Offset(x0020C000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000446)
//Remove the previous line if you wish text to compile directly after instructions.

Erase(x02,x00)
Erase(x78,x00)
Erase(x79,x00)
Erase(x7A,x00)
Erase(x7B,x00)
UnitAnim(x00,x00,x02,x00,x00)
Camera(+00392,-00092,+00840,+00046,+00512,+00000,+03072,+00001)
WaitForInstruction(x04,x00)
{63}(rA9)
Camera(+00392,-00092,+00840,+00302,+03584,+00000,+04096,+00256)
LoadEVTCHR(x01,x48,x00)
{4D}(r3C)
WaitForInstruction(x04,x00)
{63}(rAA)
Wait(00030)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
DisplayMessage(x10,x91,x0001,x1A,x00,x00,-00004,+00000,+00000,x11)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0002,x19,x00,x00,+00008,+00008,+00000,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0003,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
UnitAnim(x19,x00,x58,x02,x00)
Wait(00012)
UnitAnim(x19,x00,x02,x00,x00)
Wait(00006)
UnitAnim(x19,x00,x59,x02,x00)
Wait(00012)
UnitAnim(x19,x00,x02,x00,x00)
Wait(00006)
UnitAnim(x19,x00,x58,x02,x00)
Wait(00010)
UnitAnim(x19,x00,x02,x00,x00)
Wait(00006)
DisplayMessage(x10,x92,x0004,x19,x00,x00,+00008,+00008,+00000,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
UnitAnim(x1A,x00,x0D,x00,x00)
SpriteMove(x1A,x00,+00000,+00000,-00034,x00,x01,+00014)
WaitSpriteMove(x1A,x00)
UnitAnim(x1A,x00,x02,x00,x00)
Wait(00002)
UnitAnim(x1A,x00,x5F,x02,x00)
Wait(00004)
UnitAnim(x1A,x00,x60,x02,x00)
Wait(00008)
UnitAnim(x1A,x00,x61,x02,x00)
Wait(00004)
Sound(x005F)
UnitAnim(x19,x00,x66,x02,x00)
UnitAnim(x1A,x00,x62,x02,x00)
Wait(00004)
UnitAnim(x19,x00,x67,x02,x00)
UnitAnim(x1A,x00,x62,x02,x00)
Wait(00004)
UnitAnim(x19,x00,x68,x02,x00)
UnitAnim(x1A,x00,x62,x02,x00)
Wait(00008)
UnitAnim(x19,x00,x69,x02,x00)
UnitAnim(x1A,x00,x63,x02,x00)
Wait(00006)
UnitAnim(x1A,x00,x02,x00,x00)
UnitAnim(x19,x00,x6A,x02,x00)
Wait(00006)
UnitAnim(x19,x00,x6B,x02,x00)
Wait(00020)
DisplayMessage(x10,x91,x0005,x1A,x00,x00,+00000,+00006,+00014,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x19,x00,x6B,x02,x00)
Wait(00020)
UnitAnim(x19,x00,x6C,x02,x00)
Wait(00014)
UnitAnim(x19,x00,x6D,x02,x00)
Wait(00008)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57002F00)
UnitAnim(x19,x00,x6E,x02,x00)
Wait(00004)
UnitAnim(x19,x00,x6F,x02,x00)
Wait(00004)
UnitAnim(x19,x00,x02,x00,x00)
BlockEnd()
DisplayMessage(x10,x92,x0006,x19,x00,x00,+00008,+00008,+00000,x12)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0007,x1A,x00,x00,+00000,+00006,+00014,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
BlockStart()
WarpUnit(x80,x00,005,011,x00,x03)
Draw(x80,x00)
WalkTo(x80,x00,005,008,x00,x00,+012,x01)
MovementAnim(r80000200)
WaitWalk(x80,x00)
RotateUnit(x80,x00,x04,x00,x01,000)
WaitRotateUnit(x80,x00)
BlockEnd()
BlockStart()
Wait(00024)
UnitAnim(x1A,x00,x5A,x02,x00)
Wait(00004)
UnitAnim(x1A,x00,x5B,x02,x00)
Wait(00016)
Sound(x0030)
SpriteMove(x1A,x00,+00000,+00000,+00000,x00,x01,+00028)
Wait(00006)
UnitAnim(x1A,x00,x5A,x02,x00)
Wait(00006)
UnitAnim(x1A,x00,x03,x00,x00)
WaitSpriteMove(x1A,x00)
UnitAnim(x1A,x00,x02,x00,x00)
BlockEnd()
WaitForInstruction(x08,x00)
DisplayMessage(x10,x11,x0008,x80,x00,x00,+00010,+00000,+00000,x00)
WaitForInstruction(x01,x00)
WarpUnit(x82,x00,005,011,x00,x03)
Draw(x82,x00)
WalkTo(x82,x00,006,008,x00,x00,+012,x01)
MovementAnim(r82000200)
WarpUnit(x81,x00,001,009,x00,x03)
SpriteMove(x81,x00,-00056,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x81,x00)
ColorUnit(x81,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x81,x00)
ColorUnit(x81,x00,x08,+000,+000,+000,002)
SpriteMove(x81,x00,+00000,+00000,+00000,x00,x01,+00056)
WaitSpriteMove(x81,x00)
RotateUnit(x81,x00,x00,x00,x01,000)
WaitRotateUnit(x81,x00)
UnitAnim(x81,x00,x02,x00,x00)
UnitAnim(x1A,x00,x5A,x02,x00)
Wait(00006)
UnitAnim(x1A,x00,x5B,x02,x00)
Wait(00004)
DisplayMessage(x10,x12,x0009,x1A,x00,x00,-00002,+00008,+00000,x00)
WarpUnit(x83,x00,005,011,x00,x00)
Draw(x83,x00)
WalkTo(x83,x00,006,010,x00,x00,+012,x01)
MovementAnim(r83000200)
WaitWalk(x83,x00)
RotateUnit(x83,x00,x00,x00,x01,000)
WaitRotateUnit(x83,x00)
WaitForInstruction(x01,x00)
Wait(00060)
DisplayMessage(x10,x92,x000A,x19,x00,x00,+00032,+00008,-00020,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WarpUnit(x84,x00,005,011,x00,x00)
Draw(x84,x00)
Sound(x0078)
Draw(x02,x00)
Draw(x78,x00)
Draw(x79,x00)
Draw(x7A,x00)
Draw(x7B,x00)
Wait(00050)
UnitAnim(x1A,x00,x02,x00,x00)
FaceUnit(x02,x00,x02,x01,x00,x00,x08)
FaceUnit(x19,x00,x00,x01,x00,x00,x08)
Wait(00060)
DisplayMessage(x10,x11,x000B,x80,x00,x00,+00011,-00008,-00004,x01)
Wait(00040)
BlockStart()
WalkTo(x19,x00,004,003,x00,x00,+016,x01)
MovementAnim(r19000200)
WaitWalk(x19,x00)
FaceUnit(x02,x00,x19,x00,x00,x02,x08)
WaitRotateUnit(x19,x00)
BlockEnd()
Wait(00008)
Wait(00030)
DisplayMessage(x10,x92,x000C,x1A,x00,x00,+00000,+00010,+00000,x01)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Camera(+00616,+00067,+00392,+00302,+04608,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00020)
DisplayMessage(x10,x11,x000D,x19,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00060)
{63}(rA8)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x18,090)
Wait(00040)
ColorUnit(x19,x00,x04,+020,+026,+031,000)
Wait(00002)
Wait(00010)
ColorUnit(x19,x00,x08,+000,+000,+000,004)
WaitForInstruction(x38,x00)
DisplayConditions(x00,030)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
March(x00,x00,008)
{43}(r05)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Exotic Wizard{br}
{font:00}You know what you're saying?{end}

//Message x02
{font:08}Rafa{br}
{font:00}You're the one who doesn't.{br}
{br}
We're not tools.{br}
Tools for murder!{br}
{br}
If we stay there, we'll be{br}
used as tools till we die!{br}
{br}
Come on, Malak!{br}
Let's escape together!{end}

//Message x03
{font:08}Malak{br}
{font:00}Who helped us when we lost{br}
our parents in the war?   {br}
If Grand Duke hadn't saved{br}
us, we'd have starved...{br}
{br}
He cared about us...Now{br}
you're returning the favor{br}
with vengeance?{end}

//Message x04
{font:08}Rafa{br}
{font:00}You've been deceived!{br}
{br}
Barinten took advantage of{br}
war and burned the village!{br}
{br}
Why?{br}
To get the family skills{br}
only our family knows.   {br}
He burned a village to get{br}
my Heaven skill and{br}
your Hell skill!{br}
He killed our parents!!{br}
Don't you see?!!{end}

//Message x05
{font:08}Malak{br}
{font:00}That's ridiculous!!{end}

//Message x06
{font:08}Rafa{br}
{font:00}You know what he did!{br}
{br}
What he did to me!{br}
{br}
{br}
I KNOW you know!!{end}

//Message x07
{font:08}Malak{br}
{font:00}Don't say anymore!{br}
Otherwise, I...{end}

//Message x08
{font:08}Riovanes Ninja{br}
{font:00}So here you are, Malak.{br}
He'll be here soon.{end}

//Message x09
{font:08}Malak{br}
{font:00}I know. It's all set....{end}

//Message x0A
{font:08}Rafa{br}
{font:00}Malak....{end}

//Message x0B
{font:08}Ninja{br}
{font:00}Here he comes!{br}
Heretic {Ramza}!{end}

//Message x0C
{font:08}Malak{br}
{font:00}Rafa!!{end}

//Message x0D
{font:08}Rafa{br}
{font:00}Help!!{end}

//Message x0E

