Offset(x00090000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000001B9)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(r8A)
Focus(x04,x00,x04,x00,x00)
Camera(-32640,+00000,+01075,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
InflictStatus(x04,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00030)
FaceUnit(x20,x00,x04,x00,x00,x01,x00)
WaitRotateUnit(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0001,x04,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x20,x00,x20,x00,x00)
Camera(-32743,-20479,-22276,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
InflictStatus(x20,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00020)
FaceUnit(x04,x00,x20,x00,x00,x01,x00)
WaitRotateUnit(x20,x00)
Wait(00020)
DisplayMessage(x10,x70,x0002,x20,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Focus(x01,x00,x01,x00,x00)
Camera(+00376,+00206,+06544,+00302,+02560,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
InflictStatus(x01,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00020)
FaceUnit(x20,x00,x01,x00,x00,x01,x00)
WaitRotateUnit(x01,x00)
Wait(00010)
DisplayMessage(x10,x70,x0003,x01,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x20,x00,x20,x00,x00)
Camera(+00016,+02922,+00127,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00020)
FaceUnit(x01,x00,x20,x00,x00,x01,x00)
WaitRotateUnit(x20,x00)
Wait(00020)
DisplayMessage(x10,x70,x0004,x20,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Focus(x01,x00,x01,x00,x00)
Camera(-03840,+00016,+04112,+00302,+02560,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00030)
DisplayMessage(x10,x70,x0005,x01,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Focus(x20,x00,x20,x00,x00)
Camera(+00001,+07921,+07168,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0006,x20,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00030)
Focus(x69,x00,x69,x00,x00)
Camera(+14053,-03840,+00030,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
RotateUnit(x00,x00,x14,x00,x01,000)
WaitFaceUnit()
March(x00,x00,000)
{63}(rA8)
Wait(00010)
ZERO(x007F)
ADD(x007F,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Delita{br}
{font:00}Give Teta back!!{end}

//Message x02
{font:08}Wiegraf{br}
{font:00}Teta? Oh, that girl?{br}
So you're a Beoulve?{end}

//Message x03
{font:08}{Ramza}{br}
{font:00}He's not a Beoulve!{br}
I am!{end}

//Message x04
{font:08}Wiegraf{br}
{font:00}Then Golagros was wrong.{br}
But he is with you, correct?{end}

//Message x05
{font:08}{Ramza}{br}
{font:00}It doesn't matter who he is.{br}
You have his sister.{end}

//Message x06
{font:08}Wiegraf{br}
{font:00}Correct me if I'm wrong...{br}
{br}
Either way, the girl was to{br}
be released anyway. We had{br}
no intention of keeping her.   {br}
But first things first!{br}
If you want the girl back,{br}
you'll have to beat me!!{end}

//Message x07

