Offset(x0039A000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000002A2)
//Remove the previous line if you wish text to compile directly after instructions.

Wait(00016)
{63}(rAA)
Wait(00016)
DisplayMessage(x10,x92,x000A,x03,x00,x00,+00044,+00010,-00027,x13)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x000B,x80,x00,x01,-00020,+00000,+00013,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
LoadEVTCHR(x00,x84,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x00)
UnitAnim(x80,x00,xF4,x01,x00)
Wait(00010)
UnitAnim(x80,x00,xF5,x01,x00)
Wait(00010)
Sound(x0041)
UnitAnim(x80,x00,xFC,x01,x00)
Wait(00006)
UnitAnim(x80,x00,xF6,x01,x00)
Wait(00006)
UnitAnim(x80,x00,xF7,x01,x00)
Wait(00046)
UnitAnim(x80,x00,xF6,x01,x00)
Wait(00010)
UnitAnim(x80,x00,xF5,x01,x00)
Wait(00010)
UnitAnim(x80,x00,xF8,x01,x00)
Wait(00020)
SpriteMove(x80,x00,+00001,+00000,+00002,x00,x01,+00001)
UnitAnim(x80,x00,xF9,x01,x00)
Wait(00010)
SpriteMove(x80,x00,+00003,-00001,+00002,x00,x01,+00001)
UnitAnim(x80,x00,xFA,x01,x00)
Wait(00010)
UnitAnim(x03,x00,xFD,x01,x00)
Wait(00008)
UnitAnim(x03,x00,xFE,x01,x00)
Wait(00008)
UnitAnim(x03,x00,xFF,x01,x00)
Wait(00008)
UnitAnim(x03,x00,x00,x02,x00)
Wait(00026)
Sound(x0041)
SpriteMove(x80,x00,+00000,+00000,+00000,x00,x01,+00001)
UnitAnim(x80,x00,xFB,x01,x00)
UnitAnim(x03,x00,x00,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x60,x02,x00)
UnitAnim(x03,x00,x01,x02,x00)
Wait(00026)
UnitAnim(x03,x00,xFF,x01,x00)
Wait(00008)
UnitAnim(x03,x00,xFE,x01,x00)
Wait(00008)
UnitAnim(x03,x00,xFD,x01,x00)
Wait(00008)
UnitAnim(x03,x00,x02,x00,x00)
Wait(00030)
DisplayMessage(x10,x91,x000C,x80,x00,x01,-00020,+00000,+00013,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00090)
WarpUnit(x80,x00,004,006,x00,x03)
{68}(r800000)
UnitAnim(x80,x00,x60,x02,x00)
DisplayMessage(x10,x91,x000D,x80,x00,x01,-00020,+00000,+00013,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x80,x00,x60,x02,x00)
Wait(00008)
{68}(r800001)
UnitAnim(x80,x00,x61,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x60,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x5F,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x62,x02,x00)
Wait(00006)
Wait(00010)
BlockStart()
Wait(00010)
UnitAnim(x80,x00,x7B,x02,x00)
SpriteMove(x80,x00,-00070,+00000,+00004,x00,x01,+00096)
WaitSpriteMove(x80,x00)
SpriteMove(x80,x00,-00100,+00000,+00018,x00,x01,+00031)
WaitSpriteMove(x80,x00)
SpriteMove(x80,x00,-00115,+00000,+00018,x00,x01,+00026)
WaitSpriteMove(x80,x00)
ColorUnit(x80,x00,x01,+000,+000,+000,004)
SpriteMove(x80,x00,-00140,+00000,+00018,x00,x01,+00032)
WaitSpriteMove(x80,x00)
Erase(x80,x00)
BlockEnd()
Wait(00140)
DisplayMessage(x10,x92,x000E,x03,x00,x00,+00045,+00004,-00027,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
{5B}(r00)
{5A}(r00)
{49}()
{82}()
AddUnitStart()
RotateUnit(x03,x00,x0C,x00,x01,000)
WaitRotateUnit(x03,x00)
Wait(00002)
WalkTo(x03,x00,010,006,x00,x00,+006,x01)
Wait(00040)
Camera(+00616,-00924,+00728,+00302,+00512,+00000,+04096,+00154)
Wait(00030)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
ZERO(x0000)
ZERO(x0001)
{B1}(x0000,x002C)
ADD(x0001,x0000)
{A3}()
{D0}()
{01}()
SUB(x002C,x0001)
{D2}()
{01}()
ZERO(x00A2)
ADD(x00A2,x0001)
ZERO(x0275)
ADD(x0275,x0001)
{63}(rA8)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Flower Peddler{br}
{font:00}A flower for a gil, ser?{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}A flower?{end}

//Message x03
Yes, a flower{DA68}a blossomed bud.{br}
You've seen one, I'm sure.{end}

//Message x04
Of course I have!{end}

//Message x05
Well, then, surely you could{br}
spare a gil for one of mine.{br}
They're quite pretty.{end}

//Message x06
{FB}1. I've no need of flowers.{br}
2. A gil seems a fair price.{FC}{close}I'm afraid I've no need{br}
of flowers.{end}

//Message x07
I see. Good day to you, then.{end}

//Message x08
Was I wrong to say no?{end}

//Message x09
A gil seems a fair price.{end}

//Message x0A
Then you'll buy one? Truly?{br}
Oh, thank you, kind ser!{end}

//Message x0B
Few stop these days, and even{br}
fewer buy. It is a harder life than{br}
you might know.{br}
I always dream some charming{br}
knight will come galloping through{br}
and sweep me away from all this.{end}

//Message x0C
Beg pardons, ser. I know there's{br}
naught that you can do.{br}
{br}
I thank you again! May that{br}
flower bring you good fortune.{end}

//Message x0D
These times are hard{br}
for all.{end}

//Message x0E

