Offset(x000D4000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000001DB)
//Remove the previous line if you wish text to compile directly after instructions.

Focus(x02,x00,x02,x00,x00)
Camera(+00619,+07680,-32767,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
InflictStatus(x02,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
FaceUnit(x05,x00,x02,x00,x00,x01,x00)
WaitRotateUnit(x02,x00)
Wait(00010)
DisplayMessage(x10,x70,x0001,x02,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x05,x00,x05,x00,x00)
Camera(+00000,+00000,+00256,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
InflictStatus(x05,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
FaceUnit(x02,x00,x05,x00,x00,x01,x00)
WaitRotateUnit(x05,x00)
Wait(00010)
DisplayMessage(x10,x70,x0002,x05,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Focus(x02,x00,x02,x00,x00)
Camera(+00000,+00000,+00256,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0003,x02,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x05,x00,x05,x00,x00)
Camera(+00010,+04112,+04464,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0004,x05,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Focus(x17,x00,x17,x00,x00)
Camera(+00010,+04112,+04720,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
InflictStatus(x17,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
FaceUnit(x05,x00,x17,x00,x00,x01,x00)
WaitRotateUnit(x17,x00)
Wait(00010)
DisplayMessage(x10,x70,x0005,x17,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x05,x00,x05,x00,x00)
Camera(+05919,+05888,+00000,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
FaceUnit(x17,x00,x05,x00,x00,x01,x00)
WaitRotateUnit(x05,x00)
Wait(00010)
DisplayMessage(x10,x70,x0006,x05,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x17,x00,x17,x00,x00)
Camera(+00768,+00302,+03584,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0007,x17,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Focus(x05,x00,x05,x00,x00)
Camera(+00128,+00000,+32190,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0008,x05,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00030)
RotateUnit(x00,x00,x14,x00,x02,000)
WaitFaceUnit()
March(x00,x00,000)
ZERO(x007E)
ADD(x007E,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}{Ramza}{br}
{font:00}Delita!{br}
You're alive!{end}

//Message x02
{font:08}Delita{br}
{font:00}Imagine meeting you here!{br}
{br}
Are your brothers still{br}
running your life?{end}

//Message x03
{font:08}{Ramza}{br}
{font:00}Who knows?{br}
They never tell me anything!   {br}
But uh, Delita, are you{br}
party to their plot?{end}

//Message x04
{font:08}Delita{br}
{font:00}Don't be foolish!{br}
I'm here to save the Princess!   {br}
To free her from those{br}
who are exploiting her!{end}

//Message x05
{font:08}Gafgarion{br}
{font:00}Don't lie to me!{br}
You were hired too, weren't you?   {br}
You were hired to kidnap her{br}
for money!{br}
Don't play dumb!!{end}

//Message x06
{font:08}Delita{br}
{font:00}No, I'm not like you.{br}
It's not for the money!{end}

//Message x07
{font:08}Gafgarion{br}
{font:00}Then, who's getting in my way?{br}
{br}
A kid who heard the plan,{br}
and decided to save her for{br}
justice!?{br}
Who hired you?{br}
Who told you about the plan?{br}
Talk!{end}

//Message x08
{font:08}Delita{br}
{font:00}None of your business!{end}

//Message x09

