Offset(x00368000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000461)
//Remove the previous line if you wish text to compile directly after instructions.

LoadEVTCHR(x01,x75,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
{49}()
UnitPresent(x80,x00,x01)
UnitPresent(x81,x00,x01)
UnitPresent(x82,x00,x01)
UnitPresent(x83,x00,x01)
UnitPresent(x84,x00,x01)
AddUnitStart()
Erase(x03,x00)
Erase(x78,x00)
Erase(x79,x00)
Erase(x7A,x00)
Erase(x7B,x00)
WarpUnit(x03,x00,002,007,x00,x00)
{8C}(r08000C020000)
WarpUnit(x09,x00,007,005,x00,x01)
UnitAnim(x00,x00,x02,x00,x00)
UnitAnim(x08,x00,x59,x02,x01)
UnitAnim(x09,x00,x5A,x02,x00)
Camera(+00728,-01420,+00616,+00302,+03584,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{63}(rC9)
UnitAnim(x08,x00,x59,x02,x00)
UnitAnim(x09,x00,x5A,x02,x00)
Camera(+00728,-00348,+00616,+00302,+03584,+00000,+04096,+00064)
{4D}(r1E)
WaitForInstruction(x04,x00)
{63}(rAA)
Wait(00030)
DisplayMessage(x10,x91,x0004,x09,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0005,x08,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0006,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0007,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0008,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0009,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
Sound(x004C)
UseFieldObject(x04,x00)
WaitFieldObject()
Wait(00040)
AddUnitEnd()
WarpUnit(x80,x00,008,008,x00,x00)
SpriteMove(x80,x00,+00014,+00000,+00040,x00,x01,+00001)
WaitSpriteMove(x80,x00)
ColorUnit(x80,x00,x01,+000,+000,+000,000)
Wait(00002)
UnitAnim(x80,x00,x04,x00,x00)
Draw(x80,x00)
ColorUnit(x80,x00,x08,+000,+000,+000,004)
SpriteMove(x80,x00,+00000,+00000,+00000,x00,x01,+00021)
WaitSpriteMove(x80,x00)
UnitAnim(x80,x00,x02,x00,x00)
RotateUnit(x80,x00,x02,x00,x01,000)
WaitRotateUnit(x80,x00)
Wait(00010)
DisplayMessage(x10,x11,x000A,x80,x00,x00,+00008,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x09,x00,x5C,x02,x00)
Wait(00006)
UnitAnim(x09,x00,x5D,x02,x00)
Wait(00006)
DisplayMessage(x10,x12,x000B,x09,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
UnitAnim(x09,x00,x5C,x02,x00)
Wait(00006)
UnitAnim(x09,x00,x5A,x02,x00)
Wait(00006)
WarpUnit(x81,x00,009,005,x00,x00)
WarpUnit(x82,x00,007,007,x00,x00)
WarpUnit(x83,x00,001,005,x00,x03)
WarpUnit(x84,x00,001,003,x00,x03)
SpriteMove(x81,x00,-00014,+00000,+00124,x00,x01,+00001)
WaitSpriteMove(x81,x00)
SpriteMove(x82,x00,+00042,+00000,+00068,x00,x01,+00001)
WaitSpriteMove(x82,x00)
SpriteMove(x83,x00,-00056,+00000,-00084,x00,x01,+00001)
WaitSpriteMove(x83,x00)
SpriteMove(x84,x00,-00056,+00000,-00028,x00,x01,+00001)
WaitSpriteMove(x84,x00)
ColorUnit(x81,x00,x01,+000,+000,+000,000)
Wait(00002)
ColorUnit(x82,x00,x01,+000,+000,+000,000)
Wait(00002)
ColorUnit(x83,x00,x01,+000,+000,+000,000)
Wait(00002)
ColorUnit(x83,x00,x01,+000,+000,+000,000)
Wait(00002)
Wait(00010)
BlockStart()
WalkTo(x80,x00,008,004,x00,x00,+016,x01)
MovementAnim(r80000200)
WaitWalk(x80,x00)
RotateUnit(x80,x00,x04,x00,x01,000)
WaitRotateUnit(x80,x00)
BlockEnd()
BlockStart()
Wait(00020)
UnitAnim(x81,x00,x04,x00,x00)
Draw(x81,x00)
ColorUnit(x81,x00,x08,+000,+000,+000,004)
SpriteMove(x81,x00,+00000,+00000,+00000,x00,x01,+00063)
WaitSpriteMove(x81,x00)
UnitAnim(x81,x00,x02,x00,x00)
RotateUnit(x81,x00,x04,x00,x01,000)
WaitRotateUnit(x81,x00)
BlockEnd()
BlockStart()
Wait(00060)
UnitAnim(x82,x00,x04,x00,x00)
Draw(x82,x00)
ColorUnit(x82,x00,x08,+000,+000,+000,004)
SpriteMove(x82,x00,+00000,+00000,+00000,x00,x01,+00040)
WaitSpriteMove(x82,x00)
UnitAnim(x82,x00,x02,x00,x00)
RotateUnit(x82,x00,x04,x00,x01,000)
WaitRotateUnit(x82,x00)
BlockEnd()
WaitForInstruction(x08,x00)
Wait(00010)
Camera(+00280,-00364,+00616,+00302,+05632,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
Sound(x004C)
UseFieldObject(x00,x00)
WaitFieldObject()
Wait(00030)
BlockStart()
UnitAnim(x83,x00,x04,x00,x00)
Draw(x83,x00)
ColorUnit(x83,x00,x08,+000,+000,+000,004)
SpriteMove(x83,x00,-00036,+00000,-00084,x00,x01,+00010)
WaitSpriteMove(x83,x00)
RotateUnit(x83,x00,x08,x00,x01,000)
SpriteMove(x83,x00,+00000,+00000,+00000,x00,x01,+00046)
WaitSpriteMove(x83,x00)
UnitAnim(x83,x00,x02,x00,x00)
RotateUnit(x83,x00,x0C,x00,x01,000)
WaitRotateUnit(x83,x00)
BlockEnd()
BlockStart()
Wait(00040)
UnitAnim(x84,x00,x04,x00,x00)
Draw(x84,x00)
ColorUnit(x84,x00,x08,+000,+000,+000,004)
SpriteMove(x84,x00,-00036,+00000,-00028,x00,x01,+00010)
WaitSpriteMove(x84,x00)
SpriteMove(x84,x00,+00000,+00000,+00000,x00,x01,+00023)
WaitSpriteMove(x84,x00)
UnitAnim(x84,x00,x02,x00,x00)
BlockEnd()
WaitForInstruction(x08,x00)
Wait(00010)
Camera(+00728,-00268,+00616,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
Sound(x0030)
UnitAnim(x09,x00,x5E,x02,x00)
Wait(00006)
UnitAnim(x09,x00,x5F,x02,x00)
Wait(00006)
UnitAnim(x09,x00,x02,x00,x00)
Wait(00030)
DisplayMessage(x10,x91,x000C,x09,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x000D,x08,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
DisplayMessage(x10,x19,x000E,x03,x00,x00,-00034,+00006,+00000,x01)
WaitForInstruction(x01,x00)
Draw(x03,x00)
Draw(x78,x00)
Draw(x79,x00)
Draw(x7A,x00)
Draw(x7B,x00)
Wait(00010)
Camera(+00280,+00019,+00728,+00302,+05632,+00000,+04096,+00064)
WaitForInstruction(x04,x00)
Wait(00010)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x27,090)
Wait(00010)
Camera(+00280,+00019,+00392,+00302,+05632,+00000,+04096,+00064)
Wait(00010)
ColorUnit(x09,x00,x04,+012,+030,+031,000)
Wait(00002)
Wait(00010)
ColorUnit(x09,x00,x08,+000,+000,+000,004)
WaitForInstruction(x38,x00)
DisplayConditions(x00,030)
WaitForInstruction(x38,x00)
WaitForInstruction(x04,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
March(x00,x00,008)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}{Ramza}{br}
{font:00}No guards. Passing strange.{end}

//Message x02
Zalbaag's mount.{end}

//Message x03
Now to get inside...{end}

//Message x04
{font:08}Dycedarg{br}
{font:00}Have you taken leave of your senses, Zalbaag?{br}
This is madness!{end}

//Message x05
{font:08}Zalbaag{br}
{font:00}After what you've done, you think yourself fit{br}
to lead our house?{end}

//Message x06
That business with the duke? Larg was long{br}
dead ere my dagger found its mark.{br}
{br}
Think, Brother. He was a weak man, who relied{br}
on others to fight where he could not.{br}
{br}
More fool he for starting a war he could not{br}
stomach.{end}

//Message x07
Our liege lord's murder bothers me not half so{br}
much as our father's!{br}
{br}
How could you dirty your hands with his blood?{br}
What manner of son are you?{end}

//Message x08
I am my father's son! I know naught of his{br}
murder!{end}

//Message x09
Duke Larg's dying words. I could scarce{br}
believe my ears, but there was no mistaking{br}
what he said.{br}
Why did you kill him, Dycedarg?{br}
Why!?{end}

//Message x0A
{font:08}Northern Sky Knight{br}
{font:00}Lord Dycedarg!{end}

//Message x0B
Zalbaag is taken with some madness!{end}

//Message x0C
Seize him!{end}

//Message x0D
Lord Brother!{end}

//Message x0E
{font:08}{Ramza}{br}
{font:00}Stand your ground, Zalbaag!{end}

//Message x0F
{font:08}Zalbaag{br}
{font:00}{Ramza}! It is all as you've said!{br}
{br}
Dycedarg enkindled this war and slew the duke.{br}
All to feed his own ambition.{br}
{br}
He has sullied our name, brought scorn upon{br}
our house{DA68}he must be made to pay!{end}

//Message x10
He shall, Lord Brother!{end}

//Message x11
{font:08}Dycedarg{br}
{font:00}You fools! Why will you not follow where I{br}
lead? Why do you turn against me?{br}
The powerful must rule the weak!{br}
It is our duty!{br}
{br}
The Crown once held such power, but no more!{br}
See how fate has brought it low?{br}
{br}
Why should we not rule in its stead? We must{br}
wield our power and seize the reins of Ivalice!{br}
{br}
Why will you not see this?{end}

//Message x12
{font:08}Zalbaag{br}
{font:00}You feast on power, Brother, but leave no{br}
place at table for justice.{br}
The name Beoulve befits brave men who{br}
raise their swords in justice's name. You{br}
are no Beoulve!{end}

//Message x13
Justice? I'd die of shame to hear the word{br}
from my own lips!{br}
{br}
Such lofty ideals cannot rule a people so{br}
common.{br}
{br}
Who has earned you the right to wield your{br}
sword of justice? To be hailed as hero?{br}
{br}
Is it not I? I, who have dirtied my hands to{br}
keep yours clean? All that you are you owe{br}
to me!{br}
You ought be on your knees thanking me,{br}
yet here you stand in judgment!{end}

//Message x14
{font:08}Dycedarg{br}
{font:00}You've ruined...everything.{br}
{br}
Ivalice was to be...to be ours.{br}
{br}
{br}
You fools...what have you done?{end}

//Message x15
{font:08}Adrammelech, the Wroth{br}
{font:00}So this is what it is to be a god.{end}

//Message x16
Fool of a brother! Heed well these words,{br}
the last your ears shall hear. Slain by my{br}
hand, our father, Barbaneth.{br}
This war had brought our house its chance{br}
to rule. He would but watch as hist'ry{br}
passed us by.{br}
His due I granted him, no more, no less.{br}
No sword yet wrought can parry poison's kiss.{end}

//Message x17
And so on you, {Ramza}, my{br}
gaze alights. Now know regret,{br}
a traitor's recompense!{end}

//Message x18
{font:08}Adrammelech, the Wroth{br}
{font:00}Too soon this mortal coil did I assume!{br}
{br}
Angel of Blood, High Seraph...come too late...{end}

//Message x19
{font:08}{Ramza}{br}
{font:00}House Beoulve is no more.{br}
{br}
But what does it matter?{br}
{br}
{br}
We are the sum of our deeds,{br}
not our names.{end}

//Message x1A
Alma...{br}
{br}
{br}
I will find you, Alma.{end}

//Message x1B

