Offset(x003A4000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000D6)
//Remove the previous line if you wish text to compile directly after instructions.

DisplayMessage(x10,x91,x0015,x03,x00,x00,-00060,+00024,+00000,x13)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0016,x1F,x00,x00,+00040,+00000,-00023,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
{49}()
{82}()
AddUnitStart()
UnitAnim(x1F,x00,x5B,x02,x01)
Wait(00010)
UnitAnim(x1F,x00,x5A,x02,x01)
Wait(00010)
Sound(x0053)
UnitAnim(x1F,x00,x59,x02,x01)
Wait(00008)
UnitAnim(x1F,x00,x58,x02,x01)
Wait(00006)
Wait(00060)
UnitAnim(x03,x00,x03,x00,x00)
SpriteMove(x03,x00,+00056,+00000,-00112,x00,x01,+00063)
WaitSpriteMove(x03,x00)
RotateUnit(x03,x00,x00,x00,x01,000)
SpriteMove(x03,x00,+00056,+00000,-00152,x00,x01,+00040)
Wait(00008)
ColorUnit(x03,x00,x01,+000,+000,+000,004)
Wait(00033)
Erase(x03,x00)
Wait(00060)
Camera(+00280,-00813,+00616,+00302,+00512,+00000,+04096,+00096)
Wait(00036)
{3E}(r02000000FFFFFF3C00)
{60}(r003C)
Wait(00060)
ZERO(x00A7)
ADD(x00A7,x0001)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Tavernmaster{font:00}{br}
Good day to you. Might I interest you in a{br}
drink?{end}

//Message x02
{font:08}{Ramza}{font:00}{br}
Mayhap you might. Have you any milk?{end}

//Message x03
{font:08}Tavernmaster{font:00}{br}
Ha! I like you already! I've not had a customer{br}
order milk before.{br}
You've seen your share of battle, have you{br}
not? Most men as live that sort of life come{br}
wanting spirits.{end}

//Message x04
{font:08}Tavern Patron{font:00}{br}
You mean to say the stories were true?{br}
There are monsters in Gollund?{end}

//Message x05
{font:08}Tavern Patron{font:00}{br}
Hordes of them, causing all sorts of trouble.{br}
They had to close the mines.{end}

//Message x06
{font:08}Tavern Patron{font:00}{br}
Times as these, knights are too busy slaying{br}
each other to deal with beasts.{end}

//Message x07
{font:08}Tavern Patron{font:00}{br}
The town's raised a call for hunters.{end}

//Message x08
{font:08}Tavernmaster{font:00}{br}
You can swing a sword, aye?{br}
There's coin to be had in this.{end}

//Message x09
{font:08}{Ramza}{font:00}{br}
I care not for coin. I would go to aid{br}
the people in their plight.{end}

//Message x0A
{font:08}Tavernmaster{font:00}{br}
A man of honor, are we? Few enough of{br}
those these days.{br}
If only Lord Barbaneth were still alive!{br}
He'd do something about it.{end}

//Message x0B
{font:08}Tavern Patron{font:00}{br}
As I was meaning to say, though, there's{br}
one among 'em no hunter can best.{end}

//Message x0C
{font:08}Tavern Patron{font:00}{br}
A keen one, eh? What manner of beast?{end}

//Message x0D
{font:08}Tavern Patron{font:00}{br}
A beast of legend{DA68}the Holy Dragon.{end}

//Message x0E
{font:08}Tavernmaster{font:00}{br}
You mean to go?{end}

//Message x0F
{font:08}{Ramza}{font:00}{br}
Yes{DA68}at least to know if the talk is true.{end}

//Message x10
{font:08}Tavernmaster{font:00}{br}
Gods be with you, then.{end}

//Message x11
{font:08}Swordsman{font:00}{br}
If you leave for the mines of Gollund, would{br}
you not hire my sword to accompany you?{end}

//Message x12
{font:08}{Ramza}{font:00}{br}
I do not believe we've made acquaintance.{end}

//Message x13
{font:08}Swordsman{font:00}{br}
I am Beowulf{DA68}a hunter.{br}
{br}
I pursue the Holy Dragon of which they speak.{br}
It has been my purpose for many a year.{br}
{br}
My knowledge of her would surely be a boon.{br}
What say you?{end}

//Message x14
{font:08}{Ramza}{font:00}{br}
{FB}1. I've no need of hired steel.{br}
2. How much gil does your blade require?{FC}{close}{font:08}{Ramza}{font:00}{br}
My apologies, but I've no need of hired steel.{end}

//Message x15
{font:08}Beowulf{font:00}{br}
I see. Most unfortunate. Good{D11D}bye, then{DA68}and{br}
fare{D11D}well.{end}

//Message x16
{font:08}{Ramza}{font:00}{br}
Very well. How much gil does your blade{br}
require?{end}

//Message x17
{font:08}Beowulf{font:00}{br}
We can speak of coin when the job is done.{br}
Come, let us make for Gollund.{end}

//Message x18

