Offset(x0034E000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000015F)
//Remove the previous line if you wish text to compile directly after instructions.

OR(x0029,xFFFF)
{43}(r08)
Wait(00100)
{43}(r05)
Camera(+00616,-00028,+00616,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
{8F}(r01)
DisplayMessage(x10,x19,x0001,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
{8F}(r00)
Wait(00060)
ZERO(x002A)
OR(x002A,x4000)
Wait(00080)
ZERO(x002A)
OR(x002A,x0100)
Wait(00005)
{3A}()
Wait(00005)
ZERO(x0028)
OR(x0028,x00FF)
WaitForInstruction(x01,x00)
Wait(00060)
ZERO(x0028)
OR(x0028,x0000)
DisplayMessage(x10,x19,x0002,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
Wait(00060)
ZERO(x002A)
OR(x002A,x4000)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
Wait(00060)
ZERO(x002A)
OR(x002A,x4000)
Wait(00030)
ZERO(x002A)
OR(x002A,x4000)
Wait(00060)
ZERO(x002A)
OR(x002A,x0100)
Wait(00005)
{3A}()
Wait(00005)
ZERO(x0028)
OR(x0028,x00FF)
WaitForInstruction(x01,x00)
Wait(00060)
ZERO(x0028)
OR(x0028,x0000)
{8F}(r01)
DisplayMessage(x10,x19,x0003,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
{8F}(r00)
ZERO(x0028)
OR(x0028,x00FF)
ZERO(x0028)
ADD(x0028,x00FF)
MULT(x0028,x0010)
MULT(x0028,x0010)
ADD(x0028,x00FF)
ZERO(x0029)
ADD(x0029,x00A8)
MULT(x0029,x0010)
MULT(x0029,x0010)
ADD(x0029,x00DF)
{7B}()
{00}()
{08}()
{F0}()
OR(x0029,xFFFF)
WaitForInstruction(x01,x00)
ZERO(x0028)
OR(x0028,x0000)
Wait(00060)
{8F}(r01)
DisplayMessage(x10,x1B,x0004,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
{8F}(r00)
Wait(00100)
{E3}()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Master Darlavon{br}
{font:00}Now then, let us begin the lesson.{br}
{br}
In this session, we shall discuss the game's{br}
help system.{br}
{br}
During battle, you may wish to know the{br}
meaning of a command, the effects of an{br}
ability, or the range of a weapon.{br}
Just select the command, ability, or{br}
item with the cursor and press SELECT.{end}

//Message x02
A help message like the previous one{br}
will appear.{br}
{br}
There are help messages for a wide{br}
variety of features in the game.{br}
{br}
So, if you require additional help on{br}
a subject, first try pressing SELECT.{br}
{br}
Let us try researching the effects{br}
of a spell.{end}

//Message x03
If you press SELECT before using an ability,{br}
you may check its effects or range.{br}
{br}
Let's examine some of the abbreviations{br}
used in the help messages.{br}
{br}
{font:08}Range{font:00} is the attack range.{br}
{font:08}Radius{font:00} is the radius of the area of effect.{br}
{font:08}MP{font:00} is the number of MP consumed.{br}
{font:08}Speed{font:00} is the ability's Speed attribute.{br}
{D110} means that the magick may be reflected{br}
by the Reflect ability.{br}
"Arithmeticks" indicates a spell that may be{br}
used with arithmeticks.{br}
{br}
{font:08}Removes{font:00} indicates status effects that{br}
the ability removes.{br}
{font:08}Effect{font:00} is the inflicted status effect.{br}
Also, the range or radius of an ability may{br}
be limited vertically. This is indicated by{br}
"Vert." followed by a number.{br}
This value represents the vertical reach.{br}
{br}
{br}
Try using the help system to view information{br}
about this unit's spells. Press START when{br}
you are finished.{end}

//Message x04
The help system is especially useful for{br}
checking the details of abilities or status{br}
effects during battle.{br}
Just remember that should you find anything{br}
you do not understand, you can select it with{br}
the cursor and press SELECT for help.{br}
With that, I shall bring this lesson to a close.{end}

//Message x05

