Offset(x00010000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000005C0)
//Remove the previous line if you wish text to compile directly after instructions.

{7C}()
LoadEVTCHR(x01,x02,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
Camera(+00616,-00640,+00615,+00302,+03584,+00000,+04096,+00001)
UnitAnim(x00,x00,x02,x00,x00)
SpriteMove(x81,x00,+00002,-00001,-00010,x00,x01,+00001)
WaitSpriteMove(x81,x00)
SpriteMove(x85,x00,+00008,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x85,x00)
SpriteMove(x83,x00,+00004,+00000,-00014,x00,x01,+00001)
WaitSpriteMove(x83,x00)
{2C}(r81008400000200)
{2C}(r80008500000200)
RotateUnit(x04,x00,x08,x00,x02,000)
WaitRotateUnit(x04,x00)
RotateUnit(x01,x00,x04,x00,x01,000)
WaitRotateUnit(x01,x00)
UnitAnim(x01,x00,x58,x02,x00)
UnitAnim(x83,x00,x5C,x02,x00)
UnitAnim(x04,x00,x59,x02,x00)
UnitAnim(x85,x00,x5E,x02,x00)
Background(000,000,000,000,000,000,000,x00)
Wait(00002)
ColorField(x07,+004,+003,+001,000)
ColorUnit(x00,x00,x07,+004,+002,-001,000)
{63}(rC9)
Camera(+00616,+00128,+00615,+00302,+03584,+00000,+04096,+00128)
{4D}(r78)
WaitForInstruction(x04,x00)
Wait(00030)
DisplayMessage(x10,x0B,x0001,x01,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00060)
ColorField(x07,+002,+001,-001,004)
ColorUnit(x00,x00,x07,+002,+000,-003,004)
ShowChapter(x01)
WaitForInstruction(x3D,x00)
WaitForInstruction(x3D,x00)
ShowMapTitle(+000,+000,+001)
BgSound(x0B,+000,+036,x3C,060)
BgSound(x0C,+000,+040,x01,060)
Wait(00060)
ColorField(x08,+000,+000,+000,008)
ColorUnit(x00,x00,x08,+000,+000,+000,008)
Wait(00065)
Focus(x81,x00,x81,x00,x00)
Camera(+01536,+00008,+04096,+00302,+03584,+00000,+04096,+00140)
WaitForInstruction(x04,x00)
{1C}(r02)
DisplayMessage(x10,x11,x0002,x81,x00,x00,+00000,+00002,+00012,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x12,x0003,x84,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
{1C}(r01)
Wait(00060)
{6A}(r0B24143C3C)
{6A}(r0C241C013C)
Focus(x01,x00,x01,x00,x01)
Camera(+04097,+12800,+00052,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
{1C}(r02)
DisplayMessage(x10,x91,x0004,x01,x00,x00,+00000,+00000,+00008,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0005,x04,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
UnitAnim(x82,x00,x5B,x02,x00)
BlockStart()
Wait(00010)
UnitAnim(x83,x00,x02,x00,x00)
BlockEnd()
CloseDialog(x01,x0006,x00,x00)
WaitForInstruction(x01,x00)
Wait(00014)
UnitAnim(x04,x00,x5A,x02,x00)
Wait(00004)
CloseDialog(x02,x0007,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x01,x00,x02,x00,x01)
Wait(00004)
CloseDialog(x01,x0008,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0009,x00,x00)
WaitForInstruction(x01,x00)
BlockStart()
Wait(00014)
UnitAnim(x82,x00,x02,x00,x00)
BlockEnd()
CloseDialog(x01,x000A,x00,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
Wait(00014)
UnitAnim(x04,x00,x59,x02,x00)
BlockStart()
Wait(00020)
UnitAnim(x82,x00,x5B,x02,x00)
BlockEnd()
Wait(00004)
CloseDialog(x02,x000B,x00,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
CloseDialog(x01,x000C,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00004)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00004)
DisplayMessage(x10,x91,x000D,x01,x00,x09,+00070,+00062,+00015,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
{1C}(r01)
{6A}(r0B14003C3C)
{6A}(r0C1C00013C)
Wait(00060)
RotateUnit(x83,x00,x08,x00,x01,000)
WaitRotateUnit(x83,x00)
UnitAnim(x83,x00,x03,x00,x00)
SpriteMove(x83,x00,+00000,+00000,+00000,x00,x01,+00030)
WalkTo(x01,x00,002,004,x00,x00,+004,x01)
WalkTo(x82,x00,002,005,x00,x00,+008,x01)
RotateUnit(x84,x00,x08,x00,x00,000)
Wait(00020)
RotateUnit(x80,x00,x08,x00,x00,000)
Wait(00010)
RotateUnit(x81,x00,x08,x00,x01,000)
RotateUnit(x85,x00,x08,x00,x01,000)
SpriteMove(x85,x00,+00000,+00000,+00000,x00,x01,+00030)
SpriteMove(x81,x00,+00000,+00000,+00000,x00,x01,+00030)
WalkTo(x80,x00,004,004,x00,x00,+004,x01)
UnitAnim(x83,x00,x02,x00,x00)
WalkTo(x85,x00,005,004,x00,x00,+008,x01)
WalkTo(x04,x00,001,004,x00,x00,+004,x01)
WaitWalk(x82,x00)
UnitAnim(x82,x00,x02,x00,x00)
WaitWalk(x01,x00)
{39}()
WaitForInstruction(x0B,x00)
UnitAnim(x80,x00,x02,x00,x00)
UnitAnim(x01,x00,x02,x00,x00)
UnitAnim(x04,x00,x02,x00,x00)
UnitAnim(x85,x00,x02,x00,x00)
UnitAnim(x00,x00,x02,x00,x00)
WarpUnit(x86,x00,003,000,x00,x02)
UnitPresent(x86,x00,x01)
{48}()
RotateUnit(x86,x00,x08,x00,x01,000)
WaitRotateUnit(x86,x00)
SpriteMove(x86,x00,+00000,+00000,-00034,x00,x01,+00001)
WaitSpriteMove(x86,x00)
Draw(x86,x00)
SpriteMove(x86,x00,+00000,+00000,+00000,x00,x01,+00032)
WaitSpriteMove(x86,x00)
WalkTo(x86,x00,003,007,x00,x00,+008,x01)
Wait(00048)
Camera(+00504,+00115,+00728,+00382,+03584,+00000,+04096,+00096)
WaitWalk(x86,x00)
UnitAnim(x86,x00,x02,x00,x00)
Wait(00030)
Sound(x0041)
RotateUnit(x86,x00,x00,x00,x01,000)
WaitRotateUnit(x86,x00)
Wait(00024)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57001C00)
UnitAnim(x86,x00,x67,x02,x00)
{7E}(r57009A00)
UnitAnim(x86,x00,x02,x00,x00)
Wait(00010)
UnitAnim(x86,x00,x68,x02,x00)
{7E}(r5700E200)
UnitAnim(x86,x00,x02,x00,x00)
BlockEnd()
DisplayMessage(x10,x11,x000E,x86,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
UnitPresent(x87,x00,x01)
{48}()
WarpUnit(x87,x00,003,000,x00,x02)
Draw(x87,x00)
WalkTo(x87,x00,003,006,x00,x00,+012,x01)
WaitWalk(x87,x00)
UnitAnim(x87,x00,x02,x00,x00)
Wait(00008)
UnitAnim(x86,x00,x69,x02,x00)
Wait(00030)
SpriteMove(x87,x00,+00000,+00000,+00006,x02,x0A,+00024)
UnitAnim(x87,x00,x5F,x02,x00)
Wait(00008)
UnitAnim(x87,x00,x60,x02,x00)
Wait(00010)
UnitAnim(x87,x00,x61,x02,x00)
Wait(00010)
UnitAnim(x87,x00,x62,x02,x00)
Wait(00008)
UnitAnim(x87,x00,x63,x02,x00)
Wait(00008)
UnitAnim(x87,x00,x64,x02,x00)
Wait(00008)
UnitAnim(x87,x00,x65,x02,x00)
Wait(00008)
UnitAnim(x87,x00,x66,x02,x00)
Wait(00060)
UnitAnim(x87,x00,x63,x02,x00)
Wait(00008)
UnitAnim(x87,x00,x62,x02,x00)
Wait(00008)
SpriteMove(x87,x00,+00000,+00000,+00000,x02,x0A,+00024)
UnitAnim(x87,x00,x61,x02,x00)
Wait(00008)
UnitAnim(x87,x00,x60,x02,x00)
Wait(00008)
UnitAnim(x87,x00,x5F,x02,x00)
Wait(00008)
UnitAnim(x87,x00,x02,x00,x00)
Wait(00010)
RotateUnit(x87,x00,x00,x00,x01,000)
WaitRotateUnit(x87,x00)
BlockStart()
WalkTo(x87,x00,003,000,x00,x00,+012,x00)
WaitWalk(x87,x00)
ColorUnit(x87,x00,x01,+000,+000,+000,001)
SpriteMove(x87,x00,+00000,+00000,-00016,x00,x01,+00008)
WaitSpriteMove(x87,x00)
Erase(x87,x00)
BlockEnd()
Wait(00016)
{43}(r01)
Wait(00016)
UnitAnim(x86,x00,x02,x00,x00)
Wait(00016)
UnitAnim(x86,x00,x6A,x02,x00)
Wait(00004)
UnitAnim(x86,x00,x6B,x02,x00)
Wait(00006)
UnitAnim(x86,x00,x6C,x02,x00)
Wait(00012)
UnitAnim(x86,x00,x6D,x02,x00)
Wait(00020)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57009400)
Sound(x0030)
UnitAnim(x86,x00,x6E,x02,x00)
Wait(00004)
UnitAnim(x86,x00,x6F,x02,x00)
Wait(00016)
UnitAnim(x86,x00,x70,x02,x00)
Wait(00002)
UnitAnim(x86,x00,x71,x02,x00)
Wait(00006)
UnitAnim(x86,x00,x72,x02,x00)
Wait(00008)
UnitAnim(x86,x00,x73,x02,x00)
Wait(00010)
UnitAnim(x86,x00,x74,x02,x00)
BlockEnd()
DisplayMessage(x10,x91,x000F,x86,x00,x00,+00000,+00008,+00000,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00030)
RotateUnit(x00,x00,x00,x00,x00,024)
Wait(00024)
ColorUnit(x00,x00,x00,-031,-031,+000,004)
ColorField(x00,-031,-031,+000,004)
Wait(00033)
ColorUnit(x00,x00,x00,-031,-031,-031,004)
ColorField(x00,-031,-031,-031,004)
Wait(00033)
{3E}(r02000000FFFFFF0A00)
WaitForInstruction(x0C,x00)
WaitForInstruction(x08,x00)
ZERO(x0031)
ADD(x0031,x0006)
{43}(r06)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{delay:02}Records of the hero Delita first{delay:01}{br}
{delay:02}appear one year before the outbreak{delay:01}{br}
{delay:02}of the War of the Lions{delay:3C}.{delay:01}{br}
{br}
{br}
{br}
{delay:02}The loss of the Fifty Years' War saw knights{delay:01}{br}
{delay:02}returning from the front stripped of livelihood{delay:0F},{delay:01}{br}
{delay:02}their fealty to the Crown and nobility abandoned{delay:14}.{delay:01}{br}
{delay:02}Many became rogues and traitors{delay:0F},{delay:01}{br}
{delay:02}men donning the thief's cloak and{delay:01}{br}
{delay:02}plotting treason against the Crown{delay:3C}.{delay:01}{br}
{delay:02}It was a time of great unrest for Ivalice{delay:14}{DA68}{delay:01}{br}
{delay:02}murder and theft were commonplace{delay:14}.{delay:01}{br}
{delay:02}Many were the young adventurer and mage{delay:01}{br}
{delay:02}who stepped forward to counter this threat{delay:14}.{delay:01}{br}
{delay:02}Of such, the city of Gariland, too,{delay:01}{br}
{delay:02}saw its share..{delay:3C}.{delay:01}{end}

//Message x02
{font:08}Apprentice{br}
{font:00}Another wain was struck last night on its{br}
way to Eagrose.{end}

//Message x03
{font:08}Apprentice{br}
{font:00}The Corpse Brigade again?{br}
{end}

//Message x04
{font:08}{Ramza}{br}
{font:00}I wonder where all this leads...{br}
Delita, what do you make of this?{end}

//Message x05
{font:08}Delita{br}
{font:00}I'm not sure. I have my guesses, but...{end}

//Message x06
{font:08}{Ramza}{br}
{font:00}I'm listening.{end}

//Message x07
{font:08}Delita{br}
{font:00}I think Duke Larg is coming to Gariland.{end}

//Message x08
{font:08}{Ramza}{br}
{font:00}Duke Larg? Why?{br}
{end}

//Message x09
{font:08}Delita{br}
{font:00}Not just the duke. The marquis Elmdore{br}
de Limberry, too.{end}

//Message x0A
{font:08}{Ramza}{br}
{font:00}That's the first I've heard of it. This has{br}
not the sound of a state visit.{end}

//Message x0B
{font:08}Delita{br}
{font:00}All of Ivalice is in turmoil.{br}
{br}
The Order's supposed to be keeping{br}
things under control, but the fact is,{br}
they number too few.{end}

//Message x0C
{font:08}{Ramza}{br}
{font:00}And they mean to bolster their numbers{br}
with us?{end}

//Message x0D
{font:08}Man's Voice{br}
{font:00}All right, everybody,{br}
form up!{end}

//Message x0E
{font:08}Knight of the Order{br}
{font:00}The Order of the Northern Sky has an{br}
assignment for its knights apprentice.{br}
As I'm sure you're already aware, the{br}
number of brigands roaming Gallionne{br}
is on the rise.{br}
Among them, the Corpse Brigade...a seditious{br}
lot with a grudge against the Crown. Rogues{br}
such as they must be dealt with.{br}
The Order has been commanded to undertake{br}
an operation to eliminate the Brigade{DA68}an{br}
operation of a grand scale.{br}
We will not be acting alone. The Order will be{br}
joined by, among others, His Excellency Duke{br}
Larg's royal guard, stationed at Eagrose.{br}
This will leave Eagrose Castle undermanned.{br}
Your task will be to proceed there, and support{br}
us from the rear by bolstering its defenses.{end}

//Message x0F
{font:08}Knight of the Order{br}
{font:00}The time to take up arms is upon you,{br}
young apprentices!{br}
I've just received word that a band of{br}
thieves routed by our knights flees here{br}
to Gariland, seeking refuge.{br}
We will move to stop them, and finish the{br}
task of our brothers. You, young apprentices,{br}
will accompany us.{br}
This is but a squall before the storm of{br}
battle. Prepare yourselves at once!{br}
Dismissed!{end}

//Message x10

