Offset(x0013C000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000007BE)
//Remove the previous line if you wish text to compile directly after instructions.

LoadEVTCHR(x01,x25,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
Camera(+00504,-01277,+00616,+00606,+00400,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{63}(rA9)
UnitAnim(x00,x00,x02,x00,x00)
{8C}(r020004020000)
{8C}(r340004020000)
{8C}(r800004020000)
{8C}(r820004020000)
{8C}(r81000C020000)
{8C}(r83000C020000)
SpriteMove(x80,x00,-00004,+00000,+00000,x00,x01,+00001)
SpriteMove(x34,x00,+00007,+00000,+00000,x00,x01,+00001)
SpriteMove(x02,x00,+00005,+00000,+00000,x00,x01,+00001)
SpriteMove(x82,x00,+00019,+00000,-00006,x00,x01,+00001)
WaitSpriteMove(x82,x00)
Wait(00006)
{7F}(r80000103)
{7F}(r81000104)
{7F}(r82000100)
{7F}(r83000105)
Wait(00006)
UnitAnim(x80,x00,x6C,x02,x01)
UnitAnim(x81,x00,x6B,x02,x01)
UnitAnim(x82,x00,x5D,x02,x01)
Wait(00002)
SpriteMove(x83,x00,+00005,-00209,-00073,x00,x01,+00001)
WaitSpriteMove(x83,x00)
Erase(x84,x00)
Camera(+00504,+00172,+00664,+00302,+00624,+00000,+04096,+00180)
{4D}(r40)
WaitForInstruction(x04,x00)
{63}(rAA)
Wait(00040)
Draw(x83,x00)
{4E}(r830001)
PortraitCol(x01)
DisplayMessage(x10,x91,x0001,x81,x00,x01,+00000,-00004,-00010,x13)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0002,x34,x00,x00,+00000,+00000,+00012,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0003,x01,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0004,x80,x00,x02,+00000,+00000,+00008,x13)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
CloseDialog(x01,x0005,x01,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Sound(x0041)
UnitAnim(x82,x00,x58,x02,x00)
Wait(00004)
UnitAnim(x82,x00,x59,x02,x00)
Wait(00006)
UnitAnim(x82,x00,x5A,x02,x00)
Wait(00040)
UnitAnim(x82,x00,x59,x02,x00)
Wait(00006)
UnitAnim(x82,x00,x58,x02,x00)
Wait(00004)
UnitAnim(x82,x00,x5D,x02,x00)
Wait(00004)
DisplayMessage(x10,x92,x0006,x82,x00,x03,+00000,+00004,+00014,x13)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0007,x81,x00,x01,+00000,+00000,-00010,x13)
WaitForInstruction(x01,x00)
UnitAnim(x34,x00,x5F,x02,x01)
Wait(00010)
UnitAnim(x34,x00,x60,x02,x01)
UnitAnim(x02,x00,x67,x02,x01)
Wait(00010)
UnitAnim(x34,x00,x61,x02,x01)
UnitAnim(x02,x00,x68,x02,x01)
Wait(00010)
CloseDialog(x02,x0008,x03,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Effect(x0217,x84,000,000,x00)
SpriteMove(x84,x00,+00045,-00018,-00096,x00,x01,+00001)
UnitAnim(x82,x00,x58,x02,x00)
Wait(00006)
UnitAnim(x82,x00,x59,x02,x00)
Wait(00006)
Wait(00040)
DisplayMessage(x10,x91,x0009,x81,x00,x01,+00000,+00000,-00010,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00016)
UnitAnim(x82,x00,x58,x02,x00)
Wait(00006)
UnitAnim(x82,x00,x5D,x02,x00)
Wait(00006)
UnitAnim(x34,x00,x60,x02,x01)
Camera(+00504,+00191,+00616,+00382,+00704,+00000,+04096,+00064)
UnitAnim(x02,x00,x67,x02,x01)
UnitAnim(x34,x00,x5F,x02,x01)
UnitAnim(x81,x00,x6F,x02,x01)
Wait(00008)
UnitAnim(x02,x00,x02,x00,x00)
UnitAnim(x34,x00,x02,x00,x00)
Sound(x0041)
UnitAnim(x81,x00,x70,x02,x00)
Wait(00006)
UnitAnim(x81,x00,x71,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x72,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x73,x02,x00)
Wait(00020)
UnitAnim(x81,x00,x72,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x73,x02,x00)
Wait(00040)
UnitAnim(x81,x00,x72,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x74,x02,x00)
UnitAnim(x83,x00,x62,x02,x00)
SpriteMove(x83,x00,+00005,-00024,-00073,x00,x01,+00001)
WaitSpriteMove(x83,x00)
Wait(00008)
UnitAnim(x83,x00,x63,x02,x00)
UnitAnim(x81,x00,x75,x02,x00)
Wait(00010)
Sound(x0006)
UnitAnim(x83,x00,x64,x02,x00)
UnitAnim(x81,x00,x76,x02,x00)
Wait(00030)
UnitAnim(x83,x00,x65,x02,x00)
UnitAnim(x81,x00,x77,x02,x00)
Wait(00010)
UnitAnim(x83,x00,x7A,x02,x00)
UnitAnim(x81,x00,x78,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x79,x02,x00)
Wait(00006)
UnitAnim(x81,x00,x6F,x02,x00)
Wait(00006)
UnitAnim(x81,x00,x6B,x02,x00)
Wait(00006)
EffectStart()
EffectEnd()
WaitForInstruction(x41,x00)
Wait(00010)
Effect(x0217,x84,000,000,x00)
DisplayMessage(x10,x92,x000A,x34,x00,x00,+00036,+00000,-00026,x13)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x000B,x81,x00,x01,+00000,+00000,-00010,x13)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00090)
DisplayMessage(x10,x92,x000C,x34,x00,x00,+00036,+00000,-00026,x12)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x000D,x81,x00,x01,+00000,+00000,-00010,x13)
WaitForInstruction(x01,x00)
CloseDialog(x02,x000E,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
BlockStart()
Wait(00060)
UnitAnim(x02,x00,x66,x02,x00)
UnitAnim(x82,x00,x5B,x02,x00)
Wait(00006)
UnitAnim(x82,x00,x5C,x02,x00)
Wait(00008)
UnitAnim(x34,x00,x5F,x02,x00)
Wait(00006)
UnitAnim(x34,x00,x60,x02,x00)
BlockEnd()
DisplayMessage(x10,x92,x000F,x80,x00,x02,+00000,+00000,+00008,x12)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0010,x81,x00,x01,+00000,+00000,-00010,x13)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0011,x02,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
BlockStart()
Wait(00030)
UnitAnim(x02,x00,x02,x00,x00)
UnitAnim(x34,x00,x5F,x02,x00)
Wait(00010)
UnitAnim(x34,x00,x02,x00,x00)
UnitAnim(x82,x00,x5B,x02,x00)
Wait(00010)
UnitAnim(x82,x00,x5D,x02,x00)
Wait(00008)
BlockEnd()
CloseDialog(x01,x0012,x01,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
Wait(00020)
EffectStart()
EffectEnd()
WaitForInstruction(x41,x00)
WaitForInstruction(x08,x00)
BlockStart()
Wait(00098)
UnitAnim(x82,x00,x58,x02,x00)
Wait(00012)
UnitAnim(x82,x00,x59,x02,x00)
Wait(00008)
BlockEnd()
Wait(00020)
SpriteMove(x83,x00,+00005,-00020,-00075,x00,x01,+00064)
Camera(+00504,+00159,+00616,+00302,+00672,+00000,+04096,+00064)
WaitForInstruction(x04,x00)
Wait(00090)
DisplayMessage(x10,x92,x0013,x80,x00,x02,+00020,+00000,-00008,x12)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0014,x81,x00,x01,+00000,+00000,-00010,x13)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x02,x00,x67,x02,x00)
Wait(00010)
UnitAnim(x02,x00,x68,x02,x00)
Wait(00010)
Wait(00020)
DisplayMessage(x10,x12,x0015,x02,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00060)
UnitAnim(x34,x00,x5F,x02,x00)
Wait(00010)
UnitAnim(x34,x00,x60,x02,x00)
Wait(00010)
UnitAnim(x34,x00,x61,x02,x00)
Wait(00010)
Wait(00030)
DisplayMessage(x10,x91,x0016,x81,x00,x01,+00000,+00000,-00010,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x80,x00,x6D,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x6E,x02,x00)
Wait(00010)
Wait(00120)
UnitAnim(x82,x00,x58,x02,x00)
Wait(00010)
UnitAnim(x82,x00,x5D,x02,x00)
Wait(00010)
DisplayMessage(x10,x92,x0017,x82,x00,x03,+00000,+00008,+00012,x12)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0018,x81,x00,x01,+00000,+00000,-00010,x13)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x82,x00,x58,x02,x00)
Wait(00006)
UnitAnim(x82,x00,x59,x02,x00)
Wait(00020)
UnitAnim(x82,x00,x58,x02,x00)
Wait(00006)
UnitAnim(x82,x00,x5D,x02,x00)
Wait(00010)
CloseDialog(x02,x0019,x03,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x82,x00,x58,x02,x00)
Wait(00006)
UnitAnim(x82,x00,x59,x02,x00)
Wait(00020)
Wait(00060)
DisplayMessage(x10,x91,x001A,x81,x00,x01,+00000,+00000,-00010,x13)
WaitForInstruction(x01,x00)
UnitAnim(x82,x00,x58,x02,x00)
Wait(00006)
UnitAnim(x82,x00,x5D,x02,x00)
Wait(00004)
DisplayMessage(x10,x92,x001B,x82,x00,x03,+00000,+00008,+00012,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
SpriteMove(x83,x00,-00003,-00018,-00075,x00,x01,+00064)
Camera(+00744,+00159,+00616,+00302,+00512,+00000,+04096,+00064)
WaitForInstruction(x04,x00)
Wait(00020)
{8C}(r020006020000)
Wait(00010)
{8C}(r020008020000)
Wait(00010)
{8C}(r340006020000)
Wait(00010)
{8C}(r340008020000)
BlockStart()
UnitAnim(x82,x00,x5C,x02,x00)
Wait(00008)
Wait(00020)
{68}(r800001)
UnitAnim(x80,x00,x6C,x02,x00)
BlockEnd()
DisplayMessage(x10,x92,x001C,x02,x00,x00,+00000,+00002,+00008,x03)
WaitForInstruction(x01,x00)
Wait(00010)
DisplayMessage(x10,x91,x001D,x82,x00,x03,+00000,+00000,+00010,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
UnitAnim(x82,x00,x5E,x02,x00)
Wait(00020)
SpriteMove(x34,x00,+00014,+00000,+00000,x00,x01,+00018)
Wait(00004)
RotateUnit(x02,x00,x00,x02,x00,000)
WaitRotateUnit(x02,x00)
Wait(00020)
SpriteMove(x34,x00,+00018,+00000,+00008,x00,x01,+00016)
WaitSpriteMove(x34,x00)
Wait(00020)
DisplayMessage(x10,x12,x001E,x34,x00,x00,+00000,+00000,+00026,x03)
WaitForInstruction(x01,x00)
Wait(00020)
DisplayMessage(x10,x12,x001F,x80,x00,x02,+00000,+00000,-00004,x02)
WaitForInstruction(x01,x00)
Wait(00060)
DisplayMessage(x10,x11,x0020,x02,x00,x00,+00000,+00008,+00004,x03)
WaitForInstruction(x01,x00)
Wait(00060)
{60}(r0078)
{3E}(r02000000FFFFFF7800)
DismissUnit(x000C)
DismissUnit(x0034)
ZERO(x006E)
ADD(x006E,x0016)
ZERO(x006F)
ADD(x006F,x0007)
ZERO(x01D0)
ADD(x01D0,x0001)
ZERO(x01D1)
ADD(x01D1,x0001)
ZERO(x026A)
ADD(x026A,x0001)
ZERO(x02DB)
ADD(x02DB,x0001)
ZERO(x02DC)
ADD(x02DC,x0001)
ZERO(x02DD)
ADD(x02DD,x0001)
ZERO(x03CB)
ADD(x03CB,x0001)
ZERO(x03E3)
ADD(x03E3,x0001)
Wait(00120)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Cardinal Delacroix{br}
{font:00}I see, Lady Agrias.{br}
{br}
In such circumstance as this, I am fain to lend{br}
you whatever help I can.{br}
{br}
I shall dispatch a courier to Mullonde at once.{br}
High Confessor Marcel will have this news{br}
from my own hand.{br}
We will expose Duke Larg's misdeeds, and ensure{br}
that no harm befall you, Princess.{end}

//Message x02
Your Eminence, think you the High Confessor{br}
will hear our plea?{end}

//Message x03
Fear not, dear lady. You are in my care now.{br}
{br}
{br}
Princess Ovelia can scarce feel at ease while{br}
those tasked with her safety are vexed with{br}
such worriment.{br}
You may enjoy the comforts of the castle{DA68}{br}
wanting though they are{DA68}while we await a{br}
reply from Mullonde.{end}

//Message x04
{font:08}Ovelia{br}
{font:00}You are most gracious, Eminence. Thank you.{end}

//Message x05
So long as Saint Ajora is our guide, we have{br}
naught to fear, child.{br}
{br}
As for you, my young machinist, I have given{br}
consideration to your troubles as well.{br}
{br}
I will send a hand{D11D}picked company of my finest{br}
men to Goug to put an end to this Baert{br}
Trading Company.{end}

//Message x06
{font:08}Mustadio{br}
{font:00}Thank you, Your Eminence.{end}

//Message x07
Conditioned upon this: I would hear the reason{br}
they choose to pursue you and your father.{end}

//Message x08
That is{DA68}I mean to say it's not{DA68}{end}

//Message x09
Come, come. Mayhap this will{br}
give voice to your words.{end}

//Message x0A
A crystal?{end}

//Message x0B
You are familiar with the legend of{br}
the Zodiac Braves?{end}

//Message x0C
In my youth, I often heard a fanciful{br}
tale of that name at mass.{end}

//Message x0D
What's this? Surely, Lady Agrias, you{br}
do not aver that the Church would{br}
mislead its flock?{end}

//Message x0E
No{DA68}no, of course not, Your Eminence.{end}

//Message x0F
Long ago, before the mountains had ceased their{br}
wandering and struck their roots into the earth,{br}
the Lucavi held dominion over the world.{br}
Twelve heroes there were, who came forward{br}
to challenge these Lucavi.{br}
{br}
In a long and bitter struggle, they succeeded{br}
in driving the Lucavi to the spirit world, and{br}
Ivalice again knew peace.{br}
The Twelve each bore an auracite crystal{br}
emblazoned with a house of the night sky.{br}
{br}
And so in time, they became known as the{br}
Zodiac Braves.{br}
{br}
Ever after, when discord and strife paid visit{br}
to the halls of men, they would return to save{br}
us once more.{end}

//Message x10
You have clearly been a most apt pupil,{br}
Princess.{end}

//Message x11
Elder Simon himself instructed me at{br}
Orbonne{DA68}which reminds me of another{br}
thing he said.{br}
Saint Ajora walked with the Twelve, and {br}
together they saved Ivalice from ruin.{end}

//Message x12
We call the crystals of the Twelve{br}
the "Zodiac Stones."{br}
{br}
The stone you see before you now{br}
is a stone from that very legend.{end}

//Message x13
Auracite{DA68}it exists? I did not think it possible.{end}

//Message x14
Or that it held the sacred power to keep the{br}
Lucavi at bay, eh?{br}
{br}
I confess, I feel some power deep within, but{br}
my eyes see only a common crystal.{end}

//Message x15
{font:08}{Ramza}{br}
{font:00}Mustadio, are you well? The color has{br}
left your face.{end}

//Message x16
You have seen a stone like this one{br}
beneath Goug, have you not?{end}

//Message x17
Machines whose fires have long since{br}
guttered out lie strewn in the tunnels{br}
beneath the city.{br}
But pass that Stone near them, and you{br}
can hear them stir.{end}

//Message x18
Then Baert seeks the auracite, eh?{end}

//Message x19
I do not know what power these Zodiac{br}
Stones hold.{br}
{br}
I know only that Ludovich Baert hopes to{br}
find some way to harness this power, and{br}
make a fearsome weapon.{br}
My father would not give them the Stone,{br}
so they took him instead.{end}

//Message x1A
Put your worries from your mind, my{br}
young machinist.{br}
{br}
The Church will see this matter is dealt{br}
with. Our forces will strike, and wrest{br}
the Stone from their hands.{end}

//Message x1B
Of...of course, Your Eminence.{end}

//Message x1C
I will join the company that makes for Goug.{end}

//Message x1D
Thank you, {Ramza}.{end}

//Message x1E
We would never have succeeded in reaching{br}
His Eminence the Cardinal without you,{br}
{Ramza}.{br}
You have my thanks, as well.{end}

//Message x1F
I can only wish you well{DA68}small aid, I know.{end}

//Message x20
Your words are all the aid I could ever ask.{end}

//Message x21

