Offset(x001D0000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000803)
//Remove the previous line if you wish text to compile directly after instructions.

UnitAnim(x00,x00,x02,x00,x00)
Camera(+01448,-00156,+01064,+00302,+01536,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{63}(rA9)
{4E}(r020001)
{4E}(r800001)
LoadEVTCHR(x01,x49,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
{7F}(r80000101)
ColorUnit(x80,x00,x04,-002,-002,-002,000)
UnitAnim(x02,x00,x62,x02,x00)
UnitAnim(x80,x00,x66,x02,x00)
SpriteMove(x02,x00,+00014,+00014,+00000,x00,x01,+00001)
SpriteMove(x80,x00,-00003,+00010,-00012,x00,x01,+00001)
Camera(+00168,-00156,+01064,+00302,+01536,+00000,+04096,+00256)
{4D}(r5A)
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Wait(00030)
{63}(rAA)
PortraitCol(x04)
DisplayMessage(x10,x92,x0001,x80,x00,x04,+00000,+00000,+00000,x12)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0002,x02,x00,x00,+00000,+00000,-00014,x13)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x02,x00,x61,x02,x00)
Wait(00006)
UnitAnim(x02,x00,x60,x02,x00)
Wait(00006)
UnitAnim(x02,x00,x5F,x02,x00)
Wait(00006)
CloseDialog(x02,x0003,x04,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0004,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0005,x04,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x02,x00,x63,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x5F,x02,x00)
Wait(00004)
UnitAnim(x02,x00,x60,x02,x00)
Wait(00004)
UnitAnim(x02,x00,x61,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x60,x02,x00)
Wait(00004)
UnitAnim(x02,x00,x5F,x02,x00)
Wait(00004)
UnitAnim(x02,x00,x63,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x5F,x02,x00)
Wait(00006)
UnitAnim(x02,x00,x60,x02,x00)
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UnitAnim(x02,x00,x61,x02,x00)
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UnitAnim(x02,x00,x62,x02,x00)
Wait(00006)
Wait(00020)
DisplayMessage(x10,x91,x0006,x02,x00,x00,+00000,+00000,-00016,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
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UnitAnim(x80,x00,x69,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x6A,x02,x00)
Wait(00010)
DisplayMessage(x10,x92,x0007,x80,x00,x04,+00018,+00000,-00018,x12)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0008,x02,x00,x00,-00022,+00000,+00000,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
{47}(r190000030B000001)
{48}()
Wait(00120)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57005D00)
UnitAnim(x80,x00,x69,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x66,x02,x00)
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UnitAnim(x80,x00,x6B,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x6C,x02,x00)
Wait(00010)
BlockEnd()
DisplayMessage(x10,x92,x0009,x80,x00,x04,+00018,+00000,-00018,x12)
WaitForInstruction(x01,x00)
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ZERO(x0057)
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BlockStart()
{7E}(r57002B00)
UnitAnim(x02,x00,x61,x02,x00)
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UnitAnim(x02,x00,x60,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x5F,x02,x00)
Wait(00008)
BlockEnd()
DisplayMessage(x10,x91,x000A,x02,x00,x00,-00018,+00000,+00000,x13)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
ZERO(x0057)
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BlockStart()
{7E}(r57002B00)
UnitAnim(x02,x00,x60,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x61,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x62,x02,x00)
Wait(00008)
BlockEnd()
CloseDialog(x02,x000B,x04,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000C,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
UnitAnim(x80,x00,x6C,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x6B,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x66,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x69,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x6D,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x6E,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x6F,x02,x00)
Wait(00006)
Wait(00030)
DisplayMessage(x10,x92,x000D,x80,x00,x04,+00020,+00000,-00020,x12)
WaitForInstruction(x01,x00)
Wait(00030)
DisplayMessage(x10,x91,x000E,x02,x00,x00,-00030,+00000,+00010,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
AddUnitEnd()
Wait(00010)
LoadEVTCHR(x00,x4A,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x00)
Wait(00060)
{60}(r003C)
DisplayMessage(x10,x19,x000F,x81,x00,x09,-00020,+00000,+00000,x00)
Wait(00020)
WarpUnit(x81,x00,001,005,x00,x02)
{4E}(r810001)
{7F}(r81000102)
ColorUnit(x81,x00,x04,-031,-031,-031,000)
Wait(00002)
UnitAnim(x81,x00,x03,x02,x01)
Draw(x81,x00)
Wait(00030)
Music(x01,+096,000)
Pause()
BlockStart()
UnitAnim(x02,x00,x62,x02,x00)
Wait(00006)
UnitAnim(x02,x00,x64,x02,x00)
Wait(00004)
UnitAnim(x02,x00,x65,x02,x00)
Wait(00004)
UnitAnim(x02,x00,x70,x02,x00)
Wait(00004)
UnitAnim(x02,x00,x5F,x02,x00)
Wait(00002)
UnitAnim(x02,x00,x58,x02,x00)
Wait(00004)
Sound(x002C)
SpriteMove(x02,x00,+00013,+00013,+00000,x00,x01,+00001)
UnitAnim(x02,x00,x59,x02,x00)
Wait(00004)
UnitAnim(x02,x00,x5A,x02,x00)
Wait(00004)
UnitAnim(x02,x00,x5B,x02,x00)
Wait(00004)
SpriteMove(x02,x00,+00013,+00009,+00000,x00,x01,+00001)
UnitAnim(x02,x00,x5C,x02,x00)
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SpriteMove(x02,x00,+00014,+00005,+00000,x00,x01,+00001)
UnitAnim(x02,x00,x5D,x02,x00)
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SpriteMove(x02,x00,+00010,+00005,+00000,x00,x01,+00001)
UnitAnim(x02,x00,x5E,x02,x00)
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SpriteMove(x02,x00,+00004,+00000,+00000,x00,x01,+00001)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00006)
UnitAnim(x02,x00,x71,x02,x00)
Wait(00006)
UnitAnim(x02,x00,x72,x02,x00)
Wait(00012)
UnitAnim(x02,x00,x71,x02,x00)
Wait(00006)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00004)
UnitAnim(x02,x00,x73,x02,x00)
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UnitAnim(x02,x00,x74,x02,x00)
Wait(00012)
UnitAnim(x02,x00,x73,x02,x00)
Wait(00006)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00004)
RotateUnit(x02,x00,x00,x00,x00,000)
Wait(00004)
BlockEnd()
Wait(00040)
{4E}(r020000)
UnitAnim(x80,x00,x6F,x02,x00)
Wait(00004)
UnitAnim(x80,x00,x6E,x02,x00)
Wait(00004)
UnitAnim(x80,x00,x6D,x02,x00)
Wait(00004)
UnitAnim(x80,x00,x66,x02,x00)
Wait(00004)
Wait(00050)
UnitAnim(x80,x00,x75,x02,x00)
Wait(00004)
UnitAnim(x80,x00,x76,x02,x00)
Wait(00004)
UnitAnim(x80,x00,x77,x02,x00)
Wait(00020)
SpriteMove(x80,x00,-00006,+00005,-00012,x00,x01,+00001)
UnitAnim(x80,x00,x78,x02,x00)
Wait(00004)
SpriteMove(x80,x00,-00006,+00003,-00012,x00,x01,+00001)
UnitAnim(x80,x00,x79,x02,x00)
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UnitAnim(x80,x00,x7A,x02,x00)
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{4E}(r800000)
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{7F}(r64000101)
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SpriteMove(x64,x00,-00028,-00013,-00006,x00,x01,+00001)
ColorUnit(x64,x00,x04,-002,-002,-002,000)
Wait(00002)
Draw(x64,x00)
Erase(x80,x00)
DisplayMessage(x10,x92,x0010,x80,x00,x04,+00020,+00000,-00018,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
Camera(+00168,-00188,+01064,+00302,+00512,+00000,+04096,+00032)
Wait(00016)
ColorUnit(x81,x00,x04,-004,-004,-004,004)
UnitAnim(x81,x00,xF4,x01,x01)
Wait(00016)
Sound(x0041)
UnitAnim(x81,x00,xF5,x01,x01)
SpriteMove(x81,x00,+00000,-00006,+00014,x01,x08,+00014)
WaitSpriteMove(x81,x00)
SpriteMove(x81,x00,+00000,+00002,+00028,x03,x08,+00014)
Wait(00010)
UnitAnim(x81,x00,xF4,x01,x01)
Wait(00004)
UnitAnim(x81,x00,xF6,x01,x01)
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UnitAnim(x81,x00,xF4,x01,x01)
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WaitSpriteMove(x02,x00)
SpriteMove(x02,x00,+00000,-00004,+00022,x00,x01,+00030)
Wait(00018)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00006)
UnitAnim(x02,x00,xF8,x01,x00)
Wait(00008)
UnitAnim(x02,x00,xF9,x01,x00)
Wait(00008)
{47}(r0200010106000001)
{48}()
Effect(x021C,x65,001,006,x00)
Wait(00060)
DisplayMessage(x10,x92,x0011,x81,x00,x09,+00000,+00008,+00022,x01)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0012,x02,x00,x00,+00028,+00000,+00000,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0013,x00,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0014,x80,x00,x04,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0015,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00050)
EffectStart()
UnitAnim(x81,x00,xF6,x01,x00)
Wait(00008)
UnitAnim(x81,x00,xF7,x01,x00)
Wait(00008)
ColorUnit(x81,x00,x04,+020,+016,+010,001)
{1C}(r02)
EffectEnd()
Wait(00010)
SpriteMove(x81,x00,+00000,+00015,+00028,x00,x01,+00001)
{7F}(r81000003)
UnitAnim(x81,x00,xFD,x01,x01)
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SpriteMove(x02,x00,+00000,-00006,+00028,x00,x01,+00010)
UnitAnim(x02,x00,xFA,x01,x00)
Wait(00002)
UnitAnim(x02,x00,xFB,x01,x00)
Wait(00002)
UnitAnim(x02,x00,xFC,x01,x00)
Wait(00020)
UnitAnim(x02,x00,xFB,x01,x00)
Wait(00004)
UnitAnim(x02,x00,xFA,x01,x00)
Wait(00003)
UnitAnim(x02,x00,xF9,x01,x00)
Wait(00003)
WaitForInstruction(x41,x00)
Wait(00030)
Camera(+00360,-00364,+01048,+00302,+00512,+00000,+04096,+00032)
Wait(00012)
RotateUnit(x64,x00,x02,x00,x00,000)
Wait(00030)
DisplayMessage(x10,x92,x0016,x80,x00,x04,+00020,+00000,-00018,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
UnitAnim(x02,x00,xF9,x01,x00)
Wait(00008)
UnitAnim(x02,x00,xF8,x01,x00)
Wait(00006)
{8C}(r02000E020000)
Wait(00004)
{8C}(r02000C020000)
Wait(00004)
UnitAnim(x02,x00,x71,x02,x01)
Wait(00006)
DisplayMessage(x10,x91,x0017,x02,x00,x00,+00000,-00012,+00012,x12)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0018,x80,x00,x04,+00000,+00008,+00004,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
Camera(+00360,-01660,+01048,+00302,+00512,+00000,+04096,+00128)
Wait(00060)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
ZERO(x006E)
ADD(x006E,x0027)
ZERO(x006F)
ADD(x006F,x000C)
ZERO(x01DF)
ADD(x01DF,x0001)
ZERO(x026E)
ADD(x026E,x0001)
ZERO(x03DC)
ADD(x03DC,x0001)
ZERO(x03DD)
ADD(x03DD,x0002)
ZERO(x03E0)
ADD(x03E0,x0001)
{43}(r02)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Rafa{br}
{font:00}Barinten wants only one thing.{br}
To be the king.{br}
They call him 'Weapon King'{br}
for making strong weapons{br}
and training many wizards.{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}There is one who incites the Grand{br}
Duke that is of the royal family.   {br}
Killing Larg and Goltana set the{br}
stage for him to become a regent...{end}

//Message x03
{font:08}Rafa{br}
{font:00}Why do you keep fighting{br}
being branded a 'heretic'?   {br}
I think I know why.{br}
But nobody'll thank you for{br}
beating him.{end}

//Message x04
{font:08}{Ramza}{br}
{font:00}I'm not fighting for thanks.{br}
  {br}
I'm fighting for honor and{br}
pride as a Beoulve.{end}

//Message x05
{font:08}Rafa{br}
{font:00}That's a lie....You aren't{br}
that noble.   {br}
You can't ignore injustice{br}
or evil in front of you.{end}

//Message x06
{font:08}{Ramza}{br}
{font:00}You flatter me.{br}
I'm not that good.   {br}
But what're you going to do?{br}
I must go to Riovanes to{br}
save Alma.   {br}
But you barely escaped from{br}
there, right?{end}

//Message x07
{font:08}Rafa{br}
{font:00}I must get my brother out...{end}

//Message x08
{font:08}{Ramza}{br}
{font:00}Why are you two fighting?{end}

//Message x09
{font:08}Rafa{br}
{font:00}We're Fifty Year War orphans.{br}
{br}
I'll never forget those days{br}
looking through garbage and{br}
dead bodies for food...{br}
That's when Barinten saved us.{br}
I believed in God then.{end}

//Message x0A
{font:08}{Ramza}{br}
{font:00}Barinten built orphanages{br}
for the war orphans.   {br}
But, he provided training{br}
to 'gifted' children to be{br}
professional assassins...   {br}
You must be those children.{end}

//Message x0B
{font:08}Rafa{br}
{font:00}We, Galthanas, have 'secret{br}
skills' of the family....   {br}
My Heaven skill and my {br}
brother's Hell skill.{br}
  {br}
These two skills differ {br}
from magic...{br}
  {br}
Barinten wanted them.{br}
But the family elder refused{br}
him. So he burned the village.   {br}
He decided if he couldn't{br}
have them, he'd erase them{br}
from this world.   {br}
He probably was excited{br}
when he found us among{br}
the orphans.{end}

//Message x0C
{font:08}{Ramza}{br}
{font:00}You tried to escape {br}
when you found out the truth.{end}

//Message x0D
{font:08}Rafa{br}
{font:00}We yearned for him to be{br}
like our real father...   {br}
But even then...{end}

//Message x0E
{font:08}{Ramza}{br}
{font:00}......{end}

//Message x0F
{font:08}Voice of Malak{br}
{font:00}So this is where you were{br}
hiding?{end}

//Message x10
{font:08}Rafa{br}
{font:00}Malak!{end}

//Message x11
{font:08}Voice of Malak{br}
{font:00}Listen, {Ramza}!{br}
Hurry to Riovanes Castle!   {br}
Or your sister will be dead!{end}

//Message x12
{font:08}{Ramza}{br}
{font:00}If you touch Alma,{br}
I'll show no mercy!{end}

//Message x13
{font:08}Voice of Malak{br}
{font:00}Rafa, you're coming, too!{br}
{br}
Resist and {Ramza}'s{br}
sister'll die because of you!{end}

//Message x14
{font:08}Rafa{br}
{font:00}It's not fair! They have{br}
nothing to do with us!{end}

//Message x15
{font:08}Voice of Malak{br}
{font:00}This is not a warning...{br}
it's an order!!{end}

//Message x16
{font:08}Rafa{br}
{font:00}Let's go, {Ramza}!{end}

//Message x17
{font:08}{Ramza}{br}
{font:00}Sorry, Rafa.{br}
You had to do this because of us...{end}

//Message x18
{font:08}Rafa{br}
{font:00}It's not your fault.{br}
Don't worry.{end}

//Message x19

