Offset(x00040000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000C0)
//Remove the previous line if you wish text to compile directly after instructions.

Wait(00020)
{63}(rAA)
Focus(x01,x00,x01,x00,x00)
Camera(+00256,-31905,+02560,+00302,+03584,+00000,+04096,+00064)
WaitForInstruction(x04,x00)
Wait(00040)
InflictStatus(x01,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00020)
UnitAnim(x01,x01,x02,x00,x00)
Wait(00020)
FaceUnit(x01,x00,x01,x01,x00,x00,x14)
WaitFaceUnit()
Wait(00010)
DisplayMessage(x10,x70,x0005,x01,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
WaitForInstruction(x01,x00)
{60}(r005A)
Wait(00040)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{49}()
{82}()
AddUnitStart()
Wait(00080)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
ZERO(x006E)
ADD(x006E,x0005)
ZERO(x0281)
ADD(x0281,x0001)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Argath{br}
{font:00}Our luck is ill, that we should chance upon{br}
fiends such as these in the wood.{end}

//Message x02
{font:08}Delita{br}
{font:00}Some of us prefer fiends in a wood to{br}
a dull watch in castle garrets, Argath.{end}

//Message x03
And some of us are not so quick to{br}
jape in danger's face.{end}

//Message x04
{font:08}{Ramza}{br}
{font:00}Enough talk. They come!{end}

//Message x05
{font:08}{Ramza}{br}
{font:00}Once we are clear of the weald,{br}
we should soon reach Dorter.{end}

//Message x06

