Offset(x0003A000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000B26)
//Remove the previous line if you wish text to compile directly after instructions.

{7C}()
Camera(+00504,-00268,+01400,+00446,+03744,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
WarpUnit(x04,x00,007,002,x00,x00)
WarpUnit(x01,x00,006,002,x00,x00)
WarpUnit(x07,x00,007,001,x00,x02)
WarpUnit(x08,x00,004,012,x00,x00)
WarpUnit(x1C,x00,003,012,x00,x00)
WarpUnit(x30,x00,002,011,x00,x00)
LoadEVTCHR(x01,x06,x00)
{63}(rC9)
{4D}(r3C)
Camera(+00064,-00432,+00000,+00318,+03616,+00000,+04096,+00160)
Wait(00008)
BlockStart()
WalkTo(x04,x00,002,002,x00,x4C,+004,x01)
MovementAnim(r04000200)
WaitWalk(x04,x00)
Wait(00020)
RotateUnit(x04,x00,x0C,x01,x00,000)
WaitRotateUnit(x04,x00)
BlockEnd()
BlockStart()
WalkTo(x01,x00,001,002,x00,x9C,+004,x01)
MovementAnim(r01000200)
WaitWalk(x01,x00)
Wait(00022)
RotateUnit(x01,x00,x0C,x02,x00,000)
WaitRotateUnit(x01,x00)
BlockEnd()
WalkTo(x07,x00,004,002,x01,x80,+003,x01)
MovementAnim(r07000200)
Wait(00150)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
Wait(00004)
{49}()
UnitPresent(x08,x00,x01)
AddUnitStart()
BlockStart()
Wait(00020)
UnitAnim(x07,x00,x58,x02,x00)
BlockEnd()
DisplayMessage(x10,x11,x0001,x07,x00,x00,+00000,+00000,+00006,x02)
WaitForInstruction(x01,x00)
{39}()
Wait(00030)
UnitAnim(x07,x00,x02,x00,x00)
Wait(00010)
RotateUnit(x07,x00,x00,x00,x00,000)
WaitRotateUnit(x07,x00)
Wait(00040)
AddUnitEnd()
{49}()
UnitPresent(x1C,x00,x01)
UnitPresent(x30,x00,x01)
AddUnitStart()
BlockStart()
Wait(00020)
UnitAnim(x07,x00,x59,x02,x00)
BlockEnd()
DisplayMessage(x10,x11,x0002,x07,x00,x00,+00000,+00000,+00008,x02)
WaitForInstruction(x01,x00)
Wait(00030)
WarpUnit(x08,x00,002,001,x00,x00)
SpriteMove(x08,x00,+00056,-00038,+00025,x00,x01,+00001)
WaitSpriteMove(x08,x00)
{7F}(r08000102)
UnitAnim(x07,x00,x7C,x02,x00)
Wait(00103)
{4E}(r080001)
BlockStart()
Draw(x08,x00)
UnitAnim(x08,x00,x82,x02,x00)
SpriteMove(x08,x00,+00056,-00042,+00005,x00,x01,+00016)
WaitSpriteMove(x08,x00)
SpriteMove(x08,x00,+00056,-00021,-00015,x00,x01,+00016)
WaitSpriteMove(x08,x00)
SpriteMove(x08,x00,+00056,+00034,-00034,x03,x08,+00016)
WaitSpriteMove(x08,x00)
Sound(x0023)
UnitAnim(x08,x00,x83,x02,x00)
Wait(00004)
Sound(x0025)
UnitAnim(x08,x00,x84,x02,x00)
Wait(00008)
UnitAnim(x08,x00,x85,x02,x00)
Wait(00008)
BlockEnd()
WaitForInstruction(x08,x00)
Erase(x08,x00)
Wait(00130)
{7F}(r08000105)
SpriteMove(x08,x00,+00000,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x08,x00)
WarpUnit(x08,x00,004,012,x00,x00)
{4E}(r080000)
UnitAnim(x07,x00,x59,x02,x00)
Wait(00030)
DisplayMessage(x10,x11,x0003,x07,x00,x00,+00000,+00000,+00008,x02)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x07,x00,x02,x00,x00)
Wait(00012)
UnitAnim(x07,x00,x58,x02,x00)
Wait(00058)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57000A00)
RotateUnit(x04,x00,x08,x00,x01,000)
Wait(00008)
RotateUnit(x01,x00,x08,x00,x01,000)
UnitAnim(x07,x00,x02,x00,x00)
Wait(00016)
RotateUnit(x07,x00,x08,x00,x00,000)
BlockEnd()
DisplayMessage(x10,x92,x0004,x07,x00,x09,-00105,-00070,-00136,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0005,x04,x00,x00,+00036,+00005,-00022,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0006,x01,x00,x00,+00022,+00005,-00014,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
AddUnitEnd()
Draw(x08,x00)
Draw(x1C,x00)
Draw(x30,x00)
UnitAnim(x30,x00,x02,x00,x00)
UnitAnim(x1C,x00,x02,x00,x00)
UnitAnim(x08,x00,x02,x00,x00)
Wait(00020)
Camera(+00064,-00560,+00688,+00318,+03616,+00000,+04096,+00128)
UnitAnim(x30,x00,x7D,x02,x00)
Wait(00072)
UnitAnim(x30,x00,x7D,x02,x00)
Wait(00072)
UnitAnim(x30,x00,x7D,x02,x00)
Wait(00100)
WalkTo(x30,x00,000,003,x00,x00,+010,x01)
MovementAnim(r30000200)
BlockStart()
Wait(00060)
WalkTo(x08,x00,001,004,x00,xB4,+005,x01)
MovementAnim(r08000200)
BlockEnd()
BlockStart()
Wait(00020)
WalkTo(x1C,x00,002,004,x00,x00,+006,x01)
MovementAnim(r1C000200)
WaitWalk(x1C,x00)
RotateUnit(x1C,x00,x02,x00,x01,000)
WaitRotateUnit(x1C,x00)
BlockEnd()
BlockStart()
WalkTo(x07,x00,003,002,x00,x00,+006,x01)
MovementAnim(r07000200)
WaitWalk(x07,x00)
RotateUnit(x07,x00,x06,x00,x01,000)
WaitRotateUnit(x07,x00)
BlockEnd()
Wait(00060)
{63}(rCA)
Camera(+00064,-00304,+00176,+00366,+03632,+00000,+04096,+00176)
WaitWalk(x30,x00)
RotateUnit(x04,x00,x06,x00,x01,000)
RotateUnit(x30,x00,x0E,x00,x01,000)
WaitRotateUnit(x30,x00)
LoadEVTCHR(x00,x15,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x00)
WaitForInstruction(x04,x00)
DisplayMessage(x10,x12,x0007,x30,x00,x00,+00000,+00008,+00004,x03)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
DisplayMessage(x10,x92,x0008,x01,x00,x00,+00024,+00000,-00016,x10)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0009,x08,x00,x00,+00000,+00000,-00006,x10)
WaitForInstruction(x01,x00)
CloseDialog(x02,x000A,x00,x00)
WaitForInstruction(x01,x00)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57002900)
UnitAnim(x08,x00,x6D,x02,x00)
Wait(00008)
UnitAnim(x08,x00,x6E,x02,x00)
Wait(00016)
RotateUnit(x1C,x00,x00,x00,x01,000)
WaitRotateUnit(x1C,x00)
BlockEnd()
CloseDialog(x01,x000B,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
Camera(+00064,-00368,+00176,+00366,+03632,+00000,+04096,+00080)
UnitAnim(x08,x00,x6F,x02,x00)
Wait(00006)
UnitAnim(x01,x00,x78,x02,x00)
Wait(00006)
UnitAnim(x30,x00,x6B,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x6C,x02,x00)
Wait(00012)
RotateUnit(x04,x00,x08,x00,x01,000)
WaitRotateUnit(x04,x00)
WaitForInstruction(x04,x00)
Wait(00012)
DisplayMessage(x10,x91,x000C,x1C,x00,x00,-00008,+00000,+00006,x10)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x000D,x04,x00,x00,+00000,+00006,+00006,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000E,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00012)
UnitAnim(x08,x00,x6E,x02,x00)
Wait(00004)
UnitAnim(x08,x00,x6D,x02,x00)
Wait(00004)
UnitAnim(x08,x00,x02,x00,x00)
BlockStart()
Wait(00028)
UnitAnim(x01,x00,x02,x00,x00)
Wait(00004)
UnitAnim(x04,x00,x09,x02,x00)
RotateUnit(x1C,x00,x04,x00,x00,000)
BlockEnd()
DisplayMessage(x10,x91,x000F,x08,x00,x00,+00000,-00004,-00010,x13)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
DisplayMessage(x10,x92,x0010,x01,x00,x00,+00018,+00000,-00009,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
RotateUnit(x08,x00,x08,x00,x00,000)
WaitRotateUnit(x08,x00)
Wait(00008)
UnitAnim(x08,x00,x7E,x02,x00)
Wait(00068)
UnitAnim(x08,x00,x02,x00,x00)
Wait(00014)
WalkTo(x08,x00,001,006,x00,x00,+006,x01)
MovementAnim(r08000200)
WaitWalk(x08,x00)
Wait(00050)
RotateUnit(x1C,x00,x06,x00,x02,000)
WaitRotateUnit(x1C,x00)
{8C}(r30000A020000)
Wait(00008)
{68}(r300001)
UnitAnim(x30,x00,x77,x02,x00)
Wait(00030)
UnitAnim(x08,x00,x02,x00,x00)
Wait(00008)
UnitAnim(x08,x00,x74,x02,x00)
Wait(00020)
DisplayMessage(x10,x91,x0011,x08,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0012,x07,x00,x00,+00024,+00004,-00021,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x08,x00,x02,x00,x00)
RotateUnit(x08,x00,x00,x02,x00,000)
WaitRotateUnit(x08,x00)
Wait(00016)
DisplayMessage(x10,x91,x0013,x08,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0014,x07,x00,x00,+00000,+00006,+00006,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
UnitAnim(x08,x00,x76,x02,x00)
Wait(00080)
UnitAnim(x08,x00,x02,x00,x00)
Wait(00008)
DisplayMessage(x10,x91,x0015,x08,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0016,x01,x00,x00,+00024,+00000,-00014,x10)
WaitForInstruction(x01,x00)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57002500)
RotateUnit(x08,x00,x06,x00,x00,000)
WaitRotateUnit(x08,x00)
BlockEnd()
CloseDialog(x01,x0017,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
RotateUnit(x08,x00,x08,x00,x00,000)
WaitRotateUnit(x08,x00)
Wait(00040)
BlockStart()
WalkTo(x08,x00,002,013,x00,x00,+006,x01)
MovementAnim(r08000200)
BlockEnd()
Wait(00064)
UnitAnim(x04,x00,x02,x00,x00)
Wait(00064)
BlockStart()
RotateUnit(x07,x00,x0C,x00,x00,000)
WaitRotateUnit(x07,x00)
WalkTo(x07,x00,005,002,x00,x00,+004,x01)
MovementAnim(r07000200)
WaitWalk(x07,x00)
RotateUnit(x07,x00,x04,x00,x00,000)
WaitRotateUnit(x07,x00)
BlockEnd()
BlockStart()
Wait(00020)
RotateUnit(x1C,x00,x00,x00,x00,000)
WaitRotateUnit(x1C,x00)
BlockEnd()
DisplayMessage(x10,x92,x0018,x04,x00,x00,+00024,+00004,-00016,x13)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
{8C}(r30000A020000)
Wait(00010)
{8C}(r300008020000)
Wait(00008)
WalkTo(x04,x00,002,003,x00,x00,+006,x01)
MovementAnim(r04000200)
WaitWalk(x04,x00)
UnitAnim(x1C,x00,xF4,x01,x00)
Wait(00006)
UnitAnim(x1C,x00,xF5,x01,x00)
Wait(00008)
UnitAnim(x1C,x00,xF6,x01,x00)
Wait(00008)
UnitAnim(x1C,x00,xF7,x01,x00)
Wait(00006)
UnitAnim(x1C,x00,xF8,x01,x00)
Wait(00006)
UnitAnim(x1C,x00,xF9,x01,x00)
Wait(00008)
UnitAnim(x1C,x00,xF8,x01,x00)
Wait(00006)
UnitAnim(x1C,x00,xFA,x01,x00)
Wait(00010)
BlockStart()
UnitAnim(x1C,x00,xF8,x01,x00)
Wait(00006)
UnitAnim(x1C,x00,xF9,x01,x00)
Wait(00010)
UnitAnim(x1C,x00,xF8,x01,x00)
Wait(00006)
UnitAnim(x1C,x00,xF7,x01,x00)
Wait(00010)
UnitAnim(x1C,x00,xF6,x01,x00)
BlockEnd()
DisplayMessage(x10,x91,x0019,x1C,x00,x00,+00000,+00000,+00000,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
Wait(00008)
WalkTo(x04,x00,002,003,x00,x00,+004,x01)
MovementAnim(r04000200)
WaitWalk(x04,x00)
SpriteMove(x1C,x00,+00000,+00000,-00004,x02,x0A,+00028)
SpriteMove(x04,x00,+00000,-00001,+00008,x02,x0A,+00028)
WaitSpriteMove(x04,x00)
Wait(00010)
SpriteMove(x04,x00,+00000,+00000,+00010,x02,x0A,+00001)
WaitSpriteMove(x04,x00)
UnitAnim(x1C,x00,xFB,x01,x00)
UnitAnim(x04,x00,x04,x02,x00)
Wait(00010)
SpriteMove(x1C,x00,+00000,+00002,-00007,x02,x0A,+00001)
WaitSpriteMove(x1C,x00)
UnitAnim(x1C,x00,xFC,x01,x00)
UnitAnim(x04,x00,x05,x02,x00)
Sound(x0041)
Wait(00008)
SpriteMove(x1C,x00,+00000,+00003,-00010,x02,x0A,+00001)
WaitSpriteMove(x1C,x00)
UnitAnim(x1C,x00,xFD,x01,x00)
UnitAnim(x04,x00,x06,x02,x00)
Wait(00008)
UnitAnim(x1C,x00,xFE,x01,x00)
UnitAnim(x04,x00,x07,x02,x00)
Wait(00030)
DisplayMessage(x10,x92,x001A,x04,x00,x00,+00024,+00004,-00016,x13)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x1C,x00,xFF,x01,x00)
Wait(00010)
UnitAnim(x1C,x00,xFE,x01,x00)
Wait(00060)
UnitAnim(x04,x00,x06,x02,x00)
UnitAnim(x1C,x00,xFD,x01,x00)
Wait(00012)
SpriteMove(x1C,x00,+00000,+00002,-00008,x02,x0A,+00001)
WaitSpriteMove(x1C,x00)
UnitAnim(x1C,x00,xFC,x01,x00)
UnitAnim(x04,x00,x05,x02,x00)
Wait(00010)
SpriteMove(x04,x00,+00000,+00000,+00002,x02,x0A,+00006)
UnitAnim(x04,x00,x04,x02,x00)
SpriteMove(x1C,x00,+00000,+00000,-00002,x02,x0A,+00006)
UnitAnim(x1C,x00,xFB,x01,x00)
Wait(00010)
SpriteMove(x1C,x00,+00000,+00000,+00000,x02,x0A,+00010)
UnitAnim(x1C,x00,xF5,x01,x00)
SpriteMove(x04,x00,+00000,+00000,+00000,x02,x0A,+00008)
UnitAnim(x04,x00,x02,x00,x00)
Wait(00011)
UnitAnim(x1C,x00,xF4,x01,x00)
Wait(00010)
UnitAnim(x1C,x00,x02,x00,x00)
Wait(00070)
Wait(00024)
RotateUnit(x04,x00,x00,x01,x00,000)
WaitRotateUnit(x04,x00)
WalkTo(x04,x00,003,002,x00,x00,+004,x01)
MovementAnim(r04000200)
Wait(00030)
BlockStart()
WalkTo(x1C,x00,002,002,x00,x00,+005,x01)
MovementAnim(r1C000200)
WaitWalk(x1C,x00)
RotateUnit(x1C,x00,x0C,x00,x00,000)
WaitRotateUnit(x1C,x00)
BlockEnd()
Wait(00016)
RotateUnit(x01,x00,x0C,x00,x00,000)
WaitRotateUnit(x01,x00)
Wait(00016)
WaitWalk(x04,x00)
DisplayMessage(x10,x12,x001B,x04,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
BlockStart()
RotateUnit(x07,x00,x0C,x02,x01,000)
WaitRotateUnit(x07,x00)
WalkTo(x07,x00,007,000,x00,x00,+007,x01)
MovementAnim(r07000200)
WaitWalk(x07,x00)
BlockEnd()
BlockStart()
WalkTo(x04,x00,007,000,x00,x00,+006,x01)
MovementAnim(r04000200)
WaitWalk(x04,x00)
BlockEnd()
BlockStart()
WalkTo(x1C,x00,007,000,x00,xB0,+005,x01)
MovementAnim(r1C000200)
WaitWalk(x1C,x00)
BlockEnd()
Wait(00030)
BlockStart()
Wait(00062)
WalkTo(x01,x00,003,002,x00,x00,+006,x01)
MovementAnim(r01000200)
WaitWalk(x01,x00)
RotateUnit(x01,x00,x04,x00,x00,000)
WaitRotateUnit(x01,x00)
BlockEnd()
Wait(00080)
BlockStart()
Wait(00010)
UnitAnim(x30,x00,x64,x02,x00)
Wait(00010)
UnitAnim(x30,x00,x65,x02,x00)
BlockEnd()
DisplayMessage(x10,x12,x001C,x30,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
Wait(00030)
DisplayMessage(x10,x11,x001D,x01,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x30,x00,x64,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x02,x00,x00)
Wait(00030)
DisplayMessage(x10,x92,x001E,x30,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x001F,x01,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
DisplayMessage(x10,x92,x0020,x30,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0021,x01,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0022,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0023,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
RotateUnit(x01,x00,x0C,x00,x00,000)
WaitRotateUnit(x01,x00)
{60}(r0078)
WalkTo(x01,x00,007,000,x00,x00,+006,x01)
MovementAnim(r01000200)
Wait(00100)
BgSound(x05,+000,+024,x00,240)
WaitWalk(x01,x00)
Erase(x01,x00)
Erase(x04,x00)
Erase(x07,x00)
Erase(x08,x00)
Erase(x1C,x00)
Wait(00020)
UnitAnim(x30,x00,x7F,x02,x00)
Wait(00074)
UnitAnim(x30,x00,x81,x02,x00)
DisplayMessage(x10,x11,x0024,x30,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00080)
UnitAnim(x30,x00,x7F,x02,x00)
Wait(00075)
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EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Algus{br}
{font:00}...My family was once{br}
respected like the Beoulves.{end}

//Message x02
{font:08}Algus{br}
{font:00}My grandfather was captured{br}
during the Fifty Year War...   {br}
He sold his friends out to{br}
the enemy to save himself.{br}
{br}
But, as he left the castle,{br}
he got stabbed in the back{br}
by a cadet just like myself.   {br}
One of my grandfather's{br}
friends managed to escape{br}
and spread the story around.   {br}
Of course my father didn't{br}
believe it, but everyone else did,{br}
they deserted him...{end}

//Message x03
{font:08}Algus{br}
{font:00}Rank...Dycedarg would never{br}
meet with someone like me...{end}

//Message x04
{font:08}Voice of a young girl{br}
{font:00}Delita!{end}

//Message x05
{font:08}Delita{br}
{font:00}Teta!{end}

//Message x06
{font:08}{Ramza}{br}
{font:00}Alma, Zalbag!{end}

//Message x07
{font:08}Alma{br}
{font:00}Brother {Ramza}.{br}
You came back.{end}

//Message x08
{font:08}{Ramza}{br}
{font:00}Long time no see, brother.{end}

//Message x09
{font:08}Zalbag{br}
{font:00}I heard how you beat the{br}
thieves in Gariland.   {br}
That's worthy of a Beoulve.{br}
I'm sure father would've{br}
been pleased with you.{end}

//Message x0A
{font:08}{Ramza}{br}
{font:00}....Thank you.{end}

//Message x0B
{font:08}Zalbag{br}
{font:00}Heh...haven't changed a bit.{br}
You don't like that much, eh?   {br}
Delita, you look good.{br}
I heard about your role also.{br}
Just look how happy Teta is.{end}

//Message x0C
{font:08}Teta{br}
{font:00}Delita, I'm glad you're{br}
doing well.{end}

//Message x0D
{font:08}Delita{br}
{font:00}And you also.{br}
How is your schooling?{end}

//Message x0E
{font:08}Teta{br}
{font:00}Fine.{br}
Everyone is so nice to me...{end}

//Message x0F
{font:08}Zalbag{br}
{font:00}I'd like to talk more with you,{br}
but I must hunt down some thieves.   {br}
Pardon me.{end}

//Message x10
{font:08}{Ramza}{br}
{font:00}I pray for your victory.{end}

//Message x11
{font:08}Zalbag{br}
{font:00}...The Death Corps have{br}
demanded a ransom.{end}

//Message x12
{font:08}Algus{br}
{font:00}What!?{end}

//Message x13
{font:08}Zalbag{br}
{font:00}....I can't understand it.{br}
{br}
The Death Corps claim to be{br}
anarchists, but they only rob{br}
and hurt the nobility.   {br}
It's hard to believe they{br}
would kidnap the Marquis{br}
just for money.{end}

//Message x14
{font:08}Algus{br}
{font:00}Absurd! Why they're nothing more{br}
than knaves, I say!{end}

//Message x15
{font:08}Zalbag{br}
{font:00}The spy we sent still hasn't{br}
returned.{br}
He's probably in trouble,{br}
but the nobles say there's no need{br}
to search for his whereabouts.{end}

//Message x16
{font:08}{Ramza}{br}
{font:00}Where was he when you last{br}
heard from him?{end}

//Message x17
{font:08}Zalbag{br}
{font:00}A trade city called Dorter,{br}
east of Gallione...{br}
...Guarding a castle is boring work.{br}
Don't you think?{end}

//Message x18
{font:08}Delita{br}
{font:00}Teta, I'm sorry.{br}
We must go.{end}

//Message x19
{font:08}Teta{br}
{font:00}Don't worry about me.{br}
Just take care of yourself.{end}

//Message x1A
{font:08}Delita{br}
{font:00}Don't worry. I'll come back{br}
safely...so be a good girl.{end}

//Message x1B
{font:08}Delita{br}
{font:00}Well then, let's go, Algus.{end}

//Message x1C
{font:08}Alma{br}
{font:00}What Teta said is not true.{br}
Actually......{end}

//Message x1D
{font:08}{Ramza}{br}
{font:00}Something wrong with Teta?{end}

//Message x1E
{font:08}Alma{br}
{font:00}She has been picked on at{br}
school because of her rank.{end}

//Message x1F
{font:08}{Ramza}{br}
{font:00}........{end}

//Message x20
{font:08}Alma{br}
{font:00}Sorry...I shouldn't have{br}
worried you like that.   {br}
Teta will be OK.{br}
I'll be there for her.{br}
Trust me.{end}

//Message x21
{font:08}{Ramza}{br}
{font:00}I'm not worried.{br}
But don't you overdo it.{end}

//Message x22
{font:08}Alma{br}
{font:00}You're the one going too far{br}
to meet their expectations.   {br}
Just be yourself and don't{br}
be restricted by your name.{end}

//Message x23
{font:08}{Ramza}{br}
{font:00}You sound like our mother.{br}
Ha, ha, ha, ha, ha.{end}

//Message x24
{font:08}Alma{br}
{font:00}{Ramza}.....{end}

//Message x25

