Offset(x001BC000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000001B8)
//Remove the previous line if you wish text to compile directly after instructions.

InflictStatus(x03,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
InflictStatus(x32,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
UnitAnim(x01,x01,x02,x00,x00)
{60}(r003C)
Wait(00030)
BgSound(x05,+000,+020,x00,210)
{63}(rAA)
Wait(00030)
Focus(x32,x00,x32,x00,x00)
Camera(+00000,+00000,+00000,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x001A,x32,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Focus(x03,x00,x03,x00,x00)
Camera(-32768,+00000,+00000,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
FaceUnit(x32,x00,x03,x00,x00,x01,x00)
WaitRotateUnit(x03,x00)
DisplayMessage(x10,x70,x001B,x03,x00,x00,+00000,+00000,+00000,x03)
Wait(00016)
FaceUnit(x32,x00,x01,x01,x00,x01,x00)
WaitForInstruction(x01,x00)
Focus(x32,x00,x32,x00,x00)
Camera(+03848,+12847,+10298,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x001C,x32,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Focus(x03,x00,x03,x00,x00)
Camera(+10040,-07176,-09984,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x001D,x03,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Focus(x32,x00,x32,x00,x00)
Camera(+10801,-01984,+12813,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x001E,x32,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
BgSound(x05,+020,+000,x00,185)
Wait(00185)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
Wait(00020)
{60}(r003C)
{63}(rEA)
{73}(r0000D0FE000040008000000080FB)
Camera(+00000,-00304,+00000,+00064,+00128,+00000,-01152,+00090)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
Wait(00001)
ZERO(x00A3)
ADD(x00A3,x0001)
ZERO(x03EE)
ADD(x03EE,x0001)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Flower Peddler{br}
{font:00}A flower for a gil, ser?{end}

//Message x02
{font:08}Cloud{font:00}{br}
...{end}

//Message x03
Is something the matter? Do I look{br}
like someone familiar?{end}

//Message x04
No. Never mind.{end}

//Message x05
Well, then... Good{D11D}day to you, too.{end}

//Message x06
Oh, no!{end}

//Message x07
{font:08}Ruffian{font:00}{br}
We've been searching for you, Aerith.{br}
Thought you'd kick'd away, eh?{br}
Hawking flowers for your mum again{br}
today, I see. Such a dear girl, always{br}
working so hard for your mum...{end}

//Message x08
Please, ten more days{DA68}even{br}
just a week is all I need!{end}

//Message x09
We set the date, and the date's long{br}
passed, love.{br}
{br}
You'll make good on that gelt here{br}
and now{DA68}all thirty thousand as we{br}
lent you!{end}

//Message x0A
Release me!{end}

//Message x0B
You know, now as I look at you, you're{br}
quite the rum{D11D}dutchess, aren't you?{br}
{br}
Seems to me as you'd earn a lot more{br}
selling that tinder{D11D}box o' yours than{br}
them flowers!{end}

//Message x0C
{font:08}Cloud{font:00}{br}
Get your hands off her!{end}

//Message x0D
What did you say?{end}

//Message x0E
I said get your filthy hands off her.{end}

//Message x0F
I'd not be talking to me like that.{br}
Might be as you get blood on them{br}
fancy riggings of yours.{end}

//Message x10
Run.{end}

//Message x11
You looking for a good drubbing!?{end}

//Message x12
You want to fight?{br}
{br}
{br}
Uhnnn...{end}

//Message x13
What's with this cull?{end}

//Message x14
{font:08}{Ramza}{font:00}{br}
Cloud! Are you all right?{end}

//Message x15
Twice{D11D}be{D11D}damned luck!{br}
Come on, boys!{end}

//Message x16
{font:08}Cloud{font:00}{br}
Uhnnn...{br}
My head...{end}

//Message x17
{font:08}{Ramza}{font:00}{br}
What's the matter, Cloud!?{end}

//Message x18
{font:08}Cloud{font:00}{br}
No...stop!{br}
{br}
I'm a member of SOLDIER!{br}
I was not...made!{end}

//Message x19
{font:08}Cloud{font:00}{br}
I was not...made...{end}

//Message x1A
{font:08}Cloud{font:00}{br}
I've lost something...something{br}
very important.{end}

//Message x1B
{font:08}{Ramza}{font:00}{br}
Cloud...?{end}

//Message x1C
I've not been myself ever since.{br}
Who...who am I now?{br}
{br}
What should I do? How...how{br}
can I stop this pain?{end}

//Message x1D
{font:08}{Ramza}{font:00}{br}
Cloud... There are people waiting for you{br}
back in your world, am I not right?{br}
With the power of another Stone, we{br}
may be able to return you there.{end}

//Message x1E
{font:08}Cloud{font:00}{br}
Let's go, {Ramza}.{br}
I can't stay here.{br}
I have to get there{DA68}to the{br}
Promised Land.{end}

//Message x1F

