Offset(x00096000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000237)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x20,x00,x20,x00,x00)
Camera(-32640,+00000,+01075,+00302,+06656,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
Wait(00016)
UnitAnim(x03,x01,x02,x00,x00)
UnitAnim(x01,x01,x02,x00,x00)
InflictStatus(x20,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x20,x00,x01,x01,x00,x00,x02)
WaitFaceUnit()
FaceUnit(x01,x00,x03,x01,x00,x00,x02)
WaitFaceUnit()
Wait(00016)
DisplayMessage(x10,x70,x0013,x20,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x01,x00,x01,x00,x00)
Camera(+01253,-03840,+00010,+00302,+06656,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x01,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x20,x00,x01,x00,x00,x02,x00)
WaitRotateUnit(x01,x00)
DisplayMessage(x10,x70,x0014,x01,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x20,x00,x20,x00,x00)
Camera(+08208,-06912,+00004,+00302,+06656,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
FaceUnit(x01,x00,x20,x00,x00,x01,x00)
WaitRotateUnit(x20,x00)
Wait(00010)
DisplayMessage(x10,x70,x0015,x20,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x01,x00,x01,x00,x00)
Camera(-02007,+00227,+12834,+00302,+02560,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0016,x01,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x20,x00,x20,x00,x00)
Camera(-01286,-01798,+14098,+00302,+02560,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00020)
DisplayMessage(x10,x70,x0017,x20,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x01,x00,x01,x00,x00)
Camera(+11036,-01496,+09274,+00302,+02560,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0018,x01,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x20,x00,x20,x00,x00)
Camera(-01518,+09259,+10297,+00302,+02560,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00040)
DisplayMessage(x10,x70,x0019,x20,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00016)
TeleportOut(x20,x00)
{43}(r04)
Focus(x01,x00,x01,x00,x00)
Camera(+14636,-01496,+10269,+00302,+02560,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x001A,x01,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
{60}(r003C)
Wait(00060)
Wait(00030)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
Wait(00060)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Wiegraf{br}
{font:00}Your faces are known to me. But I did not know{br}
that you would one day kill my sister.{br}
Milleuda deserved a better death{DA68}they did not{br}
even send proper knights to kill her!{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}She was your sister...{br}
I am sorry.{end}

//Message x03
I will not flee before her murderers. I'll venge{br}
Milleuda's death or die in the trying!{end}

//Message x04
{font:08}Delita{br}
{font:00}My sister, Tietra{DA68}you will set her free!{end}

//Message x05
{font:08}Wiegraf{br}
{font:00}Your sister? Then you are a Beoulve, yes?{end}

//Message x06
{font:08}{Ramza}{br}
{font:00}He is not. If it is a Beoulve you{br}
seek, address yourself to me!{end}

//Message x07
So, Gragoroth has erred. But surely{br}
the girl must hold some connection{br}
with House Beoulve?{end}

//Message x08
You draw no distinction between our{br}
house and those who deal with us?{end}

//Message x09
Should I?{br}
{br}
{br}
Well, it matters not. There was no{br}
question as to her release. We make{br}
no habit of holding hostages.{br}
But first we've a score to settle.{br}
You will see her free{DA68}if you live{br}
to see aught at all!{end}

//Message x0A
{font:08}{Ramza}{br}
{font:00}Lay down your arms, Wiegraf!{br}
What end will more deaths serve?{end}

//Message x0B
{font:08}Wiegraf{br}
{font:00}What end did my sister's death serve?{end}

//Message x0C
We did not set out to kill her!{br}
{br}
{br}
This quarrel need not be settled by{br}
the sword. Let us treat, and persist{br}
not in this bloodshed!{end}

//Message x0D
You see it not{DA68}the reason we hold fast to{br}
our steel!{br}
{br}
What advantage might I hope to enjoy at the{br}
treaty table? And who would set a seat for{br}
me there? You?{br}
Even were it in your power, your brothers{br}
would never heed any agreement we might{br}
reach!{end}

//Message x0E
My brothers do not want this fight!{br}
Set down your sword, Wiegraf, and{br}
my brothers will treat with you!{end}

//Message x0F
Ha! No spoony bard could spin a sweeter{br}
tale!{br}
{br}
You say your brothers do not want this{br}
fight? Tears then, for the world you see{br}
is one beyond my weary sight.{end}

//Message x10
{font:08}{Ramza}{br}
{font:00}You would have me believe my brothers{br}
plot at war?{end}

//Message x11
{font:08}Wiegraf{br}
{font:00}Callow child. The hands that guide history's{br}
reins are ever black with blood.{br}
Think you Dycedarg's hand more just?{br}
A new justice is born and dies on the lips{br}
of each man who would pronounce it.{end}

//Message x12
Do not mock my brothers!{end}

//Message x13
{font:08}Wiegraf{br}
{font:00}You fight well, boy.{br}
{br}
Forgive me, Milleuda! But there is too much{br}
left undone for me to lay down my life now.{end}

//Message x14
{font:08}{Ramza}{br}
{font:00}Wiegraf, wait!{end}

//Message x15
Who do you think sent Gustav to{br}
kidnap Marquis Elmdore?{br}
{br}
It was none other than your lord{br}
brother, Dycedarg. With Lord{br}
Zalbaag's approval, to be sure.{end}

//Message x16
Absurd! Why would Dycedarg{br}
do such a thing?{end}

//Message x17
The Lions vie for power in the void left by{br}
the king's death.{br}
{br}
I speak, of course, of Larg, the White Lion,{br}
and Goltanna, the Black.{br}
{br}
Each hopes to learn who may be counted{br}
as friend, and who as foe. But such things{br}
are not so easily read.{br}
Easier rid yourself of those whose loyalty is{br}
uncertain, and install others to rule in their{br}
stead.{br}
I fear Gustav, fool that he was, tired of our{br}
rebellion, and was taken in by the silver{br}
tongue of your dear brother, Dycedarg.{end}

//Message x18
Lies! No Beoulve would do a thing{br}
so craven as this!{end}

//Message x19
Do not take my word for it. Judge their actions{br}
for yourself. Farewell, young Beoulve.{end}

//Message x1A
Wiegraf! Coward! You insult my name,{br}
and flee in the same breath!{end}

//Message x1B

