Offset(x0020E000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000D6)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x02,x00,x02,x00,x00)
Camera(+31302,+17920,+00123,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x02,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x1A,x00,x02,x00,x00,x01,x00)
WaitRotateUnit(x02,x00)
Wait(00010)
DisplayMessage(x10,x70,x0001,x02,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x1A,x00,x1A,x00,x00)
Camera(+04112,+00401,+06656,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x1A,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x02,x00,x1A,x00,x00,x01,x00)
WaitRotateUnit(x1A,x00)
Wait(00010)
DisplayMessage(x10,x70,x0002,x1A,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x69,x00,x69,x00,x00)
Camera(+00002,+03313,+04352,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
RotateUnit(x02,x00,x14,x00,x01,000)
WaitRotateUnit(x02,x00)
RotateUnit(x1A,x00,x14,x00,x01,000)
WaitRotateUnit(x1A,x00)
March(x02,x00,000)
March(x1A,x00,000)
{63}(rA8)
ZERO(x007D)
ADD(x007D,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}{Ramza}{br}
{font:00}You! You're that man!{br}
{br}
You're supposed to be{br}
waiting at Riovanes Castle!{end}

//Message x02
{font:08}Malak{br}
{font:00}That was what Grand Duke said!{br}
{br}
I'll prove we can beat you{br}
without the Shrine Knights!{end}

//Message x03

