Offset(x00092000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000191)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(r8A)
Focus(x01,x00,x01,x00,x00)
Camera(-32640,+00000,+01075,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
InflictStatus(x01,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00030)
FaceUnit(x20,x00,x01,x00,x00,x01,x00)
WaitRotateUnit(x01,x00)
Wait(00010)
DisplayMessage(x10,x70,x0001,x01,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x20,x00,x20,x00,x00)
Camera(-32743,-20479,-22276,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
InflictStatus(x20,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00020)
FaceUnit(x01,x00,x20,x00,x00,x01,x00)
WaitRotateUnit(x20,x00)
Wait(00020)
DisplayMessage(x10,x70,x0002,x20,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x01,x00,x01,x00,x00)
Camera(+00376,+00206,+06544,+00302,+02560,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0003,x01,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x20,x00,x20,x00,x00)
Camera(+04096,+28688,+00006,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00030)
DisplayMessage(x10,x70,x0004,x20,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Focus(x01,x00,x01,x00,x00)
Camera(+21248,+00001,+00032,+00302,+02560,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0005,x01,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x20,x00,x20,x00,x00)
Camera(+00001,+00010,+00000,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00020)
DisplayMessage(x10,x70,x0006,x20,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00030)
Focus(x69,x00,x69,x00,x00)
Camera(+00000,+04096,+00032,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
RotateUnit(x00,x00,x14,x00,x01,000)
WaitFaceUnit()
March(x00,x00,000)
{63}(rA8)
Wait(00010)
ZERO(x007E)
ADD(x007E,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}{Ramza}{br}
{font:00}Put the sword down!{br}
No need to waste lives!{end}

//Message x02
{font:08}Wiegraf{br}
{font:00}Then, why did you kill her?{br}
Why Miluda?{end}

//Message x03
{font:08}{Ramza}{br}
{font:00}I had no intention of killing her!{br}
{br}
There are other ways than{br}
fighting. Can we talk?{end}

//Message x04
{font:08}Wiegraf{br}
{font:00}You still don't understand{br}
why we won't surrender!   {br}
What good is talking anyway?{br}
Could you make something{br}
happen even if you wanted to?   {br}
You couldn't, could you?{br}
And even if you did, your{br}
brothers wouldn't allow it!!{end}

//Message x05
{font:08}{Ramza}{br}
{font:00}My brothers don't want to fight!!{br}
{br}
Wiegraf, if you put the sword down,{br}
they'll listen!{end}

//Message x06
{font:08}Wiegraf{br}
{font:00}HA! This's absurd!{br}
{br}
Your brothers don't want to fight?{br}
You're so deluded!{end}

//Message x07

