Offset(x00222000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000110)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Wait(00030)
InflictStatus(x03,x00,x00,x0C,x00)
Wait(00008)
InflictStatus(x2F,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
UnitAnim(x01,x01,x02,x00,x00)
Wait(00008)
UnitAnim(x03,x01,x02,x00,x00)
Wait(00016)
FaceUnit(x2F,x00,x03,x00,x00,x00,x00)
Wait(00010)
FaceUnit(x2F,x00,x01,x01,x00,x00,x00)
Wait(00008)
FaceUnit(x2F,x00,x03,x01,x00,x00,x00)
WaitFaceUnit()
Wait(00020)
Focus(x2F,x00,x2F,x00,x00)
Camera(+00302,+04608,+00000,+00302,+04608,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0001,x2F,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00030)
TeleportOut(x2F,x00)
{43}(r04)
Wait(00030)
{60}(r003C)
Wait(00060)
Wait(00030)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{49}()
{82}()
AddUnitStart()
Wait(00050)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
ZERO(x006E)
ADD(x006E,x002B)
ZERO(x0274)
ADD(x0274,x0001)
ZERO(x03E8)
ADD(x03E8,x0003)
ZERO(x03EA)
ADD(x03EA,x0003)
ZERO(x03ED)
ADD(x03ED,x0001)
Wait(00020)
{63}(rA8)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Meliadoul{br}
{font:00}Ugh...You're...strong!!{br}
No wonder Wiegraf lost!   {br}
Listen! The next time we{br}
meet is the day you die!{br}
Remember that!{end}

//Message x02

