Offset(x0005E000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000027C)
//Remove the previous line if you wish text to compile directly after instructions.

{75}(r010004000002)
{48}()
Erase(x01,x00)
Erase(x78,x00)
Erase(x79,x00)
Erase(x7A,x00)
Erase(x7B,x00)
RotateUnit(x85,x00,x02,x00,x02,000)
RotateUnit(x80,x00,x06,x00,x02,000)
RotateUnit(x81,x00,x0E,x00,x02,000)
RotateUnit(x82,x00,x0A,x00,x02,000)
WaitRotateUnit(x82,x00)
WarpUnit(x04,x00,003,001,x00,x03)
WarpUnit(x07,x00,005,001,x00,x03)
UnitAnim(x00,x00,x02,x00,x00)
Camera(+00392,-00076,+00616,+00478,+03584,+00000,+02496,+00001)
WaitForInstruction(x04,x00)
{63}(rA9)
Camera(+00392,-00028,+01064,+00366,+05632,+00000,+04096,+00320)
{4D}(r3C)
WaitForInstruction(x04,x00)
{49}()
UnitPresent(x04,x00,x00)
UnitPresent(x07,x00,x00)
AddUnitStart()
Wait(00045)
DisplayMessage(x10,x92,x0001,x85,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
RotateUnit(x80,x00,x08,x00,x02,000)
Wait(00008)
DisplayMessage(x10,x91,x0002,x80,x00,x00,+00000,+00000,-00004,x11)
WaitForInstruction(x01,x00)
RotateUnit(x81,x00,x0C,x00,x02,000)
Wait(00008)
DisplayMessage(x10,x92,x0003,x81,x00,x00,+00000,+00000,+00006,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
DisplayMessage(x10,x92,x0004,x85,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
AddUnitEnd()
Draw(x01,x00)
Draw(x78,x00)
Draw(x79,x00)
Draw(x7A,x00)
Draw(x7B,x00)
Draw(x7C,x00)
Wait(00008)
Sound(x0078)
Wait(00080)
RotateUnit(x00,x01,x08,x00,x02,000)
UnitAnim(x00,x01,x02,x00,x00)
Wait(00008)
Sound(x0030)
RotateUnit(x83,x00,x06,x00,x01,000)
Wait(00008)
DisplayMessage(x10,x12,x0005,x83,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Music(x01,+096,001)
Wait(00008)
Sound(x0041)
RotateUnit(x83,x00,x00,x00,x01,000)
RotateUnit(x85,x00,x0E,x00,x01,000)
Wait(00008)
Sound(x0041)
RotateUnit(x80,x00,x0E,x00,x02,000)
RotateUnit(x84,x00,x00,x00,x01,000)
Wait(00006)
RotateUnit(x81,x00,x0E,x00,x02,000)
Wait(00004)
Sound(x0041)
RotateUnit(x82,x00,x0E,x00,x02,000)
Wait(00030)
BlockStart()
WalkTo(x82,x00,003,006,x00,x00,+009,x01)
MovementAnim(r82000200)
WaitWalk(x82,x00)
RotateUnit(x82,x00,x00,x00,x01,000)
BlockEnd()
BlockStart()
Wait(00010)
WalkTo(x80,x00,004,007,x00,x00,+008,x01)
MovementAnim(r80000200)
WaitWalk(x80,x00)
RotateUnit(x80,x00,x00,x00,x01,000)
BlockEnd()
Wait(00010)
{63}(rAA)
UnitAnim(x04,x00,x02,x00,x00)
UnitAnim(x07,x00,x02,x00,x00)
Camera(+00616,-00124,+00504,+00302,+07680,+00000,+04096,+00240)
WaitForInstruction(x04,x00)
Wait(00030)
DisplayMessage(x10,x11,x0006,x07,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00030)
RotateUnit(x85,x00,x00,x00,x02,000)
RotateUnit(x81,x00,x00,x00,x02,000)
{63}(rCA)
{1C}(r02)
Focus(x85,x00,x85,x00,x00)
Camera(-03840,+00008,+00273,+00366,+05632,+00000,+04096,+00096)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x0C,090)
WaitForInstruction(x04,x00)
Wait(00020)
ColorUnit(x85,x00,x04,+016,+030,+030,000)
Wait(00002)
Wait(00010)
ColorUnit(x85,x00,x08,+000,+000,+000,004)
Wait(00020)
WaitForInstruction(x38,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
March(x00,x00,002)
{E3}()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Miluda{br}
{font:00}Communication with the main{br}
unit's been cut off. It's over.{end}

//Message x02
{font:08}Death Corps Priest{br}
{font:00}No way! It's not over yet!{end}

//Message x03
{font:08}Priest{br}
{font:00}I agree. It continues until{br}
the nobles apologize to us!{end}

//Message x04
{font:08}Miluda{br}
{font:00}My brother....{br}
His views are too optimistic.{end}

//Message x05
{font:08}Death Corps Guard{br}
{font:00}Enemy attack!!{end}

//Message x06
{font:08}Algus{br}
{font:00}{Ramza} helped me save{br}
the Marquis.   {br}
I'll stay on till the end!{end}

//Message x07

