Offset(x000D2000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000001A8)
//Remove the previous line if you wish text to compile directly after instructions.

Focus(x34,x00,x34,x00,x00)
Camera(+00619,+07680,-32767,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
InflictStatus(x34,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
FaceUnit(x0C,x00,x34,x00,x00,x01,x00)
WaitRotateUnit(x34,x00)
Wait(00010)
BlockStart()
Wait(00050)
FaceUnit(x34,x00,x0C,x00,x00,x00,x00)
WaitRotateUnit(x0C,x00)
BlockEnd()
DisplayMessage(x10,x70,x0001,x34,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x17,x00,x17,x00,x00)
Camera(+03131,+00000,-00256,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
InflictStatus(x17,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
FaceUnit(x34,x00,x17,x00,x00,x01,x00)
WaitRotateUnit(x17,x00)
Wait(00010)
DisplayMessage(x10,x70,x0002,x17,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x34,x00,x34,x00,x00)
Camera(+07593,-22503,-15356,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
FaceUnit(x17,x00,x34,x00,x00,x01,x00)
WaitRotateUnit(x34,x00)
Wait(00010)
DisplayMessage(x10,x70,x0003,x34,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x17,x00,x17,x00,x00)
Camera(+13381,+00256,+04170,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0004,x17,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x34,x00,x34,x00,x00)
Camera(+00485,+20736,-00255,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0005,x34,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x17,x00,x17,x00,x00)
Camera(+00012,+00000,+00000,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0006,x17,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x34,x00,x34,x00,x00)
Camera(+00052,+01537,+00768,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0007,x34,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00030)
RotateUnit(x00,x00,x14,x00,x02,000)
WaitFaceUnit()
March(x00,x00,000)
ZERO(x007D)
ADD(x007D,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Agrias{br}
{font:00}Princess Ovelia!{br}
We'll save you!!{end}

//Message x02
{font:08}Gafgarion{br}
{font:00}I don't think so!{end}

//Message x03
{font:08}Agrias{br}
{font:00}Are you sure of what you're doing?{br}
{br}
The Princess may be adopted{br}
but she's still royalty.{end}

//Message x04
{font:08}Gafgarion{br}
{font:00}I'm quite sure!{br}
{br}
Even Princesses can die for{br}
getting in the way!{br}
That's what 'royal blood' is about!{end}

//Message x05
{font:08}Agrias{br}
{font:00}Are you mocking the  Princess!?{end}

//Message x06
{font:08}Gafgarion{br}
{font:00}Get in the way, get killed.{br}
It's the same for commoners!   {br}
The only difference is{br}
people like you pledging {br}
blind loyalty!{br}
Unless you make it to the{br}
top you're only gonna be used{br}
so you're better off dead!{end}

//Message x07
{font:08}Agrias{br}
{font:00}Then, I'll save her!!{end}

//Message x08

