Offset(x000F0000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000185)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
InflictStatus(x02,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
InflictStatus(x17,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
InflictStatus(x34,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
Focus(x34,x00,x34,x00,x00)
Camera(+00002,+00000,-32640,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
BlockStart()
Wait(00020)
UnitAnim(x01,x01,x02,x00,x00)
Wait(00008)
FaceUnit(x34,x00,x01,x01,x00,x00,x08)
BlockEnd()
DisplayMessage(x10,x70,x000E,x34,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Focus(x17,x00,x17,x00,x00)
Camera(+16461,+00344,+00028,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
FaceUnit(x34,x00,x17,x00,x00,x01,x00)
WaitRotateUnit(x17,x00)
FaceUnit(x34,x00,x01,x01,x00,x01,x00)
FaceUnit(x34,x00,x02,x00,x00,x01,x00)
WaitRotateUnit(x02,x00)
Wait(00008)
DisplayMessage(x10,x70,x000F,x17,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Focus(x34,x00,x34,x00,x00)
Camera(-32751,+23040,+00002,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
FaceUnit(x17,x00,x34,x00,x00,x01,x00)
WaitRotateUnit(x34,x00)
DisplayMessage(x10,x70,x0010,x34,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Focus(x02,x00,x02,x00,x00)
Camera(+00000,+00485,+20736,+00302,+00512,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0011,x02,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00010)
{60}(r003C)
Wait(00060)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,120)
WaitForInstruction(x38,x00)
DisplayConditions(x03,120)
WaitForInstruction(x38,x00)
DisplayConditions(x04,120)
WaitForInstruction(x38,x00)
DisplayConditions(x05,120)
WaitForInstruction(x38,x00)
DisplayConditions(x06,120)
WaitForInstruction(x38,x00)
DisplayConditions(x07,120)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{49}()
{82}()
AddUnitStart()
Wait(00090)
{63}(rA8)
{60}(r005A)
{3E}(r02000000FFFFFF5A00)
ZERO(x006E)
ADD(x006E,x0010)
ZERO(x0270)
ADD(x0270,x0001)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Knight{br}
{font:00}A purse of five hundred gil{br}
per head.{end}

//Message x02
{font:08}Sellsword{br}
{font:00}'Tis coin I lack, not wits. Two thousand,{br}
or you can stick them yourself.{end}

//Message x03
Mayhap you forget the ease with which{br}
men are branded heretics.{end}

//Message x04
Threats, is it?{br}
A thousand, then.{end}

//Message x05
Seven hundred. I can offer no more.{end}

//Message x06
Done. Let it never be said that I was{br}
aught but a pious man.{end}

//Message x07
I pray your newfound piety lends not itself to{br}
mercy. They will be here soon, and I shudder to{br}
think of your fate should any of them survive.{end}

//Message x08
Hmph. No sooner speak the devil's{br}
name, than he doth appear.{br}
{br}
You've work to do. Best be about it.{end}

//Message x09
Gods be good, that's Ser Gaffgarion!{br}
Seven hundred a head for this!?{end}

//Message x0A
{font:08}Gaffgarion{br}
{font:00}An ambush! This day grows lovelier{br}
by the hour.{end}

//Message x0B
{font:08}Agrias{br}
{font:00}If you'd not fight, the road home lies{br}
behind you.{end}

//Message x0C
While I make no habit of charity,{br}
I could not well abandon so goodly{br}
a wench to rogues.{end}

//Message x0D
Do not patronize me, {D11D}ser{D11D}!{end}

//Message x0E
{font:08}Agrias{br}
{font:00}We cannot linger. We must{br}
find Lady Ovelia!{end}

//Message x0F
{font:08}Gaffgarion{br}
{font:00}And how shall we do that? Call out her{br}
name and hope she comes running?{end}

//Message x10
Her captors have but one place{br}
to go. The impenetrable walls of{br}
Fort Besselat.{end}

//Message x11
{font:08}{Ramza}{br}
{font:00}Then we must lose no time.{end}

//Message x12

