Offset(x0034E000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000015F)
//Remove the previous line if you wish text to compile directly after instructions.

OR(x0029,xFFFF)
{43}(r08)
Wait(00100)
{43}(r05)
Camera(+00616,-00028,+00616,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
{8F}(r01)
DisplayMessage(x10,x19,x0001,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
{8F}(r00)
Wait(00060)
ZERO(x002A)
OR(x002A,x4000)
Wait(00080)
ZERO(x002A)
OR(x002A,x0100)
Wait(00005)
{3A}()
Wait(00005)
ZERO(x0028)
OR(x0028,x00FF)
WaitForInstruction(x01,x00)
Wait(00060)
ZERO(x0028)
OR(x0028,x0000)
DisplayMessage(x10,x19,x0002,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
Wait(00060)
ZERO(x002A)
OR(x002A,x4000)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
Wait(00060)
ZERO(x002A)
OR(x002A,x4000)
Wait(00030)
ZERO(x002A)
OR(x002A,x4000)
Wait(00060)
ZERO(x002A)
OR(x002A,x0100)
Wait(00005)
{3A}()
Wait(00005)
ZERO(x0028)
OR(x0028,x00FF)
WaitForInstruction(x01,x00)
Wait(00060)
ZERO(x0028)
OR(x0028,x0000)
{8F}(r01)
DisplayMessage(x10,x19,x0003,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
{8F}(r00)
ZERO(x0028)
OR(x0028,x00FF)
ZERO(x0028)
ADD(x0028,x00FF)
MULT(x0028,x0010)
MULT(x0028,x0010)
ADD(x0028,x00FF)
ZERO(x0029)
ADD(x0029,x00A8)
MULT(x0029,x0010)
MULT(x0029,x0010)
ADD(x0029,x00DF)
{7B}()
{00}()
{08}()
{F0}()
OR(x0029,xFFFF)
WaitForInstruction(x01,x00)
ZERO(x0028)
OR(x0028,x0000)
Wait(00060)
{8F}(r01)
DisplayMessage(x10,x1B,x0004,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
{8F}(r00)
Wait(00100)
{E3}()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Instructor Daravon{font:00}{br}
May I begin?{br}
   {br}
This is an overview {br}
on 'On{D11D}Line Help'.{br}
   {br}
During battle, if you{br}
want to know the meaning {br}
of a command,    {br}
the effects of Abilities,{br}
or target range, line up{br}
cursor to the item    {br}
and press the Select button.{end}

//Message x02
A Help Message just like{br}
this one will appear.{br}
   {br}
Help Messages correspond{br}
to various parts.{br}
   {br}
If you find something you{br}
don't understand, press{br}
the Select button.    {br}
There should be some sort {br}
of information to help you.{br}
   {br}
Let's look at the effects{br}
of spells.{end}

//Message x03
As you can see, by pressing{br}
the Select button when using{br}
an Ability,    {br}
you can check its effects{br}
and range.{br}
   {br}
These are the abbreviations{br}
used in the Help Messages.{br}
  {br}
Range is target range area,{br}
Effect is affected area, MP is{br}
consumed MP, SP is Speed,    {br}
{D110} means it reflects{br}
with the Ability Reflect,{br}
   {br}
Calculate means that it's{br}
a spell that can be cast by{br}
math.   {br}
Cancel means stopping of{br}
Abnormal Status, while Add{br}
means it will occur.   {br}
You will also see the word{br}
'Vertical' on the range and{br}
effect area.    {br}
This value describes the{br}
vertical area the effect{br}
surrounding the target.    {br}
Access Help for spells and{br}
try them. Cancel by pressing{br}
the Start button.{end}

//Message x04
Help is useful for checking{br}
the effects of Abilities and{br}
Status during battles.   {br}
Remember, press the Select{br}
button{br}
   {br}
whenever you find something{br}
you don't understand. {br}
  {br}
That is all.{end}

//Message x05

