Offset(x00246000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000008B6)
//Remove the previous line if you wish text to compile directly after instructions.

UnitAnim(x00,x00,x02,x00,x00)
{49}()
UnitPresent(x0B,x00,x01)
AddUnitStart()
Camera(+00168,-00909,+00392,+00302,+01536,+00000,+04096,+00016)
WaitForInstruction(x04,x00)
RotateUnit(x81,x00,x0A,x00,x00,000)
RotateUnit(x82,x00,x0E,x00,x00,000)
{63}(rA9)
{4D}(r3C)
Camera(+00168,+00115,+00392,+00302,+01536,+00000,+04096,+00128)
WaitForInstruction(x04,x00)
Wait(00030)
AddUnitEnd()
LoadEVTCHR(x01,x65,x00)
DisplayMessage(x10,x92,x0001,x0D,x00,x00,+00000,+00008,+00000,x01)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0002,x80,x00,x00,+00000,+00000,-00006,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
RotateUnit(x0D,x00,x00,x00,x00,000)
WaitRotateUnit(x0D,x00)
Wait(00008)
DisplayMessage(x10,x92,x0003,x0D,x00,x00,+00008,+00008,+00004,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
Wait(00010)
AddUnitEnd()
{49}()
UnitPresent(x05,x00,x01)
UnitPresent(x21,x00,x01)
AddUnitStart()
Wait(00010)
UseFieldObject(x03,x00)
Sound(x004C)
Wait(00010)
WarpUnit(x0B,x00,001,002,x00,x02)
SpriteMove(x0B,x00,+00000,+00000,-00084,x00,x01,+00001)
WaitSpriteMove(x0B,x00)
UnitAnim(x0B,x00,x03,x00,x00)
ColorUnit(x0B,x00,x01,+000,+000,+000,000)
Wait(00002)
BlockStart()
Draw(x0B,x00)
ColorUnit(x0B,x00,x08,+000,+000,+000,008)
SpriteMove(x0B,x00,+00000,+00000,+00000,x00,x01,+00168)
WaitSpriteMove(x0B,x00)
UnitAnim(x0B,x00,x02,x00,x00)
BlockEnd()
BlockStart()
Wait(00030)
RotateUnit(x80,x00,x00,x00,x01,000)
WaitRotateUnit(x80,x00)
Wait(00010)
Wait(00010)
RotateUnit(x80,x00,x04,x00,x02,000)
WaitRotateUnit(x80,x00)
WalkTo(x80,x00,000,002,x00,x00,+008,x01)
MovementAnim(r80000200)
WaitWalk(x80,x00)
RotateUnit(x80,x00,x0C,x02,x01,000)
WaitRotateUnit(x80,x00)
Sound(x0041)
UnitAnim(x80,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x59,x02,x00)
BlockEnd()
BlockStart()
Wait(00030)
Wait(00010)
Sound(x0041)
UnitAnim(x83,x00,x5F,x02,x00)
Wait(00008)
UnitAnim(x83,x00,x60,x02,x00)
Wait(00010)
Sound(x0041)
UnitAnim(x81,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x59,x02,x00)
Sound(x0041)
UnitAnim(x82,x00,x5F,x02,x00)
Wait(00008)
UnitAnim(x82,x00,x60,x02,x00)
BlockEnd()
WaitForInstruction(x08,x00)
Wait(00060)
DisplayMessage(x10,x91,x0004,x0B,x00,x00,+00000,+00000,-00006,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
BlockStart()
Wait(00060)
WalkTo(x0B,x00,005,003,x00,x00,+006,x01)
MovementAnim(r0B000200)
WaitWalk(x0B,x00)
BlockEnd()
DisplayMessage(x10,x92,x0005,x0D,x00,x00,+00008,+00008,+00008,x10)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
RotateUnit(x0D,x00,x0C,x00,x00,000)
WaitRotateUnit(x0D,x00)
WaitForInstruction(x08,x00)
RotateUnit(x0B,x00,x04,x00,x01,000)
WaitRotateUnit(x0B,x00)
{63}(rCA)
Camera(+00280,+00115,+00392,+00302,+01536,+00000,+04096,+00048)
Wait(00060)
DisplayMessage(x10,x92,x0006,x0B,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0007,x0D,x00,x00,+00000,+00000,+00008,x01)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0008,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0009,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x000A,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000B,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
RotateUnit(x0B,x00,x0C,x00,x00,000)
WaitRotateUnit(x0B,x00)
Wait(00010)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57003200)
RotateUnit(x0B,x00,x04,x00,x01,000)
WaitRotateUnit(x0B,x00)
BlockEnd()
DisplayMessage(x10,x12,x000C,x0B,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00010)
BlockStart()
UnitAnim(x80,x00,x58,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x02,x00,x00)
Wait(00002)
WalkTo(x80,x00,001,002,x00,x00,+008,x01)
MovementAnim(r80000200)
WaitWalk(x80,x00)
Wait(00030)
RotateUnit(x80,x00,x00,x00,x01,000)
WaitRotateUnit(x80,x00)
UnitAnim(x80,x00,x03,x00,x00)
SpriteMove(x80,x00,+00000,+00000,-00084,x00,x01,+00084)
Wait(00052)
ColorUnit(x80,x00,x01,+000,+000,+000,004)
Wait(00033)
Erase(x80,x00)
BlockEnd()
BlockStart()
Wait(00008)
UnitAnim(x81,x00,x58,x02,x00)
Wait(00008)
{8C}(r81000C020000)
Wait(00018)
WalkTo(x81,x00,001,003,x00,x00,+008,x01)
MovementAnim(r81000200)
WaitWalk(x81,x00)
Wait(00010)
RotateUnit(x81,x00,x08,x00,x01,000)
WaitRotateUnit(x81,x00)
Wait(00004)
UnitAnim(x81,x00,x03,x00,x00)
SpriteMove(x81,x00,+00000,+00000,-00008,x00,x01,+00016)
WaitSpriteMove(x81,x00)
UnitAnim(x81,x00,x02,x00,x00)
Wait(00030)
RotateUnit(x81,x00,x00,x00,x01,000)
WaitRotateUnit(x81,x00)
UnitAnim(x81,x00,x03,x00,x00)
SpriteMove(x81,x00,+00000,+00000,-00084,x00,x01,+00076)
WaitSpriteMove(x81,x00)
UnitAnim(x81,x00,x02,x00,x00)
Wait(00008)
RotateUnit(x81,x00,x08,x00,x01,000)
WaitRotateUnit(x81,x00)
Wait(00060)
RotateUnit(x81,x00,x00,x00,x01,000)
WaitRotateUnit(x81,x00)
Wait(00008)
UnitAnim(x81,x00,x03,x00,x00)
SpriteMove(x81,x00,+00000,+00000,-00112,x00,x01,+00028)
ColorUnit(x81,x00,x01,+000,+000,+000,002)
Wait(00017)
Erase(x81,x00)
BlockEnd()
BlockStart()
Wait(00104)
UnitAnim(x0D,x00,x0D,x00,x00)
SpriteMove(x0D,x00,+00000,+00000,-00008,x00,x01,+00010)
WaitSpriteMove(x0D,x00)
UnitAnim(x0D,x00,x02,x00,x00)
Wait(00060)
UnitAnim(x0D,x00,x0D,x00,x00)
SpriteMove(x0D,x00,+00000,+00000,-00028,x00,x01,+00020)
WaitSpriteMove(x0D,x00)
SpriteMove(x0D,x00,+00000,+00000,-00036,x00,x01,+00020)
WaitSpriteMove(x0D,x00)
UnitAnim(x0D,x00,x02,x00,x00)
Wait(00060)
RotateUnit(x0D,x00,x00,x00,x00,000)
WaitRotateUnit(x0D,x00)
UnitAnim(x0D,x00,x0D,x00,x00)
SpriteMove(x0D,x00,+00000,+00000,-00052,x00,x01,+00010)
WaitSpriteMove(x0D,x00)
SpriteMove(x0D,x00,+00000,+00000,-00060,x00,x01,+00016)
WaitSpriteMove(x0D,x00)
UnitAnim(x0D,x00,x04,x00,x00)
SpriteMove(x0D,x00,+00000,+00000,-00068,x00,x01,+00016)
WaitSpriteMove(x0D,x00)
UnitAnim(x0D,x00,x03,x00,x00)
SpriteMove(x0D,x00,+00000,+00000,-00084,x00,x01,+00024)
WaitSpriteMove(x0D,x00)
SpriteMove(x0D,x00,+00000,+00000,-00092,x00,x01,+00006)
WaitSpriteMove(x0D,x00)
UnitAnim(x0D,x00,x04,x00,x00)
SpriteMove(x0D,x00,+00000,+00000,-00108,x00,x01,+00008)
WaitSpriteMove(x0D,x00)
SpriteMove(x0D,x00,+00000,+00000,-00116,x00,x01,+00016)
WaitSpriteMove(x0D,x00)
UnitAnim(x0D,x00,x03,x00,x00)
SpriteMove(x0D,x00,+00000,+00000,-00140,x00,x01,+00032)
ColorUnit(x0D,x00,x01,+000,+000,+000,004)
Wait(00033)
Erase(x0D,x00)
BlockEnd()
BlockStart()
Wait(00020)
UnitAnim(x82,x00,x5F,x02,x00)
Wait(00008)
{8C}(r820000020000)
Wait(00020)
UnitAnim(x82,x00,x03,x00,x00)
SpriteMove(x82,x00,+00000,+00000,-00028,x00,x01,+00036)
WaitSpriteMove(x82,x00)
UnitAnim(x82,x00,x02,x00,x00)
Wait(00024)
UnitAnim(x82,x00,x03,x00,x00)
SpriteMove(x82,x00,+00000,+00000,-00040,x00,x01,+00018)
WaitSpriteMove(x82,x00)
UnitAnim(x82,x00,x02,x00,x00)
Wait(00060)
UnitAnim(x82,x00,x03,x00,x00)
SpriteMove(x82,x00,+00000,+00000,-00056,x00,x01,+00024)
WaitSpriteMove(x82,x00)
Wait(00008)
SpriteMove(x82,x00,+00000,+00000,-00072,x00,x01,+00020)
WaitSpriteMove(x82,x00)
UnitAnim(x82,x00,x02,x00,x00)
Wait(00030)
RotateUnit(x82,x00,x00,x00,x01,000)
WaitRotateUnit(x82,x00)
UnitAnim(x82,x00,x03,x00,x00)
SpriteMove(x82,x00,+00000,+00000,-00088,x00,x01,+00024)
WaitSpriteMove(x82,x00)
SpriteMove(x82,x00,+00000,+00000,-00140,x00,x01,+00052)
WaitSpriteMove(x82,x00)
UnitAnim(x82,x00,x02,x00,x00)
RotateUnit(x82,x00,x0C,x00,x01,000)
WaitRotateUnit(x82,x00)
Wait(00045)
UnitAnim(x82,x00,x04,x00,x00)
SpriteMove(x82,x00,+00028,+00000,-00140,x00,x01,+00028)
WaitSpriteMove(x82,x00)
RotateUnit(x82,x00,x0A,x00,x01,000)
SpriteMove(x82,x00,+00028,+00000,-00148,x00,x01,+00012)
WaitSpriteMove(x82,x00)
UnitAnim(x82,x00,x02,x00,x00)
Wait(00040)
ColorUnit(x82,x00,x01,+000,+000,+000,004)
RotateUnit(x82,x00,x00,x00,x01,000)
WaitRotateUnit(x82,x00)
UnitAnim(x82,x00,x03,x00,x00)
SpriteMove(x82,x00,+00028,+00000,-00168,x00,x01,+00020)
WaitSpriteMove(x82,x00)
Erase(x82,x00)
BlockEnd()
BlockStart()
Wait(00004)
UnitAnim(x83,x00,x5F,x02,x00)
Wait(00008)
{8C}(r830000020000)
Wait(00010)
WalkTo(x83,x00,001,005,x00,x00,+012,x01)
MovementAnim(r83000200)
WaitWalk(x83,x00)
Wait(00060)
UnitAnim(x83,x00,x0D,x00,x00)
SpriteMove(x83,x00,+00000,+00000,-00012,x00,x01,+00008)
WaitSpriteMove(x83,x00)
UnitAnim(x83,x00,x02,x00,x00)
Wait(00060)
UnitAnim(x83,x00,x0D,x00,x00)
SpriteMove(x83,x00,+00000,+00000,-00032,x00,x01,+00012)
WaitSpriteMove(x83,x00)
UnitAnim(x83,x00,x02,x00,x00)
Wait(00090)
UnitAnim(x83,x00,x03,x00,x00)
SpriteMove(x83,x00,+00000,+00000,-00064,x00,x01,+00032)
WaitSpriteMove(x83,x00)
UnitAnim(x83,x00,x02,x00,x00)
Wait(00020)
UnitAnim(x83,x00,x03,x00,x00)
SpriteMove(x83,x00,+00000,+00000,-00112,x00,x01,+00048)
WaitSpriteMove(x83,x00)
SpriteMove(x83,x00,+00000,+00000,-00128,x00,x01,+00024)
WaitSpriteMove(x83,x00)
SpriteMove(x83,x00,+00000,+00000,-00168,x00,x01,+00040)
Wait(00008)
ColorUnit(x83,x00,x01,+000,+000,+000,004)
Wait(00033)
Erase(x83,x00)
BlockEnd()
BlockStart()
Wait(00360)
RotateUnit(x0B,x00,x02,x00,x01,000)
WaitRotateUnit(x0B,x00)
BlockEnd()
WaitForInstruction(x08,x00)
RemoveUnit(x0D,x00)
RemoveUnit(x80,x00)
RemoveUnit(x81,x00)
RemoveUnit(x82,x00)
RemoveUnit(x83,x00)
Wait(00060)
AddUnitEnd()
{49}()
{82}()
AddUnitStart()
Wait(00060)
WarpUnit(x05,x00,001,003,x00,x02)
WarpUnit(x21,x00,001,002,x00,x02)
SpriteMove(x05,x00,+00000,+00000,-00112,x00,x01,+00001)
WaitSpriteMove(x05,x00)
SpriteMove(x21,x00,+00000,+00000,-00084,x00,x01,+00001)
WaitSpriteMove(x21,x00)
ColorUnit(x05,x00,x01,+000,+000,+000,000)
Wait(00002)
ColorUnit(x21,x00,x01,+000,+000,+000,000)
Wait(00002)
BlockStart()
Draw(x05,x00)
ColorUnit(x05,x00,x08,+000,+000,+000,004)
SpriteMove(x05,x00,+00000,+00000,+00000,x00,x01,+00112)
WaitSpriteMove(x05,x00)
UnitAnim(x05,x00,x02,x00,x00)
Wait(00010)
RotateUnit(x05,x00,x0C,x00,x01,000)
WaitRotateUnit(x05,x00)
Wait(00030)
UnitAnim(x05,x00,x66,x02,x00)
Wait(00008)
Sound(x0041)
UnitAnim(x05,x00,x67,x02,x00)
Wait(00006)
BlockEnd()
BlockStart()
Wait(00060)
Draw(x21,x00)
ColorUnit(x21,x00,x08,+000,+000,+000,004)
SpriteMove(x21,x00,+00000,+00000,+00000,x00,x01,+00084)
WaitSpriteMove(x21,x00)
UnitAnim(x21,x00,x02,x00,x00)
Wait(00010)
RotateUnit(x21,x00,x0C,x00,x01,000)
WaitRotateUnit(x21,x00)
Wait(00010)
UnitAnim(x21,x00,x6D,x02,x00)
Wait(00008)
Sound(x0041)
UnitAnim(x21,x00,x6E,x02,x00)
Wait(00008)
BlockEnd()
BlockStart()
Wait(00060)
RotateUnit(x0B,x00,x04,x00,x01,000)
WaitRotateUnit(x0B,x00)
BlockEnd()
WaitForInstruction(x08,x00)
Wait(00030)
DisplayMessage(x10,x91,x000D,x05,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x000E,x0B,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000F,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0010,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x05,x00,x68,x02,x00)
Wait(00004)
CloseDialog(x01,x0011,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0012,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x05,x00,x67,x02,x00)
Wait(00012)
CloseDialog(x01,x0013,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
{63}(rAA)
Wait(00080)
Camera(+00168,-00909,+00392,+00302,+01536,+00000,+02048,+00128)
Wait(00038)
{60}(r005A)
{3E}(r02000000FFFFFF5A00)
WaitForInstruction(x0C,x00)
ZERO(x006E)
ADD(x006E,x002E)
ZERO(x01E9)
ADD(x01E9,x0001)
ZERO(x0289)
ADD(x0289,x0001)
ZERO(x03C1)
ADD(x03C1,x0006)
ZERO(x03CF)
ADD(x03CF,x0002)
ZERO(x03EC)
ADD(x03EC,x0001)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Count Orlandu{br}
{font:00}What do you mean?{br}
Suspicion of conspiracy?{end}

//Message x02
{font:08}Nanten Knight{br}
{font:00}...Please.{br}
Obey the orders.{end}

//Message x03
{font:08}Orlandu{br}
{font:00}Nonsense. Why would I be{br}
involved in a conspiracy?{end}

//Message x04
{font:08}Goltana{br}
{font:00}It's too bad, Cid.{br}
Attempting rebellion...{end}

//Message x05
{font:08}Orlandu{br}
{font:00}You can't be serious!{br}
I'd never think of...{end}

//Message x06
{font:08}Goltana{br}
{font:00}I have proof.{br}
{br}
You've been secretly planning{br}
with the Church to overthrow me.{end}

//Message x07
{font:08}Orlandu{br}
{font:00}Nonsense!!{br}
Who told you such a lie!?{end}

//Message x08
{font:08}Goltana{br}
{font:00}You still deny it?{br}
{br}
Hearing of your betrayal,{br}
the High Priest notified{br}
me personally.{end}

//Message x09
{font:08}Orlandu{br}
{font:00}It's the High Priest's plot!{end}

//Message x0A
{font:08}Goltana{br}
{font:00}The High Priest's plot?{br}
How dare you say that?   {br}
Can you prove it?{end}

//Message x0B
{font:08}Orlandu{br}
{font:00}I've been serving you over 20{br}
years and you don't trust me?{end}

//Message x0C
{font:08}Goltana{br}
{font:00}...I cannot go to war {br}
without your Knights.   {br}
I am very disappointed, Cid...{br}
{br}
{br}
Take him away!!{end}

//Message x0D
{font:08}Delita{br}
{font:00}Yes, Your Excellency.{end}

//Message x0E
{font:08}Goltana{br}
{font:00}Continue your contact with{br}
Murond.   {br}
If we get an official edict,{br}
overturning Larg will be easy.{end}

//Message x0F
{font:08}Delita{br}
{font:00}The High Priest's already{br}
decided. No need to worry.{end}

//Message x10
{font:08}Goltana{br}
{font:00}Thanks for your trouble.{br}
{br}
I will grant you command{br}
over the Nanten Knights.{br}
You will become a Holy Knight.{end}

//Message x11
{font:08}Delita{br}
{font:00}I appreciate your kindness!{end}

//Message x12
{font:08}Goltana{br}
{font:00}I'm counting on you, Delita.{br}
I know I can trust you.{end}

//Message x13
{font:08}Delita{br}
{font:00}I won't let you down.{end}

//Message x14

