Offset(x002C8000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000001C4)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x2A,x00,x2A,x00,x00)
Camera(+01024,+00008,+24320,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x2A,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
FaceUnit(x24,x00,x2A,x00,x00,x00,x00)
WaitRotateUnit(x2A,x00)
DisplayMessage(x10,x70,x0001,x2A,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Focus(x24,x00,x24,x00,x00)
Camera(-32752,+22529,-32767,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x24,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
FaceUnit(x2A,x00,x24,x00,x00,x00,x00)
WaitRotateUnit(x24,x00)
DisplayMessage(x10,x70,x0002,x24,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Focus(x2A,x00,x2A,x00,x00)
Camera(+00768,+00000,+00000,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0003,x2A,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Focus(x24,x00,x24,x00,x00)
Camera(+02048,+00000,+00000,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0004,x24,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Focus(x2A,x00,x2A,x00,x00)
Camera(+16129,+28416,+00003,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0005,x2A,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Focus(x24,x00,x24,x00,x00)
Camera(+00768,+00006,+00258,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0006,x24,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x2A,x00,x2A,x00,x00)
Camera(+00008,+00785,+23296,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00008)
DisplayMessage(x10,x70,x0007,x2A,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x69,x00,x69,x00,x00)
Camera(+00256,+00001,+25668,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
RotateUnit(x2A,x00,x14,x00,x01,000)
WaitRotateUnit(x2A,x00)
RotateUnit(x24,x00,x14,x00,x01,000)
WaitRotateUnit(x24,x00)
Wait(00010)
March(x2A,x00,000)
March(x24,x00,000)
ZERO(x007D)
ADD(x007D,x0001)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Meliadoul{br}
{font:00}Father...{br}
Are you really my father?{end}

//Message x02
{font:08}Vormav{br}
{font:00}Of course,dear daughter.{br}
{br}
Why are you over 'there'?{br}
When did you become the enemy?{end}

//Message x03
{font:08}Meliadoul{br}
{font:00}That's because you're not{br}
the father who used to be.{end}

//Message x04
{font:08}Vormav{br}
{font:00}...What do you mean?{end}

//Message x05
{font:08}Meliadoul{br}
{font:00}At Limberry, Marquis Elmdor used the{br}
Zodiac Stones to turn into a monster.   {br}
Father, wasn't it you who killed the{br}
people at Riovanes Castle and also{br}
Izlude?{end}

//Message x06
{font:08}Vormav{br}
{font:00}You're saying we're monsters?{end}

//Message x07
{font:08}Meliadoul{br}
{font:00}!!{br}
{br}
You're not my father...{end}

//Message x08

