Offset(x0015C000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000004F1)
//Remove the previous line if you wish text to compile directly after instructions.

UnitAnim(x00,x00,x02,x00,x00)
LoadEVTCHR(x01,x2D,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
UnitAnim(x18,x00,x66,x02,x00)
SpriteMove(x18,x00,+00011,-00004,+00000,x00,x01,+00032)
WaitSpriteMove(x18,x00)
Camera(+00616,-01645,+00504,+00606,+04608,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{63}(rE9)
{4D}(r06)
Camera(+00616,+00083,+00504,+00302,+04608,+00000,+04096,+00128)
WaitForInstruction(x04,x00)
WaitForInstruction(x04,x00)
Wait(00060)
DisplayMessage(x10,x92,x0001,x11,x00,x00,+00016,+00000,-00008,x10)
WaitForInstruction(x01,x00)
UnitAnim(x23,x00,x58,x02,x00)
Wait(00006)
UnitAnim(x23,x00,x59,x02,x00)
Wait(00006)
DisplayMessage(x10,x91,x0002,x23,x00,x00,+00000,+00000,+00000,x11)
WaitForInstruction(x01,x00)
UnitAnim(x11,x00,x5F,x02,x00)
Wait(00006)
UnitAnim(x11,x00,x60,x02,x00)
Wait(00006)
CloseDialog(x02,x0003,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
BlockStart()
Wait(00030)
UnitAnim(x11,x00,x5F,x02,x00)
Wait(00008)
UnitAnim(x23,x00,x58,x02,x00)
Wait(00006)
UnitAnim(x23,x00,x02,x00,x00)
Wait(00004)
UnitAnim(x23,x00,x5A,x02,x00)
Wait(00004)
UnitAnim(x11,x00,x02,x00,x00)
BlockEnd()
DisplayMessage(x10,x91,x0004,x18,x00,x00,+00000,+00000,-00004,x12)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0005,x11,x00,x00,+00000,+00000,+00008,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0006,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x11,x00,x61,x02,x00)
Wait(00008)
UnitAnim(x11,x00,x62,x02,x00)
Wait(00010)
UnitAnim(x11,x00,x63,x02,x00)
Wait(00004)
CloseDialog(x02,x0007,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x11,x00,x61,x02,x00)
Wait(00008)
UnitAnim(x11,x00,x02,x00,x00)
CloseDialog(x01,x0008,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x11,x00,x64,x02,x00)
Wait(00008)
UnitAnim(x11,x00,x65,x02,x00)
Wait(00004)
CloseDialog(x02,x0009,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x11,x00,x64,x02,x00)
Wait(00008)
UnitAnim(x11,x00,x02,x00,x00)
CloseDialog(x01,xFFFF,x00,x00)
UnitAnim(x23,x00,x02,x00,x00)
Wait(00004)
UnitAnim(x23,x00,x58,x02,x00)
Wait(00006)
UnitAnim(x23,x00,x59,x02,x00)
Wait(00006)
DisplayMessage(x10,x91,x000A,x23,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00050)
DisplayMessage(x10,x91,x000B,x18,x00,x00,+00000,+00000,-00008,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
UnitAnim(x23,x00,x58,x02,x00)
Wait(00006)
UnitAnim(x23,x00,x02,x00,x00)
Wait(00008)
BlockStart()
UnitAnim(x23,x00,x5A,x02,x00)
Wait(00006)
UnitAnim(x23,x00,x5B,x02,x00)
Wait(00010)
UnitAnim(x23,x00,x5C,x02,x00)
Wait(00006)
BlockEnd()
DisplayMessage(x10,x91,x000C,x23,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
CloseDialog(x01,xFFFF,x00,x00)
UnitAnim(x23,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x23,x00,x5A,x02,x00)
Wait(00010)
Wait(00010)
DisplayMessage(x10,x91,x000D,x18,x00,x00,+00000,+00000,-00008,x12)
WaitForInstruction(x01,x00)
BlockStart()
Wait(00010)
UnitAnim(x23,x00,x02,x00,x00)
Wait(00008)
UnitAnim(x23,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x23,x00,x59,x02,x00)
Wait(00010)
BlockEnd()
DisplayMessage(x10,x92,x000E,x11,x00,x00,+00000,+00010,+00008,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
RotateUnit(x11,x00,x0C,x00,x01,000)
WaitRotateUnit(x11,x00)
UnitAnim(x11,x00,x03,x00,x00)
SpriteMove(x11,x00,+00056,+00000,+00000,x00,x01,+00056)
WaitSpriteMove(x11,x00)
Sound(x004C)
SpriteMove(x11,x00,+00084,+00000,+00000,x00,x01,+00028)
ColorUnit(x11,x00,x01,-006,-004,-002,002)
Wait(00017)
Erase(x11,x00)
WaitForInstruction(x08,x00)
Wait(00030)
Sound(x004C)
Wait(00060)
UnitAnim(x23,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x23,x00,x02,x00,x00)
Wait(00008)
UnitAnim(x23,x00,x5A,x02,x00)
Wait(00008)
UnitAnim(x23,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x23,x00,x5C,x02,x00)
Wait(00008)
UnitAnim(x23,x00,x5D,x02,x00)
Wait(00010)
UnitAnim(x23,x00,x5E,x02,x00)
Wait(00010)
DisplayMessage(x10,x92,x000F,x23,x00,x00,+00000,+00010,+00020,x13)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
UnitAnim(x23,x00,x5E,x02,x00)
Wait(00010)
UnitAnim(x23,x00,x5D,x02,x00)
Wait(00010)
UnitAnim(x23,x00,x5C,x02,x00)
Wait(00010)
UnitAnim(x23,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x23,x00,x5A,x02,x00)
Wait(00008)
Wait(00030)
Sound(x0053)
UnitAnim(x18,x00,x67,x02,x00)
Wait(00008)
UnitAnim(x18,x00,x68,x02,x00)
Wait(00024)
SpriteMove(x18,x00,+00000,+00000,+00028,x00,x01,+00056)
Wait(00010)
{8C}(r18000A020000)
Wait(00008)
{8C}(r180008020000)
Wait(00008)
WaitSpriteMove(x18,x00)
Wait(00008)
SpriteMove(x18,x00,+00000,+00000,+00000,x00,x01,+00001)
WarpUnit(x18,x00,003,005,x00,x02)
Wait(00030)
{63}(rCA)
BlockStart()
WalkTo(x18,x00,003,006,x00,x00,+006,x01)
MovementAnim(r18000200)
Wait(00016)
{8C}(r230002020000)
Wait(00008)
{8C}(r230004020000)
WaitWalk(x18,x00)
RotateUnit(x18,x00,x0C,x00,x00,000)
WaitRotateUnit(x18,x00)
BlockEnd()
Wait(00016)
Camera(+00504,+00115,+00840,+00302,+04604,-00001,+04096,+00080)
WaitForInstruction(x04,x00)
DisplayMessage(x10,x91,x0010,x18,x00,x00,+00000,+00000,-00008,x12)
WaitForInstruction(x01,x00)
RotateUnit(x23,x00,x04,x00,x02,000)
DisplayMessage(x10,x92,x0011,x23,x00,x00,+00044,+00000,-00026,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00010)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x18,x00,x03,x00,x00)
SpriteMove(x18,x00,+00014,+00000,+00000,x03,x0A,+00040)
Wait(00010)
UnitAnim(x23,x00,x03,x00,x00)
SpriteMove(x23,x00,+00010,+00000,+00000,x00,x01,+00015)
WaitSpriteMove(x18,x00)
UnitAnim(x18,x00,x02,x00,x00)
WaitSpriteMove(x23,x00)
UnitAnim(x23,x00,x02,x00,x00)
Camera(+00504,-00573,+00840,+00302,+04604,-00001,+04096,+00096)
{60}(r003C)
Wait(00030)
UnitAnim(x18,x00,x03,x00,x00)
SpriteMove(x18,x00,+00056,+00000,+00000,x00,x01,+00042)
Wait(00004)
Wait(00060)
Sound(x0092)
Wait(00030)
Sound(x0044)
ColorField(x04,+000,-031,-031,001)
Wait(00009)
Wait(00060)
{3E}(r02000000FFFFFF3200)
WaitForInstruction(x0C,x00)
ZERO(x006E)
ADD(x006E,x001B)
ZERO(x01D4)
ADD(x01D4,x0001)
ZERO(x03E4)
ADD(x03E4,x0003)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Gaffgarion{br}
{font:00}You would use the princess as bait{br}
to regain the Stone?{br}
I would not expect such cunning{br}
of a man of the cloth.{end}

//Message x02
{font:08}Ludovich{br}
{font:00}You've some gall to speak, sellsword!{br}
It was you who let them escape!{end}

//Message x03
That I don't deny, but it was{br}
not my task to stop them!{end}

//Message x04
{font:08}Cardinal Delacroix{br}
{font:00}Still your tongue, Ludovich.{br}
{br}
We will hand Princess Ovelia over to{br}
Lord Dycedarg as promised. That{br}
much serves us both.{br}
But it is no concern of mine if those{br}
who know the truth of her kidnapping{br}
live. I had no hand in it.{br}
Be that as it may, the thieves who{br}
stole the gem are now with them.{br}
{br}
If we use the princess to lure them{br}
out, we get two birds{DA68}and one Stone.{end}

//Message x05
I won't deny the truth of it.{br}
But such a plan has risks.{end}

//Message x06
Your reputation would not cast you{br}
so craven.{end}

//Message x07
I am {D11D}cautious{D11D}, Your Holiness.{br}
{br}
{br}
A soldier does not live to become old{br}
and gray charging onto the field of{br}
battle unawares.{end}

//Message x08
Very well. I will see that every{br}
possible precaution is taken.{br}
{br}
And let us sprinkle a trail of crumbs{br}
to ensure they find our snare.{end}

//Message x09
A prudent move. The maid's the perfect{br}
bait to lure them to us.{br}
{br}
I'll assume responsibility for the rest.{br}
Far better me than {D11D}him{D11D}.{end}

//Message x0A
How {D11D}dare{D11D} you!{end}

//Message x0B
Very well. I shall leave the matter to{br}
you, Gaffgarion.{end}

//Message x0C
Your Eminence, you jape, surely!{end}

//Message x0D
Go with my blessing.{end}

//Message x0E
The Stone is good as yours.{end}

//Message x0F
Your Eminence, you cannot mean{br}
to trust this to a man like {D11D}that{D11D}!{end}

//Message x10
I trust things to those who can be{br}
trusted. Men who fail me time and{br}
again are rewarded in another way.{end}

//Message x11
Y{D11D}Your Eminence, wh{D11D}what are{br}
you doing!?{end}

//Message x12

