Offset(x002FA000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000008B)
//Remove the previous line if you wish text to compile directly after instructions.

UnitAnim(x00,x00,x02,x00,x00)
Camera(+00728,-00028,+00728,+00302,-01024,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{63}(rA9)
Camera(+00504,+00067,+00504,+00302,+01536,+00000,+04096,+00512)
{4D}(r5A)
WaitForInstruction(x04,x00)
{63}(rAA)
Wait(00030)
DisplayMessage(x10,x12,x0001,x80,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00060)
{1C}(r02)
Camera(+00952,-00156,+00392,+00302,+02560,+00000,+04096,+00192)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x08,090)
WaitForInstruction(x38,x00)
DisplayConditions(x00,030)
WaitForInstruction(x38,x00)
WaitForInstruction(x04,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
March(x00,x00,008)
{63}(rA8)
{43}(r05)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Ghost of the Lake{br}
{font:00}What men of flesh and blood dare{br}
disturb the slumber of the dead?{br}
Men with...auracite!?{br}
{br}
{br}
We will have it from you! Then at last{br}
will our souls ascend to that lofty plane,{br}
as yours rot here in their stead!{end}

//Message x02

