Offset(x001D8000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000100)
//Remove the previous line if you wish text to compile directly after instructions.

{49}()
UnitPresent(x26,x00,x01)
AddUnitStart()
InflictStatus(x02,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
UnitAnim(x01,x01,x02,x00,x00)
Wait(00020)
{63}(rAA)
{43}(r05)
Camera(+00504,+00115,+00168,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
AddUnitEnd()
Wait(00030)
WarpUnit(x26,x00,004,001,x01,x00)
DisplayMessage(x10,x92,x0001,x26,x00,x09,+00040,-00014,-00030,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
{69}(r0101040101000000)
{69}(r0200040101000000)
Focus(x02,x00,x02,x00,x00)
Camera(+04096,+00150,+19742,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0002,x02,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00030)
{60}(r003C)
Wait(00060)
Wait(00030)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
Wait(00060)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
{63}(rA8)
ZERO(x0055)
ADD(x0055,x00ED)
{43}(r06)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Izlude{br}
{font:00}Wow! Is this 'Virgo'?{br}
How beautiful!!{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}Underground! Let's go!{end}

//Message x03

