Offset(x0035A000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000009B8)
//Remove the previous line if you wish text to compile directly after instructions.

{49}()
UnitPresent(x15,x00,x01)
AddUnitStart()
UnitAnim(x00,x00,x02,x00,x00)
Camera(+00728,-01148,+00840,+00302,+03584,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
SpriteMove(x0C,x00,-00003,-00001,+00001,x00,x01,+00001)
{63}(rA9)
{4D}(r3C)
Camera(+00728,-00076,+00840,+00302,+03584,+00000,+04096,+00128)
WaitForInstruction(x04,x00)
AddUnitEnd()
{63}(rAA)
LoadEVTCHR(x01,x7C,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
LoadEVTCHR(x00,x7D,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x00)
Wait(00120)
Sound(x0028)
Wait(00020)
Sound(x0048)
Wait(00040)
Sound(x0065)
Wait(00030)
Sound(x0013)
Wait(00030)
Sound(x009A)
Wait(00030)
UnitAnim(x0C,x00,x02,x00,x00)
UnitAnim(x0C,x00,x67,x02,x00)
Wait(00010)
SpriteMove(x0C,x00,-00001,+00000,+00001,x00,x01,+00001)
UnitAnim(x0C,x00,x6C,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x6D,x02,x00)
Wait(00008)
SpriteMove(x0C,x00,-00004,-00001,+00001,x00,x01,+00001)
UnitAnim(x0C,x00,x79,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x5C,x02,x00)
Wait(00008)
SpriteMove(x0C,x00,+00000,+00000,+00000,x00,x01,+00001)
UnitAnim(x0C,x00,x5D,x02,x00)
Wait(00008)
Wait(00030)
Sound(x0017)
Wait(00020)
Sound(x003E)
Wait(00030)
Sound(x001B)
SpriteMove(x0C,x00,+00000,+00000,+00000,x00,x01,+00028)
Wait(00010)
Sound(x0016)
Wait(00030)
Sound(x0039)
Wait(00010)
Sound(x0065)
BlockStart()
SpriteMove(x0C,x00,-00004,-00001,+00000,x00,x01,+00001)
{8C}(r0C000C020000)
Wait(00002)
UnitAnim(x0C,x00,x03,x00,x00)
SpriteMove(x0C,x00,+00028,+00000,+00000,x02,x08,+00064)
Wait(00020)
ColorUnit(x0C,x00,x00,-004,-004,-004,004)
WaitSpriteMove(x0C,x00)
UnitAnim(x0C,x00,x02,x00,x00)
RotateUnit(x0C,x00,x00,x00,x00,000)
WaitRotateUnit(x0C,x00)
WarpUnit(x0C,x00,005,009,x00,x00)
BlockEnd()
Wait(00030)
Sound(x0072)
Wait(00030)
Sound(x0044)
Wait(00060)
Sound(x0039)
Wait(00010)
Sound(x0013)
Wait(00060)
Sound(x0065)
BlockStart()
WalkTo(x0C,x00,005,008,x00,x00,+004,x01)
MovementAnim(r0C000200)
BlockEnd()
Wait(00030)
Sound(x0016)
Wait(00030)
Sound(x0041)
Wait(00120)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57001E00)
Wait(00100)
WalkTo(x0C,x00,005,006,x00,x00,+004,x01)
MovementAnim(r0C000200)
WaitWalk(x0C,x00)
Wait(00002)
RotateUnit(x0C,x00,x0C,x00,x00,000)
WaitRotateUnit(x0C,x00)
BlockEnd()
DisplayMessage(x10,x19,x0001,x0C,x00,x09,+00032,+00000,+00000,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x1A,x0002,x0C,x00,x09,+00032,-00024,+00000,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x19,x0003,x0C,x00,x09,+00020,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00060)
WaitForInstruction(x08,x00)
Sound(x004C)
UseFieldObject(x00,x00)
WaitFieldObject()
Wait(00014)
UnitAnim(x0C,x00,x61,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x62,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x63,x02,x00)
Wait(00006)
UnitAnim(x0C,x00,x64,x02,x00)
Wait(00006)
{49}()
UnitPresent(x06,x00,x01)
UnitPresent(x21,x00,x01)
UnitPresent(x80,x00,x01)
UnitPresent(x81,x00,x01)
AddUnitStart()
WarpUnit(x15,x00,008,006,x00,x01)
ColorUnit(x15,x00,x01,+000,+000,+000,000)
Wait(00002)
SpriteMove(x15,x00,+00028,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x15,x00)
UnitAnim(x15,x00,x05,x00,x00)
Draw(x15,x00)
ColorUnit(x15,x00,x04,-012,-010,-008,008)
SpriteMove(x15,x00,+00014,+00000,+00000,x00,x01,+00028)
WaitSpriteMove(x15,x00)
UnitAnim(x15,x00,x02,x00,x00)
RotateUnit(x15,x00,x0C,x01,x01,000)
WaitRotateUnit(x15,x00)
Wait(00020)
Sound(x004B)
UseFieldObject(x01,x00)
WaitFieldObject()
Wait(00020)
RotateUnit(x15,x00,x04,x02,x00,000)
WaitRotateUnit(x15,x00)
Wait(00020)
UnitAnim(x15,x00,x05,x00,x00)
SpriteMove(x15,x00,+00000,+00000,+00000,x00,x01,+00028)
WaitSpriteMove(x15,x00)
UnitAnim(x15,x00,x02,x00,x00)
Wait(00030)
UnitAnim(x15,x00,x5E,x02,x00)
Wait(00008)
Sound(x0041)
UnitAnim(x15,x00,x5F,x02,x00)
Wait(00004)
UnitAnim(x15,x00,x60,x02,x00)
Wait(00004)
Wait(00120)
BlockStart()
ColorUnit(x15,x00,x04,+000,+000,+000,016)
UnitAnim(x15,x00,x5F,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x5E,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x02,x00,x00)
Wait(00010)
UnitAnim(x15,x00,x05,x00,x00)
SpriteMove(x15,x00,-00066,+00000,+00000,x00,x01,+00132)
WaitSpriteMove(x15,x00)
SpriteMove(x15,x00,-00070,-00012,+00000,x00,x01,+00008)
WaitSpriteMove(x15,x00)
SpriteMove(x15,x00,-00084,-00012,+00000,x00,x01,+00028)
WaitSpriteMove(x15,x00)
UnitAnim(x15,x00,x02,x00,x00)
Wait(00010)
UnitAnim(x15,x00,x5E,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x5F,x02,x00)
Wait(00002)
Sound(x0041)
UnitAnim(x15,x00,x60,x02,x00)
Wait(00008)
BlockEnd()
BlockStart()
Wait(00060)
UnitAnim(x0C,x00,x03,x00,x00)
SpriteMove(x0C,x00,-00028,+00000,+00000,x00,x01,+00056)
WaitSpriteMove(x0C,x00)
UnitAnim(x0C,x00,x02,x00,x00)
BlockEnd()
WaitForInstruction(x08,x00)
Sound(x002C)
UnitAnim(x0C,x00,x6B,x02,x00)
Wait(00006)
SpriteMove(x0C,x00,-00029,+00000,+00000,x00,x01,+00001)
UnitAnim(x0C,x00,x6A,x02,x00)
Wait(00006)
SpriteMove(x0C,x00,-00024,+00000,-00003,x00,x01,+00001)
UnitAnim(x0C,x00,x69,x02,x00)
Wait(00006)
UnitAnim(x0C,x00,x68,x02,x00)
Wait(00006)
UnitAnim(x0C,x00,x59,x02,x00)
Wait(00006)
Sound(x0041)
Wait(00004)
DisplayMessage(x10,x92,x0004,x0C,x00,x00,-00016,+00015,+00000,x01)
WaitForInstruction(x01,x00)
PortraitCol(x05)
Wait(00004)
DisplayMessage(x10,x91,x0005,x15,x00,x04,-00056,+00016,+00000,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0006,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x15,x00,x5A,x02,x00)
Wait(00008)
CloseDialog(x01,x0007,x04,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0008,x00,x00)
WaitForInstruction(x01,x00)
Sound(x0070)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00066)
Sound(x0018)
Wait(00020)
Sound(x0018)
UnitAnim(x0C,x00,x59,x02,x00)
Wait(00004)
UnitAnim(x0C,x00,x72,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x73,x02,x00)
Wait(00024)
Wait(00032)
DisplayMessage(x10,x19,x0009,x0C,x00,x09,+00032,+00000,+00000,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x1A,x000A,x0C,x00,x09,+00068,-00056,+00000,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x19,x000B,x0C,x00,x09,+00032,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00032)
UnitAnim(x0C,x00,x72,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x59,x02,x00)
Wait(00020)
DisplayMessage(x10,x92,x000C,x0C,x00,x00,-00016,+00015,+00000,x03)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x000D,x15,x00,x04,-00035,+00016,-00013,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Sound(x0018)
Wait(00014)
Sound(x0069)
Wait(00008)
UseFieldObject(x00,x00)
WaitFieldObject()
Sound(x008B)
AddUnitEnd()
WarpUnit(x80,x00,007,007,x00,x01)
WarpUnit(x81,x00,006,005,x00,x01)
SpriteMove(x80,x00,+00056,+00000,-00028,x00,x01,+00001)
WaitSpriteMove(x80,x00)
SpriteMove(x81,x00,+00084,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x81,x00)
ColorUnit(x80,x00,x01,+000,+000,+000,000)
Wait(00002)
ColorUnit(x81,x00,x01,+000,+000,+000,000)
Wait(00002)
BlockStart()
Wait(00030)
UnitAnim(x80,x00,x04,x00,x00)
Draw(x80,x00)
ColorUnit(x80,x00,x08,+000,+000,+000,004)
SpriteMove(x80,x00,+00000,+00000,-00028,x00,x01,+00042)
WaitSpriteMove(x80,x00)
UnitAnim(x80,x00,x02,x00,x00)
BlockEnd()
BlockStart()
UnitAnim(x81,x00,x04,x00,x00)
Draw(x81,x00)
ColorUnit(x81,x00,x08,+000,+000,+000,004)
SpriteMove(x81,x00,+00000,+00000,+00000,x00,x01,+00063)
WaitSpriteMove(x81,x00)
UnitAnim(x81,x00,x02,x00,x00)
Wait(00001)
RotateUnit(x81,x00,x06,x00,x01,000)
WaitRotateUnit(x81,x00)
BlockEnd()
Wait(00060)
SpriteMove(x0C,x00,-00028,+00000,+00000,x00,x01,+00028)
Camera(+00616,-00092,+00728,+00302,+04608,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
UnitAnim(x0C,x00,x74,x02,x00)
Wait(00001)
WaitForInstruction(x08,x00)
Wait(00030)
DisplayMessage(x10,x12,x000E,x81,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00030)
RotateUnit(x80,x00,x0C,x00,x01,000)
WaitRotateUnit(x80,x00)
Wait(00020)
DisplayMessage(x10,x11,x000F,x80,x00,x00,+00005,+00007,-00019,x01)
WaitForInstruction(x01,x00)
UnitAnim(x0C,x00,x58,x02,x00)
Wait(00001)
Wait(00060)
WarpUnit(x06,x00,005,007,x00,x01)
ColorUnit(x06,x00,x01,+000,+000,+000,000)
Wait(00002)
SpriteMove(x06,x00,+00112,+00012,-00028,x00,x01,+00001)
WaitSpriteMove(x06,x00)
UnitAnim(x06,x00,x03,x00,x00)
ColorUnit(x06,x00,x04,-003,-003,-003,004)
Draw(x06,x00)
SpriteMove(x06,x00,+00084,+00012,-00028,x00,x01,+00042)
WaitSpriteMove(x06,x00)
UnitAnim(x06,x00,x02,x00,x00)
RotateUnit(x81,x00,x08,x00,x01,000)
WaitRotateUnit(x81,x00)
Sound(x0041)
UnitAnim(x81,x00,x16,x00,x00)
BlockStart()
RotateUnit(x80,x00,x08,x00,x02,000)
WaitRotateUnit(x80,x00)
UnitAnim(x80,x00,x04,x00,x00)
SpriteMove(x80,x00,+00000,+00000,+00000,x00,x01,+00021)
WaitSpriteMove(x80,x00)
UnitAnim(x80,x00,x02,x00,x00)
Wait(00001)
RotateUnit(x80,x00,x00,x00,x01,000)
WaitRotateUnit(x80,x00)
Wait(00020)
Sound(x0041)
UnitAnim(x80,x00,x16,x00,x00)
BlockEnd()
BlockStart()
Wait(00030)
UnitAnim(x06,x00,x03,x00,x00)
SpriteMove(x06,x00,+00056,+00012,-00028,x00,x01,+00042)
WaitSpriteMove(x06,x00)
UnitAnim(x06,x00,x02,x00,x00)
BlockEnd()
WaitForInstruction(x08,x00)
Wait(00030)
DisplayMessage(x10,x92,x0010,x06,x00,x00,+00016,+00032,+00000,x03)
WaitForInstruction(x01,x00)
UnitAnim(x80,x00,x75,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x76,x02,x00)
Wait(00008)
DisplayMessage(x10,x91,x0011,x80,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0012,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0013,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0014,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0015,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
BlockStart()
UnitAnim(x80,x00,x02,x00,x00)
Wait(00010)
RotateUnit(x80,x00,x0C,x00,x01,000)
WaitRotateUnit(x80,x00)
Wait(00001)
UnitAnim(x80,x00,x04,x00,x00)
SpriteMove(x80,x00,+00056,+00000,-00028,x00,x01,+00047)
Wait(00031)
ColorUnit(x80,x00,x01,+000,+000,+000,002)
Wait(00017)
Erase(x80,x00)
BlockEnd()
BlockStart()
Wait(00020)
UnitAnim(x81,x00,x02,x00,x00)
Wait(00010)
RotateUnit(x81,x00,x0C,x00,x01,000)
WaitRotateUnit(x81,x00)
Wait(00001)
UnitAnim(x81,x00,x04,x00,x00)
SpriteMove(x81,x00,+00084,+00000,+00000,x00,x01,+00063)
Wait(00047)
ColorUnit(x81,x00,x01,+000,+000,+000,002)
Wait(00017)
Erase(x81,x00)
BlockEnd()
Wait(00060)
SpriteMove(x15,x00,-00082,-00012,+00000,x00,x01,+00030)
Camera(+00728,-00092,+00840,+00302,+03584,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
WaitForInstruction(x08,x00)
BlockStart()
UnitAnim(x06,x00,x03,x00,x00)
SpriteMove(x06,x00,+00048,+00012,-00028,x00,x01,+00012)
WaitSpriteMove(x06,x00)
SpriteMove(x06,x00,+00040,+00012,-00024,x00,x01,+00013)
WaitSpriteMove(x06,x00)
SpriteMove(x06,x00,+00018,+00012,+00000,x00,x01,+00055)
WaitSpriteMove(x06,x00)
SpriteMove(x06,x00,+00014,+00000,+00000,x00,x01,+00008)
WaitSpriteMove(x06,x00)
UnitAnim(x0C,x00,x77,x02,x00)
SpriteMove(x06,x00,+00000,+00000,+00000,x00,x01,+00021)
WaitSpriteMove(x06,x00)
UnitAnim(x0C,x00,x78,x02,x00)
UnitAnim(x06,x00,x02,x00,x00)
Wait(00010)
RotateUnit(x06,x00,x00,x00,x00,000)
WaitRotateUnit(x06,x00)
UnitAnim(x06,x00,xFD,x01,x00)
BlockEnd()
BlockStart()
Wait(00030)
WarpUnit(x21,x00,005,005,x00,x01)
SpriteMove(x21,x00,+00112,+00012,+00000,x00,x01,+00001)
WaitSpriteMove(x21,x00)
UnitAnim(x21,x00,x03,x00,x00)
ColorUnit(x21,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x21,x00)
ColorUnit(x21,x00,x08,+000,+000,+000,004)
SpriteMove(x21,x00,+00018,+00012,+00000,x00,x01,+00094)
WaitSpriteMove(x21,x00)
SpriteMove(x21,x00,+00014,+00000,+00000,x00,x01,+00006)
WaitSpriteMove(x21,x00)
SpriteMove(x21,x00,+00000,+00000,+00000,x00,x01,+00014)
WaitSpriteMove(x21,x00)
UnitAnim(x21,x00,x02,x00,x00)
Wait(00002)
RotateUnit(x21,x00,x08,x00,x00,000)
WaitRotateUnit(x21,x00)
UnitAnim(x21,x00,x70,x02,x00)
Wait(00010)
BlockEnd()
Wait(00040)
Sound(x004B)
UseFieldObject(x01,x00)
WaitFieldObject()
WaitForInstruction(x08,x00)
Wait(00030)
DisplayMessage(x10,x12,x0016,x0C,x00,x00,-00016,+00008,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x06,x00,xF4,x01,x00)
Wait(00008)
UnitAnim(x06,x00,xF5,x01,x00)
Wait(00008)
Sound(x0041)
UnitAnim(x06,x00,xF6,x01,x00)
Wait(00008)
UnitAnim(x0C,x00,x77,x02,x00)
Wait(00030)
DisplayMessage(x10,x91,x0017,x06,x00,x00,-00002,+00004,+00000,x12)
WaitForInstruction(x01,x00)
UnitAnim(x15,x00,x5A,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x6E,x02,x00)
Wait(00010)
UnitAnim(x15,x00,x6F,x02,x00)
Wait(00010)
DisplayMessage(x10,x92,x0018,x15,x00,x04,+00013,+00022,-00061,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0019,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x001A,x04,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
ZERO(x007D)
ADD(x007D,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Gruff Voice{br}
{font:00}He disappeared!{end}

//Message x02
{font:08}Second Voice{br}
{font:00}Search the eastern hall!{end}

//Message x03
{font:08}Third Voice{br}
{font:00}He was injured when he sprung his cell!{br}
He couldn't have run far!{end}

//Message x04
{font:08}Ovelia{br}
{font:00}Orran! What's happened!?{br}
{br}
You're bleeding!{end}

//Message x05
{font:08}Orran{br}
{font:00}Lady Ovelia...there is something...something{br}
I must tell you...{end}

//Message x06
You mustn't speak!{end}

//Message x07
I beg you...hear my words.{br}
{br}
{br}
The man who murdered Duke Goltanna was{br}
not...not my father, Count Orlandeau.{br}
{br}
My father, he...he was framed for treason.{br}
He escaped from Fort Besselat with...{br}
{Ramza} Beoulve.{br}
He fights now to frustrate the High{br}
Confessor's plot.{end}

//Message x08
I did not think the count a man{br}
who would plot at rebellion.{end}

//Message x09
{font:08}Gruff Voice{br}
{font:00}The door won't open!{end}

//Message x0A
{font:08}Second Voice{br}
{font:00}Lady Ovelia! Are you safe?{end}

//Message x0B
{font:08}First Voice{br}
{font:00}Please open the door, my lady!{end}

//Message x0C
But if not your father,{br}
then who?{end}

//Message x0D
It{DA68}{end}

//Message x0E
{font:08}Southern Sky Knight{br}
{font:00}Princess, has he harmed you!?{end}

//Message x0F
{font:08}Southern Sky Knight{br}
{font:00}We found him! He's in here!{end}

//Message x10
{font:08}Delita{br}
{font:00}Leave us.{end}

//Message x11
My lord?{end}

//Message x12
Stand up, turn, and walk out{br}
the door behind you!{end}

//Message x13
B{D11D}but, Lord Commander{DA68}!{end}

//Message x14
It was not a request.{end}

//Message x15
As...as you command, my lord.{end}

//Message x16
I beg you, hurt him no further!{end}

//Message x17
This is a foolish thing you've done, Orran.{end}

//Message x18
Traitor... You have no right{br}
to speak to me.{end}

//Message x19
You act as though you did not wish for{br}
what I did.{br}
{br}
Look around you. Do you see any earnest{br}
tears? You were not alone in praying for{br}
his fall.{br}
I even made your father out for dead.{br}
You should thank me. No one pursues{br}
a man known slain.{end}

//Message x1A
I am in no mood for japes!{end}

//Message x1B
Why would you do such a{br}
thing, Delita?{end}

//Message x1C
I told you, didn't I? I work to see{br}
you made a queen for true.{end}

//Message x1D
Naught you do is for true! You{br}
wish only to use me like the rest!{end}

//Message x1E
You do not trust me?{end}

//Message x1F
...{end}

//Message x20
You trust me or you don't, Ovelia.{br}
Which is it?{end}

//Message x21
I...I want to trust you. I do.{br}
But...it is not such an easy thing.{end}

//Message x22
Return to your chambers.{br}
I need have words with Orran.{end}

//Message x23
Please, do not hurt him.{end}

//Message x24
I won't. You have my word.{end}

//Message x25
What I meant to do is done. I only{br}
sought to clear my father's name.{br}
{br}
Go on. I only ask you make it{br}
clean and quick.{end}

//Message x26
Stop your whimpering. I do not mean to{br}
kill you. That would be a waste.{end}

//Message x27
What use could you possibly{br}
see in me?{end}

//Message x28
Your loyal service.{end}

//Message x29
Ha! Again you jape!{br}
{br}
{br}
I would die before I bent my{br}
knee in your service!{end}

//Message x2A
No. No, you would not.{br}
{br}
{br}
I am going to bring down the Northern Sky.{br}
And when that Sky falls, the land of Ivalice{br}
will again be made level.{br}
Then I build a new kingdom for Ovelia.{br}
{br}
{br}
The High Confessor will face judgment{br}
as well, of course. I am not the Church's{br}
hound.{end}

//Message x2B
Are you mad?{end}

//Message x2C
You know what I do is right.{br}
{br}
{br}
It is undeniably so.{br}
{br}
{br}
A commonborn squire takes the reins{br}
of a knightly order, and leads a wayward{br}
kingdom from the midst of chaos.{br}
The masses yearn for a hero.{br}
I give them what they wish.{end}

//Message x2D
Using aught and all to{br}
forge your legend?{end}

//Message x2E
Is that so wrong?{end}

//Message x2F
What? Do you mean to kill me?{end}

//Message x30
I know full well the High Confessor{br}
sent you to keep watch on me.{br}
{br}
Your orders are to kill me at the first{br}
sign of betrayal, no?{end}

//Message x31
Do it, then. Stab me with that dagger.{br}
{br}
{br}
I stand before you unarmed!{br}
Strike me down!{br}
{br}
If you will not, then do not blame me{br}
for this!{end}

//Message x32

