Offset(x00146000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000C4)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
InflictStatus(x02,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
UnitAnim(x01,x01,x02,x00,x00)
Focus(x02,x00,x02,x00,x00)
Camera(-06912,+00004,+04337,+00302,+03584,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
FaceUnit(x02,x00,x01,x01,x00,x00,x04)
Wait(00016)
DisplayMessage(x10,x70,x0001,x02,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
{60}(r001E)
Wait(00030)
Wait(00010)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
Wait(00060)
{60}(r003C)
{63}(rEA)
{73}(r1027D0FE102740008000102780FB)
Camera(+10000,-00304,+10000,+00064,+00128,+10000,-01152,+00090)
{3E}(r02000000FFFFFF5000)
WaitForInstruction(x0C,x00)
Wait(00001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}{Ramza}{br}
{font:00}We must go to Lionel Castle{br}
immediately!!{end}

//Message x02

