Offset(x00114000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000005EC)
//Remove the previous line if you wish text to compile directly after instructions.

BgSound(x02,+000,+040,x01,120)
BgSound(x0B,+000,+080,x00,120)
Camera(+00728,-01596,+00840,+00302,+03584,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{4D}(r3C)
LoadEVTCHR(x01,x21,x00)
SpriteMove(x05,x00,+00000,+00000,+00008,x00,x01,+00001)
WaitSpriteMove(x05,x00)
UnitAnim(x02,x00,x02,x00,x00)
UnitAnim(x05,x00,x02,x00,x00)
UnitAnim(x0C,x00,x02,x00,x00)
UnitAnim(x34,x00,x02,x00,x00)
{1D}()
Camera(+00728,-00508,+00840,+00302,+03584,+00000,+04096,+00060)
Camera(+00728,-00284,+00840,+00302,+03584,+00000,+04096,+00060)
Camera(+00728,-00236,+00840,+00302,+03584,+00000,+04096,+00030)
{1E}()
WaitForInstruction(x04,x00)
Wait(00060)
DisplayMessage(x10,x92,x0001,x05,x00,x00,+00000,+00000,+00000,x13)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00006)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
UnitAnim(x34,x00,x58,x02,x00)
Wait(00020)
UnitAnim(x34,x00,x59,x02,x00)
Wait(00008)
SpriteMove(x34,x00,+00000,+00000,-00008,x00,x01,+00016)
UnitAnim(x34,x00,x5A,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x5F,x02,x00)
UnitAnim(x34,x00,x5B,x02,x00)
Wait(00016)
UnitAnim(x34,x00,x5C,x02,x00)
Wait(00010)
Sound(x002C)
SpriteMove(x0C,x00,+00000,+00000,+00008,x00,x01,+00016)
UnitAnim(x0C,x00,x60,x02,x00)
UnitAnim(x34,x00,x5D,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x61,x02,x00)
SpriteMove(x34,x00,+00006,+00000,-00008,x02,x08,+00016)
UnitAnim(x34,x00,x5E,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x62,x02,x00)
Wait(00010)
UnitAnim(x0C,x00,x63,x02,x00)
Wait(00010)
Wait(00026)
UnitAnim(x0C,x00,x02,x00,x00)
Wait(00010)
DisplayMessage(x10,x91,x0002,x02,x00,x00,-00004,+00000,+00000,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x05,x00,x66,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x67,x02,x00)
Wait(00010)
UnitAnim(x05,x00,x68,x02,x00)
Wait(00016)
UnitAnim(x05,x00,x69,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x6A,x02,x00)
Wait(00006)
DisplayMessage(x10,x92,x0003,x05,x00,x00,+00000,+00000,+00000,x13)
WaitForInstruction(x01,x00)
Wait(00020)
DisplayMessage(x10,x91,x0004,x02,x00,x00,-00008,+00000,+00004,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
UnitAnim(x05,x00,x6B,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x6C,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x02,x00,x00)
Wait(00070)
DisplayMessage(x10,x92,x0005,x05,x00,x00,+00000,+00000,+00000,x13)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0006,x34,x00,x00,+00000,+00000,+00002,x13)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0007,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0008,x02,x00,x00,-00008,+00000,+00004,x13)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0009,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
RotateUnit(x05,x00,x00,x00,x00,000)
WaitRotateUnit(x05,x00)
Wait(00030)
DisplayMessage(x10,x92,x000A,x05,x00,x00,+00000,+00000,+00000,x13)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00046)
BlockStart()
UnitAnim(x05,x00,x03,x00,x00)
SpriteMove(x05,x00,+00000,+00000,+00000,x00,x01,+00032)
WaitSpriteMove(x05,x00)
WaitSpriteMove(x05,x00)
UnitAnim(x05,x00,x02,x00,x00)
BlockEnd()
Wait(00016)
DisplayMessage(x10,x91,x000B,x02,x00,x00,-00008,+00000,+00004,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00080)
UnitAnim(x05,x00,x6D,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x6E,x02,x00)
Wait(00028)
UnitAnim(x05,x00,x6D,x02,x00)
Wait(00006)
UnitAnim(x05,x00,x02,x00,x00)
UnitAnim(x05,x00,x6F,x02,x00)
Wait(00010)
UnitAnim(x05,x00,x70,x02,x00)
Wait(00040)
DisplayMessage(x10,x92,x000C,x05,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
UnitAnim(x05,x00,x71,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x72,x02,x00)
Wait(00008)
DisplayMessage(x10,x91,x000D,x02,x00,x00,-00022,+00000,+00012,x10)
WaitForInstruction(x01,x00)
UnitAnim(x05,x00,x71,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x70,x02,x00)
Wait(00008)
CloseDialog(x02,x000E,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000F,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
UnitAnim(x05,x00,x6F,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x02,x00,x00)
Wait(00020)
WalkTo(x05,x00,004,003,x01,x00,+004,x01)
MovementAnim(r05000200)
BlockStart()
Wait(00004)
UnitAnim(x0C,x00,x03,x00,x00)
SpriteMove(x0C,x00,+00000,+00000,-00008,x00,x01,+00032)
Wait(00010)
SpriteMove(x34,x00,+00000,+00000,-00008,x00,x01,+00032)
Wait(00010)
UnitAnim(x34,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x02,x00,x00)
Wait(00012)
UnitAnim(x05,x00,x02,x00,x00)
UnitAnim(x0C,x00,x74,x02,x00)
Wait(00006)
UnitAnim(x0C,x00,x75,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x76,x02,x00)
Wait(00010)
UnitAnim(x0C,x00,x77,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x78,x02,x00)
Wait(00008)
BlockEnd()
Wait(00016)
DisplayMessage(x10,x11,x0010,x0C,x00,x00,+00000,+00000,+00014,x00)
WaitForInstruction(x01,x00)
Wait(00016)
UnitAnim(x34,x00,x02,x00,x00)
Wait(00060)
WaitForInstruction(x08,x00)
UnitAnim(x05,x00,x73,x02,x00)
Wait(00006)
Wait(00016)
DisplayMessage(x10,x12,x0011,x05,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
UnitAnim(x05,x00,x02,x00,x00)
Wait(00010)
WalkTo(x05,x00,004,000,x00,x00,+006,x01)
Wait(00010)
UnitAnim(x0C,x00,x74,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x02,x00,x00)
WaitWalk(x05,x00)
ColorUnit(x05,x00,x01,+000,+000,+000,002)
SpriteMove(x05,x00,+00000,+00000,-00008,x00,x01,+00012)
WaitSpriteMove(x05,x00)
RemoveUnit(x05,x00)
Wait(00030)
Camera(+00616,-00300,+00952,+00302,+03584,+00000,+04096,+00064)
WaitForInstruction(x04,x00)
Wait(00010)
SpriteMove(x34,x00,+00000,+00000,-00012,x00,x01,+00016)
Wait(00010)
UnitAnim(x34,x00,x79,x02,x00)
Wait(00008)
UnitAnim(x34,x00,x7A,x02,x00)
Wait(00004)
UnitAnim(x34,x00,x64,x02,x00)
Wait(00004)
UnitAnim(x34,x00,x65,x02,x00)
Wait(00050)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57002400)
UnitAnim(x34,x00,x64,x02,x00)
Wait(00008)
UnitAnim(x34,x00,x7A,x02,x00)
Wait(00008)
UnitAnim(x34,x00,x79,x02,x00)
Wait(00008)
UnitAnim(x34,x00,x02,x00,x00)
BlockEnd()
Wait(00012)
DisplayMessage(x10,x91,x0012,x34,x00,x00,+00000,+00000,-00002,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
RotateUnit(x02,x00,x08,x00,x01,000)
WaitRotateUnit(x02,x00)
DisplayMessage(x10,x92,x0013,x02,x00,x00,+00000,+00000,+00010,x13)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x0C,x00,x5F,x02,x00)
Wait(00008)
DisplayMessage(x10,x91,x0014,x34,x00,x00,+00000,+00000,-00002,x12)
WaitForInstruction(x01,x00)
UnitAnim(x0C,x00,x02,x00,x00)
CloseDialog(x02,x0015,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
{1D}()
Camera(+00840,-00460,+00728,+00494,+03328,+00000,+03584,+00090)
Camera(+00840,-00460,+00728,+00846,+02816,+00000,+02560,+00090)
{1E}()
Wait(00030)
{6A}(r0228000178)
{6A}(r0B50000078)
{60}(r003C)
Wait(00030)
{89}()
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
DismissUnit(x0017)
ZERO(x006E)
ADD(x006E,x0012)
ZERO(x006F)
ADD(x006F,x0006)
ZERO(x01CC)
ADD(x01CC,x0001)
ZERO(x028A)
ADD(x028A,x0001)
ZERO(x02DA)
ADD(x02DA,x0001)
ZERO(x03DA)
ADD(x03DA,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Delita{br}
{font:00}Let the princess with me.{br}
She will be safer in my care.{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}What is this game you play with us, Delita?{end}

//Message x03
{font:00}Game?{br}
I do no more than speak the truth.{br}
{br}
You've made an enemy of the entire{br}
Order of the Northern Sky. Where{br}
would you now take her?{end}

//Message x04
{font:00}I{DA68}{end}

//Message x05
{font:00}Think, {Ramza}. This was Duke{br}
Larg's plan{DA68}and he would not{br}
act without counsel of the queen.{br}
You cannot trust the Crown.{br}
Would you then turn to Goltanna?{br}
{br}
No, that would be folly.{br}
He would only offer up your heads{br}
in hopes of keeping his own.{end}

//Message x06
{font:08}Agrias{br}
{font:00}And what, ser, would you propose to do?{end}

//Message x07
{font:00}I would do only that which you,{br}
my lady, cannot.{end}

//Message x08
{font:00}You speak in nothings.{end}

//Message x09
{font:00}So I do.{end}

//Message x0A
{font:00}But pay it no mind.{br}
I shall leave her with you{br}
for yet a while longer.{end}

//Message x0B
{font:00}Delita...{br}
I did not think we would meet{br}
again, but... I'm glad we have.{end}

//Message x0C
{font:00}It was Tietra...{end}

//Message x0D
{font:00}?{end}

//Message x0E
She watched over me then{D11D}{br}
as she does now.{end}

//Message x0F
{font:00}.........{end}

//Message x10
{font:08}Ovelia{br}
{font:00}Know that you go with my thanks, Ser Delita.{end}

//Message x11
{font:00}{Ramza}... I hope this meeting is not our last.{end}

//Message x12
{font:00}I owe you my thanks as well.{br}
But he is right. The Northern Sky{br}
will not be long in falling on us now.{end}

//Message x13
{font:08}{Ramza}{font:00}{br}
{font:00}But what now?{br}
{br}
Delita spoke true. We've no{br}
allies to whom we can turn.{end}

//Message x14
{font:08}Agrias{br}
{font:00}We could entreat Cardinal Delacroix{br}
for aid.{br}
The Church of Glabados rules in Lionel.{br}
Surely they would not refuse us.{end}

//Message x15
{font:00}We'd be beyond reach of the{br}
Northern Order there as well.{br}
{br}
Very well. We make for Lionel.{end}

//Message x16

