Offset(x00384000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000164)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Wait(00030)
InflictStatus(x24,x00,x00,x0C,x00)
Wait(00008)
InflictStatus(x25,x00,x00,x0C,x00)
InflictStatus(x27,x00,x00,x0C,x00)
Wait(00010)
InflictStatus(x03,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
UnitAnim(x01,x01,x02,x00,x00)
Wait(00016)
FaceUnit(x24,x00,x03,x00,x00,x00,x00)
WaitRotateUnit(x03,x00)
Wait(00008)
FaceUnit(x24,x00,x01,x01,x00,x00,x00)
WaitFaceUnit()
Wait(00010)
Focus(x24,x00,x24,x00,x00)
Camera(-32767,+00302,+03584,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0001,x24,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00020)
TeleportOut(x24,x00)
Focus(x25,x00,x25,x00,x00)
Camera(+00000,-06912,+00001,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
TeleportOut(x25,x00)
Focus(x27,x00,x27,x00,x00)
Camera(+04337,+04096,+28688,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
TeleportOut(x27,x00)
Focus(x03,x00,x03,x00,x00)
Camera(+00000,+00302,+03584,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0002,x03,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00050)
{60}(r003C)
Wait(00060)
Wait(00040)
{89}()
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{88}()
{49}()
{82}()
AddUnitStart()
Wait(00050)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
AddUnitEnd()
Wait(00040)
{63}(rA8)
ZERO(x0055)
ADD(x0055,x00C8)
ADD(x0055,x00FB)
{43}(r06)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Vormav{br}
{font:00}I won't be beaten here.{br}
I must escape!{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}Running away? Coward!{end}

//Message x03

