Offset(x001D6000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000001BD)
//Remove the previous line if you wish text to compile directly after instructions.

Camera(+00056,-00524,+02048,+00302,+04608,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
Erase(x02,x00)
Erase(x78,x00)
Erase(x79,x00)
Erase(x7A,x00)
Erase(x7B,x00)
Erase(x7C,x00)
WarpUnit(x26,x00,004,001,x01,x02)
SpriteMove(x26,x00,-00006,-00002,-00032,x00,x01,+00001)
WaitSpriteMove(x26,x00)
RotateUnit(x26,x00,x0C,x00,x02,000)
WaitRotateUnit(x26,x00)
UnitAnim(x00,x00,x02,x00,x00)
UseFieldObject(x00,x00)
WaitFieldObject()
{63}(rC9)
{1D}()
Camera(+00504,-00524,+00696,+00302,+04608,+00000,+04096,+00090)
Camera(+00535,+00030,+00060,+00254,+03584,+00000,+04096,+00150)
{1E}()
{4D}(r40)
WaitForInstruction(x04,x00)
{63}(rAA)
Wait(00060)
DisplayMessage(x10,x92,x0001,x26,x00,x00,+00004,+00008,+00012,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0002,x84,x00,x00,+00012,+00014,+00000,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
RotateUnit(x26,x00,x08,x00,x00,000)
WaitRotateUnit(x26,x00)
Wait(00010)
UnitAnim(x26,x00,x03,x00,x00)
SpriteMove(x26,x00,+00008,-00005,+00015,x00,x01,+00064)
WaitSpriteMove(x26,x00)
RemoveUnit(x26,x00)
Wait(00030)
Sound(x0078)
Draw(x02,x00)
Draw(x78,x00)
Draw(x79,x00)
Draw(x7A,x00)
Draw(x7B,x00)
Draw(x7C,x00)
UnitAnim(x00,x01,x02,x00,x00)
Wait(00090)
RotateUnit(x84,x00,x08,x00,x01,000)
Wait(00008)
RotateUnit(x85,x00,x08,x00,x01,000)
Wait(00010)
RotateUnit(x83,x00,x08,x02,x01,000)
Wait(00008)
RotateUnit(x81,x00,x08,x02,x01,000)
Wait(00004)
RotateUnit(x82,x00,x08,x00,x01,000)
Camera(+00504,-00460,+00840,+00302,+04608,+00000,+04096,+00048)
Wait(00008)
RotateUnit(x80,x00,x08,x00,x01,000)
WaitForInstruction(x04,x00)
Wait(00048)
Focus(x02,x00,x02,x00,x00)
Camera(+00048,+00615,-03840,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00020)
DisplayMessage(x10,x70,x0003,x02,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
{1C}(r02)
Camera(+00504,-00172,+00168,+00302,+03584,+00000,+04096,+00096)
Wait(00040)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
WaitForInstruction(x04,x00)
DisplayConditions(x08,060)
WaitForInstruction(x38,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
March(x00,x00,000)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Knight Templar Isilud{br}
{font:00}Hold this passage until our return!{end}

//Message x02
{font:08}Templarate Mage{br}
{font:00}Ser!{end}

//Message x03
{font:08}{Ramza}{br}
{font:00}We must put them to rout! They{br}
cannot be allowed to take the Stone!{end}

//Message x04
{font:08}Isilud{br}
{font:00}So, this is Virgo! And what a beautiful{br}
maiden she is!{end}

//Message x05
{font:08}{Ramza}{br}
{font:00}To the lower vaults! Quickly!{end}

//Message x06

