Offset(x00200000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000185)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x1B,x00,x1B,x00,x00)
Camera(+17923,+00120,+31046,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x1B,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
InflictStatus(x2D,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
InflictStatus(x2E,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x02,x00,x1B,x00,x00,x01,x00)
WaitRotateUnit(x1B,x00)
Wait(00010)
BlockStart()
UnitAnim(x01,x01,x02,x00,x00)
FaceUnit(x1B,x00,x01,x01,x00,x00,x08)
WaitFaceUnit()
BlockEnd()
DisplayMessage(x10,x70,x0001,x1B,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00020)
TeleportOut(x1B,x00)
Wait(00010)
Focus(x2D,x00,x2D,x00,x00)
Camera(+00000,+00000,-06911,+00302,-00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
TeleportOut(x2D,x00)
Wait(00010)
Focus(x2E,x00,x2E,x00,x00)
Camera(+00000,-00384,+00000,+00302,-00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
TeleportOut(x2E,x00)
Wait(00010)
{60}(r003C)
Wait(00060)
Wait(00030)
Focus(x29,x00,x29,x00,x00)
Camera(-07936,+00225,-03836,+00302,+00512,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x29,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
{69}(r2900060200000000)
Wait(00080)
DisplayMessage(x10,x70,x0002,x29,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00070)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
Wait(00060)
{63}(rCA)
{73}(r00000000000000013001F0FF00F7)
Camera(+00000,+00000,+00000,+00256,+00304,-00016,-02304,+00180)
Wait(00050)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
Wait(00001)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Elmdor{br}
{font:00}I see why Queklain and{br}
Velius were beaten.....   {br}
Celia, Lede, retreat!{br}
{br}
{br}
Listen {Ramza},{br}
If you want our stone,{br}
come to Limberry Castle!   {br}
We'll be waiting...!{end}

//Message x02
{font:08}Rafa{br}
{font:00}Malak......{end}

//Message x03

