00,-005,-005,-005,008)
Wait(00016)
BgSound(x03,+096,+096,x00,001)
Wait(00001)
Wait(00140)
{6A}(r036000003C)
RotateUnit(x24,x00,x04,x00,x00,000)
WaitRotateUnit(x24,x00)
DisplayMessage(x10,x92,x0023,x24,x00,x00,+00000,+00000,+00008,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
SpriteMove(x64,x00,+00039,-00016,+00040,x00,x01,+00001)
WaitSpriteMove(x64,x00)
Wait(00008)
Effect(x0212,x64,003,006,x00)
EffectStart()
{1C}(r02)
EffectEnd()
Wait(00016)
RotateUnit(x82,x00,x00,x00,x01,000)
WaitRotateUnit(x82,x00)
UnitAnim(x82,x00,x04,x00,x00)
SpriteMove(x82,x00,-00032,-00002,-00097,x00,x01,+00042)
Wait(00020)
Camera(+00136,-00973,+00920,+00302,+00512,+00000,+04096,+00028)
Wait(00010)
{60}(r001E)
{3E}(r02000000FFFFFF1E00)
WaitForInstruction(x0C,x00)
WaitForInstruction(x41,x00)
{1C}(r01)
Wait(00010)
Sound(x0044)
Wait(00120)
ZERO(x0055)
ADD(x0055,x00C8)
ADD(x0055,x004C)
{43}(r06)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Grand Duke Barrington{br}
{font:00}Ah, a warmest welcome to you both. I do hope{br}
you've found my halls to your pleasure.{br}
They may lack the grandeur of Lesalia's, but{br}
I find they make up for it in other ways.{br}
{br}
Castles built as seats of governance are so{br}
dreadfully plain. Would you not agree?{br}
{br}
There is such greater beauty in a fortress{br}
built for war.{br}
{br}
Ivalice herself would seem to be in agreement.{br}
Ever has she been ruled by men with power.{br}
{br}
Some might take this latest upheaval as a{br}
sign that the Crown{DA68}in its austere seat{DA68}{br}
has lost the strength to keep her under rein.{end}

//Message x02
{font:08}Folmarv{br}
{font:00}Your summons spoke of matters more{br}
pressing than the style of Lesalia's keep.{end}

//Message x03
Must everyone be in such haste?{end}

//Message x04
Very well, I shall ask you outright.{br}
Will you not join your strength with{br}
mine?{end}

//Message x05
I am afraid your meaning escapes{br}
me, Your Grace.{end}

//Message x06
As I said a moment ago, it is {D11D}power{D11D} that{br}
rules Ivalice.{br}
{br}
Who do you think now holds power? Duke{br}
Larg, and the Order of the Northern Sky?{br}
{br}
Duke Goltanna, mayhap, with the Southern{br}
Sky's swords at his beck and call?{br}
{br}
No, I can assure you it is not they. The ones{br}
who hold true power are the ones who hold{br}
the Zodiac Stones{DA68}the Knights Templar.{end}

//Message x07
You think us the greatest power{br}
in Ivalice?{end}

//Message x08
The Stones are said to possess{br}
phenomenal magick.{br}
{br}
If legend is to be believed, they were{br}
responsible for the cataclysm that laid{br}
waste to Mullonde in bygone days.{end}

//Message x09
Ah ha ha! Oh, forgive me. I forget{br}
myself.{br}
{br}
It's just{DA68}I would never have expected{br}
a man like yourself to believe in such{br}
utter fantasy.{end}

//Message x0A
You mean to tell me that you do not?{br}
{br}
{br}
Curious. I had heard that the cardinal's{br}
death was somehow connected to the{br}
Stones.{end}

//Message x0B
Truly? As I had it, the cardinal had{br}
taken ill.{end}

//Message x0C
Is that so? Might I ask, then, the reason{br}
you seek that young Beoulve?{br}
{br}
I can only imagine what he must have{br}
done to earn the label of heretic.{end}

//Message x0D
The inquisitors do not share with us{br}
the reasons for their decisions.{end}

//Message x0E
So, you know nothing at all.{br}
How terribly convenient!{br}
{br}
Still, I wonder if there could not{br}
be some detail you are simply{br}
forgetting.{br}
Marach!{end}

//Message x0F
{font:08}Isilud{br}
{font:00}Father... F{D11D}forgive me.{end}

//Message x10
Hmph. Your meaning becomes{br}
clearer.{end}

//Message x11
I've taken Scorpio and Taurus{br}
for safekeeping.{end}

//Message x12
You worthless fool of a son!{end}

//Message x13
{font:08}Riovanesian Guard{br}
{font:00}Pardon my intrusion, Your Grace, but{br}
your long{D11D}awaited guests are at our gate.{end}

//Message x14
Marach, would you kindly see{br}
to them?{end}

//Message x15
What is it you wish, Barrington?{end}

//Message x16
Cooperation. I said as much a few moments{br}
ago. It would be a mutually beneficial{br}
arrangement, I assure you.{end}

//Message x17
And if we were to refuse?{end}

//Message x18
Then I suppose I'd be forced to unmask the{br}
Church's plot for what it is.{end}

//Message x19
Stones alone prove naught.{end}

//Message x1A
In that you are correct, ser.{br}
{br}
{br}
But it would be hard to say the same of the{br}
Scriptures of Germonique.{br}
{br}
I dare contend they might generate something{br}
more of a stir. Duke Larg, Duke Goltanna{DA68}{br}
even the Council is like to raise an eye at those.{end}

//Message x1B
Where are they?{end}

//Message x1C
Oh, who could say? You of all{br}
people must know how easily such{br}
details can elude the mind's grasp.{end}

//Message x1D
Wiegraf, see to the mage who{br}
left a moment ago. I shall attend{br}
to matters here.{end}

//Message x1E
Do not think to threaten me! This is{br}
a battle you cannot hope to win.{end}

//Message x1F
No, it is one we cannot hope to{br}
lose.{br}
{br}
Who is there to oppose us, save{br}
you feeble{D11D}bodied humans?{end}

//Message x20
Father...?{end}

//Message x21
You misjudge the strength of your{br}
enemy, Grand Duke Barrington.{br}
There will be no sport in killing you.{end}

//Message x22
You would raise arms against{br}
your host under his own roof!?{end}

//Message x23
The hospitality of your hall grows cold.{br}
I fear I shall have to take my leave, once{br}
I've shown you the power of the Stones!{end}

//Message x24

