Offset(x0035C000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000007F4)
//Remove the previous line if you wish text to compile directly after instructions.

Wait(00040)
UnitAnim(x0C,x00,x77,x02,x00)
Sound(x0041)
UnitAnim(x0C,x00,x10,x02,x00)
Wait(00006)
UnitAnim(x0C,x00,x0F,x02,x00)
Wait(00006)
BlockStart()
Wait(00020)
UnitAnim(x06,x00,xF7,x01,x00)
Wait(00008)
UnitAnim(x06,x00,xF8,x01,x00)
Wait(00008)
BlockEnd()
DisplayMessage(x10,x12,x0001,x0C,x00,x00,-00016,+00015,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x15,x00,x6E,x02,x00)
UnitAnim(x06,x00,xF9,x01,x00)
Wait(00008)
UnitAnim(x15,x00,x5A,x02,x00)
Sound(x0041)
UnitAnim(x21,x00,x02,x00,x00)
UnitAnim(x06,x00,xFA,x01,x00)
Wait(00008)
UnitAnim(x06,x00,xFB,x01,x00)
Wait(00008)
Wait(00010)
DisplayMessage(x10,x91,x0002,x06,x00,x00,+00010,+00000,+00000,x03)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0003,x0C,x00,x00,-00016,+00015,+00000,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0004,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0005,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0006,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
UnitAnim(x0C,x00,x02,x00,x00)
Wait(00012)
UnitAnim(x0C,x00,x0D,x02,x00)
Wait(00012)
UnitAnim(x0C,x00,x0E,x02,x00)
Wait(00008)
Wait(00030)
DisplayMessage(x10,x92,x0007,x0C,x00,x00,-00018,+00015,+00000,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0008,x06,x00,x00,+00011,+00000,+00000,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00080)
UnitAnim(x0C,x00,x0D,x02,x00)
Wait(00012)
UnitAnim(x0C,x00,x02,x00,x00)
Wait(00008)
UnitAnim(x0C,x00,x0F,x02,x00)
Wait(00012)
Wait(00030)
DisplayMessage(x10,x92,x0009,x0C,x00,x00,-00020,+00015,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00008)
DisplayMessage(x10,x91,x000A,x06,x00,x00,+00008,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
BlockStart()
Wait(00050)
UnitAnim(x21,x00,x03,x00,x00)
SpriteMove(x21,x00,+00000,+00000,-00028,x00,x01,+00042)
WaitSpriteMove(x21,x00)
UnitAnim(x21,x00,x02,x00,x00)
Wait(00120)
UnitAnim(x21,x00,x03,x00,x00)
SpriteMove(x21,x00,+00000,+00000,+00000,x00,x01,+00028)
WaitSpriteMove(x21,x00)
UnitAnim(x21,x00,x02,x00,x00)
BlockEnd()
BlockStart()
UnitAnim(x0C,x00,x02,x00,x00)
RotateUnit(x0C,x00,x00,x00,x00,000)
WaitRotateUnit(x0C,x00)
Wait(00030)
UnitAnim(x0C,x00,x03,x00,x00)
SpriteMove(x0C,x00,-00016,+00000,-00028,x00,x01,+00042)
WaitSpriteMove(x0C,x00)
UnitAnim(x06,x00,x02,x00,x00)
RotateUnit(x0C,x00,x0C,x00,x01,000)
SpriteMove(x0C,x00,+00014,+00000,-00028,x00,x01,+00045)
WaitSpriteMove(x0C,x00)
ColorUnit(x0C,x00,x04,-004,-004,-004,016)
SpriteMove(x0C,x00,+00018,+00012,-00028,x00,x01,+00008)
WaitSpriteMove(x0C,x00)
SpriteMove(x0C,x00,+00056,+00012,-00028,x00,x01,+00057)
WaitSpriteMove(x0C,x00)
RotateUnit(x0C,x00,x00,x00,x01,000)
SpriteMove(x0C,x00,+00056,+00012,-00070,x00,x01,+00063)
WaitSpriteMove(x0C,x00)
SpriteMove(x0C,x00,+00056,+00024,-00074,x00,x01,+00008)
WaitSpriteMove(x0C,x00)
SpriteMove(x0C,x00,+00056,+00024,-00098,x00,x01,+00036)
WaitSpriteMove(x0C,x00)
SpriteMove(x0C,x00,+00056,+00036,-00102,x00,x01,+00008)
WaitSpriteMove(x0C,x00)
SpriteMove(x0C,x00,+00056,+00036,-00126,x00,x01,+00036)
WaitSpriteMove(x0C,x00)
SpriteMove(x0C,x00,+00056,+00048,-00130,x00,x01,+00008)
WaitSpriteMove(x0C,x00)
SpriteMove(x0C,x00,+00056,+00048,-00140,x00,x01,+00015)
WaitSpriteMove(x0C,x00)
UnitAnim(x0C,x00,x02,x00,x00)
BlockEnd()
Wait(00060)
Camera(+00840,+00067,+00168,+00302,+03584,+00000,+04096,+00256)
WaitForInstruction(x04,x00)
WaitForInstruction(x08,x00)
Wait(00060)
RotateUnit(x0C,x00,x06,x00,x01,000)
WaitRotateUnit(x0C,x00)
Wait(00060)
RotateUnit(x0C,x00,x04,x00,x01,000)
WaitRotateUnit(x0C,x00)
UnitAnim(x0C,x00,x03,x00,x00)
SpriteMove(x0C,x00,+00042,+00048,-00140,x00,x01,+00021)
WaitSpriteMove(x0C,x00)
SpriteMove(x0C,x00,+00038,+00060,-00140,x00,x01,+00008)
WaitSpriteMove(x0C,x00)
SpriteMove(x0C,x00,-00028,+00060,-00140,x00,x01,+00123)
WaitSpriteMove(x0C,x00)
RotateUnit(x0C,x00,x00,x00,x01,000)
SpriteMove(x0C,x00,-00028,+00060,-00176,x00,x01,+00057)
WaitSpriteMove(x0C,x00)
UnitAnim(x0C,x00,x02,x00,x00)
Wait(00060)
Sound(x004C)
Wait(00090)
UnitAnim(x0C,x00,x03,x00,x00)
SpriteMove(x0C,x00,-00028,+00060,-00168,x00,x01,+00024)
WaitSpriteMove(x0C,x00)
UnitAnim(x0C,x00,x02,x00,x00)
Wait(00060)
Sound(x004C)
Wait(00090)
RotateUnit(x0C,x00,x08,x00,x01,000)
Wait(00030)
UnitAnim(x0C,x00,x03,x00,x00)
SpriteMove(x0C,x00,-00028,+00060,-00112,x00,x01,+00094)
Wait(00030)
Camera(+00616,-00124,+00728,+00302,+03584,+00000,+04096,+00064)
WaitSpriteMove(x0C,x00)
UnitAnim(x0C,x00,x02,x00,x00)
WaitForInstruction(x04,x00)
Wait(00030)
BlockStart()
Wait(00043)
UnitAnim(x21,x00,x70,x02,x00)
Wait(00030)
UnitAnim(x06,x00,xFD,x01,x00)
BlockEnd()
DisplayMessage(x10,x92,x000B,x15,x00,x04,+00010,+00015,-00060,x12)
WaitForInstruction(x01,x00)
Wait(00012)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
WaitForInstruction(x08,x00)
DisplayMessage(x10,x91,x000C,x06,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
UnitAnim(x15,x00,x11,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x13,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x14,x02,x00)
Wait(00008)
DisplayMessage(x10,x92,x000D,x15,x00,x04,-00048,+00016,+00000,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000E,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x15,x00,x13,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x11,x02,x00)
Wait(00008)
CloseDialog(x02,x000F,x04,x00)
WaitForInstruction(x01,x00)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57002300)
UnitAnim(x06,x00,x02,x00,x00)
Wait(00004)
RotateUnit(x06,x00,x08,x00,x00,000)
WaitRotateUnit(x06,x00)
WalkTo(x06,x00,005,008,x00,x00,+004,x01)
MovementAnim(r06000200)
WaitWalk(x06,x00)
{7E}(r57005000)
RotateUnit(x06,x00,x00,x00,x00,000)
BlockEnd()
CloseDialog(x01,x0010,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
UnitAnim(x15,x00,x13,x02,x00)
Wait(00008)
UnitAnim(x21,x00,x02,x00,x00)
UnitAnim(x15,x00,x14,x02,x00)
Wait(00008)
Wait(00070)
DisplayMessage(x10,x92,x0011,x15,x00,x04,+00027,+00016,-00076,x12)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0012,x06,x00,x00,-00008,+00000,+00000,x13)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0013,x04,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0014,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
BlockStart()
UnitAnim(x21,x00,x02,x02,x00)
Wait(00050)
UnitAnim(x21,x00,x03,x02,x00)
Wait(00010)
Sound(x0041)
UnitAnim(x21,x00,x04,x02,x00)
Wait(00010)
UnitAnim(x21,x00,x05,x02,x00)
Wait(00010)
UnitAnim(x21,x00,x06,x02,x00)
Wait(00010)
UnitAnim(x21,x00,x05,x02,x00)
Wait(00010)
Sound(x0041)
SpriteMove(x21,x00,-00012,+00000,+00000,x02,x04,+00048)
BlockEnd()
Camera(+00504,+00115,+00280,+00302,+03584,+00000,+04096,+00032)
Wait(00020)
UnitAnim(x0C,x00,x04,x00,x00)
SpriteMove(x0C,x00,-00028,+00060,-00128,x00,x01,+00032)
WaitSpriteMove(x0C,x00)
UnitAnim(x0C,x00,x02,x00,x00)
Wait(00060)
RotateUnit(x0C,x00,x00,x00,x02,000)
WaitRotateUnit(x0C,x00)
UnitAnim(x0C,x00,x0D,x00,x00)
SpriteMove(x0C,x00,-00028,+00060,-00176,x00,x01,+00024)
WaitSpriteMove(x0C,x00)
Sound(x004C)
UnitAnim(x0C,x00,x04,x00,x00)
ColorUnit(x0C,x00,x01,+000,+000,+000,002)
SpriteMove(x0C,x00,-00028,+00060,-00196,x00,x01,+00020)
WaitSpriteMove(x0C,x00)
Erase(x0C,x00)
Wait(00020)
Sound(x004B)
Wait(00010)
Camera(+00616,-00124,+00728,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00030)
UnitAnim(x06,x00,x02,x00,x00)
UnitAnim(x06,x00,xFC,x01,x00)
DisplayMessage(x10,x91,x0015,x06,x00,x00,-00020,+00000,+00010,x12)
WaitForInstruction(x01,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
Sound(x0041)
UnitAnim(x21,x00,x04,x02,x00)
Wait(00010)
UnitAnim(x21,x00,x03,x02,x00)
Wait(00010)
Wait(00030)
DisplayMessage(x10,x91,x0016,x06,x00,x00,-00020,+00000,+00010,x12)
WaitForInstruction(x01,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
BlockStart()
UnitAnim(x06,x00,x02,x00,x00)
RotateUnit(x06,x00,x04,x00,x00,000)
WaitRotateUnit(x06,x00)
WalkTo(x06,x00,004,008,x00,x00,+006,x01)
WaitWalk(x06,x00)
WalkTo(x06,x00,004,005,x00,x00,+008,x01)
MovementAnim(r06000200)
WaitWalk(x06,x00)
Wait(00004)
RotateUnit(x06,x00,x0C,x00,x00,000)
BlockEnd()
BlockStart()
Wait(00088)
UnitAnim(x15,x00,x13,x02,x00)
SpriteMove(x21,x00,+00012,+00000,+00000,x00,x01,+00032)
UnitAnim(x21,x00,x15,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x12,x02,x00)
UnitAnim(x21,x00,x07,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x16,x02,x00)
UnitAnim(x21,x00,x08,x02,x00)
Wait(00008)
UnitAnim(x21,x00,x09,x02,x00)
Wait(00008)
Wait(00030)
UnitAnim(x21,x00,x0A,x02,x00)
Wait(00006)
UnitAnim(x21,x00,x0B,x02,x00)
Wait(00004)
Sound(x0065)
UnitAnim(x21,x00,x0C,x02,x00)
Wait(00008)
BlockEnd()
WaitForInstruction(x08,x00)
Wait(00030)
SpriteMove(x06,x00,+00000,+00000,+00000,x00,x01,+00001)
UnitAnim(x06,x00,xFE,x01,x00)
Wait(00010)
UnitAnim(x06,x00,xFF,x01,x00)
Wait(00008)
SpriteMove(x06,x00,-00002,-00001,+00001,x00,x01,+00001)
UnitAnim(x06,x00,x00,x02,x00)
Wait(00006)
Wait(00030)
DisplayMessage(x10,x92,x0017,x06,x00,x00,+00027,+00020,-00032,x02)
WaitForInstruction(x01,x00)
BlockStart()
SpriteMove(x06,x00,+00000,+00000,+00000,x00,x01,+00001)
UnitAnim(x06,x00,xFF,x01,x00)
Wait(00008)
UnitAnim(x06,x00,xFE,x01,x00)
Wait(00010)
UnitAnim(x06,x00,x02,x00,x00)
BlockEnd()
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
Camera(+00616,-01148,+00728,+00302,+03584,+00000,+04096,+00064)
Wait(00010)
UnitAnim(x06,x00,x04,x00,x00)
SpriteMove(x06,x00,+00012,+00000,+00000,x00,x01,+00012)
WaitSpriteMove(x06,x00)
SpriteMove(x21,x00,+00023,+00004,+00000,x00,x01,+00014)
SpriteMove(x06,x00,+00028,+00000,+00000,x00,x01,+00012)
WaitSpriteMove(x06,x00)
{3E}(r02000000FFFFFF1E00)
{60}(r001E)
Wait(00030)
Wait(00024)
Sound(x0020)
ZERO(x006E)
ADD(x006E,x0033)
ZERO(x01F0)
ADD(x01F0,x0001)
ZERO(x03D0)
ADD(x03D0,x0003)
ZERO(x03D9)
ADD(x03D9,x0002)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Ovelia{br}
{font:00}Why,Why did you do such{br}
a thing?{end}

//Message x02
{font:08}Delita{br}
{font:00}I told you I'd make you{br}
into a real monarch.{end}

//Message x03
{font:08}Ovelia{br}
{font:00}You liar! You're just trying{br}
to use me!{end}

//Message x04
{font:08}Delita{br}
{font:00}You don't trust me?{end}

//Message x05
{font:08}Ovelia{br}
{font:00}...{end}

//Message x06
{font:08}Delita{br}
{font:00}Well...Ovelia?{end}

//Message x07
{font:08}Ovelia{br}
{font:00}I'd like to trust you...{br}
But...{end}

//Message x08
{font:08}Delita{br}
{font:00}I must talk to Olan.{br}
Go to your room...{end}

//Message x09
{font:08}Ovelia{br}
{font:00}Please...{br}
Be gentle with him...{end}

//Message x0A
{font:08}Delita{br}
{font:00}Ok.{br}
I promise...{end}

//Message x0B
{font:08}Olan{br}
{font:00}I don't care. All I wanted{br}
was to clear my stepfather.   {br}
Do it in one deathblow...{end}

//Message x0C
{font:08}Delita{br}
{font:00}What are you talking about?{br}
I can't have you dead.{end}

//Message x0D
{font:08}Olan{br}
{font:00}What am I worth to you alive?{end}

//Message x0E
{font:08}Delita{br}
{font:00}You'll work under me.{end}

//Message x0F
{font:08}Olan{br}
{font:00}Ha, ha, ha.{br}
Don't be a fool.    {br}
I refuse,{br}
even if it means death!{end}

//Message x10
{font:08}Delita{br}
{font:00}You cannot refuse.{br}
{br}
I'll bring down the{br}
Hokuten and build Ovelia's{br}
kingdom. {br}
Of course I'll kill the High{br}
Priest. I'm not his dog.{end}

//Message x11
{font:08}Olan{br}
{font:00}Are you serious?{br}
What the hell...?{end}

//Message x12
{font:08}Delita{br}
{font:00}I'm sure you know I'm{br}
right.{br}
What I'm planning to do is{br}
completely justified.{br}
{br}
A former squire, now in{br}
control of Knights, and{br}
restoring order to the world.    {br}
It's easy to understand.{br}
This's the 'hero' the people{br}
have been demanding.{end}

//Message x13
{font:08}Olan{br}
{font:00}For that, you're going to take{br}
advantage of everything?{end}

//Message x14
{font:08}Delita{br}
{font:00}Is that wrong?{end}

//Message x15
{font:08}Delita{br}
{font:00}What's the matter?{br}
Want to kill me?{end}

//Message x16
{font:08}Delita{br}
{font:00}I know the High Priest sent{br}
you as an 'assassin'.    {br}
And if I betray you,you'll{br}
kill me, right?{end}

//Message x17
{font:08}Delita{br}
{font:00}Go on...Stab me with that{br}
dagger.{br}
What's the matter?{br}
Go on...{br}
{br}
If you don't kill me...{br}
I'll kill you!{end}

//Message x18

