// __________________________________________________________________ 
//| Event Script x002 | Event Offset: x004000 | Text offset: x0048F9 |
// ������������������������������������������������������������������ 

Offset(x00004000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000008F9)
//Remove the previous line if you wish text to compile directly after instructions.

{7C}()
LoadEVTCHR(x01,x00,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
{6D}(r0000)
WarpUnit(x02,x00,001,003,x00,x03)
WarpUnit(x17,x00,001,004,x00,x03)
WarpUnit(x83,x00,001,005,x00,x03)
WarpUnit(x84,x00,001,004,x00,x03)
ColorUnit(x13,x00,x04,-001,-001,-001,000)
Wait(00002)
Camera(+02040,-00572,+00488,+00750,+03074,+00000,+08192,+00001)
WaitForInstruction(x04,x00)
UnitAnim(x34,x00,x02,x00,x00)
UnitAnim(x13,x00,x02,x00,x00)
Background(000,000,000,000,000,000,000,x00)
UnitAnim(x0C,x00,x58,x02,x01)
{4D}(r80)
ColorField(x04,-004,-004,-004,000)
ColorUnit(x00,x00,x04,-008,-008,-006,000)
{63}(rA8)
{1D}()
Camera(+01528,-00364,+00488,+00510,+03074,+00000,+05952,+00260)
Camera(+01448,-00328,+00488,+00350,+03202,+00000,+04128,+00080)
Camera(+01256,-00328,+00488,+00334,+03314,+00000,+04032,+00068)
Camera(+01000,-00280,+00496,+00318,+03442,+00000,+03808,+00056)
Camera(+00872,-00220,+00500,+00308,+03552,+00000,+04096,+00032)
Camera(+00840,-00220,+00504,+00302,+03584,+00000,+04096,+00048)
{1E}()
{49}()
UnitPresent(x02,x00,x01)
UnitPresent(x17,x00,x01)
UnitPresent(x83,x00,x01)
UnitPresent(x80,x00,x01)
UnitPresent(x81,x00,x01)
AddUnitStart()
Wait(00180)
{1A}(r04141F1F04)
DisplayMessage(x10,x09,x0001,x0C,x00,x00,+00000,+00060,+00000,x00)
Wait(00086)
{1A}(r0400000004)
Wait(00148)
UnitAnim(x0C,x00,x59,x02,x01)
WaitForInstruction(x04,x00)
Camera(+00840,-00220,+00504,+00302,+03584,+00000,+04096,+00004)
WaitForInstruction(x04,x00)
WaitForInstruction(x01,x00)
Wait(00030)
ColorUnit(x00,x00,x04,+000,+000,+000,004)
ColorField(x04,+000,+000,+000,004)
Wait(00060)
DisplayMessage(x10,x12,x0002,x34,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x0C,x00,x5A,x02,x01)
Wait(00030)
DisplayMessage(x10,x91,x0003,x0C,x00,x00,+00000,+00000,+00008,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00050)
UnitAnim(x0C,x00,x59,x02,x01)
Wait(00070)
UnitAnim(x34,x00,x5B,x02,x00)
DisplayMessage(x10,x92,x0004,x34,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
UnitAnim(x34,x00,x5C,x02,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x13,x00,x03,x00,x00)
Wait(00016)
SpriteMove(x13,x00,+00028,+00000,+00000,x00,x01,+00040)
WaitSpriteMove(x13,x00)
UnitAnim(x13,x00,x02,x00,x00)
Wait(00030)
DisplayMessage(x10,x92,x0005,x13,x00,x00,+00000,-00008,+00012,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00080)
AddUnitEnd()
{6D}(r0000)
ResetUnitColor(x02,x00)
ResetUnitColor(x17,x00)
Wait(00001)
ResetUnitColor(x80,x00)
ResetUnitColor(x81,x00)
ResetUnitColor(x83,x00)
Sound(x0048)
Wait(00010)
UnitAnim(x34,x00,x02,x00,x00)
RotateUnit(x34,x00,x04,x02,x01,000)
Wait(00020)
RotateUnit(x13,x00,x02,x01,x00,000)
{63}(rCA)
Camera(+00616,-00220,+00504,+00302,+04432,+00000,+04096,+00064)
BlockStart()
ColorUnit(x17,x00,x01,+000,+000,+000,000)
UnitAnim(x17,x00,x03,x00,x00)
SpriteMove(x17,x00,-00028,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x17,x00)
Draw(x17,x00)
ColorUnit(x17,x00,x08,+000,+000,+000,002)
Wait(00017)
SpriteMove(x17,x00,+00000,+00000,+00000,x00,x01,+00028)
WaitSpriteMove(x17,x00)
WalkTo(x17,x00,003,004,x00,x00,+008,x00)
WaitWalk(x17,x00)
UnitAnim(x17,x00,x02,x00,x00)
BlockEnd()
BlockStart()
Wait(00020)
ColorUnit(x02,x00,x01,+000,+000,+000,000)
SpriteMove(x02,x00,-00028,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x02,x00)
ColorUnit(x02,x00,x08,+000,+000,+000,002)
Wait(00017)
Draw(x02,x00)
SpriteMove(x02,x00,+00000,+00000,+00000,x00,x01,+00028)
WaitSpriteMove(x02,x00)
WalkTo(x02,x00,002,003,x00,x00,+008,x01)
MovementAnim(r02000200)
BlockEnd()
BlockStart()
Wait(00040)
ColorUnit(x83,x00,x01,+000,+000,+000,000)
SpriteMove(x83,x00,-00028,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x83,x00)
ColorUnit(x83,x00,x08,+000,+000,+000,002)
Wait(00017)
Draw(x83,x00)
SpriteMove(x83,x00,-00014,+00000,+00000,x00,x01,+00028)
WaitSpriteMove(x83,x00)
WalkTo(x83,x00,002,005,x00,x00,+005,x01)
MovementAnim(r83000200)
WaitWalk(x83,x00)
BlockEnd()
Wait(00020)
UnitAnim(x0C,x00,x5D,x02,x00)
Wait(00014)
UnitAnim(x0C,x00,x5E,x02,x00)
WaitForInstruction(x08,x00)
{1C}(r02)
DisplayMessage(x10,x91,x0006,x17,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0007,x34,x00,x00,+00000,+00000,+00001,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00004)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00010)
UnitAnim(x02,x00,x61,x02,x00)
Wait(00005)
UnitAnim(x83,x00,x63,x02,x00)
Wait(00025)
UnitAnim(x17,x00,x5F,x02,x00)
Wait(00025)
DisplayMessage(x10,x11,x0008,x17,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00024)
DisplayMessage(x10,x92,x0009,x34,x00,x00,+00000,+00000,+00001,x00)
WaitForInstruction(x01,x00)
Wait(00005)
UnitAnim(x17,x00,x60,x02,x00)
Wait(00005)
DisplayMessage(x10,x91,x000A,x17,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00003)
CloseDialog(x02,x000B,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00003)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00013)
UnitAnim(x0C,x00,x65,x02,x00)
Wait(00003)
UnitAnim(x0C,x00,x02,x00,x00)
Wait(00015)
DisplayMessage(x10,x11,x000C,x0C,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00003)
UnitAnim(x02,x00,x62,x02,x00)
Wait(00003)
UnitAnim(x83,x00,x64,x02,x00)
{1C}(r01)
Camera(+00616,-00220,+00616,+00302,+04608,+00000,+04096,+00060)
Wait(00030)
WaitForInstruction(x04,x00)
UnitAnim(x34,x00,x02,x00,x00)
RotateUnit(x34,x00,x09,x01,x00,000)
Wait(00012)
UnitAnim(x13,x00,x02,x00,x00)
RotateUnit(x13,x00,x0D,x00,x00,000)
Wait(00030)
UnitAnim(x0C,x00,x02,x00,x00)
RotateUnit(x0C,x00,x04,x02,x00,000)
WaitRotateUnit(x0C,x00)
WalkTo(x0C,x00,006,004,x00,x00,+004,x00)
Wait(00075)
RotateUnit(x13,x00,x00,x00,x00,000)
WaitWalk(x0C,x00)
UnitAnim(x0C,x00,x02,x00,x00)
Wait(00008)
RotateUnit(x0C,x00,x08,x01,x00,000)
Wait(00030)
DisplayMessage(x10,x91,x000D,x13,x00,x00,+00026,+00014,+00000,x03)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x000E,x0C,x00,x00,+00000,+00000,+00001,x03)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
{49}()
UnitPresent(x84,x00,x01)
AddUnitStart()
Wait(00070)
AddUnitEnd()
{6D}(r8400)
ResetUnitColor(x84,x00)
Wait(00001)
ColorUnit(x84,x00,x04,-001,-001,-001,000)
Wait(00002)
Sound(x0048)
ColorField(x04,+000,+002,+002,000)
Wait(00002)
ColorField(x04,+000,+001,+001,000)
Wait(00002)
UseFieldObject(x01,x00)
Wait(00006)
Sound(x0048)
ColorField(x04,+000,+000,+000,001)
Wait(00009)
BlockStart()
ColorUnit(x84,x00,x01,+000,+000,+000,000)
Wait(00002)
SpriteMove(x84,x00,-00030,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x84,x00)
UnitAnim(x84,x00,x6A,x02,x00)
Draw(x84,x00)
ColorUnit(x84,x00,x08,+000,+000,+000,004)
SpriteMove(x84,x00,+00000,+00000,+00000,x02,x0E,+00046)
WaitSpriteMove(x84,x00)
SpriteMove(x84,x00,+00024,+00000,+00000,x02,x0E,+00062)
WaitSpriteMove(x84,x00)
SpriteMove(x84,x00,+00032,+00000,+00000,x01,x0C,+00026)
WaitSpriteMove(x84,x00)
UnitAnim(x84,x00,x21,x00,x00)
Wait(00006)
Sound(x0028)
UnitAnim(x84,x00,x24,x00,x00)
BlockEnd()
Camera(+00440,-00204,+00600,+00302,+04608,+00000,+04096,+00064)
UnitAnim(x17,x00,x02,x00,x00)
RotateUnit(x17,x00,x00,x01,x00,000)
SpriteMove(x17,x00,-00014,+00000,+00034,x00,x01,+00040)
Wait(00010)
{60}(r001E)
FaceUnit(x84,x00,x0C,x00,x00,x00,x00)
RotateUnit(x13,x00,x04,x01,x01,000)
UnitAnim(x83,x00,x02,x00,x00)
RotateUnit(x83,x00,x00,x01,x00,000)
SpriteMove(x83,x00,-00014,+00000,+00022,x00,x01,+00032)
Wait(00010)
{8C}(r020006020000)
UnitAnim(x02,x00,x02,x00,x00)
SpriteMove(x02,x00,+00000,+00000,-00016,x00,x01,+00040)
RotateUnit(x34,x00,x04,x00,x01,000)
Wait(00022)
UnitAnim(x13,x00,x03,x00,x00)
SpriteMove(x13,x00,-00064,-00001,-00021,x02,x0C,+00100)
Wait(00040)
RotateUnit(x02,x00,x08,x00,x01,000)
WaitSpriteMove(x13,x00)
UnitAnim(x13,x00,x67,x02,x00)
Sound(x0041)
Wait(00030)
Music(x01,+096,000)
Wait(00030)
DisplayMessage(x10,x91,x000F,x84,x00,x00,-00011,+00014,+00032,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
DisplayMessage(x10,x12,x0010,x13,x00,x00,-00031,-00006,-00032,x00)
WaitForInstruction(x01,x00)
SpriteMove(x34,x00,+00000,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x34,x00)
Wait(00010)
UnitAnim(x34,x00,x04,x00,x00)
Sound(x0030)
SpriteMove(x34,x00,-00012,-00002,+00001,x00,x01,+00008)
WaitSpriteMove(x34,x00)
SpriteMove(x34,x00,-00025,+00000,+00002,x00,x01,+00008)
WaitSpriteMove(x34,x00)
SpriteMove(x34,x00,-00039,-00002,+00003,x00,x01,+00007)
WaitSpriteMove(x34,x00)
SpriteMove(x34,x00,-00054,+00000,+00004,x00,x01,+00007)
WaitSpriteMove(x34,x00)
SpriteMove(x34,x00,-00070,-00003,+00006,x00,x01,+00006)
WaitSpriteMove(x34,x00)
SpriteMove(x34,x00,-00086,+00000,+00008,x00,x01,+00006)
WaitSpriteMove(x34,x00)
RotateUnit(x17,x00,x02,x00,x00,000)
RotateUnit(x02,x00,x04,x00,x01,000)
SpriteMove(x34,x00,-00102,-00003,+00009,x00,x01,+00006)
WaitSpriteMove(x34,x00)
SpriteMove(x34,x00,-00118,+00000,+00010,x00,x01,+00006)
WaitSpriteMove(x34,x00)
ColorUnit(x34,x00,x01,+000,+000,+000,002)
SpriteMove(x34,x00,-00134,-00004,+00010,x00,x01,+00006)
WaitSpriteMove(x34,x00)
SpriteMove(x34,x00,-00150,+00000,+00012,x00,x01,+00006)
WaitSpriteMove(x34,x00)
SpriteMove(x34,x00,-00166,+00000,+00012,x00,x01,+00006)
WaitSpriteMove(x34,x00)
Erase(x34,x00)
Wait(00015)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57001C00)
RotateUnit(x02,x00,x08,x00,x00,000)
{7E}(r57001E00)
RotateUnit(x17,x00,x00,x00,x00,000)
BlockEnd()
DisplayMessage(x10,x91,x0011,x17,x00,x00,+00020,+00000,+00000,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
DisplayMessage(x10,x92,x0013,x02,x00,x00,+00000,+00000,-00006,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0014,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
RotateUnit(x17,x00,x04,x01,x01,001)
BlockStart()
SpriteMove(x17,x00,-00014,+00000,+00034,x00,x01,+00001)
WaitSpriteMove(x17,x00)
UnitAnim(x17,x00,x03,x00,x00)
SpriteMove(x17,x00,-00057,+00000,+00012,x00,x01,+00040)
WaitSpriteMove(x17,x00)
RotateUnit(x17,x00,x04,x01,x01,000)
UnitAnim(x17,x00,x03,x00,x00)
SpriteMove(x17,x00,-00090,+00000,-00008,x00,x01,+00040)
Wait(00020)
ColorUnit(x17,x00,x01,+000,+000,+000,002)
Wait(00021)
Erase(x17,x00)
BlockEnd()
BlockStart()
Wait(00060)
SpriteMove(x02,x00,+00000,+00000,-00016,x00,x01,+00001)
WaitSpriteMove(x02,x00)
RotateUnit(x02,x00,x04,x02,x00,000)
WaitRotateUnit(x02,x00)
Wait(00020)
UnitAnim(x02,x00,x03,x00,x00)
SpriteMove(x02,x00,-00062,+00000,+00008,x00,x01,+00080)
Wait(00060)
ColorUnit(x02,x00,x01,+000,+000,+000,002)
Wait(00021)
Erase(x02,x00)
BlockEnd()
BlockStart()
Wait(00030)
UnitAnim(x83,x00,x03,x00,x00)
SpriteMove(x83,x00,-00031,+00000,-00006,x00,x01,+00060)
WaitSpriteMove(x83,x00)
RotateUnit(x83,x00,x04,x00,x01,001)
SpriteMove(x83,x00,-00060,+00000,-00036,x00,x01,+00060)
Wait(00040)
ColorUnit(x83,x00,x01,+000,+000,+000,002)
Wait(00021)
Erase(x83,x00)
BlockEnd()
UnitAnim(x13,x00,x68,x02,x00)
Wait(00060)
WaitForInstruction(x08,x00)
RemoveUnit(x83,x00)
Wait(00002)
{49}()
UnitPresent(x82,x00,x01)
{82}()
AddUnitStart()
Wait(00080)
DisplayMessage(x10,x11,x0012,x0C,x00,x00,+00003,+00000,-00002,x00)
WaitForInstruction(x01,x00)
Wait(00020)
{63}(rAA)
Camera(+00680,-00204,+00600,+00430,+04656,+00000,+02656,+00133)
Wait(00070)
ColorField(x00,-031,-031,+000,004)
ColorUnit(x00,x00,x00,-031,-031,+000,004)
Wait(00033)
ColorUnit(x00,x00,x00,-031,-031,-031,004)
ColorField(x00,-031,-031,-031,004)
Wait(00033)
RemoveUnit(x13,x00)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
O {delay:02}Father{delay:06},{delay:02} abandon not Your wayward{br}
children of Ivalice{delay:06},{delay:02} but deliver us from our{br}
sins{delay:06},{delay:02} that we might know salvation{delay:14}.{delay:01}{end}

//Message x02
{font:08}Knight{br}
{font:00}Lady Ovelia, it is time.{end}

//Message x03
{font:08}Ovelia{br}
{font:00}I'll not be much longer, Agrias.{end}

//Message x04
{font:08}Agrias{br}
{font:00}Your escort has already arrived, Majesty.{end}

//Message x05
{font:08}Priest{br}
{font:00}Please, heed the good lady's words, Highness.{br}
You must hurry.{end}

//Message x06
{font:08}Swordsman{br}
{font:00}Still in here, are you? It's been{br}
the better part of an hour!{end}

//Message x07
Gaffgarion, you forget yourself, ser!{br}
You are in the presence of the princess!{end}

//Message x08
{font:08}Gaffgarion{br}
{font:00}Mayhap bowed heads would less offend.{br}
{br}
You would do well to waste less time on{br}
idle pleasantries.{end}

//Message x09
I see even the noble Order of the{br}
Northern Sky cannot rid itself of{br}
vulgar knaves.{end}

//Message x0A
A guard captain in these rain{D11D}sodden{br}
hinterlands ought not expect chivalry.{br}
{br}
We are in employ of the Order, not of it.{br}
Our pay does not cover trite courtesies{br}
to the likes of you.{end}

//Message x0B
Govern your tongue!{end}

//Message x0C
Enough. Let us be on our way.{end}

//Message x0D
The Father watch over you, child.{end}

//Message x0E
And you, Elder.{end}

//Message x0F
{font:08}Knight{br}
{font:00}Milady! The enemy is upon us!{end}

//Message x10
Duke Goltanna's men?{end}

//Message x11
We are paid for this.{br}
Time to earn our keep.{br}
{br}
What is it, {Ramza}?{br}
You above getting paid to{br}
do a job?{end}

//Message x12
Deliver us, O Lord...{end}

//Message x13
{font:08}{Ramza}{br}
{font:00}I'm a knight no longer.{br}
Just another sellsword.{end}

//Message x14
Right then. To battle!{end}

//Message x15

// __________________________________________________________________ 
//| Event Script x004 | Event Offset: x008000 | Text offset: x008337 |
// ������������������������������������������������������������������ 

Offset(x00008000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000337)
//Remove the previous line if you wish text to compile directly after instructions.

Camera(-00320,-01744,+01168,-00114,+00528,-00032,+00992,+00001)
BgSound(x01,+000,+024,x00,255)
Weather(x02,x01)
UnitAnim(x34,x00,x02,x00,x00)
UnitAnim(x86,x00,x02,x00,x00)
SpriteMove(x34,x00,+00000,+00000,+00013,x01,x01,+00000)
UnitAnim(x00,x00,x02,x00,x00)
Background(048,056,048,048,056,096,000,x00)
ColorField(x04,-003,-001,+003,000)
Wait(00002)
{66}()
{4D}(r60)
{1D}()
Camera(+00608,-00768,+01168,-00178,+00656,-00032,+03072,+00286)
Camera(+00608,-00672,+01136,+00142,+01344,-00032,+03296,+00128)
Camera(+01024,-00400,+00720,+00334,+02432,+00000,+03808,+00080)
Camera(+00960,-00288,+00800,+00382,+03008,+00000,+04064,+00088)
Camera(+00927,-00128,+00816,+00413,+03582,+00000,+04096,+00100)
{1E}()
Wait(00020)
Wait(00200)
{1A}(r041E1E1E04)
WaitForInstruction(x06,x00)
Background(184,188,119,016,029,061,001,x01)
ColorField(x04,-008,+000,+004,001)
Wait(00010)
Background(048,056,048,048,056,096,004,x00)
ColorField(x08,+000,+000,+000,004)
Wait(00045)
BgSound(x12,+127,+127,x01,200)
Wait(00170)
Background(113,124,106,016,016,024,001,x01)
ColorField(x00,-001,+000,+002,001)
Wait(00010)
Background(048,056,048,048,056,096,004,x00)
ColorField(x08,+000,+000,+000,004)
Wait(00030)
BgSound(x12,+127,+127,x01,200)
WaitForInstruction(x04,x00)
Camera(+00927,-00128,+00816,+00413,+03582,+00000,+04096,+00002)
{63}(r89)
{49}()
UnitPresent(x83,x00,x01)
AddUnitStart()
DisplayMessage(x10,x11,x0001,x34,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Camera(+00728,-00188,+00504,+00366,+03584,+00000,+04096,+00064)
Wait(00050)
DisplayMessage(x10,x12,x0002,x86,x00,x00,+00001,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Camera(+00728,-00412,+00504,+00302,+03584,+00000,+04096,+00064)
Wait(00030)
Sound(x004C)
UseFieldObject(x02,x00)
WaitFieldObject()
WarpUnit(x17,x00,006,008,x00,x00)
SpriteMove(x17,x00,+00000,+00000,+00013,x00,x01,+00001)
ColorUnit(x17,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x17,x00)
ColorUnit(x17,x00,x08,+000,+000,+000,001)
SpriteMove(x17,x00,+00000,+00000,+00000,x00,x01,+00014)
WaitSpriteMove(x17,x00)
WalkTo(x17,x00,006,006,x00,x00,+008,x01)
WaitWalk(x17,x00)
UnitAnim(x17,x00,x02,x00,x00)
AddUnitEnd()
WarpUnit(x83,x00,006,008,x00,x00)
SpriteMove(x83,x00,+00000,+00000,+00013,x00,x01,+00001)
ColorUnit(x83,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x83,x00)
UnitAnim(x83,x00,x03,x00,x00)
ColorUnit(x83,x00,x08,+000,+000,+000,001)
SpriteMove(x83,x00,+00000,+00000,+00000,x00,x01,+00013)
WaitSpriteMove(x83,x00)
WalkTo(x83,x00,005,008,x00,x00,+008,x01)
WaitWalk(x83,x00)
UnitAnim(x83,x00,x02,x00,x00)
RotateUnit(x83,x00,x00,x00,x00,000)
WarpUnit(x02,x00,006,008,x00,x00)
ColorUnit(x02,x00,x01,+000,+000,+000,000)
Wait(00002)
SpriteMove(x02,x00,+00000,+00000,+00013,x00,x01,+00001)
WaitSpriteMove(x02,x00)
Draw(x02,x00)
UnitAnim(x02,x00,x03,x00,x00)
ColorUnit(x02,x00,x08,+000,+000,+000,001)
SpriteMove(x02,x00,+00000,+00000,+00000,x00,x01,+00013)
WaitSpriteMove(x02,x00)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00012)
Sound(x004C)
UseFieldObject(x01,x00)
WaitFieldObject()
DisplayMessage(x10,x11,x0003,x17,x00,x00,+00000,+00000,+00008,x01)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x34,x00,x03,x00,x00)
Wait(00012)
SpriteMove(x34,x00,+00000,+00000,+00000,x00,x01,+00024)
Wait(00012)
UnitAnim(x34,x00,x02,x00,x00)
Wait(00012)
DisplayMessage(x10,x11,x0004,x34,x00,x00,+00000,+00000,+00004,x00)
WaitForInstruction(x01,x00)
Wait(00008)
DisplayMessage(x10,x11,x0005,x17,x00,x00,+00000,+00000,+00008,x01)
WaitForInstruction(x01,x00)
Wait(00025)
{60}(r003C)
Wait(00025)
UnitAnim(x83,x00,x03,x00,x00)
Wait(00010)
UnitAnim(x02,x00,x03,x00,x00)
Wait(00030)
UnitAnim(x86,x00,x03,x00,x00)
Wait(00010)
UnitAnim(x17,x00,x03,x00,x00)
Wait(00010)
UnitAnim(x34,x00,x03,x00,x00)
Wait(00010)
UnitAnim(x00,x00,x03,x00,x00)
Wait(00010)
Music(x01,+096,000)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x08,060)
WaitForInstruction(x38,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Agrias{br}
{font:00}They bear the crest of the Black Lion...{br}
Duke Goltanna must be mad!{br}
Does he mean to start a war?{end}

//Message x02
{font:08}Knight{br}
{font:00}You there, wench!{br}
You cannot hope to defeat us!{br}
You will surrender the princess! If not...{br}
Well, I would hate to see anything happen{br}
to that pretty face of yours.{end}

//Message x03
{font:08}Gaffgarion{br}
{font:00}A head{D11D}on assault. These swords of Goltanna...{br}
lackwits one and all.{end}

//Message x04
In that case, we should be able to handle{br}
this without you, Gaffgarion.{end}

//Message x05
Mayhap you could, but there's no money{br}
to be made in that!{br}
{br}
Ladd! {Ramza}! With me!{end}

//Message x06
{font:08}Gaffgarion{br}
{font:00}Kill them all! Leave no man standing!{end}

//Message x07
{font:08}Agrias{br}
{font:00}You would have us slaughter them?{br}
Are you mad?{br}
Kill them here and you'll have played into{br}
Duke Goltanna's hands! We need only{br}
put them to rout!{end}

//Message x08
I find dead men rout more easily.{end}

//Message x09
{font:08}Princess Ovelia{br}
{font:00}Unhand me!{end}

//Message x0A
{font:08}Agrias{br}
{font:00}The princess!{end}

//Message x0B
{font:08}Knight{br}
{font:00}This way... Hurry up!{br}
And try making a little less noise.{end}

//Message x0C
I'll not take orders from you!{end}

//Message x0D
You've quite the mouth on you, Princess.{end}

//Message x0E
Hold, there!{end}

//Message x0F
You're too late. Don't take it too hard, though.{br}
Perhaps this is the Lord's will...{br}
Take it up with Him.{end}

//Message x10
This cannot be...{end}

//Message x11
{font:08}{Ramza}{br}
{font:00}Delita. He lives?{br}
But why does he serve under{br}
the banner of Duke Goltanna?{end}

//Message x12

// __________________________________________________________________ 
//| Event Script x005 | Event Offset: x00A000 | Text offset: x00A181 |
// ������������������������������������������������������������������ 

Offset(x0000A000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000181)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x17,x00,x17,x00,x00)
{38}(r1400)
Camera(-07937,+00259,+27392,+00302,+03584,+00000,+04096,+00020)
WaitForInstruction(x04,x00)
Wait(00030)
InflictStatus(x17,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00012)
DisplayMessage(x10,x70,x0006,x17,x00,x00,+00001,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00030)
Background(159,173,170,016,016,024,000,x01)
ColorField(x00,-001,+000,+002,000)
Wait(00002)
Wait(00002)
Background(048,056,048,048,056,128,001,x01)
ColorField(x00,+001,+000,-002,001)
Wait(00009)
Wait(00012)
Focus(x34,x00,x34,x00,x00)
{38}(r1400)
Camera(+19970,-32767,+00009,+00302,+03584,+00000,+04096,+00020)
InflictStatus(x34,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x17,x00,x34,x00,x00,x01,x00)
Wait(00012)
Background(113,124,106,016,016,024,001,x01)
ColorField(x00,-001,+000,+002,001)
Wait(00009)
BgSound(x12,+074,+014,x01,120)
Wait(00010)
Background(048,056,048,048,056,128,004,x01)
ColorField(x08,+000,+000,+000,004)
Wait(00030)
Wait(00016)
DisplayMessage(x10,x70,x0007,x34,x00,x00,+00001,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00030)
Focus(x17,x00,x17,x00,x00)
{38}(r1400)
Camera(+00051,+00255,+00258,+00302,+03584,+00000,+04096,+00020)
Wait(00010)
FaceUnit(x34,x00,x17,x00,x00,x01,x00)
Wait(00030)
DisplayMessage(x10,x70,x0008,x17,x00,x00,+00001,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Background(113,124,106,016,016,024,001,x01)
Weather(x03,x01)
ColorField(x00,-001,+000,+002,001)
Wait(00009)
Wait(00010)
Background(048,056,048,048,056,128,004,x01)
ColorField(x08,+000,+000,+000,004)
Wait(00033)
BgSound(x12,+084,+070,x01,090)
BgSound(x01,+024,+048,x00,120)
WaitForInstruction(x01,x00)
ZERO(x007F)
ADD(x007F,x0001)
{63}(rC0)
RotateUnit(x17,x00,x14,x00,x01,000)
Wait(00008)
March(x17,x00,000)
RotateUnit(x34,x00,x14,x00,x01,000)
WaitRotateUnit(x34,x00)
Wait(00020)
March(x34,x00,000)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Agrias{br}
{font:00}They bear the crest of the Black Lion...{br}
Duke Goltanna must be mad!{br}
Does he mean to start a war?{end}

//Message x02
{font:08}Knight{br}
{font:00}You there, wench!{br}
You cannot hope to defeat us!{br}
You will surrender the princess! If not...{br}
Well, I would hate to see anything happen{br}
to that pretty face of yours.{end}

//Message x03
{font:08}Gaffgarion{br}
{font:00}A head{D11D}on assault. These swords of Goltanna...{br}
lackwits one and all.{end}

//Message x04
In that case, we should be able to handle{br}
this without you, Gaffgarion.{end}

//Message x05
Mayhap you could, but there's no money{br}
to be made in that!{br}
{br}
Ladd! {Ramza}! With me!{end}

//Message x06
{font:08}Gaffgarion{br}
{font:00}Kill them all! Leave no man standing!{end}

//Message x07
{font:08}Agrias{br}
{font:00}You would have us slaughter them?{br}
Are you mad?{br}
Kill them here and you'll have played into{br}
Duke Goltanna's hands! We need only{br}
put them to rout!{end}

//Message x08
I find dead men rout more easily.{end}

//Message x09
{font:08}Princess Ovelia{br}
{font:00}Unhand me!{end}

//Message x0A
{font:08}Agrias{br}
{font:00}The princess!{end}

//Message x0B
{font:08}Knight{br}
{font:00}This way... Hurry up!{br}
And try making a little less noise.{end}

//Message x0C
I'll not take orders from you!{end}

//Message x0D
You've quite the mouth on you, Princess.{end}

//Message x0E
Hold, there!{end}

//Message x0F
You're too late. Don't take it too hard, though.{br}
Perhaps this is the Lord's will...{br}
Take it up with Him.{end}

//Message x10
This cannot be...{end}

//Message x11
{font:08}{Ramza}{br}
{font:00}Delita. He lives?{br}
But why does he serve under{br}
the banner of Duke Goltanna?{end}

//Message x12

// __________________________________________________________________ 
//| Event Script x006 | Event Offset: x00C000 | Text offset: x00CA62 |
// ������������������������������������������������������������������ 

Offset(x0000C000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000A62)
//Remove the previous line if you wish text to compile directly after instructions.

LoadEVTCHR(x00,x01,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x00)
{43}(r04)
WarpUnit(x05,x00,005,004,x00,x01)
{49}()
UnitPresent(x05,x00,x01)
UnitPresent(x8B,x00,x01)
AddUnitStart()
WarpUnit(x05,x00,008,011,x00,x01)
WarpUnit(x0C,x00,008,011,x00,x03)
WarpUnit(x8B,x00,002,013,x00,x02)
{60}(r0078)
WarpUnit(x05,x00,008,011,x00,x03)
Sound(x0045)
DisplayMessage(x10,x19,x0009,x0C,x00,x00,+00001,+00000,+00000,x01)
WaitForInstruction(x01,x00)
InflictStatus(x02,x00,x00,x0C,x00)
InflictStatus(x34,x00,x00,x0C,x00)
InflictStatus(x17,x00,x00,x0C,x00)
UnitAnim(x01,x01,x02,x00,x00)
RotateUnit(x02,x00,x08,x00,x01,000)
Wait(00008)
RotateUnit(x34,x00,x08,x00,x01,000)
Wait(00008)
RotateUnit(x17,x00,x08,x00,x00,000)
Wait(00008)
RotateUnit(x01,x01,x08,x00,x01,000)
{63}(rAA)
Focus(x34,x00,x34,x00,x00)
{38}(r1400)
Camera(+00012,+28974,+27260,+00302,+03584,+00000,+04096,+00020)
WaitForInstruction(x04,x00)
Wait(00020)
DisplayMessage(x10,x70,x000A,x34,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Background(159,173,170,016,016,024,000,x01)
ColorField(x00,-001,+000,+002,000)
Wait(00002)
Wait(00002)
Background(048,056,048,048,056,128,001,x01)
ColorField(x00,+001,+000,-002,001)
Wait(00009)
Wait(00012)
Background(113,124,106,016,016,024,001,x01)
ColorField(x00,-001,+000,+002,001)
Wait(00009)
BgSound(x12,+127,+127,x01,255)
Wait(00010)
Background(048,056,048,048,056,128,004,x01)
ColorField(x08,+000,+000,+000,004)
AddUnitEnd()
WalkTo(x34,x00,006,008,x00,x00,+016,x01)
MovementAnim(r34000200)
Wait(00020)
{43}(r05)
Camera(+00728,-00412,+00952,+00302,+03568,+00000,+04096,+00048)
WaitWalk(x34,x00)
RotateUnit(x34,x00,x08,x00,x01,001)
WaitForInstruction(x04,x00)
Camera(+00952,-00412,+01288,+00302,+01536,+00000,+04096,+00080)
Sound(x004C)
UseFieldObject(x02,x00)
WaitFieldObject()
SpriteMove(x34,x00,+00000,+00000,+00016,x00,x01,+00016)
ColorUnit(x34,x00,x01,+000,+000,+000,002)
Wait(00017)
Erase(x34,x00)
ColorUnit(x34,x00,x08,+000,+000,+000,000)
Wait(00030)
UseFieldObject(x04,x00)
WaitFieldObject()
{6D}(r0500)
{6D}(r0C00)
ResetUnitColor(x05,x00)
ResetUnitColor(x0C,x00)
BlockStart()
RotateUnit(x05,x00,x04,x00,x01,000)
WaitRotateUnit(x05,x00)
ColorUnit(x05,x00,x01,-002,-002,-002,000)
Wait(00002)
SpriteMove(x05,x00,-00013,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x05,x00)
UnitAnim(x05,x00,x03,x00,x00)
Draw(x05,x00)
ColorUnit(x05,x00,x04,-002,-001,+001,002)
SpriteMove(x05,x00,+00000,+00000,+00000,x00,x01,+00014)
WaitSpriteMove(x05,x00)
RotateUnit(x05,x00,x00,x00,x01,000)
WaitRotateUnit(x05,x00)
SpriteMove(x05,x00,+00000,+00000,+00020,x02,x0A,+00028)
WaitSpriteMove(x05,x00)
UnitAnim(x05,x00,x02,x00,x00)
BlockEnd()
BlockStart()
Wait(00028)
ColorUnit(x0C,x00,x01,-002,-002,-002,000)
Wait(00002)
SpriteMove(x0C,x00,-00013,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x0C,x00)
Draw(x0C,x00)
UnitAnim(x0C,x00,xF4,x01,x00)
SpriteMove(x0C,x00,+00000,+00000,+00000,x00,x01,+00014)
WaitSpriteMove(x0C,x00)
ColorUnit(x0C,x00,x04,-002,-001,+001,002)
Sound(x0052)
Wait(00014)
UnitAnim(x0C,x00,xF5,x01,x00)
Wait(00012)
UnitAnim(x0C,x00,xF4,x01,x00)
BlockEnd()
WaitForInstruction(x08,x00)
DisplayMessage(x10,x92,x000B,x05,x00,x00,+00034,+00012,-00012,x11)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x000C,x0C,x00,x00,-00022,+00004,+00014,x10)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WalkTo(x02,x00,003,007,x00,x00,+016,x00)
Sound(x0052)
UnitAnim(x0C,x00,xF5,x01,x00)
Wait(00008)
UnitAnim(x0C,x00,xF4,x01,x00)
Wait(00008)
UnitAnim(x0C,x00,xFA,x01,x00)
Wait(00010)
Sound(x0052)
UnitAnim(x0C,x00,xFB,x01,x00)
Wait(00008)
UnitAnim(x0C,x00,xF4,x01,x00)
Wait(00010)
DisplayMessage(x10,x92,x000D,x05,x00,x00,+00038,+00012,-00016,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
SpriteMove(x05,x00,+00000,+00000,+00018,x00,x01,+00001)
WaitSpriteMove(x05,x00)
SpriteMove(x0C,x00,+00000,+00000,-00004,x02,x01,+00010)
Sound(x0030)
UnitAnim(x0C,x00,xF5,x01,x00)
UnitAnim(x05,x00,x04,x02,x00)
Wait(00006)
UnitAnim(x0C,x00,xF6,x01,x00)
Wait(00006)
UnitAnim(x0C,x00,xF7,x01,x00)
Wait(00002)
RotateUnit(x0C,x00,x04,x00,x02,000)
UnitAnim(x0C,x00,xF8,x01,x00)
Wait(00002)
UnitAnim(x0C,x00,xF9,x01,x00)
SpriteMove(x0C,x00,+00000,+00000,+00000,x02,x0A,+00010)
Wait(00004)
UnitAnim(x0C,x00,xF8,x01,x00)
SpriteMove(x05,x00,+00000,+00000,+00020,x00,x01,+00001)
UnitAnim(x05,x00,x03,x02,x00)
Wait(00030)
UnitAnim(x05,x00,x05,x02,x00)
Wait(00008)
SpriteMove(x05,x00,+00000,+00000,+00018,x00,x01,+00004)
Sound(x0016)
UnitAnim(x05,x00,x06,x02,x00)
UnitAnim(x0C,x00,xFC,x01,x00)
SpriteMove(x0C,x00,+00000,-00002,-00002,x00,x01,+00002)
WaitSpriteMove(x0C,x00)
SpriteMove(x0C,x00,+00000,-00004,-00003,x00,x01,+00002)
WaitSpriteMove(x0C,x00)
UnitAnim(x0C,x00,xFD,x01,x00)
SpriteMove(x0C,x00,+00000,-00006,-00003,x00,x01,+00002)
WaitSpriteMove(x0C,x00)
SpriteMove(x0C,x00,+00000,+00000,+00000,x02,x08,+00012)
WaitSpriteMove(x0C,x00)
SpriteMove(x05,x00,+00000,+00000,+00020,x00,x01,+00004)
UnitAnim(x05,x00,x07,x02,x00)
Sound(x0041)
Wait(00006)
UnitAnim(x05,x00,x03,x02,x00)
Wait(00050)
Draw(x8B,x00)
RotateUnit(x02,x00,x02,x00,x02,001)
UnitAnim(x02,x00,x02,x00,x00)
BlockStart()
WalkTo(x8B,x00,005,013,x00,x00,+008,x00)
WaitWalk(x8B,x00)
UnitAnim(x8B,x00,x02,x00,x00)
RotateUnit(x8B,x00,x04,x00,x01,000)
BlockEnd()
{71}(r0500)
SpriteMove(x05,x00,+00000,+00000,+00016,x00,x01,+00001)
UnitAnim(x05,x00,x08,x02,x00)
SpriteMove(x0C,x00,+00000,+00000,+00004,x00,x01,+00008)
WaitSpriteMove(x0C,x00)
UnitAnim(x0C,x00,xFE,x01,x00)
Wait(00016)
SpriteMove(x0C,x00,-00004,-00003,+00008,x00,x01,+00002)
WaitSpriteMove(x0C,x00)
UnitAnim(x0C,x00,xFE,x01,x00)
Wait(00006)
SpriteMove(x0C,x00,-00004,-00005,+00016,x00,x01,+00002)
WaitSpriteMove(x0C,x00)
Sound(x0053)
Wait(00004)
SpriteMove(x0C,x00,-00004,+00000,+00020,x00,x01,+00002)
WaitSpriteMove(x0C,x00)
UnitAnim(x0C,x00,xFF,x01,x00)
SpriteMove(x0C,x00,+00005,+00002,+00023,x00,x01,+00001)
Wait(00004)
Wait(00016)
SpriteMove(x0C,x00,+00004,-00001,+00023,x00,x01,+00001)
WaitSpriteMove(x0C,x00)
UnitAnim(x05,x00,x07,x02,x00)
Wait(00016)
Camera(+00776,-00316,+01432,+00270,+01536,+00000,+04096,+00060)
Wait(00016)
UnitAnim(x05,x00,x0D,x02,x00)
UnitAnim(x0C,x00,x00,x02,x00)
SpriteMove(x05,x00,+00000,+00000,+00032,x00,x01,+00001)
SpriteMove(x0C,x00,+00004,+00000,+00028,x00,x01,+00001)
WaitSpriteMove(x0C,x00)
{4E}(r0C0001)
{4E}(r050001)
UnitAnim(x05,x00,x0E,x02,x00)
SpriteMove(x05,x00,+00000,+00000,+00046,x00,x01,+00014)
SpriteMove(x0C,x00,+00004,+00000,+00042,x00,x01,+00014)
WaitForInstruction(x0B,x00)
SpriteMove(x05,x00,+00000,+00010,+00056,x02,x08,+00010)
SpriteMove(x0C,x00,+00004,+00010,+00052,x02,x08,+00010)
WaitForInstruction(x0B,x00)
Sound(x0041)
SpriteMove(x05,x00,-00018,+00010,+00056,x00,x01,+00018)
SpriteMove(x0C,x00,-00014,+00010,+00052,x00,x01,+00018)
WaitForInstruction(x0B,x00)
SpriteMove(x05,x00,-00028,+00020,+00056,x02,x08,+00010)
SpriteMove(x0C,x00,-00024,+00020,+00052,x02,x08,+00010)
WaitForInstruction(x0B,x00)
Sound(x0041)
SpriteMove(x05,x00,-00046,+00020,+00056,x00,x01,+00018)
SpriteMove(x0C,x00,-00042,+00020,+00052,x00,x01,+00018)
WaitForInstruction(x0B,x00)
SpriteMove(x05,x00,-00056,+00030,+00056,x02,x08,+00010)
SpriteMove(x0C,x00,-00052,+00030,+00052,x02,x08,+00010)
WaitForInstruction(x0B,x00)
Sound(x0041)
UnitAnim(x05,x00,x0D,x02,x00)
Wait(00030)
{6D}(r3400)
WarpUnit(x34,x00,008,011,x00,x03)
BlockStart()
Wait(00060)
ColorUnit(x34,x00,x01,+000,+000,+000,000)
Wait(00002)
SpriteMove(x34,x00,-00013,+00000,+00000,x01,x01,+00000)
WaitSpriteMove(x34,x00)
Draw(x34,x00)
ColorUnit(x34,x00,x04,-004,-004,-004,002)
UnitAnim(x34,x00,x03,x00,x00)
SpriteMove(x34,x00,+00000,+00000,+00000,x10,x01,+00000)
UnitAnim(x34,x00,x02,x00,x00)
WalkTo(x34,x00,008,013,x00,x00,+012,x01)
MovementAnim(r34000200)
WaitWalk(x34,x00)
UnitAnim(x34,x00,x02,x00,x00)
RotateUnit(x34,x00,x04,x00,x01,000)
BlockEnd()
UnitAnim(x05,x00,x0B,x02,x00)
UnitAnim(x0C,x00,x00,x02,x00)
Wait(00004)
SpriteMove(x0C,x00,-00053,+00030,+00063,x00,x00,+00001)
WaitSpriteMove(x0C,x00)
Wait(00004)
UnitAnim(x05,x00,x0C,x02,x00)
SpriteMove(x05,x00,-00060,+00034,+00056,x00,x00,+00001)
SpriteMove(x0C,x00,-00059,+00030,+00063,x00,x00,+00001)
WaitSpriteMove(x0C,x00)
Wait(00004)
SpriteMove(x0C,x00,-00059,+00030,+00066,x00,x00,+00001)
UnitAnim(x0C,x00,xFF,x01,x00)
Wait(00004)
Sound(x003B)
SpriteMove(x0C,x00,-00067,+00040,+00066,x00,x00,+00001)
Wait(00004)
SpriteMove(x0C,x00,-00067,+00042,+00066,x00,x00,+00002)
WaitSpriteMove(x0C,x00)
SpriteMove(x0C,x00,-00067,+00043,+00066,x00,x00,+00001)
WaitSpriteMove(x0C,x00)
Wait(00011)
{71}(r8B00)
{71}(r0C00)
{71}(r0500)
SpriteMove(x0C,x00,-00072,+00045,+00066,x00,x00,+00001)
WaitSpriteMove(x0C,x00)
SpriteMove(x05,x00,-00058,+00035,+00056,x00,x00,+00001)
UnitAnim(x05,x00,x09,x02,x00)
Wait(00004)
UnitAnim(x05,x00,x0D,x02,x00)
Wait(00010)
SpriteMove(x05,x00,+00000,+00000,+00000,x00,x01,+00001)
WarpUnit(x05,x00,006,013,x00,x01)
UnitAnim(x05,x00,x02,x00,x00)
Wait(00004)
UnitAnim(x05,x00,x23,x00,x00)
Wait(00004)
SpriteMove(x05,x00,-00012,-00012,+00000,x00,x00,+00012)
WaitSpriteMove(x05,x00)
SpriteMove(x05,x00,-00036,-00004,-00004,x00,x00,+00012)
WaitSpriteMove(x05,x00)
UnitAnim(x05,x00,x01,x02,x00)
SpriteMove(x05,x00,-00010,-00010,+00023,x00,x00,+00012)
WaitSpriteMove(x05,x00)
Sound(x003B)
Wait(00010)
WaitForInstruction(x08,x00)
DisplayMessage(x10,x91,x000E,x34,x00,x00,-00022,+00004,+00014,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x05,x00,x02,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x0F,x02,x00)
Wait(00010)
DisplayMessage(x10,x92,x000F,x05,x00,x00,+00038,+00006,+00000,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x05,x00,x02,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x01,x02,x00)
WalkTo(x34,x00,004,013,x00,x00,+016,x01)
MovementAnim(r34000200)
Background(113,124,106,016,016,024,001,x01)
ColorField(x00,-002,-001,+001,001)
Wait(00009)
Weather(x04,x01)
Wait(00010)
Background(048,056,048,048,056,128,004,x01)
ColorField(x08,+000,+000,+000,002)
BgSound(x12,+090,+084,x01,012)
RotateUnit(x05,x00,x04,x00,x01,000)
WaitRotateUnit(x05,x00)
BlockStart()
UnitAnim(x8B,x00,x03,x00,x00)
SpriteMove(x8B,x00,-00084,+00000,+00000,x02,x0C,+00042)
Wait(00010)
UnitAnim(x8B,x00,x04,x00,x00)
WaitSpriteMove(x8B,x00)
UnitAnim(x8B,x00,x30,x00,x00)
SpriteMove(x8B,x00,-00112,-00012,+00000,x00,x01,+00014)
WaitSpriteMove(x8B,x00)
SpriteMove(x8B,x00,-00140,+00000,+00000,x00,x01,+00014)
WaitSpriteMove(x8B,x00)
Erase(x8B,x00)
BlockEnd()
BlockStart()
SpriteMove(x0C,x00,-00156,+00045,+00066,x02,x0C,+00042)
WaitSpriteMove(x0C,x00)
SpriteMove(x0C,x00,-00184,+00033,+00066,x00,x01,+00014)
WaitSpriteMove(x0C,x00)
SpriteMove(x0C,x00,-00212,+00045,+00066,x00,x01,+00014)
WaitSpriteMove(x0C,x00)
Erase(x0C,x00)
BlockEnd()
BlockStart()
SpriteMove(x05,x00,-00094,-00010,+00023,x02,x0C,+00042)
WaitSpriteMove(x05,x00)
SpriteMove(x05,x00,-00122,-00022,+00023,x00,x01,+00014)
WaitSpriteMove(x05,x00)
SpriteMove(x05,x00,-00150,-00010,+00023,x00,x01,+00014)
WaitSpriteMove(x05,x00)
Erase(x05,x00)
BlockEnd()
{69}(r0200000D00000200)
{69}(r1700000D00000200)
{69}(r3400000D00000200)
{69}(r0101000D00000200)
Wait(00046)
UnitAnim(x02,x00,x02,x00,x00)
Sound(x002A)
{4E}(r8B0001)
Wait(00020)
{63}(rAA)
{73}(r0000800000008000000400000000)
Camera(+00000,+00128,+00000,+00128,+01024,+00000,+00000,+00064)
WaitForInstruction(x08,x00)
Wait(00030)
Sound(x0024)
Wait(00102)
BlockStart()
Wait(00050)
UnitAnim(x34,x00,x21,x00,x00)
Wait(00010)
UnitAnim(x34,x00,x24,x00,x00)
BlockEnd()
RemoveUnit(x05,x00)
RemoveUnit(x0C,x00)
RemoveUnit(x8B,x00)
{47}(r6100000000000001)
{48}()
{47}(r6200010000000001)
{48}()
Wait(00050)
DisplayMessage(x10,x11,x0010,x34,x00,x00,+00000,+00010,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00010)
WalkTo(x02,x00,003,009,x00,x00,+006,x01)
MovementAnim(r02000200)
Wait(00010)
{63}(rAA)
Camera(+00376,-00416,+01079,+00270,+03424,+00000,+04096,+00064)
WaitForInstruction(x04,x00)
{47}(r6300020000000001)
{48}()
Wait(00010)
{8C}(r020006020000)
Wait(00012)
RotateUnit(x02,x00,x04,x00,x00,000)
WaitRotateUnit(x02,x00)
Wait(00060)
DisplayMessage(x10,x11,x0011,x02,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00050)
{63}(rAA)
{73}(r102710F810278000102710270000)
Camera(+10000,-02032,+10000,+00128,+10000,+10000,+00000,+00320)
Wait(00120)
RemoveUnit(x02,x00)
RemoveUnit(x34,x00)
{49}()
UnitPresent(x01,x00,x00)
UnitPresent(x04,x00,x00)
{82}()
AddUnitStart()
Wait(00040)
ColorUnit(x00,x00,x00,-031,-031,+000,004)
ColorField(x04,-031,-031,+000,004)
Wait(00020)
Background(000,000,048,000,000,128,004,x01)
Wait(00020)
{6A}(r0130000028)
Weather(x02,x01)
ColorUnit(x00,x00,x00,-031,-031,-031,004)
Background(000,000,000,000,000,128,004,x01)
ColorField(x04,-031,-031,-031,004)
Weather(x01,x01)
Wait(00032)
Background(000,000,000,000,000,000,008,x01)
Wait(00065)
ZERO(x0080)
ADD(x0080,x0001)
{7C}()
AddUnitEnd()
{E3}()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Agrias{br}
{font:00}They bear the crest of the Black Lion...{br}
Duke Goltanna must be mad!{br}
Does he mean to start a war?{end}

//Message x02
{font:08}Knight{br}
{font:00}You there, wench!{br}
You cannot hope to defeat us!{br}
You will surrender the princess! If not...{br}
Well, I would hate to see anything happen{br}
to that pretty face of yours.{end}

//Message x03
{font:08}Gaffgarion{br}
{font:00}A head{D11D}on assault. These swords of Goltanna...{br}
lackwits one and all.{end}

//Message x04
In that case, we should be able to handle{br}
this without you, Gaffgarion.{end}

//Message x05
Mayhap you could, but there's no money{br}
to be made in that!{br}
{br}
Ladd! {Ramza}! With me!{end}

//Message x06
{font:08}Gaffgarion{br}
{font:00}Kill them all! Leave no man standing!{end}

//Message x07
{font:08}Agrias{br}
{font:00}You would have us slaughter them?{br}
Are you mad?{br}
Kill them here and you'll have played into{br}
Duke Goltanna's hands! We need only{br}
put them to rout!{end}

//Message x08
I find dead men rout more easily.{end}

//Message x09
{font:08}Princess Ovelia{br}
{font:00}Unhand me!{end}

//Message x0A
{font:08}Agrias{br}
{font:00}The princess!{end}

//Message x0B
{font:08}Knight{br}
{font:00}This way... Hurry up!{br}
And try making a little less noise.{end}

//Message x0C
I'll not take orders from you!{end}

//Message x0D
You've quite the mouth on you, Princess.{end}

//Message x0E
Hold, there!{end}

//Message x0F
You're too late. Don't take it too hard, though.{br}
Perhaps this is the Lord's will...{br}
Take it up with Him.{end}

//Message x10
This cannot be...{end}

//Message x11
{font:08}{Ramza}{br}
{font:00}Delita. He lives?{br}
But why does he serve under{br}
the banner of Duke Goltanna?{end}

//Message x12

// __________________________________________________________________ 
//| Event Script x008 | Event Offset: x010000 | Text offset: x0105C0 |
// ������������������������������������������������������������������ 

Offset(x00010000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000005C0)
//Remove the previous line if you wish text to compile directly after instructions.

{7C}()
LoadEVTCHR(x01,x02,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
Camera(+00616,-00640,+00615,+00302,+03584,+00000,+04096,+00001)
UnitAnim(x00,x00,x02,x00,x00)
SpriteMove(x81,x00,+00002,-00001,-00010,x00,x01,+00001)
WaitSpriteMove(x81,x00)
SpriteMove(x85,x00,+00008,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x85,x00)
SpriteMove(x83,x00,+00004,+00000,-00014,x00,x01,+00001)
WaitSpriteMove(x83,x00)
{2C}(r81008400000200)
{2C}(r80008500000200)
RotateUnit(x04,x00,x08,x00,x02,000)
WaitRotateUnit(x04,x00)
RotateUnit(x01,x00,x04,x00,x01,000)
WaitRotateUnit(x01,x00)
UnitAnim(x01,x00,x58,x02,x00)
UnitAnim(x83,x00,x5C,x02,x00)
UnitAnim(x04,x00,x59,x02,x00)
UnitAnim(x85,x00,x5E,x02,x00)
Background(000,000,000,000,000,000,000,x00)
Wait(00002)
ColorField(x07,+004,+003,+001,000)
ColorUnit(x00,x00,x07,+004,+002,-001,000)
{63}(rC9)
Camera(+00616,+00128,+00615,+00302,+03584,+00000,+04096,+00128)
{4D}(r78)
WaitForInstruction(x04,x00)
Wait(00030)
DisplayMessage(x10,x0B,x0001,x01,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00060)
ColorField(x07,+002,+001,-001,004)
ColorUnit(x00,x00,x07,+002,+000,-003,004)
ShowChapter(x01)
WaitForInstruction(x3D,x00)
WaitForInstruction(x3D,x00)
ShowMapTitle(+000,+000,+001)
BgSound(x0B,+000,+036,x3C,060)
BgSound(x0C,+000,+040,x01,060)
Wait(00060)
ColorField(x08,+000,+000,+000,008)
ColorUnit(x00,x00,x08,+000,+000,+000,008)
Wait(00065)
Focus(x81,x00,x81,x00,x00)
Camera(+01536,+00008,+04096,+00302,+03584,+00000,+04096,+00140)
WaitForInstruction(x04,x00)
{1C}(r02)
DisplayMessage(x10,x11,x0002,x81,x00,x00,+00000,+00002,+00012,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x12,x0003,x84,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
{1C}(r01)
Wait(00060)
{6A}(r0B24143C3C)
{6A}(r0C241C013C)
Focus(x01,x00,x01,x00,x01)
Camera(+04097,+12800,+00052,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
{1C}(r02)
DisplayMessage(x10,x91,x0004,x01,x00,x00,+00000,+00000,+00008,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0005,x04,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
UnitAnim(x82,x00,x5B,x02,x00)
BlockStart()
Wait(00010)
UnitAnim(x83,x00,x02,x00,x00)
BlockEnd()
CloseDialog(x01,x0006,x00,x00)
WaitForInstruction(x01,x00)
Wait(00014)
UnitAnim(x04,x00,x5A,x02,x00)
Wait(00004)
CloseDialog(x02,x0007,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x01,x00,x02,x00,x01)
Wait(00004)
CloseDialog(x01,x0008,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0009,x00,x00)
WaitForInstruction(x01,x00)
BlockStart()
Wait(00014)
UnitAnim(x82,x00,x02,x00,x00)
BlockEnd()
CloseDialog(x01,x000A,x00,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
Wait(00014)
UnitAnim(x04,x00,x59,x02,x00)
BlockStart()
Wait(00020)
UnitAnim(x82,x00,x5B,x02,x00)
BlockEnd()
Wait(00004)
CloseDialog(x02,x000B,x00,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
CloseDialog(x01,x000C,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00004)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00004)
DisplayMessage(x10,x91,x000D,x01,x00,x09,+00070,+00062,+00015,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
{1C}(r01)
{6A}(r0B14003C3C)
{6A}(r0C1C00013C)
Wait(00060)
RotateUnit(x83,x00,x08,x00,x01,000)
WaitRotateUnit(x83,x00)
UnitAnim(x83,x00,x03,x00,x00)
SpriteMove(x83,x00,+00000,+00000,+00000,x00,x01,+00030)
WalkTo(x01,x00,002,004,x00,x00,+004,x01)
WalkTo(x82,x00,002,005,x00,x00,+008,x01)
RotateUnit(x84,x00,x08,x00,x00,000)
Wait(00020)
RotateUnit(x80,x00,x08,x00,x00,000)
Wait(00010)
RotateUnit(x81,x00,x08,x00,x01,000)
RotateUnit(x85,x00,x08,x00,x01,000)
SpriteMove(x85,x00,+00000,+00000,+00000,x00,x01,+00030)
SpriteMove(x81,x00,+00000,+00000,+00000,x00,x01,+00030)
WalkTo(x80,x00,004,004,x00,x00,+004,x01)
UnitAnim(x83,x00,x02,x00,x00)
WalkTo(x85,x00,005,004,x00,x00,+008,x01)
WalkTo(x04,x00,001,004,x00,x00,+004,x01)
WaitWalk(x82,x00)
UnitAnim(x82,x00,x02,x00,x00)
WaitWalk(x01,x00)
{39}()
WaitForInstruction(x0B,x00)
UnitAnim(x80,x00,x02,x00,x00)
UnitAnim(x01,x00,x02,x00,x00)
UnitAnim(x04,x00,x02,x00,x00)
UnitAnim(x85,x00,x02,x00,x00)
UnitAnim(x00,x00,x02,x00,x00)
WarpUnit(x86,x00,003,000,x00,x02)
UnitPresent(x86,x00,x01)
{48}()
RotateUnit(x86,x00,x08,x00,x01,000)
WaitRotateUnit(x86,x00)
SpriteMove(x86,x00,+00000,+00000,-00034,x00,x01,+00001)
WaitSpriteMove(x86,x00)
Draw(x86,x00)
SpriteMove(x86,x00,+00000,+00000,+00000,x00,x01,+00032)
WaitSpriteMove(x86,x00)
WalkTo(x86,x00,003,007,x00,x00,+008,x01)
Wait(00048)
Camera(+00504,+00115,+00728,+00382,+03584,+00000,+04096,+00096)
WaitWalk(x86,x00)
UnitAnim(x86,x00,x02,x00,x00)
Wait(00030)
Sound(x0041)
RotateUnit(x86,x00,x00,x00,x01,000)
WaitRotateUnit(x86,x00)
Wait(00024)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57001C00)
UnitAnim(x86,x00,x67,x02,x00)
{7E}(r57009A00)
UnitAnim(x86,x00,x02,x00,x00)
Wait(00010)
UnitAnim(x86,x00,x68,x02,x00)
{7E}(r5700E200)
UnitAnim(x86,x00,x02,x00,x00)
BlockEnd()
DisplayMessage(x10,x11,x000E,x86,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
UnitPresent(x87,x00,x01)
{48}()
WarpUnit(x87,x00,003,000,x00,x02)
Draw(x87,x00)
WalkTo(x87,x00,003,006,x00,x00,+012,x01)
WaitWalk(x87,x00)
UnitAnim(x87,x00,x02,x00,x00)
Wait(00008)
UnitAnim(x86,x00,x69,x02,x00)
Wait(00030)
SpriteMove(x87,x00,+00000,+00000,+00006,x02,x0A,+00024)
UnitAnim(x87,x00,x5F,x02,x00)
Wait(00008)
UnitAnim(x87,x00,x60,x02,x00)
Wait(00010)
UnitAnim(x87,x00,x61,x02,x00)
Wait(00010)
UnitAnim(x87,x00,x62,x02,x00)
Wait(00008)
UnitAnim(x87,x00,x63,x02,x00)
Wait(00008)
UnitAnim(x87,x00,x64,x02,x00)
Wait(00008)
UnitAnim(x87,x00,x65,x02,x00)
Wait(00008)
UnitAnim(x87,x00,x66,x02,x00)
Wait(00060)
UnitAnim(x87,x00,x63,x02,x00)
Wait(00008)
UnitAnim(x87,x00,x62,x02,x00)
Wait(00008)
SpriteMove(x87,x00,+00000,+00000,+00000,x02,x0A,+00024)
UnitAnim(x87,x00,x61,x02,x00)
Wait(00008)
UnitAnim(x87,x00,x60,x02,x00)
Wait(00008)
UnitAnim(x87,x00,x5F,x02,x00)
Wait(00008)
UnitAnim(x87,x00,x02,x00,x00)
Wait(00010)
RotateUnit(x87,x00,x00,x00,x01,000)
WaitRotateUnit(x87,x00)
BlockStart()
WalkTo(x87,x00,003,000,x00,x00,+012,x00)
WaitWalk(x87,x00)
ColorUnit(x87,x00,x01,+000,+000,+000,001)
SpriteMove(x87,x00,+00000,+00000,-00016,x00,x01,+00008)
WaitSpriteMove(x87,x00)
Erase(x87,x00)
BlockEnd()
Wait(00016)
{43}(r01)
Wait(00016)
UnitAnim(x86,x00,x02,x00,x00)
Wait(00016)
UnitAnim(x86,x00,x6A,x02,x00)
Wait(00004)
UnitAnim(x86,x00,x6B,x02,x00)
Wait(00006)
UnitAnim(x86,x00,x6C,x02,x00)
Wait(00012)
UnitAnim(x86,x00,x6D,x02,x00)
Wait(00020)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57009400)
Sound(x0030)
UnitAnim(x86,x00,x6E,x02,x00)
Wait(00004)
UnitAnim(x86,x00,x6F,x02,x00)
Wait(00016)
UnitAnim(x86,x00,x70,x02,x00)
Wait(00002)
UnitAnim(x86,x00,x71,x02,x00)
Wait(00006)
UnitAnim(x86,x00,x72,x02,x00)
Wait(00008)
UnitAnim(x86,x00,x73,x02,x00)
Wait(00010)
UnitAnim(x86,x00,x74,x02,x00)
BlockEnd()
DisplayMessage(x10,x91,x000F,x86,x00,x00,+00000,+00008,+00000,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00030)
RotateUnit(x00,x00,x00,x00,x00,024)
Wait(00024)
ColorUnit(x00,x00,x00,-031,-031,+000,004)
ColorField(x00,-031,-031,+000,004)
Wait(00033)
ColorUnit(x00,x00,x00,-031,-031,-031,004)
ColorField(x00,-031,-031,-031,004)
Wait(00033)
{3E}(r02000000FFFFFF0A00)
WaitForInstruction(x0C,x00)
WaitForInstruction(x08,x00)
ZERO(x0031)
ADD(x0031,x0006)
{43}(r06)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{delay:02}Records of the hero Delita first{delay:01}{br}
{delay:02}appear one year before the outbreak{delay:01}{br}
{delay:02}of the War of the Lions{delay:3C}.{delay:01}{br}
{br}
{br}
{br}
{delay:02}The loss of the Fifty Years' War saw knights{delay:01}{br}
{delay:02}returning from the front stripped of livelihood{delay:0F},{delay:01}{br}
{delay:02}their fealty to the Crown and nobility abandoned{delay:14}.{delay:01}{br}
{delay:02}Many became rogues and traitors{delay:0F},{delay:01}{br}
{delay:02}men donning the thief's cloak and{delay:01}{br}
{delay:02}plotting treason against the Crown{delay:3C}.{delay:01}{br}
{delay:02}It was a time of great unrest for Ivalice{delay:14}{DA68}{delay:01}{br}
{delay:02}murder and theft were commonplace{delay:14}.{delay:01}{br}
{delay:02}Many were the young adventurer and mage{delay:01}{br}
{delay:02}who stepped forward to counter this threat{delay:14}.{delay:01}{br}
{delay:02}Of such, the city of Gariland, too,{delay:01}{br}
{delay:02}saw its share..{delay:3C}.{delay:01}{end}

//Message x02
{font:08}Apprentice{br}
{font:00}Another wain was struck last night on its{br}
way to Eagrose.{end}

//Message x03
{font:08}Apprentice{br}
{font:00}The Corpse Brigade again?{br}
{end}

//Message x04
{font:08}{Ramza}{br}
{font:00}I wonder where all this leads...{br}
Delita, what do you make of this?{end}

//Message x05
{font:08}Delita{br}
{font:00}I'm not sure. I have my guesses, but...{end}

//Message x06
{font:08}{Ramza}{br}
{font:00}I'm listening.{end}

//Message x07
{font:08}Delita{br}
{font:00}I think Duke Larg is coming to Gariland.{end}

//Message x08
{font:08}{Ramza}{br}
{font:00}Duke Larg? Why?{br}
{end}

//Message x09
{font:08}Delita{br}
{font:00}Not just the duke. The marquis Elmdore{br}
de Limberry, too.{end}

//Message x0A
{font:08}{Ramza}{br}
{font:00}That's the first I've heard of it. This has{br}
not the sound of a state visit.{end}

//Message x0B
{font:08}Delita{br}
{font:00}All of Ivalice is in turmoil.{br}
{br}
The Order's supposed to be keeping{br}
things under control, but the fact is,{br}
they number too few.{end}

//Message x0C
{font:08}{Ramza}{br}
{font:00}And they mean to bolster their numbers{br}
with us?{end}

//Message x0D
{font:08}Man's Voice{br}
{font:00}All right, everybody,{br}
form up!{end}

//Message x0E
{font:08}Knight of the Order{br}
{font:00}The Order of the Northern Sky has an{br}
assignment for its knights apprentice.{br}
As I'm sure you're already aware, the{br}
number of brigands roaming Gallionne{br}
is on the rise.{br}
Among them, the Corpse Brigade...a seditious{br}
lot with a grudge against the Crown. Rogues{br}
such as they must be dealt with.{br}
The Order has been commanded to undertake{br}
an operation to eliminate the Brigade{DA68}an{br}
operation of a grand scale.{br}
We will not be acting alone. The Order will be{br}
joined by, among others, His Excellency Duke{br}
Larg's royal guard, stationed at Eagrose.{br}
This will leave Eagrose Castle undermanned.{br}
Your task will be to proceed there, and support{br}
us from the rear by bolstering its defenses.{end}

//Message x0F
{font:08}Knight of the Order{br}
{font:00}The time to take up arms is upon you,{br}
young apprentices!{br}
I've just received word that a band of{br}
thieves routed by our knights flees here{br}
to Gariland, seeking refuge.{br}
We will move to stop them, and finish the{br}
task of our brothers. You, young apprentices,{br}
will accompany us.{br}
This is but a squall before the storm of{br}
battle. Prepare yourselves at once!{br}
Dismissed!{end}

//Message x10

// __________________________________________________________________ 
//| Event Script x00A | Event Offset: x014000 | Text offset: x0140D3 |
// ������������������������������������������������������������������ 


//____Don't Remove This Comment
Offset(x00014000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000D3)
//Remove the previous line if you wish text to compile directly after instructions.

{7C}()
ColorUnit(x00,x00,x04,-031,-031,+000,000)
ColorField(x04,-031,-031,+000,000)
Wait(00002)
UnitAnim(x80,x00,x02,x00,x00)
Camera(+00728,-00237,+01560,+00446,+04608,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{63}(rC9)
{4D}(r3C)
Camera(+00728,+00019,+00616,+00302,+04608,+00000,+04096,+00196)
Wait(00030)
ColorUnit(x00,x00,x04,+000,+000,+000,008)
ColorField(x04,+000,+000,+000,008)
WaitForInstruction(x04,x00)
{66}()
Wait(00030)
DisplayMessage(x10,x70,x0001,x80,x00,x00,+00000,-00014,-00004,x01)
WaitForInstruction(x01,x00)
Wait(00016)
March(x80,x00,000)
Wait(00016)
{1C}(r02)
{1D}()
Camera(+00504,+00019,+00840,+00510,+05120,+00000,+04096,+00064)
Camera(+00504,+00019,+00841,+00301,+05637,+00000,+04096,+00128)
{1E}()
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x08,090)
WaitForInstruction(x38,x00)
WaitForInstruction(x04,x00)
Camera(+00504,+00019,+00840,+00302,+05632,+00000,+04096,+00004)
WaitForInstruction(x04,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Rogue{br}
{font:00}What have we here... Wee moppets, is it?{br}
Our luck's went and turned for the better!  {br}
Aw'right, lads! Cut through these ones and{br}
we're good as fled!{br}
{br}
We'll make quick work of them! And don't{br}
be leaving no squealers behind, neither!{br}
{end}

//Message x02
{font:08}Delita{br}
{font:00}Careful, {Ramza}! Remember:{br}
The well{D11D}aimed thrust pierces the mail.{end}

//Message x03
{font:08}{Ramza}{br}
{font:00}Don't patronize me, Delita! We Beoulves{br}
know our way around a battlefield.{end}

//Message x04
{font:08}Rogue{br}
{font:00}Beoulve, was it? Heir to the noble{br}
House Beoulve, I'd wager.{br}
Looks like we have ourselves some{br}
apprentices from the Akademy! Well,{br}
highborn moppets is still moppets!{end}

//Message x05
{font:08}{Ramza}{br}
{font:00}Lay down your arms or die clutching them!{br}
None will mourn your passing.{end}

//Message x06
{font:08}Rogue{br}
{font:00}And you mean to make us do that, then?{br}
You're in far over your little heads!{end}

//Message x07
{font:08}{Ramza}{br}
{font:00}Honest work would see them die old in bed, {br}
yet they choose instead this early grave.{br}
Why persist in such folly?{end}

//Message x08

// //____Don't Remove This Comment_________________________________________________________________ 
//| Event Script x00B | Event Offset: x016000 | Text offset: x016163 |
// ������������������������������������������������������������������ 

Offset(x00016000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000163)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x04,x00,x04,x00,x00)
Camera(+01075,-07711,+00000,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
InflictStatus(x04,x00,x00,x0C,x00)
DisplayMessage(x10,x70,x0002,x04,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x01,x00,x01,x00,x00)
Camera(+00000,+04096,+00196,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
InflictStatus(x01,x00,x00,x0C,x00)
FaceUnit(x04,x00,x01,x00,x00,x01,x00)
WaitRotateUnit(x01,x00)
Wait(00010)
DisplayMessage(x10,x70,x0003,x01,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x80,x00,x80,x00,x00)
Camera(+00019,+00840,+00510,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
InflictStatus(x80,x00,x00,x0C,x00)
FaceUnit(x01,x00,x80,x00,x00,x01,x00)
WaitRotateUnit(x80,x00)
Wait(00010)
DisplayMessage(x10,x70,x0004,x80,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x01,x00,x01,x00,x00)
Camera(+04096,+00004,+01253,+00302,+04608,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
FaceUnit(x80,x00,x01,x00,x00,x01,x00)
WaitRotateUnit(x01,x00)
Wait(00010)
DisplayMessage(x10,x70,x0005,x01,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x80,x00,x80,x00,x00)
Camera(+10546,+12026,+10028,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0006,x80,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x04,x00,x04,x00,x00)
Camera(+12079,+14330,+10283,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
{63}(r88)
RotateUnit(x01,x00,x14,x00,x01,000)
RotateUnit(x80,x00,x14,x00,x01,000)
March(x01,x00,000)
March(x04,x00,000)
March(x80,x00,000)
ZERO(x007F)
ADD(x007F,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Rogue{br}
{font:00}What have we here... Wee moppets, is it?{br}
Our luck's went and turned for the better!  {br}
Aw'right, lads! Cut through these ones and{br}
we're good as fled!{br}
{br}
We'll make quick work of them! And don't{br}
be leaving no squealers behind, neither!{br}
{end}

//Message x02
{font:08}Delita{br}
{font:00}Careful, {Ramza}! Remember:{br}
The well{D11D}aimed thrust pierces the mail.{end}

//Message x03
{font:08}{Ramza}{br}
{font:00}Don't patronize me, Delita! We Beoulves{br}
know our way around a battlefield.{end}

//Message x04
{font:08}Rogue{br}
{font:00}Beoulve, was it? Heir to the noble{br}
House Beoulve, I'd wager.{br}
Looks like we have ourselves some{br}
apprentices from the Akademy! Well,{br}
highborn moppets is still moppets!{end}

//Message x05
{font:08}{Ramza}{br}
{font:00}Lay down your arms or die clutching them!{br}
None will mourn your passing.{end}

//Message x06
{font:08}Rogue{br}
{font:00}And you mean to make us do that, then?{br}
You're in far over your little heads!{end}

//Message x07
{font:08}{Ramza}{br}
{font:00}Honest work would see them die old in bed, {br}
yet they choose instead this early grave.{br}
Why persist in such folly?{end}

//Message x08

// __________________________________________________________________ 
//| Event Script x00C | Event Offset: x018000 | Text offset: x018127 |
// ������������������������������������������������������������������ 

Offset(x00018000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000127)
//Remove the previous line if you wish text to compile directly after instructions.

InflictStatus(x01,x00,x00,x0C,x00)
InflictStatus(x04,x00,x00,x0C,x00)
UnitAnim(x01,x01,x02,x00,x00)
{43}(r04)
Wait(00010)
{63}(rEA)
Focus(x01,x00,x01,x00,x00)
Camera(+00012,+04112,+00624,+00302,+03584,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
Wait(00030)
Wait(00040)
DisplayMessage(x10,x70,x0007,x01,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
{60}(r003C)
Wait(00060)
Wait(00030)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,120)
WaitForInstruction(x38,x00)
DisplayConditions(x04,070)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{49}()
{82}()
AddUnitStart()
Wait(00080)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
{7C}()
ZERO(x0031)
ADD(x0031,x0006)
ZERO(x006E)
ADD(x006E,x0001)
ZERO(x006F)
ADD(x006F,x0001)
ZERO(x01BC)
ADD(x01BC,x0001)
ZERO(x0206)
ADD(x0206,x0001)
ZERO(x026D)
ADD(x026D,x0001)
ZERO(x02D1)
ADD(x02D1,x0001)
ZERO(x02D2)
ADD(x02D2,x0001)
ZERO(x02D3)
ADD(x02D3,x0001)
ZERO(x03C0)
ADD(x03C0,x0001)
ZERO(x03C1)
ADD(x03C1,x0001)
ZERO(x03C6)
ADD(x03C6,x0001)
ZERO(x03C7)
ADD(x03C7,x0001)
ZERO(x03CA)
ADD(x03CA,x0001)
ZERO(x03DE)
ADD(x03DE,x0001)
ZERO(x03FF)
ADD(x03FF,x0001)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Rogue{br}
{font:00}What have we here... Wee moppets, is it?{br}
Our luck's went and turned for the better!  {br}
Aw'right, lads! Cut through these ones and{br}
we're good as fled!{br}
{br}
We'll make quick work of them! And don't{br}
be leaving no squealers behind, neither!{br}
{end}

//Message x02
{font:08}Delita{br}
{font:00}Careful, {Ramza}! Remember:{br}
The well{D11D}aimed thrust pierces the mail.{end}

//Message x03
{font:08}{Ramza}{br}
{font:00}Don't patronize me, Delita! We Beoulves{br}
know our way around a battlefield.{end}

//Message x04
{font:08}Rogue{br}
{font:00}Beoulve, was it? Heir to the noble{br}
House Beoulve, I'd wager.{br}
Looks like we have ourselves some{br}
apprentices from the Akademy! Well,{br}
highborn moppets is still moppets!{end}

//Message x05
{font:08}{Ramza}{br}
{font:00}Lay down your arms or die clutching them!{br}
None will mourn your passing.{end}

//Message x06
{font:08}Rogue{br}
{font:00}And you mean to make us do that, then?{br}
You're in far over your little heads!{end}

//Message x07
{font:08}{Ramza}{br}
{font:00}Honest work would see them die old in bed, {br}
yet they choose instead this early grave.{br}
Why persist in such folly?{end}

//Message x08

// __________________________________________________________________ 
//| Event Script x00E | Event Offset: x01C000 | Text offset: x01C5A3 |
// ������������������������������������������������������������������ 

Offset(x0001C000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000005A3)
//Remove the previous line if you wish text to compile directly after instructions.

{7C}()
LoadEVTCHR(x01,x03,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
Camera(+00504,+00032,+00392,+00302,+04608,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
UnitAnim(x00,x00,x02,x00,x00)
SpriteMove(x80,x00,+00000,+00020,+00000,x00,x01,+00001)
WaitSpriteMove(x80,x00)
{7F}(r80000100)
UnitAnim(x80,x00,x60,x02,x00)
ColorField(x07,+002,+000,-002,000)
Wait(00002)
ColorUnit(x00,x00,x07,+002,-001,-004,000)
Wait(00002)
RotateUnit(x30,x00,x0A,x00,x02,000)
WaitRotateUnit(x30,x00)
SpriteMove(x30,x00,-00005,+00000,+00000,x00,x01,+00016)
SpriteMove(x09,x00,-00002,+00000,+00006,x00,x01,+00016)
{4E}(r800001)
WarpUnit(x01,x00,004,003,x00,x01)
{4D}(r78)
Wait(00124)
DisplayMessage(x10,x03,x0001,x01,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
ShowMapTitle(+000,+000,+001)
Wait(00030)
ColorField(x08,+000,+000,+000,004)
ColorUnit(x00,x00,x08,+000,+000,+000,004)
Wait(00033)
PortraitCol(x00)
Wait(00030)
{49}()
UnitPresent(x01,x00,x01)
AddUnitStart()
DisplayMessage(x10,x92,x0002,x80,x00,x01,+00000,+00024,-00002,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0003,x08,x00,x00,+00000,+00000,+00008,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0004,x09,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0005,x80,x00,x01,+00000,+00024,-00002,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0006,x30,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
UnitAnim(x30,x00,x6B,x02,x00)
Wait(00010)
UnitAnim(x30,x00,x5C,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x62,x02,x00)
DisplayMessage(x10,x92,x0007,x80,x00,x01,+00000,+00024,-00002,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x30,x00,x5D,x02,x00)
Wait(00010)
UnitAnim(x30,x00,x5E,x02,x00)
Wait(00060)
DisplayMessage(x10,x91,x0008,x08,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57001200)
UnitAnim(x80,x00,x60,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x61,x02,x00)
{7E}(r57002800)
UnitAnim(x80,x00,x60,x02,x00)
BlockEnd()
DisplayMessage(x10,x92,x0009,x80,x00,x01,+00000,+00024,-00002,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Sound(x0070)
Wait(00100)
Sound(x004C)
UnitAnim(x30,x00,x5D,x02,x00)
ColorUnit(x01,x00,x05,+000,+000,+000,000)
Wait(00002)
SpriteMove(x01,x00,+00041,+00000,-00014,x00,x01,+00001)
WaitSpriteMove(x01,x00)
Draw(x01,x00)
ColorUnit(x01,x00,x08,+000,+000,+000,002)
SpriteMove(x01,x00,+00028,+00000,-00014,x00,x01,+00016)
Wait(00008)
UnitAnim(x30,x00,x6B,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x6C,x02,x00)
RotateUnit(x01,x00,x06,x00,x01,000)
WaitRotateUnit(x01,x00)
UnitAnim(x01,x00,x02,x00,x00)
DisplayMessage(x10,x12,x000A,x01,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00008)
RotateUnit(x01,x00,x04,x00,x01,000)
WaitRotateUnit(x01,x00)
UnitAnim(x01,x00,x03,x00,x00)
SpriteMove(x01,x00,+00000,+00000,+00000,x00,x01,+00032)
WaitSpriteMove(x01,x00)
RotateUnit(x01,x00,x06,x00,x01,000)
WaitRotateUnit(x01,x00)
UnitAnim(x01,x00,x02,x00,x00)
UnitAnim(x09,x00,x5F,x02,x00)
Wait(00008)
DisplayMessage(x10,x91,x000B,x09,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
Wait(00008)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57000C00)
UnitAnim(x80,x00,x61,x02,x00)
BlockEnd()
DisplayMessage(x10,x91,x000C,x80,x00,x01,+00000,+00028,+00010,x03)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
RotateUnit(x30,x00,x0A,x00,x01,000)
WaitRotateUnit(x30,x00)
UnitAnim(x30,x00,x02,x00,x00)
Wait(00010)
BlockStart()
SpriteMove(x09,x00,+00004,+00000,+00018,x01,x08,+00032)
Wait(00014)
RotateUnit(x09,x00,x02,x00,x01,000)
WaitRotateUnit(x09,x00)
BlockEnd()
BlockStart()
Wait(00014)
SpriteMove(x01,x00,+00005,+00000,+00018,x02,x08,+00040)
Wait(00014)
RotateUnit(x01,x00,x06,x00,x01,000)
WaitRotateUnit(x01,x00)
BlockEnd()
Wait(00014)
WaitForInstruction(x08,x00)
RotateUnit(x01,x00,x04,x00,x01,000)
WaitRotateUnit(x01,x00)
UnitAnim(x01,x00,x02,x00,x00)
Wait(00040)
DisplayMessage(x10,x92,x000D,x01,x00,x00,+00012,-00002,-00002,x02)
WaitForInstruction(x01,x00)
Wait(00008)
UnitAnim(x80,x00,x61,x02,x00)
Wait(00008)
DisplayMessage(x10,x91,x000E,x80,x00,x01,+00000,+00028,+00010,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
UnitAnim(x80,x00,x63,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x64,x02,x00)
Wait(00050)
SpriteMove(x01,x00,+00000,+00000,+00018,x00,x01,+00016)
UnitAnim(x01,x00,x58,x02,x00)
Wait(00012)
UnitAnim(x01,x00,x59,x02,x00)
Sound(x0041)
Wait(00040)
DisplayMessage(x10,x92,x000F,x01,x00,x00,+00012,-00002,-00002,x03)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0010,x80,x00,x01,+00000,+00028,+00010,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0011,x00,x00)
WaitForInstruction(x01,x00)
BlockStart()
Wait(00008)
UnitAnim(x30,x00,x6B,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x5D,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x5E,x02,x00)
BlockEnd()
CloseDialog(x01,x0012,x01,x00)
WaitForInstruction(x01,x00)
BlockStart()
Wait(00008)
UnitAnim(x01,x00,x5A,x02,x00)
Wait(00008)
UnitAnim(x01,x00,x5B,x02,x00)
BlockEnd()
CloseDialog(x02,x0013,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
Sound(x0041)
UnitAnim(x80,x00,x63,x02,x00)
UnitAnim(x01,x00,x59,x02,x00)
SpriteMove(x01,x00,-00010,+00000,+00026,x02,x0C,+00012)
Wait(00008)
UnitAnim(x01,x00,x5A,x02,x00)
Wait(00004)
UnitAnim(x01,x00,x5B,x02,x00)
Wait(00046)
DisplayMessage(x10,x91,x0014,x80,x00,x01,+00000,+00028,+00010,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00046)
Sound(x0028)
UnitAnim(x80,x00,x64,x02,x00)
UnitAnim(x01,x00,x5B,x02,x00)
SpriteMove(x01,x00,+00004,+00000,+00020,x01,x0E,+00024)
Wait(00008)
UnitAnim(x01,x00,x68,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x65,x02,x00)
UnitAnim(x01,x00,x69,x02,x00)
Wait(00008)
UnitAnim(x01,x00,x02,x00,x00)
Wait(00040)
Wait(00040)
AddUnitEnd()
DisplayMessage(x10,x91,x0015,x80,x00,x01,+00000,+00028,+00010,x03)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
{49}()
{82}()
AddUnitStart()
Wait(00060)
Wait(00010)
UnitAnim(x80,x00,x66,x02,x00)
Wait(00014)
UnitAnim(x80,x00,x67,x02,x00)
Wait(00040)
UseFieldObject(x00,x00)
UseFieldObject(x01,x00)
UseFieldObject(x02,x00)
Wait(00030)
UnitAnim(x01,x00,x69,x02,x00)
Wait(00014)
UnitAnim(x01,x00,x68,x02,x00)
{63}(rA9)
Wait(00070)
ColorField(x07,+002,+000,-002,004)
ColorUnit(x00,x00,x07,+002,-001,-004,004)
Wait(00033)
Wait(00030)
Wait(00040)
{60}(r0078)
{3E}(r02000000FFFFFF7800)
WaitForInstruction(x0C,x00)
ZERO(x0031)
ADD(x0031,x0006)
ZERO(x006E)
ADD(x006E,x0002)
ZERO(x01BD)
ADD(x01BD,x0001)
ZERO(x03C3)
ADD(x03C3,x0001)
ZERO(x03C4)
ADD(x03C4,x0001)
ZERO(x03C5)
ADD(x03C5,x0001)
ZERO(x03F0)
ADD(x03F0,x0001)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{delay:02}Barbaneth Beoulve{delay:14},{delay:01}{br}
{delay:02}a great hero in his own right{delay:01}{br}
{delay:02}who had attained the distinguished{delay:01}{br}
{delay:02}title of Knight Gallant{delay:14},{delay:02} approaches{delay:01}{br}
{delay:02}the hour of his death{delay:3C}.{delay:01}{end}

//Message x02
{font:08}Knight Gallant Barbaneth Beoulve{br}
{font:00}What news of...of the war?{end}

//Message x03
{font:08}Knight Devout Zalbaag Beoulve{br}
{font:00}The Order has struck a great blow.{br}
Limberry is ours once more.{br}
We will be able to recall our forces in{br}
Zeltennia anon. All goes as planned,{br}
Lord Father. Be not troubled.{end}

//Message x04
{font:08}Lord Dycedarg Beoulve{br}
{font:00}The envoy dispatched to Advocate Lenarrio{br}
has returned.{br}
He has agreed to your proposal, Lord Father.{end}

//Message x05
{font:08}Barbaneth{br}
{font:00}Good. Very...good. Then the{br}
war will die with me.{end}

//Message x06
{font:08}Alma{br}
{font:00}Father...{end}

//Message x07
{font:08}Barbaneth{br}
{font:00}There now, Alma. Do you want my...my{br}
last memory to be of your tears?{end}

//Message x08
{font:08}Zalbaag{br}
{font:00}Where is that {Ramza}?{br}
He should be here at your side!{end}

//Message x09
{font:08}Barbaneth{br}
{font:00}Dycedarg. Zalbaag. You are dear to me. But{br}
{Ramza} is no less so.{br}
Though he be not the issue of the womb{br}
that bore you, my sons, still my blood courses{br}
his veins. Watch after him.{end}

//Message x0A
{font:08}{Ramza}{br}
{font:00}Lord Father!{end}

//Message x0B
{font:08}Dycedarg{br}
{font:00}You forget yourself, {Ramza}.{end}

//Message x0C
{font:08}Barbaneth{br}
{font:00}You have come. Good. Let me...let{br}
me look once more on your face.{end}

//Message x0D
{font:08}{Ramza}{br}
{font:00}Lord Father...{end}

//Message x0E
{font:08}Barbaneth{br}
{font:00}How long has it been? You've grown{br}
into a...a fine young man.{br}
I would hear of your studies.{br}
You've been at the Akademy since...{br}
since spring, is it?{end}

//Message x0F
{font:08}{Ramza}{br}
{font:00}...{end}

//Message x10
{font:08}Barbaneth{br}
{font:00}Hear me, {Ramza}.{br}
{br}
For generations, we Beoulves have stood{br}
foremost of those who serve the Crown.{br}
Ours is the soul of the knight.{br}
Become a knight worthy of your name.{br}
Tolerate no injustice. Stray not from the{br}
true path.{br}
You will know the path you must walk.{br}
A Beoulve can...can walk no other...{end}

//Message x11
{font:08}{Ramza}{br}
{font:00}I will not fail you, Father.{end}

//Message x12
{font:08}Barbaneth{br}
{font:00}Your friend, Delita. He is a good boy.{br}
He is lowborn, but he can serve you well.{br}
I've made arrangements for him to enter{br}
the Akademy. *chuckle* You should have{br}
seen the look on the headmaster's face.{br}
In the years ahead you will need someone{br}
whom you can trust. You could do far worse{br}
than Delita.{end}

//Message x13
{font:08}{Ramza}{br}
{font:00}As...as you say, Father.{end}

//Message x14
{font:08}Barbaneth{br}
{font:00}Take care of your sister.{end}

//Message x15
{font:08}Barbaneth{br}
{font:00}And show these brothers of yours{br}
what it is...what it is to be a knight...{end}

//Message x16

// __________________________________________________________________ 
//| Event Script x010 | Event Offset: x020000 | Text offset: x0201BD |
// ������������������������������������������������������������������ 

Offset(x00020000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000001BD)
//Remove the previous line if you wish text to compile directly after instructions.

{7C}()
{75}(r010000000000)
{48}()
Erase(x01,x00)
Erase(x04,x00)
Erase(x78,x00)
Erase(x79,x00)
Erase(x7A,x00)
Erase(x7B,x00)
Erase(x7C,x00)
{73}(r1027102710271027000410271027)
Camera(+10000,+10000,+10000,+10000,+01024,+10000,+10000,+00001)
WaitForInstruction(x04,x00)
Camera(+00952,+00115,+01064,+00382,+04608,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
Camera(+00616,+00067,+00840,+00670,+06672,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
UnitAnim(x00,x00,x02,x00,x00)
Wait(00001)
UnitAnim(x07,x00,x24,x00,x00)
WarpUnit(x04,x00,004,002,x00,x02)
{49}()
UnitPresent(x04,x00,x01)
AddUnitStart()
{63}(rAA)
Camera(+00920,+00179,+01000,+00382,+04608,+00000,+04096,+00300)
{4D}(r50)
WaitForInstruction(x04,x00)
Wait(00040)
DisplayMessage(x10,x91,x0001,x80,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0002,x81,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0003,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
Sound(x0078)
Wait(00008)
Wait(00030)
RotateUnit(x81,x00,x00,x01,x01,000)
Wait(00010)
RotateUnit(x83,x00,x00,x00,x01,000)
WaitRotateUnit(x83,x00)
Wait(00008)
RotateUnit(x02,x01,x00,x00,x00,012)
WaitFaceUnit()
DisplayMessage(x10,x92,x0004,x81,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Draw(x01,x00)
Draw(x04,x00)
Draw(x78,x00)
Draw(x79,x00)
Draw(x7A,x00)
Draw(x7B,x00)
Draw(x7C,x00)
UnitAnim(x01,x00,x02,x00,x00)
UnitAnim(x04,x00,x02,x00,x00)
{63}(rAA)
Focus(x04,x00,x04,x00,x00)
{38}(r1400)
Camera(+04112,+01938,-32768,+00302,+02560,+00000,+04096,+00020)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0005,x04,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x01,x00,x01,x00,x00)
{38}(r1400)
Camera(-03840,+00060,+04112,+00302,+02560,+00000,+04096,+00020)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0006,x01,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
ZERO(x0096)
{B1}(x0096,x0018)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Highwayman{br}
{font:00}Looks like this one's still alive.{br}
What do we do with him?{end}

//Message x02
{font:08}Highwayman{br}
{font:00}What do you {D11D}think{D11D} we do with him?{end}

//Message x03
Right, then.{br}
{br}
{br}
Your luck's run out, knave,{br}
if ever you had any.{end}

//Message x04
Blast! One of the Order's patrols.{br}
{end}

//Message x05
{font:08}Delita{br}
{font:00}The Corpse Brigade... And they've a hostage{br}
in their midst.{end}

//Message x06
{font:08}{Ramza}{br}
{font:00}{FB}1. Our first duty is to defeat the Brigade.{br}
2. We must rescue their captive!{FC}{close}Our first duty is to defeat the Brigade.{br}
The enemy stands before us{DA68}attack!{end}

//Message x07
You would stand by and watch as they kill{br}
an innocent?{end}

//Message x08
I hadn't planned on giving them the chance.{br}
Had you?{end}

//Message x09
I would save him myself, if it came to that.{end}

//Message x0A
We must rescue their captive! To do less{br}
would be unbecoming of men of the Order.{end}

//Message x0B
{font:08}Argath{br}
{font:00}Reinforcements...and none too soon.{br}
{end}

//Message x0C
{font:08}Argath{br}
{font:00}I m{D11D}must help...the marquis...{end}

//Message x0D
{font:08}Argath{br}
{font:00}I...I have failed...{br}
{end}

//Message x0E
{font:08}{Ramza}{br}
{font:00}He yet draws breath. Let us go{br}
to his aid!{end}

//Message x0F
{font:08}{Ramza}{br}
{font:00}Are you harmed?{end}

//Message x10
{font:08}Argath{br}
{font:00}I'll be fine. It is for the marquis's{br}
safety I fear.{end}

//Message x11
The marquis? The marquis Elmdore{br}
de Limberry was here?{end}

//Message x12
The very same. And to whom do I owe{br}
my gratitude?{end}

//Message x13
We are knights apprentice from the Akademy{br}
at Gariland.{br}
{br}
We may be able to help you. But first I would{br}
hear more.{end}

//Message x14

// __________________________________________________________________ 
//| Event Script x011 | Event Offset: x022000 | Text offset: x0220F0 |
// ������������������������������������������������������������������ 

Offset(x00022000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000F0)
//Remove the previous line if you wish text to compile directly after instructions.

DisplayMessage(x10,x70,x0007,x01,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
{63}(rAA)
Focus(x04,x00,x04,x00,x00)
Camera(+31814,+29440,+10000,+00302,+02560,+00000,+04096,+00024)
WaitForInstruction(x04,x00)
FaceUnit(x01,x00,x04,x00,x00,x01,x00)
WaitRotateUnit(x04,x00)
DisplayMessage(x10,x70,x0008,x04,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x01,x00,x01,x00,x00)
Camera(+26649,+17154,+18432,+00302,+02560,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0009,x01,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x04,x00,x04,x00,x00)
Camera(-26599,-19709,-06144,+00302,+02560,+00000,+04096,+00064)
WaitForInstruction(x04,x00)
Wait(00020)
RotateUnit(x04,x00,x08,x00,x00,000)
WaitRotateUnit(x04,x00)
Wait(00056)
DisplayMessage(x10,x70,x000A,x04,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00030)
March(x00,x00,002)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x08,090)
WaitForInstruction(x38,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{43}(r03)
ZERO(x007D)
ADD(x007D,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Highwayman{br}
{font:00}Looks like this one's still alive.{br}
What do we do with him?{end}

//Message x02
{font:08}Highwayman{br}
{font:00}What do you {D11D}think{D11D} we do with him?{end}

//Message x03
Right, then.{br}
{br}
{br}
Your luck's run out, knave,{br}
if ever you had any.{end}

//Message x04
Blast! One of the Order's patrols.{br}
{end}

//Message x05
{font:08}Delita{br}
{font:00}The Corpse Brigade... And they've a hostage{br}
in their midst.{end}

//Message x06
{font:08}{Ramza}{br}
{font:00}{FB}1. Our first duty is to defeat the Brigade.{br}
2. We must rescue their captive!{FC}{close}Our first duty is to defeat the Brigade.{br}
The enemy stands before us{DA68}attack!{end}

//Message x07
You would stand by and watch as they kill{br}
an innocent?{end}

//Message x08
I hadn't planned on giving them the chance.{br}
Had you?{end}

//Message x09
I would save him myself, if it came to that.{end}

//Message x0A
We must rescue their captive! To do less{br}
would be unbecoming of men of the Order.{end}

//Message x0B
{font:08}Argath{br}
{font:00}Reinforcements...and none too soon.{br}
{end}

//Message x0C
{font:08}Argath{br}
{font:00}I m{D11D}must help...the marquis...{end}

//Message x0D
{font:08}Argath{br}
{font:00}I...I have failed...{br}
{end}

//Message x0E
{font:08}{Ramza}{br}
{font:00}He yet draws breath. Let us go{br}
to his aid!{end}

//Message x0F
{font:08}{Ramza}{br}
{font:00}Are you harmed?{end}

//Message x10
{font:08}Argath{br}
{font:00}I'll be fine. It is for the marquis's{br}
safety I fear.{end}

//Message x11
The marquis? The marquis Elmdore{br}
de Limberry was here?{end}

//Message x12
The very same. And to whom do I owe{br}
my gratitude?{end}

//Message x13
We are knights apprentice from the Akademy{br}
at Gariland.{br}
{br}
We may be able to help you. But first I would{br}
hear more.{end}

//Message x14

// __________________________________________________________________ 
//| Event Script x012 | Event Offset: x024000 | Text offset: x024076 |
// ������������������������������������������������������������������ 

Offset(x00024000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000076)
//Remove the previous line if you wish text to compile directly after instructions.

DisplayMessage(x10,x70,x000B,x01,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00030)
{63}(rAA)
{1C}(r02)
Focus(x07,x00,x07,x00,x00)
Camera(+11815,+00001,+00010,+00302,+03584,+00000,+04096,+00064)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x0A,060)
Wait(00040)
ColorUnit(x07,x00,x04,+012,+020,+031,000)
Wait(00002)
Wait(00001)
ColorUnit(x07,x00,x08,+000,+000,+000,004)
WaitForInstruction(x38,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
March(x00,x00,004)
ZERO(x007D)
ADD(x007D,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Highwayman{br}
{font:00}Looks like this one's still alive.{br}
What do we do with him?{end}

//Message x02
{font:08}Highwayman{br}
{font:00}What do you {D11D}think{D11D} we do with him?{end}

//Message x03
Right, then.{br}
{br}
{br}
Your luck's run out, knave,{br}
if ever you had any.{end}

//Message x04
Blast! One of the Order's patrols.{br}
{end}

//Message x05
{font:08}Delita{br}
{font:00}The Corpse Brigade... And they've a hostage{br}
in their midst.{end}

//Message x06
{font:08}{Ramza}{br}
{font:00}{FB}1. Our first duty is to defeat the Brigade.{br}
2. We must rescue their captive!{FC}{close}Our first duty is to defeat the Brigade.{br}
The enemy stands before us{DA68}attack!{end}

//Message x07
You would stand by and watch as they kill{br}
an innocent?{end}

//Message x08
I hadn't planned on giving them the chance.{br}
Had you?{end}

//Message x09
I would save him myself, if it came to that.{end}

//Message x0A
We must rescue their captive! To do less{br}
would be unbecoming of men of the Order.{end}

//Message x0B
{font:08}Argath{br}
{font:00}Reinforcements...and none too soon.{br}
{end}

//Message x0C
{font:08}Argath{br}
{font:00}I m{D11D}must help...the marquis...{end}

//Message x0D
{font:08}Argath{br}
{font:00}I...I have failed...{br}
{end}

//Message x0E
{font:08}{Ramza}{br}
{font:00}He yet draws breath. Let us go{br}
to his aid!{end}

//Message x0F
{font:08}{Ramza}{br}
{font:00}Are you harmed?{end}

//Message x10
{font:08}Argath{br}
{font:00}I'll be fine. It is for the marquis's{br}
safety I fear.{end}

//Message x11
The marquis? The marquis Elmdore{br}
de Limberry was here?{end}

//Message x12
The very same. And to whom do I owe{br}
my gratitude?{end}

//Message x13
We are knights apprentice from the Akademy{br}
at Gariland.{br}
{br}
We may be able to help you. But first I would{br}
hear more.{end}

//Message x14

// __________________________________________________________________ 
//| Event Script x013 | Event Offset: x026000 | Text offset: x026065 |
// ������������������������������������������������������������������ 

Offset(x00026000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000065)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
InflictStatus(x07,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Focus(x07,x00,x07,x00,x00)
Camera(+07921,+25344,+07338,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00020)
FaceUnit(x01,x00,x07,x00,x00,x01,x00)
WaitRotateUnit(x07,x00)
Wait(00008)
DisplayMessage(x10,x70,x000C,x07,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00010)
{8C}(r070014020000)
March(x07,x00,000)
{63}(rA8)
ZERO(x007E)
ADD(x007E,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Highwayman{br}
{font:00}Looks like this one's still alive.{br}
What do we do with him?{end}

//Message x02
{font:08}Highwayman{br}
{font:00}What do you {D11D}think{D11D} we do with him?{end}

//Message x03
Right, then.{br}
{br}
{br}
Your luck's run out, knave,{br}
if ever you had any.{end}

//Message x04
Blast! One of the Order's patrols.{br}
{end}

//Message x05
{font:08}Delita{br}
{font:00}The Corpse Brigade... And they've a hostage{br}
in their midst.{end}

//Message x06
{font:08}{Ramza}{br}
{font:00}{FB}1. Our first duty is to defeat the Brigade.{br}
2. We must rescue their captive!{FC}{close}Our first duty is to defeat the Brigade.{br}
The enemy stands before us{DA68}attack!{end}

//Message x07
You would stand by and watch as they kill{br}
an innocent?{end}

//Message x08
I hadn't planned on giving them the chance.{br}
Had you?{end}

//Message x09
I would save him myself, if it came to that.{end}

//Message x0A
We must rescue their captive! To do less{br}
would be unbecoming of men of the Order.{end}

//Message x0B
{font:08}Argath{br}
{font:00}Reinforcements...and none too soon.{br}
{end}

//Message x0C
{font:08}Argath{br}
{font:00}I m{D11D}must help...the marquis...{end}

//Message x0D
{font:08}Argath{br}
{font:00}I...I have failed...{br}
{end}

//Message x0E
{font:08}{Ramza}{br}
{font:00}He yet draws breath. Let us go{br}
to his aid!{end}

//Message x0F
{font:08}{Ramza}{br}
{font:00}Are you harmed?{end}

//Message x10
{font:08}Argath{br}
{font:00}I'll be fine. It is for the marquis's{br}
safety I fear.{end}

//Message x11
The marquis? The marquis Elmdore{br}
de Limberry was here?{end}

//Message x12
The very same. And to whom do I owe{br}
my gratitude?{end}

//Message x13
We are knights apprentice from the Akademy{br}
at Gariland.{br}
{br}
We may be able to help you. But first I would{br}
hear more.{end}

//Message x14

// __________________________________________________________________ 
//| Event Script x014 | Event Offset: x028000 | Text offset: x028043 |
// ������������������������������������������������������������������ 

Offset(x00028000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000043)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x07,x00,x07,x00,x00)
Camera(+00067,+01823,+01792,+00302,+03584,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
Wait(00020)
DisplayMessage(x10,x70,x000D,x07,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00010)
{63}(rA8)
ZERO(x007F)
ADD(x007F,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Highwayman{br}
{font:00}Looks like this one's still alive.{br}
What do we do with him?{end}

//Message x02
{font:08}Highwayman{br}
{font:00}What do you {D11D}think{D11D} we do with him?{end}

//Message x03
Right, then.{br}
{br}
{br}
Your luck's run out, knave,{br}
if ever you had any.{end}

//Message x04
Blast! One of the Order's patrols.{br}
{end}

//Message x05
{font:08}Delita{br}
{font:00}The Corpse Brigade... And they've a hostage{br}
in their midst.{end}

//Message x06
{font:08}{Ramza}{br}
{font:00}{FB}1. Our first duty is to defeat the Brigade.{br}
2. We must rescue their captive!{FC}{close}Our first duty is to defeat the Brigade.{br}
The enemy stands before us{DA68}attack!{end}

//Message x07
You would stand by and watch as they kill{br}
an innocent?{end}

//Message x08
I hadn't planned on giving them the chance.{br}
Had you?{end}

//Message x09
I would save him myself, if it came to that.{end}

//Message x0A
We must rescue their captive! To do less{br}
would be unbecoming of men of the Order.{end}

//Message x0B
{font:08}Argath{br}
{font:00}Reinforcements...and none too soon.{br}
{end}

//Message x0C
{font:08}Argath{br}
{font:00}I m{D11D}must help...the marquis...{end}

//Message x0D
{font:08}Argath{br}
{font:00}I...I have failed...{br}
{end}

//Message x0E
{font:08}{Ramza}{br}
{font:00}He yet draws breath. Let us go{br}
to his aid!{end}

//Message x0F
{font:08}{Ramza}{br}
{font:00}Are you harmed?{end}

//Message x10
{font:08}Argath{br}
{font:00}I'll be fine. It is for the marquis's{br}
safety I fear.{end}

//Message x11
The marquis? The marquis Elmdore{br}
de Limberry was here?{end}

//Message x12
The very same. And to whom do I owe{br}
my gratitude?{end}

//Message x13
We are knights apprentice from the Akademy{br}
at Gariland.{br}
{br}
We may be able to help you. But first I would{br}
hear more.{end}

//Message x14

// __________________________________________________________________ 
//| Event Script x015 | Event Offset: x02A000 | Text offset: x02A0EA |
// ������������������������������������������������������������������ 

Offset(x0002A000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000EA)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x07,x00,x07,x00,x00)
Camera(+00067,+01823,+01792,+00302,+03584,+00000,+04096,+00064)
WaitForInstruction(x04,x00)
Wait(00016)
Sound(x0041)
SpriteMove(x07,x00,+00000,-00002,+00000,x00,x04,+00008)
WaitSpriteMove(x07,x00)
Wait(00004)
SpriteMove(x07,x00,+00000,+00000,+00000,x00,x04,+00008)
WaitSpriteMove(x07,x00)
Wait(00008)
Sound(x0041)
SpriteMove(x07,x00,+00000,-00002,+00000,x00,x04,+00008)
WaitSpriteMove(x07,x00)
Wait(00004)
SpriteMove(x07,x00,+00000,+00000,+00000,x00,x04,+00008)
WaitSpriteMove(x07,x00)
Wait(00016)
{60}(r005A)
DisplayMessage(x10,x70,x000E,x07,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00030)
{1C}(r02)
{63}(rAA)
{73}(r102780FE102780008000102700FC)
Camera(+10000,-00384,+10000,+00128,+00128,+10000,-01024,+00128)
Wait(00016)
ShowChapter(x07)
Wait(00030)
{1C}(r02)
Background(000,000,000,000,000,000,008,x00)
ColorUnit(x00,x00,x00,-031,-031,+000,004)
ColorField(x00,-031,-031,+000,004)
Wait(00033)
ColorUnit(x00,x00,x00,-031,-031,-031,004)
ColorField(x00,-031,-031,-031,004)
Wait(00033)
WaitForInstruction(x3D,x00)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Highwayman{br}
{font:00}Looks like this one's still alive.{br}
What do we do with him?{end}

//Message x02
{font:08}Highwayman{br}
{font:00}What do you {D11D}think{D11D} we do with him?{end}

//Message x03
Right, then.{br}
{br}
{br}
Your luck's run out, knave,{br}
if ever you had any.{end}

//Message x04
Blast! One of the Order's patrols.{br}
{end}

//Message x05
{font:08}Delita{br}
{font:00}The Corpse Brigade... And they've a hostage{br}
in their midst.{end}

//Message x06
{font:08}{Ramza}{br}
{font:00}{FB}1. Our first duty is to defeat the Brigade.{br}
2. We must rescue their captive!{FC}{close}Our first duty is to defeat the Brigade.{br}
The enemy stands before us{DA68}attack!{end}

//Message x07
You would stand by and watch as they kill{br}
an innocent?{end}

//Message x08
I hadn't planned on giving them the chance.{br}
Had you?{end}

//Message x09
I would save him myself, if it came to that.{end}

//Message x0A
We must rescue their captive! To do less{br}
would be unbecoming of men of the Order.{end}

//Message x0B
{font:08}Argath{br}
{font:00}Reinforcements...and none too soon.{br}
{end}

//Message x0C
{font:08}Argath{br}
{font:00}I m{D11D}must help...the marquis...{end}

//Message x0D
{font:08}Argath{br}
{font:00}I...I have failed...{br}
{end}

//Message x0E
{font:08}{Ramza}{br}
{font:00}He yet draws breath. Let us go{br}
to his aid!{end}

//Message x0F
{font:08}{Ramza}{br}
{font:00}Are you harmed?{end}

//Message x10
{font:08}Argath{br}
{font:00}I'll be fine. It is for the marquis's{br}
safety I fear.{end}

//Message x11
The marquis? The marquis Elmdore{br}
de Limberry was here?{end}

//Message x12
The very same. And to whom do I owe{br}
my gratitude?{end}

//Message x13
We are knights apprentice from the Akademy{br}
at Gariland.{br}
{br}
We may be able to help you. But first I would{br}
hear more.{end}

//Message x14

// __________________________________________________________________ 
//| Event Script x016 | Event Offset: x02C000 | Text offset: x02C132 |
// ������������������������������������������������������������������ 

Offset(x0002C000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000132)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x07,x00,x07,x00,x00)
Camera(+00067,+01823,+01792,+00302,+02560,+00000,+04096,+00064)
WaitForInstruction(x04,x00)
{60}(r0078)
Wait(00030)
Sound(x0041)
SpriteMove(x07,x00,+00000,-00002,+00000,x00,x04,+00008)
WaitSpriteMove(x07,x00)
Wait(00004)
SpriteMove(x07,x00,+00000,+00000,+00000,x00,x04,+00008)
WaitSpriteMove(x07,x00)
Wait(00008)
Sound(x0041)
SpriteMove(x07,x00,+00000,-00002,+00000,x00,x04,+00008)
WaitSpriteMove(x07,x00)
Wait(00004)
SpriteMove(x07,x00,+00000,+00000,+00000,x00,x04,+00008)
WaitSpriteMove(x07,x00)
Wait(00020)
Focus(x01,x00,x01,x00,x00)
Camera(+00000,+00000,+00000,+00302,+02560,+00000,+04096,+00064)
WaitForInstruction(x04,x00)
UnitAnim(x01,x01,x02,x00,x00)
InflictStatus(x01,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
FaceUnit(x07,x00,x01,x00,x00,x01,x00)
WaitRotateUnit(x01,x00)
FaceUnit(x07,x00,x01,x01,x00,x00,x00)
WaitFaceUnit()
Wait(00010)
DisplayMessage(x10,x70,x000F,x01,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00030)
ZERO(x0080)
ADD(x0080,x0001)
{60}(r003C)
Wait(00060)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{49}()
{82}()
AddUnitStart()
{6A}(r052800003C)
Wait(00060)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Highwayman{br}
{font:00}Looks like this one's still alive.{br}
What do we do with him?{end}

//Message x02
{font:08}Highwayman{br}
{font:00}What do you {D11D}think{D11D} we do with him?{end}

//Message x03
Right, then.{br}
{br}
{br}
Your luck's run out, knave,{br}
if ever you had any.{end}

//Message x04
Blast! One of the Order's patrols.{br}
{end}

//Message x05
{font:08}Delita{br}
{font:00}The Corpse Brigade... And they've a hostage{br}
in their midst.{end}

//Message x06
{font:08}{Ramza}{br}
{font:00}{FB}1. Our first duty is to defeat the Brigade.{br}
2. We must rescue their captive!{FC}{close}Our first duty is to defeat the Brigade.{br}
The enemy stands before us{DA68}attack!{end}

//Message x07
You would stand by and watch as they kill{br}
an innocent?{end}

//Message x08
I hadn't planned on giving them the chance.{br}
Had you?{end}

//Message x09
I would save him myself, if it came to that.{end}

//Message x0A
We must rescue their captive! To do less{br}
would be unbecoming of men of the Order.{end}

//Message x0B
{font:08}Argath{br}
{font:00}Reinforcements...and none too soon.{br}
{end}

//Message x0C
{font:08}Argath{br}
{font:00}I m{D11D}must help...the marquis...{end}

//Message x0D
{font:08}Argath{br}
{font:00}I...I have failed...{br}
{end}

//Message x0E
{font:08}{Ramza}{br}
{font:00}He yet draws breath. Let us go{br}
to his aid!{end}

//Message x0F
{font:08}{Ramza}{br}
{font:00}Are you harmed?{end}

//Message x10
{font:08}Argath{br}
{font:00}I'll be fine. It is for the marquis's{br}
safety I fear.{end}

//Message x11
The marquis? The marquis Elmdore{br}
de Limberry was here?{end}

//Message x12
The very same. And to whom do I owe{br}
my gratitude?{end}

//Message x13
We are knights apprentice from the Akademy{br}
at Gariland.{br}
{br}
We may be able to help you. But first I would{br}
hear more.{end}

//Message x14

// __________________________________________________________________ 
//| Event Script x017 | Event Offset: x02E000 | Text offset: x02E1A7 |
// ������������������������������������������������������������������ 

Offset(x0002E000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000001A7)
//Remove the previous line if you wish text to compile directly after instructions.

{60}(r005A)
{63}(rAA)
UnitAnim(x01,x01,x02,x00,x00)
Focus(x01,x00,x01,x00,x00)
Camera(+00010,+00000,+16400,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
InflictStatus(x07,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
InflictStatus(x01,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
FaceUnit(x07,x00,x01,x01,x00,x00,x02)
FaceUnit(x07,x00,x01,x00,x00,x00,x02)
BgSound(x05,+000,+030,x00,180)
Wait(00030)
DisplayMessage(x10,x70,x0010,x01,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x07,x00,x07,x00,x00)
Camera(+00020,+00287,+00256,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0011,x07,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x01,x00,x01,x00,x00)
Camera(+00000,+00001,+00356,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0012,x01,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x07,x00,x07,x00,x00)
Camera(-03780,+00060,+00540,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
FaceUnit(x01,x00,x07,x00,x00,x00,x00)
WaitRotateUnit(x07,x00)
Wait(00010)
DisplayMessage(x10,x70,x0013,x07,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x01,x00,x01,x00,x00)
Camera(+01386,+00040,+15360,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0014,x01,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
{6A}(r051E0A003C)
Wait(00060)
Wait(00020)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{49}()
{82}()
AddUnitStart()
Wait(00080)
{6A}(r050A00003C)
Wait(00060)
ZERO(x0080)
ADD(x0080,x0001)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Highwayman{br}
{font:00}Looks like this one's still alive.{br}
What do we do with him?{end}

//Message x02
{font:08}Highwayman{br}
{font:00}What do you {D11D}think{D11D} we do with him?{end}

//Message x03
Right, then.{br}
{br}
{br}
Your luck's run out, knave,{br}
if ever you had any.{end}

//Message x04
Blast! One of the Order's patrols.{br}
{end}

//Message x05
{font:08}Delita{br}
{font:00}The Corpse Brigade... And they've a hostage{br}
in their midst.{end}

//Message x06
{font:08}{Ramza}{br}
{font:00}{FB}1. Our first duty is to defeat the Brigade.{br}
2. We must rescue their captive!{FC}{close}Our first duty is to defeat the Brigade.{br}
The enemy stands before us{DA68}attack!{end}

//Message x07
You would stand by and watch as they kill{br}
an innocent?{end}

//Message x08
I hadn't planned on giving them the chance.{br}
Had you?{end}

//Message x09
I would save him myself, if it came to that.{end}

//Message x0A
We must rescue their captive! To do less{br}
would be unbecoming of men of the Order.{end}

//Message x0B
{font:08}Argath{br}
{font:00}Reinforcements...and none too soon.{br}
{end}

//Message x0C
{font:08}Argath{br}
{font:00}I m{D11D}must help...the marquis...{end}

//Message x0D
{font:08}Argath{br}
{font:00}I...I have failed...{br}
{end}

//Message x0E
{font:08}{Ramza}{br}
{font:00}He yet draws breath. Let us go{br}
to his aid!{end}

//Message x0F
{font:08}{Ramza}{br}
{font:00}Are you harmed?{end}

//Message x10
{font:08}Argath{br}
{font:00}I'll be fine. It is for the marquis's{br}
safety I fear.{end}

//Message x11
The marquis? The marquis Elmdore{br}
de Limberry was here?{end}

//Message x12
The very same. And to whom do I owe{br}
my gratitude?{end}

//Message x13
We are knights apprentice from the Akademy{br}
at Gariland.{br}
{br}
We may be able to help you. But first I would{br}
hear more.{end}

//Message x14

// __________________________________________________________________ 
//| Event Script x019 | Event Offset: x032000 | Text offset: x03256B |
// ������������������������������������������������������������������ 

Offset(x00032000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000056B)
//Remove the previous line if you wish text to compile directly after instructions.

{73}(r102710271027000000FC10271027)
Camera(+10000,+10000,+10000,+00000,-01024,+10000,+10000,+00001)
WaitForInstruction(x04,x00)
Camera(+00728,+00067,+00616,+00302,+02560,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
Camera(+00728,+00088,+00616,+00302,+02560,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
LoadEVTCHR(x01,x04,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
UnitAnim(x01,x00,x58,x02,x00)
UnitAnim(x04,x00,x66,x02,x00)
UnitAnim(x07,x00,x5F,x02,x00)
{4D}(r1E)
Wait(00080)
UnitAnim(x07,x00,x60,x02,x00)
Wait(00010)
UnitAnim(x07,x00,x61,x02,x00)
Wait(00012)
UnitAnim(x07,x00,x62,x02,x00)
Wait(00008)
UnitAnim(x07,x00,x63,x02,x00)
Wait(00014)
DisplayMessage(x10,x91,x0001,x07,x00,x00,-00004,+00000,+00000,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x07,x00,x61,x02,x00)
Wait(00008)
UnitAnim(x07,x00,x60,x02,x00)
Wait(00008)
UnitAnim(x07,x00,x5F,x02,x00)
Wait(00010)
DisplayMessage(x10,x92,x0002,x04,x00,x00,+00030,+00008,-00020,x12)
WaitForInstruction(x01,x00)
Wait(00010)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x07,x00,x64,x02,x00)
Wait(00010)
DisplayMessage(x10,x91,x0003,x07,x00,x00,-00004,+00000,+00000,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00030)
UnitAnim(x01,x00,x59,x02,x00)
Wait(00010)
UnitAnim(x01,x00,x5A,x02,x00)
Wait(00010)
UnitAnim(x01,x00,x5B,x02,x00)
Wait(00010)
UnitAnim(x01,x00,x5C,x02,x00)
Wait(00030)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
Wait(00030)
UnitAnim(x01,x00,x5D,x02,x00)
Wait(00004)
UnitAnim(x07,x00,x5F,x02,x00)
Wait(00004)
UnitAnim(x01,x00,x5E,x02,x00)
BlockEnd()
DisplayMessage(x10,x92,x0004,x01,x00,x00,+00004,+00008,+00004,x13)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
Wait(00024)
Sound(x0041)
UnitAnim(x04,x00,x72,x02,x00)
Wait(00008)
UnitAnim(x04,x00,x73,x02,x00)
Wait(00030)
UnitAnim(x04,x00,x72,x02,x00)
Wait(00008)
UnitAnim(x04,x00,x66,x02,x00)
UnitAnim(x01,x00,x6D,x02,x00)
Wait(00008)
UnitAnim(x07,x00,x65,x02,x00)
UnitAnim(x01,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x07,x00,x68,x02,x00)
Wait(00006)
UnitAnim(x07,x00,x69,x02,x00)
Wait(00020)
UnitAnim(x07,x00,x6A,x02,x00)
Wait(00006)
UnitAnim(x07,x00,x69,x02,x00)
Wait(00008)
UnitAnim(x07,x00,x6A,x02,x00)
Wait(00006)
UnitAnim(x07,x00,x69,x02,x00)
Wait(00030)
BlockStart()
{7E}(r57002000)
Wait(00006)
UnitAnim(x01,x00,x6E,x02,x00)
Wait(00008)
UnitAnim(x01,x00,x6F,x02,x00)
Wait(00060)
UnitAnim(x01,x00,x6E,x02,x00)
Wait(00008)
UnitAnim(x01,x00,x58,x02,x00)
BlockEnd()
DisplayMessage(x10,x91,x0005,x07,x00,x00,-00004,+00000,+00000,x11)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0006,x01,x00,x00,+00028,+00008,-00020,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
Wait(00030)
SpriteMove(x07,x00,+00000,+00000,+00000,x00,x01,+00001)
SpriteMove(x01,x00,+00000,+00000,+00000,x00,x01,+00001)
UnitAnim(x07,x00,x5F,x02,x00)
UnitAnim(x01,x00,x58,x02,x00)
SpriteMove(x07,x00,-00002,+00000,+00000,x00,x01,+00001)
UnitAnim(x07,x00,x6B,x02,x00)
Wait(00008)
Sound(x0053)
SpriteMove(x07,x00,-00004,+00000,+00000,x00,x01,+00001)
UnitAnim(x07,x00,x6C,x02,x00)
Wait(00008)
SpriteMove(x01,x00,-00001,+00000,+00000,x00,x01,+00001)
UnitAnim(x01,x00,x70,x02,x00)
Wait(00010)
SpriteMove(x01,x00,-00001,-00001,+00000,x00,x01,+00001)
UnitAnim(x01,x00,x71,x02,x00)
Wait(00020)
DisplayMessage(x10,x91,x0007,x07,x00,x00,-00004,+00000,+00000,x11)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0008,x04,x00,x00,+00032,+00008,-00020,x10)
WaitForInstruction(x01,x00)
WaitForInstruction(x01,x00)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57004600)
Sound(x0041)
SpriteMove(x07,x00,-00002,+00000,+00000,x00,x01,+00001)
UnitAnim(x07,x00,x6B,x02,x00)
Wait(00008)
SpriteMove(x07,x00,+00000,+00000,+00000,x00,x01,+00001)
UnitAnim(x07,x00,x68,x02,x00)
SpriteMove(x01,x00,-00001,+00000,+00000,x00,x01,+00001)
UnitAnim(x01,x00,x70,x02,x00)
Wait(00008)
UnitAnim(x07,x00,x5F,x02,x00)
SpriteMove(x01,x00,+00000,+00000,+00000,x00,x01,+00001)
UnitAnim(x01,x00,x58,x02,x00)
Wait(00040)
UnitAnim(x07,x00,x74,x02,x00)
SpriteMove(x07,x00,+00000,-00001,+00000,x00,x01,+00001)
WaitSpriteMove(x07,x00)
Wait(00007)
UnitAnim(x07,x00,x75,x02,x00)
BlockEnd()
CloseDialog(x01,x0009,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
Wait(00080)
Wait(00008)
UnitAnim(x07,x00,x74,x02,x00)
Wait(00008)
UnitAnim(x07,x00,x6B,x02,x00)
SpriteMove(x07,x00,-00002,+00000,+00000,x00,x01,+00001)
Wait(00008)
Sound(x0053)
SpriteMove(x01,x00,-00001,+00000,+00000,x00,x01,+00001)
UnitAnim(x01,x00,x70,x02,x00)
SpriteMove(x07,x00,-00004,+00000,+00000,x00,x01,+00001)
UnitAnim(x07,x00,x6C,x02,x00)
Wait(00008)
SpriteMove(x01,x00,-00001,-00001,+00000,x00,x01,+00001)
UnitAnim(x01,x00,x71,x02,x00)
Wait(00016)
DisplayMessage(x10,x91,x000E,x07,x00,x00,-00004,+00000,+00000,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57002600)
UnitAnim(x07,x00,x77,x02,x00)
Wait(00010)
UnitAnim(x07,x00,x76,x02,x00)
BlockEnd()
DisplayMessage(x10,x91,x000A,x04,x00,x00,+00000,+00000,+00004,x03)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
Wait(00030)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57001800)
UnitAnim(x07,x00,x77,x02,x00)
Wait(00010)
UnitAnim(x07,x00,x6C,x02,x00)
BlockEnd()
DisplayMessage(x10,x92,x000B,x01,x00,x00,+00024,+00008,-00016,x10)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
CloseDialog(x01,x000C,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00080)
Wait(00020)
Sound(x0041)
Wait(00010)
UnitAnim(x07,x00,x6C,x02,x00)
Wait(00004)
SpriteMove(x07,x00,-00002,+00000,+00000,x00,x01,+00001)
UnitAnim(x07,x00,x6B,x02,x00)
Wait(00006)
SpriteMove(x07,x00,+00000,+00000,+00000,x00,x01,+00001)
UnitAnim(x07,x00,x68,x02,x00)
Wait(00008)
SpriteMove(x01,x00,+00000,+00000,+00000,x00,x01,+00001)
UnitAnim(x01,x00,x70,x02,x00)
UnitAnim(x07,x00,x5F,x02,x00)
Wait(00008)
UnitAnim(x01,x00,x58,x02,x00)
Wait(00060)
DisplayMessage(x10,x91,x000D,x07,x00,x00,-00008,+00000,+00004,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
{49}()
{82}()
AddUnitStart()
Wait(00080)
{60}(r005A)
Wait(00030)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
ZERO(x006E)
ADD(x006E,x0003)
ZERO(x01BE)
ADD(x01BE,x0001)
ZERO(x027F)
ADD(x027F,x0001)
ZERO(x03CC)
ADD(x03CC,x0001)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Argath{br}
{font:00}My name is Argath, a knight in His Excellency{br}
the marquis Elmdore de Limberry's household.{end}

//Message x02
{font:08}Delita{br}
{font:00}A knight, you say?{end}

//Message x03
Well, truth be told, I am a knight apprentice...{br}
as are you, if I'm not far mistaken.{end}

//Message x04
A fellow knight{D11D}in{D11D}training, then.{br}
I am {Ramza} Beoulve, and this{br}
is Delita Heiral, my trusted friend.{end}

//Message x05
Beoulve? You're not of the Beoulves{br}
of the Order of the Northern Sky,{br}
are you?{br}
What fantastic luck! A blessing in the{br}
midst of disaster!{end}

//Message x06
What{DA68}?{end}

//Message x07
The Order can help me rescue{br}
the marquis! It must!{end}

//Message x08
The marquis is held captive?{end}

//Message x09
They took him hostage, yes,{br}
but he still lives!{br}
{br}
We must act quickly if he is{br}
to remain so. Should he be{br}
killed, I will lose everything...{end}

//Message x0A
Calm yourself. Who's to say your{br}
marquis is to be killed, anyway?{br}
{br}
The Corpse Brigade would not take a{br}
man alive save there were value in{br}
keeping him so. Of that you can be sure.{end}

//Message x0B
There's little the three of us{br}
can do to help, in any case.{br}
{br}
If the marquis was taken hostage,{br}
Eagrose will be in an uproar. You{br}
can be sure of that, too.{end}

//Message x0C
Then before all else we will report in{br}
to Eagrose. Are we agreed?{end}

//Message x0D
Agreed. We'll start there.{end}

//Message x0E
You simply {D11D}must{D11D} help me!{br}
Please! I beg you!{end}

//Message x0F

// __________________________________________________________________ 
//| Event Script x01B | Event Offset: x036000 | Text offset: x036281 |
// ������������������������������������������������������������������ 

Offset(x00036000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000281)
//Remove the previous line if you wish text to compile directly after instructions.

LoadEVTCHR(x01,x05,x00)
WaitForInstruction(x34,x00)
RotateUnit(x04,x00,x06,x00,x02,000)
RotateUnit(x09,x00,x0C,x00,x02,000)
RotateUnit(x01,x00,x06,x00,x02,000)
WaitRotateUnit(x01,x00)
Camera(+00160,-00208,+00000,+00318,+03776,+00000,+04096,+00001)
SaveEVTCHR(x01)
{68}(r090001)
UnitAnim(x09,x00,x5F,x02,x01)
{68}(r070001)
UnitAnim(x07,x00,x58,x02,x01)
UnitAnim(x04,x00,x61,x02,x00)
UnitAnim(x01,x00,x63,x02,x00)
{4E}(r010001)
{4E}(r040001)
{4E}(r070001)
{4E}(r090001)
SpriteMove(x01,x00,-00004,+00000,-00008,x00,x01,+00001)
SpriteMove(x04,x00,-00003,+00002,+00004,x00,x01,+00001)
SpriteMove(x07,x00,+00007,+00001,+00000,x00,x01,+00001)
SpriteMove(x09,x00,+00006,+00009,+00000,x00,x01,+00001)
WaitSpriteMove(x09,x00)
ColorUnit(x07,x00,x04,-001,-001,-001,000)
Wait(00002)
{4D}(r3C)
Wait(00120)
DisplayMessage(x10,x91,x0001,x09,x00,x00,-00004,+00000,+00000,x10)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0002,x01,x00,x00,+00008,+00016,+00000,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0003,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0004,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0005,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
{49}()
{82}()
AddUnitStart()
Wait(00030)
Sound(x0028)
UnitAnim(x07,x00,x59,x02,x00)
Wait(00008)
UnitAnim(x07,x00,x5A,x02,x00)
Wait(00016)
UnitAnim(x07,x00,x5B,x02,x00)
BlockStart()
Wait(00014)
UnitAnim(x09,x00,x60,x02,x01)
Wait(00008)
UnitAnim(x01,x00,x64,x02,x00)
Wait(00008)
UnitAnim(x04,x00,x62,x02,x00)
BlockEnd()
DisplayMessage(x10,x92,x0006,x07,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
DisplayMessage(x10,x91,x0007,x09,x00,x00,+00000,+00000,+00004,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
DisplayMessage(x10,x92,x0008,x07,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0009,x09,x00,x00,+00000,+00000,+00004,x03)
WaitForInstruction(x01,x00)
Sound(x0041)
UnitAnim(x07,x00,x5A,x02,x00)
Wait(00008)
CloseDialog(x02,x000A,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000B,x00,x00)
WaitForInstruction(x01,x00)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57000900)
UnitAnim(x07,x00,x5C,x02,x00)
Wait(00008)
UnitAnim(x07,x00,x5D,x02,x00)
Wait(00008)
UnitAnim(x07,x00,x5E,x02,x00)
BlockEnd()
CloseDialog(x02,x000C,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
UnitAnim(x07,x00,x59,x02,x00)
Wait(00012)
Sound(x002C)
UnitAnim(x07,x00,x58,x02,x00)
Wait(00060)
UnitAnim(x09,x00,x5F,x02,x01)
Wait(00030)
UnitAnim(x01,x00,x63,x02,x00)
Wait(00014)
UnitAnim(x04,x00,x61,x02,x00)
Wait(00030)
DisplayMessage(x10,x91,x000D,x09,x00,x00,+00000,+00000,-00004,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
{60}(r003C)
Wait(00040)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
ZERO(x0000)
ZERO(x0001)
{B1}(x0000,x01FC)
ADD(x0001,x0000)
{A2}()
{D0}()
{01}()
Wait(00020)
Music(x01,+127,002)
Wait(00002)
{D2}()
{01}()
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Lord Dycedarg Beoulve{br}
{font:00}I hear you were decorated for your first{br}
victory, {Ramza}.{br}
They sing your praise from on high. You{br}
do honor to our name, my brother{DA68}and{br}
to me.{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}I am glad.{end}

//Message x03
Oh? You would not seem it.{end}

//Message x04
I am{DA68}forgive me. Your words do me{br}
far more honor than I have done you.{br}
{br}
No doubt word has already reached you,{br}
but the marquis de Limberry's carriage{br}
was waylaid, and the marquis taken.{br}
What have you a mind to do?{end}

//Message x05
I have already asked Zalbaag to dispatch a{br}
squad in pursuit.{br}
{br}
These brigands must eventually come forth{br}
to demand ransom{DA68}that is, assuming the{br}
marquis yet lives.{end}

//Message x06
{font:08}Argath{br}
{font:00}I beg of you, Lord Beoulve! Lend me a hundred{br}
men that I might hunt the whoresons down!{end}

//Message x07
...{br}
{end}

//Message x08
Please, my lord{DA68}grant me{br}
means to avenge my fallen{br}
friends!{end}

//Message x09
Mayhap your ears fail you. I said that a{br}
squad is to be dispatched.{br}
{br}
You are not a man of Gallionne. Leave her{br}
affairs to those of us who are.{end}

//Message x0A
B{D11D}but...my lord!{end}

//Message x0B
Do not assume to beg favors of me!{br}
{br}
{br}
Let me remind you, Argath, lest you{br}
forget your place. You are but another{br}
sword, not yet even knighted.{end}

//Message x0C
...{end}

//Message x0D
The two of you will remain here at Eagrose,{br}
and serve among the castle guard.{br}
{br}
You needn't worry. Danger is not like to visit{br}
these walls.{end}

//Message x0E

// __________________________________________________________________ 
//| Event Script x01D | Event Offset: x03A000 | Text offset: x03AB26 |
// ������������������������������������������������������������������ 

Offset(x0003A000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000B26)
//Remove the previous line if you wish text to compile directly after instructions.

{7C}()
Camera(+00504,-00268,+01400,+00446,+03744,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
WarpUnit(x04,x00,007,002,x00,x00)
WarpUnit(x01,x00,006,002,x00,x00)
WarpUnit(x07,x00,007,001,x00,x02)
WarpUnit(x08,x00,004,012,x00,x00)
WarpUnit(x1C,x00,003,012,x00,x00)
WarpUnit(x30,x00,002,011,x00,x00)
LoadEVTCHR(x01,x06,x00)
{63}(rC9)
{4D}(r3C)
Camera(+00064,-00432,+00000,+00318,+03616,+00000,+04096,+00160)
Wait(00008)
BlockStart()
WalkTo(x04,x00,002,002,x00,x4C,+004,x01)
MovementAnim(r04000200)
WaitWalk(x04,x00)
Wait(00020)
RotateUnit(x04,x00,x0C,x01,x00,000)
WaitRotateUnit(x04,x00)
BlockEnd()
BlockStart()
WalkTo(x01,x00,001,002,x00,x9C,+004,x01)
MovementAnim(r01000200)
WaitWalk(x01,x00)
Wait(00022)
RotateUnit(x01,x00,x0C,x02,x00,000)
WaitRotateUnit(x01,x00)
BlockEnd()
WalkTo(x07,x00,004,002,x01,x80,+003,x01)
MovementAnim(r07000200)
Wait(00150)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
Wait(00004)
{49}()
UnitPresent(x08,x00,x01)
AddUnitStart()
BlockStart()
Wait(00020)
UnitAnim(x07,x00,x58,x02,x00)
BlockEnd()
DisplayMessage(x10,x11,x0001,x07,x00,x00,+00000,+00000,+00006,x02)
WaitForInstruction(x01,x00)
{39}()
Wait(00030)
UnitAnim(x07,x00,x02,x00,x00)
Wait(00010)
RotateUnit(x07,x00,x00,x00,x00,000)
WaitRotateUnit(x07,x00)
Wait(00040)
AddUnitEnd()
{49}()
UnitPresent(x1C,x00,x01)
UnitPresent(x30,x00,x01)
AddUnitStart()
BlockStart()
Wait(00020)
UnitAnim(x07,x00,x59,x02,x00)
BlockEnd()
DisplayMessage(x10,x11,x0002,x07,x00,x00,+00000,+00000,+00008,x02)
WaitForInstruction(x01,x00)
Wait(00030)
WarpUnit(x08,x00,002,001,x00,x00)
SpriteMove(x08,x00,+00056,-00038,+00025,x00,x01,+00001)
WaitSpriteMove(x08,x00)
{7F}(r08000102)
UnitAnim(x07,x00,x7C,x02,x00)
Wait(00103)
{4E}(r080001)
BlockStart()
Draw(x08,x00)
UnitAnim(x08,x00,x82,x02,x00)
SpriteMove(x08,x00,+00056,-00042,+00005,x00,x01,+00016)
WaitSpriteMove(x08,x00)
SpriteMove(x08,x00,+00056,-00021,-00015,x00,x01,+00016)
WaitSpriteMove(x08,x00)
SpriteMove(x08,x00,+00056,+00034,-00034,x03,x08,+00016)
WaitSpriteMove(x08,x00)
Sound(x0023)
UnitAnim(x08,x00,x83,x02,x00)
Wait(00004)
Sound(x0025)
UnitAnim(x08,x00,x84,x02,x00)
Wait(00008)
UnitAnim(x08,x00,x85,x02,x00)
Wait(00008)
BlockEnd()
WaitForInstruction(x08,x00)
Erase(x08,x00)
Wait(00130)
{7F}(r08000105)
SpriteMove(x08,x00,+00000,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x08,x00)
WarpUnit(x08,x00,004,012,x00,x00)
{4E}(r080000)
UnitAnim(x07,x00,x59,x02,x00)
Wait(00030)
DisplayMessage(x10,x11,x0003,x07,x00,x00,+00000,+00000,+00008,x02)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x07,x00,x02,x00,x00)
Wait(00012)
UnitAnim(x07,x00,x58,x02,x00)
Wait(00058)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57000A00)
RotateUnit(x04,x00,x08,x00,x01,000)
Wait(00008)
RotateUnit(x01,x00,x08,x00,x01,000)
UnitAnim(x07,x00,x02,x00,x00)
Wait(00016)
RotateUnit(x07,x00,x08,x00,x00,000)
BlockEnd()
DisplayMessage(x10,x92,x0004,x07,x00,x09,-00105,-00070,-00136,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0005,x04,x00,x00,+00036,+00005,-00022,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0006,x01,x00,x00,+00022,+00005,-00014,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
AddUnitEnd()
Draw(x08,x00)
Draw(x1C,x00)
Draw(x30,x00)
UnitAnim(x30,x00,x02,x00,x00)
UnitAnim(x1C,x00,x02,x00,x00)
UnitAnim(x08,x00,x02,x00,x00)
Wait(00020)
Camera(+00064,-00560,+00688,+00318,+03616,+00000,+04096,+00128)
UnitAnim(x30,x00,x7D,x02,x00)
Wait(00072)
UnitAnim(x30,x00,x7D,x02,x00)
Wait(00072)
UnitAnim(x30,x00,x7D,x02,x00)
Wait(00100)
WalkTo(x30,x00,000,003,x00,x00,+010,x01)
MovementAnim(r30000200)
BlockStart()
Wait(00060)
WalkTo(x08,x00,001,004,x00,xB4,+005,x01)
MovementAnim(r08000200)
BlockEnd()
BlockStart()
Wait(00020)
WalkTo(x1C,x00,002,004,x00,x00,+006,x01)
MovementAnim(r1C000200)
WaitWalk(x1C,x00)
RotateUnit(x1C,x00,x02,x00,x01,000)
WaitRotateUnit(x1C,x00)
BlockEnd()
BlockStart()
WalkTo(x07,x00,003,002,x00,x00,+006,x01)
MovementAnim(r07000200)
WaitWalk(x07,x00)
RotateUnit(x07,x00,x06,x00,x01,000)
WaitRotateUnit(x07,x00)
BlockEnd()
Wait(00060)
{63}(rCA)
Camera(+00064,-00304,+00176,+00366,+03632,+00000,+04096,+00176)
WaitWalk(x30,x00)
RotateUnit(x04,x00,x06,x00,x01,000)
RotateUnit(x30,x00,x0E,x00,x01,000)
WaitRotateUnit(x30,x00)
LoadEVTCHR(x00,x15,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x00)
WaitForInstruction(x04,x00)
DisplayMessage(x10,x12,x0007,x30,x00,x00,+00000,+00008,+00004,x03)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
DisplayMessage(x10,x92,x0008,x01,x00,x00,+00024,+00000,-00016,x10)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0009,x08,x00,x00,+00000,+00000,-00006,x10)
WaitForInstruction(x01,x00)
CloseDialog(x02,x000A,x00,x00)
WaitForInstruction(x01,x00)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57002900)
UnitAnim(x08,x00,x6D,x02,x00)
Wait(00008)
UnitAnim(x08,x00,x6E,x02,x00)
Wait(00016)
RotateUnit(x1C,x00,x00,x00,x01,000)
WaitRotateUnit(x1C,x00)
BlockEnd()
CloseDialog(x01,x000B,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
Camera(+00064,-00368,+00176,+00366,+03632,+00000,+04096,+00080)
UnitAnim(x08,x00,x6F,x02,x00)
Wait(00006)
UnitAnim(x01,x00,x78,x02,x00)
Wait(00006)
UnitAnim(x30,x00,x6B,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x6C,x02,x00)
Wait(00012)
RotateUnit(x04,x00,x08,x00,x01,000)
WaitRotateUnit(x04,x00)
WaitForInstruction(x04,x00)
Wait(00012)
DisplayMessage(x10,x91,x000C,x1C,x00,x00,-00008,+00000,+00006,x10)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x000D,x04,x00,x00,+00000,+00006,+00006,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000E,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00012)
UnitAnim(x08,x00,x6E,x02,x00)
Wait(00004)
UnitAnim(x08,x00,x6D,x02,x00)
Wait(00004)
UnitAnim(x08,x00,x02,x00,x00)
BlockStart()
Wait(00028)
UnitAnim(x01,x00,x02,x00,x00)
Wait(00004)
UnitAnim(x04,x00,x09,x02,x00)
RotateUnit(x1C,x00,x04,x00,x00,000)
BlockEnd()
DisplayMessage(x10,x91,x000F,x08,x00,x00,+00000,-00004,-00010,x13)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
DisplayMessage(x10,x92,x0010,x01,x00,x00,+00018,+00000,-00009,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
RotateUnit(x08,x00,x08,x00,x00,000)
WaitRotateUnit(x08,x00)
Wait(00008)
UnitAnim(x08,x00,x7E,x02,x00)
Wait(00068)
UnitAnim(x08,x00,x02,x00,x00)
Wait(00014)
WalkTo(x08,x00,001,006,x00,x00,+006,x01)
MovementAnim(r08000200)
WaitWalk(x08,x00)
Wait(00050)
RotateUnit(x1C,x00,x06,x00,x02,000)
WaitRotateUnit(x1C,x00)
{8C}(r30000A020000)
Wait(00008)
{68}(r300001)
UnitAnim(x30,x00,x77,x02,x00)
Wait(00030)
UnitAnim(x08,x00,x02,x00,x00)
Wait(00008)
UnitAnim(x08,x00,x74,x02,x00)
Wait(00020)
DisplayMessage(x10,x91,x0011,x08,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0012,x07,x00,x00,+00024,+00004,-00021,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x08,x00,x02,x00,x00)
RotateUnit(x08,x00,x00,x02,x00,000)
WaitRotateUnit(x08,x00)
Wait(00016)
DisplayMessage(x10,x91,x0013,x08,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0014,x07,x00,x00,+00000,+00006,+00006,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
UnitAnim(x08,x00,x76,x02,x00)
Wait(00080)
UnitAnim(x08,x00,x02,x00,x00)
Wait(00008)
DisplayMessage(x10,x91,x0015,x08,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0016,x01,x00,x00,+00024,+00000,-00014,x10)
WaitForInstruction(x01,x00)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57002500)
RotateUnit(x08,x00,x06,x00,x00,000)
WaitRotateUnit(x08,x00)
BlockEnd()
CloseDialog(x01,x0017,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
RotateUnit(x08,x00,x08,x00,x00,000)
WaitRotateUnit(x08,x00)
Wait(00040)
BlockStart()
WalkTo(x08,x00,002,013,x00,x00,+006,x01)
MovementAnim(r08000200)
BlockEnd()
Wait(00064)
UnitAnim(x04,x00,x02,x00,x00)
Wait(00064)
BlockStart()
RotateUnit(x07,x00,x0C,x00,x00,000)
WaitRotateUnit(x07,x00)
WalkTo(x07,x00,005,002,x00,x00,+004,x01)
MovementAnim(r07000200)
WaitWalk(x07,x00)
RotateUnit(x07,x00,x04,x00,x00,000)
WaitRotateUnit(x07,x00)
BlockEnd()
BlockStart()
Wait(00020)
RotateUnit(x1C,x00,x00,x00,x00,000)
WaitRotateUnit(x1C,x00)
BlockEnd()
DisplayMessage(x10,x92,x0018,x04,x00,x00,+00024,+00004,-00016,x13)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
{8C}(r30000A020000)
Wait(00010)
{8C}(r300008020000)
Wait(00008)
WalkTo(x04,x00,002,003,x00,x00,+006,x01)
MovementAnim(r04000200)
WaitWalk(x04,x00)
UnitAnim(x1C,x00,xF4,x01,x00)
Wait(00006)
UnitAnim(x1C,x00,xF5,x01,x00)
Wait(00008)
UnitAnim(x1C,x00,xF6,x01,x00)
Wait(00008)
UnitAnim(x1C,x00,xF7,x01,x00)
Wait(00006)
UnitAnim(x1C,x00,xF8,x01,x00)
Wait(00006)
UnitAnim(x1C,x00,xF9,x01,x00)
Wait(00008)
UnitAnim(x1C,x00,xF8,x01,x00)
Wait(00006)
UnitAnim(x1C,x00,xFA,x01,x00)
Wait(00010)
BlockStart()
UnitAnim(x1C,x00,xF8,x01,x00)
Wait(00006)
UnitAnim(x1C,x00,xF9,x01,x00)
Wait(00010)
UnitAnim(x1C,x00,xF8,x01,x00)
Wait(00006)
UnitAnim(x1C,x00,xF7,x01,x00)
Wait(00010)
UnitAnim(x1C,x00,xF6,x01,x00)
BlockEnd()
DisplayMessage(x10,x91,x0019,x1C,x00,x00,+00000,+00000,+00000,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
Wait(00008)
WalkTo(x04,x00,002,003,x00,x00,+004,x01)
MovementAnim(r04000200)
WaitWalk(x04,x00)
SpriteMove(x1C,x00,+00000,+00000,-00004,x02,x0A,+00028)
SpriteMove(x04,x00,+00000,-00001,+00008,x02,x0A,+00028)
WaitSpriteMove(x04,x00)
Wait(00010)
SpriteMove(x04,x00,+00000,+00000,+00010,x02,x0A,+00001)
WaitSpriteMove(x04,x00)
UnitAnim(x1C,x00,xFB,x01,x00)
UnitAnim(x04,x00,x04,x02,x00)
Wait(00010)
SpriteMove(x1C,x00,+00000,+00002,-00007,x02,x0A,+00001)
WaitSpriteMove(x1C,x00)
UnitAnim(x1C,x00,xFC,x01,x00)
UnitAnim(x04,x00,x05,x02,x00)
Sound(x0041)
Wait(00008)
SpriteMove(x1C,x00,+00000,+00003,-00010,x02,x0A,+00001)
WaitSpriteMove(x1C,x00)
UnitAnim(x1C,x00,xFD,x01,x00)
UnitAnim(x04,x00,x06,x02,x00)
Wait(00008)
UnitAnim(x1C,x00,xFE,x01,x00)
UnitAnim(x04,x00,x07,x02,x00)
Wait(00030)
DisplayMessage(x10,x92,x001A,x04,x00,x00,+00024,+00004,-00016,x13)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x1C,x00,xFF,x01,x00)
Wait(00010)
UnitAnim(x1C,x00,xFE,x01,x00)
Wait(00060)
UnitAnim(x04,x00,x06,x02,x00)
UnitAnim(x1C,x00,xFD,x01,x00)
Wait(00012)
SpriteMove(x1C,x00,+00000,+00002,-00008,x02,x0A,+00001)
WaitSpriteMove(x1C,x00)
UnitAnim(x1C,x00,xFC,x01,x00)
UnitAnim(x04,x00,x05,x02,x00)
Wait(00010)
SpriteMove(x04,x00,+00000,+00000,+00002,x02,x0A,+00006)
UnitAnim(x04,x00,x04,x02,x00)
SpriteMove(x1C,x00,+00000,+00000,-00002,x02,x0A,+00006)
UnitAnim(x1C,x00,xFB,x01,x00)
Wait(00010)
SpriteMove(x1C,x00,+00000,+00000,+00000,x02,x0A,+00010)
UnitAnim(x1C,x00,xF5,x01,x00)
SpriteMove(x04,x00,+00000,+00000,+00000,x02,x0A,+00008)
UnitAnim(x04,x00,x02,x00,x00)
Wait(00011)
UnitAnim(x1C,x00,xF4,x01,x00)
Wait(00010)
UnitAnim(x1C,x00,x02,x00,x00)
Wait(00070)
Wait(00024)
RotateUnit(x04,x00,x00,x01,x00,000)
WaitRotateUnit(x04,x00)
WalkTo(x04,x00,003,002,x00,x00,+004,x01)
MovementAnim(r04000200)
Wait(00030)
BlockStart()
WalkTo(x1C,x00,002,002,x00,x00,+005,x01)
MovementAnim(r1C000200)
WaitWalk(x1C,x00)
RotateUnit(x1C,x00,x0C,x00,x00,000)
WaitRotateUnit(x1C,x00)
BlockEnd()
Wait(00016)
RotateUnit(x01,x00,x0C,x00,x00,000)
WaitRotateUnit(x01,x00)
Wait(00016)
WaitWalk(x04,x00)
DisplayMessage(x10,x12,x001B,x04,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
BlockStart()
RotateUnit(x07,x00,x0C,x02,x01,000)
WaitRotateUnit(x07,x00)
WalkTo(x07,x00,007,000,x00,x00,+007,x01)
MovementAnim(r07000200)
WaitWalk(x07,x00)
BlockEnd()
BlockStart()
WalkTo(x04,x00,007,000,x00,x00,+006,x01)
MovementAnim(r04000200)
WaitWalk(x04,x00)
BlockEnd()
BlockStart()
WalkTo(x1C,x00,007,000,x00,xB0,+005,x01)
MovementAnim(r1C000200)
WaitWalk(x1C,x00)
BlockEnd()
Wait(00030)
BlockStart()
Wait(00062)
WalkTo(x01,x00,003,002,x00,x00,+006,x01)
MovementAnim(r01000200)
WaitWalk(x01,x00)
RotateUnit(x01,x00,x04,x00,x00,000)
WaitRotateUnit(x01,x00)
BlockEnd()
Wait(00080)
BlockStart()
Wait(00010)
UnitAnim(x30,x00,x64,x02,x00)
Wait(00010)
UnitAnim(x30,x00,x65,x02,x00)
BlockEnd()
DisplayMessage(x10,x12,x001C,x30,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
Wait(00030)
DisplayMessage(x10,x11,x001D,x01,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x30,x00,x64,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x02,x00,x00)
Wait(00030)
DisplayMessage(x10,x92,x001E,x30,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x001F,x01,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
DisplayMessage(x10,x92,x0020,x30,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0021,x01,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0022,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0023,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
RotateUnit(x01,x00,x0C,x00,x00,000)
WaitRotateUnit(x01,x00)
{60}(r0078)
WalkTo(x01,x00,007,000,x00,x00,+006,x01)
MovementAnim(r01000200)
Wait(00100)
BgSound(x05,+000,+024,x00,240)
WaitWalk(x01,x00)
Erase(x01,x00)
Erase(x04,x00)
Erase(x07,x00)
Erase(x08,x00)
Erase(x1C,x00)
Wait(00020)
UnitAnim(x30,x00,x7F,x02,x00)
Wait(00074)
UnitAnim(x30,x00,x81,x02,x00)
DisplayMessage(x10,x11,x0024,x30,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00080)
UnitAnim(x30,x00,x7F,x02,x00)
Wait(00075)
UnitAnim(x30,x00,x81,x02,x00)
Wait(00050)
UnitAnim(x30,x00,x81,x02,x00)
{6A}(r052300005F)
{3E}(r02000000FFFFFF6000)
WaitForInstruction(x0C,x00)
ZERO(x006E)
ADD(x006E,x0004)
ZERO(x006F)
ADD(x006F,x0002)
ZERO(x01BF)
ADD(x01BF,x0001)
ZERO(x01C0)
ADD(x01C0,x0001)
ZERO(x0269)
ADD(x0269,x0001)
ZERO(x03EF)
ADD(x03EF,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Argath{br}
{font:00}My own house was once respected as{br}
highly as House Beoulve, you know.{end}

//Message x02
At least, until my grandfather was captured{br}
during the war.{br}
{br}
He turned traitor, thinking to buy his freedom{br}
with the lives of his friends.{br}
{br}
But his freedom scarce outlived his honor.{br}
He was not a dozen paces out their gate{br}
when the dagger found his back.{br}
Killed by some common squire, no more a{br}
knight than I.{br}
{br}
One of the men he betrayed later escaped{br}
and spread word of his misdeeds.{br}
{br}
My lord father would have none of it, of course.{br}
But he was the only one. Our bannermen{br}
deserted us, our reputation ruined.{end}

//Message x03
I suppose I had best remember my place.{br}
Your lord brother has no reason to lend{br}
ear to pleas from the likes of me.{end}

//Message x04
{font:08}Tietra Heiral{br}
{font:00}Delita!{end}

//Message x05
{font:08}Delita{br}
{font:00}Tietra!{end}

//Message x06
{font:08}{Ramza}{br}
{font:00}Alma! Zalbaag!{end}

//Message x07
{font:08}Alma Beoulve{br}
{font:00}{Ramza}, you've come home!{end}

//Message x08
It's been some time,{br}
hasn't it, Zalbaag?{end}

//Message x09
{font:08}Zalbaag{br}
{font:00}I heard about Gariland. They say you{br}
made short work of those brigands.{br}
Now you've truly the right to call yourself{br}
a Beoulve. Father would be proud.{end}

//Message x0A
Thank you, Lord Brother.{end}

//Message x0B
Ha! You certainly haven't changed. Gods{br}
forbid you show a bit of cheer on being{br}
praised!{br}
And you, Delita! Do not think word of your{br}
deeds escapes our ears. Your sister's been{br}
so full of pride I quite feared she might burst!{end}

//Message x0C
{font:08}Tietra{br}
{font:00}Worry not, my seams have held. I'm{br}
glad to see you looking so well, Delita.{end}

//Message x0D
{font:08}Delita{br}
{font:00}And I you. Have you{br}
settled in at school?{end}

//Message x0E
Yes, the others have all been quite{br}
kind to me.{end}

//Message x0F
Would that we could speak at greater leisure,{br}
but there are duties that require my attendance.{br}
Rogues do not catch themselves.{end}

//Message x10
I understand.{br}
Good luck.{end}

//Message x11
We received a note of ransom{br}
from the Corpse Brigade.{end}

//Message x12
{font:08}Argath{br}
{font:00}What!?{end}

//Message x13
Something about it sits unwell with{br}
me.{br}
{br}
They are anarchists to be sure, bent{br}
on bringing down the aristocracy.{br}
{br}
But they fancy themselves righteous,{br}
and prey only on the nobility and{br}
those in our employ.{br}
Would such as they truly kidnap the{br}
marquis for want of coin?{end}

//Message x14
Why wouldn't they? They're{br}
naught but common footpads!{end}

//Message x15
One of the men I planted among them has{br}
not returned.{br}
{br}
I worry he may be caught up in something{br}
serious, but there are those who do not think{br}
some mere spy worth a search party's efforts.{end}

//Message x16
Where was he last known to be?{end}

//Message x17
A merchant city named Dorter in eastern{br}
Gallionne.{br}
{br}
Guarding a castle grows dreadfully dull.{br}
...Wouldn't you agree?{end}

//Message x18
Forgive us, Tietra. It seems we must be{br}
leaving sooner than we had planned.{end}

//Message x19
Don't worry about me{DA68}just take{br}
care of yourself.{end}

//Message x1A
I will. Mind your studies! I'll be back{br}
before you've even noticed I'm gone.{end}

//Message x1B
Let's be on our way.{end}

//Message x1C
{font:08}Alma{br}
{font:00}Tietra puts on a brave face, but the{br}
truth is not as honeyed as her words.{end}

//Message x1D
What do you mean?{end}

//Message x1E
She has a hard time of it at school.{br}
The others tease her for being lowborn.{end}

//Message x1F
...{end}

//Message x20
Forgive me, I shouldn't have said anything.{br}
I'm sure you have worries enough of your{br}
own.{br}
Tietra will be all right. I'm here to look after{br}
her.{end}

//Message x21
Then there is naught to worry about.{br}
But mind your own limits. You can't{br}
be responsible for everything.{end}

//Message x22
Says the brother who never fails to do any{br}
and all that is expected of him.{br}
{br}
Don't lose sight of yourself,{br}
{Ramza}.{br}
{br}
You needn't let your life be ruled by the{br}
fact you were born a Beoulve.{end}

//Message x23
Now you're starting to sound like Mother.{br}
Ha ha ha!{end}

//Message x24
{Ramza}...{end}

//Message x25

// __________________________________________________________________ 
//| Event Script x01F | Event Offset: x03E000 | Text offset: x03E138 |
// ������������������������������������������������������������������ 

Offset(x0003E000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000138)
//Remove the previous line if you wish text to compile directly after instructions.

WarpUnit(x80,x00,010,009,x00,x01)
WarpUnit(x82,x00,009,004,x00,x01)
WarpUnit(x83,x00,010,003,x00,x01)
Camera(+00728,-00636,+00584,+00622,+04752,+00000,+02592,+00001)
WaitForInstruction(x04,x00)
UnitAnim(x00,x01,x02,x00,x00)
{63}(rC9)
Camera(+00280,-00028,+00616,+00302,+02560,+00000,+04096,+00330)
{4D}(r3C)
WaitForInstruction(x04,x00)
Wait(00060)
DisplayMessage(x10,x92,x0001,x07,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0002,x04,x00,x00,+00000,+00004,+00000,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0003,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
{63}(rAA)
Wait(00010)
Focus(x81,x00,x81,x00,x01)
{38}(r1400)
Camera(+01832,+01024,+00258,+00302,+02560,+00000,+04096,+00020)
WaitForInstruction(x04,x00)
Wait(00020)
WalkTo(x83,x00,009,003,x00,x00,+005,x01)
Wait(00010)
WalkTo(x82,x00,008,004,x00,x00,+004,x01)
Wait(00010)
WalkTo(x80,x00,009,009,x00,x00,+006,x01)
Wait(00040)
Focus(x01,x00,x01,x00,x01)
{38}(r1400)
Camera(+00000,+02801,+11520,+00302,+02560,+00000,+04096,+00020)
WaitForInstruction(x04,x00)
DisplayMessage(x10,x70,x0004,x01,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00016)
RotateUnit(x00,x00,x14,x00,x01,006)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x08,060)
WaitForInstruction(x38,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
March(x00,x01,008)
Wait(00016)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Argath{br}
{font:00}Our luck is ill, that we should chance upon{br}
fiends such as these in the wood.{end}

//Message x02
{font:08}Delita{br}
{font:00}Some of us prefer fiends in a wood to{br}
a dull watch in castle garrets, Argath.{end}

//Message x03
And some of us are not so quick to{br}
jape in danger's face.{end}

//Message x04
{font:08}{Ramza}{br}
{font:00}Enough talk. They come!{end}

//Message x05
{font:08}{Ramza}{br}
{font:00}Once we are clear of the weald,{br}
we should soon reach Dorter.{end}

//Message x06

// __________________________________________________________________ 
//| Event Script x020 | Event Offset: x040000 | Text offset: x0400C0 |
// ������������������������������������������������������������������ 

Offset(x00040000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000C0)
//Remove the previous line if you wish text to compile directly after instructions.

Wait(00020)
{63}(rAA)
Focus(x01,x00,x01,x00,x00)
Camera(+00256,-31905,+02560,+00302,+03584,+00000,+04096,+00064)
WaitForInstruction(x04,x00)
Wait(00040)
InflictStatus(x01,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00020)
UnitAnim(x01,x01,x02,x00,x00)
Wait(00020)
FaceUnit(x01,x00,x01,x01,x00,x00,x14)
WaitFaceUnit()
Wait(00010)
DisplayMessage(x10,x70,x0005,x01,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
WaitForInstruction(x01,x00)
{60}(r005A)
Wait(00040)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{49}()
{82}()
AddUnitStart()
Wait(00080)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
ZERO(x006E)
ADD(x006E,x0005)
ZERO(x0281)
ADD(x0281,x0001)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Argath{br}
{font:00}Our luck is ill, that we should chance upon{br}
fiends such as these in the wood.{end}

//Message x02
{font:08}Delita{br}
{font:00}Some of us prefer fiends in a wood to{br}
a dull watch in castle garrets, Argath.{end}

//Message x03
And some of us are not so quick to{br}
jape in danger's face.{end}

//Message x04
{font:08}{Ramza}{br}
{font:00}Enough talk. They come!{end}

//Message x05
{font:08}{Ramza}{br}
{font:00}Once we are clear of the weald,{br}
we should soon reach Dorter.{end}

//Message x06

// __________________________________________________________________ 
//| Event Script x022 | Event Offset: x044000 | Text offset: x044750 |
// ������������������������������������������������������������������ 

Offset(x00044000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000750)
//Remove the previous line if you wish text to compile directly after instructions.

{49}()
UnitPresent(x04,x00,x01)
UnitPresent(x07,x00,x01)
UnitPresent(x81,x00,x01)
UnitPresent(x82,x00,x01)
UnitPresent(x83,x00,x01)
AddUnitStart()
Erase(x01,x00)
Erase(x78,x00)
Erase(x79,x00)
Erase(x7A,x00)
Erase(x7B,x00)
Erase(x7C,x00)
UnitAnim(x00,x00,x02,x00,x00)
Camera(+00280,-00028,+00616,+00350,+03584,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{4D}(r50)
AddUnitEnd()
LoadEVTCHR(x01,x07,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
Wait(00110)
DisplayMessage(x10,x70,x0001,x80,x00,x00,+00000,+00000,+00004,x01)
WaitForInstruction(x01,x00)
Wait(00040)
{63}(rAA)
Camera(+00280,-00028,+00744,+00350,+03584,+00000,+04096,+00048)
BlockStart()
WalkTo(x80,x00,002,006,x00,x00,+010,x01)
MovementAnim(r80000200)
WaitWalk(x80,x00)
RotateUnit(x80,x00,x08,x00,x01,000)
WaitRotateUnit(x80,x00)
BlockEnd()
BlockStart()
Wait(00010)
WalkTo(x20,x00,001,006,x00,x00,+015,x01)
MovementAnim(r20000200)
WaitWalk(x20,x00)
RotateUnit(x20,x00,x0C,x00,x01,000)
WaitRotateUnit(x20,x00)
BlockEnd()
WaitForInstruction(x08,x00)
Wait(00010)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57002900)
RotateUnit(x80,x00,x04,x00,x00,000)
WaitRotateUnit(x80,x00)
BlockEnd()
DisplayMessage(x10,x92,x0002,x20,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
Wait(00050)
SpriteMove(x80,x00,+00010,+00000,+00000,x02,x0C,+00024)
WaitSpriteMove(x80,x00)
UnitAnim(x80,x00,x59,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x5A,x02,x00)
Wait(00020)
DisplayMessage(x10,x91,x0003,x80,x00,x00,+00008,+00004,+00004,x03)
WaitForInstruction(x01,x00)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57001C00)
SpriteMove(x20,x00,+00018,+00000,+00000,x02,x0C,+00020)
WaitSpriteMove(x20,x00)
Wait(00020)
BlockEnd()
DisplayMessage(x10,x92,x0004,x20,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00004)
UnitAnim(x80,x00,x59,x02,x00)
UnitAnim(x20,x00,x60,x02,x00)
Wait(00006)
WaitForInstruction(x0B,x00)
Sound(x0052)
UnitAnim(x80,x00,x5B,x02,x00)
UnitAnim(x20,x00,x61,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x5C,x02,x00)
UnitAnim(x20,x00,x62,x02,x00)
SpriteMove(x20,x00,+00007,+00000,+00000,x03,x0E,+00012)
SpriteMove(x80,x00,+00000,+00000,+00000,x03,x0D,+00012)
WaitSpriteMove(x80,x00)
Wait(00070)
Weather(x02,x01)
Wait(00040)
SpriteMove(x80,x00,+00002,+00000,+00000,x02,x0D,+00004)
Wait(00010)
SpriteMove(x80,x00,+00000,+00000,+00000,x02,x0D,+00004)
Wait(00016)
BlockStart()
UnitAnim(x80,x00,x5D,x02,x00)
UnitAnim(x20,x00,x63,x02,x00)
Sound(x003B)
Wait(00006)
UnitAnim(x80,x00,x5E,x02,x00)
UnitAnim(x20,x00,x64,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x66,x02,x00)
UnitAnim(x20,x00,x65,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x02,x00,x00)
RotateUnit(x80,x00,x00,x00,x01,000)
WaitRotateUnit(x80,x00)
WalkTo(x80,x00,002,005,x00,x00,+016,x01)
WaitWalk(x80,x00)
Sound(x0018)
{68}(r800001)
UnitAnim(x80,x00,x67,x02,x01)
SpriteMove(x80,x00,+00000,-00010,-00028,x00,x01,+00014)
WaitSpriteMove(x80,x00)
UnitAnim(x80,x00,x68,x02,x01)
SpriteMove(x80,x00,+00000,+00012,-00056,x00,x01,+00014)
Wait(00008)
UnitAnim(x80,x00,x69,x02,x01)
Wait(00007)
Sound(x0023)
UnitAnim(x80,x00,x6A,x02,x01)
SpriteMove(x80,x00,+00000,+00009,-00060,x00,x01,+00010)
WaitSpriteMove(x80,x00)
Wait(00007)
SpriteMove(x80,x00,+00000,+00013,-00064,x00,x01,+00010)
Wait(00050)
SpriteMove(x80,x00,+00000,+00013,-00084,x00,x01,+00096)
UnitAnim(x80,x00,x6D,x02,x01)
Wait(00010)
UnitAnim(x80,x00,x6E,x02,x01)
Wait(00010)
UnitAnim(x80,x00,x6F,x02,x01)
Wait(00018)
UnitAnim(x80,x00,x6E,x02,x01)
Wait(00010)
UnitAnim(x80,x00,x6D,x02,x01)
Wait(00018)
UnitAnim(x80,x00,x6E,x02,x01)
Wait(00010)
UnitAnim(x80,x00,x6F,x02,x01)
Wait(00018)
UnitAnim(x80,x00,x6E,x02,x01)
Wait(00010)
UnitAnim(x80,x00,x6D,x02,x01)
BlockEnd()
Wait(00030)
UnitAnim(x20,x00,x02,x00,x00)
Wait(00010)
RotateUnit(x20,x00,x00,x00,x00,000)
WaitRotateUnit(x20,x00)
Wait(00020)
{63}(r8A)
Camera(+00280,+00019,+00392,+00350,+03584,+00000,+04096,+00128)
Wait(00020)
BlockStart()
UnitAnim(x20,x00,x03,x00,x00)
SpriteMove(x20,x00,+00028,+00000,-00028,x00,x01,+00056)
WaitSpriteMove(x20,x00)
SpriteMove(x20,x00,+00028,+00000,-00042,x00,x01,+00028)
WaitSpriteMove(x20,x00)
SpriteMove(x20,x00,+00028,+00006,-00056,x00,x01,+00028)
WaitSpriteMove(x20,x00)
SpriteMove(x20,x00,+00028,+00010,-00070,x00,x01,+00028)
WaitSpriteMove(x20,x00)
SpriteMove(x20,x00,+00028,+00012,-00084,x00,x01,+00028)
WaitSpriteMove(x20,x00)
UnitAnim(x20,x00,x02,x00,x00)
BlockEnd()
WaitForInstruction(x08,x00)
Wait(00038)
Sound(x001B)
UnitAnim(x20,x00,x74,x02,x00)
Wait(00006)
UnitAnim(x20,x00,x75,x02,x00)
Wait(00006)
UnitAnim(x20,x00,x76,x02,x00)
Wait(00006)
UnitAnim(x20,x00,x77,x02,x00)
Wait(00006)
Sound(x0065)
UnitAnim(x20,x00,x78,x02,x00)
Wait(00002)
UnitAnim(x20,x00,x78,x02,x00)
UnitAnim(x80,x00,x70,x02,x01)
Wait(00038)
DisplayMessage(x10,x91,x0005,x20,x00,x00,+00028,+00004,+00044,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00040)
WarpUnit(x04,x00,003,013,x00,x00)
WarpUnit(x07,x00,001,013,x00,x00)
Draw(x01,x00)
Draw(x04,x00)
Draw(x07,x00)
Draw(x78,x00)
Draw(x79,x00)
Draw(x7A,x00)
Draw(x7B,x00)
Draw(x7C,x00)
UnitAnim(x01,x00,x02,x00,x00)
UnitAnim(x04,x00,x02,x00,x00)
UnitAnim(x07,x00,x02,x00,x00)
DisplayMessage(x10,x92,x0006,x80,x00,x00,+00088,+00052,-00016,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
Sound(x0030)
UnitAnim(x20,x00,x77,x02,x00)
Wait(00006)
UnitAnim(x20,x00,x76,x02,x00)
Wait(00006)
UnitAnim(x20,x00,x75,x02,x00)
Wait(00010)
UnitAnim(x20,x00,x74,x02,x00)
UnitAnim(x80,x00,x6E,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x6D,x02,x00)
Sound(x003D)
UnitAnim(x20,x00,x02,x00,x00)
Wait(00020)
DisplayMessage(x10,x91,x0007,x20,x00,x00,+00028,+00004,+00044,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
Wait(00010)
DisplayMessage(x10,x92,x0008,x01,x00,x00,+00002,-00002,-00016,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
RotateUnit(x20,x00,x08,x00,x01,000)
Wait(00060)
DisplayMessage(x10,x92,x0009,x20,x00,x00,+00052,+00035,+00038,x10)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
RotateUnit(x20,x00,x04,x00,x01,000)
WaitRotateUnit(x20,x00)
UnitAnim(x20,x00,x03,x00,x00)
SpriteMove(x20,x00,+00000,+00012,-00084,x00,x01,+00028)
WaitSpriteMove(x20,x00)
SpriteMove(x20,x00,-00014,-00004,-00084,x00,x01,+00014)
WaitSpriteMove(x20,x00)
SpriteMove(x20,x00,-00018,+00000,-00084,x00,x01,+00002)
WaitSpriteMove(x20,x00)
SpriteMove(x20,x00,-00028,+00000,-00084,x00,x01,+00012)
WaitSpriteMove(x20,x00)
Sound(x0030)
ColorUnit(x20,x00,x01,+000,+000,+000,002)
SpriteMove(x20,x00,-00044,+00000,-00084,x00,x01,+00014)
WaitSpriteMove(x20,x00)
Erase(x20,x00)
RemoveUnit(x20,x00)
Draw(x78,x00)
Draw(x79,x00)
Draw(x7A,x00)
Draw(x7B,x00)
Draw(x7C,x00)
WarpUnit(x01,x00,002,013,x00,x00)
{63}(rAA)
Wait(00010)
{38}(r4000)
Camera(+00392,+00019,+01512,+00302,+03584,+00000,+04096,+00064)
{49}()
UnitPresent(x84,x00,x01)
UnitPresent(x85,x00,x01)
AddUnitStart()
Wait(00030)
DisplayMessage(x10,x92,x000A,x07,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
{68}(r800000)
WarpUnit(x80,x00,002,002,x00,x01)
SpriteMove(x80,x00,+00000,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x80,x00)
WarpUnit(x81,x00,008,004,x00,x02)
WarpUnit(x82,x00,009,007,x00,x02)
WarpUnit(x83,x00,009,014,x00,x01)
Wait(00030)
DisplayMessage(x10,x91,x000B,x04,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x000C,x01,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000D,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
AddUnitEnd()
WarpUnit(x84,x00,009,004,x00,x02)
WarpUnit(x85,x00,001,001,x00,x02)
Draw(x81,x00)
Draw(x82,x00)
Draw(x83,x00)
Draw(x84,x00)
Draw(x85,x00)
UnitAnim(x02,x01,x02,x00,x00)
Wait(00060)
Sound(x004C)
Wait(00020)
Sound(x004C)
BlockStart()
Wait(00060)
WalkTo(x82,x00,008,007,x00,x00,+006,x01)
MovementAnim(r82000200)
BlockEnd()
BlockStart()
Wait(00076)
WalkTo(x80,x00,002,004,x00,x00,+006,x00)
MovementAnim(r80000200)
WaitWalk(x80,x00)
BlockEnd()
BlockStart()
Wait(00090)
WalkTo(x85,x00,001,003,x00,x00,+006,x01)
MovementAnim(r85000200)
BlockEnd()
{73}(r80FF000020FE000050FB00000000)
Camera(-00128,+00000,-00480,+00000,-01200,+00000,+00000,+00120)
Wait(00010)
Sound(x004C)
Wait(00020)
WaitForInstruction(x04,x00)
DisplayMessage(x10,x12,x000E,x01,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00020)
{60}(r003C)
Wait(00090)
{1C}(r02)
{1D}()
Camera(+00264,-00061,+01032,+00430,+02624,+00000,+03488,+00064)
Camera(+00472,-00061,+00840,+00430,+03488,+00000,+03872,+00064)
Camera(+00392,-00028,+01064,+00302,+03584,+00000,+04096,+00064)
{1E}()
Music(x01,+127,002)
Wait(00002)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x08,060)
WaitForInstruction(x38,x00)
WaitForInstruction(x04,x00)
Camera(+00392,-00028,+01064,+00302,+03584,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
March(x00,x00,008)
Wait(00020)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Swordsman{br}
{font:00}I said I know naught of it!{end}

//Message x02
{font:08}Knight{br}
{font:00}Do not speak false to me!{br}
I know what you've done!{br}
Where is Gustav? I will have it{br}
from you, one way or another!{end}

//Message x03
I{D11D}I don't know.{end}

//Message x04
What of the marquis? Where{br}
have you hidden him?{br}
{br}
Tell me!{end}

//Message x05
I will not ask again.{br}
Where are they?{end}

//Message x06
The desert! Th{D11D}they're in the desert!{end}

//Message x07
...The Sand Rat's Sietch.{end}

//Message x08
{font:08}{Ramza}{br}
{font:00}Hold!{end}

//Message x09
The Order's swords. My luck{br}
turns foul with the weather.{end}

//Message x0A
{font:08}Argath{br}
{font:00}It seems we did well to come here.{end}

//Message x0B
{font:08}Delita{br}
{font:00}Have I not seen that man before?{end}

//Message x0C
You know him, Delita?{end}

//Message x0D
I have seen his face, I'm sure of it.{br}
It was at Eagrose, just after the{br}
war's end...{end}

//Message x0E
You'll pardon me my misgivings, but this has{br}
not the look of any joyous reunion. To arms!{end}

//Message x0F
{font:08}Delita{br}
{font:00}I've just remembered!{br}
That man{DA68}his name is Wiegraf!{br}
He commanded the Dead Men during{br}
the war{DA68}a company of volunteers{br}
assembled from the peasantry.{end}

//Message x10
{font:08}Argath{br}
{font:00}What? But that would make him{DA68}{end}

//Message x11
Aye. The commander of the{br}
Corpse Brigade.{end}

//Message x12

// __________________________________________________________________ 
//| Event Script x023 | Event Offset: x046000 | Text offset: x0460E3 |
// ������������������������������������������������������������������ 

Offset(x00046000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000E3)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x04,x00,x04,x00,x00)
Camera(-32443,+00256,-32187,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
InflictStatus(x04,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
DisplayMessage(x10,x70,x000F,x04,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x07,x00,x07,x00,x00)
Camera(+00007,+13541,+22784,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
FaceUnit(x04,x00,x07,x00,x00,x01,x14)
InflictStatus(x07,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
DisplayMessage(x10,x70,x0010,x07,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x04,x00,x04,x00,x00)
Camera(+02048,+00256,+25600,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0011,x04,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00010)
RotateUnit(x04,x00,x14,x00,x01,000)
WaitRotateUnit(x04,x00)
RotateUnit(x07,x00,x14,x00,x01,000)
WaitRotateUnit(x07,x00)
March(x04,x00,000)
March(x07,x00,000)
{63}(rA8)
ZERO(x007F)
ADD(x007F,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Swordsman{br}
{font:00}I said I know naught of it!{end}

//Message x02
{font:08}Knight{br}
{font:00}Do not speak false to me!{br}
I know what you've done!{br}
Where is Gustav? I will have it{br}
from you, one way or another!{end}

//Message x03
I{D11D}I don't know.{end}

//Message x04
What of the marquis? Where{br}
have you hidden him?{br}
{br}
Tell me!{end}

//Message x05
I will not ask again.{br}
Where are they?{end}

//Message x06
The desert! Th{D11D}they're in the desert!{end}

//Message x07
...The Sand Rat's Sietch.{end}

//Message x08
{font:08}{Ramza}{br}
{font:00}Hold!{end}

//Message x09
The Order's swords. My luck{br}
turns foul with the weather.{end}

//Message x0A
{font:08}Argath{br}
{font:00}It seems we did well to come here.{end}

//Message x0B
{font:08}Delita{br}
{font:00}Have I not seen that man before?{end}

//Message x0C
You know him, Delita?{end}

//Message x0D
I have seen his face, I'm sure of it.{br}
It was at Eagrose, just after the{br}
war's end...{end}

//Message x0E
You'll pardon me my misgivings, but this has{br}
not the look of any joyous reunion. To arms!{end}

//Message x0F
{font:08}Delita{br}
{font:00}I've just remembered!{br}
That man{DA68}his name is Wiegraf!{br}
He commanded the Dead Men during{br}
the war{DA68}a company of volunteers{br}
assembled from the peasantry.{end}

//Message x10
{font:08}Argath{br}
{font:00}What? But that would make him{DA68}{end}

//Message x11
Aye. The commander of the{br}
Corpse Brigade.{end}

//Message x12

// __________________________________________________________________ 
//| Event Script x024 | Event Offset: x048000 | Text offset: x048083 |
// ������������������������������������������������������������������ 

Offset(x00048000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000083)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x01,x00,x01,x00,x00)
Camera(-32443,+00256,-32187,+00302,+03584,+00000,+04096,+00064)
WaitForInstruction(x04,x00)
Wait(00010)
UnitAnim(x01,x01,x02,x00,x00)
Wait(00020)
{60}(r003C)
Wait(00060)
Wait(00010)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{49}()
{82}()
AddUnitStart()
Wait(00080)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Swordsman{br}
{font:00}I said I know naught of it!{end}

//Message x02
{font:08}Knight{br}
{font:00}Do not speak false to me!{br}
I know what you've done!{br}
Where is Gustav? I will have it{br}
from you, one way or another!{end}

//Message x03
I{D11D}I don't know.{end}

//Message x04
What of the marquis? Where{br}
have you hidden him?{br}
{br}
Tell me!{end}

//Message x05
I will not ask again.{br}
Where are they?{end}

//Message x06
The desert! Th{D11D}they're in the desert!{end}

//Message x07
...The Sand Rat's Sietch.{end}

//Message x08
{font:08}{Ramza}{br}
{font:00}Hold!{end}

//Message x09
The Order's swords. My luck{br}
turns foul with the weather.{end}

//Message x0A
{font:08}Argath{br}
{font:00}It seems we did well to come here.{end}

//Message x0B
{font:08}Delita{br}
{font:00}Have I not seen that man before?{end}

//Message x0C
You know him, Delita?{end}

//Message x0D
I have seen his face, I'm sure of it.{br}
It was at Eagrose, just after the{br}
war's end...{end}

//Message x0E
You'll pardon me my misgivings, but this has{br}
not the look of any joyous reunion. To arms!{end}

//Message x0F
{font:08}Delita{br}
{font:00}I've just remembered!{br}
That man{DA68}his name is Wiegraf!{br}
He commanded the Dead Men during{br}
the war{DA68}a company of volunteers{br}
assembled from the peasantry.{end}

//Message x10
{font:08}Argath{br}
{font:00}What? But that would make him{DA68}{end}

//Message x11
Aye. The commander of the{br}
Corpse Brigade.{end}

//Message x12

// __________________________________________________________________ 
//| Event Script x026 | Event Offset: x04C000 | Text offset: x04C6F7 |
// ������������������������������������������������������������������ 

Offset(x0004C000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000006F7)
//Remove the previous line if you wish text to compile directly after instructions.

WarpUnit(x04,x00,006,005,x00,x01)
UnitAnim(x00,x00,x02,x00,x00)
Camera(+00520,-00188,+00616,+00302,+03584,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
LoadEVTCHR(x01,x0B,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
SpriteMove(x07,x00,-00014,+00000,+00000,x02,x0A,+00001)
WaitSpriteMove(x07,x00)
SpriteMove(x80,x00,-00013,+00000,+00000,x02,x0A,+00001)
WaitSpriteMove(x80,x00)
UnitAnim(x04,x00,x5F,x02,x00)
UnitAnim(x80,x00,x66,x02,x00)
{71}(r0700)
{4D}(r3C)
Wait(00110)
DisplayMessage(x10,x12,x0001,x07,x00,x00,+00000,+00000,-00008,x01)
WaitForInstruction(x01,x00)
Wait(00110)
DisplayMessage(x10,x12,x0002,x07,x00,x00,+00000,+00000,-00008,x01)
WaitForInstruction(x01,x00)
Wait(00060)
SpriteMove(x07,x00,-00010,+00000,+00000,x02,x0A,+00014)
{68}(r070001)
UnitAnim(x07,x00,x74,x02,x00)
Wait(00010)
DisplayMessage(x10,x12,x0003,x07,x00,x00,+00000,+00000,-00004,x01)
WaitForInstruction(x01,x00)
Wait(00010)
Sound(x002C)
SpriteMove(x07,x00,-00007,+00000,+00000,x02,x0A,+00001)
WaitSpriteMove(x07,x00)
UnitAnim(x07,x00,x75,x02,x00)
Wait(00020)
UnitAnim(x07,x00,x76,x02,x00)
Wait(00006)
Sound(x0018)
UnitAnim(x07,x00,x77,x02,x00)
UnitAnim(x80,x00,x67,x02,x00)
SpriteMove(x80,x00,-00006,+00000,+00000,x03,x0F,+00012)
Wait(00008)
UnitAnim(x07,x00,x76,x02,x00)
Wait(00008)
UnitAnim(x07,x00,x74,x02,x00)
Wait(00020)
SpriteMove(x80,x00,-00012,+00000,+00000,x02,x0F,+00022)
UnitAnim(x80,x00,x68,x02,x00)
Wait(00006)
Sound(x0053)
UnitAnim(x80,x00,x69,x02,x00)
Wait(00060)
UnitAnim(x07,x00,x78,x02,x00)
Wait(00008)
UnitAnim(x07,x00,x79,x02,x00)
Wait(00008)
UnitAnim(x07,x00,x7A,x02,x00)
Wait(00026)
Sound(x0052)
UnitAnim(x07,x00,x5E,x02,x00)
UnitAnim(x80,x00,x6A,x02,x00)
Wait(00008)
DisplayMessage(x10,x92,x0004,x01,x00,x00,+00013,+00000,+00005,x11)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0005,x07,x00,x00,-00026,+00000,+00004,x10)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00016)
Sound(x0041)
UnitAnim(x07,x00,x7A,x02,x00)
UnitAnim(x80,x00,x68,x02,x00)
Wait(00006)
UnitAnim(x07,x00,x78,x02,x00)
Wait(00008)
UnitAnim(x07,x00,x74,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x66,x02,x00)
Wait(00030)
DisplayMessage(x10,x92,x0006,x07,x00,x00,+00000,+00000,-00004,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0007,x80,x00,x00,+00002,+00008,-00006,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
Wait(00008)
Sound(x002C)
UnitAnim(x07,x00,x75,x02,x00)
Wait(00020)
UnitAnim(x07,x00,x76,x02,x00)
Wait(00006)
SpriteMove(x07,x00,-00007,-00006,+00000,x01,x0F,+00019)
UnitAnim(x07,x00,x77,x02,x00)
Wait(00006)
Sound(x0018)
UnitAnim(x07,x00,x64,x02,x00)
SpriteMove(x80,x00,-00006,-00006,+00000,x01,x08,+00008)
UnitAnim(x80,x00,x6B,x02,x00)
Wait(00006)
UnitAnim(x07,x00,x76,x02,x00)
Wait(00002)
UnitAnim(x80,x00,x6C,x02,x00)
SpriteMove(x80,x00,+00002,+00000,+00000,x03,x0E,+00012)
Wait(00008)
UnitAnim(x07,x00,x78,x02,x00)
SpriteMove(x07,x00,-00007,+00000,+00000,x03,x0D,+00012)
Wait(00004)
UnitAnim(x80,x00,x6D,x02,x00)
Wait(00008)
UnitAnim(x07,x00,x74,x02,x00)
Sound(x0096)
SpriteMove(x80,x00,+00003,-00002,+00000,x00,x0E,+00008)
Wait(00008)
SpriteMove(x80,x00,+00004,+00000,+00000,x00,x0E,+00012)
Wait(00014)
DisplayMessage(x10,x12,x0008,x07,x00,x00,+00000,+00000,-00006,x01)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x80,x00,x6E,x02,x00)
Wait(00020)
DisplayMessage(x10,x91,x0009,x80,x00,x00,+00000,+00008,+00021,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x000A,x07,x00,x00,+00000,+00000,-00006,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000B,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x000C,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000D,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x000E,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000F,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00004)
DisplayMessage(x10,x92,x0010,x01,x00,x00,+00000,+00012,+00006,x13)
WaitForInstruction(x01,x00)
Wait(00004)
UnitAnim(x80,x00,x6F,x02,x00)
Wait(00004)
CloseDialog(x01,x0011,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00040)
DisplayMessage(x10,x92,x0012,x07,x00,x00,+00000,+00000,-00008,x01)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00090)
DisplayMessage(x10,x91,x0013,x80,x00,x00,+00014,+00008,+00000,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0014,x07,x00,x00,+00000,+00000,-00008,x03)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00012)
DisplayMessage(x10,x91,x0015,x04,x00,x00,+00000,+00000,+00008,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0016,x07,x00,x00,+00000,+00000,-00008,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
Sound(x0019)
UnitAnim(x80,x00,x70,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x68,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x66,x02,x00)
Wait(00011)
DisplayMessage(x10,x91,x0017,x80,x00,x00,+00000,-00010,+00020,x03)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
Sound(x002C)
SpriteMove(x07,x00,+00001,+00000,+00000,x03,x0E,+00001)
UnitAnim(x07,x00,x75,x02,x00)
Wait(00010)
SpriteMove(x07,x00,+00006,+00000,+00000,x03,x0E,+00002)
UnitAnim(x07,x00,x76,x02,x00)
Wait(00008)
Sound(x0018)
SpriteMove(x07,x00,+00012,+00000,+00000,x03,x0E,+00004)
UnitAnim(x07,x00,x64,x02,x00)
UnitAnim(x80,x00,x67,x02,x00)
Wait(00004)
UnitAnim(x80,x00,x6B,x02,x00)
SpriteMove(x80,x00,+00016,+00000,+00000,x01,x0E,+00020)
Wait(00010)
UnitAnim(x07,x00,x76,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x70,x02,x00)
Wait(00008)
Sound(x0096)
UnitAnim(x80,x00,x6F,x02,x00)
Wait(00006)
UnitAnim(x07,x00,x74,x02,x00)
Wait(00006)
DisplayMessage(x10,x12,x0018,x07,x00,x00,+00012,+00000,-00004,x01)
WaitForInstruction(x01,x00)
Wait(00006)
Sound(x0041)
UnitAnim(x01,x00,x58,x02,x00)
Wait(00006)
UnitAnim(x01,x00,x59,x02,x00)
Wait(00020)
BlockStart()
UnitAnim(x01,x00,x5A,x02,x00)
Wait(00006)
UnitAnim(x01,x00,x5B,x02,x00)
Wait(00028)
UnitAnim(x01,x00,x5A,x02,x00)
Wait(00010)
UnitAnim(x01,x00,x02,x00,x00)
BlockEnd()
DisplayMessage(x10,x92,x0019,x01,x00,x00,+00000,+00000,+00010,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
Wait(00020)
UnitAnim(x07,x00,x71,x02,x00)
Wait(00016)
UnitAnim(x07,x00,x72,x02,x00)
Wait(00120)
UnitAnim(x07,x00,x71,x02,x00)
Wait(00016)
UnitAnim(x07,x00,x74,x02,x00)
Wait(00020)
DisplayMessage(x10,x92,x001A,x07,x00,x00,+00000,+00000,-00002,x03)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x001B,x80,x00,x00,+00010,+00002,+00014,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,x001C,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
Sound(x0041)
UnitAnim(x04,x00,x60,x02,x00)
Wait(00010)
UnitAnim(x04,x00,x61,x02,x00)
Wait(00020)
DisplayMessage(x10,x91,x001D,x04,x00,x00,+00000,+00000,+00002,x02)
WaitForInstruction(x01,x00)
UnitAnim(x07,x00,x73,x02,x00)
DisplayMessage(x10,x92,x000E,x07,x00,x00,+00003,+00000,-00002,x03)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
UnitAnim(x01,x00,x5C,x02,x00)
Wait(00008)
UnitAnim(x01,x00,x5D,x02,x00)
Wait(00008)
DisplayMessage(x10,x92,x001E,x01,x00,x00,+00000,+00000,-00002,x03)
WaitForInstruction(x01,x00)
Wait(00008)
UnitAnim(x04,x00,x62,x02,x00)
Wait(00008)
DisplayMessage(x10,x91,x001F,x04,x00,x00,+00000,+00000,+00004,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0020,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0021,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
UnitAnim(x07,x00,x71,x02,x00)
Wait(00008)
UnitAnim(x07,x00,x72,x02,x00)
Wait(00008)
DisplayMessage(x10,x91,x0022,x07,x00,x00,-00020,-00014,+00014,x13)
WaitForInstruction(x01,x00)
Wait(00006)
UnitAnim(x01,x00,x5C,x02,x00)
Wait(00004)
UnitAnim(x04,x00,x61,x02,x00)
UnitAnim(x01,x00,x02,x00,x00)
Wait(00008)
DisplayMessage(x10,x92,x0023,x01,x00,x00,+00000,+00000,+00008,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000E,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
{60}(r005A)
Wait(00030)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
ZERO(x006E)
ADD(x006E,x0006)
ZERO(x01C1)
ADD(x01C1,x0001)
ZERO(x0270)
ADD(x0270,x0001)
ZERO(x03D7)
ADD(x03D7,x0001)
ZERO(x03F1)
ADD(x03F1,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Argath{br}
{font:00}We know you're of the Brigade.{br}
There's no use hiding it.{br}
Out with it! What have you done{br}
with the marquis? Where are{br}
you holding him?{end}

//Message x02
You were with your commander,{br}
Wiegraf, when we came upon you.{br}
Where has he gone?{end}

//Message x03
Mayhap a beating would loosen{br}
your tongue!{end}

//Message x04
{font:08}{Ramza}{br}
{font:00}Enough, Argath!{end}

//Message x05
Hmph.{end}

//Message x06
Listen well.{br}
{br}
{br}
A great host, with the Order at its van,{br}
prepares a sweeping campaign that will{br}
bring to book your turncloak Brigade.{br}
You will die. You will be hunted down to{br}
the last and slaughtered like the swine you{br}
are, for such is brigandry's reward.{br}
But you, pig, are a lucky one. Tell us what{br}
we wish to know, and you may yet keep{br}
your bacon. So, where is Wiegraf?{end}

//Message x07
{font:08}Swordsman{br}
{font:00}How the bloody hell should I know?{end}

//Message x08
I'll not bear your ribald tongue, rogue!{br}
Learn to guard it, if you'd not have it{br}
cut from your throat!{end}

//Message x09
I am no...no rogue.{end}

//Message x0A
Tell that to the men you've robbed!{end}

//Message x0B
You nobles are...all the same. You think every{br}
man...born outside a castle's walls...less than{br}
human.{br}
We fought for this kingdom at peril of our{br}
very lives. Yet the moment the war was{br}
ended...you turned us out into the streets.{br}
What do you think makes you so special?{br}
Birth? Blood? What difference does it make?{end}

//Message x0C
You kidnap men for ransom, then dare{br}
ask the difference between us!?{end}

//Message x0D
No... The marquis's kidnapping was...no plan{br}
of Wiegraf's.{end}

//Message x0E
...?{end}

//Message x0F
He would never...hold a man for ransom.{end}

//Message x10
Then who? Someone kidnapped the{br}
marquis Elmdore de Limberry.{end}

//Message x11
...{end}

//Message x12
Speak! If not you, then on whom{br}
would you pin the deed?{end}

//Message x13
...It was Gustav.{end}

//Message x14
Who is Gustav?{end}

//Message x15
{font:08}Delita{br}
{font:00}Gustav Margriff{DA68}lieutenant{br}
commander of the Dead Men.{end}

//Message x16
So the Corpse Brigade {D11D}was{D11D} behind{br}
the kidnapping!{end}

//Message x17
No! We're not like Gustav! We fight{br}
to end the aristocracy, not to{br}
become it!{br}
To be treated as equals{DA68}as the{br}
men of honor we are!{end}

//Message x18
What do maggots know of honor?{end}

//Message x19
That's enough, Argath!{end}

//Message x1A
So where is this "Gustav"?{end}

//Message x1B
In...in the Sand Rat's Sietch.{end}

//Message x1C
Sand rat?{end}

//Message x1D
You are not of Gallionne{DA68}small{br}
wonder you've not heard of them.{br}
{br}
Sand rats are unique to the Zeklaus{br}
Desert, north of Dorter.{end}

//Message x1E
Do any villages lie between here and{br}
the desert?{end}

//Message x1F
Villages? No. At least, not anymore. But{br}
the desertmen once had a settlement on{br}
the outskirts, and its ruins remain.{end}

//Message x20
Then that's where we'll find Gustav and{br}
the marquis.{end}

//Message x21
Aye, like as not.{end}

//Message x22
How can you be so certain?{end}

//Message x23
A "sietch" is a sand rat's burrow{DA68}his home.{end}

//Message x24

// __________________________________________________________________ 
//| Event Script x028 | Event Offset: x050000 | Text offset: x0503BD |
// ������������������������������������������������������������������ 

Offset(x00050000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000003BD)
//Remove the previous line if you wish text to compile directly after instructions.

UnitAnim(x00,x00,x02,x00,x00)
{49}()
UnitPresent(x04,x00,x00)
UnitPresent(x07,x00,x00)
AddUnitStart()
WarpUnit(x04,x00,001,004,x00,x03)
WarpUnit(x07,x00,007,009,x00,x00)
{63}(rA9)
SpriteMove(x80,x00,+00006,+00000,-00005,x00,x01,+00001)
WaitSpriteMove(x80,x00)
SpriteMove(x81,x00,-00004,+00000,-00004,x00,x01,+00001)
WaitSpriteMove(x81,x00)
SpriteMove(x82,x00,+00000,+00000,-00008,x00,x01,+00001)
WaitSpriteMove(x82,x00)
UnitAnim(x00,x00,x02,x00,x00)
Camera(+01176,+00115,+00504,+00606,+03616,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
Camera(+01064,+00115,+00392,+00350,+03616,+00000,+04096,+00160)
{4D}(r3C)
AddUnitEnd()
LoadEVTCHR(x01,x08,x00)
WaitForInstruction(x34,x00)
WaitForInstruction(x04,x00)
Wait(00060)
SaveEVTCHR(x01)
BlockStart()
Wait(00008)
UnitAnim(x80,x00,x59,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x5C,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x5D,x02,x00)
BlockEnd()
DisplayMessage(x10,x91,x0001,x80,x00,x00,+00000,+00004,+00000,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
Wait(00008)
UnitAnim(x81,x00,x60,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x61,x02,x00)
Wait(00040)
UnitAnim(x81,x00,x60,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x62,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x63,x02,x00)
Wait(00008)
BlockStart()
Wait(00016)
UnitAnim(x80,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x59,x02,x00)
BlockEnd()
DisplayMessage(x10,x11,x0002,x81,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
BlockStart()
UnitAnim(x80,x00,x02,x00,x00)
Wait(00004)
UnitAnim(x80,x00,x67,x02,x00)
Wait(00004)
UnitAnim(x80,x00,x66,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x5E,x02,x00)
BlockEnd()
ZERO(x0057)
ADD(x0057,x0000)
DisplayMessage(x10,x91,x0003,x80,x00,x00,+00000,+00002,+00000,x13)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
BlockStart()
UnitAnim(x82,x00,x6E,x02,x00)
Wait(00010)
UnitAnim(x82,x00,x6F,x02,x00)
Wait(00006)
UnitAnim(x82,x00,x70,x02,x00)
Wait(00010)
UnitAnim(x82,x00,x71,x02,x00)
BlockEnd()
DisplayMessage(x10,x92,x0004,x82,x00,x00,+00024,+00000,-00008,x13)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
BlockStart()
UnitAnim(x82,x00,x70,x02,x00)
Wait(00008)
UnitAnim(x82,x00,x6F,x02,x00)
Wait(00006)
UnitAnim(x82,x00,x6E,x02,x00)
Wait(00008)
UnitAnim(x82,x00,x02,x00,x00)
BlockEnd()
BlockStart()
{7E}(r57004200)
UnitAnim(x80,x00,x5D,x02,x00)
Wait(00004)
UnitAnim(x80,x00,x02,x00,x00)
Wait(00008)
UnitAnim(x80,x00,x6C,x02,x00)
Wait(00030)
UnitAnim(x80,x00,x02,x00,x00)
BlockEnd()
CloseDialog(x01,x0005,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Sound(x0078)
Wait(00016)
{63}(rA2)
Camera(+01176,+00128,+00504,+00350,+03616,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
Wait(00016)
SpriteMove(x84,x00,+00000,+00000,+00006,x00,x01,+00028)
WaitSpriteMove(x84,x00)
Wait(00030)
BlockStart()
UnitAnim(x84,x00,x73,x02,x00)
Wait(00004)
Sound(x0030)
UnitAnim(x84,x00,x75,x02,x00)
Wait(00004)
UnitAnim(x84,x00,x76,x02,x00)
Wait(00004)
UnitAnim(x84,x00,x77,x02,x00)
Wait(00006)
UnitAnim(x84,x00,x78,x02,x00)
Wait(00006)
UnitAnim(x84,x00,x79,x02,x00)
Wait(00008)
UnitAnim(x84,x00,x7A,x02,x00)
BlockEnd()
Draw(x01,x00)
Draw(x04,x00)
Draw(x07,x00)
Wait(00008)
DisplayMessage(x10,x11,x0006,x84,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
RotateUnit(x80,x00,x08,x00,x01,000)
UnitAnim(x84,x00,x77,x02,x00)
Wait(00004)
RotateUnit(x81,x00,x08,x00,x01,000)
SpriteMove(x82,x00,+00000,+00000,+00000,x02,x0C,+00032)
Wait(00002)
UnitAnim(x84,x00,x76,x02,x00)
RotateUnit(x83,x00,x08,x00,x01,000)
{63}(rAA)
Focus(x01,x00,x01,x00,x01)
Camera(+00021,-06910,+00001,+00382,+04608,+00000,+04096,+00128)
Wait(00008)
UnitAnim(x02,x01,x02,x00,x00)
Wait(00032)
Background(072,104,136,064,104,064,008,x00)
SpriteMove(x80,x00,+00000,+00000,+00000,x02,x0A,+00016)
Wait(00004)
SpriteMove(x81,x00,+00000,+00000,+00000,x02,x0A,+00016)
SpriteMove(x82,x00,+00000,+00000,+00000,x02,x0A,+00020)
Wait(00004)
SpriteMove(x84,x00,+00000,+00000,+00000,x02,x0A,+00020)
WaitForInstruction(x04,x00)
Wait(00040)
DisplayMessage(x10,x70,x0007,x01,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00040)
{1C}(r02)
{63}(r4A)
{1D}()
Camera(+00648,+00115,+00616,+00462,+04192,+00000,+04096,+00080)
Camera(+00648,+00115,+00616,+00302,+03584,+00000,+04096,+00090)
{1E}()
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x08,060)
WaitForInstruction(x38,x00)
WaitForInstruction(x04,x00)
Camera(+00648,+00115,+00616,+00302,+03584,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
March(x00,x00,004)
WaitForInstruction(x04,x00)
{1C}(r01)
Wait(00020)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Knight{br}
{font:00}Then you've heard? About the Order?{br}
They mean to strike us for true.{end}

//Message x02
{font:08}Archer{br}
{font:00}Aye, I've heard. So...what's to{br}
become of us?{end}

//Message x03
{font:08}Knight{br}
{font:00}I say we forget this business and run.{br}
There's naught for it.{end}

//Message x04
{font:08}Knight{br}
{font:00}Agreed. If we follow Wiegraf, he will{br}
lead us only to our graves.{end}

//Message x05
{font:08}Knight{br}
{font:00}Aye, that much is plain.{br}
{br}
Gods be good, Gustav's ransom of the{br}
marquis will fatten our purses enough{br}
that we can quit this life for good and all.{end}

//Message x06
{font:08}Watchman{br}
{font:00}The Order...they're here!{end}

//Message x07
{font:08}{Ramza}{br}
{font:00}We must silence this watch before{br}
they can raise the alarm!{end}

//Message x08
{font:08}{Ramza}{br}
{font:00}These sand rats are long in the slaying. It is well{br}
no others have found us while we tarried here.{end}

//Message x09

// __________________________________________________________________ 
//| Event Script x029 | Event Offset: x052000 | Text offset: x0520A8 |
// ������������������������������������������������������������������ 

Offset(x00052000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000A8)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
{69}(r01010A0000000000)
Focus(x01,x00,x01,x00,x00)
Camera(+00256,+00004,+24323,+00302,+04608,+00000,+04096,+00064)
WaitForInstruction(x04,x00)
UnitAnim(x01,x01,x02,x00,x00)
InflictStatus(x01,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00050)
DisplayMessage(x10,x70,x0008,x01,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00020)
{60}(r003C)
Wait(00060)
Wait(00020)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{49}()
{82}()
AddUnitStart()
Wait(00110)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
{7C}()
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Knight{br}
{font:00}Then you've heard? About the Order?{br}
They mean to strike us for true.{end}

//Message x02
{font:08}Archer{br}
{font:00}Aye, I've heard. So...what's to{br}
become of us?{end}

//Message x03
{font:08}Knight{br}
{font:00}I say we forget this business and run.{br}
There's naught for it.{end}

//Message x04
{font:08}Knight{br}
{font:00}Agreed. If we follow Wiegraf, he will{br}
lead us only to our graves.{end}

//Message x05
{font:08}Knight{br}
{font:00}Aye, that much is plain.{br}
{br}
Gods be good, Gustav's ransom of the{br}
marquis will fatten our purses enough{br}
that we can quit this life for good and all.{end}

//Message x06
{font:08}Watchman{br}
{font:00}The Order...they're here!{end}

//Message x07
{font:08}{Ramza}{br}
{font:00}We must silence this watch before{br}
they can raise the alarm!{end}

//Message x08
{font:08}{Ramza}{br}
{font:00}These sand rats are long in the slaying. It is well{br}
no others have found us while we tarried here.{end}

//Message x09

// __________________________________________________________________ 
//| Event Script x02B | Event Offset: x056000 | Text offset: x056A94 |
// ������������������������������������������������������������������ 

Offset(x00056000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000A94)
//Remove the previous line if you wish text to compile directly after instructions.

Wait(00001)
Wait(00001)
Camera(+00672,+00000,+00240,+00302,+04608,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
WarpUnit(x20,x00,004,001,x00,x02)
SpriteMove(x20,x00,+00000,+00000,+00020,x00,x01,+00001)
LoadEVTCHR(x00,x0C,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x00)
LoadEVTCHR(x01,x0D,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
{49}()
UnitPresent(x01,x00,x01)
UnitPresent(x04,x00,x01)
UnitPresent(x07,x00,x01)
AddUnitStart()
UnitAnim(x00,x00,x02,x00,x00)
UnitAnim(x80,x00,x1A,x00,x00)
UnitAnim(x81,x00,x1A,x00,x00)
SpriteMove(x80,x00,+00000,-00003,+00000,x00,x01,+00001)
SpriteMove(x81,x00,+00000,-00002,+00000,x00,x01,+00001)
WaitSpriteMove(x81,x00)
SpriteMove(x82,x00,+00000,-00001,+00000,x00,x01,+00001)
WarpUnit(x81,x00,002,001,x00,x03)
UnitAnim(x1B,x00,x5C,x02,x00)
{68}(r200001)
UnitAnim(x20,x00,x70,x02,x00)
UnitAnim(x82,x00,xF4,x01,x00)
{4D}(r1E)
Wait(00060)
DisplayMessage(x10,x92,x0001,x20,x00,x00,+00000,+00000,+00014,x01)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0002,x82,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0003,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0004,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00025)
SpriteMove(x20,x00,+00000,-00001,+00028,x02,x0A,+00024)
UnitAnim(x20,x00,x6F,x02,x00)
Sound(x0041)
Wait(00010)
UnitAnim(x20,x00,x6E,x02,x00)
Wait(00016)
UnitAnim(x20,x00,x6F,x02,x00)
Wait(00010)
UnitAnim(x20,x00,x70,x02,x00)
DisplayMessage(x10,x92,x0005,x20,x00,x00,+00000,+00000,+00016,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00020)
UnitAnim(x20,x00,x5F,x02,x00)
Wait(00040)
Sound(x0030)
UnitAnim(x82,x00,xF5,x01,x00)
Wait(00006)
UnitAnim(x82,x00,xF6,x01,x00)
Wait(00006)
UnitAnim(x82,x00,xF7,x01,x00)
Sound(x0028)
Wait(00060)
UnitAnim(x82,x00,xF8,x01,x00)
Sound(x003B)
SpriteMove(x82,x00,+00000,-00006,-00016,x00,x0A,+00006)
WaitSpriteMove(x82,x00)
Sound(x001B)
SpriteMove(x82,x00,+00000,-00001,-00050,x01,x0E,+00014)
SpriteMove(x20,x00,-00021,-00001,+00028,x01,x0E,+00008)
Wait(00004)
UnitAnim(x20,x00,x60,x02,x00)
Wait(00002)
UnitAnim(x82,x00,xF9,x01,x00)
Wait(00002)
UnitAnim(x20,x00,x61,x02,x00)
Wait(00002)
SpriteMove(x20,x00,-00027,-00001,+00028,x01,x0E,+00001)
WaitSpriteMove(x20,x00)
UnitAnim(x20,x00,x62,x02,x00)
Sound(x002E)
UnitAnim(x82,x00,xFA,x01,x00)
Wait(00004)
UnitAnim(x82,x00,xFB,x01,x00)
Wait(00004)
Wait(00006)
UnitAnim(x20,x00,x63,x02,x00)
Wait(00004)
Wait(00010)
UnitAnim(x82,x00,xFC,x01,x00)
Wait(00008)
UnitAnim(x82,x00,xFD,x01,x00)
SpriteMove(x20,x00,-00028,-00001,+00028,x01,x0E,+00008)
WaitSpriteMove(x20,x00)
Wait(00008)
UnitAnim(x82,x00,xFE,x01,x00)
Wait(00004)
SpriteMove(x82,x00,+00000,-00001,-00050,x01,x0E,+00001)
WaitSpriteMove(x82,x00)
ColorField(x04,+003,+008,+009,000)
Wait(00002)
Sound(x0072)
UnitAnim(x20,x00,x64,x02,x00)
UnitAnim(x82,x00,xFF,x01,x00)
SpriteMove(x20,x00,-00013,-00001,+00028,x00,x0E,+00002)
SpriteMove(x82,x00,+00004,-00002,-00050,x00,x0E,+00002)
ColorField(x04,+000,+000,+000,001)
Wait(00006)
SpriteMove(x20,x00,-00010,-00001,+00028,x00,x0E,+00002)
UnitAnim(x20,x00,x65,x02,x00)
UnitAnim(x82,x00,x00,x02,x00)
Wait(00006)
UnitAnim(x82,x00,x01,x02,x00)
Wait(00006)
SpriteMove(x20,x00,-00011,-00001,+00028,x00,x0E,+00002)
UnitAnim(x82,x00,x02,x02,x00)
Wait(00006)
UnitAnim(x82,x00,x03,x02,x00)
Sound(x005A)
Wait(00006)
Sound(x0065)
UnitAnim(x82,x00,x04,x02,x00)
Wait(00006)
UnitAnim(x82,x00,x05,x02,x00)
Wait(00048)
DisplayMessage(x10,x92,x0006,x82,x00,x00,+00009,+00018,-00028,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
SpriteMove(x82,x00,+00004,-00002,-00050,x00,x0E,+00001)
WaitSpriteMove(x82,x00)
UnitAnim(x82,x00,x05,x02,x00)
SpriteMove(x20,x00,-00011,-00001,+00028,x00,x0E,+00001)
WaitSpriteMove(x20,x00)
UnitAnim(x20,x00,x65,x02,x00)
Wait(00030)
Sound(x0030)
UnitAnim(x82,x00,x06,x02,x00)
SpriteMove(x20,x00,-00014,-00001,+00028,x00,x0E,+00002)
UnitAnim(x20,x00,x65,x02,x00)
Wait(00004)
SpriteMove(x20,x00,-00018,-00001,+00028,x00,x0E,+00002)
UnitAnim(x20,x00,x66,x02,x00)
Wait(00040)
Wait(00012)
SpriteMove(x20,x00,-00020,-00001,+00028,x00,x0E,+00002)
UnitAnim(x20,x00,x67,x02,x00)
UnitAnim(x82,x00,x07,x02,x00)
Wait(00010)
SpriteMove(x20,x00,-00021,-00001,+00028,x00,x0E,+00002)
UnitAnim(x20,x00,x68,x02,x00)
UnitAnim(x82,x00,x08,x02,x00)
Wait(00010)
Sound(x0053)
SpriteMove(x20,x00,-00022,-00001,+00028,x00,x0E,+00002)
UnitAnim(x82,x00,x09,x02,x00)
Wait(00078)
Wait(00060)
Sound(x004C)
Wait(00006)
SpriteMove(x20,x00,-00024,+00000,+00028,x00,x0E,+00001)
BlockStart()
SpriteMove(x20,x00,-00022,-00002,+00004,x00,x0E,+00022)
Wait(00008)
UnitAnim(x20,x00,x5F,x02,x00)
Wait(00008)
UnitAnim(x20,x00,x6C,x02,x00)
Wait(00006)
BlockEnd()
AddUnitEnd()
WarpUnit(x01,x00,000,003,x00,x03)
WarpUnit(x04,x00,000,003,x00,x03)
WarpUnit(x07,x00,000,003,x00,x03)
SpriteMove(x01,x00,-00013,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x01,x00)
SpriteMove(x04,x00,-00013,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x04,x00)
SpriteMove(x07,x00,-00013,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x07,x00)
ColorUnit(x01,x00,x01,+000,+000,+000,000)
Wait(00002)
ColorUnit(x04,x00,x01,+000,+000,+000,000)
Wait(00002)
ColorUnit(x07,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x01,x00)
ColorUnit(x01,x00,x08,+000,+000,+000,002)
SpriteMove(x01,x00,+00000,+00000,+00000,x00,x01,+00013)
WaitSpriteMove(x01,x00)
BlockStart()
WalkTo(x01,x00,000,004,x00,x00,+008,x01)
WaitWalk(x01,x00)
WalkTo(x01,x00,001,004,x00,x00,+008,x01)
WaitWalk(x01,x00)
UnitAnim(x01,x00,x02,x00,x00)
Wait(00002)
RotateUnit(x01,x00,x0E,x00,x01,000)
WaitRotateUnit(x01,x00)
BlockEnd()
Wait(00030)
Camera(+00184,+00083,+00504,+00366,+04608,+00000,+04096,+00080)
Draw(x04,x00)
ColorUnit(x04,x00,x08,+000,+000,+000,002)
SpriteMove(x04,x00,+00000,+00000,+00000,x00,x01,+00013)
WaitSpriteMove(x04,x00)
BlockStart()
WalkTo(x04,x00,000,002,x00,x00,+008,x01)
WaitWalk(x04,x00)
WalkTo(x04,x00,001,002,x00,x00,+008,x01)
WaitWalk(x04,x00)
UnitAnim(x04,x00,x02,x00,x00)
Wait(00002)
RotateUnit(x04,x00,x0E,x00,x01,000)
WaitRotateUnit(x04,x00)
BlockEnd()
Draw(x07,x00)
ColorUnit(x07,x00,x08,+000,+000,+000,002)
SpriteMove(x07,x00,-00002,+00000,+00000,x00,x01,+00013)
WaitSpriteMove(x07,x00)
UnitAnim(x07,x00,x02,x00,x00)
UnitAnim(x07,x00,x79,x02,x00)
WaitForInstruction(x04,x00)
Wait(00020)
DisplayMessage(x10,x11,x0007,x01,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00020)
UnitAnim(x07,x00,x02,x00,x00)
SpriteMove(x07,x00,+00000,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x07,x00)
Wait(00010)
DisplayMessage(x10,x11,x0008,x07,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
WalkTo(x07,x00,001,003,x00,x00,+010,x01)
MovementAnim(r07000200)
Wait(00006)
Camera(+00184,+00243,+00504,+00302,+04608,+00000,+04096,+00064)
Wait(00004)
SpriteMove(x1B,x00,+00000,-00001,+00000,x00,x0E,+00022)
Sound(x0030)
SpriteMove(x82,x00,+00004,-00001,-00050,x00,x0E,+00022)
Wait(00004)
UnitAnim(x20,x00,x7C,x02,x00)
SpriteMove(x20,x00,+00028,-00002,-00028,x00,x0E,+00032)
WaitSpriteMove(x20,x00)
UnitAnim(x20,x00,x6A,x02,x00)
WaitForInstruction(x04,x00)
Wait(00004)
DisplayMessage(x10,x92,x0009,x20,x00,x00,+00020,+00000,+00000,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
{63}(rCA)
Camera(+00184,+00195,+00504,+00302,+04608,+00000,+04096,+00024)
UnitAnim(x07,x00,x79,x02,x00)
Wait(00006)
WaitForInstruction(x04,x00)
DisplayMessage(x10,x91,x000A,x07,x00,x00,-00010,+00000,+00004,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
BlockStart()
Wait(00006)
WarpUnit(x20,x00,005,000,x00,x02)
UnitAnim(x20,x00,x6A,x02,x00)
SpriteMove(x20,x00,+00000,-00001,+00000,x00,x01,+00001)
WaitSpriteMove(x20,x00)
BlockEnd()
DisplayMessage(x10,x12,x000B,x04,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Camera(+00184,+00243,+00504,+00302,+04608,+00000,+04096,+00032)
Wait(00010)
DisplayMessage(x10,x92,x000C,x20,x00,x00,+00020,+00000,-00004,x13)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
WalkTo(x01,x00,002,004,x00,x00,+006,x01)
MovementAnim(r01000200)
WaitWalk(x01,x00)
RotateUnit(x01,x00,x0E,x00,x01,000)
Wait(00020)
Sound(x002C)
UnitAnim(x20,x00,x6C,x02,x00)
Wait(00010)
DisplayMessage(x10,x91,x000D,x01,x00,x00,+00000,+00000,+00010,x03)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x000E,x20,x00,x00,+00000,+00000,-00004,x03)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Camera(+00184,+00195,+00504,+00302,+04608,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
SpriteMove(x07,x00,+00004,+00000,-00004,x00,x0E,+00008)
UnitAnim(x07,x00,x7A,x02,x00)
DisplayMessage(x10,x91,x000F,x07,x00,x00,+00000,+00000,+00006,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Sound(x0053)
SpriteMove(x07,x00,+00000,+00000,+00000,x00,x01,+00006)
UnitAnim(x04,x00,x58,x02,x00)
SpriteMove(x04,x00,+00006,+00000,+00006,x00,x01,+00008)
WaitSpriteMove(x04,x00)
Wait(00010)
UnitAnim(x07,x00,x79,x02,x00)
DisplayMessage(x10,x91,x0010,x04,x00,x00,+00000,+00000,+00000,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00010)
SpriteMove(x04,x00,+00000,+00000,+00000,x00,x01,+00016)
Wait(00008)
UnitAnim(x04,x00,x02,x00,x00)
Wait(00006)
Camera(+00456,+00179,+00472,+00302,+04608,+00000,+04096,+00080)
BlockStart()
Wait(00020)
SpriteMove(x01,x00,+00056,+00000,+00000,x00,x01,+00112)
RotateUnit(x01,x00,x00,x00,x02,000)
Wait(00006)
UnitAnim(x01,x00,x03,x00,x00)
Wait(00106)
UnitAnim(x01,x00,x02,x00,x00)
BlockEnd()
BlockStart()
Wait(00040)
WalkTo(x07,x00,001,004,x00,x00,+006,x01)
WaitWalk(x07,x00)
WalkTo(x07,x00,003,004,x00,x00,+006,x01)
MovementAnim(r07000200)
WaitWalk(x07,x00)
RotateUnit(x07,x00,x00,x00,x00,000)
BlockEnd()
BlockStart()
Wait(00060)
WalkTo(x04,x00,001,004,x00,x00,+006,x01)
WaitWalk(x04,x00)
WalkTo(x04,x00,002,004,x00,x00,+006,x01)
MovementAnim(r04000200)
WaitWalk(x04,x00)
RotateUnit(x04,x00,x00,x00,x00,000)
BlockEnd()
BlockStart()
Wait(00030)
UnitAnim(x20,x00,x6F,x02,x00)
Wait(00030)
SpriteMove(x20,x00,-00084,+00000,+00000,x00,x01,+00084)
Wait(00004)
UnitAnim(x20,x00,x7D,x02,x00)
Wait(00082)
UnitAnim(x20,x00,x6F,x02,x00)
Wait(00008)
UnitAnim(x20,x00,x5F,x02,x00)
BlockEnd()
WaitForInstruction(x08,x00)
Wait(00060)
DisplayMessage(x10,x92,x0012,x1B,x00,x00,+00000,+00000,-00008,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WarpUnit(x20,x00,002,000,x00,x02)
SpriteMove(x20,x00,+00000,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x20,x00)
Wait(00006)
RotateUnit(x01,x00,x0C,x00,x01,000)
Wait(00008)
RotateUnit(x04,x00,x0C,x00,x01,000)
Wait(00004)
RotateUnit(x07,x00,x0C,x00,x01,000)
Wait(00016)
Sound(x0030)
{68}(r200000)
UnitAnim(x20,x00,x02,x00,x00)
WalkTo(x20,x00,000,000,x00,x00,+012,x01)
WaitWalk(x20,x00)
BlockStart()
RotateUnit(x07,x00,x02,x00,x00,000)
Wait(00016)
RotateUnit(x04,x00,x00,x00,x00,000)
BlockEnd()
BlockStart()
WarpUnit(x01,x00,004,004,x00,x03)
SpriteMove(x01,x00,+00000,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x01,x00)
WalkTo(x01,x00,007,003,x00,x00,+010,x01)
MovementAnim(r01000200)
WaitWalk(x01,x00)
RotateUnit(x01,x00,x0C,x00,x01,000)
WaitRotateUnit(x01,x00)
UnitAnim(x01,x00,x16,x00,x00)
BlockEnd()
Camera(+00456,+00131,+00472,+00302,+04608,+00000,+04096,+00048)
WalkTo(x20,x00,000,003,x00,x00,+012,x01)
WaitWalk(x20,x00)
BlockStart()
WalkTo(x07,x00,003,003,x00,x00,+010,x01)
MovementAnim(r07000200)
WaitWalk(x07,x00)
RotateUnit(x07,x00,x04,x00,x01,000)
WaitRotateUnit(x07,x00)
BlockEnd()
RotateUnit(x20,x00,x04,x00,x01,000)
WaitRotateUnit(x20,x00)
ColorUnit(x20,x00,x01,+000,+000,+000,002)
SpriteMove(x20,x00,-00022,+00000,+00000,x00,x01,+00016)
WaitSpriteMove(x20,x00)
Erase(x20,x00)
WalkTo(x04,x00,002,003,x00,x00,+012,x01)
MovementAnim(r04000200)
WaitWalk(x04,x00)
RotateUnit(x04,x00,x0C,x00,x01,000)
WaitRotateUnit(x04,x00)
Wait(00006)
UnitAnim(x04,x00,x59,x02,x00)
Wait(00006)
DisplayMessage(x10,x91,x0013,x04,x00,x00,+00000,+00000,+00000,x11)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0014,x07,x00,x00,+00030,+00000,-00026,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0015,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0016,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
UnitAnim(x04,x00,x02,x00,x00)
Camera(+00456,+00195,+00472,+00302,+04608,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
Wait(00012)
DisplayMessage(x10,x92,x0017,x01,x00,x00,+00030,+00000,-00026,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
RotateUnit(x07,x00,x0C,x00,x00,000)
WaitRotateUnit(x07,x00)
Camera(+00456,+00131,+00472,+00302,+04608,+00000,+04096,+00048)
Wait(00008)
WalkTo(x07,x00,005,003,x00,x00,+006,x01)
MovementAnim(r07000200)
WaitWalk(x07,x00)
WaitForInstruction(x04,x00)
Wait(00080)
DisplayMessage(x10,x91,x0018,x04,x00,x00,+00000,+00000,+00000,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00120)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
ZERO(x006E)
ADD(x006E,x0007)
ZERO(x006F)
ADD(x006F,x0003)
ZERO(x01C2)
ADD(x01C2,x0001)
ZERO(x0283)
ADD(x0283,x0001)
ZERO(x03F1)
ADD(x03F1,x0002)
{7C}()
{E3}()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Wiegraf{br}
{font:00}You've taken leave of your senses,{br}
Gustav.{end}

//Message x02
{font:08}Gustav{br}
{font:00}Have I? What hope does your fool{br}
revolution hold?{br}
Dreams do not fill a man's stomach{br}
or make soft the packed earth on{br}
which he beds!{end}

//Message x03
You see naught beyond the end of your{br}
own nose. The Crown strays, Gustav.{br}
It must be led back onto the path.{end}

//Message x04
And you think yourself the man to{br}
do this? More the fool you, Wiegraf.{end}

//Message x05
{font:08}Wiegraf{br}
{font:00}You have spoken your fill?{br}
Then we are done.{end}

//Message x06
{font:08}Gustav{br}
{font:00}Auh...ghh...{end}

//Message x07
{font:08}{Ramza}{br}
{font:00}Wiegraf!{end}

//Message x08
{font:08}Argath{br}
{font:00}The marquis!{end}

//Message x09
No further!{end}

//Message x0A
How dare you threaten me!{end}

//Message x0B
{font:08}Delita{br}
{font:00}Stay yourself, Argath.{end}

//Message x0C
The marquis is unharmed. You are{br}
free to return him to Eagrose.{end}

//Message x0D
Why release him?{end}

//Message x0E
The marquis's abduction was ill done.{br}
Such craven methods serve not our ends.{br}
{br}
Let me walk free, and I will release the{br}
marquis to your care. A fair bargain.{end}

//Message x0F
You mock us! You are in no{br}
position to bargain!{end}

//Message x10
Enough, Argath!{br}
He speaks the truth.{end}

//Message x11
Put your backs to that wall. Give me{br}
no cause to doubt your sincerity.{end}

//Message x12
{font:08}Marquis Elmdore{br}
{font:00}Ahh... Unh...{end}

//Message x13
Let him go, Argath!{end}

//Message x14
Why do you stay me?{end}

//Message x15
The Corpse Brigade is finished in{br}
any case. There is naught to be{br}
gained by a quarrel here.{end}

//Message x16
...{end}

//Message x17
The marquis is well. He is weak,{br}
but he would seem unharmed.{end}

//Message x18
We must see him back to Eagrose.{end}

//Message x19

// __________________________________________________________________ 
//| Event Script x02D | Event Offset: x05A000 | Text offset: x05A609 |
// ������������������������������������������������������������������ 

Offset(x0005A000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000609)
//Remove the previous line if you wish text to compile directly after instructions.

UnitAnim(x00,x00,x02,x00,x00)
Camera(+00392,+00083,+00392,+00318,+04608,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
SpriteMove(x01,x00,+00000,+00000,-00014,x00,x01,+00001)
SpriteMove(x04,x00,+00000,+00000,-00020,x00,x01,+00001)
SpriteMove(x07,x00,+00000,+00000,-00020,x00,x01,+00001)
WaitSpriteMove(x07,x00)
SpriteMove(x09,x00,+00000,+00005,-00006,x00,x01,+00001)
WaitSpriteMove(x09,x00)
LoadEVTCHR(x01,x09,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
UnitAnim(x09,x00,x77,x02,x00)
{4D}(r3C)
Wait(00090)
DisplayMessage(x10,x11,x0001,x09,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00030)
Wait(00030)
DisplayMessage(x10,x12,x0002,x01,x00,x00,+00000,+00000,-00006,x02)
WaitForInstruction(x01,x00)
Wait(00030)
DisplayMessage(x10,x91,x0003,x09,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0004,x04,x00,x00,+00000,+00000,-00008,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0005,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
DisplayMessage(x10,x12,x0006,x01,x00,x00,+00000,+00000,-00006,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x12,x0007,x04,x00,x00,+00000,+00000,-00008,x03)
WaitForInstruction(x01,x00)
Wait(00008)
UnitAnim(x01,x00,x58,x02,x00)
Wait(00004)
UnitAnim(x01,x00,x59,x02,x00)
Wait(00004)
UnitAnim(x01,x00,x5A,x02,x00)
Wait(00008)
DisplayMessage(x10,x12,x0008,x01,x00,x00,+00000,+00000,-00006,x01)
WaitForInstruction(x01,x00)
Wait(00030)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57002700)
Wait(00008)
UnitAnim(x01,x00,x59,x02,x00)
Wait(00008)
UnitAnim(x01,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x01,x00,x02,x00,x00)
BlockEnd()
DisplayMessage(x10,x91,x0009,x09,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
DisplayMessage(x10,x92,x000A,x01,x00,x00,+00000,+00000,-00008,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
UnitAnim(x01,x00,x74,x02,x00)
Wait(00008)
UnitAnim(x01,x00,x75,x02,x00)
Wait(00060)
DisplayMessage(x10,x12,x000B,x0A,x00,x09,+00000,-00019,-00006,x03)
WaitForInstruction(x01,x00)
Wait(00008)
UnitAnim(x01,x00,x74,x02,x00)
Wait(00008)
UnitAnim(x01,x00,x02,x00,x00)
WalkTo(x0A,x00,001,009,x00,x00,+006,x01)
MovementAnim(r0A000200)
WaitWalk(x0A,x00)
Wait(00030)
Sound(x004C)
UseFieldObject(x03,x00)
UseFieldObject(x05,x00)
WaitFieldObject()
{40}(r0108000000)
Wait(00030)
BlockStart()
WalkTo(x0A,x00,001,008,x00,x00,+006,x01)
WaitWalk(x0A,x00)
WalkTo(x0A,x00,001,007,x00,x00,+006,x01)
WaitWalk(x0A,x00)
WalkTo(x0A,x00,002,005,x00,x00,+006,x01)
MovementAnim(r0A000200)
WaitWalk(x0A,x00)
BlockEnd()
Wait(00050)
Sound(x0041)
UnitAnim(x01,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x01,x00,x5C,x02,x00)
UnitAnim(x04,x00,x65,x02,x00)
Sound(x0041)
Wait(00008)
UnitAnim(x04,x00,x66,x02,x00)
Wait(00024)
RotateUnit(x07,x00,x06,x00,x00,000)
WaitRotateUnit(x07,x00)
Wait(00030)
RotateUnit(x07,x00,x08,x00,x00,000)
WaitRotateUnit(x07,x00)
Wait(00020)
UnitAnim(x07,x00,x60,x02,x00)
Sound(x0041)
Wait(00008)
UnitAnim(x07,x00,x61,x02,x00)
WaitForInstruction(x08,x00)
Wait(00020)
DisplayMessage(x10,x11,x000C,x0A,x00,x00,+00000,+00000,+00008,x03)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x11,x000D,x09,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00030)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57002000)
Sound(x0041)
Wait(00006)
UnitAnim(x01,x00,x5D,x02,x00)
Wait(00006)
UnitAnim(x01,x00,x5E,x02,x00)
Wait(00006)
UnitAnim(x01,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x01,x00,x02,x00,x00)
BlockEnd()
BlockStart()
{7E}(r57004500)
UnitAnim(x09,x00,x6B,x02,x00)
Wait(00006)
UnitAnim(x09,x00,x6C,x02,x00)
Wait(00023)
UnitAnim(x09,x00,x77,x02,x00)
BlockEnd()
BlockStart()
{7E}(r57004E00)
UnitAnim(x0A,x00,x70,x02,x00)
Wait(00008)
BlockEnd()
DisplayMessage(x10,x11,x000E,x0A,x00,x00,+00000,+00000,+00008,x03)
WaitForInstruction(x01,x00)
Wait(00020)
WaitForInstruction(x08,x00)
UnitAnim(x0A,x00,x71,x02,x00)
Wait(00120)
UnitAnim(x09,x00,x6D,x02,x00)
Wait(00010)
UnitAnim(x09,x00,x6E,x02,x00)
Wait(00040)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57002800)
UnitAnim(x0A,x00,x02,x00,x00)
BlockEnd()
DisplayMessage(x10,x91,x000F,x09,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0010,x01,x00,x00,+00000,+00000,-00008,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
BlockStart()
UnitAnim(x01,x00,x74,x02,x00)
Wait(00010)
UnitAnim(x01,x00,x75,x02,x00)
Wait(00008)
UnitAnim(x01,x00,x5F,x02,x00)
Wait(00060)
UnitAnim(x01,x00,x75,x02,x00)
Wait(00008)
UnitAnim(x01,x00,x74,x02,x00)
Wait(00010)
UnitAnim(x01,x00,x02,x00,x00)
BlockEnd()
BlockStart()
Wait(00030)
Sound(x0041)
UnitAnim(x04,x00,x65,x02,x00)
Wait(00004)
UnitAnim(x04,x00,x67,x02,x00)
Wait(00004)
UnitAnim(x04,x00,x02,x00,x00)
Wait(00012)
UnitAnim(x04,x00,x67,x02,x00)
Wait(00006)
UnitAnim(x04,x00,x68,x02,x00)
Wait(00006)
UnitAnim(x04,x00,x69,x02,x00)
Wait(00056)
UnitAnim(x04,x00,x68,x02,x00)
Wait(00008)
UnitAnim(x04,x00,x67,x02,x00)
Wait(00010)
UnitAnim(x04,x00,x02,x00,x00)
BlockEnd()
BlockStart()
Wait(00038)
Sound(x0041)
UnitAnim(x07,x00,x60,x02,x00)
Wait(00008)
UnitAnim(x07,x00,x62,x02,x00)
Wait(00004)
UnitAnim(x07,x00,x02,x00,x00)
Wait(00016)
UnitAnim(x07,x00,x62,x02,x00)
Wait(00008)
UnitAnim(x07,x00,x63,x02,x00)
Wait(00004)
UnitAnim(x07,x00,x64,x02,x00)
Wait(00046)
UnitAnim(x07,x00,x63,x02,x00)
Wait(00008)
UnitAnim(x07,x00,x62,x02,x00)
Wait(00008)
UnitAnim(x07,x00,x02,x00,x00)
BlockEnd()
WaitForInstruction(x08,x00)
RotateUnit(x01,x00,x00,x00,x00,000)
Wait(00016)
RotateUnit(x04,x00,x00,x00,x00,000)
Wait(00012)
RotateUnit(x07,x00,x00,x00,x00,000)
WaitRotateUnit(x07,x00)
BlockStart()
UnitAnim(x01,x00,x03,x00,x00)
SpriteMove(x01,x00,+00000,+00000,-00072,x00,x01,+00056)
Wait(00040)
Sound(x004C)
ColorUnit(x01,x00,x01,+000,+000,+000,002)
Wait(00014)
Erase(x01,x00)
BlockEnd()
BlockStart()
Wait(00040)
UnitAnim(x04,x00,x03,x00,x00)
SpriteMove(x04,x00,+00016,+00000,-00072,x00,x01,+00056)
Wait(00040)
ColorUnit(x04,x00,x01,+000,+000,+000,002)
Wait(00014)
Erase(x04,x00)
BlockEnd()
BlockStart()
Wait(00070)
UnitAnim(x07,x00,x03,x00,x00)
SpriteMove(x07,x00,+00000,+00000,-00076,x00,x01,+00056)
Wait(00040)
ColorUnit(x07,x00,x01,+000,+000,+000,002)
Wait(00014)
Erase(x07,x00)
BlockEnd()
WaitForInstruction(x08,x00)
Wait(00036)
Sound(x004C)
Wait(00016)
UnitAnim(x09,x00,x77,x02,x00)
Wait(00016)
{63}(rAA)
Camera(+00392,+00115,+00728,+00382,+04608,+00000,+04096,+00128)
Wait(00010)
RotateUnit(x0A,x00,x08,x00,x00,000)
WaitRotateUnit(x0A,x00)
Wait(00010)
UnitAnim(x0A,x00,x03,x00,x00)
Wait(00008)
SpriteMove(x0A,x00,+00028,+00000,+00066,x00,x01,+00112)
WaitSpriteMove(x0A,x00)
UnitAnim(x0A,x00,x02,x00,x00)
Wait(00060)
DisplayMessage(x10,x92,x0011,x09,x00,x00,+00000,+00000,-00008,x03)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0012,x0A,x00,x00,+00000,+00000,+00060,x13)
WaitForInstruction(x01,x00)
Wait(00008)
UnitAnim(x09,x00,x6F,x02,x00)
Wait(00008)
CloseDialog(x02,x0013,x00,x00)
WaitForInstruction(x01,x00)
Wait(00004)
UnitAnim(x0A,x00,x72,x02,x00)
Wait(00008)
UnitAnim(x0A,x00,x72,x02,x00)
Wait(00004)
CloseDialog(x01,x0014,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00080)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
ZERO(x006E)
ADD(x006E,x0008)
ZERO(x01C3)
ADD(x01C3,x0001)
ZERO(x02D2)
ADD(x02D2,x0000)
ZERO(x02D4)
ADD(x02D4,x0001)
ZERO(x03CA)
ADD(x03CA,x0002)
{7C}()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Lord Dycedarg Beoulve{br}
{font:00}What madness possessed you that you would{br}
abandon your posts to traipse about the desert?{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}...{end}

//Message x03
Silence is not the answer I seek.{br}
Speak, and be quick with it.{end}

//Message x04
{font:08}Delita{br}
{font:00}'Twas I forced {Ramza}{br}
to go.{end}

//Message x05
Was that the way of it, {Ramza}?{br}
Delita led your better judgment astray?{end}

//Message x06
No...I went of my own choosing.{br}
The fault lies not with him.{end}

//Message x07
'Tis {Ramza}'s noble disposition{br}
that guides his tongue, my lord.{br}
It is not as he{DA68}{end}

//Message x08
You needn't be false on my behalf,{br}
Delita. It was I who chose to{br}
disregard orders.{end}

//Message x09
Might I pose a question,{br}
{Ramza}?{br}
{br}
What purpose do laws serve when even those{br}
who would enforce them choose not to pay{br}
them heed?{br}
Adherence to the rule of law is a knight's{br}
solemn duty. It falls upon us, as Beoulves,{br}
to bear the burden of example.{br}
Is your intent to live up to your name{DA68}or{br}
to drag it with you through the mire?{end}

//Message x0A
...Forgive me, Lord Brother.{end}

//Message x0B
{font:08}Man's Voice{br}
{font:00}I believe the point is made, is it not,{br}
Dycedarg?{end}

//Message x0C
You must not let the how of it steal your{br}
eyes away from the what. Their rescue{br}
of the marquis was no small feat.{br}
It is the way of young men to be impetuous{br}
in their haste to do great things. We were{br}
not unlike them once.{end}

//Message x0D
To coddle them is to do them disservice,{br}
Your Grace. They need learn integrity.{end}

//Message x0E
{font:08}Duke Larg{br}
{font:00}So, you are Lord Dycedarg's younger brother.{br}
Rise, son of Gallionne.{br}
Indeed, you are the very ghost of Barbaneth.{br}
His fire burns in your eyes, I can see it.{br}
{br}
Such strength and vitality would be wasted{br}
atop castle walls.{end}

//Message x0F
Our campaign against the Corpse Brigade{br}
draws near its end. I will permit you to join{br}
in the final stage.{br}
Coordinated strikes are to be made on a {br}
number of their dens ere long. You will lead{br}
one of those assaults.{end}

//Message x10
Very well, Lord Brother.{end}

//Message x11
My apologies, Your Grace.{end}

//Message x12
It was not of your doing, Dycedarg. In{br}
truth, it serves only to show the caliber{br}
of man we were dealing with in Gustav.{br}
A change in plans was inevitable, once{br}
the fool went and staged the kidnapping{br}
within our very borders.{br}
And let us not forget{DA68}they did save the {br}
marquis's life. He will now be honor{D11D}bound{br}
to acquiesce.{br}
In the end, your brother's deeds have{br}
placed us in quite the favorable position.{end}

//Message x13
The king's life hangs by a thread.{br}
We must move quickly now.{end}

//Message x14
Indeed, my dear friend. I trust you will{br}
not fail me.{end}

//Message x15

// __________________________________________________________________ 
//| Event Script x02F | Event Offset: x05E000 | Text offset: x05E27C |
// ������������������������������������������������������������������ 

Offset(x0005E000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000027C)
//Remove the previous line if you wish text to compile directly after instructions.

{75}(r010004000002)
{48}()
Erase(x01,x00)
Erase(x78,x00)
Erase(x79,x00)
Erase(x7A,x00)
Erase(x7B,x00)
RotateUnit(x85,x00,x02,x00,x02,000)
RotateUnit(x80,x00,x06,x00,x02,000)
RotateUnit(x81,x00,x0E,x00,x02,000)
RotateUnit(x82,x00,x0A,x00,x02,000)
WaitRotateUnit(x82,x00)
WarpUnit(x04,x00,003,001,x00,x03)
WarpUnit(x07,x00,005,001,x00,x03)
UnitAnim(x00,x00,x02,x00,x00)
Camera(+00392,-00076,+00616,+00478,+03584,+00000,+02496,+00001)
WaitForInstruction(x04,x00)
{63}(rA9)
Camera(+00392,-00028,+01064,+00366,+05632,+00000,+04096,+00320)
{4D}(r3C)
WaitForInstruction(x04,x00)
{49}()
UnitPresent(x04,x00,x00)
UnitPresent(x07,x00,x00)
AddUnitStart()
Wait(00045)
DisplayMessage(x10,x92,x0001,x85,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
RotateUnit(x80,x00,x08,x00,x02,000)
Wait(00008)
DisplayMessage(x10,x91,x0002,x80,x00,x00,+00000,+00000,-00004,x11)
WaitForInstruction(x01,x00)
RotateUnit(x81,x00,x0C,x00,x02,000)
Wait(00008)
DisplayMessage(x10,x92,x0003,x81,x00,x00,+00000,+00000,+00006,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
DisplayMessage(x10,x92,x0004,x85,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
AddUnitEnd()
Draw(x01,x00)
Draw(x78,x00)
Draw(x79,x00)
Draw(x7A,x00)
Draw(x7B,x00)
Draw(x7C,x00)
Wait(00008)
Sound(x0078)
Wait(00080)
RotateUnit(x00,x01,x08,x00,x02,000)
UnitAnim(x00,x01,x02,x00,x00)
Wait(00008)
Sound(x0030)
RotateUnit(x83,x00,x06,x00,x01,000)
Wait(00008)
DisplayMessage(x10,x12,x0005,x83,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Music(x01,+096,001)
Wait(00008)
Sound(x0041)
RotateUnit(x83,x00,x00,x00,x01,000)
RotateUnit(x85,x00,x0E,x00,x01,000)
Wait(00008)
Sound(x0041)
RotateUnit(x80,x00,x0E,x00,x02,000)
RotateUnit(x84,x00,x00,x00,x01,000)
Wait(00006)
RotateUnit(x81,x00,x0E,x00,x02,000)
Wait(00004)
Sound(x0041)
RotateUnit(x82,x00,x0E,x00,x02,000)
Wait(00030)
BlockStart()
WalkTo(x82,x00,003,006,x00,x00,+009,x01)
MovementAnim(r82000200)
WaitWalk(x82,x00)
RotateUnit(x82,x00,x00,x00,x01,000)
BlockEnd()
BlockStart()
Wait(00010)
WalkTo(x80,x00,004,007,x00,x00,+008,x01)
MovementAnim(r80000200)
WaitWalk(x80,x00)
RotateUnit(x80,x00,x00,x00,x01,000)
BlockEnd()
Wait(00010)
{63}(rAA)
UnitAnim(x04,x00,x02,x00,x00)
UnitAnim(x07,x00,x02,x00,x00)
Camera(+00616,-00124,+00504,+00302,+07680,+00000,+04096,+00240)
WaitForInstruction(x04,x00)
Wait(00030)
DisplayMessage(x10,x11,x0006,x07,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00030)
RotateUnit(x85,x00,x00,x00,x02,000)
RotateUnit(x81,x00,x00,x00,x02,000)
{63}(rCA)
{1C}(r02)
Focus(x85,x00,x85,x00,x00)
Camera(-03840,+00008,+00273,+00366,+05632,+00000,+04096,+00096)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x0C,090)
WaitForInstruction(x04,x00)
Wait(00020)
ColorUnit(x85,x00,x04,+016,+030,+030,000)
Wait(00002)
Wait(00010)
ColorUnit(x85,x00,x08,+000,+000,+000,004)
Wait(00020)
WaitForInstruction(x38,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
March(x00,x00,002)
{E3}()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Milleuda{br}
{font:00}Our contact with the Brigade is lost.{br}
And I fear we may be lost as well.{end}

//Message x02
{font:08}White Mage{br}
{font:00}How could you say such a thing?{br}
The battle is not yet even fought!{end}

//Message x03
{font:08}White Mage{br}
{font:00}We mustn't give in to despair! Not until the{br}
nobles answer for all they've wrought!{end}

//Message x04
{font:08}Milleuda{br}
{font:00}It ought not have been like this. My{br}
brother was too soft. Too indecisive.{end}

//Message x05
{font:08}Lookout{br}
{font:00}The enemy!{end}

//Message x06
{font:08}Argath{br}
{font:00}I owe you a debt of gratitude for{br}
rescuing the marquis.{br}
I pray I am able to repay it{DA68}even{br}
a little{DA68}by aiding you in this!{end}

//Message x07
{font:08}Milleuda{br}
{font:00}How can you nobles live as you do and{br}
yet hold your heads so high?{br}
We are not chattel! We are humans, no{br}
less than you!{br}
{br}
What flaw do you hold there to be in{br}
us? That we were born between a{br}
different set of walls?{br}
Do you know what it means to hunger?{br}
To sup for months on naught but broth{br}
of bean?{br}
Why must we be made to starve that you{br}
might grow fat? You call us thieves, but it{br}
is you who steal from us the right to live!{end}

//Message x08
{font:08}Argath{br}
{font:00}You, no less human than we? Ha!{br}
Now there's a beastly thought.{br}
You've been less than we from the moment{br}
your baseborn father fell upon your mother{br}
in whatever gutter saw you sired!{br}
You've been chattel since you came into{br}
the world drenched in common blood!{end}

//Message x09
By whose decree!? Who decides{br}
such foul and absurd things?{end}

//Message x0A
'Tis heaven's will!{end}

//Message x0B
Heaven's will? You would pin your{br}
bigotry on the gods?{br}
{br}
No god would fain forgive such sin,{br}
much less embrace it! All men are{br}
equal in the eyes of the gods!{end}

//Message x0C
Men, yes. But the gods have{br}
no eyes for chattel.{end}

//Message x0D
You speak of devils, not gods!{end}

//Message x0E
{font:08}Delita{br}
{font:00}{Ramza}, is this woman{br}
truly our enemy?{end}

//Message x0F
{font:08}{Ramza}{br}
{font:00}Lay down your sword. Resist us not,{br}
and your life will yet be spared.{end}

//Message x10

// __________________________________________________________________ 
//| Event Script x030 | Event Offset: x060000 | Text offset: x060204 |
// ������������������������������������������������������������������ 

Offset(x00060000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000204)
//Remove the previous line if you wish text to compile directly after instructions.

Wait(00010)
{63}(rAA)
Focus(x85,x00,x85,x00,x00)
{38}(r1400)
Camera(+00121,+31302,+17920,+00302,+07680,+00000,+04096,+00020)
WaitForInstruction(x04,x00)
Wait(00010)
InflictStatus(x85,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x01,x00,x85,x00,x00,x01,x00)
WaitRotateUnit(x85,x00)
Wait(00010)
ZERO(x0057)
ADD(x0057,x0000)
InflictStatus(x01,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x85,x00,x01,x00,x00,x01,x00)
WaitRotateUnit(x01,x00)
Wait(00006)
InflictStatus(x07,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x85,x00,x07,x00,x00,x01,x00)
WaitRotateUnit(x07,x00)
DisplayMessage(x10,x70,x0007,x85,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
Wait(00010)
Focus(x07,x00,x07,x00,x00)
{38}(r1400)
Camera(-06910,+00001,+00593,+00302,+07680,+00000,+04096,+00020)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0008,x07,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
Wait(00010)
Focus(x85,x00,x85,x00,x00)
{38}(r1400)
Camera(+00129,+00000,+00000,+00302,+07680,+00000,+04096,+00020)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0009,x85,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x07,x00,x07,x00,x00)
{38}(r1400)
Camera(-00254,+00255,-06912,+00302,+07680,+00000,+04096,+00020)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x000A,x07,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x85,x00,x85,x00,x00)
{38}(r1400)
Camera(+00008,+12321,+11520,+00302,+07680,+00000,+04096,+00020)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x000B,x85,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x07,x00,x07,x00,x00)
{38}(r1400)
Camera(+00014,+00001,+02289,+00302,+07680,+00000,+04096,+00020)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x000C,x07,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x85,x00,x85,x00,x00)
{38}(r1400)
Camera(+00768,+00006,+02304,+00302,+07680,+00000,+04096,+00020)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x000D,x85,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
March(x85,x00,000)
Wait(00010)
March(x01,x00,000)
March(x04,x00,000)
March(x07,x00,000)
Wait(00010)
RotateUnit(x01,x00,x14,x00,x01,000)
RotateUnit(x04,x00,x14,x00,x01,000)
RotateUnit(x07,x00,x14,x00,x01,000)
RotateUnit(x85,x00,x14,x00,x01,000)
ZERO(x007F)
ADD(x007F,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Milleuda{br}
{font:00}Our contact with the Brigade is lost.{br}
And I fear we may be lost as well.{end}

//Message x02
{font:08}White Mage{br}
{font:00}How could you say such a thing?{br}
The battle is not yet even fought!{end}

//Message x03
{font:08}White Mage{br}
{font:00}We mustn't give in to despair! Not until the{br}
nobles answer for all they've wrought!{end}

//Message x04
{font:08}Milleuda{br}
{font:00}It ought not have been like this. My{br}
brother was too soft. Too indecisive.{end}

//Message x05
{font:08}Lookout{br}
{font:00}The enemy!{end}

//Message x06
{font:08}Argath{br}
{font:00}I owe you a debt of gratitude for{br}
rescuing the marquis.{br}
I pray I am able to repay it{DA68}even{br}
a little{DA68}by aiding you in this!{end}

//Message x07
{font:08}Milleuda{br}
{font:00}How can you nobles live as you do and{br}
yet hold your heads so high?{br}
We are not chattel! We are humans, no{br}
less than you!{br}
{br}
What flaw do you hold there to be in{br}
us? That we were born between a{br}
different set of walls?{br}
Do you know what it means to hunger?{br}
To sup for months on naught but broth{br}
of bean?{br}
Why must we be made to starve that you{br}
might grow fat? You call us thieves, but it{br}
is you who steal from us the right to live!{end}

//Message x08
{font:08}Argath{br}
{font:00}You, no less human than we? Ha!{br}
Now there's a beastly thought.{br}
You've been less than we from the moment{br}
your baseborn father fell upon your mother{br}
in whatever gutter saw you sired!{br}
You've been chattel since you came into{br}
the world drenched in common blood!{end}

//Message x09
By whose decree!? Who decides{br}
such foul and absurd things?{end}

//Message x0A
'Tis heaven's will!{end}

//Message x0B
Heaven's will? You would pin your{br}
bigotry on the gods?{br}
{br}
No god would fain forgive such sin,{br}
much less embrace it! All men are{br}
equal in the eyes of the gods!{end}

//Message x0C
Men, yes. But the gods have{br}
no eyes for chattel.{end}

//Message x0D
You speak of devils, not gods!{end}

//Message x0E
{font:08}Delita{br}
{font:00}{Ramza}, is this woman{br}
truly our enemy?{end}

//Message x0F
{font:08}{Ramza}{br}
{font:00}Lay down your sword. Resist us not,{br}
and your life will yet be spared.{end}

//Message x10

// __________________________________________________________________ 
//| Event Script x031 | Event Offset: x062000 | Text offset: x062070 |
// ������������������������������������������������������������������ 

Offset(x00062000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000070)
//Remove the previous line if you wish text to compile directly after instructions.

Wait(00010)
{63}(rAA)
Focus(x04,x00,x04,x00,x00)
{38}(r1400)
Camera(+00121,+31302,+17920,+00302,+07680,+00000,+04096,+00020)
WaitForInstruction(x04,x00)
InflictStatus(x04,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
FaceUnit(x85,x00,x04,x00,x00,x00,x00)
WaitRotateUnit(x04,x00)
Wait(00020)
DisplayMessage(x10,x70,x000E,x04,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00006)
March(x04,x00,000)
Wait(00006)
RotateUnit(x04,x00,x14,x00,x01,000)
WaitRotateUnit(x04,x00)
ZERO(x007E)
ADD(x007E,x0001)
{E3}()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Milleuda{br}
{font:00}Our contact with the Brigade is lost.{br}
And I fear we may be lost as well.{end}

//Message x02
{font:08}White Mage{br}
{font:00}How could you say such a thing?{br}
The battle is not yet even fought!{end}

//Message x03
{font:08}White Mage{br}
{font:00}We mustn't give in to despair! Not until the{br}
nobles answer for all they've wrought!{end}

//Message x04
{font:08}Milleuda{br}
{font:00}It ought not have been like this. My{br}
brother was too soft. Too indecisive.{end}

//Message x05
{font:08}Lookout{br}
{font:00}The enemy!{end}

//Message x06
{font:08}Argath{br}
{font:00}I owe you a debt of gratitude for{br}
rescuing the marquis.{br}
I pray I am able to repay it{DA68}even{br}
a little{DA68}by aiding you in this!{end}

//Message x07
{font:08}Milleuda{br}
{font:00}How can you nobles live as you do and{br}
yet hold your heads so high?{br}
We are not chattel! We are humans, no{br}
less than you!{br}
{br}
What flaw do you hold there to be in{br}
us? That we were born between a{br}
different set of walls?{br}
Do you know what it means to hunger?{br}
To sup for months on naught but broth{br}
of bean?{br}
Why must we be made to starve that you{br}
might grow fat? You call us thieves, but it{br}
is you who steal from us the right to live!{end}

//Message x08
{font:08}Argath{br}
{font:00}You, no less human than we? Ha!{br}
Now there's a beastly thought.{br}
You've been less than we from the moment{br}
your baseborn father fell upon your mother{br}
in whatever gutter saw you sired!{br}
You've been chattel since you came into{br}
the world drenched in common blood!{end}

//Message x09
By whose decree!? Who decides{br}
such foul and absurd things?{end}

//Message x0A
'Tis heaven's will!{end}

//Message x0B
Heaven's will? You would pin your{br}
bigotry on the gods?{br}
{br}
No god would fain forgive such sin,{br}
much less embrace it! All men are{br}
equal in the eyes of the gods!{end}

//Message x0C
Men, yes. But the gods have{br}
no eyes for chattel.{end}

//Message x0D
You speak of devils, not gods!{end}

//Message x0E
{font:08}Delita{br}
{font:00}{Ramza}, is this woman{br}
truly our enemy?{end}

//Message x0F
{font:08}{Ramza}{br}
{font:00}Lay down your sword. Resist us not,{br}
and your life will yet be spared.{end}

//Message x10

// __________________________________________________________________ 
//| Event Script x032 | Event Offset: x064000 | Text offset: x0640F0 |
// ������������������������������������������������������������������ 

Offset(x00064000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000F0)
//Remove the previous line if you wish text to compile directly after instructions.

Wait(00010)
{63}(rAA)
{60}(r003C)
Focus(x01,x00,x01,x00,x00)
{38}(r1400)
Camera(+00122,+11846,+00001,+00302,+07680,+00000,+04096,+00020)
WaitForInstruction(x04,x00)
InflictStatus(x01,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x85,x00,x01,x00,x00,x00,x00)
WaitRotateUnit(x01,x00)
Wait(00006)
InflictStatus(x04,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x85,x00,x04,x00,x00,x00,x00)
WaitRotateUnit(x04,x00)
Wait(00010)
InflictStatus(x07,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x85,x00,x07,x00,x00,x00,x00)
WaitRotateUnit(x07,x00)
Weather(x04,x01)
Wait(00020)
FaceUnit(x85,x00,x03,x01,x00,x00,x04)
WaitFaceUnit()
UnitAnim(x03,x01,x02,x00,x00)
FaceUnit(x85,x00,x01,x01,x00,x00,x04)
WaitFaceUnit()
UnitAnim(x01,x01,x02,x00,x00)
Wait(00070)
DisplayMessage(x10,x70,x000F,x01,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00040)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{82}()
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
{E3}()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Milleuda{br}
{font:00}Our contact with the Brigade is lost.{br}
And I fear we may be lost as well.{end}

//Message x02
{font:08}White Mage{br}
{font:00}How could you say such a thing?{br}
The battle is not yet even fought!{end}

//Message x03
{font:08}White Mage{br}
{font:00}We mustn't give in to despair! Not until the{br}
nobles answer for all they've wrought!{end}

//Message x04
{font:08}Milleuda{br}
{font:00}It ought not have been like this. My{br}
brother was too soft. Too indecisive.{end}

//Message x05
{font:08}Lookout{br}
{font:00}The enemy!{end}

//Message x06
{font:08}Argath{br}
{font:00}I owe you a debt of gratitude for{br}
rescuing the marquis.{br}
I pray I am able to repay it{DA68}even{br}
a little{DA68}by aiding you in this!{end}

//Message x07
{font:08}Milleuda{br}
{font:00}How can you nobles live as you do and{br}
yet hold your heads so high?{br}
We are not chattel! We are humans, no{br}
less than you!{br}
{br}
What flaw do you hold there to be in{br}
us? That we were born between a{br}
different set of walls?{br}
Do you know what it means to hunger?{br}
To sup for months on naught but broth{br}
of bean?{br}
Why must we be made to starve that you{br}
might grow fat? You call us thieves, but it{br}
is you who steal from us the right to live!{end}

//Message x08
{font:08}Argath{br}
{font:00}You, no less human than we? Ha!{br}
Now there's a beastly thought.{br}
You've been less than we from the moment{br}
your baseborn father fell upon your mother{br}
in whatever gutter saw you sired!{br}
You've been chattel since you came into{br}
the world drenched in common blood!{end}

//Message x09
By whose decree!? Who decides{br}
such foul and absurd things?{end}

//Message x0A
'Tis heaven's will!{end}

//Message x0B
Heaven's will? You would pin your{br}
bigotry on the gods?{br}
{br}
No god would fain forgive such sin,{br}
much less embrace it! All men are{br}
equal in the eyes of the gods!{end}

//Message x0C
Men, yes. But the gods have{br}
no eyes for chattel.{end}

//Message x0D
You speak of devils, not gods!{end}

//Message x0E
{font:08}Delita{br}
{font:00}{Ramza}, is this woman{br}
truly our enemy?{end}

//Message x0F
{font:08}{Ramza}{br}
{font:00}Lay down your sword. Resist us not,{br}
and your life will yet be spared.{end}

//Message x10

// __________________________________________________________________ 
//| Event Script x034 | Event Offset: x068000 | Text offset: x068379 |
// ������������������������������������������������������������������ 

Offset(x00068000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000379)
//Remove the previous line if you wish text to compile directly after instructions.

{60}(r0001)
Wait(00001)
UnitAnim(x00,x00,x02,x00,x00)
UnitAnim(x83,x00,x24,x00,x00)
Camera(+00392,-00076,+00728,+00366,-07632,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{4D}(r1E)
LoadEVTCHR(x01,x16,x00)
Wait(00080)
DisplayMessage(x10,x12,x0001,x83,x00,x00,+00000,+00002,-00004,x01)
WaitForInstruction(x01,x00)
Wait(00060)
DisplayMessage(x10,x11,x0002,x01,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x11,x0003,x07,x00,x00,+00000,+00000,+00008,x01)
WaitForInstruction(x01,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
Wait(00060)
DisplayMessage(x10,x92,x0004,x04,x00,x00,+00000,+00012,-00008,x02)
WaitForInstruction(x01,x00)
Wait(00008)
UnitAnim(x07,x00,x62,x02,x00)
Wait(00008)
DisplayMessage(x10,x91,x0005,x07,x00,x00,+00000,+00000,+00008,x01)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00030)
UnitAnim(x04,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x04,x00,x59,x02,x00)
Wait(00008)
UnitAnim(x04,x00,x5A,x02,x00)
Wait(00008)
UnitAnim(x04,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x04,x00,x5C,x02,x00)
Wait(00008)
UnitAnim(x04,x00,x5D,x02,x00)
Wait(00008)
UnitAnim(x04,x00,x5C,x02,x00)
Wait(00008)
DisplayMessage(x10,x92,x0006,x04,x00,x00,+00000,+00012,-00008,x02)
WaitForInstruction(x01,x00)
UnitAnim(x04,x00,x5B,x02,x00)
DisplayMessage(x10,x91,x0007,x07,x00,x00,+00000,+00000,-00008,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00020)
Sound(x0030)
UnitAnim(x83,x00,x65,x02,x00)
Wait(00008)
UnitAnim(x83,x00,x66,x02,x00)
Wait(00008)
UnitAnim(x83,x00,x67,x02,x00)
Wait(00016)
UnitAnim(x83,x00,x68,x02,x00)
Wait(00008)
UnitAnim(x83,x00,x69,x02,x00)
Wait(00006)
UnitAnim(x83,x00,x6A,x02,x00)
Wait(00008)
UnitAnim(x83,x00,x6B,x02,x00)
Wait(00006)
UnitAnim(x04,x00,x5B,x02,x00)
UnitAnim(x04,x00,x74,x02,x00)
Wait(00008)
UnitAnim(x07,x00,x02,x00,x00)
Wait(00010)
DisplayMessage(x10,x12,x0008,x83,x00,x00,+00000,+00000,-00008,x02)
WaitForInstruction(x01,x00)
Wait(00020)
BlockStart()
Sound(x0041)
UnitAnim(x83,x00,x6C,x02,x00)
Wait(00012)
UnitAnim(x83,x00,x6D,x02,x00)
Wait(00012)
{8C}(r830000020000)
UnitAnim(x83,x00,x7C,x02,x00)
Wait(00010)
SpriteMove(x83,x00,+00000,+00000,-00028,x02,x0E,+00056)
WaitSpriteMove(x83,x00)
SpriteMove(x83,x00,+00000,+00000,-00042,x02,x0C,+00030)
WaitSpriteMove(x83,x00)
SpriteMove(x83,x00,+00000,+00024,-00056,x03,x0A,+00018)
WaitSpriteMove(x83,x00)
Sound(x0029)
SpriteMove(x83,x00,+00000,+00024,-00070,x02,x0C,+00032)
WaitSpriteMove(x83,x00)
SpriteMove(x83,x00,+00000,+00036,-00084,x03,x0A,+00016)
WaitSpriteMove(x83,x00)
Sound(x0029)
SpriteMove(x83,x00,+00000,+00036,-00114,x02,x0E,+00056)
WaitSpriteMove(x83,x00)
SpriteMove(x83,x00,+00000,+00036,-00142,x02,x0E,+00056)
ColorUnit(x83,x00,x01,+000,+000,+000,004)
Wait(00033)
Erase(x83,x00)
BlockEnd()
Wait(00020)
UnitAnim(x04,x00,x75,x02,x00)
Wait(00008)
RotateUnit(x07,x00,x0E,x00,x00,000)
WaitRotateUnit(x07,x00)
Wait(00060)
RotateUnit(x07,x00,x00,x00,x00,000)
WaitRotateUnit(x07,x00)
WaitForInstruction(x08,x00)
Wait(00180)
DisplayMessage(x10,x11,x0009,x01,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00060)
UnitAnim(x04,x00,x74,x02,x00)
Wait(00010)
UnitAnim(x04,x00,x76,x02,x00)
Wait(00010)
UnitAnim(x04,x00,x77,x02,x00)
Wait(00090)
UnitAnim(x04,x00,x76,x02,x00)
Wait(00010)
UnitAnim(x04,x00,x74,x02,x00)
Wait(00010)
UnitAnim(x04,x00,x75,x02,x00)
Wait(00050)
UnitAnim(x04,x00,x61,x02,x00)
Wait(00016)
UnitAnim(x04,x00,x60,x02,x00)
Wait(00012)
UnitAnim(x04,x00,x5F,x02,x00)
Wait(00016)
UnitAnim(x04,x00,x60,x02,x00)
Wait(00012)
UnitAnim(x04,x00,x61,x02,x00)
Wait(00016)
UnitAnim(x04,x00,x60,x02,x00)
Wait(00030)
UnitAnim(x04,x00,x75,x02,x00)
WalkTo(x07,x00,002,003,x00,x00,+005,x01)
MovementAnim(r07000200)
WaitWalk(x07,x00)
Wait(00050)
UnitAnim(x07,x00,x02,x00,x00)
UnitAnim(x07,x00,x7A,x02,x00)
Wait(00008)
UnitAnim(x07,x00,x72,x02,x00)
Wait(00010)
UnitAnim(x07,x00,x73,x02,x00)
Wait(00018)
UnitAnim(x07,x00,x63,x02,x00)
Wait(00008)
UnitAnim(x07,x00,x64,x02,x00)
Wait(00030)
DisplayMessage(x10,x11,x000A,x07,x00,x00,+00000,+00000,+00008,x03)
WaitForInstruction(x01,x00)
Wait(00040)
{63}(r6A)
Camera(+00392,-00908,+00728,+00302,-07680,+00000,+02208,+00140)
Wait(00080)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
{7C}()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Milleuda{br}
{font:00}I'm no more than chattel to you, am I?{br}
So have my head and be done with it!{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}Do you truly hold us to be so foul?{end}

//Message x03
{font:08}Argath{br}
{font:00}Do it, {Ramza}! She fights as a{br}
Corpse. Let her become one for true!{br}
She's a foe and a traitor{DA68}an enemy of{br}
House Beoulve!{br}
{br}
The world has no place for such wretches.{br}
Her claim to life is forfeit!{br}
{br}
Spare her now, and you place your seal{br}
on the warrants for our own deaths!{br}
{br}
It's her or us, {Ramza}!{br}
Strike her down!{end}

//Message x04
{font:08}Delita{br}
{font:00}Try as I might, {Ramza}, I cannot{br}
think this woman our enemy.{end}

//Message x05
Have you lost your wits?{end}

//Message x06
This woman is no more chattel{br}
than you or I.{end}

//Message x07
You would turn against our cause, Delita?{br}
I ought have expected as much!{end}

//Message x08
You deny me even the mercy of an{br}
honorable death. A pox on you and{br}
your pity!{br}
So long as you bear the name Beoulve,{br}
you will ever remain an enemy to me.{br}
You'd do well to remember that.{end}

//Message x09
Delita... What have we done?{end}

//Message x0A
Hmph. A pox on your pity indeed.{end}

//Message x0B

// __________________________________________________________________ 
//| Event Script x036 | Event Offset: x06C000 | Text offset: x06C9CA |
// ������������������������������������������������������������������ 

Offset(x0006C000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000009CA)
//Remove the previous line if you wish text to compile directly after instructions.

Weather(x03,x00)
{60}(r0000)
Camera(+00616,-01180,+00392,+00190,+03488,+00000,+04096,+00001)
{4D}(r14)
DisplayMessage(x10,x01,x0012,x82,x00,x09,-00028,+00018,+00000,x00)
WaitForInstruction(x01,x00)
RotateUnit(x87,x00,x02,x00,x01,000)
WaitRotateUnit(x87,x00)
LoadEVTCHR(x00,x0E,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x00)
PortraitCol(x00)
{3E}(r0128281E0000000A00)
Wait(00030)
UnitAnim(x00,x00,x02,x00,x00)
BgSound(x12,+090,+084,x01,001)
UnitPresent(x30,x00,x01)
{48}()
Wait(00020)
UseFieldObject(x01,x00)
WaitFieldObject()
{6A}(r1254000108)
Wait(00008)
BgSound(x14,+090,+084,x01,012)
Weather(x04,x00)
Draw(x84,x00)
WarpUnit(x84,x00,002,007,x00,x00)
WalkTo(x83,x00,004,006,x00,x00,+032,x01)
MovementAnim(r83000200)
WaitWalk(x83,x00)
WalkTo(x84,x00,003,005,x00,x00,+032,x01)
MovementAnim(r84000200)
WaitWalk(x84,x00)
WalkTo(x85,x00,003,006,x00,x00,+032,x01)
MovementAnim(r85000200)
WaitWalk(x85,x00)
WalkTo(x89,x00,006,004,x00,x00,+032,x01)
MovementAnim(r89000200)
WaitWalk(x89,x00)
UnitAnim(x00,x00,x02,x00,x00)
Wait(00001)
UnitAnim(x80,x00,x1A,x00,x00)
UnitAnim(x81,x00,x1A,x00,x00)
UnitAnim(x82,x00,x1A,x00,x00)
Wait(00001)
UnitAnim(x83,x00,xF4,x01,x00)
UnitAnim(x84,x00,xF5,x01,x00)
{7F}(r85000001)
UnitAnim(x85,x00,xF6,x01,x00)
Wait(00001)
{4E}(r840001)
{4E}(r850001)
SpriteMove(x84,x00,+00015,-00019,+00015,x00,x01,+00001)
WaitSpriteMove(x84,x00)
SpriteMove(x85,x00,+00015,-00010,+00000,x00,x01,+00001)
WaitSpriteMove(x85,x00)
{6A}(r1400000101)
Wait(00001)
Music(x01,+127,000)
DisplayMessage(x10,x11,x0001,x85,x00,x02,+00020,+00150,+00040,x01)
WaitForInstruction(x01,x00)
Camera(+00616,-00028,+00392,+00302,+03584,+00000,+04096,+00128)
Wait(00052)
BlockStart()
UnitAnim(x86,x00,x04,x00,x00)
SpriteMove(x86,x00,+00000,+00000,-00042,x03,x08,+00022)
WaitSpriteMove(x86,x00)
Sound(x0028)
SpriteMove(x86,x00,+00000,-00004,-00056,x00,x01,+00006)
WaitSpriteMove(x86,x00)
SpriteMove(x86,x00,+00000,+00016,-00086,x00,x01,+00012)
WaitSpriteMove(x86,x00)
Sound(x0029)
SpriteMove(x86,x00,+00000,+00024,-00112,x00,x01,+00013)
WaitSpriteMove(x86,x00)
SpriteMove(x86,x00,+00000,+00024,-00182,x00,x01,+00025)
Wait(00018)
ColorUnit(x86,x00,x04,-016,-016,-008,001)
Wait(00008)
Erase(x86,x00)
BlockEnd()
BlockStart()
SpriteMove(x83,x00,+00000,+00000,-00042,x03,x08,+00022)
WaitSpriteMove(x83,x00)
SpriteMove(x83,x00,+00000,-00004,-00056,x00,x01,+00006)
WaitSpriteMove(x83,x00)
SpriteMove(x83,x00,+00000,+00016,-00086,x00,x01,+00012)
WaitSpriteMove(x83,x00)
SpriteMove(x83,x00,+00000,+00024,-00112,x00,x01,+00013)
WaitSpriteMove(x83,x00)
SpriteMove(x83,x00,+00000,+00024,-00182,x00,x01,+00025)
Wait(00018)
ColorUnit(x83,x00,x04,-016,-016,-008,001)
Wait(00008)
Erase(x83,x00)
BlockEnd()
BlockStart()
SpriteMove(x84,x00,+00014,-00019,-00027,x03,x08,+00022)
WaitSpriteMove(x84,x00)
SpriteMove(x84,x00,+00014,-00023,-00041,x00,x01,+00006)
WaitSpriteMove(x84,x00)
SpriteMove(x84,x00,+00014,-00003,-00071,x00,x01,+00012)
WaitSpriteMove(x84,x00)
SpriteMove(x84,x00,+00014,+00005,-00097,x00,x01,+00013)
WaitSpriteMove(x84,x00)
SpriteMove(x84,x00,+00013,+00006,-00168,x00,x01,+00025)
Wait(00018)
ColorUnit(x84,x00,x04,-016,-016,-008,001)
Wait(00008)
Erase(x84,x00)
SpriteMove(x84,x00,+00000,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x84,x00)
BlockEnd()
BlockStart()
SpriteMove(x85,x00,+00015,-00010,-00042,x03,x08,+00022)
WaitSpriteMove(x85,x00)
SpriteMove(x85,x00,+00015,-00014,-00056,x00,x01,+00006)
WaitSpriteMove(x85,x00)
SpriteMove(x85,x00,+00015,+00006,-00086,x00,x01,+00012)
WaitSpriteMove(x85,x00)
UnitAnim(x89,x00,xF9,x01,x00)
SpriteMove(x85,x00,+00015,+00014,-00112,x00,x01,+00013)
WaitSpriteMove(x85,x00)
UnitAnim(x89,x00,xFA,x01,x00)
SpriteMove(x85,x00,+00015,+00014,-00182,x00,x01,+00025)
Wait(00018)
ColorUnit(x85,x00,x04,-016,-016,-008,001)
Wait(00008)
Erase(x85,x00)
BlockEnd()
WaitForInstruction(x08,x00)
RemoveUnit(x83,x00)
RemoveUnit(x85,x00)
RemoveUnit(x86,x00)
Wait(00050)
Camera(+00616,-00124,+00616,+00302,+03584,+00000,+04096,+00064)
UnitAnim(x89,x00,xF9,x01,x00)
Wait(00008)
UnitAnim(x89,x00,x02,x00,x00)
Wait(00008)
UnitAnim(x89,x00,xFB,x01,x00)
WaitForInstruction(x04,x00)
DisplayMessage(x10,x11,x0002,x89,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
{4E}(r840000)
WarpUnit(x84,x00,004,007,x00,x00)
WarpUnit(x30,x00,004,008,x00,x00)
ColorUnit(x30,x00,x01,-006,-004,-002,000)
Wait(00002)
ColorUnit(x84,x00,x01,-006,-004,-002,000)
Wait(00002)
SpriteMove(x30,x00,+00000,+00000,+00028,x00,x01,+00001)
SpriteMove(x84,x00,+00000,+00000,+00056,x00,x01,+00001)
WaitSpriteMove(x84,x00)
{71}(r8400)
WarpUnit(x08,x00,004,005,x00,x00)
WarpUnit(x09,x00,004,006,x00,x00)
{49}()
UnitPresent(x08,x00,x01)
UnitPresent(x09,x00,x01)
AddUnitStart()
Sound(x0041)
{68}(r840001)
UnitAnim(x84,x00,x19,x02,x00)
Draw(x84,x00)
SpriteMove(x84,x00,+00000,+00000,+00028,x02,x08,+00048)
Wait(00024)
ColorUnit(x84,x00,x04,+000,+000,+000,004)
WaitSpriteMove(x84,x00)
Sound(x0041)
UnitAnim(x84,x00,x19,x02,x00)
Draw(x30,x00)
UnitAnim(x30,x00,x1B,x02,x00)
SpriteMove(x30,x00,+00000,+00000,+00000,x02,x0E,+00048)
SpriteMove(x84,x00,+00000,+00000,+00000,x02,x0E,+00048)
Wait(00024)
ColorUnit(x30,x00,x04,+000,+000,+000,004)
WaitSpriteMove(x84,x00)
UnitAnim(x89,x00,x02,x00,x00)
Sound(x0041)
UnitAnim(x84,x00,x19,x02,x00)
UnitAnim(x30,x00,x1B,x02,x00)
SpriteMove(x30,x00,+00000,+00000,-00028,x02,x0E,+00048)
SpriteMove(x84,x00,+00000,+00000,-00028,x02,x0E,+00048)
WaitSpriteMove(x84,x00)
Sound(x0041)
UnitAnim(x84,x00,x19,x02,x00)
UnitAnim(x30,x00,x1B,x02,x00)
SpriteMove(x30,x00,+00000,+00000,-00056,x02,x0E,+00048)
SpriteMove(x84,x00,+00000,+00000,-00056,x02,x0E,+00048)
WaitSpriteMove(x84,x00)
Wait(00020)
DisplayMessage(x10,x91,x0003,x30,x00,x00,-00016,-00008,+00052,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
AddUnitEnd()
ColorUnit(x08,x00,x01,-006,-004,-002,000)
Wait(00002)
SpriteMove(x08,x00,+00000,+00000,+00112,x02,x0E,+00001)
Draw(x08,x00)
SpriteMove(x08,x00,+00000,+00000,+00000,x00,x01,+00068)
UnitAnim(x08,x00,x1A,x02,x00)
Wait(00016)
ColorUnit(x08,x00,x08,+000,+000,+000,002)
Wait(00017)
Wait(00008)
Sound(x0018)
BlockStart()
SpriteMove(x30,x00,-00056,+00000,-00056,x01,x0E,+00042)
UnitAnim(x30,x00,x0C,x02,x00)
Wait(00016)
UnitAnim(x30,x00,x15,x02,x00)
Wait(00016)
UnitAnim(x30,x00,x16,x02,x00)
Wait(00008)
Sound(x003B)
UnitAnim(x30,x00,x08,x02,x00)
BlockEnd()
UnitAnim(x87,x00,x02,x00,x00)
RotateUnit(x87,x00,x04,x00,x01,000)
BlockStart()
{8C}(r84000C210000)
SpriteMove(x84,x00,+00000,-00008,-00070,x00,x01,+00010)
WaitSpriteMove(x84,x00)
SpriteMove(x84,x00,+00000,+00012,-00084,x00,x01,+00010)
WaitSpriteMove(x84,x00)
BlockEnd()
UnitAnim(x08,x00,x04,x02,x00)
Wait(00010)
UnitAnim(x08,x00,x05,x02,x00)
Wait(00014)
UnitAnim(x08,x00,x02,x00,x00)
TempWeapon(x08,x00,x20)
Wait(00030)
UnitAnim(x08,x00,x42,x00,x00)
Wait(00006)
Sound(x0072)
SpriteMove(x08,x00,+00000,+00000,-00010,x02,x0A,+00008)
WaitSpriteMove(x08,x00)
ColorUnit(x84,x00,x04,+016,+004,-010,000)
Wait(00002)
UnitAnim(x84,x00,x19,x00,x00)
BlockStart()
SpriteMove(x84,x00,+00000,+00005,-00103,x01,x0C,+00010)
WaitSpriteMove(x84,x00)
SpriteMove(x84,x00,+00000,+00023,-00122,x03,x0C,+00014)
WaitSpriteMove(x84,x00)
Sound(x0044)
UnitAnim(x84,x00,x1A,x00,x00)
BlockEnd()
BlockStart()
UnitAnim(x87,x00,x17,x00,x00)
SpriteMove(x87,x00,+00006,+00000,+00000,x02,x0C,+00014)
WaitSpriteMove(x87,x00)
Wait(00040)
SpriteMove(x87,x00,+00000,+00000,+00000,x02,x0C,+00014)
{8C}(r870002020000)
Wait(00006)
{8C}(r870000020000)
Sound(x0030)
WalkTo(x87,x00,005,003,x00,x00,+016,x01)
WaitWalk(x87,x00)
WalkTo(x87,x00,006,003,x00,x00,+016,x01)
WaitWalk(x87,x00)
WalkTo(x87,x00,006,000,x00,x00,+016,x01)
WaitWalk(x87,x00)
SpriteMove(x87,x00,+00000,+00000,-00015,x00,x0C,+00008)
ColorUnit(x87,x00,x01,-006,-004,-002,001)
Wait(00012)
Erase(x87,x00)
BlockEnd()
ColorUnit(x84,x00,x04,+000,+000,+000,004)
SpriteMove(x08,x00,+00000,+00000,+00000,x02,x0A,+00008)
Wait(00040)
UnitAnim(x08,x00,x02,x00,x00)
RotateUnit(x08,x00,x0C,x00,x01,000)
WaitRotateUnit(x08,x00)
Wait(00020)
DisplayMessage(x10,x11,x0004,x89,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
WalkTo(x88,x00,006,000,x00,x00,+024,x01)
Wait(00020)
FaceUnit(x89,x00,x08,x00,x00,x01,x00)
Camera(+00504,-00124,+00728,+00302,+03744,+00000,+04096,+00064)
WaitWalk(x88,x00)
RemoveUnit(x88,x00)
RemoveUnit(x89,x00)
Wait(00016)
RotateUnit(x08,x00,x00,x00,x01,000)
LoadEVTCHR(x01,x0F,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
Wait(00008)
UnitAnim(x30,x00,x66,x02,x00)
Wait(00012)
Sound(x0030)
UnitAnim(x30,x00,x67,x02,x00)
Wait(00012)
UnitAnim(x30,x00,x68,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x02,x00,x00)
Wait(00004)
SpriteMove(x30,x00,+00000,+00000,+00000,x00,x01,+00001)
WarpUnit(x30,x00,002,006,x00,x00)
Wait(00004)
RotateUnit(x30,x00,x0C,x00,x00,000)
WaitRotateUnit(x30,x00)
RotateUnit(x08,x00,x06,x00,x00,000)
Wait(00016)
DisplayMessage(x10,x91,x0005,x08,x00,x00,+00010,+00000,-00006,x00)
WaitForInstruction(x01,x00)
BlockStart()
WalkTo(x30,x00,003,006,x00,x00,+006,x01)
MovementAnim(r30000200)
WaitWalk(x30,x00)
RotateUnit(x30,x00,x0E,x00,x00,000)
WaitRotateUnit(x30,x00)
BlockEnd()
Wait(00016)
DisplayMessage(x10,x92,x0006,x30,x00,x00,+00000,+00052,+00000,x02)
WaitForInstruction(x01,x00)
RotateUnit(x08,x00,x00,x00,x00,000)
WaitRotateUnit(x08,x00)
CloseDialog(x01,x0007,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
WarpUnit(x09,x00,004,008,x00,x00)
ColorUnit(x09,x00,x03,+000,+000,+000,000)
SpriteMove(x09,x00,+00000,+00000,+00027,x00,x01,+00001)
WaitSpriteMove(x09,x00)
UnitAnim(x09,x00,x7C,x02,x00)
Draw(x09,x00)
ColorUnit(x09,x00,x04,+000,+000,+000,001)
SpriteMove(x09,x00,+00000,+00000,-00054,x01,x08,+00200)
Wait(00060)
RotateUnit(x30,x00,x08,x00,x00,000)
WaitRotateUnit(x30,x00)
Wait(00040)
RotateUnit(x30,x00,x0C,x00,x00,000)
WaitRotateUnit(x30,x00)
SpriteMove(x30,x00,+00013,+00000,-00003,x01,x08,+00032)
WaitSpriteMove(x09,x00)
WaitSpriteMove(x30,x00)
UnitAnim(x30,x00,x62,x02,x00)
UnitAnim(x09,x00,x5C,x02,x00)
Wait(00010)
Sound(x003B)
UnitAnim(x30,x00,x63,x02,x00)
UnitAnim(x09,x00,x5D,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x63,x02,x00)
UnitAnim(x09,x00,x5E,x02,x00)
Wait(00020)
RotateUnit(x08,x00,x08,x00,x02,000)
WaitRotateUnit(x08,x00)
DisplayMessage(x10,x92,x0008,x08,x00,x00,+00040,+00000,-00030,x11)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0009,x09,x00,x00,+00016,+00028,+00008,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x000A,x30,x00,x00,-00004,+00032,+00012,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
DisplayMessage(x10,x91,x000B,x09,x00,x00,+00000,+00024,+00022,x12)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x000C,x08,x00,x00,+00000,+00040,+00018,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000D,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x000E,x30,x00,x00,+00000,+00032,+00012,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
UnitAnim(x09,x00,x5D,x02,x00)
Wait(00040)
DisplayMessage(x10,x11,x000F,x09,x00,x00,+00032,+00024,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00050)
UnitAnim(x09,x00,x5F,x02,x00)
Wait(00012)
UnitAnim(x30,x00,x64,x02,x00)
Sound(x0053)
UnitAnim(x09,x00,x60,x02,x00)
Wait(00012)
UnitAnim(x09,x00,x61,x02,x00)
Wait(00012)
Wait(00030)
DisplayMessage(x10,x91,x0010,x30,x00,x00,+00012,-00008,-00004,x11)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0011,x08,x00,x00,+00016,+00028,-00004,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
{63}(rEA)
Camera(+00504,-02012,+00728,+00430,+03744,+00000,+04096,+00200)
Wait(00120)
{60}(r0078)
Wait(00030)
{7C}()
{3E}(r02000000FFFFFF8C00)
WaitForInstruction(x0C,x00)
ZERO(x006E)
ADD(x006E,x0009)
ZERO(x01C4)
ADD(x01C4,x0001)
ZERO(x01C5)
ADD(x01C5,x0001)
ZERO(x0278)
ADD(x0278,x0001)
ZERO(x03C0)
ADD(x03C0,x0002)
ZERO(x03C1)
ADD(x03C1,x0002)
ZERO(x03C5)
ADD(x03C5,x0002)
ZERO(x03EF)
ADD(x03EF,x0002)
ZERO(x03F2)
ADD(x03F2,x0001)
ZERO(x03F3)
ADD(x03F3,x0001)
{63}(r10)
March(x00,x00,000)
RotateUnit(x00,x00,x14,x00,x01,000)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Tietra{br}
{font:00}No, I won't go!{br}
Release me!{end}

//Message x02
{font:08}Gragoroth{br}
{font:00}Be quick about it!{end}

//Message x03
{font:08}Alma{br}
{font:00}Y{D11D}you're hurting me! Let go!{br}
Zalbaag!{end}

//Message x04
Hmph. Time to cut losses.{end}

//Message x05
{font:08}Zalbaag{br}
{font:00}Alma, are you unhurt?{end}

//Message x06
Yes, I'm fine.{br}
But Tietra{DA68}!{end}

//Message x07
Yes, I know.{end}

//Message x08
Lord Brother!{end}

//Message x09
{font:08}Dycedarg{br}
{font:00}W{D11D}worry not, I am fine.{br}
Alma, are...are you all right?{end}

//Message x0A
They did not harm me. But{br}
you{DA68}you're bleeding badly!{end}

//Message x0B
In no fevered dream would I have thought{br}
the Brigade so bold to strike us here...{br}
They must have come for me.{end}

//Message x0C
Five among our guard are slain,{br}
and Tietra taken.{end}

//Message x0D
Find them... Search every den and{br}
dovecote if you must.{end}

//Message x0E
Please, Brother, you mustn't speak!{end}

//Message x0F
Bloody...rebels...{end}

//Message x10
Dycedarg!{end}

//Message x11
Someone! Anyone!{end}

//Message x12
{delay:05}  {delay:14} {br}
{delay:02}  Eagrose, High Seat of Gallionne{delay:1E} {br}
{delay:02}   The Beoulve Manse{delay:3C} {end}

//Message x13

// __________________________________________________________________ 
//| Event Script x038 | Event Offset: x070000 | Text offset: x0701A6 |
// ������������������������������������������������������������������ 

Offset(x00070000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000001A6)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rC9)
Camera(+00504,-00925,+00504,+00302,+03584,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
UnitAnim(x00,x00,x02,x00,x00)
PortraitCol(x00)
LoadEVTCHR(x01,x19,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
{7F}(r80000100)
{68}(r800001)
UnitAnim(x80,x00,x58,x02,x00)
SpriteMove(x80,x00,+00000,+00028,+00000,x00,x01,+00001)
WaitSpriteMove(x80,x00)
Camera(+00504,+00115,+00504,+00302,+03584,+00000,+04096,+00080)
{4D}(r1E)
Wait(00090)
Wait(00090)
DisplayMessage(x10,x12,x0001,x80,x00,x04,+00000,+00016,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00090)
UnitAnim(x80,x00,x59,x02,x00)
Wait(00040)
DisplayMessage(x10,x92,x0002,x80,x00,x04,+00000,+00016,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00030)
DisplayMessage(x10,x91,x0003,x01,x00,x00,+00000,+00000,+00004,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
SpriteMove(x30,x00,+00000,+00000,+00006,x00,x01,+00020)
WaitSpriteMove(x30,x00)
Wait(00060)
UnitAnim(x80,x00,x59,x02,x00)
Wait(00030)
UnitAnim(x80,x00,x58,x02,x00)
Wait(00060)
DisplayMessage(x10,x12,x0004,x80,x00,x04,+00000,+00016,+00000,x02)
WaitForInstruction(x01,x00)
SpriteMove(x04,x00,-00004,+00000,+00000,x00,x01,+00010)
WaitSpriteMove(x04,x00)
DisplayMessage(x10,x91,x0005,x01,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00020)
UnitAnim(x80,x00,x58,x02,x00)
Wait(00020)
DisplayMessage(x10,x92,x0006,x80,x00,x04,+00000,+00016,+00000,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00090)
DisplayMessage(x10,x11,x0007,x01,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00060)
UnitAnim(x80,x00,x59,x02,x00)
Wait(00030)
DisplayMessage(x10,x12,x0008,x80,x00,x04,+00000,+00016,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x80,x00,x58,x02,x00)
Wait(00030)
{63}(rCA)
Camera(+00504,+00835,+00504,+00302,+03584,+00000,+04096,+00100)
Wait(00020)
{3E}(r02000000FFFFFF5000)
WaitForInstruction(x0C,x00)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Lord Dycedarg{br}
{font:00}I'm told you handled your duties most{br}
efficiently.{br}
Leave the cleanup work in our brother's{br}
capable hands, and take a well{D11D}earned rest.{br}
You've done well.{end}

//Message x02
Fear not for me... My wounds are{br}
not as grave as they might seem.{end}

//Message x03
{font:08}{Ramza}{br}
{font:00}Lord Brother, what...what of Tietra?{end}

//Message x04
Zalbaag will lead a full{D11D}scale assault{br}
on the Brigade as soon as their{br}
garrison is found.{end}

//Message x05
But{DA68}!{end}

//Message x06
The enemy is routed. Less than a{br}
score of their number remain.{br}
{br}
Their leader yet eludes us, but time{br}
grows short for Wiegraf Folles.{end}

//Message x07
And for Tietra as well. You would{br}
leave her to her fate?{end}

//Message x08
I have taken measures to ensure{br}
Tietra's well{D11D}being.{br}
{br}
The attack waits upon her safe{br}
return{DA68}such time as that may{br}
require.{br}
Tietra is as a sister to me. I would{br}
never turn my back on her.{end}

//Message x09

// __________________________________________________________________ 
//| Event Script x03A | Event Offset: x074000 | Text offset: x074B76 |
// ������������������������������������������������������������������ 

Offset(x00074000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000B76)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rC9)
UnitAnim(x00,x00,x02,x00,x00)
Camera(+00392,-01484,+00728,+00302,+04608,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
LoadEVTCHR(x00,x11,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x00)
Camera(+00392,-00124,+00728,+00302,+04608,+00000,+04096,+00100)
UnitAnim(x04,x00,x14,x02,x00)
SpriteMove(x01,x00,+00002,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x01,x00)
{4D}(r1E)
Wait(00090)
DisplayMessage(x10,x91,x0001,x01,x00,x00,-00016,+00000,+00010,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x04,x00,xF4,x01,x00)
Wait(00006)
UnitAnim(x04,x00,xF5,x01,x00)
Wait(00006)
UnitAnim(x04,x00,xF6,x01,x00)
Wait(00018)
SpriteMove(x01,x00,+00000,+00000,+00000,x00,x01,+00016)
UnitAnim(x04,x00,xF7,x01,x00)
Wait(00006)
UnitAnim(x04,x00,xF8,x01,x00)
Wait(00006)
DisplayMessage(x10,x92,x0002,x04,x00,x00,+00008,+00000,+00000,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
UnitAnim(x04,x00,xF5,x01,x00)
Wait(00008)
WalkTo(x04,x00,004,005,x00,x00,+008,x01)
MovementAnim(r04000200)
Wait(00008)
UnitAnim(x01,x00,x03,x00,x00)
SpriteMove(x01,x00,+00000,+00000,-00028,x00,x01,+00028)
WaitSpriteMove(x01,x00)
WarpUnit(x01,x00,003,005,x00,x03)
UnitAnim(x01,x00,x02,x00,x00)
Wait(00008)
DisplayMessage(x10,x91,x0003,x01,x00,x00,+00000,+00000,-00006,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
FaceUnit(x01,x00,x04,x00,x00,x01,x00)
WaitRotateUnit(x04,x00)
Wait(00030)
UnitAnim(x04,x00,xF9,x01,x00)
SpriteMove(x04,x00,-00003,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x04,x00)
Wait(00007)
UnitAnim(x01,x00,x09,x02,x00)
UnitAnim(x04,x00,xFA,x01,x00)
SpriteMove(x04,x00,-00005,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x04,x00)
Sound(x0052)
Wait(00007)
SpriteMove(x01,x00,+00007,-00002,+00000,x00,x01,+00004)
UnitAnim(x04,x00,xFB,x01,x00)
Wait(00010)
DisplayMessage(x10,x92,x0004,x04,x00,x00,+00008,+00000,+00000,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
SpriteMove(x01,x00,+00007,+00000,+00000,x00,x01,+00008)
WaitSpriteMove(x01,x00)
Wait(00014)
SpriteMove(x01,x00,+00007,-00002,+00000,x00,x01,+00008)
WaitSpriteMove(x01,x00)
Wait(00030)
SpriteMove(x01,x00,+00007,+00000,+00000,x00,x01,+00008)
WaitSpriteMove(x01,x00)
Wait(00014)
SpriteMove(x01,x00,+00007,-00002,+00000,x00,x01,+00008)
WaitSpriteMove(x01,x00)
Wait(00030)
DisplayMessage(x10,x91,x0005,x01,x00,x00,+00000,+00000,+00000,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00014)
Sound(x0041)
UnitAnim(x04,x00,xFA,x01,x00)
SpriteMove(x04,x00,+00000,+00000,+00000,x00,x01,+00001)
SpriteMove(x01,x00,+00005,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x01,x00)
Wait(00008)
UnitAnim(x04,x00,x02,x00,x00)
UnitAnim(x01,x00,x02,x00,x00)
SpriteMove(x01,x00,+00003,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x01,x00)
Wait(00006)
SpriteMove(x01,x00,+00000,+00000,+00000,x00,x01,+00008)
UnitAnim(x01,x00,x0A,x02,x00)
Wait(00008)
UnitAnim(x01,x00,x0D,x02,x00)
Wait(00008)
UnitAnim(x01,x00,x0B,x02,x00)
Wait(00024)
UnitAnim(x01,x00,x0C,x02,x00)
Wait(00006)
UnitAnim(x01,x00,x0B,x02,x00)
Wait(00025)
UnitAnim(x01,x00,x0C,x02,x00)
Wait(00006)
UnitAnim(x01,x00,x0B,x02,x00)
Wait(00040)
UnitAnim(x04,x00,x15,x02,x00)
Wait(00008)
UnitAnim(x04,x00,x16,x02,x00)
Wait(00040)
LoadEVTCHR(x01,x12,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
DisplayMessage(x10,x92,x0006,x04,x00,x00,+00030,+00004,-00020,x13)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0007,x01,x00,x00,-00020,+00000,+00014,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
Sound(x004C)
UseFieldObject(x01,x00)
WaitFieldObject()
Wait(00048)
WarpUnit(x07,x00,004,008,x00,x00)
ColorUnit(x07,x00,x01,+000,+000,+000,000)
Wait(00002)
SpriteMove(x07,x00,+00000,+00000,+00013,x00,x01,+00001)
WaitSpriteMove(x07,x00)
Draw(x07,x00)
BlockStart()
UnitAnim(x07,x00,x03,x00,x00)
ColorUnit(x07,x00,x08,+000,+000,+000,004)
SpriteMove(x07,x00,+00000,+00000,+00000,x00,x01,+00054)
WaitSpriteMove(x07,x00)
UnitAnim(x07,x00,x02,x00,x00)
BlockEnd()
Wait(00024)
BlockStart()
UnitAnim(x04,x00,x15,x02,x00)
Wait(00008)
UnitAnim(x04,x00,x02,x00,x00)
RotateUnit(x04,x00,x08,x00,x00,000)
WaitRotateUnit(x04,x00)
Wait(00008)
UnitAnim(x01,x00,x0E,x02,x00)
BlockEnd()
DisplayMessage(x10,x11,x0008,x07,x00,x00,+00000,+00008,+00004,x03)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
Wait(00030)
BlockStart()
WalkTo(x07,x00,004,006,x00,x00,+006,x01)
MovementAnim(r07000200)
WaitWalk(x07,x00)
BlockEnd()
DisplayMessage(x10,x12,x0009,x01,x00,x00,+00000,+00010,+00000,x03)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x000A,x07,x00,x00,+00000,+00008,+00004,x03)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x000B,x04,x00,x00,+00008,+00000,-00006,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000C,x00,x00)
WaitForInstruction(x01,x00)
Wait(00006)
SpriteMove(x04,x00,+00000,+00000,+00002,x00,x01,+00008)
WaitSpriteMove(x04,x00)
CloseDialog(x02,x000D,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x04,x00,x02,x00,x00)
SpriteMove(x04,x00,+00000,+00000,+00002,x00,x01,+00001)
WaitSpriteMove(x04,x00)
Sound(x0041)
UnitAnim(x04,x00,xFC,x01,x00)
SpriteMove(x04,x00,+00000,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x04,x00)
Wait(00006)
UnitAnim(x04,x00,xFD,x01,x00)
SpriteMove(x04,x00,+00000,+00000,-00002,x00,x01,+00001)
WaitSpriteMove(x04,x00)
Wait(00012)
UnitAnim(x04,x00,xFE,x01,x00)
SpriteMove(x04,x00,+00000,+00000,+00002,x00,x01,+00001)
WaitSpriteMove(x04,x00)
Wait(00004)
UnitAnim(x04,x00,xFF,x01,x00)
SpriteMove(x04,x00,+00000,+00000,+00006,x00,x01,+00001)
WaitSpriteMove(x04,x00)
Wait(00002)
BlockStart()
Sound(x0018)
UnitAnim(x07,x00,x58,x02,x00)
SpriteMove(x07,x00,+00000,-00006,+00006,x00,x04,+00010)
WaitSpriteMove(x07,x00)
SpriteMove(x07,x00,+00000,+00000,+00012,x00,x01,+00012)
Wait(00006)
UnitAnim(x07,x00,x59,x02,x00)
Wait(00020)
UnitAnim(x07,x00,x5A,x02,x00)
BlockEnd()
UnitAnim(x04,x00,x00,x02,x00)
Wait(00002)
UnitAnim(x04,x00,x01,x02,x00)
Wait(00008)
UnitAnim(x01,x00,x0A,x02,x00)
SpriteMove(x01,x00,+00004,+00000,-00002,x00,x01,+00006)
Wait(00012)
UnitAnim(x01,x00,x0F,x02,x00)
SpriteMove(x01,x00,+00011,+00000,-00004,x00,x01,+00006)
UnitAnim(x04,x00,x00,x02,x00)
Wait(00006)
UnitAnim(x01,x00,x0F,x02,x00)
SpriteMove(x01,x00,+00018,+00000,-00006,x00,x01,+00006)
UnitAnim(x04,x00,x02,x02,x00)
SpriteMove(x04,x00,+00000,+00000,+00002,x00,x01,+00001)
WaitSpriteMove(x04,x00)
Wait(00006)
{71}(r0100)
Sound(x0028)
UnitAnim(x01,x00,x10,x02,x00)
SpriteMove(x01,x00,+00027,+00000,-00008,x00,x01,+00001)
WaitSpriteMove(x01,x00)
UnitAnim(x04,x00,x03,x02,x00)
SpriteMove(x04,x00,+00000,+00000,-00001,x00,x01,+00001)
WaitSpriteMove(x04,x00)
Wait(00008)
DisplayMessage(x10,x92,x000E,x01,x00,x00,+00010,+00008,+00000,x01)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x04,x00,x03,x02,x00)
SpriteMove(x04,x00,+00000,+00000,-00001,x00,x01,+00001)
WaitSpriteMove(x04,x00)
Wait(00020)
UnitAnim(x04,x00,x04,x02,x00)
SpriteMove(x04,x00,+00000,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x04,x00)
Wait(00008)
UnitAnim(x04,x00,x05,x02,x00)
SpriteMove(x04,x00,+00000,+00000,+00001,x00,x01,+00001)
WaitSpriteMove(x04,x00)
SpriteMove(x01,x00,+00027,+00000,-00007,x00,x01,+00001)
WaitSpriteMove(x01,x00)
Wait(00030)
BlockStart()
Sound(x0053)
UnitAnim(x04,x00,x04,x02,x00)
SpriteMove(x04,x00,+00000,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x04,x00)
Wait(00008)
UnitAnim(x04,x00,x03,x02,x00)
SpriteMove(x04,x00,+00000,+00000,-00001,x00,x01,+00001)
WaitSpriteMove(x04,x00)
SpriteMove(x01,x00,+00027,+00000,-00008,x00,x01,+00001)
WaitSpriteMove(x01,x00)
BlockEnd()
DisplayMessage(x10,x91,x000F,x04,x00,x00,+00008,-00004,+00000,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x08,x00)
Wait(00020)
UnitAnim(x07,x00,x5A,x02,x00)
Wait(00008)
UnitAnim(x07,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x07,x00,x5C,x02,x00)
Wait(00020)
UnitAnim(x07,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x07,x00,x5A,x02,x00)
Wait(00020)
UnitAnim(x07,x00,x5B,x02,x00)
Wait(00008)
BlockStart()
UnitAnim(x07,x00,x5C,x02,x00)
Wait(00020)
UnitAnim(x07,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x07,x00,x5A,x02,x00)
BlockEnd()
DisplayMessage(x10,x91,x0010,x07,x00,x00,+00000,-00002,+00010,x01)
WaitForInstruction(x01,x00)
Sound(x0053)
UnitAnim(x04,x00,x04,x02,x00)
SpriteMove(x04,x00,+00000,+00000,+00001,x00,x04,+00001)
WaitSpriteMove(x04,x00)
Wait(00008)
UnitAnim(x04,x00,x05,x02,x00)
SpriteMove(x04,x00,+00000,+00000,+00002,x00,x04,+00001)
SpriteMove(x01,x00,+00027,+00000,-00006,x00,x04,+00001)
WaitSpriteMove(x01,x00)
Wait(00008)
DisplayMessage(x10,x92,x0011,x04,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00012)
UnitAnim(x04,x00,x04,x02,x00)
SpriteMove(x04,x00,+00000,+00000,+00000,x00,x04,+00001)
SpriteMove(x01,x00,+00027,+00000,-00008,x00,x04,+00001)
WaitSpriteMove(x01,x00)
Wait(00012)
UnitAnim(x04,x00,x03,x02,x00)
SpriteMove(x04,x00,+00000,+00000,-00001,x00,x04,+00001)
Wait(00040)
DisplayMessage(x10,x92,x0012,x01,x00,x00,+00010,+00008,+00000,x01)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
Sound(x0030)
UnitAnim(x07,x00,x5D,x02,x00)
SpriteMove(x07,x00,+00000,+00000,+00010,x00,x04,+00001)
WaitSpriteMove(x07,x00)
Wait(00008)
UnitAnim(x07,x00,x5E,x02,x00)
SpriteMove(x07,x00,+00000,+00000,+00005,x00,x04,+00001)
Wait(00008)
UnitAnim(x07,x00,x5F,x02,x00)
SpriteMove(x07,x00,+00000,+00000,+00004,x00,x04,+00001)
Wait(00008)
UnitAnim(x07,x00,x02,x00,x00)
Wait(00020)
UnitAnim(x07,x00,x60,x02,x00)
Wait(00012)
UnitAnim(x07,x00,x61,x02,x00)
Wait(00014)
DisplayMessage(x10,x91,x0013,x07,x00,x00,+00000,+00000,+00004,x00)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x07,x00,x02,x00,x00)
Wait(00010)
DisplayMessage(x10,x92,x0014,x01,x00,x00,+00000,+00010,+00008,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0015,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00025)
UnitAnim(x04,x00,x04,x02,x00)
Wait(00008)
UnitAnim(x04,x00,x05,x02,x00)
Wait(00008)
UnitAnim(x04,x00,x06,x02,x00)
Wait(00010)
Sound(x0017)
{71}(r0400)
UnitAnim(x04,x00,x07,x02,x00)
UnitAnim(x01,x00,x09,x02,x00)
SpriteMove(x01,x00,+00017,+00000,-00007,x01,x0C,+00001)
WaitSpriteMove(x01,x00)
Wait(00004)
SpriteMove(x01,x00,-00004,+00000,+00000,x01,x0C,+00022)
UnitAnim(x01,x00,x12,x02,x00)
Wait(00004)
UnitAnim(x04,x00,x08,x02,x00)
Wait(00018)
Sound(x003B)
UnitAnim(x01,x00,x11,x02,x00)
Wait(00018)
UnitAnim(x04,x00,x02,x00,x00)
Wait(00030)
BlockStart()
Wait(00050)
UnitAnim(x01,x00,x0C,x02,x00)
SpriteMove(x01,x00,-00002,+00000,+00000,x01,x0C,+00001)
WaitSpriteMove(x01,x00)
Wait(00010)
UnitAnim(x01,x00,x0D,x02,x00)
Wait(00010)
UnitAnim(x01,x00,x0A,x02,x00)
SpriteMove(x01,x00,+00000,+00000,+00000,x01,x0C,+00001)
WaitSpriteMove(x01,x00)
Wait(00010)
UnitAnim(x01,x00,x02,x00,x00)
BlockEnd()
DisplayMessage(x10,x12,x0016,x04,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
RotateUnit(x04,x00,x00,x00,x01,000)
Wait(00016)
UnitAnim(x04,x00,xF4,x01,x00)
Wait(00040)
UnitAnim(x04,x00,x02,x00,x00)
Wait(00010)
WalkTo(x04,x00,004,000,x00,x00,+008,x00)
Wait(00018)
RotateUnit(x01,x00,x0E,x00,x01,000)
Wait(00018)
RotateUnit(x01,x00,x00,x00,x01,000)
WaitWalk(x04,x00)
SpriteMove(x04,x00,+00000,+00000,-00014,x00,x0A,+00016)
ColorUnit(x04,x00,x01,+000,+000,+000,002)
Wait(00017)
Erase(x04,x00)
Wait(00090)
RotateUnit(x01,x00,x0C,x00,x01,000)
WaitRotateUnit(x01,x00)
WalkTo(x01,x00,004,005,x00,x00,+006,x01)
MovementAnim(r01000200)
WaitWalk(x01,x00)
RotateUnit(x01,x00,x08,x00,x01,000)
WaitRotateUnit(x01,x00)
Wait(00030)
DisplayMessage(x10,x92,x0017,x01,x00,x00,+00000,+00002,-00008,x01)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0018,x07,x00,x00,+00000,+00000,+00006,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
SpriteMove(x01,x00,+00000,+00000,+00006,x00,x01,+00022)
Wait(00004)
UnitAnim(x01,x00,x31,x00,x00)
Wait(00012)
UnitAnim(x01,x00,x02,x00,x00)
Wait(00030)
DisplayMessage(x10,x12,x0019,x01,x00,x00,+00000,+00012,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x07,x00,x62,x02,x00)
Wait(00050)
UnitAnim(x07,x00,x02,x00,x00)
Wait(00050)
SpriteMove(x07,x00,+00000,+00000,+00000,x00,x01,+00010)
WaitSpriteMove(x07,x00)
{63}(rAA)
WalkTo(x07,x00,004,002,x00,x00,+008,x01)
MovementAnim(r07000200)
{71}(r0700)
Sound(x0030)
SpriteMove(x01,x00,-00014,+00000,+00000,x02,x0A,+00022)
Wait(00008)
Camera(+00440,-00076,+00568,+00302,+04608,+00000,+04096,+00096)
RotateUnit(x01,x00,x0A,x00,x02,000)
Wait(00008)
RotateUnit(x01,x00,x0C,x00,x02,000)
Wait(00020)
RotateUnit(x01,x00,x0E,x00,x02,000)
Wait(00020)
RotateUnit(x01,x00,x00,x00,x02,000)
WaitWalk(x07,x00)
Wait(00040)
RotateUnit(x07,x00,x08,x01,x00,000)
WaitRotateUnit(x07,x00)
Wait(00010)
DisplayMessage(x10,x12,x001A,x07,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00030)
SpriteMove(x01,x00,-00014,+00000,-00006,x02,x0A,+00020)
WaitSpriteMove(x01,x00)
Wait(00030)
DisplayMessage(x10,x91,x001B,x01,x00,x00,+00006,+00000,-00007,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
RotateUnit(x07,x00,x00,x02,x00,000)
WaitRotateUnit(x07,x00)
Wait(00010)
UnitAnim(x07,x00,x62,x02,x00)
Wait(00008)
UnitAnim(x07,x00,x63,x02,x00)
Wait(00030)
UnitAnim(x07,x00,x64,x02,x00)
Wait(00012)
UnitAnim(x07,x00,x63,x02,x00)
Wait(00008)
UnitAnim(x07,x00,x65,x02,x00)
Wait(00012)
UnitAnim(x07,x00,x63,x02,x00)
Wait(00050)
UnitAnim(x07,x00,x62,x02,x00)
Wait(00012)
UnitAnim(x07,x00,x02,x00,x00)
Camera(+00440,-00236,+00568,+00302,+04608,+00000,+04096,+00096)
WalkTo(x07,x00,004,000,x00,x00,+008,x00)
WaitWalk(x07,x00)
SpriteMove(x07,x00,+00000,+00000,-00012,x00,x0A,+00016)
ColorUnit(x07,x00,x01,+000,+000,+000,002)
Wait(00017)
Erase(x07,x00)
Wait(00060)
{60}(r005A)
Wait(00060)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
ZERO(x006E)
ADD(x006E,x000A)
ZERO(x01C6)
ADD(x01C6,x0001)
ZERO(x02D1)
ADD(x02D1,x0000)
ZERO(x02D5)
ADD(x02D5,x0001)
ZERO(x02D6)
ADD(x02D6,x0001)
ZERO(x03CC)
ADD(x03CC,x0002)
DismissUnit(x0007)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}{Ramza}{br}
{font:00}Think matters through, Delita.{br}
Where would you even go?{br}
You must calm yourself!{end}

//Message x02
{font:08}Delita{br}
{font:00}Calm myself? My only sister is taken by{br}
cutthroats, and you would have me calm?{end}

//Message x03
I would have you obey reason! We know{br}
not where to begin. To search now would{br}
be fruitless.{end}

//Message x04
Fruitless!? You speak{br}
of my sister's life!{end}

//Message x05
You heard...my lord brother.{br}
{br}
{br}
He said he would not...abandon her.{br}
But there's little...we can do{DA68}{br}
Delita, I...cannot...breathe.{end}

//Message x06
Forgive me, {Ramza}.{br}
Are you all right?{end}

//Message x07
I...I'll be fine...{br}
*cough*{end}

//Message x08
{font:08}Argath{br}
{font:00}I'd not believe a word of that{br}
fairy tale if I were you.{end}

//Message x09
You call my brother a liar?{end}

//Message x0A
I do. I would not go out of {D11D}my{D11D} way{br}
to rescue some common maid.{end}

//Message x0B
What did you say?{end}

//Message x0C
I said he would be a fool to hold back{br}
an army for fear of spilling a few drops{br}
of your common blood!{end}

//Message x0D
As I thought.{end}

//Message x0E
Stop this, Delita!{end}

//Message x0F
Release me! Damn you, {Ramza},{br}
release me!{end}

//Message x10
Hmph. It's as I've always said: Common{br}
blood, common man. You'll never be more{br}
than you were born, Delita!{br}
You don't belong in our world. You ought{br}
be licking our boots with the rest of your{br}
ilk, churl!{end}

//Message x11
That does it{DA68}!{end}

//Message x12
Enough, Delita!{br}
And you as well, Argath!{end}

//Message x13
Open your eyes, {Ramza}!{br}
Delita is not one of us!{br}
{br}
It isn't proper that you should mix with{br}
such as he. Surely you see that?{end}

//Message x14
Delita is my friend, and a dear one.{br}
We've been as brothers all our lives!{end}

//Message x15
And that blinds you from the truth!{br}
{br}
{br}
You're a man grown, {Ramza}.{br}
It's time you left the playthings of your{br}
boyhood behind.{br}
You are a son of House Beoulve, a birth{br}
high even among the highborn. Such company{br}
ill suits you.{br}
Your brothers see this, I am sure.{br}
Even if you choose not to.{end}

//Message x16
Not everyone of high birth is as ill{D11D}bred as you.{br}
I'll trust to {Ramza}'s judgment.{end}

//Message x17
Begone from my sight!{br}
And do not think to return!{end}

//Message x18
Your words cut deep, {Ramza}.{br}
Are we not friends?{end}

//Message x19
Remove yourself!{br}
I'll not ask again!{end}

//Message x1A
The Brigade makes its base at Ziekden.{br}
Your lord brother told me himself.{br}
{br}
You've no hope of breaching the fortress{br}
from the fore. Their defenses are too strong.{br}
A rear assault is your only chance.{br}
Best of luck, my soft{D11D}hearted friend.{br}
You'll need it.{end}

//Message x1B
Begone!{end}

//Message x1C

// __________________________________________________________________ 
//| Event Script x03C | Event Offset: x078000 | Text offset: x078444 |
// ������������������������������������������������������������������ 

Offset(x00078000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000444)
//Remove the previous line if you wish text to compile directly after instructions.

Music(x01,+127,000)
LoadEVTCHR(x01,x17,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
{63}(rC9)
ColorField(x04,+003,-001,-002,000)
Wait(00002)
ColorUnit(x00,x00,x04,+002,-001,-002,000)
{1A}(r04E1E1E104)
WaitForInstruction(x06,x00)
{1B}(r0000000000000010000FA00B0100)
BgSound(x05,+000,+040,x00,060)
Background(048,080,116,182,080,032,000,x01)
Wait(00002)
{66}()
UnitAnim(x00,x00,x02,x00,x00)
{63}(rA9)
Camera(+00504,-00637,+00616,+00238,+01728,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{68}(r010001)
{68}(r040001)
UnitAnim(x01,x00,x58,x02,x00)
UnitAnim(x04,x00,x5F,x02,x00)
{4E}(r010001)
{4E}(r040001)
Camera(+00504,-00141,+00616,+00190,+01680,+00000,+04096,+00128)
{4D}(r3C)
WaitForInstruction(x04,x00)
Wait(00120)
DisplayMessage(x10,x91,x0001,x04,x00,x00,-00012,+00000,+00016,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
UnitAnim(x01,x00,x59,x02,x00)
Wait(00010)
DisplayMessage(x10,x91,x0002,x01,x00,x00,-00012,+00000,+00008,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00040)
UnitAnim(x01,x00,x58,x02,x00)
Wait(00144)
DisplayMessage(x10,x11,x0003,x04,x00,x00,-00012,+00000,+00016,x02)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x01,x00,x59,x02,x00)
Wait(00030)
DisplayMessage(x10,x91,x0004,x01,x00,x00,-00012,+00000,+00008,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
UnitAnim(x04,x00,x60,x02,x00)
Wait(00010)
UnitAnim(x04,x00,x61,x02,x00)
Wait(00020)
DisplayMessage(x10,x91,x0005,x04,x00,x00,-00012,+00000,+00016,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0006,x01,x00,x00,-00012,+00000,+00008,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
UnitAnim(x01,x00,x58,x02,x00)
Wait(00010)
UnitAnim(x01,x00,x5A,x02,x00)
Wait(00090)
UnitAnim(x04,x00,x60,x02,x00)
Wait(00008)
UnitAnim(x04,x00,x62,x02,x00)
Wait(00010)
UnitAnim(x04,x00,x62,x02,x00)
Wait(00010)
UnitAnim(x04,x00,x63,x02,x00)
Wait(00010)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57001700)
UnitAnim(x04,x00,x62,x02,x00)
Wait(00008)
UnitAnim(x04,x00,x5F,x02,x00)
UnitAnim(x01,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x01,x00,x59,x02,x00)
UnitAnim(x04,x00,x64,x02,x00)
Wait(00008)
UnitAnim(x04,x00,x65,x02,x00)
Wait(00008)
UnitAnim(x04,x00,x66,x02,x00)
BlockEnd()
DisplayMessage(x10,x91,x0007,x04,x00,x00,-00012,+00000,+00016,x03)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
Sound(x0053)
UnitAnim(x04,x00,x67,x02,x00)
Wait(00120)
UnitAnim(x04,x00,x68,x02,x00)
Wait(00012)
UnitAnim(x04,x00,x69,x02,x00)
Wait(00040)
DisplayMessage(x10,x91,x0008,x01,x00,x00,-00012,+00000,+00008,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00120)
UnitAnim(x01,x00,x58,x02,x00)
Wait(00060)
UnitAnim(x04,x00,x69,x02,x00)
Wait(00006)
UnitAnim(x04,x00,x60,x02,x00)
Wait(00010)
UnitAnim(x04,x00,x5F,x02,x00)
Wait(00060)
UnitAnim(x04,x00,x6A,x02,x00)
Wait(00012)
UnitAnim(x04,x00,x6C,x02,x00)
Wait(00008)
UnitAnim(x04,x00,x6B,x02,x00)
Wait(00022)
Sound(x0041)
UnitAnim(x04,x00,x6D,x02,x00)
Wait(00006)
UnitAnim(x04,x00,x6E,x02,x00)
Wait(00008)
UnitAnim(x04,x00,x70,x02,x00)
UnitAnim(x01,x00,x59,x02,x00)
Wait(00006)
UnitAnim(x04,x00,x6F,x02,x00)
Wait(00006)
UnitAnim(x04,x00,x71,x02,x00)
Wait(00010)
DisplayMessage(x10,x91,x0009,x04,x00,x00,-00012,+00000,+00016,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
UnitAnim(x04,x00,x72,x02,x00)
Wait(00008)
UnitAnim(x04,x00,x74,x02,x00)
Wait(00008)
UnitAnim(x04,x00,x75,x02,x00)
Wait(00046)
Sound(x007A)
Wait(00196)
UnitAnim(x04,x00,x74,x02,x00)
Wait(00012)
UnitAnim(x04,x00,x64,x02,x00)
Wait(00012)
UnitAnim(x04,x00,x62,x02,x00)
Wait(00012)
UnitAnim(x04,x00,x63,x02,x00)
Wait(00048)
UnitAnim(x01,x00,x58,x02,x00)
Wait(00012)
UnitAnim(x01,x00,x5A,x02,x00)
Wait(00008)
UnitAnim(x01,x00,x73,x02,x00)
Wait(00008)
UnitAnim(x01,x00,x5B,x02,x00)
Wait(00022)
Sound(x0041)
UnitAnim(x01,x00,x5C,x02,x00)
Wait(00006)
UnitAnim(x01,x00,x5E,x02,x00)
Wait(00008)
UnitAnim(x01,x00,x5D,x02,x00)
Wait(00050)
UnitAnim(x01,x00,x76,x02,x00)
Wait(00008)
UnitAnim(x01,x00,x77,x02,x00)
Wait(00008)
UnitAnim(x01,x00,x78,x02,x00)
Wait(00030)
Sound(x0079)
Wait(00184)
UnitAnim(x01,x00,x77,x02,x00)
Wait(00010)
UnitAnim(x01,x00,x79,x02,x00)
Wait(00010)
UnitAnim(x01,x00,x7A,x02,x00)
Wait(00080)
UnitAnim(x04,x00,x62,x02,x00)
Wait(00010)
UnitAnim(x04,x00,x64,x02,x00)
Wait(00008)
UnitAnim(x04,x00,x74,x02,x00)
Wait(00010)
UnitAnim(x04,x00,x75,x02,x00)
Wait(00014)
Sound(x007A)
Wait(00024)
{63}(rEA)
Wait(00024)
{73}(r1027A0FD10271027102710271027)
Camera(+10000,-00608,+10000,+10000,+10000,+10000,+10000,+00184)
Background(048,088,156,140,088,032,008,x01)
UnitAnim(x01,x00,x79,x02,x00)
Wait(00012)
UnitAnim(x01,x00,x77,x02,x00)
Wait(00012)
UnitAnim(x01,x00,x78,x02,x00)
Wait(00016)
Sound(x0079)
Wait(00015)
Wait(00120)
{6A}(r052800003C)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
ZERO(x006E)
ADD(x006E,x000B)
ZERO(x01C7)
ADD(x01C7,x0001)
{7C}()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Delita{br}
{font:00}It's beautiful, isn't it?{br}
Do you think{DA68}{br}
do you think Tietra might be{br}
watching this same sunset?{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}Don't worry, Delita. I am sure she is well.{end}

//Message x03
{font:00}Something's been bothering me, {Ramza}.{br}
For some time now.{end}

//Message x04
{font:00}Argath's words trouble you. Am I not right?{end}

//Message x05
{font:00}There are things beyond the power of our{br}
changing, {Ramza},try though we might.{end}

//Message x06
{font:00}Do not say that.{br}
If a thing can be endeavored, it{DA68}{end}

//Message x07
{font:00}Will endeavor grant me an army?{br}
I would save Tietra with these hands,{br}
if aught were in my power to do.{br}
But I cannot.{br}
'Tis my meager lot in this life...{end}

//Message x08
{font:00}....................{end}

//Message x09
{font:00}Do you remember, {Ramza}?{br}
When your father showed us how{br}
to make a whistle of a blade of grass?{end}

//Message x0A

// __________________________________________________________________ 
//| Event Script x03E | Event Offset: x07C000 | Text offset: x07C0FC |
// ������������������������������������������������������������������ 

Offset(x0007C000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000FC)
//Remove the previous line if you wish text to compile directly after instructions.

{7C}()
Camera(+00840,-00172,+00840,+00302,+04096,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
UnitAnim(x00,x00,x02,x00,x00)
{63}(rA9)
Camera(+00504,-00060,+00728,+00366,+01536,+00000,+04096,+00400)
{4D}(r3C)
WaitForInstruction(x04,x00)
Wait(00030)
DisplayMessage(x10,x92,x0001,x85,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
RotateUnit(x80,x00,x0C,x00,x00,000)
WaitRotateUnit(x80,x00)
Wait(00010)
DisplayMessage(x10,x91,x0002,x80,x00,x00,+00000,+00000,+00008,x00)
WaitForInstruction(x01,x00)
RotateUnit(x85,x00,x04,x00,x00,000)
WaitRotateUnit(x85,x00)
Wait(00010)
CloseDialog(x02,x0003,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
RotateUnit(x85,x00,x00,x00,x00,000)
WaitRotateUnit(x85,x00)
RotateUnit(x80,x00,x00,x00,x00,000)
WaitRotateUnit(x80,x00)
Wait(00008)
{63}(rCA)
{1C}(r02)
Focus(x85,x00,x85,x00,x00)
Camera(+00255,-06912,+00001,+00366,+01536,+00000,+04096,+00048)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x0C,090)
Wait(00040)
ColorUnit(x85,x00,x04,+016,+030,+030,000)
Wait(00002)
ColorUnit(x85,x00,x08,+016,+030,+030,004)
WaitForInstruction(x38,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
March(x00,x00,004)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Milleuda{br}
{font:00}They guard this way as well. No route{br}
is left to us out of these highlands.{end}

//Message x02
{font:08}Knight{br}
{font:00}Then let us lower our weapons and raise{br}
the white banner. We gain naught by{DA68}{end}

//Message x03
If I'm to die, I'd sooner do so swinging a{br}
sword than swinging from the gallows!{br}
I'll not be led away in chains!{end}

//Message x04
{font:08}Delita{br}
{font:00}Where is Wiegraf? What have{br}
you done with Tietra!?{end}

//Message x05
{font:08}Milleuda{br}
{font:00}Tietra? That Beoulve girl{br}
Gragoroth took hostage?{end}

//Message x06
Tietra is my sister, no more{br}
a Beoulve than you!{br}
{br}
Please, she's no value as a{br}
hostage! Return her, I beg{br}
you!{end}

//Message x07
As you nobles return what you take{br}
from us?{br}
{br}
Our lives, our dignity, and all else{br}
that you have claimed as your own?{br}
{br}
We ask nothing more than that you{br}
return to us what is ours by right.{br}
{br}
But you deny us even that! You{br}
take and take, until there is naught{br}
left.{br}
Save your highborn breath. Your{br}
words are wind, and no amount of{br}
howling will see your sister free!{end}

//Message x08
But I...I'm not{DA68}!{end}

//Message x09
{font:08}Milleuda{br}
{font:00}I mustn't fall! Our struggle is not{br}
yet won!{end}

//Message x0A
{font:08}{Ramza}{br}
{font:00}Why this struggle? To what purpose do{br}
you fight?{br}
Have we wronged you? Have we somehow{br}
made you to suffer? I do not understand{br}
what fuels your hatred.{end}

//Message x0B
It is enough that you can stand before{br}
me in ignorance of the misdeeds done{br}
us.{br}
You may not see the world beyond{br}
your high walls, but that does not mean{br}
they mark its boundaries.{br}
It may well be you've done no wrong.{br}
It is your place in the world that drives{br}
my hatred on.{br}
You bear the name Beoulve, and that{br}
name is my enemy.{end}

//Message x0C
{font:08}Milleuda{br}
{font:00}I am a soldier of the Corpse Brigade!{br}
I will not turn and run!{end}

//Message x0D
{font:08}{Ramza}{br}
{font:00}Lay down your weapon, Milleuda!{br}
The battle is lost!{br}
Sheathe your blade, and let us talk!{br}
Surely we can find some common{br}
ground!{br}
I will speak to my brother{DA68}even{br}
Duke Larg himself! You must trust{br}
me!{end}

//Message x0E
False words sound ever sweet, but they{br}
are a siren song. I've heard my share of{br}
noble lies. I'll hear no more!{end}

//Message x0F
My words are not false!{end}

//Message x10
{font:08}Milleuda{br}
{font:00}F{D11D}forgive me...Brother...{end}

//Message x11
{font:08}{Ramza}{br}
{font:00}Why? Why must it end{br}
like this?{end}

//Message x12
{font:08}Delita{br}
{font:00}What am I doing?{br}
What have I become?{end}

//Message x13

// __________________________________________________________________ 
//| Event Script x03F | Event Offset: x07E000 | Text offset: x07E13F |
// ������������������������������������������������������������������ 

Offset(x0007E000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000013F)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(r8A)
Focus(x04,x00,x04,x00,x00)
Camera(+00001,+00016,+00000,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
InflictStatus(x04,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00030)
FaceUnit(x85,x00,x04,x00,x00,x01,x00)
WaitRotateUnit(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0004,x04,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x85,x00,x85,x00,x00)
Camera(+04112,+00657,-32768,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
InflictStatus(x85,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x04,x00,x85,x00,x00,x01,x00)
WaitRotateUnit(x85,x00)
Wait(00010)
DisplayMessage(x10,x70,x0005,x85,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Focus(x04,x00,x04,x00,x00)
Camera(+11520,+00128,+00000,+00302,+02560,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0006,x04,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x85,x00,x85,x00,x00)
Camera(-06908,+00054,+03192,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00020)
DisplayMessage(x10,x70,x0007,x85,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Focus(x04,x00,x04,x00,x00)
Camera(-09468,+02275,+11286,+00302,+02560,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00030)
DisplayMessage(x10,x70,x0008,x04,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00030)
RotateUnit(x00,x00,x14,x00,x01,000)
WaitFaceUnit()
March(x00,x00,000)
{63}(rA8)
Wait(00010)
ZERO(x007F)
ADD(x007F,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Milleuda{br}
{font:00}They guard this way as well. No route{br}
is left to us out of these highlands.{end}

//Message x02
{font:08}Knight{br}
{font:00}Then let us lower our weapons and raise{br}
the white banner. We gain naught by{DA68}{end}

//Message x03
If I'm to die, I'd sooner do so swinging a{br}
sword than swinging from the gallows!{br}
I'll not be led away in chains!{end}

//Message x04
{font:08}Delita{br}
{font:00}Where is Wiegraf? What have{br}
you done with Tietra!?{end}

//Message x05
{font:08}Milleuda{br}
{font:00}Tietra? That Beoulve girl{br}
Gragoroth took hostage?{end}

//Message x06
Tietra is my sister, no more{br}
a Beoulve than you!{br}
{br}
Please, she's no value as a{br}
hostage! Return her, I beg{br}
you!{end}

//Message x07
As you nobles return what you take{br}
from us?{br}
{br}
Our lives, our dignity, and all else{br}
that you have claimed as your own?{br}
{br}
We ask nothing more than that you{br}
return to us what is ours by right.{br}
{br}
But you deny us even that! You{br}
take and take, until there is naught{br}
left.{br}
Save your highborn breath. Your{br}
words are wind, and no amount of{br}
howling will see your sister free!{end}

//Message x08
But I...I'm not{DA68}!{end}

//Message x09
{font:08}Milleuda{br}
{font:00}I mustn't fall! Our struggle is not{br}
yet won!{end}

//Message x0A
{font:08}{Ramza}{br}
{font:00}Why this struggle? To what purpose do{br}
you fight?{br}
Have we wronged you? Have we somehow{br}
made you to suffer? I do not understand{br}
what fuels your hatred.{end}

//Message x0B
It is enough that you can stand before{br}
me in ignorance of the misdeeds done{br}
us.{br}
You may not see the world beyond{br}
your high walls, but that does not mean{br}
they mark its boundaries.{br}
It may well be you've done no wrong.{br}
It is your place in the world that drives{br}
my hatred on.{br}
You bear the name Beoulve, and that{br}
name is my enemy.{end}

//Message x0C
{font:08}Milleuda{br}
{font:00}I am a soldier of the Corpse Brigade!{br}
I will not turn and run!{end}

//Message x0D
{font:08}{Ramza}{br}
{font:00}Lay down your weapon, Milleuda!{br}
The battle is lost!{br}
Sheathe your blade, and let us talk!{br}
Surely we can find some common{br}
ground!{br}
I will speak to my brother{DA68}even{br}
Duke Larg himself! You must trust{br}
me!{end}

//Message x0E
False words sound ever sweet, but they{br}
are a siren song. I've heard my share of{br}
noble lies. I'll hear no more!{end}

//Message x0F
My words are not false!{end}

//Message x10
{font:08}Milleuda{br}
{font:00}F{D11D}forgive me...Brother...{end}

//Message x11
{font:08}{Ramza}{br}
{font:00}Why? Why must it end{br}
like this?{end}

//Message x12
{font:08}Delita{br}
{font:00}What am I doing?{br}
What have I become?{end}

//Message x13

// __________________________________________________________________ 
//| Event Script x040 | Event Offset: x080000 | Text offset: x08005E |
// ������������������������������������������������������������������ 

Offset(x00080000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000005E)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(r8A)
Focus(x85,x00,x85,x00,x00)
Camera(+00001,+00016,+00000,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00030)
InflictStatus(x85,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
DisplayMessage(x10,x70,x0009,x85,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00030)
RotateUnit(x00,x00,x14,x00,x01,000)
WaitFaceUnit()
March(x00,x00,000)
{63}(rA8)
Wait(00010)
ZERO(x007E)
ADD(x007E,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Milleuda{br}
{font:00}They guard this way as well. No route{br}
is left to us out of these highlands.{end}

//Message x02
{font:08}Knight{br}
{font:00}Then let us lower our weapons and raise{br}
the white banner. We gain naught by{DA68}{end}

//Message x03
If I'm to die, I'd sooner do so swinging a{br}
sword than swinging from the gallows!{br}
I'll not be led away in chains!{end}

//Message x04
{font:08}Delita{br}
{font:00}Where is Wiegraf? What have{br}
you done with Tietra!?{end}

//Message x05
{font:08}Milleuda{br}
{font:00}Tietra? That Beoulve girl{br}
Gragoroth took hostage?{end}

//Message x06
Tietra is my sister, no more{br}
a Beoulve than you!{br}
{br}
Please, she's no value as a{br}
hostage! Return her, I beg{br}
you!{end}

//Message x07
As you nobles return what you take{br}
from us?{br}
{br}
Our lives, our dignity, and all else{br}
that you have claimed as your own?{br}
{br}
We ask nothing more than that you{br}
return to us what is ours by right.{br}
{br}
But you deny us even that! You{br}
take and take, until there is naught{br}
left.{br}
Save your highborn breath. Your{br}
words are wind, and no amount of{br}
howling will see your sister free!{end}

//Message x08
But I...I'm not{DA68}!{end}

//Message x09
{font:08}Milleuda{br}
{font:00}I mustn't fall! Our struggle is not{br}
yet won!{end}

//Message x0A
{font:08}{Ramza}{br}
{font:00}Why this struggle? To what purpose do{br}
you fight?{br}
Have we wronged you? Have we somehow{br}
made you to suffer? I do not understand{br}
what fuels your hatred.{end}

//Message x0B
It is enough that you can stand before{br}
me in ignorance of the misdeeds done{br}
us.{br}
You may not see the world beyond{br}
your high walls, but that does not mean{br}
they mark its boundaries.{br}
It may well be you've done no wrong.{br}
It is your place in the world that drives{br}
my hatred on.{br}
You bear the name Beoulve, and that{br}
name is my enemy.{end}

//Message x0C
{font:08}Milleuda{br}
{font:00}I am a soldier of the Corpse Brigade!{br}
I will not turn and run!{end}

//Message x0D
{font:08}{Ramza}{br}
{font:00}Lay down your weapon, Milleuda!{br}
The battle is lost!{br}
Sheathe your blade, and let us talk!{br}
Surely we can find some common{br}
ground!{br}
I will speak to my brother{DA68}even{br}
Duke Larg himself! You must trust{br}
me!{end}

//Message x0E
False words sound ever sweet, but they{br}
are a siren song. I've heard my share of{br}
noble lies. I'll hear no more!{end}

//Message x0F
My words are not false!{end}

//Message x10
{font:08}Milleuda{br}
{font:00}F{D11D}forgive me...Brother...{end}

//Message x11
{font:08}{Ramza}{br}
{font:00}Why? Why must it end{br}
like this?{end}

//Message x12
{font:08}Delita{br}
{font:00}What am I doing?{br}
What have I become?{end}

//Message x13

// __________________________________________________________________ 
//| Event Script x041 | Event Offset: x082000 | Text offset: x0820CC |
// ������������������������������������������������������������������ 

Offset(x00082000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000CC)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(r8A)
Focus(x01,x00,x01,x00,x00)
Camera(+00001,+00016,+00000,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
InflictStatus(x01,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00030)
FaceUnit(x85,x00,x01,x00,x00,x01,x00)
WaitRotateUnit(x01,x00)
Wait(00010)
DisplayMessage(x10,x70,x000A,x01,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x85,x00,x85,x00,x00)
Camera(+00126,+00001,-07205,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
InflictStatus(x85,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x01,x00,x85,x00,x00,x01,x00)
WaitRotateUnit(x85,x00)
Wait(00010)
DisplayMessage(x10,x70,x000B,x85,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Focus(x01,x00,x01,x00,x00)
Camera(-07170,+03336,+09256,+00302,+02560,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00030)
RotateUnit(x00,x00,x14,x00,x01,000)
WaitFaceUnit()
March(x00,x00,000)
{63}(rA8)
Wait(00010)
ZERO(x007D)
ADD(x007D,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Milleuda{br}
{font:00}They guard this way as well. No route{br}
is left to us out of these highlands.{end}

//Message x02
{font:08}Knight{br}
{font:00}Then let us lower our weapons and raise{br}
the white banner. We gain naught by{DA68}{end}

//Message x03
If I'm to die, I'd sooner do so swinging a{br}
sword than swinging from the gallows!{br}
I'll not be led away in chains!{end}

//Message x04
{font:08}Delita{br}
{font:00}Where is Wiegraf? What have{br}
you done with Tietra!?{end}

//Message x05
{font:08}Milleuda{br}
{font:00}Tietra? That Beoulve girl{br}
Gragoroth took hostage?{end}

//Message x06
Tietra is my sister, no more{br}
a Beoulve than you!{br}
{br}
Please, she's no value as a{br}
hostage! Return her, I beg{br}
you!{end}

//Message x07
As you nobles return what you take{br}
from us?{br}
{br}
Our lives, our dignity, and all else{br}
that you have claimed as your own?{br}
{br}
We ask nothing more than that you{br}
return to us what is ours by right.{br}
{br}
But you deny us even that! You{br}
take and take, until there is naught{br}
left.{br}
Save your highborn breath. Your{br}
words are wind, and no amount of{br}
howling will see your sister free!{end}

//Message x08
But I...I'm not{DA68}!{end}

//Message x09
{font:08}Milleuda{br}
{font:00}I mustn't fall! Our struggle is not{br}
yet won!{end}

//Message x0A
{font:08}{Ramza}{br}
{font:00}Why this struggle? To what purpose do{br}
you fight?{br}
Have we wronged you? Have we somehow{br}
made you to suffer? I do not understand{br}
what fuels your hatred.{end}

//Message x0B
It is enough that you can stand before{br}
me in ignorance of the misdeeds done{br}
us.{br}
You may not see the world beyond{br}
your high walls, but that does not mean{br}
they mark its boundaries.{br}
It may well be you've done no wrong.{br}
It is your place in the world that drives{br}
my hatred on.{br}
You bear the name Beoulve, and that{br}
name is my enemy.{end}

//Message x0C
{font:08}Milleuda{br}
{font:00}I am a soldier of the Corpse Brigade!{br}
I will not turn and run!{end}

//Message x0D
{font:08}{Ramza}{br}
{font:00}Lay down your weapon, Milleuda!{br}
The battle is lost!{br}
Sheathe your blade, and let us talk!{br}
Surely we can find some common{br}
ground!{br}
I will speak to my brother{DA68}even{br}
Duke Larg himself! You must trust{br}
me!{end}

//Message x0E
False words sound ever sweet, but they{br}
are a siren song. I've heard my share of{br}
noble lies. I'll hear no more!{end}

//Message x0F
My words are not false!{end}

//Message x10
{font:08}Milleuda{br}
{font:00}F{D11D}forgive me...Brother...{end}

//Message x11
{font:08}{Ramza}{br}
{font:00}Why? Why must it end{br}
like this?{end}

//Message x12
{font:08}Delita{br}
{font:00}What am I doing?{br}
What have I become?{end}

//Message x13

// __________________________________________________________________ 
//| Event Script x042 | Event Offset: x084000 | Text offset: x08412D |
// ������������������������������������������������������������������ 

Offset(x00084000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000012D)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x85,x00,x85,x00,x00)
Camera(+00001,+00016,+00000,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
InflictStatus(x85,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00030)
DisplayMessage(x10,x70,x000C,x85,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x01,x00,x01,x00,x00)
Camera(-06912,+00001,+02801,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
InflictStatus(x01,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00030)
FaceUnit(x85,x00,x01,x00,x00,x01,x00)
WaitRotateUnit(x01,x00)
Wait(00010)
DisplayMessage(x10,x70,x000D,x01,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Focus(x85,x00,x85,x00,x00)
Camera(-06909,+00001,+00287,+00302,+02560,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
FaceUnit(x01,x00,x85,x00,x00,x01,x00)
WaitRotateUnit(x85,x00)
Wait(00030)
DisplayMessage(x10,x70,x000E,x85,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x01,x00,x01,x00,x00)
Camera(+11286,+14383,+09255,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x000F,x01,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x85,x00,x85,x00,x00)
Camera(+12794,-01486,+09274,+00302,+02560,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00030)
RotateUnit(x00,x00,x14,x00,x01,000)
WaitFaceUnit()
March(x00,x00,000)
{63}(rA8)
Wait(00010)
ZERO(x0081)
ADD(x0081,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Milleuda{br}
{font:00}They guard this way as well. No route{br}
is left to us out of these highlands.{end}

//Message x02
{font:08}Knight{br}
{font:00}Then let us lower our weapons and raise{br}
the white banner. We gain naught by{DA68}{end}

//Message x03
If I'm to die, I'd sooner do so swinging a{br}
sword than swinging from the gallows!{br}
I'll not be led away in chains!{end}

//Message x04
{font:08}Delita{br}
{font:00}Where is Wiegraf? What have{br}
you done with Tietra!?{end}

//Message x05
{font:08}Milleuda{br}
{font:00}Tietra? That Beoulve girl{br}
Gragoroth took hostage?{end}

//Message x06
Tietra is my sister, no more{br}
a Beoulve than you!{br}
{br}
Please, she's no value as a{br}
hostage! Return her, I beg{br}
you!{end}

//Message x07
As you nobles return what you take{br}
from us?{br}
{br}
Our lives, our dignity, and all else{br}
that you have claimed as your own?{br}
{br}
We ask nothing more than that you{br}
return to us what is ours by right.{br}
{br}
But you deny us even that! You{br}
take and take, until there is naught{br}
left.{br}
Save your highborn breath. Your{br}
words are wind, and no amount of{br}
howling will see your sister free!{end}

//Message x08
But I...I'm not{DA68}!{end}

//Message x09
{font:08}Milleuda{br}
{font:00}I mustn't fall! Our struggle is not{br}
yet won!{end}

//Message x0A
{font:08}{Ramza}{br}
{font:00}Why this struggle? To what purpose do{br}
you fight?{br}
Have we wronged you? Have we somehow{br}
made you to suffer? I do not understand{br}
what fuels your hatred.{end}

//Message x0B
It is enough that you can stand before{br}
me in ignorance of the misdeeds done{br}
us.{br}
You may not see the world beyond{br}
your high walls, but that does not mean{br}
they mark its boundaries.{br}
It may well be you've done no wrong.{br}
It is your place in the world that drives{br}
my hatred on.{br}
You bear the name Beoulve, and that{br}
name is my enemy.{end}

//Message x0C
{font:08}Milleuda{br}
{font:00}I am a soldier of the Corpse Brigade!{br}
I will not turn and run!{end}

//Message x0D
{font:08}{Ramza}{br}
{font:00}Lay down your weapon, Milleuda!{br}
The battle is lost!{br}
Sheathe your blade, and let us talk!{br}
Surely we can find some common{br}
ground!{br}
I will speak to my brother{DA68}even{br}
Duke Larg himself! You must trust{br}
me!{end}

//Message x0E
False words sound ever sweet, but they{br}
are a siren song. I've heard my share of{br}
noble lies. I'll hear no more!{end}

//Message x0F
My words are not false!{end}

//Message x10
{font:08}Milleuda{br}
{font:00}F{D11D}forgive me...Brother...{end}

//Message x11
{font:08}{Ramza}{br}
{font:00}Why? Why must it end{br}
like this?{end}

//Message x12
{font:08}Delita{br}
{font:00}What am I doing?{br}
What have I become?{end}

//Message x13

// __________________________________________________________________ 
//| Event Script x043 | Event Offset: x086000 | Text offset: x0861AF |
// ������������������������������������������������������������������ 

Offset(x00086000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000001AF)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(r8A)
{60}(r0078)
Focus(x85,x00,x85,x00,x00)
Camera(+00000,+11776,+00001,+00302,+03584,+00000,+04096,+00064)
Wait(00008)
InflictStatus(x01,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
InflictStatus(x04,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
UnitAnim(x03,x01,x02,x00,x00)
UnitAnim(x01,x01,x02,x00,x00)
FaceUnit(x85,x00,x03,x01,x00,x00,x04)
FaceUnit(x85,x00,x01,x01,x00,x00,x04)
WaitForInstruction(x04,x00)
Wait(00010)
SpriteMove(x85,x00,+00000,-00002,+00000,x00,x04,+00006)
WaitSpriteMove(x85,x00)
Wait(00004)
SpriteMove(x85,x00,+00000,-00001,+00000,x00,x04,+00006)
WaitSpriteMove(x85,x00)
Wait(00008)
SpriteMove(x85,x00,+00000,-00003,+00000,x00,x04,+00006)
WaitSpriteMove(x85,x00)
Wait(00004)
SpriteMove(x85,x00,+00000,-00002,+00000,x00,x04,+00006)
WaitSpriteMove(x85,x00)
Wait(00008)
DisplayMessage(x10,x70,x0010,x85,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00040)
Sound(x0041)
SpriteMove(x85,x00,+00000,+00000,+00000,x00,x04,+00024)
WaitSpriteMove(x85,x00)
Wait(00040)
Wait(00030)
Focus(x01,x00,x01,x00,x00)
Camera(+00000,+04096,+00032,+00302,+01536,+00000,+04096,+00064)
WaitForInstruction(x04,x00)
Wait(00030)
DisplayMessage(x10,x70,x0011,x01,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00018)
Focus(x04,x00,x04,x00,x00)
Camera(+08208,-06912,+00004,+00302,+01536,+00000,+04096,+00064)
WaitForInstruction(x04,x00)
Wait(00018)
Sound(x002C)
UnitAnim(x04,x00,x16,x00,x00)
Wait(00018)
DisplayMessage(x10,x70,x0012,x04,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00060)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{49}()
{82}()
AddUnitStart()
Wait(00080)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
ZERO(x006E)
ADD(x006E,x000C)
ZERO(x006F)
ADD(x006F,x0004)
ZERO(x0284)
ADD(x0284,x0001)
ZERO(x03F2)
ADD(x03F2,x0002)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Milleuda{br}
{font:00}They guard this way as well. No route{br}
is left to us out of these highlands.{end}

//Message x02
{font:08}Knight{br}
{font:00}Then let us lower our weapons and raise{br}
the white banner. We gain naught by{DA68}{end}

//Message x03
If I'm to die, I'd sooner do so swinging a{br}
sword than swinging from the gallows!{br}
I'll not be led away in chains!{end}

//Message x04
{font:08}Delita{br}
{font:00}Where is Wiegraf? What have{br}
you done with Tietra!?{end}

//Message x05
{font:08}Milleuda{br}
{font:00}Tietra? That Beoulve girl{br}
Gragoroth took hostage?{end}

//Message x06
Tietra is my sister, no more{br}
a Beoulve than you!{br}
{br}
Please, she's no value as a{br}
hostage! Return her, I beg{br}
you!{end}

//Message x07
As you nobles return what you take{br}
from us?{br}
{br}
Our lives, our dignity, and all else{br}
that you have claimed as your own?{br}
{br}
We ask nothing more than that you{br}
return to us what is ours by right.{br}
{br}
But you deny us even that! You{br}
take and take, until there is naught{br}
left.{br}
Save your highborn breath. Your{br}
words are wind, and no amount of{br}
howling will see your sister free!{end}

//Message x08
But I...I'm not{DA68}!{end}

//Message x09
{font:08}Milleuda{br}
{font:00}I mustn't fall! Our struggle is not{br}
yet won!{end}

//Message x0A
{font:08}{Ramza}{br}
{font:00}Why this struggle? To what purpose do{br}
you fight?{br}
Have we wronged you? Have we somehow{br}
made you to suffer? I do not understand{br}
what fuels your hatred.{end}

//Message x0B
It is enough that you can stand before{br}
me in ignorance of the misdeeds done{br}
us.{br}
You may not see the world beyond{br}
your high walls, but that does not mean{br}
they mark its boundaries.{br}
It may well be you've done no wrong.{br}
It is your place in the world that drives{br}
my hatred on.{br}
You bear the name Beoulve, and that{br}
name is my enemy.{end}

//Message x0C
{font:08}Milleuda{br}
{font:00}I am a soldier of the Corpse Brigade!{br}
I will not turn and run!{end}

//Message x0D
{font:08}{Ramza}{br}
{font:00}Lay down your weapon, Milleuda!{br}
The battle is lost!{br}
Sheathe your blade, and let us talk!{br}
Surely we can find some common{br}
ground!{br}
I will speak to my brother{DA68}even{br}
Duke Larg himself! You must trust{br}
me!{end}

//Message x0E
False words sound ever sweet, but they{br}
are a siren song. I've heard my share of{br}
noble lies. I'll hear no more!{end}

//Message x0F
My words are not false!{end}

//Message x10
{font:08}Milleuda{br}
{font:00}F{D11D}forgive me...Brother...{end}

//Message x11
{font:08}{Ramza}{br}
{font:00}Why? Why must it end{br}
like this?{end}

//Message x12
{font:08}Delita{br}
{font:00}What am I doing?{br}
What have I become?{end}

//Message x13

// __________________________________________________________________ 
//| Event Script x045 | Event Offset: x08A000 | Text offset: x08A675 |
// ������������������������������������������������������������������ 

Offset(x0008A000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000675)
//Remove the previous line if you wish text to compile directly after instructions.

{7C}()
Camera(+00616,+00115,+00392,+00430,+00512,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{73}(r102730FC10271027102710271027)
Camera(+10000,-00976,+10000,+10000,+10000,+10000,+10000,+00001)
WaitForInstruction(x04,x00)
UnitAnim(x20,x00,x02,x00,x00)
UnitAnim(x84,x00,x02,x00,x00)
UnitAnim(x81,x00,x02,x00,x00)
UnitAnim(x82,x00,x02,x00,x00)
UnitAnim(x83,x00,x02,x00,x00)
{63}(rC1)
BgSound(x18,+000,+048,x00,004)
Wait(00004)
BgSound(x19,+000,+064,x01,004)
Wait(00004)
LoadEVTCHR(x01,x1A,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
{7F}(r83000104)
{8C}(r820008020000)
UnitAnim(x83,x00,x58,x02,x00)
{7F}(r82000103)
UnitAnim(x82,x00,x59,x02,x00)
{7F}(r81000102)
UnitAnim(x81,x00,x5F,x02,x00)
Wait(00001)
SpriteMove(x20,x00,+00000,+00000,+00000,x00,x01,+00032)
WaitSpriteMove(x20,x00)
SpriteMove(x82,x00,+00011,+00012,+00005,x00,x01,+00001)
SpriteMove(x81,x00,+00004,+00000,+00013,x00,x01,+00001)
WaitSpriteMove(x81,x00)
{63}(rA9)
Camera(+00616,+00115,+00392,+00302,+00512,+00000,+04096,+00196)
{4D}(r30)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x92,x0001,x20,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0002,x84,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0003,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0004,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x84,x00,x02,x00,x00)
Wait(00010)
Sound(x002C)
UnitAnim(x84,x00,x5A,x02,x00)
SpriteMove(x84,x00,+00003,+00000,+00002,x00,x01,+00001)
WaitSpriteMove(x84,x00)
Wait(00008)
UnitAnim(x84,x00,x5B,x02,x00)
SpriteMove(x84,x00,+00010,+00000,+00004,x00,x01,+00001)
WaitSpriteMove(x84,x00)
Wait(00006)
UnitAnim(x84,x00,x5C,x02,x00)
Wait(00006)
UnitAnim(x81,x00,x68,x02,x00)
UnitAnim(x84,x00,x5E,x02,x00)
Wait(00008)
UnitAnim(x84,x00,x60,x02,x00)
UnitAnim(x82,x00,x69,x02,x00)
Wait(00090)
UnitAnim(x20,x00,x03,x00,x00)
SpriteMove(x20,x00,+00000,+00000,+00016,x00,x01,+00032)
WaitSpriteMove(x20,x00)
UnitAnim(x20,x00,x02,x00,x00)
DisplayMessage(x10,x12,x0005,x20,x00,x00,+00000,+00000,+00012,x00)
WaitForInstruction(x01,x00)
UnitAnim(x84,x00,x5E,x02,x00)
Wait(00004)
UnitAnim(x84,x00,x5C,x02,x00)
Wait(00004)
UnitAnim(x84,x00,x5B,x02,x00)
Wait(00004)
UnitAnim(x84,x00,x6A,x02,x00)
SpriteMove(x84,x00,+00004,+00000,+00003,x00,x01,+00001)
WaitSpriteMove(x84,x00)
Wait(00004)
UnitAnim(x84,x00,x6B,x02,x00)
SpriteMove(x84,x00,+00001,+00000,+00001,x00,x01,+00001)
WaitSpriteMove(x84,x00)
Wait(00006)
UnitAnim(x84,x00,x6C,x02,x00)
SpriteMove(x84,x00,+00000,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x84,x00)
Wait(00006)
UnitAnim(x84,x00,x6D,x02,x00)
Wait(00006)
UnitAnim(x84,x00,x6E,x02,x00)
Wait(00006)
UnitAnim(x84,x00,x70,x02,x00)
BlockStart()
Wait(00016)
UnitAnim(x82,x00,x59,x02,x00)
Wait(00016)
UnitAnim(x81,x00,x5F,x02,x00)
BlockEnd()
DisplayMessage(x10,x91,x0006,x84,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
Wait(00006)
UnitAnim(x84,x00,x02,x00,x00)
Wait(00006)
UnitAnim(x20,x00,x66,x02,x00)
Wait(00006)
UnitAnim(x20,x00,x67,x02,x00)
Wait(00006)
DisplayMessage(x10,x92,x0007,x20,x00,x00,+00000,+00000,+00012,x03)
WaitForInstruction(x01,x00)
UnitAnim(x20,x00,x02,x00,x00)
Wait(00006)
UnitAnim(x84,x00,x5D,x02,x00)
Wait(00006)
CloseDialog(x01,x0008,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00048)
UnitAnim(x20,x00,x61,x02,x00)
Wait(00014)
UnitAnim(x20,x00,x02,x00,x00)
Wait(00008)
UnitAnim(x20,x00,x62,x02,x00)
Wait(00014)
UnitAnim(x20,x00,x02,x00,x00)
Wait(00008)
UnitAnim(x20,x00,x61,x02,x00)
Wait(00014)
UnitAnim(x20,x00,x02,x00,x00)
DisplayMessage(x10,x12,x0009,x20,x00,x00,+00000,+00000,+00012,x03)
WaitForInstruction(x01,x00)
Wait(00060)
UnitAnim(x84,x00,x6F,x02,x00)
Wait(00008)
DisplayMessage(x10,x11,x000A,x84,x00,x00,+00001,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Sound(x004C)
UseFieldObject(x00,x00)
UseFieldObject(x01,x00)
UseFieldObject(x02,x00)
UseFieldObject(x03,x00)
WaitFieldObject()
Wait(00024)
UnitAnim(x84,x00,x02,x00,x00)
ColorUnit(x80,x00,x01,+000,+000,+000,000)
Wait(00002)
WarpUnit(x80,x00,004,000,x00,x02)
SpriteMove(x80,x00,+00000,+00000,-00016,x00,x01,+00001)
WaitSpriteMove(x80,x00)
Draw(x80,x00)
ColorUnit(x80,x00,x08,+000,+000,+000,004)
SpriteMove(x80,x00,+00000,+00000,+00000,x00,x01,+00012)
WaitSpriteMove(x80,x00)
WalkTo(x80,x00,004,002,x00,x00,+012,x01)
MovementAnim(r80000200)
WaitWalk(x80,x00)
RotateUnit(x80,x00,x0C,x00,x01,000)
WaitRotateUnit(x80,x00)
UnitAnim(x80,x00,x03,x00,x00)
SpriteMove(x80,x00,+00008,+00000,+00012,x00,x01,+00032)
WaitSpriteMove(x80,x00)
UnitAnim(x80,x00,x02,x00,x00)
Wait(00020)
RotateUnit(x20,x00,x04,x00,x01,000)
WaitRotateUnit(x20,x00)
Wait(00016)
DisplayMessage(x10,x12,x000B,x20,x00,x00,+00001,+00000,+00012,x01)
WaitForInstruction(x01,x00)
Wait(00016)
UnitAnim(x20,x00,x64,x02,x00)
Wait(00010)
UnitAnim(x20,x00,x65,x02,x00)
Wait(00008)
UnitAnim(x20,x00,x65,x02,x00)
Wait(00008)
UnitAnim(x20,x00,x66,x02,x00)
Wait(00010)
UnitAnim(x20,x00,x67,x02,x00)
Wait(00006)
UnitAnim(x20,x00,x66,x02,x00)
Wait(00004)
UnitAnim(x20,x00,x67,x02,x00)
Wait(00002)
UnitAnim(x20,x00,x66,x02,x00)
Wait(00002)
UnitAnim(x20,x00,x67,x02,x00)
Wait(00002)
UnitAnim(x20,x00,x66,x02,x00)
Wait(00002)
UnitAnim(x20,x00,x67,x02,x00)
Wait(00002)
UnitAnim(x20,x00,x66,x02,x00)
Wait(00002)
UnitAnim(x20,x00,x67,x02,x00)
Wait(00002)
UnitAnim(x20,x00,x66,x02,x00)
Wait(00002)
UnitAnim(x20,x00,x67,x02,x00)
Wait(00002)
UnitAnim(x20,x00,x66,x02,x00)
Wait(00002)
UnitAnim(x20,x00,x67,x02,x00)
Wait(00002)
UnitAnim(x20,x00,x66,x02,x00)
Wait(00002)
UnitAnim(x20,x00,x67,x02,x00)
Wait(00002)
UnitAnim(x20,x00,x66,x02,x00)
Wait(00002)
UnitAnim(x20,x00,x67,x02,x00)
Wait(00002)
UnitAnim(x20,x00,x66,x02,x00)
Wait(00002)
UnitAnim(x20,x00,x67,x02,x00)
Wait(00004)
UnitAnim(x20,x00,x66,x02,x00)
Wait(00006)
UnitAnim(x20,x00,x67,x02,x00)
BlockStart()
Wait(00040)
UnitAnim(x20,x00,x66,x02,x00)
Wait(00008)
UnitAnim(x20,x00,x65,x02,x00)
Wait(00008)
UnitAnim(x20,x00,x64,x02,x00)
Wait(00008)
UnitAnim(x20,x00,x02,x00,x00)
BlockEnd()
DisplayMessage(x10,x11,x000C,x80,x00,x00,+00018,+00006,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00048)
DisplayMessage(x10,x12,x000D,x20,x00,x00,+00001,+00000,+00012,x00)
WaitForInstruction(x01,x00)
Wait(00016)
WaitForInstruction(x08,x00)
RotateUnit(x20,x00,x08,x00,x01,000)
WaitRotateUnit(x20,x00)
WaitForInstruction(x01,x00)
Wait(00010)
Camera(+00504,+00115,+00168,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x1A,x000E,x20,x00,x09,-00032,-00008,+00000,x01)
Wait(00020)
RotateUnit(x20,x00,x00,x02,x02,000)
WaitRotateUnit(x20,x00)
Wait(00016)
RotateUnit(x80,x00,x00,x01,x01,000)
WaitRotateUnit(x80,x00)
WaitForInstruction(x01,x00)
UnitAnim(x80,x00,x03,x00,x00)
SpriteMove(x80,x00,-00002,+00000,-00067,x00,x01,+00070)
Wait(00038)
ColorUnit(x80,x00,x01,+000,+000,+000,004)
Wait(00033)
Erase(x80,x00)
Camera(+00504,-00028,+00392,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x11,x000F,x20,x00,x00,+00000,+00000,+00012,x01)
WaitForInstruction(x01,x00)
Wait(00008)
UnitAnim(x20,x00,x03,x00,x00)
SpriteMove(x20,x00,-00030,+00000,-00029,x00,x01,+00050)
WaitSpriteMove(x20,x00)
SpriteMove(x20,x00,-00029,+00000,-00062,x00,x01,+00040)
ColorUnit(x20,x00,x01,+000,+000,+000,004)
Wait(00033)
Erase(x20,x00)
Wait(00140)
DisplayMessage(x10,x11,x0010,x84,x00,x00,+00006,+00006,+00000,x02)
WaitForInstruction(x01,x00)
{49}()
{82}()
AddUnitStart()
UnitAnim(x84,x00,x02,x00,x00)
Wait(00008)
UnitAnim(x84,x00,x5A,x02,x00)
SpriteMove(x84,x00,+00002,+00000,+00002,x00,x01,+00001)
WaitSpriteMove(x84,x00)
Wait(00008)
UnitAnim(x84,x00,x5B,x02,x00)
SpriteMove(x84,x00,+00005,+00000,+00003,x00,x01,+00001)
WaitSpriteMove(x84,x00)
Wait(00006)
UnitAnim(x84,x00,x5C,x02,x00)
Wait(00006)
UnitAnim(x84,x00,x5E,x02,x00)
Wait(00008)
UnitAnim(x84,x00,x60,x02,x00)
Wait(00080)
Wait(00020)
{60}(r003C)
{6A}(r184000003C)
{6A}(r196000013C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
{63}(rA0)
{7C}()
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Wiegraf{br}
{font:00}Why have you kidnapped this girl?{end}

//Message x02
{font:08}Gragoroth{br}
{font:00}We had to take a hostage{DA68}there was{br}
no other way to escape.{end}

//Message x03
{font:08}Wiegraf{br}
{font:00}Then why not release her once you{br}
were clear of your pursuers?{br}
Do not tell me this madness has taken{br}
even you!{end}

//Message x04
I am no Gustav, if that is your fear!{br}
{br}
{br}
Think, Wiegraf. We've lost the greater{br}
part of our number, and the Northern{br}
Order draws upon us from all sides.{br}
She is of Beoulve blood. A hundred{br}
swords{DA68}a thousand!{DA68}could not buy{br}
our freedom with such ease!{end}

//Message x05
So we fly{DA68}what then? Know you some happy{br}
haven in which we may alight?{br}
{br}
If we flee, they win once more. As they{br}
have always won.{br}
{br}
We must make for our children a fairer{br}
future than the past you and I have known.{br}
They must not suffer as we do!{br}
The stone we cast might raise only the{br}
smallest of waves, but see how they crash{br}
upon the shore!{br}
Waves rich with our blood...{end}

//Message x06
Then you order us to our deaths!?{end}

//Message x07
If by our deaths a single drop of noble{br}
blood should water the earth, they shall{br}
not be in vain.{end}

//Message x08
Foolishness! The only blood the earth{br}
will drink will be our own.{end}

//Message x09
The remainder of our forces should yet{br}
be safe in our fastness at Ziekden.{br}
{br}
We must rejoin them{DA68}together we{br}
have the strength to strike!{end}

//Message x0A
And if they are already dead?{end}

//Message x0B
Milleuda? Slain?{br}
Impossible...{end}

//Message x0C
The company which slew her{br}
must approach even now.{br}
{br}
Your orders, Commander?{end}

//Message x0D
We quit this place at once!{br}
{br}
{br}
We shall make for our fastness at{br}
Ziekden. The girl will be left here,{br}
Gragoroth.{end}

//Message x0E
{font:08}Lookout{br}
{font:00}The Northern Sky is upon us!{br}
They attack!{end}

//Message x0F
They waste little time.{br}
{br}
{br}
I shall hold them off here!{br}
Gragoroth, you will take the{br}
others and make for Ziekden!{end}

//Message x10
I will run, yes. But I{br}
do not mean to die!{end}

//Message x11

// __________________________________________________________________ 
//| Event Script x047 | Event Offset: x08E000 | Text offset: x08E1DE |
// ������������������������������������������������������������������ 

Offset(x0008E000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000001DE)
//Remove the previous line if you wish text to compile directly after instructions.

{7C}()
{63}(r89)
UnitAnim(x00,x00,x02,x00,x00)
March(x80,x00,000)
ColorField(x04,+009,+010,+009,000)
Wait(00002)
Background(237,246,191,088,105,156,000,x00)
Wait(00002)
Background(220,250,250,107,168,182,000,x00)
Wait(00002)
Camera(+00392,-01452,+00440,-00290,+04688,+00000,+08192,+00001)
WaitForInstruction(x04,x00)
{4D}(r02)
Music(x01,+112,000)
UnitAnim(x80,x00,x02,x00,x00)
UnitAnim(x00,x00,x02,x00,x00)
{1D}()
Camera(+00384,-00848,+00424,-00260,+04832,-00096,+07040,+00128)
Camera(+00464,-00652,+00136,-00114,+05648,-00032,+03840,+00128)
Camera(+00608,-00460,+00168,+00206,+06144,-00032,+04096,+00128)
Camera(+00432,-00204,+00504,+00206,+06480,-00032,+04097,+00128)
Camera(+00392,-00076,+00376,+00206,+06544,+00000,+04097,+00128)
Camera(+00392,-00076,+00376,+00206,+06544,+00000,+04096,+00008)
{1E}()
BgSound(x0B,+068,+127,x00,001)
Background(088,105,156,238,248,191,020,x00)
Wait(00020)
Wait(00020)
ColorField(x04,+000,+000,+000,016)
Wait(00020)
Wait(00020)
Wait(00081)
Background(040,112,184,112,112,072,016,x00)
{6A}(r0B7F0000F0)
WaitForInstruction(x04,x00)
Camera(+00392,-00076,+00376,+00206,+06544,+00000,+04096,+00008)
WaitForInstruction(x04,x00)
RotateUnit(x20,x00,x00,x00,x01,000)
WaitRotateUnit(x20,x00)
Wait(00030)
DisplayMessage(x10,x92,x0001,x20,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00016)
DisplayMessage(x10,x91,x0002,x01,x00,x00,+00000,+00000,-00006,x10)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0003,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
{1C}(r02)
{1D}()
Camera(+00280,-00028,+00616,+00510,+07184,+00000,+04096,+00064)
Camera(+00280,-00172,+00728,+00302,+07680,+00000,+04096,+00128)
{1E}()
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
Wait(00030)
DisplayConditions(x0D,120)
WaitForInstruction(x04,x00)
Camera(+00280,-00172,+00728,+00302,+07680,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
WaitForInstruction(x04,x00)
ColorUnit(x20,x00,x04,+016,+031,+031,000)
Wait(00002)
ColorUnit(x20,x00,x08,+000,+000,+000,004)
Wait(00033)
WaitForInstruction(x38,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{63}(r88)
March(x00,x00,004)
UnitAnim(x80,x00,x03,x00,x00)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Wiegraf{br}
{font:00}Your faces are known to me. But I did not know{br}
that you would one day kill my sister.{br}
Milleuda deserved a better death{DA68}they did not{br}
even send proper knights to kill her!{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}She was your sister...{br}
I am sorry.{end}

//Message x03
I will not flee before her murderers. I'll venge{br}
Milleuda's death or die in the trying!{end}

//Message x04
{font:08}Delita{br}
{font:00}My sister, Tietra{DA68}you will set her free!{end}

//Message x05
{font:08}Wiegraf{br}
{font:00}Your sister? Then you are a Beoulve, yes?{end}

//Message x06
{font:08}{Ramza}{br}
{font:00}He is not. If it is a Beoulve you{br}
seek, address yourself to me!{end}

//Message x07
So, Gragoroth has erred. But surely{br}
the girl must hold some connection{br}
with House Beoulve?{end}

//Message x08
You draw no distinction between our{br}
house and those who deal with us?{end}

//Message x09
Should I?{br}
{br}
{br}
Well, it matters not. There was no{br}
question as to her release. We make{br}
no habit of holding hostages.{br}
But first we've a score to settle.{br}
You will see her free{DA68}if you live{br}
to see aught at all!{end}

//Message x0A
{font:08}{Ramza}{br}
{font:00}Lay down your arms, Wiegraf!{br}
What end will more deaths serve?{end}

//Message x0B
{font:08}Wiegraf{br}
{font:00}What end did my sister's death serve?{end}

//Message x0C
We did not set out to kill her!{br}
{br}
{br}
This quarrel need not be settled by{br}
the sword. Let us treat, and persist{br}
not in this bloodshed!{end}

//Message x0D
You see it not{DA68}the reason we hold fast to{br}
our steel!{br}
{br}
What advantage might I hope to enjoy at the{br}
treaty table? And who would set a seat for{br}
me there? You?{br}
Even were it in your power, your brothers{br}
would never heed any agreement we might{br}
reach!{end}

//Message x0E
My brothers do not want this fight!{br}
Set down your sword, Wiegraf, and{br}
my brothers will treat with you!{end}

//Message x0F
Ha! No spoony bard could spin a sweeter{br}
tale!{br}
{br}
You say your brothers do not want this{br}
fight? Tears then, for the world you see{br}
is one beyond my weary sight.{end}

//Message x10
{font:08}{Ramza}{br}
{font:00}You would have me believe my brothers{br}
plot at war?{end}

//Message x11
{font:08}Wiegraf{br}
{font:00}Callow child. The hands that guide history's{br}
reins are ever black with blood.{br}
Think you Dycedarg's hand more just?{br}
A new justice is born and dies on the lips{br}
of each man who would pronounce it.{end}

//Message x12
Do not mock my brothers!{end}

//Message x13
{font:08}Wiegraf{br}
{font:00}You fight well, boy.{br}
{br}
Forgive me, Milleuda! But there is too much{br}
left undone for me to lay down my life now.{end}

//Message x14
{font:08}{Ramza}{br}
{font:00}Wiegraf, wait!{end}

//Message x15
Who do you think sent Gustav to{br}
kidnap Marquis Elmdore?{br}
{br}
It was none other than your lord{br}
brother, Dycedarg. With Lord{br}
Zalbaag's approval, to be sure.{end}

//Message x16
Absurd! Why would Dycedarg{br}
do such a thing?{end}

//Message x17
The Lions vie for power in the void left by{br}
the king's death.{br}
{br}
I speak, of course, of Larg, the White Lion,{br}
and Goltanna, the Black.{br}
{br}
Each hopes to learn who may be counted{br}
as friend, and who as foe. But such things{br}
are not so easily read.{br}
Easier rid yourself of those whose loyalty is{br}
uncertain, and install others to rule in their{br}
stead.{br}
I fear Gustav, fool that he was, tired of our{br}
rebellion, and was taken in by the silver{br}
tongue of your dear brother, Dycedarg.{end}

//Message x18
Lies! No Beoulve would do a thing{br}
so craven as this!{end}

//Message x19
Do not take my word for it. Judge their actions{br}
for yourself. Farewell, young Beoulve.{end}

//Message x1A
Wiegraf! Coward! You insult my name,{br}
and flee in the same breath!{end}

//Message x1B

// __________________________________________________________________ 
//| Event Script x048 | Event Offset: x090000 | Text offset: x0901B9 |
// ������������������������������������������������������������������ 

Offset(x00090000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000001B9)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(r8A)
Focus(x04,x00,x04,x00,x00)
Camera(-32640,+00000,+01075,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
InflictStatus(x04,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00030)
FaceUnit(x20,x00,x04,x00,x00,x01,x00)
WaitRotateUnit(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0004,x04,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x20,x00,x20,x00,x00)
Camera(-32743,-20479,-22276,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
InflictStatus(x20,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00020)
FaceUnit(x04,x00,x20,x00,x00,x01,x00)
WaitRotateUnit(x20,x00)
Wait(00020)
DisplayMessage(x10,x70,x0005,x20,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Focus(x01,x00,x01,x00,x00)
Camera(+00376,+00206,+06544,+00302,+02560,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
InflictStatus(x01,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00020)
FaceUnit(x20,x00,x01,x00,x00,x01,x00)
WaitRotateUnit(x01,x00)
Wait(00010)
DisplayMessage(x10,x70,x0006,x01,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x20,x00,x20,x00,x00)
Camera(+00016,+02922,+00127,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00020)
FaceUnit(x01,x00,x20,x00,x00,x01,x00)
WaitRotateUnit(x20,x00)
Wait(00020)
DisplayMessage(x10,x70,x0007,x20,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Focus(x01,x00,x01,x00,x00)
Camera(-03840,+00016,+04112,+00302,+02560,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00030)
DisplayMessage(x10,x70,x0008,x01,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Focus(x20,x00,x20,x00,x00)
Camera(+00001,+07921,+07168,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0009,x20,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00030)
Focus(x69,x00,x69,x00,x00)
Camera(+14053,-03840,+00030,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
RotateUnit(x00,x00,x14,x00,x01,000)
WaitFaceUnit()
March(x00,x00,000)
{63}(rA8)
Wait(00010)
ZERO(x007F)
ADD(x007F,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Wiegraf{br}
{font:00}Your faces are known to me. But I did not know{br}
that you would one day kill my sister.{br}
Milleuda deserved a better death{DA68}they did not{br}
even send proper knights to kill her!{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}She was your sister...{br}
I am sorry.{end}

//Message x03
I will not flee before her murderers. I'll venge{br}
Milleuda's death or die in the trying!{end}

//Message x04
{font:08}Delita{br}
{font:00}My sister, Tietra{DA68}you will set her free!{end}

//Message x05
{font:08}Wiegraf{br}
{font:00}Your sister? Then you are a Beoulve, yes?{end}

//Message x06
{font:08}{Ramza}{br}
{font:00}He is not. If it is a Beoulve you{br}
seek, address yourself to me!{end}

//Message x07
So, Gragoroth has erred. But surely{br}
the girl must hold some connection{br}
with House Beoulve?{end}

//Message x08
You draw no distinction between our{br}
house and those who deal with us?{end}

//Message x09
Should I?{br}
{br}
{br}
Well, it matters not. There was no{br}
question as to her release. We make{br}
no habit of holding hostages.{br}
But first we've a score to settle.{br}
You will see her free{DA68}if you live{br}
to see aught at all!{end}

//Message x0A
{font:08}{Ramza}{br}
{font:00}Lay down your arms, Wiegraf!{br}
What end will more deaths serve?{end}

//Message x0B
{font:08}Wiegraf{br}
{font:00}What end did my sister's death serve?{end}

//Message x0C
We did not set out to kill her!{br}
{br}
{br}
This quarrel need not be settled by{br}
the sword. Let us treat, and persist{br}
not in this bloodshed!{end}

//Message x0D
You see it not{DA68}the reason we hold fast to{br}
our steel!{br}
{br}
What advantage might I hope to enjoy at the{br}
treaty table? And who would set a seat for{br}
me there? You?{br}
Even were it in your power, your brothers{br}
would never heed any agreement we might{br}
reach!{end}

//Message x0E
My brothers do not want this fight!{br}
Set down your sword, Wiegraf, and{br}
my brothers will treat with you!{end}

//Message x0F
Ha! No spoony bard could spin a sweeter{br}
tale!{br}
{br}
You say your brothers do not want this{br}
fight? Tears then, for the world you see{br}
is one beyond my weary sight.{end}

//Message x10
{font:08}{Ramza}{br}
{font:00}You would have me believe my brothers{br}
plot at war?{end}

//Message x11
{font:08}Wiegraf{br}
{font:00}Callow child. The hands that guide history's{br}
reins are ever black with blood.{br}
Think you Dycedarg's hand more just?{br}
A new justice is born and dies on the lips{br}
of each man who would pronounce it.{end}

//Message x12
Do not mock my brothers!{end}

//Message x13
{font:08}Wiegraf{br}
{font:00}You fight well, boy.{br}
{br}
Forgive me, Milleuda! But there is too much{br}
left undone for me to lay down my life now.{end}

//Message x14
{font:08}{Ramza}{br}
{font:00}Wiegraf, wait!{end}

//Message x15
Who do you think sent Gustav to{br}
kidnap Marquis Elmdore?{br}
{br}
It was none other than your lord{br}
brother, Dycedarg. With Lord{br}
Zalbaag's approval, to be sure.{end}

//Message x16
Absurd! Why would Dycedarg{br}
do such a thing?{end}

//Message x17
The Lions vie for power in the void left by{br}
the king's death.{br}
{br}
I speak, of course, of Larg, the White Lion,{br}
and Goltanna, the Black.{br}
{br}
Each hopes to learn who may be counted{br}
as friend, and who as foe. But such things{br}
are not so easily read.{br}
Easier rid yourself of those whose loyalty is{br}
uncertain, and install others to rule in their{br}
stead.{br}
I fear Gustav, fool that he was, tired of our{br}
rebellion, and was taken in by the silver{br}
tongue of your dear brother, Dycedarg.{end}

//Message x18
Lies! No Beoulve would do a thing{br}
so craven as this!{end}

//Message x19
Do not take my word for it. Judge their actions{br}
for yourself. Farewell, young Beoulve.{end}

//Message x1A
Wiegraf! Coward! You insult my name,{br}
and flee in the same breath!{end}

//Message x1B

// __________________________________________________________________ 
//| Event Script x049 | Event Offset: x092000 | Text offset: x092191 |
// ������������������������������������������������������������������ 

Offset(x00092000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000191)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(r8A)
Focus(x01,x00,x01,x00,x00)
Camera(-32640,+00000,+01075,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
InflictStatus(x01,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00030)
FaceUnit(x20,x00,x01,x00,x00,x01,x00)
WaitRotateUnit(x01,x00)
Wait(00010)
DisplayMessage(x10,x70,x000A,x01,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x20,x00,x20,x00,x00)
Camera(-32743,-20479,-22276,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
InflictStatus(x20,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00020)
FaceUnit(x01,x00,x20,x00,x00,x01,x00)
WaitRotateUnit(x20,x00)
Wait(00020)
DisplayMessage(x10,x70,x000B,x20,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x01,x00,x01,x00,x00)
Camera(+00376,+00206,+06544,+00302,+02560,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x000C,x01,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x20,x00,x20,x00,x00)
Camera(+04096,+28688,+00006,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00030)
DisplayMessage(x10,x70,x000D,x20,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Focus(x01,x00,x01,x00,x00)
Camera(+21248,+00001,+00032,+00302,+02560,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x000E,x01,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x20,x00,x20,x00,x00)
Camera(+00001,+00010,+00000,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00020)
DisplayMessage(x10,x70,x000F,x20,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00030)
Focus(x69,x00,x69,x00,x00)
Camera(+00000,+04096,+00032,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
RotateUnit(x00,x00,x14,x00,x01,000)
WaitFaceUnit()
March(x00,x00,000)
{63}(rA8)
Wait(00010)
ZERO(x007E)
ADD(x007E,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Wiegraf{br}
{font:00}Your faces are known to me. But I did not know{br}
that you would one day kill my sister.{br}
Milleuda deserved a better death{DA68}they did not{br}
even send proper knights to kill her!{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}She was your sister...{br}
I am sorry.{end}

//Message x03
I will not flee before her murderers. I'll venge{br}
Milleuda's death or die in the trying!{end}

//Message x04
{font:08}Delita{br}
{font:00}My sister, Tietra{DA68}you will set her free!{end}

//Message x05
{font:08}Wiegraf{br}
{font:00}Your sister? Then you are a Beoulve, yes?{end}

//Message x06
{font:08}{Ramza}{br}
{font:00}He is not. If it is a Beoulve you{br}
seek, address yourself to me!{end}

//Message x07
So, Gragoroth has erred. But surely{br}
the girl must hold some connection{br}
with House Beoulve?{end}

//Message x08
You draw no distinction between our{br}
house and those who deal with us?{end}

//Message x09
Should I?{br}
{br}
{br}
Well, it matters not. There was no{br}
question as to her release. We make{br}
no habit of holding hostages.{br}
But first we've a score to settle.{br}
You will see her free{DA68}if you live{br}
to see aught at all!{end}

//Message x0A
{font:08}{Ramza}{br}
{font:00}Lay down your arms, Wiegraf!{br}
What end will more deaths serve?{end}

//Message x0B
{font:08}Wiegraf{br}
{font:00}What end did my sister's death serve?{end}

//Message x0C
We did not set out to kill her!{br}
{br}
{br}
This quarrel need not be settled by{br}
the sword. Let us treat, and persist{br}
not in this bloodshed!{end}

//Message x0D
You see it not{DA68}the reason we hold fast to{br}
our steel!{br}
{br}
What advantage might I hope to enjoy at the{br}
treaty table? And who would set a seat for{br}
me there? You?{br}
Even were it in your power, your brothers{br}
would never heed any agreement we might{br}
reach!{end}

//Message x0E
My brothers do not want this fight!{br}
Set down your sword, Wiegraf, and{br}
my brothers will treat with you!{end}

//Message x0F
Ha! No spoony bard could spin a sweeter{br}
tale!{br}
{br}
You say your brothers do not want this{br}
fight? Tears then, for the world you see{br}
is one beyond my weary sight.{end}

//Message x10
{font:08}{Ramza}{br}
{font:00}You would have me believe my brothers{br}
plot at war?{end}

//Message x11
{font:08}Wiegraf{br}
{font:00}Callow child. The hands that guide history's{br}
reins are ever black with blood.{br}
Think you Dycedarg's hand more just?{br}
A new justice is born and dies on the lips{br}
of each man who would pronounce it.{end}

//Message x12
Do not mock my brothers!{end}

//Message x13
{font:08}Wiegraf{br}
{font:00}You fight well, boy.{br}
{br}
Forgive me, Milleuda! But there is too much{br}
left undone for me to lay down my life now.{end}

//Message x14
{font:08}{Ramza}{br}
{font:00}Wiegraf, wait!{end}

//Message x15
Who do you think sent Gustav to{br}
kidnap Marquis Elmdore?{br}
{br}
It was none other than your lord{br}
brother, Dycedarg. With Lord{br}
Zalbaag's approval, to be sure.{end}

//Message x16
Absurd! Why would Dycedarg{br}
do such a thing?{end}

//Message x17
The Lions vie for power in the void left by{br}
the king's death.{br}
{br}
I speak, of course, of Larg, the White Lion,{br}
and Goltanna, the Black.{br}
{br}
Each hopes to learn who may be counted{br}
as friend, and who as foe. But such things{br}
are not so easily read.{br}
Easier rid yourself of those whose loyalty is{br}
uncertain, and install others to rule in their{br}
stead.{br}
I fear Gustav, fool that he was, tired of our{br}
rebellion, and was taken in by the silver{br}
tongue of your dear brother, Dycedarg.{end}

//Message x18
Lies! No Beoulve would do a thing{br}
so craven as this!{end}

//Message x19
Do not take my word for it. Judge their actions{br}
for yourself. Farewell, young Beoulve.{end}

//Message x1A
Wiegraf! Coward! You insult my name,{br}
and flee in the same breath!{end}

//Message x1B

// __________________________________________________________________ 
//| Event Script x04A | Event Offset: x094000 | Text offset: x0940E7 |
// ������������������������������������������������������������������ 

Offset(x00094000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000E7)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(r8A)
Focus(x01,x00,x01,x00,x00)
Camera(-32640,+00000,+01075,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
InflictStatus(x01,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00030)
FaceUnit(x20,x00,x01,x00,x00,x01,x00)
WaitRotateUnit(x01,x00)
Wait(00010)
DisplayMessage(x10,x70,x0010,x01,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x20,x00,x20,x00,x00)
Camera(-32743,-20479,-22276,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
InflictStatus(x20,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00020)
FaceUnit(x01,x00,x20,x00,x00,x01,x00)
WaitRotateUnit(x20,x00)
Wait(00020)
DisplayMessage(x10,x70,x0011,x20,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Focus(x01,x00,x01,x00,x00)
Camera(+00376,+00206,+06544,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00020)
DisplayMessage(x10,x70,x0012,x01,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00030)
RotateUnit(x00,x00,x14,x00,x01,000)
WaitFaceUnit()
March(x00,x00,000)
{63}(rA8)
Wait(00010)
ZERO(x007D)
ADD(x007D,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Wiegraf{br}
{font:00}Your faces are known to me. But I did not know{br}
that you would one day kill my sister.{br}
Milleuda deserved a better death{DA68}they did not{br}
even send proper knights to kill her!{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}She was your sister...{br}
I am sorry.{end}

//Message x03
I will not flee before her murderers. I'll venge{br}
Milleuda's death or die in the trying!{end}

//Message x04
{font:08}Delita{br}
{font:00}My sister, Tietra{DA68}you will set her free!{end}

//Message x05
{font:08}Wiegraf{br}
{font:00}Your sister? Then you are a Beoulve, yes?{end}

//Message x06
{font:08}{Ramza}{br}
{font:00}He is not. If it is a Beoulve you{br}
seek, address yourself to me!{end}

//Message x07
So, Gragoroth has erred. But surely{br}
the girl must hold some connection{br}
with House Beoulve?{end}

//Message x08
You draw no distinction between our{br}
house and those who deal with us?{end}

//Message x09
Should I?{br}
{br}
{br}
Well, it matters not. There was no{br}
question as to her release. We make{br}
no habit of holding hostages.{br}
But first we've a score to settle.{br}
You will see her free{DA68}if you live{br}
to see aught at all!{end}

//Message x0A
{font:08}{Ramza}{br}
{font:00}Lay down your arms, Wiegraf!{br}
What end will more deaths serve?{end}

//Message x0B
{font:08}Wiegraf{br}
{font:00}What end did my sister's death serve?{end}

//Message x0C
We did not set out to kill her!{br}
{br}
{br}
This quarrel need not be settled by{br}
the sword. Let us treat, and persist{br}
not in this bloodshed!{end}

//Message x0D
You see it not{DA68}the reason we hold fast to{br}
our steel!{br}
{br}
What advantage might I hope to enjoy at the{br}
treaty table? And who would set a seat for{br}
me there? You?{br}
Even were it in your power, your brothers{br}
would never heed any agreement we might{br}
reach!{end}

//Message x0E
My brothers do not want this fight!{br}
Set down your sword, Wiegraf, and{br}
my brothers will treat with you!{end}

//Message x0F
Ha! No spoony bard could spin a sweeter{br}
tale!{br}
{br}
You say your brothers do not want this{br}
fight? Tears then, for the world you see{br}
is one beyond my weary sight.{end}

//Message x10
{font:08}{Ramza}{br}
{font:00}You would have me believe my brothers{br}
plot at war?{end}

//Message x11
{font:08}Wiegraf{br}
{font:00}Callow child. The hands that guide history's{br}
reins are ever black with blood.{br}
Think you Dycedarg's hand more just?{br}
A new justice is born and dies on the lips{br}
of each man who would pronounce it.{end}

//Message x12
Do not mock my brothers!{end}

//Message x13
{font:08}Wiegraf{br}
{font:00}You fight well, boy.{br}
{br}
Forgive me, Milleuda! But there is too much{br}
left undone for me to lay down my life now.{end}

//Message x14
{font:08}{Ramza}{br}
{font:00}Wiegraf, wait!{end}

//Message x15
Who do you think sent Gustav to{br}
kidnap Marquis Elmdore?{br}
{br}
It was none other than your lord{br}
brother, Dycedarg. With Lord{br}
Zalbaag's approval, to be sure.{end}

//Message x16
Absurd! Why would Dycedarg{br}
do such a thing?{end}

//Message x17
The Lions vie for power in the void left by{br}
the king's death.{br}
{br}
I speak, of course, of Larg, the White Lion,{br}
and Goltanna, the Black.{br}
{br}
Each hopes to learn who may be counted{br}
as friend, and who as foe. But such things{br}
are not so easily read.{br}
Easier rid yourself of those whose loyalty is{br}
uncertain, and install others to rule in their{br}
stead.{br}
I fear Gustav, fool that he was, tired of our{br}
rebellion, and was taken in by the silver{br}
tongue of your dear brother, Dycedarg.{end}

//Message x18
Lies! No Beoulve would do a thing{br}
so craven as this!{end}

//Message x19
Do not take my word for it. Judge their actions{br}
for yourself. Farewell, young Beoulve.{end}

//Message x1A
Wiegraf! Coward! You insult my name,{br}
and flee in the same breath!{end}

//Message x1B

// __________________________________________________________________ 
//| Event Script x04B | Event Offset: x096000 | Text offset: x096237 |
// ������������������������������������������������������������������ 

Offset(x00096000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000237)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x20,x00,x20,x00,x00)
Camera(-32640,+00000,+01075,+00302,+06656,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
Wait(00016)
UnitAnim(x03,x01,x02,x00,x00)
UnitAnim(x01,x01,x02,x00,x00)
InflictStatus(x20,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x20,x00,x01,x01,x00,x00,x02)
WaitFaceUnit()
FaceUnit(x01,x00,x03,x01,x00,x00,x02)
WaitFaceUnit()
Wait(00016)
DisplayMessage(x10,x70,x0013,x20,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x01,x00,x01,x00,x00)
Camera(+01253,-03840,+00010,+00302,+06656,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x01,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x20,x00,x01,x00,x00,x02,x00)
WaitRotateUnit(x01,x00)
DisplayMessage(x10,x70,x0014,x01,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x20,x00,x20,x00,x00)
Camera(+08208,-06912,+00004,+00302,+06656,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
FaceUnit(x01,x00,x20,x00,x00,x01,x00)
WaitRotateUnit(x20,x00)
Wait(00010)
DisplayMessage(x10,x70,x0015,x20,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x01,x00,x01,x00,x00)
Camera(-02007,+00227,+12834,+00302,+02560,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0016,x01,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x20,x00,x20,x00,x00)
Camera(-01286,-01798,+14098,+00302,+02560,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00020)
DisplayMessage(x10,x70,x0017,x20,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x01,x00,x01,x00,x00)
Camera(+11036,-01496,+09274,+00302,+02560,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0018,x01,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x20,x00,x20,x00,x00)
Camera(-01518,+09259,+10297,+00302,+02560,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00040)
DisplayMessage(x10,x70,x0019,x20,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00016)
TeleportOut(x20,x00)
{43}(r04)
Focus(x01,x00,x01,x00,x00)
Camera(+14636,-01496,+10269,+00302,+02560,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x001A,x01,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
{60}(r003C)
Wait(00060)
Wait(00030)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
Wait(00060)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Wiegraf{br}
{font:00}Your faces are known to me. But I did not know{br}
that you would one day kill my sister.{br}
Milleuda deserved a better death{DA68}they did not{br}
even send proper knights to kill her!{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}She was your sister...{br}
I am sorry.{end}

//Message x03
I will not flee before her murderers. I'll venge{br}
Milleuda's death or die in the trying!{end}

//Message x04
{font:08}Delita{br}
{font:00}My sister, Tietra{DA68}you will set her free!{end}

//Message x05
{font:08}Wiegraf{br}
{font:00}Your sister? Then you are a Beoulve, yes?{end}

//Message x06
{font:08}{Ramza}{br}
{font:00}He is not. If it is a Beoulve you{br}
seek, address yourself to me!{end}

//Message x07
So, Gragoroth has erred. But surely{br}
the girl must hold some connection{br}
with House Beoulve?{end}

//Message x08
You draw no distinction between our{br}
house and those who deal with us?{end}

//Message x09
Should I?{br}
{br}
{br}
Well, it matters not. There was no{br}
question as to her release. We make{br}
no habit of holding hostages.{br}
But first we've a score to settle.{br}
You will see her free{DA68}if you live{br}
to see aught at all!{end}

//Message x0A
{font:08}{Ramza}{br}
{font:00}Lay down your arms, Wiegraf!{br}
What end will more deaths serve?{end}

//Message x0B
{font:08}Wiegraf{br}
{font:00}What end did my sister's death serve?{end}

//Message x0C
We did not set out to kill her!{br}
{br}
{br}
This quarrel need not be settled by{br}
the sword. Let us treat, and persist{br}
not in this bloodshed!{end}

//Message x0D
You see it not{DA68}the reason we hold fast to{br}
our steel!{br}
{br}
What advantage might I hope to enjoy at the{br}
treaty table? And who would set a seat for{br}
me there? You?{br}
Even were it in your power, your brothers{br}
would never heed any agreement we might{br}
reach!{end}

//Message x0E
My brothers do not want this fight!{br}
Set down your sword, Wiegraf, and{br}
my brothers will treat with you!{end}

//Message x0F
Ha! No spoony bard could spin a sweeter{br}
tale!{br}
{br}
You say your brothers do not want this{br}
fight? Tears then, for the world you see{br}
is one beyond my weary sight.{end}

//Message x10
{font:08}{Ramza}{br}
{font:00}You would have me believe my brothers{br}
plot at war?{end}

//Message x11
{font:08}Wiegraf{br}
{font:00}Callow child. The hands that guide history's{br}
reins are ever black with blood.{br}
Think you Dycedarg's hand more just?{br}
A new justice is born and dies on the lips{br}
of each man who would pronounce it.{end}

//Message x12
Do not mock my brothers!{end}

//Message x13
{font:08}Wiegraf{br}
{font:00}You fight well, boy.{br}
{br}
Forgive me, Milleuda! But there is too much{br}
left undone for me to lay down my life now.{end}

//Message x14
{font:08}{Ramza}{br}
{font:00}Wiegraf, wait!{end}

//Message x15
Who do you think sent Gustav to{br}
kidnap Marquis Elmdore?{br}
{br}
It was none other than your lord{br}
brother, Dycedarg. With Lord{br}
Zalbaag's approval, to be sure.{end}

//Message x16
Absurd! Why would Dycedarg{br}
do such a thing?{end}

//Message x17
The Lions vie for power in the void left by{br}
the king's death.{br}
{br}
I speak, of course, of Larg, the White Lion,{br}
and Goltanna, the Black.{br}
{br}
Each hopes to learn who may be counted{br}
as friend, and who as foe. But such things{br}
are not so easily read.{br}
Easier rid yourself of those whose loyalty is{br}
uncertain, and install others to rule in their{br}
stead.{br}
I fear Gustav, fool that he was, tired of our{br}
rebellion, and was taken in by the silver{br}
tongue of your dear brother, Dycedarg.{end}

//Message x18
Lies! No Beoulve would do a thing{br}
so craven as this!{end}

//Message x19
Do not take my word for it. Judge their actions{br}
for yourself. Farewell, young Beoulve.{end}

//Message x1A
Wiegraf! Coward! You insult my name,{br}
and flee in the same breath!{end}

//Message x1B

// __________________________________________________________________ 
//| Event Script x04D | Event Offset: x09A000 | Text offset: x09A300 |
// ������������������������������������������������������������������ 

Offset(x0009A000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000300)
//Remove the previous line if you wish text to compile directly after instructions.

BgSound(x18,+000,+064,x00,060)
BgSound(x19,+000,+094,x01,060)
{63}(r91)
Camera(+00504,-00028,+00504,+00302,+01536,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{73}(r000030FD00000000000000000000)
Camera(+00000,-00720,+00000,+00000,+00000,+00000,+00000,+00001)
WaitForInstruction(x04,x00)
WarpUnit(x04,x00,004,000,x00,x02)
WarpUnit(x01,x00,004,000,x00,x02)
UnitPresent(x01,x00,x01)
{48}()
UnitPresent(x04,x00,x01)
{48}()
SpriteMove(x04,x00,+00000,+00000,-00016,x00,x01,+00001)
WaitSpriteMove(x04,x00)
SpriteMove(x01,x00,+00000,+00000,-00016,x00,x01,+00001)
WaitSpriteMove(x01,x00)
ColorUnit(x04,x00,x01,+000,+000,+000,000)
Wait(00002)
ColorUnit(x01,x00,x01,+000,+000,+000,000)
Wait(00002)
Camera(+00504,-00028,+00504,+00302,+01536,+00000,+04096,+00180)
{4D}(r40)
WaitForInstruction(x04,x00)
{63}(r8A)
LoadEVTCHR(x01,x35,x00)
DisplayMessage(x10,x19,x0001,x04,x00,x09,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
Wait(00020)
Sound(x004C)
UseFieldObject(x00,x00)
UseFieldObject(x01,x00)
UseFieldObject(x02,x00)
UseFieldObject(x03,x00)
Wait(00020)
Draw(x04,x00)
UnitAnim(x04,x00,x03,x00,x00)
BlockStart()
SpriteMove(x04,x00,+00000,+00000,+00000,x00,x01,+00048)
WalkTo(x04,x00,005,003,x00,x00,+013,x01)
MovementAnim(r04000200)
BlockEnd()
ColorUnit(x04,x00,x08,+000,+000,+000,004)
Wait(00060)
Draw(x01,x00)
ColorUnit(x01,x00,x08,+000,+000,+000,004)
BlockStart()
SpriteMove(x01,x00,+00000,+00000,+00000,x00,x01,+00045)
WalkTo(x01,x00,004,001,x00,x00,+007,x01)
WaitWalk(x01,x00)
Wait(00002)
UnitAnim(x01,x00,x02,x00,x00)
BlockEnd()
Wait(00016)
UnitAnim(x04,x00,x60,x02,x00)
Wait(00016)
UnitAnim(x04,x00,x02,x00,x00)
Wait(00008)
UnitAnim(x04,x00,x5F,x02,x00)
Wait(00016)
Wait(00008)
UnitAnim(x04,x00,x02,x00,x00)
UnitAnim(x01,x00,x59,x02,x00)
Wait(00016)
UnitAnim(x01,x00,x02,x00,x00)
Wait(00008)
UnitAnim(x01,x00,x58,x02,x00)
Wait(00016)
UnitAnim(x01,x00,x02,x00,x00)
Wait(00020)
DisplayMessage(x10,x12,x0002,x04,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
WalkTo(x04,x00,005,004,x00,x00,+010,x01)
MovementAnim(r04000200)
WaitWalk(x04,x00)
Wait(00020)
DisplayMessage(x10,x11,x0003,x01,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
WalkTo(x01,x00,005,003,x00,x00,+010,x01)
MovementAnim(r01000200)
WaitWalk(x01,x00)
Wait(00016)
DisplayMessage(x10,x11,x0004,x01,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00030)
RotateUnit(x04,x00,x00,x00,x01,000)
Camera(+00504,-00028,+00504,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00050)
BlockStart()
Wait(00030)
UnitAnim(x04,x00,x66,x02,x00)
BlockEnd()
DisplayMessage(x10,x91,x0005,x04,x00,x00,-00014,+00000,+00026,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x04,x00,x67,x02,x00)
Wait(00008)
UnitAnim(x04,x00,x68,x02,x00)
Wait(00006)
UnitAnim(x01,x00,x5A,x02,x00)
Sound(x0041)
UnitAnim(x04,x00,x69,x02,x00)
Wait(00040)
UnitAnim(x04,x00,x6A,x02,x00)
Wait(00008)
UnitAnim(x04,x00,x6B,x02,x00)
Wait(00006)
UnitAnim(x04,x00,x6C,x02,x00)
Wait(00006)
Wait(00030)
Wait(00120)
DisplayMessage(x10,x91,x0006,x01,x00,x00,-00026,-00008,+00014,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
ZERO(x006E)
ADD(x006E,x000D)
ZERO(x01C8)
ADD(x01C8,x0001)
ZERO(x0280)
ADD(x0280,x0001)
ZERO(x03F3)
ADD(x03F3,x0002)
{63}(r88)
Wait(00040)
Wait(00040)
Wait(00040)
{73}(r0000C0FC00000000000000000000)
Camera(+00000,-00832,+00000,+00000,+00000,+00000,+00000,+00180)
Wait(00060)
{6A}(r184000003C)
{6A}(r196000013C)
{60}(r0078)
{3E}(r02000000FFFFFF7800)
WaitForInstruction(x0C,x00)
Wait(00020)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Delita{br}
{font:00}Tietra! Tietra, where are you!?{end}

//Message x02
She's not here. Where have they taken her!?{end}

//Message x03
{font:08}{Ramza}{br}
{font:00}Wiegraf has lied to us!{end}

//Message x04
Come, Delita! We must hurry to Ziekden.{br}
Tietra is there, I'm certain of it.{end}

//Message x05
Why? Why is this happening?{br}
{br}
{br}
Why, {Ramza}? Why Tietra?{end}

//Message x06
I'm sorry, Delita...{end}

//Message x07

// __________________________________________________________________ 
//| Event Script x04F | Event Offset: x09E000 | Text offset: x09EB4A |
// ������������������������������������������������������������������ 

Offset(x0009E000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000B4A)
//Remove the previous line if you wish text to compile directly after instructions.

{7C}()
Camera(+00392,-00168,+00728,+00382,+04720,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
Camera(+00392,-01288,+00728,+00542,+04720,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
Erase(x01,x00)
Erase(x78,x00)
Erase(x79,x00)
Erase(x7A,x00)
RemoveUnit(x7B,x00)
WarpUnit(x1C,x00,003,006,x01,x00)
WarpUnit(x86,x00,003,007,x01,x00)
UnitAnim(x00,x00,x02,x00,x00)
{63}(rC9)
LoadEVTCHR(x01,x13,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
UseFieldObject(x00,x00)
WaitFieldObject()
UnitAnim(x1C,x00,x59,x02,x00)
SpriteMove(x1C,x00,+00000,+00000,+00000,x00,x01,+00001)
SpriteMove(x86,x00,+00000,+00000,-00004,x00,x01,+00001)
WaitSpriteMove(x86,x00)
RotateUnit(x08,x00,x06,x00,x02,000)
WaitRotateUnit(x08,x00)
Camera(+00392,-00168,+00728,+00382,+04720,+00000,+04096,+00256)
{4D}(r7E)
WarpUnit(x01,x00,007,012,x00,x00)
WarpUnit(x04,x00,007,012,x00,x00)
{49}()
UnitPresent(x04,x00,x01)
AddUnitStart()
WaitForInstruction(x04,x00)
{63}(rAA)
UnitAnim(x86,x00,x02,x00,x00)
Wait(00012)
UnitAnim(x1C,x00,x66,x02,x00)
UnitAnim(x86,x00,x5F,x02,x00)
Wait(00012)
SpriteMove(x1C,x00,+00000,+00000,+00003,x00,x01,+00001)
Sound(x0052)
UnitAnim(x1C,x00,x67,x02,x00)
UnitAnim(x86,x00,x60,x02,x00)
Wait(00008)
UnitAnim(x1C,x00,x68,x02,x00)
UnitAnim(x86,x00,x61,x02,x00)
Wait(00012)
Wait(00020)
DisplayMessage(x10,x11,x0001,x86,x00,x00,+00000,+00000,+00008,x03)
WaitForInstruction(x01,x00)
Camera(+00280,+00115,+00840,+00238,+04608,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
Wait(00010)
UnitAnim(x08,x00,x02,x00,x00)
Wait(00010)
AddUnitEnd()
DisplayMessage(x10,x12,x0002,x08,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00010)
Camera(+00504,+00115,+00840,+00238,+04608,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
Wait(00010)
Draw(x01,x00)
WalkTo(x01,x00,007,007,x00,x00,+016,x00)
MovementAnim(r01000200)
Wait(00050)
Draw(x04,x00)
WalkTo(x04,x00,007,008,x00,x00,+016,x00)
MovementAnim(r04000200)
Wait(00020)
DisplayMessage(x10,x92,x0003,x01,x00,x00,+00016,+00000,-00008,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00045)
Camera(+00392,+00131,+00968,+00302,+04608,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
Wait(00010)
FaceUnit(x1C,x00,x04,x00,x00,x02,x00)
WaitRotateUnit(x04,x00)
Wait(00008)
UnitAnim(x04,x00,x77,x02,x00)
Wait(00008)
UnitAnim(x04,x00,x78,x02,x00)
Wait(00008)
UnitAnim(x04,x00,x79,x02,x00)
Wait(00008)
UnitAnim(x04,x00,x78,x02,x00)
DisplayMessage(x10,x92,x0004,x04,x00,x00,+00016,+00000,-00010,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x1C,x00,x69,x02,x00)
Wait(00020)
SpriteMove(x1C,x00,-00003,+00000,+00003,x00,x01,+00030)
Camera(+00504,-00157,+00840,+00382,+04608,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
Wait(00010)
UnitAnim(x1C,x00,x6A,x02,x00)
UnitAnim(x86,x00,x61,x02,x00)
Wait(00004)
UnitAnim(x1C,x00,x6B,x02,x00)
UnitAnim(x86,x00,x62,x02,x00)
Wait(00012)
UnitAnim(x1C,x00,x6B,x02,x00)
SpriteMove(x1C,x00,-00001,+00000,+00003,x00,x01,+00001)
UnitAnim(x86,x00,x63,x02,x00)
Wait(00004)
UnitAnim(x1C,x00,x6C,x02,x00)
UnitAnim(x86,x00,x64,x02,x00)
Wait(00004)
Wait(00010)
DisplayMessage(x10,x91,x0005,x1C,x00,x00,-00016,-00004,+00010,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
Sound(x0041)
UnitAnim(x1C,x00,x6B,x02,x00)
UnitAnim(x86,x00,x63,x02,x00)
Wait(00014)
UnitAnim(x1C,x00,x6A,x02,x00)
SpriteMove(x1C,x00,-00003,+00000,+00003,x00,x01,+00001)
UnitAnim(x86,x00,x62,x02,x00)
Wait(00014)
Wait(00040)
DisplayMessage(x10,x11,x0006,x86,x00,x00,+00004,-00011,+00000,x01)
WaitForInstruction(x01,x00)
Camera(+00104,+00291,+01000,+00302,+04608,+00000,+04096,+00026)
WaitForInstruction(x04,x00)
Wait(00070)
DisplayMessage(x10,x92,x0007,x08,x00,x00,+00032,+00000,-00020,x10)
WaitForInstruction(x01,x00)
UnitAnim(x07,x00,x02,x00,x00)
Wait(00008)
RotateUnit(x01,x00,x00,x00,x01,000)
WaitRotateUnit(x01,x00)
Wait(00008)
DisplayMessage(x10,x91,x0008,x07,x00,x00,-00036,+00012,+00024,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
TempWeapon(x07,x00,x50)
Arrow(x1C,x00,x07,x00)
Wait(00020)
{63}(rA9)
Wait(00050)
UnitAnim(x07,x00,x55,x00,x00)
Wait(00020)
RotateUnit(x01,x00,x04,x00,x01,000)
Wait(00020)
Camera(+00104,-00029,+01000,+00302,+04608,+00000,+04096,+00008)
WaitForInstruction(x04,x00)
{60}(r0002)
Sound(x0074)
UnitAnim(x1C,x00,x6D,x02,x00)
SpriteMove(x1C,x00,+00000,-00001,+00000,x00,x0A,+00002)
WaitSpriteMove(x1C,x00)
SpriteMove(x1C,x00,+00000,+00000,+00000,x00,x0A,+00002)
WaitSpriteMove(x1C,x00)
SpriteMove(x1C,x00,+00000,-00001,+00000,x00,x0A,+00002)
WaitSpriteMove(x1C,x00)
SpriteMove(x1C,x00,+00000,+00000,+00000,x00,x0A,+00002)
WaitSpriteMove(x1C,x00)
SpriteMove(x1C,x00,+00000,-00001,+00000,x00,x0A,+00002)
WaitSpriteMove(x1C,x00)
SpriteMove(x1C,x00,+00000,+00000,+00000,x00,x0A,+00002)
WaitSpriteMove(x1C,x00)
Wait(00060)
UnitAnim(x1C,x00,x6E,x02,x00)
Wait(00010)
UnitAnim(x1C,x00,x6F,x02,x00)
Wait(00012)
UnitAnim(x1C,x00,x6E,x02,x00)
Wait(00010)
UnitAnim(x1C,x00,x6D,x02,x00)
Wait(00010)
UnitAnim(x1C,x00,x6A,x02,x00)
Wait(00008)
UnitAnim(x1C,x00,x6B,x02,x00)
Wait(00008)
UnitAnim(x1C,x00,x6C,x02,x00)
Wait(00008)
UnitAnim(x1C,x00,x70,x02,x00)
Wait(00012)
UnitAnim(x1C,x00,x71,x02,x00)
Wait(00012)
Sound(x0053)
UnitAnim(x1C,x00,x72,x02,x00)
Wait(00014)
SpriteMove(x1C,x00,+00000,+00008,+00000,x00,x0A,+00001)
UnitAnim(x1C,x00,x74,x02,x00)
Wait(00014)
SpriteMove(x1C,x00,+00000,+00000,+00000,x00,x0A,+00001)
{8C}(r1C000C1A0000)
{12}(r0700)
UnitAnim(x07,x00,x02,x00,x00)
{5A}(r00)
Wait(00004)
BgSound(x05,+000,+020,x00,100)
UnitAnim(x1C,x00,x1A,x00,x00)
Wait(00060)
SpriteMove(x86,x00,+00000,+00000,+00004,x00,x06,+00030)
WaitSpriteMove(x86,x00)
Wait(00030)
BgSound(x05,+020,+040,x00,240)
DisplayMessage(x10,x11,x0009,x86,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
TempWeapon(x07,x00,x50)
Arrow(x86,x00,x07,x00)
UnitAnim(x07,x00,x55,x00,x00)
Wait(00040)
Sound(x0074)
{4E}(r860001)
UnitAnim(x86,x00,x17,x00,x00)
SpriteMove(x86,x00,-00010,+00000,+00010,x00,x06,+00004)
WaitSpriteMove(x86,x00)
UnitAnim(x86,x00,x19,x00,x00)
{12}(r0700)
UnitAnim(x07,x00,x02,x00,x00)
{5A}(r00)
Wait(00060)
SpriteMove(x86,x00,+00000,+00000,+00000,x00,x06,+00020)
Wait(00008)
UnitAnim(x86,x00,x21,x00,x00)
Wait(00008)
Sound(x0041)
UnitAnim(x86,x00,x5D,x02,x00)
{63}(rAA)
LoadEVTCHR(x00,x14,x00)
Wait(00090)
DisplayMessage(x10,x91,x000A,x1C,x00,x00,-00036,+00012,+00024,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x00)
Camera(+00616,+00004,+00840,+00302,+04608,+00000,+04096,+00016)
WaitForInstruction(x04,x00)
UnitAnim(x04,x00,x77,x02,x00)
UnitAnim(x04,x00,xF5,x01,x00)
Wait(00008)
UnitAnim(x04,x00,xF4,x01,x00)
Wait(00004)
DisplayMessage(x10,x92,x000B,x04,x00,x00,+00032,+00000,-00020,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x04,x00,xF7,x01,x00)
Wait(00008)
Sound(x0053)
UnitAnim(x04,x00,xF8,x01,x00)
Wait(00010)
UnitAnim(x04,x00,xF9,x01,x00)
Wait(00010)
UnitAnim(x07,x00,x02,x00,x00)
Wait(00060)
WarpUnit(x82,x00,006,000,x00,x00)
Draw(x82,x00)
WalkTo(x82,x00,006,001,x00,x00,+004,x01)
MovementAnim(r82000200)
WaitWalk(x82,x00)
RotateUnit(x82,x00,x08,x00,x01,000)
WaitRotateUnit(x82,x00)
Camera(+00616,-00076,+00392,+00302,+04608,+00000,+04096,+00060)
WaitForInstruction(x04,x00)
Wait(00030)
DisplayMessage(x10,x12,x000C,x82,x00,x00,+00000,+00000,+00000,x03)
Wait(00040)
FaceUnit(x82,x00,x08,x00,x00,x01,x00)
WaitRotateUnit(x08,x00)
WaitForInstruction(x01,x00)
Wait(00020)
FaceUnit(x82,x00,x01,x00,x00,x01,x00)
WaitRotateUnit(x01,x00)
DisplayMessage(x10,x11,x000D,x08,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
FaceUnit(x08,x00,x07,x00,x00,x00,x00)
Wait(00016)
WalkTo(x82,x00,006,000,x00,x00,+004,x01)
Wait(00030)
March(x08,x00,000)
ColorUnit(x82,x00,x01,+000,+000,+000,002)
BlockStart()
WalkTo(x08,x00,006,001,x00,x00,+005,x01)
WaitWalk(x08,x00)
WalkTo(x08,x00,006,000,x00,x00,+005,x01)
BlockEnd()
Wait(00016)
Erase(x82,x00)
RemoveUnit(x82,x00)
Wait(00040)
ColorUnit(x08,x00,x01,+000,+000,+000,002)
Wait(00016)
Erase(x08,x00)
RemoveUnit(x08,x00)
Wait(00040)
RotateUnit(x07,x00,x08,x00,x01,000)
Camera(+00392,-00220,+00840,+00302,+04608,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x11,x000E,x86,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
SpriteMove(x86,x00,-00003,+00000,+00010,x02,x0C,+00028)
Wait(00004)
UnitAnim(x86,x00,x65,x02,x00)
Wait(00010)
UnitAnim(x86,x00,x5E,x02,x00)
Wait(00012)
UnitAnim(x86,x00,x65,x02,x00)
Wait(00006)
UnitAnim(x86,x00,x5D,x02,x00)
Wait(00016)
SpriteMove(x86,x00,-00003,+00000,+00020,x02,x0C,+00028)
Wait(00004)
UnitAnim(x86,x00,x65,x02,x00)
Wait(00010)
UnitAnim(x86,x00,x5E,x02,x00)
Wait(00012)
UnitAnim(x86,x00,x65,x02,x00)
Wait(00006)
UnitAnim(x86,x00,x5D,x02,x00)
Wait(00016)
SpriteMove(x86,x00,-00003,+00000,+00030,x02,x0C,+00028)
Wait(00004)
UnitAnim(x86,x00,x65,x02,x00)
Wait(00010)
UnitAnim(x86,x00,x5E,x02,x00)
ColorUnit(x86,x00,x01,+000,+000,+000,002)
Wait(00012)
UnitAnim(x86,x00,x65,x02,x00)
Wait(00006)
UnitAnim(x86,x00,x5D,x02,x00)
Wait(00016)
SpriteMove(x86,x00,-00003,+00000,+00040,x02,x0C,+00028)
Wait(00004)
UnitAnim(x86,x00,x65,x02,x00)
Wait(00010)
UnitAnim(x86,x00,x5E,x02,x00)
Wait(00012)
Wait(00028)
Erase(x86,x00)
RemoveUnit(x86,x00)
Wait(00020)
Sound(x004C)
UseFieldObject(x01,x00)
WaitFieldObject()
Wait(00080)
Camera(+00504,+00115,+00840,+00302,+04608,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
UnitAnim(x07,x00,x02,x00,x00)
DisplayMessage(x10,x11,x000F,x04,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
{49}()
UnitPresent(x84,x00,x01)
UnitPresent(x85,x00,x01)
AddUnitStart()
SpriteMove(x04,x00,+00000,+00000,-00003,x00,x01,+00001)
UnitAnim(x04,x00,xFA,x01,x00)
Wait(00010)
SpriteMove(x04,x00,+00000,+00000,-00006,x00,x01,+00001)
UnitAnim(x01,x00,xFD,x01,x00)
SpriteMove(x01,x00,+00028,+00000,+00000,x02,x0A,+00032)
UnitAnim(x04,x00,xFB,x01,x00)
Wait(00010)
SpriteMove(x04,x00,+00000,+00000,-00010,x00,x01,+00001)
UnitAnim(x04,x00,xFC,x01,x00)
Wait(00010)
{71}(r0100)
Sound(x003B)
{8C}(r040000020000)
Wait(00004)
SpriteMove(x04,x00,+00000,+00006,-00028,x00,x02,+00016)
UnitAnim(x04,x00,x04,x00,x00)
Wait(00012)
{8C}(r010004020000)
UnitAnim(x01,x00,x02,x00,x00)
UnitAnim(x04,x00,x02,x00,x00)
WaitSpriteMove(x04,x00)
SpriteMove(x04,x00,+00000,+00000,+00000,x00,x02,+00001)
WarpUnit(x04,x00,007,007,x00,x00)
UnitAnim(x04,x00,x02,x00,x00)
Wait(00004)
WaitSpriteMove(x01,x00)
UnitAnim(x01,x00,x02,x00,x00)
SpriteMove(x01,x00,+00000,+00000,+00000,x00,x02,+00001)
WarpUnit(x01,x00,008,007,x00,x01)
Wait(00004)
WalkTo(x07,x00,005,003,x00,x00,+006,x01)
MovementAnim(r07000200)
WaitWalk(x07,x00)
Wait(00010)
DisplayMessage(x10,x91,x0010,x07,x00,x00,+00000,+00004,+00000,x11)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0011,x04,x00,x00,+00000,+00000,+00006,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0012,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00020)
RotateUnit(x01,x00,x00,x00,x00,000)
WaitRotateUnit(x01,x00)
Wait(00030)
DisplayMessage(x10,x11,x0013,x01,x00,x00,+00000,+00000,+00010,x02)
WaitForInstruction(x01,x00)
Wait(00020)
DisplayMessage(x10,x91,x0014,x07,x00,x00,+00000,+00004,+00000,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
{68}(r070001)
UnitAnim(x07,x00,xFE,x01,x00)
Wait(00010)
UnitAnim(x07,x00,xFF,x01,x00)
Camera(+00408,-00032,+00280,+00302,+04608,+00000,+04096,+00064)
WaitForInstruction(x04,x00)
Sound(x007D)
Wait(00060)
UnitAnim(x07,x00,xFE,x01,x00)
Wait(00008)
{68}(r070000)
UnitAnim(x07,x00,x02,x00,x00)
WarpUnit(x83,x00,000,001,x00,x02)
WarpUnit(x84,x00,002,000,x00,x02)
WarpUnit(x85,x00,007,001,x00,x02)
SpriteMove(x85,x00,+00000,+00000,-00050,x00,x01,+00001)
WaitSpriteMove(x85,x00)
SpriteMove(x83,x00,+00000,+00000,-00050,x00,x01,+00001)
WaitSpriteMove(x83,x00)
SpriteMove(x84,x00,+00000,+00000,-00026,x00,x01,+00001)
WaitSpriteMove(x84,x00)
ColorUnit(x85,x00,x01,+000,+000,+000,000)
Wait(00002)
ColorUnit(x83,x00,x01,+000,+000,+000,000)
Wait(00002)
ColorUnit(x84,x00,x01,+000,+000,+000,000)
Wait(00002)
AddUnitEnd()
Draw(x78,x00)
Draw(x79,x00)
Draw(x7A,x00)
Draw(x7B,x00)
Sound(x0078)
UnitAnim(x85,x00,x03,x00,x00)
UnitAnim(x84,x00,x03,x00,x00)
UnitAnim(x83,x00,x03,x00,x00)
Draw(x85,x00)
SpriteMove(x85,x00,+00000,+00000,+00000,x00,x01,+00040)
Wait(00016)
ColorUnit(x85,x00,x08,+000,+000,+000,002)
Wait(00017)
Draw(x84,x00)
SpriteMove(x84,x00,+00000,+00000,+00000,x00,x01,+00016)
ColorUnit(x84,x00,x08,+000,+000,+000,002)
Draw(x83,x00)
SpriteMove(x83,x00,+00000,+00000,+00000,x00,x01,+00040)
Wait(00016)
ColorUnit(x83,x00,x08,+000,+000,+000,002)
Wait(00017)
UnitAnim(x85,x00,x02,x00,x00)
UnitAnim(x84,x00,x02,x00,x00)
UnitAnim(x83,x00,x02,x00,x00)
Wait(00080)
Camera(+00504,+00115,+00840,+00302,+04608,+00000,+04096,+00064)
{60}(r003C)
Wait(00060)
{6A}(r052800005A)
WaitForInstruction(x04,x00)
Wait(00010)
Music(x01,+127,002)
Wait(00002)
{1C}(r02)
{63}(r88)
{1D}()
Camera(+00504,-00028,+00504,+00510,+05120,-00001,+03712,+00064)
Camera(+00504,-00028,+00504,+00298,+05636,+00000,+04100,+00096)
{1E}()
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x0B,090)
WaitForInstruction(x04,x00)
Camera(+00504,-00028,+00504,+00302,+05632,+00000,+04096,+00004)
WaitForInstruction(x04,x00)
Wait(00040)
ColorUnit(x07,x00,x04,+012,+020,+031,000)
Wait(00002)
Wait(00001)
ColorUnit(x07,x00,x08,+000,+000,+000,004)
Wait(00033)
SpriteMove(x01,x00,+00000,+00000,+00000,x00,x01,+00008)
WarpUnit(x01,x00,008,007,x00,x00)
WaitForInstruction(x38,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
Wait(00016)
RotateUnit(x01,x00,x00,x00,x01,000)
RotateUnit(x04,x00,x00,x00,x01,000)
RotateUnit(x83,x00,x08,x01,x02,000)
RotateUnit(x84,x00,x08,x01,x02,000)
RotateUnit(x85,x00,x08,x01,x02,000)
March(x01,x01,004)
March(x03,x01,004)
Wait(00020)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Gragoroth{br}
{font:00}Back whence you came! Quick as shadows, or{br}
this one's blood makes crimson snow!{br}
Do not think to try my patience! This keep{br}
packs such a store of powder as you could{br}
scarce imagine!{br}
More than enough to deliver the lot of you to{br}
the Father's keeping, should your feet lack{br}
proper haste!{end}

//Message x02
{font:08}Zalbaag{br}
{font:00}The Order of the Northern Sky yields{br}
not before the braying of rogues!{end}

//Message x03
{font:08}{Ramza}{br}
{font:00}Lord Brother! Argath!{end}

//Message x04
{font:08}Delita{br}
{font:00}Tietra!{end}

//Message x05
{font:08}Tietra{br}
{font:00}Delita{DA68}!{end}

//Message x06
Withdraw at once! I'll{br}
not warn you again!{end}

//Message x07
This changes nothing, Argath.{br}
Loose your attack!{end}

//Message x08
{font:08}Argath{br}
{font:00}Yes, my lord!{end}

//Message x09
Gods have mercy...{end}

//Message x0A
D{D11D}Delita... I'm...sorry...{end}

//Message x0B
Tietra{DA68}!{end}

//Message x0C
{font:08}Northern Sky Knight{br}
{font:00}Lord Commander! More enemies{br}
scale the pass.{br}
Two score, mayhap three. A man of{br}
Wiegraf's look moves among them!{end}

//Message x0D
Very well. We go to greet them at once.{br}
I leave the rest to you, Argath.{end}

//Message x0E
Curse the lot of you...{end}

//Message x0F
Tietra!{end}

//Message x10
And where do you presume to go, Delita?{end}

//Message x11
You whoreson dog!{end}

//Message x12
It is to be a fight, then? I'm only too happy{br}
to oblige!{end}

//Message x13
Zalbaag... Dycedarg...{br}
How could you?{end}

//Message x14
Come! I will show you that common blood{br}
makes naught but a common man!{end}

//Message x15
{font:08}{Ramza}{br}
{font:00}Why did you do it, Argath?{br}
What moved your hand?{end}

//Message x16
{font:08}Argath{br}
{font:00}Your lord brother's orders,{br}
{Ramza}. What else?{br}
Would you have had us kneel before them,{br}
and offer up the Order's honor in exchange{br}
for the life of some common wench?{end}

//Message x17
She was Delita's sister!{end}

//Message x18
Is it not time you awoke to the fact{br}
that we are different from them?{br}
{br}
They are of lesser birth, and so meant{br}
to play lesser roles in life! Such is the{br}
nature of fate, {Ramza}!  {br}
That commoner and his sister ought{br}
never have been here at all!{br}
{br}
Had they been mongering flowers on{br}
some street corner, she would yet live.{end}

//Message x19
{font:08}Argath{br}
{font:00}What of you, {Ramza}? Why do{br}
you now raise arms against us?{br}
To turn your blade on us is treason! You{br}
would turn your cloak and name yourself a{br}
traitor to the Order of the Northern Sky?{end}

//Message x1A
{font:08}{Ramza}{br}
{font:00}But{DA68}the Order would never forgive{br}
what you've done!{end}

//Message x1B
Does your naivety know no end?{br}
How ironic is fate, that one such{br}
as you would be born a Beoulve!{end}

//Message x1C
{font:08}{Ramza}{br}
{font:00}My birth was not of my choosing!{end}

//Message x1D
{font:08}Argath{br}
{font:00}Spare me the bleating, you are no sheep!{br}
You are a Beoulve, self{D11D}chosen or not!{br}
Yours is a line of champions, of lords{br}
among men! To do great deeds is your{br}
destiny, and your duty as well.{br}
Much is there that cannot be done, save{br}
by your hand. It falls to you to see it so{DA68}{br}
to act where we cannot.{end}

//Message x1E
I will not be made a puppet!{end}

//Message x1F
You? A puppet? Don't be absurd!{br}
{br}
{br}
The puppets stand before you,{br}
{Ramza}!{br}
{br}
Long have we danced for House Beoulve,{br}
that it might reign on history's stage.{br}
{br}
A dance that serves our ends, to be sure.{br}
The Beoulve name is our shield, behind{br}
whose aegis we've long thrived.{br}
It is the way of things! People are used,{br}
and use others in turn. How do you think{br}
you came to be where you are?{br}
You are loath to be used, yet you fain{br}
use others. Even your so{D11D}called friend{br}
Delita!{end}

//Message x20
What do you mean?{end}

//Message x21
{font:08}Argath{br}
{font:00}Do not pretend at ignorance. You know{br}
what must be done for name's sake.{br}
You made that much clear on Mandalia{br}
Plain, when you put orders ahead of{br}
aiding me!{end}

//Message x22
{font:08}{Ramza}{br}
{font:00}I{DA68}!{end}

//Message x23
{font:08}Argath{br}
{font:00}You play the white knight, but I'd feed panthers{br}
on the plain save you'd seen some use in me!{end}

//Message x24
{font:08}{Ramza}{br}
{font:00}Don't be absurd! I would never turn my back{br}
on a man beset!{end}

//Message x25
Then you'd best learn to start! Many a{br}
trap{D11D}sprung lion would sooner have{br}
his savior for a meal than for a friend.{end}

//Message x26
{font:08}Delita{br}
{font:00}Make your peace with the gods,{br}
Argath! You die by my hand!{end}

//Message x27
{font:08}Argath{br}
{font:00}Does it grieve you, Delita, to see the{br}
depths of your own weakness laid bare?   {br}
No mere commoner can leave his mark{br}
on history! You've not the power!{br}
{br}
Be glad you know enough to lament it.{br}
'Tis all you can do, and more than you{br}
deserve!{end}

//Message x28
{font:08}Delita{br}
{font:00}Is your forked tongue done flitting? What{br}
I'd hear from your lips are not words!{end}

//Message x29
Laughter, then? Be not so hasty, Delita!{br}
You'll hear that soon enough, when you{br}
are on your way to your dear sister's side!{end}

//Message x2A
I'll not be told what I will do, or when!{br}
Not by you, nor by any other!{end}

//Message x2B
{font:08}{Ramza}{br}
{font:00}Delita, you're hurt!{end}

//Message x2C
{font:08}Delita{br}
{font:00}Speak not to me! When Argath falls, my{br}
vengeance turns on you, {Ramza}!{end}

//Message x2D
{font:08}{Ramza}{br}
{font:00}Delita...{end}

//Message x2E
{font:08}Argath{br}
{font:00}N{D11D}no... Not at...the hands of...milksop{br}
rabble...{end}

//Message x2F

// __________________________________________________________________ 
//| Event Script x050 | Event Offset: x0A0000 | Text offset: x0A0127 |
// ������������������������������������������������������������������ 

Offset(x000A0000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000127)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x01,x00,x01,x00,x00)
Camera(+28673,+00018,+00000,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
InflictStatus(x01,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x07,x00,x01,x00,x00,x01,x00)
WaitRotateUnit(x01,x00)
DisplayMessage(x10,x70,x0015,x01,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00016)
Focus(x07,x00,x07,x00,x00)
Camera(+04865,-06912,+00052,+00302,+02560,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
InflictStatus(x07,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x01,x00,x07,x00,x00,x01,x00)
WaitRotateUnit(x07,x00)
DisplayMessage(x10,x70,x0016,x07,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x01,x00,x01,x00,x00)
Camera(+04096,+00256,+32333,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00020)
DisplayMessage(x10,x70,x0017,x01,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x07,x00,x07,x00,x00)
Camera(+00134,+00607,-03840,+00302,+02560,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0018,x07,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00016)
Focus(x01,x00,x01,x00,x00)
Camera(-03840,+00012,+05361,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
RotateUnit(x00,x00,x14,x00,x01,000)
WaitFaceUnit()
March(x00,x00,000)
{63}(rA8)
ZERO(x007F)
ADD(x007F,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Gragoroth{br}
{font:00}Back whence you came! Quick as shadows, or{br}
this one's blood makes crimson snow!{br}
Do not think to try my patience! This keep{br}
packs such a store of powder as you could{br}
scarce imagine!{br}
More than enough to deliver the lot of you to{br}
the Father's keeping, should your feet lack{br}
proper haste!{end}

//Message x02
{font:08}Zalbaag{br}
{font:00}The Order of the Northern Sky yields{br}
not before the braying of rogues!{end}

//Message x03
{font:08}{Ramza}{br}
{font:00}Lord Brother! Argath!{end}

//Message x04
{font:08}Delita{br}
{font:00}Tietra!{end}

//Message x05
{font:08}Tietra{br}
{font:00}Delita{DA68}!{end}

//Message x06
Withdraw at once! I'll{br}
not warn you again!{end}

//Message x07
This changes nothing, Argath.{br}
Loose your attack!{end}

//Message x08
{font:08}Argath{br}
{font:00}Yes, my lord!{end}

//Message x09
Gods have mercy...{end}

//Message x0A
D{D11D}Delita... I'm...sorry...{end}

//Message x0B
Tietra{DA68}!{end}

//Message x0C
{font:08}Northern Sky Knight{br}
{font:00}Lord Commander! More enemies{br}
scale the pass.{br}
Two score, mayhap three. A man of{br}
Wiegraf's look moves among them!{end}

//Message x0D
Very well. We go to greet them at once.{br}
I leave the rest to you, Argath.{end}

//Message x0E
Curse the lot of you...{end}

//Message x0F
Tietra!{end}

//Message x10
And where do you presume to go, Delita?{end}

//Message x11
You whoreson dog!{end}

//Message x12
It is to be a fight, then? I'm only too happy{br}
to oblige!{end}

//Message x13
Zalbaag... Dycedarg...{br}
How could you?{end}

//Message x14
Come! I will show you that common blood{br}
makes naught but a common man!{end}

//Message x15
{font:08}{Ramza}{br}
{font:00}Why did you do it, Argath?{br}
What moved your hand?{end}

//Message x16
{font:08}Argath{br}
{font:00}Your lord brother's orders,{br}
{Ramza}. What else?{br}
Would you have had us kneel before them,{br}
and offer up the Order's honor in exchange{br}
for the life of some common wench?{end}

//Message x17
She was Delita's sister!{end}

//Message x18
Is it not time you awoke to the fact{br}
that we are different from them?{br}
{br}
They are of lesser birth, and so meant{br}
to play lesser roles in life! Such is the{br}
nature of fate, {Ramza}!  {br}
That commoner and his sister ought{br}
never have been here at all!{br}
{br}
Had they been mongering flowers on{br}
some street corner, she would yet live.{end}

//Message x19
{font:08}Argath{br}
{font:00}What of you, {Ramza}? Why do{br}
you now raise arms against us?{br}
To turn your blade on us is treason! You{br}
would turn your cloak and name yourself a{br}
traitor to the Order of the Northern Sky?{end}

//Message x1A
{font:08}{Ramza}{br}
{font:00}But{DA68}the Order would never forgive{br}
what you've done!{end}

//Message x1B
Does your naivety know no end?{br}
How ironic is fate, that one such{br}
as you would be born a Beoulve!{end}

//Message x1C
{font:08}{Ramza}{br}
{font:00}My birth was not of my choosing!{end}

//Message x1D
{font:08}Argath{br}
{font:00}Spare me the bleating, you are no sheep!{br}
You are a Beoulve, self{D11D}chosen or not!{br}
Yours is a line of champions, of lords{br}
among men! To do great deeds is your{br}
destiny, and your duty as well.{br}
Much is there that cannot be done, save{br}
by your hand. It falls to you to see it so{DA68}{br}
to act where we cannot.{end}

//Message x1E
I will not be made a puppet!{end}

//Message x1F
You? A puppet? Don't be absurd!{br}
{br}
{br}
The puppets stand before you,{br}
{Ramza}!{br}
{br}
Long have we danced for House Beoulve,{br}
that it might reign on history's stage.{br}
{br}
A dance that serves our ends, to be sure.{br}
The Beoulve name is our shield, behind{br}
whose aegis we've long thrived.{br}
It is the way of things! People are used,{br}
and use others in turn. How do you think{br}
you came to be where you are?{br}
You are loath to be used, yet you fain{br}
use others. Even your so{D11D}called friend{br}
Delita!{end}

//Message x20
What do you mean?{end}

//Message x21
{font:08}Argath{br}
{font:00}Do not pretend at ignorance. You know{br}
what must be done for name's sake.{br}
You made that much clear on Mandalia{br}
Plain, when you put orders ahead of{br}
aiding me!{end}

//Message x22
{font:08}{Ramza}{br}
{font:00}I{DA68}!{end}

//Message x23
{font:08}Argath{br}
{font:00}You play the white knight, but I'd feed panthers{br}
on the plain save you'd seen some use in me!{end}

//Message x24
{font:08}{Ramza}{br}
{font:00}Don't be absurd! I would never turn my back{br}
on a man beset!{end}

//Message x25
Then you'd best learn to start! Many a{br}
trap{D11D}sprung lion would sooner have{br}
his savior for a meal than for a friend.{end}

//Message x26
{font:08}Delita{br}
{font:00}Make your peace with the gods,{br}
Argath! You die by my hand!{end}

//Message x27
{font:08}Argath{br}
{font:00}Does it grieve you, Delita, to see the{br}
depths of your own weakness laid bare?   {br}
No mere commoner can leave his mark{br}
on history! You've not the power!{br}
{br}
Be glad you know enough to lament it.{br}
'Tis all you can do, and more than you{br}
deserve!{end}

//Message x28
{font:08}Delita{br}
{font:00}Is your forked tongue done flitting? What{br}
I'd hear from your lips are not words!{end}

//Message x29
Laughter, then? Be not so hasty, Delita!{br}
You'll hear that soon enough, when you{br}
are on your way to your dear sister's side!{end}

//Message x2A
I'll not be told what I will do, or when!{br}
Not by you, nor by any other!{end}

//Message x2B
{font:08}{Ramza}{br}
{font:00}Delita, you're hurt!{end}

//Message x2C
{font:08}Delita{br}
{font:00}Speak not to me! When Argath falls, my{br}
vengeance turns on you, {Ramza}!{end}

//Message x2D
{font:08}{Ramza}{br}
{font:00}Delita...{end}

//Message x2E
{font:08}Argath{br}
{font:00}N{D11D}no... Not at...the hands of...milksop{br}
rabble...{end}

//Message x2F

// __________________________________________________________________ 
//| Event Script x051 | Event Offset: x0A2000 | Text offset: x0A20FB |
// ������������������������������������������������������������������ 

Offset(x000A2000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000FB)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x07,x00,x07,x00,x00)
Camera(+28673,+00018,+00000,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
InflictStatus(x07,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x01,x00,x07,x00,x00,x01,x00)
WaitRotateUnit(x07,x00)
DisplayMessage(x10,x70,x0019,x07,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00016)
Focus(x01,x00,x01,x00,x00)
Camera(+04865,-06912,+00052,+00302,+02560,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
InflictStatus(x01,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x07,x00,x01,x00,x00,x01,x00)
WaitRotateUnit(x01,x00)
Wait(00025)
DisplayMessage(x10,x70,x001A,x01,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x07,x00,x07,x00,x00)
Camera(+19713,+11902,+00001,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x001B,x07,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00016)
Focus(x07,x00,x07,x00,x00)
Camera(+00302,+02560,+00000,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
RotateUnit(x00,x00,x14,x00,x01,000)
WaitFaceUnit()
March(x00,x00,000)
{63}(rA8)
ZERO(x007E)
ADD(x007E,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Gragoroth{br}
{font:00}Back whence you came! Quick as shadows, or{br}
this one's blood makes crimson snow!{br}
Do not think to try my patience! This keep{br}
packs such a store of powder as you could{br}
scarce imagine!{br}
More than enough to deliver the lot of you to{br}
the Father's keeping, should your feet lack{br}
proper haste!{end}

//Message x02
{font:08}Zalbaag{br}
{font:00}The Order of the Northern Sky yields{br}
not before the braying of rogues!{end}

//Message x03
{font:08}{Ramza}{br}
{font:00}Lord Brother! Argath!{end}

//Message x04
{font:08}Delita{br}
{font:00}Tietra!{end}

//Message x05
{font:08}Tietra{br}
{font:00}Delita{DA68}!{end}

//Message x06
Withdraw at once! I'll{br}
not warn you again!{end}

//Message x07
This changes nothing, Argath.{br}
Loose your attack!{end}

//Message x08
{font:08}Argath{br}
{font:00}Yes, my lord!{end}

//Message x09
Gods have mercy...{end}

//Message x0A
D{D11D}Delita... I'm...sorry...{end}

//Message x0B
Tietra{DA68}!{end}

//Message x0C
{font:08}Northern Sky Knight{br}
{font:00}Lord Commander! More enemies{br}
scale the pass.{br}
Two score, mayhap three. A man of{br}
Wiegraf's look moves among them!{end}

//Message x0D
Very well. We go to greet them at once.{br}
I leave the rest to you, Argath.{end}

//Message x0E
Curse the lot of you...{end}

//Message x0F
Tietra!{end}

//Message x10
And where do you presume to go, Delita?{end}

//Message x11
You whoreson dog!{end}

//Message x12
It is to be a fight, then? I'm only too happy{br}
to oblige!{end}

//Message x13
Zalbaag... Dycedarg...{br}
How could you?{end}

//Message x14
Come! I will show you that common blood{br}
makes naught but a common man!{end}

//Message x15
{font:08}{Ramza}{br}
{font:00}Why did you do it, Argath?{br}
What moved your hand?{end}

//Message x16
{font:08}Argath{br}
{font:00}Your lord brother's orders,{br}
{Ramza}. What else?{br}
Would you have had us kneel before them,{br}
and offer up the Order's honor in exchange{br}
for the life of some common wench?{end}

//Message x17
She was Delita's sister!{end}

//Message x18
Is it not time you awoke to the fact{br}
that we are different from them?{br}
{br}
They are of lesser birth, and so meant{br}
to play lesser roles in life! Such is the{br}
nature of fate, {Ramza}!  {br}
That commoner and his sister ought{br}
never have been here at all!{br}
{br}
Had they been mongering flowers on{br}
some street corner, she would yet live.{end}

//Message x19
{font:08}Argath{br}
{font:00}What of you, {Ramza}? Why do{br}
you now raise arms against us?{br}
To turn your blade on us is treason! You{br}
would turn your cloak and name yourself a{br}
traitor to the Order of the Northern Sky?{end}

//Message x1A
{font:08}{Ramza}{br}
{font:00}But{DA68}the Order would never forgive{br}
what you've done!{end}

//Message x1B
Does your naivety know no end?{br}
How ironic is fate, that one such{br}
as you would be born a Beoulve!{end}

//Message x1C
{font:08}{Ramza}{br}
{font:00}My birth was not of my choosing!{end}

//Message x1D
{font:08}Argath{br}
{font:00}Spare me the bleating, you are no sheep!{br}
You are a Beoulve, self{D11D}chosen or not!{br}
Yours is a line of champions, of lords{br}
among men! To do great deeds is your{br}
destiny, and your duty as well.{br}
Much is there that cannot be done, save{br}
by your hand. It falls to you to see it so{DA68}{br}
to act where we cannot.{end}

//Message x1E
I will not be made a puppet!{end}

//Message x1F
You? A puppet? Don't be absurd!{br}
{br}
{br}
The puppets stand before you,{br}
{Ramza}!{br}
{br}
Long have we danced for House Beoulve,{br}
that it might reign on history's stage.{br}
{br}
A dance that serves our ends, to be sure.{br}
The Beoulve name is our shield, behind{br}
whose aegis we've long thrived.{br}
It is the way of things! People are used,{br}
and use others in turn. How do you think{br}
you came to be where you are?{br}
You are loath to be used, yet you fain{br}
use others. Even your so{D11D}called friend{br}
Delita!{end}

//Message x20
What do you mean?{end}

//Message x21
{font:08}Argath{br}
{font:00}Do not pretend at ignorance. You know{br}
what must be done for name's sake.{br}
You made that much clear on Mandalia{br}
Plain, when you put orders ahead of{br}
aiding me!{end}

//Message x22
{font:08}{Ramza}{br}
{font:00}I{DA68}!{end}

//Message x23
{font:08}Argath{br}
{font:00}You play the white knight, but I'd feed panthers{br}
on the plain save you'd seen some use in me!{end}

//Message x24
{font:08}{Ramza}{br}
{font:00}Don't be absurd! I would never turn my back{br}
on a man beset!{end}

//Message x25
Then you'd best learn to start! Many a{br}
trap{D11D}sprung lion would sooner have{br}
his savior for a meal than for a friend.{end}

//Message x26
{font:08}Delita{br}
{font:00}Make your peace with the gods,{br}
Argath! You die by my hand!{end}

//Message x27
{font:08}Argath{br}
{font:00}Does it grieve you, Delita, to see the{br}
depths of your own weakness laid bare?   {br}
No mere commoner can leave his mark{br}
on history! You've not the power!{br}
{br}
Be glad you know enough to lament it.{br}
'Tis all you can do, and more than you{br}
deserve!{end}

//Message x28
{font:08}Delita{br}
{font:00}Is your forked tongue done flitting? What{br}
I'd hear from your lips are not words!{end}

//Message x29
Laughter, then? Be not so hasty, Delita!{br}
You'll hear that soon enough, when you{br}
are on your way to your dear sister's side!{end}

//Message x2A
I'll not be told what I will do, or when!{br}
Not by you, nor by any other!{end}

//Message x2B
{font:08}{Ramza}{br}
{font:00}Delita, you're hurt!{end}

//Message x2C
{font:08}Delita{br}
{font:00}Speak not to me! When Argath falls, my{br}
vengeance turns on you, {Ramza}!{end}

//Message x2D
{font:08}{Ramza}{br}
{font:00}Delita...{end}

//Message x2E
{font:08}Argath{br}
{font:00}N{D11D}no... Not at...the hands of...milksop{br}
rabble...{end}

//Message x2F

// __________________________________________________________________ 
//| Event Script x052 | Event Offset: x0A4000 | Text offset: x0A4153 |
// ������������������������������������������������������������������ 

Offset(x000A4000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000153)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x01,x00,x01,x00,x00)
Camera(+28673,+00018,+00000,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x01,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x07,x00,x01,x00,x00,x01,x00)
WaitRotateUnit(x01,x00)
DisplayMessage(x10,x70,x001C,x01,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00020)
Focus(x07,x00,x07,x00,x00)
Camera(+04865,-06912,+00052,+00302,+02560,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
InflictStatus(x07,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x01,x00,x07,x00,x00,x01,x00)
WaitRotateUnit(x07,x00)
DisplayMessage(x10,x70,x001D,x07,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Focus(x01,x00,x01,x00,x00)
Camera(+00007,+00007,+06400,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x001E,x01,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x07,x00,x07,x00,x00)
Camera(+00016,+01823,+01792,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x001F,x07,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00020)
Focus(x01,x00,x01,x00,x00)
Camera(+00256,-09472,+02275,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00040)
DisplayMessage(x10,x70,x0020,x01,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Focus(x01,x00,x01,x00,x00)
Camera(+12338,+14120,+11307,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
RotateUnit(x00,x00,x14,x00,x01,000)
WaitFaceUnit()
March(x00,x00,000)
{63}(rA8)
ZERO(x007D)
ADD(x007D,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Gragoroth{br}
{font:00}Back whence you came! Quick as shadows, or{br}
this one's blood makes crimson snow!{br}
Do not think to try my patience! This keep{br}
packs such a store of powder as you could{br}
scarce imagine!{br}
More than enough to deliver the lot of you to{br}
the Father's keeping, should your feet lack{br}
proper haste!{end}

//Message x02
{font:08}Zalbaag{br}
{font:00}The Order of the Northern Sky yields{br}
not before the braying of rogues!{end}

//Message x03
{font:08}{Ramza}{br}
{font:00}Lord Brother! Argath!{end}

//Message x04
{font:08}Delita{br}
{font:00}Tietra!{end}

//Message x05
{font:08}Tietra{br}
{font:00}Delita{DA68}!{end}

//Message x06
Withdraw at once! I'll{br}
not warn you again!{end}

//Message x07
This changes nothing, Argath.{br}
Loose your attack!{end}

//Message x08
{font:08}Argath{br}
{font:00}Yes, my lord!{end}

//Message x09
Gods have mercy...{end}

//Message x0A
D{D11D}Delita... I'm...sorry...{end}

//Message x0B
Tietra{DA68}!{end}

//Message x0C
{font:08}Northern Sky Knight{br}
{font:00}Lord Commander! More enemies{br}
scale the pass.{br}
Two score, mayhap three. A man of{br}
Wiegraf's look moves among them!{end}

//Message x0D
Very well. We go to greet them at once.{br}
I leave the rest to you, Argath.{end}

//Message x0E
Curse the lot of you...{end}

//Message x0F
Tietra!{end}

//Message x10
And where do you presume to go, Delita?{end}

//Message x11
You whoreson dog!{end}

//Message x12
It is to be a fight, then? I'm only too happy{br}
to oblige!{end}

//Message x13
Zalbaag... Dycedarg...{br}
How could you?{end}

//Message x14
Come! I will show you that common blood{br}
makes naught but a common man!{end}

//Message x15
{font:08}{Ramza}{br}
{font:00}Why did you do it, Argath?{br}
What moved your hand?{end}

//Message x16
{font:08}Argath{br}
{font:00}Your lord brother's orders,{br}
{Ramza}. What else?{br}
Would you have had us kneel before them,{br}
and offer up the Order's honor in exchange{br}
for the life of some common wench?{end}

//Message x17
She was Delita's sister!{end}

//Message x18
Is it not time you awoke to the fact{br}
that we are different from them?{br}
{br}
They are of lesser birth, and so meant{br}
to play lesser roles in life! Such is the{br}
nature of fate, {Ramza}!  {br}
That commoner and his sister ought{br}
never have been here at all!{br}
{br}
Had they been mongering flowers on{br}
some street corner, she would yet live.{end}

//Message x19
{font:08}Argath{br}
{font:00}What of you, {Ramza}? Why do{br}
you now raise arms against us?{br}
To turn your blade on us is treason! You{br}
would turn your cloak and name yourself a{br}
traitor to the Order of the Northern Sky?{end}

//Message x1A
{font:08}{Ramza}{br}
{font:00}But{DA68}the Order would never forgive{br}
what you've done!{end}

//Message x1B
Does your naivety know no end?{br}
How ironic is fate, that one such{br}
as you would be born a Beoulve!{end}

//Message x1C
{font:08}{Ramza}{br}
{font:00}My birth was not of my choosing!{end}

//Message x1D
{font:08}Argath{br}
{font:00}Spare me the bleating, you are no sheep!{br}
You are a Beoulve, self{D11D}chosen or not!{br}
Yours is a line of champions, of lords{br}
among men! To do great deeds is your{br}
destiny, and your duty as well.{br}
Much is there that cannot be done, save{br}
by your hand. It falls to you to see it so{DA68}{br}
to act where we cannot.{end}

//Message x1E
I will not be made a puppet!{end}

//Message x1F
You? A puppet? Don't be absurd!{br}
{br}
{br}
The puppets stand before you,{br}
{Ramza}!{br}
{br}
Long have we danced for House Beoulve,{br}
that it might reign on history's stage.{br}
{br}
A dance that serves our ends, to be sure.{br}
The Beoulve name is our shield, behind{br}
whose aegis we've long thrived.{br}
It is the way of things! People are used,{br}
and use others in turn. How do you think{br}
you came to be where you are?{br}
You are loath to be used, yet you fain{br}
use others. Even your so{D11D}called friend{br}
Delita!{end}

//Message x20
What do you mean?{end}

//Message x21
{font:08}Argath{br}
{font:00}Do not pretend at ignorance. You know{br}
what must be done for name's sake.{br}
You made that much clear on Mandalia{br}
Plain, when you put orders ahead of{br}
aiding me!{end}

//Message x22
{font:08}{Ramza}{br}
{font:00}I{DA68}!{end}

//Message x23
{font:08}Argath{br}
{font:00}You play the white knight, but I'd feed panthers{br}
on the plain save you'd seen some use in me!{end}

//Message x24
{font:08}{Ramza}{br}
{font:00}Don't be absurd! I would never turn my back{br}
on a man beset!{end}

//Message x25
Then you'd best learn to start! Many a{br}
trap{D11D}sprung lion would sooner have{br}
his savior for a meal than for a friend.{end}

//Message x26
{font:08}Delita{br}
{font:00}Make your peace with the gods,{br}
Argath! You die by my hand!{end}

//Message x27
{font:08}Argath{br}
{font:00}Does it grieve you, Delita, to see the{br}
depths of your own weakness laid bare?   {br}
No mere commoner can leave his mark{br}
on history! You've not the power!{br}
{br}
Be glad you know enough to lament it.{br}
'Tis all you can do, and more than you{br}
deserve!{end}

//Message x28
{font:08}Delita{br}
{font:00}Is your forked tongue done flitting? What{br}
I'd hear from your lips are not words!{end}

//Message x29
Laughter, then? Be not so hasty, Delita!{br}
You'll hear that soon enough, when you{br}
are on your way to your dear sister's side!{end}

//Message x2A
I'll not be told what I will do, or when!{br}
Not by you, nor by any other!{end}

//Message x2B
{font:08}{Ramza}{br}
{font:00}Delita, you're hurt!{end}

//Message x2C
{font:08}Delita{br}
{font:00}Speak not to me! When Argath falls, my{br}
vengeance turns on you, {Ramza}!{end}

//Message x2D
{font:08}{Ramza}{br}
{font:00}Delita...{end}

//Message x2E
{font:08}Argath{br}
{font:00}N{D11D}no... Not at...the hands of...milksop{br}
rabble...{end}

//Message x2F

// __________________________________________________________________ 
//| Event Script x053 | Event Offset: x0A6000 | Text offset: x0A60CF |
// ������������������������������������������������������������������ 

Offset(x000A6000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000CF)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x07,x00,x07,x00,x00)
Camera(+28673,+00018,+00000,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
InflictStatus(x07,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x01,x00,x07,x00,x00,x01,x00)
WaitRotateUnit(x07,x00)
DisplayMessage(x10,x70,x0021,x07,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00020)
Focus(x01,x00,x01,x00,x00)
Camera(+04865,-06912,+00052,+00302,+02560,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
InflictStatus(x01,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x07,x00,x01,x00,x00,x01,x00)
WaitRotateUnit(x01,x00)
DisplayMessage(x10,x70,x0022,x01,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
ChangeStats(x07,x00,x03,+00010)
ChangeStats(x01,x00,x03,-00010)
Focus(x07,x00,x07,x00,x00)
Camera(+04096,+00032,+01253,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00020)
RotateUnit(x00,x00,x14,x00,x01,000)
WaitFaceUnit()
March(x00,x00,000)
{63}(rA8)
ZERO(x0081)
ADD(x0081,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Gragoroth{br}
{font:00}Back whence you came! Quick as shadows, or{br}
this one's blood makes crimson snow!{br}
Do not think to try my patience! This keep{br}
packs such a store of powder as you could{br}
scarce imagine!{br}
More than enough to deliver the lot of you to{br}
the Father's keeping, should your feet lack{br}
proper haste!{end}

//Message x02
{font:08}Zalbaag{br}
{font:00}The Order of the Northern Sky yields{br}
not before the braying of rogues!{end}

//Message x03
{font:08}{Ramza}{br}
{font:00}Lord Brother! Argath!{end}

//Message x04
{font:08}Delita{br}
{font:00}Tietra!{end}

//Message x05
{font:08}Tietra{br}
{font:00}Delita{DA68}!{end}

//Message x06
Withdraw at once! I'll{br}
not warn you again!{end}

//Message x07
This changes nothing, Argath.{br}
Loose your attack!{end}

//Message x08
{font:08}Argath{br}
{font:00}Yes, my lord!{end}

//Message x09
Gods have mercy...{end}

//Message x0A
D{D11D}Delita... I'm...sorry...{end}

//Message x0B
Tietra{DA68}!{end}

//Message x0C
{font:08}Northern Sky Knight{br}
{font:00}Lord Commander! More enemies{br}
scale the pass.{br}
Two score, mayhap three. A man of{br}
Wiegraf's look moves among them!{end}

//Message x0D
Very well. We go to greet them at once.{br}
I leave the rest to you, Argath.{end}

//Message x0E
Curse the lot of you...{end}

//Message x0F
Tietra!{end}

//Message x10
And where do you presume to go, Delita?{end}

//Message x11
You whoreson dog!{end}

//Message x12
It is to be a fight, then? I'm only too happy{br}
to oblige!{end}

//Message x13
Zalbaag... Dycedarg...{br}
How could you?{end}

//Message x14
Come! I will show you that common blood{br}
makes naught but a common man!{end}

//Message x15
{font:08}{Ramza}{br}
{font:00}Why did you do it, Argath?{br}
What moved your hand?{end}

//Message x16
{font:08}Argath{br}
{font:00}Your lord brother's orders,{br}
{Ramza}. What else?{br}
Would you have had us kneel before them,{br}
and offer up the Order's honor in exchange{br}
for the life of some common wench?{end}

//Message x17
She was Delita's sister!{end}

//Message x18
Is it not time you awoke to the fact{br}
that we are different from them?{br}
{br}
They are of lesser birth, and so meant{br}
to play lesser roles in life! Such is the{br}
nature of fate, {Ramza}!  {br}
That commoner and his sister ought{br}
never have been here at all!{br}
{br}
Had they been mongering flowers on{br}
some street corner, she would yet live.{end}

//Message x19
{font:08}Argath{br}
{font:00}What of you, {Ramza}? Why do{br}
you now raise arms against us?{br}
To turn your blade on us is treason! You{br}
would turn your cloak and name yourself a{br}
traitor to the Order of the Northern Sky?{end}

//Message x1A
{font:08}{Ramza}{br}
{font:00}But{DA68}the Order would never forgive{br}
what you've done!{end}

//Message x1B
Does your naivety know no end?{br}
How ironic is fate, that one such{br}
as you would be born a Beoulve!{end}

//Message x1C
{font:08}{Ramza}{br}
{font:00}My birth was not of my choosing!{end}

//Message x1D
{font:08}Argath{br}
{font:00}Spare me the bleating, you are no sheep!{br}
You are a Beoulve, self{D11D}chosen or not!{br}
Yours is a line of champions, of lords{br}
among men! To do great deeds is your{br}
destiny, and your duty as well.{br}
Much is there that cannot be done, save{br}
by your hand. It falls to you to see it so{DA68}{br}
to act where we cannot.{end}

//Message x1E
I will not be made a puppet!{end}

//Message x1F
You? A puppet? Don't be absurd!{br}
{br}
{br}
The puppets stand before you,{br}
{Ramza}!{br}
{br}
Long have we danced for House Beoulve,{br}
that it might reign on history's stage.{br}
{br}
A dance that serves our ends, to be sure.{br}
The Beoulve name is our shield, behind{br}
whose aegis we've long thrived.{br}
It is the way of things! People are used,{br}
and use others in turn. How do you think{br}
you came to be where you are?{br}
You are loath to be used, yet you fain{br}
use others. Even your so{D11D}called friend{br}
Delita!{end}

//Message x20
What do you mean?{end}

//Message x21
{font:08}Argath{br}
{font:00}Do not pretend at ignorance. You know{br}
what must be done for name's sake.{br}
You made that much clear on Mandalia{br}
Plain, when you put orders ahead of{br}
aiding me!{end}

//Message x22
{font:08}{Ramza}{br}
{font:00}I{DA68}!{end}

//Message x23
{font:08}Argath{br}
{font:00}You play the white knight, but I'd feed panthers{br}
on the plain save you'd seen some use in me!{end}

//Message x24
{font:08}{Ramza}{br}
{font:00}Don't be absurd! I would never turn my back{br}
on a man beset!{end}

//Message x25
Then you'd best learn to start! Many a{br}
trap{D11D}sprung lion would sooner have{br}
his savior for a meal than for a friend.{end}

//Message x26
{font:08}Delita{br}
{font:00}Make your peace with the gods,{br}
Argath! You die by my hand!{end}

//Message x27
{font:08}Argath{br}
{font:00}Does it grieve you, Delita, to see the{br}
depths of your own weakness laid bare?   {br}
No mere commoner can leave his mark{br}
on history! You've not the power!{br}
{br}
Be glad you know enough to lament it.{br}
'Tis all you can do, and more than you{br}
deserve!{end}

//Message x28
{font:08}Delita{br}
{font:00}Is your forked tongue done flitting? What{br}
I'd hear from your lips are not words!{end}

//Message x29
Laughter, then? Be not so hasty, Delita!{br}
You'll hear that soon enough, when you{br}
are on your way to your dear sister's side!{end}

//Message x2A
I'll not be told what I will do, or when!{br}
Not by you, nor by any other!{end}

//Message x2B
{font:08}{Ramza}{br}
{font:00}Delita, you're hurt!{end}

//Message x2C
{font:08}Delita{br}
{font:00}Speak not to me! When Argath falls, my{br}
vengeance turns on you, {Ramza}!{end}

//Message x2D
{font:08}{Ramza}{br}
{font:00}Delita...{end}

//Message x2E
{font:08}Argath{br}
{font:00}N{D11D}no... Not at...the hands of...milksop{br}
rabble...{end}

//Message x2F

// __________________________________________________________________ 
//| Event Script x054 | Event Offset: x0A8000 | Text offset: x0A80F8 |
// ������������������������������������������������������������������ 

Offset(x000A8000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000F8)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x07,x00,x07,x00,x00)
Camera(+28673,+00018,+00000,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
InflictStatus(x07,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x01,x00,x07,x00,x00,x01,x00)
WaitRotateUnit(x07,x00)
DisplayMessage(x10,x70,x0023,x07,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00020)
Focus(x01,x00,x01,x00,x00)
Camera(+04865,-06912,+00052,+00302,+02560,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
InflictStatus(x01,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x07,x00,x01,x00,x00,x01,x00)
WaitRotateUnit(x01,x00)
DisplayMessage(x10,x70,x0024,x01,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00016)
Focus(x07,x00,x07,x00,x00)
Camera(-00010,+01823,+01792,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0025,x07,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
ChangeStats(x01,x00,x03,+00010)
Focus(x07,x00,x07,x00,x00)
Camera(-07205,+04104,+12082,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
RotateUnit(x00,x00,x14,x00,x01,000)
WaitFaceUnit()
March(x00,x00,000)
{63}(rA8)
ZERO(x0081)
ADD(x0081,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Gragoroth{br}
{font:00}Back whence you came! Quick as shadows, or{br}
this one's blood makes crimson snow!{br}
Do not think to try my patience! This keep{br}
packs such a store of powder as you could{br}
scarce imagine!{br}
More than enough to deliver the lot of you to{br}
the Father's keeping, should your feet lack{br}
proper haste!{end}

//Message x02
{font:08}Zalbaag{br}
{font:00}The Order of the Northern Sky yields{br}
not before the braying of rogues!{end}

//Message x03
{font:08}{Ramza}{br}
{font:00}Lord Brother! Argath!{end}

//Message x04
{font:08}Delita{br}
{font:00}Tietra!{end}

//Message x05
{font:08}Tietra{br}
{font:00}Delita{DA68}!{end}

//Message x06
Withdraw at once! I'll{br}
not warn you again!{end}

//Message x07
This changes nothing, Argath.{br}
Loose your attack!{end}

//Message x08
{font:08}Argath{br}
{font:00}Yes, my lord!{end}

//Message x09
Gods have mercy...{end}

//Message x0A
D{D11D}Delita... I'm...sorry...{end}

//Message x0B
Tietra{DA68}!{end}

//Message x0C
{font:08}Northern Sky Knight{br}
{font:00}Lord Commander! More enemies{br}
scale the pass.{br}
Two score, mayhap three. A man of{br}
Wiegraf's look moves among them!{end}

//Message x0D
Very well. We go to greet them at once.{br}
I leave the rest to you, Argath.{end}

//Message x0E
Curse the lot of you...{end}

//Message x0F
Tietra!{end}

//Message x10
And where do you presume to go, Delita?{end}

//Message x11
You whoreson dog!{end}

//Message x12
It is to be a fight, then? I'm only too happy{br}
to oblige!{end}

//Message x13
Zalbaag... Dycedarg...{br}
How could you?{end}

//Message x14
Come! I will show you that common blood{br}
makes naught but a common man!{end}

//Message x15
{font:08}{Ramza}{br}
{font:00}Why did you do it, Argath?{br}
What moved your hand?{end}

//Message x16
{font:08}Argath{br}
{font:00}Your lord brother's orders,{br}
{Ramza}. What else?{br}
Would you have had us kneel before them,{br}
and offer up the Order's honor in exchange{br}
for the life of some common wench?{end}

//Message x17
She was Delita's sister!{end}

//Message x18
Is it not time you awoke to the fact{br}
that we are different from them?{br}
{br}
They are of lesser birth, and so meant{br}
to play lesser roles in life! Such is the{br}
nature of fate, {Ramza}!  {br}
That commoner and his sister ought{br}
never have been here at all!{br}
{br}
Had they been mongering flowers on{br}
some street corner, she would yet live.{end}

//Message x19
{font:08}Argath{br}
{font:00}What of you, {Ramza}? Why do{br}
you now raise arms against us?{br}
To turn your blade on us is treason! You{br}
would turn your cloak and name yourself a{br}
traitor to the Order of the Northern Sky?{end}

//Message x1A
{font:08}{Ramza}{br}
{font:00}But{DA68}the Order would never forgive{br}
what you've done!{end}

//Message x1B
Does your naivety know no end?{br}
How ironic is fate, that one such{br}
as you would be born a Beoulve!{end}

//Message x1C
{font:08}{Ramza}{br}
{font:00}My birth was not of my choosing!{end}

//Message x1D
{font:08}Argath{br}
{font:00}Spare me the bleating, you are no sheep!{br}
You are a Beoulve, self{D11D}chosen or not!{br}
Yours is a line of champions, of lords{br}
among men! To do great deeds is your{br}
destiny, and your duty as well.{br}
Much is there that cannot be done, save{br}
by your hand. It falls to you to see it so{DA68}{br}
to act where we cannot.{end}

//Message x1E
I will not be made a puppet!{end}

//Message x1F
You? A puppet? Don't be absurd!{br}
{br}
{br}
The puppets stand before you,{br}
{Ramza}!{br}
{br}
Long have we danced for House Beoulve,{br}
that it might reign on history's stage.{br}
{br}
A dance that serves our ends, to be sure.{br}
The Beoulve name is our shield, behind{br}
whose aegis we've long thrived.{br}
It is the way of things! People are used,{br}
and use others in turn. How do you think{br}
you came to be where you are?{br}
You are loath to be used, yet you fain{br}
use others. Even your so{D11D}called friend{br}
Delita!{end}

//Message x20
What do you mean?{end}

//Message x21
{font:08}Argath{br}
{font:00}Do not pretend at ignorance. You know{br}
what must be done for name's sake.{br}
You made that much clear on Mandalia{br}
Plain, when you put orders ahead of{br}
aiding me!{end}

//Message x22
{font:08}{Ramza}{br}
{font:00}I{DA68}!{end}

//Message x23
{font:08}Argath{br}
{font:00}You play the white knight, but I'd feed panthers{br}
on the plain save you'd seen some use in me!{end}

//Message x24
{font:08}{Ramza}{br}
{font:00}Don't be absurd! I would never turn my back{br}
on a man beset!{end}

//Message x25
Then you'd best learn to start! Many a{br}
trap{D11D}sprung lion would sooner have{br}
his savior for a meal than for a friend.{end}

//Message x26
{font:08}Delita{br}
{font:00}Make your peace with the gods,{br}
Argath! You die by my hand!{end}

//Message x27
{font:08}Argath{br}
{font:00}Does it grieve you, Delita, to see the{br}
depths of your own weakness laid bare?   {br}
No mere commoner can leave his mark{br}
on history! You've not the power!{br}
{br}
Be glad you know enough to lament it.{br}
'Tis all you can do, and more than you{br}
deserve!{end}

//Message x28
{font:08}Delita{br}
{font:00}Is your forked tongue done flitting? What{br}
I'd hear from your lips are not words!{end}

//Message x29
Laughter, then? Be not so hasty, Delita!{br}
You'll hear that soon enough, when you{br}
are on your way to your dear sister's side!{end}

//Message x2A
I'll not be told what I will do, or when!{br}
Not by you, nor by any other!{end}

//Message x2B
{font:08}{Ramza}{br}
{font:00}Delita, you're hurt!{end}

//Message x2C
{font:08}Delita{br}
{font:00}Speak not to me! When Argath falls, my{br}
vengeance turns on you, {Ramza}!{end}

//Message x2D
{font:08}{Ramza}{br}
{font:00}Delita...{end}

//Message x2E
{font:08}Argath{br}
{font:00}N{D11D}no... Not at...the hands of...milksop{br}
rabble...{end}

//Message x2F

// __________________________________________________________________ 
//| Event Script x055 | Event Offset: x0AA000 | Text offset: x0AA07A |
// ������������������������������������������������������������������ 

Offset(x000AA000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000007A)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x04,x00,x04,x00,x00)
Camera(+28673,+00018,+00000,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
InflictStatus(x04,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x07,x00,x04,x00,x00,x01,x00)
WaitRotateUnit(x04,x00)
DisplayMessage(x10,x70,x0026,x04,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x04,x00,x04,x00,x00)
Camera(+00000,+00281,+00019,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
RotateUnit(x00,x00,x14,x00,x01,000)
WaitFaceUnit()
March(x00,x00,000)
{63}(rA8)
ZERO(x0082)
ADD(x0082,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Gragoroth{br}
{font:00}Back whence you came! Quick as shadows, or{br}
this one's blood makes crimson snow!{br}
Do not think to try my patience! This keep{br}
packs such a store of powder as you could{br}
scarce imagine!{br}
More than enough to deliver the lot of you to{br}
the Father's keeping, should your feet lack{br}
proper haste!{end}

//Message x02
{font:08}Zalbaag{br}
{font:00}The Order of the Northern Sky yields{br}
not before the braying of rogues!{end}

//Message x03
{font:08}{Ramza}{br}
{font:00}Lord Brother! Argath!{end}

//Message x04
{font:08}Delita{br}
{font:00}Tietra!{end}

//Message x05
{font:08}Tietra{br}
{font:00}Delita{DA68}!{end}

//Message x06
Withdraw at once! I'll{br}
not warn you again!{end}

//Message x07
This changes nothing, Argath.{br}
Loose your attack!{end}

//Message x08
{font:08}Argath{br}
{font:00}Yes, my lord!{end}

//Message x09
Gods have mercy...{end}

//Message x0A
D{D11D}Delita... I'm...sorry...{end}

//Message x0B
Tietra{DA68}!{end}

//Message x0C
{font:08}Northern Sky Knight{br}
{font:00}Lord Commander! More enemies{br}
scale the pass.{br}
Two score, mayhap three. A man of{br}
Wiegraf's look moves among them!{end}

//Message x0D
Very well. We go to greet them at once.{br}
I leave the rest to you, Argath.{end}

//Message x0E
Curse the lot of you...{end}

//Message x0F
Tietra!{end}

//Message x10
And where do you presume to go, Delita?{end}

//Message x11
You whoreson dog!{end}

//Message x12
It is to be a fight, then? I'm only too happy{br}
to oblige!{end}

//Message x13
Zalbaag... Dycedarg...{br}
How could you?{end}

//Message x14
Come! I will show you that common blood{br}
makes naught but a common man!{end}

//Message x15
{font:08}{Ramza}{br}
{font:00}Why did you do it, Argath?{br}
What moved your hand?{end}

//Message x16
{font:08}Argath{br}
{font:00}Your lord brother's orders,{br}
{Ramza}. What else?{br}
Would you have had us kneel before them,{br}
and offer up the Order's honor in exchange{br}
for the life of some common wench?{end}

//Message x17
She was Delita's sister!{end}

//Message x18
Is it not time you awoke to the fact{br}
that we are different from them?{br}
{br}
They are of lesser birth, and so meant{br}
to play lesser roles in life! Such is the{br}
nature of fate, {Ramza}!  {br}
That commoner and his sister ought{br}
never have been here at all!{br}
{br}
Had they been mongering flowers on{br}
some street corner, she would yet live.{end}

//Message x19
{font:08}Argath{br}
{font:00}What of you, {Ramza}? Why do{br}
you now raise arms against us?{br}
To turn your blade on us is treason! You{br}
would turn your cloak and name yourself a{br}
traitor to the Order of the Northern Sky?{end}

//Message x1A
{font:08}{Ramza}{br}
{font:00}But{DA68}the Order would never forgive{br}
what you've done!{end}

//Message x1B
Does your naivety know no end?{br}
How ironic is fate, that one such{br}
as you would be born a Beoulve!{end}

//Message x1C
{font:08}{Ramza}{br}
{font:00}My birth was not of my choosing!{end}

//Message x1D
{font:08}Argath{br}
{font:00}Spare me the bleating, you are no sheep!{br}
You are a Beoulve, self{D11D}chosen or not!{br}
Yours is a line of champions, of lords{br}
among men! To do great deeds is your{br}
destiny, and your duty as well.{br}
Much is there that cannot be done, save{br}
by your hand. It falls to you to see it so{DA68}{br}
to act where we cannot.{end}

//Message x1E
I will not be made a puppet!{end}

//Message x1F
You? A puppet? Don't be absurd!{br}
{br}
{br}
The puppets stand before you,{br}
{Ramza}!{br}
{br}
Long have we danced for House Beoulve,{br}
that it might reign on history's stage.{br}
{br}
A dance that serves our ends, to be sure.{br}
The Beoulve name is our shield, behind{br}
whose aegis we've long thrived.{br}
It is the way of things! People are used,{br}
and use others in turn. How do you think{br}
you came to be where you are?{br}
You are loath to be used, yet you fain{br}
use others. Even your so{D11D}called friend{br}
Delita!{end}

//Message x20
What do you mean?{end}

//Message x21
{font:08}Argath{br}
{font:00}Do not pretend at ignorance. You know{br}
what must be done for name's sake.{br}
You made that much clear on Mandalia{br}
Plain, when you put orders ahead of{br}
aiding me!{end}

//Message x22
{font:08}{Ramza}{br}
{font:00}I{DA68}!{end}

//Message x23
{font:08}Argath{br}
{font:00}You play the white knight, but I'd feed panthers{br}
on the plain save you'd seen some use in me!{end}

//Message x24
{font:08}{Ramza}{br}
{font:00}Don't be absurd! I would never turn my back{br}
on a man beset!{end}

//Message x25
Then you'd best learn to start! Many a{br}
trap{D11D}sprung lion would sooner have{br}
his savior for a meal than for a friend.{end}

//Message x26
{font:08}Delita{br}
{font:00}Make your peace with the gods,{br}
Argath! You die by my hand!{end}

//Message x27
{font:08}Argath{br}
{font:00}Does it grieve you, Delita, to see the{br}
depths of your own weakness laid bare?   {br}
No mere commoner can leave his mark{br}
on history! You've not the power!{br}
{br}
Be glad you know enough to lament it.{br}
'Tis all you can do, and more than you{br}
deserve!{end}

//Message x28
{font:08}Delita{br}
{font:00}Is your forked tongue done flitting? What{br}
I'd hear from your lips are not words!{end}

//Message x29
Laughter, then? Be not so hasty, Delita!{br}
You'll hear that soon enough, when you{br}
are on your way to your dear sister's side!{end}

//Message x2A
I'll not be told what I will do, or when!{br}
Not by you, nor by any other!{end}

//Message x2B
{font:08}{Ramza}{br}
{font:00}Delita, you're hurt!{end}

//Message x2C
{font:08}Delita{br}
{font:00}Speak not to me! When Argath falls, my{br}
vengeance turns on you, {Ramza}!{end}

//Message x2D
{font:08}{Ramza}{br}
{font:00}Delita...{end}

//Message x2E
{font:08}Argath{br}
{font:00}N{D11D}no... Not at...the hands of...milksop{br}
rabble...{end}

//Message x2F

// __________________________________________________________________ 
//| Event Script x056 | Event Offset: x0AC000 | Text offset: x0AC12D |
// ������������������������������������������������������������������ 

Offset(x000AC000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000012D)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x07,x00,x07,x00,x00)
Camera(+28673,+00018,+00000,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
InflictStatus(x07,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x04,x00,x07,x00,x00,x01,x00)
WaitRotateUnit(x07,x00)
DisplayMessage(x10,x70,x0027,x07,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00020)
Focus(x04,x00,x04,x00,x00)
Camera(+04865,+11776,+00001,+00302,+02560,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
InflictStatus(x04,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x07,x00,x04,x00,x00,x01,x00)
WaitRotateUnit(x04,x00)
DisplayMessage(x10,x70,x0028,x04,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00016)
Focus(x07,x00,x07,x00,x00)
Camera(+15930,+08442,+09259,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0029,x07,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Focus(x04,x00,x04,x00,x00)
Camera(+14227,+10234,-01486,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x002A,x04,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00016)
ChangeStats(x04,x00,x03,+00010)
Focus(x07,x00,x07,x00,x00)
Camera(+12841,+14133,-01474,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
RotateUnit(x00,x00,x14,x00,x01,000)
WaitFaceUnit()
March(x00,x00,000)
{63}(rA8)
ZERO(x0083)
ADD(x0083,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Gragoroth{br}
{font:00}Back whence you came! Quick as shadows, or{br}
this one's blood makes crimson snow!{br}
Do not think to try my patience! This keep{br}
packs such a store of powder as you could{br}
scarce imagine!{br}
More than enough to deliver the lot of you to{br}
the Father's keeping, should your feet lack{br}
proper haste!{end}

//Message x02
{font:08}Zalbaag{br}
{font:00}The Order of the Northern Sky yields{br}
not before the braying of rogues!{end}

//Message x03
{font:08}{Ramza}{br}
{font:00}Lord Brother! Argath!{end}

//Message x04
{font:08}Delita{br}
{font:00}Tietra!{end}

//Message x05
{font:08}Tietra{br}
{font:00}Delita{DA68}!{end}

//Message x06
Withdraw at once! I'll{br}
not warn you again!{end}

//Message x07
This changes nothing, Argath.{br}
Loose your attack!{end}

//Message x08
{font:08}Argath{br}
{font:00}Yes, my lord!{end}

//Message x09
Gods have mercy...{end}

//Message x0A
D{D11D}Delita... I'm...sorry...{end}

//Message x0B
Tietra{DA68}!{end}

//Message x0C
{font:08}Northern Sky Knight{br}
{font:00}Lord Commander! More enemies{br}
scale the pass.{br}
Two score, mayhap three. A man of{br}
Wiegraf's look moves among them!{end}

//Message x0D
Very well. We go to greet them at once.{br}
I leave the rest to you, Argath.{end}

//Message x0E
Curse the lot of you...{end}

//Message x0F
Tietra!{end}

//Message x10
And where do you presume to go, Delita?{end}

//Message x11
You whoreson dog!{end}

//Message x12
It is to be a fight, then? I'm only too happy{br}
to oblige!{end}

//Message x13
Zalbaag... Dycedarg...{br}
How could you?{end}

//Message x14
Come! I will show you that common blood{br}
makes naught but a common man!{end}

//Message x15
{font:08}{Ramza}{br}
{font:00}Why did you do it, Argath?{br}
What moved your hand?{end}

//Message x16
{font:08}Argath{br}
{font:00}Your lord brother's orders,{br}
{Ramza}. What else?{br}
Would you have had us kneel before them,{br}
and offer up the Order's honor in exchange{br}
for the life of some common wench?{end}

//Message x17
She was Delita's sister!{end}

//Message x18
Is it not time you awoke to the fact{br}
that we are different from them?{br}
{br}
They are of lesser birth, and so meant{br}
to play lesser roles in life! Such is the{br}
nature of fate, {Ramza}!  {br}
That commoner and his sister ought{br}
never have been here at all!{br}
{br}
Had they been mongering flowers on{br}
some street corner, she would yet live.{end}

//Message x19
{font:08}Argath{br}
{font:00}What of you, {Ramza}? Why do{br}
you now raise arms against us?{br}
To turn your blade on us is treason! You{br}
would turn your cloak and name yourself a{br}
traitor to the Order of the Northern Sky?{end}

//Message x1A
{font:08}{Ramza}{br}
{font:00}But{DA68}the Order would never forgive{br}
what you've done!{end}

//Message x1B
Does your naivety know no end?{br}
How ironic is fate, that one such{br}
as you would be born a Beoulve!{end}

//Message x1C
{font:08}{Ramza}{br}
{font:00}My birth was not of my choosing!{end}

//Message x1D
{font:08}Argath{br}
{font:00}Spare me the bleating, you are no sheep!{br}
You are a Beoulve, self{D11D}chosen or not!{br}
Yours is a line of champions, of lords{br}
among men! To do great deeds is your{br}
destiny, and your duty as well.{br}
Much is there that cannot be done, save{br}
by your hand. It falls to you to see it so{DA68}{br}
to act where we cannot.{end}

//Message x1E
I will not be made a puppet!{end}

//Message x1F
You? A puppet? Don't be absurd!{br}
{br}
{br}
The puppets stand before you,{br}
{Ramza}!{br}
{br}
Long have we danced for House Beoulve,{br}
that it might reign on history's stage.{br}
{br}
A dance that serves our ends, to be sure.{br}
The Beoulve name is our shield, behind{br}
whose aegis we've long thrived.{br}
It is the way of things! People are used,{br}
and use others in turn. How do you think{br}
you came to be where you are?{br}
You are loath to be used, yet you fain{br}
use others. Even your so{D11D}called friend{br}
Delita!{end}

//Message x20
What do you mean?{end}

//Message x21
{font:08}Argath{br}
{font:00}Do not pretend at ignorance. You know{br}
what must be done for name's sake.{br}
You made that much clear on Mandalia{br}
Plain, when you put orders ahead of{br}
aiding me!{end}

//Message x22
{font:08}{Ramza}{br}
{font:00}I{DA68}!{end}

//Message x23
{font:08}Argath{br}
{font:00}You play the white knight, but I'd feed panthers{br}
on the plain save you'd seen some use in me!{end}

//Message x24
{font:08}{Ramza}{br}
{font:00}Don't be absurd! I would never turn my back{br}
on a man beset!{end}

//Message x25
Then you'd best learn to start! Many a{br}
trap{D11D}sprung lion would sooner have{br}
his savior for a meal than for a friend.{end}

//Message x26
{font:08}Delita{br}
{font:00}Make your peace with the gods,{br}
Argath! You die by my hand!{end}

//Message x27
{font:08}Argath{br}
{font:00}Does it grieve you, Delita, to see the{br}
depths of your own weakness laid bare?   {br}
No mere commoner can leave his mark{br}
on history! You've not the power!{br}
{br}
Be glad you know enough to lament it.{br}
'Tis all you can do, and more than you{br}
deserve!{end}

//Message x28
{font:08}Delita{br}
{font:00}Is your forked tongue done flitting? What{br}
I'd hear from your lips are not words!{end}

//Message x29
Laughter, then? Be not so hasty, Delita!{br}
You'll hear that soon enough, when you{br}
are on your way to your dear sister's side!{end}

//Message x2A
I'll not be told what I will do, or when!{br}
Not by you, nor by any other!{end}

//Message x2B
{font:08}{Ramza}{br}
{font:00}Delita, you're hurt!{end}

//Message x2C
{font:08}Delita{br}
{font:00}Speak not to me! When Argath falls, my{br}
vengeance turns on you, {Ramza}!{end}

//Message x2D
{font:08}{Ramza}{br}
{font:00}Delita...{end}

//Message x2E
{font:08}Argath{br}
{font:00}N{D11D}no... Not at...the hands of...milksop{br}
rabble...{end}

//Message x2F

// __________________________________________________________________ 
//| Event Script x057 | Event Offset: x0AE000 | Text offset: x0AE0F5 |
// ������������������������������������������������������������������ 

Offset(x000AE000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000F5)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x01,x00,x01,x00,x00)
Camera(+28673,+00018,+00000,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x01,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x04,x00,x01,x00,x00,x01,x00)
WaitRotateUnit(x01,x00)
DisplayMessage(x10,x70,x002B,x01,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Focus(x04,x00,x04,x00,x00)
Camera(+00000,+00281,+00019,+00302,+02560,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x04,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x01,x00,x04,x00,x00,x01,x00)
WaitRotateUnit(x04,x00)
DisplayMessage(x10,x70,x002C,x04,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x01,x00,x01,x00,x00)
Camera(+00007,+00007,+06400,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00030)
DisplayMessage(x10,x70,x002D,x01,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
ChangeStats(x04,x00,x03,+00010)
Focus(x01,x00,x01,x00,x00)
Camera(+14227,+10234,-01486,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
RotateUnit(x00,x00,x14,x00,x01,000)
WaitFaceUnit()
March(x00,x00,000)
{63}(rA8)
ZERO(x0084)
ADD(x0084,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Gragoroth{br}
{font:00}Back whence you came! Quick as shadows, or{br}
this one's blood makes crimson snow!{br}
Do not think to try my patience! This keep{br}
packs such a store of powder as you could{br}
scarce imagine!{br}
More than enough to deliver the lot of you to{br}
the Father's keeping, should your feet lack{br}
proper haste!{end}

//Message x02
{font:08}Zalbaag{br}
{font:00}The Order of the Northern Sky yields{br}
not before the braying of rogues!{end}

//Message x03
{font:08}{Ramza}{br}
{font:00}Lord Brother! Argath!{end}

//Message x04
{font:08}Delita{br}
{font:00}Tietra!{end}

//Message x05
{font:08}Tietra{br}
{font:00}Delita{DA68}!{end}

//Message x06
Withdraw at once! I'll{br}
not warn you again!{end}

//Message x07
This changes nothing, Argath.{br}
Loose your attack!{end}

//Message x08
{font:08}Argath{br}
{font:00}Yes, my lord!{end}

//Message x09
Gods have mercy...{end}

//Message x0A
D{D11D}Delita... I'm...sorry...{end}

//Message x0B
Tietra{DA68}!{end}

//Message x0C
{font:08}Northern Sky Knight{br}
{font:00}Lord Commander! More enemies{br}
scale the pass.{br}
Two score, mayhap three. A man of{br}
Wiegraf's look moves among them!{end}

//Message x0D
Very well. We go to greet them at once.{br}
I leave the rest to you, Argath.{end}

//Message x0E
Curse the lot of you...{end}

//Message x0F
Tietra!{end}

//Message x10
And where do you presume to go, Delita?{end}

//Message x11
You whoreson dog!{end}

//Message x12
It is to be a fight, then? I'm only too happy{br}
to oblige!{end}

//Message x13
Zalbaag... Dycedarg...{br}
How could you?{end}

//Message x14
Come! I will show you that common blood{br}
makes naught but a common man!{end}

//Message x15
{font:08}{Ramza}{br}
{font:00}Why did you do it, Argath?{br}
What moved your hand?{end}

//Message x16
{font:08}Argath{br}
{font:00}Your lord brother's orders,{br}
{Ramza}. What else?{br}
Would you have had us kneel before them,{br}
and offer up the Order's honor in exchange{br}
for the life of some common wench?{end}

//Message x17
She was Delita's sister!{end}

//Message x18
Is it not time you awoke to the fact{br}
that we are different from them?{br}
{br}
They are of lesser birth, and so meant{br}
to play lesser roles in life! Such is the{br}
nature of fate, {Ramza}!  {br}
That commoner and his sister ought{br}
never have been here at all!{br}
{br}
Had they been mongering flowers on{br}
some street corner, she would yet live.{end}

//Message x19
{font:08}Argath{br}
{font:00}What of you, {Ramza}? Why do{br}
you now raise arms against us?{br}
To turn your blade on us is treason! You{br}
would turn your cloak and name yourself a{br}
traitor to the Order of the Northern Sky?{end}

//Message x1A
{font:08}{Ramza}{br}
{font:00}But{DA68}the Order would never forgive{br}
what you've done!{end}

//Message x1B
Does your naivety know no end?{br}
How ironic is fate, that one such{br}
as you would be born a Beoulve!{end}

//Message x1C
{font:08}{Ramza}{br}
{font:00}My birth was not of my choosing!{end}

//Message x1D
{font:08}Argath{br}
{font:00}Spare me the bleating, you are no sheep!{br}
You are a Beoulve, self{D11D}chosen or not!{br}
Yours is a line of champions, of lords{br}
among men! To do great deeds is your{br}
destiny, and your duty as well.{br}
Much is there that cannot be done, save{br}
by your hand. It falls to you to see it so{DA68}{br}
to act where we cannot.{end}

//Message x1E
I will not be made a puppet!{end}

//Message x1F
You? A puppet? Don't be absurd!{br}
{br}
{br}
The puppets stand before you,{br}
{Ramza}!{br}
{br}
Long have we danced for House Beoulve,{br}
that it might reign on history's stage.{br}
{br}
A dance that serves our ends, to be sure.{br}
The Beoulve name is our shield, behind{br}
whose aegis we've long thrived.{br}
It is the way of things! People are used,{br}
and use others in turn. How do you think{br}
you came to be where you are?{br}
You are loath to be used, yet you fain{br}
use others. Even your so{D11D}called friend{br}
Delita!{end}

//Message x20
What do you mean?{end}

//Message x21
{font:08}Argath{br}
{font:00}Do not pretend at ignorance. You know{br}
what must be done for name's sake.{br}
You made that much clear on Mandalia{br}
Plain, when you put orders ahead of{br}
aiding me!{end}

//Message x22
{font:08}{Ramza}{br}
{font:00}I{DA68}!{end}

//Message x23
{font:08}Argath{br}
{font:00}You play the white knight, but I'd feed panthers{br}
on the plain save you'd seen some use in me!{end}

//Message x24
{font:08}{Ramza}{br}
{font:00}Don't be absurd! I would never turn my back{br}
on a man beset!{end}

//Message x25
Then you'd best learn to start! Many a{br}
trap{D11D}sprung lion would sooner have{br}
his savior for a meal than for a friend.{end}

//Message x26
{font:08}Delita{br}
{font:00}Make your peace with the gods,{br}
Argath! You die by my hand!{end}

//Message x27
{font:08}Argath{br}
{font:00}Does it grieve you, Delita, to see the{br}
depths of your own weakness laid bare?   {br}
No mere commoner can leave his mark{br}
on history! You've not the power!{br}
{br}
Be glad you know enough to lament it.{br}
'Tis all you can do, and more than you{br}
deserve!{end}

//Message x28
{font:08}Delita{br}
{font:00}Is your forked tongue done flitting? What{br}
I'd hear from your lips are not words!{end}

//Message x29
Laughter, then? Be not so hasty, Delita!{br}
You'll hear that soon enough, when you{br}
are on your way to your dear sister's side!{end}

//Message x2A
I'll not be told what I will do, or when!{br}
Not by you, nor by any other!{end}

//Message x2B
{font:08}{Ramza}{br}
{font:00}Delita, you're hurt!{end}

//Message x2C
{font:08}Delita{br}
{font:00}Speak not to me! When Argath falls, my{br}
vengeance turns on you, {Ramza}!{end}

//Message x2D
{font:08}{Ramza}{br}
{font:00}Delita...{end}

//Message x2E
{font:08}Argath{br}
{font:00}N{D11D}no... Not at...the hands of...milksop{br}
rabble...{end}

//Message x2F

// __________________________________________________________________ 
//| Event Script x058 | Event Offset: x0B0000 | Text offset: x0B0168 |
// ������������������������������������������������������������������ 

Offset(x000B0000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000168)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x07,x00,x07,x00,x00)
Camera(+28673,+00018,+00000,+00302,+03584,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
Wait(00020)
UnitAnim(x03,x01,x02,x00,x00)
Sound(x0041)
Wait(00008)
SpriteMove(x07,x00,+00000,-00002,+00000,x00,x04,+00008)
WaitSpriteMove(x07,x00)
SpriteMove(x07,x00,+00000,+00000,+00000,x00,x04,+00008)
WaitSpriteMove(x07,x00)
Sound(x0041)
Wait(00008)
SpriteMove(x07,x00,+00000,-00002,+00000,x00,x04,+00008)
WaitSpriteMove(x07,x00)
SpriteMove(x07,x00,+00000,+00000,+00000,x00,x04,+00008)
WaitSpriteMove(x07,x00)
InflictStatus(x01,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
InflictStatus(x04,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
UnitAnim(x01,x01,x02,x00,x00)
Wait(00008)
FaceUnit(x07,x00,x03,x01,x00,x00,x03)
FaceUnit(x07,x00,x01,x01,x00,x00,x04)
Wait(00030)
Sound(x002C)
UnitAnim(x07,x00,x16,x00,x00)
Wait(00030)
DisplayMessage(x10,x70,x002E,x07,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00030)
{73}(r1027102710278000102710270000)
Camera(+10000,+10000,+10000,+00128,+10000,+10000,+00000,+00096)
Wait(00030)
Sound(x0053)
UnitAnim(x07,x00,x1A,x00,x00)
Wait(00090)
{60}(r003C)
Wait(00060)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
Wait(00080)
{60}(r003C)
{63}(rEA)
{73}(r1027D0FE102740008000102780FB)
Camera(+10000,-00304,+10000,+00064,+00128,+10000,-01152,+00090)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
Wait(00001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Gragoroth{br}
{font:00}Back whence you came! Quick as shadows, or{br}
this one's blood makes crimson snow!{br}
Do not think to try my patience! This keep{br}
packs such a store of powder as you could{br}
scarce imagine!{br}
More than enough to deliver the lot of you to{br}
the Father's keeping, should your feet lack{br}
proper haste!{end}

//Message x02
{font:08}Zalbaag{br}
{font:00}The Order of the Northern Sky yields{br}
not before the braying of rogues!{end}

//Message x03
{font:08}{Ramza}{br}
{font:00}Lord Brother! Argath!{end}

//Message x04
{font:08}Delita{br}
{font:00}Tietra!{end}

//Message x05
{font:08}Tietra{br}
{font:00}Delita{DA68}!{end}

//Message x06
Withdraw at once! I'll{br}
not warn you again!{end}

//Message x07
This changes nothing, Argath.{br}
Loose your attack!{end}

//Message x08
{font:08}Argath{br}
{font:00}Yes, my lord!{end}

//Message x09
Gods have mercy...{end}

//Message x0A
D{D11D}Delita... I'm...sorry...{end}

//Message x0B
Tietra{DA68}!{end}

//Message x0C
{font:08}Northern Sky Knight{br}
{font:00}Lord Commander! More enemies{br}
scale the pass.{br}
Two score, mayhap three. A man of{br}
Wiegraf's look moves among them!{end}

//Message x0D
Very well. We go to greet them at once.{br}
I leave the rest to you, Argath.{end}

//Message x0E
Curse the lot of you...{end}

//Message x0F
Tietra!{end}

//Message x10
And where do you presume to go, Delita?{end}

//Message x11
You whoreson dog!{end}

//Message x12
It is to be a fight, then? I'm only too happy{br}
to oblige!{end}

//Message x13
Zalbaag... Dycedarg...{br}
How could you?{end}

//Message x14
Come! I will show you that common blood{br}
makes naught but a common man!{end}

//Message x15
{font:08}{Ramza}{br}
{font:00}Why did you do it, Argath?{br}
What moved your hand?{end}

//Message x16
{font:08}Argath{br}
{font:00}Your lord brother's orders,{br}
{Ramza}. What else?{br}
Would you have had us kneel before them,{br}
and offer up the Order's honor in exchange{br}
for the life of some common wench?{end}

//Message x17
She was Delita's sister!{end}

//Message x18
Is it not time you awoke to the fact{br}
that we are different from them?{br}
{br}
They are of lesser birth, and so meant{br}
to play lesser roles in life! Such is the{br}
nature of fate, {Ramza}!  {br}
That commoner and his sister ought{br}
never have been here at all!{br}
{br}
Had they been mongering flowers on{br}
some street corner, she would yet live.{end}

//Message x19
{font:08}Argath{br}
{font:00}What of you, {Ramza}? Why do{br}
you now raise arms against us?{br}
To turn your blade on us is treason! You{br}
would turn your cloak and name yourself a{br}
traitor to the Order of the Northern Sky?{end}

//Message x1A
{font:08}{Ramza}{br}
{font:00}But{DA68}the Order would never forgive{br}
what you've done!{end}

//Message x1B
Does your naivety know no end?{br}
How ironic is fate, that one such{br}
as you would be born a Beoulve!{end}

//Message x1C
{font:08}{Ramza}{br}
{font:00}My birth was not of my choosing!{end}

//Message x1D
{font:08}Argath{br}
{font:00}Spare me the bleating, you are no sheep!{br}
You are a Beoulve, self{D11D}chosen or not!{br}
Yours is a line of champions, of lords{br}
among men! To do great deeds is your{br}
destiny, and your duty as well.{br}
Much is there that cannot be done, save{br}
by your hand. It falls to you to see it so{DA68}{br}
to act where we cannot.{end}

//Message x1E
I will not be made a puppet!{end}

//Message x1F
You? A puppet? Don't be absurd!{br}
{br}
{br}
The puppets stand before you,{br}
{Ramza}!{br}
{br}
Long have we danced for House Beoulve,{br}
that it might reign on history's stage.{br}
{br}
A dance that serves our ends, to be sure.{br}
The Beoulve name is our shield, behind{br}
whose aegis we've long thrived.{br}
It is the way of things! People are used,{br}
and use others in turn. How do you think{br}
you came to be where you are?{br}
You are loath to be used, yet you fain{br}
use others. Even your so{D11D}called friend{br}
Delita!{end}

//Message x20
What do you mean?{end}

//Message x21
{font:08}Argath{br}
{font:00}Do not pretend at ignorance. You know{br}
what must be done for name's sake.{br}
You made that much clear on Mandalia{br}
Plain, when you put orders ahead of{br}
aiding me!{end}

//Message x22
{font:08}{Ramza}{br}
{font:00}I{DA68}!{end}

//Message x23
{font:08}Argath{br}
{font:00}You play the white knight, but I'd feed panthers{br}
on the plain save you'd seen some use in me!{end}

//Message x24
{font:08}{Ramza}{br}
{font:00}Don't be absurd! I would never turn my back{br}
on a man beset!{end}

//Message x25
Then you'd best learn to start! Many a{br}
trap{D11D}sprung lion would sooner have{br}
his savior for a meal than for a friend.{end}

//Message x26
{font:08}Delita{br}
{font:00}Make your peace with the gods,{br}
Argath! You die by my hand!{end}

//Message x27
{font:08}Argath{br}
{font:00}Does it grieve you, Delita, to see the{br}
depths of your own weakness laid bare?   {br}
No mere commoner can leave his mark{br}
on history! You've not the power!{br}
{br}
Be glad you know enough to lament it.{br}
'Tis all you can do, and more than you{br}
deserve!{end}

//Message x28
{font:08}Delita{br}
{font:00}Is your forked tongue done flitting? What{br}
I'd hear from your lips are not words!{end}

//Message x29
Laughter, then? Be not so hasty, Delita!{br}
You'll hear that soon enough, when you{br}
are on your way to your dear sister's side!{end}

//Message x2A
I'll not be told what I will do, or when!{br}
Not by you, nor by any other!{end}

//Message x2B
{font:08}{Ramza}{br}
{font:00}Delita, you're hurt!{end}

//Message x2C
{font:08}Delita{br}
{font:00}Speak not to me! When Argath falls, my{br}
vengeance turns on you, {Ramza}!{end}

//Message x2D
{font:08}{Ramza}{br}
{font:00}Delita...{end}

//Message x2E
{font:08}Argath{br}
{font:00}N{D11D}no... Not at...the hands of...milksop{br}
rabble...{end}

//Message x2F

// __________________________________________________________________ 
//| Event Script x05A | Event Offset: x0B4000 | Text offset: x0B443E |
// ������������������������������������������������������������������ 

Offset(x000B4000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000043E)
//Remove the previous line if you wish text to compile directly after instructions.

{7C}()
Wait(00006)
BgSound(x0B,+000,+060,x01,136)
BgSound(x05,+000,+060,x00,136)
{63}(rE8)
{4E}(r1C0001)
WarpUnit(x1C,x00,003,006,x01,x03)
LoadEVTCHR(x01,x18,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
Camera(+00280,-01101,+00840,+00302,+00512,+00000,+04096,+00004)
WaitForInstruction(x04,x00)
RotateUnit(x01,x00,x06,x00,x02,000)
WarpUnit(x04,x00,003,005,x01,x02)
UnitAnim(x1C,x00,x66,x02,x00)
SpriteMove(x1C,x00,+00000,+00005,-00007,x00,x01,+00001)
WaitSpriteMove(x1C,x00)
SpriteMove(x1C,x00,+00000,+00003,-00010,x00,x01,+00001)
WaitSpriteMove(x1C,x00)
{71}(r0400)
UnitAnim(x04,x00,x03,x00,x00)
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WaitSpriteMove(x04,x00)
SpriteMove(x04,x00,+00002,+00000,-00060,x00,x06,+00001)
WaitSpriteMove(x04,x00)
UnitAnim(x01,x00,x02,x00,x00)
{4D}(r1E)
{1D}()
Camera(+00280,-00397,+00744,+00302,+00512,+00000,+04096,+00032)
Camera(+00392,+00051,+00632,+00302,+00512,+00000,+04096,+00064)
{1E}()
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WaitSpriteMove(x04,x00)
UnitAnim(x04,x00,x02,x00,x00)
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UnitAnim(x04,x00,x58,x02,x00)
Wait(00010)
UnitAnim(x04,x00,x59,x02,x00)
Wait(00060)
DisplayMessage(x10,x12,x0001,x01,x00,x00,+00000,+00000,-00006,x02)
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UnitAnim(x04,x00,x5A,x02,x00)
UnitAnim(x1C,x00,x66,x02,x00)
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WaitSpriteMove(x1C,x00)
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UnitAnim(x04,x00,x5C,x02,x00)
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UnitAnim(x04,x00,x5D,x02,x00)
UnitAnim(x1C,x00,x67,x02,x00)
Wait(00010)
UnitAnim(x04,x00,x5E,x02,x00)
UnitAnim(x1C,x00,x68,x02,x00)
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UnitAnim(x1C,x00,x69,x02,x00)
Wait(00010)
Sound(x0041)
UnitAnim(x04,x00,x5F,x02,x00)
UnitAnim(x1C,x00,x6A,x02,x00)
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UnitAnim(x04,x00,x60,x02,x00)
UnitAnim(x1C,x00,x6B,x02,x00)
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UnitAnim(x1C,x00,x6C,x02,x00)
Wait(00090)
Sound(x0053)
UnitAnim(x04,x00,x61,x02,x00)
UnitAnim(x1C,x00,x6D,x02,x00)
Wait(00012)
UnitAnim(x04,x00,x62,x02,x00)
Effect(x0202,x01,000,000,x00)
Wait(00090)
Wait(00090)
Wait(00090)
UnitAnim(x04,x00,x61,x02,x00)
Wait(00014)
UnitAnim(x04,x00,x60,x02,x00)
UnitAnim(x1C,x00,x6C,x02,x00)
Wait(00090)
EffectStart()
EffectEnd()
Earthquake(001,004,000,001)
UnitAnim(x01,x00,x6F,x02,x00)
Wait(00020)
BgSound(x1A,+070,+080,x01,000)
Wait(00050)
BlockStart()
Wait(00020)
UnitAnim(x04,x00,x63,x02,x00)
UnitAnim(x1C,x00,x6E,x02,x00)
SpriteMove(x1C,x00,+00000,-00001,-00009,x00,x01,+00001)
WaitSpriteMove(x1C,x00)
Wait(00010)
UnitAnim(x04,x00,x64,x02,x00)
SpriteMove(x1C,x00,-00005,-00002,-00004,x00,x01,+00001)
WaitSpriteMove(x1C,x00)
BlockEnd()
DisplayMessage(x10,x70,x0002,x01,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00030)
{1A}(r0006FAF604)
Wait(00030)
UnitAnim(x01,x00,x70,x02,x00)
SpriteMove(x01,x00,+00000,-00002,+00015,x00,x01,+00012)
Wait(00006)
UnitAnim(x01,x00,x71,x02,x00)
Effect(x0200,x01,003,005,x01)
Wait(00014)
DisplayMessage(x10,x70,x0003,x01,x00,x00,+00000,+00000,+00004,x01)
WaitForInstruction(x01,x00)
Wait(00014)
EffectStart()
{1A}(r0004FBF004)
EffectEnd()
UnitAnim(x01,x00,x71,x02,x00)
Wait(00010)
UseFieldObject(x02,x00)
UnitAnim(x01,x00,x72,x02,x00)
BlockStart()
SpriteMove(x01,x00,+00013,-00010,+00011,x01,x0A,+00014)
WaitSpriteMove(x01,x00)
SpriteMove(x01,x00,+00028,+00016,+00000,x03,x0A,+00020)
WaitSpriteMove(x01,x00)
Wait(00012)
SpriteMove(x01,x00,+00036,+00022,+00000,x02,x0E,+00022)
WaitSpriteMove(x01,x00)
BlockEnd()
Wait(00006)
UnitAnim(x01,x00,x73,x02,x00)
Wait(00006)
UnitAnim(x01,x00,x74,x02,x00)
Wait(00006)
UnitAnim(x01,x00,x75,x02,x00)
Wait(00008)
UnitAnim(x01,x00,x76,x02,x00)
Wait(00008)
BgSound(x1A,+100,+080,x01,000)
Camera(+00504,-00028,+00504,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00060)
WaitForInstruction(x41,x00)
{8C}(r010000160000)
Wait(00020)
{8C}(r010002020000)
Wait(00004)
{8C}(r010004020000)
Wait(00004)
SpriteMove(x01,x00,+00028,+00016,+00000,x02,x0A,+00010)
Wait(00004)
UnitAnim(x01,x00,x71,x02,x00)
Wait(00004)
Effect(x0201,x01,004,004,x00)
Wait(00012)
DisplayMessage(x10,x11,x0004,x01,x00,x00,+00039,+00030,-00013,x01)
WaitForInstruction(x01,x00)
Wait(00020)
{63}(rEA)
EffectStart()
Camera(+00390,-00150,+00729,+00302,+00512,+00000,+04096,+00032)
Wait(00018)
EffectEnd()
BlockStart()
Wait(00016)
UnitAnim(x01,x00,x72,x02,x00)
SpriteMove(x01,x00,+00078,+00016,-00053,x00,x01,+00016)
Wait(00008)
UnitAnim(x01,x00,x73,x02,x00)
Wait(00008)
UnitAnim(x01,x00,x74,x02,x00)
SpriteMove(x01,x00,+00086,+00035,-00061,x00,x01,+00016)
Wait(00008)
Wait(00008)
BlockEnd()
Wait(00070)
{3E}(r01000000FFFFFF0C00)
WaitForInstruction(x0C,x00)
WaitForInstruction(x41,x00)
{6A}(r053C1E0150)
{6A}(r1A6E140050)
RotateUnit(x00,x00,x14,x00,x02,000)
ZERO(x006E)
ADD(x006E,x000E)
ZERO(x006F)
ADD(x006F,x0005)
ZERO(x01C9)
ADD(x01C9,x0001)
AddUnitEnd()
Music(x01,+127,000)
ShowChapter(x08)
{8E}()
Wait(00120)
DisplayMessage(x10,x01,x0005,x01,x00,x00,+00000,+00068,+00000,x00)
WaitForInstruction(x01,x00)
{3E}(r02000000FFFFFF0200)
WaitForInstruction(x3D,x00)
{6A}(r05280001B4)
{6A}(r0B1E0000B4)
Wait(00180)
{42}()
{7C}()
DismissUnit(x0004)
Wait(00030)
{43}(r06)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}{Ramza}{br}
{font:00}I'm sorry, Delita.{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}What was that?{br}
The powder!{end}

//Message x03
{font:08}{Ramza}{br}
{font:00}Delita! We must away!{end}

//Message x04
{font:08}{Ramza}{br}
{font:00}Delita!! {end}

//Message x05
{delay:02}I had lived my life the only way that I had known{delay:06}.{br}
{delay:02}But when the pillars of that life came crashing down{delay:06},{br}
{delay:02}I did not stand and watch them fall{delay:3C}.{br}
{delay:02}I turned{delay:06},{delay:02} and walked away{delay:3C}.{end}

//Message x06

// __________________________________________________________________ 
//| Event Script x05D | Event Offset: x0BA000 | Text offset: x0BA033 |
// ������������������������������������������������������������������ 

Offset(x000BA000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000033)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(r8A)
Wait(00030)
{84}(r03)
Wait(00048)
DisplayMessage(x10,x19,x0001,x69,x00,x09,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00020)
ZERO(x0068)
ADD(x0068,x0005)
ADD(x0065,x0001)
{63}(r88)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
We found a path that goes further on!{end}

//Message x02
{font:08}Elidibs{br}
{font:00}Who disturbs my meditation?{br}
{br}
Hmm.....I feel the vibes{br}
from the Zodiac Stones.{br}
Is that what you're after?   {br}
Well then...I'll show you the{br}
power I get through 'unity'.{end}

//Message x03
{font:08}Elidibs{br}
{font:00}If you want to live, give me{br}
the Zodiac Stone.{br}
Or you'll find out how weak{br}
humans really are!{end}

//Message x04
{font:08}Elidibs{br}
{font:00}This can't be happening...{br}
I'm not supposed to lose...{end}

//Message x05
0{F1}{5A}0{8A}�{41}1401H10{6F}20{F1}K0{6B}Q:{50}10{F1}o0g{F1}K0H40{63}20HS0{6E}20xS000{close}{close}{F7}{close}0110{6F}S0{F1}A0H40{64}20xS0{FB}{close}{end}

//Message x06
{close}{FC}{close}0110{6F}S0hGG{70}201000000001{E5}10{F1}U0Q06 {F6}4{F1}U0H10{70}20x1000{end}

//Message x07
{close}F001C0{F1}60H10{71}20O021351{F1}E0GG{70}301000000401{E5}10{F1}E0{8A}Q04{FB}{F0}4�H10{71}20{F1}A0{55}20H10{72}20gx10D0{F6}{close}B01AE0{6F}10x10S0G0003AK0{6F}10{F1}C0x10a0M0002EM0{6F}10h{F1}60H10{73}20{F1}60H10{74}20{F1}60H10{75}20{F1}80H10{76}20{F1}80{6B}Q{64}{50}10P{br}
1{E4}{close}{br}
1k102000GW0{E5}40{F1}y0{E5}{41}0{8C}100M00{F1}K0{8C}102200{F1}40{8C}104200{F1}40x10S0G0002AA0{F1}40H10{71}20{F1}40O121440{F1}C0GGH40100d0U0{F3}{close}1{E5}10{F1}K0{63}{EA}{8A}P{86}1{6A}{close}{D902}k102000GW0{F1}I0�g{F1}G0H10{72}20x10{4E}0G0{CB}{close}01G0{F1}80H10{73}20{F1}80H10{74}20x10{56}0Z0{C3}{close}01G0{F1}80{F1}80h{F1}:0!1000{close}{close}{close}C0{E5}C0{E5}{41}0{6A}5yU1{50}{6A}Q{6E}K0{50}j00K020{BE}{6E}0{B0}{6E}0E0{BE}{6F}0{B0}{6F}050{BE}{C9}1{B0}{C9}110{4B}Y1{7F}0{7D}8){F1}{78}0GG15010000/0000{E5}10!2000{close}{close}{close}20{E5}z0{6A}5e01{B4}{6A}BU00{B4}{F1}{B4}0+{7C}{7A}40{F1}U0{43}6{DBE3}8{Ramza}{br}
{font:00}..Delita.{end}

//Message x08
{font:08}{Ramza}{br}
{font:00}What was that!?{br}
An explosion??{end}

//Message x09
{font:08}{Ramza}{br}
{font:00}Delita, it's dangerous!{br}
Come over here, quick!!{end}

//Message x0A
{font:08}{Ramza}{br}
{font:00}Delita!! {end}

//Message x0B
 {br}
{delay:05}I've taken my whole life for granted{delay:19}.{br}
{delay:05}When it came down to it{br}
I dropped it all and {delay:0A}ran{delay:3C}.{end}

//Message x0C
ll prove it to you!!{end}

//Message x0D
{font:08}{Ramza}{br}
{font:00}Why, why are you doing this?{br}
Algus, why!?{end}

//Message x0E
{font:08}Algus{br}
{font:00}It's your brother's orders.{br}
Please don't ask why.   {br}
Besides, would you sacrifice{br}
the Hokuten pride, all for{br}
a common girl!?{end}

//Message x0F
{font:08}{Ramza}{br}
{font:00}Teta is Delita's sister!!{end}

//Message x10
{font:08}Algus{br}
{font:00}It's about time you learned{br}
about 'difference'!   {br}
Different birth, totally{br}
different life!{br}
{br}
It's fate! Neither should've{br}
been here! Should've been{br}
flower sellers somewhere!{end}

//Message x11
{font:08}Algus{br}
{font:00}And what about you,{br}
{Ramza}?{br}
Why are you arguing with me?{br}
You're a traitor to Hokuten!{end}

//Message x12
{font:08}{Ramza}{br}
{font:00}B...but, but,{br}
this is inexcusable!{end}

//Message x13
{font:08}Algus{br}
{font:00}You're such a spoiled child!{br}
{br}
How could someone like you{br}
be a Beoulve?{end}

//Message x14
{font:08}{Ramza}{br}
{font:00}I didn't have a choice!!{end}

//Message x15
{font:08}Algus{br}
{font:00}You're such a baby!{br}
Don't pamper yourself!!   {br}
Beoulves are leaders of{br}
warriors. You have certain{br}
responsibilities as a leader!   {br}
There are many things that{br}
only you can do! You must do{br}
them for those who can't!{end}

//Message x16
{font:08}{Ramza}{br}
{font:00}I don't want to live life{br}
just being used by others!!{end}

//Message x17
{font:08}Algus{br}
{font:00}Just being used?{br}
Don't talk rubbish!!   {br}
Beoulves are used because{br}
of who they are!{br}
{br}
We ourselves have survived   {br}
under their wing, used their{br}
protection!{br}
That's right. It's a give   {br}
and take relationship!{br}
That's how you survived!{br}
Just being used? You've   {br}
even been using your "best{br}
friend", Delita!{end}

//Message x18
{font:08}{Ramza}{br}
{font:00}Me? Using Delita?{end}

//Message x19
{font:08}Algus{br}
{font:00}As a Beoulve, surely you{br}
know our mission!?   {br}
Your mission took precedence{br}
even when I was attacked on{br}
the Mandalia Plains!!{end}

//Message x1A
{font:08}{Ramza}{br}
{font:00}Gmph!!{end}

//Message x1B
{font:08}Algus{br}
{font:00}You saved me to use me.{end}

//Message x1C
{font:08}{Ramza}{br}
{font:00}Ridiculous! I couldn't just{br}
leave someone in trouble!{end}

//Message x1D
{font:08}Algus{br}
{font:00}Well next time you'd better!{br}
{br}
You never know if they'll be   {br}
friendly or not!{end}

//Message x1E
{font:08}Delita{br}
{font:00}Algus! You murdered Teta!{br}
I'll kill you! I swear it!{end}

//Message x1F
{font:08}Algus{br}
{font:00}Angry, Delita? Angry because{br}
you're so utterly helpless?   {br}
Know your limits!{br}
Commoners don't have power{br}
to change things!   {br}
That's right, get angry!{br}
It's all you can do!{br}
Ha, ha, you deserve it!!{end}

//Message x20
{font:08}Delita{br}
{font:00}Is that it?{br}
Is that all, Algus?!{end}

//Message x21
{font:08}Algus{br}
{font:00}Don't be mad, Delita.{br}
You'll join her soon!{end}

//Message x22
{font:08}Delita{br}
{font:00}You won't confuse me!{br}
Nobody uses me!!{end}

//Message x23
{font:08}{Ramza}{br}
{font:00}Are you all right, Delita?{end}

//Message x24
{font:08}Delita{br}
{font:00}Leave me, {Ramza}!{br}
After Algus, you're next!{end}

//Message x25
{font:08}{Ramza}{br}
{font:00}Delita...{end}

//Message x26
{font:08}Algus{br}
{font:00}Damn you...How could I be{br}
beaten by weaklings like you?{end}

//Message x27
'll be right there.{br}
Take care of the rest, Algus.{end}

//Message x28
{font:08}Golagros{br}
{font:00}D...damn it!{end}

//Message x29
{font:08}Delita{br}
{font:00}Teta!{end}

//Message x2A
{font:08}Algus{br}
{font:00}Where are you going?{end}

//Message x2B
{font:08}Delita{br}
{font:00}Algus! You bastard!!{end}

//Message x2C
{font:08}Algus{br}
{font:00}You want to fight?{br}
Fine then, let's go!{end}

//Message x2D
{font:08}{Ramza}{br}
{font:00}Brother...why...{br}
Teta...?{end}

//Message x2E
{font:08}Algus{br}
{font:00}C'mon! Animals are animals!{br}
I'll prove it to you!!{end}

//Message x2F
{font:08}{Ramza}{br}
{font:00}Why, why are you doing this?{br}
Algus, why!?{end}

//Message x30
{font:08}Algus{br}
{font:00}It's your brother's orders.{br}
Please don't ask why.   {br}
Besides, would you sacrifice{br}
the Hokuten pride, all for{br}
a common girl!?{end}

//Message x31
{font:08}{Ramza}{br}
{font:00}Teta is Delita's sister!!{end}

//Message x32
{font:08}Algus{br}
{font:00}It's about time you learned{br}
about 'difference'!   {br}
Different birth, totally{br}
different life!{br}
{br}
It's fate! Neither should've{br}
been here! Should've been{br}
flower sellers somewhere!{end}

//Message x33
{font:08}Algus{br}
{font:00}And what about you,{br}
{Ramza}?{br}
Why are you arguing with me?{br}
You're a traitor to Hokuten!{end}

//Message x34
{font:08}{Ramza}{br}
{font:00}B...but, but,{br}
this is inexcusable!{end}

//Message x35
{font:08}Algus{br}
{font:00}You're such a spoiled child!{br}
{br}
How could someone like you{br}
be a Beoulve?{end}

//Message x36
{font:08}{Ramza}{br}
{font:00}I didn't have a choice!!{end}

//Message x37
{font:08}Algus{br}
{font:00}You're such a baby!{br}
Don't pamper yourself!!   {br}
Beoulves are leaders of{br}
warriors. You have certain{br}
responsibilities as a leader!   {br}
There are many things that{br}
only you can do! You must do{br}
them for those who can't!{end}

//Message x38
{font:08}{Ramza}{br}
{font:00}I don't want to live life{br}
just being used by others!!{end}

//Message x39
{font:08}Algus{br}
{font:00}Just being used?{br}
Don't talk rubbish!!   {br}
Beoulves are used because{br}
of who they are!{br}
{br}
We ourselves have survived   {br}
under their wing, used their{br}
protection!{br}
That's right. It's a give   {br}
and take relationship!{br}
That's how you survived!{br}
Just being used? You've   {br}
even been using your "best{br}
friend", Delita!{end}

//Message x3A
{font:08}{Ramza}{br}
{font:00}Me? Using Delita?{end}

//Message x3B
{font:08}Algus{br}
{font:00}As a Beoulve, surely you{br}
know our mission!?   {br}
Your mission took precedence{br}
even when I was attacked on{br}
the Mandalia Plains!!{end}

//Message x3C
{font:08}{Ramza}{br}
{font:00}Gmph!!{end}

//Message x3D
{font:08}Algus{br}
{font:00}You saved me to use me.{end}

//Message x3E
{font:08}{Ramza}{br}
{font:00}Ridiculous! I couldn't just{br}
leave someone in trouble!{end}

//Message x3F
{font:08}Algus{br}
{font:00}Well next time you'd better!{br}
{br}
You never know if they'll be   {br}
friendly or not!{end}

//Message x40
{font:08}Delita{br}
{font:00}Algus! You murdered Teta!{br}
I'll kill you! I swear it!{end}

//Message x41
{font:08}Algus{br}
{font:00}Angry, Delita? Angry because{br}
you're so utterly helpless?   {br}
Know your limits!{br}
Commoners don't have power{br}
to change things!   {br}
That's right, get angry!{br}
It's all you can do!{br}
Ha, ha, you deserve it!!{end}

//Message x42
{font:08}Delita{br}
{font:00}Is that it?{br}
Is that all, Algus?!{end}

//Message x43
{font:08}Algus{br}
{font:00}Don't be mad, Delita.{br}
You'll join her soon!{end}

//Message x44
{font:08}Delita{br}
{font:00}You won't confuse me!{br}
Nobody uses me!!{end}

//Message x45
{font:08}{Ramza}{br}
{font:00}Are you all right, Delita?{end}

//Message x46
{font:08}Delita{br}
{font:00}Leave me, {Ramza}!{br}
After Algus, you're next!{end}

//Message x47
{font:08}{Ramza}{br}
{font:00}Delita...{end}

//Message x48
{font:08}Algus{br}
{font:00}Damn you...How could I be{br}
beaten by weaklings like you?{end}

//Message x49

// __________________________________________________________________ 
//| Event Script x070 | Event Offset: x0E0000 | Text offset: x0E0209 |
// ������������������������������������������������������������������ 

Offset(x000E0000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000209)
//Remove the previous line if you wish text to compile directly after instructions.

Background(000,000,000,000,000,000,000,x00)
Wait(00002)
Camera(+01064,+00067,+00840,+00302,+01872,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{63}(rA9)
UnitAnim(x02,x01,x02,x00,x00)
ColorUnit(x02,x01,x06,-001,+000,+002,000)
Wait(00002)
{1D}()
Camera(+00952,-00124,+00280,+00302,+01440,+00000,+04096,+00090)
Camera(+00728,-00604,+01288,+00302,-03584,+00000,+04096,+00420)
{1E}()
{63}(r9A)
WarpUnit(x80,x00,006,011,x00,x00)
UnitAnim(x80,x00,x02,x00,x00)
ColorUnit(x80,x00,x08,+000,+000,+000,000)
Wait(00002)
LoadEVTCHR(x01,x7B,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
{7F}(r81000100)
UnitAnim(x81,x00,x61,x02,x01)
ColorUnit(x81,x00,x04,-031,-031,-031,000)
Wait(00002)
{4D}(r40)
WaitForInstruction(x04,x00)
Camera(+00726,-00603,+01286,+00302,+00521,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
Wait(00030)
ColorUnit(x81,x00,x04,-004,-003,-002,008)
Wait(00065)
Wait(00048)
PortraitCol(x03)
DisplayMessage(x10,x70,x0002,x80,x00,x07,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
{60}(r005A)
Wait(00048)
Sound(x0041)
UnitAnim(x81,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x59,x02,x00)
Wait(00024)
Sound(x0030)
UnitAnim(x81,x00,x58,x02,x00)
Wait(00006)
UnitAnim(x81,x00,x5A,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x5B,x02,x00)
Wait(00010)
UnitAnim(x81,x00,x5C,x02,x00)
Wait(00018)
{47}(r970000060A000001)
{48}()
SpriteMove(x64,x00,+00016,-00044,+00000,x00,x01,+00001)
WaitSpriteMove(x64,x00)
Effect(x0215,x64,006,010,x00)
EffectStart()
{1C}(r02)
EffectEnd()
WaitForInstruction(x41,x00)
{1C}(r01)
Effect(x0208,x81,006,010,x00)
EffectStart()
{1C}(r02)
EffectEnd()
Wait(00060)
Wait(00060)
Wait(00060)
Wait(00060)
Wait(00060)
UnitAnim(x80,x00,x02,x00,x00)
Erase(x81,x00)
Draw(x80,x00)
WaitForInstruction(x41,x00)
{1C}(r01)
Wait(00060)
Sound(x006D)
ColorUnit(x88,x00,x00,+008,+013,+022,004)
ColorUnit(x87,x00,x00,+008,+013,+022,004)
Wait(00033)
Wait(00010)
ColorUnit(x88,x00,x08,+000,+000,+000,008)
ColorUnit(x87,x00,x08,+000,+000,+000,008)
Wait(00065)
Music(x01,+096,000)
Wait(00030)
DisplayMessage(x10,x70,x0003,x80,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00016)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x09,090)
Wait(00040)
ColorUnit(x80,x00,x04,+020,+026,+031,000)
Wait(00002)
Wait(00010)
ColorUnit(x80,x00,x04,+000,+000,+000,004)
Wait(00033)
WaitForInstruction(x38,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
UnitAnim(x02,x01,x03,x00,x00)
UnitAnim(x80,x00,x03,x00,x00)
RemoveUnit(x64,x00)
RemoveUnit(x81,x00)
Wait(00030)
{63}(r98)
Wait(00020)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
We found a path that goes further on!{end}

//Message x02
{font:08}Elidibs{br}
{font:00}Who disturbs my meditation?{br}
{br}
Hmm.....I feel the vibes{br}
from the Zodiac Stones.{br}
Is that what you're after?   {br}
Well then...I'll show you the{br}
power I get through 'unity'.{end}

//Message x03
{font:08}Elidibs{br}
{font:00}If you want to live, give me{br}
the Zodiac Stone.{br}
Or you'll find out how weak{br}
humans really are!{end}

//Message x04
{font:08}Elidibs{br}
{font:00}This can't be happening...{br}
I'm not supposed to lose...{end}

//Message x05
0H10{74}20x10{56}0Z0{C3}{close}01G0{F1}80{F1}80h{F1}:0!1000{close}{close}{close}C0{E5}C0{E5}{41}0{6A}5yU1{50}{6A}Q{6E}K0{50}j00K020{BE}{6E}0{B0}{6E}0E0{BE}{6F}0{B0}{6F}050{BE}{C9}1{B0}{C9}110{4B}Y1{7F}0{7D}8){F1}{78}0GG15010000/0000{E5}10!2000{close}{close}{close}20{E5}z0{6A}5e01{B4}{6A}BU00{B4}{F1}{B4}0+{7C}{7A}40{F1}U0{43}6{DBE3}8{Ramza}{br}
{font:00}..Delita.{end}

//Message x06
{font:08}{Ramza}{br}
{font:00}What was that!?{br}
An explosion??{end}

//Message x07
{font:08}{Ramza}{br}
{font:00}Delita, it's dangerous!{br}
Come over here, quick!!{end}

//Message x08
{font:08}{Ramza}{br}
{font:00}Delita!! {end}

//Message x09
 {br}
{delay:05}I've taken my whole life for granted{delay:19}.{br}
{delay:05}When it came down to it{br}
I dropped it all and {delay:0A}ran{delay:3C}.{end}

//Message x0A
ll prove it to you!!{end}

//Message x0B
{font:08}{Ramza}{br}
{font:00}Why, why are you doing this?{br}
Algus, why!?{end}

//Message x0C
{font:08}Algus{br}
{font:00}It's your brother's orders.{br}
Please don't ask why.   {br}
Besides, would you sacrifice{br}
the Hokuten pride, all for{br}
a common girl!?{end}

//Message x0D
{font:08}{Ramza}{br}
{font:00}Teta is Delita's sister!!{end}

//Message x0E
{font:08}Algus{br}
{font:00}It's about time you learned{br}
about 'difference'!   {br}
Different birth, totally{br}
different life!{br}
{br}
It's fate! Neither should've{br}
been here! Should've been{br}
flower sellers somewhere!{end}

//Message x0F
{font:08}Algus{br}
{font:00}And what about you,{br}
{Ramza}?{br}
Why are you arguing with me?{br}
You're a traitor to Hokuten!{end}

//Message x10
{font:08}{Ramza}{br}
{font:00}B...but, but,{br}
this is inexcusable!{end}

//Message x11
{font:08}Algus{br}
{font:00}You're such a spoiled child!{br}
{br}
How could someone like you{br}
be a Beoulve?{end}

//Message x12
{font:08}{Ramza}{br}
{font:00}I didn't have a choice!!{end}

//Message x13
{font:08}Algus{br}
{font:00}You're such a baby!{br}
Don't pamper yourself!!   {br}
Beoulves are leaders of{br}
warriors. You have certain{br}
responsibilities as a leader!   {br}
There are many things that{br}
only you can do! You must do{br}
them for those who can't!{end}

//Message x14
{font:08}{Ramza}{br}
{font:00}I don't want to live life{br}
just being used by others!!{end}

//Message x15
{font:08}Algus{br}
{font:00}Just being used?{br}
Don't talk rubbish!!   {br}
Beoulves are used because{br}
of who they are!{br}
{br}
We ourselves have survived   {br}
under their wing, used their{br}
protection!{br}
That's right. It's a give   {br}
and take relationship!{br}
That's how you survived!{br}
Just being used? You've   {br}
even been using your "best{br}
friend", Delita!{end}

//Message x16
{font:08}{Ramza}{br}
{font:00}Me? Using Delita?{end}

//Message x17
{font:08}Algus{br}
{font:00}As a Beoulve, surely you{br}
know our mission!?   {br}
Your mission took precedence{br}
even when I was attacked on{br}
the Mandalia Plains!!{end}

//Message x18
{font:08}{Ramza}{br}
{font:00}Gmph!!{end}

//Message x19
{font:08}Algus{br}
{font:00}You saved me to use me.{end}

//Message x1A
{font:08}{Ramza}{br}
{font:00}Ridiculous! I couldn't just{br}
leave someone in trouble!{end}

//Message x1B
{font:08}Algus{br}
{font:00}Well next time you'd better!{br}
{br}
You never know if they'll be   {br}
friendly or not!{end}

//Message x1C
{font:08}Delita{br}
{font:00}Algus! You murdered Teta!{br}
I'll kill you! I swear it!{end}

//Message x1D
{font:08}Algus{br}
{font:00}Angry, Delita? Angry because{br}
you're so utterly helpless?   {br}
Know your limits!{br}
Commoners don't have power{br}
to change things!   {br}
That's right, get angry!{br}
It's all you can do!{br}
Ha, ha, you deserve it!!{end}

//Message x1E
{font:08}Delita{br}
{font:00}Is that it?{br}
Is that all, Algus?!{end}

//Message x1F
{font:08}Algus{br}
{font:00}Don't be mad, Delita.{br}
You'll join her soon!{end}

//Message x20
{font:08}Delita{br}
{font:00}You won't confuse me!{br}
Nobody uses me!!{end}

//Message x21
{font:08}{Ramza}{br}
{font:00}Are you all right, Delita?{end}

//Message x22
{font:08}Delita{br}
{font:00}Leave me, {Ramza}!{br}
After Algus, you're next!{end}

//Message x23
{font:08}{Ramza}{br}
{font:00}Delita...{end}

//Message x24
{font:08}Algus{br}
{font:00}Damn you...How could I be{br}
beaten by weaklings like you?{end}

//Message x25
'll be right there.{br}
Take care of the rest, Algus.{end}

//Message x26
{font:08}Golagros{br}
{font:00}D...damn it!{end}

//Message x27
{font:08}Delita{br}
{font:00}Teta!{end}

//Message x28
{font:08}Algus{br}
{font:00}Where are you going?{end}

//Message x29
{font:08}Delita{br}
{font:00}Algus! You bastard!!{end}

//Message x2A
{font:08}Algus{br}
{font:00}You want to fight?{br}
Fine then, let's go!{end}

//Message x2B
{font:08}{Ramza}{br}
{font:00}Brother...why...{br}
Teta...?{end}

//Message x2C
{font:08}Algus{br}
{font:00}C'mon! Animals are animals!{br}
I'll prove it to you!!{end}

//Message x2D
{font:08}{Ramza}{br}
{font:00}Why, why are you doing this?{br}
Algus, why!?{end}

//Message x2E
{font:08}Algus{br}
{font:00}It's your brother's orders.{br}
Please don't ask why.   {br}
Besides, would you sacrifice{br}
the Hokuten pride, all for{br}
a common girl!?{end}

//Message x2F
{font:08}{Ramza}{br}
{font:00}Teta is Delita's sister!!{end}

//Message x30
{font:08}Algus{br}
{font:00}It's about time you learned{br}
about 'difference'!   {br}
Different birth, totally{br}
different life!{br}
{br}
It's fate! Neither should've{br}
been here! Should've been{br}
flower sellers somewhere!{end}

//Message x31
{font:08}Algus{br}
{font:00}And what about you,{br}
{Ramza}?{br}
Why are you arguing with me?{br}
You're a traitor to Hokuten!{end}

//Message x32
{font:08}{Ramza}{br}
{font:00}B...but, but,{br}
this is inexcusable!{end}

//Message x33
{font:08}Algus{br}
{font:00}You're such a spoiled child!{br}
{br}
How could someone like you{br}
be a Beoulve?{end}

//Message x34
{font:08}{Ramza}{br}
{font:00}I didn't have a choice!!{end}

//Message x35
{font:08}Algus{br}
{font:00}You're such a baby!{br}
Don't pamper yourself!!   {br}
Beoulves are leaders of{br}
warriors. You have certain{br}
responsibilities as a leader!   {br}
There are many things that{br}
only you can do! You must do{br}
them for those who can't!{end}

//Message x36
{font:08}{Ramza}{br}
{font:00}I don't want to live life{br}
just being used by others!!{end}

//Message x37
{font:08}Algus{br}
{font:00}Just being used?{br}
Don't talk rubbish!!   {br}
Beoulves are used because{br}
of who they are!{br}
{br}
We ourselves have survived   {br}
under their wing, used their{br}
protection!{br}
That's right. It's a give   {br}
and take relationship!{br}
That's how you survived!{br}
Just being used? You've   {br}
even been using your "best{br}
friend", Delita!{end}

//Message x38
{font:08}{Ramza}{br}
{font:00}Me? Using Delita?{end}

//Message x39
{font:08}Algus{br}
{font:00}As a Beoulve, surely you{br}
know our mission!?   {br}
Your mission took precedence{br}
even when I was attacked on{br}
the Mandalia Plains!!{end}

//Message x3A
{font:08}{Ramza}{br}
{font:00}Gmph!!{end}

//Message x3B
{font:08}Algus{br}
{font:00}You saved me to use me.{end}

//Message x3C
{font:08}{Ramza}{br}
{font:00}Ridiculous! I couldn't just{br}
leave someone in trouble!{end}

//Message x3D
{font:08}Algus{br}
{font:00}Well next time you'd better!{br}
{br}
You never know if they'll be   {br}
friendly or not!{end}

//Message x3E
{font:08}Delita{br}
{font:00}Algus! You murdered Teta!{br}
I'll kill you! I swear it!{end}

//Message x3F
{font:08}Algus{br}
{font:00}Angry, Delita? Angry because{br}
you're so utterly helpless?   {br}
Know your limits!{br}
Commoners don't have power{br}
to change things!   {br}
That's right, get angry!{br}
It's all you can do!{br}
Ha, ha, you deserve it!!{end}

//Message x40
{font:08}Delita{br}
{font:00}Is that it?{br}
Is that all, Algus?!{end}

//Message x41
{font:08}Algus{br}
{font:00}Don't be mad, Delita.{br}
You'll join her soon!{end}

//Message x42
{font:08}Delita{br}
{font:00}You won't confuse me!{br}
Nobody uses me!!{end}

//Message x43
{font:08}{Ramza}{br}
{font:00}Are you all right, Delita?{end}

//Message x44
{font:08}Delita{br}
{font:00}Leave me, {Ramza}!{br}
After Algus, you're next!{end}

//Message x45
{font:08}{Ramza}{br}
{font:00}Delita...{end}

//Message x46
{font:08}Algus{br}
{font:00}Damn you...How could I be{br}
beaten by weaklings like you?{end}

//Message x47

// __________________________________________________________________ 
//| Event Script x071 | Event Offset: x0E2000 | Text offset: x0E219C |
// ������������������������������������������������������������������ 

Offset(x000E2000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000019C)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(r9A)
LoadEVTCHR(x01,x59,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
{60}(r003C)
Wait(00060)
Wait(00048)
BgSound(x0B,+000,+127,x01,240)
Focus(x80,x00,x80,x00,x00)
Camera(+04521,+00258,+00002,+00302,+04608,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
Earthquake(002,002,000,001)
UnitAnim(x80,x00,x02,x00,x00)
Effect(x020E,x80,000,000,x00)
Wait(00040)
DisplayMessage(x10,x70,x0004,x80,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00030)
EffectStart()
Wait(00030)
{6A}(r0B7F0001F0)
{1C}(r02)
EffectEnd()
Wait(00080)
{42}()
SpriteMove(x80,x00,+00000,-00040,+00000,x00,x01,+00001)
WaitSpriteMove(x80,x00)
UnitAnim(x80,x00,x58,x02,x00)
{7F}(r80000102)
{4E}(r800001)
{1C}(r01)
WaitForInstruction(x41,x00)
Wait(00060)
SpriteMove(x80,x00,+00000,+00000,+00000,x03,x0A,+00020)
WaitSpriteMove(x80,x00)
Sound(x0006)
SpriteMove(x80,x00,+00000,-00008,+00000,x01,x0A,+00012)
WaitSpriteMove(x80,x00)
SpriteMove(x80,x00,+00000,+00000,+00000,x03,x0A,+00010)
WaitSpriteMove(x80,x00)
Sound(x0006)
SpriteMove(x80,x00,+00000,-00002,+00000,x01,x0A,+00006)
WaitSpriteMove(x80,x00)
SpriteMove(x80,x00,+00000,+00000,+00000,x03,x0A,+00004)
WaitSpriteMove(x80,x00)
Sound(x0006)
Effect(x0217,x80,000,000,x00)
Wait(00060)
Sound(x0067)
{99}(r8200)
{99}(r8300)
{99}(r8400)
{99}(r8500)
{99}(r8600)
{99}(r8700)
{99}(r8800)
{99}(r8900)
{99}(r8A00)
Wait(00060)
Wait(00060)
Wait(00060)
EffectStart()
{1C}(r02)
EffectEnd()
WaitForInstruction(x41,x00)
{1C}(r01)
Wait(00030)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
ZERO(x0095)
ADD(x0095,x0001)
ZERO(x034F)
ADD(x034F,x0001)
ZERO(x03FE)
ADD(x03FE,x0001)
Date(x2F)
{63}(r88)
Wait(00030)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
Wait(00020)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
We found a path that goes further on!{end}

//Message x02
{font:08}Elidibs{br}
{font:00}Who disturbs my meditation?{br}
{br}
Hmm.....I feel the vibes{br}
from the Zodiac Stones.{br}
Is that what you're after?   {br}
Well then...I'll show you the{br}
power I get through 'unity'.{end}

//Message x03
{font:08}Elidibs{br}
{font:00}If you want to live, give me{br}
the Zodiac Stone.{br}
Or you'll find out how weak{br}
humans really are!{end}

//Message x04
{font:08}Elidibs{br}
{font:00}This can't be happening...{br}
I'm not supposed to lose...{end}

//Message x05
ind out how weak{br}
humans really are!{end}

//Message x06
{font:08}Elidibs{br}
{font:00}This can't be happening...{br}
I'm not supposed to lose...{end}

//Message x07
0H10{74}20x10{56}0Z0{C3}{close}01G0{F1}80{F1}80h{F1}:0!1000{close}{close}{close}C0{E5}C0{E5}{41}0{6A}5yU1{50}{6A}Q{6E}K0{50}j00K020{BE}{6E}0{B0}{6E}0E0{BE}{6F}0{B0}{6F}050{BE}{C9}1{B0}{C9}110{4B}Y1{7F}0{7D}8){F1}{78}0GG15010000/0000{E5}10!2000{close}{close}{close}20{E5}z0{6A}5e01{B4}{6A}BU00{B4}{F1}{B4}0+{7C}{7A}40{F1}U0{43}6{DBE3}8{Ramza}{br}
{font:00}..Delita.{end}

//Message x08
{font:08}{Ramza}{br}
{font:00}What was that!?{br}
An explosion??{end}

//Message x09
{font:08}{Ramza}{br}
{font:00}Delita, it's dangerous!{br}
Come over here, quick!!{end}

//Message x0A
{font:08}{Ramza}{br}
{font:00}Delita!! {end}

//Message x0B
 {br}
{delay:05}I've taken my whole life for granted{delay:19}.{br}
{delay:05}When it came down to it{br}
I dropped it all and {delay:0A}ran{delay:3C}.{end}

//Message x0C
ll prove it to you!!{end}

//Message x0D
{font:08}{Ramza}{br}
{font:00}Why, why are you doing this?{br}
Algus, why!?{end}

//Message x0E
{font:08}Algus{br}
{font:00}It's your brother's orders.{br}
Please don't ask why.   {br}
Besides, would you sacrifice{br}
the Hokuten pride, all for{br}
a common girl!?{end}

//Message x0F
{font:08}{Ramza}{br}
{font:00}Teta is Delita's sister!!{end}

//Message x10
{font:08}Algus{br}
{font:00}It's about time you learned{br}
about 'difference'!   {br}
Different birth, totally{br}
different life!{br}
{br}
It's fate! Neither should've{br}
been here! Should've been{br}
flower sellers somewhere!{end}

//Message x11
{font:08}Algus{br}
{font:00}And what about you,{br}
{Ramza}?{br}
Why are you arguing with me?{br}
You're a traitor to Hokuten!{end}

//Message x12
{font:08}{Ramza}{br}
{font:00}B...but, but,{br}
this is inexcusable!{end}

//Message x13
{font:08}Algus{br}
{font:00}You're such a spoiled child!{br}
{br}
How could someone like you{br}
be a Beoulve?{end}

//Message x14
{font:08}{Ramza}{br}
{font:00}I didn't have a choice!!{end}

//Message x15
{font:08}Algus{br}
{font:00}You're such a baby!{br}
Don't pamper yourself!!   {br}
Beoulves are leaders of{br}
warriors. You have certain{br}
responsibilities as a leader!   {br}
There are many things that{br}
only you can do! You must do{br}
them for those who can't!{end}

//Message x16
{font:08}{Ramza}{br}
{font:00}I don't want to live life{br}
just being used by others!!{end}

//Message x17
{font:08}Algus{br}
{font:00}Just being used?{br}
Don't talk rubbish!!   {br}
Beoulves are used because{br}
of who they are!{br}
{br}
We ourselves have survived   {br}
under their wing, used their{br}
protection!{br}
That's right. It's a give   {br}
and take relationship!{br}
That's how you survived!{br}
Just being used? You've   {br}
even been using your "best{br}
friend", Delita!{end}

//Message x18
{font:08}{Ramza}{br}
{font:00}Me? Using Delita?{end}

//Message x19
{font:08}Algus{br}
{font:00}As a Beoulve, surely you{br}
know our mission!?   {br}
Your mission took precedence{br}
even when I was attacked on{br}
the Mandalia Plains!!{end}

//Message x1A
{font:08}{Ramza}{br}
{font:00}Gmph!!{end}

//Message x1B
{font:08}Algus{br}
{font:00}You saved me to use me.{end}

//Message x1C
{font:08}{Ramza}{br}
{font:00}Ridiculous! I couldn't just{br}
leave someone in trouble!{end}

//Message x1D
{font:08}Algus{br}
{font:00}Well next time you'd better!{br}
{br}
You never know if they'll be   {br}
friendly or not!{end}

//Message x1E
{font:08}Delita{br}
{font:00}Algus! You murdered Teta!{br}
I'll kill you! I swear it!{end}

//Message x1F
{font:08}Algus{br}
{font:00}Angry, Delita? Angry because{br}
you're so utterly helpless?   {br}
Know your limits!{br}
Commoners don't have power{br}
to change things!   {br}
That's right, get angry!{br}
It's all you can do!{br}
Ha, ha, you deserve it!!{end}

//Message x20
{font:08}Delita{br}
{font:00}Is that it?{br}
Is that all, Algus?!{end}

//Message x21
{font:08}Algus{br}
{font:00}Don't be mad, Delita.{br}
You'll join her soon!{end}

//Message x22
{font:08}Delita{br}
{font:00}You won't confuse me!{br}
Nobody uses me!!{end}

//Message x23
{font:08}{Ramza}{br}
{font:00}Are you all right, Delita?{end}

//Message x24
{font:08}Delita{br}
{font:00}Leave me, {Ramza}!{br}
After Algus, you're next!{end}

//Message x25
{font:08}{Ramza}{br}
{font:00}Delita...{end}

//Message x26
{font:08}Algus{br}
{font:00}Damn you...How could I be{br}
beaten by weaklings like you?{end}

//Message x27
'll be right there.{br}
Take care of the rest, Algus.{end}

//Message x28
{font:08}Golagros{br}
{font:00}D...damn it!{end}

//Message x29
{font:08}Delita{br}
{font:00}Teta!{end}

//Message x2A
{font:08}Algus{br}
{font:00}Where are you going?{end}

//Message x2B
{font:08}Delita{br}
{font:00}Algus! You bastard!!{end}

//Message x2C
{font:08}Algus{br}
{font:00}You want to fight?{br}
Fine then, let's go!{end}

//Message x2D
{font:08}{Ramza}{br}
{font:00}Brother...why...{br}
Teta...?{end}

//Message x2E
{font:08}Algus{br}
{font:00}C'mon! Animals are animals!{br}
I'll prove it to you!!{end}

//Message x2F
{font:08}{Ramza}{br}
{font:00}Why, why are you doing this?{br}
Algus, why!?{end}

//Message x30
{font:08}Algus{br}
{font:00}It's your brother's orders.{br}
Please don't ask why.   {br}
Besides, would you sacrifice{br}
the Hokuten pride, all for{br}
a common girl!?{end}

//Message x31
{font:08}{Ramza}{br}
{font:00}Teta is Delita's sister!!{end}

//Message x32
{font:08}Algus{br}
{font:00}It's about time you learned{br}
about 'difference'!   {br}
Different birth, totally{br}
different life!{br}
{br}
It's fate! Neither should've{br}
been here! Should've been{br}
flower sellers somewhere!{end}

//Message x33
{font:08}Algus{br}
{font:00}And what about you,{br}
{Ramza}?{br}
Why are you arguing with me?{br}
You're a traitor to Hokuten!{end}

//Message x34
{font:08}{Ramza}{br}
{font:00}B...but, but,{br}
this is inexcusable!{end}

//Message x35
{font:08}Algus{br}
{font:00}You're such a spoiled child!{br}
{br}
How could someone like you{br}
be a Beoulve?{end}

//Message x36
{font:08}{Ramza}{br}
{font:00}I didn't have a choice!!{end}

//Message x37
{font:08}Algus{br}
{font:00}You're such a baby!{br}
Don't pamper yourself!!   {br}
Beoulves are leaders of{br}
warriors. You have certain{br}
responsibilities as a leader!   {br}
There are many things that{br}
only you can do! You must do{br}
them for those who can't!{end}

//Message x38
{font:08}{Ramza}{br}
{font:00}I don't want to live life{br}
just being used by others!!{end}

//Message x39
{font:08}Algus{br}
{font:00}Just being used?{br}
Don't talk rubbish!!   {br}
Beoulves are used because{br}
of who they are!{br}
{br}
We ourselves have survived   {br}
under their wing, used their{br}
protection!{br}
That's right. It's a give   {br}
and take relationship!{br}
That's how you survived!{br}
Just being used? You've   {br}
even been using your "best{br}
friend", Delita!{end}

//Message x3A
{font:08}{Ramza}{br}
{font:00}Me? Using Delita?{end}

//Message x3B
{font:08}Algus{br}
{font:00}As a Beoulve, surely you{br}
know our mission!?   {br}
Your mission took precedence{br}
even when I was attacked on{br}
the Mandalia Plains!!{end}

//Message x3C
{font:08}{Ramza}{br}
{font:00}Gmph!!{end}

//Message x3D
{font:08}Algus{br}
{font:00}You saved me to use me.{end}

//Message x3E
{font:08}{Ramza}{br}
{font:00}Ridiculous! I couldn't just{br}
leave someone in trouble!{end}

//Message x3F
{font:08}Algus{br}
{font:00}Well next time you'd better!{br}
{br}
You never know if they'll be   {br}
friendly or not!{end}

//Message x40
{font:08}Delita{br}
{font:00}Algus! You murdered Teta!{br}
I'll kill you! I swear it!{end}

//Message x41
{font:08}Algus{br}
{font:00}Angry, Delita? Angry because{br}
you're so utterly helpless?   {br}
Know your limits!{br}
Commoners don't have power{br}
to change things!   {br}
That's right, get angry!{br}
It's all you can do!{br}
Ha, ha, you deserve it!!{end}

//Message x42
{font:08}Delita{br}
{font:00}Is that it?{br}
Is that all, Algus?!{end}

//Message x43
{font:08}Algus{br}
{font:00}Don't be mad, Delita.{br}
You'll join her soon!{end}

//Message x44
{font:08}Delita{br}
{font:00}You won't confuse me!{br}
Nobody uses me!!{end}

//Message x45
{font:08}{Ramza}{br}
{font:00}Are you all right, Delita?{end}

//Message x46
{font:08}Delita{br}
{font:00}Leave me, {Ramza}!{br}
After Algus, you're next!{end}

//Message x47
{font:08}{Ramza}{br}
{font:00}Delita...{end}

//Message x48
{font:08}Algus{br}
{font:00}Damn you...How could I be{br}
beaten by weaklings like you?{end}

//Message x49

// __________________________________________________________________ 
//| Event Script x075 | Event Offset: x0EA000 | Text offset: x0EA732 |
// ������������������������������������������������������������������ 

Offset(x000EA000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000732)
//Remove the previous line if you wish text to compile directly after instructions.

Camera(+00280,-01661,+01128,-00274,-00960,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{63}(rA9)
WarpUnit(x80,x00,003,006,x00,x03)
RotateUnit(x81,x00,x0E,x00,x01,000)
WaitRotateUnit(x81,x00)
RotateUnit(x82,x00,x03,x00,x01,000)
SpriteMove(x81,x00,-00012,+00000,+00000,x00,x01,+00048)
WaitSpriteMove(x81,x00)
UnitAnim(x00,x00,x02,x00,x00)
{4D}(r80)
{49}()
UnitPresent(x34,x00,x01)
UnitPresent(x13,x00,x01)
AddUnitStart()
{1D}()
Camera(+00728,-01244,+01064,-00146,-00624,+00000,+04096,+00210)
Camera(+00728,-00732,+01064,+00302,+00000,+00000,+04096,+00150)
Camera(+00728,-00412,+00728,+00382,+00512,+00000,+04096,+00170)
{1E}()
WaitForInstruction(x04,x00)
Camera(+00728,-00412,+00728,+00382,+00512,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
Wait(00030)
DisplayMessage(x10,x92,x0001,x17,x00,x00,+00000,+00000,+00007,x10)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0002,x02,x00,x00,-00020,+00008,+00012,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
AddUnitEnd()
Wait(00016)
Sound(x004C)
UseFieldObject(x02,x00)
WaitFieldObject()
{63}(rAA)
Camera(+00632,-00412,+01064,+00381,+00508,+00000,+04096,+00048)
WarpUnit(x34,x00,006,008,x00,x00)
SpriteMove(x34,x00,+00000,+00000,+00020,x00,x01,+00001)
WaitSpriteMove(x34,x00)
ColorUnit(x34,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x34,x00)
SpriteMove(x34,x00,+00000,+00000,+00000,x00,x01,+00032)
Wait(00008)
ColorUnit(x34,x00,x08,+000,+000,+000,004)
RotateUnit(x02,x00,x0A,x00,x01,000)
WaitRotateUnit(x02,x00)
RotateUnit(x17,x00,x08,x00,x01,000)
WaitRotateUnit(x17,x00)
WaitSpriteMove(x34,x00)
UnitAnim(x34,x00,x02,x00,x00)
RotateUnit(x81,x00,x0A,x00,x01,000)
RotateUnit(x80,x00,x0A,x00,x01,000)
WaitRotateUnit(x80,x00)
RotateUnit(x82,x00,x06,x00,x01,000)
WaitRotateUnit(x82,x00)
LoadEVTCHR(x01,x1B,x00)
Wait(00080)
Camera(+00728,-00412,+00840,+00381,+00508,+00000,+04096,+00048)
WalkTo(x34,x00,006,007,x00,x92,+004,x01)
MovementAnim(r34000200)
WaitWalk(x34,x00)
RotateUnit(x81,x00,x0C,x00,x01,000)
WaitRotateUnit(x81,x00)
Wait(00003)
RotateUnit(x82,x00,x04,x00,x01,000)
RotateUnit(x80,x00,x0C,x00,x01,000)
WaitRotateUnit(x80,x00)
Wait(00032)
DisplayMessage(x10,x91,x0003,x34,x00,x00,+00000,+00004,+00004,x03)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0004,x17,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0005,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0006,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0007,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
WarpUnit(x13,x00,006,008,x00,x00)
SpriteMove(x13,x00,+00000,+00000,+00013,x00,x01,+00001)
WaitSpriteMove(x13,x00)
ColorUnit(x13,x00,x04,-030,-030,-015,000)
Wait(00016)
Draw(x13,x00)
SpriteMove(x13,x00,+00000,+00000,-00025,x00,x01,+00140)
ColorUnit(x13,x00,x08,+000,+000,+000,004)
Wait(00030)
RotateUnit(x34,x00,x08,x02,x01,000)
RotateUnit(x02,x00,x08,x00,x01,000)
RotateUnit(x81,x00,x0A,x00,x01,000)
WaitRotateUnit(x81,x00)
Wait(00006)
RotateUnit(x82,x00,x06,x00,x01,000)
WaitRotateUnit(x82,x00)
RotateUnit(x80,x00,x0A,x00,x01,000)
WaitRotateUnit(x80,x00)
UnitAnim(x34,x00,x03,x00,x00)
SpriteMove(x34,x00,-00028,+00000,+00000,x00,x01,+00056)
Wait(00020)
{8C}(r34000A020000)
Wait(00020)
{8C}(r34000C020000)
RotateUnit(x81,x00,x0C,x00,x00,000)
WaitRotateUnit(x81,x00)
RotateUnit(x82,x00,x04,x00,x00,000)
WaitRotateUnit(x82,x00)
RotateUnit(x80,x00,x0C,x00,x00,000)
WaitRotateUnit(x80,x00)
WaitSpriteMove(x13,x00)
UnitAnim(x13,x00,x02,x00,x00)
Wait(00010)
RotateUnit(x13,x00,x04,x00,x00,000)
Wait(00030)
DisplayMessage(x10,x91,x0008,x34,x00,x00,-00030,+00000,+00002,x10)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0009,x13,x00,x00,+00008,+00018,-00014,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00032)
UnitAnim(x34,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x34,x00,x59,x02,x00)
Wait(00010)
UnitAnim(x34,x00,x5A,x02,x00)
Wait(00010)
UnitAnim(x34,x00,x5B,x02,x00)
Wait(00010)
UnitAnim(x34,x00,x5A,x02,x00)
Wait(00010)
UnitAnim(x34,x00,x59,x02,x00)
Wait(00010)
UnitAnim(x34,x00,x5C,x02,x00)
Wait(00010)
UnitAnim(x34,x00,x5D,x02,x00)
Wait(00010)
UnitAnim(x34,x00,x5C,x02,x00)
Wait(00010)
UnitAnim(x34,x00,x59,x02,x00)
Wait(00010)
Wait(00032)
UnitAnim(x34,x00,x58,x02,x00)
Wait(00010)
UnitAnim(x34,x00,x02,x00,x00)
Wait(00010)
DisplayMessage(x10,x91,x000A,x34,x00,x00,-00021,+00000,-00006,x13)
WaitForInstruction(x01,x00)
Wait(00008)
SpriteMove(x13,x00,-00006,+00000,-00025,x00,x01,+00004)
WaitSpriteMove(x13,x00)
Wait(00008)
UnitAnim(x13,x00,x60,x02,x00)
Wait(00010)
UnitAnim(x13,x00,x02,x00,x00)
Wait(00008)
UnitAnim(x13,x00,x61,x02,x00)
Wait(00010)
UnitAnim(x13,x00,x02,x00,x00)
Wait(00008)
UnitAnim(x13,x00,x60,x02,x00)
Wait(00010)
UnitAnim(x13,x00,x02,x00,x00)
DisplayMessage(x10,x92,x000B,x13,x00,x00,+00000,+00018,-00008,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000C,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00024)
Camera(+00648,-00396,+00824,+00381,+00348,+00000,+04096,+00048)
Wait(00008)
UnitAnim(x02,x00,x03,x00,x00)
SpriteMove(x02,x00,+00000,+00000,+00024,x00,x01,+00020)
WaitSpriteMove(x02,x00)
WaitSpriteMove(x02,x00)
UnitAnim(x02,x00,x02,x00,x00)
WaitForInstruction(x04,x00)
Wait(00008)
BlockStart()
Wait(00030)
UnitAnim(x34,x00,x5F,x02,x00)
Wait(00008)
{8C}(r34000E020000)
Wait(00004)
{8C}(r130002020000)
UnitAnim(x17,x00,x67,x02,x00)
Wait(00004)
{8C}(r340000020000)
Wait(00004)
{8C}(r130000020000)
RotateUnit(x82,x00,x02,x00,x01,000)
WaitRotateUnit(x82,x00)
BlockEnd()
DisplayMessage(x10,x12,x000D,x02,x00,x00,+00000,-00004,+00006,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
Wait(00016)
DisplayMessage(x10,x92,x000E,x17,x00,x00,+00000,+00000,+00012,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00016)
RotateUnit(x02,x00,x0E,x00,x00,000)
WaitRotateUnit(x02,x00)
Wait(00010)
DisplayMessage(x10,x91,x000F,x02,x00,x00,+00000,-00015,+00010,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
{8C}(r020000020000)
Wait(00080)
DisplayMessage(x10,x92,x0010,x17,x00,x00,+00033,+00000,-00021,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
UnitAnim(x02,x00,x62,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x63,x02,x00)
Wait(00060)
UnitAnim(x02,x00,x62,x02,x00)
Wait(00008)
Wait(00080)
{8C}(r170006020000)
Wait(00004)
RotateUnit(x17,x00,x00,x00,x00,000)
WaitRotateUnit(x17,x00)
Wait(00016)
Camera(+00728,-00412,+00712,+00381,+00588,+00000,+04096,+00064)
UnitAnim(x17,x00,x03,x00,x00)
SpriteMove(x17,x00,+00000,+00000,-00022,x00,x01,+00048)
WaitSpriteMove(x17,x00)
WaitSpriteMove(x17,x00)
UnitAnim(x17,x00,x02,x00,x00)
Wait(00016)
DisplayMessage(x10,x92,x0011,x17,x00,x00,+00000,+00008,+00000,x13)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00032)
Camera(+00728,-02012,+00712,+00445,+00572,+00000,+04096,+00400)
Wait(00100)
Weather(x02,x01)
ShowChapter(x02)
WaitForInstruction(x3D,x00)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{3E}(r02202020FFFFFF7800)
WaitForInstruction(x0C,x00)
{43}(r02)
ZERO(x0031)
ADD(x0031,x0012)
ZERO(x0069)
ADD(x0069,x0001)
ZERO(x006E)
ADD(x006E,x000F)
ZERO(x0091)
ADD(x0091,x0001)
ZERO(x0092)
ADD(x0092,x0000)
ZERO(x01A4)
ADD(x01A4,x0001)
ZERO(x01A5)
ADD(x01A5,x0001)
ZERO(x01A6)
ADD(x01A6,x0001)
ZERO(x01A7)
ADD(x01A7,x0001)
ZERO(x01A8)
ADD(x01A8,x0001)
ZERO(x01A9)
ADD(x01A9,x0001)
ZERO(x01AA)
ADD(x01AA,x0001)
ZERO(x01CA)
ADD(x01CA,x0001)
ZERO(x01CB)
ADD(x01CB,x0001)
ZERO(x0212)
ADD(x0212,x0001)
ZERO(x022C)
ADD(x022C,x0001)
ZERO(x023F)
ADD(x023F,x0001)
ZERO(x0276)
ADD(x0276,x0001)
ZERO(x0279)
ADD(x0279,x0001)
ZERO(x02D1)
ADD(x02D1,x0000)
ZERO(x02D2)
ADD(x02D2,x0000)
ZERO(x02D3)
ADD(x02D3,x0000)
ZERO(x02D4)
ADD(x02D4,x0000)
ZERO(x02D5)
ADD(x02D5,x0000)
ZERO(x02D6)
ADD(x02D6,x0000)
ZERO(x02D7)
ADD(x02D7,x0001)
ZERO(x02D8)
ADD(x02D8,x0001)
ZERO(x02D9)
ADD(x02D9,x0001)
ZERO(x03C0)
ADD(x03C0,x0003)
ZERO(x03C1)
ADD(x03C1,x0003)
ZERO(x03C2)
ADD(x03C2,x0001)
ZERO(x03C3)
ADD(x03C3,x0002)
ZERO(x03C5)
ADD(x03C5,x0003)
ZERO(x03C6)
ADD(x03C6,x0002)
ZERO(x03C8)
ADD(x03C8,x0002)
ZERO(x03C9)
ADD(x03C9,x0002)
ZERO(x03CA)
ADD(x03CA,x0003)
ZERO(x03CC)
ADD(x03CC,x0003)
ZERO(x03CD)
ADD(x03CD,x0001)
ZERO(x03CE)
ADD(x03CE,x0001)
ZERO(x03D4)
ADD(x03D4,x0001)
ZERO(x03D7)
ADD(x03D7,x0002)
ZERO(x03EF)
ADD(x03EF,x0003)
ZERO(x03F3)
ADD(x03F3,x0003)
{63}(rA8)
{7C}()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Gaffgarion{br}
{font:00}What's this, {Ramza}?{br}
Do you know him?{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}...{end}

//Message x03
{font:08}Agrias{br}
{font:00}He carries the princess with him. They'll not{br}
be able to travel far.{end}

//Message x04
You mean to give chase?{end}

//Message x05
What else? I will not return to the Crown in{br}
shame!{end}

//Message x06
Well, you'll have no help from us!{br}
Our agreement said naught of this.{end}

//Message x07
I would not accept your help if you offered it!{br}
{br}
{br}
A true knight is all too eager to set right what{br}
he has let go amiss. The Lionsguard will serve{br}
the king's justice.{br}
Lavian, Alicia. We leave at once!{end}

//Message x08
Elder Simon! You are unharmed?{end}

//Message x09
{font:08}Elder Simon{br}
{font:00}The princess...! What of the princess?{end}

//Message x0A
She is taken. I am sorry. But you may put your{br}
fears to rest. We go to rescue her!{end}

//Message x0B
No. No, milady, you mustn't! You would only{br}
throw your own life away.{end}

//Message x0C
Your worry will find no purchase with me.{br}
A knight is oathbound to render aid!{end}

//Message x0D
{font:08}{Ramza}{br}
{font:00}I want to go with you! I'll be no trouble to you,{br}
I swear it!{end}

//Message x0E
Nonsense, {Ramza}!{br}
This is no concern of ours!{end}

//Message x0F
I must go! I must know if it's truly him!{end}

//Message x10
The boy, eh?{end}

//Message x11
Well, there it is. Gods know where this path{br}
leads us.{end}

//Message x12

// __________________________________________________________________ 
//| Event Script x077 | Event Offset: x0EE000 | Text offset: x0EE671 |
// ������������������������������������������������������������������ 

Offset(x000EE000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000671)
//Remove the previous line if you wish text to compile directly after instructions.

Erase(x02,x00)
Erase(x78,x00)
Erase(x79,x00)
Erase(x7A,x00)
Erase(x7B,x00)
Camera(+00760,-00124,-00776,+00174,+00512,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{3E}(r020000008080000200)
WaitForInstruction(x0C,x00)
{63}(rA9)
UnitAnim(x24,x00,x02,x00,x00)
UnitAnim(x80,x00,x02,x00,x00)
SpriteMove(x80,x00,+00000,+00000,+00006,x01,x0F,+00001)
WaitSpriteMove(x80,x00)
Camera(+00376,-00188,+00952,+00366,+00512,+00000,+04096,+00128)
{3E}(r028080000000006000)
{4D}(r40)
LoadEVTCHR(x01,x1C,x00)
WaitForInstruction(x04,x00)
Wait(00030)
{63}(rAA)
DisplayMessage(x10,x91,x0001,x24,x00,x00,+00000,+00000,+00008,x03)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
Wait(00010)
RotateUnit(x80,x00,x0C,x00,x00,000)
WaitRotateUnit(x80,x00)
Wait(00010)
UnitAnim(x80,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x59,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x5A,x02,x00)
Wait(00020)
UnitAnim(x80,x00,x5D,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x5E,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x5F,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x60,x02,x00)
Wait(00008)
DisplayMessage(x10,x92,x0002,x80,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
DisplayMessage(x10,x91,x0003,x24,x00,x00,+00000,+00000,+00008,x03)
WaitForInstruction(x01,x00)
Wait(00006)
{8C}(r80000A020000)
Wait(00006)
{8C}(r800008020000)
Wait(00020)
DisplayMessage(x10,x92,x0004,x80,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x24,x00,x79,x02,x00)
Wait(00020)
UnitAnim(x24,x00,x02,x00,x00)
Wait(00008)
UnitAnim(x24,x00,x7A,x02,x00)
Wait(00020)
UnitAnim(x24,x00,x02,x00,x00)
Wait(00008)
UnitAnim(x24,x00,x79,x02,x00)
Wait(00020)
UnitAnim(x24,x00,x02,x00,x00)
Wait(00008)
CloseDialog(x01,x0005,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
{49}()
UnitPresent(x80,x00,x01)
UnitPresent(x81,x00,x01)
UnitPresent(x82,x00,x01)
UnitPresent(x83,x00,x01)
UnitPresent(x17,x00,x01)
UnitPresent(x34,x00,x01)
AddUnitStart()
Wait(00010)
{8C}(r80000A020000)
Wait(00010)
{8C}(r80000A020000)
Wait(00008)
UnitAnim(x80,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x5A,x02,x00)
Wait(00020)
UnitAnim(x80,x00,x5B,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x5C,x02,x00)
Wait(00080)
BlockStart()
Wait(00030)
UnitAnim(x80,x00,x60,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x61,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x62,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x63,x02,x00)
Wait(00016)
UnitAnim(x80,x00,x64,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x65,x02,x00)
Wait(00040)
UnitAnim(x80,x00,x62,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x61,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x60,x02,x00)
Wait(00008)
BlockEnd()
DisplayMessage(x10,x92,x0006,x80,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0007,x24,x00,x00,+00000,+00000,+00008,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
Wait(00048)
Sound(x0078)
Wait(00040)
UnitAnim(x80,x00,x5A,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x66,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x67,x02,x00)
Wait(00008)
UnitAnim(x00,x01,x02,x00,x00)
Draw(x02,x00)
Draw(x78,x00)
Draw(x79,x00)
Draw(x7A,x00)
Draw(x7B,x00)
WarpUnit(x17,x00,003,001,x00,x02)
WarpUnit(x34,x00,006,001,x00,x02)
UnitAnim(x17,x00,x02,x00,x00)
UnitAnim(x34,x00,x02,x00,x00)
Draw(x17,x00)
Draw(x34,x00)
Wait(00060)
BlockStart()
Wait(00020)
UnitAnim(x80,x00,x66,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x5A,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x60,x02,x00)
Wait(00008)
BlockEnd()
DisplayMessage(x10,x11,x0008,x24,x00,x00,+00000,+00000,+00008,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
Wait(00010)
RotateUnit(x24,x00,x08,x00,x00,000)
WaitRotateUnit(x24,x00)
Wait(00008)
UnitAnim(x24,x00,x03,x00,x00)
SpriteMove(x24,x00,+00000,+00000,+00036,x00,x01,+00072)
Wait(00058)
ColorUnit(x24,x00,x01,+000,+000,+000,002)
Wait(00017)
WaitSpriteMove(x24,x00)
RemoveUnit(x24,x00)
AddUnitEnd()
{49}()
UnitPresent(x84,x00,x01)
UnitPresent(x85,x00,x01)
AddUnitStart()
Wait(00060)
UnitAnim(x80,x00,x5A,x02,x00)
Wait(00008)
{8C}(r80000E020000)
Wait(00010)
{8C}(r800000020000)
Wait(00060)
SpriteMove(x80,x00,+00000,+00000,+00000,x00,x01,+00008)
WaitSpriteMove(x80,x00)
Wait(00012)
UnitAnim(x80,x00,x68,x02,x00)
Wait(00004)
UnitAnim(x80,x00,x69,x02,x00)
Wait(00004)
UnitAnim(x80,x00,x68,x02,x00)
Wait(00004)
Wait(00020)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57001800)
UnitAnim(x80,x00,x6A,x02,x00)
Wait(00004)
UnitAnim(x80,x00,x6B,x02,x00)
Wait(00004)
UnitAnim(x80,x00,x6C,x02,x00)
Wait(00012)
UnitAnim(x80,x00,x6D,x02,x00)
Wait(00002)
UnitAnim(x80,x00,x6E,x02,x00)
Wait(00004)
UnitAnim(x80,x00,x6F,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x70,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x71,x02,x00)
Wait(00016)
UnitAnim(x80,x00,x72,x02,x00)
Wait(00004)
UnitAnim(x80,x00,x73,x02,x00)
Wait(00002)
Sound(x0028)
UnitAnim(x80,x00,x74,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x75,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x76,x02,x00)
Wait(00004)
BlockEnd()
DisplayMessage(x10,x11,x0009,x80,x00,x00,+00000,+00010,+00008,x01)
WaitForInstruction(x01,x00)
Wait(00020)
WaitForInstruction(x08,x00)
AddUnitEnd()
UnitAnim(x80,x00,x77,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x78,x02,x00)
Wait(00004)
Wait(00030)
Sound(x007D)
Wait(00040)
UnitAnim(x80,x00,x77,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x76,x02,x00)
Wait(00006)
WarpUnit(x81,x00,005,008,x00,x00)
WarpUnit(x82,x00,003,008,x00,x00)
SpriteMove(x81,x00,+00004,-00014,+00048,x00,x01,+00001)
SpriteMove(x82,x00,+00000,+00000,+00068,x00,x01,+00001)
ColorUnit(x81,x00,x01,+000,+000,+000,000)
Wait(00002)
ColorUnit(x82,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x81,x00)
SpriteMove(x81,x00,+00004,-00010,+00014,x00,x01,+00048)
Wait(00014)
ColorUnit(x81,x00,x08,+000,+000,+000,002)
Draw(x82,x00)
SpriteMove(x82,x00,+00000,+00000,+00000,x00,x01,+00072)
Wait(00014)
ColorUnit(x82,x00,x08,+000,+000,+000,002)
WaitSpriteMove(x81,x00)
SpriteMove(x81,x00,+00000,+00000,+00000,x00,x01,+00032)
WaitSpriteMove(x81,x00)
UnitAnim(x81,x00,x02,x00,x00)
WaitSpriteMove(x82,x00)
UnitAnim(x82,x00,x02,x00,x00)
WarpUnit(x83,x00,006,008,x00,x00)
WarpUnit(x84,x00,003,010,x00,x00)
SpriteMove(x83,x00,+00000,-00006,+00065,x00,x01,+00001)
SpriteMove(x84,x00,+00000,+00000,+00013,x00,x01,+00001)
ColorUnit(x83,x00,x01,+000,+000,+000,000)
ColorUnit(x84,x00,x01,+000,+000,+000,000)
Draw(x83,x00)
Wait(00012)
Camera(+00712,-00192,-00136,+00366,+00432,+00000,+04096,+00064)
Draw(x84,x00)
SpriteMove(x83,x00,+00000,+00000,+00000,x00,x01,+00084)
Wait(00012)
ColorUnit(x83,x00,x08,+000,+000,+000,002)
SpriteMove(x84,x00,+00000,+00000,+00000,x00,x01,+00028)
Wait(00008)
ColorUnit(x84,x00,x08,+000,+000,+000,002)
WaitSpriteMove(x84,x00)
UnitAnim(x84,x00,x02,x00,x00)
WaitSpriteMove(x83,x00)
UnitAnim(x83,x00,x02,x00,x00)
WarpUnit(x85,x00,005,010,x00,x00)
SpriteMove(x85,x00,+00000,+00000,+00018,x00,x01,+00001)
ColorUnit(x85,x00,x01,+000,+000,+000,000)
Draw(x85,x00)
SpriteMove(x85,x00,+00000,+00000,+00000,x00,x01,+00028)
Wait(00008)
ColorUnit(x85,x00,x08,+000,+000,+000,002)
WaitSpriteMove(x85,x00)
UnitAnim(x85,x00,x02,x00,x00)
Wait(00016)
WaitForInstruction(x04,x00)
{8C}(r800000020000)
DisplayMessage(x10,x91,x000A,x17,x00,x00,+00000,+00010,-00004,x11)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x000B,x34,x00,x00,+00000,+00000,+00004,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000C,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x000D,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x02,x01,x03,x00,x00)
{60}(r003C)
Wait(00060)
Music(x01,+096,000)
Wait(00010)
{1C}(r02)
Camera(+00504,-00076,+00616,+00302,+00512,+00000,+04096,+00064)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x08,090)
WaitForInstruction(x38,x00)
WaitForInstruction(x04,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
March(x00,x01,004)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Knight{br}
{font:00}A purse of five hundred gil{br}
per head.{end}

//Message x02
{font:08}Sellsword{br}
{font:00}'Tis coin I lack, not wits. Two thousand,{br}
or you can stick them yourself.{end}

//Message x03
Mayhap you forget the ease with which{br}
men are branded heretics.{end}

//Message x04
Threats, is it?{br}
A thousand, then.{end}

//Message x05
Seven hundred. I can offer no more.{end}

//Message x06
Done. Let it never be said that I was{br}
aught but a pious man.{end}

//Message x07
I pray your newfound piety lends not itself to{br}
mercy. They will be here soon, and I shudder to{br}
think of your fate should any of them survive.{end}

//Message x08
Hmph. No sooner speak the devil's{br}
name, than he doth appear.{br}
{br}
You've work to do. Best be about it.{end}

//Message x09
Gods be good, that's Ser Gaffgarion!{br}
Seven hundred a head for this!?{end}

//Message x0A
{font:08}Gaffgarion{br}
{font:00}An ambush! This day grows lovelier{br}
by the hour.{end}

//Message x0B
{font:08}Agrias{br}
{font:00}If you'd not fight, the road home lies{br}
behind you.{end}

//Message x0C
While I make no habit of charity,{br}
I could not well abandon so goodly{br}
a wench to rogues.{end}

//Message x0D
Do not patronize me, {D11D}ser{D11D}!{end}

//Message x0E
{font:08}Agrias{br}
{font:00}We cannot linger. We must{br}
find Lady Ovelia!{end}

//Message x0F
{font:08}Gaffgarion{br}
{font:00}And how shall we do that? Call out her{br}
name and hope she comes running?{end}

//Message x10
Her captors have but one place{br}
to go. The impenetrable walls of{br}
Fort Besselat.{end}

//Message x11
{font:08}{Ramza}{br}
{font:00}Then we must lose no time.{end}

//Message x12

// __________________________________________________________________ 
//| Event Script x078 | Event Offset: x0F0000 | Text offset: x0F0185 |
// ������������������������������������������������������������������ 

Offset(x000F0000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000185)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
InflictStatus(x02,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
InflictStatus(x17,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
InflictStatus(x34,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
Focus(x34,x00,x34,x00,x00)
Camera(+00002,+00000,-32640,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
BlockStart()
Wait(00020)
UnitAnim(x01,x01,x02,x00,x00)
Wait(00008)
FaceUnit(x34,x00,x01,x01,x00,x00,x08)
BlockEnd()
DisplayMessage(x10,x70,x000E,x34,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Focus(x17,x00,x17,x00,x00)
Camera(+16461,+00344,+00028,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
FaceUnit(x34,x00,x17,x00,x00,x01,x00)
WaitRotateUnit(x17,x00)
FaceUnit(x34,x00,x01,x01,x00,x01,x00)
FaceUnit(x34,x00,x02,x00,x00,x01,x00)
WaitRotateUnit(x02,x00)
Wait(00008)
DisplayMessage(x10,x70,x000F,x17,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Focus(x34,x00,x34,x00,x00)
Camera(-32751,+23040,+00002,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
FaceUnit(x17,x00,x34,x00,x00,x01,x00)
WaitRotateUnit(x34,x00)
DisplayMessage(x10,x70,x0010,x34,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Focus(x02,x00,x02,x00,x00)
Camera(+00000,+00485,+20736,+00302,+00512,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0011,x02,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00010)
{60}(r003C)
Wait(00060)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,120)
WaitForInstruction(x38,x00)
DisplayConditions(x03,120)
WaitForInstruction(x38,x00)
DisplayConditions(x04,120)
WaitForInstruction(x38,x00)
DisplayConditions(x05,120)
WaitForInstruction(x38,x00)
DisplayConditions(x06,120)
WaitForInstruction(x38,x00)
DisplayConditions(x07,120)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{49}()
{82}()
AddUnitStart()
Wait(00090)
{63}(rA8)
{60}(r005A)
{3E}(r02000000FFFFFF5A00)
ZERO(x006E)
ADD(x006E,x0010)
ZERO(x0270)
ADD(x0270,x0001)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Knight{br}
{font:00}A purse of five hundred gil{br}
per head.{end}

//Message x02
{font:08}Sellsword{br}
{font:00}'Tis coin I lack, not wits. Two thousand,{br}
or you can stick them yourself.{end}

//Message x03
Mayhap you forget the ease with which{br}
men are branded heretics.{end}

//Message x04
Threats, is it?{br}
A thousand, then.{end}

//Message x05
Seven hundred. I can offer no more.{end}

//Message x06
Done. Let it never be said that I was{br}
aught but a pious man.{end}

//Message x07
I pray your newfound piety lends not itself to{br}
mercy. They will be here soon, and I shudder to{br}
think of your fate should any of them survive.{end}

//Message x08
Hmph. No sooner speak the devil's{br}
name, than he doth appear.{br}
{br}
You've work to do. Best be about it.{end}

//Message x09
Gods be good, that's Ser Gaffgarion!{br}
Seven hundred a head for this!?{end}

//Message x0A
{font:08}Gaffgarion{br}
{font:00}An ambush! This day grows lovelier{br}
by the hour.{end}

//Message x0B
{font:08}Agrias{br}
{font:00}If you'd not fight, the road home lies{br}
behind you.{end}

//Message x0C
While I make no habit of charity,{br}
I could not well abandon so goodly{br}
a wench to rogues.{end}

//Message x0D
Do not patronize me, {D11D}ser{D11D}!{end}

//Message x0E
{font:08}Agrias{br}
{font:00}We cannot linger. We must{br}
find Lady Ovelia!{end}

//Message x0F
{font:08}Gaffgarion{br}
{font:00}And how shall we do that? Call out her{br}
name and hope she comes running?{end}

//Message x10
Her captors have but one place{br}
to go. The impenetrable walls of{br}
Fort Besselat.{end}

//Message x11
{font:08}{Ramza}{br}
{font:00}Then we must lose no time.{end}

//Message x12

// __________________________________________________________________ 
//| Event Script x07A | Event Offset: x0F4000 | Text offset: x0F42D5 |
// ������������������������������������������������������������������ 

Offset(x000F4000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000002D5)
//Remove the previous line if you wish text to compile directly after instructions.

Wait(00001)
Erase(x78,x00)
Erase(x79,x00)
Erase(x7A,x00)
Erase(x7B,x00)
Erase(x7C,x00)
Erase(x02,x00)
Erase(x17,x00)
Erase(x34,x00)
Wait(00001)
WarpUnit(x17,x00,001,006,x00,x03)
WarpUnit(x34,x00,000,002,x00,x03)
UnitAnim(x17,x00,x02,x00,x00)
UnitAnim(x34,x00,x02,x00,x00)
UnitAnim(x80,x00,x02,x00,x00)
Camera(+00616,+00019,+00392,+00302,+03584,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
SpriteMove(x80,x00,+00000,+00000,+00008,x00,x01,+00001)
WaitSpriteMove(x80,x00)
SpriteMove(x82,x00,+00000,+00000,+00012,x00,x01,+00001)
WaitSpriteMove(x82,x00)
SpriteMove(x86,x00,+00000,+00000,-00012,x00,x01,+00001)
WaitSpriteMove(x86,x00)
{4D}(r5A)
{1D}()
Camera(+00952,-00028,+00392,+00302,+02816,+00000,+04096,+00120)
Camera(+01016,-00060,+00392,+00302,+02464,+00000,+04096,+00120)
Camera(+01064,-00076,+00392,+00302,+02416,+00000,+04096,+00060)
{1E}()
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x12,x0001,x81,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00030)
SpriteMove(x82,x00,+00000,+00000,+00000,x00,x01,+00016)
Wait(00010)
SpriteMove(x86,x00,+00000,+00000,+00000,x00,x01,+00016)
WaitForInstruction(x0B,x00)
Wait(00010)
UnitAnim(x80,x00,x20,x00,x00)
Wait(00020)
UnitAnim(x80,x00,x16,x00,x00)
Wait(00008)
UnitAnim(x80,x00,x02,x00,x00)
Wait(00008)
UnitAnim(x80,x00,x16,x00,x00)
Wait(00008)
UnitAnim(x80,x00,x02,x00,x00)
SpriteMove(x80,x00,+00000,+00000,+00000,x00,x01,+00008)
WaitSpriteMove(x80,x00)
Wait(00020)
DisplayMessage(x10,x11,x0002,x80,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Sound(x0078)
Draw(x02,x00)
Draw(x78,x00)
Draw(x79,x00)
Draw(x7A,x00)
Draw(x7B,x00)
Draw(x7C,x00)
UnitAnim(x02,x00,x02,x00,x00)
UnitAnim(x78,x00,x02,x00,x00)
UnitAnim(x79,x00,x02,x00,x00)
UnitAnim(x7A,x00,x02,x00,x00)
UnitAnim(x7B,x00,x02,x00,x00)
Draw(x17,x00)
Draw(x34,x00)
Wait(00030)
UnitAnim(x84,x00,x02,x00,x00)
Wait(00060)
RotateUnit(x84,x00,x04,x00,x02,000)
WaitRotateUnit(x84,x00)
Wait(00030)
Camera(+00840,+00019,+00728,+00302,+02433,+00000,+04096,+00020)
WaitForInstruction(x04,x00)
Wait(00060)
SpriteMove(x84,x00,+00000,-00008,+00000,x00,x01,+00005)
WaitSpriteMove(x84,x00)
SpriteMove(x84,x00,+00000,+00000,+00000,x00,x01,+00005)
WaitSpriteMove(x84,x00)
SpriteMove(x84,x00,+00000,-00008,+00000,x00,x01,+00005)
WaitSpriteMove(x84,x00)
SpriteMove(x84,x00,+00000,+00000,+00000,x00,x01,+00005)
WaitSpriteMove(x84,x00)
DisplayMessage(x10,x12,x0003,x84,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00002)
UnitAnim(x80,x00,x02,x00,x00)
Wait(00002)
RotateUnit(x81,x00,x04,x00,x02,000)
WaitRotateUnit(x81,x00)
RotateUnit(x82,x00,x04,x00,x02,000)
WaitRotateUnit(x82,x00)
RotateUnit(x83,x00,x04,x00,x02,000)
WaitRotateUnit(x83,x00)
RotateUnit(x85,x00,x04,x00,x02,000)
WaitRotateUnit(x85,x00)
RotateUnit(x86,x00,x04,x00,x02,000)
WaitRotateUnit(x86,x00)
Wait(00030)
RotateUnit(x80,x00,x04,x00,x01,000)
WaitRotateUnit(x80,x00)
Wait(00030)
Camera(+00168,-00124,+00504,+00302,+04608,+00000,+04096,+00064)
WaitForInstruction(x04,x00)
Wait(00030)
DisplayMessage(x10,x91,x0004,x34,x00,x00,+00000,+00000,+00008,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0005,x17,x00,x00,+00000,+00000,+00010,x10)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x02,x00,x02,x00,x01)
Camera(+05128,+11313,+11050,+00302,+04608,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
DisplayMessage(x10,x11,x0006,x02,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
ZERO(x0097)
{B1}(x0097,x0018)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Black Goblin{br}
{font:00}Hob, gob. Gob{D11D}hob!{end}

//Message x02
{font:08}Chocobo{br}
{font:00}W{D11D}wark!{end}

//Message x03
{font:08}Goblin{br}
{font:00}Gob!? Gob!{end}

//Message x04
{font:08}Agrias{br}
{font:00}I've not seen a chocobo so deep in the{br}
woods.{end}

//Message x05
{font:08}Gaffgarion{br}
{font:00}An addle{D11D}pated bird, to wander in this goblin{D11D}{br}
ridden place.{end}

//Message x06
{font:08}{Ramza}{br}
{font:00}{FB}1. We should be on our way through the wood.{br}
2. Perhaps we could use him?{FC}{close}We've little enough time as it is.{br}
{br}
{br}
We should pass through the wood and be on{br}
our way.{end}

//Message x07
You have the right of it, lad. A fight with no{br}
coin at the end of it is no fight for me!{end}

//Message x08
I feel for the creature, but we must place the{br}
princess's rescue before all else. Poor dear.{end}

//Message x09
Delita once mentioned that wild chocobos{br}
were hardier than domesticated breeds.{br}
{br}
Perhaps we could use him.{end}

//Message x0A
You intend to save the creature? I had rather{br}
line my purse with gil than feathers.{end}

//Message x0B
Still, it may help us save the princess.{end}

//Message x0C
{font:08}Chocobo{br}
{font:00}Wa...wark...?{end}

//Message x0D
Damn! We were too slow!{end}

//Message x0E
{font:08}{Ramza}{br}
{font:00}He seems well enough.{end}

//Message x0F
{font:08}Gaffgarion{br}
{font:00}A lucky one, this. Let's hope he's got a sense of{br}
gratitude, eh?{end}

//Message x10

// __________________________________________________________________ 
//| Event Script x07B | Event Offset: x0F6000 | Text offset: x0F60A7 |
// ������������������������������������������������������������������ 

Offset(x000F6000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000A7)
//Remove the previous line if you wish text to compile directly after instructions.

DisplayMessage(x10,x91,x0007,x02,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
{63}(rCA)
{43}(r05)
Wait(00008)
Camera(+00168,-00124,+00504,+00302,+04608,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00008)
DisplayMessage(x10,x92,x0008,x17,x00,x00,+00000,+00000,+00010,x13)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0009,x34,x00,x00,+00000,+00000,-00006,x13)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
ChangeStats(x00,x01,x03,-00010)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x08,090)
WaitForInstruction(x38,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
March(x00,x00,004)
ZERO(x007D)
ADD(x007D,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Black Goblin{br}
{font:00}Hob, gob. Gob{D11D}hob!{end}

//Message x02
{font:08}Chocobo{br}
{font:00}W{D11D}wark!{end}

//Message x03
{font:08}Goblin{br}
{font:00}Gob!? Gob!{end}

//Message x04
{font:08}Agrias{br}
{font:00}I've not seen a chocobo so deep in the{br}
woods.{end}

//Message x05
{font:08}Gaffgarion{br}
{font:00}An addle{D11D}pated bird, to wander in this goblin{D11D}{br}
ridden place.{end}

//Message x06
{font:08}{Ramza}{br}
{font:00}{FB}1. We should be on our way through the wood.{br}
2. Perhaps we could use him?{FC}{close}We've little enough time as it is.{br}
{br}
{br}
We should pass through the wood and be on{br}
our way.{end}

//Message x07
You have the right of it, lad. A fight with no{br}
coin at the end of it is no fight for me!{end}

//Message x08
I feel for the creature, but we must place the{br}
princess's rescue before all else. Poor dear.{end}

//Message x09
Delita once mentioned that wild chocobos{br}
were hardier than domesticated breeds.{br}
{br}
Perhaps we could use him.{end}

//Message x0A
You intend to save the creature? I had rather{br}
line my purse with gil than feathers.{end}

//Message x0B
Still, it may help us save the princess.{end}

//Message x0C
{font:08}Chocobo{br}
{font:00}Wa...wark...?{end}

//Message x0D
Damn! We were too slow!{end}

//Message x0E
{font:08}{Ramza}{br}
{font:00}He seems well enough.{end}

//Message x0F
{font:08}Gaffgarion{br}
{font:00}A lucky one, this. Let's hope he's got a sense of{br}
gratitude, eh?{end}

//Message x10

// __________________________________________________________________ 
//| Event Script x07C | Event Offset: x0F8000 | Text offset: x0F8109 |
// ������������������������������������������������������������������ 

Offset(x000F8000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000109)
//Remove the previous line if you wish text to compile directly after instructions.

DisplayMessage(x10,x91,x000A,x02,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
{43}(r05)
{63}(rAA)
Camera(+00168,-00124,+00504,+00302,+04608,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x92,x000B,x17,x00,x00,+00000,+00000,+00012,x10)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x000C,x34,x00,x00,+00000,+00000,+00008,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
Camera(+00168,-00124,+00504,+00302,+04608,+00000,+04096,+00002)
WaitForInstruction(x04,x00)
{1C}(r02)
{1D}()
Camera(+00616,+00019,+00616,+00462,+04096,-00001,+03584,+00064)
Camera(+01064,-00076,+00616,+00300,+03579,+00000,+04101,+00096)
{1E}()
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x0E,090)
WaitForInstruction(x04,x00)
Camera(+01059,-00075,+00615,+00302,+03584,+00000,+04096,+00001)
Wait(00006)
ColorUnit(x80,x00,x04,+020,+026,+031,000)
Wait(00002)
Wait(00001)
ColorUnit(x80,x00,x08,+012,+018,+026,004)
Wait(00033)
WaitForInstruction(x38,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
March(x00,x00,002)
ZERO(x007D)
ADD(x007D,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Black Goblin{br}
{font:00}Hob, gob. Gob{D11D}hob!{end}

//Message x02
{font:08}Chocobo{br}
{font:00}W{D11D}wark!{end}

//Message x03
{font:08}Goblin{br}
{font:00}Gob!? Gob!{end}

//Message x04
{font:08}Agrias{br}
{font:00}I've not seen a chocobo so deep in the{br}
woods.{end}

//Message x05
{font:08}Gaffgarion{br}
{font:00}An addle{D11D}pated bird, to wander in this goblin{D11D}{br}
ridden place.{end}

//Message x06
{font:08}{Ramza}{br}
{font:00}{FB}1. We should be on our way through the wood.{br}
2. Perhaps we could use him?{FC}{close}We've little enough time as it is.{br}
{br}
{br}
We should pass through the wood and be on{br}
our way.{end}

//Message x07
You have the right of it, lad. A fight with no{br}
coin at the end of it is no fight for me!{end}

//Message x08
I feel for the creature, but we must place the{br}
princess's rescue before all else. Poor dear.{end}

//Message x09
Delita once mentioned that wild chocobos{br}
were hardier than domesticated breeds.{br}
{br}
Perhaps we could use him.{end}

//Message x0A
You intend to save the creature? I had rather{br}
line my purse with gil than feathers.{end}

//Message x0B
Still, it may help us save the princess.{end}

//Message x0C
{font:08}Chocobo{br}
{font:00}Wa...wark...?{end}

//Message x0D
Damn! We were too slow!{end}

//Message x0E
{font:08}{Ramza}{br}
{font:00}He seems well enough.{end}

//Message x0F
{font:08}Gaffgarion{br}
{font:00}A lucky one, this. Let's hope he's got a sense of{br}
gratitude, eh?{end}

//Message x10

// __________________________________________________________________ 
//| Event Script x07D | Event Offset: x0FA000 | Text offset: x0FA056 |
// ������������������������������������������������������������������ 

Offset(x000FA000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000056)
//Remove the previous line if you wish text to compile directly after instructions.

Focus(x80,x00,x80,x00,x00)
Camera(+00000,+00000,+00000,+00302,+02560,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
DisplayMessage(x10,x70,x000D,x80,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00030)
Focus(x69,x00,x69,x00,x00)
Camera(+02801,+04096,-28144,+00302,+02560,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
ZERO(x007F)
ADD(x007F,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Black Goblin{br}
{font:00}Hob, gob. Gob{D11D}hob!{end}

//Message x02
{font:08}Chocobo{br}
{font:00}W{D11D}wark!{end}

//Message x03
{font:08}Goblin{br}
{font:00}Gob!? Gob!{end}

//Message x04
{font:08}Agrias{br}
{font:00}I've not seen a chocobo so deep in the{br}
woods.{end}

//Message x05
{font:08}Gaffgarion{br}
{font:00}An addle{D11D}pated bird, to wander in this goblin{D11D}{br}
ridden place.{end}

//Message x06
{font:08}{Ramza}{br}
{font:00}{FB}1. We should be on our way through the wood.{br}
2. Perhaps we could use him?{FC}{close}We've little enough time as it is.{br}
{br}
{br}
We should pass through the wood and be on{br}
our way.{end}

//Message x07
You have the right of it, lad. A fight with no{br}
coin at the end of it is no fight for me!{end}

//Message x08
I feel for the creature, but we must place the{br}
princess's rescue before all else. Poor dear.{end}

//Message x09
Delita once mentioned that wild chocobos{br}
were hardier than domesticated breeds.{br}
{br}
Perhaps we could use him.{end}

//Message x0A
You intend to save the creature? I had rather{br}
line my purse with gil than feathers.{end}

//Message x0B
Still, it may help us save the princess.{end}

//Message x0C
{font:08}Chocobo{br}
{font:00}Wa...wark...?{end}

//Message x0D
Damn! We were too slow!{end}

//Message x0E
{font:08}{Ramza}{br}
{font:00}He seems well enough.{end}

//Message x0F
{font:08}Gaffgarion{br}
{font:00}A lucky one, this. Let's hope he's got a sense of{br}
gratitude, eh?{end}

//Message x10

// __________________________________________________________________ 
//| Event Script x07E | Event Offset: x0FC000 | Text offset: x0FC0DC |
// ������������������������������������������������������������������ 

Offset(x000FC000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000DC)
//Remove the previous line if you wish text to compile directly after instructions.

Focus(x80,x00,x80,x00,x00)
Camera(+00000,+00000,+00000,+00302,+02560,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
UnitAnim(x01,x01,x02,x00,x00)
DisplayMessage(x10,x70,x000D,x80,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00030)
Focus(x02,x00,x02,x00,x00)
Camera(+00302,+02560,+00000,+00302,+02560,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
FaceUnit(x80,x00,x02,x00,x00,x01,x00)
WaitRotateUnit(x02,x00)
{60}(r003C)
InflictStatus(x02,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
DisplayMessage(x10,x70,x000E,x02,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00030)
{1C}(r02)
{63}(rAA)
{73}(r102780FE102780008000102700FC)
Camera(+10000,-00384,+10000,+00128,+00128,+10000,-01024,+00128)
Wait(00016)
ShowChapter(x07)
Wait(00030)
{1C}(r02)
Background(000,000,000,000,000,000,008,x00)
ColorUnit(x00,x00,x00,-031,-031,+000,004)
ColorField(x00,-031,-031,+000,004)
Wait(00033)
ColorUnit(x00,x00,x00,-031,-031,-031,004)
ColorField(x00,-031,-031,-031,004)
Wait(00033)
WaitForInstruction(x3D,x00)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Black Goblin{br}
{font:00}Hob, gob. Gob{D11D}hob!{end}

//Message x02
{font:08}Chocobo{br}
{font:00}W{D11D}wark!{end}

//Message x03
{font:08}Goblin{br}
{font:00}Gob!? Gob!{end}

//Message x04
{font:08}Agrias{br}
{font:00}I've not seen a chocobo so deep in the{br}
woods.{end}

//Message x05
{font:08}Gaffgarion{br}
{font:00}An addle{D11D}pated bird, to wander in this goblin{D11D}{br}
ridden place.{end}

//Message x06
{font:08}{Ramza}{br}
{font:00}{FB}1. We should be on our way through the wood.{br}
2. Perhaps we could use him?{FC}{close}We've little enough time as it is.{br}
{br}
{br}
We should pass through the wood and be on{br}
our way.{end}

//Message x07
You have the right of it, lad. A fight with no{br}
coin at the end of it is no fight for me!{end}

//Message x08
I feel for the creature, but we must place the{br}
princess's rescue before all else. Poor dear.{end}

//Message x09
Delita once mentioned that wild chocobos{br}
were hardier than domesticated breeds.{br}
{br}
Perhaps we could use him.{end}

//Message x0A
You intend to save the creature? I had rather{br}
line my purse with gil than feathers.{end}

//Message x0B
Still, it may help us save the princess.{end}

//Message x0C
{font:08}Chocobo{br}
{font:00}Wa...wark...?{end}

//Message x0D
Damn! We were too slow!{end}

//Message x0E
{font:08}{Ramza}{br}
{font:00}He seems well enough.{end}

//Message x0F
{font:08}Gaffgarion{br}
{font:00}A lucky one, this. Let's hope he's got a sense of{br}
gratitude, eh?{end}

//Message x10

// __________________________________________________________________ 
//| Event Script x07F | Event Offset: x0FE000 | Text offset: x0FE161 |
// ������������������������������������������������������������������ 

Offset(x000FE000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000161)
//Remove the previous line if you wish text to compile directly after instructions.

Focus(x80,x00,x80,x00,x00)
Camera(+00000,+00000,+00000,+00302,+02560,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
InflictStatus(x80,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
FaceUnit(x02,x00,x80,x00,x00,x01,x00)
WaitRotateUnit(x80,x00)
Wait(00030)
DisplayMessage(x10,x70,x000D,x80,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00030)
Focus(x02,x00,x02,x00,x00)
Camera(+00004,-32685,+00512,+00302,+02560,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
InflictStatus(x02,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
FaceUnit(x80,x00,x02,x00,x00,x01,x00)
WaitRotateUnit(x02,x00)
Wait(00016)
DisplayMessage(x10,x70,x000F,x02,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x01,x01,x02,x00,x00)
Wait(00010)
Focus(x17,x00,x17,x00,x00)
Camera(-32516,-03840,+00016,+00302,+02560,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
InflictStatus(x17,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
FaceUnit(x80,x00,x17,x00,x00,x01,x00)
WaitRotateUnit(x17,x00)
DisplayMessage(x10,x70,x0010,x17,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00030)
{60}(r005A)
Wait(00060)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
Wait(00080)
{60}(r005A)
{63}(rAA)
{73}(r1027F0FB1027D00040FF102720FD)
Camera(+10000,-01040,+10000,+00208,-00192,+10000,-00736,+00120)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
Wait(00080)
ZERO(x006E)
ADD(x006E,x0011)
ZERO(x0287)
ADD(x0287,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Black Goblin{br}
{font:00}Hob, gob. Gob{D11D}hob!{end}

//Message x02
{font:08}Chocobo{br}
{font:00}W{D11D}wark!{end}

//Message x03
{font:08}Goblin{br}
{font:00}Gob!? Gob!{end}

//Message x04
{font:08}Agrias{br}
{font:00}I've not seen a chocobo so deep in the{br}
woods.{end}

//Message x05
{font:08}Gaffgarion{br}
{font:00}An addle{D11D}pated bird, to wander in this goblin{D11D}{br}
ridden place.{end}

//Message x06
{font:08}{Ramza}{br}
{font:00}{FB}1. We should be on our way through the wood.{br}
2. Perhaps we could use him?{FC}{close}We've little enough time as it is.{br}
{br}
{br}
We should pass through the wood and be on{br}
our way.{end}

//Message x07
You have the right of it, lad. A fight with no{br}
coin at the end of it is no fight for me!{end}

//Message x08
I feel for the creature, but we must place the{br}
princess's rescue before all else. Poor dear.{end}

//Message x09
Delita once mentioned that wild chocobos{br}
were hardier than domesticated breeds.{br}
{br}
Perhaps we could use him.{end}

//Message x0A
You intend to save the creature? I had rather{br}
line my purse with gil than feathers.{end}

//Message x0B
Still, it may help us save the princess.{end}

//Message x0C
{font:08}Chocobo{br}
{font:00}Wa...wark...?{end}

//Message x0D
Damn! We were too slow!{end}

//Message x0E
{font:08}{Ramza}{br}
{font:00}He seems well enough.{end}

//Message x0F
{font:08}Gaffgarion{br}
{font:00}A lucky one, this. Let's hope he's got a sense of{br}
gratitude, eh?{end}

//Message x10

// __________________________________________________________________ 
//| Event Script x081 | Event Offset: x102000 | Text offset: x10263A |
// ������������������������������������������������������������������ 

Offset(x00102000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000063A)
//Remove the previous line if you wish text to compile directly after instructions.

{7C}()
BgSound(x0B,+000,+070,x00,128)
BgSound(x02,+000,+030,x01,128)
Erase(x02,x00)
Erase(x78,x00)
Erase(x79,x00)
Erase(x7A,x00)
Erase(x7B,x00)
Erase(x7C,x00)
LoadEVTCHR(x01,x1D,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
Camera(+01464,-01164,+00168,+00430,+02352,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
WarpUnit(x05,x00,004,004,x01,x00)
WarpUnit(x0C,x00,004,005,x01,x00)
SpriteMove(x05,x00,+00000,-00004,-00018,x00,x01,+00001)
WaitSpriteMove(x05,x00)
SpriteMove(x0C,x00,+00000,-00001,-00026,x00,x01,+00001)
WaitSpriteMove(x0C,x00)
UnitAnim(x00,x00,x02,x00,x00)
SpriteMove(x80,x00,+00000,-00004,+00000,x00,x01,+00001)
WaitSpriteMove(x80,x00)
SpriteMove(x81,x00,+00000,-00008,+00000,x00,x01,+00001)
WaitSpriteMove(x81,x00)
UnitAnim(x80,x00,x1A,x00,x00)
UnitAnim(x81,x00,x1A,x00,x00)
{63}(rA9)
{1D}()
Camera(+01192,-00060,+00728,+00350,+02688,+00000,+04096,+00150)
Camera(+00648,-00380,+00376,+00238,+03744,+00000,+04096,+00150)
{1E}()
UnitAnim(x05,x00,x58,x02,x00)
{4D}(r40)
WaitForInstruction(x04,x00)
Wait(00020)
{63}(rAA)
{49}()
UnitPresent(x17,x00,x01)
UnitPresent(x34,x00,x01)
AddUnitStart()
DisplayMessage(x10,x92,x0001,x82,x00,x00,+00000,+00006,+00008,x11)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0002,x05,x00,x00,+00000,+00008,+00012,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0003,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
SpriteMove(x0C,x00,+00000,+00000,-00021,x00,x01,+00036)
WaitSpriteMove(x0C,x00)
Wait(00050)
UnitAnim(x0C,x00,x03,x00,x00)
SpriteMove(x0C,x00,+00000,+00000,+00000,x00,x01,+00020)
WaitSpriteMove(x0C,x00)
WaitSpriteMove(x0C,x00)
UnitAnim(x0C,x00,x02,x00,x00)
Wait(00016)
Sound(x0078)
AddUnitEnd()
FaceUnit(x0C,x00,x02,x00,x00,x01,x00)
WarpUnit(x17,x00,002,008,x00,x00)
WarpUnit(x34,x00,001,006,x00,x03)
SpriteMove(x17,x00,-00025,+00016,+00014,x00,x01,+00001)
WaitSpriteMove(x17,x00)
UnitAnim(x17,x00,x02,x00,x00)
UnitAnim(x34,x00,x02,x00,x00)
Draw(x17,x00)
Draw(x34,x00)
Wait(00090)
RotateUnit(x0C,x00,x04,x00,x01,000)
Wait(00004)
RotateUnit(x85,x00,x04,x00,x01,000)
Wait(00008)
RotateUnit(x86,x00,x04,x00,x01,000)
WaitRotateUnit(x86,x00)
Draw(x02,x00)
Draw(x78,x00)
Draw(x79,x00)
Draw(x7A,x00)
Draw(x7B,x00)
Draw(x7C,x00)
Camera(+00680,+00131,+00552,+00302,+02752,+00000,+04096,+00036)
Wait(00001)
UnitAnim(x7C,x00,x02,x00,x00)
UnitAnim(x7B,x00,x02,x00,x00)
UnitAnim(x7A,x00,x02,x00,x00)
UnitAnim(x79,x00,x02,x00,x00)
UnitAnim(x78,x00,x02,x00,x00)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00018)
UnitAnim(x05,x00,x5A,x02,x01)
Wait(00019)
WalkTo(x34,x00,001,006,x00,x00,+010,x01)
MovementAnim(r34000200)
WaitWalk(x34,x00)
Wait(00010)
UnitAnim(x34,x00,x5D,x02,x00)
Wait(00010)
DisplayMessage(x10,x92,x0004,x34,x00,x00,+00008,+00000,+00000,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Camera(+00680,-00077,+00552,+00430,+02752,+00000,+04096,+00036)
WaitForInstruction(x04,x00)
UnitAnim(x0C,x00,x5C,x02,x00)
Wait(00016)
DisplayMessage(x10,x91,x0005,x0C,x00,x00,-00010,+00000,+00000,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Camera(+00824,-00124,+00040,+00430,+02768,+00000,+04096,+00036)
WaitForInstruction(x04,x00)
Wait(00016)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57001E00)
{43}(r09)
Sound(x0030)
UnitAnim(x82,x00,x61,x02,x00)
Wait(00006)
UnitAnim(x82,x00,x62,x02,x00)
Wait(00010)
UnitAnim(x82,x00,x63,x02,x00)
Wait(00006)
UnitAnim(x82,x00,x64,x02,x00)
Wait(00008)
UnitAnim(x82,x00,x65,x02,x00)
Wait(00008)
UnitAnim(x82,x00,x66,x02,x00)
Wait(00008)
UnitAnim(x82,x00,x67,x02,x00)
Wait(00020)
{43}(r0A)
SpriteMove(x05,x00,+00000,-00004,-00010,x02,x08,+00024)
BlockEnd()
DisplayMessage(x10,x91,x0006,x82,x00,x00,+00000,+00008,+00006,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
UnitAnim(x0C,x00,x02,x00,x00)
RotateUnit(x0C,x00,x00,x00,x00,000)
UnitAnim(x34,x00,x02,x00,x00)
UnitAnim(x82,x00,x63,x02,x00)
Wait(00010)
UnitAnim(x82,x00,x02,x00,x00)
Wait(00016)
Camera(+00248,-00476,+00728,+00350,+03664,+00000,+04096,+00048)
Wait(00004)
UnitAnim(x05,x00,x59,x02,x01)
Wait(00024)
UnitAnim(x05,x00,x58,x02,x01)
Wait(00016)
WaitForInstruction(x04,x00)
DisplayMessage(x10,x91,x0007,x17,x00,x00,-00010,+00024,-00024,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Camera(+00312,-00172,+00728,+00190,+03792,+00000,+04096,+00024)
Wait(00016)
RotateUnit(x34,x00,x08,x00,x01,000)
WaitRotateUnit(x34,x00)
FaceUnit(x17,x00,x02,x00,x00,x01,x00)
WaitRotateUnit(x02,x00)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x92,x0008,x34,x00,x00,+00030,+00000,-00014,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00006)
Camera(+00312,-00252,+00840,+00414,+03792,+00000,+04096,+00020)
WaitForInstruction(x04,x00)
UnitAnim(x17,x00,x6B,x02,x00)
Wait(00006)
DisplayMessage(x10,x91,x0009,x17,x00,x00,+00000,+00000,-00036,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00006)
Camera(+00312,-00172,+00728,+00190,+03792,+00000,+04096,+00020)
WaitForInstruction(x04,x00)
Wait(00006)
DisplayMessage(x10,x92,x000A,x34,x00,x00,+00030,+00000,-00014,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00006)
Camera(+00312,-00252,+00840,+00414,+03792,+00000,+04096,+00020)
WaitForInstruction(x04,x00)
Wait(00006)
DisplayMessage(x10,x91,x000B,x17,x00,x00,+00000,+00000,-00036,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Camera(+00504,-00316,+00504,+00302,+03584,+00000,+04096,+00048)
RotateUnit(x02,x00,x0C,x00,x01,000)
Wait(00008)
RotateUnit(x34,x00,x0C,x00,x01,000)
WaitRotateUnit(x34,x00)
UnitAnim(x34,x00,x03,x00,x00)
SpriteMove(x34,x00,+00000,+00000,+00000,x00,x01,+00032)
WaitSpriteMove(x34,x00)
UnitAnim(x34,x00,x02,x00,x00)
Wait(00036)
SpriteMove(x05,x00,+00000,+00000,+00000,x00,x01,+00032)
WaitSpriteMove(x05,x00)
UnitAnim(x05,x00,x58,x02,x00)
Wait(00010)
UnitAnim(x05,x00,x6C,x02,x00)
Wait(00010)
UnitAnim(x05,x00,x6D,x02,x00)
Wait(00030)
DisplayMessage(x10,x91,x000C,x05,x00,x00,+00000,+00007,+00000,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x05,x00,x6C,x02,x00)
Wait(00016)
UnitAnim(x05,x00,x58,x02,x00)
Camera(+00392,-00320,+00840,+00302,+03584,+00000,+04096,+00032)
Wait(00008)
UnitAnim(x17,x00,x03,x00,x00)
SpriteMove(x17,x00,+00000,+00000,+00000,x00,x01,+00058)
WaitSpriteMove(x17,x00)
UnitAnim(x17,x00,x02,x00,x00)
RotateUnit(x17,x00,x00,x00,x01,000)
WaitRotateUnit(x17,x00)
Wait(00020)
UnitAnim(x17,x00,x6B,x02,x00)
Wait(00020)
BlockStart()
Wait(00028)
FaceUnit(x17,x00,x02,x00,x00,x00,x00)
WaitRotateUnit(x02,x00)
BlockEnd()
DisplayMessage(x10,x91,x000D,x17,x00,x00,+00000,+00012,-00006,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
Focus(x02,x00,x02,x00,x00)
Camera(+13860,-07176,+04352,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x92,x000E,x02,x00,x00,+00000,+00008,+00000,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
{6A}(r021E0001FA)
{6A}(r0B460000FA)
{1C}(r02)
Focus(x0C,x00,x0C,x00,x00)
Camera(-01824,+00227,+09229,+00302,+03584,+00000,+04096,+00096)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
ColorUnit(x80,x00,x01,+000,+000,+000,002)
ColorUnit(x81,x00,x01,+000,+000,+000,002)
Wait(00014)
RemoveUnit(x80,x00)
RemoveUnit(x81,x00)
Wait(00016)
DisplayConditions(x0F,090)
Wait(00040)
ColorUnit(x0C,x00,x04,+020,+026,+031,000)
Wait(00002)
Wait(00002)
ColorUnit(x0C,x00,x08,+020,+026,+031,004)
WaitForInstruction(x04,x00)
WaitForInstruction(x38,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
Wait(00008)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
RotateUnit(x02,x01,x14,x00,x00,006)
RotateUnit(x0C,x00,x08,x00,x00,000)
WaitRotateUnit(x0C,x00)
March(x00,x00,006)
{63}(rA8)
{7C}()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Northern Sky Knight{br}
{font:00}Stand aside, ser! You are defeated!{br}
{br}
Surrender the princess, and no more{br}
blood must needs be spilt!{end}

//Message x02
{font:08}Delita{br}
{font:00}Do you so enjoy the taste of lies? Your{br}
orders are to see the princess dead!{br}
And once I've watched you feed the{br}
falls her blood, I'm to believe you'd{br}
let me live, a witness to your crime?{end}

//Message x03
What foolishness is this? We came to{br}
save the princess, not kill her!{br}
{br}
What could we possibly gain by Lady{br}
Ovelia's death? We wish only to see{br}
her freed from the Black Lion's claws!{end}

//Message x04
{font:08}Agrias{br}
{font:00}Your Highness!{end}

//Message x05
{font:08}Ovelia{br}
{font:00}Agrias!{end}

//Message x06
Hmm. It seems we are no longer alone.{br}
Gaffgarion! Kill them all!{end}

//Message x07
A change of plans...but a contract is a{br}
contract, after all!{end}

//Message x08
You would now betray us!?{end}

//Message x09
Betray you? You have a viper's tongue,{br}
milady. I betray no one.{br}
{br}
I am in the Order's employ, and they are{br}
of it. My task was to see the princess{br}
safely abducted.{br}
And theirs, to see the one responsible{br}
silenced.{end}

//Message x0A
You mean to say the kidnapping was{br}
a ruse?{end}

//Message x0B
The princess is an obstacle to the throne.{br}
{br}
{br}
So long as she lives, the threat remains that{br}
someone could assert her claim above Prince{br}
Orinus's. Two heirs are one too many!{end}

//Message x0C
If her death is certain, then let it least not{br}
be in vain.{br}
{br}
Kill her if you must, but let it be held she{br}
was taken by Goltanna's men.{br}
{br}
Do that, and the stroke that fells a problem{br}
princess at once brings down a rival Lion.{br}
That was no doubt Larg's plan all along.{br}
...Or was it his? Such a plot has more the{br}
feel of Dycedarg's thinking.{br}
{br}
Would you not agree, {Ramza}?{end}

//Message x0D
That one has the right of it,{br}
{Ramza}.{br}
{br}
Come, let us earn our pay!{end}

//Message x0E
No...not again. I will not watch as{br}
sacrifices are made of the weak{br}
and innocent.{br}
She will not be another Tietra!{end}

//Message x0F
{font:08}Agrias{br}
{font:00}Hold on, Your Highness!{br}
I am coming to help!{end}

//Message x10
{font:08}Gaffgarion{br}
{font:00}Do not be so sure of that!{end}

//Message x11
Have you any idea what you do?{br}
The path you tread leads only{br}
to perdition!{br}
An adopted daughter she may be,{br}
but a daughter of kings no less!{br}
To lay a finger on her is treason!{end}

//Message x12
Of that, I am well aware. But{br}
your daughter of kings stands{br}
in the way of kings{D11D}to{D11D}be!{br}
Princess or no, her worth is{br}
spent. And those born of kings{br}
do not outlive their worth.{end}

//Message x13
Do you mean to mock her!?{end}

//Message x14
No more than we are mocked. Have you{br}
once seen a man of royal blood stay his{br}
hand when a commoner blocked his way?{br}
The only difference is that those of royal{br}
blood are protected by lackwits like you, who{br}
swear fealty without even a thought!{br}
Even should the princess live, it would be{br}
only as a pawn in another's game. To kill{br}
her now is a mercy!{end}

//Message x15
Then it is a mercy I will not see{br}
her done!{end}

//Message x16
{font:08}{Ramza}{br}
{font:00}Delita! You live!{end}

//Message x17
{font:08}Delita{br}
{font:00}So I do. And you, ever your lord{br}
brothers' faithful hound?{end}

//Message x18
Are you mad? I knew naught{br}
of any of this!{br}
{br}
What of you, Delita? You now{br}
play party to their plot?{end}

//Message x19
Surely you jape! I came to rescue{br}
the princess!{br}
{br}
I would not see her made a tool{br}
for others to use to their own ends!{end}

//Message x1A
{font:08}Gaffgarion{br}
{font:00}If you would lie, boy, at least lie well!{br}
You are no knight errant!{br}
You were paid to take the princess.{br}
Do not play the fool with me! Name{br}
the man who bought your sword!{end}

//Message x1B
I sell my sword to no one! Do{br}
not count me among your lot!{end}

//Message x1C
Spare me the lecture, I ask for a name!{br}
{br}
{br}
You'd have me believe some bright{D11D}eyed{br}
pup caught wind of this plan and rescued{br}
the princess in the name of justice!?{br}
Who gives you your orders? Who told you{br}
of this plot!?{end}

//Message x1D
That is not for you to know!{end}

//Message x1E
{font:08}Princess Ovelia{br}
{font:00}Tell me, ser{DA68}are you friend or foe?{end}

//Message x1F
{font:08}Delita{br}
{font:00}I am a human being, no different{br}
from you.{end}

//Message x20
{font:08}Ovelia{br}
{font:00}D{D11D}deliver me...O Lord...{end}

//Message x21
{font:08}{Ramza}{br}
{font:00}No!{br}
{end}

//Message x22
{font:08}{Ramza}{br}
{font:00}You knew of this from the start! How could{br}
you dirty your hands with such tainted coin?{end}

//Message x23
{font:08}Gaffgarion{br}
{font:00}Dirty? A man cannot sell his blade{br}
and think to keep it clean!{br}
I do what I am paid to do, and{br}
question not the details! That is{br}
the way of a sellsword.{end}

//Message x24
Why did you not tell me!?{end}

//Message x25
What would you have done if I had?{br}
Stopped me?{br}
{br}
The job would have been done,{br}
by our hands or no! It makes{br}
no difference in the end!{br}
Lives end every day with you none{br}
the wiser. You cannot save them{br}
all!{br}
Or are you so foolish as to believe{br}
you can?{end}

//Message x26
But...but this isn't right!{end}

//Message x27
What of it?{br}
{br}
{br}
You are still a child{DA68}a child{br}
who will not see the world{br}
for what it is.{br}
A man does not turn his eyes{br}
from truth. A man accepts it,{br}
and walks the path he must.{br}
Do not chide me, when you{br}
cannot even choose a path{br}
for yourself!{end}

//Message x28
{font:08}Gaffgarion{br}
{font:00}Damn it...{end}

//Message x29

// __________________________________________________________________ 
//| Event Script x082 | Event Offset: x104000 | Text offset: x1041A8 |
// ������������������������������������������������������������������ 

Offset(x00104000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000001A8)
//Remove the previous line if you wish text to compile directly after instructions.

Focus(x34,x00,x34,x00,x00)
Camera(+00619,+07680,-32767,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
InflictStatus(x34,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
FaceUnit(x0C,x00,x34,x00,x00,x01,x00)
WaitRotateUnit(x34,x00)
Wait(00010)
BlockStart()
Wait(00050)
FaceUnit(x34,x00,x0C,x00,x00,x00,x00)
WaitRotateUnit(x0C,x00)
BlockEnd()
DisplayMessage(x10,x70,x000F,x34,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x17,x00,x17,x00,x00)
Camera(+03131,+00000,-00256,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
InflictStatus(x17,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
FaceUnit(x34,x00,x17,x00,x00,x01,x00)
WaitRotateUnit(x17,x00)
Wait(00010)
DisplayMessage(x10,x70,x0010,x17,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x34,x00,x34,x00,x00)
Camera(+07593,-22503,-15356,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
FaceUnit(x17,x00,x34,x00,x00,x01,x00)
WaitRotateUnit(x34,x00)
Wait(00010)
DisplayMessage(x10,x70,x0011,x34,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x17,x00,x17,x00,x00)
Camera(+13381,+00256,+04170,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0012,x17,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x34,x00,x34,x00,x00)
Camera(+00485,+20736,-00255,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0013,x34,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x17,x00,x17,x00,x00)
Camera(+00012,+00000,+00000,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0014,x17,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x34,x00,x34,x00,x00)
Camera(+00052,+01537,+00768,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0015,x34,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00030)
RotateUnit(x00,x00,x14,x00,x02,000)
WaitFaceUnit()
March(x00,x00,000)
ZERO(x007D)
ADD(x007D,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Northern Sky Knight{br}
{font:00}Stand aside, ser! You are defeated!{br}
{br}
Surrender the princess, and no more{br}
blood must needs be spilt!{end}

//Message x02
{font:08}Delita{br}
{font:00}Do you so enjoy the taste of lies? Your{br}
orders are to see the princess dead!{br}
And once I've watched you feed the{br}
falls her blood, I'm to believe you'd{br}
let me live, a witness to your crime?{end}

//Message x03
What foolishness is this? We came to{br}
save the princess, not kill her!{br}
{br}
What could we possibly gain by Lady{br}
Ovelia's death? We wish only to see{br}
her freed from the Black Lion's claws!{end}

//Message x04
{font:08}Agrias{br}
{font:00}Your Highness!{end}

//Message x05
{font:08}Ovelia{br}
{font:00}Agrias!{end}

//Message x06
Hmm. It seems we are no longer alone.{br}
Gaffgarion! Kill them all!{end}

//Message x07
A change of plans...but a contract is a{br}
contract, after all!{end}

//Message x08
You would now betray us!?{end}

//Message x09
Betray you? You have a viper's tongue,{br}
milady. I betray no one.{br}
{br}
I am in the Order's employ, and they are{br}
of it. My task was to see the princess{br}
safely abducted.{br}
And theirs, to see the one responsible{br}
silenced.{end}

//Message x0A
You mean to say the kidnapping was{br}
a ruse?{end}

//Message x0B
The princess is an obstacle to the throne.{br}
{br}
{br}
So long as she lives, the threat remains that{br}
someone could assert her claim above Prince{br}
Orinus's. Two heirs are one too many!{end}

//Message x0C
If her death is certain, then let it least not{br}
be in vain.{br}
{br}
Kill her if you must, but let it be held she{br}
was taken by Goltanna's men.{br}
{br}
Do that, and the stroke that fells a problem{br}
princess at once brings down a rival Lion.{br}
That was no doubt Larg's plan all along.{br}
...Or was it his? Such a plot has more the{br}
feel of Dycedarg's thinking.{br}
{br}
Would you not agree, {Ramza}?{end}

//Message x0D
That one has the right of it,{br}
{Ramza}.{br}
{br}
Come, let us earn our pay!{end}

//Message x0E
No...not again. I will not watch as{br}
sacrifices are made of the weak{br}
and innocent.{br}
She will not be another Tietra!{end}

//Message x0F
{font:08}Agrias{br}
{font:00}Hold on, Your Highness!{br}
I am coming to help!{end}

//Message x10
{font:08}Gaffgarion{br}
{font:00}Do not be so sure of that!{end}

//Message x11
Have you any idea what you do?{br}
The path you tread leads only{br}
to perdition!{br}
An adopted daughter she may be,{br}
but a daughter of kings no less!{br}
To lay a finger on her is treason!{end}

//Message x12
Of that, I am well aware. But{br}
your daughter of kings stands{br}
in the way of kings{D11D}to{D11D}be!{br}
Princess or no, her worth is{br}
spent. And those born of kings{br}
do not outlive their worth.{end}

//Message x13
Do you mean to mock her!?{end}

//Message x14
No more than we are mocked. Have you{br}
once seen a man of royal blood stay his{br}
hand when a commoner blocked his way?{br}
The only difference is that those of royal{br}
blood are protected by lackwits like you, who{br}
swear fealty without even a thought!{br}
Even should the princess live, it would be{br}
only as a pawn in another's game. To kill{br}
her now is a mercy!{end}

//Message x15
Then it is a mercy I will not see{br}
her done!{end}

//Message x16
{font:08}{Ramza}{br}
{font:00}Delita! You live!{end}

//Message x17
{font:08}Delita{br}
{font:00}So I do. And you, ever your lord{br}
brothers' faithful hound?{end}

//Message x18
Are you mad? I knew naught{br}
of any of this!{br}
{br}
What of you, Delita? You now{br}
play party to their plot?{end}

//Message x19
Surely you jape! I came to rescue{br}
the princess!{br}
{br}
I would not see her made a tool{br}
for others to use to their own ends!{end}

//Message x1A
{font:08}Gaffgarion{br}
{font:00}If you would lie, boy, at least lie well!{br}
You are no knight errant!{br}
You were paid to take the princess.{br}
Do not play the fool with me! Name{br}
the man who bought your sword!{end}

//Message x1B
I sell my sword to no one! Do{br}
not count me among your lot!{end}

//Message x1C
Spare me the lecture, I ask for a name!{br}
{br}
{br}
You'd have me believe some bright{D11D}eyed{br}
pup caught wind of this plan and rescued{br}
the princess in the name of justice!?{br}
Who gives you your orders? Who told you{br}
of this plot!?{end}

//Message x1D
That is not for you to know!{end}

//Message x1E
{font:08}Princess Ovelia{br}
{font:00}Tell me, ser{DA68}are you friend or foe?{end}

//Message x1F
{font:08}Delita{br}
{font:00}I am a human being, no different{br}
from you.{end}

//Message x20
{font:08}Ovelia{br}
{font:00}D{D11D}deliver me...O Lord...{end}

//Message x21
{font:08}{Ramza}{br}
{font:00}No!{br}
{end}

//Message x22
{font:08}{Ramza}{br}
{font:00}You knew of this from the start! How could{br}
you dirty your hands with such tainted coin?{end}

//Message x23
{font:08}Gaffgarion{br}
{font:00}Dirty? A man cannot sell his blade{br}
and think to keep it clean!{br}
I do what I am paid to do, and{br}
question not the details! That is{br}
the way of a sellsword.{end}

//Message x24
Why did you not tell me!?{end}

//Message x25
What would you have done if I had?{br}
Stopped me?{br}
{br}
The job would have been done,{br}
by our hands or no! It makes{br}
no difference in the end!{br}
Lives end every day with you none{br}
the wiser. You cannot save them{br}
all!{br}
Or are you so foolish as to believe{br}
you can?{end}

//Message x26
But...but this isn't right!{end}

//Message x27
What of it?{br}
{br}
{br}
You are still a child{DA68}a child{br}
who will not see the world{br}
for what it is.{br}
A man does not turn his eyes{br}
from truth. A man accepts it,{br}
and walks the path he must.{br}
Do not chide me, when you{br}
cannot even choose a path{br}
for yourself!{end}

//Message x28
{font:08}Gaffgarion{br}
{font:00}Damn it...{end}

//Message x29

// __________________________________________________________________ 
//| Event Script x083 | Event Offset: x106000 | Text offset: x1061DB |
// ������������������������������������������������������������������ 

Offset(x00106000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000001DB)
//Remove the previous line if you wish text to compile directly after instructions.

Focus(x02,x00,x02,x00,x00)
Camera(+00619,+07680,-32767,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
InflictStatus(x02,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
FaceUnit(x05,x00,x02,x00,x00,x01,x00)
WaitRotateUnit(x02,x00)
Wait(00010)
DisplayMessage(x10,x70,x0016,x02,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x05,x00,x05,x00,x00)
Camera(+00000,+00000,+00256,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
InflictStatus(x05,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
FaceUnit(x02,x00,x05,x00,x00,x01,x00)
WaitRotateUnit(x05,x00)
Wait(00010)
DisplayMessage(x10,x70,x0017,x05,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Focus(x02,x00,x02,x00,x00)
Camera(+00000,+00000,+00256,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0018,x02,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x05,x00,x05,x00,x00)
Camera(+00010,+04112,+04464,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0019,x05,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Focus(x17,x00,x17,x00,x00)
Camera(+00010,+04112,+04720,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
InflictStatus(x17,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
FaceUnit(x05,x00,x17,x00,x00,x01,x00)
WaitRotateUnit(x17,x00)
Wait(00010)
DisplayMessage(x10,x70,x001A,x17,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x05,x00,x05,x00,x00)
Camera(+05919,+05888,+00000,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
FaceUnit(x17,x00,x05,x00,x00,x01,x00)
WaitRotateUnit(x05,x00)
Wait(00010)
DisplayMessage(x10,x70,x001B,x05,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x17,x00,x17,x00,x00)
Camera(+00768,+00302,+03584,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x001C,x17,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Focus(x05,x00,x05,x00,x00)
Camera(+00128,+00000,+32190,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x001D,x05,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00030)
RotateUnit(x00,x00,x14,x00,x02,000)
WaitFaceUnit()
March(x00,x00,000)
ZERO(x007E)
ADD(x007E,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Northern Sky Knight{br}
{font:00}Stand aside, ser! You are defeated!{br}
{br}
Surrender the princess, and no more{br}
blood must needs be spilt!{end}

//Message x02
{font:08}Delita{br}
{font:00}Do you so enjoy the taste of lies? Your{br}
orders are to see the princess dead!{br}
And once I've watched you feed the{br}
falls her blood, I'm to believe you'd{br}
let me live, a witness to your crime?{end}

//Message x03
What foolishness is this? We came to{br}
save the princess, not kill her!{br}
{br}
What could we possibly gain by Lady{br}
Ovelia's death? We wish only to see{br}
her freed from the Black Lion's claws!{end}

//Message x04
{font:08}Agrias{br}
{font:00}Your Highness!{end}

//Message x05
{font:08}Ovelia{br}
{font:00}Agrias!{end}

//Message x06
Hmm. It seems we are no longer alone.{br}
Gaffgarion! Kill them all!{end}

//Message x07
A change of plans...but a contract is a{br}
contract, after all!{end}

//Message x08
You would now betray us!?{end}

//Message x09
Betray you? You have a viper's tongue,{br}
milady. I betray no one.{br}
{br}
I am in the Order's employ, and they are{br}
of it. My task was to see the princess{br}
safely abducted.{br}
And theirs, to see the one responsible{br}
silenced.{end}

//Message x0A
You mean to say the kidnapping was{br}
a ruse?{end}

//Message x0B
The princess is an obstacle to the throne.{br}
{br}
{br}
So long as she lives, the threat remains that{br}
someone could assert her claim above Prince{br}
Orinus's. Two heirs are one too many!{end}

//Message x0C
If her death is certain, then let it least not{br}
be in vain.{br}
{br}
Kill her if you must, but let it be held she{br}
was taken by Goltanna's men.{br}
{br}
Do that, and the stroke that fells a problem{br}
princess at once brings down a rival Lion.{br}
That was no doubt Larg's plan all along.{br}
...Or was it his? Such a plot has more the{br}
feel of Dycedarg's thinking.{br}
{br}
Would you not agree, {Ramza}?{end}

//Message x0D
That one has the right of it,{br}
{Ramza}.{br}
{br}
Come, let us earn our pay!{end}

//Message x0E
No...not again. I will not watch as{br}
sacrifices are made of the weak{br}
and innocent.{br}
She will not be another Tietra!{end}

//Message x0F
{font:08}Agrias{br}
{font:00}Hold on, Your Highness!{br}
I am coming to help!{end}

//Message x10
{font:08}Gaffgarion{br}
{font:00}Do not be so sure of that!{end}

//Message x11
Have you any idea what you do?{br}
The path you tread leads only{br}
to perdition!{br}
An adopted daughter she may be,{br}
but a daughter of kings no less!{br}
To lay a finger on her is treason!{end}

//Message x12
Of that, I am well aware. But{br}
your daughter of kings stands{br}
in the way of kings{D11D}to{D11D}be!{br}
Princess or no, her worth is{br}
spent. And those born of kings{br}
do not outlive their worth.{end}

//Message x13
Do you mean to mock her!?{end}

//Message x14
No more than we are mocked. Have you{br}
once seen a man of royal blood stay his{br}
hand when a commoner blocked his way?{br}
The only difference is that those of royal{br}
blood are protected by lackwits like you, who{br}
swear fealty without even a thought!{br}
Even should the princess live, it would be{br}
only as a pawn in another's game. To kill{br}
her now is a mercy!{end}

//Message x15
Then it is a mercy I will not see{br}
her done!{end}

//Message x16
{font:08}{Ramza}{br}
{font:00}Delita! You live!{end}

//Message x17
{font:08}Delita{br}
{font:00}So I do. And you, ever your lord{br}
brothers' faithful hound?{end}

//Message x18
Are you mad? I knew naught{br}
of any of this!{br}
{br}
What of you, Delita? You now{br}
play party to their plot?{end}

//Message x19
Surely you jape! I came to rescue{br}
the princess!{br}
{br}
I would not see her made a tool{br}
for others to use to their own ends!{end}

//Message x1A
{font:08}Gaffgarion{br}
{font:00}If you would lie, boy, at least lie well!{br}
You are no knight errant!{br}
You were paid to take the princess.{br}
Do not play the fool with me! Name{br}
the man who bought your sword!{end}

//Message x1B
I sell my sword to no one! Do{br}
not count me among your lot!{end}

//Message x1C
Spare me the lecture, I ask for a name!{br}
{br}
{br}
You'd have me believe some bright{D11D}eyed{br}
pup caught wind of this plan and rescued{br}
the princess in the name of justice!?{br}
Who gives you your orders? Who told you{br}
of this plot!?{end}

//Message x1D
That is not for you to know!{end}

//Message x1E
{font:08}Princess Ovelia{br}
{font:00}Tell me, ser{DA68}are you friend or foe?{end}

//Message x1F
{font:08}Delita{br}
{font:00}I am a human being, no different{br}
from you.{end}

//Message x20
{font:08}Ovelia{br}
{font:00}D{D11D}deliver me...O Lord...{end}

//Message x21
{font:08}{Ramza}{br}
{font:00}No!{br}
{end}

//Message x22
{font:08}{Ramza}{br}
{font:00}You knew of this from the start! How could{br}
you dirty your hands with such tainted coin?{end}

//Message x23
{font:08}Gaffgarion{br}
{font:00}Dirty? A man cannot sell his blade{br}
and think to keep it clean!{br}
I do what I am paid to do, and{br}
question not the details! That is{br}
the way of a sellsword.{end}

//Message x24
Why did you not tell me!?{end}

//Message x25
What would you have done if I had?{br}
Stopped me?{br}
{br}
The job would have been done,{br}
by our hands or no! It makes{br}
no difference in the end!{br}
Lives end every day with you none{br}
the wiser. You cannot save them{br}
all!{br}
Or are you so foolish as to believe{br}
you can?{end}

//Message x26
But...but this isn't right!{end}

//Message x27
What of it?{br}
{br}
{br}
You are still a child{DA68}a child{br}
who will not see the world{br}
for what it is.{br}
A man does not turn his eyes{br}
from truth. A man accepts it,{br}
and walks the path he must.{br}
Do not chide me, when you{br}
cannot even choose a path{br}
for yourself!{end}

//Message x28
{font:08}Gaffgarion{br}
{font:00}Damn it...{end}

//Message x29

// __________________________________________________________________ 
//| Event Script x084 | Event Offset: x108000 | Text offset: x1080C2 |
// ������������������������������������������������������������������ 

Offset(x00108000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000C2)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x0C,x00,x0C,x00,x00)
Camera(+07680,-32767,+00302,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x0C,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
Wait(00010)
FaceUnit(x05,x00,x0C,x00,x00,x01,x00)
WaitRotateUnit(x0C,x00)
DisplayMessage(x10,x70,x001E,x0C,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00020)
Focus(x05,x00,x05,x00,x00)
Camera(+03584,+00000,+04096,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x05,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
Wait(00010)
FaceUnit(x0C,x00,x05,x00,x00,x01,x00)
WaitRotateUnit(x05,x00)
DisplayMessage(x10,x70,x001F,x05,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
ZERO(x007F)
ADD(x007F,x0001)
Wait(00010)
RotateUnit(x0C,x00,x14,x00,x01,000)
WaitRotateUnit(x0C,x00)
RotateUnit(x05,x00,x14,x00,x01,000)
WaitRotateUnit(x05,x00)
March(x05,x00,000)
Wait(00008)
March(x0C,x00,000)
{63}(rA0)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Northern Sky Knight{br}
{font:00}Stand aside, ser! You are defeated!{br}
{br}
Surrender the princess, and no more{br}
blood must needs be spilt!{end}

//Message x02
{font:08}Delita{br}
{font:00}Do you so enjoy the taste of lies? Your{br}
orders are to see the princess dead!{br}
And once I've watched you feed the{br}
falls her blood, I'm to believe you'd{br}
let me live, a witness to your crime?{end}

//Message x03
What foolishness is this? We came to{br}
save the princess, not kill her!{br}
{br}
What could we possibly gain by Lady{br}
Ovelia's death? We wish only to see{br}
her freed from the Black Lion's claws!{end}

//Message x04
{font:08}Agrias{br}
{font:00}Your Highness!{end}

//Message x05
{font:08}Ovelia{br}
{font:00}Agrias!{end}

//Message x06
Hmm. It seems we are no longer alone.{br}
Gaffgarion! Kill them all!{end}

//Message x07
A change of plans...but a contract is a{br}
contract, after all!{end}

//Message x08
You would now betray us!?{end}

//Message x09
Betray you? You have a viper's tongue,{br}
milady. I betray no one.{br}
{br}
I am in the Order's employ, and they are{br}
of it. My task was to see the princess{br}
safely abducted.{br}
And theirs, to see the one responsible{br}
silenced.{end}

//Message x0A
You mean to say the kidnapping was{br}
a ruse?{end}

//Message x0B
The princess is an obstacle to the throne.{br}
{br}
{br}
So long as she lives, the threat remains that{br}
someone could assert her claim above Prince{br}
Orinus's. Two heirs are one too many!{end}

//Message x0C
If her death is certain, then let it least not{br}
be in vain.{br}
{br}
Kill her if you must, but let it be held she{br}
was taken by Goltanna's men.{br}
{br}
Do that, and the stroke that fells a problem{br}
princess at once brings down a rival Lion.{br}
That was no doubt Larg's plan all along.{br}
...Or was it his? Such a plot has more the{br}
feel of Dycedarg's thinking.{br}
{br}
Would you not agree, {Ramza}?{end}

//Message x0D
That one has the right of it,{br}
{Ramza}.{br}
{br}
Come, let us earn our pay!{end}

//Message x0E
No...not again. I will not watch as{br}
sacrifices are made of the weak{br}
and innocent.{br}
She will not be another Tietra!{end}

//Message x0F
{font:08}Agrias{br}
{font:00}Hold on, Your Highness!{br}
I am coming to help!{end}

//Message x10
{font:08}Gaffgarion{br}
{font:00}Do not be so sure of that!{end}

//Message x11
Have you any idea what you do?{br}
The path you tread leads only{br}
to perdition!{br}
An adopted daughter she may be,{br}
but a daughter of kings no less!{br}
To lay a finger on her is treason!{end}

//Message x12
Of that, I am well aware. But{br}
your daughter of kings stands{br}
in the way of kings{D11D}to{D11D}be!{br}
Princess or no, her worth is{br}
spent. And those born of kings{br}
do not outlive their worth.{end}

//Message x13
Do you mean to mock her!?{end}

//Message x14
No more than we are mocked. Have you{br}
once seen a man of royal blood stay his{br}
hand when a commoner blocked his way?{br}
The only difference is that those of royal{br}
blood are protected by lackwits like you, who{br}
swear fealty without even a thought!{br}
Even should the princess live, it would be{br}
only as a pawn in another's game. To kill{br}
her now is a mercy!{end}

//Message x15
Then it is a mercy I will not see{br}
her done!{end}

//Message x16
{font:08}{Ramza}{br}
{font:00}Delita! You live!{end}

//Message x17
{font:08}Delita{br}
{font:00}So I do. And you, ever your lord{br}
brothers' faithful hound?{end}

//Message x18
Are you mad? I knew naught{br}
of any of this!{br}
{br}
What of you, Delita? You now{br}
play party to their plot?{end}

//Message x19
Surely you jape! I came to rescue{br}
the princess!{br}
{br}
I would not see her made a tool{br}
for others to use to their own ends!{end}

//Message x1A
{font:08}Gaffgarion{br}
{font:00}If you would lie, boy, at least lie well!{br}
You are no knight errant!{br}
You were paid to take the princess.{br}
Do not play the fool with me! Name{br}
the man who bought your sword!{end}

//Message x1B
I sell my sword to no one! Do{br}
not count me among your lot!{end}

//Message x1C
Spare me the lecture, I ask for a name!{br}
{br}
{br}
You'd have me believe some bright{D11D}eyed{br}
pup caught wind of this plan and rescued{br}
the princess in the name of justice!?{br}
Who gives you your orders? Who told you{br}
of this plot!?{end}

//Message x1D
That is not for you to know!{end}

//Message x1E
{font:08}Princess Ovelia{br}
{font:00}Tell me, ser{DA68}are you friend or foe?{end}

//Message x1F
{font:08}Delita{br}
{font:00}I am a human being, no different{br}
from you.{end}

//Message x20
{font:08}Ovelia{br}
{font:00}D{D11D}deliver me...O Lord...{end}

//Message x21
{font:08}{Ramza}{br}
{font:00}No!{br}
{end}

//Message x22
{font:08}{Ramza}{br}
{font:00}You knew of this from the start! How could{br}
you dirty your hands with such tainted coin?{end}

//Message x23
{font:08}Gaffgarion{br}
{font:00}Dirty? A man cannot sell his blade{br}
and think to keep it clean!{br}
I do what I am paid to do, and{br}
question not the details! That is{br}
the way of a sellsword.{end}

//Message x24
Why did you not tell me!?{end}

//Message x25
What would you have done if I had?{br}
Stopped me?{br}
{br}
The job would have been done,{br}
by our hands or no! It makes{br}
no difference in the end!{br}
Lives end every day with you none{br}
the wiser. You cannot save them{br}
all!{br}
Or are you so foolish as to believe{br}
you can?{end}

//Message x26
But...but this isn't right!{end}

//Message x27
What of it?{br}
{br}
{br}
You are still a child{DA68}a child{br}
who will not see the world{br}
for what it is.{br}
A man does not turn his eyes{br}
from truth. A man accepts it,{br}
and walks the path he must.{br}
Do not chide me, when you{br}
cannot even choose a path{br}
for yourself!{end}

//Message x28
{font:08}Gaffgarion{br}
{font:00}Damn it...{end}

//Message x29

// __________________________________________________________________ 
//| Event Script x085 | Event Offset: x10A000 | Text offset: x10A15C |
// ������������������������������������������������������������������ 

Offset(x0010A000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000015C)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x0C,x00,x0C,x00,x00)
Camera(+07680,-32767,+00302,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00024)
DisplayMessage(x10,x70,x0020,x0C,x00,x00,+00000,+00016,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00020)
Focus(x02,x00,x02,x00,x00)
Camera(+00012,+00000,+00000,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
UnitAnim(x01,x01,x02,x00,x00)
InflictStatus(x02,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
InflictStatus(x34,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
Wait(00010)
FaceUnit(x0C,x00,x01,x01,x00,x01,x04)
FaceUnit(x0C,x00,x34,x00,x00,x01,x04)
FaceUnit(x0C,x00,x02,x00,x00,x01,x00)
WaitRotateUnit(x02,x00)
DisplayMessage(x10,x70,x0021,x02,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x34,x00,x34,x00,x00)
Camera(+03172,+11520,+00005,+00302,+03584,+00000,+04096,+00024)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0004,x34,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x34,x00,x34,x00,x00)
Camera(+13050,+10297,+15925,+00302,+03584,+00000,+04096,+00064)
{60}(r003C)
Wait(00060)
{6A}(r0228000178)
{6A}(r0B50000078)
Wait(00030)
{1C}(r02)
{73}(r000080FE000080008000000000FC)
Camera(+00000,-00384,+00000,+00128,+00128,+00000,-01024,+00128)
Wait(00016)
ShowChapter(x07)
Wait(00030)
{1C}(r02)
{89}()
Background(000,000,000,000,000,000,008,x00)
ColorUnit(x00,x00,x00,-031,-031,+000,004)
ColorField(x00,-031,-031,+000,004)
Wait(00033)
ColorUnit(x00,x00,x00,-031,-031,-031,004)
ColorField(x00,-031,-031,-031,004)
Wait(00033)
WaitForInstruction(x3D,x00)
{63}(rA0)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Northern Sky Knight{br}
{font:00}Stand aside, ser! You are defeated!{br}
{br}
Surrender the princess, and no more{br}
blood must needs be spilt!{end}

//Message x02
{font:08}Delita{br}
{font:00}Do you so enjoy the taste of lies? Your{br}
orders are to see the princess dead!{br}
And once I've watched you feed the{br}
falls her blood, I'm to believe you'd{br}
let me live, a witness to your crime?{end}

//Message x03
What foolishness is this? We came to{br}
save the princess, not kill her!{br}
{br}
What could we possibly gain by Lady{br}
Ovelia's death? We wish only to see{br}
her freed from the Black Lion's claws!{end}

//Message x04
{font:08}Agrias{br}
{font:00}Your Highness!{end}

//Message x05
{font:08}Ovelia{br}
{font:00}Agrias!{end}

//Message x06
Hmm. It seems we are no longer alone.{br}
Gaffgarion! Kill them all!{end}

//Message x07
A change of plans...but a contract is a{br}
contract, after all!{end}

//Message x08
You would now betray us!?{end}

//Message x09
Betray you? You have a viper's tongue,{br}
milady. I betray no one.{br}
{br}
I am in the Order's employ, and they are{br}
of it. My task was to see the princess{br}
safely abducted.{br}
And theirs, to see the one responsible{br}
silenced.{end}

//Message x0A
You mean to say the kidnapping was{br}
a ruse?{end}

//Message x0B
The princess is an obstacle to the throne.{br}
{br}
{br}
So long as she lives, the threat remains that{br}
someone could assert her claim above Prince{br}
Orinus's. Two heirs are one too many!{end}

//Message x0C
If her death is certain, then let it least not{br}
be in vain.{br}
{br}
Kill her if you must, but let it be held she{br}
was taken by Goltanna's men.{br}
{br}
Do that, and the stroke that fells a problem{br}
princess at once brings down a rival Lion.{br}
That was no doubt Larg's plan all along.{br}
...Or was it his? Such a plot has more the{br}
feel of Dycedarg's thinking.{br}
{br}
Would you not agree, {Ramza}?{end}

//Message x0D
That one has the right of it,{br}
{Ramza}.{br}
{br}
Come, let us earn our pay!{end}

//Message x0E
No...not again. I will not watch as{br}
sacrifices are made of the weak{br}
and innocent.{br}
She will not be another Tietra!{end}

//Message x0F
{font:08}Agrias{br}
{font:00}Hold on, Your Highness!{br}
I am coming to help!{end}

//Message x10
{font:08}Gaffgarion{br}
{font:00}Do not be so sure of that!{end}

//Message x11
Have you any idea what you do?{br}
The path you tread leads only{br}
to perdition!{br}
An adopted daughter she may be,{br}
but a daughter of kings no less!{br}
To lay a finger on her is treason!{end}

//Message x12
Of that, I am well aware. But{br}
your daughter of kings stands{br}
in the way of kings{D11D}to{D11D}be!{br}
Princess or no, her worth is{br}
spent. And those born of kings{br}
do not outlive their worth.{end}

//Message x13
Do you mean to mock her!?{end}

//Message x14
No more than we are mocked. Have you{br}
once seen a man of royal blood stay his{br}
hand when a commoner blocked his way?{br}
The only difference is that those of royal{br}
blood are protected by lackwits like you, who{br}
swear fealty without even a thought!{br}
Even should the princess live, it would be{br}
only as a pawn in another's game. To kill{br}
her now is a mercy!{end}

//Message x15
Then it is a mercy I will not see{br}
her done!{end}

//Message x16
{font:08}{Ramza}{br}
{font:00}Delita! You live!{end}

//Message x17
{font:08}Delita{br}
{font:00}So I do. And you, ever your lord{br}
brothers' faithful hound?{end}

//Message x18
Are you mad? I knew naught{br}
of any of this!{br}
{br}
What of you, Delita? You now{br}
play party to their plot?{end}

//Message x19
Surely you jape! I came to rescue{br}
the princess!{br}
{br}
I would not see her made a tool{br}
for others to use to their own ends!{end}

//Message x1A
{font:08}Gaffgarion{br}
{font:00}If you would lie, boy, at least lie well!{br}
You are no knight errant!{br}
You were paid to take the princess.{br}
Do not play the fool with me! Name{br}
the man who bought your sword!{end}

//Message x1B
I sell my sword to no one! Do{br}
not count me among your lot!{end}

//Message x1C
Spare me the lecture, I ask for a name!{br}
{br}
{br}
You'd have me believe some bright{D11D}eyed{br}
pup caught wind of this plan and rescued{br}
the princess in the name of justice!?{br}
Who gives you your orders? Who told you{br}
of this plot!?{end}

//Message x1D
That is not for you to know!{end}

//Message x1E
{font:08}Princess Ovelia{br}
{font:00}Tell me, ser{DA68}are you friend or foe?{end}

//Message x1F
{font:08}Delita{br}
{font:00}I am a human being, no different{br}
from you.{end}

//Message x20
{font:08}Ovelia{br}
{font:00}D{D11D}deliver me...O Lord...{end}

//Message x21
{font:08}{Ramza}{br}
{font:00}No!{br}
{end}

//Message x22
{font:08}{Ramza}{br}
{font:00}You knew of this from the start! How could{br}
you dirty your hands with such tainted coin?{end}

//Message x23
{font:08}Gaffgarion{br}
{font:00}Dirty? A man cannot sell his blade{br}
and think to keep it clean!{br}
I do what I am paid to do, and{br}
question not the details! That is{br}
the way of a sellsword.{end}

//Message x24
Why did you not tell me!?{end}

//Message x25
What would you have done if I had?{br}
Stopped me?{br}
{br}
The job would have been done,{br}
by our hands or no! It makes{br}
no difference in the end!{br}
Lives end every day with you none{br}
the wiser. You cannot save them{br}
all!{br}
Or are you so foolish as to believe{br}
you can?{end}

//Message x26
But...but this isn't right!{end}

//Message x27
What of it?{br}
{br}
{br}
You are still a child{DA68}a child{br}
who will not see the world{br}
for what it is.{br}
A man does not turn his eyes{br}
from truth. A man accepts it,{br}
and walks the path he must.{br}
Do not chide me, when you{br}
cannot even choose a path{br}
for yourself!{end}

//Message x28
{font:08}Gaffgarion{br}
{font:00}Damn it...{end}

//Message x29

// __________________________________________________________________ 
//| Event Script x086 | Event Offset: x10C000 | Text offset: x10C184 |
// ������������������������������������������������������������������ 

Offset(x0010C000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000184)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x02,x00,x02,x00,x00)
Camera(+07680,-32767,+00302,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x02,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
Wait(00010)
FaceUnit(x17,x00,x02,x00,x00,x01,x00)
WaitRotateUnit(x02,x00)
DisplayMessage(x10,x70,x0022,x02,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00020)
Focus(x17,x00,x17,x00,x00)
Camera(+00257,+00002,-28160,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x17,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
Wait(00010)
FaceUnit(x02,x00,x17,x00,x00,x01,x00)
WaitRotateUnit(x17,x00)
DisplayMessage(x10,x70,x0023,x17,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00020)
Focus(x02,x00,x02,x00,x00)
Camera(+07936,+00052,+00052,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0024,x02,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x17,x00,x17,x00,x00)
Camera(-03840,+00010,+13343,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0025,x17,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00020)
Focus(x02,x00,x02,x00,x00)
Camera(+00115,-32768,+00254,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00048)
DisplayMessage(x10,x70,x0026,x02,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Focus(x17,x00,x17,x00,x00)
Camera(+00000,+02048,+12800,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0027,x17,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
ZERO(x0081)
ADD(x0081,x0001)
Wait(00010)
RotateUnit(x02,x00,x14,x00,x01,000)
WaitRotateUnit(x02,x00)
RotateUnit(x17,x00,x14,x00,x01,000)
WaitRotateUnit(x17,x00)
March(x02,x00,000)
Wait(00008)
March(x17,x00,000)
{63}(rA0)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Northern Sky Knight{br}
{font:00}Stand aside, ser! You are defeated!{br}
{br}
Surrender the princess, and no more{br}
blood must needs be spilt!{end}

//Message x02
{font:08}Delita{br}
{font:00}Do you so enjoy the taste of lies? Your{br}
orders are to see the princess dead!{br}
And once I've watched you feed the{br}
falls her blood, I'm to believe you'd{br}
let me live, a witness to your crime?{end}

//Message x03
What foolishness is this? We came to{br}
save the princess, not kill her!{br}
{br}
What could we possibly gain by Lady{br}
Ovelia's death? We wish only to see{br}
her freed from the Black Lion's claws!{end}

//Message x04
{font:08}Agrias{br}
{font:00}Your Highness!{end}

//Message x05
{font:08}Ovelia{br}
{font:00}Agrias!{end}

//Message x06
Hmm. It seems we are no longer alone.{br}
Gaffgarion! Kill them all!{end}

//Message x07
A change of plans...but a contract is a{br}
contract, after all!{end}

//Message x08
You would now betray us!?{end}

//Message x09
Betray you? You have a viper's tongue,{br}
milady. I betray no one.{br}
{br}
I am in the Order's employ, and they are{br}
of it. My task was to see the princess{br}
safely abducted.{br}
And theirs, to see the one responsible{br}
silenced.{end}

//Message x0A
You mean to say the kidnapping was{br}
a ruse?{end}

//Message x0B
The princess is an obstacle to the throne.{br}
{br}
{br}
So long as she lives, the threat remains that{br}
someone could assert her claim above Prince{br}
Orinus's. Two heirs are one too many!{end}

//Message x0C
If her death is certain, then let it least not{br}
be in vain.{br}
{br}
Kill her if you must, but let it be held she{br}
was taken by Goltanna's men.{br}
{br}
Do that, and the stroke that fells a problem{br}
princess at once brings down a rival Lion.{br}
That was no doubt Larg's plan all along.{br}
...Or was it his? Such a plot has more the{br}
feel of Dycedarg's thinking.{br}
{br}
Would you not agree, {Ramza}?{end}

//Message x0D
That one has the right of it,{br}
{Ramza}.{br}
{br}
Come, let us earn our pay!{end}

//Message x0E
No...not again. I will not watch as{br}
sacrifices are made of the weak{br}
and innocent.{br}
She will not be another Tietra!{end}

//Message x0F
{font:08}Agrias{br}
{font:00}Hold on, Your Highness!{br}
I am coming to help!{end}

//Message x10
{font:08}Gaffgarion{br}
{font:00}Do not be so sure of that!{end}

//Message x11
Have you any idea what you do?{br}
The path you tread leads only{br}
to perdition!{br}
An adopted daughter she may be,{br}
but a daughter of kings no less!{br}
To lay a finger on her is treason!{end}

//Message x12
Of that, I am well aware. But{br}
your daughter of kings stands{br}
in the way of kings{D11D}to{D11D}be!{br}
Princess or no, her worth is{br}
spent. And those born of kings{br}
do not outlive their worth.{end}

//Message x13
Do you mean to mock her!?{end}

//Message x14
No more than we are mocked. Have you{br}
once seen a man of royal blood stay his{br}
hand when a commoner blocked his way?{br}
The only difference is that those of royal{br}
blood are protected by lackwits like you, who{br}
swear fealty without even a thought!{br}
Even should the princess live, it would be{br}
only as a pawn in another's game. To kill{br}
her now is a mercy!{end}

//Message x15
Then it is a mercy I will not see{br}
her done!{end}

//Message x16
{font:08}{Ramza}{br}
{font:00}Delita! You live!{end}

//Message x17
{font:08}Delita{br}
{font:00}So I do. And you, ever your lord{br}
brothers' faithful hound?{end}

//Message x18
Are you mad? I knew naught{br}
of any of this!{br}
{br}
What of you, Delita? You now{br}
play party to their plot?{end}

//Message x19
Surely you jape! I came to rescue{br}
the princess!{br}
{br}
I would not see her made a tool{br}
for others to use to their own ends!{end}

//Message x1A
{font:08}Gaffgarion{br}
{font:00}If you would lie, boy, at least lie well!{br}
You are no knight errant!{br}
You were paid to take the princess.{br}
Do not play the fool with me! Name{br}
the man who bought your sword!{end}

//Message x1B
I sell my sword to no one! Do{br}
not count me among your lot!{end}

//Message x1C
Spare me the lecture, I ask for a name!{br}
{br}
{br}
You'd have me believe some bright{D11D}eyed{br}
pup caught wind of this plan and rescued{br}
the princess in the name of justice!?{br}
Who gives you your orders? Who told you{br}
of this plot!?{end}

//Message x1D
That is not for you to know!{end}

//Message x1E
{font:08}Princess Ovelia{br}
{font:00}Tell me, ser{DA68}are you friend or foe?{end}

//Message x1F
{font:08}Delita{br}
{font:00}I am a human being, no different{br}
from you.{end}

//Message x20
{font:08}Ovelia{br}
{font:00}D{D11D}deliver me...O Lord...{end}

//Message x21
{font:08}{Ramza}{br}
{font:00}No!{br}
{end}

//Message x22
{font:08}{Ramza}{br}
{font:00}You knew of this from the start! How could{br}
you dirty your hands with such tainted coin?{end}

//Message x23
{font:08}Gaffgarion{br}
{font:00}Dirty? A man cannot sell his blade{br}
and think to keep it clean!{br}
I do what I am paid to do, and{br}
question not the details! That is{br}
the way of a sellsword.{end}

//Message x24
Why did you not tell me!?{end}

//Message x25
What would you have done if I had?{br}
Stopped me?{br}
{br}
The job would have been done,{br}
by our hands or no! It makes{br}
no difference in the end!{br}
Lives end every day with you none{br}
the wiser. You cannot save them{br}
all!{br}
Or are you so foolish as to believe{br}
you can?{end}

//Message x26
But...but this isn't right!{end}

//Message x27
What of it?{br}
{br}
{br}
You are still a child{DA68}a child{br}
who will not see the world{br}
for what it is.{br}
A man does not turn his eyes{br}
from truth. A man accepts it,{br}
and walks the path he must.{br}
Do not chide me, when you{br}
cannot even choose a path{br}
for yourself!{end}

//Message x28
{font:08}Gaffgarion{br}
{font:00}Damn it...{end}

//Message x29

// __________________________________________________________________ 
//| Event Script x087 | Event Offset: x10E000 | Text offset: x10E09B |
// ������������������������������������������������������������������ 

Offset(x0010E000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000009B)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
UnitAnim(x03,x01,x02,x00,x00)
UnitAnim(x01,x01,x02,x00,x00)
FaceUnit(x17,x00,x01,x01,x00,x00,x04)
FaceUnit(x17,x00,x03,x01,x00,x00,x04)
Focus(x17,x00,x17,x00,x00)
Camera(+17381,-03840,+00010,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
UnitAnim(x17,x00,x16,x00,x00)
Wait(00010)
DisplayMessage(x10,x70,x0028,x17,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00020)
TeleportOut(x17,x00)
DismissUnit(x0017)
{63}(rA0)
Wait(00010)
RotateUnit(x03,x01,x14,x00,x01,000)
WaitFaceUnit()
RotateUnit(x01,x01,x14,x00,x01,000)
WaitFaceUnit()
Focus(x69,x00,x69,x00,x00)
Camera(+25600,+00023,+04112,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
March(x03,x01,000)
March(x01,x01,000)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Northern Sky Knight{br}
{font:00}Stand aside, ser! You are defeated!{br}
{br}
Surrender the princess, and no more{br}
blood must needs be spilt!{end}

//Message x02
{font:08}Delita{br}
{font:00}Do you so enjoy the taste of lies? Your{br}
orders are to see the princess dead!{br}
And once I've watched you feed the{br}
falls her blood, I'm to believe you'd{br}
let me live, a witness to your crime?{end}

//Message x03
What foolishness is this? We came to{br}
save the princess, not kill her!{br}
{br}
What could we possibly gain by Lady{br}
Ovelia's death? We wish only to see{br}
her freed from the Black Lion's claws!{end}

//Message x04
{font:08}Agrias{br}
{font:00}Your Highness!{end}

//Message x05
{font:08}Ovelia{br}
{font:00}Agrias!{end}

//Message x06
Hmm. It seems we are no longer alone.{br}
Gaffgarion! Kill them all!{end}

//Message x07
A change of plans...but a contract is a{br}
contract, after all!{end}

//Message x08
You would now betray us!?{end}

//Message x09
Betray you? You have a viper's tongue,{br}
milady. I betray no one.{br}
{br}
I am in the Order's employ, and they are{br}
of it. My task was to see the princess{br}
safely abducted.{br}
And theirs, to see the one responsible{br}
silenced.{end}

//Message x0A
You mean to say the kidnapping was{br}
a ruse?{end}

//Message x0B
The princess is an obstacle to the throne.{br}
{br}
{br}
So long as she lives, the threat remains that{br}
someone could assert her claim above Prince{br}
Orinus's. Two heirs are one too many!{end}

//Message x0C
If her death is certain, then let it least not{br}
be in vain.{br}
{br}
Kill her if you must, but let it be held she{br}
was taken by Goltanna's men.{br}
{br}
Do that, and the stroke that fells a problem{br}
princess at once brings down a rival Lion.{br}
That was no doubt Larg's plan all along.{br}
...Or was it his? Such a plot has more the{br}
feel of Dycedarg's thinking.{br}
{br}
Would you not agree, {Ramza}?{end}

//Message x0D
That one has the right of it,{br}
{Ramza}.{br}
{br}
Come, let us earn our pay!{end}

//Message x0E
No...not again. I will not watch as{br}
sacrifices are made of the weak{br}
and innocent.{br}
She will not be another Tietra!{end}

//Message x0F
{font:08}Agrias{br}
{font:00}Hold on, Your Highness!{br}
I am coming to help!{end}

//Message x10
{font:08}Gaffgarion{br}
{font:00}Do not be so sure of that!{end}

//Message x11
Have you any idea what you do?{br}
The path you tread leads only{br}
to perdition!{br}
An adopted daughter she may be,{br}
but a daughter of kings no less!{br}
To lay a finger on her is treason!{end}

//Message x12
Of that, I am well aware. But{br}
your daughter of kings stands{br}
in the way of kings{D11D}to{D11D}be!{br}
Princess or no, her worth is{br}
spent. And those born of kings{br}
do not outlive their worth.{end}

//Message x13
Do you mean to mock her!?{end}

//Message x14
No more than we are mocked. Have you{br}
once seen a man of royal blood stay his{br}
hand when a commoner blocked his way?{br}
The only difference is that those of royal{br}
blood are protected by lackwits like you, who{br}
swear fealty without even a thought!{br}
Even should the princess live, it would be{br}
only as a pawn in another's game. To kill{br}
her now is a mercy!{end}

//Message x15
Then it is a mercy I will not see{br}
her done!{end}

//Message x16
{font:08}{Ramza}{br}
{font:00}Delita! You live!{end}

//Message x17
{font:08}Delita{br}
{font:00}So I do. And you, ever your lord{br}
brothers' faithful hound?{end}

//Message x18
Are you mad? I knew naught{br}
of any of this!{br}
{br}
What of you, Delita? You now{br}
play party to their plot?{end}

//Message x19
Surely you jape! I came to rescue{br}
the princess!{br}
{br}
I would not see her made a tool{br}
for others to use to their own ends!{end}

//Message x1A
{font:08}Gaffgarion{br}
{font:00}If you would lie, boy, at least lie well!{br}
You are no knight errant!{br}
You were paid to take the princess.{br}
Do not play the fool with me! Name{br}
the man who bought your sword!{end}

//Message x1B
I sell my sword to no one! Do{br}
not count me among your lot!{end}

//Message x1C
Spare me the lecture, I ask for a name!{br}
{br}
{br}
You'd have me believe some bright{D11D}eyed{br}
pup caught wind of this plan and rescued{br}
the princess in the name of justice!?{br}
Who gives you your orders? Who told you{br}
of this plot!?{end}

//Message x1D
That is not for you to know!{end}

//Message x1E
{font:08}Princess Ovelia{br}
{font:00}Tell me, ser{DA68}are you friend or foe?{end}

//Message x1F
{font:08}Delita{br}
{font:00}I am a human being, no different{br}
from you.{end}

//Message x20
{font:08}Ovelia{br}
{font:00}D{D11D}deliver me...O Lord...{end}

//Message x21
{font:08}{Ramza}{br}
{font:00}No!{br}
{end}

//Message x22
{font:08}{Ramza}{br}
{font:00}You knew of this from the start! How could{br}
you dirty your hands with such tainted coin?{end}

//Message x23
{font:08}Gaffgarion{br}
{font:00}Dirty? A man cannot sell his blade{br}
and think to keep it clean!{br}
I do what I am paid to do, and{br}
question not the details! That is{br}
the way of a sellsword.{end}

//Message x24
Why did you not tell me!?{end}

//Message x25
What would you have done if I had?{br}
Stopped me?{br}
{br}
The job would have been done,{br}
by our hands or no! It makes{br}
no difference in the end!{br}
Lives end every day with you none{br}
the wiser. You cannot save them{br}
all!{br}
Or are you so foolish as to believe{br}
you can?{end}

//Message x26
But...but this isn't right!{end}

//Message x27
What of it?{br}
{br}
{br}
You are still a child{DA68}a child{br}
who will not see the world{br}
for what it is.{br}
A man does not turn his eyes{br}
from truth. A man accepts it,{br}
and walks the path he must.{br}
Do not chide me, when you{br}
cannot even choose a path{br}
for yourself!{end}

//Message x28
{font:08}Gaffgarion{br}
{font:00}Damn it...{end}

//Message x29

// __________________________________________________________________ 
//| Event Script x08A | Event Offset: x114000 | Text offset: x1145EC |
// ������������������������������������������������������������������ 

Offset(x00114000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000005EC)
//Remove the previous line if you wish text to compile directly after instructions.

BgSound(x02,+000,+040,x01,120)
BgSound(x0B,+000,+080,x00,120)
Camera(+00728,-01596,+00840,+00302,+03584,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{4D}(r3C)
LoadEVTCHR(x01,x21,x00)
SpriteMove(x05,x00,+00000,+00000,+00008,x00,x01,+00001)
WaitSpriteMove(x05,x00)
UnitAnim(x02,x00,x02,x00,x00)
UnitAnim(x05,x00,x02,x00,x00)
UnitAnim(x0C,x00,x02,x00,x00)
UnitAnim(x34,x00,x02,x00,x00)
{1D}()
Camera(+00728,-00508,+00840,+00302,+03584,+00000,+04096,+00060)
Camera(+00728,-00284,+00840,+00302,+03584,+00000,+04096,+00060)
Camera(+00728,-00236,+00840,+00302,+03584,+00000,+04096,+00030)
{1E}()
WaitForInstruction(x04,x00)
Wait(00060)
DisplayMessage(x10,x92,x0001,x05,x00,x00,+00000,+00000,+00000,x13)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00006)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
UnitAnim(x34,x00,x58,x02,x00)
Wait(00020)
UnitAnim(x34,x00,x59,x02,x00)
Wait(00008)
SpriteMove(x34,x00,+00000,+00000,-00008,x00,x01,+00016)
UnitAnim(x34,x00,x5A,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x5F,x02,x00)
UnitAnim(x34,x00,x5B,x02,x00)
Wait(00016)
UnitAnim(x34,x00,x5C,x02,x00)
Wait(00010)
Sound(x002C)
SpriteMove(x0C,x00,+00000,+00000,+00008,x00,x01,+00016)
UnitAnim(x0C,x00,x60,x02,x00)
UnitAnim(x34,x00,x5D,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x61,x02,x00)
SpriteMove(x34,x00,+00006,+00000,-00008,x02,x08,+00016)
UnitAnim(x34,x00,x5E,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x62,x02,x00)
Wait(00010)
UnitAnim(x0C,x00,x63,x02,x00)
Wait(00010)
Wait(00026)
UnitAnim(x0C,x00,x02,x00,x00)
Wait(00010)
DisplayMessage(x10,x91,x0002,x02,x00,x00,-00004,+00000,+00000,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x05,x00,x66,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x67,x02,x00)
Wait(00010)
UnitAnim(x05,x00,x68,x02,x00)
Wait(00016)
UnitAnim(x05,x00,x69,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x6A,x02,x00)
Wait(00006)
DisplayMessage(x10,x92,x0003,x05,x00,x00,+00000,+00000,+00000,x13)
WaitForInstruction(x01,x00)
Wait(00020)
DisplayMessage(x10,x91,x0004,x02,x00,x00,-00008,+00000,+00004,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
UnitAnim(x05,x00,x6B,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x6C,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x02,x00,x00)
Wait(00070)
DisplayMessage(x10,x92,x0005,x05,x00,x00,+00000,+00000,+00000,x13)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0006,x34,x00,x00,+00000,+00000,+00002,x13)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0007,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0008,x02,x00,x00,-00008,+00000,+00004,x13)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0009,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
RotateUnit(x05,x00,x00,x00,x00,000)
WaitRotateUnit(x05,x00)
Wait(00030)
DisplayMessage(x10,x92,x000A,x05,x00,x00,+00000,+00000,+00000,x13)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00046)
BlockStart()
UnitAnim(x05,x00,x03,x00,x00)
SpriteMove(x05,x00,+00000,+00000,+00000,x00,x01,+00032)
WaitSpriteMove(x05,x00)
WaitSpriteMove(x05,x00)
UnitAnim(x05,x00,x02,x00,x00)
BlockEnd()
Wait(00016)
DisplayMessage(x10,x91,x000B,x02,x00,x00,-00008,+00000,+00004,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00080)
UnitAnim(x05,x00,x6D,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x6E,x02,x00)
Wait(00028)
UnitAnim(x05,x00,x6D,x02,x00)
Wait(00006)
UnitAnim(x05,x00,x02,x00,x00)
UnitAnim(x05,x00,x6F,x02,x00)
Wait(00010)
UnitAnim(x05,x00,x70,x02,x00)
Wait(00040)
DisplayMessage(x10,x92,x000C,x05,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
UnitAnim(x05,x00,x71,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x72,x02,x00)
Wait(00008)
DisplayMessage(x10,x91,x000D,x02,x00,x00,-00022,+00000,+00012,x10)
WaitForInstruction(x01,x00)
UnitAnim(x05,x00,x71,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x70,x02,x00)
Wait(00008)
CloseDialog(x02,x000E,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000F,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
UnitAnim(x05,x00,x6F,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x02,x00,x00)
Wait(00020)
WalkTo(x05,x00,004,003,x01,x00,+004,x01)
MovementAnim(r05000200)
BlockStart()
Wait(00004)
UnitAnim(x0C,x00,x03,x00,x00)
SpriteMove(x0C,x00,+00000,+00000,-00008,x00,x01,+00032)
Wait(00010)
SpriteMove(x34,x00,+00000,+00000,-00008,x00,x01,+00032)
Wait(00010)
UnitAnim(x34,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x02,x00,x00)
Wait(00012)
UnitAnim(x05,x00,x02,x00,x00)
UnitAnim(x0C,x00,x74,x02,x00)
Wait(00006)
UnitAnim(x0C,x00,x75,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x76,x02,x00)
Wait(00010)
UnitAnim(x0C,x00,x77,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x78,x02,x00)
Wait(00008)
BlockEnd()
Wait(00016)
DisplayMessage(x10,x11,x0010,x0C,x00,x00,+00000,+00000,+00014,x00)
WaitForInstruction(x01,x00)
Wait(00016)
UnitAnim(x34,x00,x02,x00,x00)
Wait(00060)
WaitForInstruction(x08,x00)
UnitAnim(x05,x00,x73,x02,x00)
Wait(00006)
Wait(00016)
DisplayMessage(x10,x12,x0011,x05,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
UnitAnim(x05,x00,x02,x00,x00)
Wait(00010)
WalkTo(x05,x00,004,000,x00,x00,+006,x01)
Wait(00010)
UnitAnim(x0C,x00,x74,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x02,x00,x00)
WaitWalk(x05,x00)
ColorUnit(x05,x00,x01,+000,+000,+000,002)
SpriteMove(x05,x00,+00000,+00000,-00008,x00,x01,+00012)
WaitSpriteMove(x05,x00)
RemoveUnit(x05,x00)
Wait(00030)
Camera(+00616,-00300,+00952,+00302,+03584,+00000,+04096,+00064)
WaitForInstruction(x04,x00)
Wait(00010)
SpriteMove(x34,x00,+00000,+00000,-00012,x00,x01,+00016)
Wait(00010)
UnitAnim(x34,x00,x79,x02,x00)
Wait(00008)
UnitAnim(x34,x00,x7A,x02,x00)
Wait(00004)
UnitAnim(x34,x00,x64,x02,x00)
Wait(00004)
UnitAnim(x34,x00,x65,x02,x00)
Wait(00050)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57002400)
UnitAnim(x34,x00,x64,x02,x00)
Wait(00008)
UnitAnim(x34,x00,x7A,x02,x00)
Wait(00008)
UnitAnim(x34,x00,x79,x02,x00)
Wait(00008)
UnitAnim(x34,x00,x02,x00,x00)
BlockEnd()
Wait(00012)
DisplayMessage(x10,x91,x0012,x34,x00,x00,+00000,+00000,-00002,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
RotateUnit(x02,x00,x08,x00,x01,000)
WaitRotateUnit(x02,x00)
DisplayMessage(x10,x92,x0013,x02,x00,x00,+00000,+00000,+00010,x13)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x0C,x00,x5F,x02,x00)
Wait(00008)
DisplayMessage(x10,x91,x0014,x34,x00,x00,+00000,+00000,-00002,x12)
WaitForInstruction(x01,x00)
UnitAnim(x0C,x00,x02,x00,x00)
CloseDialog(x02,x0015,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
{1D}()
Camera(+00840,-00460,+00728,+00494,+03328,+00000,+03584,+00090)
Camera(+00840,-00460,+00728,+00846,+02816,+00000,+02560,+00090)
{1E}()
Wait(00030)
{6A}(r0228000178)
{6A}(r0B50000078)
{60}(r003C)
Wait(00030)
{89}()
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
DismissUnit(x0017)
ZERO(x006E)
ADD(x006E,x0012)
ZERO(x006F)
ADD(x006F,x0006)
ZERO(x01CC)
ADD(x01CC,x0001)
ZERO(x028A)
ADD(x028A,x0001)
ZERO(x02DA)
ADD(x02DA,x0001)
ZERO(x03DA)
ADD(x03DA,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Delita{br}
{font:00}Let the princess with me.{br}
She will be safer in my care.{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}What is this game you play with us, Delita?{end}

//Message x03
{font:00}Game?{br}
I do no more than speak the truth.{br}
{br}
You've made an enemy of the entire{br}
Order of the Northern Sky. Where{br}
would you now take her?{end}

//Message x04
{font:00}I{DA68}{end}

//Message x05
{font:00}Think, {Ramza}. This was Duke{br}
Larg's plan{DA68}and he would not{br}
act without counsel of the queen.{br}
You cannot trust the Crown.{br}
Would you then turn to Goltanna?{br}
{br}
No, that would be folly.{br}
He would only offer up your heads{br}
in hopes of keeping his own.{end}

//Message x06
{font:08}Agrias{br}
{font:00}And what, ser, would you propose to do?{end}

//Message x07
{font:00}I would do only that which you,{br}
my lady, cannot.{end}

//Message x08
{font:00}You speak in nothings.{end}

//Message x09
{font:00}So I do.{end}

//Message x0A
{font:00}But pay it no mind.{br}
I shall leave her with you{br}
for yet a while longer.{end}

//Message x0B
{font:00}Delita...{br}
I did not think we would meet{br}
again, but... I'm glad we have.{end}

//Message x0C
{font:00}It was Tietra...{end}

//Message x0D
{font:00}?{end}

//Message x0E
She watched over me then{D11D}{br}
as she does now.{end}

//Message x0F
{font:00}.........{end}

//Message x10
{font:08}Ovelia{br}
{font:00}Know that you go with my thanks, Ser Delita.{end}

//Message x11
{font:00}{Ramza}... I hope this meeting is not our last.{end}

//Message x12
{font:00}I owe you my thanks as well.{br}
But he is right. The Northern Sky{br}
will not be long in falling on us now.{end}

//Message x13
{font:08}{Ramza}{font:00}{br}
{font:00}But what now?{br}
{br}
Delita spoke true. We've no{br}
allies to whom we can turn.{end}

//Message x14
{font:08}Agrias{br}
{font:00}We could entreat Cardinal Delacroix{br}
for aid.{br}
The Church of Glabados rules in Lionel.{br}
Surely they would not refuse us.{end}

//Message x15
{font:00}We'd be beyond reach of the{br}
Northern Order there as well.{br}
{br}
Very well. We make for Lionel.{end}

//Message x16

// __________________________________________________________________ 
//| Event Script x08C | Event Offset: x118000 | Text offset: x1184E5 |
// ������������������������������������������������������������������ 

Offset(x00118000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000004E5)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Erase(x02,x00)
Erase(x78,x00)
Erase(x79,x00)
Erase(x7A,x00)
Erase(x7B,x00)
Erase(x7C,x00)
Camera(+00616,+00067,+00168,+00430,+03584,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
UnitPresent(x22,x00,x00)
{48}()
WarpUnit(x22,x00,006,005,x00,x00)
SpriteMove(x22,x00,+00000,-00021,+00224,x00,x01,+00001)
WaitSpriteMove(x22,x00)
UnitAnim(x22,x00,x04,x00,x00)
{4D}(r3C)
{63}(rA9)
Camera(+00728,-00028,+00728,+00430,+02560,+00000,+04096,+00240)
WaitForInstruction(x04,x00)
{49}()
UnitPresent(x80,x00,x01)
UnitPresent(x81,x00,x01)
UnitPresent(x82,x00,x01)
AddUnitStart()
SpriteMove(x22,x00,+00000,+00025,+00126,x00,x01,+00049)
WaitSpriteMove(x22,x00)
SpriteMove(x22,x00,+00000,+00025,+00098,x00,x01,+00014)
WaitSpriteMove(x22,x00)
SpriteMove(x22,x00,+00000,+00011,+00070,x00,x01,+00014)
WaitSpriteMove(x22,x00)
SpriteMove(x22,x00,+00000,+00011,+00042,x00,x01,+00014)
WaitSpriteMove(x22,x00)
SpriteMove(x22,x00,+00000,+00007,+00028,x00,x01,+00014)
WaitSpriteMove(x22,x00)
UnitAnim(x22,x00,x02,x00,x00)
Wait(00030)
RotateUnit(x22,x00,x0C,x00,x01,000)
WaitRotateUnit(x22,x00)
RotateUnit(x22,x00,x04,x00,x01,000)
WaitRotateUnit(x22,x00)
RotateUnit(x22,x00,x00,x00,x01,000)
WaitRotateUnit(x22,x00)
AddUnitEnd()
WarpUnit(x80,x00,006,007,x00,x00)
WarpUnit(x81,x00,001,002,x00,x02)
WarpUnit(x82,x00,008,006,x00,x01)
SpriteMove(x80,x00,+00000,-00024,+00168,x00,x01,+00001)
WaitSpriteMove(x80,x00)
SpriteMove(x82,x00,+00056,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x82,x00)
UnitAnim(x80,x00,x04,x00,x00)
ColorUnit(x80,x00,x01,+000,+000,+000,000)
Wait(00002)
ColorUnit(x82,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x80,x00)
Draw(x81,x00)
Draw(x82,x00)
ColorUnit(x80,x00,x08,+000,+000,+000,002)
ColorUnit(x82,x00,x08,+000,+000,+000,002)
{49}()
UnitPresent(x83,x00,x01)
UnitPresent(x84,x00,x01)
UnitPresent(x85,x00,x01)
AddUnitStart()
RotateUnit(x22,x00,x0C,x00,x02,000)
WaitRotateUnit(x22,x00)
Wait(00030)
RotateUnit(x22,x00,x08,x00,x02,000)
WaitRotateUnit(x22,x00)
BlockStart()
SpriteMove(x80,x00,+00000,+00013,+00070,x00,x01,+00049)
WaitSpriteMove(x80,x00)
SpriteMove(x80,x00,+00000,+00013,+00042,x00,x01,+00014)
WaitSpriteMove(x80,x00)
SpriteMove(x80,x00,+00000,+00000,+00014,x00,x01,+00014)
WaitSpriteMove(x80,x00)
SpriteMove(x80,x00,+00000,+00000,+00000,x00,x01,+00007)
WaitSpriteMove(x80,x00)
UnitAnim(x80,x00,x02,x00,x00)
BlockEnd()
BlockStart()
WalkTo(x81,x00,004,006,x00,x00,+016,x01)
WaitWalk(x81,x00)
UnitAnim(x81,x00,x02,x00,x00)
BlockEnd()
BlockStart()
SpriteMove(x82,x00,+00000,+00000,+00000,x00,x01,+00056)
WaitSpriteMove(x82,x00)
UnitAnim(x82,x00,x02,x00,x00)
BlockEnd()
BlockStart()
UnitAnim(x22,x00,x03,x00,x00)
SpriteMove(x22,x00,+00000,+00010,+00042,x00,x01,+00007)
WaitSpriteMove(x22,x00)
UnitAnim(x22,x00,x02,x00,x00)
Wait(00010)
RotateUnit(x22,x00,x04,x00,x02,000)
WaitRotateUnit(x22,x00)
UnitAnim(x22,x00,x0D,x00,x00)
SpriteMove(x22,x00,-00056,+00007,+00028,x00,x01,+00028)
WaitSpriteMove(x22,x00)
UnitAnim(x22,x00,x02,x00,x00)
Wait(00010)
UnitAnim(x22,x00,x04,x00,x00)
SpriteMove(x22,x00,-00028,+00000,+00014,x00,x01,+00023)
WaitSpriteMove(x22,x00)
SpriteMove(x22,x00,+00000,+00000,+00000,x00,x01,+00023)
WaitSpriteMove(x22,x00)
UnitAnim(x22,x00,x21,x00,x00)
BlockEnd()
WaitForInstruction(x08,x00)
Wait(00030)
AddUnitEnd()
{49}()
UnitPresent(x34,x00,x01)
AddUnitStart()
WarpUnit(x83,x00,006,011,x00,x00)
WarpUnit(x84,x00,005,011,x00,x00)
WarpUnit(x85,x00,001,010,x00,x03)
SpriteMove(x83,x00,+00000,-00024,+00056,x00,x01,+00023)
WaitSpriteMove(x83,x00)
SpriteMove(x84,x00,+00000,-00003,+00056,x00,x01,+00023)
WaitSpriteMove(x84,x00)
SpriteMove(x85,x00,-00056,+00000,+00000,x00,x01,+00023)
WaitSpriteMove(x85,x00)
ColorUnit(x83,x00,x01,+000,+000,+000,000)
Wait(00002)
ColorUnit(x84,x00,x01,+000,+000,+000,000)
Wait(00002)
ColorUnit(x85,x00,x01,+000,+000,+000,000)
Wait(00002)
UnitAnim(x22,x00,x02,x00,x00)
Wait(00005)
RotateUnit(x22,x00,x08,x00,x02,000)
WaitRotateUnit(x22,x00)
DisplayMessage(x10,x92,x0001,x80,x00,x00,+00000,+00006,-00002,x01)
WaitForInstruction(x01,x00)
Draw(x83,x00)
Draw(x84,x00)
Draw(x85,x00)
ColorUnit(x83,x00,x08,+000,+000,+000,002)
ColorUnit(x84,x00,x08,+000,+000,+000,002)
ColorUnit(x85,x00,x08,+000,+000,+000,002)
SpriteMove(x83,x00,+00000,+00000,+00000,x00,x01,+00056)
SpriteMove(x84,x00,+00000,+00000,+00000,x00,x01,+00056)
SpriteMove(x85,x00,+00000,+00000,+00000,x00,x01,+00056)
UnitAnim(x85,x00,x02,x00,x00)
UnitAnim(x83,x00,x02,x00,x00)
UnitAnim(x84,x00,x02,x00,x00)
Wait(00002)
RotateUnit(x85,x00,x00,x00,x02,000)
DisplayMessage(x10,x91,x0002,x22,x00,x00,+00028,+00000,-00020,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x02,x00,x02,x00,x00)
Draw(x02,x00)
Draw(x78,x00)
Draw(x79,x00)
Draw(x7A,x00)
Draw(x7B,x00)
AddUnitEnd()
WarpUnit(x34,x00,000,001,x00,x02)
UnitAnim(x78,x00,x02,x00,x00)
UnitAnim(x79,x00,x02,x00,x00)
UnitAnim(x7A,x00,x02,x00,x00)
UnitAnim(x7B,x00,x02,x00,x00)
UnitAnim(x34,x00,x02,x00,x00)
Draw(x34,x00)
DisplayMessage(x10,x12,x0003,x80,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
BlockStart()
WalkTo(x81,x00,005,006,x00,x00,+016,x01)
WaitWalk(x81,x00)
UnitAnim(x81,x00,x02,x00,x00)
Wait(00020)
RotateUnit(x81,x00,x00,x01,x02,000)
BlockEnd()
BlockStart()
WalkTo(x82,x00,007,006,x00,x00,+016,x01)
WaitWalk(x82,x00)
UnitAnim(x82,x00,x02,x00,x00)
Wait(00020)
RotateUnit(x82,x00,x00,x02,x02,000)
BlockEnd()
BlockStart()
RotateUnit(x22,x00,x00,x00,x01,000)
WaitRotateUnit(x22,x00)
Wait(00006)
{70}(r22000102)
WaitWalk(x22,x00)
UnitAnim(x22,x00,x02,x00,x00)
Wait(00006)
RotateUnit(x22,x00,x08,x00,x01,000)
WaitRotateUnit(x22,x00)
BlockEnd()
Camera(+00728,-00268,+00504,+00430,+02560,+00000,+04096,+00048)
WaitForInstruction(x08,x00)
Wait(00010)
Wait(00030)
DisplayMessage(x10,x11,x0004,x22,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
FaceUnit(x22,x00,x00,x01,x00,x02,x00)
Wait(00030)
Draw(x78,x00)
Draw(x79,x00)
Draw(x7A,x00)
Draw(x7B,x00)
Draw(x7C,x00)
Focus(x34,x00,x34,x00,x00)
Camera(+16400,-06912,+00004,+00302,+00400,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
Wait(00030)
DisplayMessage(x10,x70,x0005,x34,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x02,x00,x02,x00,x00)
Camera(+00004,+13329,+25856,+00302,+00400,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
DisplayMessage(x10,x12,x0006,x02,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
ZERO(x0098)
{B1}(x0098,x0018)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Swordsman{br}
{font:00}You've nowhere left to run! All we want{br}
is the stone{DA68}we needn't take your life.{end}

//Message x02
{font:08}Young Man{br}
{font:00}What stone? I have no stone!{end}

//Message x03
Do not play the fool with me, Mustadio!{br}
{br}
{br}
Do you forget that we hold your father?{br}
It's simple. Give us the auracite, and your{br}
father lives.{br}
Right, then. Seize him!{end}

//Message x04
{font:08}Mustadio{br}
{font:00}I have a message for your keeper, Ludovich!{br}
{br}
Tell him that if he lays so much as a finger on{br}
my father, he'll never see the auracite again!{end}

//Message x05
{font:08}Agrias{br}
{font:00}What trouble is this? I think that man is being{br}
chased.{end}

//Message x06
{font:08}{Ramza}{br}
{font:00}{FB}1. I'd sooner avoid trouble, but we've no choice.{br}
2. We cannot stand by and watch!{FC}{close}I'd sooner avoid trouble,{br}
but we've no choice.{br}
{br}
We must help him!{end}

//Message x07
If we do nothing, they will kill him.{br}
We cannot stand by and watch!{br}
{br}
We must help him!{end}

//Message x08
{font:08}Mustadio{br}
{font:00}The auracite{DA68}they must never...hold it...{end}

//Message x09
{font:08}Mustadio{br}
{font:00}Father... Forgive me...!{end}

//Message x0A
{font:08}{Ramza}{br}
{font:00}Are you all right?{end}

//Message x0B
{font:08}Mustadio{br}
{font:00}I should be, yes. Thank you.{br}
You saved my life.{end}

//Message x0C

// __________________________________________________________________ 
//| Event Script x08D | Event Offset: x11A000 | Text offset: x11A053 |
// ������������������������������������������������������������������ 

Offset(x0011A000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000053)
//Remove the previous line if you wish text to compile directly after instructions.

DisplayMessage(x10,x70,x0007,x02,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00030)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x08,090)
WaitForInstruction(x38,x00)
RotateUnit(x00,x00,x14,x00,x00,004)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
March(x00,x00,004)
{63}(rA8)
ChangeStats(x00,x01,x03,+00005)
ZERO(x007D)
ADD(x007D,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Swordsman{br}
{font:00}You've nowhere left to run! All we want{br}
is the stone{DA68}we needn't take your life.{end}

//Message x02
{font:08}Young Man{br}
{font:00}What stone? I have no stone!{end}

//Message x03
Do not play the fool with me, Mustadio!{br}
{br}
{br}
Do you forget that we hold your father?{br}
It's simple. Give us the auracite, and your{br}
father lives.{br}
Right, then. Seize him!{end}

//Message x04
{font:08}Mustadio{br}
{font:00}I have a message for your keeper, Ludovich!{br}
{br}
Tell him that if he lays so much as a finger on{br}
my father, he'll never see the auracite again!{end}

//Message x05
{font:08}Agrias{br}
{font:00}What trouble is this? I think that man is being{br}
chased.{end}

//Message x06
{font:08}{Ramza}{br}
{font:00}{FB}1. I'd sooner avoid trouble, but we've no choice.{br}
2. We cannot stand by and watch!{FC}{close}I'd sooner avoid trouble,{br}
but we've no choice.{br}
{br}
We must help him!{end}

//Message x07
If we do nothing, they will kill him.{br}
We cannot stand by and watch!{br}
{br}
We must help him!{end}

//Message x08
{font:08}Mustadio{br}
{font:00}The auracite{DA68}they must never...hold it...{end}

//Message x09
{font:08}Mustadio{br}
{font:00}Father... Forgive me...!{end}

//Message x0A
{font:08}{Ramza}{br}
{font:00}Are you all right?{end}

//Message x0B
{font:08}Mustadio{br}
{font:00}I should be, yes. Thank you.{br}
You saved my life.{end}

//Message x0C

// __________________________________________________________________ 
//| Event Script x08E | Event Offset: x11C000 | Text offset: x11C086 |
// ������������������������������������������������������������������ 

Offset(x0011C000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000086)
//Remove the previous line if you wish text to compile directly after instructions.

DisplayMessage(x10,x70,x0008,x02,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00030)
{63}(rCA)
{1C}(r02)
Focus(x22,x00,x22,x00,x01)
Camera(+30720,+23048,+14565,+00302,+04608,+00000,+04096,+00064)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x10,090)
Wait(00040)
ColorUnit(x22,x00,x04,+012,+020,+031,000)
Wait(00002)
Wait(00001)
ColorUnit(x22,x00,x08,+000,+000,+000,004)
WaitForInstruction(x38,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
RotateUnit(x00,x00,x14,x00,x00,002)
WaitFaceUnit()
March(x00,x00,004)
{63}(rA8)
ChangeStats(x00,x01,x03,+00010)
ZERO(x007D)
ADD(x007D,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Swordsman{br}
{font:00}You've nowhere left to run! All we want{br}
is the stone{DA68}we needn't take your life.{end}

//Message x02
{font:08}Young Man{br}
{font:00}What stone? I have no stone!{end}

//Message x03
Do not play the fool with me, Mustadio!{br}
{br}
{br}
Do you forget that we hold your father?{br}
It's simple. Give us the auracite, and your{br}
father lives.{br}
Right, then. Seize him!{end}

//Message x04
{font:08}Mustadio{br}
{font:00}I have a message for your keeper, Ludovich!{br}
{br}
Tell him that if he lays so much as a finger on{br}
my father, he'll never see the auracite again!{end}

//Message x05
{font:08}Agrias{br}
{font:00}What trouble is this? I think that man is being{br}
chased.{end}

//Message x06
{font:08}{Ramza}{br}
{font:00}{FB}1. I'd sooner avoid trouble, but we've no choice.{br}
2. We cannot stand by and watch!{FC}{close}I'd sooner avoid trouble,{br}
but we've no choice.{br}
{br}
We must help him!{end}

//Message x07
If we do nothing, they will kill him.{br}
We cannot stand by and watch!{br}
{br}
We must help him!{end}

//Message x08
{font:08}Mustadio{br}
{font:00}The auracite{DA68}they must never...hold it...{end}

//Message x09
{font:08}Mustadio{br}
{font:00}Father... Forgive me...!{end}

//Message x0A
{font:08}{Ramza}{br}
{font:00}Are you all right?{end}

//Message x0B
{font:08}Mustadio{br}
{font:00}I should be, yes. Thank you.{br}
You saved my life.{end}

//Message x0C

// __________________________________________________________________ 
//| Event Script x08F | Event Offset: x11E000 | Text offset: x11E047 |
// ������������������������������������������������������������������ 

Offset(x0011E000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000047)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x22,x00,x22,x00,x00)
Camera(+00000,+00000,+00000,+00302,+01536,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0009,x22,x00,x00,+00000,+00010,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00008)
March(x22,x00,000)
ZERO(x007F)
ADD(x007F,x0001)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Swordsman{br}
{font:00}You've nowhere left to run! All we want{br}
is the stone{DA68}we needn't take your life.{end}

//Message x02
{font:08}Young Man{br}
{font:00}What stone? I have no stone!{end}

//Message x03
Do not play the fool with me, Mustadio!{br}
{br}
{br}
Do you forget that we hold your father?{br}
It's simple. Give us the auracite, and your{br}
father lives.{br}
Right, then. Seize him!{end}

//Message x04
{font:08}Mustadio{br}
{font:00}I have a message for your keeper, Ludovich!{br}
{br}
Tell him that if he lays so much as a finger on{br}
my father, he'll never see the auracite again!{end}

//Message x05
{font:08}Agrias{br}
{font:00}What trouble is this? I think that man is being{br}
chased.{end}

//Message x06
{font:08}{Ramza}{br}
{font:00}{FB}1. I'd sooner avoid trouble, but we've no choice.{br}
2. We cannot stand by and watch!{FC}{close}I'd sooner avoid trouble,{br}
but we've no choice.{br}
{br}
We must help him!{end}

//Message x07
If we do nothing, they will kill him.{br}
We cannot stand by and watch!{br}
{br}
We must help him!{end}

//Message x08
{font:08}Mustadio{br}
{font:00}The auracite{DA68}they must never...hold it...{end}

//Message x09
{font:08}Mustadio{br}
{font:00}Father... Forgive me...!{end}

//Message x0A
{font:08}{Ramza}{br}
{font:00}Are you all right?{end}

//Message x0B
{font:08}Mustadio{br}
{font:00}I should be, yes. Thank you.{br}
You saved my life.{end}

//Message x0C

// __________________________________________________________________ 
//| Event Script x090 | Event Offset: x120000 | Text offset: x12009B |
// ������������������������������������������������������������������ 

Offset(x00120000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000009B)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x22,x00,x22,x00,x00)
Camera(+00000,+00000,+00000,+00302,+01536,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x000A,x22,x00,x00,+00000,+00010,+00000,x02)
WaitForInstruction(x01,x00)
{60}(r001E)
Wait(00030)
Wait(00030)
{1C}(r02)
{73}(r000080FE000080008000000000FC)
Camera(+00000,-00384,+00000,+00128,+00128,+00000,-01024,+00128)
Wait(00016)
ShowChapter(x07)
Wait(00030)
{1C}(r02)
Background(000,000,000,000,000,000,008,x00)
ColorUnit(x00,x00,x00,-031,-031,+000,004)
ColorField(x00,-031,-031,+000,004)
Wait(00033)
ColorUnit(x00,x00,x00,-031,-031,-031,004)
ColorField(x00,-031,-031,-031,004)
Wait(00033)
{63}(rA8)
WaitForInstruction(x3D,x00)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Swordsman{br}
{font:00}You've nowhere left to run! All we want{br}
is the stone{DA68}we needn't take your life.{end}

//Message x02
{font:08}Young Man{br}
{font:00}What stone? I have no stone!{end}

//Message x03
Do not play the fool with me, Mustadio!{br}
{br}
{br}
Do you forget that we hold your father?{br}
It's simple. Give us the auracite, and your{br}
father lives.{br}
Right, then. Seize him!{end}

//Message x04
{font:08}Mustadio{br}
{font:00}I have a message for your keeper, Ludovich!{br}
{br}
Tell him that if he lays so much as a finger on{br}
my father, he'll never see the auracite again!{end}

//Message x05
{font:08}Agrias{br}
{font:00}What trouble is this? I think that man is being{br}
chased.{end}

//Message x06
{font:08}{Ramza}{br}
{font:00}{FB}1. I'd sooner avoid trouble, but we've no choice.{br}
2. We cannot stand by and watch!{FC}{close}I'd sooner avoid trouble,{br}
but we've no choice.{br}
{br}
We must help him!{end}

//Message x07
If we do nothing, they will kill him.{br}
We cannot stand by and watch!{br}
{br}
We must help him!{end}

//Message x08
{font:08}Mustadio{br}
{font:00}The auracite{DA68}they must never...hold it...{end}

//Message x09
{font:08}Mustadio{br}
{font:00}Father... Forgive me...!{end}

//Message x0A
{font:08}{Ramza}{br}
{font:00}Are you all right?{end}

//Message x0B
{font:08}Mustadio{br}
{font:00}I should be, yes. Thank you.{br}
You saved my life.{end}

//Message x0C

// __________________________________________________________________ 
//| Event Script x091 | Event Offset: x122000 | Text offset: x122103 |
// ������������������������������������������������������������������ 

Offset(x00122000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000103)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x02,x00,x02,x00,x00)
Camera(+00000,+00000,+00000,+00430,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x02,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
UnitAnim(x01,x01,x02,x00,x00)
Wait(00016)
FaceUnit(x22,x00,x02,x00,x00,x01,x00)
WaitRotateUnit(x02,x00)
FaceUnit(x22,x00,x01,x01,x00,x01,x00)
WaitFaceUnit()
DisplayMessage(x10,x70,x000B,x02,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Focus(x22,x00,x22,x00,x00)
Camera(+32000,-03833,+00030,+00430,+01536,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x22,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
Wait(00016)
FaceUnit(x02,x00,x22,x00,x00,x01,x00)
WaitRotateUnit(x22,x00)
DisplayMessage(x10,x70,x000C,x22,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00030)
{60}(r003C)
Wait(00060)
Wait(00020)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
Wait(00008)
DisplayConditions(x02,120)
WaitForInstruction(x38,x00)
DisplayConditions(x03,120)
WaitForInstruction(x38,x00)
DisplayConditions(x04,120)
WaitForInstruction(x38,x00)
DisplayConditions(x05,120)
WaitForInstruction(x38,x00)
DisplayConditions(x06,120)
WaitForInstruction(x38,x00)
DisplayConditions(x07,120)
WaitForInstruction(x38,x00)
Wait(00008)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{49}()
{82}()
AddUnitStart()
Wait(00110)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
{63}(rA8)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Swordsman{br}
{font:00}You've nowhere left to run! All we want{br}
is the stone{DA68}we needn't take your life.{end}

//Message x02
{font:08}Young Man{br}
{font:00}What stone? I have no stone!{end}

//Message x03
Do not play the fool with me, Mustadio!{br}
{br}
{br}
Do you forget that we hold your father?{br}
It's simple. Give us the auracite, and your{br}
father lives.{br}
Right, then. Seize him!{end}

//Message x04
{font:08}Mustadio{br}
{font:00}I have a message for your keeper, Ludovich!{br}
{br}
Tell him that if he lays so much as a finger on{br}
my father, he'll never see the auracite again!{end}

//Message x05
{font:08}Agrias{br}
{font:00}What trouble is this? I think that man is being{br}
chased.{end}

//Message x06
{font:08}{Ramza}{br}
{font:00}{FB}1. I'd sooner avoid trouble, but we've no choice.{br}
2. We cannot stand by and watch!{FC}{close}I'd sooner avoid trouble,{br}
but we've no choice.{br}
{br}
We must help him!{end}

//Message x07
If we do nothing, they will kill him.{br}
We cannot stand by and watch!{br}
{br}
We must help him!{end}

//Message x08
{font:08}Mustadio{br}
{font:00}The auracite{DA68}they must never...hold it...{end}

//Message x09
{font:08}Mustadio{br}
{font:00}Father... Forgive me...!{end}

//Message x0A
{font:08}{Ramza}{br}
{font:00}Are you all right?{end}

//Message x0B
{font:08}Mustadio{br}
{font:00}I should be, yes. Thank you.{br}
You saved my life.{end}

//Message x0C

// __________________________________________________________________ 
//| Event Script x093 | Event Offset: x126000 | Text offset: x1267CB |
// ������������������������������������������������������������������ 

Offset(x00126000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000007CB)
//Remove the previous line if you wish text to compile directly after instructions.

{7C}()
Camera(+00616,-01261,+00056,+00494,+01536,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
UnitAnim(x02,x00,x02,x00,x00)
UnitAnim(x22,x00,x02,x00,x00)
UnitAnim(x34,x00,x02,x00,x00)
SpriteMove(x22,x00,-00010,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x22,x00)
RotateUnit(x34,x00,x0E,x00,x01,000)
WaitRotateUnit(x34,x00)
{6D}(r0000)
ResetUnitColor(x02,x00)
ResetUnitColor(x22,x00)
ResetUnitColor(x34,x00)
Wait(00001)
ColorUnit(x02,x00,x04,+000,-001,-001,000)
Wait(00002)
ColorUnit(x22,x00,x04,+000,-001,-001,000)
Wait(00002)
ColorUnit(x34,x00,x04,+000,-001,-001,000)
Wait(00002)
{63}(rE9)
Camera(+00616,+00115,+00056,+00302,+01536,+00000,+04096,+00096)
{4D}(r14)
LoadEVTCHR(x01,x20,x00)
WaitForInstruction(x04,x00)
{63}(rAA)
Wait(00080)
DisplayMessage(x10,x92,x0001,x22,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00008)
DisplayMessage(x10,x91,x0002,x34,x00,x00,+00000,-00008,+00008,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
UnitAnim(x22,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x22,x00,x59,x02,x00)
Wait(00008)
CloseDialog(x02,x0003,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00040)
DisplayMessage(x10,x11,x0004,x02,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
UnitAnim(x22,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x22,x00,x02,x00,x00)
{49}()
UnitPresent(x0C,x00,x01)
AddUnitStart()
Wait(00040)
DisplayMessage(x10,x12,x0005,x22,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00040)
UnitAnim(x02,x00,x6D,x02,x00)
Wait(00014)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00008)
UnitAnim(x02,x00,x6E,x02,x00)
Wait(00014)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00008)
UnitAnim(x02,x00,x6D,x02,x00)
Wait(00014)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00040)
BlockStart()
Wait(00040)
UnitAnim(x02,x00,x6E,x02,x00)
Wait(00008)
UnitAnim(x22,x00,x58,x02,x00)
UnitAnim(x02,x00,x6F,x02,x00)
Wait(00008)
UnitAnim(x22,x00,x59,x02,x00)
BlockEnd()
DisplayMessage(x10,x91,x0006,x34,x00,x00,+00000,-00008,+00008,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
ZERO(x0057)
ADD(x0057,x0000)
DisplayMessage(x10,x12,x0007,x22,x00,x00,+00000,+00000,+00000,x03)
{7E}(r57001D00)
BlockStart()
UnitAnim(x02,x00,x6E,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x02,x00,x00)
BlockEnd()
{7E}(r57002800)
CloseDialog(x01,xFFFF,x00,x00)
Pause()
WaitForInstruction(x01,x00)
Wait(00030)
BlockStart()
Wait(00030)
UnitAnim(x22,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x22,x00,x02,x00,x00)
BlockEnd()
DisplayMessage(x10,x11,x0008,x02,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
Wait(00010)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57001700)
UnitAnim(x22,x00,x5A,x02,x00)
Wait(00008)
UnitAnim(x22,x00,x5B,x02,x00)
Wait(00020)
UnitAnim(x22,x00,x5C,x02,x00)
Wait(00008)
UnitAnim(x22,x00,x5D,x02,x00)
Wait(00008)
UnitAnim(x22,x00,x5E,x02,x00)
Wait(00024)
Sound(x002C)
UnitAnim(x22,x00,x5F,x02,x00)
Wait(00008)
UnitAnim(x22,x00,x60,x02,x00)
Wait(00008)
UnitAnim(x22,x00,x61,x02,x00)
Wait(00006)
UnitAnim(x22,x00,x62,x02,x00)
Wait(00004)
Sound(x0041)
UnitAnim(x22,x00,x63,x02,x00)
Wait(00070)
UnitAnim(x22,x00,x64,x02,x00)
Wait(00008)
Sound(x0003)
UnitAnim(x22,x00,x65,x02,x00)
Wait(00004)
Sound(x003D)
UnitAnim(x22,x00,x66,x02,x00)
Wait(00004)
UnitAnim(x22,x00,x67,x02,x00)
Wait(00096)
UnitAnim(x22,x00,x68,x02,x00)
Wait(00008)
UnitAnim(x22,x00,x69,x02,x00)
Wait(00060)
UnitAnim(x22,x00,x68,x02,x00)
Wait(00008)
UnitAnim(x22,x00,x67,x02,x00)
Wait(00060)
UnitAnim(x22,x00,x6A,x02,x00)
Wait(00006)
UnitAnim(x22,x00,x66,x02,x00)
Wait(00004)
UnitAnim(x22,x00,x65,x02,x00)
Wait(00004)
Sound(x0028)
UnitAnim(x22,x00,x63,x02,x00)
Wait(00024)
BlockEnd()
DisplayMessage(x10,x12,x0009,x22,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x11,x000A,x02,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00050)
WaitForInstruction(x08,x00)
BlockStart()
Wait(00030)
UnitAnim(x22,x00,x63,x02,x00)
Wait(00002)
UnitAnim(x22,x00,x6B,x02,x00)
Wait(00008)
UnitAnim(x22,x00,x6C,x02,x00)
Wait(00020)
UnitAnim(x22,x00,x6B,x02,x00)
Wait(00008)
UnitAnim(x22,x00,x61,x02,x00)
Wait(00006)
Sound(x003B)
UnitAnim(x22,x00,x60,x02,x00)
Wait(00008)
UnitAnim(x22,x00,x5F,x02,x00)
Wait(00008)
UnitAnim(x22,x00,x5E,x02,x00)
Wait(00030)
UnitAnim(x22,x00,x5D,x02,x00)
Wait(00008)
UnitAnim(x22,x00,x5C,x02,x00)
Wait(00008)
UnitAnim(x22,x00,x5B,x02,x00)
Wait(00016)
UnitAnim(x22,x00,x5A,x02,x00)
Wait(00006)
UnitAnim(x22,x00,x02,x00,x00)
BlockEnd()
DisplayMessage(x10,x91,x000B,x34,x00,x00,+00000,-00008,+00008,x03)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
BlockStart()
Wait(00020)
UnitAnim(x22,x00,x58,x02,x00)
Wait(00006)
UnitAnim(x22,x00,x59,x02,x00)
Wait(00006)
BlockEnd()
DisplayMessage(x10,x92,x000C,x22,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00020)
DisplayMessage(x10,x91,x000D,x34,x00,x00,+00000,-00008,+00008,x03)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
BlockStart()
UnitAnim(x22,x00,x59,x02,x00)
Wait(00006)
UnitAnim(x22,x00,x02,x00,x00)
BlockEnd()
CloseDialog(x02,x000E,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000F,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
DisplayMessage(x10,x92,x0010,x22,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0011,x34,x00,x00,+00000,-00008,+00008,x01)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
UnitAnim(x22,x00,x5A,x02,x00)
Wait(00008)
UnitAnim(x22,x00,x5B,x02,x00)
Wait(00006)
Wait(00060)
DisplayMessage(x10,x92,x0012,x22,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0013,x34,x00,x00,+00000,-00008,+00008,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x22,x00,x5A,x02,x00)
Wait(00008)
UnitAnim(x22,x00,x58,x02,x00)
Wait(00008)
{8C}(r220006020000)
Wait(00016)
DisplayMessage(x10,x92,x0014,x22,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
AddUnitEnd()
Wait(00016)
WarpUnit(x0C,x00,000,003,x00,x00)
SpriteMove(x0C,x00,-00030,+00000,-00009,x00,x01,+00001)
RotateUnit(x0C,x00,x0C,x00,x01,000)
WaitRotateUnit(x0C,x00)
ColorUnit(x0C,x00,x04,-022,-026,-026,000)
UseFieldObject(x00,x00)
WaitFieldObject()
Sound(x004C)
Camera(+00280,+00115,+00168,+00462,+01536,+00000,+04096,+00064)
Wait(00010)
RotateUnit(x02,x00,x05,x02,x01,000)
Wait(00015)
RotateUnit(x34,x00,x04,x00,x01,000)
Wait(00028)
Draw(x0C,x00)
SpriteMove(x0C,x00,+00000,+00000,+00000,x00,x01,+00068)
ColorUnit(x0C,x00,x08,+000,+000,+000,004)
RotateUnit(x02,x00,x04,x00,x00,000)
Wait(00015)
WaitSpriteMove(x0C,x00)
UnitAnim(x0C,x00,x02,x00,x00)
RotateUnit(x22,x00,x04,x00,x02,000)
Wait(00040)
UnitAnim(x0C,x00,x03,x00,x00)
SpriteMove(x0C,x00,+00021,+00009,+00000,x00,x01,+00032)
WaitSpriteMove(x0C,x00)
SpriteMove(x0C,x00,+00040,+00009,+00000,x00,x01,+00032)
WaitSpriteMove(x0C,x00)
BlockStart()
UnitAnim(x34,x00,x74,x02,x00)
Wait(00008)
Sound(x0041)
UnitAnim(x34,x00,x75,x02,x00)
Wait(00008)
Wait(00020)
UnitAnim(x02,x00,x70,x02,x00)
Wait(00008)
Sound(x0041)
UnitAnim(x02,x00,x71,x02,x00)
Wait(00008)
BlockEnd()
SpriteMove(x0C,x00,+00052,+00023,+00000,x00,x01,+00032)
WaitSpriteMove(x0C,x00)
RotateUnit(x0C,x00,x00,x00,x02,000)
Camera(+00344,+00211,+00008,+00302,+01536,+00000,+04096,+00128)
SpriteMove(x0C,x00,+00052,+00023,-00065,x00,x01,+00080)
WaitSpriteMove(x0C,x00)
RotateUnit(x0C,x00,x0C,x00,x01,000)
WaitRotateUnit(x0C,x00)
SpriteMove(x0C,x00,+00088,+00023,-00068,x00,x01,+00064)
WaitSpriteMove(x0C,x00)
UnitAnim(x0C,x00,x02,x00,x00)
WaitForInstruction(x04,x00)
Wait(00030)
DisplayMessage(x10,x11,x0015,x0C,x00,x00,-00008,+00000,-00090,x03)
WaitForInstruction(x01,x00)
UnitAnim(x22,x00,x03,x00,x00)
Wait(00002)
SpriteMove(x22,x00,-00015,-00001,+00025,x00,x01,+00026)
WaitSpriteMove(x22,x00)
SpriteMove(x22,x00,-00042,-00001,+00025,x00,x01,+00026)
WaitSpriteMove(x22,x00)
UnitAnim(x22,x00,x02,x00,x00)
Wait(00008)
DisplayMessage(x10,x12,x0016,x22,x00,x00,+00000,+00000,+00048,x01)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x34,x00,x76,x02,x00)
Wait(00008)
UnitAnim(x34,x00,x77,x02,x00)
Wait(00008)
DisplayMessage(x10,x92,x0017,x34,x00,x00,+00034,+00000,-00024,x10)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x22,x00,x03,x00,x00)
SpriteMove(x22,x00,-00015,-00001,+00025,x00,x01,+00020)
WaitSpriteMove(x22,x00)
Sound(x0029)
UnitAnim(x22,x00,x72,x02,x00)
Wait(00004)
UnitAnim(x22,x00,x73,x02,x00)
Wait(00004)
Wait(00010)
DisplayMessage(x10,x91,x0018,x0C,x00,x00,+00000,-00008,-00102,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00050)
Sound(x0041)
UnitAnim(x02,x00,x70,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00004)
UnitAnim(x34,x00,x76,x02,x00)
Wait(00004)
Sound(x0041)
UnitAnim(x34,x00,x74,x02,x00)
Wait(00008)
UnitAnim(x34,x00,x02,x00,x00)
Wait(00020)
RotateUnit(x02,x00,x0C,x00,x00,000)
Wait(00020)
RotateUnit(x34,x00,x0E,x00,x00,000)
Sound(x0041)
UnitAnim(x22,x00,x72,x02,x00)
Wait(00004)
UnitAnim(x22,x00,x02,x00,x00)
Wait(00010)
Wait(00070)
BlockStart()
Wait(00040)
UnitAnim(x22,x00,x58,x02,x00)
Wait(00006)
UnitAnim(x22,x00,x59,x02,x00)
Wait(00006)
BlockEnd()
DisplayMessage(x10,x92,x0019,x34,x00,x00,+00034,+00000,-00024,x10)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00080)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
ZERO(x006E)
ADD(x006E,x0013)
ZERO(x01CD)
ADD(x01CD,x0001)
ZERO(x0271)
ADD(x0271,x0001)
ZERO(x03E2)
ADD(x03E2,x0001)
ZERO(x03E3)
ADD(x03E3,x0001)
ZERO(x03E4)
ADD(x03E4,x0001)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Mustadio{br}
{font:00}Street dogs running for the Baert Trading{br}
Company.{end}

//Message x02
{font:08}Agrias{br}
{font:00}{D11D}The{D11D} Baert Trading Company?{end}

//Message x03
Ah, then you've heard of them. But they're no{br}
ordinary traders.{br}
{br}
That business is only a front for more...lucrative{br}
pursuits. Opium smuggling, slave trading{DA68}all{br}
manner of vile thing, on a grand scale.{end}

//Message x04
{font:08}{Ramza}{br}
{font:00}What did you do to draw the attention of{br}
such as these?{end}

//Message x05
I'm a machinist. Do you know the history of{br}
my trade?{end}

//Message x06
They say the ruins of a lost civilization lie{br}
buried beneath the streets of Goug, the{br}
Clockwork City.{br}
Relics from the age of Saint Ajora, when{br}
airships numerous beyond counting filled the {br}
skies, and men of iron walked city streets.{br}
But the art of crafting such things was{br}
lost{DA68}if it ever truly existed at all.{end}

//Message x07
But it {D11D}did{D11D} exist.{br}
{br}
{br}
The ground beneath Goug holds the hulks of{br}
airships, and a thousand fragments of machines{br}
the gods alone know the workings of.{br}
A machinist toils to restore this lost legacy{DA68}{br}
to see these works brought to life again.{end}

//Message x08
The device you used during the battle{DA68}is{br}
that one of these machines?{end}

//Message x09
What, this?{br}
{br}
{br}
This is a weapon called a "pistol." It uses an{br}
explosive powder to propel a metal projectile{br}
toward its target.{br}
This one is of simple make. There were once{br}
pistols said to fire projectiles infused with{br}
magicks.{end}

//Message x0A
Hmm.{end}

//Message x0B
So why do these hounds of the Baert{br}
Trading Company chase after you?{end}

//Message x0C
You said you were going to see Cardinal{br}
Delacroix, yes?{br}
{br}
The cardinal is a hero who fought in the{br}
Fifty Years' War. To this day the people{br}
of Lionel honor him as such.{br}
As does my father. He believes that the{br}
cardinal is the only man who can keep the{br}
realm from descending into chaos.{br}
The cardinal will receive you, hear your{br}
plea. And the princess will be safe.{end}

//Message x0D
And what is it {D11D}you{D11D} want?{end}

//Message x0E
To go with you. I have my own reason for{br}
wanting to speak with the cardinal.{end}

//Message x0F
That being?{end}

//Message x10
To save my father!{br}
{br}
{br}
He is held prisoner. The cardinal is my{br}
only hope to free him!{br}
{br}
Alone, I am just another machinist{DA68}the{br}
cardinal would never see me. That's why{br}
I would join you.{end}

//Message x11
You still haven't answered my question.{br}
Why is the Baert Trading Company so{br}
interested in you?{end}

//Message x12
I...I cannot tell you. Not now.{end}

//Message x13
Then you remain here.{end}

//Message x14
No! I must see the cardinal!{br}
You must trust me, please!{end}

//Message x15
{font:08}Ovelia{br}
{font:00}Very well, then. You will come with us.{end}

//Message x16
You mean it? Thank you, my lady.{br}
Thank you!{end}

//Message x17
You stand before the princess!{end}

//Message x18
There is no need. You may rise.{end}

//Message x19
Then it's settled. We will trust to your word.{end}

//Message x1A

// __________________________________________________________________ 
//| Event Script x095 | Event Offset: x12A000 | Text offset: x12A96F |
// ������������������������������������������������������������������ 

Offset(x0012A000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000096F)
//Remove the previous line if you wish text to compile directly after instructions.

Camera(+00392,-01920,+00728,+00878,+01536,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
UnitAnim(x00,x00,x02,x00,x00)
{63}(rA9)
Camera(+00392,+00115,+00728,+00254,+01536,+00000,+04096,+00196)
BgSound(x07,+000,+070,x00,200)
LoadEVTCHR(x01,x1E,x00)
{4D}(r60)
WaitForInstruction(x04,x00)
{63}(rA2)
Wait(00060)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
LoadEVTCHR(x00,x1F,x00)
DisplayMessage(x10,x91,x0001,x34,x00,x00,+00000,+00000,+00004,x03)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0002,x0C,x00,x00,+00000,+00008,+00000,x03)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0003,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0004,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x00)
{49}()
UnitPresent(x02,x00,x01)
UnitPresent(x22,x00,x01)
AddUnitStart()
Wait(00030)
UnitAnim(x0C,x00,x03,x00,x00)
SpriteMove(x0C,x00,+00030,-00018,+00037,x00,x01,+00020)
WaitSpriteMove(x0C,x00)
Camera(+00392,+00115,+00728,+00350,+01536,+00000,+04096,+00080)
SpriteMove(x0C,x00,+00028,-00027,+00041,x00,x01,+00015)
WaitSpriteMove(x0C,x00)
SpriteMove(x0C,x00,+00022,-00030,+00049,x00,x01,+00032)
WaitSpriteMove(x0C,x00)
UnitAnim(x34,x00,x79,x02,x00)
SpriteMove(x0C,x00,+00034,-00038,+00078,x00,x01,+00032)
WaitSpriteMove(x0C,x00)
SpriteMove(x0C,x00,+00034,-00038,+00087,x00,x01,+00032)
WaitSpriteMove(x0C,x00)
UnitAnim(x0C,x00,x02,x00,x00)
Wait(00030)
SpriteMove(x0C,x00,+00034,-00038,+00093,x02,x06,+00020)
WaitSpriteMove(x0C,x00)
Wait(00016)
UnitAnim(x0C,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x59,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x5A,x02,x00)
Wait(00020)
Sound(x0041)
UnitAnim(x0C,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x5C,x02,x00)
Wait(00050)
UnitAnim(x0C,x00,xF4,x01,x00)
Wait(00012)
Wait(00080)
DisplayMessage(x10,x11,x0005,x34,x00,x00,+00000,+00000,+00004,x03)
WaitForInstruction(x01,x00)
Wait(00140)
DisplayMessage(x10,x12,x0006,x0C,x00,x00,+00030,+00010,+00008,x02)
WaitForInstruction(x01,x00)
AddUnitEnd()
{4E}(r220001)
WarpUnit(x22,x00,000,004,x00,x00)
Draw(x22,x00)
UnitAnim(x22,x00,xF7,x01,x00)
SpriteMove(x22,x00,+00006,-00023,+00030,x02,x0A,+00001)
WaitSpriteMove(x22,x00)
Wait(00030)
UnitAnim(x0C,x00,x5D,x02,x00)
Wait(00012)
WarpUnit(x22,x00,005,009,x00,x00)
BlockStart()
SpriteMove(x22,x00,+00006,-00023,+00030,x02,x0A,+00001)
WaitSpriteMove(x22,x00)
UnitAnim(x22,x00,xF6,x01,x00)
SpriteMove(x22,x00,+00003,-00019,+00030,x02,x0A,+00018)
WaitSpriteMove(x22,x00)
UnitAnim(x22,x00,xF5,x01,x00)
SpriteMove(x22,x00,+00012,-00012,+00030,x02,x0A,+00020)
WaitSpriteMove(x22,x00)
UnitAnim(x22,x00,xF7,x01,x00)
SpriteMove(x22,x00,+00005,-00003,+00030,x02,x0E,+00030)
WaitSpriteMove(x22,x00)
UnitAnim(x22,x00,xF8,x01,x00)
SpriteMove(x22,x00,+00005,-00005,+00030,x02,x0A,+00001)
WaitSpriteMove(x22,x00)
UnitAnim(x22,x00,xF9,x01,x00)
Wait(00030)
UnitAnim(x22,x00,xFA,x01,x00)
Wait(00016)
UnitAnim(x22,x00,xFB,x01,x00)
Wait(00008)
BlockEnd()
UnitAnim(x0C,x00,x5E,x02,x00)
Wait(00060)
UnitAnim(x0C,x00,x02,x00,x00)
Wait(00060)
DisplayMessage(x10,x11,x0007,x34,x00,x00,+00000,+00008,+00000,x02)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
WarpUnit(x02,x00,003,004,x00,x02)
BlockStart()
Wait(00008)
SpriteMove(x02,x00,-00016,+00000,-00126,x00,x01,+00001)
WaitSpriteMove(x02,x00)
ColorUnit(x02,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x02,x00)
SpriteMove(x02,x00,-00016,+00000,-00043,x00,x01,+00096)
Wait(00008)
ColorUnit(x02,x00,x08,+000,+000,+000,002)
Wait(00017)
WaitSpriteMove(x02,x00)
SpriteMove(x02,x00,-00002,+00000,-00018,x00,x01,+00040)
WaitSpriteMove(x02,x00)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00060)
UnitAnim(x02,x00,x03,x00,x00)
SpriteMove(x02,x00,-00002,+00000,+00013,x00,x01,+00064)
WaitSpriteMove(x02,x00)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00012)
RotateUnit(x02,x00,x0C,x00,x00,000)
SpriteMove(x02,x00,+00003,+00000,+00013,x02,x08,+00022)
WaitSpriteMove(x02,x00)
UnitAnim(x02,x00,x04,x02,x00)
Wait(00008)
BlockEnd()
Wait(00030)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r5700AE00)
UnitAnim(x0C,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x59,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x5A,x02,x00)
Wait(00020)
Sound(x0041)
UnitAnim(x0C,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x5C,x02,x00)
Wait(00050)
UnitAnim(x0C,x00,xF4,x01,x00)
Wait(00012)
BlockEnd()
DisplayMessage(x10,x92,x0008,x0C,x00,x00,+00030,+00010,+00008,x02)
WaitForInstruction(x01,x00)
Wait(00008)
{8C}(r34000A020000)
Wait(00008)
DisplayMessage(x10,x91,x0009,x34,x00,x00,+00000,-00010,+00010,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x0C,x00,x5D,x02,x00)
Wait(00012)
BlockStart()
SpriteMove(x22,x00,+00006,-00023,+00030,x02,x0A,+00001)
WaitSpriteMove(x22,x00)
UnitAnim(x22,x00,xF6,x01,x00)
SpriteMove(x22,x00,+00003,-00019,+00030,x02,x0A,+00018)
WaitSpriteMove(x22,x00)
UnitAnim(x22,x00,xF5,x01,x00)
SpriteMove(x22,x00,+00012,-00012,+00030,x02,x0A,+00020)
WaitSpriteMove(x22,x00)
UnitAnim(x22,x00,xF7,x01,x00)
SpriteMove(x22,x00,+00005,-00003,+00030,x02,x0E,+00030)
WaitSpriteMove(x22,x00)
UnitAnim(x22,x00,xF8,x01,x00)
SpriteMove(x22,x00,+00005,-00005,+00030,x02,x0A,+00001)
WaitSpriteMove(x22,x00)
UnitAnim(x22,x00,xF9,x01,x00)
Wait(00030)
UnitAnim(x22,x00,xFA,x01,x00)
Wait(00016)
UnitAnim(x22,x00,xFB,x01,x00)
Wait(00008)
BlockEnd()
UnitAnim(x0C,x00,x5E,x02,x00)
Wait(00060)
UnitAnim(x0C,x00,xF4,x01,x00)
Wait(00014)
UnitAnim(x0C,x00,x02,x00,x00)
Wait(00060)
DisplayMessage(x10,x92,x000A,x0C,x00,x00,+00030,+00010,+00008,x03)
WaitForInstruction(x01,x00)
UnitAnim(x0C,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x59,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x5A,x02,x00)
Wait(00020)
Sound(x0041)
UnitAnim(x0C,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x5C,x02,x00)
Wait(00050)
UnitAnim(x0C,x00,xF4,x01,x00)
Wait(00008)
UnitAnim(x0C,x00,x02,x00,x00)
Wait(00020)
DisplayMessage(x10,x91,x000B,x34,x00,x00,+00000,-00010,+00010,x03)
WaitForInstruction(x01,x00)
UnitAnim(x02,x00,x05,x02,x00)
Wait(00008)
CloseDialog(x02,x000C,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000D,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
Wait(00100)
BlockStart()
Wait(00024)
UnitAnim(x02,x00,x04,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x06,x02,x00)
Wait(00008)
{8C}(r02000D020000)
Wait(00008)
{8C}(r020000020000)
{8C}(r34000C020000)
RotateUnit(x34,x00,x00,x00,x00,000)
WaitRotateUnit(x34,x00)
BlockEnd()
DisplayMessage(x10,x92,x000E,x22,x00,x09,-00058,-00128,-00053,x10)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Erase(x22,x00)
WarpUnit(x22,x00,002,001,x00,x02)
UnitAnim(x22,x00,x03,x00,x00)
SpriteMove(x22,x00,+00000,+00000,-00046,x00,x01,+00001)
WaitSpriteMove(x22,x00)
Wait(00020)
ColorUnit(x22,x00,x01,+000,+000,+000,000)
Wait(00002)
{4E}(r220000)
Draw(x22,x00)
SpriteMove(x22,x00,+00000,+00000,+00000,x00,x01,+00116)
Wait(00008)
ColorUnit(x22,x00,x08,+000,+000,+000,002)
Wait(00017)
Camera(+00344,+00115,+00472,+00302,+00336,+00000,+04096,+00120)
Wait(00062)
SpriteMove(x34,x00,+00019,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x34,x00)
WaitSpriteMove(x22,x00)
UnitAnim(x22,x00,x02,x00,x00)
WaitForInstruction(x04,x00)
Wait(00010)
BlockStart()
Wait(00034)
UnitAnim(x02,x00,x10,x02,x00)
Wait(00004)
UnitAnim(x02,x00,x11,x02,x00)
Wait(00004)
UnitAnim(x02,x00,x12,x02,x00)
Wait(00004)
UnitAnim(x02,x00,x13,x02,x00)
Wait(00004)
UnitAnim(x02,x00,x14,x02,x00)
Wait(00008)
Wait(00062)
UnitAnim(x02,x00,x13,x02,x00)
Wait(00008)
UnitAnim(x34,x00,x03,x00,x00)
SpriteMove(x34,x00,+00030,+00000,-00072,x00,x01,+00070)
UnitAnim(x02,x00,x12,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x11,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x10,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x02,x00,x00)
WaitSpriteMove(x34,x00)
UnitAnim(x34,x00,x02,x00,x00)
SpriteMove(x0C,x00,+00058,-00024,+00058,x00,x01,+00001)
BlockEnd()
DisplayMessage(x10,x12,x000F,x22,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00020)
WaitForInstruction(x08,x00)
DisplayMessage(x10,x91,x0010,x34,x00,x00,+00000,+00024,+00000,x03)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0011,x22,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
Sound(x007C)
Wait(00030)
Camera(+00648,-00125,+00952,+00254,+01600,+00000,+04096,+00080)
Wait(00010)
RotateUnit(x34,x00,x08,x02,x01,000)
Wait(00020)
SpriteMove(x02,x00,+00016,+00000,+00004,x00,x01,+00022)
Wait(00031)
UnitAnim(x0C,x00,x62,x02,x00)
Wait(00004)
RotateUnit(x02,x00,x08,x02,x01,000)
WaitRotateUnit(x02,x00)
WaitForInstruction(x04,x00)
Wait(00050)
BlockStart()
UnitAnim(x0C,x00,x5F,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x60,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x61,x02,x00)
Wait(00030)
Sound(x007C)
Wait(00030)
UnitAnim(x0C,x00,x60,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x5F,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x62,x02,x00)
Wait(00004)
BlockEnd()
UnitAnim(x02,x00,x03,x00,x00)
UnitAnim(x34,x00,x03,x00,x00)
SpriteMove(x02,x00,+00047,-00010,+00086,x00,x01,+00080)
WaitSpriteMove(x02,x00)
SpriteMove(x02,x00,+00056,-00028,+00098,x00,x01,+00032)
WaitSpriteMove(x02,x00)
SpriteMove(x02,x00,+00060,-00036,+00114,x00,x01,+00016)
WaitSpriteMove(x02,x00)
SpriteMove(x34,x00,+00036,+00000,-00024,x00,x01,+00120)
SpriteMove(x02,x00,+00060,-00036,+00128,x00,x01,+00032)
WaitSpriteMove(x02,x00)
Camera(+00664,-00125,+01080,+00334,+01600,+00000,+04096,+00064)
UnitAnim(x0C,x00,x63,x02,x00)
Wait(00008)
SpriteMove(x02,x00,+00060,-00035,+00143,x00,x01,+00032)
WaitSpriteMove(x02,x00)
UnitAnim(x02,x00,x02,x00,x00)
WaitSpriteMove(x34,x00)
UnitAnim(x34,x00,x02,x00,x00)
WaitForInstruction(x08,x00)
BlockStart()
Wait(00030)
UnitAnim(x02,x00,x07,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x08,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x0A,x02,x00)
Wait(00020)
Sound(x0041)
UnitAnim(x02,x00,x0B,x02,x00)
Wait(00006)
UnitAnim(x02,x00,x0C,x02,x00)
Wait(00050)
UnitAnim(x02,x00,x02,x00,x00)
RotateUnit(x02,x00,x0C,x00,x00,000)
WaitRotateUnit(x02,x00)
BlockEnd()
DisplayMessage(x10,x12,x0012,x0C,x00,x00,+00000,+00016,-00008,x03)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
Wait(00022)
UnitAnim(x34,x00,x02,x00,x00)
UnitAnim(x02,x00,x0D,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x0E,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x0F,x02,x00)
Wait(00030)
Sound(x0079)
Wait(00200)
UnitAnim(x02,x00,x0E,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x0D,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x06,x02,x00)
Wait(00008)
DisplayMessage(x10,x11,x0013,x02,x00,x00,+00070,+00048,-00020,x03)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x12,x0014,x0C,x00,x00,+00000,+00016,-00008,x03)
WaitForInstruction(x01,x00)
UnitAnim(x0C,x00,x62,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x64,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x65,x02,x00)
Wait(00028)
Sound(x007B)
Wait(00108)
UnitAnim(x0C,x00,x64,x02,x00)
Wait(00002)
UnitAnim(x0C,x00,x62,x02,x00)
Wait(00002)
UnitAnim(x0C,x00,x63,x02,x00)
Wait(00008)
DisplayMessage(x10,x12,x0015,x0C,x00,x00,+00000,+00016,-00008,x00)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x0C,x00,x62,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x64,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x65,x02,x00)
Wait(00028)
Sound(x007B)
Wait(00056)
UnitAnim(x02,x00,x0D,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x0E,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x0F,x02,x00)
Wait(00030)
Sound(x0079)
Wait(00060)
UnitAnim(x0C,x00,x64,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x62,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x63,x02,x00)
Wait(00008)
Wait(00060)
Camera(+00664,-01549,+01080,+00590,+01600,+00000,+04096,+00280)
Wait(00060)
{6A}(r074600005A)
{60}(r005A)
{3E}(r02000000FFFFFF5A00)
WaitForInstruction(x0C,x00)
ZERO(x006E)
ADD(x006E,x0014)
ZERO(x01CE)
ADD(x01CE,x0001)
WaitForInstruction(x04,x00)
{63}(rA0)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Agrias{br}
{font:00}Lionel Castle, Highness. Do you see it?{br}
Just beyond those mountains.{end}

//Message x02
{font:08}Ovelia{br}
{font:00}We still have a long journey ahead.{br}
{br}
Do you think Cardinal Delacroix{br}
will aid us?{end}

//Message x03
The cardinal is said to be a man with utmost{br}
devotion to the Crown, Highness.{br}
{br}
Even amid this turmoil he has held the middle{br}
ground, siding with neither Duke Larg, nor{br}
Duke Goltanna.{br}
I do not think him a man to sully his honor by{br}
handing you over to either side.{end}

//Message x04
I pray you are right.{end}

//Message x05
He has influence with the Church of Glabados.{br}
{br}
{br}
A word from him, and the Church itself will{br}
take you under its protection.{end}

//Message x06
Would that I were born no princess.{end}

//Message x07
My lady...{end}

//Message x08
My entire life has been spent behind sacred{br}
walls. The only sky I've known, hemmed in{br}
by slate and stone.{br}
Did you know, before I was sent to Orbonne,{br}
I was in another monastery?{br}
{br}
When I heard I was to be the adopted daughter{br}
of the late king, and after{DA68}ever in a{br}
monastery.{br}
It's not been such a bad life, I suppose.{br}
Only...{br}
{br}
Only, knowing that men die, for no more{br}
reason than that I am the princess{DA68}it's{br}
almost more than I can bear.{end}

//Message x09
Highness, you must not blame yourself.{br}
{br}
{br}
The fault lies with those who would use you for{br}
their own ends.{end}

//Message x0A
There was another girl at Orbonne.{br}
{br}
{br}
She told me she, too, had lived her{br}
entire life within monastery halls.{br}
{br}
We joked that we two should share{br}
so strange a fate. *sigh* A funny{br}
thing to laugh at, don't you think?{end}

//Message x0B
You speak of Lady Alma, of House Beoulve.{end}

//Message x0C
My only true friend.{br}
{br}
{br}
What if Cardinal Delacroix makes{br}
to use me, like all the rest?{end}

//Message x0D
...{end}

//Message x0E
{font:08}Mustadio{br}
{font:00}{Ramza}! Where have you gotten{br}
off to? It's almost time to leave!{end}

//Message x0F
I didn't think to find you here.{br}
What are you doing?{end}

//Message x10
What news have you?{end}

//Message x11
All is quiet. It would seem the Northern Order{br}
hasn't reached Zaland, for the time.{end}

//Message x12
A friend once showed me how to do this.{br}
But I'm afraid I've never quite gotten it right.{end}

//Message x13
{font:08}{Ramza}{br}
{font:00}Just like that{DA68}it's simple, you see?{end}

//Message x14
Like this?{end}

//Message x15
It's really not so hard, is it?{end}

//Message x16

// __________________________________________________________________ 
//| Event Script x097 | Event Offset: x12E000 | Text offset: x12E114 |
// ������������������������������������������������������������������ 

Offset(x0012E000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000114)
//Remove the previous line if you wish text to compile directly after instructions.

Camera(-00488,-00172,+00504,+00110,+03584,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
UnitAnim(x00,x00,x02,x00,x00)
{63}(rA9)
Camera(+01144,-00460,+00504,+00302,+03584,+00000,+04096,+00200)
{4D}(r40)
WaitForInstruction(x04,x00)
{63}(rAA)
Wait(00030)
DisplayMessage(x10,x11,x0001,x80,x00,x00,+00000,+00000,+00008,x01)
WaitForInstruction(x01,x00)
Camera(+00392,-00140,+00456,+00222,+04608,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
Wait(00020)
DisplayMessage(x10,x92,x0002,x34,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Camera(+00952,-00252,+00632,+00302,+04608,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
Wait(00020)
DisplayMessage(x10,x91,x0003,x80,x00,x00,+00000,+00004,+00008,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
{1C}(r02)
{1D}()
Camera(+00728,-00348,+00280,+00478,+04096,-00001,+03264,+00048)
Camera(+00616,-00316,+00392,+00300,+03579,+00000,+04105,+00096)
{1E}()
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x08,090)
WaitForInstruction(x38,x00)
WaitForInstruction(x04,x00)
Camera(+00617,-00316,+00390,+00302,+03584,+00000,+04096,+00002)
WaitForInstruction(x04,x00)
DisplayConditions(x00,120)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
March(x00,x00,000)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Sellsword{br}
{font:00}You there! We've no quarrel with{br}
you{DA68}leastwise not yet!{br}
Our quarrel lies with Mustadio.{br}
Give him over, and be on your way!{end}

//Message x02
{font:08}Agrias{br}
{font:00}Our way is his! If you wish no quarrel,{br}
I advise you withdraw!{br}
And when you next see Ludovich,{br}
remind him that those who live by{br}
deceit are first to die by it.{end}

//Message x03
Pity. We'll have the boy by force, then!{end}

//Message x04
{font:08}{Ramza}{br}
{font:00}Why do they pursue you? Will{br}
you not tell us even now?{end}

//Message x05
{font:08}Mustadio{br}
{font:00}Pray understand{DA68}I cannot tell{br}
you. Not yet.{end}

//Message x06

// __________________________________________________________________ 
//| Event Script x098 | Event Offset: x130000 | Text offset: x1300FF |
// ������������������������������������������������������������������ 

Offset(x00130000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000FF)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
UnitAnim(x01,x01,x02,x00,x00)
Focus(x02,x00,x02,x00,x00)
Camera(+00001,+01253,+04352,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00020)
InflictStatus(x02,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
FaceUnit(x22,x00,x02,x00,x00,x01,x00)
WaitRotateUnit(x02,x00)
Wait(00010)
FaceUnit(x22,x00,x01,x01,x00,x00,x04)
DisplayMessage(x10,x70,x0004,x02,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Focus(x22,x00,x22,x00,x00)
Camera(+05361,+04096,-28144,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00008)
InflictStatus(x22,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
Wait(00008)
FaceUnit(x02,x00,x22,x00,x00,x01,x00)
WaitRotateUnit(x22,x00)
Wait(00010)
DisplayMessage(x10,x70,x0005,x22,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00030)
{60}(r003C)
Wait(00060)
Wait(00020)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,120)
WaitForInstruction(x38,x00)
DisplayConditions(x03,120)
WaitForInstruction(x38,x00)
DisplayConditions(x04,120)
WaitForInstruction(x38,x00)
DisplayConditions(x05,120)
WaitForInstruction(x38,x00)
DisplayConditions(x06,120)
WaitForInstruction(x38,x00)
DisplayConditions(x07,120)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{49}()
{82}()
AddUnitStart()
Wait(00100)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
{63}(rA8)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Sellsword{br}
{font:00}You there! We've no quarrel with{br}
you{DA68}leastwise not yet!{br}
Our quarrel lies with Mustadio.{br}
Give him over, and be on your way!{end}

//Message x02
{font:08}Agrias{br}
{font:00}Our way is his! If you wish no quarrel,{br}
I advise you withdraw!{br}
And when you next see Ludovich,{br}
remind him that those who live by{br}
deceit are first to die by it.{end}

//Message x03
Pity. We'll have the boy by force, then!{end}

//Message x04
{font:08}{Ramza}{br}
{font:00}Why do they pursue you? Will{br}
you not tell us even now?{end}

//Message x05
{font:08}Mustadio{br}
{font:00}Pray understand{DA68}I cannot tell{br}
you. Not yet.{end}

//Message x06

// __________________________________________________________________ 
//| Event Script x09A | Event Offset: x134000 | Text offset: x134615 |
// ������������������������������������������������������������������ 

Offset(x00134000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000615)
//Remove the previous line if you wish text to compile directly after instructions.

Camera(+00392,-00845,+00392,+00340,+03664,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{40}(r0604000000)
ShowMapTitle(+000,+000,+001)
LoadEVTCHR(x01,x22,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
WarpUnit(x80,x00,000,000,x00,x00)
Wait(00001)
WarpUnit(x80,x00,006,004,x00,x00)
UnitAnim(x09,x00,x02,x00,x00)
UnitAnim(x17,x00,x02,x00,x00)
SpriteMove(x17,x00,-00006,+00000,+00003,x00,x01,+00001)
WaitSpriteMove(x17,x00)
SpriteMove(x09,x00,+00000,+00006,-00006,x00,x01,+00001)
WaitSpriteMove(x09,x00)
{71}(r0900)
SpriteMove(x80,x00,-00004,+00000,-00038,x00,x01,+00001)
WaitSpriteMove(x80,x00)
RotateUnit(x09,x00,x00,x00,x01,000)
WaitRotateUnit(x09,x00)
SpriteMove(x83,x00,+00032,-00002,-00029,x00,x01,+00001)
SpriteMove(x81,x00,+00031,-00002,+00036,x00,x01,+00001)
WaitSpriteMove(x81,x00)
WarpUnit(x82,x00,004,006,x00,x03)
SpriteMove(x82,x00,+00016,-00021,-00056,x00,x01,+00001)
Erase(x82,x00)
{4E}(r830001)
{4E}(r800001)
{4E}(r810001)
{4E}(r820001)
UnitAnim(x81,x00,x77,x02,x00)
UnitAnim(x83,x00,x78,x02,x00)
UnitAnim(x80,x00,x76,x02,x00)
UnitAnim(x09,x00,x58,x02,x00)
{63}(rC9)
Camera(+00392,+00035,+00392,+00340,+03664,+00000,+04096,+00128)
{4D}(r3C)
WaitForInstruction(x04,x00)
Wait(00060)
DisplayMessage(x10,x91,x0001,x09,x00,x00,+00000,+00002,-00002,x13)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0002,x17,x00,x00,+00025,+00000,-00020,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
SpriteMove(x09,x00,+00000,+00006,-00006,x00,x01,+00001)
WaitSpriteMove(x09,x00)
Wait(00060)
{4E}(r090001)
UnitAnim(x09,x00,x59,x02,x00)
Wait(00006)
Sound(x0053)
UnitAnim(x09,x00,x5A,x02,x00)
Wait(00006)
UnitAnim(x09,x00,x5B,x02,x00)
Wait(00008)
SpriteMove(x09,x00,+00000,+00005,-00005,x00,x01,+00008)
UnitAnim(x09,x00,x5C,x02,x00)
Wait(00008)
SpriteMove(x09,x00,+00000,+00001,-00011,x00,x01,+00001)
UnitAnim(x09,x00,x02,x00,x00)
Wait(00020)
RotateUnit(x82,x00,x0C,x00,x00,000)
RotateUnit(x09,x00,x0C,x00,x00,000)
WaitRotateUnit(x09,x00)
SpriteMove(x82,x00,+00009,-00188,-00072,x00,x01,+00001)
Wait(00004)
Draw(x82,x00)
UnitAnim(x09,x00,x02,x00,x00)
UnitAnim(x82,x00,x02,x00,x00)
Wait(00004)
UnitAnim(x09,x00,x03,x00,x00)
UnitAnim(x82,x00,x03,x00,x00)
SpriteMove(x09,x00,+00014,+00000,-00006,x00,x01,+00028)
WaitSpriteMove(x09,x00)
{4E}(r090000)
UnitAnim(x17,x00,x79,x02,x00)
SpriteMove(x09,x00,+00058,+00000,-00016,x00,x01,+00070)
WaitSpriteMove(x09,x00)
UnitAnim(x09,x00,x7C,x02,x00)
SpriteMove(x82,x00,+00009,-00021,-00072,x00,x01,+00001)
SpriteMove(x09,x00,+00068,-00001,-00032,x00,x01,+00058)
SpriteMove(x82,x00,+00020,-00021,-00088,x00,x01,+00058)
WaitSpriteMove(x82,x00)
UnitAnim(x82,x00,x02,x00,x00)
WaitSpriteMove(x82,x00)
Wait(00040)
UnitAnim(x82,x00,x5D,x02,x00)
Wait(00012)
UnitAnim(x81,x00,x7C,x02,x00)
UnitAnim(x82,x00,x5E,x02,x00)
Wait(00010)
UnitAnim(x82,x00,x5E,x02,x00)
Wait(00010)
UnitAnim(x82,x00,x5F,x02,x00)
Wait(00010)
UnitAnim(x82,x00,x60,x02,x00)
Wait(00010)
Sound(x0041)
UnitAnim(x80,x00,x7B,x02,x00)
UnitAnim(x82,x00,x61,x02,x00)
Wait(00012)
Erase(x80,x00)
UnitAnim(x82,x00,x62,x02,x00)
Wait(00010)
UnitAnim(x82,x00,x63,x02,x00)
Wait(00010)
UnitAnim(x82,x00,x64,x02,x00)
Wait(00120)
UnitAnim(x82,x00,x63,x02,x00)
Wait(00014)
UnitAnim(x82,x00,x62,x02,x00)
Wait(00020)
DisplayMessage(x10,x91,x0003,x09,x00,x00,+00010,+00000,+00082,x03)
WaitForInstruction(x01,x00)
BlockStart()
Wait(00020)
UnitAnim(x82,x00,x65,x02,x00)
Wait(00010)
UnitAnim(x82,x00,x66,x02,x00)
Wait(00020)
BlockEnd()
DisplayMessage(x10,x92,x0004,x17,x00,x00,-00004,+00000,-00008,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
Wait(00034)
UnitAnim(x82,x00,x65,x02,x00)
Wait(00010)
UnitAnim(x82,x00,x62,x02,x00)
Wait(00010)
Sound(x0073)
Draw(x80,x00)
UnitAnim(x82,x00,x61,x02,x00)
Wait(00020)
UnitAnim(x80,x00,x76,x02,x00)
Wait(00008)
UnitAnim(x82,x00,x60,x02,x00)
Wait(00010)
UnitAnim(x82,x00,x5F,x02,x00)
Wait(00010)
UnitAnim(x82,x00,x67,x02,x00)
Wait(00008)
UnitAnim(x82,x00,x68,x02,x00)
Wait(00008)
UnitAnim(x82,x00,x69,x02,x00)
Wait(00008)
{68}(r820001)
UnitAnim(x82,x00,x6A,x02,x00)
Wait(00008)
UnitAnim(x82,x00,x6B,x02,x00)
Wait(00008)
Wait(00030)
DisplayMessage(x10,x11,x0005,x09,x00,x00,+00004,+00000,+00085,x03)
WaitForInstruction(x01,x00)
UnitAnim(x82,x00,x6A,x02,x00)
Wait(00010)
UnitAnim(x82,x00,x6C,x02,x00)
Wait(00012)
UnitAnim(x82,x00,x6D,x02,x00)
Wait(00012)
UnitAnim(x82,x00,x6E,x02,x00)
Wait(00060)
UnitAnim(x82,x00,x6F,x02,x00)
Wait(00026)
UnitAnim(x82,x00,x70,x02,x00)
Wait(00014)
BlockStart()
UnitAnim(x82,x00,x71,x02,x00)
Wait(00008)
UnitAnim(x82,x00,x72,x02,x00)
Wait(00008)
Wait(00060)
{68}(r820000)
UnitAnim(x82,x00,x73,x02,x00)
Wait(00012)
UnitAnim(x82,x00,x74,x02,x00)
Wait(00010)
UnitAnim(x82,x00,x67,x02,x00)
Wait(00024)
Sound(x003D)
UnitAnim(x81,x00,x77,x02,x00)
UnitAnim(x82,x00,x5E,x02,x00)
Wait(00024)
UnitAnim(x82,x00,x5D,x02,x00)
Wait(00012)
UnitAnim(x82,x00,x02,x00,x00)
BlockEnd()
Wait(00020)
UnitAnim(x17,x00,x79,x02,x00)
Wait(00008)
UnitAnim(x17,x00,x02,x00,x00)
Wait(00020)
DisplayMessage(x10,x12,x0006,x17,x00,x00,-00008,+00000,-00008,x03)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
Wait(00050)
UnitAnim(x17,x00,x79,x02,x00)
Wait(00008)
UnitAnim(x17,x00,x7A,x02,x00)
Wait(00010)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57002800)
Wait(00008)
{8C}(r82000C020000)
Wait(00008)
{8C}(r82000E020000)
Wait(00008)
{8C}(r820000020000)
Wait(00008)
{68}(r820001)
UnitAnim(x82,x00,x75,x02,x00)
Wait(00012)
BlockEnd()
DisplayMessage(x10,x12,x0007,x17,x00,x00,-00008,+00000,-00006,x02)
WaitForInstruction(x01,x00)
Wait(00030)
DisplayMessage(x10,x91,x0008,x09,x00,x00,+00072,+00000,+00010,x03)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0009,x17,x00,x00,+00004,+00000,-00020,x03)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000A,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x000B,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000C,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x000D,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
{63}(rCA)
Wait(00030)
{68}(r820000)
UnitAnim(x82,x00,x02,x00,x00)
{8C}(r820004020000)
Wait(00010)
UnitAnim(x82,x00,x03,x00,x00)
SpriteMove(x82,x00,+00008,-00020,-00074,x00,x01,+00040)
SpriteMove(x09,x00,+00057,+00000,-00018,x00,x01,+00040)
WaitSpriteMove(x09,x00)
UnitAnim(x17,x00,x79,x02,x00)
{8C}(r82000A020000)
SpriteMove(x82,x00,+00009,-00020,+00008,x00,x01,+00122)
Wait(00002)
SpriteMove(x09,x00,+00057,+00000,+00061,x00,x01,+00122)
Wait(00002)
{8C}(r820008030000)
Camera(+00392,-00157,+00392,+00340,+03664,+00000,+04096,+00080)
Wait(00060)
UnitAnim(x17,x00,x02,x00,x00)
WaitSpriteMove(x82,x00)
UnitAnim(x82,x00,x02,x00,x00)
Wait(00010)
UnitAnim(x82,x00,x5D,x02,x00)
Wait(00010)
DisplayMessage(x10,x91,x000E,x09,x00,x00,-00030,-00050,+00040,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
DisplayMessage(x10,x91,x000F,x17,x00,x00,+00026,+00018,-00018,x03)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
Camera(+00392,-01245,+00392,+00302,+03664,+00000,+04096,+00160)
Wait(00060)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
ZERO(x006E)
ADD(x006E,x0015)
ZERO(x01CF)
ADD(x01CF,x0001)
ZERO(x028C)
ADD(x028C,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Dycedarg{br}
{font:00}Our little mockingbird is taken wing, Gaffgarion,{br}
and it leaves me wroth.{br}
We cannot have her free. Catch her, crush{br}
her, and make silent her song. Lady Agrias's{br}
and the others' as well.{end}

//Message x02
{font:08}Gaffgarion{br}
{font:00}And {Ramza}?{end}

//Message x03
The fool. He soils our name, dogs{br}
my every move.{br}
{br}
I thought this a chance to let him{br}
learn the harsh truths of the world.{br}
But the boy is too stubborn.{end}

//Message x04
Too much of his father's penchant{br}
for justice, that one.{end}

//Message x05
Father coddled the boy too much.{br}
{br}
{br}
If he stands aside, more the better.{br}
Should he interfere, there's naught{br}
can be done.{end}

//Message x06
And you his brother.{br}
The blood curdles.{end}

//Message x07
If the cardinal moves to defend{br}
the mockingbird, what then?{br}
{br}
Duke Larg himself could not{br}
reach them in umbrage of the{br}
Church's wing.{end}

//Message x08
Worry not. That potentiality has been{br}
addressed.{end}

//Message x09
Ever three steps ahead. You are a{br}
frightening man, Dycedarg Beoulve.{end}

//Message x0A
Truly? Would it not be prudent, then,{br}
to better guard your tongue?{br}
{br}
There are so many frightening ways{br}
to silence a bothersome one.{end}

//Message x0B
Come now, my lord, I am your{br}
ever{D11D}faithful man!{br}
{br}
And not near so stubborn as a{br}
particular Knight Devout{DA68}if I{br}
might be so bold.{end}

//Message x0C
Be bold. But let there be no more{br}
missteps.{end}

//Message x0D
On the matter of missteps, what{br}
buffoon did you charge with the{br}
princess's kidnapping?{br}
We were beset in Dorter as we{br}
gave chase. Not quite how we'd{br}
discussed, I'm sure you'd agree.{end}

//Message x0E
The men I sent were found dead in{br}
the woods near the monastery.{br}
{br}
Someone has caught wind of our plan,{br}
and seems intent on disrupting it.{br}
{br}
No matter. As long as Ovelia remains{br}
with Lady Agrias, we will have chance{br}
enough to steal back our prize.{end}

//Message x0F
I pray you're right,{br}
for both our sakes.{end}

//Message x10

// __________________________________________________________________ 
//| Event Script x09C | Event Offset: x138000 | Text offset: x1382AA |
// ������������������������������������������������������������������ 

Offset(x00138000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000002AA)
//Remove the previous line if you wish text to compile directly after instructions.

{49}()
UnitPresent(x02,x00,x00)
UnitPresent(x0C,x00,x00)
UnitPresent(x22,x00,x00)
UnitPresent(x34,x00,x00)
AddUnitStart()
Camera(+00584,+00100,+01096,+00510,+00240,+00000,+07424,+00001)
WaitForInstruction(x04,x00)
UnitAnim(x80,x00,x02,x00,x00)
UnitAnim(x81,x00,x02,x00,x00)
UnitAnim(x82,x00,x02,x00,x00)
{63}(rF9)
{4D}(r1E)
Camera(+00392,-00332,+01064,+00382,+00512,+00000,+04096,+00160)
WaitForInstruction(x04,x00)
{63}(rCA)
Wait(00050)
DisplayMessage(x10,x11,x0001,x81,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00030)
AddUnitEnd()
UnitAnim(x02,x00,x02,x00,x00)
UnitAnim(x0C,x00,x02,x00,x00)
UnitAnim(x22,x00,x02,x00,x00)
UnitAnim(x34,x00,x02,x00,x00)
Camera(+00616,-00076,+00616,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
LoadEVTCHR(x01,x24,x00)
Wait(00030)
DisplayMessage(x10,x12,x0002,x34,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00030)
Camera(+00392,-00364,+01064,+00350,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00030)
DisplayMessage(x10,x11,x0003,x81,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00030)
Camera(+00616,-00076,+01176,+00302,+01536,+00000,+04096,+00054)
WaitForInstruction(x04,x00)
WalkTo(x82,x00,007,011,x00,x00,+008,x01)
WaitWalk(x82,x00)
UnitAnim(x82,x00,x02,x00,x00)
Wait(00030)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
UnitAnim(x82,x00,x5F,x02,x00)
Wait(00008)
UnitAnim(x82,x00,x60,x02,x00)
Wait(00008)
UnitAnim(x82,x00,x61,x02,x00)
Wait(00020)
Sound(x0069)
UnitAnim(x82,x00,x62,x02,x00)
Wait(00002)
UnitAnim(x82,x00,x63,x02,x00)
Wait(00002)
UseFieldObject(x06,x00)
UnitAnim(x82,x00,x64,x02,x00)
Wait(00002)
UnitAnim(x82,x00,x65,x02,x00)
Wait(00002)
UnitAnim(x82,x00,x66,x02,x00)
Wait(00030)
Camera(+00392,-00076,+00840,+00302,+00512,+00000,+04096,+00064)
UnitAnim(x82,x00,x5F,x02,x00)
Wait(00006)
UnitAnim(x82,x00,x02,x00,x00)
Wait(00004)
Wait(00030)
Sound(x007F)
Wait(00030)
UseFieldObject(x02,x00)
UseFieldObject(x04,x00)
Wait(00030)
Wait(00080)
ZERO(x0030)
ADD(x0030,x0001)
BlockStart()
UnitAnim(x34,x00,x03,x00,x00)
SpriteMove(x34,x00,+00000,+00000,+00210,x00,x01,+00210)
WaitSpriteMove(x34,x00)
BlockEnd()
BlockStart()
Wait(00008)
UnitAnim(x02,x00,x03,x00,x00)
SpriteMove(x02,x00,+00000,+00000,+00140,x00,x01,+00132)
WaitSpriteMove(x02,x00)
SpriteMove(x02,x00,+00000,+00000,+00210,x00,x01,+00070)
WaitSpriteMove(x02,x00)
BlockEnd()
BlockStart()
Wait(00016)
UnitAnim(x22,x00,x03,x00,x00)
SpriteMove(x22,x00,+00000,+00000,+00140,x00,x01,+00132)
WaitSpriteMove(x22,x00)
SpriteMove(x22,x00,+00000,+00000,+00210,x00,x01,+00062)
WaitSpriteMove(x22,x00)
BlockEnd()
BlockStart()
Wait(00048)
SpriteMove(x0C,x00,+00000,+00000,+00007,x00,x01,+00014)
WaitSpriteMove(x0C,x00)
UnitAnim(x0C,x00,x0D,x00,x00)
SpriteMove(x0C,x00,+00000,+00000,+00098,x00,x01,+00044)
WaitSpriteMove(x0C,x00)
SpriteMove(x0C,x00,+00000,+00000,+00112,x00,x01,+00014)
WaitSpriteMove(x0C,x00)
UnitAnim(x0C,x00,x03,x00,x00)
SpriteMove(x0C,x00,+00000,+00000,+00119,x00,x01,+00014)
WaitSpriteMove(x0C,x00)
SpriteMove(x0C,x00,+00000,+00000,+00210,x00,x01,+00074)
WaitSpriteMove(x0C,x00)
BlockEnd()
Camera(+00392,-00076,+00840,+00302,+00512,+00000,+04096,+00002)
WaitForInstruction(x04,x00)
Wait(00060)
Camera(+00392,-00076,+01984,+00462,+00816,+00000,+03232,+00160)
Wait(00060)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Lionel Guardsman{br}
{font:00}What errand brings you to Lionel?{end}

//Message x02
{font:08}Agrias{br}
{font:00}I am Agrias Oaks, a knight of the Lionsguard.{br}
{br}
My companions and I have journeyed from Orbonne{br}
Monastery seeking sanctuary. By the grace of{br}
Saint Ajora, I beg you, lay open your gate!{end}

//Message x03
The graces of Saint Ajora are in the keeping{br}
of His Eminence here.{br}
{br}
All who seek those graces are given like{br}
treatment{DA68}the gates of Lionel stand open{br}
to them.{br}
Raise the gate!{end}

//Message x04

// __________________________________________________________________ 
//| Event Script x09E | Event Offset: x13C000 | Text offset: x13C7BE |
// ������������������������������������������������������������������ 

Offset(x0013C000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000007BE)
//Remove the previous line if you wish text to compile directly after instructions.

LoadEVTCHR(x01,x25,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
Camera(+00504,-01277,+00616,+00606,+00400,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{63}(rA9)
UnitAnim(x00,x00,x02,x00,x00)
{8C}(r020004020000)
{8C}(r340004020000)
{8C}(r800004020000)
{8C}(r820004020000)
{8C}(r81000C020000)
{8C}(r83000C020000)
SpriteMove(x80,x00,-00004,+00000,+00000,x00,x01,+00001)
SpriteMove(x34,x00,+00007,+00000,+00000,x00,x01,+00001)
SpriteMove(x02,x00,+00005,+00000,+00000,x00,x01,+00001)
SpriteMove(x82,x00,+00019,+00000,-00006,x00,x01,+00001)
WaitSpriteMove(x82,x00)
Wait(00006)
{7F}(r80000103)
{7F}(r81000104)
{7F}(r82000100)
{7F}(r83000105)
Wait(00006)
UnitAnim(x80,x00,x6C,x02,x01)
UnitAnim(x81,x00,x6B,x02,x01)
UnitAnim(x82,x00,x5D,x02,x01)
Wait(00002)
SpriteMove(x83,x00,+00005,-00209,-00073,x00,x01,+00001)
WaitSpriteMove(x83,x00)
Erase(x84,x00)
Camera(+00504,+00172,+00664,+00302,+00624,+00000,+04096,+00180)
{4D}(r40)
WaitForInstruction(x04,x00)
{63}(rAA)
Wait(00040)
Draw(x83,x00)
{4E}(r830001)
PortraitCol(x01)
DisplayMessage(x10,x91,x0001,x81,x00,x01,+00000,-00004,-00010,x13)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0002,x34,x00,x00,+00000,+00000,+00012,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0003,x01,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0004,x80,x00,x02,+00000,+00000,+00008,x13)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
CloseDialog(x01,x0005,x01,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Sound(x0041)
UnitAnim(x82,x00,x58,x02,x00)
Wait(00004)
UnitAnim(x82,x00,x59,x02,x00)
Wait(00006)
UnitAnim(x82,x00,x5A,x02,x00)
Wait(00040)
UnitAnim(x82,x00,x59,x02,x00)
Wait(00006)
UnitAnim(x82,x00,x58,x02,x00)
Wait(00004)
UnitAnim(x82,x00,x5D,x02,x00)
Wait(00004)
DisplayMessage(x10,x92,x0006,x82,x00,x03,+00000,+00004,+00014,x13)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0007,x81,x00,x01,+00000,+00000,-00010,x13)
WaitForInstruction(x01,x00)
UnitAnim(x34,x00,x5F,x02,x01)
Wait(00010)
UnitAnim(x34,x00,x60,x02,x01)
UnitAnim(x02,x00,x67,x02,x01)
Wait(00010)
UnitAnim(x34,x00,x61,x02,x01)
UnitAnim(x02,x00,x68,x02,x01)
Wait(00010)
CloseDialog(x02,x0008,x03,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Effect(x0217,x84,000,000,x00)
SpriteMove(x84,x00,+00045,-00018,-00096,x00,x01,+00001)
UnitAnim(x82,x00,x58,x02,x00)
Wait(00006)
UnitAnim(x82,x00,x59,x02,x00)
Wait(00006)
Wait(00040)
DisplayMessage(x10,x91,x0009,x81,x00,x01,+00000,+00000,-00010,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00016)
UnitAnim(x82,x00,x58,x02,x00)
Wait(00006)
UnitAnim(x82,x00,x5D,x02,x00)
Wait(00006)
UnitAnim(x34,x00,x60,x02,x01)
Camera(+00504,+00191,+00616,+00382,+00704,+00000,+04096,+00064)
UnitAnim(x02,x00,x67,x02,x01)
UnitAnim(x34,x00,x5F,x02,x01)
UnitAnim(x81,x00,x6F,x02,x01)
Wait(00008)
UnitAnim(x02,x00,x02,x00,x00)
UnitAnim(x34,x00,x02,x00,x00)
Sound(x0041)
UnitAnim(x81,x00,x70,x02,x00)
Wait(00006)
UnitAnim(x81,x00,x71,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x72,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x73,x02,x00)
Wait(00020)
UnitAnim(x81,x00,x72,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x73,x02,x00)
Wait(00040)
UnitAnim(x81,x00,x72,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x74,x02,x00)
UnitAnim(x83,x00,x62,x02,x00)
SpriteMove(x83,x00,+00005,-00024,-00073,x00,x01,+00001)
WaitSpriteMove(x83,x00)
Wait(00008)
UnitAnim(x83,x00,x63,x02,x00)
UnitAnim(x81,x00,x75,x02,x00)
Wait(00010)
Sound(x0006)
UnitAnim(x83,x00,x64,x02,x00)
UnitAnim(x81,x00,x76,x02,x00)
Wait(00030)
UnitAnim(x83,x00,x65,x02,x00)
UnitAnim(x81,x00,x77,x02,x00)
Wait(00010)
UnitAnim(x83,x00,x7A,x02,x00)
UnitAnim(x81,x00,x78,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x79,x02,x00)
Wait(00006)
UnitAnim(x81,x00,x6F,x02,x00)
Wait(00006)
UnitAnim(x81,x00,x6B,x02,x00)
Wait(00006)
EffectStart()
EffectEnd()
WaitForInstruction(x41,x00)
Wait(00010)
Effect(x0217,x84,000,000,x00)
DisplayMessage(x10,x92,x000A,x34,x00,x00,+00036,+00000,-00026,x13)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x000B,x81,x00,x01,+00000,+00000,-00010,x13)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00090)
DisplayMessage(x10,x92,x000C,x34,x00,x00,+00036,+00000,-00026,x12)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x000D,x81,x00,x01,+00000,+00000,-00010,x13)
WaitForInstruction(x01,x00)
CloseDialog(x02,x000E,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
BlockStart()
Wait(00060)
UnitAnim(x02,x00,x66,x02,x00)
UnitAnim(x82,x00,x5B,x02,x00)
Wait(00006)
UnitAnim(x82,x00,x5C,x02,x00)
Wait(00008)
UnitAnim(x34,x00,x5F,x02,x00)
Wait(00006)
UnitAnim(x34,x00,x60,x02,x00)
BlockEnd()
DisplayMessage(x10,x92,x000F,x80,x00,x02,+00000,+00000,+00008,x12)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0010,x81,x00,x01,+00000,+00000,-00010,x13)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0011,x02,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
BlockStart()
Wait(00030)
UnitAnim(x02,x00,x02,x00,x00)
UnitAnim(x34,x00,x5F,x02,x00)
Wait(00010)
UnitAnim(x34,x00,x02,x00,x00)
UnitAnim(x82,x00,x5B,x02,x00)
Wait(00010)
UnitAnim(x82,x00,x5D,x02,x00)
Wait(00008)
BlockEnd()
CloseDialog(x01,x0012,x01,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
Wait(00020)
EffectStart()
EffectEnd()
WaitForInstruction(x41,x00)
WaitForInstruction(x08,x00)
BlockStart()
Wait(00098)
UnitAnim(x82,x00,x58,x02,x00)
Wait(00012)
UnitAnim(x82,x00,x59,x02,x00)
Wait(00008)
BlockEnd()
Wait(00020)
SpriteMove(x83,x00,+00005,-00020,-00075,x00,x01,+00064)
Camera(+00504,+00159,+00616,+00302,+00672,+00000,+04096,+00064)
WaitForInstruction(x04,x00)
Wait(00090)
DisplayMessage(x10,x92,x0013,x80,x00,x02,+00020,+00000,-00008,x12)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0014,x81,x00,x01,+00000,+00000,-00010,x13)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x02,x00,x67,x02,x00)
Wait(00010)
UnitAnim(x02,x00,x68,x02,x00)
Wait(00010)
Wait(00020)
DisplayMessage(x10,x12,x0015,x02,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00060)
UnitAnim(x34,x00,x5F,x02,x00)
Wait(00010)
UnitAnim(x34,x00,x60,x02,x00)
Wait(00010)
UnitAnim(x34,x00,x61,x02,x00)
Wait(00010)
Wait(00030)
DisplayMessage(x10,x91,x0016,x81,x00,x01,+00000,+00000,-00010,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x80,x00,x6D,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x6E,x02,x00)
Wait(00010)
Wait(00120)
UnitAnim(x82,x00,x58,x02,x00)
Wait(00010)
UnitAnim(x82,x00,x5D,x02,x00)
Wait(00010)
DisplayMessage(x10,x92,x0017,x82,x00,x03,+00000,+00008,+00012,x12)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0018,x81,x00,x01,+00000,+00000,-00010,x13)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x82,x00,x58,x02,x00)
Wait(00006)
UnitAnim(x82,x00,x59,x02,x00)
Wait(00020)
UnitAnim(x82,x00,x58,x02,x00)
Wait(00006)
UnitAnim(x82,x00,x5D,x02,x00)
Wait(00010)
CloseDialog(x02,x0019,x03,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x82,x00,x58,x02,x00)
Wait(00006)
UnitAnim(x82,x00,x59,x02,x00)
Wait(00020)
Wait(00060)
DisplayMessage(x10,x91,x001A,x81,x00,x01,+00000,+00000,-00010,x13)
WaitForInstruction(x01,x00)
UnitAnim(x82,x00,x58,x02,x00)
Wait(00006)
UnitAnim(x82,x00,x5D,x02,x00)
Wait(00004)
DisplayMessage(x10,x92,x001B,x82,x00,x03,+00000,+00008,+00012,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
SpriteMove(x83,x00,-00003,-00018,-00075,x00,x01,+00064)
Camera(+00744,+00159,+00616,+00302,+00512,+00000,+04096,+00064)
WaitForInstruction(x04,x00)
Wait(00020)
{8C}(r020006020000)
Wait(00010)
{8C}(r020008020000)
Wait(00010)
{8C}(r340006020000)
Wait(00010)
{8C}(r340008020000)
BlockStart()
UnitAnim(x82,x00,x5C,x02,x00)
Wait(00008)
Wait(00020)
{68}(r800001)
UnitAnim(x80,x00,x6C,x02,x00)
BlockEnd()
DisplayMessage(x10,x92,x001C,x02,x00,x00,+00000,+00002,+00008,x03)
WaitForInstruction(x01,x00)
Wait(00010)
DisplayMessage(x10,x91,x001D,x82,x00,x03,+00000,+00000,+00010,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
UnitAnim(x82,x00,x5E,x02,x00)
Wait(00020)
SpriteMove(x34,x00,+00014,+00000,+00000,x00,x01,+00018)
Wait(00004)
RotateUnit(x02,x00,x00,x02,x00,000)
WaitRotateUnit(x02,x00)
Wait(00020)
SpriteMove(x34,x00,+00018,+00000,+00008,x00,x01,+00016)
WaitSpriteMove(x34,x00)
Wait(00020)
DisplayMessage(x10,x12,x001E,x34,x00,x00,+00000,+00000,+00026,x03)
WaitForInstruction(x01,x00)
Wait(00020)
DisplayMessage(x10,x12,x001F,x80,x00,x02,+00000,+00000,-00004,x02)
WaitForInstruction(x01,x00)
Wait(00060)
DisplayMessage(x10,x11,x0020,x02,x00,x00,+00000,+00008,+00004,x03)
WaitForInstruction(x01,x00)
Wait(00060)
{60}(r0078)
{3E}(r02000000FFFFFF7800)
DismissUnit(x000C)
DismissUnit(x0034)
ZERO(x006E)
ADD(x006E,x0016)
ZERO(x006F)
ADD(x006F,x0007)
ZERO(x01D0)
ADD(x01D0,x0001)
ZERO(x01D1)
ADD(x01D1,x0001)
ZERO(x026A)
ADD(x026A,x0001)
ZERO(x02DB)
ADD(x02DB,x0001)
ZERO(x02DC)
ADD(x02DC,x0001)
ZERO(x02DD)
ADD(x02DD,x0001)
ZERO(x03CB)
ADD(x03CB,x0001)
ZERO(x03E3)
ADD(x03E3,x0001)
Wait(00120)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Cardinal Delacroix{br}
{font:00}I see, Lady Agrias.{br}
{br}
In such circumstance as this, I am fain to lend{br}
you whatever help I can.{br}
{br}
I shall dispatch a courier to Mullonde at once.{br}
High Confessor Marcel will have this news{br}
from my own hand.{br}
We will expose Duke Larg's misdeeds, and ensure{br}
that no harm befall you, Princess.{end}

//Message x02
Your Eminence, think you the High Confessor{br}
will hear our plea?{end}

//Message x03
Fear not, dear lady. You are in my care now.{br}
{br}
{br}
Princess Ovelia can scarce feel at ease while{br}
those tasked with her safety are vexed with{br}
such worriment.{br}
You may enjoy the comforts of the castle{DA68}{br}
wanting though they are{DA68}while we await a{br}
reply from Mullonde.{end}

//Message x04
{font:08}Ovelia{br}
{font:00}You are most gracious, Eminence. Thank you.{end}

//Message x05
So long as Saint Ajora is our guide, we have{br}
naught to fear, child.{br}
{br}
As for you, my young machinist, I have given{br}
consideration to your troubles as well.{br}
{br}
I will send a hand{D11D}picked company of my finest{br}
men to Goug to put an end to this Baert{br}
Trading Company.{end}

//Message x06
{font:08}Mustadio{br}
{font:00}Thank you, Your Eminence.{end}

//Message x07
Conditioned upon this: I would hear the reason{br}
they choose to pursue you and your father.{end}

//Message x08
That is{DA68}I mean to say it's not{DA68}{end}

//Message x09
Come, come. Mayhap this will{br}
give voice to your words.{end}

//Message x0A
A crystal?{end}

//Message x0B
You are familiar with the legend of{br}
the Zodiac Braves?{end}

//Message x0C
In my youth, I often heard a fanciful{br}
tale of that name at mass.{end}

//Message x0D
What's this? Surely, Lady Agrias, you{br}
do not aver that the Church would{br}
mislead its flock?{end}

//Message x0E
No{DA68}no, of course not, Your Eminence.{end}

//Message x0F
Long ago, before the mountains had ceased their{br}
wandering and struck their roots into the earth,{br}
the Lucavi held dominion over the world.{br}
Twelve heroes there were, who came forward{br}
to challenge these Lucavi.{br}
{br}
In a long and bitter struggle, they succeeded{br}
in driving the Lucavi to the spirit world, and{br}
Ivalice again knew peace.{br}
The Twelve each bore an auracite crystal{br}
emblazoned with a house of the night sky.{br}
{br}
And so in time, they became known as the{br}
Zodiac Braves.{br}
{br}
Ever after, when discord and strife paid visit{br}
to the halls of men, they would return to save{br}
us once more.{end}

//Message x10
You have clearly been a most apt pupil,{br}
Princess.{end}

//Message x11
Elder Simon himself instructed me at{br}
Orbonne{DA68}which reminds me of another{br}
thing he said.{br}
Saint Ajora walked with the Twelve, and {br}
together they saved Ivalice from ruin.{end}

//Message x12
We call the crystals of the Twelve{br}
the "Zodiac Stones."{br}
{br}
The stone you see before you now{br}
is a stone from that very legend.{end}

//Message x13
Auracite{DA68}it exists? I did not think it possible.{end}

//Message x14
Or that it held the sacred power to keep the{br}
Lucavi at bay, eh?{br}
{br}
I confess, I feel some power deep within, but{br}
my eyes see only a common crystal.{end}

//Message x15
{font:08}{Ramza}{br}
{font:00}Mustadio, are you well? The color has{br}
left your face.{end}

//Message x16
You have seen a stone like this one{br}
beneath Goug, have you not?{end}

//Message x17
Machines whose fires have long since{br}
guttered out lie strewn in the tunnels{br}
beneath the city.{br}
But pass that Stone near them, and you{br}
can hear them stir.{end}

//Message x18
Then Baert seeks the auracite, eh?{end}

//Message x19
I do not know what power these Zodiac{br}
Stones hold.{br}
{br}
I know only that Ludovich Baert hopes to{br}
find some way to harness this power, and{br}
make a fearsome weapon.{br}
My father would not give them the Stone,{br}
so they took him instead.{end}

//Message x1A
Put your worries from your mind, my{br}
young machinist.{br}
{br}
The Church will see this matter is dealt{br}
with. Our forces will strike, and wrest{br}
the Stone from their hands.{end}

//Message x1B
Of...of course, Your Eminence.{end}

//Message x1C
I will join the company that makes for Goug.{end}

//Message x1D
Thank you, {Ramza}.{end}

//Message x1E
We would never have succeeded in reaching{br}
His Eminence the Cardinal without you,{br}
{Ramza}.{br}
You have my thanks, as well.{end}

//Message x1F
I can only wish you well{DA68}small aid, I know.{end}

//Message x20
Your words are all the aid I could ever ask.{end}

//Message x21

// __________________________________________________________________ 
//| Event Script x0A0 | Event Offset: x140000 | Text offset: x140664 |
// ������������������������������������������������������������������ 

Offset(x00140000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000664)
//Remove the previous line if you wish text to compile directly after instructions.

Camera(+00392,-01421,+00504,+00494,+00512,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
LoadEVTCHR(x01,x26,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
{6D}(r0000)
ResetUnitColor(x22,x00)
UnitAnim(x22,x00,x02,x00,x00)
{49}()
UnitPresent(x23,x00,x01)
AddUnitStart()
UnitAnim(x80,x00,x02,x00,x00)
{7F}(r80000101)
UnitAnim(x80,x00,x6A,x02,x00)
{63}(rF9)
{4D}(r02)
Camera(+00392,+00115,+00504,+00302,+00512,+00000,+04096,+00070)
{63}(rAA)
WaitForInstruction(x04,x00)
Wait(00030)
DisplayMessage(x10,x91,x0001,x80,x00,x00,-00026,+00000,+00011,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
AddUnitEnd()
ResetUnitColor(x23,x00)
{49}()
UnitPresent(x81,x00,x01)
UnitPresent(x82,x00,x01)
AddUnitStart()
Wait(00010)
WarpUnit(x23,x00,005,002,x00,x00)
{4E}(r230001)
{7F}(r23000100)
UnitAnim(x23,x00,x7A,x02,x00)
SpriteMove(x23,x00,+00007,-00011,+00000,x00,x01,+00001)
WaitSpriteMove(x23,x00)
Sound(x0041)
UnitAnim(x80,x00,x58,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x59,x02,x00)
Wait(00020)
UnitAnim(x80,x00,x58,x02,x00)
Wait(00010)
Draw(x23,x00)
UnitAnim(x80,x00,x5A,x02,x00)
Wait(00010)
SpriteMove(x23,x00,+00011,-00011,+00000,x00,x01,+00001)
UnitAnim(x80,x00,x5B,x02,x00)
Wait(00024)
SpriteMove(x23,x00,+00017,-00012,+00000,x00,x01,+00001)
UnitAnim(x80,x00,x5C,x02,x00)
Wait(00010)
SpriteMove(x23,x00,+00019,-00011,+00000,x00,x01,+00001)
UnitAnim(x80,x00,x5D,x02,x00)
Wait(00010)
Sound(x0028)
Erase(x23,x00)
UnitAnim(x22,x00,x6D,x02,x00)
Wait(00010)
UnitAnim(x22,x00,x6E,x02,x00)
Wait(00040)
UnitAnim(x80,x00,x5C,x02,x00)
UnitAnim(x22,x00,x77,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x5B,x02,x00)
UnitAnim(x22,x00,x6F,x02,x00)
Wait(00008)
UnitAnim(x22,x00,x02,x00,x00)
UnitAnim(x80,x00,x5E,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x6A,x02,x00)
Wait(00006)
Wait(00030)
DisplayMessage(x10,x92,x0002,x22,x00,x00,+00042,+00000,-00028,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Camera(+00056,-00172,+00680,+00190,+00336,+00000,+08192,+00016)
WaitForInstruction(x04,x00)
Wait(00006)
Sound(x0018)
Earthquake(002,002,000,001)
Wait(00006)
{42}()
Wait(00006)
Sound(x0018)
Earthquake(002,002,000,001)
Wait(00006)
{42}()
AddUnitEnd()
ResetUnitColor(x81,x00)
ResetUnitColor(x82,x00)
{6D}(r0000)
WarpUnit(x23,x00,001,004,x00,x00)
WarpUnit(x81,x00,001,003,x00,x00)
WarpUnit(x82,x00,001,005,x00,x00)
LoadEVTCHR(x00,x27,x00)
SpriteMove(x81,x00,-00028,+00000,+00084,x00,x01,+00004)
WaitSpriteMove(x81,x00)
SpriteMove(x82,x00,-00028,+00000,+00028,x00,x01,+00004)
WaitSpriteMove(x82,x00)
SpriteMove(x23,x00,-00028,+00000,+00041,x00,x01,+00001)
WaitSpriteMove(x23,x00)
DisplayMessage(x10,x12,x0003,x81,x00,x09,+00003,-00008,+00008,x01)
WaitForInstruction(x01,x00)
UnitAnim(x80,x00,x61,x02,x00)
Camera(+00616,+00115,+00392,+00334,+00512,+00000,+04096,+00024)
Wait(00018)
Sound(x0018)
Wait(00010)
Sound(x0018)
Wait(00010)
UnitAnim(x80,x00,x61,x02,x00)
UnitAnim(x22,x00,x70,x02,x00)
Wait(00006)
Sound(x0028)
UnitAnim(x80,x00,x62,x02,x00)
UnitAnim(x22,x00,x71,x02,x00)
Wait(00040)
Sound(x0052)
SpriteMove(x22,x00,+00000,-00001,+00000,x00,x01,+00001)
UnitAnim(x80,x00,x63,x02,x00)
UnitAnim(x22,x00,x70,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x64,x02,x00)
UnitAnim(x22,x00,x72,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x65,x02,x00)
UnitAnim(x22,x00,x73,x02,x00)
Wait(00006)
DisplayMessage(x10,x92,x0004,x22,x00,x00,+00042,+00004,-00028,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Sound(x0019)
UnitAnim(x80,x00,x66,x02,x00)
UnitAnim(x22,x00,x74,x02,x00)
Wait(00004)
UnitAnim(x80,x00,x67,x02,x00)
UnitAnim(x22,x00,x75,x02,x00)
Wait(00020)
UnitAnim(x80,x00,x68,x02,x00)
UnitAnim(x22,x00,x76,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x6A,x02,x00)
UnitAnim(x22,x00,x02,x00,x00)
DisplayMessage(x10,x91,x0005,x80,x00,x00,+00000,-00002,-00004,x11)
WaitForInstruction(x01,x00)
Sound(x0018)
Wait(00010)
Sound(x0018)
Wait(00010)
Sound(x0018)
DisplayMessage(x10,x92,x0006,x22,x00,x00,+00040,+00004,-00030,x11)
WaitForInstruction(x01,x00)
Sound(x0018)
Wait(00008)
Sound(x0018)
Wait(00010)
CloseDialog(x01,x0007,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
Earthquake(004,002,000,001)
Sound(x0069)
Wait(00010)
UseFieldObject(x00,x00)
WaitFieldObject()
Sound(x008B)
{42}()
{7F}(r23000102)
WaitForInstruction(x34,x00)
SaveEVTCHR(x00)
Wait(00010)
Camera(+00168,-00076,+00504,+00302,+00512,-00001,+04096,+00016)
WaitForInstruction(x04,x00)
Wait(00010)
ColorUnit(x23,x00,x01,-010,-010,-006,000)
Wait(00002)
ColorUnit(x81,x00,x01,-010,-010,-006,000)
Wait(00002)
ColorUnit(x82,x00,x01,-010,-010,-006,000)
Wait(00002)
BlockStart()
UnitAnim(x81,x00,x0D,x00,x00)
Draw(x81,x00)
ColorUnit(x81,x00,x08,-001,-001,-001,004)
SpriteMove(x81,x00,+00000,+00000,+00000,x00,x01,+00044)
WaitSpriteMove(x81,x00)
UnitAnim(x81,x00,x02,x00,x00)
Wait(00004)
RotateUnit(x81,x00,x0C,x02,x02,000)
BlockEnd()
BlockStart()
UnitAnim(x82,x00,x0D,x00,x00)
Wait(00030)
Draw(x82,x00)
ColorUnit(x82,x00,x08,-001,-001,-001,004)
SpriteMove(x82,x00,-00020,+00000,+00008,x00,x01,+00011)
WaitSpriteMove(x82,x00)
{8C}(r82000C030000)
SpriteMove(x82,x00,+00000,+00000,+00000,x00,x01,+00022)
WaitSpriteMove(x82,x00)
UnitAnim(x82,x00,x02,x00,x00)
BlockEnd()
BlockStart()
Wait(00072)
UnitAnim(x23,x00,x05,x00,x00)
Draw(x23,x00)
ColorUnit(x23,x00,x08,-002,-002,-002,004)
SpriteMove(x23,x00,-00018,+00000,+00000,x00,x01,+00087)
WaitSpriteMove(x23,x00)
UnitAnim(x23,x00,x02,x00,x00)
Wait(00008)
RotateUnit(x23,x00,x0C,x02,x00,000)
BlockEnd()
BlockStart()
UnitAnim(x80,x00,x68,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x05,x02,x00)
Wait(00008)
{68}(r800001)
UnitAnim(x80,x00,x6C,x02,x00)
Wait(00008)
UnitAnim(x80,x00,xF4,x01,x00)
BlockEnd()
WaitForInstruction(x08,x00)
Wait(00030)
DisplayMessage(x10,x91,x0008,x23,x00,x00,-00024,-00002,+00008,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
Wait(00004)
Camera(+00392,+00115,+00504,+00302,+00512,-00001,+04096,+00016)
WaitForInstruction(x04,x00)
UnitAnim(x80,x00,xF6,x01,x00)
Wait(00008)
UnitAnim(x80,x00,xF7,x01,x00)
Wait(00004)
DisplayMessage(x10,x11,x0009,x80,x00,x00,+00004,+00004,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x22,x00,x04,x00,x00)
SpriteMove(x22,x00,+00008,+00000,+00000,x00,x01,+00020)
Wait(00014)
UnitAnim(x22,x00,x02,x00,x00)
Wait(00008)
BlockStart()
WalkTo(x81,x00,001,002,x00,x00,+016,x01)
MovementAnim(r81000200)
WaitWalk(x81,x00)
RotateUnit(x81,x00,x0C,x00,x01,000)
WaitRotateUnit(x81,x00)
BlockEnd()
BlockStart()
{70}(r82000100)
WaitWalk(x82,x00)
Wait(00020)
{8C}(r82000E020000)
BlockEnd()
WaitForInstruction(x08,x00)
BlockStart()
UnitAnim(x80,x00,xF6,x01,x00)
Wait(00008)
UnitAnim(x80,x00,xF5,x01,x00)
Wait(00008)
UnitAnim(x80,x00,xF4,x01,x00)
Wait(00014)
{8C}(r220002020000)
Wait(00004)
{8C}(r220000020000)
Wait(00004)
{8C}(r22000E020000)
Wait(00024)
Wait(00006)
UnitAnim(x22,x00,xF8,x01,x00)
Wait(00006)
UnitAnim(x22,x00,xF9,x01,x00)
Wait(00006)
UnitAnim(x22,x00,xFA,x01,x00)
BlockEnd()
DisplayMessage(x10,x11,x000A,x80,x00,x00,+00004,+00004,+00000,x01)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
Wait(00030)
UnitAnim(x22,x00,xF9,x01,x00)
Wait(00004)
UnitAnim(x22,x00,xF8,x01,x00)
Wait(00004)
{8C}(r22000E020000)
Wait(00004)
SpriteMove(x22,x00,+00112,+00000,+00000,x03,x0A,+00064)
Wait(00004)
{8C}(r22000C020000)
UnitAnim(x22,x00,x04,x00,x00)
Wait(00036)
ColorUnit(x22,x00,x01,-006,-006,-006,002)
Wait(00017)
Erase(x22,x00)
Wait(00010)
Camera(+00168,-00076,+00504,+00302,+00512,-00001,+04096,+00024)
WaitForInstruction(x04,x00)
Wait(00020)
DisplayMessage(x10,x91,x000B,x23,x00,x00,-00024,-00002,+00008,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WalkTo(x81,x00,007,002,x00,x00,+016,x01)
Wait(00010)
WalkTo(x82,x00,007,003,x00,x00,+014,x01)
Camera(+01608,-00076,+00504,+00318,+00256,-00001,+03040,+00090)
Wait(00020)
{60}(r003C)
Wait(00020)
{3E}(r02000000FFFFFF2000)
WaitForInstruction(x0C,x00)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Besrudio{br}
{font:00}Take this. Take it and run!{end}

//Message x02
{font:08}Mustadio{br}
{font:00}Run? Run where?{end}

//Message x03
{font:08}Ludovich's Henchman{br}
{font:00}No use hiding, we know you're in there!{end}

//Message x04
I'll not leave you here. Come on!{end}

//Message x05
I can't run, not with this leg. Heed me, and go!{end}

//Message x06
Do you really think I could leave you here?{end}

//Message x07
That Stone has the power to destroy{br}
entire kingdoms!{br}
{br}
We can't let a man like Ludovich have it!{br}
You must take it somewhere safe!{br}
{br}
Go to Cardinal Delacroix.{br}
He'll help you, I'm sure of it!{end}

//Message x08
No one answered, so we let ourselves in.{br}
Now, if you'll kindly hand me the auracite{DA68}{end}

//Message x09
Go, Mustadio!{end}

//Message x0A
Hurry!{end}

//Message x0B
Don't just stand there! After him!{end}

//Message x0C

// __________________________________________________________________ 
//| Event Script x0A2 | Event Offset: x144000 | Text offset: x144102 |
// ������������������������������������������������������������������ 

Offset(x00144000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000102)
//Remove the previous line if you wish text to compile directly after instructions.

UnitAnim(x00,x00,x02,x00,x00)
{63}(rA9)
Camera(+00888,+00019,+00744,+00862,+01536,+00000,+01536,+00001)
WaitForInstruction(x04,x00)
Camera(+00392,+00019,+00728,+00302,+03584,+00000,+04096,+00360)
Wait(00016)
{4D}(r40)
WaitForInstruction(x04,x00)
Wait(00060)
{63}(rAA)
Focus(x02,x00,x02,x00,x00)
Camera(+19961,+06402,+00392,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0001,x02,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x22,x00,x22,x00,x00)
Camera(+00000,+00485,+19200,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0002,x22,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00030)
{1C}(r02)
{1D}()
Camera(+00728,+00115,+00840,+00510,+04096,+00001,+03328,+00064)
Camera(+00616,+00067,+00840,+00300,+04613,+00000,+04104,+00096)
{1E}()
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x08,090)
WaitForInstruction(x38,x00)
WaitForInstruction(x04,x00)
Camera(+00616,+00067,+00840,+00302,+04608,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
March(x00,x00,000)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}{Ramza}{br}
{font:00}Just when I thought this fen{br}
could grow no fouler...{end}

//Message x02
{font:08}Mustadio{br}
{font:00}Solid footing scarce enough, and{br}
rain to rob us of that. Be careful!{end}

//Message x03
{font:08}{Ramza}{br}
{font:00}Mustadio! Are you hurt?{end}

//Message x04
{font:08}Mustadio{br}
{font:00}No worse for the wear.{br}
{br}
The channel shore lies just beyond{br}
the fen. Goug is not far now.{end}

//Message x05

// __________________________________________________________________ 
//| Event Script x0A3 | Event Offset: x146000 | Text offset: x14611D |
// ������������������������������������������������������������������ 

Offset(x00146000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000011D)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
UnitAnim(x01,x01,x02,x00,x00)
InflictStatus(x02,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
Wait(00030)
Focus(x02,x00,x02,x00,x00)
Camera(+06400,+00392,+00019,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
InflictStatus(x02,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
Wait(00010)
FaceUnit(x22,x00,x02,x00,x00,x01,x00)
WaitRotateUnit(x02,x00)
Wait(00010)
DisplayMessage(x10,x70,x0003,x02,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Focus(x22,x00,x22,x00,x00)
Camera(+00768,+00485,-03840,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
InflictStatus(x22,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
Wait(00010)
FaceUnit(x02,x00,x22,x00,x00,x01,x00)
WaitRotateUnit(x22,x00)
Wait(00010)
DisplayMessage(x10,x70,x0004,x22,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00030)
{6A}(r0260000028)
{60}(r001E)
Wait(00030)
Wait(00010)
{7C}()
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,120)
WaitForInstruction(x38,x00)
DisplayConditions(x03,120)
WaitForInstruction(x38,x00)
DisplayConditions(x04,120)
WaitForInstruction(x38,x00)
DisplayConditions(x05,120)
WaitForInstruction(x38,x00)
DisplayConditions(x06,120)
WaitForInstruction(x38,x00)
DisplayConditions(x07,120)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{49}()
{82}()
AddUnitStart()
Wait(00110)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
ZERO(x006E)
ADD(x006E,x0017)
ZERO(x0285)
ADD(x0285,x0001)
{63}(rA8)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}{Ramza}{br}
{font:00}Just when I thought this fen{br}
could grow no fouler...{end}

//Message x02
{font:08}Mustadio{br}
{font:00}Solid footing scarce enough, and{br}
rain to rob us of that. Be careful!{end}

//Message x03
{font:08}{Ramza}{br}
{font:00}Mustadio! Are you hurt?{end}

//Message x04
{font:08}Mustadio{br}
{font:00}No worse for the wear.{br}
{br}
The channel shore lies just beyond{br}
the fen. Goug is not far now.{end}

//Message x05

// __________________________________________________________________ 
//| Event Script x0A5 | Event Offset: x14A000 | Text offset: x14A35D |
// ������������������������������������������������������������������ 

Offset(x0014A000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000035D)
//Remove the previous line if you wish text to compile directly after instructions.

LoadEVTCHR(x01,x2A,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
Background(128,056,048,032,056,116,000,x00)
Camera(+00168,-00668,+01000,-00162,+02352,+00000,+01792,+00001)
WaitForInstruction(x04,x00)
UnitAnim(x00,x00,x02,x00,x00)
{7F}(r84000105)
{7F}(r83000104)
{7F}(r81000102)
{7F}(r82000103)
{7F}(r85000106)
WarpUnit(x83,x00,000,008,x00,x02)
WarpUnit(x84,x00,000,009,x00,x00)
WarpUnit(x81,x00,006,008,x00,x01)
WarpUnit(x82,x00,005,008,x00,x03)
WarpUnit(x86,x00,004,003,x00,x03)
WarpUnit(x85,x00,005,003,x00,x01)
UnitAnim(x86,x00,x02,x00,x00)
{63}(rC9)
Camera(+00424,-00268,+00472,+00302,+04608,+00000,+04096,+00320)
ColorField(x04,+001,-001,-001,016)
ColorUnit(x00,x00,x04,+001,-001,-001,016)
{1A}(r04E1E1E104)
{1B}(r0000000000000010000FA00B8000)
{66}()
{4D}(r3C)
UnitAnim(x83,x00,x62,x02,x01)
UnitAnim(x84,x00,x67,x02,x01)
Wait(00120)
UnitAnim(x81,x00,x5B,x02,x01)
UnitAnim(x82,x00,x5E,x02,x01)
UnitAnim(x83,x00,x65,x02,x00)
UnitAnim(x84,x00,x68,x02,x00)
UnitAnim(x85,x00,x6F,x02,x01)
WaitForInstruction(x04,x00)
LoadEVTCHR(x00,x2B,x00)
Wait(00048)
WaitForInstruction(x34,x00)
SaveEVTCHR(x00)
{49}()
UnitPresent(x02,x00,x01)
UnitPresent(x22,x00,x01)
AddUnitStart()
UnitAnim(x84,x00,xF7,x01,x01)
UnitAnim(x83,x00,xF6,x01,x01)
UnitAnim(x81,x00,xF4,x01,x01)
UnitAnim(x82,x00,xF5,x01,x01)
UnitAnim(x85,x00,xF8,x01,x01)
{63}(rAA)
AddUnitEnd()
WarpUnit(x22,x00,003,000,x00,x02)
WarpUnit(x02,x00,003,000,x00,x02)
ColorUnit(x22,x00,x01,+000,+000,+000,000)
Wait(00002)
ColorUnit(x02,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x22,x00)
WalkTo(x22,x00,003,003,x00,x00,+010,x01)
MovementAnim(r22000200)
ColorUnit(x22,x00,x04,+001,-001,-001,004)
Wait(00030)
Draw(x02,x00)
WalkTo(x02,x00,003,002,x01,x00,+010,x01)
MovementAnim(r02000200)
ColorUnit(x02,x00,x04,+001,-001,-001,004)
Camera(+00424,-00236,+00584,+00398,+04544,+00000,+04096,+00058)
WaitForInstruction(x04,x00)
Wait(00040)
UnitAnim(x22,x00,x73,x02,x00)
Wait(00006)
UnitAnim(x22,x00,x74,x02,x00)
Wait(00012)
UnitAnim(x22,x00,x73,x02,x00)
Wait(00004)
UnitAnim(x22,x00,x02,x00,x00)
UnitAnim(x22,x00,x71,x02,x00)
Wait(00006)
UnitAnim(x22,x00,x72,x02,x00)
Wait(00012)
UnitAnim(x22,x00,x71,x02,x00)
Wait(00006)
UnitAnim(x22,x00,x02,x00,x00)
Wait(00060)
DisplayMessage(x10,x11,x0001,x22,x00,x00,+00008,+00008,-00004,x03)
WaitForInstruction(x01,x00)
Wait(00016)
RotateUnit(x22,x00,x00,x02,x00,000)
WaitRotateUnit(x22,x00)
Wait(00016)
DisplayMessage(x10,x91,x0002,x22,x00,x00,-00010,+00008,+00014,x03)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0003,x02,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
RotateUnit(x22,x00,x0C,x00,x00,000)
WaitRotateUnit(x22,x00)
Wait(00020)
RotateUnit(x02,x00,x0C,x00,x00,000)
WaitRotateUnit(x02,x00)
Wait(00020)
BlockStart()
UnitAnim(x22,x00,x75,x02,x00)
Wait(00008)
UnitAnim(x22,x00,x76,x02,x00)
Wait(00008)
UnitAnim(x22,x00,x77,x02,x00)
Wait(00008)
UnitAnim(x22,x00,x78,x02,x00)
Wait(00032)
BlockEnd()
DisplayMessage(x10,x91,x0004,x22,x00,x00,-00010,+00008,+00004,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
UnitAnim(x22,x00,x77,x02,x00)
Wait(00008)
{8C}(r22000E020000)
Wait(00010)
{8C}(r220000020000)
Wait(00030)
RotateUnit(x02,x00,x08,x00,x00,000)
WaitRotateUnit(x02,x00)
DisplayMessage(x10,x92,x0005,x02,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00020)
DisplayMessage(x10,x91,x0006,x22,x00,x00,+00010,+00008,-00006,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00024)
RotateUnit(x22,x00,x08,x00,x00,000)
WaitRotateUnit(x22,x00)
Wait(00016)
WalkTo(x22,x00,006,006,x00,x00,+008,x01)
MovementAnim(r22000200)
Camera(+00424,-01852,+00584,+00670,+04544,+00000,+04096,+00360)
Wait(00048)
RotateUnit(x02,x00,x00,x00,x00,000)
WaitRotateUnit(x02,x00)
WalkTo(x02,x00,003,000,x00,x00,+008,x01)
MovementAnim(r02000200)
Wait(00030)
{60}(r005A)
Wait(00060)
{3E}(r02000000FFFFFF1E00)
WaitForInstruction(x0C,x00)
DismissUnit(x0022)
{63}(rA8)
ZERO(x006E)
ADD(x006E,x0018)
ZERO(x0272)
ADD(x0272,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Mustadio{br}
{font:00}Baert's curs are nowhere to be seen.{br}
{br}
Yet there's no sign of a battle with Lionel's{br}
Gryphons. Something's amiss.{end}

//Message x02
I'm going to see what I can find out.{br}
We'll meet afterward.{end}

//Message x03
{font:08}{Ramza}{br}
{font:00}Where will I find you?{end}

//Message x04
The Goug lowtown is just down this road.{br}
We're not like to draw much attention there.{end}

//Message x05
All right. Watch yourself.{end}

//Message x06
Don't worry. I can take care of myself.{end}

//Message x07

// __________________________________________________________________ 
//| Event Script x0A7 | Event Offset: x14E000 | Text offset: x14EE43 |
// ������������������������������������������������������������������ 

Offset(x0014E000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000E43)
//Remove the previous line if you wish text to compile directly after instructions.

{7C}()
{75}(r020006000002)
{48}()
Background(020,048,096,040,048,024,000,x00)
Wait(00002)
WarpUnit(x02,x00,006,000,x00,x02)
{63}(rAA)
Erase(x78,x00)
Erase(x79,x00)
Erase(x7A,x00)
Erase(x7B,x00)
LoadEVTCHR(x01,x28,x00)
Camera(+00392,-00316,+00728,+00686,+03584,+00000,+02144,+00001)
WaitForInstruction(x04,x00)
{4D}(r1E)
Weather(x01,x01)
Camera(+00728,-00220,+00616,+00302,+04608,+00000,+04096,+00128)
WalkTo(x02,x00,006,005,x00,x00,+008,x01)
MovementAnim(r02000200)
WaitForInstruction(x04,x00)
Wait(00010)
WaitWalk(x02,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
{49}()
UnitPresent(x16,x00,x01)
UnitPresent(x23,x00,x01)
UnitPresent(x80,x00,x01)
UnitPresent(x81,x00,x01)
UnitPresent(x82,x00,x01)
UnitPresent(x83,x00,x01)
UnitPresent(x84,x00,x01)
AddUnitStart()
Wait(00030)
UnitAnim(x02,x00,x5B,x02,x00)
Wait(00030)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00012)
UnitAnim(x02,x00,x5C,x02,x00)
Wait(00020)
{8C}(r02000A020000)
Wait(00010)
{8C}(r02000C020000)
Wait(00010)
UnitAnim(x02,x00,x59,x02,x00)
Wait(00016)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00010)
DisplayMessage(x10,x11,x0001,x02,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
BgSound(x01,+000,+040,x00,222)
Weather(x02,x01)
Wait(00040)
UnitAnim(x02,x00,x5D,x02,x00)
Wait(00010)
UnitAnim(x02,x00,x5E,x02,x00)
Wait(00010)
UnitAnim(x02,x00,x5F,x02,x00)
Wait(00010)
UnitAnim(x02,x00,x60,x02,x00)
Wait(00128)
DisplayMessage(x10,x11,x0002,x02,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00030)
BlockStart()
UnitAnim(x02,x00,x5F,x02,x00)
Wait(00006)
UnitAnim(x02,x00,x5D,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x02,x00,x00)
BlockEnd()
Wait(00008)
Background(149,145,114,044,056,061,000,x00)
ColorUnit(x02,x00,x04,-003,-002,-001,000)
ColorField(x04,-003,-002,-001,000)
Wait(00002)
ColorUnit(x02,x00,x04,+000,+000,+000,002)
ColorField(x04,+000,+000,+000,002)
Background(020,048,096,040,048,024,008,x00)
Wait(00065)
Wait(00020)
BgSound(x12,+064,+064,x01,000)
Wait(00074)
AddUnitEnd()
WarpUnit(x23,x00,000,004,x00,x02)
{49}()
UnitPresent(x85,x00,x01)
UnitPresent(x87,x00,x01)
AddUnitStart()
DisplayMessage(x10,x11,x0003,x23,x00,x09,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00010)
RotateUnit(x02,x00,x04,x00,x01,000)
DisplayMessage(x10,x92,x0004,x02,x00,x00,+00034,+00006,-00024,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
{63}(rCA)
Camera(+00392,-00364,+00504,+00302,+04736,+00000,+04096,+00040)
WaitForInstruction(x04,x00)
Wait(00010)
WarpUnit(x83,x00,000,006,x00,x03)
WarpUnit(x84,x00,000,007,x00,x03)
ColorUnit(x23,x00,x01,-006,-004,-002,000)
Wait(00002)
Draw(x23,x00)
Draw(x83,x00)
Draw(x84,x00)
ColorUnit(x23,x00,x08,+000,+000,+000,004)
WalkTo(x83,x00,002,006,x00,x00,+008,x01)
MovementAnim(r83000200)
WalkTo(x84,x00,002,007,x00,x00,+008,x01)
MovementAnim(r84000200)
WalkTo(x23,x00,002,004,x00,x00,+008,x01)
MovementAnim(r23000200)
WaitWalk(x23,x00)
RotateUnit(x23,x00,x0C,x00,x01,000)
WaitRotateUnit(x23,x00)
Wait(00036)
UnitAnim(x23,x00,x61,x02,x00)
Wait(00006)
UnitAnim(x23,x00,x62,x02,x00)
Wait(00030)
DisplayMessage(x10,x91,x0005,x23,x00,x00,-00020,+00000,+00012,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
{63}(rCA)
Wait(00030)
WarpUnit(x16,x00,002,002,x00,x03)
WarpUnit(x80,x00,001,002,x00,x03)
ColorUnit(x16,x00,x01,-006,-004,-002,000)
Wait(00002)
ColorUnit(x80,x00,x01,-006,-004,-002,000)
Wait(00002)
SpriteMove(x16,x00,-00071,+00018,+00000,x00,x01,+00032)
WaitSpriteMove(x16,x00)
SpriteMove(x80,x00,-00042,+00006,+00028,x00,x01,+00032)
WaitSpriteMove(x80,x00)
UnitAnim(x16,x00,x05,x00,x00)
UnitAnim(x80,x00,x03,x00,x00)
BlockStart()
Draw(x16,x00)
ColorUnit(x16,x00,x08,+000,+000,+000,004)
Sound(x0030)
SpriteMove(x16,x00,-00056,+00018,+00000,x00,x01,+00042)
WaitSpriteMove(x16,x00)
UnitAnim(x16,x00,x02,x00,x00)
UnitAnim(x23,x00,x61,x02,x00)
Wait(00006)
UnitAnim(x23,x00,x02,x00,x00)
Wait(00060)
UnitAnim(x16,x00,x04,x00,x00)
SpriteMove(x16,x00,-00050,+00018,+00000,x00,x01,+00014)
WaitSpriteMove(x16,x00)
UnitAnim(x16,x00,x02,x00,x00)
BlockEnd()
BlockStart()
Wait(00020)
Draw(x80,x00)
ColorUnit(x80,x00,x08,+000,+000,+000,004)
SpriteMove(x80,x00,-00028,+00006,+00028,x00,x01,+00028)
WaitSpriteMove(x80,x00)
UnitAnim(x80,x00,x02,x00,x00)
Wait(00030)
RotateUnit(x80,x00,x00,x00,x01,000)
WaitRotateUnit(x80,x00)
Wait(00010)
SpriteMove(x80,x00,-00028,+00006,+00017,x00,x01,+00003)
WaitSpriteMove(x80,x00)
BlockEnd()
WaitForInstruction(x08,x00)
Wait(00015)
Camera(+00392,-00188,+00504,+00414,+04736,+00000,+04096,+00064)
Wait(00015)
Sound(x0016)
BlockStart()
UnitAnim(x16,x00,x0D,x00,x00)
SpriteMove(x16,x00,-00042,+00006,+00000,x00,x01,+00004)
WaitSpriteMove(x16,x00)
SpriteMove(x16,x00,-00028,+00006,+00000,x00,x01,+00007)
WaitSpriteMove(x16,x00)
SpriteMove(x16,x00,-00021,+00003,+00000,x00,x01,+00007)
WaitSpriteMove(x16,x00)
UnitAnim(x16,x00,x02,x00,x00)
Wait(00050)
SpriteMove(x16,x00,-00014,+00000,+00000,x00,x01,+00014)
WaitSpriteMove(x16,x00)
Wait(00040)
UnitAnim(x16,x00,x03,x00,x00)
SpriteMove(x16,x00,+00000,+00000,+00000,x00,x01,+00020)
WaitSpriteMove(x16,x00)
UnitAnim(x16,x00,x16,x00,x00)
BlockEnd()
BlockStart()
SpriteMove(x80,x00,-00028,+00006,+00014,x00,x01,+00003)
WaitSpriteMove(x80,x00)
Wait(00030)
RotateUnit(x80,x00,x0C,x00,x01,000)
WaitRotateUnit(x80,x00)
Wait(00010)
UnitAnim(x80,x00,x03,x00,x00)
SpriteMove(x80,x00,-00022,+00012,+00000,x00,x01,+00015)
WaitSpriteMove(x80,x00)
UnitAnim(x80,x00,x02,x00,x00)
Wait(00030)
UnitAnim(x80,x00,x03,x00,x00)
SpriteMove(x80,x00,-00014,+00000,+00000,x00,x01,+00004)
WaitSpriteMove(x80,x00)
SpriteMove(x80,x00,+00000,+00000,+00000,x00,x01,+00014)
WaitSpriteMove(x80,x00)
UnitAnim(x80,x00,x02,x00,x00)
BlockEnd()
WaitForInstruction(x08,x00)
Wait(00020)
DisplayMessage(x10,x91,x0006,x16,x00,x00,-00010,+00010,+00016,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0007,x02,x00,x00,+00000,+00000,+00006,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x02,x00,x04,x00,x00)
SpriteMove(x02,x00,-00012,+00000,+00000,x00,x01,+00008)
WaitSpriteMove(x02,x00)
UnitAnim(x02,x00,x02,x00,x00)
Camera(+00392,-00324,+00568,+00222,+04672,+00000,+04096,+00024)
WaitForInstruction(x04,x00)
UnitAnim(x23,x00,x02,x00,x00)
Wait(00002)
DisplayMessage(x10,x91,x0008,x23,x00,x00,+00000,+00000,-00011,x11)
WaitForInstruction(x01,x00)
SpriteMove(x02,x00,+00000,+00000,+00000,x02,x08,+00024)
DisplayMessage(x10,x92,x0009,x02,x00,x00,+00000,+00000,+00008,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000A,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00040)
RotateUnit(x23,x00,x00,x00,x00,000)
WaitRotateUnit(x23,x00)
Wait(00008)
UnitAnim(x23,x00,x63,x02,x00)
Wait(00020)
DisplayMessage(x10,x91,x000B,x23,x00,x00,+00000,+00000,+00012,x01)
WaitForInstruction(x01,x00)
Wait(00020)
DisplayMessage(x10,x92,x000C,x16,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000D,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x23,x00,x64,x02,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
UnitAnim(x23,x00,x65,x02,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Camera(+00392,-00324,+00568,+00222,+04672,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
Wait(00010)
Camera(+00392,-00188,+00280,+00238,+04544,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
{7F}(r82000103)
Wait(00008)
WarpUnit(x81,x00,002,001,x00,x03)
WarpUnit(x82,x00,002,001,x00,x03)
SpriteMove(x81,x00,-00071,-00024,+00000,x00,x01,+00001)
WaitSpriteMove(x81,x00)
SpriteMove(x82,x00,-00070,-00024,+00000,x00,x01,+00001)
WaitSpriteMove(x82,x00)
ColorUnit(x81,x00,x01,-006,-004,-002,000)
Wait(00002)
ColorUnit(x82,x00,x01,-006,-004,-002,000)
Wait(00002)
BlockStart()
UnitAnim(x82,x00,x66,x02,x00)
Draw(x82,x00)
ColorUnit(x82,x00,x08,+000,+000,+000,002)
Sound(x0030)
SpriteMove(x82,x00,-00056,-00024,+00000,x00,x01,+00056)
Wait(00008)
UnitAnim(x82,x00,x67,x02,x00)
Wait(00006)
UnitAnim(x82,x00,x68,x02,x00)
Wait(00008)
UnitAnim(x82,x00,x69,x02,x00)
Wait(00006)
UnitAnim(x82,x00,x6A,x02,x00)
Wait(00008)
UnitAnim(x82,x00,x66,x02,x00)
Wait(00018)
SpriteMove(x82,x00,-00042,-00024,+00000,x00,x01,+00008)
Sound(x0028)
UnitAnim(x82,x00,x67,x02,x00)
Wait(00004)
UnitAnim(x82,x00,x68,x02,x00)
Wait(00004)
UnitAnim(x82,x00,x6A,x02,x00)
Wait(00004)
UnitAnim(x82,x00,x66,x02,x00)
Wait(00018)
Wait(00010)
SpriteMove(x82,x00,-00014,+00000,+00000,x00,x01,+00014)
Sound(x0016)
UnitAnim(x82,x00,x6B,x02,x00)
Wait(00006)
UnitAnim(x82,x00,x6C,x02,x00)
Wait(00004)
UnitAnim(x82,x00,x6B,x02,x00)
Wait(00002)
UnitAnim(x82,x00,x66,x02,x00)
Wait(00002)
UnitAnim(x82,x00,x6B,x02,x00)
Wait(00004)
WaitSpriteMove(x82,x00)
SpriteMove(x82,x00,+00000,+00000,+00000,x00,x01,+00028)
UnitAnim(x82,x00,x6C,x02,x00)
Wait(00004)
UnitAnim(x82,x00,x6D,x02,x00)
Wait(00006)
Sound(x0041)
UnitAnim(x82,x00,x6E,x02,x00)
Wait(00006)
BlockEnd()
BlockStart()
Wait(00030)
UnitAnim(x81,x00,x03,x00,x00)
ColorUnit(x81,x00,x08,+000,+000,+000,002)
Draw(x81,x00)
SpriteMove(x81,x00,-00070,-00024,+00000,x00,x01,+00014)
WaitSpriteMove(x81,x00)
UnitAnim(x81,x00,x02,x00,x00)
UnitAnim(x23,x00,x63,x02,x01)
Wait(00020)
UnitAnim(x81,x00,x03,x00,x00)
SpriteMove(x81,x00,-00042,-00024,+00000,x00,x01,+00028)
WaitSpriteMove(x81,x00)
SpriteMove(x81,x00,-00028,-00012,+00000,x00,x01,+00014)
WaitSpriteMove(x81,x00)
UnitAnim(x81,x00,x02,x00,x00)
BlockEnd()
Wait(00010)
Camera(+00392,-00188,+00280,+00238,+04544,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
WaitForInstruction(x08,x00)
UnitAnim(x16,x00,x6F,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x70,x02,x00)
Wait(00020)
DisplayMessage(x10,x91,x000E,x16,x00,x00,+00000,+00000,+00012,x01)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x000F,x82,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Camera(+00280,-00292,+00568,+00222,+04672,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
DisplayMessage(x10,x11,x0010,x23,x00,x00,+00010,-00002,-00002,x01)
WaitForInstruction(x01,x00)
Wait(00020)
BlockStart()
Sound(x0041)
UnitAnim(x81,x00,x7A,x02,x00)
Wait(00004)
SpriteMove(x81,x00,-00006,+00000,-00006,x00,x01,+00014)
WaitSpriteMove(x81,x00)
UnitAnim(x81,x00,x71,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x72,x02,x00)
Wait(00018)
UnitAnim(x81,x00,x73,x02,x00)
Wait(00004)
Sound(x0016)
SpriteMove(x82,x00,-00001,+00000,+00020,x02,x08,+00020)
UnitAnim(x82,x00,x76,x02,x00)
UnitAnim(x81,x00,x74,x02,x00)
Wait(00006)
UnitAnim(x81,x00,x75,x02,x00)
Wait(00002)
ColorUnit(x82,x00,x01,-006,-004,-002,001)
Wait(00006)
Erase(x82,x00)
UnitAnim(x81,x00,x02,x00,x00)
BlockEnd()
Wait(00040)
{4E}(r820001)
Wait(00014)
UseFieldObject(x00,x00)
WaitFieldObject()
Wait(00016)
UseFieldObject(x01,x00)
WaitFieldObject()
WaitForInstruction(x08,x00)
RemoveUnit(x82,x00)
SpriteMove(x81,x00,+00000,+00000,+00000,x02,x08,+00016)
Wait(00020)
Camera(+00280,-00292,+00568,+00222,+04672,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
Wait(00020)
DisplayMessage(x10,x11,x0011,x23,x00,x00,+00012,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00020)
UnitAnim(x16,x00,x6F,x02,x00)
Wait(00004)
UnitAnim(x16,x00,x16,x00,x00)
Wait(00004)
UnitAnim(x16,x00,x77,x02,x00)
Wait(00006)
UnitAnim(x16,x00,x78,x02,x00)
Wait(00090)
Wait(00012)
UnitAnim(x16,x00,x77,x02,x00)
Wait(00012)
UnitAnim(x16,x00,x16,x00,x00)
Wait(00008)
UnitAnim(x16,x00,x79,x02,x00)
Wait(00008)
AddUnitEnd()
LoadEVTCHR(x00,x29,x00)
Wait(00060)
DisplayMessage(x10,x12,x0012,x16,x00,x00,-00004,+00004,+00004,x02)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x23,x00,x02,x00,x00)
RotateUnit(x23,x00,x0C,x00,x00,000)
Wait(00010)
DisplayMessage(x10,x91,x0013,x23,x00,x00,-00020,+00000,+00008,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
SpriteMove(x02,x00,+00000,+00000,+00000,x00,x01,+00008)
WaitSpriteMove(x02,x00)
Wait(00090)
RotateUnit(x02,x00,x0C,x00,x00,000)
WaitRotateUnit(x02,x00)
Wait(00010)
Camera(+00840,-00220,+00392,+00302,+04800,+00000,+04096,+00120)
Wait(00030)
WalkTo(x02,x00,008,004,x00,x00,+008,x01)
MovementAnim(r02000200)
WaitWalk(x02,x00)
Wait(00044)
WaitForInstruction(x34,x00)
SaveEVTCHR(x00)
UnitAnim(x02,x00,xF4,x01,x00)
Wait(00010)
Sound(x0041)
UnitAnim(x02,x00,xF5,x01,x00)
Wait(00014)
UnitAnim(x02,x00,xF6,x01,x00)
Wait(00012)
Sound(x0041)
UnitAnim(x02,x00,xF5,x01,x00)
Wait(00012)
UnitAnim(x02,x00,xF6,x01,x00)
Wait(00012)
UnitAnim(x02,x00,xF5,x01,x00)
Wait(00020)
Sound(x0030)
UnitAnim(x02,x00,xF7,x01,x00)
Wait(00012)
UnitAnim(x02,x00,xF8,x01,x00)
Wait(00012)
WarpUnit(x87,x00,009,004,x00,x00)
SpriteMove(x87,x00,+00000,-00044,-00024,x00,x01,+00001)
WaitSpriteMove(x87,x00)
Effect(x0217,x87,002,007,x00)
EffectStart()
EffectEnd()
WaitForInstruction(x41,x00)
Wait(00040)
DisplayMessage(x10,x11,x0014,x02,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
{8C}(r020002020000)
Wait(00008)
RotateUnit(x02,x00,x08,x00,x00,000)
WalkTo(x02,x00,007,006,x00,x00,+008,x01)
Wait(00020)
Camera(+00392,-00324,+00568,+00222,+04672,+00000,+04096,+00064)
WaitWalk(x02,x00)
WalkTo(x02,x00,007,004,x00,x00,+008,x01)
MovementAnim(r02000200)
WaitWalk(x02,x00)
WalkTo(x02,x00,006,004,x00,x00,+008,x01)
MovementAnim(r02000200)
WaitWalk(x02,x00)
RotateUnit(x02,x00,x04,x00,x00,000)
Wait(00060)
DisplayMessage(x10,x92,x0015,x02,x00,x00,+00014,+00000,-00002,x11)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0016,x23,x00,x00,+00000,+00000,-00010,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0017,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0018,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
{4E}(r850001)
WarpUnit(x85,x00,005,003,x00,x02)
{7F}(r85000100)
UnitAnim(x85,x00,x02,x02,x00)
SpriteMove(x85,x00,-00002,+00000,+00049,x00,x01,+00001)
WaitSpriteMove(x85,x00)
Sound(x0041)
SpriteMove(x02,x00,+00000,+00000,+00000,x00,x01,+00001)
UnitAnim(x02,x00,xF9,x01,x00)
Wait(00008)
SpriteMove(x02,x00,+00004,-00001,+00000,x00,x01,+00001)
UnitAnim(x02,x00,xFA,x01,x00)
Wait(00008)
UnitAnim(x02,x00,xFB,x01,x00)
Wait(00020)
Sound(x0030)
UnitAnim(x02,x00,xFC,x01,x00)
Wait(00006)
Camera(+00280,-00364,+00504,+00398,+04608,+00000,+04096,+00032)
SpriteMove(x02,x00,-00001,+00001,+00000,x00,x01,+00001)
UnitAnim(x02,x00,xFD,x01,x00)
Wait(00006)
Draw(x85,x00)
SpriteMove(x85,x00,-00087,-00033,+00047,x01,x0A,+00020)
UnitAnim(x02,x00,xFE,x01,x00)
Wait(00004)
UnitAnim(x02,x00,xFF,x01,x00)
Wait(00004)
BlockStart()
UnitAnim(x02,x00,x00,x02,x00)
Wait(00004)
UnitAnim(x02,x00,x01,x02,x00)
Wait(00006)
UnitAnim(x02,x00,xFE,x01,x00)
Wait(00008)
UnitAnim(x02,x00,x02,x00,x00)
BlockEnd()
UnitAnim(x23,x00,x03,x02,x00)
Wait(00004)
UnitAnim(x23,x00,x04,x02,x00)
Wait(00006)
Sound(x0028)
Erase(x85,x00)
UnitAnim(x23,x00,x05,x02,x00)
Wait(00004)
UnitAnim(x23,x00,x06,x02,x00)
Wait(00004)
UnitAnim(x23,x00,x05,x02,x00)
Wait(00016)
UnitAnim(x23,x00,x07,x02,x00)
Wait(00010)
UnitAnim(x23,x00,x08,x02,x00)
Wait(00012)
Wait(00030)
WalkTo(x16,x00,005,002,x00,x00,+012,x01)
MovementAnim(r16000200)
Wait(00010)
WalkTo(x02,x00,006,002,x00,x00,+012,x01)
MovementAnim(r02000200)
Wait(00010)
WaitWalk(x02,x00)
RotateUnit(x02,x00,x04,x00,x00,000)
Wait(00020)
WarpUnit(x87,x00,003,004,x00,x00)
SpriteMove(x87,x00,+00000,-00052,-00011,x00,x01,+00001)
WaitSpriteMove(x87,x00)
Effect(x0217,x87,003,004,x00)
EffectStart()
EffectEnd()
WaitForInstruction(x41,x00)
Wait(00020)
DisplayMessage(x10,x91,x0019,x23,x00,x00,+00000,+00000,-00010,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
Draw(x78,x00)
Draw(x79,x00)
Draw(x7A,x00)
Draw(x7B,x00)
{8C}(r23000A020000)
Wait(00008)
RotateUnit(x23,x00,x04,x02,x00,000)
Wait(00030)
DisplayMessage(x10,x11,x001A,x23,x00,x00,+00020,+00008,-00008,x03)
WaitForInstruction(x01,x00)
WaitForInstruction(x01,x00)
Wait(00020)
UnitAnim(x23,x00,x03,x00,x00)
RotateUnit(x16,x00,x04,x00,x01,000)
SpriteMove(x23,x00,-00014,-00006,+00000,x00,x01,+00014)
WaitSpriteMove(x23,x00)
SpriteMove(x23,x00,-00042,-00006,+00000,x00,x01,+00028)
WaitSpriteMove(x23,x00)
Camera(+00616,-00172,+00280,+00302,+04608,+00000,+04096,+00032)
SpriteMove(x23,x00,-00056,+00000,+00000,x00,x01,+00014)
WaitSpriteMove(x23,x00)
SpriteMove(x23,x00,-00068,+00000,+00000,x00,x01,+00024)
Wait(00008)
ColorUnit(x23,x00,x01,-006,-004,-002,002)
Wait(00017)
Erase(x23,x00)
RemoveUnit(x23,x00)
Wait(00008)
{49}()
UnitPresent(x86,x00,x01)
UnitPresent(x88,x00,x01)
AddUnitStart()
Wait(00028)
AddUnitEnd()
WarpUnit(x88,x00,001,005,x00,x03)
WarpUnit(x86,x00,000,004,x00,x03)
BlockStart()
SpriteMove(x88,x00,-00056,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x88,x00)
SpriteMove(x86,x00,-00028,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x86,x00)
ColorUnit(x88,x00,x01,-006,-004,-002,000)
Wait(00002)
ColorUnit(x86,x00,x01,-006,-004,-002,000)
Wait(00002)
Draw(x88,x00)
ColorUnit(x88,x00,x08,+000,+000,+000,004)
SpriteMove(x88,x00,+00000,+00000,+00000,x00,x01,+00056)
WaitSpriteMove(x88,x00)
UnitAnim(x88,x00,x02,x00,x00)
Wait(00010)
Draw(x86,x00)
ColorUnit(x86,x00,x08,+000,+000,+000,004)
SpriteMove(x86,x00,+00000,+00000,+00000,x00,x01,+00028)
WaitSpriteMove(x86,x00)
UnitAnim(x86,x00,x02,x00,x00)
BlockEnd()
DisplayMessage(x10,x92,x001B,x02,x00,x00,+00012,+00008,+00002,x10)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
{60}(r003C)
Wait(00060)
WaitForInstruction(x08,x00)
RemoveUnit(x85,x00)
RemoveUnit(x87,x00)
Wait(00010)
Music(x01,+096,000)
{1C}(r02)
{1D}()
Camera(+00504,-00172,+00392,+00510,+05120,-00001,+03104,+00064)
Camera(+00504,-00172,+00506,+00300,+05637,+00000,+04106,+00096)
{1E}()
SpriteMove(x02,x00,+00000,+00000,+00000,x00,x01,+00018)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x08,090)
WaitForInstruction(x38,x00)
WaitForInstruction(x04,x00)
Camera(+00504,-00172,+00504,+00302,+05632,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
March(x00,x00,004)
SpriteMove(x02,x00,+00000,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x02,x00)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}{Ramza}{br}
{font:00}Where are you, Mustadio?{br}
You should've been here by now.{end}

//Message x02
Could he have been captured?{end}

//Message x03
{font:08}Man's Voice{br}
{font:00}A friend of Mustadio's, eh?{end}

//Message x04
Who's there?{end}

//Message x05
Bring him out!{end}

//Message x06
{font:08}Mustadio{br}
{font:00}I{D11D}I'm sorry, {Ramza}.{end}

//Message x07
Have they hurt you?{end}

//Message x08
Not a step further. Prefer to keep a little{br}
distance, if you don't mind.{end}

//Message x09
You must be Ludovich.{br}
Let Mustadio go. Now!{end}

//Message x0A
{font:08}Ludovich{br}
{font:00}I'm a reasonable man. I just want the auracite.{br}
Once I have it, I'll loose him soon enough.{end}

//Message x0B
So, where have you hidden it? Tell me!{end}

//Message x0C
...{end}

//Message x0D
Is that how you want to play it? Maybe this{br}
will hasten your speech.{br}
{br}
You there! Out with the other one!{end}

//Message x0E
Father! What have they done to you?{end}

//Message x0F
{font:08}Besrudio{br}
{font:00}I'm...I'm fine, Son. Don't tell them where it is.{end}

//Message x10
Show him inside.{end}

//Message x11
Well? Feeling a bit more game now?{end}

//Message x12
There's a chimney just behind{br}
{Ramza}. You'll find it there.{end}

//Message x13
Bring that to us, would you? Small enough{br}
work to spare your friend's life.{end}

//Message x14
This must be it.{end}

//Message x15
Let them go!{end}

//Message x16
Give me the Stone!{end}

//Message x17
Release them first!{end}

//Message x18
Toss me the Stone{DA68}then they go free!{end}

//Message x19
A true Zodiac Stone... At last!{br}
This should bring a smile to the{br}
cardinal's face.{end}

//Message x1A
You've been most helpful, most helpful!{br}
Pity you've outlived your usefulness.{br}
Kill them.{end}

//Message x1B
The cardinal was with them from the start!{end}

//Message x1C
My father... I hope we're in time.{end}

//Message x1D

// __________________________________________________________________ 
//| Event Script x0A8 | Event Offset: x150000 | Text offset: x1500BF |
// ������������������������������������������������������������������ 

Offset(x00150000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000BF)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
UnitAnim(x01,x01,x02,x00,x00)
InflictStatus(x16,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
Wait(00010)
{69}(r1600020200000000)
{69}(r0101020200000000)
Wait(00010)
Focus(x16,x00,x16,x00,x00)
Camera(-15359,-09986,-20990,+00302,+03584,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
Wait(00030)
DisplayMessage(x10,x70,x001C,x16,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00030)
{60}(r001E)
Wait(00030)
Wait(00010)
{7C}()
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,120)
WaitForInstruction(x38,x00)
DisplayConditions(x03,120)
WaitForInstruction(x38,x00)
DisplayConditions(x04,120)
WaitForInstruction(x38,x00)
DisplayConditions(x05,120)
WaitForInstruction(x38,x00)
DisplayConditions(x06,120)
WaitForInstruction(x38,x00)
DisplayConditions(x07,120)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{49}()
{82}()
AddUnitStart()
Wait(00110)
{6A}(r152800003C)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
{63}(rA8)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}{Ramza}{br}
{font:00}Where are you, Mustadio?{br}
You should've been here by now.{end}

//Message x02
Could he have been captured?{end}

//Message x03
{font:08}Man's Voice{br}
{font:00}A friend of Mustadio's, eh?{end}

//Message x04
Who's there?{end}

//Message x05
Bring him out!{end}

//Message x06
{font:08}Mustadio{br}
{font:00}I{D11D}I'm sorry, {Ramza}.{end}

//Message x07
Have they hurt you?{end}

//Message x08
Not a step further. Prefer to keep a little{br}
distance, if you don't mind.{end}

//Message x09
You must be Ludovich.{br}
Let Mustadio go. Now!{end}

//Message x0A
{font:08}Ludovich{br}
{font:00}I'm a reasonable man. I just want the auracite.{br}
Once I have it, I'll loose him soon enough.{end}

//Message x0B
So, where have you hidden it? Tell me!{end}

//Message x0C
...{end}

//Message x0D
Is that how you want to play it? Maybe this{br}
will hasten your speech.{br}
{br}
You there! Out with the other one!{end}

//Message x0E
Father! What have they done to you?{end}

//Message x0F
{font:08}Besrudio{br}
{font:00}I'm...I'm fine, Son. Don't tell them where it is.{end}

//Message x10
Show him inside.{end}

//Message x11
Well? Feeling a bit more game now?{end}

//Message x12
There's a chimney just behind{br}
{Ramza}. You'll find it there.{end}

//Message x13
Bring that to us, would you? Small enough{br}
work to spare your friend's life.{end}

//Message x14
This must be it.{end}

//Message x15
Let them go!{end}

//Message x16
Give me the Stone!{end}

//Message x17
Release them first!{end}

//Message x18
Toss me the Stone{DA68}then they go free!{end}

//Message x19
A true Zodiac Stone... At last!{br}
This should bring a smile to the{br}
cardinal's face.{end}

//Message x1A
You've been most helpful, most helpful!{br}
Pity you've outlived your usefulness.{br}
Kill them.{end}

//Message x1B
The cardinal was with them from the start!{end}

//Message x1C
My father... I hope we're in time.{end}

//Message x1D

// __________________________________________________________________ 
//| Event Script x0AA | Event Offset: x154000 | Text offset: x15444D |
// ������������������������������������������������������������������ 

Offset(x00154000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000044D)
//Remove the previous line if you wish text to compile directly after instructions.

{7C}()
LoadEVTCHR(x01,x2C,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
SpriteMove(x02,x00,-00008,-00001,-00006,x00,x01,+00001)
UnitAnim(x00,x00,x02,x00,x00)
Camera(+00616,-01456,+00616,+00094,+03680,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{63}(rE9)
Erase(x81,x00)
SpriteMove(x80,x00,+00000,+00000,-00006,x00,x01,+00001)
{7F}(r80000101)
UnitAnim(x80,x00,x74,x02,x00)
UnitAnim(x16,x00,x59,x02,x00)
Camera(+00616,-00092,+00616,+00334,+03680,+00000,+04096,+00128)
{4D}(r10)
WaitForInstruction(x04,x00)
Wait(00030)
DisplayMessage(x10,x92,x0001,x16,x00,x00,+00040,+00004,-00022,x10)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0002,x80,x00,x00,-00014,+00008,+00004,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0003,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
Sound(x0041)
UnitAnim(x16,x00,x02,x00,x00)
Wait(00008)
UnitAnim(x80,x00,x75,x02,x00)
Wait(00020)
RotateUnit(x16,x00,x00,x00,x00,000)
WaitRotateUnit(x16,x00)
Wait(00010)
WalkTo(x16,x00,004,004,x00,x00,+004,x01)
MovementAnim(r16000200)
WaitWalk(x16,x00)
UnitAnim(x80,x00,x76,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x75,x02,x00)
Wait(00022)
UnitAnim(x80,x00,x76,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x75,x02,x00)
Wait(00030)
DisplayMessage(x10,x91,x0004,x80,x00,x00,-00020,+00008,+00008,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00016)
UnitAnim(x16,x00,x5A,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x5C,x02,x00)
Wait(00010)
UnitAnim(x16,x00,x02,x00,x00)
RotateUnit(x16,x00,x08,x01,x00,000)
WaitRotateUnit(x16,x00)
UnitAnim(x16,x00,x5F,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x60,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x61,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x62,x02,x00)
Wait(00008)
Sound(x0041)
UnitAnim(x16,x00,x63,x02,x00)
Wait(00020)
Sound(x0030)
UnitAnim(x16,x00,x64,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x65,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x66,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x67,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x68,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x69,x02,x00)
Wait(00003)
SpriteMove(x81,x00,-00042,-00028,-00001,x00,x01,+00001)
WaitSpriteMove(x81,x00)
Effect(x0217,x81,004,004,x00)
EffectStart()
EffectEnd()
WaitForInstruction(x41,x00)
Wait(00030)
DisplayMessage(x10,x92,x0005,x16,x00,x00,+00024,+00010,-00010,x13)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
BlockStart()
UnitAnim(x16,x00,x68,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x67,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x66,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x65,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x64,x02,x00)
Wait(00008)
Sound(x0041)
UnitAnim(x16,x00,x63,x02,x00)
Wait(00016)
UnitAnim(x16,x00,x62,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x61,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x60,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x5F,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x02,x00,x00)
BlockEnd()
Wait(00016)
UnitAnim(x02,x00,x03,x00,x00)
SpriteMove(x02,x00,-00002,+00000,+00027,x00,x01,+00024)
WaitSpriteMove(x02,x00)
UnitAnim(x02,x00,x02,x00,x00)
RotateUnit(x02,x00,x0C,x00,x01,000)
WaitRotateUnit(x02,x00)
Wait(00016)
DisplayMessage(x10,x92,x0006,x02,x00,x00,+00000,+00000,-00018,x00)
WaitForInstruction(x01,x00)
Wait(00016)
UnitAnim(x16,x00,x6A,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x6B,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x6C,x02,x00)
Wait(00008)
DisplayMessage(x10,x91,x0007,x16,x00,x00,+00020,+00000,-00008,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00040)
UnitAnim(x02,x00,x6D,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x6E,x02,x00)
Wait(00008)
Wait(00060)
DisplayMessage(x10,x92,x0008,x02,x00,x00,+00000,+00000,-00024,x02)
WaitForInstruction(x01,x00)
{8C}(r160004020000)
DisplayMessage(x10,x91,x0009,x16,x00,x00,+00020,+00000,-00008,x03)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x02,x00,x6D,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00010)
CloseDialog(x02,x000A,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000B,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x000C,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00040)
BlockStart()
Wait(00040)
UnitAnim(x16,x00,x5D,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x5E,x02,x00)
Wait(00008)
BlockEnd()
DisplayMessage(x10,x91,x000D,x80,x00,x00,-00008,+00008,+00000,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
BlockStart()
Wait(00040)
UnitAnim(x16,x00,x5D,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x02,x00,x00)
BlockEnd()
DisplayMessage(x10,x12,x000E,x02,x00,x00,-00010,+00000,-00015,x01)
WaitForInstruction(x01,x00)
Wait(00090)
DisplayMessage(x10,x11,x000F,x16,x00,x00,+00008,-00004,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00080)
ZERO(x0000)
ZERO(x0001)
{B1}(x0000,x01FC)
ADD(x0001,x0000)
{A2}()
{D0}()
{01}()
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{D2}()
{01}()
{60}(r005A)
{3E}(r02000000FFFFFF5A00)
ZERO(x006E)
ADD(x006E,x0019)
ZERO(x01D2)
ADD(x01D2,x0001)
ZERO(x026A)
ADD(x026A,x0000)
ZERO(x0344)
ADD(x0344,x0001)
Date(x24)
ZERO(x03DA)
ADD(x03DA,x0002)
ZERO(x03E3)
ADD(x03E3,x0002)
ZERO(x03E4)
ADD(x03E4,x0002)
Wait(00090)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Mustadio{br}
{font:00}Are you all right?{end}

//Message x02
{font:08}Besrudio{br}
{font:00}My wounds will heal. But the auracite{DA68}they{br}
have it.{br}
Ludovich will use it to wake the machines{br}
beneath the city.{br}
{br}
In time, he may even learn to harness the{br}
sacred power of the Stone itself.{br}
{br}
*sigh* I never thought the man we'd turn to{br}
for help would turn on us. There's naught we{br}
could do to foresee such treachery.{end}

//Message x03
Ha. Are you sure?{end}

//Message x04
What do you mean?{end}

//Message x05
I thought something of the sort might happen,{br}
so I took the precaution of readying a false{br}
stone.{end}

//Message x06
{font:08}{Ramza}{br}
{font:00}And that's the one I gave Ludovich!{end}

//Message x07
The same. By now they've probably realized.{br}
Ah, to see the looks on their faces.{end}

//Message x08
Then Princess Ovelia and Lady Agrias are{br}
in danger!{end}

//Message x09
Danger? How?{end}

//Message x0A
The cardinal was working with Ludovich{br}
to get the Stone.{br}
{br}
His gambit failed, but he may try to ransom{br}
the princess and Lady Agrias for it now{br}
instead.{end}

//Message x0B
That's ridiculous! He would only make an enemy{br}
of the Crown!{end}

//Message x0C
Why do you think he wants the auracite in the{br}
first place?{br}
{br}
The people tire of war. They tire of these{br}
endless struggles for power. They are afraid,{br}
and they seek salvation.{br}
The cardinal means to use the legend of the{br}
Zodiac Braves to bring it to them.{br}
{br}
Only once he's gathered the Stones, he'll{br}
summon the Zodiac Braves and use their{br}
power to rule.{end}

//Message x0D
Just so. We cannot give the{br}
Stone to the cardinal.{end}

//Message x0E
Then we must rescue the{br}
princess and Lady Agrias!{end}

//Message x0F
And we will. But the roads leading to{br}
Lionel Castle will surely be blockaded.{br}
{br}
We'll never be able to approach from{br}
the fore. We go by ship, to take them{br}
unawares.{end}

//Message x10

// __________________________________________________________________ 
//| Event Script x0AC | Event Offset: x158000 | Text offset: x15839D |
// ������������������������������������������������������������������ 

Offset(x00158000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000039D)
//Remove the previous line if you wish text to compile directly after instructions.

LoadEVTCHR(x01,x23,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
Camera(+00552,-02048,+01136,+00014,-00320,+00000,+05696,+00001)
WaitForInstruction(x04,x00)
UnitAnim(x00,x00,x02,x00,x00)
{63}(rA9)
WarpUnit(x02,x00,003,010,x00,x00)
SpriteMove(x02,x00,+00000,+00000,+00041,x00,x01,+00001)
WaitSpriteMove(x02,x00)
ColorUnit(x02,x00,x01,+000,+000,+000,000)
Wait(00002)
{7F}(r80000101)
{7F}(r82000103)
{7F}(r83000102)
{7F}(r81000100)
Camera(+00392,-00124,+01144,+00302,+00368,+00000,+04096,+00280)
{4D}(r40)
{49}()
UnitPresent(x05,x00,x01)
AddUnitStart()
UnitAnim(x81,x00,x59,x02,x00)
UnitAnim(x80,x00,x7D,x02,x00)
UnitAnim(x82,x00,x7C,x02,x00)
UnitAnim(x83,x00,x7F,x02,x00)
WaitForInstruction(x04,x00)
Wait(00030)
{63}(rAA)
UseFieldObject(x01,x00)
Sound(x004C)
Wait(00020)
Draw(x02,x00)
SpriteMove(x02,x00,+00000,+00000,+00000,x00,x01,+00064)
ColorUnit(x02,x00,x08,+000,+000,+000,004)
Camera(+00392,-00124,+01144,+00270,+00512,+00000,+04096,+00064)
WaitSpriteMove(x02,x00)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00060)
DisplayMessage(x10,x11,x0001,x02,x00,x00,+00000,+00008,+00000,x03)
WaitForInstruction(x01,x00)
AddUnitEnd()
WarpUnit(x05,x00,007,014,x00,x00)
UnitAnim(x05,x00,x02,x00,x00)
Draw(x05,x00)
UnitAnim(x81,x00,x7E,x02,x00)
SpriteMove(x81,x00,-00026,+00000,+00028,x00,x01,+00038)
WaitSpriteMove(x81,x00)
SpriteMove(x81,x00,-00028,+00000,+00214,x00,x01,+00180)
Wait(00010)
RotateUnit(x84,x00,x08,x00,x01,000)
WaitRotateUnit(x84,x00)
Wait(00008)
UnitAnim(x84,x00,x03,x00,x00)
SpriteMove(x84,x00,-00026,+00000,+00035,x00,x01,+00020)
WaitSpriteMove(x84,x00)
WalkTo(x02,x00,007,008,x00,x00,+006,x01)
MovementAnim(r02000200)
SpriteMove(x84,x00,-00028,+00000,+00211,x00,x01,+00170)
Wait(00120)
RemoveUnit(x81,x00)
RemoveUnit(x84,x00)
WaitWalk(x02,x00)
DisplayMessage(x10,x92,x0002,x02,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WalkTo(x05,x00,007,009,x00,x00,+007,x01)
MovementAnim(r05000200)
Wait(00090)
UnitAnim(x02,x00,x03,x00,x00)
SpriteMove(x02,x00,+00000,+00000,-00022,x00,x01,+00058)
Wait(00040)
Camera(+00760,-00172,+00888,+00302,+01536,+00000,+04096,+00056)
WaitSpriteMove(x02,x00)
UnitAnim(x02,x00,x02,x00,x00)
WaitForInstruction(x04,x00)
DisplayMessage(x10,x92,x0003,x05,x00,x00,+00008,+00000,+00000,x13)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0004,x02,x00,x00,-00040,+00000,+00024,x13)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0005,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0006,x00,x00)
WaitForInstruction(x01,x00)
RotateUnit(x05,x00,x0C,x00,x00,000)
WaitRotateUnit(x05,x00)
UnitAnim(x05,x00,x7A,x02,x00)
CloseDialog(x02,x0007,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0008,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x05,x00,x02,x00,x00)
RotateUnit(x05,x00,x08,x00,x00,000)
WaitRotateUnit(x05,x00)
CloseDialog(x02,x0009,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
RotateUnit(x05,x00,x08,x00,x01,000)
WaitRotateUnit(x05,x00)
Wait(00010)
WalkTo(x05,x00,007,010,x00,x00,+007,x01)
MovementAnim(r05000200)
Wait(00020)
DisplayMessage(x10,x91,x000A,x02,x00,x00,-00040,+00000,+00024,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
RotateUnit(x05,x00,x00,x00,x00,000)
WaitRotateUnit(x05,x00)
Wait(00020)
DisplayMessage(x10,x91,x000B,x02,x00,x00,-00040,+00000,+00024,x10)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x000C,x05,x00,x00,+00008,+00000,+00000,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
RotateUnit(x05,x00,x08,x01,x00,000)
WaitRotateUnit(x05,x00)
Wait(00030)
UnitAnim(x05,x00,x78,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x79,x02,x00)
Wait(00052)
UnitAnim(x05,x00,x78,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x02,x00,x00)
Wait(00020)
DisplayMessage(x10,x92,x000D,x05,x00,x00,+00008,+00000,+00000,x13)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x05,x00,x03,x00,x00)
SpriteMove(x05,x00,+00000,+00000,+00130,x00,x01,+00140)
{60}(r0078)
Wait(00100)
Camera(+00632,-00172,+00648,+00366,+01488,+00000,+04096,+00080)
ColorUnit(x05,x00,x01,+000,+000,+000,004)
Wait(00033)
RemoveUnit(x05,x00)
WaitForInstruction(x04,x00)
Wait(00090)
DisplayMessage(x10,x91,x000E,x02,x00,x00,-00040,+00000,+00024,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00080)
{3E}(r02000000FFFFFF5A00)
ZERO(x006E)
ADD(x006E,x001A)
ZERO(x01D3)
ADD(x01D3,x0001)
ZERO(x0273)
ADD(x0273,x0001)
Wait(00090)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}{Ramza}{br}
{font:00}Cogs and gulls.{br}
No hint of Lionel's Gryphons.{end}

//Message x02
{font:00}Delita!{br}
What brings you to Warjilis?{end}

//Message x03
{font:08}Delita{br}
{font:00}We have ears in many places.{br}
Few things escape our hearing.{end}

//Message x04
{font:00}'Our'?{end}

//Message x05
{font:00}I say this for your sake, {Ramza}.{br}
Return to Eagrose.{br}
{br}
Delve no deeper into matters of royal{br}
maidens... or those of sacred stones.{end}

//Message x06
{font:00}What have these ears of yours{br}
been telling you?{end}

//Message x07
{font:00}You think to save a princess from a{br}
burning tower. In truth, you would{br}
but set her on a higher floor.{br}
There is only one person who can{br}
truly save her. And that is what{br}
I mean to do.{end}

//Message x08
{font:00}Just what do you imply?{end}

//Message x09
{font:00}It's simple, really. Noble endeavors{br}
do not always reach the end that we{br}
desire. You cannot save the princess.{br}
However hard you endeavor to save her.{br}
You would do well to remember that.{end}

//Message x0A
{font:00}What then is your end in all of this, Delita?{end}

//Message x0B
{font:00}I fear I do not know.{end}

//Message x0C
{font:00}The Dukes Larg and Goltanna, your brothers,{br}
and all the rest...{br}
{br}
They are all of them swept up in a mighty{br}
current{D11D}a current they cannot see or feel.{br}
I simply swim against it.{br}
Nothing more.{end}

//Message x0D
{font:00}We'll meet again{D11D}I should hope.{end}

//Message x0E
{font:08}{Ramza}{br}
{font:00}Delita...{end}

//Message x0F

// __________________________________________________________________ 
//| Event Script x0AE | Event Offset: x15C000 | Text offset: x15C4F1 |
// ������������������������������������������������������������������ 

Offset(x0015C000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000004F1)
//Remove the previous line if you wish text to compile directly after instructions.

UnitAnim(x00,x00,x02,x00,x00)
LoadEVTCHR(x01,x2D,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
UnitAnim(x18,x00,x66,x02,x00)
SpriteMove(x18,x00,+00011,-00004,+00000,x00,x01,+00032)
WaitSpriteMove(x18,x00)
Camera(+00616,-01645,+00504,+00606,+04608,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{63}(rE9)
{4D}(r06)
Camera(+00616,+00083,+00504,+00302,+04608,+00000,+04096,+00128)
WaitForInstruction(x04,x00)
WaitForInstruction(x04,x00)
Wait(00060)
DisplayMessage(x10,x92,x0001,x11,x00,x00,+00016,+00000,-00008,x10)
WaitForInstruction(x01,x00)
UnitAnim(x23,x00,x58,x02,x00)
Wait(00006)
UnitAnim(x23,x00,x59,x02,x00)
Wait(00006)
DisplayMessage(x10,x91,x0002,x23,x00,x00,+00000,+00000,+00000,x11)
WaitForInstruction(x01,x00)
UnitAnim(x11,x00,x5F,x02,x00)
Wait(00006)
UnitAnim(x11,x00,x60,x02,x00)
Wait(00006)
CloseDialog(x02,x0003,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
BlockStart()
Wait(00030)
UnitAnim(x11,x00,x5F,x02,x00)
Wait(00008)
UnitAnim(x23,x00,x58,x02,x00)
Wait(00006)
UnitAnim(x23,x00,x02,x00,x00)
Wait(00004)
UnitAnim(x23,x00,x5A,x02,x00)
Wait(00004)
UnitAnim(x11,x00,x02,x00,x00)
BlockEnd()
DisplayMessage(x10,x91,x0004,x18,x00,x00,+00000,+00000,-00004,x12)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0005,x11,x00,x00,+00000,+00000,+00008,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0006,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x11,x00,x61,x02,x00)
Wait(00008)
UnitAnim(x11,x00,x62,x02,x00)
Wait(00010)
UnitAnim(x11,x00,x63,x02,x00)
Wait(00004)
CloseDialog(x02,x0007,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x11,x00,x61,x02,x00)
Wait(00008)
UnitAnim(x11,x00,x02,x00,x00)
CloseDialog(x01,x0008,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x11,x00,x64,x02,x00)
Wait(00008)
UnitAnim(x11,x00,x65,x02,x00)
Wait(00004)
CloseDialog(x02,x0009,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x11,x00,x64,x02,x00)
Wait(00008)
UnitAnim(x11,x00,x02,x00,x00)
CloseDialog(x01,xFFFF,x00,x00)
UnitAnim(x23,x00,x02,x00,x00)
Wait(00004)
UnitAnim(x23,x00,x58,x02,x00)
Wait(00006)
UnitAnim(x23,x00,x59,x02,x00)
Wait(00006)
DisplayMessage(x10,x91,x000A,x23,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00050)
DisplayMessage(x10,x91,x000B,x18,x00,x00,+00000,+00000,-00008,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
UnitAnim(x23,x00,x58,x02,x00)
Wait(00006)
UnitAnim(x23,x00,x02,x00,x00)
Wait(00008)
BlockStart()
UnitAnim(x23,x00,x5A,x02,x00)
Wait(00006)
UnitAnim(x23,x00,x5B,x02,x00)
Wait(00010)
UnitAnim(x23,x00,x5C,x02,x00)
Wait(00006)
BlockEnd()
DisplayMessage(x10,x91,x000C,x23,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
CloseDialog(x01,xFFFF,x00,x00)
UnitAnim(x23,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x23,x00,x5A,x02,x00)
Wait(00010)
Wait(00010)
DisplayMessage(x10,x91,x000D,x18,x00,x00,+00000,+00000,-00008,x12)
WaitForInstruction(x01,x00)
BlockStart()
Wait(00010)
UnitAnim(x23,x00,x02,x00,x00)
Wait(00008)
UnitAnim(x23,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x23,x00,x59,x02,x00)
Wait(00010)
BlockEnd()
DisplayMessage(x10,x92,x000E,x11,x00,x00,+00000,+00010,+00008,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
RotateUnit(x11,x00,x0C,x00,x01,000)
WaitRotateUnit(x11,x00)
UnitAnim(x11,x00,x03,x00,x00)
SpriteMove(x11,x00,+00056,+00000,+00000,x00,x01,+00056)
WaitSpriteMove(x11,x00)
Sound(x004C)
SpriteMove(x11,x00,+00084,+00000,+00000,x00,x01,+00028)
ColorUnit(x11,x00,x01,-006,-004,-002,002)
Wait(00017)
Erase(x11,x00)
WaitForInstruction(x08,x00)
Wait(00030)
Sound(x004C)
Wait(00060)
UnitAnim(x23,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x23,x00,x02,x00,x00)
Wait(00008)
UnitAnim(x23,x00,x5A,x02,x00)
Wait(00008)
UnitAnim(x23,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x23,x00,x5C,x02,x00)
Wait(00008)
UnitAnim(x23,x00,x5D,x02,x00)
Wait(00010)
UnitAnim(x23,x00,x5E,x02,x00)
Wait(00010)
DisplayMessage(x10,x92,x000F,x23,x00,x00,+00000,+00010,+00020,x13)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
UnitAnim(x23,x00,x5E,x02,x00)
Wait(00010)
UnitAnim(x23,x00,x5D,x02,x00)
Wait(00010)
UnitAnim(x23,x00,x5C,x02,x00)
Wait(00010)
UnitAnim(x23,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x23,x00,x5A,x02,x00)
Wait(00008)
Wait(00030)
Sound(x0053)
UnitAnim(x18,x00,x67,x02,x00)
Wait(00008)
UnitAnim(x18,x00,x68,x02,x00)
Wait(00024)
SpriteMove(x18,x00,+00000,+00000,+00028,x00,x01,+00056)
Wait(00010)
{8C}(r18000A020000)
Wait(00008)
{8C}(r180008020000)
Wait(00008)
WaitSpriteMove(x18,x00)
Wait(00008)
SpriteMove(x18,x00,+00000,+00000,+00000,x00,x01,+00001)
WarpUnit(x18,x00,003,005,x00,x02)
Wait(00030)
{63}(rCA)
BlockStart()
WalkTo(x18,x00,003,006,x00,x00,+006,x01)
MovementAnim(r18000200)
Wait(00016)
{8C}(r230002020000)
Wait(00008)
{8C}(r230004020000)
WaitWalk(x18,x00)
RotateUnit(x18,x00,x0C,x00,x00,000)
WaitRotateUnit(x18,x00)
BlockEnd()
Wait(00016)
Camera(+00504,+00115,+00840,+00302,+04604,-00001,+04096,+00080)
WaitForInstruction(x04,x00)
DisplayMessage(x10,x91,x0010,x18,x00,x00,+00000,+00000,-00008,x12)
WaitForInstruction(x01,x00)
RotateUnit(x23,x00,x04,x00,x02,000)
DisplayMessage(x10,x92,x0011,x23,x00,x00,+00044,+00000,-00026,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00010)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x18,x00,x03,x00,x00)
SpriteMove(x18,x00,+00014,+00000,+00000,x03,x0A,+00040)
Wait(00010)
UnitAnim(x23,x00,x03,x00,x00)
SpriteMove(x23,x00,+00010,+00000,+00000,x00,x01,+00015)
WaitSpriteMove(x18,x00)
UnitAnim(x18,x00,x02,x00,x00)
WaitSpriteMove(x23,x00)
UnitAnim(x23,x00,x02,x00,x00)
Camera(+00504,-00573,+00840,+00302,+04604,-00001,+04096,+00096)
{60}(r003C)
Wait(00030)
UnitAnim(x18,x00,x03,x00,x00)
SpriteMove(x18,x00,+00056,+00000,+00000,x00,x01,+00042)
Wait(00004)
Wait(00060)
Sound(x0092)
Wait(00030)
Sound(x0044)
ColorField(x04,+000,-031,-031,001)
Wait(00009)
Wait(00060)
{3E}(r02000000FFFFFF3200)
WaitForInstruction(x0C,x00)
ZERO(x006E)
ADD(x006E,x001B)
ZERO(x01D4)
ADD(x01D4,x0001)
ZERO(x03E4)
ADD(x03E4,x0003)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Gaffgarion{br}
{font:00}You would use the princess as bait{br}
to regain the Stone?{br}
I would not expect such cunning{br}
of a man of the cloth.{end}

//Message x02
{font:08}Ludovich{br}
{font:00}You've some gall to speak, sellsword!{br}
It was you who let them escape!{end}

//Message x03
That I don't deny, but it was{br}
not my task to stop them!{end}

//Message x04
{font:08}Cardinal Delacroix{br}
{font:00}Still your tongue, Ludovich.{br}
{br}
We will hand Princess Ovelia over to{br}
Lord Dycedarg as promised. That{br}
much serves us both.{br}
But it is no concern of mine if those{br}
who know the truth of her kidnapping{br}
live. I had no hand in it.{br}
Be that as it may, the thieves who{br}
stole the gem are now with them.{br}
{br}
If we use the princess to lure them{br}
out, we get two birds{DA68}and one Stone.{end}

//Message x05
I won't deny the truth of it.{br}
But such a plan has risks.{end}

//Message x06
Your reputation would not cast you{br}
so craven.{end}

//Message x07
I am {D11D}cautious{D11D}, Your Holiness.{br}
{br}
{br}
A soldier does not live to become old{br}
and gray charging onto the field of{br}
battle unawares.{end}

//Message x08
Very well. I will see that every{br}
possible precaution is taken.{br}
{br}
And let us sprinkle a trail of crumbs{br}
to ensure they find our snare.{end}

//Message x09
A prudent move. The maid's the perfect{br}
bait to lure them to us.{br}
{br}
I'll assume responsibility for the rest.{br}
Far better me than {D11D}him{D11D}.{end}

//Message x0A
How {D11D}dare{D11D} you!{end}

//Message x0B
Very well. I shall leave the matter to{br}
you, Gaffgarion.{end}

//Message x0C
Your Eminence, you jape, surely!{end}

//Message x0D
Go with my blessing.{end}

//Message x0E
The Stone is good as yours.{end}

//Message x0F
Your Eminence, you cannot mean{br}
to trust this to a man like {D11D}that{D11D}!{end}

//Message x10
I trust things to those who can be{br}
trusted. Men who fail me time and{br}
again are rewarded in another way.{end}

//Message x11
Y{D11D}Your Eminence, wh{D11D}what are{br}
you doing!?{end}

//Message x12

// __________________________________________________________________ 
//| Event Script x0B0 | Event Offset: x160000 | Text offset: x160595 |
// ������������������������������������������������������������������ 

Offset(x00160000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000595)
//Remove the previous line if you wish text to compile directly after instructions.

Erase(x02,x00)
Erase(x78,x00)
Erase(x79,x00)
Erase(x7A,x00)
Erase(x7B,x00)
Camera(+00616,+00436,+00616,+00670,+02624,+00000,+00512,+00001)
WaitForInstruction(x04,x00)
{63}(rA9)
Camera(+00504,-00268,+00728,+00238,+05632,+00000,+04096,+00150)
LoadEVTCHR(x01,x2E,x00)
{4D}(r40)
Wait(00100)
WarpUnit(x1E,x00,004,006,x00,x00)
SpriteMove(x1E,x00,-00007,-00012,+00164,x00,x01,+00001)
WaitSpriteMove(x1E,x00)
Draw(x1E,x00)
SpriteMove(x1E,x00,-00008,-00025,+00142,x00,x01,+00010)
WaitSpriteMove(x1E,x00)
SpriteMove(x1E,x00,-00010,-00035,+00126,x00,x01,+00010)
WaitSpriteMove(x1E,x00)
SpriteMove(x1E,x00,-00010,-00028,+00111,x00,x01,+00010)
WaitSpriteMove(x1E,x00)
SpriteMove(x1E,x00,+00000,-00023,+00095,x00,x01,+00012)
WaitSpriteMove(x1E,x00)
SpriteMove(x1E,x00,-00015,-00011,+00065,x00,x01,+00009)
WaitSpriteMove(x1E,x00)
SpriteMove(x1E,x00,-00020,-00015,+00049,x00,x01,+00009)
WaitSpriteMove(x1E,x00)
SpriteMove(x1E,x00,-00014,+00000,+00027,x00,x01,+00014)
WaitSpriteMove(x1E,x00)
SpriteMove(x1E,x00,+00000,+00000,+00000,x00,x01,+00025)
WaitSpriteMove(x1E,x00)
UnitAnim(x1E,x00,x02,x00,x00)
WaitForInstruction(x04,x00)
{63}(rAA)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
UnitAnim(x1E,x00,x58,x02,x00)
Wait(00006)
UnitAnim(x1E,x00,x59,x02,x00)
Wait(00016)
UnitAnim(x1E,x00,x58,x02,x00)
Wait(00006)
UnitAnim(x1E,x00,x02,x00,x00)
Wait(00006)
UnitAnim(x1E,x00,x5A,x02,x00)
Wait(00006)
UnitAnim(x1E,x00,x5B,x02,x00)
Wait(00016)
UnitAnim(x1E,x00,x5A,x02,x00)
Wait(00006)
UnitAnim(x1E,x00,x02,x00,x00)
WarpUnit(x80,x00,004,010,x00,x00)
SpriteMove(x80,x00,+00000,+00014,+00041,x00,x01,+00001)
WaitSpriteMove(x80,x00)
ColorUnit(x80,x00,x01,+000,+000,+000,000)
Wait(00002)
DisplayMessage(x10,x91,x0001,x80,x00,x09,+00000,-00036,+00048,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
RotateUnit(x1E,x00,x08,x00,x01,000)
Wait(00006)
Camera(+00408,-00348,+01128,+00270,+04512,+00000,+04096,+00040)
Wait(00030)
Draw(x80,x00)
ColorUnit(x80,x00,x08,+000,+000,+000,004)
Sound(x0030)
SpriteMove(x80,x00,+00000,+00006,+00016,x00,x01,+00020)
WaitSpriteMove(x80,x00)
SpriteMove(x80,x00,+00000,-00006,+00016,x00,x01,+00012)
WaitSpriteMove(x80,x00)
SpriteMove(x80,x00,+00000,+00000,+00000,x00,x01,+00020)
WaitSpriteMove(x80,x00)
UnitAnim(x80,x00,x02,x00,x00)
Wait(00020)
DisplayMessage(x10,x91,x0002,x80,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00016)
UnitAnim(x80,x00,x5F,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x60,x02,x00)
Wait(00012)
UnitAnim(x80,x00,x61,x02,x00)
Wait(00020)
UnitAnim(x80,x00,x62,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x63,x02,x00)
Wait(00006)
Sound(x007D)
Wait(00048)
WarpUnit(x81,x00,001,010,x00,x00)
WarpUnit(x83,x00,002,009,x00,x00)
WarpUnit(x85,x00,001,008,x00,x00)
RotateUnit(x85,x00,x0C,x00,x02,000)
SpriteMove(x83,x00,+00040,-00014,+00052,x00,x01,+00001)
WaitSpriteMove(x83,x00)
SpriteMove(x85,x00,-00046,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x85,x00)
SpriteMove(x81,x00,+00000,+00000,+00041,x00,x01,+00001)
WaitSpriteMove(x81,x00)
ColorUnit(x83,x00,x01,+000,+000,+000,000)
ColorUnit(x85,x00,x01,+000,+000,+000,000)
ColorUnit(x81,x00,x01,+000,+000,+000,000)
Draw(x83,x00)
BlockStart()
ColorUnit(x83,x00,x08,+000,+000,+000,004)
SpriteMove(x83,x00,+00037,-00032,+00046,x00,x01,+00015)
WaitSpriteMove(x83,x00)
SpriteMove(x83,x00,+00036,-00024,+00028,x00,x01,+00018)
WaitSpriteMove(x83,x00)
SpriteMove(x83,x00,+00029,-00029,+00024,x00,x01,+00013)
WaitSpriteMove(x83,x00)
SpriteMove(x83,x00,+00011,+00000,+00013,x00,x01,+00025)
WaitSpriteMove(x83,x00)
SpriteMove(x83,x00,+00000,+00000,+00000,x00,x01,+00018)
WaitSpriteMove(x83,x00)
UnitAnim(x83,x00,x02,x00,x00)
BlockEnd()
Wait(00030)
UnitAnim(x80,x00,x62,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x61,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x02,x00,x00)
Camera(+00408,-00348,+01128,+00350,+04608,+00000,+04096,+00040)
Wait(00024)
RotateUnit(x1E,x00,x06,x00,x01,000)
Draw(x85,x00)
BlockStart()
Sound(x0041)
ColorUnit(x85,x00,x08,+000,+000,+000,004)
SpriteMove(x85,x00,+00000,+00000,+00000,x00,x01,+00052)
WaitSpriteMove(x85,x00)
UnitAnim(x85,x00,x02,x00,x00)
RotateUnit(x85,x00,x00,x00,x01,000)
BlockEnd()
Wait(00032)
Draw(x81,x00)
ColorUnit(x81,x00,x08,+000,+000,+000,004)
SpriteMove(x81,x00,+00000,+00000,+00000,x00,x01,+00040)
WaitSpriteMove(x81,x00)
UnitAnim(x81,x00,x02,x00,x00)
Camera(+00792,-00348,+00936,+00350,+03520,+00000,+04096,+00050)
WarpUnit(x82,x00,010,009,x00,x00)
WarpUnit(x84,x00,009,009,x00,x00)
SpriteMove(x84,x00,+00008,-00011,+00069,x00,x01,+00001)
WaitSpriteMove(x84,x00)
SpriteMove(x82,x00,+00000,+00009,+00069,x00,x01,+00001)
WaitSpriteMove(x82,x00)
Wait(00032)
Draw(x84,x00)
BlockStart()
Sound(x0041)
SpriteMove(x84,x00,+00004,-00016,+00043,x00,x01,+00016)
WaitSpriteMove(x84,x00)
SpriteMove(x84,x00,+00003,-00009,+00022,x00,x01,+00015)
WaitSpriteMove(x84,x00)
SpriteMove(x84,x00,+00000,+00000,+00010,x00,x01,+00013)
WaitSpriteMove(x84,x00)
SpriteMove(x84,x00,+00000,+00000,+00000,x00,x01,+00013)
WaitSpriteMove(x84,x00)
UnitAnim(x84,x00,x02,x00,x00)
Wait(00001)
RotateUnit(x84,x00,x04,x00,x01,000)
BlockEnd()
Wait(00040)
Draw(x82,x00)
BlockStart()
Sound(x0041)
SpriteMove(x82,x00,+00000,+00009,+00054,x00,x01,+00011)
WaitSpriteMove(x82,x00)
SpriteMove(x82,x00,+00000,+00000,+00042,x00,x01,+00011)
WaitSpriteMove(x82,x00)
SpriteMove(x82,x00,+00000,+00000,+00000,x00,x01,+00027)
WaitSpriteMove(x82,x00)
UnitAnim(x82,x00,x02,x00,x00)
Wait(00001)
RotateUnit(x82,x00,x04,x00,x01,000)
BlockEnd()
RotateUnit(x1E,x00,x0C,x00,x01,000)
Wait(00080)
Camera(+00408,-00348,+01128,+00302,+04608,+00000,+04096,+00044)
WaitForInstruction(x04,x00)
RotateUnit(x1E,x00,x08,x00,x01,000)
DisplayMessage(x10,x91,x0003,x80,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
Draw(x02,x00)
Draw(x78,x00)
Draw(x79,x00)
Draw(x7A,x00)
Draw(x7B,x00)
UnitAnim(x00,x01,x02,x00,x00)
Sound(x0078)
Wait(00090)
DisplayMessage(x10,x91,x0004,x80,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
RotateUnit(x1E,x00,x00,x02,x01,000)
Wait(00020)
Camera(+00248,-00364,+00392,+00350,+05632,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
Wait(00030)
Focus(x02,x00,x02,x00,x01)
Camera(+12844,-01999,+00227,+00350,+05632,+00000,+04096,+00024)
WaitForInstruction(x04,x00)
DisplayMessage(x10,x70,x0005,x02,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
RotateUnit(x84,x00,x00,x00,x01,000)
RotateUnit(x82,x00,x00,x00,x01,000)
Wait(00016)
RotateUnit(x1E,x00,x08,x00,x01,000)
WaitRotateUnit(x1E,x00)
Wait(00030)
Music(x01,+096,000)
{1C}(r02)
Camera(+00392,-00268,+00616,+00302,+04608,+00000,+04096,+00120)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x11,090)
Wait(00040)
ColorUnit(x1E,x00,x04,+016,+024,+031,000)
Wait(00002)
Wait(00010)
ColorUnit(x1E,x00,x08,+000,+000,+000,004)
Wait(00033)
WaitForInstruction(x38,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
WaitForInstruction(x04,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
March(x00,x00,000)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Man's Voice{br}
{font:00}Where've you got off to, gosling?{br}
Won't do to hide!{end}

//Message x02
{font:08}Gryphon Knight of Lionel{br}
{font:00}There you are!{end}

//Message x03
Come along quietly now, what do you say?{end}

//Message x04
Hrm?{end}

//Message x05
{font:08}{Ramza}{br}
{font:00}Protect Lady Agrias! Be quick!{end}

//Message x06
{font:08}Agrias{br}
{font:00}{Ramza}!?{br}
What are you doing here?{end}

//Message x07
We've come to rescue you. We thought to{br}
breach the castle from its postern.{br}
{br}
But why are you here?{end}

//Message x08
The cardinal betrayed us{DA68}was betraying us{br}
all along! He plots with Duke Larg!{br}
{br}
We escaped the castle, but the princess{br}
was retaken.{br}
{br}
I was returning to save her{DA68}and here you{br}
find me.{br}
{br}
We must hurry, {Ramza}!{br}
They are to execute her!{end}

//Message x09
First these. Then the princess.{end}

//Message x0A
Lady Ovelia...forgive me...{end}

//Message x0B
Lady Agrias, are you all right?{end}

//Message x0C
I'm fine, but there's no time for that.{br}
We must hurry to the princess!{br}
{br}
They're taking her to the Golgollada gallows.{br}
It's not far, but we've little time!{end}

//Message x0D
Of course. With all haste!{end}

//Message x0E

// __________________________________________________________________ 
//| Event Script x0B1 | Event Offset: x162000 | Text offset: x162115 |
// ������������������������������������������������������������������ 

Offset(x00162000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000115)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x1E,x00,x1E,x00,x00)
Camera(+31302,+17920,+00123,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
InflictStatus(x1E,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
{12}(r1E00)
FaceUnit(x02,x00,x1E,x00,x00,x01,x00)
WaitRotateUnit(x1E,x00)
Wait(00010)
DisplayMessage(x10,x70,x0006,x1E,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x02,x00,x02,x00,x00)
Camera(+28416,+00030,+07748,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
InflictStatus(x02,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
{12}(r1E00)
FaceUnit(x1E,x00,x02,x00,x00,x01,x00)
WaitRotateUnit(x02,x00)
Wait(00010)
DisplayMessage(x10,x70,x0007,x02,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x1E,x00,x1E,x00,x00)
Camera(-03840,-02561,+16895,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0008,x1E,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x02,x00,x02,x00,x00)
Camera(+00000,+00000,+00000,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0009,x02,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
{63}(rA8)
March(x00,x00,000)
Wait(00006)
RotateUnit(x00,x00,x14,x00,x02,000)
Wait(00006)
ZERO(x007D)
ADD(x007D,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Man's Voice{br}
{font:00}Where've you got off to, gosling?{br}
Won't do to hide!{end}

//Message x02
{font:08}Gryphon Knight of Lionel{br}
{font:00}There you are!{end}

//Message x03
Come along quietly now, what do you say?{end}

//Message x04
Hrm?{end}

//Message x05
{font:08}{Ramza}{br}
{font:00}Protect Lady Agrias! Be quick!{end}

//Message x06
{font:08}Agrias{br}
{font:00}{Ramza}!?{br}
What are you doing here?{end}

//Message x07
We've come to rescue you. We thought to{br}
breach the castle from its postern.{br}
{br}
But why are you here?{end}

//Message x08
The cardinal betrayed us{DA68}was betraying us{br}
all along! He plots with Duke Larg!{br}
{br}
We escaped the castle, but the princess{br}
was retaken.{br}
{br}
I was returning to save her{DA68}and here you{br}
find me.{br}
{br}
We must hurry, {Ramza}!{br}
They are to execute her!{end}

//Message x09
First these. Then the princess.{end}

//Message x0A
Lady Ovelia...forgive me...{end}

//Message x0B
Lady Agrias, are you all right?{end}

//Message x0C
I'm fine, but there's no time for that.{br}
We must hurry to the princess!{br}
{br}
They're taking her to the Golgollada gallows.{br}
It's not far, but we've little time!{end}

//Message x0D
Of course. With all haste!{end}

//Message x0E

// __________________________________________________________________ 
//| Event Script x0B2 | Event Offset: x164000 | Text offset: x1640AD |
// ������������������������������������������������������������������ 

Offset(x00164000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000AD)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x1E,x00,x1E,x00,x00)
Camera(+31302,+17920,+00123,+00302,+03584,+00000,+04096,+00064)
WaitForInstruction(x04,x00)
UnitAnim(x01,x01,x02,x00,x00)
Wait(00010)
FaceUnit(x1E,x00,x01,x01,x00,x01,x06)
{60}(r005A)
Wait(00010)
DisplayMessage(x10,x70,x000A,x1E,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00030)
Weather(x00,x00)
{1C}(r02)
{63}(rAA)
{73}(r102780FE102780008000102700FC)
Camera(+10000,-00384,+10000,+00128,+00128,+10000,-01024,+00128)
Wait(00016)
ShowChapter(x07)
Wait(00030)
{1C}(r02)
{89}()
Background(000,000,000,000,000,000,008,x00)
ColorUnit(x00,x00,x00,-031,-031,+000,004)
ColorField(x00,-031,-031,+000,004)
Wait(00033)
ColorUnit(x00,x00,x00,-031,-031,-031,004)
ColorField(x00,-031,-031,-031,004)
Wait(00033)
WaitForInstruction(x3D,x00)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Man's Voice{br}
{font:00}Where've you got off to, gosling?{br}
Won't do to hide!{end}

//Message x02
{font:08}Gryphon Knight of Lionel{br}
{font:00}There you are!{end}

//Message x03
Come along quietly now, what do you say?{end}

//Message x04
Hrm?{end}

//Message x05
{font:08}{Ramza}{br}
{font:00}Protect Lady Agrias! Be quick!{end}

//Message x06
{font:08}Agrias{br}
{font:00}{Ramza}!?{br}
What are you doing here?{end}

//Message x07
We've come to rescue you. We thought to{br}
breach the castle from its postern.{br}
{br}
But why are you here?{end}

//Message x08
The cardinal betrayed us{DA68}was betraying us{br}
all along! He plots with Duke Larg!{br}
{br}
We escaped the castle, but the princess{br}
was retaken.{br}
{br}
I was returning to save her{DA68}and here you{br}
find me.{br}
{br}
We must hurry, {Ramza}!{br}
They are to execute her!{end}

//Message x09
First these. Then the princess.{end}

//Message x0A
Lady Ovelia...forgive me...{end}

//Message x0B
Lady Agrias, are you all right?{end}

//Message x0C
I'm fine, but there's no time for that.{br}
We must hurry to the princess!{br}
{br}
They're taking her to the Golgollada gallows.{br}
It's not far, but we've little time!{end}

//Message x0D
Of course. With all haste!{end}

//Message x0E

// __________________________________________________________________ 
//| Event Script x0B3 | Event Offset: x166000 | Text offset: x166150 |
// ������������������������������������������������������������������ 

Offset(x00166000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000150)
//Remove the previous line if you wish text to compile directly after instructions.

UnitAnim(x01,x01,x02,x00,x00)
InflictStatus(x02,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
{63}(rAA)
Wait(00030)
Focus(x02,x00,x02,x00,x00)
Camera(+04352,+00257,+00002,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
FaceUnit(x1E,x00,x01,x01,x00,x01,x00)
WaitFaceUnit()
FaceUnit(x1E,x00,x02,x00,x00,x01,x00)
WaitRotateUnit(x02,x00)
Wait(00010)
DisplayMessage(x10,x70,x000B,x02,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00010)
InflictStatus(x1E,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
Focus(x1E,x00,x1E,x00,x00)
Camera(+00039,-32516,-03840,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
FaceUnit(x02,x00,x1E,x00,x00,x01,x00)
WaitRotateUnit(x1E,x00)
Wait(00010)
DisplayMessage(x10,x70,x000C,x1E,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x02,x00,x02,x00,x00)
Camera(-09472,+02275,+09238,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x000D,x02,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
{63}(rA8)
Wait(00030)
{6A}(r0460000028)
Wait(00010)
{7C}()
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,120)
WaitForInstruction(x38,x00)
DisplayConditions(x03,120)
WaitForInstruction(x38,x00)
DisplayConditions(x04,120)
WaitForInstruction(x38,x00)
DisplayConditions(x05,120)
WaitForInstruction(x38,x00)
DisplayConditions(x06,120)
WaitForInstruction(x38,x00)
DisplayConditions(x07,120)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{49}()
{82}()
AddUnitStart()
Wait(00110)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
ZERO(x006E)
ADD(x006E,x001C)
ZERO(x006F)
ADD(x006F,x0008)
ZERO(x028E)
ADD(x028E,x0001)
ZERO(x03C2)
ADD(x03C2,x0002)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Man's Voice{br}
{font:00}Where've you got off to, gosling?{br}
Won't do to hide!{end}

//Message x02
{font:08}Gryphon Knight of Lionel{br}
{font:00}There you are!{end}

//Message x03
Come along quietly now, what do you say?{end}

//Message x04
Hrm?{end}

//Message x05
{font:08}{Ramza}{br}
{font:00}Protect Lady Agrias! Be quick!{end}

//Message x06
{font:08}Agrias{br}
{font:00}{Ramza}!?{br}
What are you doing here?{end}

//Message x07
We've come to rescue you. We thought to{br}
breach the castle from its postern.{br}
{br}
But why are you here?{end}

//Message x08
The cardinal betrayed us{DA68}was betraying us{br}
all along! He plots with Duke Larg!{br}
{br}
We escaped the castle, but the princess{br}
was retaken.{br}
{br}
I was returning to save her{DA68}and here you{br}
find me.{br}
{br}
We must hurry, {Ramza}!{br}
They are to execute her!{end}

//Message x09
First these. Then the princess.{end}

//Message x0A
Lady Ovelia...forgive me...{end}

//Message x0B
Lady Agrias, are you all right?{end}

//Message x0C
I'm fine, but there's no time for that.{br}
We must hurry to the princess!{br}
{br}
They're taking her to the Golgollada gallows.{br}
It's not far, but we've little time!{end}

//Message x0D
Of course. With all haste!{end}

//Message x0E

// __________________________________________________________________ 
//| Event Script x0B5 | Event Offset: x16A000 | Text offset: x16A69F |
// ������������������������������������������������������������������ 

Offset(x0016A000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000069F)
//Remove the previous line if you wish text to compile directly after instructions.

{7C}()
Erase(x02,x00)
Erase(x78,x00)
Erase(x79,x00)
Erase(x7A,x00)
Erase(x7B,x00)
Erase(x7C,x00)
WarpUnit(x83,x00,005,009,x01,x00)
UnitAnim(x00,x00,x02,x00,x00)
Background(240,240,200,180,200,240,000,x01)
Wait(00002)
{63}(rF9)
Camera(+00616,-01020,+00680,-00002,+03584,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
BgSound(x05,+058,+030,x00,240)
BgSound(x0B,+127,+000,x01,144)
{4D}(r0A)
LoadEVTCHR(x01,x2F,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
UnitPresent(x85,x00,x00)
{48}()
SpriteMove(x80,x00,+00000,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x80,x00)
{4E}(r850001)
SpriteMove(x85,x00,+00000,+00000,-00056,x00,x01,+00001)
WaitSpriteMove(x85,x00)
{7F}(r80000103)
WarpUnit(x85,x00,005,006,x00,x00)
UnitAnim(x11,x00,x5B,x02,x00)
UnitAnim(x80,x00,x6A,x02,x00)
{7F}(r85000100)
UnitAnim(x85,x00,x67,x02,x00)
SpriteMove(x85,x00,+00000,+00120,-00056,x00,x01,+00001)
WaitSpriteMove(x85,x00)
{71}(r8500)
Camera(+00616,-00028,+00680,+00302,+03584,+00000,+04096,+00128)
Wait(00020)
Background(096,128,180,064,128,032,008,x00)
WaitForInstruction(x04,x00)
{63}(rAA)
Wait(00030)
UnitAnim(x11,x00,x5D,x02,x00)
Wait(00012)
UnitAnim(x11,x00,x5E,x02,x00)
Wait(00020)
PortraitCol(x01)
DisplayMessage(x10,x92,x0001,x11,x00,x04,+00008,+00000,+00000,x13)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00100)
UnitAnim(x11,x00,x5D,x02,x00)
Wait(00014)
UnitAnim(x11,x00,x5B,x02,x00)
Wait(00004)
Wait(00070)
DisplayMessage(x10,x92,x0002,x11,x00,x04,+00008,+00000,+00000,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
{43}(r05)
Camera(+00728,-00509,+01064,+00142,+03648,+00000,+04096,+00024)
WaitForInstruction(x04,x00)
Wait(00016)
Sound(x0078)
Draw(x02,x00)
Draw(x78,x00)
Draw(x79,x00)
Draw(x7A,x00)
Draw(x7B,x00)
UnitAnim(x78,x00,x02,x00,x00)
UnitAnim(x79,x00,x02,x00,x00)
UnitAnim(x7A,x00,x02,x00,x00)
UnitAnim(x7B,x00,x02,x00,x00)
Wait(00040)
RotateUnit(x83,x00,x0E,x00,x01,000)
WaitRotateUnit(x83,x00)
DisplayMessage(x10,x91,x0003,x83,x00,x00,-00021,+00000,+00012,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
{69}(r81000A0000000000)
{69}(r82000A0000000000)
{49}()
UnitPresent(x86,x00,x01)
AddUnitStart()
{69}(r0200050400000200)
UnitAnim(x11,x00,x5C,x02,x00)
Wait(00008)
{68}(r110001)
UnitAnim(x11,x00,x5B,x02,x00)
Wait(00008)
Wait(00010)
UnitAnim(x80,x00,x6E,x02,x00)
Camera(+01016,+00083,+00616,+00302,+03680,+00000,+04096,+00024)
Wait(00012)
WaitForInstruction(x04,x00)
Wait(00030)
DisplayMessage(x10,x92,x0004,x02,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0005,x11,x00,x04,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0006,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Camera(+01016,+00083,+00616,+00302,+03680,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
UnitAnim(x11,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x85,x00,x6E,x02,x00)
UnitAnim(x11,x00,x5D,x02,x00)
Wait(00004)
UnitAnim(x11,x00,x5E,x02,x00)
Wait(00004)
UnitAnim(x11,x00,x5F,x02,x00)
Wait(00006)
Sound(x0041)
UnitAnim(x11,x00,x60,x02,x00)
Wait(00060)
Sound(x0030)
UnitAnim(x11,x00,x61,x02,x00)
Wait(00008)
UnitAnim(x11,x00,x62,x02,x00)
Wait(00006)
UnitAnim(x11,x00,x63,x02,x00)
Wait(00006)
UnitAnim(x11,x00,x64,x02,x00)
Wait(00008)
UnitAnim(x11,x00,x65,x02,x00)
Wait(00008)
UnitAnim(x85,x00,x67,x02,x00)
SpriteMove(x85,x00,+00012,-00005,-00065,x00,x01,+00001)
UnitAnim(x11,x00,x66,x02,x00)
Wait(00006)
SpriteMove(x85,x00,+00014,-00001,-00065,x00,x01,+00001)
UnitAnim(x85,x00,x67,x02,x00)
Sound(x0041)
SpriteMove(x85,x00,+00019,-00001,-00061,x00,x01,+00001)
UnitAnim(x80,x00,x6F,x02,x00)
UnitAnim(x85,x00,x68,x02,x00)
Wait(00008)
UnitAnim(x11,x00,x02,x00,x00)
SpriteMove(x85,x00,+00019,+00100,-00061,x00,x01,+00001)
WaitSpriteMove(x85,x00)
UnitAnim(x80,x00,x70,x02,x00)
Wait(00020)
{7F}(r85000102)
SpriteMove(x85,x00,+00019,+00100,-00061,x00,x01,+00001)
WaitSpriteMove(x85,x00)
Sound(x0030)
UnitAnim(x80,x00,x71,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x72,x02,x00)
Wait(00006)
{4E}(r850000)
{4E}(r800001)
SpriteMove(x85,x00,+00000,-00013,-00029,x00,x01,+00001)
UnitAnim(x85,x00,x78,x02,x00)
UnitAnim(x80,x00,x73,x02,x00)
Wait(00006)
UnitAnim(x85,x00,x79,x02,x00)
UnitAnim(x80,x00,x74,x02,x00)
Wait(00006)
UnitAnim(x85,x00,x7A,x02,x00)
UnitAnim(x80,x00,x75,x02,x00)
Wait(00006)
UnitAnim(x85,x00,x6D,x02,x00)
SpriteMove(x80,x00,+00002,+00009,+00015,x00,x01,+00001)
UnitAnim(x80,x00,x76,x02,x00)
Wait(00006)
SpriteMove(x80,x00,+00002,+00009,+00015,x00,x01,+00001)
UnitAnim(x80,x00,x77,x02,x00)
Wait(00004)
SpriteMove(x80,x00,+00002,+00018,+00015,x00,x01,+00004)
WaitSpriteMove(x80,x00)
SpriteMove(x80,x00,+00002,+00025,+00015,x00,x01,+00004)
WaitSpriteMove(x80,x00)
SpriteMove(x80,x00,+00002,+00029,+00015,x00,x01,+00004)
WaitSpriteMove(x80,x00)
SpriteMove(x80,x00,+00002,+00032,+00015,x00,x01,+00004)
WaitSpriteMove(x80,x00)
SpriteMove(x80,x00,+00002,+00036,+00015,x00,x01,+00004)
WaitSpriteMove(x80,x00)
{7F}(r80000102)
UnitAnim(x80,x00,x02,x00,x00)
{4E}(r850001)
{4E}(r800000)
SpriteMove(x85,x00,+00000,-00165,-00029,x00,x01,+00001)
SpriteMove(x80,x00,+00000,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x80,x00)
Erase(x85,x00)
{7F}(r85000104)
SpriteMove(x85,x00,+00000,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x85,x00)
Wait(00036)
Camera(+00120,-00076,+00488,+00302,+03584,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
WarpUnit(x84,x00,001,004,x00,x03)
SpriteMove(x84,x00,-00052,+00010,+00000,x00,x01,+00001)
WaitSpriteMove(x84,x00)
ColorUnit(x84,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x84,x00)
ColorUnit(x84,x00,x08,+000,+000,+000,004)
SpriteMove(x84,x00,-00021,+00010,+00000,x00,x01,+00028)
WaitSpriteMove(x84,x00)
SpriteMove(x84,x00,-00012,+00000,+00000,x00,x01,+00014)
WaitSpriteMove(x84,x00)
SpriteMove(x84,x00,+00000,+00000,+00000,x00,x01,+00020)
WaitSpriteMove(x84,x00)
UnitAnim(x84,x00,x02,x00,x00)
Wait(00030)
Camera(+00616,-00285,+01128,+00446,+03584,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
AddUnitEnd()
WarpUnit(x85,x00,009,010,x00,x01)
WarpUnit(x86,x00,002,010,x00,x03)
SpriteMove(x85,x00,+00044,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x85,x00)
SpriteMove(x86,x00,-00084,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x86,x00)
ColorUnit(x86,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x86,x00)
ColorUnit(x86,x00,x08,+000,+000,+000,004)
BlockStart()
SpriteMove(x86,x00,+00000,+00000,+00000,x00,x01,+00088)
WaitSpriteMove(x86,x00)
UnitAnim(x86,x00,x02,x00,x00)
Wait(00001)
RotateUnit(x86,x00,x00,x00,x01,000)
BlockEnd()
Wait(00024)
UnitAnim(x85,x00,x03,x00,x00)
ColorUnit(x85,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x85,x00)
ColorUnit(x85,x00,x08,+000,+000,+000,004)
{4E}(r850000)
BlockStart()
SpriteMove(x85,x00,+00000,+00000,+00000,x00,x01,+00064)
WaitSpriteMove(x85,x00)
UnitAnim(x85,x00,x02,x00,x00)
Wait(00001)
RotateUnit(x85,x00,x00,x00,x01,000)
BlockEnd()
WaitForInstruction(x0B,x00)
{8C}(r11000C020000)
{68}(r110000)
Wait(00030)
Camera(+01016,+00083,+00616,+00302,+03680,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
Wait(00020)
DisplayMessage(x10,x91,x0007,x11,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0008,x02,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0009,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x000A,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000B,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x000C,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000D,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
{60}(r001E)
Wait(00030)
Wait(00020)
Music(x01,+096,000)
{6A}(r051E00008C)
{1C}(r02)
Camera(+00728,-00028,+00504,+00302,+04608,+00000,+04096,+00096)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x08,090)
WaitForInstruction(x38,x00)
DisplayConditions(x00,030)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
WaitForInstruction(x04,x00)
{1C}(r01)
Wait(00016)
RotateUnit(x80,x00,x0C,x00,x01,000)
RotateUnit(x81,x00,x0C,x00,x01,000)
RotateUnit(x11,x00,x0C,x00,x01,000)
RotateUnit(x82,x00,x0C,x00,x01,000)
RotateUnit(x02,x00,x04,x00,x01,000)
March(x00,x00,008)
{63}(rA0)
{7C}()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Executioner{br}
{font:00}Got any words t' leave behin',{br}
puppet?{end}

//Message x02
None, then? Just as well,{br}
I s'pose.{end}

//Message x03
{font:08}Gryphon Knight of Lionel{br}
{font:00}Is that{DA68}?{br}
{br}
The enemy!{end}

//Message x04
{font:08}{Ramza}{br}
{font:00}We are come for the princess! Stand{br}
down, or take her place on the gallows!{end}

//Message x05
Ha ha ha! And the{br}
trap is sprung!{end}

//Message x06
{font:08}{Ramza}{br}
{font:00}Trap?{end}

//Message x07
{font:08}Gaffgarion{br}
{font:00}{Ramza}, ever the gallant fool!{end}

//Message x08
What have you done with Lady{br}
Ovelia!?{end}

//Message x09
I've done naught with her, she's at{br}
Lionel. What of the gem?{end}

//Message x0A
Gem?{end}

//Message x0B
Might we spare ourselves these{br}
tiresome feints? I speak of the{br}
cardinal's gemstone.{br}
The one who stole it travels with{br}
you, does he not? I would have it{br}
surrendered.{end}

//Message x0C
If you want it, come and get it.{end}

//Message x0D
So the boy now thinks himself a{br}
man! Very well. Let us finish this{br}
like men!{end}

//Message x0E
{font:08}Agrias{br}
{font:00}What is to be done{br}
with Lady Ovelia?{end}

//Message x0F
{font:08}Gaffgarion{br}
{font:00}I will return her to Gallionne,{br}
as per my contract.{br}
What Duke Larg does with her{br}
after that is not my concern.{end}

//Message x10
Lord Dycedarg and the duke would{br}
use her as a pawn in their game of{br}
thrones!{br}
Just as the two of them now use{br}
you!{br}
{br}
Is a man like you not ashamed to be{br}
no more than a piece in their game?{br}
Have you no pride{DA68}no honor?{end}

//Message x11
Such flights of fancy are long{br}
since flown from me, my lady.{end}

//Message x12
{font:08}Gaffgarion{br}
{font:00}It is not too late to change your mind,{br}
{Ramza}!{br}
Return with me to Eagrose! Your brother{br}
Dycedarg would fain forgive what's done.{br}
He said as much himself!{end}

//Message x13
{font:08}{Ramza}{br}
{font:00}Then let him forgive this as well, for{br}
I'll play no part in his foul plots!{end}

//Message x14
Foul!? You would paint your{br}
brother's deeds as {D11D}foul{D11D}?{br}
{br}
A Beoulve must uphold the{br}
duties of his station! You of{br}
all people should know that!{end}

//Message x15
My lord brother seeks to ignite{br}
war to further his own ends!{br}
{br}
If such a thing is not foul, ser,{br}
then pray tell what is!{end}

//Message x16
A man does not eat an omelette{br}
without breaking eggs!{br}
{br}
Blood is the price of progress!{br}
It is the ink in which history's{br}
pages are writ!{br}
Look around you, boy!{br}
Ivalice rots from within!{br}
{br}
Your brother would carve out the{br}
root of its decay, even if it means{br}
his hands must needs be soiled!{end}

//Message x17
{font:08}{Ramza}{br}
{font:00}I will not stand and watch as Lady{br}
Ovelia is made to be another Tietra!{end}

//Message x18
{font:08}Gaffgarion{br}
{font:00}Forget Ziekden! There was no{br}
avoiding that.{br}
You are an heir of House Beoulve,{br}
{Ramza}, and you have a duty{br}
as such!{br}
It is your fate to see that duty{br}
fulfilled!{end}

//Message x19
As it was my fate to let Tietra die?{br}
{br}
{br}
No, fate had no hand in that. Tietra{br}
died because I could not be bothered{br}
to save her.{br}
I've lied to myself all this time. It was{br}
my own inaction that killed her!{end}

//Message x1A
{font:08}Gaffgarion{br}
{font:00}You truly are a fool!{br}
{br}
What is the life of one girl, when{br}
weighed against the greater good?{end}

//Message x1B
{font:08}{Ramza}{br}
{font:00}I see no {D11D}good{D11D} in using people!{br}
Only deception, and death!{br}
I will not stand by any longer as{br}
innocents fall prey to your {D11D}good{D11D}!{br}
{br}
I will not let you harm the princess!{end}

//Message x1C
Then you seal your fate,{br}
you stubborn fool!{end}

//Message x1D
{font:08}Agrias{br}
{font:00}{Ramza}, you are{br}
a Beoulve?{end}

//Message x1E
{font:08}Gaffgarion{br}
{font:00}You didn't know?{br}
{br}
Aye, this little whelp is a son{br}
of the great House Beoulve.{end}

//Message x1F
{font:08}{Ramza}{br}
{font:00}I am my father's son, but that does not{br}
make me the same as my brothers!{br}
I knew naught of the plot to kidnap the{br}
princess! I swear it!{end}

//Message x20
Do you truly think I would doubt{br}
you now? You have more than{br}
proven yourself!{end}

//Message x21
{font:08}Gaffgarion{br}
{font:00}Curse me for a fool, I'd not thought{br}
you'd grown so strong!{br}
I'd best retreat for now.{end}

//Message x22
{font:08}{Ramza}{br}
{font:00}The castle{DA68}we must make haste!{end}

//Message x23

// __________________________________________________________________ 
//| Event Script x0B6 | Event Offset: x16C000 | Text offset: x16C127 |
// ������������������������������������������������������������������ 

Offset(x0016C000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000127)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x1E,x00,x1E,x00,x00)
Camera(+17920,+00122,+31558,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x1E,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
FaceUnit(x11,x00,x1E,x00,x00,x01,x00)
WaitRotateUnit(x1E,x00)
Wait(00010)
DisplayMessage(x10,x70,x000E,x1E,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
InflictStatus(x11,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
FaceUnit(x1E,x00,x11,x00,x00,x01,x00)
WaitRotateUnit(x11,x00)
Focus(x11,x00,x11,x00,x00)
Camera(+00000,+00000,+00256,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x000F,x11,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x1E,x00,x1E,x00,x00)
Camera(+00002,-32751,+27136,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0010,x1E,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x11,x00,x11,x00,x00)
Camera(+03584,+00000,+04096,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0011,x11,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x69,x00,x69,x00,x00)
Camera(+00402,+04352,+01024,+00302,+03712,+00000,+04096,+00034)
RotateUnit(x1E,x00,x14,x00,x01,000)
RotateUnit(x11,x00,x14,x00,x01,000)
March(x00,x00,000)
ZERO(x007D)
ADD(x007D,x0001)
WaitForInstruction(x04,x00)
{63}(rA0)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Executioner{br}
{font:00}Got any words t' leave behin',{br}
puppet?{end}

//Message x02
None, then? Just as well,{br}
I s'pose.{end}

//Message x03
{font:08}Gryphon Knight of Lionel{br}
{font:00}Is that{DA68}?{br}
{br}
The enemy!{end}

//Message x04
{font:08}{Ramza}{br}
{font:00}We are come for the princess! Stand{br}
down, or take her place on the gallows!{end}

//Message x05
Ha ha ha! And the{br}
trap is sprung!{end}

//Message x06
{font:08}{Ramza}{br}
{font:00}Trap?{end}

//Message x07
{font:08}Gaffgarion{br}
{font:00}{Ramza}, ever the gallant fool!{end}

//Message x08
What have you done with Lady{br}
Ovelia!?{end}

//Message x09
I've done naught with her, she's at{br}
Lionel. What of the gem?{end}

//Message x0A
Gem?{end}

//Message x0B
Might we spare ourselves these{br}
tiresome feints? I speak of the{br}
cardinal's gemstone.{br}
The one who stole it travels with{br}
you, does he not? I would have it{br}
surrendered.{end}

//Message x0C
If you want it, come and get it.{end}

//Message x0D
So the boy now thinks himself a{br}
man! Very well. Let us finish this{br}
like men!{end}

//Message x0E
{font:08}Agrias{br}
{font:00}What is to be done{br}
with Lady Ovelia?{end}

//Message x0F
{font:08}Gaffgarion{br}
{font:00}I will return her to Gallionne,{br}
as per my contract.{br}
What Duke Larg does with her{br}
after that is not my concern.{end}

//Message x10
Lord Dycedarg and the duke would{br}
use her as a pawn in their game of{br}
thrones!{br}
Just as the two of them now use{br}
you!{br}
{br}
Is a man like you not ashamed to be{br}
no more than a piece in their game?{br}
Have you no pride{DA68}no honor?{end}

//Message x11
Such flights of fancy are long{br}
since flown from me, my lady.{end}

//Message x12
{font:08}Gaffgarion{br}
{font:00}It is not too late to change your mind,{br}
{Ramza}!{br}
Return with me to Eagrose! Your brother{br}
Dycedarg would fain forgive what's done.{br}
He said as much himself!{end}

//Message x13
{font:08}{Ramza}{br}
{font:00}Then let him forgive this as well, for{br}
I'll play no part in his foul plots!{end}

//Message x14
Foul!? You would paint your{br}
brother's deeds as {D11D}foul{D11D}?{br}
{br}
A Beoulve must uphold the{br}
duties of his station! You of{br}
all people should know that!{end}

//Message x15
My lord brother seeks to ignite{br}
war to further his own ends!{br}
{br}
If such a thing is not foul, ser,{br}
then pray tell what is!{end}

//Message x16
A man does not eat an omelette{br}
without breaking eggs!{br}
{br}
Blood is the price of progress!{br}
It is the ink in which history's{br}
pages are writ!{br}
Look around you, boy!{br}
Ivalice rots from within!{br}
{br}
Your brother would carve out the{br}
root of its decay, even if it means{br}
his hands must needs be soiled!{end}

//Message x17
{font:08}{Ramza}{br}
{font:00}I will not stand and watch as Lady{br}
Ovelia is made to be another Tietra!{end}

//Message x18
{font:08}Gaffgarion{br}
{font:00}Forget Ziekden! There was no{br}
avoiding that.{br}
You are an heir of House Beoulve,{br}
{Ramza}, and you have a duty{br}
as such!{br}
It is your fate to see that duty{br}
fulfilled!{end}

//Message x19
As it was my fate to let Tietra die?{br}
{br}
{br}
No, fate had no hand in that. Tietra{br}
died because I could not be bothered{br}
to save her.{br}
I've lied to myself all this time. It was{br}
my own inaction that killed her!{end}

//Message x1A
{font:08}Gaffgarion{br}
{font:00}You truly are a fool!{br}
{br}
What is the life of one girl, when{br}
weighed against the greater good?{end}

//Message x1B
{font:08}{Ramza}{br}
{font:00}I see no {D11D}good{D11D} in using people!{br}
Only deception, and death!{br}
I will not stand by any longer as{br}
innocents fall prey to your {D11D}good{D11D}!{br}
{br}
I will not let you harm the princess!{end}

//Message x1C
Then you seal your fate,{br}
you stubborn fool!{end}

//Message x1D
{font:08}Agrias{br}
{font:00}{Ramza}, you are{br}
a Beoulve?{end}

//Message x1E
{font:08}Gaffgarion{br}
{font:00}You didn't know?{br}
{br}
Aye, this little whelp is a son{br}
of the great House Beoulve.{end}

//Message x1F
{font:08}{Ramza}{br}
{font:00}I am my father's son, but that does not{br}
make me the same as my brothers!{br}
I knew naught of the plot to kidnap the{br}
princess! I swear it!{end}

//Message x20
Do you truly think I would doubt{br}
you now? You have more than{br}
proven yourself!{end}

//Message x21
{font:08}Gaffgarion{br}
{font:00}Curse me for a fool, I'd not thought{br}
you'd grown so strong!{br}
I'd best retreat for now.{end}

//Message x22
{font:08}{Ramza}{br}
{font:00}The castle{DA68}we must make haste!{end}

//Message x23

// __________________________________________________________________ 
//| Event Script x0B7 | Event Offset: x16E000 | Text offset: x16E150 |
// ������������������������������������������������������������������ 

Offset(x0016E000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000150)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x11,x00,x11,x00,x00)
Camera(+17920,+00122,+31558,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x11,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
FaceUnit(x02,x00,x11,x00,x00,x01,x00)
WaitRotateUnit(x11,x00)
Wait(00010)
DisplayMessage(x10,x70,x0012,x11,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x02,x00,x02,x00,x00)
Camera(+00067,+07763,+04352,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x02,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
FaceUnit(x11,x00,x02,x00,x00,x01,x00)
WaitRotateUnit(x02,x00)
Wait(00010)
DisplayMessage(x10,x70,x0013,x02,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x11,x00,x11,x00,x00)
Camera(+00128,+11882,+00001,+00302,+04608,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0014,x11,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x02,x00,x02,x00,x00)
Camera(+00000,+11792,+00001,+00302,+04608,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0015,x02,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x11,x00,x11,x00,x00)
Camera(+00402,+04352,+01024,+00302,+04608,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0016,x11,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00010)
RotateUnit(x00,x00,x14,x00,x01,000)
March(x00,x00,000)
Focus(x69,x00,x69,x00,x00)
Camera(-01798,+00227,+12554,+00302,+03712,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
ZERO(x007E)
ADD(x007E,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Executioner{br}
{font:00}Got any words t' leave behin',{br}
puppet?{end}

//Message x02
None, then? Just as well,{br}
I s'pose.{end}

//Message x03
{font:08}Gryphon Knight of Lionel{br}
{font:00}Is that{DA68}?{br}
{br}
The enemy!{end}

//Message x04
{font:08}{Ramza}{br}
{font:00}We are come for the princess! Stand{br}
down, or take her place on the gallows!{end}

//Message x05
Ha ha ha! And the{br}
trap is sprung!{end}

//Message x06
{font:08}{Ramza}{br}
{font:00}Trap?{end}

//Message x07
{font:08}Gaffgarion{br}
{font:00}{Ramza}, ever the gallant fool!{end}

//Message x08
What have you done with Lady{br}
Ovelia!?{end}

//Message x09
I've done naught with her, she's at{br}
Lionel. What of the gem?{end}

//Message x0A
Gem?{end}

//Message x0B
Might we spare ourselves these{br}
tiresome feints? I speak of the{br}
cardinal's gemstone.{br}
The one who stole it travels with{br}
you, does he not? I would have it{br}
surrendered.{end}

//Message x0C
If you want it, come and get it.{end}

//Message x0D
So the boy now thinks himself a{br}
man! Very well. Let us finish this{br}
like men!{end}

//Message x0E
{font:08}Agrias{br}
{font:00}What is to be done{br}
with Lady Ovelia?{end}

//Message x0F
{font:08}Gaffgarion{br}
{font:00}I will return her to Gallionne,{br}
as per my contract.{br}
What Duke Larg does with her{br}
after that is not my concern.{end}

//Message x10
Lord Dycedarg and the duke would{br}
use her as a pawn in their game of{br}
thrones!{br}
Just as the two of them now use{br}
you!{br}
{br}
Is a man like you not ashamed to be{br}
no more than a piece in their game?{br}
Have you no pride{DA68}no honor?{end}

//Message x11
Such flights of fancy are long{br}
since flown from me, my lady.{end}

//Message x12
{font:08}Gaffgarion{br}
{font:00}It is not too late to change your mind,{br}
{Ramza}!{br}
Return with me to Eagrose! Your brother{br}
Dycedarg would fain forgive what's done.{br}
He said as much himself!{end}

//Message x13
{font:08}{Ramza}{br}
{font:00}Then let him forgive this as well, for{br}
I'll play no part in his foul plots!{end}

//Message x14
Foul!? You would paint your{br}
brother's deeds as {D11D}foul{D11D}?{br}
{br}
A Beoulve must uphold the{br}
duties of his station! You of{br}
all people should know that!{end}

//Message x15
My lord brother seeks to ignite{br}
war to further his own ends!{br}
{br}
If such a thing is not foul, ser,{br}
then pray tell what is!{end}

//Message x16
A man does not eat an omelette{br}
without breaking eggs!{br}
{br}
Blood is the price of progress!{br}
It is the ink in which history's{br}
pages are writ!{br}
Look around you, boy!{br}
Ivalice rots from within!{br}
{br}
Your brother would carve out the{br}
root of its decay, even if it means{br}
his hands must needs be soiled!{end}

//Message x17
{font:08}{Ramza}{br}
{font:00}I will not stand and watch as Lady{br}
Ovelia is made to be another Tietra!{end}

//Message x18
{font:08}Gaffgarion{br}
{font:00}Forget Ziekden! There was no{br}
avoiding that.{br}
You are an heir of House Beoulve,{br}
{Ramza}, and you have a duty{br}
as such!{br}
It is your fate to see that duty{br}
fulfilled!{end}

//Message x19
As it was my fate to let Tietra die?{br}
{br}
{br}
No, fate had no hand in that. Tietra{br}
died because I could not be bothered{br}
to save her.{br}
I've lied to myself all this time. It was{br}
my own inaction that killed her!{end}

//Message x1A
{font:08}Gaffgarion{br}
{font:00}You truly are a fool!{br}
{br}
What is the life of one girl, when{br}
weighed against the greater good?{end}

//Message x1B
{font:08}{Ramza}{br}
{font:00}I see no {D11D}good{D11D} in using people!{br}
Only deception, and death!{br}
I will not stand by any longer as{br}
innocents fall prey to your {D11D}good{D11D}!{br}
{br}
I will not let you harm the princess!{end}

//Message x1C
Then you seal your fate,{br}
you stubborn fool!{end}

//Message x1D
{font:08}Agrias{br}
{font:00}{Ramza}, you are{br}
a Beoulve?{end}

//Message x1E
{font:08}Gaffgarion{br}
{font:00}You didn't know?{br}
{br}
Aye, this little whelp is a son{br}
of the great House Beoulve.{end}

//Message x1F
{font:08}{Ramza}{br}
{font:00}I am my father's son, but that does not{br}
make me the same as my brothers!{br}
I knew naught of the plot to kidnap the{br}
princess! I swear it!{end}

//Message x20
Do you truly think I would doubt{br}
you now? You have more than{br}
proven yourself!{end}

//Message x21
{font:08}Gaffgarion{br}
{font:00}Curse me for a fool, I'd not thought{br}
you'd grown so strong!{br}
I'd best retreat for now.{end}

//Message x22
{font:08}{Ramza}{br}
{font:00}The castle{DA68}we must make haste!{end}

//Message x23

// __________________________________________________________________ 
//| Event Script x0B8 | Event Offset: x170000 | Text offset: x1700FD |
// ������������������������������������������������������������������ 

Offset(x00170000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000FD)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x02,x00,x02,x00,x00)
Camera(+17920,+00122,+31558,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x02,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
FaceUnit(x11,x00,x02,x00,x00,x01,x00)
WaitRotateUnit(x02,x00)
Wait(00010)
DisplayMessage(x10,x70,x0017,x02,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x11,x00,x11,x00,x00)
Camera(+00067,+07763,+04352,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x11,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
FaceUnit(x02,x00,x11,x00,x00,x01,x00)
WaitRotateUnit(x11,x00)
Wait(00010)
DisplayMessage(x10,x70,x0018,x11,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x02,x00,x02,x00,x00)
Camera(+00128,+11882,+00001,+00302,+04608,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0019,x02,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00010)
RotateUnit(x02,x00,x14,x00,x01,000)
RotateUnit(x11,x00,x14,x00,x01,000)
March(x02,x00,000)
March(x11,x00,000)
Focus(x69,x00,x69,x00,x00)
Camera(+00021,+00002,+00000,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
ZERO(x007F)
ADD(x007F,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Executioner{br}
{font:00}Got any words t' leave behin',{br}
puppet?{end}

//Message x02
None, then? Just as well,{br}
I s'pose.{end}

//Message x03
{font:08}Gryphon Knight of Lionel{br}
{font:00}Is that{DA68}?{br}
{br}
The enemy!{end}

//Message x04
{font:08}{Ramza}{br}
{font:00}We are come for the princess! Stand{br}
down, or take her place on the gallows!{end}

//Message x05
Ha ha ha! And the{br}
trap is sprung!{end}

//Message x06
{font:08}{Ramza}{br}
{font:00}Trap?{end}

//Message x07
{font:08}Gaffgarion{br}
{font:00}{Ramza}, ever the gallant fool!{end}

//Message x08
What have you done with Lady{br}
Ovelia!?{end}

//Message x09
I've done naught with her, she's at{br}
Lionel. What of the gem?{end}

//Message x0A
Gem?{end}

//Message x0B
Might we spare ourselves these{br}
tiresome feints? I speak of the{br}
cardinal's gemstone.{br}
The one who stole it travels with{br}
you, does he not? I would have it{br}
surrendered.{end}

//Message x0C
If you want it, come and get it.{end}

//Message x0D
So the boy now thinks himself a{br}
man! Very well. Let us finish this{br}
like men!{end}

//Message x0E
{font:08}Agrias{br}
{font:00}What is to be done{br}
with Lady Ovelia?{end}

//Message x0F
{font:08}Gaffgarion{br}
{font:00}I will return her to Gallionne,{br}
as per my contract.{br}
What Duke Larg does with her{br}
after that is not my concern.{end}

//Message x10
Lord Dycedarg and the duke would{br}
use her as a pawn in their game of{br}
thrones!{br}
Just as the two of them now use{br}
you!{br}
{br}
Is a man like you not ashamed to be{br}
no more than a piece in their game?{br}
Have you no pride{DA68}no honor?{end}

//Message x11
Such flights of fancy are long{br}
since flown from me, my lady.{end}

//Message x12
{font:08}Gaffgarion{br}
{font:00}It is not too late to change your mind,{br}
{Ramza}!{br}
Return with me to Eagrose! Your brother{br}
Dycedarg would fain forgive what's done.{br}
He said as much himself!{end}

//Message x13
{font:08}{Ramza}{br}
{font:00}Then let him forgive this as well, for{br}
I'll play no part in his foul plots!{end}

//Message x14
Foul!? You would paint your{br}
brother's deeds as {D11D}foul{D11D}?{br}
{br}
A Beoulve must uphold the{br}
duties of his station! You of{br}
all people should know that!{end}

//Message x15
My lord brother seeks to ignite{br}
war to further his own ends!{br}
{br}
If such a thing is not foul, ser,{br}
then pray tell what is!{end}

//Message x16
A man does not eat an omelette{br}
without breaking eggs!{br}
{br}
Blood is the price of progress!{br}
It is the ink in which history's{br}
pages are writ!{br}
Look around you, boy!{br}
Ivalice rots from within!{br}
{br}
Your brother would carve out the{br}
root of its decay, even if it means{br}
his hands must needs be soiled!{end}

//Message x17
{font:08}{Ramza}{br}
{font:00}I will not stand and watch as Lady{br}
Ovelia is made to be another Tietra!{end}

//Message x18
{font:08}Gaffgarion{br}
{font:00}Forget Ziekden! There was no{br}
avoiding that.{br}
You are an heir of House Beoulve,{br}
{Ramza}, and you have a duty{br}
as such!{br}
It is your fate to see that duty{br}
fulfilled!{end}

//Message x19
As it was my fate to let Tietra die?{br}
{br}
{br}
No, fate had no hand in that. Tietra{br}
died because I could not be bothered{br}
to save her.{br}
I've lied to myself all this time. It was{br}
my own inaction that killed her!{end}

//Message x1A
{font:08}Gaffgarion{br}
{font:00}You truly are a fool!{br}
{br}
What is the life of one girl, when{br}
weighed against the greater good?{end}

//Message x1B
{font:08}{Ramza}{br}
{font:00}I see no {D11D}good{D11D} in using people!{br}
Only deception, and death!{br}
I will not stand by any longer as{br}
innocents fall prey to your {D11D}good{D11D}!{br}
{br}
I will not let you harm the princess!{end}

//Message x1C
Then you seal your fate,{br}
you stubborn fool!{end}

//Message x1D
{font:08}Agrias{br}
{font:00}{Ramza}, you are{br}
a Beoulve?{end}

//Message x1E
{font:08}Gaffgarion{br}
{font:00}You didn't know?{br}
{br}
Aye, this little whelp is a son{br}
of the great House Beoulve.{end}

//Message x1F
{font:08}{Ramza}{br}
{font:00}I am my father's son, but that does not{br}
make me the same as my brothers!{br}
I knew naught of the plot to kidnap the{br}
princess! I swear it!{end}

//Message x20
Do you truly think I would doubt{br}
you now? You have more than{br}
proven yourself!{end}

//Message x21
{font:08}Gaffgarion{br}
{font:00}Curse me for a fool, I'd not thought{br}
you'd grown so strong!{br}
I'd best retreat for now.{end}

//Message x22
{font:08}{Ramza}{br}
{font:00}The castle{DA68}we must make haste!{end}

//Message x23

// __________________________________________________________________ 
//| Event Script x0B9 | Event Offset: x172000 | Text offset: x1720FD |
// ������������������������������������������������������������������ 

Offset(x00172000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000FD)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x11,x00,x11,x00,x00)
Camera(+17920,+00122,+31558,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x11,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
FaceUnit(x02,x00,x11,x00,x00,x01,x00)
WaitRotateUnit(x11,x00)
Wait(00010)
DisplayMessage(x10,x70,x001A,x11,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x02,x00,x02,x00,x00)
Camera(+00067,+07763,+04352,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x02,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
FaceUnit(x11,x00,x02,x00,x00,x01,x00)
WaitRotateUnit(x02,x00)
Wait(00010)
DisplayMessage(x10,x70,x001B,x02,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x11,x00,x11,x00,x00)
Camera(+00128,+11882,+00001,+00302,+04608,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x001C,x11,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00010)
RotateUnit(x02,x00,x14,x00,x01,000)
RotateUnit(x11,x00,x14,x00,x01,000)
March(x02,x00,000)
March(x11,x00,000)
Focus(x69,x00,x69,x00,x00)
Camera(+00021,+00002,+00000,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
ZERO(x0081)
ADD(x0081,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Executioner{br}
{font:00}Got any words t' leave behin',{br}
puppet?{end}

//Message x02
None, then? Just as well,{br}
I s'pose.{end}

//Message x03
{font:08}Gryphon Knight of Lionel{br}
{font:00}Is that{DA68}?{br}
{br}
The enemy!{end}

//Message x04
{font:08}{Ramza}{br}
{font:00}We are come for the princess! Stand{br}
down, or take her place on the gallows!{end}

//Message x05
Ha ha ha! And the{br}
trap is sprung!{end}

//Message x06
{font:08}{Ramza}{br}
{font:00}Trap?{end}

//Message x07
{font:08}Gaffgarion{br}
{font:00}{Ramza}, ever the gallant fool!{end}

//Message x08
What have you done with Lady{br}
Ovelia!?{end}

//Message x09
I've done naught with her, she's at{br}
Lionel. What of the gem?{end}

//Message x0A
Gem?{end}

//Message x0B
Might we spare ourselves these{br}
tiresome feints? I speak of the{br}
cardinal's gemstone.{br}
The one who stole it travels with{br}
you, does he not? I would have it{br}
surrendered.{end}

//Message x0C
If you want it, come and get it.{end}

//Message x0D
So the boy now thinks himself a{br}
man! Very well. Let us finish this{br}
like men!{end}

//Message x0E
{font:08}Agrias{br}
{font:00}What is to be done{br}
with Lady Ovelia?{end}

//Message x0F
{font:08}Gaffgarion{br}
{font:00}I will return her to Gallionne,{br}
as per my contract.{br}
What Duke Larg does with her{br}
after that is not my concern.{end}

//Message x10
Lord Dycedarg and the duke would{br}
use her as a pawn in their game of{br}
thrones!{br}
Just as the two of them now use{br}
you!{br}
{br}
Is a man like you not ashamed to be{br}
no more than a piece in their game?{br}
Have you no pride{DA68}no honor?{end}

//Message x11
Such flights of fancy are long{br}
since flown from me, my lady.{end}

//Message x12
{font:08}Gaffgarion{br}
{font:00}It is not too late to change your mind,{br}
{Ramza}!{br}
Return with me to Eagrose! Your brother{br}
Dycedarg would fain forgive what's done.{br}
He said as much himself!{end}

//Message x13
{font:08}{Ramza}{br}
{font:00}Then let him forgive this as well, for{br}
I'll play no part in his foul plots!{end}

//Message x14
Foul!? You would paint your{br}
brother's deeds as {D11D}foul{D11D}?{br}
{br}
A Beoulve must uphold the{br}
duties of his station! You of{br}
all people should know that!{end}

//Message x15
My lord brother seeks to ignite{br}
war to further his own ends!{br}
{br}
If such a thing is not foul, ser,{br}
then pray tell what is!{end}

//Message x16
A man does not eat an omelette{br}
without breaking eggs!{br}
{br}
Blood is the price of progress!{br}
It is the ink in which history's{br}
pages are writ!{br}
Look around you, boy!{br}
Ivalice rots from within!{br}
{br}
Your brother would carve out the{br}
root of its decay, even if it means{br}
his hands must needs be soiled!{end}

//Message x17
{font:08}{Ramza}{br}
{font:00}I will not stand and watch as Lady{br}
Ovelia is made to be another Tietra!{end}

//Message x18
{font:08}Gaffgarion{br}
{font:00}Forget Ziekden! There was no{br}
avoiding that.{br}
You are an heir of House Beoulve,{br}
{Ramza}, and you have a duty{br}
as such!{br}
It is your fate to see that duty{br}
fulfilled!{end}

//Message x19
As it was my fate to let Tietra die?{br}
{br}
{br}
No, fate had no hand in that. Tietra{br}
died because I could not be bothered{br}
to save her.{br}
I've lied to myself all this time. It was{br}
my own inaction that killed her!{end}

//Message x1A
{font:08}Gaffgarion{br}
{font:00}You truly are a fool!{br}
{br}
What is the life of one girl, when{br}
weighed against the greater good?{end}

//Message x1B
{font:08}{Ramza}{br}
{font:00}I see no {D11D}good{D11D} in using people!{br}
Only deception, and death!{br}
I will not stand by any longer as{br}
innocents fall prey to your {D11D}good{D11D}!{br}
{br}
I will not let you harm the princess!{end}

//Message x1C
Then you seal your fate,{br}
you stubborn fool!{end}

//Message x1D
{font:08}Agrias{br}
{font:00}{Ramza}, you are{br}
a Beoulve?{end}

//Message x1E
{font:08}Gaffgarion{br}
{font:00}You didn't know?{br}
{br}
Aye, this little whelp is a son{br}
of the great House Beoulve.{end}

//Message x1F
{font:08}{Ramza}{br}
{font:00}I am my father's son, but that does not{br}
make me the same as my brothers!{br}
I knew naught of the plot to kidnap the{br}
princess! I swear it!{end}

//Message x20
Do you truly think I would doubt{br}
you now? You have more than{br}
proven yourself!{end}

//Message x21
{font:08}Gaffgarion{br}
{font:00}Curse me for a fool, I'd not thought{br}
you'd grown so strong!{br}
I'd best retreat for now.{end}

//Message x22
{font:08}{Ramza}{br}
{font:00}The castle{DA68}we must make haste!{end}

//Message x23

// __________________________________________________________________ 
//| Event Script x0BA | Event Offset: x174000 | Text offset: x174147 |
// ������������������������������������������������������������������ 

Offset(x00174000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000147)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x1E,x00,x1E,x00,x00)
Camera(+17920,+00122,+31558,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x1E,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
FaceUnit(x02,x00,x1E,x00,x00,x01,x00)
WaitRotateUnit(x1E,x00)
Wait(00010)
DisplayMessage(x10,x70,x001D,x1E,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
InflictStatus(x02,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
FaceUnit(x1E,x00,x02,x00,x00,x01,x00)
WaitRotateUnit(x02,x00)
FaceUnit(x1E,x00,x11,x00,x00,x01,x00)
InflictStatus(x11,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
Focus(x11,x00,x11,x00,x00)
Camera(+00001,+00612,-03840,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x001E,x11,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x02,x00,x02,x00,x00)
Camera(+00032,+01253,-03840,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x001F,x02,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x1E,x00,x1E,x00,x00)
Camera(+04480,+00000,+26911,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0020,x1E,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x69,x00,x69,x00,x00)
Camera(+13608,-01798,+00227,+00302,+03712,+00000,+04096,+00034)
RotateUnit(x1E,x00,x14,x00,x01,000)
RotateUnit(x02,x00,x14,x00,x01,000)
RotateUnit(x11,x00,x14,x00,x01,000)
March(x02,x00,000)
March(x11,x00,000)
March(x1E,x00,000)
ZERO(x0082)
ADD(x0082,x0001)
WaitForInstruction(x04,x00)
{63}(rA0)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Executioner{br}
{font:00}Got any words t' leave behin',{br}
puppet?{end}

//Message x02
None, then? Just as well,{br}
I s'pose.{end}

//Message x03
{font:08}Gryphon Knight of Lionel{br}
{font:00}Is that{DA68}?{br}
{br}
The enemy!{end}

//Message x04
{font:08}{Ramza}{br}
{font:00}We are come for the princess! Stand{br}
down, or take her place on the gallows!{end}

//Message x05
Ha ha ha! And the{br}
trap is sprung!{end}

//Message x06
{font:08}{Ramza}{br}
{font:00}Trap?{end}

//Message x07
{font:08}Gaffgarion{br}
{font:00}{Ramza}, ever the gallant fool!{end}

//Message x08
What have you done with Lady{br}
Ovelia!?{end}

//Message x09
I've done naught with her, she's at{br}
Lionel. What of the gem?{end}

//Message x0A
Gem?{end}

//Message x0B
Might we spare ourselves these{br}
tiresome feints? I speak of the{br}
cardinal's gemstone.{br}
The one who stole it travels with{br}
you, does he not? I would have it{br}
surrendered.{end}

//Message x0C
If you want it, come and get it.{end}

//Message x0D
So the boy now thinks himself a{br}
man! Very well. Let us finish this{br}
like men!{end}

//Message x0E
{font:08}Agrias{br}
{font:00}What is to be done{br}
with Lady Ovelia?{end}

//Message x0F
{font:08}Gaffgarion{br}
{font:00}I will return her to Gallionne,{br}
as per my contract.{br}
What Duke Larg does with her{br}
after that is not my concern.{end}

//Message x10
Lord Dycedarg and the duke would{br}
use her as a pawn in their game of{br}
thrones!{br}
Just as the two of them now use{br}
you!{br}
{br}
Is a man like you not ashamed to be{br}
no more than a piece in their game?{br}
Have you no pride{DA68}no honor?{end}

//Message x11
Such flights of fancy are long{br}
since flown from me, my lady.{end}

//Message x12
{font:08}Gaffgarion{br}
{font:00}It is not too late to change your mind,{br}
{Ramza}!{br}
Return with me to Eagrose! Your brother{br}
Dycedarg would fain forgive what's done.{br}
He said as much himself!{end}

//Message x13
{font:08}{Ramza}{br}
{font:00}Then let him forgive this as well, for{br}
I'll play no part in his foul plots!{end}

//Message x14
Foul!? You would paint your{br}
brother's deeds as {D11D}foul{D11D}?{br}
{br}
A Beoulve must uphold the{br}
duties of his station! You of{br}
all people should know that!{end}

//Message x15
My lord brother seeks to ignite{br}
war to further his own ends!{br}
{br}
If such a thing is not foul, ser,{br}
then pray tell what is!{end}

//Message x16
A man does not eat an omelette{br}
without breaking eggs!{br}
{br}
Blood is the price of progress!{br}
It is the ink in which history's{br}
pages are writ!{br}
Look around you, boy!{br}
Ivalice rots from within!{br}
{br}
Your brother would carve out the{br}
root of its decay, even if it means{br}
his hands must needs be soiled!{end}

//Message x17
{font:08}{Ramza}{br}
{font:00}I will not stand and watch as Lady{br}
Ovelia is made to be another Tietra!{end}

//Message x18
{font:08}Gaffgarion{br}
{font:00}Forget Ziekden! There was no{br}
avoiding that.{br}
You are an heir of House Beoulve,{br}
{Ramza}, and you have a duty{br}
as such!{br}
It is your fate to see that duty{br}
fulfilled!{end}

//Message x19
As it was my fate to let Tietra die?{br}
{br}
{br}
No, fate had no hand in that. Tietra{br}
died because I could not be bothered{br}
to save her.{br}
I've lied to myself all this time. It was{br}
my own inaction that killed her!{end}

//Message x1A
{font:08}Gaffgarion{br}
{font:00}You truly are a fool!{br}
{br}
What is the life of one girl, when{br}
weighed against the greater good?{end}

//Message x1B
{font:08}{Ramza}{br}
{font:00}I see no {D11D}good{D11D} in using people!{br}
Only deception, and death!{br}
I will not stand by any longer as{br}
innocents fall prey to your {D11D}good{D11D}!{br}
{br}
I will not let you harm the princess!{end}

//Message x1C
Then you seal your fate,{br}
you stubborn fool!{end}

//Message x1D
{font:08}Agrias{br}
{font:00}{Ramza}, you are{br}
a Beoulve?{end}

//Message x1E
{font:08}Gaffgarion{br}
{font:00}You didn't know?{br}
{br}
Aye, this little whelp is a son{br}
of the great House Beoulve.{end}

//Message x1F
{font:08}{Ramza}{br}
{font:00}I am my father's son, but that does not{br}
make me the same as my brothers!{br}
I knew naught of the plot to kidnap the{br}
princess! I swear it!{end}

//Message x20
Do you truly think I would doubt{br}
you now? You have more than{br}
proven yourself!{end}

//Message x21
{font:08}Gaffgarion{br}
{font:00}Curse me for a fool, I'd not thought{br}
you'd grown so strong!{br}
I'd best retreat for now.{end}

//Message x22
{font:08}{Ramza}{br}
{font:00}The castle{DA68}we must make haste!{end}

//Message x23

// __________________________________________________________________ 
//| Event Script x0BB | Event Offset: x176000 | Text offset: x176062 |
// ������������������������������������������������������������������ 

Offset(x00176000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000062)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x11,x00,x11,x00,x00)
Camera(+17920,+00122,+31558,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x11,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
Wait(00010)
DisplayMessage(x10,x70,x0021,x11,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00020)
TeleportOut(x11,x00)
Focus(x69,x00,x69,x00,x00)
Camera(+00000,+00001,+17381,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Executioner{br}
{font:00}Got any words t' leave behin',{br}
puppet?{end}

//Message x02
None, then? Just as well,{br}
I s'pose.{end}

//Message x03
{font:08}Gryphon Knight of Lionel{br}
{font:00}Is that{DA68}?{br}
{br}
The enemy!{end}

//Message x04
{font:08}{Ramza}{br}
{font:00}We are come for the princess! Stand{br}
down, or take her place on the gallows!{end}

//Message x05
Ha ha ha! And the{br}
trap is sprung!{end}

//Message x06
{font:08}{Ramza}{br}
{font:00}Trap?{end}

//Message x07
{font:08}Gaffgarion{br}
{font:00}{Ramza}, ever the gallant fool!{end}

//Message x08
What have you done with Lady{br}
Ovelia!?{end}

//Message x09
I've done naught with her, she's at{br}
Lionel. What of the gem?{end}

//Message x0A
Gem?{end}

//Message x0B
Might we spare ourselves these{br}
tiresome feints? I speak of the{br}
cardinal's gemstone.{br}
The one who stole it travels with{br}
you, does he not? I would have it{br}
surrendered.{end}

//Message x0C
If you want it, come and get it.{end}

//Message x0D
So the boy now thinks himself a{br}
man! Very well. Let us finish this{br}
like men!{end}

//Message x0E
{font:08}Agrias{br}
{font:00}What is to be done{br}
with Lady Ovelia?{end}

//Message x0F
{font:08}Gaffgarion{br}
{font:00}I will return her to Gallionne,{br}
as per my contract.{br}
What Duke Larg does with her{br}
after that is not my concern.{end}

//Message x10
Lord Dycedarg and the duke would{br}
use her as a pawn in their game of{br}
thrones!{br}
Just as the two of them now use{br}
you!{br}
{br}
Is a man like you not ashamed to be{br}
no more than a piece in their game?{br}
Have you no pride{DA68}no honor?{end}

//Message x11
Such flights of fancy are long{br}
since flown from me, my lady.{end}

//Message x12
{font:08}Gaffgarion{br}
{font:00}It is not too late to change your mind,{br}
{Ramza}!{br}
Return with me to Eagrose! Your brother{br}
Dycedarg would fain forgive what's done.{br}
He said as much himself!{end}

//Message x13
{font:08}{Ramza}{br}
{font:00}Then let him forgive this as well, for{br}
I'll play no part in his foul plots!{end}

//Message x14
Foul!? You would paint your{br}
brother's deeds as {D11D}foul{D11D}?{br}
{br}
A Beoulve must uphold the{br}
duties of his station! You of{br}
all people should know that!{end}

//Message x15
My lord brother seeks to ignite{br}
war to further his own ends!{br}
{br}
If such a thing is not foul, ser,{br}
then pray tell what is!{end}

//Message x16
A man does not eat an omelette{br}
without breaking eggs!{br}
{br}
Blood is the price of progress!{br}
It is the ink in which history's{br}
pages are writ!{br}
Look around you, boy!{br}
Ivalice rots from within!{br}
{br}
Your brother would carve out the{br}
root of its decay, even if it means{br}
his hands must needs be soiled!{end}

//Message x17
{font:08}{Ramza}{br}
{font:00}I will not stand and watch as Lady{br}
Ovelia is made to be another Tietra!{end}

//Message x18
{font:08}Gaffgarion{br}
{font:00}Forget Ziekden! There was no{br}
avoiding that.{br}
You are an heir of House Beoulve,{br}
{Ramza}, and you have a duty{br}
as such!{br}
It is your fate to see that duty{br}
fulfilled!{end}

//Message x19
As it was my fate to let Tietra die?{br}
{br}
{br}
No, fate had no hand in that. Tietra{br}
died because I could not be bothered{br}
to save her.{br}
I've lied to myself all this time. It was{br}
my own inaction that killed her!{end}

//Message x1A
{font:08}Gaffgarion{br}
{font:00}You truly are a fool!{br}
{br}
What is the life of one girl, when{br}
weighed against the greater good?{end}

//Message x1B
{font:08}{Ramza}{br}
{font:00}I see no {D11D}good{D11D} in using people!{br}
Only deception, and death!{br}
I will not stand by any longer as{br}
innocents fall prey to your {D11D}good{D11D}!{br}
{br}
I will not let you harm the princess!{end}

//Message x1C
Then you seal your fate,{br}
you stubborn fool!{end}

//Message x1D
{font:08}Agrias{br}
{font:00}{Ramza}, you are{br}
a Beoulve?{end}

//Message x1E
{font:08}Gaffgarion{br}
{font:00}You didn't know?{br}
{br}
Aye, this little whelp is a son{br}
of the great House Beoulve.{end}

//Message x1F
{font:08}{Ramza}{br}
{font:00}I am my father's son, but that does not{br}
make me the same as my brothers!{br}
I knew naught of the plot to kidnap the{br}
princess! I swear it!{end}

//Message x20
Do you truly think I would doubt{br}
you now? You have more than{br}
proven yourself!{end}

//Message x21
{font:08}Gaffgarion{br}
{font:00}Curse me for a fool, I'd not thought{br}
you'd grown so strong!{br}
I'd best retreat for now.{end}

//Message x22
{font:08}{Ramza}{br}
{font:00}The castle{DA68}we must make haste!{end}

//Message x23

// __________________________________________________________________ 
//| Event Script x0BC | Event Offset: x178000 | Text offset: x1780C4 |
// ������������������������������������������������������������������ 

Offset(x00178000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000C4)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
InflictStatus(x02,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
UnitAnim(x01,x01,x02,x00,x00)
Focus(x02,x00,x02,x00,x00)
Camera(-06912,+00004,+04337,+00302,+03584,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
FaceUnit(x02,x00,x01,x01,x00,x00,x04)
Wait(00016)
DisplayMessage(x10,x70,x0022,x02,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
{60}(r001E)
Wait(00030)
Wait(00010)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
Wait(00060)
{60}(r003C)
{63}(rEA)
{73}(r1027D0FE102740008000102780FB)
Camera(+10000,-00304,+10000,+00064,+00128,+10000,-01152,+00090)
{3E}(r02000000FFFFFF5000)
WaitForInstruction(x0C,x00)
Wait(00001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Executioner{br}
{font:00}Got any words t' leave behin',{br}
puppet?{end}

//Message x02
None, then? Just as well,{br}
I s'pose.{end}

//Message x03
{font:08}Gryphon Knight of Lionel{br}
{font:00}Is that{DA68}?{br}
{br}
The enemy!{end}

//Message x04
{font:08}{Ramza}{br}
{font:00}We are come for the princess! Stand{br}
down, or take her place on the gallows!{end}

//Message x05
Ha ha ha! And the{br}
trap is sprung!{end}

//Message x06
{font:08}{Ramza}{br}
{font:00}Trap?{end}

//Message x07
{font:08}Gaffgarion{br}
{font:00}{Ramza}, ever the gallant fool!{end}

//Message x08
What have you done with Lady{br}
Ovelia!?{end}

//Message x09
I've done naught with her, she's at{br}
Lionel. What of the gem?{end}

//Message x0A
Gem?{end}

//Message x0B
Might we spare ourselves these{br}
tiresome feints? I speak of the{br}
cardinal's gemstone.{br}
The one who stole it travels with{br}
you, does he not? I would have it{br}
surrendered.{end}

//Message x0C
If you want it, come and get it.{end}

//Message x0D
So the boy now thinks himself a{br}
man! Very well. Let us finish this{br}
like men!{end}

//Message x0E
{font:08}Agrias{br}
{font:00}What is to be done{br}
with Lady Ovelia?{end}

//Message x0F
{font:08}Gaffgarion{br}
{font:00}I will return her to Gallionne,{br}
as per my contract.{br}
What Duke Larg does with her{br}
after that is not my concern.{end}

//Message x10
Lord Dycedarg and the duke would{br}
use her as a pawn in their game of{br}
thrones!{br}
Just as the two of them now use{br}
you!{br}
{br}
Is a man like you not ashamed to be{br}
no more than a piece in their game?{br}
Have you no pride{DA68}no honor?{end}

//Message x11
Such flights of fancy are long{br}
since flown from me, my lady.{end}

//Message x12
{font:08}Gaffgarion{br}
{font:00}It is not too late to change your mind,{br}
{Ramza}!{br}
Return with me to Eagrose! Your brother{br}
Dycedarg would fain forgive what's done.{br}
He said as much himself!{end}

//Message x13
{font:08}{Ramza}{br}
{font:00}Then let him forgive this as well, for{br}
I'll play no part in his foul plots!{end}

//Message x14
Foul!? You would paint your{br}
brother's deeds as {D11D}foul{D11D}?{br}
{br}
A Beoulve must uphold the{br}
duties of his station! You of{br}
all people should know that!{end}

//Message x15
My lord brother seeks to ignite{br}
war to further his own ends!{br}
{br}
If such a thing is not foul, ser,{br}
then pray tell what is!{end}

//Message x16
A man does not eat an omelette{br}
without breaking eggs!{br}
{br}
Blood is the price of progress!{br}
It is the ink in which history's{br}
pages are writ!{br}
Look around you, boy!{br}
Ivalice rots from within!{br}
{br}
Your brother would carve out the{br}
root of its decay, even if it means{br}
his hands must needs be soiled!{end}

//Message x17
{font:08}{Ramza}{br}
{font:00}I will not stand and watch as Lady{br}
Ovelia is made to be another Tietra!{end}

//Message x18
{font:08}Gaffgarion{br}
{font:00}Forget Ziekden! There was no{br}
avoiding that.{br}
You are an heir of House Beoulve,{br}
{Ramza}, and you have a duty{br}
as such!{br}
It is your fate to see that duty{br}
fulfilled!{end}

//Message x19
As it was my fate to let Tietra die?{br}
{br}
{br}
No, fate had no hand in that. Tietra{br}
died because I could not be bothered{br}
to save her.{br}
I've lied to myself all this time. It was{br}
my own inaction that killed her!{end}

//Message x1A
{font:08}Gaffgarion{br}
{font:00}You truly are a fool!{br}
{br}
What is the life of one girl, when{br}
weighed against the greater good?{end}

//Message x1B
{font:08}{Ramza}{br}
{font:00}I see no {D11D}good{D11D} in using people!{br}
Only deception, and death!{br}
I will not stand by any longer as{br}
innocents fall prey to your {D11D}good{D11D}!{br}
{br}
I will not let you harm the princess!{end}

//Message x1C
Then you seal your fate,{br}
you stubborn fool!{end}

//Message x1D
{font:08}Agrias{br}
{font:00}{Ramza}, you are{br}
a Beoulve?{end}

//Message x1E
{font:08}Gaffgarion{br}
{font:00}You didn't know?{br}
{br}
Aye, this little whelp is a son{br}
of the great House Beoulve.{end}

//Message x1F
{font:08}{Ramza}{br}
{font:00}I am my father's son, but that does not{br}
make me the same as my brothers!{br}
I knew naught of the plot to kidnap the{br}
princess! I swear it!{end}

//Message x20
Do you truly think I would doubt{br}
you now? You have more than{br}
proven yourself!{end}

//Message x21
{font:08}Gaffgarion{br}
{font:00}Curse me for a fool, I'd not thought{br}
you'd grown so strong!{br}
I'd best retreat for now.{end}

//Message x22
{font:08}{Ramza}{br}
{font:00}The castle{DA68}we must make haste!{end}

//Message x23

// __________________________________________________________________ 
//| Event Script x0BE | Event Offset: x17C000 | Text offset: x17C85C |
// ������������������������������������������������������������������ 

Offset(x0017C000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000085C)
//Remove the previous line if you wish text to compile directly after instructions.

{7C}()
Camera(+00840,-00877,+00392,+00174,+03584,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
LoadEVTCHR(x01,x30,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
UnitAnim(x00,x00,x02,x00,x00)
{7F}(r80000103)
{7F}(r81000103)
{4E}(r810001)
UnitAnim(x80,x00,x58,x02,x00)
UnitAnim(x81,x00,x7A,x02,x00)
PortraitCol(x01)
{4D}(r3C)
{63}(rA9)
Wait(00020)
Camera(+00840,+00099,+00392,+00366,+03584,+00000,+04096,+00130)
WaitForInstruction(x04,x00)
{49}()
UnitPresent(x18,x00,x01)
UnitPresent(x24,x00,x01)
AddUnitStart()
Wait(00030)
UnitAnim(x05,x00,x6D,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x6E,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x6F,x02,x00)
Wait(00008)
DisplayMessage(x10,x92,x0001,x05,x00,x00,+00000,+00008,+00000,x03)
WaitForInstruction(x01,x00)
UnitAnim(x05,x00,x6E,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x6D,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x70,x02,x00)
Wait(00008)
DisplayMessage(x10,x91,x0002,x80,x00,x02,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0003,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00004)
UnitAnim(x80,x00,x59,x02,x00)
Wait(00004)
UnitAnim(x80,x00,x5A,x02,x00)
Wait(00060)
DisplayMessage(x10,x91,x0004,x80,x00,x02,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0005,x05,x00,x00,+00000,+00008,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00020)
CloseDialog(x01,x0006,x02,x00)
WaitForInstruction(x01,x00)
UnitAnim(x80,x00,x59,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x5B,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x5C,x02,x00)
Wait(00010)
CloseDialog(x02,x0007,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x80,x00,x5B,x02,x00)
Wait(00014)
UnitAnim(x80,x00,x59,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x5A,x02,x00)
Wait(00012)
CloseDialog(x01,x0008,x02,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0009,x00,x00)
WaitForInstruction(x01,x00)
Sound(x004C)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00004)
UnitAnim(x80,x00,x59,x02,x00)
Wait(00002)
UnitAnim(x80,x00,x5D,x02,x00)
Wait(00002)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x05,x00,x71,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x72,x02,x00)
Wait(00006)
UnitAnim(x05,x00,x73,x02,x00)
Wait(00014)
AddUnitEnd()
{6D}(r0000)
ResetUnitColor(x18,x00)
ResetUnitColor(x24,x00)
WarpUnit(x18,x00,000,003,x00,x02)
WarpUnit(x24,x00,006,002,x00,x03)
ColorUnit(x18,x00,x04,-002,-001,-001,000)
ColorUnit(x24,x00,x04,-002,-001,-001,000)
Draw(x18,x00)
WalkTo(x18,x00,006,003,x00,x00,+008,x01)
MovementAnim(r18000200)
Wait(00060)
UnitAnim(x24,x00,x03,x00,x00)
SpriteMove(x24,x00,-00168,-00024,+00028,x00,x01,+00001)
WaitSpriteMove(x24,x00)
Draw(x24,x00)
Sound(x004C)
SpriteMove(x24,x00,-00154,-00024,+00028,x00,x01,+00014)
WaitSpriteMove(x24,x00)
SpriteMove(x24,x00,-00150,-00012,+00028,x00,x01,+00006)
WaitSpriteMove(x24,x00)
SpriteMove(x24,x00,-00126,-00012,+00028,x00,x01,+00024)
WaitSpriteMove(x24,x00)
SpriteMove(x24,x00,-00122,+00000,+00028,x00,x01,+00006)
WaitSpriteMove(x24,x00)
SpriteMove(x24,x00,+00000,+00000,+00000,x00,x01,+00138)
Wait(00060)
UnitAnim(x05,x00,x72,x02,x00)
Wait(00006)
UnitAnim(x05,x00,x71,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x70,x02,x00)
Wait(00008)
WaitSpriteMove(x24,x00)
UnitAnim(x24,x00,x02,x00,x00)
Wait(00030)
DisplayMessage(x10,x12,x000A,x24,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00060)
UnitAnim(x18,x00,x03,x00,x00)
SpriteMove(x18,x00,+00014,+00000,+00000,x00,x01,+00021)
WaitSpriteMove(x18,x00)
UnitAnim(x80,x00,x5E,x02,x00)
UnitAnim(x18,x00,x02,x00,x00)
Wait(00010)
DisplayMessage(x10,x92,x000B,x18,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
DisplayMessage(x10,x92,x000C,x24,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
{60}(r001E)
Wait(00010)
Sound(x0041)
UnitAnim(x80,x00,x5F,x02,x00)
Wait(00004)
UnitAnim(x80,x00,x60,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x61,x02,x00)
Wait(00006)
Wait(00030)
UnitAnim(x18,x00,x74,x02,x00)
Wait(00008)
UnitAnim(x18,x00,x75,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x70,x02,x00)
Wait(00008)
UnitAnim(x18,x00,x76,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x71,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x72,x02,x00)
Wait(00008)
Wait(00040)
DisplayMessage(x10,x91,x000D,x18,x00,x00,-00004,+00000,+00004,x13)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x000E,x24,x00,x00,+00034,+00000,-00020,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x000F,x80,x00,x02,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x24,x00,x03,x00,x00)
SpriteMove(x24,x00,+00014,+00000,+00000,x00,x01,+00021)
WaitSpriteMove(x24,x00)
UnitAnim(x24,x00,x02,x00,x00)
Wait(00020)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57001C00)
Sound(x0041)
UnitAnim(x24,x00,x77,x02,x00)
Wait(00008)
UnitAnim(x24,x00,x78,x02,x00)
Wait(00010)
UnitAnim(x24,x00,x79,x02,x00)
Wait(00010)
Wait(00020)
UnitAnim(x18,x00,x75,x02,x00)
Wait(00008)
UnitAnim(x18,x00,x74,x02,x00)
Wait(00008)
UnitAnim(x18,x00,x02,x00,x00)
UnitAnim(x05,x00,x71,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x70,x02,x00)
Wait(00008)
BlockEnd()
DisplayMessage(x10,x12,x0010,x24,x00,x00,+00000,+00000,+00004,x03)
Pause()
Wait(00020)
Music(x01,+127,000)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
UnitAnim(x24,x00,x77,x02,x00)
Wait(00008)
UnitAnim(x24,x00,x02,x00,x00)
Wait(00060)
DisplayMessage(x10,x91,x0011,x80,x00,x02,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0012,x24,x00,x00,+00012,+00000,+00000,x03)
WaitForInstruction(x01,x00)
UnitAnim(x80,x00,x61,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x62,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x63,x02,x00)
Wait(00008)
CloseDialog(x01,x0013,x02,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57008200)
UnitAnim(x80,x00,x64,x02,x00)
Wait(00016)
Sound(x0053)
UnitAnim(x80,x00,x65,x02,x00)
Wait(00014)
UnitAnim(x80,x00,x66,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x67,x02,x00)
Wait(00012)
UnitAnim(x80,x00,x68,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x69,x02,x00)
Wait(00010)
BlockEnd()
DisplayMessage(x10,x92,x0014,x24,x00,x00,+00012,+00000,+00000,x03)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
Sound(x0041)
UnitAnim(x80,x00,x66,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x64,x02,x00)
Wait(00004)
UnitAnim(x80,x00,x63,x02,x00)
Wait(00006)
DisplayMessage(x10,x91,x0015,x80,x00,x02,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0016,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00040)
UnitAnim(x80,x00,x6A,x02,x00)
Wait(00012)
UnitAnim(x80,x00,x6B,x02,x00)
Wait(00012)
Wait(00030)
DisplayMessage(x10,x91,x0017,x80,x00,x02,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0018,x24,x00,x00,+00012,+00000,+00000,x03)
WaitForInstruction(x01,x00)
UnitAnim(x80,x00,x6A,x02,x00)
Wait(00012)
CloseDialog(x01,x0019,x02,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x001A,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
UnitAnim(x80,x00,x6B,x02,x00)
Wait(00012)
Wait(00016)
DisplayMessage(x10,x91,x001B,x80,x00,x02,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x001C,x24,x00,x00,+00012,+00000,-00004,x03)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00040)
BlockStart()
Wait(00060)
UnitAnim(x80,x00,x6B,x02,x00)
Wait(00012)
UnitAnim(x80,x00,x5E,x02,x00)
Wait(00012)
BlockEnd()
DisplayMessage(x10,x91,x001D,x18,x00,x00,-00014,-00004,+00018,x13)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x001E,x24,x00,x00,+00048,+00002,-00025,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
BlockStart()
RotateUnit(x18,x00,x04,x00,x00,000)
WaitRotateUnit(x18,x00)
UnitAnim(x18,x00,x03,x00,x00)
SpriteMove(x18,x00,-00122,+00000,+00000,x00,x01,+00136)
WaitSpriteMove(x18,x00)
SpriteMove(x18,x00,-00126,-00012,+00000,x00,x01,+00006)
WaitSpriteMove(x18,x00)
SpriteMove(x18,x00,-00150,-00012,+00000,x00,x01,+00024)
WaitSpriteMove(x18,x00)
SpriteMove(x18,x00,-00154,-00024,+00000,x00,x01,+00006)
WaitSpriteMove(x18,x00)
SpriteMove(x18,x00,-00168,-00024,+00000,x00,x01,+00014)
WaitSpriteMove(x18,x00)
BlockEnd()
BlockStart()
Wait(00040)
RotateUnit(x24,x00,x04,x00,x01,000)
WaitRotateUnit(x24,x00)
Wait(00010)
UnitAnim(x24,x00,x03,x00,x00)
SpriteMove(x24,x00,-00122,+00000,+00028,x00,x01,+00140)
WaitSpriteMove(x24,x00)
UnitAnim(x24,x00,x02,x00,x00)
BlockEnd()
Wait(00070)
UnitAnim(x80,x00,x5D,x02,x00)
Wait(00014)
WaitForInstruction(x08,x00)
RemoveUnit(x18,x00)
Sound(x004C)
Wait(00010)
RotateUnit(x24,x00,x0C,x00,x01,000)
WaitRotateUnit(x24,x00)
DisplayMessage(x10,x11,x001F,x24,x00,x00,-00100,+00040,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00010)
BlockStart()
RotateUnit(x24,x00,x04,x00,x01,000)
WaitRotateUnit(x24,x00)
UnitAnim(x24,x00,x03,x00,x00)
SpriteMove(x24,x00,-00126,-00012,+00028,x00,x01,+00006)
WaitSpriteMove(x24,x00)
SpriteMove(x24,x00,-00150,-00012,+00028,x00,x01,+00024)
WaitSpriteMove(x24,x00)
SpriteMove(x24,x00,-00154,-00012,+00028,x00,x01,+00006)
WaitSpriteMove(x24,x00)
SpriteMove(x24,x00,-00168,-00012,+00028,x00,x01,+00014)
WaitSpriteMove(x24,x00)
BlockEnd()
BlockStart()
Wait(00010)
{8C}(r05000E020000)
Wait(00004)
RotateUnit(x05,x00,x04,x00,x00,000)
WaitRotateUnit(x05,x00)
Wait(00004)
UnitAnim(x05,x00,x03,x00,x00)
SpriteMove(x05,x00,-00122,+00000,-00028,x00,x01,+00125)
WaitSpriteMove(x05,x00)
SpriteMove(x05,x00,-00126,-00012,-00028,x00,x01,+00006)
WaitSpriteMove(x05,x00)
SpriteMove(x05,x00,-00150,-00012,-00028,x00,x01,+00024)
WaitSpriteMove(x05,x00)
SpriteMove(x05,x00,-00154,-00024,-00028,x00,x01,+00006)
WaitSpriteMove(x05,x00)
SpriteMove(x05,x00,-00168,-00024,-00028,x00,x01,+00014)
WaitSpriteMove(x05,x00)
BlockEnd()
Wait(00100)
UnitAnim(x80,x00,x6C,x02,x00)
Wait(00008)
WaitForInstruction(x08,x00)
RemoveUnit(x24,x00)
RemoveUnit(x05,x00)
Wait(00060)
Sound(x004B)
Wait(00160)
{63}(rEA)
Camera(+00840,-00736,+00344,+00622,+03488,+00000,+04096,+00170)
Wait(00100)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
ZERO(x006E)
ADD(x006E,x001D)
ZERO(x01D5)
ADD(x01D5,x0001)
ZERO(x027A)
ADD(x027A,x0001)
ZERO(x03C0)
ADD(x03C0,x0004)
ZERO(x03C1)
ADD(x03C1,x0004)
ZERO(x03C2)
ADD(x03C2,x0003)
ZERO(x03E8)
ADD(x03E8,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Delita{br}
{font:00}You've not touched your supper. A{br}
princess cannot live on pride alone.{end}

//Message x02
{font:08}Ovelia{br}
{font:00}...{end}

//Message x03
Do you think to starve yourself?{br}
None would weep, you know.{br}
{br}
There are many who would be{br}
gladdened by your passing. Stop{br}
being stubborn and eat.{end}

//Message x04
You were in league with the cardinal{br}
all along, weren't you?{br}
{br}
What do you mean to do with me?{br}
If you'd not give me over to Larg,{br}
then what is your intent?{end}

//Message x05
To put you where you truly ought{br}
to be.{end}

//Message x06
So, you would manipulate me as well.{br}
{br}
{br}
I'll not do it, you know. I'll not bend{br}
to your whims.{end}

//Message x07
You will. If you wish to survive,{br}
you have no other choice.{end}

//Message x08
What do you mean?{end}

//Message x09
I mean{DA68}{end}

//Message x0A
{font:08}Knight{br}
{font:00}So, this is Lady Ovelia...{end}

//Message x0B
{font:08}Cardinal Delacroix{br}
{font:00}Do your spirits find you well,{br}
Your Highness?{br}
If you would be but a tad more tame,{br}
there would be no reason to keep{br}
you in so cheerless a place as this.{end}

//Message x0C
{font:08}Knight{br}
{font:00}These seem lavish enough quarters{br}
for a false princess.{end}

//Message x0D
Ho ho ho... The girl does not yet know,{br}
Lord Folmarv.{end}

//Message x0E
{font:08}Folmarv{br}
{font:00}Truly? How pitiable.{end}

//Message x0F
Tell me of what it is you speak!{end}

//Message x10
Very well.{br}
{br}
{br}
You are not Ovelia Atkascha.{end}

//Message x11
What...?{end}

//Message x12
The true princess died years ago.{br}
You are her double.{end}

//Message x13
That's absurd!{end}

//Message x14
It is neither absurd nor untrue. You are {D11D}not{D11D}{br}
Ovelia.{br}
{br}
You are a straw doll placed in an empty crib{br}
by Council members who bear no love for{br}
the queen.{br}
It was their intent that you would someday{br}
succeed the throne and relieve Queen{br}
Louveria of her power.{br}
They placed you in the royal family after{br}
assassinating the queen's two eldest sons,{br}
attributing their deaths to malady.{br}
The deception was complete, and your ascent{br}
all but sealed. King Ondoria was sickly, and{br}
seemed unlike to father another son.{br}
But against all odds, another prince was{br}
born. Whether he is in truth of Ondoria's{br}
seed is highly suspect, of course.{br}
Like as not, Duke Larg found some other{br}
sire to ensure his sister's place as mother{br}
to the king.{br}
Regardless, all of the Council's work was{br}
made for naught the moment Prince Orinus{br}
drew his first breath.{end}

//Message x15
You speak false! I'll not believe you!{end}

//Message x16
Believe what you like, child. It is of little{br}
enough consequence.{br}
{br}
You may be born a butcher's daughter{br}
for all it concerns us.{br}
{br}
We hold a trump card in our hands. The{br}
stock from which it was cut matters not.{end}

//Message x17
What is it you wish of me, then?{br}
What would you have me do?{end}

//Message x18
Naught at all, sweet child. We only wish{br}
that you be our princess, as you always{br}
have.{end}

//Message x19
I am a daughter of House Atkascha!{br}
I'll take no orders from you!{end}

//Message x1A
Oh? Then what will you do? Let yourself{br}
fall into Duke Larg's hands, and you'll have{br}
a noose in place of a crown.{br}
We only wish to help you claim the throne{br}
that is yours by right.{end}

//Message x1B
...Who {D11D}are{D11D} you?{end}

//Message x1C
We are no friends of Duke Larg, nor{br}
do we sit in Goltanna's camp.{br}
{br}
Think of us simply as...allies.{end}

//Message x1D
Lord Folmarv, let us leave our{br}
princess to collect her thoughts.{br}
{br}
When she comes to see the reality{br}
of her situation, she will doubtless{br}
wish to be our ally as well.{end}

//Message x1E
Indeed, let us give her{br}
time to stew.{end}

//Message x1F
Come, Delita!{end}

//Message x20

// __________________________________________________________________ 
//| Event Script x0C0 | Event Offset: x180000 | Text offset: x1803BC |
// ������������������������������������������������������������������ 

Offset(x00180000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000003BC)
//Remove the previous line if you wish text to compile directly after instructions.

WarpUnit(x02,x00,000,012,x00,x03)
Camera(+00552,+00116,+00168,+00206,+01136,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
UnitAnim(x00,x00,x02,x00,x00)
{63}(rA9)
{4D}(r34)
Camera(+00424,-00668,+00888,+00446,-00512,+00000,+04096,+00220)
{49}()
UnitPresent(x11,x00,x01)
UnitPresent(x80,x00,x01)
UnitPresent(x81,x00,x01)
AddUnitStart()
Wait(00030)
WalkTo(x02,x00,005,008,x01,x00,+011,x01)
MovementAnim(r02000200)
WaitWalk(x02,x00)
RotateUnit(x02,x00,x00,x00,x01,000)
WaitRotateUnit(x02,x00)
DisplayMessage(x10,x91,x0001,x02,x00,x00,-00030,+00000,+00020,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
DisplayMessage(x10,x92,x0002,x02,x00,x09,-00070,+00010,-00030,x10)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
RotateUnit(x02,x00,x08,x02,x02,000)
Wait(00006)
{63}(rAA)
Camera(+00504,-00076,+01288,+00302,+01536,+00000,+04096,+00042)
WaitForInstruction(x04,x00)
Wait(00030)
AddUnitEnd()
WarpUnit(x11,x00,005,013,x00,x00)
ColorUnit(x11,x00,x01,+000,+000,+000,000)
SpriteMove(x11,x00,+00000,+00000,+00050,x00,x01,+00001)
WaitSpriteMove(x11,x00)
Draw(x11,x00)
ColorUnit(x11,x00,x08,+000,+000,+000,004)
SpriteMove(x11,x00,+00000,+00000,+00000,x00,x01,+00048)
Wait(00032)
Camera(+00376,-00220,+01032,+00270,+01536,+00000,+04096,+00064)
WaitSpriteMove(x11,x00)
UnitAnim(x11,x00,x02,x00,x00)
{49}()
UnitPresent(x82,x00,x01)
UnitPresent(x83,x00,x01)
UnitPresent(x84,x00,x01)
UnitPresent(x85,x00,x01)
AddUnitStart()
WaitForInstruction(x04,x00)
Wait(00020)
DisplayMessage(x10,x91,x0003,x11,x00,x00,+00000,+00008,+00010,x03)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
Sound(x007D)
Wait(00060)
Sound(x0040)
Wait(00040)
RotateUnit(x00,x01,x00,x02,x02,000)
Wait(00006)
Camera(+00712,-00076,+00680,+00350,+03664,+00000,+04096,+00064)
WaitForInstruction(x04,x00)
AddUnitEnd()
WarpUnit(x80,x00,006,001,x00,x02)
WarpUnit(x81,x00,001,006,x00,x03)
WarpUnit(x82,x00,005,001,x00,x02)
WarpUnit(x83,x00,001,004,x00,x03)
WarpUnit(x84,x00,007,000,x00,x02)
WarpUnit(x85,x00,004,000,x00,x02)
ColorUnit(x80,x00,x01,+000,+000,+000,000)
ColorUnit(x81,x00,x01,+000,+000,+000,000)
ColorUnit(x82,x00,x01,+000,+000,+000,000)
ColorUnit(x83,x00,x01,+000,+000,+000,000)
ColorUnit(x84,x00,x01,+000,+000,+000,000)
ColorUnit(x85,x00,x01,+000,+000,+000,000)
SpriteMove(x80,x00,+00000,+00000,-00050,x00,x01,+00001)
SpriteMove(x81,x00,-00040,+00000,+00000,x00,x01,+00001)
SpriteMove(x82,x00,+00000,+00000,-00050,x00,x01,+00001)
SpriteMove(x83,x00,-00048,+00000,+00000,x00,x01,+00001)
SpriteMove(x84,x00,+00000,+00000,-00025,x00,x01,+00001)
SpriteMove(x85,x00,+00000,+00000,-00025,x00,x01,+00001)
Draw(x80,x00)
ColorUnit(x80,x00,x08,+000,+000,+000,004)
BlockStart()
SpriteMove(x80,x00,+00000,+00000,+00000,x00,x01,+00054)
WaitSpriteMove(x80,x00)
UnitAnim(x80,x00,x02,x00,x00)
BlockEnd()
Wait(00010)
Draw(x81,x00)
ColorUnit(x81,x00,x08,+000,+000,+000,004)
BlockStart()
SpriteMove(x81,x00,+00000,+00000,+00000,x00,x01,+00048)
WaitSpriteMove(x81,x00)
UnitAnim(x81,x00,x02,x00,x00)
BlockEnd()
Wait(00030)
Draw(x82,x00)
ColorUnit(x82,x00,x08,+000,+000,+000,004)
BlockStart()
SpriteMove(x82,x00,+00000,+00000,+00000,x00,x01,+00052)
WaitSpriteMove(x82,x00)
UnitAnim(x82,x00,x02,x00,x00)
BlockEnd()
Wait(00010)
ColorUnit(x83,x00,x08,+000,+000,+000,004)
Draw(x83,x00)
BlockStart()
SpriteMove(x83,x00,+00000,+00000,+00000,x00,x01,+00052)
WaitSpriteMove(x83,x00)
UnitAnim(x83,x00,x02,x00,x00)
BlockEnd()
Wait(00036)
ColorUnit(x84,x00,x08,+000,+000,+000,004)
Draw(x84,x00)
BlockStart()
SpriteMove(x84,x00,+00000,+00000,+00000,x00,x01,+00032)
WaitSpriteMove(x84,x00)
UnitAnim(x84,x00,x02,x00,x00)
BlockEnd()
Wait(00010)
ColorUnit(x85,x00,x08,+000,+000,+000,004)
Draw(x85,x00)
BlockStart()
SpriteMove(x85,x00,+00000,+00000,+00000,x00,x01,+00032)
WaitSpriteMove(x85,x00)
UnitAnim(x85,x00,x02,x00,x00)
BlockEnd()
{7C}()
WaitForInstruction(x0B,x00)
Camera(+00616,-00604,+00952,+00382,+03584,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x91,x0004,x02,x00,x00,-00030,+00008,+00020,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Camera(+00376,-00220,+01032,+00270,+05632,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
Wait(00020)
RotateUnit(x02,x00,x08,x01,x02,000)
Wait(00010)
DisplayMessage(x10,x91,x0005,x11,x00,x00,+00000,+00008,+00008,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
{60}(r001E)
Wait(00030)
Wait(00010)
Music(x01,+096,000)
{1C}(r02)
Camera(+00504,-00076,+00616,+00302,+04608,+00000,+04096,+00096)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x08,090)
WaitForInstruction(x38,x00)
DisplayConditions(x00,030)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
WaitForInstruction(x04,x00)
{1C}(r01)
Wait(00010)
March(x00,x00,000)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}{Ramza}{br}
{font:00}Wait there. I'll open the gate.{br}
{end}

//Message x02
{font:08}Familiar Voice{br}
{font:00}Rather let it remain shut!{end}

//Message x03
{font:08}Gaffgarion{br}
{font:00}You made your way into the castle well{br}
enough, but you overlooked the ambush.{end}

//Message x04
We're surrounded!{end}

//Message x05
It's you and I now,{br}
{Ramza}!{br}
{br}
Shall we be about it, then?{end}

//Message x06
{font:08}{Ramza}{br}
{font:00}This lever ought to do it!{end}

//Message x07
{font:08}Gaffgarion{br}
{font:00}I feel...cold.{end}

//Message x08
Good{D11D}bye, Gaffgarion.{end}

//Message x09
We must reach the princess before{br}
reinforcements arrive!{end}

//Message x0A

// __________________________________________________________________ 
//| Event Script x0C1 | Event Offset: x182000 | Text offset: x1820C6 |
// ������������������������������������������������������������������ 

Offset(x00182000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000C6)
//Remove the previous line if you wish text to compile directly after instructions.

{43}(r05)
{63}(rAA)
{43}(r05)
Camera(+00840,-00076,+01288,+00302,+05632,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
ZERO(x0030)
ADD(x0030,x0001)
{27}()
Wait(00016)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00010)
RotateUnit(x02,x00,x00,x00,x01,000)
WaitRotateUnit(x02,x00)
DisplayMessage(x10,x70,x0006,x02,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00024)
UnitAnim(x02,x00,x3E,x00,x00)
Wait(00024)
Sound(x0069)
UseFieldObject(x06,x00)
Wait(00040)
UnitAnim(x02,x00,x02,x00,x00)
{63}(rCA)
Camera(+00616,-00076,+00840,+00302,+04608,+00000,+04096,+00048)
Wait(00012)
Sound(x001D)
UseFieldObject(x02,x00)
UseFieldObject(x04,x00)
WaitFieldObject()
Wait(00030)
Wait(00080)
Focus(x69,x00,x69,x00,x00)
Camera(-00254,+00255,-06912,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
RotateUnit(x02,x00,x14,x00,x01,000)
WaitRotateUnit(x02,x00)
March(x02,x00,000)
{63}(rA0)
ZERO(x007D)
ADD(x007D,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}{Ramza}{br}
{font:00}Wait there. I'll open the gate.{br}
{end}

//Message x02
{font:08}Familiar Voice{br}
{font:00}Rather let it remain shut!{end}

//Message x03
{font:08}Gaffgarion{br}
{font:00}You made your way into the castle well{br}
enough, but you overlooked the ambush.{end}

//Message x04
We're surrounded!{end}

//Message x05
It's you and I now,{br}
{Ramza}!{br}
{br}
Shall we be about it, then?{end}

//Message x06
{font:08}{Ramza}{br}
{font:00}This lever ought to do it!{end}

//Message x07
{font:08}Gaffgarion{br}
{font:00}I feel...cold.{end}

//Message x08
Good{D11D}bye, Gaffgarion.{end}

//Message x09
We must reach the princess before{br}
reinforcements arrive!{end}

//Message x0A

// __________________________________________________________________ 
//| Event Script x0C2 | Event Offset: x184000 | Text offset: x1840ED |
// ������������������������������������������������������������������ 

Offset(x00184000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000ED)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
InflictStatus(x11,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
Focus(x11,x00,x11,x00,x00)
Camera(+00000,+08208,-06912,+00302,+01536,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0007,x11,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Focus(x02,x00,x02,x00,x00)
Camera(+00000,+00000,+00000,+00302,+01536,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00008)
InflictStatus(x02,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
Wait(00008)
FaceUnit(x11,x00,x02,x00,x00,x01,x00)
WaitRotateUnit(x02,x00)
DisplayMessage(x10,x70,x0008,x02,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Focus(x11,x00,x11,x00,x00)
Camera(+00030,+20721,+07936,+00302,+01536,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
UnitAnim(x11,x00,x16,x00,x00)
Wait(00016)
Sound(x0041)
UnitAnim(x11,x00,x1A,x00,x00)
Wait(00040)
InflictStatus(x11,x00,x01,x01,x00)
WaitForInstruction(x43,x00)
Wait(00032)
Focus(x69,x00,x69,x00,x00)
Camera(+02275,-01824,+00227,+00302,+01536,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
RotateUnit(x02,x00,x14,x00,x01,000)
WaitRotateUnit(x02,x00)
March(x02,x00,000)
{63}(rA0)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}{Ramza}{br}
{font:00}Wait there. I'll open the gate.{br}
{end}

//Message x02
{font:08}Familiar Voice{br}
{font:00}Rather let it remain shut!{end}

//Message x03
{font:08}Gaffgarion{br}
{font:00}You made your way into the castle well{br}
enough, but you overlooked the ambush.{end}

//Message x04
We're surrounded!{end}

//Message x05
It's you and I now,{br}
{Ramza}!{br}
{br}
Shall we be about it, then?{end}

//Message x06
{font:08}{Ramza}{br}
{font:00}This lever ought to do it!{end}

//Message x07
{font:08}Gaffgarion{br}
{font:00}I feel...cold.{end}

//Message x08
Good{D11D}bye, Gaffgarion.{end}

//Message x09
We must reach the princess before{br}
reinforcements arrive!{end}

//Message x0A

// __________________________________________________________________ 
//| Event Script x0C3 | Event Offset: x186000 | Text offset: x1860C6 |
// ������������������������������������������������������������������ 

Offset(x00186000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000C6)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x02,x00,x02,x00,x00)
Camera(+00067,+04383,+04352,+00302,+01536,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x02,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
DisplayMessage(x10,x70,x0009,x02,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00030)
{60}(r001E)
Wait(00030)
Wait(00010)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
Wait(00030)
{60}(r005A)
Wait(00030)
{63}(rEA)
{73}(r0000D0FE000040008000000080FB)
Camera(+00000,-00304,+00000,+00064,+00128,+00000,-01152,+00090)
{3E}(r02000000FFFFFF5000)
WaitForInstruction(x0C,x00)
Wait(00001)
ZERO(x0055)
ADD(x0055,x00C4)
{43}(r06)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}{Ramza}{br}
{font:00}Wait there. I'll open the gate.{br}
{end}

//Message x02
{font:08}Familiar Voice{br}
{font:00}Rather let it remain shut!{end}

//Message x03
{font:08}Gaffgarion{br}
{font:00}You made your way into the castle well{br}
enough, but you overlooked the ambush.{end}

//Message x04
We're surrounded!{end}

//Message x05
It's you and I now,{br}
{Ramza}!{br}
{br}
Shall we be about it, then?{end}

//Message x06
{font:08}{Ramza}{br}
{font:00}This lever ought to do it!{end}

//Message x07
{font:08}Gaffgarion{br}
{font:00}I feel...cold.{end}

//Message x08
Good{D11D}bye, Gaffgarion.{end}

//Message x09
We must reach the princess before{br}
reinforcements arrive!{end}

//Message x0A

// __________________________________________________________________ 
//| Event Script x0C5 | Event Offset: x18A000 | Text offset: x18A3C4 |
// ������������������������������������������������������������������ 

Offset(x0018A000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000003C4)
//Remove the previous line if you wish text to compile directly after instructions.

{75}(r020000000000)
{48}()
WarpUnit(x02,x00,003,003,x00,x02)
SpriteMove(x02,x00,+00014,+00000,+00000,x00,x01,+00125)
WaitSpriteMove(x02,x00)
Draw(x79,x00)
Draw(x7A,x00)
Draw(x7B,x00)
Draw(x7C,x00)
Erase(x81,x00)
UnitAnim(x00,x00,x02,x00,x00)
Camera(+00504,+00484,+00952,+00302,+05120,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{63}(rA9)
{4D}(r3C)
{1D}()
Camera(+00504,+00324,+00952,+00302,+04608,+00000,+04096,+00064)
Camera(+00504,+00164,+00952,+00302,+04096,+00000,+04096,+00064)
Camera(+00504,+00052,+00952,+00302,+03712,-00001,+04096,+00064)
Camera(+00504,-00220,+00952,+00302,+03584,+00000,+04096,+00128)
{1E}()
WaitForInstruction(x04,x00)
{63}(rAA)
{49}()
UnitPresent(x43,x00,x01)
UnitPresent(x80,x00,x01)
AddUnitStart()
Wait(00090)
DisplayMessage(x10,x91,x0001,x18,x00,x00,+00000,+00000,-00008,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
AddUnitEnd()
LoadEVTCHR(x01,x31,x00)
Wait(00030)
BlockStart()
WalkTo(x18,x00,002,008,x00,x00,+006,x01)
WaitWalk(x18,x00)
WalkTo(x18,x00,002,007,x00,x00,+006,x01)
WaitWalk(x18,x00)
WalkTo(x18,x00,000,007,x00,x00,+006,x01)
WaitWalk(x18,x00)
WalkTo(x18,x00,000,006,x00,x00,+006,x01)
WaitWalk(x18,x00)
WalkTo(x18,x00,004,006,x00,x00,+006,x01)
MovementAnim(r18000200)
WaitWalk(x18,x00)
RotateUnit(x18,x00,x00,x00,x00,000)
WaitRotateUnit(x18,x00)
BlockEnd()
Wait(00030)
SpriteMove(x02,x00,+00000,-00003,+00000,x00,x01,+00050)
Camera(+00504,-00076,+00616,+00158,+03585,+00000,+04096,+00080)
WaitForInstruction(x04,x00)
Wait(00060)
DisplayMessage(x10,x19,x0002,x18,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x34,x00)
Wait(00010)
WaitForInstruction(x08,x00)
Wait(00010)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
Effect(x0214,x81,000,000,x00)
DisplayMessage(x10,x92,x0003,x02,x00,x00,+00028,+00002,-00016,x11)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0004,x18,x00,x00,-00020,+00008,+00008,x13)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0005,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0006,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0007,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0008,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0009,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000A,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
AddUnitEnd()
{4E}(r810001)
{4E}(r800001)
{7F}(r80000101)
SpriteMove(x02,x00,+00000,+00000,+00000,x00,x01,+00054)
Camera(+00504,-00124,+00728,+00302,+03584,+00000,+04096,+00054)
WaitForInstruction(x04,x00)
UnitAnim(x18,x00,x58,x02,x00)
Wait(00010)
UnitAnim(x18,x00,x59,x02,x00)
Wait(00010)
UnitAnim(x18,x00,x5A,x02,x00)
Wait(00010)
UnitAnim(x18,x00,x5B,x02,x00)
Wait(00010)
Sound(x0041)
UnitAnim(x18,x00,x5C,x02,x00)
Wait(00050)
UnitAnim(x18,x00,x5B,x02,x00)
Wait(00008)
Sound(x0030)
SpriteMove(x80,x00,-00020,-00009,-00103,x00,x01,+00001)
Draw(x80,x00)
UnitAnim(x80,x00,x66,x02,x00)
UnitAnim(x18,x00,x5D,x02,x00)
Wait(00008)
SpriteMove(x80,x00,-00012,-00006,-00103,x00,x01,+00001)
UnitAnim(x80,x00,x67,x02,x00)
UnitAnim(x18,x00,x5E,x02,x00)
Wait(00008)
SpriteMove(x80,x00,-00008,-00012,-00103,x00,x01,+00001)
UnitAnim(x18,x00,x5F,x02,x00)
Wait(00006)
SpriteMove(x80,x00,-00011,-00018,-00103,x00,x01,+00001)
UnitAnim(x18,x00,x60,x02,x00)
Wait(00004)
SpriteMove(x80,x00,-00019,-00009,-00103,x00,x01,+00001)
UnitAnim(x80,x00,x68,x02,x00)
UnitAnim(x18,x00,x61,x02,x00)
Wait(00004)
SpriteMove(x81,x00,-00070,-00069,-00056,x00,x01,+00001)
Wait(00020)
EffectStart()
EffectEnd()
{60}(r001E)
Wait(00030)
WaitForInstruction(x41,x00)
Effect(x0207,x18,000,000,x00)
EffectStart()
{43}(r05)
{1C}(r02)
EffectEnd()
Wait(00110)
Wait(00110)
SpriteMove(x02,x00,+00000,+00000,-00028,x00,x01,+00032)
Wait(00086)
Erase(x18,x00)
Erase(x80,x00)
WarpUnit(x43,x00,004,006,x00,x00)
UnitAnim(x43,x00,x02,x00,x00)
Draw(x43,x00)
WaitForInstruction(x41,x00)
RemoveUnit(x18,x00)
WarpUnit(x02,x00,003,002,x00,x02)
SpriteMove(x02,x00,+00000,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x02,x00)
{1C}(r01)
Wait(00130)
DisplayMessage(x10,x11,x000B,x43,x00,x00,+00000,+00002,+00006,x02)
WaitForInstruction(x01,x00)
Wait(00060)
UnitAnim(x43,x00,x03,x00,x00)
Wait(00030)
Music(x01,+127,000)
{1C}(r02)
{1D}()
Camera(+00392,+00067,+00504,+00302,+04096,+00000,+04096,+00064)
Camera(+00392,+00067,+00504,+00302,+04608,+00000,+04096,+00096)
{1E}()
RemoveUnit(x80,x00)
RemoveUnit(x81,x00)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x12,090)
WaitForInstruction(x38,x00)
WaitForInstruction(x04,x00)
Camera(+00392,+00067,+00504,+00302,+04608,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
March(x01,x01,006)
{63}(rA0)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Cardinal Delacroix{br}
{font:00}I see Gaffgarion's sword was no match for{br}
his words.{br}
Then again, perhaps the fault lies with his{br}
adversary. Beoulve blood is not given to{br}
spill easily.{br}
Even when thinned with that of a courtesan,{br}
it would seem.{end}

//Message x02
But enough is enough. Your intrusions overstay{br}
their welcome.{br}
{br}
Leave the auracite, and then leave Lionel.{br}
A generous offer, and my last.{end}

//Message x03
{font:08}{Ramza}{br}
{font:00}Where is Lady Ovelia?{end}

//Message x04
You mean to free her? What then?{br}
{br}
{br}
You've turned your back on your house.{br}
A man cannot prosecute a war alone.{br}
{br}
Forget this bootless struggle. Think you{br}
mere {D11D}will{D11D} enough to see you victorious?{br}
{br}
Even will needs force, and you have none.{end}

//Message x05
Tell me where the princess is!{end}

//Message x06
Gone to Zeltennia.{br}
{br}
{br}
Her Highness has chosen to accept our hand{br}
in aid over yours.{end}

//Message x07
You lie!{end}

//Message x08
Her Highness has taken her first step toward{br}
the throne.{br}
{br}
But she will need a steady hand to guide her,{br}
and yours falters. Who better, then, than us{br}
to stand at her side?{br}
She saw this{DA68}why not you? There's no reason{br}
you should not join us as well. The thought of{br}
besting your brothers holds no allure?{br}
We care no less for this world's fate than you.{br}
Together we can change Ivalice for the better.{end}

//Message x09
I have no wish to change the world. But{br}
nor can I stand by while men suffer and{br}
die on the whim of some select few.{br}
Do you truly believe you can change the{br}
world? Not even I am so naive as that.{end}

//Message x0A
Ha ha! Nescient humility from one possessed{br}
of such an artefact.{br}
{br}
That Stone you hold can twist the very{br}
weave of nature, to say nothing of the{br}
world.{br}
Yet I fear my words are wasted on you.{br}
Actions speak louder, yes?{end}

//Message x0B
{font:08}C{D105}chulainn, the Impure{br}
{font:00}You take no pains to hide your wonderment.{br}
{br}
How I shall delight to watch you die.{br}
Each excruciation ecstasy!{end}

//Message x0C
{font:08}{Ramza}{br}
{font:00}This is auracite's sacred power?{br}
{br}
How can power so vile banish villainy?{br}
{br}
{br}
Surely the cardinal was no greater evil{br}
than this!{end}

//Message x0D
{font:08}C{D105}chulainn, the Impure{br}
{font:00}Behold Lucavi pow'r made manifest!{br}
Whose might o'er all Creation once held sway.{end}

//Message x0E
The power of the Lucavi?{br}
{br}
{br}
I see only a devil before me! What have you{br}
done with the cardinal?{end}

//Message x0F
What nonsense this? I am the man himself!{br}
{br}
{br}
Or rather he who once was Delacroix!{br}
{br}
{br}
The Stone, the auracite, such pow'rs grant,{br}
to rise above Man's frailty{DA68}a god.{br}
{br}
A god who brooks no meddling of fools!{br}
Die, and know suff'ring!{end}

//Message x10
{font:08}C{D105}chulainn, the Impure{br}
{font:00}How strange that I, Undying,{br}
here should die.{br}
A death come early, ere my{br}
master could return...{end}

//Message x11

// __________________________________________________________________ 
//| Event Script x0C6 | Event Offset: x18C000 | Text offset: x18C143 |
// ������������������������������������������������������������������ 

Offset(x0018C000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000143)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x02,x00,x02,x00,x00)
Camera(+00002,+00771,+00512,+00302,+01536,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x02,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
Wait(00010)
FaceUnit(x43,x00,x02,x00,x00,x01,x00)
WaitRotateUnit(x02,x00)
DisplayMessage(x10,x70,x000C,x02,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x43,x00,x43,x00,x00)
Camera(+17409,-18431,+11779,+00302,+01536,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
UnitAnim(x43,x00,x02,x00,x00)
Wait(00008)
UnitAnim(x43,x00,x1B,x00,x00)
Wait(00010)
FaceUnit(x02,x00,x43,x00,x00,x01,x00)
WaitRotateUnit(x43,x00)
DisplayMessage(x10,x70,x000D,x43,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Focus(x02,x00,x02,x00,x00)
Camera(+17665,+00128,+18945,+00302,+01536,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x000E,x02,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x43,x00,x43,x00,x00)
Camera(+00512,+00008,+01536,+00302,+01536,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
UnitAnim(x43,x00,x1A,x00,x00)
DisplayMessage(x10,x70,x000F,x43,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00030)
Focus(x69,x00,x69,x00,x00)
Camera(+00024,+00002,+06185,+00302,+01536,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
RotateUnit(x02,x00,x14,x00,x01,000)
WaitRotateUnit(x02,x00)
RotateUnit(x43,x00,x14,x00,x01,000)
WaitRotateUnit(x43,x00)
March(x02,x00,000)
March(x43,x00,000)
{63}(rA0)
ZERO(x007D)
ADD(x007D,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Cardinal Delacroix{br}
{font:00}I see Gaffgarion's sword was no match for{br}
his words.{br}
Then again, perhaps the fault lies with his{br}
adversary. Beoulve blood is not given to{br}
spill easily.{br}
Even when thinned with that of a courtesan,{br}
it would seem.{end}

//Message x02
But enough is enough. Your intrusions overstay{br}
their welcome.{br}
{br}
Leave the auracite, and then leave Lionel.{br}
A generous offer, and my last.{end}

//Message x03
{font:08}{Ramza}{br}
{font:00}Where is Lady Ovelia?{end}

//Message x04
You mean to free her? What then?{br}
{br}
{br}
You've turned your back on your house.{br}
A man cannot prosecute a war alone.{br}
{br}
Forget this bootless struggle. Think you{br}
mere {D11D}will{D11D} enough to see you victorious?{br}
{br}
Even will needs force, and you have none.{end}

//Message x05
Tell me where the princess is!{end}

//Message x06
Gone to Zeltennia.{br}
{br}
{br}
Her Highness has chosen to accept our hand{br}
in aid over yours.{end}

//Message x07
You lie!{end}

//Message x08
Her Highness has taken her first step toward{br}
the throne.{br}
{br}
But she will need a steady hand to guide her,{br}
and yours falters. Who better, then, than us{br}
to stand at her side?{br}
She saw this{DA68}why not you? There's no reason{br}
you should not join us as well. The thought of{br}
besting your brothers holds no allure?{br}
We care no less for this world's fate than you.{br}
Together we can change Ivalice for the better.{end}

//Message x09
I have no wish to change the world. But{br}
nor can I stand by while men suffer and{br}
die on the whim of some select few.{br}
Do you truly believe you can change the{br}
world? Not even I am so naive as that.{end}

//Message x0A
Ha ha! Nescient humility from one possessed{br}
of such an artefact.{br}
{br}
That Stone you hold can twist the very{br}
weave of nature, to say nothing of the{br}
world.{br}
Yet I fear my words are wasted on you.{br}
Actions speak louder, yes?{end}

//Message x0B
{font:08}C{D105}chulainn, the Impure{br}
{font:00}You take no pains to hide your wonderment.{br}
{br}
How I shall delight to watch you die.{br}
Each excruciation ecstasy!{end}

//Message x0C
{font:08}{Ramza}{br}
{font:00}This is auracite's sacred power?{br}
{br}
How can power so vile banish villainy?{br}
{br}
{br}
Surely the cardinal was no greater evil{br}
than this!{end}

//Message x0D
{font:08}C{D105}chulainn, the Impure{br}
{font:00}Behold Lucavi pow'r made manifest!{br}
Whose might o'er all Creation once held sway.{end}

//Message x0E
The power of the Lucavi?{br}
{br}
{br}
I see only a devil before me! What have you{br}
done with the cardinal?{end}

//Message x0F
What nonsense this? I am the man himself!{br}
{br}
{br}
Or rather he who once was Delacroix!{br}
{br}
{br}
The Stone, the auracite, such pow'rs grant,{br}
to rise above Man's frailty{DA68}a god.{br}
{br}
A god who brooks no meddling of fools!{br}
Die, and know suff'ring!{end}

//Message x10
{font:08}C{D105}chulainn, the Impure{br}
{font:00}How strange that I, Undying,{br}
here should die.{br}
A death come early, ere my{br}
master could return...{end}

//Message x11

// __________________________________________________________________ 
//| Event Script x0C7 | Event Offset: x18E000 | Text offset: x18E1DE |
// ������������������������������������������������������������������ 

Offset(x0018E000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000001DE)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rCA)
Effect(x020D,x43,004,006,x00)
EffectStart()
LoadEVTCHR(x01,x31,x00)
BgSound(x0B,+000,+127,x00,240)
{60}(r0078)
InflictStatus(x43,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
UnitAnim(x43,x00,x02,x00,x00)
Wait(00016)
Focus(x43,x00,x43,x00,x00)
Camera(+00256,+25600,+00002,+00302,+01536,+00000,+04096,+00080)
WaitForInstruction(x04,x00)
Earthquake(001,002,000,001)
Wait(00020)
{42}()
Earthquake(002,002,000,001)
Wait(00020)
{42}()
Earthquake(003,002,000,001)
UnitAnim(x01,x01,x02,x00,x00)
UnitAnim(x43,x00,x1A,x00,x00)
FaceUnit(x43,x00,x01,x01,x00,x00,x04)
Wait(00030)
UnitAnim(x43,x00,x1A,x00,x00)
Wait(00020)
UnitAnim(x43,x00,x19,x00,x00)
DisplayMessage(x10,x70,x0010,x43,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
WarpUnit(x80,x00,004,006,x00,x00)
Wait(00060)
{6A}(r0B7F0000F0)
EffectStart()
{1C}(r02)
EffectEnd()
Wait(00030)
{42}()
Wait(00040)
{4E}(r430001)
{7F}(r43000101)
UnitAnim(x43,x00,x62,x02,x00)
SpriteMove(x43,x00,+00000,-00030,+00000,x00,x01,+00001)
WaitSpriteMove(x43,x00)
Wait(00120)
WaitForInstruction(x41,x00)
{1C}(r01)
Effect(x0214,x43,004,006,x00)
EffectStart()
{1C}(r02)
EffectEnd()
WaitForInstruction(x41,x00)
{1C}(r01)
SpriteMove(x43,x00,+00000,+00000,+00000,x03,x0E,+00020)
WaitSpriteMove(x43,x00)
Sound(x0006)
SpriteMove(x43,x00,+00000,-00004,+00000,x01,x0C,+00012)
WaitSpriteMove(x43,x00)
SpriteMove(x43,x00,+00000,+00000,+00000,x03,x0A,+00010)
WaitSpriteMove(x43,x00)
Sound(x0006)
SpriteMove(x43,x00,+00000,-00002,+00000,x01,x0C,+00004)
WaitSpriteMove(x43,x00)
SpriteMove(x43,x00,+00000,+00000,+00000,x03,x0C,+00004)
WaitSpriteMove(x43,x00)
Sound(x0006)
Wait(00064)
Sound(x0066)
Wait(00200)
Focus(x43,x00,x43,x00,x00)
Camera(+12594,+11514,-01482,+00302,+01536,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00080)
Effect(x0217,x43,004,006,x00)
EffectStart()
{1C}(r02)
EffectEnd()
WaitForInstruction(x41,x00)
{1C}(r01)
Wait(00160)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
Wait(00030)
{60}(r005A)
Wait(00030)
{63}(rEA)
{3E}(r02000000FFFFFF3200)
WaitForInstruction(x0C,x00)
ZERO(x03C8)
ADD(x03C8,x0003)
ZERO(x03C9)
ADD(x03C9,x0003)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Cardinal Delacroix{br}
{font:00}I see Gaffgarion's sword was no match for{br}
his words.{br}
Then again, perhaps the fault lies with his{br}
adversary. Beoulve blood is not given to{br}
spill easily.{br}
Even when thinned with that of a courtesan,{br}
it would seem.{end}

//Message x02
But enough is enough. Your intrusions overstay{br}
their welcome.{br}
{br}
Leave the auracite, and then leave Lionel.{br}
A generous offer, and my last.{end}

//Message x03
{font:08}{Ramza}{br}
{font:00}Where is Lady Ovelia?{end}

//Message x04
You mean to free her? What then?{br}
{br}
{br}
You've turned your back on your house.{br}
A man cannot prosecute a war alone.{br}
{br}
Forget this bootless struggle. Think you{br}
mere {D11D}will{D11D} enough to see you victorious?{br}
{br}
Even will needs force, and you have none.{end}

//Message x05
Tell me where the princess is!{end}

//Message x06
Gone to Zeltennia.{br}
{br}
{br}
Her Highness has chosen to accept our hand{br}
in aid over yours.{end}

//Message x07
You lie!{end}

//Message x08
Her Highness has taken her first step toward{br}
the throne.{br}
{br}
But she will need a steady hand to guide her,{br}
and yours falters. Who better, then, than us{br}
to stand at her side?{br}
She saw this{DA68}why not you? There's no reason{br}
you should not join us as well. The thought of{br}
besting your brothers holds no allure?{br}
We care no less for this world's fate than you.{br}
Together we can change Ivalice for the better.{end}

//Message x09
I have no wish to change the world. But{br}
nor can I stand by while men suffer and{br}
die on the whim of some select few.{br}
Do you truly believe you can change the{br}
world? Not even I am so naive as that.{end}

//Message x0A
Ha ha! Nescient humility from one possessed{br}
of such an artefact.{br}
{br}
That Stone you hold can twist the very{br}
weave of nature, to say nothing of the{br}
world.{br}
Yet I fear my words are wasted on you.{br}
Actions speak louder, yes?{end}

//Message x0B
{font:08}C{D105}chulainn, the Impure{br}
{font:00}You take no pains to hide your wonderment.{br}
{br}
How I shall delight to watch you die.{br}
Each excruciation ecstasy!{end}

//Message x0C
{font:08}{Ramza}{br}
{font:00}This is auracite's sacred power?{br}
{br}
How can power so vile banish villainy?{br}
{br}
{br}
Surely the cardinal was no greater evil{br}
than this!{end}

//Message x0D
{font:08}C{D105}chulainn, the Impure{br}
{font:00}Behold Lucavi pow'r made manifest!{br}
Whose might o'er all Creation once held sway.{end}

//Message x0E
The power of the Lucavi?{br}
{br}
{br}
I see only a devil before me! What have you{br}
done with the cardinal?{end}

//Message x0F
What nonsense this? I am the man himself!{br}
{br}
{br}
Or rather he who once was Delacroix!{br}
{br}
{br}
The Stone, the auracite, such pow'rs grant,{br}
to rise above Man's frailty{DA68}a god.{br}
{br}
A god who brooks no meddling of fools!{br}
Die, and know suff'ring!{end}

//Message x10
{font:08}C{D105}chulainn, the Impure{br}
{font:00}How strange that I, Undying,{br}
here should die.{br}
A death come early, ere my{br}
master could return...{end}

//Message x11

// __________________________________________________________________ 
//| Event Script x0C9 | Event Offset: x192000 | Text offset: x192BA2 |
// ������������������������������������������������������������������ 

Offset(x00192000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000BA2)
//Remove the previous line if you wish text to compile directly after instructions.

{7C}()
{6D}(r0000)
ResetUnitColor(x05,x00)
ShowMapTitle(+000,+000,+002)
UnitAnim(x00,x00,x02,x00,x00)
Camera(+00280,+02048,+00840,+00430,+00928,+00000,+01760,+00001)
WaitForInstruction(x04,x00)
{63}(rA9)
RotateUnit(x83,x00,x0A,x00,x02,000)
RotateUnit(x84,x00,x08,x00,x02,000)
WaitRotateUnit(x84,x00)
WarpUnit(x05,x00,003,006,x00,x01)
SpriteMove(x05,x00,+00168,+00012,+00000,x00,x01,+00001)
WaitSpriteMove(x05,x00)
UnitAnim(x05,x00,x03,x00,x00)
LoadEVTCHR(x01,x32,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
{7F}(r80000105)
UnitAnim(x80,x00,x76,x02,x01)
{7F}(r81000102)
UnitAnim(x81,x00,x75,x02,x01)
{7F}(r82000106)
UnitAnim(x82,x00,x78,x02,x01)
Wait(00002)
{7F}(r83000101)
UnitAnim(x83,x00,x79,x02,x01)
{7F}(r84000103)
UnitAnim(x84,x00,x74,x02,x01)
{49}()
UnitPresent(x85,x00,x01)
UnitPresent(x86,x00,x01)
AddUnitStart()
{4D}(r30)
Camera(+00280,-00076,+00840,+00430,+00512,+00000,+04096,+00192)
SpriteMove(x05,x00,+00102,+00012,+00000,x00,x01,+00066)
WaitSpriteMove(x05,x00)
SpriteMove(x05,x00,+00098,+00000,+00000,x00,x01,+00008)
WaitSpriteMove(x05,x00)
SpriteMove(x05,x00,+00000,+00000,+00000,x00,x01,+00098)
WaitSpriteMove(x05,x00)
UnitAnim(x05,x00,x02,x00,x00)
Wait(00040)
UnitAnim(x05,x00,x73,x02,x00)
Wait(00008)
Sound(x0041)
UnitAnim(x05,x00,x16,x00,x00)
Wait(00090)
AddUnitEnd()
PortraitCol(x02)
LoadEVTCHR(x00,x34,x00)
DisplayMessage(x10,x91,x0001,x80,x00,x01,-00010,-00008,+00000,x12)
WaitForInstruction(x01,x00)
Wait(00030)
DisplayMessage(x10,x92,x0002,x05,x00,x00,+00012,+00004,+00000,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
DisplayMessage(x10,x92,x0003,x83,x00,x02,-00006,+00004,+00000,x03)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0004,x80,x00,x01,-00010,-00008,+00000,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0005,x05,x00,x00,+00030,+00004,-00016,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0006,x01,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x00)
UnitAnim(x84,x00,x6F,x02,x00)
Wait(00010)
DisplayMessage(x10,x92,x0007,x84,x00,x03,-00016,+00000,+00014,x03)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0008,x81,x00,x04,+00014,-00008,-00006,x02)
WaitForInstruction(x01,x00)
UnitAnim(x84,x00,x74,x02,x00)
Wait(00010)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x12,x0009,x05,x00,x00,+00000,+00000,+00000,x00)
UnitAnim(x05,x00,x73,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x02,x00,x00)
Wait(00020)
{8C}(r050002020000)
Wait(00008)
UnitAnim(x05,x00,x64,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x65,x02,x00)
Wait(00010)
WaitForInstruction(x01,x00)
Wait(00030)
Sound(x004C)
Wait(00030)
AddUnitEnd()
WarpUnit(x85,x00,004,006,x00,x01)
WarpUnit(x86,x00,005,006,x00,x01)
SpriteMove(x85,x00,+00140,+00012,+00000,x00,x01,+00001)
WaitSpriteMove(x85,x00)
SpriteMove(x86,x00,+00112,+00012,+00000,x00,x01,+00001)
WaitSpriteMove(x86,x00)
{6D}(r0000)
ResetUnitColor(x85,x00)
ResetUnitColor(x86,x00)
ColorUnit(x85,x00,x01,+000,+000,+000,000)
Wait(00002)
ColorUnit(x86,x00,x01,+000,+000,+000,000)
Wait(00002)
BlockStart()
UnitAnim(x85,x00,x7C,x02,x00)
Draw(x85,x00)
ColorUnit(x85,x00,x08,-001,-001,-001,004)
SpriteMove(x85,x00,+00046,+00012,-00012,x00,x01,+00113)
WaitSpriteMove(x85,x00)
Wait(00004)
SpriteMove(x85,x00,+00042,+00000,-00012,x00,x01,+00008)
WaitSpriteMove(x85,x00)
Wait(00004)
SpriteMove(x85,x00,+00000,+00000,-00012,x00,x01,+00050)
WaitSpriteMove(x85,x00)
UnitAnim(x85,x00,x68,x02,x00)
Wait(00020)
UnitAnim(x85,x00,x6B,x02,x00)
Wait(00010)
Sound(x0028)
UnitAnim(x85,x00,x6C,x02,x00)
Wait(00008)
UnitAnim(x85,x00,x6D,x02,x00)
Wait(00020)
UnitAnim(x85,x00,x6C,x02,x00)
Wait(00008)
UnitAnim(x85,x00,x77,x02,x00)
Wait(00008)
BlockEnd()
BlockStart()
Wait(00060)
Draw(x86,x00)
ColorUnit(x86,x00,x08,-001,-001,-001,004)
SpriteMove(x86,x00,+00018,+00012,-00012,x00,x01,+00094)
WaitSpriteMove(x86,x00)
SpriteMove(x86,x00,+00014,+00000,-00012,x00,x01,+00006)
WaitSpriteMove(x86,x00)
SpriteMove(x86,x00,+00000,+00000,-00012,x00,x01,+00014)
WaitSpriteMove(x86,x00)
UnitAnim(x86,x00,x02,x00,x00)
BlockEnd()
BlockStart()
Wait(00050)
UnitAnim(x05,x00,x64,x02,x00)
Wait(00008)
{8C}(r050002020000)
Wait(00006)
RotateUnit(x05,x00,x08,x00,x00,000)
WaitRotateUnit(x05,x00)
Wait(00010)
WalkTo(x05,x00,003,007,x00,x00,+008,x01)
MovementAnim(r05000200)
WaitWalk(x05,x00)
Wait(00010)
RotateUnit(x05,x00,x02,x00,x00,000)
WaitRotateUnit(x05,x00)
Wait(00006)
UnitAnim(x05,x00,x64,x02,x00)
Wait(00008)
BlockEnd()
Camera(+00280,-00092,+00840,+00350,+00624,+00000,+04096,+00064)
WaitForInstruction(x08,x00)
Wait(00030)
DisplayMessage(x10,x91,x000A,x05,x00,x00,+00008,+00002,+00004,x03)
WaitForInstruction(x01,x00)
Wait(00010)
DisplayMessage(x10,x92,x000B,x85,x00,x06,+00000,+00000,-00016,x03)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000C,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
CloseDialog(x02,x000D,x06,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
UnitAnim(x83,x00,x00,x02,x00)
Wait(00010)
Sound(x0041)
SpriteMove(x83,x00,+00012,+00000,+00036,x02,x08,+00040)
UnitAnim(x83,x00,x01,x02,x00)
Wait(00004)
UnitAnim(x83,x00,x02,x02,x00)
Wait(00008)
UnitAnim(x83,x00,x01,x02,x00)
Wait(00004)
UnitAnim(x83,x00,x00,x02,x00)
Wait(00004)
UnitAnim(x83,x00,xFF,x01,x00)
Wait(00004)
UnitAnim(x83,x00,xFE,x01,x00)
Wait(00008)
UnitAnim(x83,x00,xFF,x01,x00)
Wait(00004)
UnitAnim(x83,x00,xF4,x01,x00)
Wait(00006)
UnitAnim(x83,x00,xF5,x01,x00)
Wait(00004)
DisplayMessage(x10,x91,x000E,x83,x00,x02,-00008,-00012,+00018,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x000F,x80,x00,x01,-00008,-00012,-00002,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
DisplayMessage(x10,x91,x0010,x05,x00,x00,+00018,+00004,-00010,x03)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00050)
UnitAnim(x85,x00,x6C,x02,x00)
Wait(00008)
UnitAnim(x85,x00,x6D,x02,x00)
Wait(00006)
Wait(00030)
DisplayMessage(x10,x92,x0011,x85,x00,x06,-00012,+00000,+00000,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0012,x05,x00,x00,+00026,+00003,-00014,x01)
WaitForInstruction(x01,x00)
Wait(00010)
CloseDialog(x02,x0013,x06,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0014,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
UnitAnim(x85,x00,x6C,x02,x00)
Wait(00006)
UnitAnim(x85,x00,x77,x02,x00)
Wait(00006)
Wait(00016)
DisplayMessage(x10,x92,x0015,x85,x00,x06,-00012,+00000,+00000,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
UnitAnim(x83,x00,xFB,x01,x00)
Wait(00004)
Sound(x0041)
SpriteMove(x83,x00,+00018,+00000,+00044,x00,x01,+00016)
UnitAnim(x83,x00,xFC,x01,x00)
Wait(00004)
UnitAnim(x83,x00,xFD,x01,x00)
Wait(00004)
UnitAnim(x83,x00,xFC,x01,x00)
Wait(00004)
UnitAnim(x83,x00,xF5,x01,x00)
Wait(00004)
DisplayMessage(x10,x91,x0016,x83,x00,x02,+00000,-00004,+00032,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
DisplayMessage(x10,x11,x0017,x05,x00,x00,+00000,+00002,+00006,x03)
Wait(00010)
UnitAnim(x83,x00,xF4,x01,x00)
Wait(00006)
UnitAnim(x83,x00,x12,x02,x00)
Wait(00006)
{5B}(r00)
Wait(00010)
DisplayMessage(x10,x92,x0018,x83,x00,x02,+00000,+00002,+00041,x01)
WaitForInstruction(x01,x00)
LoadEVTCHR(x00,x33,x00)
WaitForInstruction(x34,x00)
{5A}(r00)
SaveEVTCHR(x00)
DisplayMessage(x10,x91,x0019,x05,x00,x00,+00008,+00002,+00002,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x05,x00,xF4,x01,x00)
Wait(00008)
UnitAnim(x05,x00,xF5,x01,x00)
Wait(00008)
Sound(x0028)
UnitAnim(x05,x00,xF6,x01,x00)
Wait(00008)
UnitAnim(x05,x00,xF7,x01,x00)
Wait(00050)
UnitAnim(x05,x00,xF8,x01,x00)
Wait(00008)
UnitAnim(x05,x00,xF9,x01,x00)
Wait(00008)
Sound(x001B)
UnitAnim(x05,x00,xFA,x01,x00)
Wait(00006)
BlockStart()
SpriteMove(x83,x00,+00018,+00000,+00044,x00,x01,+00001)
WaitSpriteMove(x83,x00)
SpriteMove(x83,x00,+00024,+00000,+00036,x00,x01,+00032)
Wait(00006)
UnitAnim(x83,x00,x16,x02,x00)
Wait(00012)
UnitAnim(x83,x00,x12,x02,x00)
Wait(00012)
BlockEnd()
BlockStart()
UnitAnim(x05,x00,xFB,x01,x00)
Wait(00004)
UnitAnim(x05,x00,xFC,x01,x00)
Wait(00012)
Sound(x0065)
Wait(00018)
UnitAnim(x81,x00,x5A,x02,x00)
Wait(00006)
UnitAnim(x81,x00,x5B,x02,x00)
Wait(00006)
UnitAnim(x81,x00,x5C,x02,x00)
Wait(00014)
UnitAnim(x81,x00,x5D,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x5E,x02,x00)
Wait(00006)
UnitAnim(x81,x00,x5F,x02,x00)
Wait(00004)
UnitAnim(x81,x00,x60,x02,x00)
Wait(00004)
BlockEnd()
BlockStart()
SpriteMove(x84,x00,+00000,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x84,x00)
Wait(00018)
SpriteMove(x84,x00,-00028,+00000,+00000,x00,x01,+00042)
Wait(00006)
UnitAnim(x84,x00,x70,x02,x00)
Wait(00008)
UnitAnim(x84,x00,x71,x02,x00)
Wait(00008)
UnitAnim(x84,x00,x72,x02,x00)
Wait(00008)
BlockEnd()
BlockStart()
Wait(00016)
UnitAnim(x86,x00,x03,x00,x00)
SpriteMove(x86,x00,+00014,+00000,-00012,x00,x01,+00014)
WaitSpriteMove(x86,x00)
SpriteMove(x86,x00,+00018,+00012,+00000,x00,x01,+00006)
WaitSpriteMove(x86,x00)
UnitAnim(x86,x00,x02,x00,x00)
BlockEnd()
BlockStart()
Wait(00014)
UnitAnim(x85,x00,x6B,x02,x00)
Wait(00008)
UnitAnim(x85,x00,x68,x02,x00)
Wait(00008)
SpriteMove(x85,x00,+00028,+00000,+00000,x00,x01,+00042)
UnitAnim(x85,x00,x67,x02,x00)
Wait(00006)
UnitAnim(x85,x00,x66,x02,x00)
Wait(00008)
UnitAnim(x85,x00,x67,x02,x00)
Wait(00006)
UnitAnim(x85,x00,x68,x02,x00)
Wait(00004)
UnitAnim(x85,x00,x69,x02,x00)
Wait(00004)
UnitAnim(x85,x00,x6A,x02,x00)
Wait(00006)
UnitAnim(x85,x00,x69,x02,x00)
Wait(00004)
UnitAnim(x85,x00,x68,x02,x00)
Wait(00004)
UnitAnim(x85,x00,x67,x02,x00)
Wait(00004)
BlockEnd()
WaitForInstruction(x08,x00)
Wait(00010)
DisplayMessage(x10,x12,x001A,x83,x00,x02,-00020,+00016,+00056,x01)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x05,x00,xFD,x01,x00)
Wait(00004)
Sound(x0028)
Wait(00006)
SpriteMove(x05,x00,-00001,+00000,-00001,x00,x01,+00001)
UnitAnim(x05,x00,xFE,x01,x00)
Wait(00040)
SpriteMove(x83,x00,+00026,+00000,+00025,x00,x01,+00028)
UnitAnim(x83,x00,x10,x02,x00)
Wait(00004)
UnitAnim(x83,x00,x11,x02,x00)
Wait(00004)
SpriteMove(x05,x00,+00000,+00000,-00028,x00,x01,+00008)
{68}(r830001)
UnitAnim(x83,x00,x13,x02,x00)
Wait(00002)
UnitAnim(x05,x00,xFF,x01,x00)
Camera(+00280,-00076,+00840,+00430,+00512,+00000,+04096,+00080)
Wait(00002)
UnitAnim(x83,x00,x14,x02,x00)
Wait(00002)
UnitAnim(x05,x00,x00,x02,x00)
Sound(x0072)
BlockStart()
UnitAnim(x84,x00,x7A,x02,x00)
Wait(00001)
UnitAnim(x83,x00,x09,x02,x00)
Wait(00002)
SpriteMove(x83,x00,+00027,-00002,+00022,x00,x01,+00002)
WaitSpriteMove(x83,x00)
SpriteMove(x83,x00,+00027,-00002,+00022,x00,x01,+00002)
WaitSpriteMove(x83,x00)
SpriteMove(x83,x00,+00026,+00000,+00022,x00,x01,+00002)
WaitSpriteMove(x83,x00)
SpriteMove(x83,x00,+00027,-00001,+00022,x00,x01,+00002)
WaitSpriteMove(x83,x00)
SpriteMove(x83,x00,+00027,+00000,+00022,x00,x01,+00002)
WaitSpriteMove(x83,x00)
SpriteMove(x83,x00,+00028,-00001,+00022,x00,x01,+00001)
WaitSpriteMove(x83,x00)
SpriteMove(x83,x00,+00027,+00000,+00022,x00,x01,+00001)
WaitSpriteMove(x83,x00)
SpriteMove(x83,x00,+00028,+00000,+00022,x00,x01,+00001)
WaitSpriteMove(x83,x00)
UnitAnim(x83,x00,x0A,x02,x00)
Wait(00010)
Sound(x0044)
UnitAnim(x83,x00,x0B,x02,x00)
Wait(00010)
SpriteMove(x83,x00,+00028,+00000,+00022,x00,x01,+00001)
WaitSpriteMove(x83,x00)
SpriteMove(x83,x00,+00025,+00000,+00019,x00,x01,+00001)
UnitAnim(x83,x00,x0C,x02,x00)
Wait(00010)
SpriteMove(x83,x00,+00031,-00005,+00010,x00,x01,+00001)
UnitAnim(x83,x00,x0D,x02,x00)
Wait(00016)
UnitAnim(x83,x00,x0E,x02,x00)
Wait(00010)
UnitAnim(x83,x00,x0F,x02,x00)
Wait(00010)
BlockEnd()
Wait(00003)
SpriteMove(x05,x00,-00001,+00000,-00028,x00,x01,+00001)
UnitAnim(x05,x00,x01,x02,x00)
Wait(00008)
Wait(00060)
{4E}(r830001)
Wait(00060)
SpriteMove(x05,x00,+00000,+00000,-00028,x00,x01,+00001)
Sound(x0019)
UnitAnim(x05,x00,x00,x02,x00)
Wait(00008)
UnitAnim(x05,x00,xFB,x01,x00)
Wait(00006)
UnitAnim(x05,x00,xFC,x01,x00)
Wait(00060)
Sound(x0041)
UnitAnim(x05,x00,xFB,x01,x00)
Wait(00008)
UnitAnim(x84,x00,x72,x02,x00)
Wait(00001)
UnitAnim(x05,x00,xFA,x01,x00)
Wait(00008)
UnitAnim(x05,x00,xF9,x01,x00)
Wait(00020)
UnitAnim(x05,x00,xF8,x01,x00)
Wait(00010)
Sound(x003D)
UnitAnim(x05,x00,xF7,x01,x00)
Wait(00020)
BlockStart()
UnitAnim(x81,x00,x60,x02,x00)
Wait(00006)
UnitAnim(x81,x00,x61,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x62,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x63,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x75,x02,x00)
Wait(00008)
BlockEnd()
UnitAnim(x05,x00,xF6,x01,x00)
Wait(00008)
UnitAnim(x05,x00,xF5,x01,x00)
Wait(00008)
UnitAnim(x05,x00,x64,x02,x00)
Wait(00008)
WaitForInstruction(x08,x00)
Wait(00060)
{8C}(r050002020000)
Wait(00010)
{8C}(r050004020000)
UnitAnim(x84,x00,x71,x02,x00)
Wait(00001)
Wait(00010)
UnitAnim(x84,x00,x70,x02,x00)
Wait(00001)
UnitAnim(x05,x00,x73,x02,x00)
Sound(x0041)
UnitAnim(x05,x00,x16,x00,x00)
Wait(00060)
DisplayMessage(x10,x92,x001B,x05,x00,x00,+00008,+00012,-00018,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00090)
{60}(r003C)
ColorUnit(x00,x00,x04,-031,-031,-031,012)
ColorField(x04,-031,-031,-031,012)
Wait(00097)
ColorUnit(x00,x00,x04,-031,-031,-031,004)
ColorField(x04,-031,-031,-031,004)
Wait(00033)
Wait(00020)
ShowChapter(x09)
Music(x01,+127,000)
Wait(00090)
DisplayMessage(x10,x03,x001C,x05,x00,x09,+00000,+00048,+00000,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x3D,x00)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
ZERO(x006E)
ADD(x006E,x001E)
ZERO(x006F)
ADD(x006F,x0009)
ZERO(x01D6)
ADD(x01D6,x0001)
ZERO(x0212)
ADD(x0212,x0000)
ZERO(x021E)
ADD(x021E,x0001)
ZERO(x023F)
ADD(x023F,x0000)
ZERO(x0257)
ADD(x0257,x0001)
ZERO(x0258)
ADD(x0258,x0001)
ZERO(x025B)
ADD(x025B,x0000)
ZERO(x026A)
ADD(x026A,x0001)
ZERO(x0279)
ADD(x0279,x0000)
ZERO(x034A)
ADD(x034A,x0001)
Date(x2A)
ZERO(x03C1)
ADD(x03C1,x0005)
ZERO(x03C2)
ADD(x03C2,x0006)
ZERO(x03C6)
ADD(x03C6,x0003)
ZERO(x03C7)
ADD(x03C7,x0003)
ZERO(x03CD)
ADD(x03CD,x0002)
ZERO(x03CF)
ADD(x03CF,x0001)
ZERO(x03D0)
ADD(x03D0,x0001)
ZERO(x03DA)
ADD(x03DA,x0003)
{43}(r06)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Duke Goltanna{br}
{font:00}My advisors tell me you are the one who rescued{br}
Princess Ovelia. I would have you tell me more.{end}

//Message x02
{font:08}Delita{br}
{font:00}I am Delita Heiral, a Blackram lieutenant in the {br}
service of His Excellency the Baron Grimms.{br}
His Excellency dispatched me to rescue the{br}
princess. And so I did, disguised as one of your{br}
own{DA68}a sheep in Lion's clothing.{br}
Now I have returned.{end}

//Message x03
{font:08}Chancellor Glevanne{br}
{font:00}Heiral, you say? That is a name I've not{br}
heard before.{end}

//Message x04
{font:08}Duke Goltanna{br}
{font:00}I thought Baron Grimms and his Blackrams{br}
felled in battle against the Eye a fortnight past.{end}

//Message x05
Indeed. That dark news spurred me to{br}
return with all the greater haste.{end}

//Message x06
How fares the princess?{end}

//Message x07
{font:08}Bishop Canne{D11D}Beurich{br}
{font:00}She is weary yet from her long journey.{br}
She sleeps as if among the dead.{end}

//Message x08
{font:08}Count Cidolfus Orlandeau{br}
{font:00}Is it not true you brought a prisoner?{end}

//Message x09
It is.{br}
{br}
{br}
Bring the prisoner forth!{end}

//Message x0A
Let us hear the reason for your{br}
attempt on the princess.{end}

//Message x0B
{font:08}Prisoner{br}
{font:00}'Twas to stain Duke Goltanna's{br}
name, and keep him from Lesalia.{br}
We thought to deny him the regent's{br}
seat.{end}

//Message x0C
Who gave you the order?{br}
Duke Larg?{end}

//Message x0D
No...a close adviser of Duke Goltanna's{br}
seeking to curry Duke Larg's favor.{end}

//Message x0E
{font:08}Chancellor Glevanne{br}
{font:00}Madness! None among us would{br}
fain betray our duke!{br}
Silence this man, he knows not{br}
of what he speaks!{end}

//Message x0F
I would hear it nonetheless.{end}

//Message x10
Who was it?{end}

//Message x11
...{end}

//Message x12
Name the one who gave the order!{end}

//Message x13
I'd have your protection?{end}

//Message x14
On my honor as a knight.{br}
Speak!{end}

//Message x15
'Twas the man who stands before me.{br}
Chancellor Glevanne.{end}

//Message x16
What!? How dare you! I do not even{br}
know you, knave!{end}

//Message x17
Who put you to it?{br}
The queen?{end}

//Message x18
Stop this mummer's farce,{br}
I've naught to do with this!{end}

//Message x19
To betray your liege lord is an{br}
unpardonable crime, Chancellor.{end}

//Message x1A
It was not I! I know naught of it!{end}

//Message x1B
Forgive me if I presume overmuch, Your{br}
Grace, but now is not the time for{br}
bandied words.{br}
The Order of the Southern Sky must{br}
march on Lesalia at once, and you with{br}
it!{br}
Give your enemies but a moment to{br}
collect themselves, and they will pin{br}
the chancellor's sedition on his lord.{br}
Your Grace must strike before they are{br}
given the chance! Deny the prince's claim,{br}
and set the princess on the throne!{end}

//Message x1C
{delay:02}Following his sack of{delay:01}{br}
{delay:02}the royal capital of Lesalia{delay:0F},{delay:01}{br}
{delay:02}Duke Goltanna banished Queen Louveria{delay:01}{br}
{delay:02}to Besselat for her hand in the conspiracy{delay:01}{br}
{delay:02}and crowned Princess Ovelia queen{delay:3C}.{delay:01}{br}
{br}
{delay:02}But Duke Larg{delay:0F},{delay:02} insisting{delay:01}{br}
{delay:02}that Prince Orinus was{delay:01}{br}
{delay:02}the true and rightful heir{delay:0F},{delay:01}{br}
{delay:02}at once crowned the child{D11D}prince{delay:01}{br}
{delay:02}and declared himself regent{delay:3C}.{delay:01}{br}
{br}
{delay:02}Moving then to free the queen{delay:0F},{delay:01}{br}
{delay:02}Duke Larg dispatched the{delay:01}{br}
{delay:02}Order of the Northern Sky to Besselat{delay:01}{br}
{delay:02}in the name of the new{D11D}crowned king{delay:1E}.{delay:01}{br}
{delay:02}Duke Goltanna in turn set the Southern Sky{delay:01}{br}
{delay:02}to march in Ovelia's name{delay:3C}.{delay:01}{br}
{br}
{br}
{delay:02}The curtain had risen on what history{delay:01}{br}
{delay:02}would one day record as the War of the Lions.{delay:78} {delay:01}{end}

//Message x1D

// __________________________________________________________________ 
//| Event Script x0CB | Event Offset: x196000 | Text offset: x19659B |
// ������������������������������������������������������������������ 

Offset(x00196000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000059B)
//Remove the previous line if you wish text to compile directly after instructions.

ZERO(x0030)
ADD(x0030,x0000)
{27}()
Erase(x84,x00)
Erase(x85,x00)
Erase(x86,x00)
Erase(x87,x00)
Erase(x88,x00)
ShowMapTitle(+000,+000,+002)
UnitAnim(x00,x00,x02,x00,x00)
Camera(+00504,-01981,+00616,+00302,+03584,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
LoadEVTCHR(x01,x39,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
UnitAnim(x0B,x00,x58,x02,x00)
{7F}(r80000103)
UnitAnim(x80,x00,x5C,x02,x00)
{7F}(r81000102)
UnitAnim(x81,x00,x59,x02,x00)
Wait(00001)
{7F}(r82000104)
UnitAnim(x82,x00,x6D,x02,x00)
{7F}(r83000105)
UnitAnim(x83,x00,x62,x02,x00)
UnitAnim(x84,x00,x6F,x02,x00)
UnitAnim(x85,x00,x6F,x02,x00)
UnitAnim(x86,x00,x6F,x02,x00)
UnitAnim(x87,x00,x70,x02,x00)
UnitAnim(x88,x00,x70,x02,x00)
Wait(00001)
{7F}(r84000101)
{7F}(r85000101)
{7F}(r86000101)
{7F}(r87000101)
{7F}(r88000101)
Wait(00001)
{4E}(r840001)
{4E}(r850001)
{4E}(r860001)
{4E}(r870001)
{4E}(r880001)
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SpriteMove(x0B,x00,+00010,+00008,-00006,x00,x01,+00001)
SpriteMove(x80,x00,-00014,+00000,-00006,x00,x01,+00001)
SpriteMove(x81,x00,-00013,+00000,-00005,x00,x01,+00001)
SpriteMove(x82,x00,+00010,+00000,-00001,x00,x01,+00001)
SpriteMove(x83,x00,+00007,+00003,+00000,x00,x01,+00001)
Wait(00001)
{4E}(r0B0001)
{4E}(r800001)
{4E}(r810001)
{4E}(r820001)
{4E}(r830001)
Wait(00001)
UnitAnim(x82,x00,x6E,x02,x00)
UnitAnim(x83,x00,x63,x02,x00)
{4D}(r5A)
{63}(rA9)
Camera(+00504,+00067,+00616,+00302,+03584,+00000,+04096,+00180)
WaitForInstruction(x04,x00)
PortraitCol(x03)
Wait(00030)
DisplayMessage(x10,x92,x0001,x82,x00,x05,+00000,+00000,+00004,x02)
WaitForInstruction(x01,x00)
Wait(00004)
UnitAnim(x81,x00,x5A,x02,x00)
Wait(00004)
DisplayMessage(x10,x91,x0002,x81,x00,x03,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
BlockStart()
Wait(00030)
UnitAnim(x81,x00,x59,x02,x00)
BlockEnd()
UnitAnim(x83,x00,x62,x02,x00)
DisplayMessage(x10,x92,x0003,x83,x00,x02,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
BlockStart()
Wait(00030)
UnitAnim(x81,x00,x5A,x02,x00)
UnitAnim(x83,x00,x63,x02,x00)
UnitAnim(x82,x00,x6D,x02,x00)
BlockEnd()
DisplayMessage(x10,x91,x0004,x80,x00,x04,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
BlockStart()
UnitAnim(x83,x00,x64,x02,x00)
Wait(00008)
UnitAnim(x83,x00,x63,x02,x00)
Wait(00008)
UnitAnim(x83,x00,x64,x02,x00)
Wait(00008)
UnitAnim(x83,x00,x63,x02,x00)
Wait(00008)
UnitAnim(x83,x00,x64,x02,x00)
Wait(00008)
UnitAnim(x83,x00,x63,x02,x00)
Wait(00008)
BlockEnd()
CloseDialog(x02,x0005,x02,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0006,x04,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
Wait(00010)
BlockStart()
Wait(00020)
UnitAnim(x81,x00,x59,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x83,x00,x62,x02,x00)
UnitAnim(x82,x00,x6E,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x5D,x02,x00)
UnitAnim(x83,x00,x65,x02,x00)
Wait(00008)
UnitAnim(x83,x00,x66,x02,x00)
BlockEnd()
DisplayMessage(x10,x91,x0007,x0B,x00,x00,+00000,+00000,+00000,x13)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0008,x80,x00,x04,+00004,+00008,+00004,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0009,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
SpriteMove(x80,x00,-00014,+00000,-00006,x00,x01,+00001)
Sound(x0041)
SpriteMove(x80,x00,-00014,+00000,-00003,x00,x01,+00001)
UnitAnim(x80,x00,x5E,x02,x00)
Wait(00008)
CloseDialog(x02,x000A,x04,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000B,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x000C,x04,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000D,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
UnitAnim(x83,x00,x65,x02,x00)
Wait(00008)
UnitAnim(x83,x00,x62,x02,x00)
Wait(00008)
UnitAnim(x83,x00,x63,x02,x00)
Wait(00008)
BlockStart()
Wait(00030)
UnitAnim(x80,x00,x61,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x59,x02,x00)
BlockEnd()
DisplayMessage(x10,x92,x000E,x83,x00,x02,-00004,+00008,+00008,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x000F,x80,x00,x04,+00014,-00002,-00010,x01)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
Sound(x0016)
SpriteMove(x83,x00,+00007,+00003,+00000,x00,x01,+00001)
UnitAnim(x83,x00,x67,x02,x00)
Wait(00006)
SpriteMove(x83,x00,+00011,+00002,+00000,x00,x01,+00001)
UnitAnim(x83,x00,x68,x02,x00)
Wait(00008)
DisplayMessage(x10,x92,x0010,x83,x00,x02,-00004,+00008,+00008,x01)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x0B,x00,x60,x02,x00)
Wait(00010)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57001200)
UnitAnim(x83,x00,x69,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x5B,x02,x00)
UnitAnim(x83,x00,x6A,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x5E,x02,x00)
UnitAnim(x83,x00,x6B,x02,x00)
Wait(00008)
{7E}(r57001700)
UnitAnim(x0B,x00,x5F,x02,x00)
BlockEnd()
DisplayMessage(x10,x91,x0011,x0B,x00,x00,+00000,+00000,+00000,x13)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x83,x00,x6A,x02,x00)
Wait(00006)
UnitAnim(x83,x00,x69,x02,x00)
Wait(00006)
Sound(x0053)
UnitAnim(x83,x00,x68,x02,x00)
Wait(00006)
SpriteMove(x83,x00,+00007,+00003,+00000,x00,x01,+00001)
UnitAnim(x83,x00,x67,x02,x00)
Wait(00008)
UnitAnim(x83,x00,x63,x02,x00)
Wait(00008)
Wait(00030)
Sound(x0041)
SpriteMove(x80,x00,-00014,+00000,-00006,x00,x01,+00001)
UnitAnim(x80,x00,x5D,x02,x00)
Wait(00026)
DisplayMessage(x10,x92,x0012,x80,x00,x04,+00030,+00000,-00022,x12)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0013,x0B,x00,x00,+00000,+00000,+00000,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00090)
{89}()
ColorField(x07,+002,+001,-001,004)
ColorUnit(x00,x00,x07,+002,+000,-003,004)
Wait(00060)
ShowChapter(x03)
WaitForInstruction(x3D,x00)
WaitForInstruction(x3D,x00)
Wait(00010)
{49}()
{82}()
AddUnitStart()
Wait(00050)
ColorField(x07,+004,+003,+001,004)
ColorUnit(x00,x00,x07,+004,+002,-001,004)
Wait(00033)
Wait(00030)
DisplayMessage(x10,x0B,x0014,x81,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00060)
{63}(rAA)
Camera(+00504,-00960,+00616,+00302,+03584,+00000,+04096,+00064)
Wait(00030)
{3E}(r02000000FFFFFF1E00)
{60}(r001E)
Wait(00030)
ZERO(x0031)
ADD(x0031,x0009)
ZERO(x006E)
ADD(x006E,x001F)
ZERO(x0090)
ADD(x0090,x0001)
ZERO(x01D7)
ADD(x01D7,x0001)
ZERO(x02D7)
ADD(x02D7,x0000)
ZERO(x02D8)
ADD(x02D8,x0000)
ZERO(x02D9)
ADD(x02D9,x0000)
ZERO(x02DA)
ADD(x02DA,x0000)
ZERO(x02DD)
ADD(x02DD,x0000)
ZERO(x02DE)
ADD(x02DE,x0001)
ZERO(x02DF)
ADD(x02DF,x0001)
ZERO(x02E0)
ADD(x02E0,x0001)
ZERO(x02E1)
ADD(x02E1,x0001)
{93}(r5A00)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}The Baron of Bolmina{br}
{font:00}This past evenfall, the count stood at twenty{br}
thousand{DA68}forty, if both sides be counted.{br}
Alone, we've sustained, ah, two hundred{br}
thousand wounded, as well.{end}

//Message x02
{font:08}Marquis Elmdore de Limberry{br}
{font:00}The number of casualties does not concern{br}
me.{br}
Nor does the depletion of our stores{DA68}these{br}
were to be expected. No, it is this drought{br}
that threatens us.{br}
The markets are empty and tax collections fall{br}
short. With prices as they are, we can lay in{br}
supplies for another half year, at best.{end}

//Message x03
{font:08}Viscount Blanche{br}
{font:00}Duke Larg must surely face like difficulties.{br}
{br}
It rained unceasingly in Gallionne this season.{br}
The grain rotted in the fields before it could be{br}
harvested.{end}

//Message x04
{font:08}Count Cidolfus Orlandeau{br}
{font:00}The real trouble lies in war's wake. There is{br}
no work. Whole villages have been displaced.{br}
Orran tells me over one hundred thousand{br}
have already fled to Lesalia, and more pour{br}
in by the day.{end}

//Message x05
{font:08}Viscount Blanche{br}
{font:00}Ha! I see no trouble in this! Let Larg struggle{br}
to feed the mewling maids and his soldiers both!{end}

//Message x06
{font:08}Count Cidolfus Orlandeau{br}
{font:00}It is no laughing matter! Should the conflict{br}
spread, we may find ourselves no better off.    {br}
Think you Zeltennia proof against such fate?{br}
I assure you, we are not!{br}
{br}
Has not the time come to chart a course to{br}
peace?{end}

//Message x07
{font:08}Duke Goltanna{br}
{font:00}Your fears are well founded. But we cannot{br}
yet end this war.{br}
We shall treble the rate of tax, and keep a{br}
close watch on those who hope to profiteer{br}
in these trying times.{br}
As for those seeking refuge outside the castle{br}
walls, we shall tighten our patrols at the{br}
Limberry border to see they are turned back.{end}

//Message x08
{font:08}Count Cidolfus Orlandeau{br}
{font:00}Duke Larg suffers, as do we. What better{br}
time to treat for peace?{end}

//Message x09
{font:08}Duke Goltanna{br}
{font:00}You talk in circles, Orlandeau. There can be no{br}
peaceful end to this.{end}

//Message x0A
{font:08}Count Cidolfus Orlandeau{br}
{font:00}The kingdom cannot exist without her people,{br}
Excellency! No more than can we.{br}
In the Fifty Years' War, who bore a greater{br}
burden than they? Would you thank them now{br}
with higher taxes?{br}
And it is not only the people. Our soldiers{br}
are made to fight on rations that would{br}
scarce feed a child at his mother's skirts.{br}
We cannot long sustain this war. It is a{br}
matter of resources and resolve.{end}

//Message x0B
{font:08}Duke Goltanna{br}
{font:00}Resolve? Have you any? These are the words{br}
of a coward.{end}

//Message x0C
{font:08}Count Cidolfus Orlandeau{br}
{font:00}The Fifty Years' War was fought to drive{br}
back an invasion of our sovereign soil.{br}
We were honorbound to fight!{end}

//Message x0D
{font:08}Duke Goltanna{br}
{font:00}And in {D11D}this{D11D} war you do not feel so bound?{br}
{br}
You were never one given to hypocrisy,{br}
Orlandeau.{br}
{br}
Show leniency now, and they will only strike{br}
the harder. This fight is not only for ourselves,{br}
but for our people in equal measure.{br}
The Crown cumbers them with its every act.{br}
We fight to free them of such tyrannies.{end}

//Message x0E
{font:08}Viscount Blanche{br}
{font:00}His Grace has the right of it. Besides, why lay{br}
down the sword with victory so near?{br}
Your title is ill earned, "Thunder God" Cid.{br}
Your gentle words would sooner stir a breeze.{end}

//Message x0F
{font:08}Count Cidolfus Orlandeau{br}
{font:00}Is victory so near? My ears are deaf to{br}
its approach.{br}
What see you in our plight that portends{br}
victory? Or have you forsworn the use{br}
of your eyes?{end}

//Message x10
{font:08}Viscount Blanche{br}
{font:00}I will not sit here and tolerate such insults!{end}

//Message x11
{font:08}Duke Goltanna{br}
{font:00}Enough of this!{br}
{br}
You disappoint me, Orlandeau.{br}
Pray you do not disappoint me{br}
further.{end}

//Message x12
{font:08}Count Cidolfus Orlandeau{br}
{font:00}...{end}

//Message x13
{font:08}Duke Goltanna{br}
{font:00}I will say this but once.{br}
{br}
Any man who cares not for the course I've{br}
chosen had best remove himself now. I will{br}
brook no further doubt, Orlandeau!{end}

//Message x14
{br}
{delay:02}Delita once told me he was{delay:01}{br}
{delay:02}swimming against some{delay:01}{br}
{delay:02}unseen current{delay:5A}.{delay:01}{br}
{br}
{br}
{br}
{delay:02}If this current rushed towards war{delay:1E},{delay:01}{br}
{delay:02}and the world with it{delay:1E},{delay:01}{br}
{delay:02}what hope did I have to fight it{delay:3C}?{delay:01}{br}
{br}
{br}
{br}
{delay:02}I made for Lesalia to tell{delay:01}{br}
{delay:02}my lord brother that someone dictated{delay:01}{br}
{delay:02}this war from the shadows{delay:3C}{DA68}{delay:01}{br}
{delay:02}and to test my legs against the current{delay:3C}.{delay:01}{br}
{end}

//Message x15

// __________________________________________________________________ 
//| Event Script x0CD | Event Offset: x19A000 | Text offset: x19A6B9 |
// ������������������������������������������������������������������ 

Offset(x0019A000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000006B9)
//Remove the previous line if you wish text to compile directly after instructions.

Camera(+02048,-00556,-00520,+00302,+04608,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{63}(rA9)
{49}()
UnitPresent(x15,x00,x01)
AddUnitStart()
Erase(x02,x00)
Erase(x78,x00)
Erase(x79,x00)
Erase(x7A,x00)
Erase(x7B,x00)
Erase(x7C,x00)
AddUnitEnd()
Camera(+00360,-00588,+00680,+00302,+04608,+00000,+04096,+00096)
{4D}(r34)
WarpUnit(x15,x00,004,004,x00,x02)
Draw(x15,x00)
{49}()
UnitPresent(x80,x00,x01)
UnitPresent(x81,x00,x01)
UnitPresent(x82,x00,x01)
AddUnitStart()
Wait(00024)
WalkTo(x15,x00,004,005,x00,x00,+013,x01)
MovementAnim(r15000200)
WaitWalk(x15,x00)
Sound(x0028)
WalkTo(x15,x00,002,005,x00,x00,+013,x01)
MovementAnim(r15000200)
WaitWalk(x15,x00)
Wait(00010)
RotateUnit(x15,x00,x02,x00,x01,000)
WaitRotateUnit(x15,x00)
Wait(00012)
RotateUnit(x15,x00,x06,x00,x01,000)
WaitRotateUnit(x15,x00)
Wait(00010)
RotateUnit(x15,x00,x04,x00,x01,000)
WaitRotateUnit(x15,x00)
AddUnitEnd()
Wait(00016)
WarpUnit(x80,x00,006,005,x00,x03)
DisplayMessage(x10,x91,x0001,x80,x00,x09,-00100,+00004,+00043,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
{49}()
UnitPresent(x83,x00,x01)
UnitPresent(x84,x00,x01)
AddUnitStart()
Sound(x0028)
WalkTo(x15,x00,004,005,x00,x00,+014,x01)
MovementAnim(r15000200)
WaitWalk(x15,x00)
Wait(00010)
RotateUnit(x15,x00,x07,x00,x02,000)
WaitRotateUnit(x15,x00)
Wait(00012)
RotateUnit(x15,x00,x0F,x01,x02,000)
WaitRotateUnit(x15,x00)
Wait(00010)
RotateUnit(x15,x00,x0C,x00,x01,000)
WaitRotateUnit(x15,x00)
Wait(00010)
DisplayMessage(x10,x91,x0002,x80,x00,x09,+00015,+00001,-00030,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
{63}(rAA)
Camera(+00552,-00476,+00488,+00254,+04608,+00000,+04096,+00020)
Wait(00020)
Sound(x004C)
UseFieldObject(x00,x00)
WaitFieldObject()
WarpUnit(x80,x00,005,003,x00,x03)
UnitAnim(x80,x00,x04,x00,x00)
SpriteMove(x80,x00,+00014,+00000,+00062,x00,x01,+00001)
WaitSpriteMove(x80,x00)
ColorUnit(x80,x00,x01,+000,+000,+000,000)
Wait(00002)
Wait(00006)
Draw(x80,x00)
ColorUnit(x80,x00,x08,+000,+000,+000,004)
SpriteMove(x80,x00,+00030,+00000,+00062,x00,x01,+00012)
WaitSpriteMove(x80,x00)
RotateUnit(x15,x00,x00,x00,x01,000)
RotateUnit(x80,x00,x00,x00,x02,000)
BlockStart()
SpriteMove(x80,x00,+00030,+00000,+00007,x00,x01,+00024)
WaitSpriteMove(x80,x00)
RotateUnit(x80,x00,x04,x00,x02,000)
SpriteMove(x80,x00,+00000,+00000,+00000,x00,x01,+00016)
WaitSpriteMove(x80,x00)
UnitAnim(x80,x00,x02,x00,x00)
Wait(00001)
RotateUnit(x80,x00,x08,x00,x01,000)
WaitRotateUnit(x80,x00)
BlockEnd()
UseFieldObject(x01,x00)
Sound(x004C)
Wait(00016)
WarpUnit(x81,x00,003,002,x00,x03)
UnitAnim(x81,x00,x04,x00,x00)
SpriteMove(x81,x00,-00071,+00065,+00022,x00,x01,+00001)
WaitSpriteMove(x81,x00)
Draw(x81,x00)
SpriteMove(x81,x00,-00057,+00013,+00010,x00,x01,+00016)
WaitSpriteMove(x81,x00)
BlockStart()
Sound(x0041)
SpriteMove(x81,x00,-00042,+00000,+00000,x00,x01,+00010)
WaitSpriteMove(x81,x00)
SpriteMove(x81,x00,+00000,+00000,+00000,x00,x01,+00024)
WaitSpriteMove(x81,x00)
UnitAnim(x81,x00,x02,x00,x00)
Wait(00001)
RotateUnit(x81,x00,x08,x00,x01,000)
WaitRotateUnit(x81,x00)
BlockEnd()
RotateUnit(x15,x00,x02,x00,x02,000)
Wait(00008)
WarpUnit(x82,x00,002,003,x00,x03)
SpriteMove(x82,x00,-00030,+00070,+00000,x00,x01,+00001)
WaitSpriteMove(x82,x00)
UnitAnim(x82,x00,x04,x00,x00)
Draw(x82,x00)
SpriteMove(x82,x00,-00022,+00028,-00025,x00,x01,+00018)
WaitSpriteMove(x82,x00)
Sound(x0041)
SpriteMove(x82,x00,-00014,+00015,-00023,x00,x01,+00012)
WaitSpriteMove(x82,x00)
RotateUnit(x82,x00,x08,x00,x01,000)
RotateUnit(x15,x00,x00,x00,x01,000)
SpriteMove(x82,x00,-00010,+00000,+00000,x00,x01,+00018)
WaitSpriteMove(x82,x00)
RotateUnit(x82,x00,x0C,x00,x01,000)
SpriteMove(x82,x00,+00000,+00000,+00000,x00,x01,+00010)
WaitSpriteMove(x82,x00)
UnitAnim(x82,x00,x02,x00,x00)
Wait(00003)
Camera(+00408,-00045,+00504,+00254,+02800,+00000,+04096,+00036)
Wait(00008)
Sound(x004C)
UseFieldObject(x04,x00)
WaitFieldObject()
AddUnitEnd()
Wait(00006)
WarpUnit(x83,x00,002,007,x00,x01)
UnitAnim(x83,x00,x04,x00,x00)
SpriteMove(x83,x00,-00015,+00048,-00090,x00,x01,+00001)
WaitSpriteMove(x83,x00)
ColorUnit(x83,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x83,x00)
ColorUnit(x83,x00,x08,+000,+000,+000,004)
BlockStart()
SpriteMove(x83,x00,-00056,+00048,-00083,x00,x01,+00018)
WaitSpriteMove(x83,x00)
RotateUnit(x83,x00,x08,x00,x01,000)
Sound(x0041)
SpriteMove(x83,x00,-00056,+00036,-00070,x00,x01,+00008)
WaitSpriteMove(x83,x00)
SpriteMove(x83,x00,-00056,+00038,-00024,x00,x01,+00026)
WaitSpriteMove(x83,x00)
Sound(x0041)
SpriteMove(x83,x00,-00056,+00024,-00013,x00,x01,+00008)
WaitSpriteMove(x83,x00)
SpriteMove(x83,x00,-00056,+00024,+00000,x00,x01,+00011)
WaitSpriteMove(x83,x00)
RotateUnit(x83,x00,x0C,x00,x01,000)
SpriteMove(x83,x00,-00047,+00024,+00000,x00,x01,+00007)
WaitSpriteMove(x83,x00)
Sound(x0041)
SpriteMove(x83,x00,-00040,+00012,+00000,x00,x01,+00006)
WaitSpriteMove(x83,x00)
SpriteMove(x83,x00,-00022,+00012,+00000,x00,x01,+00007)
WaitSpriteMove(x83,x00)
Sound(x0041)
SpriteMove(x83,x00,-00014,+00000,+00000,x00,x01,+00006)
WaitSpriteMove(x83,x00)
SpriteMove(x83,x00,+00000,+00000,+00000,x00,x01,+00011)
WaitSpriteMove(x83,x00)
UnitAnim(x83,x00,x02,x00,x00)
Wait(00001)
RotateUnit(x83,x00,x00,x00,x01,000)
BlockEnd()
Wait(00028)
WarpUnit(x84,x00,001,001,x00,x01)
UnitAnim(x84,x00,x04,x00,x00)
ColorUnit(x84,x00,x01,+000,+000,+000,000)
Wait(00002)
SpriteMove(x84,x00,+00013,+00006,+00079,x00,x01,+00001)
WaitSpriteMove(x84,x00)
Draw(x84,x00)
ColorUnit(x84,x00,x08,+000,+000,+000,004)
SpriteMove(x84,x00,-00028,+00006,+00079,x00,x01,+00018)
WaitSpriteMove(x84,x00)
UseFieldObject(x05,x00)
WaitFieldObject()
Sound(x0041)
SpriteMove(x84,x00,-00028,-00004,+00067,x00,x01,+00008)
WaitSpriteMove(x84,x00)
RotateUnit(x84,x00,x00,x00,x01,000)
SpriteMove(x84,x00,-00028,-00005,+00018,x00,x01,+00030)
WaitSpriteMove(x84,x00)
Sound(x0041)
SpriteMove(x84,x00,-00028,+00015,-00004,x00,x01,+00012)
WaitSpriteMove(x84,x00)
RotateUnit(x84,x00,x0C,x00,x01,000)
SpriteMove(x84,x00,+00000,+00000,+00000,x00,x01,+00020)
WaitSpriteMove(x84,x00)
UnitAnim(x84,x00,x02,x00,x00)
{49}()
UnitPresent(x85,x00,x01)
AddUnitStart()
Wait(00020)
Camera(+00440,-00492,+00552,+00254,+00512,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
Wait(00020)
DisplayMessage(x10,x91,x0003,x15,x00,x00,-00060,+00000,+00050,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
AddUnitEnd()
Sound(x004C)
Wait(00060)
WarpUnit(x85,x00,002,005,x00,x00)
SpriteMove(x85,x00,-00012,+00040,+00011,x00,x01,+00001)
WaitSpriteMove(x85,x00)
Draw(x85,x00)
Camera(+00440,-00652,+00552,+00254,+00512,+00000,+04096,+00064)
BlockStart()
SpriteMove(x85,x00,+00000,+00000,+00000,x00,x01,+00058)
Wait(00030)
Sound(x0053)
Wait(00024)
UnitAnim(x85,x00,x02,x00,x00)
Wait(00010)
RotateUnit(x85,x00,x0C,x00,x01,000)
BlockEnd()
Wait(00050)
RotateUnit(x15,x00,x04,x00,x01,000)
WaitRotateUnit(x15,x00)
Wait(00020)
UnitAnim(x15,x00,x03,x00,x00)
SpriteMove(x15,x00,+00024,+00000,+00000,x00,x01,+00052)
WaitSpriteMove(x15,x00)
UnitAnim(x15,x00,x02,x00,x00)
Wait(00016)
DisplayMessage(x10,x91,x0004,x85,x00,x00,-00008,+00000,+00000,x10)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0005,x15,x00,x00,+00000,+00000,+00032,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0006,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Sound(x0040)
Draw(x02,x00)
Draw(x78,x00)
Draw(x79,x00)
Draw(x7A,x00)
Draw(x7B,x00)
Draw(x7C,x00)
UnitAnim(x00,x01,x02,x00,x00)
Wait(00040)
RotateUnit(x15,x00,x0C,x02,x01,000)
Wait(00010)
RotateUnit(x80,x00,x0C,x00,x01,000)
RotateUnit(x81,x00,x0C,x00,x01,000)
RotateUnit(x83,x00,x0C,x00,x01,000)
RotateUnit(x84,x00,x0C,x00,x01,000)
WaitRotateUnit(x84,x00)
Wait(00024)
{7C}()
Camera(+00840,+00067,+00728,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
SpriteMove(x15,x00,+00000,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x15,x00)
WarpUnit(x15,x00,005,005,x00,x03)
Wait(00020)
DisplayMessage(x10,x11,x0007,x02,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Camera(+00296,-00572,+00664,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x91,x0008,x85,x00,x00,+00000,+00000,-00010,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
{1C}(r02)
Focus(x15,x00,x15,x00,x00)
Camera(+10024,-18727,+07674,+00302,+00512,+00000,+04096,+00032)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x13,090)
Wait(00040)
ColorUnit(x15,x00,x04,+012,+020,+031,000)
Wait(00002)
Wait(00001)
ColorUnit(x15,x00,x08,+000,+000,+000,004)
WaitForInstruction(x38,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
March(x00,x00,000)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Angry Voice{br}
{font:00}Where is he? Where'd the{br}
shuffler steal off to?{end}

//Message x02
{font:08}Angry Voice{br}
{font:00}Hear that? He's on the roof!{end}

//Message x03
{font:08}Orran{br}
{font:00}I'm trapped...{end}

//Message x04
{font:08}Rogue{br}
{font:00}It don't do to have strangers sticking{br}
their noses in our little hideaway.{end}

//Message x05
Then mayhap you might hang a signboard{br}
above the door, so we would know this{br}
place for a den of thieves!{end}

//Message x06
Ha! The cull's got brass. Too bad{br}
it's steel he'll be wanting.{end}

//Message x07
{font:08}{Ramza}{br}
{font:00}Something is amiss here.{end}

//Message x08
A lot of visitors today.{br}
Small matter. Stick 'em{br}
all and be done with it!{end}

//Message x09
{font:08}Orran{br}
{font:00}F{D11D}Father... Forgive me...{end}

//Message x0A
{font:08}{Ramza}{br}
{font:00}Are you hurt?{end}

//Message x0B
{font:08}Orran{br}
{font:00}I am fine, thank you.{br}
{br}
My name is Orran Durai.{br}
And yours?{end}

//Message x0C
I am {Ramza}.{br}
{Ramza} Beoulve.{end}

//Message x0D
{font:08}Orran{br}
{font:00}{Ramza} Beoulve!?{end}

//Message x0E
What of it?{end}

//Message x0F
{font:08}Orran{br}
{font:00}'Tis naught. Forgive me.{br}
{br}
Might I inquire as to the direction{br}
of your travels?{end}

//Message x10
We make for the royal capital. And you?{br}
You are welcome to accompany us if{br}
our paths are the same.{end}

//Message x11
{font:08}Orran{br}
{font:00}A gracious offer, but I fear my road{br}
leads away from Lesalia.{end}

//Message x12
I see. Fortune be with you, then.{end}

//Message x13
{font:08}Orran{br}
{font:00}And with you as well.{end}

//Message x14
{font:08}Orran{br}
{font:00}Gods willing, we may meet again. Try{br}
to keep yourself alive in the meantime.{end}

//Message x15
I will do the best I can.{end}

//Message x16

// __________________________________________________________________ 
//| Event Script x0CE | Event Offset: x19C000 | Text offset: x19C0A2 |
// ������������������������������������������������������������������ 

Offset(x0019C000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000A2)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x15,x00,x15,x00,x00)
Camera(+04608,+00000,+04096,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
UnitAnim(x15,x00,x1A,x00,x00)
Wait(00030)
DisplayMessage(x10,x70,x0009,x15,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
{60}(r003C)
Wait(00060)
Wait(00030)
{1C}(r02)
{73}(r000080FE000080008000000000FC)
Camera(+00000,-00384,+00000,+00128,+00128,+00000,-01024,+00128)
Wait(00016)
ShowChapter(x07)
Wait(00030)
{1C}(r02)
Background(000,000,000,000,000,000,008,x00)
ColorUnit(x00,x00,x00,-031,-031,+000,004)
ColorField(x00,-031,-031,+000,004)
Wait(00033)
ColorUnit(x00,x00,x00,-031,-031,-031,004)
ColorField(x00,-031,-031,-031,004)
Wait(00033)
WaitForInstruction(x3D,x00)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Angry Voice{br}
{font:00}Where is he? Where'd the{br}
shuffler steal off to?{end}

//Message x02
{font:08}Angry Voice{br}
{font:00}Hear that? He's on the roof!{end}

//Message x03
{font:08}Orran{br}
{font:00}I'm trapped...{end}

//Message x04
{font:08}Rogue{br}
{font:00}It don't do to have strangers sticking{br}
their noses in our little hideaway.{end}

//Message x05
Then mayhap you might hang a signboard{br}
above the door, so we would know this{br}
place for a den of thieves!{end}

//Message x06
Ha! The cull's got brass. Too bad{br}
it's steel he'll be wanting.{end}

//Message x07
{font:08}{Ramza}{br}
{font:00}Something is amiss here.{end}

//Message x08
A lot of visitors today.{br}
Small matter. Stick 'em{br}
all and be done with it!{end}

//Message x09
{font:08}Orran{br}
{font:00}F{D11D}Father... Forgive me...{end}

//Message x0A
{font:08}{Ramza}{br}
{font:00}Are you hurt?{end}

//Message x0B
{font:08}Orran{br}
{font:00}I am fine, thank you.{br}
{br}
My name is Orran Durai.{br}
And yours?{end}

//Message x0C
I am {Ramza}.{br}
{Ramza} Beoulve.{end}

//Message x0D
{font:08}Orran{br}
{font:00}{Ramza} Beoulve!?{end}

//Message x0E
What of it?{end}

//Message x0F
{font:08}Orran{br}
{font:00}'Tis naught. Forgive me.{br}
{br}
Might I inquire as to the direction{br}
of your travels?{end}

//Message x10
We make for the royal capital. And you?{br}
You are welcome to accompany us if{br}
our paths are the same.{end}

//Message x11
{font:08}Orran{br}
{font:00}A gracious offer, but I fear my road{br}
leads away from Lesalia.{end}

//Message x12
I see. Fortune be with you, then.{end}

//Message x13
{font:08}Orran{br}
{font:00}And with you as well.{end}

//Message x14
{font:08}Orran{br}
{font:00}Gods willing, we may meet again. Try{br}
to keep yourself alive in the meantime.{end}

//Message x15
I will do the best I can.{end}

//Message x16

// __________________________________________________________________ 
//| Event Script x0D1 | Event Offset: x1A2000 | Text offset: x1A24DF |
// ������������������������������������������������������������������ 

Offset(x001A2000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000004DF)
//Remove the previous line if you wish text to compile directly after instructions.

UnitAnim(x00,x00,x02,x00,x00)
Camera(+00728,-01564,+00392,+00302,+00512,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{4D}(r3C)
{63}(rA9)
Camera(+00728,-00284,+00392,+00302,+00512,+00000,+04096,+00100)
WaitForInstruction(x04,x00)
LoadEVTCHR(x01,x37,x00)
Wait(00030)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
UnitAnim(x02,x00,x78,x02,x00)
Wait(00010)
UnitAnim(x02,x00,x79,x02,x00)
Wait(00010)
UnitAnim(x02,x00,x7A,x02,x00)
Wait(00010)
DisplayMessage(x10,x91,x000A,x02,x00,x00,-00020,+00000,+00014,x13)
WaitForInstruction(x01,x00)
UnitAnim(x02,x00,x78,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x02,x00,x00)
DisplayMessage(x10,x92,x000B,x15,x00,x00,+00016,+00006,-00004,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000C,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x15,x00,x58,x02,x00)
Wait(00004)
UnitAnim(x15,x00,x59,x02,x00)
Wait(00002)
UnitAnim(x15,x00,x58,x02,x00)
Wait(00004)
CloseDialog(x02,x000D,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00040)
DisplayMessage(x10,x91,x000E,x02,x00,x00,-00020,+00000,+00014,x13)
WaitForInstruction(x01,x00)
UnitAnim(x15,x00,x5A,x02,x00)
Wait(00006)
UnitAnim(x15,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x5C,x02,x00)
Wait(00008)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57002100)
UnitAnim(x15,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x5A,x02,x00)
Wait(00006)
UnitAnim(x15,x00,x02,x00,x00)
BlockEnd()
DisplayMessage(x10,x92,x000F,x15,x00,x00,+00026,+00006,-00012,x13)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
CloseDialog(x01,x0010,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x15,x00,x5D,x02,x00)
Wait(00006)
UnitAnim(x15,x00,x5E,x02,x00)
Wait(00010)
UnitAnim(x15,x00,x5F,x02,x00)
Wait(00010)
CloseDialog(x02,x0011,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x15,x00,x5D,x02,x00)
Wait(00006)
UnitAnim(x15,x00,x02,x00,x00)
CloseDialog(x01,x0012,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0013,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
SpriteMove(x15,x00,+00000,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x15,x00)
Sound(x0041)
UnitAnim(x15,x00,x60,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x61,x02,x00)
Wait(00010)
UnitAnim(x15,x00,x62,x02,x00)
Wait(00008)
{49}()
{82}()
AddUnitStart()
UnitAnim(x02,x00,x6D,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x6E,x02,x00)
Wait(00030)
UnitAnim(x02,x00,x6D,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00010)
UnitAnim(x02,x00,x70,x02,x00)
Wait(00004)
UnitAnim(x02,x00,x71,x02,x00)
Wait(00004)
UnitAnim(x02,x00,x70,x02,x00)
Wait(00004)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00008)
UnitAnim(x02,x00,x70,x02,x00)
Wait(00004)
UnitAnim(x02,x00,x71,x02,x00)
Wait(00004)
UnitAnim(x02,x00,x70,x02,x00)
Wait(00004)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00020)
UnitAnim(x02,x00,x6D,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x6E,x02,x00)
Wait(00010)
UnitAnim(x02,x00,x6F,x02,x00)
Wait(00032)
UnitAnim(x02,x00,x6E,x02,x00)
Wait(00004)
UnitAnim(x02,x00,x6D,x02,x00)
Wait(00006)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00014)
UnitAnim(x02,x00,x72,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x73,x02,x00)
Wait(00010)
Sound(x0053)
UnitAnim(x15,x00,x66,x02,x00)
UnitAnim(x02,x00,x74,x02,x00)
Wait(00012)
UnitAnim(x15,x00,x63,x02,x00)
UnitAnim(x02,x00,x75,x02,x00)
Wait(00020)
Wait(00014)
UnitAnim(x15,x00,x64,x02,x00)
UnitAnim(x02,x00,x76,x02,x00)
Wait(00014)
Sound(x0041)
UnitAnim(x15,x00,x63,x02,x00)
UnitAnim(x02,x00,x75,x02,x00)
Wait(00010)
UnitAnim(x15,x00,x65,x02,x00)
UnitAnim(x02,x00,x77,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x63,x02,x00)
UnitAnim(x02,x00,x75,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x64,x02,x00)
UnitAnim(x02,x00,x76,x02,x00)
Wait(00014)
Sound(x0041)
UnitAnim(x15,x00,x63,x02,x00)
UnitAnim(x02,x00,x75,x02,x00)
Wait(00010)
UnitAnim(x15,x00,x65,x02,x00)
UnitAnim(x02,x00,x77,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x63,x02,x00)
UnitAnim(x02,x00,x75,x02,x00)
Wait(00030)
UnitAnim(x15,x00,x62,x02,x00)
UnitAnim(x02,x00,x74,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x61,x02,x00)
UnitAnim(x02,x00,x73,x02,x00)
Wait(00006)
UnitAnim(x15,x00,x60,x02,x00)
UnitAnim(x02,x00,x72,x02,x00)
Wait(00004)
UnitAnim(x15,x00,x02,x00,x00)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00060)
BlockStart()
RotateUnit(x15,x00,x08,x00,x00,000)
WaitRotateUnit(x15,x00)
Wait(00010)
UnitAnim(x15,x00,x03,x00,x00)
SpriteMove(x15,x00,+00000,+00000,+00056,x00,x01,+00084)
WaitSpriteMove(x15,x00)
UnitAnim(x15,x00,x02,x00,x00)
Wait(00030)
BlockEnd()
BlockStart()
Wait(00030)
WalkTo(x02,x00,006,003,x00,x00,+006,x01)
MovementAnim(r02000200)
WaitWalk(x02,x00)
Wait(00006)
RotateUnit(x02,x00,x08,x00,x00,000)
WaitRotateUnit(x02,x00)
BlockEnd()
WaitForInstruction(x08,x00)
Wait(00010)
UnitAnim(x15,x00,x67,x02,x00)
Wait(00006)
UnitAnim(x15,x00,x68,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x69,x02,x00)
Wait(00010)
UnitAnim(x15,x00,x6A,x02,x00)
Wait(00010)
DisplayMessage(x10,x91,x0014,x15,x00,x00,+00040,-00020,+00000,x03)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0015,x02,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x15,x00,x6A,x02,x00)
Wait(00030)
Sound(x0041)
UnitAnim(x15,x00,x69,x02,x00)
Wait(00010)
UnitAnim(x15,x00,x68,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x67,x02,x00)
Wait(00006)
UnitAnim(x15,x00,x02,x00,x00)
Wait(00030)
UnitAnim(x15,x00,x03,x00,x00)
SpriteMove(x15,x00,+00000,+00000,+00098,x00,x01,+00042)
WaitSpriteMove(x15,x00)
SpriteMove(x15,x00,+00000,+00012,+00102,x00,x01,+00008)
WaitSpriteMove(x15,x00)
SpriteMove(x15,x00,+00000,+00012,+00112,x00,x01,+00006)
WaitSpriteMove(x15,x00)
RotateUnit(x15,x00,x04,x00,x01,000)
SpriteMove(x15,x00,-00014,+00012,+00112,x00,x01,+00014)
WaitSpriteMove(x15,x00)
SpriteMove(x15,x00,-00056,+00030,+00112,x00,x01,+00042)
WaitSpriteMove(x15,x00)
Wait(00090)
{63}(rAA)
Camera(+00728,-01564,+00392,+00302,+00512,+00000,+04096,+00100)
Wait(00045)
{3E}(r02000000FFFFFF1E00)
{60}(r001E)
Wait(00030)
ZERO(x006E)
ADD(x006E,x0020)
ZERO(x01D8)
ADD(x01D8,x0001)
ZERO(x026F)
ADD(x026F,x0001)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Angry Voice{br}
{font:00}Where is he? Where'd the{br}
shuffler steal off to?{end}

//Message x02
{font:08}Angry Voice{br}
{font:00}Hear that? He's on the roof!{end}

//Message x03
{font:08}Orran{br}
{font:00}I'm trapped...{end}

//Message x04
{font:08}Rogue{br}
{font:00}It don't do to have strangers sticking{br}
their noses in our little hideaway.{end}

//Message x05
Then mayhap you might hang a signboard{br}
above the door, so we would know this{br}
place for a den of thieves!{end}

//Message x06
Ha! The cull's got brass. Too bad{br}
it's steel he'll be wanting.{end}

//Message x07
{font:08}{Ramza}{br}
{font:00}Something is amiss here.{end}

//Message x08
A lot of visitors today.{br}
Small matter. Stick 'em{br}
all and be done with it!{end}

//Message x09
{font:08}Orran{br}
{font:00}F{D11D}Father... Forgive me...{end}

//Message x0A
{font:08}{Ramza}{br}
{font:00}Are you hurt?{end}

//Message x0B
{font:08}Orran{br}
{font:00}I am fine, thank you.{br}
{br}
My name is Orran Durai.{br}
And yours?{end}

//Message x0C
I am {Ramza}.{br}
{Ramza} Beoulve.{end}

//Message x0D
{font:08}Orran{br}
{font:00}{Ramza} Beoulve!?{end}

//Message x0E
What of it?{end}

//Message x0F
{font:08}Orran{br}
{font:00}'Tis naught. Forgive me.{br}
{br}
Might I inquire as to the direction{br}
of your travels?{end}

//Message x10
We make for the royal capital. And you?{br}
You are welcome to accompany us if{br}
our paths are the same.{end}

//Message x11
{font:08}Orran{br}
{font:00}A gracious offer, but I fear my road{br}
leads away from Lesalia.{end}

//Message x12
I see. Fortune be with you, then.{end}

//Message x13
{font:08}Orran{br}
{font:00}And with you as well.{end}

//Message x14
{font:08}Orran{br}
{font:00}Gods willing, we may meet again. Try{br}
to keep yourself alive in the meantime.{end}

//Message x15
I will do the best I can.{end}

//Message x16

// __________________________________________________________________ 
//| Event Script x0D3 | Event Offset: x1A6000 | Text offset: x1A6385 |
// ������������������������������������������������������������������ 

Offset(x001A6000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000385)
//Remove the previous line if you wish text to compile directly after instructions.

UnitAnim(x00,x00,x02,x00,x00)
Camera(+00616,-01229,+00392,+00302,+00512,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
LoadEVTCHR(x01,x38,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
ResetUnitColor(x03,x00)
{6D}(r0000)
{7F}(r81000101)
UnitAnim(x81,x00,x6A,x02,x00)
{7F}(r80000102)
UnitAnim(x80,x00,x59,x02,x00)
UnitAnim(x82,x00,x58,x02,x00)
SpriteMove(x81,x00,+00000,+00000,+00007,x00,x01,+00001)
WaitSpriteMove(x81,x00)
SpriteMove(x82,x00,+00002,+00000,+00023,x00,x01,+00001)
WaitSpriteMove(x82,x00)
SpriteMove(x03,x00,+00005,+00000,+00028,x00,x01,+00001)
WaitSpriteMove(x03,x00)
{4D}(r3C)
{63}(rA9)
Camera(+00616,+00051,+00392,+00302,+00512,+00000,+04096,+00100)
WaitForInstruction(x04,x00)
Wait(00030)
PortraitCol(x01)
DisplayMessage(x10,x91,x0001,x81,x00,x03,+00000,+00000,+00000,x13)
WaitForInstruction(x01,x00)
UnitAnim(x80,x00,x5A,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x5B,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x5C,x02,x00)
Wait(00014)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57002C00)
UnitAnim(x80,x00,x5D,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x5E,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x5F,x02,x00)
Wait(00020)
UnitAnim(x80,x00,x60,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x61,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x62,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x63,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x62,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x61,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x60,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x61,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x62,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x63,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x62,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x61,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x60,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x5F,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x5E,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x5D,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x5C,x02,x00)
Wait(00006)
BlockEnd()
DisplayMessage(x10,x92,x0002,x80,x00,x05,+00000,+00010,+00010,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0003,x03,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
UnitAnim(x80,x00,x5C,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x5B,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x5A,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x59,x02,x00)
Wait(00006)
{47}(r0300000403000001)
{48}()
SpriteMove(x64,x00,+00005,-00022,+00000,x00,x01,+00028)
WaitSpriteMove(x64,x00)
Effect(x0217,x64,000,000,x00)
SpriteMove(x03,x00,+00005,+00000,+00028,x00,x01,+00001)
WaitSpriteMove(x03,x00)
UnitAnim(x03,x00,x03,x00,x00)
SpriteMove(x03,x00,+00028,+00000,+00028,x00,x01,+00028)
WaitSpriteMove(x03,x00)
UnitAnim(x03,x00,x02,x00,x00)
Wait(00030)
EffectStart()
EffectEnd()
WaitForInstruction(x41,x00)
{1C}(r01)
Effect(x021E,x82,000,000,x00)
EffectStart()
{1C}(r02)
EffectEnd()
Wait(00018)
UnitAnim(x03,x00,x03,x00,x00)
SpriteMove(x80,x00,+00000,+00000,+00008,x00,x01,+00004)
SpriteMove(x81,x00,-00004,+00000,+00011,x00,x01,+00008)
SpriteMove(x03,x00,-00006,+00000,+00028,x00,x01,+00032)
WaitSpriteMove(x03,x00)
UnitAnim(x03,x00,x02,x00,x00)
WaitForInstruction(x41,x00)
{1C}(r01)
Wait(00030)
DisplayMessage(x10,x91,x0004,x81,x00,x03,+00020,+00000,-00010,x01)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0005,x03,x00,x00,-00004,+00008,+00012,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
SpriteMove(x80,x00,+00000,+00000,+00008,x00,x01,+00001)
WaitSpriteMove(x80,x00)
UnitAnim(x80,x00,x59,x02,x00)
Wait(00000)
SpriteMove(x80,x00,+00001,+00000,+00004,x00,x01,+00001)
UnitAnim(x80,x00,x64,x02,x00)
Wait(00008)
SpriteMove(x80,x00,+00001,+00000,+00003,x00,x01,+00001)
UnitAnim(x80,x00,x65,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x66,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x67,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x68,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x67,x02,x00)
Wait(00008)
Wait(00050)
DisplayMessage(x10,x11,x0006,x80,x00,x05,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
{49}()
{82}()
AddUnitStart()
Wait(00090)
{63}(rA1)
{1D}()
Camera(+00616,-00077,+00392,+00302,+00512,+00000,+04096,+00040)
Camera(+00616,-01229,+00392,+00302,+00512,+00000,+04096,+00100)
{1E}()
{60}(r005A)
Wait(00040)
{3E}(r02000000FFFFFF5A00)
WaitForInstruction(x0C,x00)
ZERO(x0099)
ADD(x0099,x0001)
ZERO(x01F4)
ADD(x01F4,x0001)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Mustadio{font:00}{br}
So, this is the device you'd mentioned?{end}

//Message x02
{font:08}Besrudio{font:00}{br}
The same, unearthed just as{br}
digging began on Tunnel 57.{br}
I'd thought to disassemble it,{br}
but I haven't the slightest{br}
inkling of how to begin.{end}

//Message x03
An iron sphere...curious.{end}

//Message x04
What just happened?{end}

//Message x05
{font:08}{Ramza}{font:00}{br}
Was it reacting to the auracite?{end}

//Message x06
This is a most peculiar symbol ({DA0A}).{end}

//Message x07
{font:08}Mustadio{font:00}{br}
Will the Stone truly bring the sphere to life?{end}

//Message x08
{font:08}Besrudio{font:00}{br}
You saw as much with your own eyes,{br}
did you not?{end}

//Message x09
You were right!{br}
It stirs!{end}

//Message x0A
Is that all? It must no longer be operational.{end}

//Message x0B
{font:08}Automaton{font:00}{br}
INITIALIZATION COMPLETE.{br}
ALL SYSTEMS NORMAL.{br}
WHAT IS YOUR COMMAND,{br}
MASTER?{end}

//Message x0C
By the gods! The machine speaks!{end}

//Message x0D
AWAITING YOUR COMMAND,{br}
MASTER.{end}

//Message x0E
Give it a command, {Ramza}.{end}

//Message x0F
{font:08}{Ramza}{font:00}{br}
M{D11D}me? Must I? Mayhap {D11D}you{D11D} could{DA68}{end}

//Message x10
What are you talking about?{br}
You're the thing's master!{end}

//Message x11
REPEAT: AWAITING{br}
COMMAND.{end}

//Message x12
V{D11D}very well. Uhmm...{br}
{br}
{br}
Dance!{end}

//Message x13
Oh, for{DA68}!{end}

//Message x14
Well, what would you have it do?{end}

//Message x15
It...it's dancing.{end}

//Message x16
I wonder how powerful this thing is.{end}

//Message x17
I AM VERY STRONG.{end}

//Message x18
Well, then...{br}
{br}
{br}
Dispose of Mustadio!{end}

//Message x19
Oh, no! Phoenix down{DA68}where{br}
is the phoenix down!?{end}

//Message x1A

// __________________________________________________________________ 
//| Event Script x0D5 | Event Offset: x1AA000 | Text offset: x1AA818 |
// ������������������������������������������������������������������ 

Offset(x001AA000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000818)
//Remove the previous line if you wish text to compile directly after instructions.

{6D}(r0000)
ResetUnitColor(x03,x00)
ResetUnitColor(x16,x00)
ResetUnitColor(x81,x00)
UnitAnim(x00,x00,x02,x00,x00)
LoadEVTCHR(x00,x50,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x00)
{7F}(r80000002)
UnitAnim(x80,x00,xF4,x01,x00)
Wait(00002)
LoadEVTCHR(x01,x36,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
Camera(+00504,+00115,+00392,+00302,+04640,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
UnitAnim(x81,x00,x59,x02,x00)
Wait(00002)
UnitAnim(x81,x00,x59,x02,x00)
{4D}(r1E)
Wait(00060)
PortraitCol(x01)
Wait(00030)
DisplayMessage(x10,x91,x0007,x16,x00,x00,-00010,+00000,+00000,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0008,x80,x00,x05,-00010,+00000,+00000,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00014)
WalkTo(x03,x00,005,003,x00,x00,+005,x01)
MovementAnim(r03000200)
WaitWalk(x03,x00)
Wait(00014)
UnitAnim(x03,x00,xF5,x01,x00)
Wait(00012)
Sound(x0041)
UnitAnim(x03,x00,xF6,x01,x00)
Wait(00010)
UnitAnim(x03,x00,xF7,x01,x00)
Wait(00012)
UnitAnim(x03,x00,xF8,x01,x00)
Wait(00040)
UnitAnim(x03,x00,xF7,x01,x00)
Wait(00008)
UnitAnim(x03,x00,xF9,x01,x00)
Wait(00008)
UnitAnim(x03,x00,xFA,x01,x00)
Wait(00008)
UnitAnim(x03,x00,xFB,x01,x00)
Wait(00008)
UnitAnim(x03,x00,xFC,x01,x00)
Wait(00020)
{47}(r0300000603000001)
{48}()
SpriteMove(x64,x00,+00000,-00044,-00032,x00,x01,+00001)
WaitSpriteMove(x64,x00)
Effect(x0217,x64,006,003,x00)
EffectStart()
{1C}(r02)
EffectEnd()
WaitForInstruction(x41,x00)
{1C}(r01)
UnitAnim(x03,x00,xFC,x01,x00)
Wait(00044)
UnitAnim(x03,x00,xFB,x01,x00)
Wait(00008)
Sound(x0041)
UnitAnim(x03,x00,xFD,x01,x00)
Wait(00008)
UnitAnim(x03,x00,xFE,x01,x00)
Wait(00024)
Sound(x0081)
UnitAnim(x03,x00,xFF,x01,x00)
Wait(00008)
Sound(x0073)
UnitAnim(x03,x00,xFE,x01,x00)
Wait(00024)
UnitAnim(x03,x00,x00,x02,x00)
Wait(00010)
UnitAnim(x03,x00,x02,x00,x00)
Effect(x021E,x81,006,003,x00)
EffectStart()
{1C}(r02)
EffectEnd()
Wait(00030)
UnitAnim(x03,x00,x03,x00,x00)
SpriteMove(x03,x00,+00000,+00000,+00028,x00,x01,+00054)
WaitSpriteMove(x03,x00)
UnitAnim(x03,x00,x02,x00,x00)
WaitForInstruction(x41,x00)
{1C}(r01)
Wait(00030)
Effect(x021B,x81,000,000,x00)
DisplayMessage(x10,x91,x0009,x16,x00,x00,-00010,+00000,+00000,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00040)
EffectStart()
{1C}(r02)
EffectEnd()
BlockStart()
UnitAnim(x81,x00,x5A,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x5B,x02,x00)
Wait(00020)
UnitAnim(x81,x00,x5C,x02,x00)
Wait(00004)
UnitAnim(x81,x00,x5D,x02,x00)
Wait(00004)
UnitAnim(x81,x00,x5E,x02,x00)
Wait(00006)
UnitAnim(x81,x00,x5F,x02,x00)
Wait(00002)
UnitAnim(x81,x00,x60,x02,x00)
Wait(00002)
UnitAnim(x81,x00,x61,x02,x00)
Wait(00006)
UnitAnim(x81,x00,x62,x02,x00)
Wait(00010)
UnitAnim(x81,x00,x63,x02,x00)
Wait(00002)
UnitAnim(x81,x00,x64,x02,x00)
Wait(00002)
UnitAnim(x81,x00,x65,x02,x00)
Wait(00006)
UnitAnim(x81,x00,x66,x02,x00)
Wait(00010)
UnitAnim(x81,x00,x67,x02,x00)
Wait(00002)
UnitAnim(x81,x00,x68,x02,x00)
Wait(00004)
UnitAnim(x81,x00,x69,x02,x00)
Wait(00004)
UnitAnim(x81,x00,x6A,x02,x00)
Wait(00004)
UnitAnim(x81,x00,x6B,x02,x00)
Wait(00014)
UnitAnim(x81,x00,x6C,x02,x00)
Wait(00004)
UnitAnim(x81,x00,x6D,x02,x00)
Wait(00004)
UnitAnim(x81,x00,x6E,x02,x00)
Wait(00030)
UnitAnim(x81,x00,x6D,x02,x00)
Wait(00001)
UnitAnim(x81,x00,x6E,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x6D,x02,x00)
Wait(00001)
UnitAnim(x81,x00,x6E,x02,x00)
Wait(00006)
UnitAnim(x81,x00,x6D,x02,x00)
Wait(00002)
UnitAnim(x81,x00,x6E,x02,x00)
Wait(00005)
UnitAnim(x81,x00,x6D,x02,x00)
Wait(00003)
UnitAnim(x81,x00,x6E,x02,x00)
Wait(00004)
UnitAnim(x81,x00,x6D,x02,x00)
Wait(00004)
UnitAnim(x81,x00,x6E,x02,x00)
Wait(00004)
UnitAnim(x81,x00,x6D,x02,x00)
Wait(00004)
UnitAnim(x81,x00,x6E,x02,x00)
Wait(00002)
UnitAnim(x81,x00,x6D,x02,x00)
Wait(00006)
UnitAnim(x81,x00,x6E,x02,x00)
Wait(00002)
UnitAnim(x81,x00,x6D,x02,x00)
Wait(00006)
UnitAnim(x81,x00,x6E,x02,x00)
Wait(00001)
UnitAnim(x81,x00,x6D,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x6E,x02,x00)
Wait(00001)
UnitAnim(x81,x00,x6D,x02,x00)
Wait(00009)
UnitAnim(x81,x00,x6E,x02,x00)
Wait(00001)
UnitAnim(x81,x00,x6D,x02,x00)
Wait(00010)
UnitAnim(x81,x00,x6E,x02,x00)
Wait(00001)
UnitAnim(x81,x00,x6D,x02,x00)
Wait(00010)
BlockEnd()
WaitForInstruction(x08,x00)
WaitForInstruction(x41,x00)
{1C}(r01)
Wait(00096)
DisplayMessage(x10,x91,x000A,x16,x00,x00,-00010,+00000,+00000,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x16,x00,x03,x00,x00)
SpriteMove(x16,x00,+00020,+00000,+00000,x00,x01,+00040)
WaitSpriteMove(x16,x00)
UnitAnim(x16,x00,x02,x00,x00)
BlockStart()
Wait(00014)
UnitAnim(x16,x00,x02,x02,x00)
Wait(00004)
UnitAnim(x16,x00,x03,x02,x00)
Wait(00006)
UnitAnim(x16,x00,x04,x02,x00)
Wait(00006)
UnitAnim(x16,x00,x05,x02,x00)
Wait(00002)
SpriteMove(x16,x00,+00010,-00006,+00000,x00,x01,+00008)
WaitSpriteMove(x16,x00)
SpriteMove(x16,x00,+00000,+00000,+00000,x00,x01,+00016)
WaitSpriteMove(x16,x00)
UnitAnim(x16,x00,x05,x02,x00)
Wait(00034)
UnitAnim(x16,x00,x06,x02,x00)
Wait(00004)
UnitAnim(x16,x00,x05,x02,x00)
Wait(00010)
UnitAnim(x16,x00,x06,x02,x00)
Wait(00004)
UnitAnim(x16,x00,x05,x02,x00)
Wait(00010)
BlockEnd()
UnitAnim(x81,x00,x6E,x02,x00)
Wait(00040)
UnitAnim(x81,x00,x6F,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x70,x02,x00)
Wait(00012)
Sound(x0030)
{8C}(r810004020000)
Wait(00008)
{8C}(r810008020000)
Wait(00008)
DisplayMessage(x10,x92,x000B,x81,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x000C,x16,x00,x00,-00010,+00000,+00000,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,x000D,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
UnitAnim(x16,x00,x04,x02,x00)
Wait(00010)
UnitAnim(x16,x00,x02,x00,x00)
Wait(00008)
UnitAnim(x16,x00,x07,x02,x00)
Wait(00006)
UnitAnim(x16,x00,x08,x02,x00)
Wait(00024)
DisplayMessage(x10,x92,x000E,x16,x00,x00,+00000,+00014,-00006,x01)
WaitForInstruction(x01,x00)
UnitAnim(x03,x00,x01,x02,x00)
Wait(00014)
DisplayMessage(x10,x91,x000F,x03,x00,x00,-00010,-00016,+00036,x01)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0010,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00018)
BlockStart()
Wait(00030)
UnitAnim(x03,x00,x02,x00,x00)
UnitAnim(x16,x00,x07,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x02,x00,x00)
BlockEnd()
DisplayMessage(x10,x92,x0011,x81,x00,x00,+00000,+00014,-00006,x01)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
{5B}(r01)
{5A}(r01)
LoadEVTCHR(x01,x51,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
Wait(00070)
DisplayMessage(x10,x91,x0012,x03,x00,x00,+00026,-00016,-00004,x02)
WaitForInstruction(x01,x00)
UnitAnim(x16,x00,x09,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x0A,x02,x00)
Wait(00010)
UnitAnim(x16,x00,x0B,x02,x00)
Wait(00010)
DisplayMessage(x10,x92,x0013,x16,x00,x00,+00000,+00014,-00006,x01)
WaitForInstruction(x01,x00)
BlockStart()
Wait(00012)
{68}(r810001)
UnitAnim(x81,x00,x7C,x02,x00)
Wait(00022)
UnitAnim(x16,x00,x0A,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x0C,x02,x00)
Wait(00010)
UnitAnim(x16,x00,x0D,x02,x00)
Wait(00010)
BlockEnd()
CloseDialog(x01,x0014,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
Wait(00060)
DisplayMessage(x10,x92,x0015,x16,x00,x00,+00000,+00014,-00006,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00012)
Sound(x0028)
{68}(r810000)
{8C}(r810008020000)
Wait(00033)
UnitAnim(x16,x00,x0C,x02,x00)
Wait(00010)
UnitAnim(x16,x00,x02,x00,x00)
Wait(00020)
DisplayMessage(x10,x91,x0016,x16,x00,x00,+00000,-00016,-00004,x12)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0017,x81,x00,x00,+00000,+00014,-00006,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57001800)
UnitAnim(x03,x00,x01,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x0E,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x0F,x02,x00)
Wait(00008)
BlockEnd()
DisplayMessage(x10,x91,x0018,x03,x00,x00,+00026,-00016,-00004,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x16,x00,x07,x02,x00)
Wait(00006)
UnitAnim(x16,x00,x08,x02,x00)
Wait(00010)
DisplayMessage(x10,x92,x0013,x16,x00,x00,+00000,+00014,-00006,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Effect(x021C,x16,000,000,x00)
Wait(00040)
Sound(x0019)
RotateUnit(x81,x00,x04,x00,x01,000)
WaitRotateUnit(x81,x00)
Wait(00008)
UnitAnim(x16,x00,x07,x02,x00)
Wait(00006)
UnitAnim(x16,x00,x02,x00,x00)
Wait(00004)
UnitAnim(x16,x00,x04,x02,x00)
Wait(00003)
Wait(00024)
EffectStart()
Sound(x008A)
SpriteMove(x81,x00,+00005,+00000,+00000,x00,x01,+00001)
UnitAnim(x81,x00,x1B,x00,x00)
Wait(00002)
SpriteMove(x81,x00,+00000,+00000,+00000,x00,x01,+00001)
Wait(00008)
{1C}(r02)
EffectEnd()
Wait(00008)
UnitAnim(x16,x00,x04,x02,x00)
Wait(00003)
{68}(r800001)
UnitAnim(x16,x00,x03,x02,x00)
Wait(00003)
UnitAnim(x16,x00,x10,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x11,x02,x00)
Wait(00004)
UnitAnim(x16,x00,x12,x02,x00)
Wait(00004)
SpriteMove(x16,x00,+00000,+00004,+00000,x00,x01,+00004)
UnitAnim(x16,x00,x13,x02,x00)
Wait(00004)
Wait(00024)
WaitForInstruction(x41,x00)
{1C}(r01)
UnitAnim(x03,x00,x18,x02,x00)
Wait(00003)
Wait(00008)
DisplayMessage(x10,x91,x0019,x03,x00,x00,+00026,-00016,-00004,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
WarpUnit(x03,x00,005,004,x00,x00)
SpriteMove(x03,x00,+00000,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x03,x00)
Wait(00008)
Wait(00060)
Camera(+00504,-01229,+00392,+00174,+04640,+00000,+04096,+00120)
WaitForInstruction(x04,x00)
{60}(r003C)
ZERO(x0000)
ZERO(x0001)
{B1}(x0000,x01FC)
ADD(x0001,x0000)
{A2}()
{D0}()
{01}()
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{D2}()
{01}()
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
ZERO(x009A)
ADD(x009A,x0001)
ZERO(x01F5)
ADD(x01F5,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Mustadio{font:00}{br}
So, this is the device you'd mentioned?{end}

//Message x02
{font:08}Besrudio{font:00}{br}
The same, unearthed just as{br}
digging began on Tunnel 57.{br}
I'd thought to disassemble it,{br}
but I haven't the slightest{br}
inkling of how to begin.{end}

//Message x03
An iron sphere...curious.{end}

//Message x04
What just happened?{end}

//Message x05
{font:08}{Ramza}{font:00}{br}
Was it reacting to the auracite?{end}

//Message x06
This is a most peculiar symbol ({DA0A}).{end}

//Message x07
{font:08}Mustadio{font:00}{br}
Will the Stone truly bring the sphere to life?{end}

//Message x08
{font:08}Besrudio{font:00}{br}
You saw as much with your own eyes,{br}
did you not?{end}

//Message x09
You were right!{br}
It stirs!{end}

//Message x0A
Is that all? It must no longer be operational.{end}

//Message x0B
{font:08}Automaton{font:00}{br}
INITIALIZATION COMPLETE.{br}
ALL SYSTEMS NORMAL.{br}
WHAT IS YOUR COMMAND,{br}
MASTER?{end}

//Message x0C
By the gods! The machine speaks!{end}

//Message x0D
AWAITING YOUR COMMAND,{br}
MASTER.{end}

//Message x0E
Give it a command, {Ramza}.{end}

//Message x0F
{font:08}{Ramza}{font:00}{br}
M{D11D}me? Must I? Mayhap {D11D}you{D11D} could{DA68}{end}

//Message x10
What are you talking about?{br}
You're the thing's master!{end}

//Message x11
REPEAT: AWAITING{br}
COMMAND.{end}

//Message x12
V{D11D}very well. Uhmm...{br}
{br}
{br}
Dance!{end}

//Message x13
Oh, for{DA68}!{end}

//Message x14
Well, what would you have it do?{end}

//Message x15
It...it's dancing.{end}

//Message x16
I wonder how powerful this thing is.{end}

//Message x17
I AM VERY STRONG.{end}

//Message x18
Well, then...{br}
{br}
{br}
Dispose of Mustadio!{end}

//Message x19
Oh, no! Phoenix down{DA68}where{br}
is the phoenix down!?{end}

//Message x1A

// __________________________________________________________________ 
//| Event Script x0D7 | Event Offset: x1AE000 | Text offset: x1AE2C1 |
// ������������������������������������������������������������������ 

Offset(x001AE000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000002C1)
//Remove the previous line if you wish text to compile directly after instructions.

UnitAnim(x00,x00,x02,x00,x00)
Camera(+00392,-01101,+00504,+00302,+00512,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
LoadEVTCHR(x01,x3A,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
{7F}(r81000101)
UnitAnim(x81,x00,x58,x02,x00)
{7F}(r80000102)
UnitAnim(x80,x00,x5D,x02,x00)
{4D}(r3C)
{63}(rA9)
Camera(+00392,+00211,+00504,+00302,+00512,+00000,+04096,+00150)
WaitForInstruction(x04,x00)
{47}(r0300000700000001)
{48}()
Wait(00060)
UnitAnim(x81,x00,x59,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x5A,x02,x00)
Wait(00008)
Wait(00018)
PortraitCol(x01)
Effect(x021E,x64,003,002,x00)
DisplayMessage(x10,x92,x0001,x81,x00,x03,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00018)
DisplayMessage(x10,x92,x0002,x80,x00,x05,+00000,+00000,+00008,x12)
WaitForInstruction(x01,x00)
Wait(00018)
DisplayMessage(x10,x91,x0003,x03,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0004,x05,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
SpriteMove(x64,x00,-00048,-00054,+00048,x00,x01,+00001)
WaitSpriteMove(x64,x00)
BlockStart()
UnitAnim(x81,x00,x59,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x5C,x02,x00)
Wait(00008)
BlockEnd()
WalkTo(x03,x00,003,002,x00,x00,+012,x01)
MovementAnim(r03000200)
WaitWalk(x03,x00)
RotateUnit(x03,x00,x0C,x00,x01,000)
WaitRotateUnit(x03,x00)
UnitAnim(x03,x00,x5E,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x5F,x02,x00)
Wait(00008)
EffectStart()
{1C}(r02)
EffectEnd()
Wait(00006)
UnitAnim(x03,x00,x5E,x02,x00)
Wait(00006)
UnitAnim(x03,x00,x0D,x00,x00)
SpriteMove(x03,x00,+00000,+00000,-00028,x00,x01,+00014)
WaitSpriteMove(x03,x00)
UnitAnim(x03,x00,x02,x00,x00)
RotateUnit(x03,x00,x0A,x00,x01,000)
WaitRotateUnit(x03,x00)
WaitForInstruction(x41,x00)
{1C}(r01)
UnitAnim(x81,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x58,x02,x00)
Wait(00020)
UnitAnim(x81,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x5C,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x60,x02,x00)
Wait(00018)
DisplayMessage(x10,x92,x0005,x81,x00,x03,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0006,x03,x00,x00,-00020,+00000,+00008,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00050)
Sound(x0041)
UnitAnim(x80,x00,x61,x02,x00)
Wait(00014)
UnitAnim(x80,x00,x62,x02,x00)
Wait(00014)
UnitAnim(x80,x00,x63,x02,x00)
Wait(00014)
Wait(00050)
BlockStart()
UnitAnim(x81,x00,x5C,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x59,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x5A,x02,x00)
Wait(00008)
BlockEnd()
DisplayMessage(x10,x92,x0007,x80,x00,x05,+00000,+00000,+00008,x12)
WaitForInstruction(x01,x00)
Wait(00010)
DisplayMessage(x10,x91,x0008,x03,x00,x00,-00020,+00000,+00008,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
{49}()
{82}()
AddUnitStart()
Wait(00090)
{63}(rA1)
{1D}()
Camera(+00392,+00051,+00504,+00302,+00512,+00000,+04096,+00040)
Camera(+00392,-01101,+00504,+00302,+00512,+00000,+04096,+00100)
{1E}()
Wait(00040)
{3E}(r02000000FFFFFF5A00)
WaitForInstruction(x0C,x00)
{60}(r005A)
Wait(00090)
ZERO(x009B)
ADD(x009B,x0001)
ZERO(x01F6)
ADD(x01F6,x0001)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Mustadio{font:00}{br}
Father, what is this monstrosity?{end}

//Message x02
{font:08}Besrudio{font:00}{br}
I'm not entirely sure. I've been assembling it{br}
from pieces recovered in Tunnel 83.{end}

//Message x03
{font:08}{Ramza}{font:00}{br}
It has the look of an orrery.{end}

//Message x04
To hear it said, it does. Hmm...{end}

//Message x05
What was that?{end}

//Message x06
This device reacts to auracite as well?{end}

//Message x07
Hmm{DA68}what's this? There's a mark{br}
inscribed upon the base. ({DA03}){br}
{br}
Indeed...another Stone appears to be{br}
required.{end}

//Message x08
Then I suppose we had best begin searching.{end}

//Message x09
{font:08}Mustadio{font:00}{br}
You don't suppose this one will{br}
metamorphose as well, do you?{end}

//Message x0A
{font:08}{Ramza}{font:00}{br}
We'll soon know.{end}

//Message x0B
Father's mercy!{end}

//Message x0C
{font:08}Young Man{font:00}{br}
What...is this place?{br}
Who...who am I?{br}
I remember being swallowed by a{br}
current{DA68}a great stream, and then...{end}

//Message x0D
{font:08}Besrudio{font:00}{br}
I recall reading of something like this{br}
in a volume long ago: a transporter.{end}

//Message x0E
A transporter?{end}

//Message x0F
A device for teleportation across{br}
dimensions{DA68}across the very fabric{br}
of time and space.{end}

//Message x10
Then, the man before us hails from{br}
a world beyond our own?{end}

//Message x11
Like as not. Behold his manner{br}
of dress.{end}

//Message x12
My name is...Cloud.{br}
Yes, that was it.{end}

//Message x13
I am {Ramza}, of House Beoulve.{br}
That man over there is{DA68}{end}

//Message x14
{font:08}Cloud{font:00}{br}
I couldn't care less what your names are.{br}
What I need is a battlefield.{br}
That's right. I was...I was a member of{br}
SOLDIER.{end}

//Message x15
Has he no manners at all?{end}

//Message x16
Uhn... What is this...this feeling{br}
in my fingertips?{br}
{br}
The heat! Inside my skull... No,{br}
stop... Sephiroth{DA68}no!{end}

//Message x17
Best keep your distance.{br}
That man is not stable.{end}

//Message x18
I have to get there...{end}

//Message x19
What do you suppose that was all about?{end}

//Message x1A

// __________________________________________________________________ 
//| Event Script x0D9 | Event Offset: x1B2000 | Text offset: x1B26EB |
// ������������������������������������������������������������������ 

Offset(x001B2000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000006EB)
//Remove the previous line if you wish text to compile directly after instructions.

Camera(+00392,-01117,+00504,+00302,+00512,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
UnitAnim(x00,x00,x02,x00,x00)
SpriteMove(x03,x00,-00014,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x03,x00)
LoadEVTCHR(x01,x3B,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
{7F}(r80000102)
{7F}(r81000101)
UnitAnim(x80,x00,x59,x02,x00)
UnitAnim(x81,x00,x58,x02,x00)
{63}(rA9)
Camera(+00392,+00147,+00504,+00302,+00512,+00000,+04096,+00128)
{4D}(r40)
{49}()
UnitPresent(x32,x00,x01)
AddUnitStart()
WaitForInstruction(x04,x00)
Wait(00050)
PortraitCol(x01)
DisplayMessage(x10,x11,x0009,x81,x00,x03,+00000,+00006,+00006,x00)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x03,x00,x03,x00,x00)
SpriteMove(x03,x00,+00010,+00000,+00000,x00,x01,+00030)
WaitSpriteMove(x03,x00)
UnitAnim(x03,x00,x02,x00,x00)
DisplayMessage(x10,x12,x000A,x03,x00,x00,+00000,+00004,-00008,x03)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x03,x00,x5A,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x16,x00,x00)
Wait(00030)
Sound(x0081)
Wait(00030)
UnitAnim(x03,x00,x5A,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x02,x00,x00)
Wait(00030)
Sound(x001E)
Earthquake(002,002,000,001)
Wait(00070)
{43}(r09)
DisplayMessage(x10,x11,x000B,x81,x00,x03,+00000,+00004,+00004,x01)
WaitForInstruction(x01,x00)
AddUnitEnd()
Effect(x0216,x03,005,002,x00)
EffectStart()
BlockStart()
Wait(00044)
SpriteMove(x03,x00,+00000,+00000,+00000,x00,x01,+00020)
SpriteMove(x81,x00,+00000,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x81,x00)
UnitAnim(x81,x00,x5D,x02,x00)
UnitAnim(x03,x00,x5B,x02,x00)
Wait(00008)
SpriteMove(x81,x00,+00006,-00001,-00001,x00,x01,+00001)
UnitAnim(x81,x00,x5E,x02,x00)
UnitAnim(x03,x00,x5C,x02,x00)
Wait(00008)
BlockEnd()
Wait(00002)
{1C}(r02)
EffectEnd()
Wait(00015)
Sound(x0073)
{42}()
Wait(00170)
WarpUnit(x32,x00,007,000,x00,x00)
ColorUnit(x32,x00,x00,+031,+031,+031,000)
Wait(00002)
UnitAnim(x32,x00,x16,x00,x00)
Draw(x32,x00)
Wait(00052)
ColorUnit(x32,x00,x08,+031,+031,+031,008)
Wait(00065)
ColorUnit(x32,x00,x00,-004,-004,-004,001)
Wait(00009)
WaitForInstruction(x41,x00)
{1C}(r01)
UnitAnim(x03,x00,x5B,x02,x00)
Wait(00008)
SpriteMove(x81,x00,+00000,+00000,+00000,x00,x01,+00001)
UnitAnim(x81,x00,x5D,x02,x00)
UnitAnim(x03,x00,x02,x00,x00)
Wait(00008)
UnitAnim(x81,x00,x58,x02,x00)
UnitAnim(x03,x00,x61,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x5F,x02,x00)
{43}(r0A)
Wait(00040)
Sound(x0041)
UnitAnim(x32,x00,x63,x02,x00)
Wait(00008)
UnitAnim(x32,x00,x64,x02,x00)
Wait(00008)
UnitAnim(x32,x00,x02,x00,x00)
Wait(00048)
DisplayMessage(x10,x11,x000C,x32,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00020)
DisplayMessage(x10,x11,x000D,x80,x00,x05,+00000,+00004,+00008,x03)
WaitForInstruction(x01,x00)
Wait(00010)
BlockStart()
Wait(00010)
UnitAnim(x32,x00,x65,x02,x00)
Wait(00014)
UnitAnim(x32,x00,x02,x00,x00)
Wait(00010)
UnitAnim(x32,x00,x66,x02,x00)
Wait(00014)
UnitAnim(x32,x00,x02,x00,x00)
Wait(00010)
BlockEnd()
Wait(00010)
UnitAnim(x81,x00,x58,x02,x00)
Wait(00010)
UnitAnim(x81,x00,x67,x02,x00)
Wait(00010)
DisplayMessage(x10,x11,x000E,x81,x00,x03,+00000,+00004,+00004,x03)
WaitForInstruction(x01,x00)
Wait(00020)
DisplayMessage(x10,x11,x000F,x80,x00,x05,+00000,+00006,+00004,x03)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x32,x00,x02,x00,x00)
RotateUnit(x32,x00,x04,x00,x00,000)
WaitRotateUnit(x32,x00)
Wait(00016)
{8C}(r03000E020000)
Wait(00008)
{8C}(r030000020000)
UnitAnim(x03,x00,x03,x00,x00)
SpriteMove(x03,x00,+00010,+00000,-00044,x00,x01,+00032)
WaitSpriteMove(x03,x00)
UnitAnim(x32,x00,x02,x00,x00)
RotateUnit(x03,x00,x0C,x00,x01,000)
SpriteMove(x03,x00,+00024,+00000,-00057,x00,x01,+00022)
WaitSpriteMove(x03,x00)
UnitAnim(x03,x00,x02,x00,x00)
UnitAnim(x81,x00,x58,x02,x00)
Wait(00010)
UnitAnim(x81,x00,x5F,x02,x00)
Wait(00010)
DisplayMessage(x10,x11,x0010,x03,x00,x00,+00000,+00000,-00004,x03)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x11,x0011,x80,x00,x05,+00000,+00004,+00006,x03)
WaitForInstruction(x01,x00)
{63}(rAA)
Camera(+00392,+00256,+00504,+00302,+00512,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
DisplayMessage(x10,x92,x0012,x32,x00,x00,+00000,+00000,+00014,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x03,x00,x03,x00,x00)
SpriteMove(x03,x00,+00065,+00000,-00058,x00,x01,+00040)
WaitSpriteMove(x03,x00)
UnitAnim(x03,x00,x02,x00,x00)
DisplayMessage(x10,x91,x0013,x03,x00,x00,+00000,+00046,-00004,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
RotateUnit(x32,x00,x0C,x02,x01,000)
Wait(00010)
BlockStart()
Wait(00040)
UnitAnim(x32,x00,x68,x02,x00)
Wait(00008)
UnitAnim(x32,x00,x69,x02,x00)
Wait(00008)
UnitAnim(x32,x00,x6A,x02,x00)
Wait(00008)
BlockEnd()
DisplayMessage(x10,x92,x0014,x32,x00,x00,+00000,+00000,+00012,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
SpriteMove(x81,x00,+00000,+00000,-00006,x00,x01,+00014)
WaitSpriteMove(x81,x00)
DisplayMessage(x10,x11,x0015,x81,x00,x03,+00000,+00000,+00008,x00)
WaitForInstruction(x01,x00)
Wait(00020)
Sound(x0042)
UnitAnim(x32,x00,x6B,x02,x00)
Wait(00008)
UnitAnim(x32,x00,x6C,x02,x00)
Wait(00006)
SpriteMove(x32,x00,+00002,-00001,+00000,x00,x01,+00001)
UnitAnim(x32,x00,x6D,x02,x00)
Wait(00026)
{43}(r09)
DisplayMessage(x10,x92,x0016,x32,x00,x00,+00000,+00000,+00012,x12)
WaitForInstruction(x01,x00)
{43}(r0A)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00026)
UnitAnim(x81,x00,x6F,x02,x00)
Wait(00006)
UnitAnim(x81,x00,x70,x02,x00)
Wait(00004)
UnitAnim(x81,x00,x71,x02,x00)
Wait(00025)
BlockStart()
UnitAnim(x81,x00,x71,x02,x00)
Wait(00025)
UnitAnim(x81,x00,x70,x02,x00)
Wait(00006)
UnitAnim(x81,x00,x6F,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x5F,x02,x00)
Wait(00022)
BlockEnd()
DisplayMessage(x10,x11,x0017,x81,x00,x03,+00000,+00000,+00004,x02)
WaitForInstruction(x01,x00)
Wait(00030)
SpriteMove(x32,x00,+00000,+00000,+00000,x00,x01,+00001)
UnitAnim(x32,x00,x6C,x02,x00)
Wait(00008)
UnitAnim(x32,x00,x6B,x02,x00)
Wait(00008)
UnitAnim(x32,x00,x6A,x02,x00)
Wait(00008)
UnitAnim(x32,x00,x02,x00,x00)
Wait(00030)
DisplayMessage(x10,x92,x0018,x32,x00,x00,+00000,+00000,+00012,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x32,x00,x02,x00,x00)
Wait(00016)
RotateUnit(x32,x00,x04,x01,x01,000)
WaitRotateUnit(x32,x00)
UnitAnim(x32,x00,x04,x00,x00)
BlockStart()
SpriteMove(x32,x00,+00000,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x32,x00)
SpriteMove(x32,x00,-00112,+00000,+00000,x00,x01,+00056)
WaitSpriteMove(x32,x00)
Sound(x0041)
SpriteMove(x32,x00,-00127,-00014,+00000,x00,x01,+00006)
WaitSpriteMove(x32,x00)
SpriteMove(x32,x00,-00144,-00014,+00000,x00,x01,+00007)
WaitSpriteMove(x32,x00)
Sound(x0041)
SpriteMove(x32,x00,-00155,-00024,+00000,x00,x01,+00006)
WaitSpriteMove(x32,x00)
SpriteMove(x32,x00,-00170,-00024,+00000,x00,x01,+00006)
WaitSpriteMove(x32,x00)
RotateUnit(x32,x00,x08,x00,x01,000)
SpriteMove(x32,x00,-00174,-00024,+00039,x00,x01,+00012)
WaitSpriteMove(x32,x00)
Sound(x0041)
SpriteMove(x32,x00,-00170,-00034,+00042,x00,x01,+00006)
WaitSpriteMove(x32,x00)
SpriteMove(x32,x00,-00178,-00034,+00065,x00,x01,+00007)
WaitSpriteMove(x32,x00)
Sound(x0041)
SpriteMove(x32,x00,-00178,-00048,+00070,x00,x01,+00006)
WaitSpriteMove(x32,x00)
SpriteMove(x32,x00,-00195,-00048,+00138,x00,x01,+00031)
WaitSpriteMove(x32,x00)
ColorUnit(x32,x00,x01,+000,+000,+000,002)
SpriteMove(x32,x00,-00195,-00048,+00182,x00,x01,+00023)
WaitSpriteMove(x32,x00)
Erase(x32,x00)
BlockEnd()
Camera(+00296,+00016,+00488,+00302,+00512,+00000,+04096,+00042)
Wait(00016)
RotateUnit(x03,x00,x00,x00,x02,000)
WaitRotateUnit(x03,x00)
UnitAnim(x03,x00,x03,x00,x00)
SpriteMove(x03,x00,+00053,+00000,-00043,x00,x01,+00012)
WaitSpriteMove(x03,x00)
UnitAnim(x03,x00,x02,x00,x00)
Wait(00016)
BlockStart()
UnitAnim(x80,x00,x59,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x74,x02,x00)
Wait(00008)
{68}(r800001)
UnitAnim(x80,x00,x75,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x58,x02,x00)
UnitAnim(x80,x00,x76,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x72,x02,x00)
UnitAnim(x80,x00,x77,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x78,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x73,x02,x00)
{68}(r800000)
UnitAnim(x80,x00,x79,x02,x00)
Wait(00008)
BlockEnd()
Wait(00026)
RotateUnit(x03,x00,x06,x01,x01,000)
Wait(00012)
RotateUnit(x81,x00,x04,x01,x01,000)
Wait(00026)
Wait(00035)
Sound(x004C)
UseFieldObject(x00,x00)
WaitFieldObject()
Wait(00150)
DisplayMessage(x10,x91,x0019,x81,x00,x03,+00000,+00016,-00016,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
Camera(+00296,-01200,+00488,+00302,+00512,+00000,+04096,+00170)
Wait(00030)
{60}(r005A)
{3E}(r02000000FFFFFF5A00)
WaitForInstruction(x0C,x00)
ZERO(x009C)
ADD(x009C,x0001)
ZERO(x01F7)
ADD(x01F7,x0001)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Mustadio{font:00}{br}
Father, what is this monstrosity?{end}

//Message x02
{font:08}Besrudio{font:00}{br}
I'm not entirely sure. I've been assembling it{br}
from pieces recovered in Tunnel 83.{end}

//Message x03
{font:08}{Ramza}{font:00}{br}
It has the look of an orrery.{end}

//Message x04
To hear it said, it does. Hmm...{end}

//Message x05
What was that?{end}

//Message x06
This device reacts to auracite as well?{end}

//Message x07
Hmm{DA68}what's this? There's a mark{br}
inscribed upon the base. ({DA03}){br}
{br}
Indeed...another Stone appears to be{br}
required.{end}

//Message x08
Then I suppose we had best begin searching.{end}

//Message x09
{font:08}Mustadio{font:00}{br}
You don't suppose this one will{br}
metamorphose as well, do you?{end}

//Message x0A
{font:08}{Ramza}{font:00}{br}
We'll soon know.{end}

//Message x0B
Father's mercy!{end}

//Message x0C
{font:08}Young Man{font:00}{br}
What...is this place?{br}
Who...who am I?{br}
I remember being swallowed by a{br}
current{DA68}a great stream, and then...{end}

//Message x0D
{font:08}Besrudio{font:00}{br}
I recall reading of something like this{br}
in a volume long ago: a transporter.{end}

//Message x0E
A transporter?{end}

//Message x0F
A device for teleportation across{br}
dimensions{DA68}across the very fabric{br}
of time and space.{end}

//Message x10
Then, the man before us hails from{br}
a world beyond our own?{end}

//Message x11
Like as not. Behold his manner{br}
of dress.{end}

//Message x12
My name is...Cloud.{br}
Yes, that was it.{end}

//Message x13
I am {Ramza}, of House Beoulve.{br}
That man over there is{DA68}{end}

//Message x14
{font:08}Cloud{font:00}{br}
I couldn't care less what your names are.{br}
What I need is a battlefield.{br}
That's right. I was...I was a member of{br}
SOLDIER.{end}

//Message x15
Has he no manners at all?{end}

//Message x16
Uhn... What is this...this feeling{br}
in my fingertips?{br}
{br}
The heat! Inside my skull... No,{br}
stop... Sephiroth{DA68}no!{end}

//Message x17
Best keep your distance.{br}
That man is not stable.{end}

//Message x18
I have to get there...{end}

//Message x19
What do you suppose that was all about?{end}

//Message x1A

// __________________________________________________________________ 
//| Event Script x0DB | Event Offset: x1B6000 | Text offset: x1B6BD1 |
// ������������������������������������������������������������������ 

Offset(x001B6000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000BD1)
//Remove the previous line if you wish text to compile directly after instructions.

{7C}()
Erase(x03,x00)
Erase(x78,x00)
Erase(x79,x00)
Erase(x7A,x00)
Erase(x7B,x00)
WarpUnit(x32,x00,004,002,x00,x00)
WarpUnit(x80,x00,003,009,x00,x03)
SpriteMove(x80,x00,-00056,+00012,+00000,x00,x01,+00001)
WaitSpriteMove(x80,x00)
{63}(rA9)
Camera(+00392,-00764,+01176,+00302,+00512,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
LoadEVTCHR(x01,x3C,x00)
BgSound(x05,+000,+020,x00,240)
{4D}(r3C)
Camera(+00392,-00124,+01176,+00302,+00512,+00000,+04096,+00100)
Wait(00060)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
LoadEVTCHR(x00,x3D,x00)
Wait(00040)
WaitForInstruction(x34,x00)
SaveEVTCHR(x00)
{7F}(r80000100)
UnitAnim(x80,x00,x58,x02,x00)
WalkTo(x32,x00,004,009,x00,x00,+007,x01)
MovementAnim(r32000200)
PortraitCol(x03)
Wait(00030)
{49}()
UnitPresent(x81,x00,x01)
UnitPresent(x82,x00,x01)
UnitPresent(x83,x00,x01)
AddUnitStart()
SpriteMove(x80,x00,-00024,+00012,+00000,x00,x01,+00048)
Wait(00018)
UnitAnim(x80,x00,x5F,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x60,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x61,x02,x00)
Wait(00010)
SpriteMove(x80,x00,-00016,-00002,+00000,x00,x01,+00016)
UnitAnim(x80,x00,x60,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x5F,x02,x00)
Wait(00006)
SpriteMove(x80,x00,+00000,-00001,+00000,x00,x01,+00030)
UnitAnim(x80,x00,x5F,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x60,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x61,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x58,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x67,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x66,x02,x00)
Wait(00030)
UnitAnim(x80,x00,x67,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x58,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x68,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x69,x02,x00)
Wait(00020)
BlockStart()
UnitAnim(x80,x00,x69,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x68,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x58,x02,x00)
Wait(00006)
Wait(00020)
UnitAnim(x32,x00,x6D,x02,x00)
Wait(00006)
UnitAnim(x32,x00,x6E,x02,x00)
Wait(00010)
UnitAnim(x32,x00,x6F,x02,x00)
Wait(00010)
BlockEnd()
DisplayMessage(x10,x91,x0001,x80,x00,x01,-00016,+00000,+00010,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x32,x00,x6F,x02,x00)
Wait(00010)
UnitAnim(x32,x00,x70,x02,x00)
Wait(00008)
UnitAnim(x32,x00,x71,x02,x00)
Wait(00010)
UnitAnim(x32,x00,x72,x02,x00)
Wait(00010)
Wait(00030)
DisplayMessage(x10,x92,x0002,x32,x00,x00,+00036,+00008,-00024,x12)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0003,x80,x00,x01,-00010,+00000,+00004,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
UnitAnim(x32,x00,x71,x02,x00)
Wait(00008)
UnitAnim(x32,x00,x70,x02,x00)
Wait(00006)
UnitAnim(x32,x00,x6F,x02,x00)
Wait(00012)
UnitAnim(x32,x00,x6E,x02,x00)
Wait(00010)
UnitAnim(x32,x00,x6D,x02,x00)
Wait(00008)
UnitAnim(x32,x00,x02,x00,x00)
Wait(00030)
DisplayMessage(x10,x12,x0004,x32,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
AddUnitEnd()
{49}()
UnitPresent(x84,x00,x01)
UnitPresent(x85,x00,x01)
UnitPresent(x86,x00,x01)
AddUnitStart()
Wait(00030)
WalkTo(x32,x00,004,014,x00,x00,+008,x01)
MovementAnim(r32000200)
Wait(00030)
UnitAnim(x80,x00,x67,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x66,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x5C,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x5A,x02,x00)
Wait(00010)
Wait(00100)
DisplayMessage(x10,x91,x0005,x80,x00,x01,-00024,+00000,+00014,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
WarpUnit(x81,x00,004,008,x00,x01)
SpriteMove(x81,x00,+00084,+00000,+00028,x00,x01,+00001)
WaitSpriteMove(x81,x00)
WarpUnit(x82,x00,006,003,x00,x02)
WarpUnit(x83,x00,000,010,x00,x03)
Draw(x81,x00)
Draw(x82,x00)
Draw(x83,x00)
BlockStart()
SpriteMove(x81,x00,+00028,+00000,+00028,x00,x01,+00056)
WaitSpriteMove(x81,x00)
UnitAnim(x81,x00,x02,x00,x00)
BlockEnd()
BlockStart()
WalkTo(x82,x00,004,007,x00,x00,+012,x01)
MovementAnim(r82000200)
WaitWalk(x82,x00)
Sound(x0041)
RotateUnit(x82,x00,x08,x00,x01,000)
WaitRotateUnit(x82,x00)
BlockEnd()
BlockStart()
Wait(00030)
WalkTo(x83,x00,001,010,x00,x00,+012,x01)
MovementAnim(r83000200)
Wait(00040)
Sound(x0041)
UnitAnim(x80,x00,x5C,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x66,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x67,x02,x00)
Wait(00004)
UnitAnim(x80,x00,x58,x02,x00)
Wait(00006)
Wait(00030)
UnitAnim(x80,x00,x68,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x69,x02,x00)
Wait(00060)
UnitAnim(x80,x00,x68,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x58,x02,x00)
Wait(00006)
BlockEnd()
WaitForInstruction(x08,x00)
AddUnitEnd()
Wait(00016)
DisplayMessage(x10,x91,x0006,x80,x00,x01,-00024,+00000,+00014,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x81,x00,x03,x00,x00)
SpriteMove(x81,x00,+00000,+00000,+00028,x00,x01,+00028)
WaitSpriteMove(x81,x00)
UnitAnim(x81,x00,x02,x00,x00)
Wait(00010)
WarpUnit(x84,x00,006,006,x00,x01)
SpriteMove(x84,x00,+00112,-00012,+00000,x00,x01,+00001)
WaitSpriteMove(x84,x00)
WarpUnit(x85,x00,002,002,x00,x01)
WarpUnit(x86,x00,007,008,x00,x01)
ColorUnit(x84,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x84,x00)
Draw(x85,x00)
Draw(x86,x00)
ColorUnit(x84,x00,x04,+000,+000,+000,002)
BlockStart()
SpriteMove(x84,x00,+00014,-00012,+00000,x00,x01,+00098)
WaitSpriteMove(x84,x00)
SpriteMove(x84,x00,+00010,+00000,+00000,x00,x01,+00008)
WaitSpriteMove(x84,x00)
SpriteMove(x84,x00,+00000,+00000,+00000,x00,x01,+00010)
WaitSpriteMove(x84,x00)
UnitAnim(x84,x00,x02,x00,x00)
BlockEnd()
BlockStart()
WalkTo(x85,x00,003,006,x00,x00,+012,x01)
MovementAnim(r85000200)
WaitWalk(x85,x00)
BlockEnd()
DisplayMessage(x10,x92,x0007,x81,x00,x00,+00044,+00008,-00018,x10)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0008,x80,x00,x01,+00000,+00000,+00000,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x80,x00,xF4,x01,x00)
Wait(00002)
{5B}(r01)
{5A}(r01)
Wait(00001)
LoadEVTCHR(x01,x3E,x00)
UnitAnim(x80,x00,xF4,x01,x00)
UnitAnim(x81,x00,x02,x02,x00)
Wait(00004)
UnitAnim(x80,x00,xFB,x01,x00)
UnitAnim(x81,x00,x03,x02,x00)
Wait(00006)
Sound(x0052)
UnitAnim(x80,x00,xFC,x01,x00)
UnitAnim(x81,x00,x04,x02,x00)
Wait(00012)
UnitAnim(x80,x00,xFD,x01,x00)
UnitAnim(x81,x00,x05,x02,x00)
Wait(00040)
DisplayMessage(x10,x92,x0009,x81,x00,x00,+00024,-00004,+00000,x11)
WaitForInstruction(x01,x00)
UnitAnim(x80,x00,xFE,x01,x00)
Wait(00008)
UnitAnim(x80,x00,xFF,x01,x00)
Wait(00008)
DisplayMessage(x10,x91,x000A,x80,x00,x01,-00012,+00000,+00010,x10)
WaitForInstruction(x01,x00)
Sound(x009F)
UnitAnim(x80,x00,xFF,x01,x00)
UnitAnim(x81,x00,x06,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x00,x02,x00)
UnitAnim(x81,x00,x07,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x01,x02,x00)
UnitAnim(x81,x00,x08,x02,x00)
Wait(00020)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57003E00)
UnitAnim(x81,x00,x09,x02,x00)
Wait(00004)
UnitAnim(x81,x00,x0A,x02,x00)
Wait(00006)
UnitAnim(x81,x00,x09,x02,x00)
Wait(00002)
UnitAnim(x81,x00,x08,x02,x00)
Wait(00002)
UnitAnim(x81,x00,x09,x02,x00)
Wait(00004)
UnitAnim(x82,x00,x10,x02,x00)
UnitAnim(x81,x00,x0A,x02,x00)
Wait(00006)
UnitAnim(x81,x00,x09,x02,x00)
Wait(00002)
UnitAnim(x82,x00,x11,x02,x00)
UnitAnim(x81,x00,x08,x02,x00)
Wait(00002)
UnitAnim(x81,x00,x09,x02,x00)
Wait(00004)
UnitAnim(x81,x00,x0A,x02,x00)
Wait(00006)
UnitAnim(x82,x00,x10,x02,x00)
UnitAnim(x81,x00,x09,x02,x00)
Wait(00002)
UnitAnim(x81,x00,x08,x02,x00)
Wait(00002)
UnitAnim(x81,x00,x09,x02,x00)
Wait(00004)
UnitAnim(x82,x00,x12,x02,x00)
UnitAnim(x81,x00,x0A,x02,x00)
Wait(00006)
UnitAnim(x81,x00,x09,x02,x00)
Wait(00002)
UnitAnim(x82,x00,x13,x02,x00)
UnitAnim(x81,x00,x08,x02,x00)
Wait(00002)
Sound(x00A0)
UnitAnim(x82,x00,x14,x02,x00)
Wait(00006)
UnitAnim(x82,x00,x13,x02,x00)
Wait(00002)
UnitAnim(x82,x00,x12,x02,x00)
Wait(00002)
UnitAnim(x82,x00,x13,x02,x00)
Wait(00004)
UnitAnim(x82,x00,x14,x02,x00)
Wait(00006)
UnitAnim(x82,x00,x13,x02,x00)
Wait(00002)
UnitAnim(x82,x00,x12,x02,x00)
Wait(00002)
UnitAnim(x82,x00,x13,x02,x00)
Wait(00004)
UnitAnim(x82,x00,x14,x02,x00)
Wait(00006)
UnitAnim(x82,x00,x13,x02,x00)
Wait(00002)
UnitAnim(x82,x00,x12,x02,x00)
Wait(00002)
UnitAnim(x82,x00,x13,x02,x00)
Wait(00004)
UnitAnim(x82,x00,x14,x02,x00)
Wait(00006)
UnitAnim(x82,x00,x13,x02,x00)
Wait(00002)
UnitAnim(x82,x00,x12,x02,x00)
Wait(00002)
UnitAnim(x82,x00,x02,x00,x00)
BlockEnd()
CloseDialog(x02,x000B,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
BlockStart()
Wait(00040)
UnitAnim(x80,x00,x01,x02,x00)
Wait(00008)
BlockEnd()
DisplayMessage(x10,x91,x000C,x32,x00,x00,+00000,+00000,-00040,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
WalkTo(x32,x00,004,010,x00,x00,+010,x01)
MovementAnim(r32000200)
Wait(00020)
Sound(x0041)
UnitAnim(x81,x00,x0B,x02,x00)
Wait(00006)
UnitAnim(x81,x00,x0C,x02,x00)
Wait(00008)
RotateUnit(x84,x00,x08,x00,x00,000)
UnitAnim(x81,x00,x0D,x02,x00)
Wait(00006)
UnitAnim(x81,x00,x0E,x02,x00)
Wait(00008)
Wait(00020)
DisplayMessage(x10,x92,x000D,x81,x00,x00,+00016,-00004,-00002,x01)
WaitForInstruction(x01,x00)
{39}()
BlockStart()
UnitAnim(x80,x00,x00,x02,x00)
Wait(00008)
UnitAnim(x80,x00,xF9,x01,x00)
Wait(00008)
UnitAnim(x80,x00,xFA,x01,x00)
Wait(00008)
BlockEnd()
DisplayMessage(x10,x91,x000E,x32,x00,x00,+00008,-00006,+00000,x01)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x81,x00,x0F,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x05,x02,x00)
Wait(00020)
Sound(x0028)
UnitAnim(x80,x00,xFC,x01,x00)
UnitAnim(x81,x00,x04,x02,x00)
Wait(00012)
UnitAnim(x80,x00,xFB,x01,x00)
UnitAnim(x81,x00,x03,x02,x00)
Wait(00010)
UnitAnim(x80,x00,xF4,x01,x00)
UnitAnim(x81,x00,x02,x02,x00)
Wait(00010)
UnitAnim(x81,x00,x02,x00,x00)
Wait(00008)
RotateUnit(x81,x00,x08,x00,x00,000)
WaitRotateUnit(x81,x00)
Wait(00060)
UnitAnim(x81,x00,x66,x02,x00)
Wait(00010)
UnitAnim(x81,x00,x67,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x68,x02,x00)
Wait(00030)
BlockStart()
UnitAnim(x81,x00,x69,x02,x00)
Wait(00010)
UnitAnim(x81,x00,x6A,x02,x00)
Wait(00014)
UnitAnim(x81,x00,x6B,x02,x00)
Wait(00006)
UnitAnim(x81,x00,x6C,x02,x00)
Wait(00006)
BlockEnd()
DisplayMessage(x10,x12,x000F,x81,x00,x00,+00008,-00004,+00008,x02)
WaitForInstruction(x01,x00)
Wait(00020)
UnitAnim(x32,x00,x6D,x02,x00)
Wait(00008)
UnitAnim(x32,x00,x6E,x02,x00)
Wait(00016)
Sound(x0016)
SpriteMove(x81,x00,+00000,+00000,+00000,x01,x0A,+00020)
UnitAnim(x81,x00,x74,x02,x00)
UnitAnim(x32,x00,x6F,x02,x00)
Wait(00004)
UnitAnim(x81,x00,x75,x02,x00)
UnitAnim(x32,x00,x70,x02,x00)
Wait(00004)
SpriteMove(x82,x00,+00000,+00000,-00006,x00,x01,+00018)
UnitAnim(x32,x00,x71,x02,x00)
Wait(00010)
Sound(x003B)
UnitAnim(x81,x00,x76,x02,x00)
UnitAnim(x32,x00,x70,x02,x00)
Wait(00004)
UnitAnim(x81,x00,x77,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x76,x02,x00)
Wait(00048)
UnitAnim(x32,x00,x72,x02,x00)
Wait(00008)
UnitAnim(x32,x00,x02,x00,x00)
BlockStart()
Wait(00030)
UnitAnim(x80,x00,x59,x02,x00)
BlockEnd()
DisplayMessage(x10,x11,x0010,x32,x00,x00,+00024,-00004,-00010,x00)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x80,x00,x7A,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x5A,x02,x00)
Wait(00008)
BlockStart()
SpriteMove(x80,x00,+00000,-00002,+00042,x00,x01,+00022)
UnitAnim(x80,x00,x5F,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x60,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x61,x02,x00)
Wait(00004)
UnitAnim(x80,x00,x62,x02,x00)
Wait(00006)
SpriteMove(x80,x00,+00000,+00009,+00070,x00,x01,+00014)
UnitAnim(x80,x00,x63,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x62,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x61,x02,x00)
Wait(00002)
SpriteMove(x80,x00,+00000,+00009,+00098,x00,x01,+00014)
UnitAnim(x80,x00,x61,x02,x00)
Wait(00002)
UnitAnim(x80,x00,x60,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x5F,x02,x00)
Wait(00006)
SpriteMove(x80,x00,+00000,+00028,+00138,x00,x01,+00020)
UnitAnim(x80,x00,x60,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x61,x02,x00)
Wait(00004)
UnitAnim(x80,x00,x62,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x63,x02,x00)
Wait(00006)
BlockEnd()
WarpUnit(x03,x00,005,002,x00,x02)
Draw(x03,x00)
Draw(x78,x00)
Draw(x79,x00)
Draw(x7A,x00)
Draw(x7B,x00)
UnitAnim(x03,x00,x02,x00,x00)
UnitAnim(x78,x00,x02,x00,x00)
UnitAnim(x79,x00,x02,x00,x00)
UnitAnim(x7A,x00,x02,x00,x00)
UnitAnim(x7B,x00,x02,x00,x00)
UnitAnim(x81,x00,x76,x02,x00)
Wait(00006)
Sound(x0030)
UnitAnim(x81,x00,x78,x02,x00)
Wait(00010)
UnitAnim(x81,x00,x79,x02,x00)
Wait(00014)
UnitAnim(x81,x00,x5C,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x5D,x02,x00)
Wait(00002)
UnitAnim(x81,x00,x5E,x02,x00)
Wait(00006)
UnitAnim(x81,x00,x5D,x02,x00)
Wait(00006)
DisplayMessage(x10,x92,x0011,x81,x00,x00,+00000,+00000,-00006,x01)
WaitForInstruction(x01,x00)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57001700)
UnitAnim(x32,x00,x73,x02,x00)
Wait(00030)
UnitAnim(x32,x00,x64,x02,x00)
Wait(00004)
BlockEnd()
DisplayMessage(x10,x91,x0012,x32,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Sound(x0042)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x32,x00,x65,x02,x00)
Wait(00006)
UnitAnim(x32,x00,x16,x00,x00)
Wait(00040)
UnitAnim(x81,x00,x5C,x02,x00)
Wait(00010)
UnitAnim(x81,x00,x02,x00,x00)
Wait(00030)
DisplayMessage(x10,x12,x0013,x81,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00030)
Sound(x0078)
Wait(00030)
RotateUnit(x84,x00,x00,x00,x01,000)
Wait(00004)
RotateUnit(x82,x00,x00,x00,x01,000)
RotateUnit(x86,x00,x00,x00,x01,000)
Wait(00004)
RotateUnit(x83,x00,x00,x00,x01,000)
RotateUnit(x85,x00,x00,x00,x01,000)
RotateUnit(x81,x00,x00,x00,x01,000)
SpriteMove(x82,x00,+00000,+00000,+00000,x02,x0A,+00014)
{63}(rAA)
Wait(00010)
Camera(+00504,+00019,+00392,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
RemoveUnit(x80,x00)
Wait(00010)
DisplayMessage(x10,x12,x0014,x03,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00010)
Camera(+00392,-00124,+00728,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x11,x0015,x81,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00010)
{6A}(r05140000D2)
{60}(r001E)
Wait(00030)
Wait(00020)
Music(x01,+096,000)
Wait(00010)
{63}(rCA)
{1C}(r02)
Camera(+00504,-00124,+01176,+00302,+00512,+00000,+04096,+00064)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x14,090)
WaitForInstruction(x38,x00)
Wait(00020)
ColorUnit(x32,x00,x04,+012,+030,+031,000)
Wait(00002)
Wait(00001)
ColorUnit(x32,x00,x08,+000,+000,+000,004)
Wait(00033)
WaitForInstruction(x38,x00)
DisplayConditions(x00,030)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
WaitForInstruction(x04,x00)
{1C}(r01)
UnitAnim(x32,x00,x65,x02,x00)
Wait(00008)
UnitAnim(x32,x00,x02,x00,x00)
{7C}()
March(x02,x01,006)
March(x78,x00,000)
March(x7A,x00,000)
March(x7B,x00,000)
March(x79,x00,000)
March(x03,x00,000)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Flower Peddler{br}
{font:00}A flower for a gil, ser?{end}

//Message x02
{font:08}Cloud{font:00}{br}
...{end}

//Message x03
Is something the matter? Do I look{br}
like someone familiar?{end}

//Message x04
No. Never mind.{end}

//Message x05
Well, then... Good{D11D}day to you, too.{end}

//Message x06
Oh, no!{end}

//Message x07
{font:08}Ruffian{font:00}{br}
We've been searching for you, Aerith.{br}
Thought you'd kick'd away, eh?{br}
Hawking flowers for your mum again{br}
today, I see. Such a dear girl, always{br}
working so hard for your mum...{end}

//Message x08
Please, ten more days{DA68}even{br}
just a week is all I need!{end}

//Message x09
We set the date, and the date's long{br}
passed, love.{br}
{br}
You'll make good on that gelt here{br}
and now{DA68}all thirty thousand as we{br}
lent you!{end}

//Message x0A
Release me!{end}

//Message x0B
You know, now as I look at you, you're{br}
quite the rum{D11D}dutchess, aren't you?{br}
{br}
Seems to me as you'd earn a lot more{br}
selling that tinder{D11D}box o' yours than{br}
them flowers!{end}

//Message x0C
{font:08}Cloud{font:00}{br}
Get your hands off her!{end}

//Message x0D
What did you say?{end}

//Message x0E
I said get your filthy hands off her.{end}

//Message x0F
I'd not be talking to me like that.{br}
Might be as you get blood on them{br}
fancy riggings of yours.{end}

//Message x10
Run.{end}

//Message x11
You looking for a good drubbing!?{end}

//Message x12
You want to fight?{br}
{br}
{br}
Uhnnn...{end}

//Message x13
What's with this cull?{end}

//Message x14
{font:08}{Ramza}{font:00}{br}
Cloud! Are you all right?{end}

//Message x15
Twice{D11D}be{D11D}damned luck!{br}
Come on, boys!{end}

//Message x16
{font:08}Cloud{font:00}{br}
Uhnnn...{br}
My head...{end}

//Message x17
{font:08}{Ramza}{font:00}{br}
What's the matter, Cloud!?{end}

//Message x18
{font:08}Cloud{font:00}{br}
No...stop!{br}
{br}
I'm a member of SOLDIER!{br}
I was not...made!{end}

//Message x19
{font:08}Cloud{font:00}{br}
I was not...made...{end}

//Message x1A
{font:08}Cloud{font:00}{br}
I've lost something...something{br}
very important.{end}

//Message x1B
{font:08}{Ramza}{font:00}{br}
Cloud...?{end}

//Message x1C
I've not been myself ever since.{br}
Who...who am I now?{br}
{br}
What should I do? How...how{br}
can I stop this pain?{end}

//Message x1D
{font:08}{Ramza}{font:00}{br}
Cloud... There are people waiting for you{br}
back in your world, am I not right?{br}
With the power of another Stone, we{br}
may be able to return you there.{end}

//Message x1E
{font:08}Cloud{font:00}{br}
Let's go, {Ramza}.{br}
I can't stay here.{br}
I have to get there{DA68}to the{br}
Promised Land.{end}

//Message x1F

// __________________________________________________________________ 
//| Event Script x0DC | Event Offset: x1B8000 | Text offset: x1B80F3 |
// ������������������������������������������������������������������ 

Offset(x001B8000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000F3)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x32,x00,x32,x00,x00)
Camera(+17920,+00122,+31558,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x32,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
DisplayMessage(x10,x70,x0016,x32,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
UnitAnim(x32,x00,x16,x00,x00)
Wait(00024)
Focus(x03,x00,x03,x00,x00)
Camera(+19952,+06460,+00392,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x03,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x32,x00,x03,x00,x00,x01,x00)
WaitRotateUnit(x03,x00)
Wait(00010)
DisplayMessage(x10,x70,x0017,x03,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x32,x00,x32,x00,x00)
Camera(+17737,+00129,+17665,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0018,x32,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x69,x00,x69,x00,x00)
Camera(+04352,+00128,+00609,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
RotateUnit(x00,x00,x14,x00,x01,000)
WaitFaceUnit()
March(x00,x00,000)
ZERO(x007D)
ADD(x007D,x0001)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Flower Peddler{br}
{font:00}A flower for a gil, ser?{end}

//Message x02
{font:08}Cloud{font:00}{br}
...{end}

//Message x03
Is something the matter? Do I look{br}
like someone familiar?{end}

//Message x04
No. Never mind.{end}

//Message x05
Well, then... Good{D11D}day to you, too.{end}

//Message x06
Oh, no!{end}

//Message x07
{font:08}Ruffian{font:00}{br}
We've been searching for you, Aerith.{br}
Thought you'd kick'd away, eh?{br}
Hawking flowers for your mum again{br}
today, I see. Such a dear girl, always{br}
working so hard for your mum...{end}

//Message x08
Please, ten more days{DA68}even{br}
just a week is all I need!{end}

//Message x09
We set the date, and the date's long{br}
passed, love.{br}
{br}
You'll make good on that gelt here{br}
and now{DA68}all thirty thousand as we{br}
lent you!{end}

//Message x0A
Release me!{end}

//Message x0B
You know, now as I look at you, you're{br}
quite the rum{D11D}dutchess, aren't you?{br}
{br}
Seems to me as you'd earn a lot more{br}
selling that tinder{D11D}box o' yours than{br}
them flowers!{end}

//Message x0C
{font:08}Cloud{font:00}{br}
Get your hands off her!{end}

//Message x0D
What did you say?{end}

//Message x0E
I said get your filthy hands off her.{end}

//Message x0F
I'd not be talking to me like that.{br}
Might be as you get blood on them{br}
fancy riggings of yours.{end}

//Message x10
Run.{end}

//Message x11
You looking for a good drubbing!?{end}

//Message x12
You want to fight?{br}
{br}
{br}
Uhnnn...{end}

//Message x13
What's with this cull?{end}

//Message x14
{font:08}{Ramza}{font:00}{br}
Cloud! Are you all right?{end}

//Message x15
Twice{D11D}be{D11D}damned luck!{br}
Come on, boys!{end}

//Message x16
{font:08}Cloud{font:00}{br}
Uhnnn...{br}
My head...{end}

//Message x17
{font:08}{Ramza}{font:00}{br}
What's the matter, Cloud!?{end}

//Message x18
{font:08}Cloud{font:00}{br}
No...stop!{br}
{br}
I'm a member of SOLDIER!{br}
I was not...made!{end}

//Message x19
{font:08}Cloud{font:00}{br}
I was not...made...{end}

//Message x1A
{font:08}Cloud{font:00}{br}
I've lost something...something{br}
very important.{end}

//Message x1B
{font:08}{Ramza}{font:00}{br}
Cloud...?{end}

//Message x1C
I've not been myself ever since.{br}
Who...who am I now?{br}
{br}
What should I do? How...how{br}
can I stop this pain?{end}

//Message x1D
{font:08}{Ramza}{font:00}{br}
Cloud... There are people waiting for you{br}
back in your world, am I not right?{br}
With the power of another Stone, we{br}
may be able to return you there.{end}

//Message x1E
{font:08}Cloud{font:00}{br}
Let's go, {Ramza}.{br}
I can't stay here.{br}
I have to get there{DA68}to the{br}
Promised Land.{end}

//Message x1F

// __________________________________________________________________ 
//| Event Script x0DD | Event Offset: x1BA000 | Text offset: x1BA0A7 |
// ������������������������������������������������������������������ 

Offset(x001BA000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000A7)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x32,x00,x32,x00,x00)
Camera(+17920,+00122,+31558,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
UnitAnim(x32,x00,x1A,x00,x00)
Wait(00010)
DisplayMessage(x10,x70,x0019,x32,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00030)
{60}(r003C)
Wait(00060)
Wait(00020)
{1C}(r02)
{73}(r000080FE000080008000000000FC)
Camera(+00000,-00384,+00000,+00128,+00128,+00000,-01024,+00128)
Wait(00016)
ShowChapter(x07)
Wait(00030)
{1C}(r02)
Background(000,000,000,000,000,000,008,x00)
ColorUnit(x00,x00,x00,-031,-031,+000,004)
ColorField(x00,-031,-031,+000,004)
Wait(00033)
ColorUnit(x00,x00,x00,-031,-031,-031,004)
ColorField(x00,-031,-031,-031,004)
Wait(00033)
WaitForInstruction(x3D,x00)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Flower Peddler{br}
{font:00}A flower for a gil, ser?{end}

//Message x02
{font:08}Cloud{font:00}{br}
...{end}

//Message x03
Is something the matter? Do I look{br}
like someone familiar?{end}

//Message x04
No. Never mind.{end}

//Message x05
Well, then... Good{D11D}day to you, too.{end}

//Message x06
Oh, no!{end}

//Message x07
{font:08}Ruffian{font:00}{br}
We've been searching for you, Aerith.{br}
Thought you'd kick'd away, eh?{br}
Hawking flowers for your mum again{br}
today, I see. Such a dear girl, always{br}
working so hard for your mum...{end}

//Message x08
Please, ten more days{DA68}even{br}
just a week is all I need!{end}

//Message x09
We set the date, and the date's long{br}
passed, love.{br}
{br}
You'll make good on that gelt here{br}
and now{DA68}all thirty thousand as we{br}
lent you!{end}

//Message x0A
Release me!{end}

//Message x0B
You know, now as I look at you, you're{br}
quite the rum{D11D}dutchess, aren't you?{br}
{br}
Seems to me as you'd earn a lot more{br}
selling that tinder{D11D}box o' yours than{br}
them flowers!{end}

//Message x0C
{font:08}Cloud{font:00}{br}
Get your hands off her!{end}

//Message x0D
What did you say?{end}

//Message x0E
I said get your filthy hands off her.{end}

//Message x0F
I'd not be talking to me like that.{br}
Might be as you get blood on them{br}
fancy riggings of yours.{end}

//Message x10
Run.{end}

//Message x11
You looking for a good drubbing!?{end}

//Message x12
You want to fight?{br}
{br}
{br}
Uhnnn...{end}

//Message x13
What's with this cull?{end}

//Message x14
{font:08}{Ramza}{font:00}{br}
Cloud! Are you all right?{end}

//Message x15
Twice{D11D}be{D11D}damned luck!{br}
Come on, boys!{end}

//Message x16
{font:08}Cloud{font:00}{br}
Uhnnn...{br}
My head...{end}

//Message x17
{font:08}{Ramza}{font:00}{br}
What's the matter, Cloud!?{end}

//Message x18
{font:08}Cloud{font:00}{br}
No...stop!{br}
{br}
I'm a member of SOLDIER!{br}
I was not...made!{end}

//Message x19
{font:08}Cloud{font:00}{br}
I was not...made...{end}

//Message x1A
{font:08}Cloud{font:00}{br}
I've lost something...something{br}
very important.{end}

//Message x1B
{font:08}{Ramza}{font:00}{br}
Cloud...?{end}

//Message x1C
I've not been myself ever since.{br}
Who...who am I now?{br}
{br}
What should I do? How...how{br}
can I stop this pain?{end}

//Message x1D
{font:08}{Ramza}{font:00}{br}
Cloud... There are people waiting for you{br}
back in your world, am I not right?{br}
With the power of another Stone, we{br}
may be able to return you there.{end}

//Message x1E
{font:08}Cloud{font:00}{br}
Let's go, {Ramza}.{br}
I can't stay here.{br}
I have to get there{DA68}to the{br}
Promised Land.{end}

//Message x1F

// __________________________________________________________________ 
//| Event Script x0DE | Event Offset: x1BC000 | Text offset: x1BC1B8 |
// ������������������������������������������������������������������ 

Offset(x001BC000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000001B8)
//Remove the previous line if you wish text to compile directly after instructions.

InflictStatus(x03,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
InflictStatus(x32,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
UnitAnim(x01,x01,x02,x00,x00)
{60}(r003C)
Wait(00030)
BgSound(x05,+000,+020,x00,210)
{63}(rAA)
Wait(00030)
Focus(x32,x00,x32,x00,x00)
Camera(+00000,+00000,+00000,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x001A,x32,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Focus(x03,x00,x03,x00,x00)
Camera(-32768,+00000,+00000,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
FaceUnit(x32,x00,x03,x00,x00,x01,x00)
WaitRotateUnit(x03,x00)
DisplayMessage(x10,x70,x001B,x03,x00,x00,+00000,+00000,+00000,x03)
Wait(00016)
FaceUnit(x32,x00,x01,x01,x00,x01,x00)
WaitForInstruction(x01,x00)
Focus(x32,x00,x32,x00,x00)
Camera(+03848,+12847,+10298,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x001C,x32,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Focus(x03,x00,x03,x00,x00)
Camera(+10040,-07176,-09984,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x001D,x03,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Focus(x32,x00,x32,x00,x00)
Camera(+10801,-01984,+12813,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x001E,x32,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
BgSound(x05,+020,+000,x00,185)
Wait(00185)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
Wait(00020)
{60}(r003C)
{63}(rEA)
{73}(r0000D0FE000040008000000080FB)
Camera(+00000,-00304,+00000,+00064,+00128,+00000,-01152,+00090)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
Wait(00001)
ZERO(x00A3)
ADD(x00A3,x0001)
ZERO(x03EE)
ADD(x03EE,x0001)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Flower Peddler{br}
{font:00}A flower for a gil, ser?{end}

//Message x02
{font:08}Cloud{font:00}{br}
...{end}

//Message x03
Is something the matter? Do I look{br}
like someone familiar?{end}

//Message x04
No. Never mind.{end}

//Message x05
Well, then... Good{D11D}day to you, too.{end}

//Message x06
Oh, no!{end}

//Message x07
{font:08}Ruffian{font:00}{br}
We've been searching for you, Aerith.{br}
Thought you'd kick'd away, eh?{br}
Hawking flowers for your mum again{br}
today, I see. Such a dear girl, always{br}
working so hard for your mum...{end}

//Message x08
Please, ten more days{DA68}even{br}
just a week is all I need!{end}

//Message x09
We set the date, and the date's long{br}
passed, love.{br}
{br}
You'll make good on that gelt here{br}
and now{DA68}all thirty thousand as we{br}
lent you!{end}

//Message x0A
Release me!{end}

//Message x0B
You know, now as I look at you, you're{br}
quite the rum{D11D}dutchess, aren't you?{br}
{br}
Seems to me as you'd earn a lot more{br}
selling that tinder{D11D}box o' yours than{br}
them flowers!{end}

//Message x0C
{font:08}Cloud{font:00}{br}
Get your hands off her!{end}

//Message x0D
What did you say?{end}

//Message x0E
I said get your filthy hands off her.{end}

//Message x0F
I'd not be talking to me like that.{br}
Might be as you get blood on them{br}
fancy riggings of yours.{end}

//Message x10
Run.{end}

//Message x11
You looking for a good drubbing!?{end}

//Message x12
You want to fight?{br}
{br}
{br}
Uhnnn...{end}

//Message x13
What's with this cull?{end}

//Message x14
{font:08}{Ramza}{font:00}{br}
Cloud! Are you all right?{end}

//Message x15
Twice{D11D}be{D11D}damned luck!{br}
Come on, boys!{end}

//Message x16
{font:08}Cloud{font:00}{br}
Uhnnn...{br}
My head...{end}

//Message x17
{font:08}{Ramza}{font:00}{br}
What's the matter, Cloud!?{end}

//Message x18
{font:08}Cloud{font:00}{br}
No...stop!{br}
{br}
I'm a member of SOLDIER!{br}
I was not...made!{end}

//Message x19
{font:08}Cloud{font:00}{br}
I was not...made...{end}

//Message x1A
{font:08}Cloud{font:00}{br}
I've lost something...something{br}
very important.{end}

//Message x1B
{font:08}{Ramza}{font:00}{br}
Cloud...?{end}

//Message x1C
I've not been myself ever since.{br}
Who...who am I now?{br}
{br}
What should I do? How...how{br}
can I stop this pain?{end}

//Message x1D
{font:08}{Ramza}{font:00}{br}
Cloud... There are people waiting for you{br}
back in your world, am I not right?{br}
With the power of another Stone, we{br}
may be able to return you there.{end}

//Message x1E
{font:08}Cloud{font:00}{br}
Let's go, {Ramza}.{br}
I can't stay here.{br}
I have to get there{DA68}to the{br}
Promised Land.{end}

//Message x1F

// __________________________________________________________________ 
//| Event Script x0E0 | Event Offset: x1C0000 | Text offset: x1C074E |
// ������������������������������������������������������������������ 

Offset(x001C0000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000074E)
//Remove the previous line if you wish text to compile directly after instructions.

WarpUnit(x02,x00,003,006,x00,x00)
UnitAnim(x00,x00,x02,x00,x00)
Camera(+00168,-00845,+00616,+00302,+00512,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{63}(rA9)
LoadEVTCHR(x01,x3F,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
{4E}(r080001)
{4E}(r800001)
UnitAnim(x80,x00,x59,x02,x00)
Wait(00001)
UnitAnim(x08,x00,x6C,x02,x00)
UnitAnim(x02,x00,x6D,x02,x00)
SpriteMove(x80,x00,+00002,-00004,-00022,x00,x01,+00001)
WaitSpriteMove(x80,x00)
Camera(+00168,+00179,+00616,+00302,+00512,+00000,+04096,+00090)
{4D}(r1E)
WaitForInstruction(x04,x00)
{63}(rAA)
{49}()
UnitPresent(x81,x00,x01)
AddUnitStart()
Wait(00030)
UnitAnim(x80,x00,x5A,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x5B,x02,x00)
Wait(00020)
Sound(x0041)
UnitAnim(x80,x00,x5C,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x5D,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x5E,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x59,x02,x00)
Wait(00010)
Wait(00030)
BlockStart()
Wait(00060)
UnitAnim(x80,x00,x5A,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x5B,x02,x00)
Wait(00020)
UnitAnim(x80,x00,x5C,x02,x00)
Wait(00010)
Sound(x0041)
UnitAnim(x80,x00,x5D,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x5E,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x59,x02,x00)
Wait(00010)
BlockEnd()
DisplayMessage(x10,x92,x0001,x08,x00,x00,-00010,+00010,+00008,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00040)
UnitAnim(x80,x00,x67,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x68,x02,x00)
Wait(00040)
DisplayMessage(x10,x92,x0002,x08,x00,x00,-00010,+00010,+00008,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x80,x00,x67,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x59,x02,x00)
Wait(00010)
Wait(00050)
WaitForInstruction(x08,x00)
DisplayMessage(x10,x91,x0003,x02,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
BlockStart()
Wait(00060)
UnitAnim(x80,x00,x5F,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x60,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x61,x02,x00)
Wait(00024)
UnitAnim(x80,x00,x62,x02,x00)
Wait(00008)
Sound(x0041)
UnitAnim(x80,x00,x63,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x64,x02,x00)
Wait(00004)
UnitAnim(x80,x00,x65,x02,x00)
Wait(00004)
UnitAnim(x80,x00,x64,x02,x00)
Wait(00004)
Sound(x0041)
UnitAnim(x80,x00,x63,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x64,x02,x00)
Wait(00004)
UnitAnim(x80,x00,x65,x02,x00)
Wait(00004)
UnitAnim(x80,x00,x64,x02,x00)
Wait(00004)
UnitAnim(x80,x00,x63,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x64,x02,x00)
Wait(00020)
UnitAnim(x80,x00,x62,x02,x00)
Wait(00010)
Sound(x0003)
UnitAnim(x80,x00,x61,x02,x00)
Wait(00028)
UnitAnim(x80,x00,x60,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x5F,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x59,x02,x00)
Wait(00008)
BlockEnd()
DisplayMessage(x10,x92,x0004,x08,x00,x00,+00000,+00010,+00000,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0005,x02,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0006,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
WaitForInstruction(x08,x00)
WalkTo(x02,x00,003,005,x00,x00,+012,x01)
MovementAnim(r02000200)
WaitWalk(x02,x00)
Wait(00008)
UnitAnim(x02,x00,x6D,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x6E,x02,x00)
BlockStart()
Wait(00100)
UnitAnim(x80,x00,x5A,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x5B,x02,x00)
Wait(00020)
UnitAnim(x80,x00,x5C,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x5D,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x5E,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x59,x02,x00)
Wait(00010)
BlockEnd()
DisplayMessage(x10,x91,x0007,x02,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0008,x08,x00,x00,+00000,+00010,+00000,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0009,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
WaitForInstruction(x08,x00)
UnitAnim(x80,x00,x67,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x68,x02,x00)
Wait(00010)
Wait(00020)
DisplayMessage(x10,x92,x000A,x08,x00,x00,+00000,+00010,+00000,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00032)
UnitAnim(x02,x00,x6F,x02,x00)
Wait(00010)
UnitAnim(x02,x00,x70,x02,x00)
Wait(00010)
Wait(00060)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57001E00)
UnitAnim(x02,x00,x6F,x02,x00)
Wait(00010)
{7E}(r57007C00)
UnitAnim(x02,x00,x6D,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x6E,x02,x00)
Wait(00010)
BlockEnd()
DisplayMessage(x10,x91,x000B,x02,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Sound(x0018)
UnitAnim(x80,x00,x69,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x6A,x02,x00)
Wait(00010)
DisplayMessage(x10,x92,x000C,x08,x00,x00,+00000,+00010,+00000,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
WaitForInstruction(x08,x00)
UnitAnim(x02,x00,x71,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x72,x02,x00)
Wait(00024)
DisplayMessage(x10,x91,x000D,x02,x00,x00,+00000,+00000,+00004,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x000E,x08,x00,x00,+00000,+00010,+00000,x01)
WaitForInstruction(x01,x00)
UnitAnim(x02,x00,x71,x02,x00)
Wait(00010)
UnitAnim(x02,x00,x73,x02,x00)
Wait(00014)
UnitAnim(x02,x00,x74,x02,x00)
Wait(00006)
UnitAnim(x02,x00,x75,x02,x00)
Wait(00004)
SpriteMove(x02,x00,-00005,+00002,+00000,x00,x01,+00001)
UnitAnim(x02,x00,x76,x02,x00)
Wait(00004)
CloseDialog(x01,x000F,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0010,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00040)
SpriteMove(x02,x00,+00000,+00000,+00000,x00,x01,+00001)
UnitAnim(x02,x00,x75,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x6D,x02,x00)
Wait(00008)
Wait(00060)
DisplayMessage(x10,x11,x0011,x02,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00060)
AddUnitEnd()
Sound(x004C)
WarpUnit(x81,x00,002,007,x00,x03)
SpriteMove(x81,x00,-00084,-00024,+00084,x00,x01,+00001)
WaitSpriteMove(x81,x00)
UnitAnim(x81,x00,x0D,x00,x00)
ColorUnit(x81,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x81,x00)
ColorUnit(x81,x00,x08,+000,+000,+000,002)
SpriteMove(x81,x00,-00042,-00024,+00084,x00,x01,+00021)
WaitSpriteMove(x81,x00)
SpriteMove(x81,x00,-00038,-00012,+00084,x00,x01,+00004)
WaitSpriteMove(x81,x00)
SpriteMove(x81,x00,+00000,-00012,+00084,x00,x01,+00019)
WaitSpriteMove(x81,x00)
RotateUnit(x81,x00,x00,x00,x01,000)
Camera(+00168,+00115,+00616,+00302,+00512,+00000,+04096,+00064)
SpriteMove(x81,x00,+00000,-00012,+00014,x00,x01,+00035)
WaitSpriteMove(x81,x00)
SpriteMove(x81,x00,+00000,+00000,+00010,x00,x01,+00004)
WaitSpriteMove(x81,x00)
SpriteMove(x81,x00,+00000,+00000,+00000,x00,x01,+00005)
WaitSpriteMove(x81,x00)
UnitAnim(x81,x00,x02,x00,x00)
Wait(00010)
SpriteMove(x08,x00,+00008,-00002,+00000,x00,x01,+00001)
DisplayMessage(x10,x11,x0012,x81,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
UnitAnim(x80,x00,x6B,x02,x00)
{8C}(r08000A020000)
Wait(00008)
{8C}(r080008020000)
{8C}(r020002020000)
Wait(00006)
{8C}(r020004020000)
Wait(00006)
{8C}(r020006020000)
Wait(00030)
DisplayMessage(x10,x92,x0013,x08,x00,x00,+00000,+00008,+00000,x01)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0014,x81,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
BlockStart()
RotateUnit(x81,x00,x08,x00,x02,000)
WaitRotateUnit(x81,x00)
UnitAnim(x81,x00,x04,x00,x00)
SpriteMove(x81,x00,+00000,+00000,+00010,x00,x01,+00006)
WaitSpriteMove(x81,x00)
SpriteMove(x81,x00,+00000,-00012,+00014,x00,x01,+00004)
WaitSpriteMove(x81,x00)
SpriteMove(x81,x00,+00000,-00012,+00084,x00,x01,+00046)
WaitSpriteMove(x81,x00)
RotateUnit(x81,x00,x04,x00,x02,000)
SpriteMove(x81,x00,-00038,-00012,+00084,x00,x01,+00024)
WaitSpriteMove(x81,x00)
SpriteMove(x81,x00,-00042,-00024,+00084,x00,x01,+00004)
WaitSpriteMove(x81,x00)
SpriteMove(x81,x00,-00096,-00024,+00084,x00,x01,+00036)
WaitSpriteMove(x81,x00)
BlockEnd()
BlockStart()
Wait(00030)
UnitAnim(x08,x00,x04,x00,x00)
SpriteMove(x08,x00,+00000,+00000,+00084,x00,x01,+00056)
WaitSpriteMove(x08,x00)
RotateUnit(x08,x00,x0C,x00,x02,000)
SpriteMove(x08,x00,+00028,+00000,+00084,x00,x01,+00018)
WaitSpriteMove(x08,x00)
RotateUnit(x08,x00,x08,x00,x02,000)
SpriteMove(x08,x00,+00028,+00000,+00122,x00,x01,+00024)
WaitSpriteMove(x08,x00)
SpriteMove(x08,x00,+00028,-00012,+00126,x00,x01,+00004)
WaitSpriteMove(x08,x00)
SpriteMove(x08,x00,+00028,-00012,+00196,x00,x01,+00046)
WaitSpriteMove(x08,x00)
RotateUnit(x08,x00,x04,x00,x02,000)
SpriteMove(x08,x00,-00010,-00012,+00196,x00,x01,+00024)
WaitSpriteMove(x08,x00)
SpriteMove(x08,x00,-00014,-00024,+00196,x00,x01,+00004)
WaitSpriteMove(x08,x00)
SpriteMove(x08,x00,-00068,-00024,+00196,x00,x01,+00036)
WaitSpriteMove(x08,x00)
BlockEnd()
Wait(00180)
Camera(+00168,-00845,+00616,+00302,+00512,+00000,+04096,+00150)
Wait(00090)
{3E}(r02000000FFFFFF3C00)
{60}(r003C)
Wait(00060)
ZERO(x006E)
ADD(x006E,x0021)
ZERO(x01D9)
ADD(x01D9,x0001)
ZERO(x0267)
ADD(x0267,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Zalbaag{br}
{font:00}Sit, won't you?{end}

//Message x02
You surprise me, {Ramza}.{br}
I did not think to see you in Lesalia.{br}
{br}
Alma is here, you know. I'm sure{br}
she'd be delighted to see you.{end}

//Message x03
{font:08}{Ramza}{br}
{font:00}Zalbaag...I{DA68}{end}

//Message x04
Yes?{end}

//Message x05
Can you not end this fighting?{end}

//Message x06
What nonsense is this?{end}

//Message x07
What purpose can it serve?{br}
{br}
{br}
We Beoulves have ever fought to defend the{br}
people{DA68}not simply the Crown.{br}
{br}
And now we fight for no more than our own{br}
glory.{end}

//Message x08
You speak of things you do not{br}
understand, {Ramza}!{end}

//Message x09
It is you who do not understand, Brother!{br}
{br}
{br}
All of this, this...war, has been plotted to some{br}
unseen purpose, Dukes Larg and Goltanna only{br}
puppets in some shadow play.{end}

//Message x0A
A shadow play? Pray tell how it ends.{end}

//Message x0B
I...I do not know.{br}
{br}
{br}
Our lord brother planned the princess's{br}
abduction to prevent Duke Goltanna from{br}
becoming regent.{br}
But someone intervened. Princess Ovelia{br}
lives, and is now in Goltanna's care.{br}
{br}
Had the assassination succeeded, the Crown{br}
would surely have named Duke Goltanna a{br}
traitor and rallied its banners against him.{end}

//Message x0C
Do you stand here accusing our brother {br}
of having some hand in this business with{br}
the princess?{br}
You think a man of your own blood capable{br}
of such a thing?{end}

//Message x0D
So you knew naught of this,{br}
Zalbaag?{end}

//Message x0E
Enough!{br}
{br}
{br}
Who have you become, that you{br}
do not trust your own family?{br}
{br}
Begone from my sight! Return to{br}
Eagrose and trouble me no more!{end}

//Message x0F
You speak of trust, Zalbaag, yet{br}
you show me none in kind!{end}

//Message x10
What have you ever done to inspire{br}
my trust?{br}
{br}
The mistake was my own. Until today{br}
I had looked on you as a true brother.{br}
{br}
But your mother's common blood{br}
forever stains you common. You are{br}
not fit to bear the Beoulve name!{end}

//Message x11
You cannot mean that.{end}

//Message x12
{font:08}Northern Sky Knight{br}
{font:00}Forgive me, Lord Commander, but I've{br}
urgent news.{br}
The Thunder God has broken through{br}
our lines at Dugeura Pass.{end}

//Message x13
Impossible! He was supposed{br}
to be at Besselat!{br}
{br}
Summon the War Council{DA68}all{br}
of them! I go at once!{end}

//Message x14
Milord!{end}

//Message x15

// __________________________________________________________________ 
//| Event Script x0E2 | Event Offset: x1C4000 | Text offset: x1C491E |
// ������������������������������������������������������������������ 

Offset(x001C4000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000091E)
//Remove the previous line if you wish text to compile directly after instructions.

Camera(+00504,-01804,+00952,+00302,+00128,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
WarpUnit(x02,x00,004,010,x00,x00)
{63}(rC9)
Camera(+00504,-00172,+00952,+00302,+00512,+00000,+04096,+00200)
{4D}(r50)
WaitForInstruction(x04,x00)
{63}(rAA)
Wait(00030)
LoadEVTCHR(x01,x40,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
Sound(x004C)
{54}(r0101)
{56}()
Wait(00010)
WalkTo(x02,x00,004,007,x00,x00,+007,x01)
MovementAnim(r02000200)
{49}()
UnitPresent(x10,x00,x01)
UnitPresent(x80,x00,x01)
UnitPresent(x81,x00,x01)
UnitPresent(x82,x00,x01)
UnitPresent(x83,x00,x01)
UnitPresent(x84,x00,x01)
AddUnitStart()
Wait(00070)
DisplayMessage(x10,x91,x0001,x30,x00,x09,-00075,+00008,+00050,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WaitWalk(x02,x00)
RotateUnit(x02,x00,x08,x00,x01,000)
WarpUnit(x30,x00,004,010,x00,x00)
WalkTo(x30,x00,004,008,x00,x00,+007,x01)
MovementAnim(r30000200)
WaitWalk(x30,x00)
Wait(00048)
DisplayMessage(x10,x92,x0002,x02,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
UnitAnim(x30,x00,x58,x02,x00)
Wait(00010)
UnitAnim(x30,x00,x59,x02,x00)
Wait(00008)
Wait(00020)
DisplayMessage(x10,x91,x0003,x30,x00,x00,+00000,+00000,+00008,x03)
WaitForInstruction(x01,x00)
Wait(00010)
RotateUnit(x02,x00,x0C,x00,x00,000)
WaitRotateUnit(x02,x00)
UnitAnim(x02,x00,x5C,x02,x00)
Wait(00006)
UnitAnim(x02,x00,x5D,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x5E,x02,x00)
Wait(00014)
DisplayMessage(x10,x92,x0004,x02,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
UnitAnim(x30,x00,x59,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x5A,x02,x00)
Wait(00010)
UnitAnim(x30,x00,x5B,x02,x00)
Wait(00030)
DisplayMessage(x10,x91,x0005,x30,x00,x00,+00014,+00000,+00000,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00016)
Camera(+00536,-00188,+00728,+00302,+00512,+00000,+04096,+00064)
Wait(00016)
UnitAnim(x30,x00,x5A,x02,x00)
Wait(00010)
Wait(00050)
UnitAnim(x02,x00,x5E,x02,x00)
Wait(00006)
UnitAnim(x02,x00,x61,x02,x00)
Wait(00010)
{8C}(r020000020000)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00060)
DisplayMessage(x10,x92,x0006,x02,x00,x00,+00000,+00008,-00006,x02)
WaitForInstruction(x01,x00)
UnitAnim(x30,x00,x64,x02,x00)
Wait(00006)
UnitAnim(x30,x00,x65,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x66,x02,x00)
Wait(00002)
UnitAnim(x30,x00,x67,x02,x00)
Wait(00004)
UnitAnim(x30,x00,x66,x02,x00)
Wait(00002)
UnitAnim(x30,x00,x65,x02,x00)
Wait(00008)
DisplayMessage(x10,x91,x0007,x30,x00,x00,+00010,+00000,+00000,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0008,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0009,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00040)
UnitAnim(x02,x00,x5F,x02,x00)
Wait(00012)
UnitAnim(x02,x00,x60,x02,x00)
Wait(00012)
Wait(00030)
DisplayMessage(x10,x92,x000A,x02,x00,x00,+00000,+00012,-00012,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x000B,x30,x00,x00,+00000,+00000,+00008,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x02,x00,x72,x02,x00)
Wait(00008)
{8C}(r020004020000)
Wait(00006)
{8C}(r020006020000)
Wait(00006)
{8C}(r020008020000)
Wait(00006)
DisplayMessage(x10,x92,x000C,x02,x00,x00,+00000,+00008,-00006,x02)
WaitForInstruction(x01,x00)
Wait(00006)
UnitAnim(x30,x00,x68,x02,x00)
Wait(00008)
DisplayMessage(x10,x91,x000D,x30,x00,x00,+00000,+00000,+00008,x02)
WaitForInstruction(x01,x00)
Wait(00020)
UnitAnim(x02,x00,x62,x02,x00)
Wait(00010)
UnitAnim(x02,x00,x63,x02,x00)
Wait(00010)
CloseDialog(x02,x000E,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00080)
UnitAnim(x30,x00,x68,x02,x00)
Wait(00012)
UnitAnim(x30,x00,x69,x02,x00)
Wait(00010)
UnitAnim(x30,x00,x6A,x02,x00)
Wait(00030)
UnitAnim(x30,x00,x6B,x02,x00)
Wait(00010)
UnitAnim(x30,x00,x6C,x02,x00)
Wait(00004)
UnitAnim(x30,x00,x6B,x02,x00)
Wait(00004)
UnitAnim(x30,x00,x6C,x02,x00)
Wait(00004)
UnitAnim(x30,x00,x6B,x02,x00)
Wait(00004)
UnitAnim(x02,x00,x62,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00020)
DisplayMessage(x10,x92,x000F,x02,x00,x00,+00000,+00008,-00006,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00080)
UnitAnim(x30,x00,x6B,x02,x00)
Wait(00006)
UnitAnim(x30,x00,x6A,x02,x00)
Wait(00006)
UnitAnim(x30,x00,x69,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x68,x02,x00)
Wait(00048)
DisplayMessage(x10,x91,x0010,x30,x00,x00,+00000,+00000,+00008,x02)
WaitForInstruction(x01,x00)
UnitAnim(x02,x00,x70,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x71,x02,x00)
Wait(00010)
UnitAnim(x02,x00,x70,x02,x00)
Wait(00006)
UnitAnim(x02,x00,x02,x00,x00)
UnitAnim(x30,x00,x6D,x02,x00)
Wait(00006)
UnitAnim(x30,x00,x58,x02,x00)
Wait(00001)
UnitAnim(x02,x00,x6E,x02,x00)
Wait(00006)
UnitAnim(x30,x00,x02,x00,x00)
UnitAnim(x02,x00,x6F,x02,x00)
Wait(00010)
UnitAnim(x02,x00,x6E,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00006)
DisplayMessage(x10,x92,x0011,x02,x00,x00,+00000,+00008,-00006,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00033)
UnitAnim(x30,x00,x73,x02,x00)
Wait(00010)
UnitAnim(x30,x00,x74,x02,x00)
Wait(00034)
DisplayMessage(x10,x91,x0012,x30,x00,x00,+00000,+00000,+00008,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0013,x02,x00,x00,-00004,+00008,-00004,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00080)
UnitAnim(x30,x00,x73,x02,x00)
Wait(00004)
UnitAnim(x30,x00,x02,x00,x00)
Wait(00006)
DisplayMessage(x10,x91,x0014,x30,x00,x00,+00000,+00000,+00008,x01)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0015,x02,x00,x00,-00004,+00008,-00004,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0016,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
WalkTo(x02,x00,005,007,x00,x00,+008,x01)
MovementAnim(r02000200)
WaitWalk(x02,x00)
Wait(00010)
DisplayMessage(x10,x12,x0017,x02,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
WalkTo(x30,x00,004,007,x00,x00,+010,x01)
MovementAnim(r30000200)
WaitWalk(x30,x00)
RotateUnit(x30,x00,x0C,x00,x01,000)
UnitAnim(x30,x00,x75,x02,x00)
Wait(00006)
UnitAnim(x30,x00,x76,x02,x00)
Wait(00020)
UnitAnim(x30,x00,x77,x02,x00)
Wait(00006)
UnitAnim(x30,x00,x78,x02,x00)
Wait(00004)
UnitAnim(x30,x00,x76,x02,x00)
Wait(00006)
UnitAnim(x30,x00,x77,x02,x00)
Wait(00004)
UnitAnim(x30,x00,x78,x02,x00)
Wait(00006)
UnitAnim(x30,x00,x76,x02,x00)
Wait(00006)
DisplayMessage(x10,x91,x0018,x30,x00,x00,-00012,+00000,+00004,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
{60}(r005A)
Wait(00090)
Wait(00010)
BgSound(x05,+000,+036,x00,120)
UnitAnim(x30,x00,x75,x02,x00)
Wait(00010)
UnitAnim(x30,x00,x02,x00,x00)
Wait(00060)
RotateUnit(x02,x00,x04,x02,x00,000)
WaitRotateUnit(x02,x00)
Wait(00010)
DisplayMessage(x10,x92,x0019,x02,x00,x00,+00030,+00000,-00020,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00100)
AddUnitEnd()
WarpUnit(x10,x00,005,002,x00,x02)
WarpUnit(x80,x00,003,001,x00,x02)
WarpUnit(x81,x00,007,001,x00,x02)
WarpUnit(x82,x00,005,000,x00,x02)
WarpUnit(x83,x00,002,000,x00,x02)
WarpUnit(x84,x00,008,000,x00,x02)
DisplayMessage(x10,x11,x001A,x10,x00,x09,+00010,+00030,-00040,x00)
WaitForInstruction(x01,x00)
RotateUnit(x02,x00,x00,x00,x01,000)
Wait(00008)
RotateUnit(x30,x00,x00,x00,x01,000)
Camera(+00472,-00013,+00616,+00238,+00384,+00000,+04096,+00028)
WaitForInstruction(x04,x00)
Wait(00016)
SpriteMove(x10,x00,+00000,+00000,-00080,x00,x01,+00001)
WaitSpriteMove(x10,x00)
ColorUnit(x10,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x10,x00)
ColorUnit(x10,x00,x08,+000,+000,+000,004)
BlockStart()
SpriteMove(x10,x00,+00000,-00004,-00004,x00,x01,+00084)
WaitSpriteMove(x10,x00)
SpriteMove(x10,x00,+00000,+00000,+00000,x00,x01,+00008)
WaitSpriteMove(x10,x00)
UnitAnim(x10,x00,x02,x00,x00)
BlockEnd()
Wait(00020)
SpriteMove(x80,x00,+00000,+00000,-00056,x00,x01,+00001)
WaitSpriteMove(x80,x00)
ColorUnit(x80,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x80,x00)
ColorUnit(x80,x00,x08,+000,+000,+000,004)
BlockStart()
SpriteMove(x80,x00,+00000,-00004,-00015,x00,x01,+00064)
WaitSpriteMove(x80,x00)
SpriteMove(x80,x00,+00000,+00000,+00000,x00,x01,+00012)
WaitSpriteMove(x80,x00)
UnitAnim(x80,x00,x02,x00,x00)
BlockEnd()
Wait(00010)
SpriteMove(x81,x00,+00000,+00000,-00056,x00,x01,+00001)
WaitSpriteMove(x81,x00)
ColorUnit(x81,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x81,x00)
ColorUnit(x81,x00,x08,+000,+000,+000,004)
BlockStart()
SpriteMove(x81,x00,+00000,-00004,-00010,x00,x01,+00064)
WaitSpriteMove(x81,x00)
SpriteMove(x81,x00,+00000,+00000,+00000,x00,x01,+00012)
WaitSpriteMove(x81,x00)
UnitAnim(x81,x00,x02,x00,x00)
BlockEnd()
WaitForInstruction(x0B,x00)
Wait(00020)
DisplayMessage(x10,x91,x001B,x10,x00,x00,+00000,+00016,-00008,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
{6A}(r052400001E)
Wait(00030)
Wait(00010)
Music(x01,+096,001)
Wait(00001)
SpriteMove(x82,x00,+00000,+00000,-00036,x00,x01,+00001)
WaitSpriteMove(x82,x00)
ColorUnit(x82,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x82,x00)
ColorUnit(x82,x00,x08,+000,+000,+000,004)
BlockStart()
SpriteMove(x82,x00,+00000,+00000,+00000,x00,x01,+00040)
WaitSpriteMove(x82,x00)
UnitAnim(x82,x00,x02,x00,x00)
BlockEnd()
Wait(00016)
SpriteMove(x83,x00,+00000,+00000,-00036,x00,x01,+00001)
WaitSpriteMove(x83,x00)
ColorUnit(x83,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x83,x00)
ColorUnit(x83,x00,x08,+000,+000,+000,004)
BlockStart()
SpriteMove(x83,x00,+00000,+00000,+00000,x00,x01,+00036)
WaitSpriteMove(x83,x00)
UnitAnim(x83,x00,x02,x00,x00)
BlockEnd()
Wait(00010)
SpriteMove(x84,x00,+00000,+00000,-00036,x00,x01,+00001)
WaitSpriteMove(x84,x00)
ColorUnit(x84,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x84,x00)
ColorUnit(x84,x00,x08,+000,+000,+000,004)
BlockStart()
SpriteMove(x84,x00,+00000,+00000,+00000,x00,x01,+00040)
WaitSpriteMove(x84,x00)
UnitAnim(x84,x00,x02,x00,x00)
BlockEnd()
Wait(00024)
Camera(+00488,-00252,+00968,+00350,+00512,+00000,+04096,+00036)
WaitForInstruction(x04,x00)
Wait(00020)
DisplayMessage(x10,x11,x001C,x02,x00,x00,+00010,+00006,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00010)
RotateUnit(x30,x00,x0C,x00,x02,000)
WaitRotateUnit(x30,x00)
DisplayMessage(x10,x91,x001D,x30,x00,x00,-00010,+00006,-00001,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Camera(+00472,-00013,+00616,+00238,+00384,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
DisplayMessage(x10,x91,x001E,x10,x00,x00,+00000,+00016,-00008,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
{63}(rA9)
Camera(+00392,+00115,+00616,+00302,+00512,+00000,+04096,+00064)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x15,090)
Wait(00048)
ColorUnit(x10,x00,x04,+020,+026,+031,000)
Wait(00002)
Wait(00010)
ColorUnit(x10,x00,x08,+000,+000,+000,004)
Wait(00033)
ColorUnit(x10,x00,x00,-003,-003,-003,001)
Wait(00009)
WaitForInstruction(x38,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
WaitForInstruction(x04,x00)
Wait(00016)
RotateUnit(x30,x00,x00,x00,x01,000)
WaitRotateUnit(x30,x00)
March(x00,x00,000)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Alma{br}
{font:00}{Ramza}, wait!{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}I'm sorry, Alma.{end}

//Message x03
Did you think to leave without so{br}
much as a word?{end}

//Message x04
I...I've never been good at good{D11D}byes.{end}

//Message x05
You won't be coming back, will you.{end}

//Message x06
Delita lives, Alma.{end}

//Message x07
What? But how?{end}

//Message x08
He helped them kidnap the princess.{end}

//Message x09
Helped who?{end}

//Message x0A
At first I thought it Duke Goltanna{DA68}that{br}
Delita had sided with him to spite us.{br}
{br}
But now I fear he may be working with{br}
people far more dangerous still.{br}
{br}
It is they who wanted to thwart the plot{br}
to assassinate Princess Ovelia.{end}

//Message x0B
Is it true that Dycedarg{br}
planned her abduction?{end}

//Message x0C
It is.{br}
{br}
{br}
I am sure he had his reasons, but{br}
I cannot see them for the blood.{end}

//Message x0D
Then Tietra{DA68}?{end}

//Message x0E
{DA68}did not share her brother's luck.{end}

//Message x0F
Listen to me, Alma.{br}
{br}
{br}
I know not who guides Delita's actions,{br}
only that they are to be feared.{br}
{br}
I know not what evil lies at the end of{br}
this plot.{end}

//Message x10
And Delita serves these people?{end}

//Message x11
I cannot be sure.{br}
{br}
{br}
I am sure only that Delita has his reasons{br}
as well. If only I could know them.{end}

//Message x12
You mean to fight them, don't you.{end}

//Message x13
...{end}

//Message x14
I'm coming with you.{end}

//Message x15
Are you mad? That's out{br}
of the question!{end}

//Message x16
I want to help you prove the{br}
truth of your words!{end}

//Message x17
No. Not like this.{end}

//Message x18
I would not want my daughter to meet the{br}
same fate Tietra has.{end}

//Message x19
Alma, please...{end}

//Message x1A
{font:08}Man's Voice{br}
{font:00}{Ramza} Beoulve, if I{br}
am not mistaken.{end}

//Message x1B
Ah, but I have you at a disadvantage.{br}
I am Confessor Zalmour Lucianada of{br}
the Holy Office of Inquisition.{br}
I come to bring you before the Office on{br}
charges of the murder of Cardinal Delacroix{br}
and suspicion of heresy.{br}
You will come with us. Should you resist,{br}
you admit your guilt, and will be executed{br}
as a heretic.{end}

//Message x1C
If I go with you, I only{br}
prolong my death!{end}

//Message x1D
You must run, {Ramza}!{br}
Quickly!{end}

//Message x1E
{font:08}Confessor Zalmour{br}
{font:00}Then your choice is made!{br}
Put this heretic to the sword!{end}

//Message x1F
{font:08}Confessor Zalmour{br}
{font:00}Your violence against us is as{br}
violence against the gods!{br}
But it is not too late! Repent of{br}
your sins! Repent, and be spared!{end}

//Message x20
{font:08}{Ramza}{br}
{font:00}You name me a heretic, but why?{br}
What have I done?{end}

//Message x21
So you pretend ignorance?{br}
{br}
{br}
You slew Cardinal Delacroix to gain the{br}
auracite he held and offer it to whatever{br}
hellspawn you profane to call a god!{end}

//Message x22
You could not be more wrong!{br}
{br}
{br}
The legends of your holy auracite are lies!{br}
The Stones are magicite{DA68}they hold in them{br}
power for evil.{br}
The cardinal used this power, and it perverted{br}
him into one of the Lucavi!{end}

//Message x23
Is it not enough that you murdered{br}
Cardinal Delacroix? Must you now{br}
slander his name as well?{br}
More's the pity. You will only see the{br}
name Beoulve washed away in tears.{end}

//Message x24
{font:08}Alma{br}
{font:00}Flee, {Ramza}! You must!{br}
{br}
Those summoned before the Office{br}
do not return!{end}

//Message x25
I will not flee while you remain, Alma!{br}
{br}
{br}
I would not see them name you traitor with me!{br}
In staying you risk your own life!{end}

//Message x26
I will not leave you to fight this battle alone!{end}

//Message x27
{font:08}Confessor Zalmour{br}
{font:00}Heretics who profane the gods must still face{br}
their justice! You will yet meet yours!{end}

//Message x28

// __________________________________________________________________ 
//| Event Script x0E3 | Event Offset: x1C6000 | Text offset: x1C6163 |
// ������������������������������������������������������������������ 

Offset(x001C6000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000163)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x10,x00,x10,x00,x00)
Camera(+00128,+00000,+04096,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x10,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x02,x00,x10,x00,x00,x01,x00)
WaitRotateUnit(x10,x00)
Wait(00010)
DisplayMessage(x10,x70,x001F,x10,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x02,x00,x02,x00,x00)
Camera(+00007,+01792,+30977,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x02,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x10,x00,x02,x00,x00,x01,x00)
WaitRotateUnit(x02,x00)
Wait(00010)
DisplayMessage(x10,x70,x0020,x02,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x10,x00,x10,x00,x00)
Camera(+00002,+00008,+00001,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0021,x10,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x02,x00,x02,x00,x00)
Camera(-06910,+00001,+00593,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0022,x02,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x10,x00,x10,x00,x00)
Camera(+00000,+00008,-06909,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0023,x10,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x69,x00,x69,x00,x00)
Camera(+04096,-28144,+00004,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
RotateUnit(x02,x00,x14,x00,x01,000)
WaitRotateUnit(x02,x00)
RotateUnit(x10,x00,x14,x00,x01,000)
WaitRotateUnit(x10,x00)
March(x02,x00,000)
March(x10,x00,000)
{63}(rA8)
ZERO(x007D)
ADD(x007D,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Alma{br}
{font:00}{Ramza}, wait!{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}I'm sorry, Alma.{end}

//Message x03
Did you think to leave without so{br}
much as a word?{end}

//Message x04
I...I've never been good at good{D11D}byes.{end}

//Message x05
You won't be coming back, will you.{end}

//Message x06
Delita lives, Alma.{end}

//Message x07
What? But how?{end}

//Message x08
He helped them kidnap the princess.{end}

//Message x09
Helped who?{end}

//Message x0A
At first I thought it Duke Goltanna{DA68}that{br}
Delita had sided with him to spite us.{br}
{br}
But now I fear he may be working with{br}
people far more dangerous still.{br}
{br}
It is they who wanted to thwart the plot{br}
to assassinate Princess Ovelia.{end}

//Message x0B
Is it true that Dycedarg{br}
planned her abduction?{end}

//Message x0C
It is.{br}
{br}
{br}
I am sure he had his reasons, but{br}
I cannot see them for the blood.{end}

//Message x0D
Then Tietra{DA68}?{end}

//Message x0E
{DA68}did not share her brother's luck.{end}

//Message x0F
Listen to me, Alma.{br}
{br}
{br}
I know not who guides Delita's actions,{br}
only that they are to be feared.{br}
{br}
I know not what evil lies at the end of{br}
this plot.{end}

//Message x10
And Delita serves these people?{end}

//Message x11
I cannot be sure.{br}
{br}
{br}
I am sure only that Delita has his reasons{br}
as well. If only I could know them.{end}

//Message x12
You mean to fight them, don't you.{end}

//Message x13
...{end}

//Message x14
I'm coming with you.{end}

//Message x15
Are you mad? That's out{br}
of the question!{end}

//Message x16
I want to help you prove the{br}
truth of your words!{end}

//Message x17
No. Not like this.{end}

//Message x18
I would not want my daughter to meet the{br}
same fate Tietra has.{end}

//Message x19
Alma, please...{end}

//Message x1A
{font:08}Man's Voice{br}
{font:00}{Ramza} Beoulve, if I{br}
am not mistaken.{end}

//Message x1B
Ah, but I have you at a disadvantage.{br}
I am Confessor Zalmour Lucianada of{br}
the Holy Office of Inquisition.{br}
I come to bring you before the Office on{br}
charges of the murder of Cardinal Delacroix{br}
and suspicion of heresy.{br}
You will come with us. Should you resist,{br}
you admit your guilt, and will be executed{br}
as a heretic.{end}

//Message x1C
If I go with you, I only{br}
prolong my death!{end}

//Message x1D
You must run, {Ramza}!{br}
Quickly!{end}

//Message x1E
{font:08}Confessor Zalmour{br}
{font:00}Then your choice is made!{br}
Put this heretic to the sword!{end}

//Message x1F
{font:08}Confessor Zalmour{br}
{font:00}Your violence against us is as{br}
violence against the gods!{br}
But it is not too late! Repent of{br}
your sins! Repent, and be spared!{end}

//Message x20
{font:08}{Ramza}{br}
{font:00}You name me a heretic, but why?{br}
What have I done?{end}

//Message x21
So you pretend ignorance?{br}
{br}
{br}
You slew Cardinal Delacroix to gain the{br}
auracite he held and offer it to whatever{br}
hellspawn you profane to call a god!{end}

//Message x22
You could not be more wrong!{br}
{br}
{br}
The legends of your holy auracite are lies!{br}
The Stones are magicite{DA68}they hold in them{br}
power for evil.{br}
The cardinal used this power, and it perverted{br}
him into one of the Lucavi!{end}

//Message x23
Is it not enough that you murdered{br}
Cardinal Delacroix? Must you now{br}
slander his name as well?{br}
More's the pity. You will only see the{br}
name Beoulve washed away in tears.{end}

//Message x24
{font:08}Alma{br}
{font:00}Flee, {Ramza}! You must!{br}
{br}
Those summoned before the Office{br}
do not return!{end}

//Message x25
I will not flee while you remain, Alma!{br}
{br}
{br}
I would not see them name you traitor with me!{br}
In staying you risk your own life!{end}

//Message x26
I will not leave you to fight this battle alone!{end}

//Message x27
{font:08}Confessor Zalmour{br}
{font:00}Heretics who profane the gods must still face{br}
their justice! You will yet meet yours!{end}

//Message x28

// __________________________________________________________________ 
//| Event Script x0E4 | Event Offset: x1C8000 | Text offset: x1C8105 |
// ������������������������������������������������������������������ 

Offset(x001C8000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000105)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x30,x00,x30,x00,x00)
Camera(+00128,+00000,+04096,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x30,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x02,x00,x30,x00,x00,x01,x00)
WaitRotateUnit(x30,x00)
Wait(00010)
DisplayMessage(x10,x70,x0024,x30,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x02,x00,x02,x00,x00)
Camera(+00007,+01792,+30977,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x02,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x30,x00,x02,x00,x00,x01,x00)
WaitRotateUnit(x02,x00)
Wait(00010)
DisplayMessage(x10,x70,x0025,x02,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x30,x00,x30,x00,x00)
Camera(+00002,+00008,+00001,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0026,x30,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x69,x00,x69,x00,x00)
Camera(-06910,+00001,+00593,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
RotateUnit(x02,x00,x14,x00,x01,000)
WaitRotateUnit(x02,x00)
RotateUnit(x30,x00,x14,x00,x01,000)
WaitRotateUnit(x30,x00)
March(x02,x00,000)
March(x30,x00,000)
{63}(rA8)
ZERO(x007E)
ADD(x007E,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Alma{br}
{font:00}{Ramza}, wait!{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}I'm sorry, Alma.{end}

//Message x03
Did you think to leave without so{br}
much as a word?{end}

//Message x04
I...I've never been good at good{D11D}byes.{end}

//Message x05
You won't be coming back, will you.{end}

//Message x06
Delita lives, Alma.{end}

//Message x07
What? But how?{end}

//Message x08
He helped them kidnap the princess.{end}

//Message x09
Helped who?{end}

//Message x0A
At first I thought it Duke Goltanna{DA68}that{br}
Delita had sided with him to spite us.{br}
{br}
But now I fear he may be working with{br}
people far more dangerous still.{br}
{br}
It is they who wanted to thwart the plot{br}
to assassinate Princess Ovelia.{end}

//Message x0B
Is it true that Dycedarg{br}
planned her abduction?{end}

//Message x0C
It is.{br}
{br}
{br}
I am sure he had his reasons, but{br}
I cannot see them for the blood.{end}

//Message x0D
Then Tietra{DA68}?{end}

//Message x0E
{DA68}did not share her brother's luck.{end}

//Message x0F
Listen to me, Alma.{br}
{br}
{br}
I know not who guides Delita's actions,{br}
only that they are to be feared.{br}
{br}
I know not what evil lies at the end of{br}
this plot.{end}

//Message x10
And Delita serves these people?{end}

//Message x11
I cannot be sure.{br}
{br}
{br}
I am sure only that Delita has his reasons{br}
as well. If only I could know them.{end}

//Message x12
You mean to fight them, don't you.{end}

//Message x13
...{end}

//Message x14
I'm coming with you.{end}

//Message x15
Are you mad? That's out{br}
of the question!{end}

//Message x16
I want to help you prove the{br}
truth of your words!{end}

//Message x17
No. Not like this.{end}

//Message x18
I would not want my daughter to meet the{br}
same fate Tietra has.{end}

//Message x19
Alma, please...{end}

//Message x1A
{font:08}Man's Voice{br}
{font:00}{Ramza} Beoulve, if I{br}
am not mistaken.{end}

//Message x1B
Ah, but I have you at a disadvantage.{br}
I am Confessor Zalmour Lucianada of{br}
the Holy Office of Inquisition.{br}
I come to bring you before the Office on{br}
charges of the murder of Cardinal Delacroix{br}
and suspicion of heresy.{br}
You will come with us. Should you resist,{br}
you admit your guilt, and will be executed{br}
as a heretic.{end}

//Message x1C
If I go with you, I only{br}
prolong my death!{end}

//Message x1D
You must run, {Ramza}!{br}
Quickly!{end}

//Message x1E
{font:08}Confessor Zalmour{br}
{font:00}Then your choice is made!{br}
Put this heretic to the sword!{end}

//Message x1F
{font:08}Confessor Zalmour{br}
{font:00}Your violence against us is as{br}
violence against the gods!{br}
But it is not too late! Repent of{br}
your sins! Repent, and be spared!{end}

//Message x20
{font:08}{Ramza}{br}
{font:00}You name me a heretic, but why?{br}
What have I done?{end}

//Message x21
So you pretend ignorance?{br}
{br}
{br}
You slew Cardinal Delacroix to gain the{br}
auracite he held and offer it to whatever{br}
hellspawn you profane to call a god!{end}

//Message x22
You could not be more wrong!{br}
{br}
{br}
The legends of your holy auracite are lies!{br}
The Stones are magicite{DA68}they hold in them{br}
power for evil.{br}
The cardinal used this power, and it perverted{br}
him into one of the Lucavi!{end}

//Message x23
Is it not enough that you murdered{br}
Cardinal Delacroix? Must you now{br}
slander his name as well?{br}
More's the pity. You will only see the{br}
name Beoulve washed away in tears.{end}

//Message x24
{font:08}Alma{br}
{font:00}Flee, {Ramza}! You must!{br}
{br}
Those summoned before the Office{br}
do not return!{end}

//Message x25
I will not flee while you remain, Alma!{br}
{br}
{br}
I would not see them name you traitor with me!{br}
In staying you risk your own life!{end}

//Message x26
I will not leave you to fight this battle alone!{end}

//Message x27
{font:08}Confessor Zalmour{br}
{font:00}Heretics who profane the gods must still face{br}
their justice! You will yet meet yours!{end}

//Message x28

// __________________________________________________________________ 
//| Event Script x0E5 | Event Offset: x1CA000 | Text offset: x1CA0FE |
// ������������������������������������������������������������������ 

Offset(x001CA000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000FE)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
InflictStatus(x02,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x10,x00,x02,x00,x00,x01,x00)
WaitRotateUnit(x02,x00)
Wait(00006)
InflictStatus(x30,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x10,x00,x30,x00,x00,x01,x00)
WaitRotateUnit(x30,x00)
Wait(00010)
UnitAnim(x01,x01,x02,x00,x00)
FaceUnit(x10,x00,x01,x01,x00,x01,x00)
WaitFaceUnit()
Wait(00016)
UnitAnim(x03,x01,x02,x00,x00)
FaceUnit(x10,x00,x03,x01,x00,x01,x00)
WaitFaceUnit()
Wait(00020)
Focus(x10,x00,x10,x00,x00)
Camera(+04096,+00032,+01253,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x10,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x02,x00,x10,x00,x00,x01,x00)
WaitRotateUnit(x10,x00)
Wait(00010)
DisplayMessage(x10,x70,x0027,x10,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00020)
TeleportOut(x10,x00)
{43}(r04)
{60}(r003C)
Wait(00060)
Wait(00030)
{1C}(r02)
DarkScreen(x00,x00,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
Wait(00030)
{60}(r005A)
{3E}(r02000000FFFFFF5A00)
WaitForInstruction(x0C,x00)
Wait(00001)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Alma{br}
{font:00}{Ramza}, wait!{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}I'm sorry, Alma.{end}

//Message x03
Did you think to leave without so{br}
much as a word?{end}

//Message x04
I...I've never been good at good{D11D}byes.{end}

//Message x05
You won't be coming back, will you.{end}

//Message x06
Delita lives, Alma.{end}

//Message x07
What? But how?{end}

//Message x08
He helped them kidnap the princess.{end}

//Message x09
Helped who?{end}

//Message x0A
At first I thought it Duke Goltanna{DA68}that{br}
Delita had sided with him to spite us.{br}
{br}
But now I fear he may be working with{br}
people far more dangerous still.{br}
{br}
It is they who wanted to thwart the plot{br}
to assassinate Princess Ovelia.{end}

//Message x0B
Is it true that Dycedarg{br}
planned her abduction?{end}

//Message x0C
It is.{br}
{br}
{br}
I am sure he had his reasons, but{br}
I cannot see them for the blood.{end}

//Message x0D
Then Tietra{DA68}?{end}

//Message x0E
{DA68}did not share her brother's luck.{end}

//Message x0F
Listen to me, Alma.{br}
{br}
{br}
I know not who guides Delita's actions,{br}
only that they are to be feared.{br}
{br}
I know not what evil lies at the end of{br}
this plot.{end}

//Message x10
And Delita serves these people?{end}

//Message x11
I cannot be sure.{br}
{br}
{br}
I am sure only that Delita has his reasons{br}
as well. If only I could know them.{end}

//Message x12
You mean to fight them, don't you.{end}

//Message x13
...{end}

//Message x14
I'm coming with you.{end}

//Message x15
Are you mad? That's out{br}
of the question!{end}

//Message x16
I want to help you prove the{br}
truth of your words!{end}

//Message x17
No. Not like this.{end}

//Message x18
I would not want my daughter to meet the{br}
same fate Tietra has.{end}

//Message x19
Alma, please...{end}

//Message x1A
{font:08}Man's Voice{br}
{font:00}{Ramza} Beoulve, if I{br}
am not mistaken.{end}

//Message x1B
Ah, but I have you at a disadvantage.{br}
I am Confessor Zalmour Lucianada of{br}
the Holy Office of Inquisition.{br}
I come to bring you before the Office on{br}
charges of the murder of Cardinal Delacroix{br}
and suspicion of heresy.{br}
You will come with us. Should you resist,{br}
you admit your guilt, and will be executed{br}
as a heretic.{end}

//Message x1C
If I go with you, I only{br}
prolong my death!{end}

//Message x1D
You must run, {Ramza}!{br}
Quickly!{end}

//Message x1E
{font:08}Confessor Zalmour{br}
{font:00}Then your choice is made!{br}
Put this heretic to the sword!{end}

//Message x1F
{font:08}Confessor Zalmour{br}
{font:00}Your violence against us is as{br}
violence against the gods!{br}
But it is not too late! Repent of{br}
your sins! Repent, and be spared!{end}

//Message x20
{font:08}{Ramza}{br}
{font:00}You name me a heretic, but why?{br}
What have I done?{end}

//Message x21
So you pretend ignorance?{br}
{br}
{br}
You slew Cardinal Delacroix to gain the{br}
auracite he held and offer it to whatever{br}
hellspawn you profane to call a god!{end}

//Message x22
You could not be more wrong!{br}
{br}
{br}
The legends of your holy auracite are lies!{br}
The Stones are magicite{DA68}they hold in them{br}
power for evil.{br}
The cardinal used this power, and it perverted{br}
him into one of the Lucavi!{end}

//Message x23
Is it not enough that you murdered{br}
Cardinal Delacroix? Must you now{br}
slander his name as well?{br}
More's the pity. You will only see the{br}
name Beoulve washed away in tears.{end}

//Message x24
{font:08}Alma{br}
{font:00}Flee, {Ramza}! You must!{br}
{br}
Those summoned before the Office{br}
do not return!{end}

//Message x25
I will not flee while you remain, Alma!{br}
{br}
{br}
I would not see them name you traitor with me!{br}
In staying you risk your own life!{end}

//Message x26
I will not leave you to fight this battle alone!{end}

//Message x27
{font:08}Confessor Zalmour{br}
{font:00}Heretics who profane the gods must still face{br}
their justice! You will yet meet yours!{end}

//Message x28

// __________________________________________________________________ 
//| Event Script x0E7 | Event Offset: x1CE000 | Text offset: x1CE517 |
// ������������������������������������������������������������������ 

Offset(x001CE000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000517)
//Remove the previous line if you wish text to compile directly after instructions.

Camera(+00472,-01360,+00631,+00302,+00512,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
UnitAnim(x02,x00,x02,x00,x00)
RotateUnit(x80,x00,x0C,x00,x02,000)
WaitRotateUnit(x80,x00)
UnitAnim(x80,x00,x02,x00,x00)
SpriteMove(x02,x00,-00004,+00000,-00010,x00,x01,+00001)
WaitSpriteMove(x02,x00)
{63}(rC9)
LoadEVTCHR(x01,x41,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
ResetUnitColor(x02,x00)
{7F}(r80000101)
UnitAnim(x80,x00,x58,x02,x00)
Wait(00001)
ColorUnit(x00,x00,x04,-001,-001,-001,000)
Wait(00002)
Camera(+00472,+00048,+00631,+00302,+00512,+00000,+04096,+00160)
{4D}(r40)
WaitForInstruction(x04,x00)
Wait(00060)
PortraitCol(x03)
DisplayMessage(x10,x91,x0001,x80,x00,x06,-00016,-00002,+00007,x13)
WaitForInstruction(x01,x00)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57003800)
UnitAnim(x02,x00,x71,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x72,x02,x00)
Wait(00008)
BlockEnd()
DisplayMessage(x10,x92,x0002,x02,x00,x00,+00000,+00000,+00006,x13)
WaitForInstruction(x01,x00)
Wait(00030)
CloseDialog(x01,x0003,x06,x00)
WaitForInstruction(x01,x00)
UnitAnim(x02,x00,x71,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x73,x02,x00)
Wait(00006)
UnitAnim(x02,x00,x74,x02,x00)
Wait(00004)
UnitAnim(x02,x00,x73,x02,x00)
Wait(00008)
CloseDialog(x02,x0004,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0005,x06,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00004)
Sound(x0041)
RotateUnit(x02,x00,x0C,x00,x01,000)
WaitRotateUnit(x02,x00)
{49}()
{82}()
AddUnitStart()
Wait(00040)
DisplayMessage(x10,x92,x0006,x02,x00,x00,+00016,+00000,-00008,x10)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x80,x00,x59,x02,x00)
Wait(00006)
{68}(r800001)
UnitAnim(x80,x00,x5A,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x5B,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x5C,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x5D,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x5E,x02,x00)
Wait(00050)
UnitAnim(x80,x00,x5F,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x60,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x61,x02,x00)
Wait(00006)
DisplayMessage(x10,x91,x0007,x80,x00,x06,-00016,-00002,+00006,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
RotateUnit(x02,x00,x04,x01,x01,000)
WaitRotateUnit(x02,x00)
Wait(00020)
UnitAnim(x02,x00,x71,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x75,x02,x00)
Wait(00008)
DisplayMessage(x10,x92,x0008,x02,x00,x00,+00000,+00000,+00001,x10)
WaitForInstruction(x01,x00)
UnitAnim(x02,x00,x71,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00010)
UnitAnim(x80,x00,x61,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x60,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x5F,x02,x00)
Wait(00004)
UnitAnim(x80,x00,x62,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x5A,x02,x00)
Wait(00006)
{68}(r800000)
UnitAnim(x80,x00,x63,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x64,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x65,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x66,x02,x00)
Wait(00025)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
UnitAnim(x80,x00,x66,x02,x00)
Wait(00025)
UnitAnim(x80,x00,x67,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x68,x02,x00)
Wait(00006)
{7E}(r57004600)
UnitAnim(x80,x00,x67,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x58,x02,x00)
Wait(00006)
BlockEnd()
DisplayMessage(x10,x91,x0009,x80,x00,x06,+00000,-00002,-00004,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00040)
UnitAnim(x02,x00,x76,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x77,x02,x00)
Wait(00008)
Wait(00040)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57002A00)
Sound(x0041)
UnitAnim(x02,x00,x76,x02,x00)
Wait(00004)
UnitAnim(x02,x00,x02,x00,x00)
BlockEnd()
DisplayMessage(x10,x92,x000A,x02,x00,x00,+00016,+00000,-00013,x12)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x000B,x80,x00,x06,+00000,-00002,-00001,x10)
WaitForInstruction(x01,x00)
CloseDialog(x02,x000C,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00040)
UnitAnim(x80,x00,x66,x02,x00)
Wait(00004)
UnitAnim(x80,x00,x69,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x6A,x02,x00)
Wait(00020)
DisplayMessage(x10,x91,x000D,x80,x00,x06,+00000,-00002,-00001,x10)
WaitForInstruction(x01,x00)
UnitAnim(x02,x00,x76,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x77,x02,x00)
Wait(00008)
DisplayMessage(x10,x92,x000E,x02,x00,x00,+00020,+00000,-00017,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00050)
UnitAnim(x80,x00,x69,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x66,x02,x00)
Wait(00004)
UnitAnim(x80,x00,x67,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x6B,x02,x00)
Wait(00026)
DisplayMessage(x10,x91,x000F,x80,x00,x06,-00012,-00002,+00006,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
UnitAnim(x80,x00,x67,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x58,x02,x00)
Wait(00006)
Wait(00046)
UnitAnim(x02,x00,x76,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00030)
UnitAnim(x02,x00,x03,x00,x00)
SpriteMove(x02,x00,-00018,+00000,-00010,x00,x01,+00024)
WaitSpriteMove(x02,x00)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00030)
UnitAnim(x02,x00,x78,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x79,x02,x00)
Wait(00008)
DisplayMessage(x10,x92,x0010,x02,x00,x00,+00000,-00004,-00004,x10)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0011,x80,x00,x06,-00020,-00002,+00010,x13)
WaitForInstruction(x01,x00)
UnitAnim(x02,x00,x78,x02,x00)
Wait(00008)
SpriteMove(x02,x00,-00020,+00000,-00010,x00,x01,+00001)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00002)
SpriteMove(x80,x00,-00004,+00000,+00000,x00,x01,+00010)
UnitAnim(x80,x00,x66,x02,x00)
Wait(00002)
CloseDialog(x02,x0012,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
UnitAnim(x80,x00,x58,x02,x00)
Wait(00002)
Wait(00040)
Camera(+00472,-00864,+00631,+00430,+00512,+00000,+04096,+00200)
Wait(00020)
{60}(r005A)
{3E}(r02000000FFFFFF5A00)
WaitForInstruction(x0C,x00)
ZERO(x006E)
ADD(x006E,x0022)
ZERO(x006F)
ADD(x006F,x000A)
ZERO(x01DA)
ADD(x01DA,x0001)
ZERO(x0279)
ADD(x0279,x0000)
ZERO(x03C0)
ADD(x03C0,x0005)
ZERO(x03C3)
ADD(x03C3,x0003)
ZERO(x03D1)
ADD(x03D1,x0001)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Alma{br}
{font:00}{Ramza}, you're all right!{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}As are you. I'm glad.{br}
{br}
*sigh* None of this makes sense.{br}
How could the Office of Inquisition{br}
have learned of the auracite?{br}
Could the Church of Glabados be{br}
the ones supporting Delita?{br}
{br}
What do they hope to gain?{end}

//Message x03
{Ramza}? You mentioned{br}
auracite. Have you truly seen{br}
the Stones from the legend?{br}
If auracite is real, then{DA68}I think{br}
I may have seen it once, too.{end}

//Message x04
What? Where!?{end}

//Message x05
First you have to promise that{br}
you'll take me with you!{end}

//Message x06
You persist in this? Do you think I would{br}
risk putting you in such peril again?{br}
{br}
I will not take you with me!{end}

//Message x07
Then I have nothing more to say.{end}

//Message x08
Do not act the child!{br}
Your very life is in danger!{end}

//Message x09
I should think it is. I've acted against the{br}
Office of Inquisition.{br}
{br}
Surely I am a heretic in their eyes. They will{br}
come for me as they do you.{br}
{br}
And when they do, do you think Dycedarg{br}
will protect me? He would never do anything{br}
that might endanger House Beoulve.{end}

//Message x0A
No, I'm sure our dear brother would not.{br}
{br}
{br}
But you cannot come with me. The danger{br}
is too great!{br}
{br}
You must explain everything to Zalbaag and{br}
beg the forgiveness of the Church.{end}

//Message x0B
The one I saw{DA68}it was in Orbonne.{br}
{br}
{br}
A crystal, engraved with the likeness of{br}
a virgin maid.{end}

//Message x0C
Virgo...{br}
{br}
{br}
I must reach it before they do.{br}
{br}
{br}
Thank you, Alma. Now go to Zalbaag, and{br}
do as I have said.{end}

//Message x0D
And just how do you think{br}
to enter the monastery?{br}
{br}
You're a heretic, remember?{br}
Do you think you will be{br}
welcome at Orbonne?{end}

//Message x0E
Ah...{end}

//Message x0F
So, you need me after all.{end}

//Message x10
Fine, but only until we reach Orbonne.{br}
When it is done, you will come home.{end}

//Message x11
I promise.{end}

//Message x12
I will hold you to it.{end}

//Message x13

// __________________________________________________________________ 
//| Event Script x0E9 | Event Offset: x1D2000 | Text offset: x1D280A |
// ������������������������������������������������������������������ 

Offset(x001D2000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000080A)
//Remove the previous line if you wish text to compile directly after instructions.

Camera(+00392,-01420,+01272,+00334,+00480,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
UnitAnim(x80,x00,x1A,x00,x00)
UnitAnim(x81,x00,x1A,x00,x00)
UnitAnim(x82,x00,x1A,x00,x00)
WarpUnit(x02,x00,004,011,x00,x03)
WarpUnit(x30,x00,004,011,x00,x03)
SpriteMove(x02,x00,-00044,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x02,x00)
SpriteMove(x30,x00,-00040,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x30,x00)
ColorUnit(x02,x00,x01,+000,+000,+000,000)
Wait(00002)
ColorUnit(x30,x00,x01,+000,+000,+000,000)
Wait(00002)
UseFieldObject(x02,x00)
WaitFieldObject()
RotateUnit(x80,x00,x08,x00,x02,000)
WaitRotateUnit(x80,x00)
{6D}(r0000)
ResetUnitColor(x02,x00)
ResetUnitColor(x30,x00)
LoadEVTCHR(x01,x42,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
SpriteMove(x81,x00,+00000,+00008,+00000,x00,x01,+00001)
{7F}(r81000102)
{7F}(r82000102)
UnitAnim(x81,x00,x5A,x02,x00)
UnitAnim(x82,x00,x59,x02,x00)
SpriteMove(x82,x00,+00000,+00008,+00000,x00,x01,+00001)
WaitSpriteMove(x82,x00)
{7F}(r80000104)
UnitAnim(x80,x00,x5F,x02,x00)
{63}(rC9)
Camera(+00392,-00112,+01272,+00334,+00480,+00000,+04096,+00120)
{4D}(r40)
ColorUnit(x30,x00,x05,-008,-008,-006,000)
Wait(00060)
{47}(r0200000505000001)
{48}()
{47}(r0200010607000001)
{48}()
{4E}(r640001)
{4E}(r650001)
SpriteMove(x64,x00,-00015,-00022,+00043,x02,x0A,+00001)
SpriteMove(x65,x00,-00043,-00070,-00012,x02,x0A,+00001)
WaitSpriteMove(x65,x00)
SpriteMove(x30,x00,+00000,+00000,+00000,x00,x01,+00036)
Wait(00014)
ColorUnit(x30,x00,x08,+000,+000,+000,004)
WaitSpriteMove(x30,x00)
UnitAnim(x30,x00,x02,x00,x00)
UnitAnim(x30,x00,x66,x02,x00)
Wait(00016)
UnitAnim(x30,x00,x02,x00,x00)
Wait(00008)
UnitAnim(x30,x00,x67,x02,x00)
Wait(00016)
{8C}(r30000E020000)
Wait(00006)
{8C}(r300000020000)
WaitForInstruction(x04,x00)
{63}(rAA)
PortraitCol(x03)
Wait(00060)
WalkTo(x30,x00,004,010,x01,x00,+014,x01)
MovementAnim(r30000200)
WaitWalk(x30,x00)
DisplayMessage(x10,x91,x0001,x30,x00,x00,+00000,+00000,+00008,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
BlockStart()
WalkTo(x30,x00,004,007,x00,x00,+014,x01)
WaitWalk(x30,x00)
SpriteMove(x30,x00,+00000,+00008,-00009,x00,x01,+00008)
WaitSpriteMove(x30,x00)
RotateUnit(x30,x00,x0C,x00,x01,000)
SpriteMove(x30,x00,+00013,+00008,-00009,x00,x01,+00010)
WaitSpriteMove(x30,x00)
SpriteMove(x30,x00,+00027,+00012,-00006,x00,x01,+00012)
WaitSpriteMove(x30,x00)
UnitAnim(x30,x00,x02,x00,x00)
Wait(00002)
RotateUnit(x30,x00,x00,x00,x01,000)
WaitRotateUnit(x30,x00)
Wait(00004)
Sound(x0041)
UnitAnim(x30,x00,x68,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x69,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x16,x00,x00)
BlockEnd()
Wait(00010)
Camera(+00424,-00028,+00872,+00302,+00688,+00000,+04096,+00048)
BlockStart()
Wait(00010)
SpriteMove(x02,x00,+00000,+00000,+00000,x00,x01,+00036)
Wait(00016)
ColorUnit(x02,x00,x08,+000,+000,+000,004)
WaitSpriteMove(x02,x00)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00020)
WalkTo(x02,x00,004,006,x00,x00,+011,x01)
MovementAnim(r02000200)
WaitWalk(x02,x00)
Wait(00002)
RotateUnit(x02,x00,x0C,x00,x01,000)
WaitRotateUnit(x02,x00)
Wait(00004)
Sound(x0041)
UnitAnim(x02,x00,x16,x00,x00)
BlockEnd()
Wait(00120)
DisplayMessage(x10,x91,x0002,x30,x00,x00,+00000,+00032,+00020,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WaitSpriteMove(x02,x00)
Wait(00060)
Wait(00030)
UnitAnim(x80,x00,x5F,x02,x00)
Wait(00006)
Sound(x0041)
UnitAnim(x80,x00,x60,x02,x00)
Wait(00024)
Sound(x0053)
UnitAnim(x80,x00,x61,x02,x00)
Wait(00012)
UnitAnim(x80,x00,x62,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x63,x02,x00)
Wait(00008)
Wait(00030)
DisplayMessage(x10,x92,x0003,x80,x00,x08,+00000,+00012,-00004,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0004,x30,x00,x00,+00018,+00028,-00004,x01)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0005,x08,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
DisplayMessage(x10,x91,x0006,x02,x00,x00,-00016,+00006,+00008,x11)
WaitForInstruction(x01,x00)
UnitAnim(x80,x00,x64,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x65,x02,x00)
Wait(00008)
CloseDialog(x02,x0007,x08,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0008,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0009,x08,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Camera(+00792,-00028,+00744,+00302,+00688,+00000,+04096,+00024)
WaitForInstruction(x04,x00)
Wait(00020)
BlockStart()
Wait(00050)
UnitAnim(x80,x00,x64,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x5E,x02,x00)
UnitAnim(x80,x00,x63,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x6A,x02,x00)
UnitAnim(x80,x00,x5C,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x5D,x02,x00)
Wait(00008)
BlockEnd()
DisplayMessage(x10,x92,x000A,x80,x00,x09,-00004,+00039,+00020,x01)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x000B,x80,x00,x09,+00060,+00046,-00050,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Sound(x004C)
Wait(00030)
DisplayMessage(x10,x92,x000C,x80,x00,x09,+00014,+00048,+00000,x01)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Camera(+00424,-00028,+00872,+00302,+00688,+00000,+04096,+00024)
WaitForInstruction(x04,x00)
Wait(00020)
DisplayMessage(x10,x91,x000D,x02,x00,x00,+00000,+00004,-00004,x10)
WaitForInstruction(x01,x00)
BlockStart()
UnitAnim(x80,x00,x5C,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x63,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x73,x02,x00)
UnitAnim(x80,x00,x64,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x65,x02,x00)
Wait(00008)
BlockEnd()
DisplayMessage(x10,x92,x000E,x80,x00,x08,+00014,+00010,+00000,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000F,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0010,x08,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0011,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0012,x08,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x80,x00,x64,x02,x00)
Wait(00012)
UnitAnim(x80,x00,x63,x02,x00)
Wait(00010)
Wait(00060)
Sound(x0041)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00004)
UnitAnim(x02,x00,x6B,x02,x00)
Wait(00026)
UnitAnim(x30,x00,x7A,x02,x00)
Wait(00010)
Wait(00030)
DisplayMessage(x10,x91,x0013,x02,x00,x00,-00010,+00000,+00010,x10)
WaitForInstruction(x01,x00)
Wait(00012)
Sound(x0041)
UnitAnim(x30,x00,x69,x02,x00)
Wait(00006)
UnitAnim(x30,x00,x68,x02,x00)
Wait(00006)
UnitAnim(x30,x00,x02,x00,x00)
Wait(00008)
RotateUnit(x30,x00,x02,x00,x00,000)
WaitRotateUnit(x30,x00)
DisplayMessage(x10,x92,x0014,x30,x00,x00,+00040,+00036,-00020,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0015,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Effect(x0217,x64,005,007,x00)
Wait(00110)
DisplayMessage(x10,x92,x0016,x30,x00,x00,+00040,+00036,-00020,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00030)
EffectStart()
SpriteMove(x02,x00,-00001,+00000,+00008,x02,x0A,+00040)
Wait(00020)
{8C}(r02000A020000)
SpriteMove(x80,x00,+00000,+00000,+00000,x02,x0A,+00001)
Wait(00038)
SpriteMove(x65,x00,-00042,-00063,-00003,x02,x0A,+00001)
WaitSpriteMove(x65,x00)
UnitAnim(x65,x00,x6C,x02,x00)
{7F}(r65000101)
UnitAnim(x02,x00,x74,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x75,x02,x00)
Wait(00014)
Sound(x0030)
UnitAnim(x02,x00,x76,x02,x00)
Wait(00010)
Draw(x65,x00)
SpriteMove(x65,x00,-00042,-00071,-00006,x02,x0A,+00001)
UnitAnim(x65,x00,x6C,x02,x00)
UnitAnim(x02,x00,x77,x02,x00)
Wait(00010)
SpriteMove(x65,x00,-00042,-00064,-00005,x02,x0A,+00001)
UnitAnim(x02,x00,x78,x02,x00)
Wait(00016)
SpriteMove(x64,x00,-00004,-00029,+00039,x02,x0A,+00001)
WaitSpriteMove(x64,x00)
{1C}(r02)
EffectEnd()
WaitForInstruction(x41,x00)
{1C}(r01)
UnitAnim(x80,x00,x64,x02,x00)
UnitAnim(x30,x00,x6D,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x6E,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x65,x02,x00)
UnitAnim(x30,x00,x6F,x02,x00)
Wait(00008)
SpriteMove(x65,x00,-00042,-00062,-00003,x02,x0A,+00001)
UnitAnim(x30,x00,x70,x02,x00)
Wait(00008)
SpriteMove(x65,x00,-00043,-00059,+00002,x02,x0A,+00001)
UnitAnim(x30,x00,x71,x02,x00)
Wait(00012)
SpriteMove(x65,x00,-00043,-00055,+00006,x02,x0A,+00001)
UnitAnim(x30,x00,x72,x02,x00)
Wait(00016)
Erase(x65,x00)
UnitAnim(x30,x00,x02,x00,x00)
UnitAnim(x02,x00,x79,x02,x00)
Wait(00012)
UnitAnim(x02,x00,x75,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x74,x02,x00)
Wait(00006)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00030)
DisplayMessage(x10,x91,x0017,x02,x00,x00,+00000,+00008,-00002,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00050)
{8C}(r300000020000)
Wait(00006)
UnitAnim(x80,x00,x64,x02,x00)
UnitAnim(x30,x00,x68,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x69,x02,x00)
Wait(00010)
UnitAnim(x30,x00,x5E,x02,x00)
Wait(00010)
Wait(00020)
{8C}(r02000C020000)
Wait(00020)
DisplayMessage(x10,x92,x0018,x30,x00,x00,+00020,+00036,+00000,x12)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x02,x00,x6B,x02,x00)
Wait(00016)
DisplayMessage(x10,x91,x0019,x02,x00,x00,+00000,+00006,+00002,x12)
WaitForInstruction(x01,x00)
UnitAnim(x30,x00,x73,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x7A,x02,x00)
Wait(00008)
CloseDialog(x02,x001A,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x001B,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
BlockStart()
{8C}(r02000C020000)
RotateUnit(x02,x00,x00,x00,x00,000)
WaitRotateUnit(x02,x00)
Wait(00030)
UnitAnim(x02,x00,x03,x00,x00)
SpriteMove(x02,x00,+00005,+00000,-00010,x00,x01,+00028)
WaitSpriteMove(x02,x00)
SpriteMove(x02,x00,+00028,+00000,-00029,x00,x01,+00036)
WaitSpriteMove(x02,x00)
SpriteMove(x02,x00,+00028,+00000,-00042,x00,x01,+00026)
WaitSpriteMove(x02,x00)
SpriteMove(x02,x00,+00028,+00018,-00064,x00,x01,+00048)
WaitSpriteMove(x02,x00)
BlockEnd()
Camera(+00424,-01260,+00872,+00302,+00688,+00000,+04096,+00300)
Wait(00060)
{60}(r005A)
{3E}(r02000000FFFFFF5A00)
WaitForInstruction(x0C,x00)
Wait(00020)
DismissUnit(x0030)
{63}(rA8)
ZERO(x0055)
ADD(x0055,x00EA)
{43}(r06)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Alma{br}
{font:00}Elder Simon!{end}

//Message x02
Elder, speak to me!{end}

//Message x03
{font:08}Elder Simon{br}
{font:00}Uhhn... Lady Alma...? What...what are{br}
you doing here?{end}

//Message x04
Never mind that.{br}
What happened here?{end}

//Message x05
You...you must leave this place at{br}
once, child. It is not safe.{br}
{br}
Men have come...come seeking the{br}
Stone.{end}

//Message x06
{font:08}{Ramza}{br}
{font:00}A Zodiac Stone? Then it is as{br}
Alma said!{end}

//Message x07
The Virgo Stone is one of...one of{br}
the crown jewels of Ivalice.{br}
{br}
It was given into our keeping when{br}
Lady Ovelia was brought here for her{br}
fosterage...as proof of her royalty.{end}

//Message x08
And the ones come to take it{DA68}who{br}
are they?{end}

//Message x09
You are...Alma's elder brother?{br}
{Ramza}, was it not?{br}
{br}
I beg you, my son{DA68}leave them be.{br}
Block their way, and they will only{br}
cut you down.{end}

//Message x0A
{font:08}Man's Voice{br}
{font:00}Where's the bloody Stone!?{end}

//Message x0B
{font:08}Second Man's Voice{br}
{font:00}Patience! It's here somewhere.{br}
We need only look harder!{end}

//Message x0C
{font:08}Third Man's Voice{br}
{font:00}Come, this leads to the lower vaults!{end}

//Message x0D
I am branded a heretic and hunted by{br}
the Church.{br}
{br}
Am I to assume the Stones I now{br}
possess are the reason? Who are{br}
these men? Please, I must know!{end}

//Message x0E
...Very well. High Confessor Marcel and{br}
his followers seek to restore the Church{br}
to prominence.{br}
As a first step, they have set Dukes Larg{br}
and Goltanna against one another to{br}
whittle down their military might.{br}
The longer the fighting lasts, the weaker{br}
the dukes become{DA68}and the more the{br}
people lose their faith in the Crown.{end}

//Message x0F
And by gathering these Stones, and{br}
reviving the Zodiac Braves? What do{br}
they hope to gain from such a show?{end}

//Message x10
The support of the people, of course.{end}

//Message x11
Truly? The cardinal used his Stone{br}
to infuse himself with the strength{br}
of the Lucavi.{br}
If such is the power of the Zodiac{br}
Stones, it is a power to rival that of{br}
any army.{br}
Is that strength not what the High{br}
Confessor seeks?{end}

//Message x12
You are unlike your brothers. You remind{br}
me a great deal more of your late lord{br}
father.{br}
You{DA68}you may well have what is needed{br}
to put a stop to their ambitions.{end}

//Message x13
Wait here. I am going after them.{end}

//Message x14
And I with you!{end}

//Message x15
We cannot leave Elder Simon here alone.{br}
Find a safe place to hide. Wait there with{br}
him until I return!{end}

//Message x16
Very well.{end}

//Message x17
I shall leave the auracite with you,{br}
lest the worst befall me.{br}
{br}
If I fail to return, cast it into the{br}
Bugross Sea.{end}

//Message x18
It pains me that I can do no more{br}
at times like this.{br}
{br}
How I wish I'd been born a man{br}
like you.{end}

//Message x19
Don't be ridiculous! Who would I ever{br}
turn to if I didn't have my little sister?{end}

//Message x1A
{Ramza}...{end}

//Message x1B
Take Elder Simon to safety!{end}

//Message x1C

// __________________________________________________________________ 
//| Event Script x0EB | Event Offset: x1D6000 | Text offset: x1D61BD |
// ������������������������������������������������������������������ 

Offset(x001D6000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000001BD)
//Remove the previous line if you wish text to compile directly after instructions.

Camera(+00056,-00524,+02048,+00302,+04608,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
Erase(x02,x00)
Erase(x78,x00)
Erase(x79,x00)
Erase(x7A,x00)
Erase(x7B,x00)
Erase(x7C,x00)
WarpUnit(x26,x00,004,001,x01,x02)
SpriteMove(x26,x00,-00006,-00002,-00032,x00,x01,+00001)
WaitSpriteMove(x26,x00)
RotateUnit(x26,x00,x0C,x00,x02,000)
WaitRotateUnit(x26,x00)
UnitAnim(x00,x00,x02,x00,x00)
UseFieldObject(x00,x00)
WaitFieldObject()
{63}(rC9)
{1D}()
Camera(+00504,-00524,+00696,+00302,+04608,+00000,+04096,+00090)
Camera(+00535,+00030,+00060,+00254,+03584,+00000,+04096,+00150)
{1E}()
{4D}(r40)
WaitForInstruction(x04,x00)
{63}(rAA)
Wait(00060)
DisplayMessage(x10,x92,x0001,x26,x00,x00,+00004,+00008,+00012,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0002,x84,x00,x00,+00012,+00014,+00000,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
RotateUnit(x26,x00,x08,x00,x00,000)
WaitRotateUnit(x26,x00)
Wait(00010)
UnitAnim(x26,x00,x03,x00,x00)
SpriteMove(x26,x00,+00008,-00005,+00015,x00,x01,+00064)
WaitSpriteMove(x26,x00)
RemoveUnit(x26,x00)
Wait(00030)
Sound(x0078)
Draw(x02,x00)
Draw(x78,x00)
Draw(x79,x00)
Draw(x7A,x00)
Draw(x7B,x00)
Draw(x7C,x00)
UnitAnim(x00,x01,x02,x00,x00)
Wait(00090)
RotateUnit(x84,x00,x08,x00,x01,000)
Wait(00008)
RotateUnit(x85,x00,x08,x00,x01,000)
Wait(00010)
RotateUnit(x83,x00,x08,x02,x01,000)
Wait(00008)
RotateUnit(x81,x00,x08,x02,x01,000)
Wait(00004)
RotateUnit(x82,x00,x08,x00,x01,000)
Camera(+00504,-00460,+00840,+00302,+04608,+00000,+04096,+00048)
Wait(00008)
RotateUnit(x80,x00,x08,x00,x01,000)
WaitForInstruction(x04,x00)
Wait(00048)
Focus(x02,x00,x02,x00,x00)
Camera(+00048,+00615,-03840,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00020)
DisplayMessage(x10,x70,x0003,x02,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
{1C}(r02)
Camera(+00504,-00172,+00168,+00302,+03584,+00000,+04096,+00096)
Wait(00040)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
WaitForInstruction(x04,x00)
DisplayConditions(x08,060)
WaitForInstruction(x38,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
March(x00,x00,000)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Knight Templar Isilud{br}
{font:00}Hold this passage until our return!{end}

//Message x02
{font:08}Templarate Mage{br}
{font:00}Ser!{end}

//Message x03
{font:08}{Ramza}{br}
{font:00}We must put them to rout! They{br}
cannot be allowed to take the Stone!{end}

//Message x04
{font:08}Isilud{br}
{font:00}So, this is Virgo! And what a beautiful{br}
maiden she is!{end}

//Message x05
{font:08}{Ramza}{br}
{font:00}To the lower vaults! Quickly!{end}

//Message x06

// __________________________________________________________________ 
//| Event Script x0EC | Event Offset: x1D8000 | Text offset: x1D8100 |
// ������������������������������������������������������������������ 

Offset(x001D8000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000100)
//Remove the previous line if you wish text to compile directly after instructions.

{49}()
UnitPresent(x26,x00,x01)
AddUnitStart()
InflictStatus(x02,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
UnitAnim(x01,x01,x02,x00,x00)
Wait(00020)
{63}(rAA)
{43}(r05)
Camera(+00504,+00115,+00168,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
AddUnitEnd()
Wait(00030)
WarpUnit(x26,x00,004,001,x01,x00)
DisplayMessage(x10,x92,x0004,x26,x00,x09,+00040,-00014,-00030,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
{69}(r0101040101000000)
{69}(r0200040101000000)
Focus(x02,x00,x02,x00,x00)
Camera(+04096,+00150,+19742,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0005,x02,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00030)
{60}(r003C)
Wait(00060)
Wait(00030)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
Wait(00060)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
{63}(rA8)
ZERO(x0055)
ADD(x0055,x00ED)
{43}(r06)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Knight Templar Isilud{br}
{font:00}Hold this passage until our return!{end}

//Message x02
{font:08}Templarate Mage{br}
{font:00}Ser!{end}

//Message x03
{font:08}{Ramza}{br}
{font:00}We must put them to rout! They{br}
cannot be allowed to take the Stone!{end}

//Message x04
{font:08}Isilud{br}
{font:00}So, this is Virgo! And what a beautiful{br}
maiden she is!{end}

//Message x05
{font:08}{Ramza}{br}
{font:00}To the lower vaults! Quickly!{end}

//Message x06

// __________________________________________________________________ 
//| Event Script x0EE | Event Offset: x1DC000 | Text offset: x1DC120 |
// ������������������������������������������������������������������ 

Offset(x001DC000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000120)
//Remove the previous line if you wish text to compile directly after instructions.

UnitAnim(x00,x00,x02,x00,x00)
Camera(+00280,-00220,+00952,+00302,-01536,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{63}(rAA)
Camera(+00952,-00220,+00504,+00302,+01536,+00000,+04096,+00360)
{4D}(r5A)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x12,x0001,x26,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x02,x00,x02,x00,x01)
Camera(+00000,+00485,-03840,+00302,-00512,+00000,+04096,+00064)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0002,x02,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00010)
Camera(+00952,-00220,+00504,+00302,-02560,+00000,+04096,+00064)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x12,x0003,x26,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00040)
March(x00,x00,000)
Camera(+00840,-00220,+00616,+00302,-01280,+00000,+04096,+00150)
Wait(00030)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x16,090)
WaitForInstruction(x38,x00)
WaitForInstruction(x04,x00)
ColorUnit(x26,x00,x04,+012,+030,+031,000)
Wait(00002)
Wait(00001)
ColorUnit(x26,x00,x08,+000,+000,+000,004)
WaitForInstruction(x38,x00)
DisplayConditions(x00,060)
Wait(00020)
Focus(x02,x00,x02,x00,x00)
Camera(-07205,+04616,+12093,+00302,+00512,+00000,+04096,+00064)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
WaitForInstruction(x04,x00)
{1C}(r01)
{63}(rA0)
{43}(r05)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Isilud{br}
{font:00}The mongrel follows our scent!{br}
Mayhap it is for the best.{br}
Heretic! I shall have the{br}
Stones you carry!{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}You will have an offer of mercy,{br}
and naught more.{br}
Lay down the Stone you've taken{br}
and you may flee with your lives.{end}

//Message x03
I've no more need for your mercy than{br}
for you. If you want the Stone, come{br}
and claim it!{end}

//Message x04
{font:08}Isilud{br}
{font:00}Why do you persist in this fool resistance,{br}
{Ramza}?{br}
You are a Beoulve! Why do you not heed{br}
your brothers' counsel? Why!?{end}

//Message x05
{font:08}{Ramza}{br}
{font:00}It is {D11D}because{D11D} I am a Beoulve{br}
I do not heed them!{br}
The Beoulve name stands for truth{br}
and justice! It is not a tool to be used{br}
for selfish gain!{br}
My lord father fought and died {br}
defending our people against{br}
Ordallia in the Fifty Years' War.{br}
House Beoulve cannot now turn on its{br}
purpose and fight for the interests of a{br}
corrupt Crown and self{D11D}serving aristocracy!{end}

//Message x06
Then let it fight for ours!{br}
What we wish for is the same!{br}
{br}
Hear me, {Ramza}!{br}
{br}
{br}
The Church of Glabados envisions a{br}
world devoid of class divides{DA68}a world{br}
where all men can live as equals!{br}
Saint Ajora spoke of such a utopia.{br}
It is the Promised Land he foretold!{br}
{br}
Fear and doubt worry the hearts of the{br}
people, leaving small room for fealty.{br}
You see this!{br}
Ivalice lists, {Ramza},{br}
and threatens to founder!{br}
{br}
Should we fail to right her course,{br}
this storm {D11D}will{D11D} claim her!{end}

//Message x07
It is you who churn the waves! You{br}
orchestrate this entire conflict!{br}
{br}
You claim {D11D}war{D11D} to be the proper course{br}
for Ivalice!?{end}

//Message x08
Change does not come without cost!{br}
Revolution requires martyrs, and we{br}
require revolution!{br}
The Crown is rotten, the nobility corrupt.{br}
They must be made to pay! The people{br}
deserve their justice!{br}
Help us deliver it to them,{br}
{Ramza}! Join us, as your{br}
once friend Delita has!{end}

//Message x09
{font:08}{Ramza}{br}
{font:00}Were it justice you desired, I would{br}
gladly help you see it done.{br}
But what you truly want is power.{br}
Power beyond that of any army.{br}
{br}
You would free the people only{br}
to enslave them anew with the{br}
demonic power of the Stones!{end}

//Message x0A
{font:08}Isilud{br}
{font:00}{D11D}Demonic{D11D} power? The Zodiac Stones{br}
are vessels for the {D11D}gods{D11D}!{br}
We would use their divine miracles{br}
to guide the people to greater glory! {br}
There is nothing {D11D}demonic{D11D} in that!{end}

//Message x0B
Few would consider it divine miracle{br}
when a man is made a demon.{br}
{br}
Or do you pretend not to know that their{br}
power transformed the cardinal into a{br}
Lucavi?{end}

//Message x0C
What nonsense is that? The only demon{br}
I see stands before me!{br}
{br}
Was it not you who murdered the{br}
cardinal for the Stone he possessed?{br}
{br}
Not that he would have long lived{br}
gathering the Stones behind our{br}
backs as he was!{end}

//Message x0D
{font:08}Isilud{br}
{font:00}I will not be bested by this heretic!{br}
{br}
But nor will I risk death for honor here.{br}
Delivering the Stone is of far greater{br}
import.{br}
Know this, {Ramza}: {br}
The day of our next meeting will be{br}
your last!{end}

//Message x0E
{font:08}{Ramza}{br}
{font:00}Isilud, wait!{end}

//Message x0F

// __________________________________________________________________ 
//| Event Script x0EF | Event Offset: x1DE000 | Text offset: x1DE163 |
// ������������������������������������������������������������������ 

Offset(x001DE000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000163)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x26,x00,x26,x00,x00)
Camera(-00220,+00952,+00302,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x26,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x02,x00,x26,x00,x00,x01,x00)
WaitRotateUnit(x26,x00)
Wait(00010)
DisplayMessage(x10,x70,x0004,x26,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x02,x00,x02,x00,x00)
Camera(+06401,+00000,+00485,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x02,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x26,x00,x02,x00,x00,x01,x00)
WaitRotateUnit(x02,x00)
Wait(00010)
DisplayMessage(x10,x70,x0005,x02,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x26,x00,x26,x00,x00)
Camera(+00786,+09728,+00000,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0006,x26,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x02,x00,x02,x00,x00)
Camera(+03073,+00064,-06908,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0007,x02,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x26,x00,x26,x00,x00)
Camera(+07936,+00002,+00002,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0008,x26,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x69,x00,x69,x00,x00)
Camera(+10279,-07176,+04608,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
RotateUnit(x02,x00,x14,x00,x01,000)
WaitRotateUnit(x02,x00)
RotateUnit(x26,x00,x14,x00,x01,000)
WaitRotateUnit(x26,x00)
March(x02,x00,000)
March(x26,x00,000)
{63}(rA8)
ZERO(x007D)
ADD(x007D,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Isilud{br}
{font:00}The mongrel follows our scent!{br}
Mayhap it is for the best.{br}
Heretic! I shall have the{br}
Stones you carry!{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}You will have an offer of mercy,{br}
and naught more.{br}
Lay down the Stone you've taken{br}
and you may flee with your lives.{end}

//Message x03
I've no more need for your mercy than{br}
for you. If you want the Stone, come{br}
and claim it!{end}

//Message x04
{font:08}Isilud{br}
{font:00}Why do you persist in this fool resistance,{br}
{Ramza}?{br}
You are a Beoulve! Why do you not heed{br}
your brothers' counsel? Why!?{end}

//Message x05
{font:08}{Ramza}{br}
{font:00}It is {D11D}because{D11D} I am a Beoulve{br}
I do not heed them!{br}
The Beoulve name stands for truth{br}
and justice! It is not a tool to be used{br}
for selfish gain!{br}
My lord father fought and died {br}
defending our people against{br}
Ordallia in the Fifty Years' War.{br}
House Beoulve cannot now turn on its{br}
purpose and fight for the interests of a{br}
corrupt Crown and self{D11D}serving aristocracy!{end}

//Message x06
Then let it fight for ours!{br}
What we wish for is the same!{br}
{br}
Hear me, {Ramza}!{br}
{br}
{br}
The Church of Glabados envisions a{br}
world devoid of class divides{DA68}a world{br}
where all men can live as equals!{br}
Saint Ajora spoke of such a utopia.{br}
It is the Promised Land he foretold!{br}
{br}
Fear and doubt worry the hearts of the{br}
people, leaving small room for fealty.{br}
You see this!{br}
Ivalice lists, {Ramza},{br}
and threatens to founder!{br}
{br}
Should we fail to right her course,{br}
this storm {D11D}will{D11D} claim her!{end}

//Message x07
It is you who churn the waves! You{br}
orchestrate this entire conflict!{br}
{br}
You claim {D11D}war{D11D} to be the proper course{br}
for Ivalice!?{end}

//Message x08
Change does not come without cost!{br}
Revolution requires martyrs, and we{br}
require revolution!{br}
The Crown is rotten, the nobility corrupt.{br}
They must be made to pay! The people{br}
deserve their justice!{br}
Help us deliver it to them,{br}
{Ramza}! Join us, as your{br}
once friend Delita has!{end}

//Message x09
{font:08}{Ramza}{br}
{font:00}Were it justice you desired, I would{br}
gladly help you see it done.{br}
But what you truly want is power.{br}
Power beyond that of any army.{br}
{br}
You would free the people only{br}
to enslave them anew with the{br}
demonic power of the Stones!{end}

//Message x0A
{font:08}Isilud{br}
{font:00}{D11D}Demonic{D11D} power? The Zodiac Stones{br}
are vessels for the {D11D}gods{D11D}!{br}
We would use their divine miracles{br}
to guide the people to greater glory! {br}
There is nothing {D11D}demonic{D11D} in that!{end}

//Message x0B
Few would consider it divine miracle{br}
when a man is made a demon.{br}
{br}
Or do you pretend not to know that their{br}
power transformed the cardinal into a{br}
Lucavi?{end}

//Message x0C
What nonsense is that? The only demon{br}
I see stands before me!{br}
{br}
Was it not you who murdered the{br}
cardinal for the Stone he possessed?{br}
{br}
Not that he would have long lived{br}
gathering the Stones behind our{br}
backs as he was!{end}

//Message x0D
{font:08}Isilud{br}
{font:00}I will not be bested by this heretic!{br}
{br}
But nor will I risk death for honor here.{br}
Delivering the Stone is of far greater{br}
import.{br}
Know this, {Ramza}: {br}
The day of our next meeting will be{br}
your last!{end}

//Message x0E
{font:08}{Ramza}{br}
{font:00}Isilud, wait!{end}

//Message x0F

// __________________________________________________________________ 
//| Event Script x0F0 | Event Offset: x1E0000 | Text offset: x1E0134 |
// ������������������������������������������������������������������ 

Offset(x001E0000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000134)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x02,x00,x02,x00,x00)
Camera(-00220,+00952,+00302,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x02,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x26,x00,x02,x00,x00,x01,x00)
WaitRotateUnit(x02,x00)
Wait(00010)
DisplayMessage(x10,x70,x0009,x02,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x26,x00,x26,x00,x00)
Camera(+06401,+00000,+00485,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x26,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x02,x00,x26,x00,x00,x01,x00)
WaitRotateUnit(x26,x00)
Wait(00010)
DisplayMessage(x10,x70,x000A,x26,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x02,x00,x02,x00,x00)
Camera(+00786,+09728,+00000,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x000B,x02,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x26,x00,x26,x00,x00)
Camera(+03073,+00064,-06908,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x000C,x26,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x69,x00,x69,x00,x00)
Camera(+07936,+00002,+00002,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
RotateUnit(x02,x00,x14,x00,x01,000)
WaitRotateUnit(x02,x00)
RotateUnit(x26,x00,x14,x00,x01,000)
WaitRotateUnit(x26,x00)
March(x02,x00,000)
March(x26,x00,000)
{63}(rA8)
ZERO(x007E)
ADD(x007E,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Isilud{br}
{font:00}The mongrel follows our scent!{br}
Mayhap it is for the best.{br}
Heretic! I shall have the{br}
Stones you carry!{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}You will have an offer of mercy,{br}
and naught more.{br}
Lay down the Stone you've taken{br}
and you may flee with your lives.{end}

//Message x03
I've no more need for your mercy than{br}
for you. If you want the Stone, come{br}
and claim it!{end}

//Message x04
{font:08}Isilud{br}
{font:00}Why do you persist in this fool resistance,{br}
{Ramza}?{br}
You are a Beoulve! Why do you not heed{br}
your brothers' counsel? Why!?{end}

//Message x05
{font:08}{Ramza}{br}
{font:00}It is {D11D}because{D11D} I am a Beoulve{br}
I do not heed them!{br}
The Beoulve name stands for truth{br}
and justice! It is not a tool to be used{br}
for selfish gain!{br}
My lord father fought and died {br}
defending our people against{br}
Ordallia in the Fifty Years' War.{br}
House Beoulve cannot now turn on its{br}
purpose and fight for the interests of a{br}
corrupt Crown and self{D11D}serving aristocracy!{end}

//Message x06
Then let it fight for ours!{br}
What we wish for is the same!{br}
{br}
Hear me, {Ramza}!{br}
{br}
{br}
The Church of Glabados envisions a{br}
world devoid of class divides{DA68}a world{br}
where all men can live as equals!{br}
Saint Ajora spoke of such a utopia.{br}
It is the Promised Land he foretold!{br}
{br}
Fear and doubt worry the hearts of the{br}
people, leaving small room for fealty.{br}
You see this!{br}
Ivalice lists, {Ramza},{br}
and threatens to founder!{br}
{br}
Should we fail to right her course,{br}
this storm {D11D}will{D11D} claim her!{end}

//Message x07
It is you who churn the waves! You{br}
orchestrate this entire conflict!{br}
{br}
You claim {D11D}war{D11D} to be the proper course{br}
for Ivalice!?{end}

//Message x08
Change does not come without cost!{br}
Revolution requires martyrs, and we{br}
require revolution!{br}
The Crown is rotten, the nobility corrupt.{br}
They must be made to pay! The people{br}
deserve their justice!{br}
Help us deliver it to them,{br}
{Ramza}! Join us, as your{br}
once friend Delita has!{end}

//Message x09
{font:08}{Ramza}{br}
{font:00}Were it justice you desired, I would{br}
gladly help you see it done.{br}
But what you truly want is power.{br}
Power beyond that of any army.{br}
{br}
You would free the people only{br}
to enslave them anew with the{br}
demonic power of the Stones!{end}

//Message x0A
{font:08}Isilud{br}
{font:00}{D11D}Demonic{D11D} power? The Zodiac Stones{br}
are vessels for the {D11D}gods{D11D}!{br}
We would use their divine miracles{br}
to guide the people to greater glory! {br}
There is nothing {D11D}demonic{D11D} in that!{end}

//Message x0B
Few would consider it divine miracle{br}
when a man is made a demon.{br}
{br}
Or do you pretend not to know that their{br}
power transformed the cardinal into a{br}
Lucavi?{end}

//Message x0C
What nonsense is that? The only demon{br}
I see stands before me!{br}
{br}
Was it not you who murdered the{br}
cardinal for the Stone he possessed?{br}
{br}
Not that he would have long lived{br}
gathering the Stones behind our{br}
backs as he was!{end}

//Message x0D
{font:08}Isilud{br}
{font:00}I will not be bested by this heretic!{br}
{br}
But nor will I risk death for honor here.{br}
Delivering the Stone is of far greater{br}
import.{br}
Know this, {Ramza}: {br}
The day of our next meeting will be{br}
your last!{end}

//Message x0E
{font:08}{Ramza}{br}
{font:00}Isilud, wait!{end}

//Message x0F

// __________________________________________________________________ 
//| Event Script x0F1 | Event Offset: x1E2000 | Text offset: x1E2120 |
// ������������������������������������������������������������������ 

Offset(x001E2000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000120)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
InflictStatus(x02,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x26,x00,x02,x00,x00,x01,x00)
WaitRotateUnit(x02,x00)
Wait(00010)
UnitAnim(x01,x01,x02,x00,x00)
FaceUnit(x26,x00,x01,x01,x00,x01,x00)
WaitFaceUnit()
Wait(00016)
UnitAnim(x03,x01,x02,x00,x00)
FaceUnit(x26,x00,x03,x01,x00,x01,x00)
WaitFaceUnit()
Wait(00020)
Focus(x26,x00,x26,x00,x00)
Camera(-06911,+00001,+09759,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x26,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x02,x00,x26,x00,x00,x01,x00)
WaitRotateUnit(x26,x00)
Wait(00010)
DisplayMessage(x10,x70,x000D,x26,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00020)
TeleportOut(x26,x00)
{43}(r04)
Focus(x02,x00,x02,x00,x00)
Camera(+00000,+04633,+00003,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x000E,x02,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
{60}(r003C)
Wait(00060)
Wait(00030)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
Wait(00110)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
Wait(00001)
{63}(rA8)
ZERO(x0055)
ADD(x0055,x00F2)
{43}(r06)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Isilud{br}
{font:00}The mongrel follows our scent!{br}
Mayhap it is for the best.{br}
Heretic! I shall have the{br}
Stones you carry!{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}You will have an offer of mercy,{br}
and naught more.{br}
Lay down the Stone you've taken{br}
and you may flee with your lives.{end}

//Message x03
I've no more need for your mercy than{br}
for you. If you want the Stone, come{br}
and claim it!{end}

//Message x04
{font:08}Isilud{br}
{font:00}Why do you persist in this fool resistance,{br}
{Ramza}?{br}
You are a Beoulve! Why do you not heed{br}
your brothers' counsel? Why!?{end}

//Message x05
{font:08}{Ramza}{br}
{font:00}It is {D11D}because{D11D} I am a Beoulve{br}
I do not heed them!{br}
The Beoulve name stands for truth{br}
and justice! It is not a tool to be used{br}
for selfish gain!{br}
My lord father fought and died {br}
defending our people against{br}
Ordallia in the Fifty Years' War.{br}
House Beoulve cannot now turn on its{br}
purpose and fight for the interests of a{br}
corrupt Crown and self{D11D}serving aristocracy!{end}

//Message x06
Then let it fight for ours!{br}
What we wish for is the same!{br}
{br}
Hear me, {Ramza}!{br}
{br}
{br}
The Church of Glabados envisions a{br}
world devoid of class divides{DA68}a world{br}
where all men can live as equals!{br}
Saint Ajora spoke of such a utopia.{br}
It is the Promised Land he foretold!{br}
{br}
Fear and doubt worry the hearts of the{br}
people, leaving small room for fealty.{br}
You see this!{br}
Ivalice lists, {Ramza},{br}
and threatens to founder!{br}
{br}
Should we fail to right her course,{br}
this storm {D11D}will{D11D} claim her!{end}

//Message x07
It is you who churn the waves! You{br}
orchestrate this entire conflict!{br}
{br}
You claim {D11D}war{D11D} to be the proper course{br}
for Ivalice!?{end}

//Message x08
Change does not come without cost!{br}
Revolution requires martyrs, and we{br}
require revolution!{br}
The Crown is rotten, the nobility corrupt.{br}
They must be made to pay! The people{br}
deserve their justice!{br}
Help us deliver it to them,{br}
{Ramza}! Join us, as your{br}
once friend Delita has!{end}

//Message x09
{font:08}{Ramza}{br}
{font:00}Were it justice you desired, I would{br}
gladly help you see it done.{br}
But what you truly want is power.{br}
Power beyond that of any army.{br}
{br}
You would free the people only{br}
to enslave them anew with the{br}
demonic power of the Stones!{end}

//Message x0A
{font:08}Isilud{br}
{font:00}{D11D}Demonic{D11D} power? The Zodiac Stones{br}
are vessels for the {D11D}gods{D11D}!{br}
We would use their divine miracles{br}
to guide the people to greater glory! {br}
There is nothing {D11D}demonic{D11D} in that!{end}

//Message x0B
Few would consider it divine miracle{br}
when a man is made a demon.{br}
{br}
Or do you pretend not to know that their{br}
power transformed the cardinal into a{br}
Lucavi?{end}

//Message x0C
What nonsense is that? The only demon{br}
I see stands before me!{br}
{br}
Was it not you who murdered the{br}
cardinal for the Stone he possessed?{br}
{br}
Not that he would have long lived{br}
gathering the Stones behind our{br}
backs as he was!{end}

//Message x0D
{font:08}Isilud{br}
{font:00}I will not be bested by this heretic!{br}
{br}
But nor will I risk death for honor here.{br}
Delivering the Stone is of far greater{br}
import.{br}
Know this, {Ramza}: {br}
The day of our next meeting will be{br}
your last!{end}

//Message x0E
{font:08}{Ramza}{br}
{font:00}Isilud, wait!{end}

//Message x0F

// __________________________________________________________________ 
//| Event Script x0F3 | Event Offset: x1E6000 | Text offset: x1E653E |
// ������������������������������������������������������������������ 

Offset(x001E6000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000053E)
//Remove the previous line if you wish text to compile directly after instructions.

Camera(+00168,-01389,+00392,+00174,+03584,+00000,+04096,+00001)
UseFieldObject(x02,x00)
WaitFieldObject()
UnitAnim(x00,x00,x02,x00,x00)
LoadEVTCHR(x01,x43,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
SpriteMove(x85,x00,+00000,-00001,+00000,x00,x01,+00001)
WaitSpriteMove(x85,x00)
SpriteMove(x86,x00,-00007,-00001,-00006,x00,x01,+00001)
Erase(x02,x00)
Erase(x78,x00)
Erase(x79,x00)
Erase(x7A,x00)
Erase(x7B,x00)
Erase(x7C,x00)
Wait(00001)
{7F}(r86000100)
{7F}(r85000101)
{68}(r860001)
UnitAnim(x86,x00,x58,x02,x01)
UnitAnim(x85,x00,x6D,x02,x01)
{63}(rE9)
{4D}(r02)
Camera(+00168,+00067,+00392,+00302,+03584,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
PortraitCol(x04)
UnitAnim(x86,x00,x59,x02,x00)
Wait(00010)
UnitAnim(x86,x00,x5A,x02,x00)
Wait(00010)
UnitAnim(x86,x00,x5B,x02,x00)
Wait(00050)
BlockStart()
UnitAnim(x86,x00,x5C,x02,x00)
Wait(00006)
UnitAnim(x86,x00,x5D,x02,x00)
Wait(00006)
UnitAnim(x86,x00,x5E,x02,x00)
Wait(00006)
UnitAnim(x86,x00,x5F,x02,x00)
Wait(00006)
UnitAnim(x86,x00,x60,x02,x00)
Wait(00006)
UnitAnim(x86,x00,x61,x02,x00)
Wait(00006)
UnitAnim(x86,x00,x62,x02,x00)
Wait(00006)
UnitAnim(x86,x00,x5C,x02,x00)
Wait(00006)
UnitAnim(x86,x00,x5D,x02,x00)
Wait(00006)
UnitAnim(x86,x00,x5E,x02,x00)
Wait(00006)
UnitAnim(x86,x00,x5F,x02,x00)
Wait(00006)
UnitAnim(x86,x00,x63,x02,x00)
Wait(00006)
UnitAnim(x86,x00,x64,x02,x00)
Wait(00006)
UnitAnim(x86,x00,x5B,x02,x00)
Wait(00006)
BlockEnd()
DisplayMessage(x10,x91,x0001,x86,x00,x01,-00020,+00006,+00012,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00040)
{63}(rCA)
Camera(+00168,-00140,+00504,+00382,+03584,+00000,+04096,+00064)
WalkTo(x28,x00,001,006,x00,x00,+008,x01)
MovementAnim(r28000200)
WaitWalk(x28,x00)
Wait(00020)
FaceUnit(x86,x00,x28,x00,x00,x00,x00)
Wait(00012)
DisplayMessage(x10,x91,x0002,x28,x00,x00,+00000,+00000,-00006,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00012)
Camera(+00168,+00067,+00392,+00302,+03584,+00000,+04096,+00056)
WaitForInstruction(x04,x00)
Wait(00012)
SpriteMove(x85,x00,+00000,-00001,+00000,x00,x01,+00001)
SpriteMove(x86,x00,-00007,-00001,-00006,x00,x01,+00001)
UnitAnim(x85,x00,x6D,x02,x01)
UnitAnim(x86,x00,x5B,x02,x00)
Wait(00006)
{71}(r8600)
Sound(x0052)
UnitAnim(x85,x00,x6E,x02,x00)
Wait(00008)
SpriteMove(x86,x00,-00008,-00001,-00009,x00,x01,+00001)
SpriteMove(x85,x00,+00000,-00001,-00002,x00,x01,+00001)
UnitAnim(x85,x00,x6F,x02,x00)
Wait(00008)
SpriteMove(x86,x00,-00010,-00001,-00010,x00,x01,+00001)
SpriteMove(x85,x00,+00000,-00001,-00004,x00,x01,+00001)
UnitAnim(x85,x00,x70,x02,x00)
Wait(00008)
SpriteMove(x86,x00,-00007,-00001,-00011,x00,x01,+00001)
UnitAnim(x86,x00,x65,x02,x01)
UnitAnim(x85,x00,x71,x02,x00)
Wait(00008)
SpriteMove(x86,x00,-00004,-00001,-00013,x00,x01,+00001)
UnitAnim(x86,x00,x66,x02,x01)
UnitAnim(x85,x00,x72,x02,x00)
Wait(00006)
UnitAnim(x86,x00,x67,x02,x01)
Wait(00008)
UnitAnim(x86,x00,x68,x02,x01)
Wait(00008)
SpriteMove(x86,x00,-00008,-00001,-00017,x00,x01,+00001)
SpriteMove(x85,x00,+00000,-00001,-00009,x00,x01,+00001)
UnitAnim(x86,x00,x69,x02,x01)
UnitAnim(x85,x00,x73,x02,x00)
Wait(00008)
SpriteMove(x86,x00,-00007,-00001,-00022,x00,x01,+00001)
SpriteMove(x85,x00,+00000,-00001,-00016,x00,x01,+00001)
UnitAnim(x86,x00,x5B,x02,x01)
UnitAnim(x85,x00,x6E,x02,x00)
Wait(00008)
Wait(00012)
DisplayMessage(x10,x92,x0003,x85,x00,x02,+00000,+00000,+00030,x11)
WaitForInstruction(x01,x00)
UnitAnim(x86,x00,x60,x02,x00)
Wait(00008)
UnitAnim(x86,x00,x6A,x02,x00)
Wait(00008)
BlockStart()
UnitAnim(x86,x00,x6B,x02,x00)
Wait(00008)
UnitAnim(x86,x00,x6C,x02,x00)
Wait(00008)
BlockEnd()
DisplayMessage(x10,x91,x0004,x86,x00,x01,-00006,+00012,+00011,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00012)
SpriteMove(x86,x00,-00007,-00001,-00022,x00,x01,+00001)
SpriteMove(x85,x00,+00000,-00001,-00016,x00,x01,+00001)
UnitAnim(x85,x00,x6E,x02,x00)
Wait(00002)
UnitAnim(x86,x00,x6C,x02,x00)
Wait(00002)
UnitAnim(x86,x00,x5F,x02,x01)
UnitAnim(x85,x00,x6F,x02,x00)
Wait(00008)
SpriteMove(x85,x00,-00001,-00001,-00017,x00,x01,+00001)
UnitAnim(x86,x00,x63,x02,x01)
UnitAnim(x85,x00,x70,x02,x00)
Wait(00020)
ColorUnit(x85,x00,x04,-001,-001,-001,000)
Camera(+00280,-00124,+00840,+00302,+03584,+00000,+04096,+00056)
SpriteMove(x86,x00,-00011,-00001,-00029,x00,x01,+00001)
SpriteMove(x85,x00,+00000,-00001,-00020,x00,x01,+00001)
UnitAnim(x86,x00,x64,x02,x01)
UnitAnim(x85,x00,x6F,x02,x00)
Wait(00008)
Sound(x0078)
ColorUnit(x85,x00,x04,-002,-002,-002,000)
ColorUnit(x86,x00,x04,-001,-001,-001,000)
SpriteMove(x86,x00,-00010,-00001,-00034,x00,x01,+00001)
SpriteMove(x85,x00,+00000,-00001,-00026,x00,x01,+00001)
UnitAnim(x86,x00,x5B,x02,x01)
UnitAnim(x85,x00,x6E,x02,x00)
Wait(00020)
ColorUnit(x85,x00,x04,-003,-003,-003,000)
ColorUnit(x86,x00,x04,-002,-002,-002,000)
SpriteMove(x86,x00,-00010,-00001,-00064,x02,x08,+00030)
SpriteMove(x85,x00,+00000,-00001,-00056,x02,x08,+00030)
ColorUnit(x85,x00,x05,-010,-010,-010,004)
ColorUnit(x86,x00,x04,-008,-008,-008,004)
UnitAnim(x86,x00,x5B,x02,x01)
UnitAnim(x85,x00,x6F,x02,x00)
Wait(00008)
UnitAnim(x85,x00,x70,x02,x00)
Wait(00012)
UnitAnim(x85,x00,x6F,x02,x00)
Wait(00008)
UnitAnim(x85,x00,x6E,x02,x00)
Wait(00001)
SpriteMove(x86,x00,-00010,-00001,-00092,x02,x08,+00030)
SpriteMove(x85,x00,+00000,-00001,-00084,x02,x08,+00030)
WaitSpriteMove(x85,x00)
Erase(x85,x00)
ColorUnit(x86,x00,x05,-010,-010,-010,004)
SpriteMove(x86,x00,-00010,-00001,-00096,x02,x08,+00030)
WaitSpriteMove(x86,x00)
Erase(x86,x00)
RemoveUnit(x85,x00)
RemoveUnit(x86,x00)
Wait(00050)
RotateUnit(x28,x00,x0C,x00,x00,000)
WaitRotateUnit(x28,x00)
FaceUnit(x28,x00,x02,x01,x00,x00,x08)
WaitForInstruction(x04,x00)
Wait(00020)
DisplayMessage(x10,x92,x0005,x28,x00,x00,+00000,+00006,+00000,x01)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
Draw(x02,x00)
Draw(x78,x00)
Draw(x79,x00)
Draw(x7A,x00)
Draw(x7B,x00)
Draw(x7C,x00)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x17,090)
Wait(00040)
ColorUnit(x28,x00,x04,+012,+020,+031,000)
Wait(00002)
Wait(00002)
ColorUnit(x28,x00,x04,+000,+000,+000,004)
Wait(00033)
WaitForInstruction(x38,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
Wait(00008)
RotateUnit(x02,x01,x0C,x00,x00,006)
Wait(00030)
March(x02,x01,004)
Wait(00008)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Alma{br}
{font:00}Let me go!{end}

//Message x02
{font:08}Wiegraf{br}
{font:00}Isilud, I will secure the monastery.{br}
Take the girl and go.{end}

//Message x03
{font:08}Isilud{br}
{font:00}C'mon, no need to struggle!{end}

//Message x04
{Ramza}! Help me!{end}

//Message x05
So, {Ramza} Beoulve{delay:00} is here.{br}
{br}
{br}
Do not be deceived by his youth.{br}
He is a worthy foe. Gird yourselves{br}
well for battle!{end}

//Message x06
{font:08}Wiegraf{br}
{font:00}Milleuda, you will soon be avenged.{end}

//Message x07
{font:08}{Ramza}{br}
{font:00}Wiegraf! You live?{end}

//Message x08
{font:08}Wiegraf{br}
{font:00}I have lived for this, {Ramza}.{br}
How long has it been since last we met?{end}

//Message x09
Then you were a warrior who fought to{br}
make your dream reality. Now you are only{br}
a thrall of the Church.{end}

//Message x0A
What troubled sleep have you known, to speak{br}
of my dreams?{br}
{br}
No matter how sweet, a dream left{br}
unrealized must fade into day.{br}
{br}
Only with power can dreams be made real!{br}
{br}
{br}
I see the truth of it now. What good, dreams,{br}
without that power?{br}
{br}
You think me a thrall? So be it!{br}
{br}
{br}
Your envenomed words succor me, for when{br}
at last you yield{DA68}as you must{DA68}their poison{br}
will consume you!{end}

//Message x0B
{font:08}{Ramza}{br}
{font:00}I pity you, Wiegraf.{br}
{br}
Even as a man of broken dreams, you might{br}
still have been remembered fondly.{br}
{br}
Your ideas lifted the people, showed them{br}
the cracks in the age{D11D}old facade of the{br}
aristocracy.{br}
You acted on your convictions, and so{br}
ennobled those actions!{br}
{br}
But what would the people think now?{br}
What would Milleuda and your fallen friends{br}
think of this barter you've struck?{br}
Dreams built on borrowed stone are defiled{br}
before they are made!{end}

//Message x0C
{font:08}Wiegraf{br}
{font:00}What have you done that did not rely on{br}
the labors of others?{br}
From birth you have wanted for nothing!{br}
You can not know what it is to live the{br}
meager life we do.{br}
Reason may trick you to believe you do,{br}
but your heart can never know!{br}
{br}
Harsh is the world in which we live.{br}
Harsher still than you can imagine.{br}
{br}
You have neither right nor reason to{br}
pour scorn on me!{end}

//Message x0D
{font:08}Wiegraf{br}
{font:00}Do not think you've...won!{br}
{br}
I hold the Zodiac Stone...Aries. I will not...{br}
fall so...easily!{end}

//Message x0E
{font:08}{Ramza}{br}
{font:00}Damn you, Wiegraf!{end}

//Message x0F

// __________________________________________________________________ 
//| Event Script x0F4 | Event Offset: x1E8000 | Text offset: x1E8085 |
// ������������������������������������������������������������������ 

Offset(x001E8000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000085)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x28,x00,x28,x00,x00)
Camera(+03584,+00000,+04096,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x28,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
FaceUnit(x02,x00,x28,x00,x00,x01,x00)
WaitRotateUnit(x28,x00)
DisplayMessage(x10,x70,x0006,x28,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x69,x00,x69,x00,x00)
Camera(-03840,+00001,-31105,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
RotateUnit(x28,x00,x14,x00,x01,000)
WaitRotateUnit(x28,x00)
March(x28,x00,000)
{63}(rA8)
ZERO(x007D)
ADD(x007D,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Alma{br}
{font:00}Let me go!{end}

//Message x02
{font:08}Wiegraf{br}
{font:00}Isilud, I will secure the monastery.{br}
Take the girl and go.{end}

//Message x03
{font:08}Isilud{br}
{font:00}C'mon, no need to struggle!{end}

//Message x04
{Ramza}! Help me!{end}

//Message x05
So, {Ramza} Beoulve{delay:00} is here.{br}
{br}
{br}
Do not be deceived by his youth.{br}
He is a worthy foe. Gird yourselves{br}
well for battle!{end}

//Message x06
{font:08}Wiegraf{br}
{font:00}Milleuda, you will soon be avenged.{end}

//Message x07
{font:08}{Ramza}{br}
{font:00}Wiegraf! You live?{end}

//Message x08
{font:08}Wiegraf{br}
{font:00}I have lived for this, {Ramza}.{br}
How long has it been since last we met?{end}

//Message x09
Then you were a warrior who fought to{br}
make your dream reality. Now you are only{br}
a thrall of the Church.{end}

//Message x0A
What troubled sleep have you known, to speak{br}
of my dreams?{br}
{br}
No matter how sweet, a dream left{br}
unrealized must fade into day.{br}
{br}
Only with power can dreams be made real!{br}
{br}
{br}
I see the truth of it now. What good, dreams,{br}
without that power?{br}
{br}
You think me a thrall? So be it!{br}
{br}
{br}
Your envenomed words succor me, for when{br}
at last you yield{DA68}as you must{DA68}their poison{br}
will consume you!{end}

//Message x0B
{font:08}{Ramza}{br}
{font:00}I pity you, Wiegraf.{br}
{br}
Even as a man of broken dreams, you might{br}
still have been remembered fondly.{br}
{br}
Your ideas lifted the people, showed them{br}
the cracks in the age{D11D}old facade of the{br}
aristocracy.{br}
You acted on your convictions, and so{br}
ennobled those actions!{br}
{br}
But what would the people think now?{br}
What would Milleuda and your fallen friends{br}
think of this barter you've struck?{br}
Dreams built on borrowed stone are defiled{br}
before they are made!{end}

//Message x0C
{font:08}Wiegraf{br}
{font:00}What have you done that did not rely on{br}
the labors of others?{br}
From birth you have wanted for nothing!{br}
You can not know what it is to live the{br}
meager life we do.{br}
Reason may trick you to believe you do,{br}
but your heart can never know!{br}
{br}
Harsh is the world in which we live.{br}
Harsher still than you can imagine.{br}
{br}
You have neither right nor reason to{br}
pour scorn on me!{end}

//Message x0D
{font:08}Wiegraf{br}
{font:00}Do not think you've...won!{br}
{br}
I hold the Zodiac Stone...Aries. I will not...{br}
fall so...easily!{end}

//Message x0E
{font:08}{Ramza}{br}
{font:00}Damn you, Wiegraf!{end}

//Message x0F

// __________________________________________________________________ 
//| Event Script x0F5 | Event Offset: x1EA000 | Text offset: x1EA134 |
// ������������������������������������������������������������������ 

Offset(x001EA000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000134)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x02,x00,x02,x00,x00)
Camera(+03584,+00000,+04096,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x02,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
FaceUnit(x28,x00,x02,x00,x00,x01,x00)
WaitRotateUnit(x02,x00)
DisplayMessage(x10,x70,x0007,x02,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x28,x00,x28,x00,x00)
Camera(+00000,+00025,+00497,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x28,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
FaceUnit(x02,x00,x28,x00,x00,x01,x00)
WaitRotateUnit(x28,x00)
DisplayMessage(x10,x70,x0008,x28,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x02,x00,x02,x00,x00)
Camera(+11296,+10792,+09269,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0009,x02,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x28,x00,x28,x00,x00)
Camera(+10282,-01481,+14386,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x000A,x28,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x69,x00,x69,x00,x00)
Camera(-01420,+12838,+10288,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
RotateUnit(x02,x00,x14,x00,x01,000)
RotateUnit(x28,x00,x14,x00,x01,000)
WaitRotateUnit(x28,x00)
March(x02,x00,000)
March(x28,x00,000)
{63}(rA8)
ZERO(x007E)
ADD(x007E,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Alma{br}
{font:00}Let me go!{end}

//Message x02
{font:08}Wiegraf{br}
{font:00}Isilud, I will secure the monastery.{br}
Take the girl and go.{end}

//Message x03
{font:08}Isilud{br}
{font:00}C'mon, no need to struggle!{end}

//Message x04
{Ramza}! Help me!{end}

//Message x05
So, {Ramza} Beoulve{delay:00} is here.{br}
{br}
{br}
Do not be deceived by his youth.{br}
He is a worthy foe. Gird yourselves{br}
well for battle!{end}

//Message x06
{font:08}Wiegraf{br}
{font:00}Milleuda, you will soon be avenged.{end}

//Message x07
{font:08}{Ramza}{br}
{font:00}Wiegraf! You live?{end}

//Message x08
{font:08}Wiegraf{br}
{font:00}I have lived for this, {Ramza}.{br}
How long has it been since last we met?{end}

//Message x09
Then you were a warrior who fought to{br}
make your dream reality. Now you are only{br}
a thrall of the Church.{end}

//Message x0A
What troubled sleep have you known, to speak{br}
of my dreams?{br}
{br}
No matter how sweet, a dream left{br}
unrealized must fade into day.{br}
{br}
Only with power can dreams be made real!{br}
{br}
{br}
I see the truth of it now. What good, dreams,{br}
without that power?{br}
{br}
You think me a thrall? So be it!{br}
{br}
{br}
Your envenomed words succor me, for when{br}
at last you yield{DA68}as you must{DA68}their poison{br}
will consume you!{end}

//Message x0B
{font:08}{Ramza}{br}
{font:00}I pity you, Wiegraf.{br}
{br}
Even as a man of broken dreams, you might{br}
still have been remembered fondly.{br}
{br}
Your ideas lifted the people, showed them{br}
the cracks in the age{D11D}old facade of the{br}
aristocracy.{br}
You acted on your convictions, and so{br}
ennobled those actions!{br}
{br}
But what would the people think now?{br}
What would Milleuda and your fallen friends{br}
think of this barter you've struck?{br}
Dreams built on borrowed stone are defiled{br}
before they are made!{end}

//Message x0C
{font:08}Wiegraf{br}
{font:00}What have you done that did not rely on{br}
the labors of others?{br}
From birth you have wanted for nothing!{br}
You can not know what it is to live the{br}
meager life we do.{br}
Reason may trick you to believe you do,{br}
but your heart can never know!{br}
{br}
Harsh is the world in which we live.{br}
Harsher still than you can imagine.{br}
{br}
You have neither right nor reason to{br}
pour scorn on me!{end}

//Message x0D
{font:08}Wiegraf{br}
{font:00}Do not think you've...won!{br}
{br}
I hold the Zodiac Stone...Aries. I will not...{br}
fall so...easily!{end}

//Message x0E
{font:08}{Ramza}{br}
{font:00}Damn you, Wiegraf!{end}

//Message x0F

// __________________________________________________________________ 
//| Event Script x0F6 | Event Offset: x1EC000 | Text offset: x1EC0D6 |
// ������������������������������������������������������������������ 

Offset(x001EC000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000D6)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x02,x00,x02,x00,x00)
Camera(+03584,+00000,+04096,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x02,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
FaceUnit(x28,x00,x02,x00,x00,x01,x00)
WaitRotateUnit(x02,x00)
DisplayMessage(x10,x70,x000B,x02,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Focus(x28,x00,x28,x00,x00)
Camera(+00000,+00025,+00497,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x28,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
FaceUnit(x02,x00,x28,x00,x00,x01,x00)
WaitRotateUnit(x28,x00)
DisplayMessage(x10,x70,x000C,x28,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x69,x00,x69,x00,x00)
Camera(+11296,+10792,+09269,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
RotateUnit(x02,x00,x14,x00,x01,000)
RotateUnit(x28,x00,x14,x00,x01,000)
WaitRotateUnit(x28,x00)
March(x02,x00,000)
March(x28,x00,000)
{63}(rA8)
ZERO(x007F)
ADD(x007F,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Alma{br}
{font:00}Let me go!{end}

//Message x02
{font:08}Wiegraf{br}
{font:00}Isilud, I will secure the monastery.{br}
Take the girl and go.{end}

//Message x03
{font:08}Isilud{br}
{font:00}C'mon, no need to struggle!{end}

//Message x04
{Ramza}! Help me!{end}

//Message x05
So, {Ramza} Beoulve{delay:00} is here.{br}
{br}
{br}
Do not be deceived by his youth.{br}
He is a worthy foe. Gird yourselves{br}
well for battle!{end}

//Message x06
{font:08}Wiegraf{br}
{font:00}Milleuda, you will soon be avenged.{end}

//Message x07
{font:08}{Ramza}{br}
{font:00}Wiegraf! You live?{end}

//Message x08
{font:08}Wiegraf{br}
{font:00}I have lived for this, {Ramza}.{br}
How long has it been since last we met?{end}

//Message x09
Then you were a warrior who fought to{br}
make your dream reality. Now you are only{br}
a thrall of the Church.{end}

//Message x0A
What troubled sleep have you known, to speak{br}
of my dreams?{br}
{br}
No matter how sweet, a dream left{br}
unrealized must fade into day.{br}
{br}
Only with power can dreams be made real!{br}
{br}
{br}
I see the truth of it now. What good, dreams,{br}
without that power?{br}
{br}
You think me a thrall? So be it!{br}
{br}
{br}
Your envenomed words succor me, for when{br}
at last you yield{DA68}as you must{DA68}their poison{br}
will consume you!{end}

//Message x0B
{font:08}{Ramza}{br}
{font:00}I pity you, Wiegraf.{br}
{br}
Even as a man of broken dreams, you might{br}
still have been remembered fondly.{br}
{br}
Your ideas lifted the people, showed them{br}
the cracks in the age{D11D}old facade of the{br}
aristocracy.{br}
You acted on your convictions, and so{br}
ennobled those actions!{br}
{br}
But what would the people think now?{br}
What would Milleuda and your fallen friends{br}
think of this barter you've struck?{br}
Dreams built on borrowed stone are defiled{br}
before they are made!{end}

//Message x0C
{font:08}Wiegraf{br}
{font:00}What have you done that did not rely on{br}
the labors of others?{br}
From birth you have wanted for nothing!{br}
You can not know what it is to live the{br}
meager life we do.{br}
Reason may trick you to believe you do,{br}
but your heart can never know!{br}
{br}
Harsh is the world in which we live.{br}
Harsher still than you can imagine.{br}
{br}
You have neither right nor reason to{br}
pour scorn on me!{end}

//Message x0D
{font:08}Wiegraf{br}
{font:00}Do not think you've...won!{br}
{br}
I hold the Zodiac Stone...Aries. I will not...{br}
fall so...easily!{end}

//Message x0E
{font:08}{Ramza}{br}
{font:00}Damn you, Wiegraf!{end}

//Message x0F

// __________________________________________________________________ 
//| Event Script x0F7 | Event Offset: x1EE000 | Text offset: x1EE119 |
// ������������������������������������������������������������������ 

Offset(x001EE000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000119)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
InflictStatus(x02,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
InflictStatus(x28,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
UnitAnim(x01,x01,x02,x00,x00)
Wait(00016)
UnitAnim(x03,x01,x02,x00,x00)
Wait(00020)
FaceUnit(x28,x00,x03,x01,x00,x00,x00)
Wait(00010)
FaceUnit(x28,x00,x01,x01,x00,x00,x00)
WaitFaceUnit()
Focus(x28,x00,x28,x00,x00)
Camera(+00000,+00768,+00485,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
FaceUnit(x02,x00,x28,x00,x00,x01,x00)
WaitRotateUnit(x28,x00)
FaceUnit(x28,x00,x02,x00,x00,x01,x00)
WaitRotateUnit(x02,x00)
Wait(00010)
DisplayMessage(x10,x70,x000D,x28,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00020)
TeleportOut(x28,x00)
{43}(r04)
Focus(x02,x00,x02,x00,x00)
Camera(+26911,+26880,+00000,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x000E,x02,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00060)
{60}(r003C)
Wait(00060)
Wait(00030)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{49}()
{82}()
AddUnitStart()
Wait(00080)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
{63}(rA8)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Alma{br}
{font:00}Let me go!{end}

//Message x02
{font:08}Wiegraf{br}
{font:00}Isilud, I will secure the monastery.{br}
Take the girl and go.{end}

//Message x03
{font:08}Isilud{br}
{font:00}C'mon, no need to struggle!{end}

//Message x04
{Ramza}! Help me!{end}

//Message x05
So, {Ramza} Beoulve{delay:00} is here.{br}
{br}
{br}
Do not be deceived by his youth.{br}
He is a worthy foe. Gird yourselves{br}
well for battle!{end}

//Message x06
{font:08}Wiegraf{br}
{font:00}Milleuda, you will soon be avenged.{end}

//Message x07
{font:08}{Ramza}{br}
{font:00}Wiegraf! You live?{end}

//Message x08
{font:08}Wiegraf{br}
{font:00}I have lived for this, {Ramza}.{br}
How long has it been since last we met?{end}

//Message x09
Then you were a warrior who fought to{br}
make your dream reality. Now you are only{br}
a thrall of the Church.{end}

//Message x0A
What troubled sleep have you known, to speak{br}
of my dreams?{br}
{br}
No matter how sweet, a dream left{br}
unrealized must fade into day.{br}
{br}
Only with power can dreams be made real!{br}
{br}
{br}
I see the truth of it now. What good, dreams,{br}
without that power?{br}
{br}
You think me a thrall? So be it!{br}
{br}
{br}
Your envenomed words succor me, for when{br}
at last you yield{DA68}as you must{DA68}their poison{br}
will consume you!{end}

//Message x0B
{font:08}{Ramza}{br}
{font:00}I pity you, Wiegraf.{br}
{br}
Even as a man of broken dreams, you might{br}
still have been remembered fondly.{br}
{br}
Your ideas lifted the people, showed them{br}
the cracks in the age{D11D}old facade of the{br}
aristocracy.{br}
You acted on your convictions, and so{br}
ennobled those actions!{br}
{br}
But what would the people think now?{br}
What would Milleuda and your fallen friends{br}
think of this barter you've struck?{br}
Dreams built on borrowed stone are defiled{br}
before they are made!{end}

//Message x0C
{font:08}Wiegraf{br}
{font:00}What have you done that did not rely on{br}
the labors of others?{br}
From birth you have wanted for nothing!{br}
You can not know what it is to live the{br}
meager life we do.{br}
Reason may trick you to believe you do,{br}
but your heart can never know!{br}
{br}
Harsh is the world in which we live.{br}
Harsher still than you can imagine.{br}
{br}
You have neither right nor reason to{br}
pour scorn on me!{end}

//Message x0D
{font:08}Wiegraf{br}
{font:00}Do not think you've...won!{br}
{br}
I hold the Zodiac Stone...Aries. I will not...{br}
fall so...easily!{end}

//Message x0E
{font:08}{Ramza}{br}
{font:00}Damn you, Wiegraf!{end}

//Message x0F

// __________________________________________________________________ 
//| Event Script x0F9 | Event Offset: x1F2000 | Text offset: x1F2C63 |
// ������������������������������������������������������������������ 

Offset(x001F2000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000C63)
//Remove the previous line if you wish text to compile directly after instructions.

{7C}()
WarpUnit(x28,x00,005,002,x00,x00)
WarpUnit(x80,x00,006,003,x00,x00)
WarpUnit(x81,x00,005,002,x00,x00)
SpriteMove(x28,x00,+00000,+00000,+00028,x00,x01,+00001)
WaitSpriteMove(x28,x00)
Wait(00001)
WalkTo(x81,x00,006,002,x00,x00,+026,x01)
WaitWalk(x81,x00)
UnitAnim(x00,x00,x02,x00,x00)
UnitAnim(x28,x00,x16,x00,x00)
WarpUnit(x82,x00,005,003,x00,x00)
Draw(x82,x00)
UnitAnim(x82,x00,x1A,x00,x00)
LoadEVTCHR(x01,x60,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
LoadEVTCHR(x00,x61,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x00)
{68}(r800001)
{4E}(r820001)
{4E}(r800001)
UnitAnim(x80,x00,x78,x02,x00)
{7F}(r80000104)
SpriteMove(x80,x00,-00018,-00012,-00039,x00,x01,+00001)
UnitAnim(x81,x00,x75,x02,x00)
{7F}(r81000103)
SpriteMove(x82,x00,+00000,+00016,+00006,x00,x01,+00001)
UnitAnim(x82,x00,xFE,x01,x00)
{4E}(r280001)
SpriteMove(x28,x00,+00000,+00009,+00012,x00,x01,+00001)
WaitSpriteMove(x28,x00)
UnitAnim(x28,x00,xFC,x01,x00)
{71}(r2800)
{63}(rAA)
Camera(+00728,-01628,+00392,-00098,+03584,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{4D}(r40)
Camera(+00728,-00412,+00392,+00302,+03584,+00000,+04096,+00160)
WaitForInstruction(x04,x00)
PortraitCol(x07)
Wait(00120)
{49}()
UnitPresent(x02,x00,x01)
AddUnitStart()
BlockStart()
Wait(00010)
SpriteMove(x28,x00,+00000,+00009,+00000,x00,x01,+00070)
UnitAnim(x28,x00,xF7,x01,x00)
Wait(00010)
UnitAnim(x28,x00,xF6,x01,x00)
Wait(00050)
BlockEnd()
Wait(00010)
ColorUnit(x00,x00,x04,-006,-003,+000,001)
Background(184,188,119,016,029,061,001,x01)
ColorField(x04,-008,+000,+004,001)
Wait(00010)
ColorUnit(x00,x00,x04,+000,+000,+000,001)
Background(038,044,067,007,018,030,004,x00)
Wait(00033)
ColorField(x08,+000,+000,+000,004)
Wait(00010)
BgSound(x12,+127,+127,x01,255)
Wait(00010)
DisplayMessage(x10,x11,x0001,x81,x00,x02,+00008,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00030)
DisplayMessage(x10,x12,x0002,x28,x00,x04,+00000,+00004,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00030)
Sound(x0041)
UnitAnim(x28,x00,xF7,x01,x00)
Wait(00010)
UnitAnim(x28,x00,xFC,x01,x00)
Wait(00010)
Wait(00030)
AddUnitEnd()
Erase(x02,x00)
WarpUnit(x02,x00,006,008,x00,x00)
SpriteMove(x02,x00,+00000,+00000,+00013,x00,x01,+00001)
WaitSpriteMove(x02,x00)
{63}(r8A)
Camera(+00952,-00316,+00952,+00302,+03584,+00000,+04096,+00048)
Sound(x004C)
UseFieldObject(x02,x00)
WaitFieldObject()
ColorUnit(x02,x00,x05,-008,-006,-004,000)
Wait(00002)
UnitAnim(x02,x00,x04,x00,x00)
Draw(x02,x00)
UnitAnim(x81,x00,x74,x02,x00)
ColorUnit(x02,x00,x08,+000,+000,+000,002)
SpriteMove(x02,x00,+00000,+00000,+00000,x00,x01,+00021)
WaitSpriteMove(x02,x00)
UnitAnim(x02,x00,x02,x00,x00)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x11,x0003,x02,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00010)
Camera(+00728,-00412,+00392,+00302,+03584,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x92,x0004,x28,x00,x04,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
UnitAnim(x81,x00,x75,x02,x00)
DisplayMessage(x10,x91,x0005,x81,x00,x02,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x81,x00,x76,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x77,x02,x00)
Wait(00008)
BlockStart()
UnitAnim(x86,x00,x04,x00,x00)
SpriteMove(x86,x00,+00000,+00000,-00014,x00,x01,+00008)
WaitSpriteMove(x86,x00)
SpriteMove(x86,x00,+00000,+00012,-00028,x00,x01,+00008)
WaitSpriteMove(x86,x00)
SpriteMove(x86,x00,+00000,+00012,-00042,x00,x01,+00008)
WaitSpriteMove(x86,x00)
SpriteMove(x86,x00,+00000,+00036,-00056,x00,x01,+00016)
WaitSpriteMove(x86,x00)
ColorUnit(x86,x00,x01,-002,-002,-002,001)
SpriteMove(x86,x00,+00000,+00036,-00070,x00,x01,+00008)
WaitSpriteMove(x86,x00)
Erase(x86,x00)
BlockEnd()
BlockStart()
SpriteMove(x81,x00,+00000,+00000,-00014,x00,x01,+00008)
WaitSpriteMove(x81,x00)
SpriteMove(x81,x00,+00000,+00012,-00028,x00,x01,+00008)
WaitSpriteMove(x81,x00)
SpriteMove(x81,x00,+00000,+00012,-00042,x00,x01,+00008)
WaitSpriteMove(x81,x00)
SpriteMove(x81,x00,+00000,+00036,-00056,x00,x01,+00016)
WaitSpriteMove(x81,x00)
ColorUnit(x81,x00,x01,-002,-002,-002,001)
SpriteMove(x81,x00,+00000,+00036,-00070,x00,x01,+00008)
WaitSpriteMove(x81,x00)
Erase(x81,x00)
BlockEnd()
BlockStart()
Sound(x0030)
SpriteMove(x80,x00,-00018,-00012,-00053,x00,x01,+00008)
WaitSpriteMove(x80,x00)
SpriteMove(x80,x00,-00018,+00000,-00067,x00,x01,+00008)
WaitSpriteMove(x80,x00)
SpriteMove(x80,x00,-00018,+00000,-00081,x00,x01,+00008)
WaitSpriteMove(x80,x00)
SpriteMove(x80,x00,-00018,+00024,-00095,x00,x01,+00016)
WaitSpriteMove(x80,x00)
ColorUnit(x80,x00,x01,-002,-002,-002,001)
SpriteMove(x80,x00,-00018,+00024,-00109,x00,x01,+00008)
WaitSpriteMove(x80,x00)
Erase(x80,x00)
BlockEnd()
WalkTo(x02,x00,006,006,x00,x00,+016,x01)
MovementAnim(r02000200)
Wait(00016)
WaitForInstruction(x08,x00)
RemoveUnit(x80,x00)
RemoveUnit(x81,x00)
RemoveUnit(x86,x00)
Camera(+00728,-00434,+00392,+00302,+03504,+00000,+04096,+00048)
WaitWalk(x02,x00)
Wait(00010)
DisplayMessage(x10,x11,x0006,x02,x00,x00,+00000,-00008,+00010,x01)
WaitForInstruction(x01,x00)
Wait(00030)
ColorUnit(x00,x00,x04,-006,-003,+000,001)
Background(113,124,106,016,016,024,001,x01)
ColorField(x04,-001,+000,+002,001)
Wait(00010)
ColorUnit(x00,x00,x04,+000,+000,+000,001)
Background(038,044,067,007,018,030,004,x01)
Wait(00033)
ColorField(x08,+000,+000,+000,004)
Wait(00010)
BgSound(x12,+096,+096,x01,255)
UnitAnim(x28,x00,xF7,x01,x00)
Wait(00010)
UnitAnim(x28,x00,xFC,x01,x00)
Wait(00008)
UnitAnim(x28,x00,xFD,x01,x00)
Wait(00008)
UnitAnim(x28,x00,xFC,x01,x00)
Wait(00012)
DisplayMessage(x10,x12,x0007,x28,x00,x04,+00000,+00010,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00050)
UnitAnim(x28,x00,xF7,x01,x00)
Wait(00012)
UnitAnim(x28,x00,xF6,x01,x00)
Wait(00028)
DisplayMessage(x10,x12,x0008,x28,x00,x04,+00000,+00008,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00040)
UnitAnim(x28,x00,xF7,x01,x00)
Wait(00012)
UnitAnim(x28,x00,xFC,x01,x00)
Wait(00012)
WarpUnit(x84,x00,005,001,x00,x00)
{4E}(r840001)
{7F}(r84000000)
UnitAnim(x84,x00,xF4,x01,x00)
Draw(x84,x00)
SpriteMove(x84,x00,+00000,-00020,+00019,x00,x01,+00001)
WaitSpriteMove(x84,x00)
SpriteMove(x84,x00,+00000,-00020,+00013,x00,x01,+00008)
WaitSpriteMove(x84,x00)
SpriteMove(x84,x00,+00000,+00000,+00006,x03,x0C,+00012)
WaitSpriteMove(x84,x00)
SpriteMove(x84,x00,+00000,+00000,+00000,x01,x0C,+00012)
WaitSpriteMove(x84,x00)
Wait(00060)
SpriteMove(x84,x00,+00000,-00004,+00000,x00,x01,+00016)
WaitSpriteMove(x84,x00)
Camera(+00952,-00284,+00504,+00350,+03536,+00000,+04096,+00064)
BlockStart()
UnitAnim(x02,x00,x02,x02,x00)
Wait(00010)
UnitAnim(x02,x00,x03,x02,x00)
Wait(00014)
UnitAnim(x02,x00,x04,x02,x00)
Wait(00010)
BlockEnd()
SpriteMove(x84,x00,+00000,-00092,+00000,x02,x0E,+00080)
WaitSpriteMove(x84,x00)
UnitPresent(x3C,x00,x01)
{48}()
Effect(x0210,x84,006,006,x00)
EffectStart()
{1C}(r02)
EffectEnd()
BlockStart()
Wait(00040)
Sound(x00A1)
BlockEnd()
DisplayMessage(x10,x09,x0009,x84,x00,x09,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x41,x00)
{1C}(r01)
Wait(00060)
{43}(r09)
DisplayMessage(x10,x11,x000A,x02,x00,x00,+00000,+00000,+00010,x01)
WaitForInstruction(x01,x00)
Wait(00060)
DisplayMessage(x10,x09,x000B,x84,x00,x09,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00020)
UnitAnim(x28,x00,xF7,x01,x00)
Wait(00012)
UnitAnim(x28,x00,xF6,x01,x00)
Wait(00012)
DisplayMessage(x10,x12,x000C,x28,x00,x04,+00000,+00004,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00030)
ColorUnit(x00,x00,x04,-006,-003,+000,001)
Background(184,188,119,016,029,061,001,x01)
ColorField(x04,-008,+000,+004,001)
Wait(00010)
ColorUnit(x00,x00,x04,+000,+000,+000,001)
Background(038,044,067,007,018,030,004,x01)
Wait(00033)
ColorField(x08,+000,+000,+000,004)
Wait(00010)
BgSound(x12,+127,+127,x01,255)
Wait(00120)
DisplayMessage(x10,x09,x000D,x84,x00,x09,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x11,x000E,x02,x00,x00,+00000,+00000,+00012,x01)
Wait(00020)
BlockStart()
UnitAnim(x02,x00,x03,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x05,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x06,x02,x00)
Wait(00008)
BlockEnd()
DisplayMessage(x10,x12,x000F,x28,x00,x04,+00000,+00004,-00008,x02)
WaitForInstruction(x01,x00)
Wait(00020)
ColorUnit(x00,x00,x04,-006,-003,+000,001)
Background(113,124,106,016,016,024,001,x01)
ColorField(x04,-001,+000,+002,001)
Wait(00010)
ColorUnit(x00,x00,x04,+000,+000,+000,001)
Background(038,044,067,007,018,030,004,x01)
Wait(00033)
ColorField(x08,+000,+000,+000,004)
Wait(00010)
BgSound(x12,+096,+096,x01,255)
Wait(00020)
ColorUnit(x00,x00,x04,-006,-003,+000,000)
Background(076,080,068,016,016,026,000,x01)
ColorField(x04,-001,+000,+002,000)
ColorUnit(x00,x00,x04,+000,+000,+000,001)
Background(038,044,067,007,018,030,002,x01)
Wait(00017)
ColorField(x08,+000,+000,+000,002)
Wait(00010)
BgSound(x11,+127,+127,x01,255)
ColorUnit(x00,x00,x04,-006,-003,+000,000)
Background(092,096,080,014,016,024,000,x01)
ColorField(x04,-001,+000,+002,000)
Wait(00004)
ColorUnit(x00,x00,x04,+000,+000,+000,001)
Background(038,044,067,007,018,030,004,x01)
Wait(00033)
ColorField(x08,+000,+000,+000,004)
Effect(x0210,x84,006,006,x00)
EffectStart()
{1C}(r02)
EffectEnd()
WaitForInstruction(x41,x00)
{1C}(r01)
DisplayMessage(x10,x09,x0010,x84,x00,x09,+00000,+00000,+00000,x00)
Wait(00060)
SpriteMove(x84,x00,+00000,-00039,+00030,x02,x0E,+00056)
ColorUnit(x00,x00,x04,-006,-003,+000,001)
Background(113,124,106,016,016,024,001,x01)
ColorField(x04,-001,+000,+002,001)
Wait(00010)
ColorUnit(x00,x00,x04,+000,+000,+000,001)
Background(038,044,067,007,018,030,004,x01)
Wait(00033)
ColorField(x08,+000,+000,+000,004)
Wait(00010)
BgSound(x13,+127,+127,x01,255)
WarpUnit(x3C,x00,005,002,x00,x00)
Wait(00060)
Effect(x0204,x28,005,001,x00)
EffectStart()
{1C}(r02)
EffectEnd()
Wait(00010)
Sound(x0073)
{43}(r0A)
UnitAnim(x02,x00,x07,x02,x00)
Wait(00008)
Wait(00282)
Erase(x84,x00)
Erase(x28,x00)
UnitAnim(x3C,x00,x02,x00,x00)
Draw(x3C,x00)
Background(038,044,067,007,018,030,004,x01)
WaitForInstruction(x41,x00)
{1C}(r01)
Camera(+00664,-00428,+00504,+00302,+03504,+00000,+04096,+00064)
WaitForInstruction(x04,x00)
RemoveUnit(x84,x00)
RemoveUnit(x28,x00)
BgSound(x01,+000,+040,x01,222)
Wait(00040)
Weather(x02,x01)
BlockStart()
Wait(00040)
UnitAnim(x02,x00,x08,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x09,x02,x00)
Wait(00008)
BlockEnd()
DisplayMessage(x10,x92,x0011,x3C,x00,x00,+00016,+00000,-00008,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
Wait(00060)
ColorUnit(x00,x00,x04,-006,-003,+000,001)
Background(184,188,119,016,029,061,001,x01)
ColorField(x04,-008,+000,+004,001)
Wait(00010)
ColorUnit(x00,x00,x04,+000,+000,+000,001)
Background(038,044,067,007,018,030,004,x01)
Wait(00033)
ColorField(x08,+000,+000,+000,004)
Wait(00010)
BgSound(x12,+127,+127,x01,255)
Wait(00060)
DisplayMessage(x10,x11,x0012,x02,x00,x00,+00014,-00002,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00030)
RotateUnit(x3C,x00,x08,x00,x01,000)
WaitRotateUnit(x3C,x00)
Wait(00030)
Weather(x03,x01)
Wait(00030)
DisplayMessage(x10,x92,x0013,x3C,x00,x00,+00016,+00000,-00008,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Sound(x001B)
UnitAnim(x02,x00,x0A,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x0B,x02,x00)
Wait(00006)
UnitAnim(x02,x00,x0C,x02,x00)
Wait(00008)
Sound(x0065)
Wait(00060)
DisplayMessage(x10,x92,x0014,x3C,x00,x00,+00016,+00000,-00008,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
ColorUnit(x00,x00,x04,-006,-003,+000,001)
Background(184,188,119,016,029,061,001,x01)
ColorField(x04,-008,+000,+004,001)
Wait(00010)
ColorUnit(x00,x00,x04,+000,+000,+000,001)
Background(038,044,067,007,018,030,004,x01)
Wait(00033)
ColorField(x08,+000,+000,+000,004)
Wait(00010)
BgSound(x12,+127,+127,x01,255)
Wait(00030)
Weather(x04,x01)
Wait(00060)
DisplayMessage(x10,x92,x0015,x3C,x00,x00,+00016,+00000,-00008,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
TeleportOut(x3C,x00)
Wait(00060)
UnitAnim(x02,x00,x0C,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x0B,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x0A,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x0D,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x02,x02,x00)
Wait(00008)
Wait(00030)
Camera(+00728,-00444,+00840,+00302,+03584,+00000,+04096,+00064)
Wait(00030)
WarpUnit(x85,x00,006,008,x00,x00)
SpriteMove(x85,x00,+00000,+00000,+00013,x00,x01,+00001)
WaitSpriteMove(x85,x00)
UnitAnim(x85,x00,x16,x00,x00)
{7F}(r85000100)
UnitAnim(x85,x00,x58,x02,x00)
ColorUnit(x85,x00,x05,-008,-006,-002,000)
Wait(00002)
Draw(x85,x00)
ColorUnit(x85,x00,x08,+000,+000,+000,004)
SpriteMove(x85,x00,-00003,+00001,-00007,x00,x01,+00056)
Wait(00030)
UnitAnim(x85,x00,x59,x02,x00)
UnitAnim(x02,x00,x02,x00,x00)
{12}(r0200)
Wait(00001)
RotateUnit(x02,x00,x08,x00,x02,000)
WaitRotateUnit(x02,x00)
Wait(00030)
WalkTo(x02,x00,006,007,x00,x00,+016,x01)
MovementAnim(r02000200)
WaitWalk(x02,x00)
UnitAnim(x85,x00,x5A,x02,x00)
UnitAnim(x02,x00,x69,x02,x00)
Wait(00008)
UnitAnim(x85,x00,x5B,x02,x00)
UnitAnim(x02,x00,x6A,x02,x00)
Wait(00008)
UnitAnim(x85,x00,x5C,x02,x00)
UnitAnim(x02,x00,x6B,x02,x00)
Wait(00008)
Sound(x003B)
UnitAnim(x85,x00,x5D,x02,x00)
UnitAnim(x02,x00,x6C,x02,x00)
Wait(00008)
Wait(00030)
DisplayMessage(x10,x92,x0016,x02,x00,x00,+00008,+00010,+00000,x11)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0017,x85,x00,x07,-00016,+00000,+00006,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
UnitAnim(x85,x00,x5E,x02,x00)
Wait(00008)
UnitAnim(x85,x00,x5F,x02,x00)
Wait(00008)
UnitAnim(x85,x00,x60,x02,x00)
Wait(00008)
UnitAnim(x85,x00,x61,x02,x00)
Wait(00008)
UnitAnim(x85,x00,x62,x02,x00)
Wait(00008)
UnitAnim(x85,x00,x63,x02,x00)
Wait(00008)
UnitAnim(x85,x00,x64,x02,x00)
Wait(00008)
Wait(00060)
DisplayMessage(x10,x92,x0018,x02,x00,x00,+00030,+00010,-00024,x12)
WaitForInstruction(x01,x00)
Wait(00010)
DisplayMessage(x10,x91,x0019,x85,x00,x07,-00008,+00000,+00000,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,x001A,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
CloseDialog(x01,x001B,x07,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x001C,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00040)
UnitAnim(x85,x00,x65,x02,x00)
Wait(00008)
Sound(x0041)
UnitAnim(x85,x00,x66,x02,x00)
Wait(00008)
Wait(00040)
DisplayMessage(x10,x91,x001D,x85,x00,x07,-00008,+00000,+00000,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00040)
UnitAnim(x85,x00,x67,x02,x00)
Wait(00010)
UnitAnim(x85,x00,x68,x02,x00)
Wait(00010)
UnitAnim(x02,x00,x6D,x02,x00)
UnitAnim(x85,x00,x68,x02,x00)
Wait(00012)
UnitAnim(x02,x00,x6E,x02,x00)
Wait(00040)
DisplayMessage(x10,x92,x001E,x02,x00,x00,+00030,+00010,-00024,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
Camera(+00728,-01692,+00840,+00302,+03584,+00000,+04096,+00128)
Wait(00060)
{6A}(r012800013C)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
ZERO(x006E)
ADD(x006E,x0023)
ZERO(x006F)
ADD(x006F,x000B)
ZERO(x01DB)
ADD(x01DB,x0001)
ZERO(x01DC)
ADD(x01DC,x0001)
ZERO(x02E2)
ADD(x02E2,x0001)
ZERO(x0279)
ADD(x0279,x0001)
ZERO(x03C3)
ADD(x03C3,x0004)
ZERO(x03CB)
ADD(x03CB,x0002)
ZERO(x03D4)
ADD(x03D4,x0002)
ZERO(x03D7)
ADD(x03D7,x0003)
ZERO(x03DE)
ADD(x03DE,x0002)
Date(x20)
ZERO(x03E8)
ADD(x03E8,x0002)
ZERO(x03EA)
ADD(x03EA,x0001)
ZERO(x0340)
ADD(x0340,x0001)
ZERO(x0344)
ADD(x0344,x0000)
ZERO(x034A)
ADD(x034A,x0000)
AddUnitEnd()
{7C}()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Isilud{br}
{font:00}Wiegraf, you're wounded!{end}

//Message x02
{font:08}Wiegraf{br}
{font:00}Go! Do not...tarry here for me.{end}

//Message x03
{font:08}{Ramza}{br}
{font:00}Alma!{end}

//Message x04
Go...Isilud...{end}

//Message x05
Forgive me, Wiegraf.{end}

//Message x06
Isilud, wait!{end}

//Message x07
*cough*{end}

//Message x08
Is this...how it ends...?{br}
{br}
{br}
I have...failed Milleuda.{br}
Failed them all.{br}
{br}
A bitter draught... So much left...undone...{end}

//Message x09
 {br}
{br}
{delay:03}God Stone bearer,{delay:0F} {delay:01}{br}
{delay:03}with me now do treat.{delay:3C} {delay:01}{end}

//Message x0A
The auracite...it speaks?{end}

//Message x0B
 {br}
 {delay:03}God Stone bearer,{delay:0F} {delay:01}{br}
 {delay:03}with me now do treat.{delay:1E} {delay:01}{br}
 {delay:03}Your spirit and my flesh as one shall merge.{delay:1E} {delay:01}{br}
 {delay:03}Life undying yours forever more.{delay:3C} {delay:01}{end}

//Message x0C
Is this the Stones' great secret?{end}

//Message x0D
 {br}
 {delay:03}Your ire and despair,{delay:0F} {delay:03}their call I heed.{delay:1E} {delay:01}{br}
 {delay:03}And so once more I ask:{delay:0F} {delay:03}With me do treat.{delay:3C} {delay:01}{end}

//Message x0E
Wiegraf, no! It means to deceive you!{end}

//Message x0F
Help me...I beg you...{end}

//Message x10
 {br}
 {delay:03}The Gigas Belias have I been named.{delay:1E} {delay:01}{br}
 {delay:03}Your plea to answer now my only wish.{delay:3C} {delay:01}{end}

//Message x11
{font:08}Belias, the Gigas{br}
{font:00}Is this the wonder of the auracite?{end}

//Message x12
Wiegraf!?{end}

//Message x13
Magnificent, the pow'r of the gods!{br}
Nay, not only pow'r{DA68}so much more.{br}
{br}
Sights unknown I see. My mind a vessel{br}
filled with wisdom of a thousand years.{end}

//Message x14
Ha! You hurry towards your end,{br}
alas too soon.{end}

//Message x15
Such power... Such power!{end}

//Message x16
Elder! What{DA68}what are you doing?{end}

//Message x17
{font:08}Elder Simon{br}
{font:00}I...I had to bring you this.{end}

//Message x18
A book?{end}

//Message x19
Written by a man named Germonique...one of{br}
Saint Ajora's disciples.{br}
{br}
It was lost for a great many years. Only{br}
recently did I discover it among the stacks{br}
of our reliquary beneath the monastery.{br}
It chronicles the true tale of the Zodiac{br}
Braves{DA68}no detail is omitted.{end}

//Message x1A
Please, Elder, you'll tire yourself.{end}

//Message x1B
I am already...so very tired...{br}
{br}
{br}
I have lived a life of sin. All these years I have{br}
turned a blind eye as the Church rotted with{br}
corruption.{br}
With this book, you can expose their misdeeds!{br}
You can win...Alma's freedom...{end}

//Message x1C
Please, Elder!{end}

//Message x1D
Ahh. It is done. My mind is now at ease.{br}
{br}
{br}
The rest, {Ramza}...depends on{br}
you.{br}
{br}
You...you really are the very image of{br}
Barbaneth in his youth...you know...{end}

//Message x1E
Elder Simon, no!{end}

//Message x1F

// __________________________________________________________________ 
//| Event Script x0FB | Event Offset: x1F6000 | Text offset: x1F636E |
// ������������������������������������������������������������������ 

Offset(x001F6000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000036E)
//Remove the previous line if you wish text to compile directly after instructions.

Camera(+00248,-01356,+01752,+00750,+01600,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
WalkTo(x80,x00,005,003,x00,x00,+016,x01)
WaitWalk(x80,x00)
WarpUnit(x83,x00,005,000,x00,x02)
WarpUnit(x81,x00,004,000,x00,x02)
LoadEVTCHR(x01,x44,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
{7F}(r81000100)
{63}(rA9)
Camera(+00392,-00172,+00840,+00302,+00512,+00000,+04096,+00180)
{4D}(r40)
{49}()
UnitPresent(x02,x00,x01)
UnitPresent(x84,x00,x01)
AddUnitStart()
{7F}(r80000101)
BlockStart()
Wait(00030)
WalkTo(x83,x00,005,010,x00,x00,+014,x01)
WaitWalk(x83,x00)
Wait(00001)
ColorUnit(x80,x00,x00,-002,-001,+000,002)
ColorUnit(x83,x00,x01,+000,+000,+000,002)
UnitAnim(x80,x00,x5C,x02,x01)
UnitAnim(x83,x00,x0C,x00,x00)
SpriteMove(x80,x00,+00000,+00000,+00036,x00,x01,+00024)
SpriteMove(x83,x00,+00000,+00000,+00036,x00,x01,+00024)
WaitSpriteMove(x83,x00)
Erase(x80,x00)
Erase(x83,x00)
BlockEnd()
BlockStart()
ColorUnit(x81,x00,x04,-002,-001,+000,000)
Wait(00060)
UnitAnim(x81,x00,x7C,x02,x01)
SpriteMove(x81,x00,+00000,-00053,+00140,x00,x01,+00140)
WaitSpriteMove(x81,x00)
UnitAnim(x81,x00,x5B,x02,x01)
Wait(00008)
{68}(r810001)
UnitAnim(x81,x00,x7C,x02,x01)
ColorUnit(x81,x00,x00,-002,-001,-001,000)
SpriteMove(x81,x00,-00028,-00060,+00140,x00,x01,+00028)
WaitSpriteMove(x81,x00)
UnitAnim(x81,x00,x5B,x02,x01)
BlockEnd()
WaitForInstruction(x08,x00)
Wait(00012)
Sound(x004C)
UseFieldObject(x02,x00)
WaitFieldObject()
BlockStart()
Wait(00030)
UnitAnim(x81,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x59,x02,x00)
Wait(00012)
UnitAnim(x81,x00,x66,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x67,x02,x00)
Wait(00040)
UnitAnim(x81,x00,x66,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x59,x02,x00)
Wait(00006)
UnitAnim(x81,x00,x68,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x69,x02,x00)
Wait(00012)
UnitAnim(x81,x00,x68,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x6A,x02,x00)
Wait(00012)
UnitAnim(x81,x00,x68,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x58,x02,x00)
Wait(00006)
UnitAnim(x81,x00,x7C,x02,x01)
ColorUnit(x81,x00,x01,-004,-004,-004,004)
SpriteMove(x81,x00,-00056,-00060,+00140,x02,x08,+00036)
Wait(00026)
Erase(x81,x00)
BlockEnd()
WarpUnit(x82,x00,004,010,x00,x00)
{7F}(r82000102)
UnitAnim(x82,x00,x7D,x02,x01)
ColorUnit(x82,x00,x04,-003,-002,+002,000)
Draw(x82,x00)
BlockStart()
SpriteMove(x82,x00,+00000,+00000,-00042,x00,x01,+00021)
WaitSpriteMove(x82,x00)
SpriteMove(x82,x00,+00000,+00088,-00251,x00,x01,+00128)
WaitSpriteMove(x82,x00)
Erase(x82,x00)
BlockEnd()
Wait(00200)
Sound(x004C)
UseFieldObject(x03,x00)
WaitFieldObject()
AddUnitEnd()
WaitForInstruction(x08,x00)
WarpUnit(x84,x00,004,007,x00,x00)
ColorUnit(x84,x00,x04,-019,-012,-018,000)
Wait(00002)
SpriteMove(x84,x00,+00062,+00000,+00000,x00,x01,+00021)
WaitSpriteMove(x84,x00)
Draw(x84,x00)
WarpUnit(x02,x00,004,000,x00,x02)
ColorUnit(x02,x00,x01,+000,+000,+000,000)
Wait(00002)
SpriteMove(x02,x00,+00000,+00000,-00018,x00,x01,+00001)
WaitSpriteMove(x02,x00)
UnitAnim(x02,x00,x04,x00,x00)
Draw(x02,x00)
ColorUnit(x02,x00,x08,+000,+000,+000,008)
BlockStart()
SpriteMove(x02,x00,+00000,+00002,+00000,x00,x01,+00014)
WaitSpriteMove(x02,x00)
SpriteMove(x02,x00,+00000,-00019,+00067,x00,x01,+00070)
WaitSpriteMove(x02,x00)
SpriteMove(x02,x00,+00000,-00054,+00140,x00,x01,+00080)
Wait(00040)
Sound(x0030)
ColorUnit(x84,x00,x04,+000,+000,+000,004)
SpriteMove(x84,x00,+00000,+00000,+00000,x02,x0A,+00040)
WaitSpriteMove(x84,x00)
UnitAnim(x02,x00,x02,x00,x00)
UnitAnim(x84,x00,x02,x00,x00)
BlockEnd()
Wait(00070)
Camera(+00504,-00140,+00776,+00398,+00512,+00000,+04096,+00140)
WaitForInstruction(x04,x00)
DisplayMessage(x10,x91,x0001,x84,x00,x00,+00008,+00000,+00000,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
SpriteMove(x02,x00,+00000,-00054,+00144,x00,x01,+00020)
Wait(00006)
UnitAnim(x02,x00,x74,x02,x01)
Wait(00010)
UnitAnim(x02,x00,x75,x02,x01)
Wait(00040)
DisplayMessage(x10,x92,x0002,x02,x00,x00,+00000,+00000,+00100,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0003,x84,x00,x00,+00008,+00000,+00000,x00)
WaitForInstruction(x01,x00)
UnitAnim(x02,x00,x74,x02,x01)
Wait(00008)
UnitAnim(x02,x00,x02,x00,x00)
CloseDialog(x02,x0004,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0005,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0006,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
ZERO(x009D)
{B1}(x009D,x0018)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Outland Mage{br}
{font:00}You are the heretic {Ramza},{br}
yes?{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}What have you done with Alma?{end}

//Message x03
If you want your sister back, you will{br}
come to Riovanes Castle.{br}
{br}
And you will bring the Scriptures of{br}
Germonique with you.{end}

//Message x04
What importance is the book?{end}

//Message x05
Surely you have read the Scriptures?{end}

//Message x06
{FB}1. I've read them.{br}
2. No, I haven't.{FC}{close}I have, and if you would keep the Church's{br}
secrets, you will give me my sister!{end}

//Message x07
You are not in a position to make demands.{br}
This is a luxury you do not have.{end}

//Message x08
So we have an understanding, yes?{end}

//Message x09
No, I haven't read them yet. I assume they{br}
contain something of importance?{end}

//Message x0A
A blithe response.{br}
{br}
{br}
There are many who would kill you for{br}
that book, and you do not even know what{br}
it is you carry.{end}

//Message x0B
Well, we have an understanding, then?{end}

//Message x0C

// __________________________________________________________________ 
//| Event Script x0FC | Event Offset: x1F8000 | Text offset: x1F810A |
// ������������������������������������������������������������������ 

Offset(x001F8000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000010A)
//Remove the previous line if you wish text to compile directly after instructions.

Wait(00010)
DisplayMessage(x10,x92,x0007,x02,x00,x00,+00000,+00000,+00093,x01)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0008,x84,x00,x00,+00000,+00000,+00008,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
{49}()
{82}()
AddUnitStart()
Wait(00030)
UnitAnim(x02,x00,x76,x02,x01)
Wait(00008)
UnitAnim(x02,x00,x77,x02,x01)
Wait(00060)
DisplayMessage(x10,x11,x0009,x84,x00,x00,+00000,+00000,+00008,x00)
WaitForInstruction(x01,x00)
Wait(00060)
RotateUnit(x84,x00,x08,x00,x01,000)
WaitRotateUnit(x84,x00)
UnitAnim(x02,x00,x76,x02,x01)
Wait(00016)
UnitAnim(x84,x00,x03,x00,x00)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00006)
BlockStart()
SpriteMove(x84,x00,+00000,-00015,+00040,x00,x01,+00080)
WaitSpriteMove(x84,x00)
SpriteMove(x84,x00,+00000,-00017,+00079,x00,x01,+00080)
WaitSpriteMove(x84,x00)
ColorUnit(x84,x00,x01,+000,+000,+000,004)
SpriteMove(x84,x00,+00000,-00017,+00097,x00,x01,+00046)
WaitSpriteMove(x84,x00)
Erase(x84,x00)
BlockEnd()
Wait(00130)
{63}(rAA)
Camera(+00504,-01280,+00776,+00398,+00512,+00000,+04096,+00200)
Wait(00060)
{6A}(r026000001E)
{60}(r005A)
{3E}(r02000000FFFFFF5A00)
WaitForInstruction(x0C,x00)
ZERO(x006E)
ADD(x006E,x0024)
ZERO(x03DD)
ADD(x03DD,x0001)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Outland Mage{br}
{font:00}You are the heretic {Ramza},{br}
yes?{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}What have you done with Alma?{end}

//Message x03
If you want your sister back, you will{br}
come to Riovanes Castle.{br}
{br}
And you will bring the Scriptures of{br}
Germonique with you.{end}

//Message x04
What importance is the book?{end}

//Message x05
Surely you have read the Scriptures?{end}

//Message x06
{FB}1. I've read them.{br}
2. No, I haven't.{FC}{close}I have, and if you would keep the Church's{br}
secrets, you will give me my sister!{end}

//Message x07
You are not in a position to make demands.{br}
This is a luxury you do not have.{end}

//Message x08
So we have an understanding, yes?{end}

//Message x09
No, I haven't read them yet. I assume they{br}
contain something of importance?{end}

//Message x0A
A blithe response.{br}
{br}
{br}
There are many who would kill you for{br}
that book, and you do not even know what{br}
it is you carry.{end}

//Message x0B
Well, we have an understanding, then?{end}

//Message x0C

// __________________________________________________________________ 
//| Event Script x0FD | Event Offset: x1FA000 | Text offset: x1FA0F8 |
// ������������������������������������������������������������������ 

Offset(x001FA000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000F8)
//Remove the previous line if you wish text to compile directly after instructions.

Wait(00010)
DisplayMessage(x10,x12,x000A,x02,x00,x00,+00000,+00000,+00092,x03)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x11,x000B,x84,x00,x00,+00000,+00000,+00008,x00)
WaitForInstruction(x01,x00)
{49}()
{82}()
AddUnitStart()
Wait(00040)
UnitAnim(x02,x00,x76,x02,x01)
Wait(00010)
UnitAnim(x02,x00,x77,x02,x01)
Wait(00060)
DisplayMessage(x10,x11,x000C,x84,x00,x00,+00000,+00000,+00008,x00)
WaitForInstruction(x01,x00)
Wait(00060)
RotateUnit(x84,x00,x08,x00,x01,000)
WaitRotateUnit(x84,x00)
Wait(00016)
UnitAnim(x02,x00,x76,x02,x01)
UnitAnim(x84,x00,x03,x00,x00)
Wait(00006)
UnitAnim(x02,x00,x02,x00,x00)
BlockStart()
SpriteMove(x84,x00,+00000,-00015,+00040,x00,x01,+00080)
WaitSpriteMove(x84,x00)
SpriteMove(x84,x00,+00000,-00017,+00079,x00,x01,+00080)
WaitSpriteMove(x84,x00)
ColorUnit(x84,x00,x01,+000,+000,+000,004)
SpriteMove(x84,x00,+00000,-00017,+00097,x00,x01,+00046)
WaitSpriteMove(x84,x00)
Erase(x84,x00)
BlockEnd()
Wait(00130)
{63}(rAA)
Camera(+00504,-01280,+00776,+00398,+00512,+00000,+04096,+00200)
Wait(00060)
{6A}(r026000001E)
{60}(r005A)
{3E}(r02000000FFFFFF5A00)
WaitForInstruction(x0C,x00)
ZERO(x006E)
ADD(x006E,x0024)
ZERO(x03DD)
ADD(x03DD,x0001)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Outland Mage{br}
{font:00}You are the heretic {Ramza},{br}
yes?{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}What have you done with Alma?{end}

//Message x03
If you want your sister back, you will{br}
come to Riovanes Castle.{br}
{br}
And you will bring the Scriptures of{br}
Germonique with you.{end}

//Message x04
What importance is the book?{end}

//Message x05
Surely you have read the Scriptures?{end}

//Message x06
{FB}1. I've read them.{br}
2. No, I haven't.{FC}{close}I have, and if you would keep the Church's{br}
secrets, you will give me my sister!{end}

//Message x07
You are not in a position to make demands.{br}
This is a luxury you do not have.{end}

//Message x08
So we have an understanding, yes?{end}

//Message x09
No, I haven't read them yet. I assume they{br}
contain something of importance?{end}

//Message x0A
A blithe response.{br}
{br}
{br}
There are many who would kill you for{br}
that book, and you do not even know what{br}
it is you carry.{end}

//Message x0B
Well, we have an understanding, then?{end}

//Message x0C

// __________________________________________________________________ 
//| Event Script x0FF | Event Offset: x1FE000 | Text offset: x1FE73A |
// ������������������������������������������������������������������ 

Offset(x001FE000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000073A)
//Remove the previous line if you wish text to compile directly after instructions.

{7C}()
ShowMapTitle(+000,+000,+002)
WarpUnit(x05,x00,005,004,x00,x02)
SpriteMove(x05,x00,+00000,+00036,-00140,x00,x01,+00001)
WaitSpriteMove(x05,x00)
LoadEVTCHR(x01,x45,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
{7F}(r80000101)
SpriteMove(x80,x00,+00000,+00004,+00000,x00,x01,+00001)
UnitAnim(x80,x00,x59,x02,x01)
Camera(+00504,+00067,+00168,+00686,+04608,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{63}(rA9)
Camera(+00616,-00076,+00728,+00302,+02560,+00000,+04096,+00270)
BgSound(x06,+050,+020,x00,240)
LoadEVTCHR(x00,x46,x00)
{4D}(r3C)
Wait(00030)
UnitAnim(x05,x00,x03,x00,x00)
SpriteMove(x05,x00,+00000,+00036,-00102,x00,x01,+00057)
WaitSpriteMove(x05,x00)
SpriteMove(x05,x00,+00000,+00024,-00098,x00,x01,+00008)
WaitSpriteMove(x05,x00)
SpriteMove(x05,x00,+00000,+00024,-00074,x00,x01,+00036)
WaitSpriteMove(x05,x00)
SpriteMove(x05,x00,+00000,+00012,-00070,x00,x01,+00008)
WaitSpriteMove(x05,x00)
UnitAnim(x80,x00,x5A,x02,x01)
SpriteMove(x05,x00,+00000,+00012,-00046,x00,x01,+00036)
WaitSpriteMove(x05,x00)
UnitAnim(x80,x00,x59,x02,x01)
SpriteMove(x05,x00,+00000,+00000,-00042,x00,x01,+00008)
WaitSpriteMove(x05,x00)
SpriteMove(x05,x00,+00000,+00000,+00000,x00,x01,+00063)
WaitSpriteMove(x05,x00)
UnitAnim(x05,x00,x02,x00,x00)
{63}(rAA)
Wait(00030)
WaitForInstruction(x34,x00)
SaveEVTCHR(x00)
PortraitCol(x01)
DisplayMessage(x10,x11,x0001,x05,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00090)
UnitAnim(x05,x00,x03,x00,x00)
SpriteMove(x05,x00,-00042,+00000,+00084,x00,x01,+00089)
Wait(00020)
Camera(+00552,-00028,+00904,+00302,+02560,+00000,+04096,+00064)
WaitForInstruction(x04,x00)
WaitSpriteMove(x05,x00)
UnitAnim(x05,x00,x02,x00,x00)
Wait(00030)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57003600)
UnitAnim(x05,x00,x5F,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x60,x02,x00)
Wait(00014)
UnitAnim(x05,x00,x61,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x62,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x63,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x64,x02,x00)
Wait(00008)
BlockEnd()
DisplayMessage(x10,x11,x0002,x05,x00,x00,-00040,+00044,+00012,x03)
{7E}(r57003C00)
BlockStart()
UnitAnim(x80,x00,xF8,x01,x00)
Wait(00006)
UnitAnim(x80,x00,xF4,x01,x00)
Wait(00008)
UnitAnim(x80,x00,xF5,x01,x00)
Wait(00008)
UnitAnim(x80,x00,xF6,x01,x00)
Wait(00008)
UnitAnim(x80,x00,xF7,x01,x00)
Wait(00008)
BlockEnd()
DisplayMessage(x10,x12,x0003,x80,x00,x02,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00060)
WaitForInstruction(x08,x00)
UnitAnim(x05,x00,x65,x02,x00)
Wait(00006)
UnitAnim(x05,x00,x66,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x67,x02,x00)
Wait(00030)
DisplayMessage(x10,x12,x0004,x80,x00,x02,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00060)
UnitAnim(x05,x00,x68,x02,x00)
Wait(00010)
UnitAnim(x05,x00,x5F,x02,x00)
Wait(00010)
UnitAnim(x05,x00,x02,x00,x00)
Wait(00080)
UnitAnim(x05,x00,x69,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x6A,x02,x00)
Wait(00040)
UnitAnim(x05,x00,x69,x02,x00)
Wait(00020)
BlockStart()
UnitAnim(x80,x00,xF7,x01,x00)
Wait(00020)
UnitAnim(x80,x00,xFE,x01,x00)
Wait(00008)
BlockEnd()
DisplayMessage(x10,x11,x0005,x05,x00,x00,+00000,+00036,-00026,x02)
WaitForInstruction(x01,x00)
Wait(00080)
WaitForInstruction(x08,x00)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57002000)
UnitAnim(x80,x00,xF8,x01,x00)
Wait(00012)
UnitAnim(x80,x00,xF9,x01,x00)
Wait(00016)
UnitAnim(x80,x00,xFA,x01,x00)
Wait(00012)
UnitAnim(x05,x00,x02,x00,x00)
UnitAnim(x80,x00,x59,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x6B,x02,x01)
BlockEnd()
DisplayMessage(x10,x12,x0006,x80,x00,x02,+00000,+00000,-00006,x02)
WaitForInstruction(x01,x00)
UnitAnim(x80,x00,xFB,x01,x00)
Wait(00010)
UnitAnim(x80,x00,xFC,x01,x00)
Wait(00010)
Sound(x0041)
UnitAnim(x80,x00,xFD,x01,x00)
Wait(00010)
Wait(00080)
{8C}(r050006020000)
Wait(00006)
RotateUnit(x05,x00,x00,x00,x00,000)
WaitRotateUnit(x05,x00)
Wait(00020)
DisplayMessage(x10,x11,x0007,x05,x00,x00,+00010,+00034,-00034,x02)
WaitForInstruction(x01,x00)
UnitAnim(x80,x00,xFC,x01,x00)
Wait(00012)
UnitAnim(x80,x00,xFB,x01,x00)
Wait(00012)
UnitAnim(x80,x00,xFA,x01,x00)
Wait(00010)
Wait(00090)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57004100)
UnitAnim(x80,x00,xFA,x01,x00)
Wait(00010)
UnitAnim(x80,x00,xF8,x01,x00)
Wait(00010)
UnitAnim(x80,x00,xF7,x01,x00)
Wait(00014)
UnitAnim(x80,x00,xFE,x01,x00)
Wait(00010)
UnitAnim(x80,x00,xFF,x01,x00)
Wait(00001)
{7E}(r5700D200)
UnitAnim(x80,x00,xFE,x01,x00)
Wait(00010)
UnitAnim(x80,x00,xF8,x01,x00)
Wait(00010)
UnitAnim(x80,x00,xFA,x01,x00)
Wait(00010)
BlockEnd()
DisplayMessage(x10,x12,x0008,x80,x00,x02,+00000,+00000,-00008,x02)
WaitForInstruction(x01,x00)
Wait(00040)
WaitForInstruction(x08,x00)
UnitAnim(x80,x00,xFB,x01,x00)
Wait(00010)
UnitAnim(x80,x00,xFC,x01,x00)
Wait(00010)
Sound(x0041)
UnitAnim(x80,x00,xFD,x01,x00)
Wait(00010)
Wait(00090)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57004500)
UnitAnim(x05,x00,x6C,x02,x00)
Wait(00010)
UnitAnim(x05,x00,x6D,x02,x00)
Wait(00010)
{7E}(r5700A000)
UnitAnim(x05,x00,x6C,x02,x00)
Wait(00010)
UnitAnim(x05,x00,x02,x00,x00)
{7E}(r5700C900)
UnitAnim(x05,x00,x6E,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x6F,x02,x00)
Wait(00012)
UnitAnim(x05,x00,x70,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x71,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x72,x02,x00)
Wait(00030)
Sound(x0041)
UnitAnim(x05,x00,x73,x02,x00)
Wait(00006)
UnitAnim(x05,x00,x74,x02,x00)
Wait(00040)
UnitAnim(x05,x00,x72,x02,x00)
Wait(00010)
BlockEnd()
DisplayMessage(x10,x11,x0009,x05,x00,x00,+00000,+00034,-00032,x02)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
Wait(00030)
UnitAnim(x80,x00,xFD,x01,x00)
Wait(00008)
UnitAnim(x80,x00,xFC,x01,x00)
Wait(00010)
UnitAnim(x80,x00,xFB,x01,x00)
Wait(00010)
UnitAnim(x80,x00,x00,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x01,x02,x00)
Wait(00010)
Wait(00030)
DisplayMessage(x10,x12,x000A,x80,x00,x02,+00000,+00000,-00008,x02)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x05,x00,x71,x02,x00)
Wait(00010)
UnitAnim(x05,x00,x70,x02,x00)
Wait(00012)
UnitAnim(x05,x00,x6F,x02,x00)
Wait(00014)
UnitAnim(x05,x00,x02,x00,x00)
Wait(00020)
RotateUnit(x05,x00,x08,x00,x00,000)
WaitRotateUnit(x05,x00)
Wait(00030)
BlockStart()
Wait(00030)
UnitAnim(x05,x00,x75,x02,x00)
Wait(00010)
UnitAnim(x05,x00,x76,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x77,x02,x00)
Wait(00024)
BlockEnd()
DisplayMessage(x10,x11,x000B,x05,x00,x00,+00010,+00034,-00040,x00)
WaitForInstruction(x01,x00)
UnitAnim(x05,x00,x76,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x02,x00,x00)
Wait(00030)
UnitAnim(x05,x00,x03,x00,x00)
SpriteMove(x05,x00,-00061,+00000,+00120,x00,x01,+00054)
WaitSpriteMove(x05,x00)
UnitAnim(x05,x00,x02,x00,x00)
Wait(00030)
UnitAnim(x05,x00,x09,x02,x00)
Wait(00010)
UnitAnim(x05,x00,x0A,x02,x00)
Wait(00008)
Wait(00010)
DisplayMessage(x10,x11,x000C,x05,x00,x00,-00010,+00054,-00026,x02)
WaitForInstruction(x01,x00)
{47}(r0500000209000201)
{48}()
SpriteMove(x64,x00,+00000,+00077,+00000,x00,x01,+00001)
WaitSpriteMove(x64,x00)
{4E}(r640001)
Draw(x64,x00)
Wait(00060)
DisplayMessage(x10,x92,x000D,x80,x00,x02,-00006,+00002,+00002,x02)
WaitForInstruction(x01,x00)
BlockStart()
UnitAnim(x05,x00,x0B,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x0C,x02,x00)
Wait(00030)
UnitAnim(x05,x00,x0B,x02,x00)
Wait(00012)
UnitAnim(x05,x00,x0A,x02,x00)
Wait(00008)
BlockEnd()
DisplayMessage(x10,x91,x000E,x05,x00,x00,-00040,+00054,+00004,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
Wait(00060)
Sound(x0041)
SpriteMove(x80,x00,-00002,+00004,+00000,x00,x01,+00001)
UnitAnim(x80,x00,x02,x02,x01)
UnitAnim(x05,x00,x0A,x02,x00)
Wait(00010)
SpriteMove(x80,x00,-00005,+00002,+00000,x00,x01,+00001)
UnitAnim(x80,x00,x78,x02,x01)
UnitAnim(x05,x00,x79,x02,x00)
Wait(00010)
Sound(x0053)
SpriteMove(x64,x00,-00001,-00017,+00004,x00,x01,+00001)
UnitAnim(x64,x00,x10,x02,x01)
SpriteMove(x80,x00,-00009,+00001,+00000,x00,x01,+00001)
UnitAnim(x80,x00,x03,x02,x01)
UnitAnim(x05,x00,x0F,x02,x00)
Wait(00010)
UnitAnim(x64,x00,x0E,x02,x01)
SpriteMove(x80,x00,-00009,+00001,+00000,x00,x01,+00001)
UnitAnim(x80,x00,x04,x02,x01)
UnitAnim(x05,x00,x0D,x02,x00)
Wait(00010)
UnitAnim(x64,x00,x10,x02,x01)
UnitAnim(x80,x00,x05,x02,x01)
UnitAnim(x05,x00,x0F,x02,x00)
Wait(00010)
UnitAnim(x64,x00,x12,x02,x01)
UnitAnim(x80,x00,x06,x02,x01)
UnitAnim(x05,x00,x11,x02,x00)
Wait(00060)
SpriteMove(x64,x00,-00001,+00078,+00004,x00,x01,+00001)
UnitAnim(x80,x00,x07,x02,x01)
UnitAnim(x05,x00,x13,x02,x00)
Wait(00010)
SpriteMove(x64,x00,-00001,-00016,+00004,x00,x01,+00001)
UnitAnim(x64,x00,x15,x02,x01)
UnitAnim(x05,x00,x14,x02,x00)
Wait(00010)
UnitAnim(x64,x00,x08,x02,x01)
UnitAnim(x05,x00,x16,x02,x00)
Wait(00010)
Wait(00100)
{63}(rEA)
Camera(+00552,-01100,+00904,+00302,+02560,+00000,+04096,+00220)
Wait(00140)
{6A}(r061400005A)
{60}(r005A)
{3E}(r02000000FFFFFF5A00)
WaitForInstruction(x0C,x00)
ZERO(x006E)
ADD(x006E,x0025)
ZERO(x01DD)
ADD(x01DD,x0001)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Delita{br}
{font:00}So here you are.{br}
{br}
They've been searching{br}
high and low for you.{end}

//Message x02
{font:00}I do hope this day finds Your{br}
Royal Highness in better spirits{br}
than those past.{end}

//Message x03
{font:08}Ovelia{br}
{font:00}Do not mock me!{end}

//Message x04
{font:00}Please. I could not bear it.{end}

//Message x05
{font:00}That was cruel of me.{br}
I am sorry.{end}

//Message x06
{font:00}What do you mean to do with me?{br}
I am not Ovelia.{br}
{br}
There can be no value in holding me.{br}
No value even in my living.{end}

//Message x07
{font:00}You're right.{br}
You are not the Princess Ovelia.{br}
{br}
We do not even know your{br}
rightful name. Whether even{br}
you be highborn, or low.{end}

//Message x08
{font:00}I had often wondered.{br}
Of the royal family, why must I{br}
alone be confided to a remote{br}
monastery, so far removed from{br}
the seat of our Crown?{br}
   {br}
Even this I thought a burden light{br}
enough, if it meant the kingdom{br}
would know peace.{br}
I played my part, yet still Ivalice{br}
runs red with blood.{br}
  {br}
All this suffering and solitude.{br}
For what?{end}

//Message x09
{font:00}It has been the same for me.{br}
I was given the wardrobe of a{br}
nobleman, and so I played the part.{br}
A puppet, ever dancing for the{br}
amusement of patrons unseen.{br}
{br}
This wretched world does not reward{br}
endeavor.{br}
{br}
It is the patron and his troupe who{br}
are receipt{DA68}maggot grown{br}
fat on endeavor's corse.{br}
Most men but play the part they're{br}
given. Most live and die not knowing{br}
they play a part at all.{br}
But I am past all that now.{br}
I am their unwitting puppet no more.{br}
No more...{br}
I will exact from them the price of{br}
their gluttonous feast!{end}

//Message x0A
{font:00}And just what is it you plan to do{br}
to them?{end}

//Message x0B
{font:00}I will burn down this kingdom, and{br}
from its ashes build for you a new{br}
one{DA68}a kingdom worthy of you.{br}
I will show you a world where your{br}
light will outshine the sun!{br}
A world that will know no darkness.{end}

//Message x0C
{font:00}And you will have no more need of tears.{end}

//Message x0D
{font:00}Such a world...is it possible?{end}

//Message x0E
{font:00}I will not fail you in this.{br}
On Tietra's soul,{br}
I swear it to you.{br}
Dry your tears.{end}

//Message x0F

// __________________________________________________________________ 
//| Event Script x101 | Event Offset: x202000 | Text offset: x202358 |
// ������������������������������������������������������������������ 

Offset(x00202000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000358)
//Remove the previous line if you wish text to compile directly after instructions.

WarpUnit(x02,x00,005,002,x00,x02)
Camera(+00504,+00115,+00056,+00830,+01184,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
UnitAnim(x00,x00,x02,x00,x00)
{63}(rAA)
{1D}()
Camera(+00504,+00115,+00280,+00526,+01328,+00000,+04096,+00048)
Camera(+00728,-00172,+01064,+00430,+03584,+00000,+04096,+00300)
{1E}()
LoadEVTCHR(x01,x47,x00)
{4D}(r40)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x91,x0001,x80,x00,x00,+00000,+00014,-00010,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
Camera(+00520,+00020,+00568,+00286,+03744,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x92,x0002,x02,x00,x00,+00014,+00000,+00000,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Camera(+00728,-00172,+01064,+00430,+03584,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x91,x0003,x80,x00,x00,+00000,+00014,-00010,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Camera(+00520,+00020,+00568,+00286,+03744,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x92,x0004,x02,x00,x00,+00014,+00000,+00000,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Camera(+00728,-00172,+01064,+00430,+03584,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x91,x0005,x80,x00,x00,+00000,+00014,-00010,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x81,x00,x02,x00,x00)
{8C}(r810002020000)
Wait(00016)
DisplayMessage(x10,x91,x0006,x81,x00,x00,+00000,+00014,+00010,x01)
WaitForInstruction(x01,x00)
UnitAnim(x80,x00,x59,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x5A,x02,x00)
Wait(00008)
DisplayMessage(x10,x92,x0007,x80,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
RotateUnit(x81,x00,x00,x00,x00,000)
WaitRotateUnit(x81,x00)
Wait(00016)
DisplayMessage(x10,x91,x0008,x81,x00,x00,+00000,+00012,-00008,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x80,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x5C,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x5D,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x5E,x02,x00)
Wait(00004)
{8C}(r80000A020000)
Wait(00010)
DisplayMessage(x10,x92,x0009,x80,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00016)
UnitAnim(x81,x00,x61,x02,x00)
Wait(00004)
Wait(00010)
DisplayMessage(x10,x91,x000A,x81,x00,x00,+00000,+00014,+00010,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
RotateUnit(x80,x00,x00,x00,x00,000)
WaitRotateUnit(x80,x00)
Wait(00048)
DisplayMessage(x10,x92,x000B,x80,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x81,x00,x02,x00,x00)
Wait(00016)
DisplayMessage(x10,x91,x000C,x81,x00,x00,+00000,+00014,-00010,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
DisplayMessage(x10,x92,x000D,x80,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
{1C}(r02)
{1D}()
Camera(+00584,+00219,+00915,+00574,+04096,-00001,+03040,+00064)
Camera(+00617,-00080,+00500,+00299,+04613,+00000,+04107,+00096)
{1E}()
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x08,060)
WaitForInstruction(x38,x00)
WaitForInstruction(x04,x00)
Camera(+00616,-00076,+00504,+00302,+04608,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
UnitAnim(x02,x00,x03,x00,x00)
UnitAnim(x80,x00,x03,x00,x00)
UnitAnim(x85,x00,x03,x00,x00)
Wait(00010)
UnitAnim(x79,x00,x03,x00,x00)
UnitAnim(x84,x00,x03,x00,x00)
Wait(00012)
UnitAnim(x7A,x00,x03,x00,x00)
UnitAnim(x82,x00,x03,x00,x00)
Wait(00006)
UnitAnim(x7B,x00,x03,x00,x00)
UnitAnim(x81,x00,x03,x00,x00)
Wait(00012)
UnitAnim(x7C,x00,x03,x00,x00)
UnitAnim(x83,x00,x03,x00,x00)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Southern Sky Deserter{br}
{font:00}Pursued even yet, when we are fled{br}
so far? Have the gods no mercy?{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}Is that a scouting party from the{br}
Order of the Southern Sky?{end}

//Message x03
We're through fighting! You will {br}
not force us to return!{br}
{br}
We're going home! Better to live{br}
in the streets than to die in them!{br}
{br}
We've had our fill of blood and{br}
death!{end}

//Message x04
{font:08}{Ramza}{br}
{font:00}We do not pursue you!{br}
{br}
Pray heed my words! It is{br}
not our wish to fight!{end}

//Message x05
Aye, that much I'll believe. Better{br}
to strike us down cleanly when{br}
our backs are turned!{br}
Do not think us so green as to{br}
fall for your tricks! We've seen{br}
our share of those as well!{end}

//Message x06
{font:08}Southern Sky Deserter{br}
{font:00}That man... Does he not have the{br}
look of the one on the handbill?{end}

//Message x07
What of it?{end}

//Message x08
It's him{DA68}the heretic!{br}
I'm certain of it!{br}
{br}
If we returned with him, might{br}
they not pardon our desertion?{end}

//Message x09
You'd return to camp?{end}

//Message x0A
Consider it! The capture of a heretic{br}
is near as grand a feat as the{br}
capture of an enemy commander!{br}
If we delivered them his head, do{br}
you not think they would reward{br}
us with leave to return home?{end}

//Message x0B
The men who captured that general{br}
{D11D}were{D11D} dismissed honorably...{end}

//Message x0C
If we are to return to our homes,{br}
let us do so with our heads held{br}
high!{br}
Were we to return now, it would be{br}
to a life of skulking in the shadows.{end}

//Message x0D
You speak true. Let us return{br}
with him!{br}
{br}
Or at least with his head. It's not{br}
long for those shoulders anyway.{br}
He is a heretic, after all!{br}
Come, let this be our final battle!{br}
Our freedom is bought with this{br}
godless man's blood!{end}

//Message x0E
{font:08}{Ramza}{br}
{font:00}I understand the need to hold one's own life{br}
dear. But to hold it so far above all others...{end}

//Message x0F

// __________________________________________________________________ 
//| Event Script x102 | Event Offset: x204000 | Text offset: x2040B4 |
// ������������������������������������������������������������������ 

Offset(x00204000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000B4)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Wait(00010)
InflictStatus(x02,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
UnitAnim(x01,x01,x02,x00,x00)
Wait(00016)
FaceUnit(x02,x00,x01,x01,x00,x00,x00)
{63}(rCA)
Focus(x02,x00,x02,x00,x00)
Camera(+06144,+03585,+12290,+00398,+03584,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x000E,x02,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00030)
{6A}(r026000003C)
{60}(r003C)
Wait(00060)
Wait(00030)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{49}()
{82}()
AddUnitStart()
Wait(00060)
{60}(r005A)
{3E}(r02000000FFFFFF5A00)
WaitForInstruction(x0C,x00)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Southern Sky Deserter{br}
{font:00}Pursued even yet, when we are fled{br}
so far? Have the gods no mercy?{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}Is that a scouting party from the{br}
Order of the Southern Sky?{end}

//Message x03
We're through fighting! You will {br}
not force us to return!{br}
{br}
We're going home! Better to live{br}
in the streets than to die in them!{br}
{br}
We've had our fill of blood and{br}
death!{end}

//Message x04
{font:08}{Ramza}{br}
{font:00}We do not pursue you!{br}
{br}
Pray heed my words! It is{br}
not our wish to fight!{end}

//Message x05
Aye, that much I'll believe. Better{br}
to strike us down cleanly when{br}
our backs are turned!{br}
Do not think us so green as to{br}
fall for your tricks! We've seen{br}
our share of those as well!{end}

//Message x06
{font:08}Southern Sky Deserter{br}
{font:00}That man... Does he not have the{br}
look of the one on the handbill?{end}

//Message x07
What of it?{end}

//Message x08
It's him{DA68}the heretic!{br}
I'm certain of it!{br}
{br}
If we returned with him, might{br}
they not pardon our desertion?{end}

//Message x09
You'd return to camp?{end}

//Message x0A
Consider it! The capture of a heretic{br}
is near as grand a feat as the{br}
capture of an enemy commander!{br}
If we delivered them his head, do{br}
you not think they would reward{br}
us with leave to return home?{end}

//Message x0B
The men who captured that general{br}
{D11D}were{D11D} dismissed honorably...{end}

//Message x0C
If we are to return to our homes,{br}
let us do so with our heads held{br}
high!{br}
Were we to return now, it would be{br}
to a life of skulking in the shadows.{end}

//Message x0D
You speak true. Let us return{br}
with him!{br}
{br}
Or at least with his head. It's not{br}
long for those shoulders anyway.{br}
He is a heretic, after all!{br}
Come, let this be our final battle!{br}
Our freedom is bought with this{br}
godless man's blood!{end}

//Message x0E
{font:08}{Ramza}{br}
{font:00}I understand the need to hold one's own life{br}
dear. But to hold it so far above all others...{end}

//Message x0F

// __________________________________________________________________ 
//| Event Script x104 | Event Offset: x208000 | Text offset: x208767 |
// ������������������������������������������������������������������ 

Offset(x00208000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000767)
//Remove the previous line if you wish text to compile directly after instructions.

Camera(+00616,-01916,+01064,+00302,+00512,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
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WaitSpriteMove(x02,x00)
UnitAnim(x00,x00,x02,x00,x00)
{63}(rC9)
Camera(+00616,-00284,+01064,+00302,+00512,+00000,+04096,+00180)
LoadEVTCHR(x01,x4B,x00)
{4D}(r50)
WaitForInstruction(x04,x00)
{63}(rAA)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
{49}()
UnitPresent(x15,x00,x00)
UnitPresent(x80,x00,x00)
UnitPresent(x81,x00,x00)
UnitPresent(x82,x00,x00)
UnitPresent(x83,x00,x00)
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AddUnitStart()
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CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
Sound(x0078)
Wait(00080)
RotateUnit(x02,x00,x00,x00,x00,000)
WaitRotateUnit(x02,x00)
Wait(00080)
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WaitRotateUnit(x84,x00)
WalkTo(x84,x00,005,005,x00,x00,+007,x01)
MovementAnim(r84000200)
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RotateUnit(x84,x00,x08,x00,x00,000)
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MovementAnim(r84000200)
WaitWalk(x84,x00)
UnitAnim(x15,x00,x02,x00,x00)
BlockEnd()
Wait(00010)
Camera(+00584,-00156,+00888,+00350,+00512,+00000,+04096,+00096)
Wait(00038)
WaitWalk(x84,x00)
UnitAnim(x15,x00,x02,x00,x00)
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Wait(00040)
DisplayMessage(x10,x91,x0004,x02,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
DisplayMessage(x10,x92,x0005,x15,x00,x00,+00000,+00000,-00004,x03)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00040)
UnitAnim(x02,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x59,x02,x00)
Wait(00010)
UnitAnim(x02,x00,x5A,x02,x00)
Wait(00010)
UnitAnim(x02,x00,x59,x02,x00)
Wait(00010)
Wait(00040)
DisplayMessage(x10,x91,x0006,x02,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0007,x15,x00,x00,+00000,+00000,-00004,x03)
WaitForInstruction(x01,x00)
UnitAnim(x02,x00,x59,x02,x00)
Wait(00010)
UnitAnim(x02,x00,x58,x02,x00)
Wait(00008)
CloseDialog(x01,x0008,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0009,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00050)
DisplayMessage(x10,x91,x000A,x02,x00,x00,+00000,+00000,+00002,x02)
WaitForInstruction(x01,x00)
UnitAnim(x15,x00,x5D,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x5E,x02,x00)
Wait(00008)
BlockStart()
Wait(00060)
UnitAnim(x15,x00,x5D,x02,x00)
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UnitAnim(x15,x00,x02,x00,x00)
BlockEnd()
DisplayMessage(x10,x92,x000B,x15,x00,x00,+00000,+00000,-00004,x03)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
RotateUnit(x02,x00,x08,x01,x00,000)
WaitRotateUnit(x02,x00)
Wait(00020)
UnitAnim(x02,x00,x03,x00,x00)
SpriteMove(x02,x00,+00000,+00002,+00004,x00,x01,+00032)
WaitSpriteMove(x02,x00)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00070)
UnitAnim(x02,x00,x5F,x02,x00)
Wait(00010)
UnitAnim(x02,x00,x60,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x61,x02,x00)
Wait(00010)
UnitAnim(x02,x00,x62,x02,x00)
Wait(00010)
DisplayMessage(x10,x91,x000C,x02,x00,x00,+00000,+00000,+00014,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x000D,x15,x00,x00,+00000,+00000,-00004,x03)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000E,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x000F,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x02,x00,x63,x02,x00)
Wait(00010)
UnitAnim(x02,x00,x64,x02,x00)
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{8C}(r020000020000)
CloseDialog(x01,x0010,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00090)
DisplayMessage(x10,x92,x0011,x15,x00,x00,+00000,+00000,-00004,x03)
WaitForInstruction(x01,x00)
Wait(00008)
UnitAnim(x02,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x5C,x02,x00)
Wait(00014)
UnitAnim(x02,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x58,x02,x00)
Wait(00010)
UnitAnim(x02,x00,x59,x02,x00)
Wait(00008)
DisplayMessage(x10,x91,x0012,x02,x00,x00,+00000,+00000,+00014,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0013,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x02,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x02,x00,x00)
CloseDialog(x01,x0014,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0015,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x02,x00,x5B,x02,x00)
Wait(00001)
UnitAnim(x02,x00,x5C,x02,x00)
Wait(00004)
UnitAnim(x02,x00,x5B,x02,x00)
Wait(00002)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00006)
UnitAnim(x02,x00,x5B,x02,x00)
Wait(00001)
UnitAnim(x02,x00,x5C,x02,x00)
Wait(00006)
UnitAnim(x02,x00,x5B,x02,x00)
Wait(00002)
UnitAnim(x02,x00,x02,x00,x00)
CloseDialog(x01,x0016,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0017,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0018,x00,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
CloseDialog(x02,x0019,x00,x00)
WaitForInstruction(x01,x00)
BlockStart()
Wait(00018)
UnitAnim(x02,x00,x58,x02,x00)
Wait(00008)
BlockEnd()
CloseDialog(x01,x001A,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x001B,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
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BlockStart()
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UnitAnim(x02,x00,x02,x00,x00)
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UnitAnim(x15,x00,x6D,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x6E,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x6F,x02,x00)
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MovementAnim(r84000200)
Wait(00010)
Camera(+00616,-00028,+00600,+00302,+00512,+00000,+04096,+00064)
Wait(00042)
Sound(x0028)
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UnitAnim(x15,x00,x02,x00,x00)
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UnitAnim(x15,x00,x72,x02,x00)
Wait(00010)
UnitAnim(x15,x00,x73,x02,x00)
Wait(00028)
DisplayMessage(x10,x12,x001F,x15,x00,x00,+00000,+00014,-00010,x01)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x15,x00,x72,x02,x00)
Wait(00010)
UnitAnim(x15,x00,x02,x00,x00)
RotateUnit(x84,x00,x00,x00,x00,000)
RotateUnit(x15,x00,x00,x00,x00,000)
WaitRotateUnit(x15,x00)
Wait(00026)
BlockStart()
WalkTo(x84,x00,006,003,x00,x00,+007,x01)
WaitWalk(x84,x00)
WalkTo(x84,x00,005,003,x00,x00,+007,x01)
WaitWalk(x84,x00)
WalkTo(x84,x00,005,000,x00,x00,+007,x01)
WaitWalk(x84,x00)
BlockEnd()
Wait(00050)
Camera(+00616,-00172,+01064,+00350,+00512,+00000,+04096,+00096)
BlockStart()
RotateUnit(x83,x00,x00,x02,x01,000)
WaitRotateUnit(x83,x00)
Wait(00020)
WalkTo(x83,x00,007,000,x00,x00,+005,x01)
WaitWalk(x83,x00)
BlockEnd()
Wait(00010)
BlockStart()
RotateUnit(x80,x00,x00,x00,x01,000)
WaitRotateUnit(x80,x00)
Wait(00020)
WalkTo(x80,x00,003,000,x00,x00,+004,x01)
WaitWalk(x80,x00)
BlockEnd()
Wait(00014)
BlockStart()
RotateUnit(x82,x00,x00,x02,x01,000)
WaitRotateUnit(x82,x00)
Wait(00020)
WalkTo(x82,x00,006,000,x00,x00,+006,x01)
WaitWalk(x82,x00)
BlockEnd()
Wait(00006)
BlockStart()
RotateUnit(x81,x00,x00,x00,x01,000)
WaitRotateUnit(x81,x00)
Wait(00020)
WalkTo(x81,x00,004,000,x00,x00,+005,x01)
WaitWalk(x81,x00)
BlockEnd()
WaitForInstruction(x04,x00)
{49}()
{82}()
AddUnitStart()
Wait(00120)
DisplayMessage(x10,x11,x0020,x02,x00,x00,+00000,+00012,+00014,x02)
WaitForInstruction(x01,x00)
Wait(00030)
RotateUnit(x02,x00,x08,x01,x00,000)
WaitRotateUnit(x02,x00)
Wait(00010)
UnitAnim(x02,x00,x03,x00,x00)
SpriteMove(x02,x00,+00000,+00002,+00120,x00,x01,+00160)
Wait(00060)
Camera(+00616,-01132,+01064,+00350,+00512,+00000,+04096,+00200)
Wait(00040)
{6A}(r026000003C)
{60}(r005A)
{3E}(r02000000FFFFFF5A00)
WaitForInstruction(x0C,x00)
ZERO(x006E)
ADD(x006E,x0026)
ZERO(x01DE)
ADD(x01DE,x0001)
ZERO(x0288)
ADD(x0288,x0001)
ZERO(x03D0)
ADD(x03D0,x0002)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}{Ramza}{br}
{font:00}Father... What would you have done?{end}

//Message x02
Is that...?{end}

//Message x03
{font:08}Orran{br}
{font:00}We meet again.{end}

//Message x04
I see the Black Lion sits upon your{br}
breast. You are of the Order of the{br}
Southern Sky, then?{end}

//Message x05
I am. And it would seem we have you{br}
to thank for dealing with our deserters.{br}
{br}
Ha! I must admit, I'd never thought{br}
I'd see the day a Beoulve lent his aid{br}
to {D11D}our{D11D} order!{end}

//Message x06
The fight was not of my choosing.{end}

//Message x07
I know. You do not wish to shed blood,{br}
but it cannot always be avoided.{br}
{br}
We're no different. Do you think we hunt{br}
these men down out of enmity? Craven{br}
they may be, but they've not wronged us.{end}

//Message x08
You knew who I was all along, didn't you?{end}

//Message x09
I did. I'd seen your name and face upon{br}
a bill.{br}
{br}
Inexpiable heresy, was it not? My mind{br}
reels at the thought of what you must{br}
have done!{end}

//Message x0A
Have you a mind to turn me in?{end}

//Message x0B
Why would I do that?{br}
{br}
{br}
Our orders are to capture deserters.{br}
They say nothing of heretics already{br}
hunted mercilessly by their own.{br}
If I were one of those, I think I'd get{br}
moving before the lions at my heels{br}
thought to feast upon me as well.{end}

//Message x0C
Why do you still fight?{end}

//Message x0D
So long as your brothers point their{br}
swords at our throats, we must.{end}

//Message x0E
If the White Lion lowered his claws,{br}
the Black would follow suit?{end}

//Message x0F
No, I do not think it like he would.{end}

//Message x10
Could you deliver a message to Count{br}
Orlandeau, if you should chance to{br}
meet him?{br}
There are men behind the curtain who{br}
goad the dukes for their own gain.{br}
{br}
We are all but puppets, dancing as they{br}
pull our strings. It is those men we{br}
ought be fighting.{end}

//Message x11
I can deliver the message. But why to the{br}
count?{end}

//Message x12
My father once told me Count Orlandeau{br}
was the only man he could truly call friend.{end}

//Message x13
I am the count's adopted son. I will tell him{br}
what you've told me.{end}

//Message x14
Then you believe me?{end}

//Message x15
I do not know the reason these men seek{br}
the Zodiac Stones.{br}
{br}
If it is for the benefit of the people, I see{br}
no reason to raise protest.{br}
{br}
But if they seek to use the legend for{br}
their own gain, I can assure you my{br}
stepfather will not sit idly by.{br}
It was not for quiet complacence he was{br}
given the name of "Thunder God."{end}

//Message x16
You know of the High Confessor's plot?{end}

//Message x17
Of it, yes. But we have no hard evidence.{br}
{br}
{br}
Our spies are working tirelessly, but I{br}
suspect you know more than they.{end}

//Message x18
If you did have evidence of the plot,{br}
would you then be willing to lay down{br}
your swords?{end}

//Message x19
Such evidence exists?{end}

//Message x1A
The Scriptures{DA68}no, it matters not.{br}
I simply wish to know.{end}

//Message x1B
Whether or not it would mean the end of{br}
this conflict, I cannot say.{br}
{br}
But my father, for one, would surely{br}
sheathe his blade.{end}

//Message x1C
{font:08}Southern Sky Knight{br}
{font:00}Lord Orran! We must press onward!{end}

//Message x1D
Very well. Let us resume our march!{end}

//Message x1E
Farewell, {Ramza}. See that{br}
you keep your head about your{br}
shoulders.{end}

//Message x1F
Never think yourself without allies!{br}
{br}
{br}
You {D11D}do{D11D} have friends{DA68}friends who{br}
would gladly lay down their lives{br}
fighting beside you!{br}
And I count myself among them!{end}

//Message x20
Thank you, Orran.{end}

//Message x21

// __________________________________________________________________ 
//| Event Script x106 | Event Offset: x20C000 | Text offset: x20C446 |
// ������������������������������������������������������������������ 

Offset(x0020C000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000446)
//Remove the previous line if you wish text to compile directly after instructions.

Erase(x02,x00)
Erase(x78,x00)
Erase(x79,x00)
Erase(x7A,x00)
Erase(x7B,x00)
UnitAnim(x00,x00,x02,x00,x00)
Camera(+00392,-00092,+00840,+00046,+00512,+00000,+03072,+00001)
WaitForInstruction(x04,x00)
{63}(rA9)
Camera(+00392,-00092,+00840,+00302,+03584,+00000,+04096,+00256)
LoadEVTCHR(x01,x48,x00)
{4D}(r3C)
WaitForInstruction(x04,x00)
{63}(rAA)
Wait(00030)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
DisplayMessage(x10,x91,x0001,x1A,x00,x00,-00004,+00000,+00000,x11)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0002,x19,x00,x00,+00008,+00008,+00000,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0003,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
UnitAnim(x19,x00,x58,x02,x00)
Wait(00012)
UnitAnim(x19,x00,x02,x00,x00)
Wait(00006)
UnitAnim(x19,x00,x59,x02,x00)
Wait(00012)
UnitAnim(x19,x00,x02,x00,x00)
Wait(00006)
UnitAnim(x19,x00,x58,x02,x00)
Wait(00010)
UnitAnim(x19,x00,x02,x00,x00)
Wait(00006)
DisplayMessage(x10,x92,x0004,x19,x00,x00,+00008,+00008,+00000,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
UnitAnim(x1A,x00,x0D,x00,x00)
SpriteMove(x1A,x00,+00000,+00000,-00034,x00,x01,+00014)
WaitSpriteMove(x1A,x00)
UnitAnim(x1A,x00,x02,x00,x00)
Wait(00002)
UnitAnim(x1A,x00,x5F,x02,x00)
Wait(00004)
UnitAnim(x1A,x00,x60,x02,x00)
Wait(00008)
UnitAnim(x1A,x00,x61,x02,x00)
Wait(00004)
Sound(x005F)
UnitAnim(x19,x00,x66,x02,x00)
UnitAnim(x1A,x00,x62,x02,x00)
Wait(00004)
UnitAnim(x19,x00,x67,x02,x00)
UnitAnim(x1A,x00,x62,x02,x00)
Wait(00004)
UnitAnim(x19,x00,x68,x02,x00)
UnitAnim(x1A,x00,x62,x02,x00)
Wait(00008)
UnitAnim(x19,x00,x69,x02,x00)
UnitAnim(x1A,x00,x63,x02,x00)
Wait(00006)
UnitAnim(x1A,x00,x02,x00,x00)
UnitAnim(x19,x00,x6A,x02,x00)
Wait(00006)
UnitAnim(x19,x00,x6B,x02,x00)
Wait(00020)
DisplayMessage(x10,x91,x0005,x1A,x00,x00,+00000,+00006,+00014,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x19,x00,x6B,x02,x00)
Wait(00020)
UnitAnim(x19,x00,x6C,x02,x00)
Wait(00014)
UnitAnim(x19,x00,x6D,x02,x00)
Wait(00008)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57002F00)
UnitAnim(x19,x00,x6E,x02,x00)
Wait(00004)
UnitAnim(x19,x00,x6F,x02,x00)
Wait(00004)
UnitAnim(x19,x00,x02,x00,x00)
BlockEnd()
DisplayMessage(x10,x92,x0006,x19,x00,x00,+00008,+00008,+00000,x12)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0007,x1A,x00,x00,+00000,+00006,+00014,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
BlockStart()
WarpUnit(x80,x00,005,011,x00,x03)
Draw(x80,x00)
WalkTo(x80,x00,005,008,x00,x00,+012,x01)
MovementAnim(r80000200)
WaitWalk(x80,x00)
RotateUnit(x80,x00,x04,x00,x01,000)
WaitRotateUnit(x80,x00)
BlockEnd()
BlockStart()
Wait(00024)
UnitAnim(x1A,x00,x5A,x02,x00)
Wait(00004)
UnitAnim(x1A,x00,x5B,x02,x00)
Wait(00016)
Sound(x0030)
SpriteMove(x1A,x00,+00000,+00000,+00000,x00,x01,+00028)
Wait(00006)
UnitAnim(x1A,x00,x5A,x02,x00)
Wait(00006)
UnitAnim(x1A,x00,x03,x00,x00)
WaitSpriteMove(x1A,x00)
UnitAnim(x1A,x00,x02,x00,x00)
BlockEnd()
WaitForInstruction(x08,x00)
DisplayMessage(x10,x11,x0008,x80,x00,x00,+00010,+00000,+00000,x00)
WaitForInstruction(x01,x00)
WarpUnit(x82,x00,005,011,x00,x03)
Draw(x82,x00)
WalkTo(x82,x00,006,008,x00,x00,+012,x01)
MovementAnim(r82000200)
WarpUnit(x81,x00,001,009,x00,x03)
SpriteMove(x81,x00,-00056,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x81,x00)
ColorUnit(x81,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x81,x00)
ColorUnit(x81,x00,x08,+000,+000,+000,002)
SpriteMove(x81,x00,+00000,+00000,+00000,x00,x01,+00056)
WaitSpriteMove(x81,x00)
RotateUnit(x81,x00,x00,x00,x01,000)
WaitRotateUnit(x81,x00)
UnitAnim(x81,x00,x02,x00,x00)
UnitAnim(x1A,x00,x5A,x02,x00)
Wait(00006)
UnitAnim(x1A,x00,x5B,x02,x00)
Wait(00004)
DisplayMessage(x10,x12,x0009,x1A,x00,x00,-00002,+00008,+00000,x00)
WarpUnit(x83,x00,005,011,x00,x00)
Draw(x83,x00)
WalkTo(x83,x00,006,010,x00,x00,+012,x01)
MovementAnim(r83000200)
WaitWalk(x83,x00)
RotateUnit(x83,x00,x00,x00,x01,000)
WaitRotateUnit(x83,x00)
WaitForInstruction(x01,x00)
Wait(00060)
DisplayMessage(x10,x92,x000A,x19,x00,x00,+00032,+00008,-00020,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WarpUnit(x84,x00,005,011,x00,x00)
Draw(x84,x00)
Sound(x0078)
Draw(x02,x00)
Draw(x78,x00)
Draw(x79,x00)
Draw(x7A,x00)
Draw(x7B,x00)
Wait(00050)
UnitAnim(x1A,x00,x02,x00,x00)
FaceUnit(x02,x00,x02,x01,x00,x00,x08)
FaceUnit(x19,x00,x00,x01,x00,x00,x08)
Wait(00060)
DisplayMessage(x10,x11,x000B,x80,x00,x00,+00011,-00008,-00004,x01)
Wait(00040)
BlockStart()
WalkTo(x19,x00,004,003,x00,x00,+016,x01)
MovementAnim(r19000200)
WaitWalk(x19,x00)
FaceUnit(x02,x00,x19,x00,x00,x02,x08)
WaitRotateUnit(x19,x00)
BlockEnd()
Wait(00008)
Wait(00030)
DisplayMessage(x10,x92,x000C,x1A,x00,x00,+00000,+00010,+00000,x01)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Camera(+00616,+00067,+00392,+00302,+04608,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00020)
DisplayMessage(x10,x11,x000D,x19,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00060)
{63}(rA8)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x18,090)
Wait(00040)
ColorUnit(x19,x00,x04,+020,+026,+031,000)
Wait(00002)
Wait(00010)
ColorUnit(x19,x00,x08,+000,+000,+000,004)
WaitForInstruction(x38,x00)
DisplayConditions(x00,030)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
March(x00,x00,008)
{43}(r05)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Outland Mage{br}
{font:00}Are you blind to the treason of your{br}
words, Rapha!?{end}

//Message x02
{font:08}Rapha{br}
{font:00}Me? It is you who cannot see!{br}
{br}
He uses us, Marach! We are instruments{br}
of murder to him, naught more!{br}
{br}
To stay would be to live out our days{br}
as the grand duke's cat's{D11D}paws, killing{br}
so he might keep his own hands clean!{br}
Come, let us run away together while{br}
we yet can!{end}

//Message x03
{font:08}Marach{br}
{font:00}Have you forgotten who it was who saved us{br}
when we had lost our parents to the war?{br}
Grand Duke Barrington opened his heart and{br}
home to the both of us. You would repay{br}
that kindness now with treachery?{br}
We owe him a debt of allegiance. We'd have{br}
died a beggar's death were it not for him!{end}

//Message x04
Feed us he did, Marach, but we were supped{br}
on lies!{br}
{br}
I know the truth of it now. It was the grand{br}
duke himself who set fire to our village, his{br}
hand hidden by the smoke of war!{br}
And do you know why{DA68}why he killed everyone{br}
we ever knew? It was for our gifts! You and I{br}
possess power, and power is all he craves.{br}
He burnt down our entire village that he might{br}
claim the sacred power of our mantras for his{br}
own!{br}
Opened his heart, you say? The man is not{br}
possessed of one! It is {D11D}you{D11D} who need open{br}
your {D11D}eyes{D11D}, Marach!{end}

//Message x05
I'll not abide your ill{D11D}mannered tongue!{end}

//Message x06
You know, don't you?{br}
{br}
{br}
You know of the...the thing he did to me.{br}
{br}
{br}
You are my brother, you know of this,{br}
and even yet you{DA68}{end}

//Message x07
Speak not another word! You stir a rage {br}
in me, Rapha. I am your brother and your{br}
elder, and I will not have you question me!{end}

//Message x08
{font:08}Riovanesian Ninja{br}
{font:00}There you are, Marach. The heretic{br}
{Ramza} draws nigh.{end}

//Message x09
I am well aware, and long{br}
since made prepared.{end}

//Message x0A
Marach...{end}

//Message x0B
That's him!{end}

//Message x0C
Rapha{DA68}!{end}

//Message x0D
Pray lend me your aid!{end}

//Message x0E
{font:08}{Ramza}{br}
{font:00}You're the man from Dorter!{br}
{br}
Did you not say you'd await{br}
my coming at Riovanes!?{end}

//Message x0F
{font:08}Marach{br}
{font:00}I did but deliver the grand duke's{br}
message as asked.{br}
I do not need the templarate's swords{br}
to slay some petty knight apprentice!{end}

//Message x10
{font:08}Riovanes Ninja{br}
{font:00}What is the meaning of this,{br}
Marach?{br}
Has Rapha betrayed us?{end}

//Message x11
{font:08}Marach{br}
{font:00}Pay my sister no heed! I will put{br}
an end to her defiance!{br}
The only slaying you need concern{br}
yourself with is {Ramza}'s!{br}
Leave Rapha to me.{end}

//Message x12
But how will you explain her death{br}
to Grand Duke Barrington?{end}

//Message x13
Did I not just tell you that is none{br}
of your concern?{br}
{br}
Breathe word of any of this to the{br}
grand duke, and that breath will be{br}
your last!{end}

//Message x14
{font:08}{Ramza}{br}
{font:00}This girl is his sister? He would kill{br}
his own kin!?{end}

//Message x15
{font:08}Marach{br}
{font:00}Damn it! Do the gods favor a{br}
heretic over me?{end}

//Message x16
{font:08}Rapha{br}
{font:00}Marach...{end}

//Message x17
{font:08}Marach{br}
{font:00}Hmph!{end}

//Message x18
{font:08}Rapha{br}
{font:00}My sight fails me... M{D11D}Marach...{br}
Forgive...me...{end}

//Message x19
{font:08}{Ramza}{br}
{font:00}Are you all right?{end}

//Message x1A
{font:08}Rapha{br}
{font:00}Y{D11D}yes, I'm fine. Thank you.{br}
I{DA68}{end}

//Message x1B
We will not be safe here should{br}
they return. Let us find a quiet{br}
place to hide!{end}

//Message x1C

// __________________________________________________________________ 
//| Event Script x107 | Event Offset: x20E000 | Text offset: x20E0D6 |
// ������������������������������������������������������������������ 

Offset(x0020E000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000D6)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x02,x00,x02,x00,x00)
Camera(+31302,+17920,+00123,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x02,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x1A,x00,x02,x00,x00,x01,x00)
WaitRotateUnit(x02,x00)
Wait(00010)
DisplayMessage(x10,x70,x000E,x02,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x1A,x00,x1A,x00,x00)
Camera(+04112,+00401,+06656,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x1A,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x02,x00,x1A,x00,x00,x01,x00)
WaitRotateUnit(x1A,x00)
Wait(00010)
DisplayMessage(x10,x70,x000F,x1A,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x69,x00,x69,x00,x00)
Camera(+00002,+03313,+04352,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
RotateUnit(x02,x00,x14,x00,x01,000)
WaitRotateUnit(x02,x00)
RotateUnit(x1A,x00,x14,x00,x01,000)
WaitRotateUnit(x1A,x00)
March(x02,x00,000)
March(x1A,x00,000)
{63}(rA8)
ZERO(x007D)
ADD(x007D,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Outland Mage{br}
{font:00}Are you blind to the treason of your{br}
words, Rapha!?{end}

//Message x02
{font:08}Rapha{br}
{font:00}Me? It is you who cannot see!{br}
{br}
He uses us, Marach! We are instruments{br}
of murder to him, naught more!{br}
{br}
To stay would be to live out our days{br}
as the grand duke's cat's{D11D}paws, killing{br}
so he might keep his own hands clean!{br}
Come, let us run away together while{br}
we yet can!{end}

//Message x03
{font:08}Marach{br}
{font:00}Have you forgotten who it was who saved us{br}
when we had lost our parents to the war?{br}
Grand Duke Barrington opened his heart and{br}
home to the both of us. You would repay{br}
that kindness now with treachery?{br}
We owe him a debt of allegiance. We'd have{br}
died a beggar's death were it not for him!{end}

//Message x04
Feed us he did, Marach, but we were supped{br}
on lies!{br}
{br}
I know the truth of it now. It was the grand{br}
duke himself who set fire to our village, his{br}
hand hidden by the smoke of war!{br}
And do you know why{DA68}why he killed everyone{br}
we ever knew? It was for our gifts! You and I{br}
possess power, and power is all he craves.{br}
He burnt down our entire village that he might{br}
claim the sacred power of our mantras for his{br}
own!{br}
Opened his heart, you say? The man is not{br}
possessed of one! It is {D11D}you{D11D} who need open{br}
your {D11D}eyes{D11D}, Marach!{end}

//Message x05
I'll not abide your ill{D11D}mannered tongue!{end}

//Message x06
You know, don't you?{br}
{br}
{br}
You know of the...the thing he did to me.{br}
{br}
{br}
You are my brother, you know of this,{br}
and even yet you{DA68}{end}

//Message x07
Speak not another word! You stir a rage {br}
in me, Rapha. I am your brother and your{br}
elder, and I will not have you question me!{end}

//Message x08
{font:08}Riovanesian Ninja{br}
{font:00}There you are, Marach. The heretic{br}
{Ramza} draws nigh.{end}

//Message x09
I am well aware, and long{br}
since made prepared.{end}

//Message x0A
Marach...{end}

//Message x0B
That's him!{end}

//Message x0C
Rapha{DA68}!{end}

//Message x0D
Pray lend me your aid!{end}

//Message x0E
{font:08}{Ramza}{br}
{font:00}You're the man from Dorter!{br}
{br}
Did you not say you'd await{br}
my coming at Riovanes!?{end}

//Message x0F
{font:08}Marach{br}
{font:00}I did but deliver the grand duke's{br}
message as asked.{br}
I do not need the templarate's swords{br}
to slay some petty knight apprentice!{end}

//Message x10
{font:08}Riovanes Ninja{br}
{font:00}What is the meaning of this,{br}
Marach?{br}
Has Rapha betrayed us?{end}

//Message x11
{font:08}Marach{br}
{font:00}Pay my sister no heed! I will put{br}
an end to her defiance!{br}
The only slaying you need concern{br}
yourself with is {Ramza}'s!{br}
Leave Rapha to me.{end}

//Message x12
But how will you explain her death{br}
to Grand Duke Barrington?{end}

//Message x13
Did I not just tell you that is none{br}
of your concern?{br}
{br}
Breathe word of any of this to the{br}
grand duke, and that breath will be{br}
your last!{end}

//Message x14
{font:08}{Ramza}{br}
{font:00}This girl is his sister? He would kill{br}
his own kin!?{end}

//Message x15
{font:08}Marach{br}
{font:00}Damn it! Do the gods favor a{br}
heretic over me?{end}

//Message x16
{font:08}Rapha{br}
{font:00}Marach...{end}

//Message x17
{font:08}Marach{br}
{font:00}Hmph!{end}

//Message x18
{font:08}Rapha{br}
{font:00}My sight fails me... M{D11D}Marach...{br}
Forgive...me...{end}

//Message x19
{font:08}{Ramza}{br}
{font:00}Are you all right?{end}

//Message x1A
{font:08}Rapha{br}
{font:00}Y{D11D}yes, I'm fine. Thank you.{br}
I{DA68}{end}

//Message x1B
We will not be safe here should{br}
they return. Let us find a quiet{br}
place to hide!{end}

//Message x1C

// __________________________________________________________________ 
//| Event Script x108 | Event Offset: x210000 | Text offset: x210188 |
// ������������������������������������������������������������������ 

Offset(x00210000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000188)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x80,x00,x80,x00,x00)
Camera(+31302,+17920,+00123,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x80,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x1A,x00,x80,x00,x00,x01,x00)
WaitRotateUnit(x80,x00)
Wait(00010)
DisplayMessage(x10,x70,x0010,x80,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x1A,x00,x1A,x00,x00)
Camera(+04112,+00401,+06656,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x1A,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x80,x00,x1A,x00,x00,x01,x00)
WaitRotateUnit(x1A,x00)
Wait(00010)
DisplayMessage(x10,x70,x0011,x1A,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x80,x00,x80,x00,x00)
Camera(+00002,+03313,+04352,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0012,x80,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x1A,x00,x1A,x00,x00)
Camera(+00026,+25344,-16728,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0013,x1A,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x02,x00,x02,x00,x00)
Camera(+14386,+13715,-01496,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x02,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x1A,x00,x02,x00,x00,x01,x00)
WaitRotateUnit(x02,x00)
Wait(00010)
DisplayMessage(x10,x70,x0014,x02,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Focus(x69,x00,x69,x00,x00)
Camera(+07672,+12850,+13871,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
RotateUnit(x02,x00,x14,x00,x01,000)
WaitRotateUnit(x02,x00)
RotateUnit(x1A,x00,x14,x00,x01,000)
WaitRotateUnit(x1A,x00)
RotateUnit(x80,x00,x14,x00,x01,000)
WaitRotateUnit(x80,x00)
March(x02,x00,000)
March(x1A,x00,000)
March(x80,x00,000)
{63}(rA8)
ZERO(x007E)
ADD(x007E,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Outland Mage{br}
{font:00}Are you blind to the treason of your{br}
words, Rapha!?{end}

//Message x02
{font:08}Rapha{br}
{font:00}Me? It is you who cannot see!{br}
{br}
He uses us, Marach! We are instruments{br}
of murder to him, naught more!{br}
{br}
To stay would be to live out our days{br}
as the grand duke's cat's{D11D}paws, killing{br}
so he might keep his own hands clean!{br}
Come, let us run away together while{br}
we yet can!{end}

//Message x03
{font:08}Marach{br}
{font:00}Have you forgotten who it was who saved us{br}
when we had lost our parents to the war?{br}
Grand Duke Barrington opened his heart and{br}
home to the both of us. You would repay{br}
that kindness now with treachery?{br}
We owe him a debt of allegiance. We'd have{br}
died a beggar's death were it not for him!{end}

//Message x04
Feed us he did, Marach, but we were supped{br}
on lies!{br}
{br}
I know the truth of it now. It was the grand{br}
duke himself who set fire to our village, his{br}
hand hidden by the smoke of war!{br}
And do you know why{DA68}why he killed everyone{br}
we ever knew? It was for our gifts! You and I{br}
possess power, and power is all he craves.{br}
He burnt down our entire village that he might{br}
claim the sacred power of our mantras for his{br}
own!{br}
Opened his heart, you say? The man is not{br}
possessed of one! It is {D11D}you{D11D} who need open{br}
your {D11D}eyes{D11D}, Marach!{end}

//Message x05
I'll not abide your ill{D11D}mannered tongue!{end}

//Message x06
You know, don't you?{br}
{br}
{br}
You know of the...the thing he did to me.{br}
{br}
{br}
You are my brother, you know of this,{br}
and even yet you{DA68}{end}

//Message x07
Speak not another word! You stir a rage {br}
in me, Rapha. I am your brother and your{br}
elder, and I will not have you question me!{end}

//Message x08
{font:08}Riovanesian Ninja{br}
{font:00}There you are, Marach. The heretic{br}
{Ramza} draws nigh.{end}

//Message x09
I am well aware, and long{br}
since made prepared.{end}

//Message x0A
Marach...{end}

//Message x0B
That's him!{end}

//Message x0C
Rapha{DA68}!{end}

//Message x0D
Pray lend me your aid!{end}

//Message x0E
{font:08}{Ramza}{br}
{font:00}You're the man from Dorter!{br}
{br}
Did you not say you'd await{br}
my coming at Riovanes!?{end}

//Message x0F
{font:08}Marach{br}
{font:00}I did but deliver the grand duke's{br}
message as asked.{br}
I do not need the templarate's swords{br}
to slay some petty knight apprentice!{end}

//Message x10
{font:08}Riovanes Ninja{br}
{font:00}What is the meaning of this,{br}
Marach?{br}
Has Rapha betrayed us?{end}

//Message x11
{font:08}Marach{br}
{font:00}Pay my sister no heed! I will put{br}
an end to her defiance!{br}
The only slaying you need concern{br}
yourself with is {Ramza}'s!{br}
Leave Rapha to me.{end}

//Message x12
But how will you explain her death{br}
to Grand Duke Barrington?{end}

//Message x13
Did I not just tell you that is none{br}
of your concern?{br}
{br}
Breathe word of any of this to the{br}
grand duke, and that breath will be{br}
your last!{end}

//Message x14
{font:08}{Ramza}{br}
{font:00}This girl is his sister? He would kill{br}
his own kin!?{end}

//Message x15
{font:08}Marach{br}
{font:00}Damn it! Do the gods favor a{br}
heretic over me?{end}

//Message x16
{font:08}Rapha{br}
{font:00}Marach...{end}

//Message x17
{font:08}Marach{br}
{font:00}Hmph!{end}

//Message x18
{font:08}Rapha{br}
{font:00}My sight fails me... M{D11D}Marach...{br}
Forgive...me...{end}

//Message x19
{font:08}{Ramza}{br}
{font:00}Are you all right?{end}

//Message x1A
{font:08}Rapha{br}
{font:00}Y{D11D}yes, I'm fine. Thank you.{br}
I{DA68}{end}

//Message x1B
We will not be safe here should{br}
they return. Let us find a quiet{br}
place to hide!{end}

//Message x1C

// __________________________________________________________________ 
//| Event Script x109 | Event Offset: x212000 | Text offset: x21206C |
// ������������������������������������������������������������������ 

Offset(x00212000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000006C)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x1A,x00,x1A,x00,x00)
Camera(+31302,+17920,+00123,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x1A,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
DisplayMessage(x10,x70,x0015,x1A,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00020)
TeleportOut(x1A,x00)
Focus(x69,x00,x69,x00,x00)
Camera(+07936,+00026,+00026,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
{63}(rA8)
ZERO(x007F)
ADD(x007F,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Outland Mage{br}
{font:00}Are you blind to the treason of your{br}
words, Rapha!?{end}

//Message x02
{font:08}Rapha{br}
{font:00}Me? It is you who cannot see!{br}
{br}
He uses us, Marach! We are instruments{br}
of murder to him, naught more!{br}
{br}
To stay would be to live out our days{br}
as the grand duke's cat's{D11D}paws, killing{br}
so he might keep his own hands clean!{br}
Come, let us run away together while{br}
we yet can!{end}

//Message x03
{font:08}Marach{br}
{font:00}Have you forgotten who it was who saved us{br}
when we had lost our parents to the war?{br}
Grand Duke Barrington opened his heart and{br}
home to the both of us. You would repay{br}
that kindness now with treachery?{br}
We owe him a debt of allegiance. We'd have{br}
died a beggar's death were it not for him!{end}

//Message x04
Feed us he did, Marach, but we were supped{br}
on lies!{br}
{br}
I know the truth of it now. It was the grand{br}
duke himself who set fire to our village, his{br}
hand hidden by the smoke of war!{br}
And do you know why{DA68}why he killed everyone{br}
we ever knew? It was for our gifts! You and I{br}
possess power, and power is all he craves.{br}
He burnt down our entire village that he might{br}
claim the sacred power of our mantras for his{br}
own!{br}
Opened his heart, you say? The man is not{br}
possessed of one! It is {D11D}you{D11D} who need open{br}
your {D11D}eyes{D11D}, Marach!{end}

//Message x05
I'll not abide your ill{D11D}mannered tongue!{end}

//Message x06
You know, don't you?{br}
{br}
{br}
You know of the...the thing he did to me.{br}
{br}
{br}
You are my brother, you know of this,{br}
and even yet you{DA68}{end}

//Message x07
Speak not another word! You stir a rage {br}
in me, Rapha. I am your brother and your{br}
elder, and I will not have you question me!{end}

//Message x08
{font:08}Riovanesian Ninja{br}
{font:00}There you are, Marach. The heretic{br}
{Ramza} draws nigh.{end}

//Message x09
I am well aware, and long{br}
since made prepared.{end}

//Message x0A
Marach...{end}

//Message x0B
That's him!{end}

//Message x0C
Rapha{DA68}!{end}

//Message x0D
Pray lend me your aid!{end}

//Message x0E
{font:08}{Ramza}{br}
{font:00}You're the man from Dorter!{br}
{br}
Did you not say you'd await{br}
my coming at Riovanes!?{end}

//Message x0F
{font:08}Marach{br}
{font:00}I did but deliver the grand duke's{br}
message as asked.{br}
I do not need the templarate's swords{br}
to slay some petty knight apprentice!{end}

//Message x10
{font:08}Riovanes Ninja{br}
{font:00}What is the meaning of this,{br}
Marach?{br}
Has Rapha betrayed us?{end}

//Message x11
{font:08}Marach{br}
{font:00}Pay my sister no heed! I will put{br}
an end to her defiance!{br}
The only slaying you need concern{br}
yourself with is {Ramza}'s!{br}
Leave Rapha to me.{end}

//Message x12
But how will you explain her death{br}
to Grand Duke Barrington?{end}

//Message x13
Did I not just tell you that is none{br}
of your concern?{br}
{br}
Breathe word of any of this to the{br}
grand duke, and that breath will be{br}
your last!{end}

//Message x14
{font:08}{Ramza}{br}
{font:00}This girl is his sister? He would kill{br}
his own kin!?{end}

//Message x15
{font:08}Marach{br}
{font:00}Damn it! Do the gods favor a{br}
heretic over me?{end}

//Message x16
{font:08}Rapha{br}
{font:00}Marach...{end}

//Message x17
{font:08}Marach{br}
{font:00}Hmph!{end}

//Message x18
{font:08}Rapha{br}
{font:00}My sight fails me... M{D11D}Marach...{br}
Forgive...me...{end}

//Message x19
{font:08}{Ramza}{br}
{font:00}Are you all right?{end}

//Message x1A
{font:08}Rapha{br}
{font:00}Y{D11D}yes, I'm fine. Thank you.{br}
I{DA68}{end}

//Message x1B
We will not be safe here should{br}
they return. Let us find a quiet{br}
place to hide!{end}

//Message x1C

// __________________________________________________________________ 
//| Event Script x10A | Event Offset: x214000 | Text offset: x2140EB |
// ������������������������������������������������������������������ 

Offset(x00214000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000EB)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x19,x00,x19,x00,x00)
Camera(+31302,+17920,+00123,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
UnitAnim(x19,x00,x1A,x00,x00)
Wait(00030)
DisplayMessage(x10,x70,x0016,x19,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Focus(x1A,x00,x1A,x00,x00)
Camera(+00105,+00105,+06400,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x1A,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
{12}(r1A00)
FaceUnit(x19,x00,x1A,x00,x00,x01,x00)
WaitRotateUnit(x1A,x00)
Wait(00010)
DisplayMessage(x10,x70,x0017,x1A,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
{60}(r003C)
Wait(00060)
Wait(00030)
{1C}(r02)
{73}(r000080FE000080008000000000FC)
Camera(+00000,-00384,+00000,+00128,+00128,+00000,-01024,+00128)
Wait(00016)
ShowChapter(x07)
Wait(00030)
{1C}(r02)
Background(000,000,000,000,000,000,008,x00)
ColorUnit(x00,x00,x00,-031,-031,+000,004)
ColorField(x00,-031,-031,+000,004)
Wait(00033)
ColorUnit(x00,x00,x00,-031,-031,-031,004)
ColorField(x00,-031,-031,-031,004)
Wait(00033)
WaitForInstruction(x3D,x00)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Outland Mage{br}
{font:00}Are you blind to the treason of your{br}
words, Rapha!?{end}

//Message x02
{font:08}Rapha{br}
{font:00}Me? It is you who cannot see!{br}
{br}
He uses us, Marach! We are instruments{br}
of murder to him, naught more!{br}
{br}
To stay would be to live out our days{br}
as the grand duke's cat's{D11D}paws, killing{br}
so he might keep his own hands clean!{br}
Come, let us run away together while{br}
we yet can!{end}

//Message x03
{font:08}Marach{br}
{font:00}Have you forgotten who it was who saved us{br}
when we had lost our parents to the war?{br}
Grand Duke Barrington opened his heart and{br}
home to the both of us. You would repay{br}
that kindness now with treachery?{br}
We owe him a debt of allegiance. We'd have{br}
died a beggar's death were it not for him!{end}

//Message x04
Feed us he did, Marach, but we were supped{br}
on lies!{br}
{br}
I know the truth of it now. It was the grand{br}
duke himself who set fire to our village, his{br}
hand hidden by the smoke of war!{br}
And do you know why{DA68}why he killed everyone{br}
we ever knew? It was for our gifts! You and I{br}
possess power, and power is all he craves.{br}
He burnt down our entire village that he might{br}
claim the sacred power of our mantras for his{br}
own!{br}
Opened his heart, you say? The man is not{br}
possessed of one! It is {D11D}you{D11D} who need open{br}
your {D11D}eyes{D11D}, Marach!{end}

//Message x05
I'll not abide your ill{D11D}mannered tongue!{end}

//Message x06
You know, don't you?{br}
{br}
{br}
You know of the...the thing he did to me.{br}
{br}
{br}
You are my brother, you know of this,{br}
and even yet you{DA68}{end}

//Message x07
Speak not another word! You stir a rage {br}
in me, Rapha. I am your brother and your{br}
elder, and I will not have you question me!{end}

//Message x08
{font:08}Riovanesian Ninja{br}
{font:00}There you are, Marach. The heretic{br}
{Ramza} draws nigh.{end}

//Message x09
I am well aware, and long{br}
since made prepared.{end}

//Message x0A
Marach...{end}

//Message x0B
That's him!{end}

//Message x0C
Rapha{DA68}!{end}

//Message x0D
Pray lend me your aid!{end}

//Message x0E
{font:08}{Ramza}{br}
{font:00}You're the man from Dorter!{br}
{br}
Did you not say you'd await{br}
my coming at Riovanes!?{end}

//Message x0F
{font:08}Marach{br}
{font:00}I did but deliver the grand duke's{br}
message as asked.{br}
I do not need the templarate's swords{br}
to slay some petty knight apprentice!{end}

//Message x10
{font:08}Riovanes Ninja{br}
{font:00}What is the meaning of this,{br}
Marach?{br}
Has Rapha betrayed us?{end}

//Message x11
{font:08}Marach{br}
{font:00}Pay my sister no heed! I will put{br}
an end to her defiance!{br}
The only slaying you need concern{br}
yourself with is {Ramza}'s!{br}
Leave Rapha to me.{end}

//Message x12
But how will you explain her death{br}
to Grand Duke Barrington?{end}

//Message x13
Did I not just tell you that is none{br}
of your concern?{br}
{br}
Breathe word of any of this to the{br}
grand duke, and that breath will be{br}
your last!{end}

//Message x14
{font:08}{Ramza}{br}
{font:00}This girl is his sister? He would kill{br}
his own kin!?{end}

//Message x15
{font:08}Marach{br}
{font:00}Damn it! Do the gods favor a{br}
heretic over me?{end}

//Message x16
{font:08}Rapha{br}
{font:00}Marach...{end}

//Message x17
{font:08}Marach{br}
{font:00}Hmph!{end}

//Message x18
{font:08}Rapha{br}
{font:00}My sight fails me... M{D11D}Marach...{br}
Forgive...me...{end}

//Message x19
{font:08}{Ramza}{br}
{font:00}Are you all right?{end}

//Message x1A
{font:08}Rapha{br}
{font:00}Y{D11D}yes, I'm fine. Thank you.{br}
I{DA68}{end}

//Message x1B
We will not be safe here should{br}
they return. Let us find a quiet{br}
place to hide!{end}

//Message x1C

// __________________________________________________________________ 
//| Event Script x10B | Event Offset: x216000 | Text offset: x2160A2 |
// ������������������������������������������������������������������ 

Offset(x00216000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000A2)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x19,x00,x19,x00,x00)
Camera(+31302,+17920,+00123,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
UnitAnim(x19,x00,x1A,x00,x00)
Wait(00030)
DisplayMessage(x10,x70,x0018,x19,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
{60}(r003C)
Wait(00060)
Wait(00030)
{1C}(r02)
{73}(r000080FE000080008000000000FC)
Camera(+00000,-00384,+00000,+00128,+00128,+00000,-01024,+00128)
Wait(00016)
ShowChapter(x07)
Wait(00030)
{1C}(r02)
Background(000,000,000,000,000,000,008,x00)
ColorUnit(x00,x00,x00,-031,-031,+000,004)
ColorField(x00,-031,-031,+000,004)
Wait(00033)
ColorUnit(x00,x00,x00,-031,-031,-031,004)
ColorField(x00,-031,-031,-031,004)
Wait(00033)
WaitForInstruction(x3D,x00)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Outland Mage{br}
{font:00}Are you blind to the treason of your{br}
words, Rapha!?{end}

//Message x02
{font:08}Rapha{br}
{font:00}Me? It is you who cannot see!{br}
{br}
He uses us, Marach! We are instruments{br}
of murder to him, naught more!{br}
{br}
To stay would be to live out our days{br}
as the grand duke's cat's{D11D}paws, killing{br}
so he might keep his own hands clean!{br}
Come, let us run away together while{br}
we yet can!{end}

//Message x03
{font:08}Marach{br}
{font:00}Have you forgotten who it was who saved us{br}
when we had lost our parents to the war?{br}
Grand Duke Barrington opened his heart and{br}
home to the both of us. You would repay{br}
that kindness now with treachery?{br}
We owe him a debt of allegiance. We'd have{br}
died a beggar's death were it not for him!{end}

//Message x04
Feed us he did, Marach, but we were supped{br}
on lies!{br}
{br}
I know the truth of it now. It was the grand{br}
duke himself who set fire to our village, his{br}
hand hidden by the smoke of war!{br}
And do you know why{DA68}why he killed everyone{br}
we ever knew? It was for our gifts! You and I{br}
possess power, and power is all he craves.{br}
He burnt down our entire village that he might{br}
claim the sacred power of our mantras for his{br}
own!{br}
Opened his heart, you say? The man is not{br}
possessed of one! It is {D11D}you{D11D} who need open{br}
your {D11D}eyes{D11D}, Marach!{end}

//Message x05
I'll not abide your ill{D11D}mannered tongue!{end}

//Message x06
You know, don't you?{br}
{br}
{br}
You know of the...the thing he did to me.{br}
{br}
{br}
You are my brother, you know of this,{br}
and even yet you{DA68}{end}

//Message x07
Speak not another word! You stir a rage {br}
in me, Rapha. I am your brother and your{br}
elder, and I will not have you question me!{end}

//Message x08
{font:08}Riovanesian Ninja{br}
{font:00}There you are, Marach. The heretic{br}
{Ramza} draws nigh.{end}

//Message x09
I am well aware, and long{br}
since made prepared.{end}

//Message x0A
Marach...{end}

//Message x0B
That's him!{end}

//Message x0C
Rapha{DA68}!{end}

//Message x0D
Pray lend me your aid!{end}

//Message x0E
{font:08}{Ramza}{br}
{font:00}You're the man from Dorter!{br}
{br}
Did you not say you'd await{br}
my coming at Riovanes!?{end}

//Message x0F
{font:08}Marach{br}
{font:00}I did but deliver the grand duke's{br}
message as asked.{br}
I do not need the templarate's swords{br}
to slay some petty knight apprentice!{end}

//Message x10
{font:08}Riovanes Ninja{br}
{font:00}What is the meaning of this,{br}
Marach?{br}
Has Rapha betrayed us?{end}

//Message x11
{font:08}Marach{br}
{font:00}Pay my sister no heed! I will put{br}
an end to her defiance!{br}
The only slaying you need concern{br}
yourself with is {Ramza}'s!{br}
Leave Rapha to me.{end}

//Message x12
But how will you explain her death{br}
to Grand Duke Barrington?{end}

//Message x13
Did I not just tell you that is none{br}
of your concern?{br}
{br}
Breathe word of any of this to the{br}
grand duke, and that breath will be{br}
your last!{end}

//Message x14
{font:08}{Ramza}{br}
{font:00}This girl is his sister? He would kill{br}
his own kin!?{end}

//Message x15
{font:08}Marach{br}
{font:00}Damn it! Do the gods favor a{br}
heretic over me?{end}

//Message x16
{font:08}Rapha{br}
{font:00}Marach...{end}

//Message x17
{font:08}Marach{br}
{font:00}Hmph!{end}

//Message x18
{font:08}Rapha{br}
{font:00}My sight fails me... M{D11D}Marach...{br}
Forgive...me...{end}

//Message x19
{font:08}{Ramza}{br}
{font:00}Are you all right?{end}

//Message x1A
{font:08}Rapha{br}
{font:00}Y{D11D}yes, I'm fine. Thank you.{br}
I{DA68}{end}

//Message x1B
We will not be safe here should{br}
they return. Let us find a quiet{br}
place to hide!{end}

//Message x1C

// __________________________________________________________________ 
//| Event Script x10C | Event Offset: x218000 | Text offset: x21812B |
// ������������������������������������������������������������������ 

Offset(x00218000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000012B)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x02,x00,x02,x00,x00)
Camera(+31302,+17920,+00123,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x02,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x19,x00,x02,x00,x00,x01,x00)
WaitRotateUnit(x02,x00)
Wait(00010)
UnitAnim(x01,x01,x02,x00,x00)
FaceUnit(x19,x00,x01,x01,x00,x01,x00)
WaitFaceUnit()
Wait(00020)
DisplayMessage(x10,x70,x0019,x02,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Focus(x19,x00,x19,x00,x00)
Camera(-01024,+00128,+04337,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x19,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x02,x00,x19,x00,x00,x01,x00)
WaitRotateUnit(x19,x00)
Wait(00010)
DisplayMessage(x10,x70,x001A,x19,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Focus(x02,x00,x02,x00,x00)
Camera(+11296,+09277,+10037,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x001B,x02,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
{60}(r003C)
Wait(00060)
Wait(00030)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
Wait(00110)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
Wait(00001)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Outland Mage{br}
{font:00}Are you blind to the treason of your{br}
words, Rapha!?{end}

//Message x02
{font:08}Rapha{br}
{font:00}Me? It is you who cannot see!{br}
{br}
He uses us, Marach! We are instruments{br}
of murder to him, naught more!{br}
{br}
To stay would be to live out our days{br}
as the grand duke's cat's{D11D}paws, killing{br}
so he might keep his own hands clean!{br}
Come, let us run away together while{br}
we yet can!{end}

//Message x03
{font:08}Marach{br}
{font:00}Have you forgotten who it was who saved us{br}
when we had lost our parents to the war?{br}
Grand Duke Barrington opened his heart and{br}
home to the both of us. You would repay{br}
that kindness now with treachery?{br}
We owe him a debt of allegiance. We'd have{br}
died a beggar's death were it not for him!{end}

//Message x04
Feed us he did, Marach, but we were supped{br}
on lies!{br}
{br}
I know the truth of it now. It was the grand{br}
duke himself who set fire to our village, his{br}
hand hidden by the smoke of war!{br}
And do you know why{DA68}why he killed everyone{br}
we ever knew? It was for our gifts! You and I{br}
possess power, and power is all he craves.{br}
He burnt down our entire village that he might{br}
claim the sacred power of our mantras for his{br}
own!{br}
Opened his heart, you say? The man is not{br}
possessed of one! It is {D11D}you{D11D} who need open{br}
your {D11D}eyes{D11D}, Marach!{end}

//Message x05
I'll not abide your ill{D11D}mannered tongue!{end}

//Message x06
You know, don't you?{br}
{br}
{br}
You know of the...the thing he did to me.{br}
{br}
{br}
You are my brother, you know of this,{br}
and even yet you{DA68}{end}

//Message x07
Speak not another word! You stir a rage {br}
in me, Rapha. I am your brother and your{br}
elder, and I will not have you question me!{end}

//Message x08
{font:08}Riovanesian Ninja{br}
{font:00}There you are, Marach. The heretic{br}
{Ramza} draws nigh.{end}

//Message x09
I am well aware, and long{br}
since made prepared.{end}

//Message x0A
Marach...{end}

//Message x0B
That's him!{end}

//Message x0C
Rapha{DA68}!{end}

//Message x0D
Pray lend me your aid!{end}

//Message x0E
{font:08}{Ramza}{br}
{font:00}You're the man from Dorter!{br}
{br}
Did you not say you'd await{br}
my coming at Riovanes!?{end}

//Message x0F
{font:08}Marach{br}
{font:00}I did but deliver the grand duke's{br}
message as asked.{br}
I do not need the templarate's swords{br}
to slay some petty knight apprentice!{end}

//Message x10
{font:08}Riovanes Ninja{br}
{font:00}What is the meaning of this,{br}
Marach?{br}
Has Rapha betrayed us?{end}

//Message x11
{font:08}Marach{br}
{font:00}Pay my sister no heed! I will put{br}
an end to her defiance!{br}
The only slaying you need concern{br}
yourself with is {Ramza}'s!{br}
Leave Rapha to me.{end}

//Message x12
But how will you explain her death{br}
to Grand Duke Barrington?{end}

//Message x13
Did I not just tell you that is none{br}
of your concern?{br}
{br}
Breathe word of any of this to the{br}
grand duke, and that breath will be{br}
your last!{end}

//Message x14
{font:08}{Ramza}{br}
{font:00}This girl is his sister? He would kill{br}
his own kin!?{end}

//Message x15
{font:08}Marach{br}
{font:00}Damn it! Do the gods favor a{br}
heretic over me?{end}

//Message x16
{font:08}Rapha{br}
{font:00}Marach...{end}

//Message x17
{font:08}Marach{br}
{font:00}Hmph!{end}

//Message x18
{font:08}Rapha{br}
{font:00}My sight fails me... M{D11D}Marach...{br}
Forgive...me...{end}

//Message x19
{font:08}{Ramza}{br}
{font:00}Are you all right?{end}

//Message x1A
{font:08}Rapha{br}
{font:00}Y{D11D}yes, I'm fine. Thank you.{br}
I{DA68}{end}

//Message x1B
We will not be safe here should{br}
they return. Let us find a quiet{br}
place to hide!{end}

//Message x1C

// __________________________________________________________________ 
//| Event Script x10E | Event Offset: x21C000 | Text offset: x21C803 |
// ������������������������������������������������������������������ 

Offset(x0021C000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000803)
//Remove the previous line if you wish text to compile directly after instructions.

UnitAnim(x00,x00,x02,x00,x00)
Camera(+01448,-00156,+01064,+00302,+01536,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{63}(rA9)
{4E}(r020001)
{4E}(r800001)
LoadEVTCHR(x01,x49,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
{7F}(r80000101)
ColorUnit(x80,x00,x04,-002,-002,-002,000)
UnitAnim(x02,x00,x62,x02,x00)
UnitAnim(x80,x00,x66,x02,x00)
SpriteMove(x02,x00,+00014,+00014,+00000,x00,x01,+00001)
SpriteMove(x80,x00,-00003,+00010,-00012,x00,x01,+00001)
Camera(+00168,-00156,+01064,+00302,+01536,+00000,+04096,+00256)
{4D}(r5A)
WaitForInstruction(x04,x00)
Wait(00030)
{63}(rAA)
PortraitCol(x04)
DisplayMessage(x10,x92,x0001,x80,x00,x04,+00000,+00000,+00000,x12)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0002,x02,x00,x00,+00000,+00000,-00014,x13)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x02,x00,x61,x02,x00)
Wait(00006)
UnitAnim(x02,x00,x60,x02,x00)
Wait(00006)
UnitAnim(x02,x00,x5F,x02,x00)
Wait(00006)
CloseDialog(x02,x0003,x04,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0004,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0005,x04,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x02,x00,x63,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x5F,x02,x00)
Wait(00004)
UnitAnim(x02,x00,x60,x02,x00)
Wait(00004)
UnitAnim(x02,x00,x61,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x60,x02,x00)
Wait(00004)
UnitAnim(x02,x00,x5F,x02,x00)
Wait(00004)
UnitAnim(x02,x00,x63,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x5F,x02,x00)
Wait(00006)
UnitAnim(x02,x00,x60,x02,x00)
Wait(00006)
UnitAnim(x02,x00,x61,x02,x00)
Wait(00006)
UnitAnim(x02,x00,x62,x02,x00)
Wait(00006)
Wait(00020)
DisplayMessage(x10,x91,x0006,x02,x00,x00,+00000,+00000,-00016,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00020)
UnitAnim(x80,x00,x69,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x6A,x02,x00)
Wait(00010)
DisplayMessage(x10,x92,x0007,x80,x00,x04,+00018,+00000,-00018,x12)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0008,x02,x00,x00,-00022,+00000,+00000,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
{47}(r190000030B000001)
{48}()
Wait(00120)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57005D00)
UnitAnim(x80,x00,x69,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x66,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x6B,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x6C,x02,x00)
Wait(00010)
BlockEnd()
DisplayMessage(x10,x92,x0009,x80,x00,x04,+00018,+00000,-00018,x12)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57002B00)
UnitAnim(x02,x00,x61,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x60,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x5F,x02,x00)
Wait(00008)
BlockEnd()
DisplayMessage(x10,x91,x000A,x02,x00,x00,-00018,+00000,+00000,x13)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57002B00)
UnitAnim(x02,x00,x60,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x61,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x62,x02,x00)
Wait(00008)
BlockEnd()
CloseDialog(x02,x000B,x04,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000C,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
UnitAnim(x80,x00,x6C,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x6B,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x66,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x69,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x6D,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x6E,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x6F,x02,x00)
Wait(00006)
Wait(00030)
DisplayMessage(x10,x92,x000D,x80,x00,x04,+00020,+00000,-00020,x12)
WaitForInstruction(x01,x00)
Wait(00030)
DisplayMessage(x10,x91,x000E,x02,x00,x00,-00030,+00000,+00010,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
AddUnitEnd()
Wait(00010)
LoadEVTCHR(x00,x4A,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x00)
Wait(00060)
{60}(r003C)
DisplayMessage(x10,x19,x000F,x81,x00,x09,-00020,+00000,+00000,x00)
Wait(00020)
WarpUnit(x81,x00,001,005,x00,x02)
{4E}(r810001)
{7F}(r81000102)
ColorUnit(x81,x00,x04,-031,-031,-031,000)
Wait(00002)
UnitAnim(x81,x00,x03,x02,x01)
Draw(x81,x00)
Wait(00030)
Music(x01,+096,000)
Pause()
BlockStart()
UnitAnim(x02,x00,x62,x02,x00)
Wait(00006)
UnitAnim(x02,x00,x64,x02,x00)
Wait(00004)
UnitAnim(x02,x00,x65,x02,x00)
Wait(00004)
UnitAnim(x02,x00,x70,x02,x00)
Wait(00004)
UnitAnim(x02,x00,x5F,x02,x00)
Wait(00002)
UnitAnim(x02,x00,x58,x02,x00)
Wait(00004)
Sound(x002C)
SpriteMove(x02,x00,+00013,+00013,+00000,x00,x01,+00001)
UnitAnim(x02,x00,x59,x02,x00)
Wait(00004)
UnitAnim(x02,x00,x5A,x02,x00)
Wait(00004)
UnitAnim(x02,x00,x5B,x02,x00)
Wait(00004)
SpriteMove(x02,x00,+00013,+00009,+00000,x00,x01,+00001)
UnitAnim(x02,x00,x5C,x02,x00)
Wait(00004)
SpriteMove(x02,x00,+00014,+00005,+00000,x00,x01,+00001)
UnitAnim(x02,x00,x5D,x02,x00)
Wait(00004)
SpriteMove(x02,x00,+00010,+00005,+00000,x00,x01,+00001)
UnitAnim(x02,x00,x5E,x02,x00)
Wait(00004)
SpriteMove(x02,x00,+00004,+00000,+00000,x00,x01,+00001)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00006)
UnitAnim(x02,x00,x71,x02,x00)
Wait(00006)
UnitAnim(x02,x00,x72,x02,x00)
Wait(00012)
UnitAnim(x02,x00,x71,x02,x00)
Wait(00006)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00004)
UnitAnim(x02,x00,x73,x02,x00)
Wait(00006)
UnitAnim(x02,x00,x74,x02,x00)
Wait(00012)
UnitAnim(x02,x00,x73,x02,x00)
Wait(00006)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00004)
RotateUnit(x02,x00,x00,x00,x00,000)
Wait(00004)
BlockEnd()
Wait(00040)
{4E}(r020000)
UnitAnim(x80,x00,x6F,x02,x00)
Wait(00004)
UnitAnim(x80,x00,x6E,x02,x00)
Wait(00004)
UnitAnim(x80,x00,x6D,x02,x00)
Wait(00004)
UnitAnim(x80,x00,x66,x02,x00)
Wait(00004)
Wait(00050)
UnitAnim(x80,x00,x75,x02,x00)
Wait(00004)
UnitAnim(x80,x00,x76,x02,x00)
Wait(00004)
UnitAnim(x80,x00,x77,x02,x00)
Wait(00020)
SpriteMove(x80,x00,-00006,+00005,-00012,x00,x01,+00001)
UnitAnim(x80,x00,x78,x02,x00)
Wait(00004)
SpriteMove(x80,x00,-00006,+00003,-00012,x00,x01,+00001)
UnitAnim(x80,x00,x79,x02,x00)
Wait(00004)
UnitAnim(x80,x00,x7A,x02,x00)
Wait(00004)
{4E}(r800000)
SpriteMove(x80,x00,+00000,-00001,-00006,x00,x01,+00001)
UnitAnim(x80,x00,x01,x02,x01)
Wait(00004)
{7F}(r64000101)
UnitAnim(x64,x00,x02,x00,x00)
SpriteMove(x64,x00,-00028,-00013,-00006,x00,x01,+00001)
ColorUnit(x64,x00,x04,-002,-002,-002,000)
Wait(00002)
Draw(x64,x00)
Erase(x80,x00)
DisplayMessage(x10,x92,x0010,x80,x00,x04,+00020,+00000,-00018,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
Camera(+00168,-00188,+01064,+00302,+00512,+00000,+04096,+00032)
Wait(00016)
ColorUnit(x81,x00,x04,-004,-004,-004,004)
UnitAnim(x81,x00,xF4,x01,x01)
Wait(00016)
Sound(x0041)
UnitAnim(x81,x00,xF5,x01,x01)
SpriteMove(x81,x00,+00000,-00006,+00014,x01,x08,+00014)
WaitSpriteMove(x81,x00)
SpriteMove(x81,x00,+00000,+00002,+00028,x03,x08,+00014)
Wait(00010)
UnitAnim(x81,x00,xF4,x01,x01)
Wait(00004)
UnitAnim(x81,x00,xF6,x01,x01)
Wait(00010)
UnitAnim(x81,x00,xF4,x01,x01)
UnitAnim(x02,x00,x03,x00,x00)
SpriteMove(x02,x00,+00000,+00000,+00014,x00,x01,+00028)
WaitSpriteMove(x02,x00)
SpriteMove(x02,x00,+00000,-00004,+00022,x00,x01,+00030)
Wait(00018)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00006)
UnitAnim(x02,x00,xF8,x01,x00)
Wait(00008)
UnitAnim(x02,x00,xF9,x01,x00)
Wait(00008)
{47}(r0200010106000001)
{48}()
Effect(x021C,x65,001,006,x00)
Wait(00060)
DisplayMessage(x10,x92,x0011,x81,x00,x09,+00000,+00008,+00022,x01)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0012,x02,x00,x00,+00028,+00000,+00000,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0013,x00,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0014,x80,x00,x04,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0015,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00050)
EffectStart()
UnitAnim(x81,x00,xF6,x01,x00)
Wait(00008)
UnitAnim(x81,x00,xF7,x01,x00)
Wait(00008)
ColorUnit(x81,x00,x04,+020,+016,+010,001)
{1C}(r02)
EffectEnd()
Wait(00010)
SpriteMove(x81,x00,+00000,+00015,+00028,x00,x01,+00001)
{7F}(r81000003)
UnitAnim(x81,x00,xFD,x01,x01)
Wait(00008)
SpriteMove(x02,x00,+00000,-00006,+00028,x00,x01,+00010)
UnitAnim(x02,x00,xFA,x01,x00)
Wait(00002)
UnitAnim(x02,x00,xFB,x01,x00)
Wait(00002)
UnitAnim(x02,x00,xFC,x01,x00)
Wait(00020)
UnitAnim(x02,x00,xFB,x01,x00)
Wait(00004)
UnitAnim(x02,x00,xFA,x01,x00)
Wait(00003)
UnitAnim(x02,x00,xF9,x01,x00)
Wait(00003)
WaitForInstruction(x41,x00)
Wait(00030)
Camera(+00360,-00364,+01048,+00302,+00512,+00000,+04096,+00032)
Wait(00012)
RotateUnit(x64,x00,x02,x00,x00,000)
Wait(00030)
DisplayMessage(x10,x92,x0016,x80,x00,x04,+00020,+00000,-00018,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
UnitAnim(x02,x00,xF9,x01,x00)
Wait(00008)
UnitAnim(x02,x00,xF8,x01,x00)
Wait(00006)
{8C}(r02000E020000)
Wait(00004)
{8C}(r02000C020000)
Wait(00004)
UnitAnim(x02,x00,x71,x02,x01)
Wait(00006)
DisplayMessage(x10,x91,x0017,x02,x00,x00,+00000,-00012,+00012,x12)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0018,x80,x00,x04,+00000,+00008,+00004,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
Camera(+00360,-01660,+01048,+00302,+00512,+00000,+04096,+00128)
Wait(00060)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
ZERO(x006E)
ADD(x006E,x0027)
ZERO(x006F)
ADD(x006F,x000C)
ZERO(x01DF)
ADD(x01DF,x0001)
ZERO(x026E)
ADD(x026E,x0001)
ZERO(x03DC)
ADD(x03DC,x0001)
ZERO(x03DD)
ADD(x03DD,x0002)
ZERO(x03E0)
ADD(x03E0,x0001)
{43}(r02)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Rapha{br}
{font:00}Grand Duke Barrington has eyes for one thing:{br}
the throne of Ivalice.{br}
They call him King already{DA68}King of the Forge.{br}
He fashions ever more and stronger arms, and{br}
trains mages enough for all the realm.{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}His actions are guided from the shadows.{br}
{br}
There are others{DA68}men who promise to{br}
eliminate the dukes Larg and Goltanna,{br}
and dub the grand duke regent.{end}

//Message x03
And you fight these men, when fighting them{br}
means you must be labeled a heretic? Why{br}
would you do such a thing?{br}
No, that is a silly question. I know the answer.{br}
But surely you must realize your efforts will{br}
earn you no thanks.{end}

//Message x04
I do not fight for gratitude.{br}
{br}
{br}
I am a Beoulve. I fight for the honor{br}
of my name.{end}

//Message x05
I'd not believe that for a moment. You strike{br}
me not as the sort of man to fight for things{br}
so trite.{br}
No, you see evil and injustice before your{br}
eyes and cannot turn away. You do not even{br}
think to seek reward.{end}

//Message x06
You mistake me for a better man.{br}
{br}
{br}
But we have spoken enough of me.{br}
What will you do now? I must make for {br}
Riovanes. They hold my sister there.{br}
What of you, now that you've escaped? {end}

//Message x07
I cannot leave. Not without my brother.{end}

//Message x08
There's a quarrel between the two of{br}
you, is there not?{end}

//Message x09
He refuses to accept the truth. We were{br}
orphaned in the war, you see. We lost our{br}
parents, our home{DA68}all but our lives.{br}
The memories haunt me even now. Climbing{br}
mounds of rubble in search of any scrap of food,{br}
the air ever thick with death's foul stench...{br}
That was the life from which the grand duke{br}
spared us. At the time, I thought it sure the{br}
gods had sent him.{end}

//Message x0A
You were not alone. He erected a great many{br}
orphanages in the war's wake. It was a noble{br}
gesture of less than noble intent.{br}
He wanted assassins. The orphanages gave him{br}
a pool of willing young minds, allowing him to{br}
select the very best to groom and train.{br}
He must have seen some promise in you and{br}
your brother.{end}

//Message x0B
We Galthenas are the keepers of a sacred{br}
art, passed down through the generations.{br}
{br}
My brother and I are conduits, I of the{br}
heavens and he of the nether. We channel{br}
their power through mantra.{br}
Grand Duke Barrington desired that power{br}
for his own. When our elder refused him, the{br}
grand duke put our entire village to the torch.{br}
All is grist that comes to that man's mill.{br}
If there is a thing he cannot have, he thinks{br}
it better that it not exist at all.{br}
To imagine the joy he must have felt when{br}
he discovered the two of us among the other{br}
orphans{DA68}it turns my stomach.{end}

//Message x0C
So when you learned of all this, you tried{br}
to flee...{end}

//Message x0D
My brother and I loved the man as{br}
though he were our father.{br}
{br}
But even that did not stop him{br}
from...from{DA68}!{end}

//Message x0E
For a man of his high station to so{br}
prey upon the weak{DA68}it is not meet.{end}

//Message x0F
{font:08}Marach's Voice{br}
{font:00}I would have thought you fled{br}
farther.{end}

//Message x10
Marach!{end}

//Message x11
Heed my words, heretic! Spare{br}
no haste on your way to Riovanes!{br}
{br}
Tarry here, and you next meet your{br}
sister in the afterlife!{end}

//Message x12
Harm a hair on her head, and{br}
I'll have you there for company!{end}

//Message x13
Rapha! You will accompany{br}
{Ramza}.{br}
{br}
Run, and the death of his sister{br}
hangs on your shoulders.{end}

//Message x14
You play a craven game, Marach!{br}
This has naught to do with them!{end}

//Message x15
I play no {D11D}game{D11D}! I trust you know{br}
what awaits should you try my{br}
patience any longer!{end}

//Message x16
Come, {Ramza}. Let us make{br}
for Riovanes.{end}

//Message x17
Forgive me. I did not mean to draw{br}
you into this.{end}

//Message x18
You didn't. This madness is none of{br}
your doing.{end}

//Message x19

// __________________________________________________________________ 
//| Event Script x110 | Event Offset: x220000 | Text offset: x220089 |
// ������������������������������������������������������������������ 

Offset(x00220000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000089)
//Remove the previous line if you wish text to compile directly after instructions.

UnitAnim(x00,x01,x02,x00,x00)
Camera(+00280,+00067,+00504,+00302,+06656,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{63}(rAA)
Camera(+01176,+00067,+00504,+00302,+03584,+00000,+04096,+00512)
{4D}(r5A)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x11,x0001,x19,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00040)
March(x00,x00,000)
Camera(+00840,-00076,+00280,+00302,+04608,+00000,+04096,+00150)
{1C}(r02)
DarkScreen(x00,x00,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x08,090)
WaitForInstruction(x38,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
WaitForInstruction(x04,x00)
{1C}(r01)
{63}(rA0)
{43}(r05)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Rapha{br}
{font:00}Those who fell in the Fifty Years' War still{br}
linger in this wood.{br}
You will find no release here! Return with{br}
your remorse to the land of the dead!{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}Let us put some distance between{br}
us and this haunted wood.{end}

//Message x03

// __________________________________________________________________ 
//| Event Script x111 | Event Offset: x222000 | Text offset: x2220B6 |
// ������������������������������������������������������������������ 

Offset(x00222000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000B6)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
InflictStatus(x02,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
UnitAnim(x01,x01,x02,x00,x00)
Wait(00016)
Focus(x02,x00,x02,x00,x00)
Camera(+17156,-02048,+11777,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0002,x02,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
{60}(r003C)
Wait(00060)
Wait(00030)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{49}()
{82}()
AddUnitStart()
Wait(00110)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
Wait(00001)
{63}(rA8)
ZERO(x006E)
ADD(x006E,x0028)
ZERO(x0286)
ADD(x0286,x0001)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Rapha{br}
{font:00}Those who fell in the Fifty Years' War still{br}
linger in this wood.{br}
You will find no release here! Return with{br}
your remorse to the land of the dead!{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}Let us put some distance between{br}
us and this haunted wood.{end}

//Message x03

// __________________________________________________________________ 
//| Event Script x113 | Event Offset: x226000 | Text offset: x226DD6 |
// ������������������������������������������������������������������ 

Offset(x00226000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000DD6)
//Remove the previous line if you wish text to compile directly after instructions.

Camera(+00280,-01213,+00616,+00302,+00512,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
UnitAnim(x00,x00,x02,x00,x00)
ColorField(x04,+000,-001,-001,000)
Wait(00002)
ColorUnit(x00,x00,x04,+000,-001,-001,000)
Wait(00002)
{1A}(r04E1E1E104)
WaitForInstruction(x06,x00)
{1B}(r0000000000000010200F400E0100)
WaitForInstruction(x07,x00)
{66}()
{47}(r2800000204000200)
{48}()
{4E}(r640001)
LoadEVTCHR(x01,x4C,x00)
WaitForInstruction(x34,x00)
{4E}(r820001)
SaveEVTCHR(x01)
{7F}(r64000101)
UnitAnim(x64,x00,x58,x02,x00)
SpriteMove(x64,x00,-00011,+00000,-00008,x00,x01,+00001)
WaitSpriteMove(x64,x00)
UnitAnim(x82,x00,x78,x02,x00)
{63}(rA9)
Camera(+00280,+00115,+00616,+00302,+00512,+00000,+04096,+00130)
{4D}(r40)
Wait(00008)
BlockStart()
WalkTo(x24,x00,003,006,x00,x00,+005,x01)
WaitWalk(x24,x00)
UnitAnim(x24,x00,x74,x02,x00)
BlockEnd()
BlockStart()
Wait(00030)
WalkTo(x28,x00,004,007,x00,x00,+005,x01)
WaitWalk(x28,x00)
UnitAnim(x28,x00,x5E,x02,x00)
BlockEnd()
WaitForInstruction(x04,x00)
{63}(rAA)
Wait(00060)
DisplayMessage(x10,x12,x0001,x82,x00,x00,+00000,+00008,-00006,x03)
WaitForInstruction(x01,x00)
Wait(00060)
DisplayMessage(x10,x11,x0002,x24,x00,x00,+00000,+00008,+00008,x02)
WaitForInstruction(x01,x00)
Wait(00060)
BlockStart()
UnitAnim(x64,x00,x59,x02,x00)
Wait(00010)
UnitAnim(x64,x00,x5A,x02,x00)
Wait(00010)
UnitAnim(x64,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x64,x00,x5C,x02,x00)
Wait(00012)
UnitAnim(x64,x00,x5D,x02,x00)
Wait(00012)
SpriteMove(x82,x00,+00002,+00001,+00008,x00,x01,+00001)
UnitAnim(x82,x00,x02,x00,x00)
UnitAnim(x64,x00,x78,x02,x00)
Wait(00008)
BlockEnd()
DisplayMessage(x10,x12,x0003,x82,x00,x00,+00000,+00008,-00006,x02)
WaitForInstruction(x01,x00)
{4E}(r820000)
SpriteMove(x82,x00,+00000,+00000,+00000,x02,x08,+00022)
Wait(00004)
RotateUnit(x82,x00,x00,x00,x00,000)
WaitRotateUnit(x82,x00)
Wait(00040)
WalkTo(x82,x00,001,003,x00,x00,+004,x01)
MovementAnim(r82000200)
WaitWalk(x82,x00)
Wait(00016)
UnitAnim(x82,x00,x5F,x02,x00)
Wait(00008)
UnitAnim(x82,x00,x60,x02,x00)
Wait(00010)
UnitAnim(x82,x00,x61,x02,x00)
Wait(00016)
UnitAnim(x82,x00,x62,x02,x00)
Wait(00008)
UnitAnim(x82,x00,x63,x02,x00)
Wait(00040)
UnitAnim(x82,x00,x64,x02,x00)
Wait(00008)
UnitAnim(x82,x00,x63,x02,x00)
Wait(00010)
UnitAnim(x82,x00,x65,x02,x00)
Wait(00010)
DisplayMessage(x10,x12,x0004,x82,x00,x00,+00000,+00008,-00006,x02)
WaitForInstruction(x01,x00)
Wait(00030)
DisplayMessage(x10,x11,x0005,x24,x00,x00,+00000,+00008,+00008,x02)
WaitForInstruction(x01,x00)
UnitAnim(x82,x00,x63,x02,x00)
Wait(00010)
UnitAnim(x82,x00,x62,x02,x00)
Wait(00040)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57006D00)
UnitAnim(x82,x00,x61,x02,x00)
Wait(00010)
UnitAnim(x82,x00,x60,x02,x00)
Wait(00008)
UnitAnim(x82,x00,x5F,x02,x00)
Wait(00006)
UnitAnim(x82,x00,x02,x00,x00)
Wait(00008)
UnitAnim(x82,x00,x66,x02,x00)
Wait(00006)
{68}(r820001)
UnitAnim(x82,x00,x67,x02,x00)
Wait(00008)
UnitAnim(x82,x00,x68,x02,x00)
Wait(00006)
UnitAnim(x82,x00,x69,x02,x00)
Wait(00006)
BlockEnd()
DisplayMessage(x10,x92,x0006,x82,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0007,x24,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
{49}()
UnitPresent(x26,x00,x01)
UnitPresent(x83,x00,x01)
AddUnitStart()
Wait(00090)
DisplayMessage(x10,x92,x0008,x82,x00,x00,+00000,+00008,+00002,x03)
WaitForInstruction(x01,x00)
Wait(00020)
UnitAnim(x24,x00,x75,x02,x00)
Wait(00006)
UnitAnim(x24,x00,x76,x02,x00)
Wait(00004)
UnitAnim(x24,x00,x77,x02,x00)
Wait(00002)
UnitAnim(x24,x00,x76,x02,x00)
Wait(00004)
BlockStart()
UnitAnim(x24,x00,x75,x02,x00)
Wait(00006)
UnitAnim(x24,x00,x76,x02,x00)
Wait(00004)
UnitAnim(x24,x00,x77,x02,x00)
Wait(00002)
UnitAnim(x24,x00,x76,x02,x00)
Wait(00004)
UnitAnim(x24,x00,x75,x02,x00)
Wait(00006)
UnitAnim(x24,x00,x76,x02,x00)
Wait(00004)
UnitAnim(x24,x00,x77,x02,x00)
Wait(00002)
UnitAnim(x24,x00,x76,x02,x00)
Wait(00004)
UnitAnim(x24,x00,x74,x02,x00)
Wait(00004)
BlockEnd()
DisplayMessage(x10,x91,x0009,x24,x00,x00,+00000,+00006,+00008,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x000A,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000B,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x000C,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000D,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00040)
UnitAnim(x82,x00,x6A,x02,x00)
Wait(00008)
UnitAnim(x82,x00,x6B,x02,x00)
Wait(00012)
UnitAnim(x82,x00,x6C,x02,x00)
Wait(00050)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57003800)
UnitAnim(x82,x00,x6A,x02,x00)
Wait(00006)
UnitAnim(x82,x00,x6D,x02,x00)
Wait(00008)
UnitAnim(x82,x00,x6E,x02,x00)
Wait(00006)
UnitAnim(x82,x00,x6F,x02,x00)
Wait(00008)
UnitAnim(x82,x00,x70,x02,x00)
Wait(00010)
UnitAnim(x82,x00,x71,x02,x00)
Wait(00016)
UnitAnim(x82,x00,x70,x02,x00)
Wait(00010)
UnitAnim(x82,x00,x6F,x02,x00)
Wait(00006)
UnitAnim(x82,x00,x6E,x02,x00)
Wait(00004)
UnitAnim(x82,x00,x6D,x02,x00)
Wait(00004)
UnitAnim(x82,x00,x69,x02,x00)
Wait(00004)
BlockEnd()
DisplayMessage(x10,x12,x000E,x82,x00,x00,+00000,+00008,+00000,x02)
WaitForInstruction(x01,x00)
Camera(+00168,+00115,+00920,+00318,+00512,+00000,+04096,+00048)
Wait(00020)
Sound(x004C)
UseFieldObject(x02,x00)
AddUnitEnd()
LoadEVTCHR(x00,x4D,x00)
Wait(00030)
WarpUnit(x26,x00,001,010,x00,x00)
WarpUnit(x83,x00,001,010,x00,x00)
SpriteMove(x26,x00,+00000,+00000,+00045,x00,x01,+00001)
WaitSpriteMove(x26,x00)
SpriteMove(x83,x00,+00000,-00001,+00045,x00,x01,+00001)
WaitSpriteMove(x83,x00)
ColorUnit(x26,x00,x01,+000,+000,+000,000)
Wait(00002)
ColorUnit(x83,x00,x01,+000,+000,+000,000)
Wait(00002)
BlockStart()
Draw(x26,x00)
SpriteMove(x26,x00,+00007,-00001,-00006,x00,x01,+00084)
WaitSpriteMove(x26,x00)
SpriteMove(x26,x00,+00027,-00001,-00023,x00,x01,+00050)
WaitSpriteMove(x26,x00)
UnitAnim(x26,x00,x02,x00,x00)
BlockEnd()
Wait(00034)
ColorUnit(x26,x00,x08,+000,+000,+000,004)
{8C}(r240002020000)
Wait(00006)
RotateUnit(x24,x00,x08,x00,x00,000)
WaitRotateUnit(x24,x00)
{8C}(r280002020000)
Wait(00006)
RotateUnit(x28,x00,x06,x00,x00,000)
{68}(r820000)
{8C}(r82000A020000)
Wait(00006)
RotateUnit(x82,x00,x08,x00,x00,000)
ColorUnit(x26,x00,x00,+000,-001,-001,001)
BlockStart()
Draw(x83,x00)
SpriteMove(x83,x00,+00000,-00001,-00010,x00,x01,+00062)
WaitSpriteMove(x83,x00)
UnitAnim(x83,x00,x02,x00,x00)
BlockEnd()
Wait(00034)
ColorUnit(x83,x00,x08,+000,+000,+000,004)
Wait(00028)
ColorUnit(x83,x00,x00,+000,-001,-001,001)
Wait(00009)
Sound(x004C)
UseFieldObject(x03,x00)
Wait(00060)
BlockStart()
RotateUnit(x83,x00,x0C,x00,x01,000)
WaitRotateUnit(x83,x00)
Wait(00001)
UnitAnim(x83,x00,x03,x00,x00)
SpriteMove(x83,x00,+00055,-00001,-00025,x00,x01,+00100)
WaitSpriteMove(x83,x00)
UnitAnim(x83,x00,x02,x00,x00)
RotateUnit(x83,x00,x00,x00,x00,000)
WaitRotateUnit(x83,x00)
BlockEnd()
BlockStart()
Wait(00016)
RotateUnit(x26,x00,x0C,x00,x02,000)
WaitRotateUnit(x26,x00)
Wait(00001)
UnitAnim(x26,x00,x03,x00,x00)
Wait(00001)
SpriteMove(x26,x00,+00047,-00001,-00023,x00,x01,+00016)
WaitSpriteMove(x26,x00)
UnitAnim(x26,x00,x02,x00,x00)
Wait(00012)
RotateUnit(x26,x00,x00,x00,x00,000)
WaitRotateUnit(x26,x00)
UnitAnim(x26,x00,x03,x00,x00)
SpriteMove(x26,x00,+00054,+00001,-00042,x00,x01,+00008)
WaitSpriteMove(x26,x00)
SpriteMove(x26,x00,+00057,+00013,-00050,x00,x01,+00013)
WaitSpriteMove(x26,x00)
Wait(00004)
SpriteMove(x26,x00,+00056,+00024,-00064,x00,x01,+00012)
WaitSpriteMove(x26,x00)
RotateUnit(x28,x00,x04,x00,x00,000)
SpriteMove(x26,x00,+00056,+00024,-00083,x00,x01,+00026)
WaitSpriteMove(x26,x00)
UnitAnim(x26,x00,x02,x00,x00)
BlockEnd()
Camera(+00024,+00259,+00936,+00302,+00512,+00000,+04096,+00048)
WaitForInstruction(x08,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x00)
DisplayMessage(x10,x91,x000F,x26,x00,x00,+00000,+00010,-00014,x03)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0010,x24,x00,x00,+00000,+00008,+00002,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00040)
DisplayMessage(x10,x12,x0011,x82,x00,x00,+00000,+00008,+00008,x02)
WaitForInstruction(x01,x00)
Wait(00018)
UnitAnim(x24,x00,x03,x00,x00)
SpriteMove(x24,x00,+00000,+00000,+00009,x02,x0A,+00016)
WaitSpriteMove(x24,x00)
UnitAnim(x24,x00,x02,x00,x00)
DisplayMessage(x10,x12,x0012,x24,x00,x00,+00000,+00000,-00001,x01)
WaitForInstruction(x01,x00)
UnitAnim(x24,x00,x09,x02,x00)
Wait(00010)
UnitAnim(x24,x00,x0A,x02,x00)
Wait(00020)
UnitAnim(x24,x00,x09,x02,x00)
Wait(00002)
Sound(x005F)
BlockStart()
UnitAnim(x26,x00,xFC,x01,x00)
Wait(00002)
UnitAnim(x26,x00,xFD,x01,x00)
Wait(00004)
UnitAnim(x26,x00,xFE,x01,x00)
Wait(00020)
UnitAnim(x26,x00,xFF,x01,x00)
Wait(00010)
UnitAnim(x26,x00,x00,x02,x00)
Wait(00010)
BlockEnd()
UnitAnim(x24,x00,x0B,x02,x00)
Wait(00004)
UnitAnim(x24,x00,x0C,x02,x00)
Wait(00002)
UnitAnim(x24,x00,x0D,x02,x00)
Wait(00034)
UnitAnim(x24,x00,x0E,x02,x00)
Wait(00010)
UnitAnim(x24,x00,x0F,x02,x00)
Wait(00008)
UnitAnim(x24,x00,x02,x00,x00)
Wait(00060)
Sound(x004C)
UseFieldObject(x02,x00)
WarpUnit(x84,x00,001,010,x00,x00)
SpriteMove(x84,x00,+00000,+00000,+00042,x00,x01,+00001)
WaitSpriteMove(x84,x00)
ColorUnit(x84,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x84,x00)
SpriteMove(x84,x00,+00000,+00000,+00000,x00,x01,+00052)
Wait(00024)
ColorUnit(x84,x00,x08,+000,+000,+000,004)
Wait(00020)
ColorUnit(x84,x00,x00,+000,-001,-001,001)
Wait(00009)
UnitAnim(x84,x00,x02,x00,x00)
DisplayMessage(x10,x12,x0013,x84,x00,x00,-00006,-00006,+00000,x01)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x12,x0014,x82,x00,x00,+00000,+00008,+00000,x03)
WaitForInstruction(x01,x00)
BlockStart()
RotateUnit(x84,x00,x08,x00,x00,000)
WaitRotateUnit(x84,x00)
Wait(00020)
UnitAnim(x84,x00,x03,x00,x00)
SpriteMove(x84,x00,+00000,+00000,+00042,x00,x01,+00052)
Wait(00016)
ColorUnit(x84,x00,x01,+000,+000,+000,004)
Wait(00033)
Wait(00016)
ColorUnit(x84,x00,x08,+000,+000,+000,000)
Wait(00002)
Erase(x84,x00)
BlockEnd()
BlockStart()
Wait(00040)
RotateUnit(x83,x00,x04,x00,x00,000)
WaitRotateUnit(x83,x00)
UnitAnim(x83,x00,x03,x00,x00)
SpriteMove(x83,x00,+00007,-00001,-00011,x00,x01,+00064)
WaitSpriteMove(x83,x00)
RotateUnit(x83,x00,x08,x00,x02,000)
SpriteMove(x83,x00,-00004,-00001,+00046,x00,x01,+00064)
Wait(00016)
ColorUnit(x83,x00,x01,+000,+000,+000,004)
Wait(00033)
Erase(x83,x00)
BlockEnd()
Wait(00080)
RotateUnit(x24,x00,x00,x02,x00,000)
WaitRotateUnit(x24,x00)
UnitAnim(x24,x00,x03,x00,x00)
SpriteMove(x24,x00,+00000,+00000,+00000,x02,x08,+00020)
WaitSpriteMove(x24,x00)
UnitAnim(x24,x00,x02,x00,x00)
UnitAnim(x24,x00,x74,x02,x00)
Wait(00020)
RotateUnit(x28,x00,x02,x02,x00,000)
WaitRotateUnit(x28,x00)
Wait(00016)
Sound(x0041)
UnitAnim(x26,x00,x01,x02,x00)
Wait(00018)
UnitAnim(x26,x00,x02,x02,x00)
Wait(00004)
UnitAnim(x26,x00,x03,x02,x00)
Wait(00008)
UnitAnim(x26,x00,x04,x02,x00)
Wait(00006)
UnitAnim(x26,x00,x02,x00,x00)
WaitForInstruction(x08,x00)
Sound(x004C)
UseFieldObject(x03,x00)
Wait(00090)
DisplayMessage(x10,x11,x0015,x24,x00,x00,+00008,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00060)
WalkTo(x82,x00,001,004,x00,x00,+004,x01)
MovementAnim(r82000200)
WaitWalk(x82,x00)
SpriteMove(x82,x00,+00002,+00001,+00008,x02,x08,+00018)
RotateUnit(x82,x00,x0C,x00,x00,000)
Wait(00020)
UnitAnim(x82,x00,x78,x02,x00)
UnitAnim(x64,x00,xF4,x01,x00)
Wait(00008)
Sound(x0053)
UnitAnim(x64,x00,xF5,x01,x00)
Wait(00016)
UnitAnim(x64,x00,xF6,x01,x00)
Wait(00012)
UnitAnim(x64,x00,xF7,x01,x00)
Wait(00010)
UnitAnim(x64,x00,xF8,x01,x00)
Wait(00060)
DisplayMessage(x10,x92,x0016,x82,x00,x00,+00000,+00008,+00000,x03)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0017,x24,x00,x00,+00016,+00000,-00008,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0018,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0019,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x64,x00,xF9,x01,x00)
Wait(00020)
CloseDialog(x02,x001A,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
DisplayMessage(x10,x91,x001B,x24,x00,x00,+00016,+00000,-00008,x02)
WaitForInstruction(x01,x00)
Wait(00016)
UnitAnim(x64,x00,xF8,x01,x00)
Wait(00020)
DisplayMessage(x10,x92,x001C,x82,x00,x00,+00000,+00008,+00000,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,x001D,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
BlockStart()
RotateUnit(x28,x00,x08,x00,x00,000)
WaitRotateUnit(x28,x00)
Wait(00010)
UnitAnim(x28,x00,x03,x00,x00)
SpriteMove(x28,x00,-00008,-00002,+00024,x00,x01,+00032)
WaitSpriteMove(x28,x00)
SpriteMove(x28,x00,-00010,-00023,+00058,x00,x01,+00048)
WaitSpriteMove(x28,x00)
RotateUnit(x28,x00,x04,x00,x01,000)
SpriteMove(x28,x00,-00090,-00023,+00100,x00,x01,+00108)
WaitSpriteMove(x28,x00)
RotateUnit(x28,x00,x08,x00,x01,000)
ColorUnit(x28,x00,x01,+000,+000,+000,004)
SpriteMove(x28,x00,-00092,-00023,+00127,x00,x01,+00048)
WaitSpriteMove(x28,x00)
Erase(x28,x00)
BlockEnd()
Wait(00060)
Sound(x002C)
UnitAnim(x64,x00,xF7,x01,x00)
Wait(00006)
UnitAnim(x64,x00,xF6,x01,x00)
Wait(00006)
UnitAnim(x64,x00,xF5,x01,x00)
Wait(00004)
UnitAnim(x64,x00,xF4,x01,x00)
Wait(00004)
UnitAnim(x64,x00,x78,x02,x00)
UnitAnim(x82,x00,x69,x02,x00)
Wait(00004)
DisplayMessage(x10,x12,x001E,x82,x00,x00,+00000,+00008,+00000,x01)
Wait(00140)
Sound(x004C)
UseFieldObject(x02,x00)
Wait(00070)
Sound(x004C)
UseFieldObject(x03,x00)
WaitForInstruction(x01,x00)
{1B}(r00000000000060096009200D8000)
ColorField(x08,+000,+000,+000,016)
ColorUnit(x00,x00,x00,-003,-003,-004,016)
Wait(00030)
DisplayMessage(x10,x11,x001F,x24,x00,x00,+00000,+00000,+00008,x02)
WaitForInstruction(x01,x00)
Wait(00060)
DisplayMessage(x10,x11,x0020,x26,x00,x00,+00020,+00067,-00027,x03)
WaitForInstruction(x01,x00)
{1B}(r000000000000E01BE01B00200100)
ColorUnit(x00,x00,x00,+004,+004,+004,000)
Wait(00002)
{1B}(r00000000000060096009200D4000)
ColorUnit(x00,x00,x00,-005,-005,-005,008)
Wait(00016)
BgSound(x03,+096,+096,x00,001)
Wait(00001)
Wait(00140)
{6A}(r036000003C)
DisplayMessage(x10,x11,x0021,x24,x00,x00,+00000,+00000,+00008,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x12,x0022,x82,x00,x00,+00000,+00008,-00008,x01)
WaitForInstruction(x01,x00)
BlockStart()
UnitAnim(x82,x00,x02,x00,x00)
RotateUnit(x82,x00,x04,x00,x01,000)
WaitRotateUnit(x82,x00)
Sound(x0030)
UnitAnim(x82,x00,x03,x00,x00)
SpriteMove(x82,x00,+00000,+00000,-00016,x00,x01,+00010)
WaitSpriteMove(x82,x00)
SpriteMove(x82,x00,-00044,+00000,+00010,x00,x01,+00032)
WaitSpriteMove(x82,x00)
UnitAnim(x82,x00,x02,x00,x00)
Wait(00001)
RotateUnit(x82,x00,x0C,x01,x02,000)
WaitRotateUnit(x82,x00)
BlockEnd()
BlockStart()
Wait(00008)
UnitAnim(x80,x00,x04,x00,x00)
SpriteMove(x80,x00,+00028,+00000,-00010,x00,x01,+00032)
WaitSpriteMove(x80,x00)
UnitAnim(x80,x00,x02,x00,x00)
UnitAnim(x80,x00,x13,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x14,x02,x00)
Wait(00004)
BlockEnd()
BlockStart()
Wait(00022)
UnitAnim(x81,x00,x04,x00,x00)
Sound(x0041)
SpriteMove(x81,x00,+00028,-00002,+00023,x00,x01,+00038)
WaitSpriteMove(x81,x00)
UnitAnim(x81,x00,x02,x00,x00)
UnitAnim(x81,x00,x11,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x12,x02,x00)
Wait(00008)
BlockEnd()
Sound(x004C)
UseFieldObject(x02,x00)
BlockStart()
Wait(00006)
WarpUnit(x84,x00,001,010,x00,x00)
Sound(x0041)
SpriteMove(x84,x00,+00000,+00000,+00042,x00,x01,+00001)
WaitSpriteMove(x84,x00)
ColorUnit(x84,x00,x00,-003,-003,-004,000)
Wait(00002)
UnitAnim(x84,x00,x04,x00,x00)
Draw(x84,x00)
SpriteMove(x84,x00,+00000,-00002,+00014,x00,x01,+00018)
WaitSpriteMove(x84,x00)
RotateUnit(x84,x00,x0C,x00,x01,000)
SpriteMove(x84,x00,+00056,-00002,-00026,x00,x01,+00032)
WaitSpriteMove(x84,x00)
UnitAnim(x84,x00,x02,x00,x00)
Wait(00001)
RotateUnit(x84,x00,x00,x00,x01,000)
UnitAnim(x84,x00,x15,x02,x00)
Wait(00010)
UnitAnim(x84,x00,x16,x02,x00)
Wait(00008)
BlockEnd()
BlockStart()
Wait(00048)
WarpUnit(x85,x00,001,010,x00,x00)
SpriteMove(x85,x00,+00000,+00000,+00042,x00,x01,+00001)
WaitSpriteMove(x85,x00)
ColorUnit(x85,x00,x00,-003,-003,-004,000)
Wait(00002)
UnitAnim(x85,x00,x04,x00,x00)
Draw(x85,x00)
Sound(x0041)
SpriteMove(x85,x00,+00000,-00002,-00017,x00,x01,+00038)
WaitSpriteMove(x85,x00)
UnitAnim(x85,x00,x02,x00,x00)
UnitAnim(x85,x00,x13,x02,x00)
Wait(00010)
UnitAnim(x85,x00,x14,x02,x00)
Wait(00008)
BlockEnd()
Camera(+00136,+00147,+00920,+00302,+00512,+00000,+04096,+00040)
WaitForInstruction(x08,x00)
Wait(00016)
{1B}(r000000000000E01BE01B00200100)
ColorUnit(x00,x00,x00,+004,+004,+004,000)
Wait(00002)
{1B}(r00000000000060096009200D4000)
ColorUnit(x00,x00,x00,-005,-005,-005,008)
Wait(00016)
BgSound(x03,+096,+096,x00,001)
Wait(00001)
Wait(00140)
{6A}(r036000003C)
RotateUnit(x24,x00,x04,x00,x00,000)
WaitRotateUnit(x24,x00)
DisplayMessage(x10,x92,x0023,x24,x00,x00,+00000,+00000,+00008,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
SpriteMove(x64,x00,+00039,-00016,+00040,x00,x01,+00001)
WaitSpriteMove(x64,x00)
Wait(00008)
Effect(x0212,x64,003,006,x00)
EffectStart()
{1C}(r02)
EffectEnd()
Wait(00016)
RotateUnit(x82,x00,x00,x00,x01,000)
WaitRotateUnit(x82,x00)
UnitAnim(x82,x00,x04,x00,x00)
SpriteMove(x82,x00,-00032,-00002,-00097,x00,x01,+00042)
Wait(00020)
Camera(+00136,-00973,+00920,+00302,+00512,+00000,+04096,+00028)
Wait(00010)
{60}(r001E)
{3E}(r02000000FFFFFF1E00)
WaitForInstruction(x0C,x00)
WaitForInstruction(x41,x00)
{1C}(r01)
Wait(00010)
Sound(x0044)
Wait(00120)
ZERO(x0055)
ADD(x0055,x00C8)
ADD(x0055,x004C)
{43}(r06)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Grand Duke Barrington{br}
{font:00}Ah, a warmest welcome to you both. I do hope{br}
you've found my halls to your pleasure.{br}
They may lack the grandeur of Lesalia's, but{br}
I find they make up for it in other ways.{br}
{br}
Castles built as seats of governance are so{br}
dreadfully plain. Would you not agree?{br}
{br}
There is such greater beauty in a fortress{br}
built for war.{br}
{br}
Ivalice herself would seem to be in agreement.{br}
Ever has she been ruled by men with power.{br}
{br}
Some might take this latest upheaval as a{br}
sign that the Crown{DA68}in its austere seat{DA68}{br}
has lost the strength to keep her under rein.{end}

//Message x02
{font:08}Folmarv{br}
{font:00}Your summons spoke of matters more{br}
pressing than the style of Lesalia's keep.{end}

//Message x03
Must everyone be in such haste?{end}

//Message x04
Very well, I shall ask you outright.{br}
Will you not join your strength with{br}
mine?{end}

//Message x05
I am afraid your meaning escapes{br}
me, Your Grace.{end}

//Message x06
As I said a moment ago, it is {D11D}power{D11D} that{br}
rules Ivalice.{br}
{br}
Who do you think now holds power? Duke{br}
Larg, and the Order of the Northern Sky?{br}
{br}
Duke Goltanna, mayhap, with the Southern{br}
Sky's swords at his beck and call?{br}
{br}
No, I can assure you it is not they. The ones{br}
who hold true power are the ones who hold{br}
the Zodiac Stones{DA68}the Knights Templar.{end}

//Message x07
You think us the greatest power{br}
in Ivalice?{end}

//Message x08
The Stones are said to possess{br}
phenomenal magick.{br}
{br}
If legend is to be believed, they were{br}
responsible for the cataclysm that laid{br}
waste to Mullonde in bygone days.{end}

//Message x09
Ah ha ha! Oh, forgive me. I forget{br}
myself.{br}
{br}
It's just{DA68}I would never have expected{br}
a man like yourself to believe in such{br}
utter fantasy.{end}

//Message x0A
You mean to tell me that you do not?{br}
{br}
{br}
Curious. I had heard that the cardinal's{br}
death was somehow connected to the{br}
Stones.{end}

//Message x0B
Truly? As I had it, the cardinal had{br}
taken ill.{end}

//Message x0C
Is that so? Might I ask, then, the reason{br}
you seek that young Beoulve?{br}
{br}
I can only imagine what he must have{br}
done to earn the label of heretic.{end}

//Message x0D
The inquisitors do not share with us{br}
the reasons for their decisions.{end}

//Message x0E
So, you know nothing at all.{br}
How terribly convenient!{br}
{br}
Still, I wonder if there could not{br}
be some detail you are simply{br}
forgetting.{br}
Marach!{end}

//Message x0F
{font:08}Isilud{br}
{font:00}Father... F{D11D}forgive me.{end}

//Message x10
Hmph. Your meaning becomes{br}
clearer.{end}

//Message x11
I've taken Scorpio and Taurus{br}
for safekeeping.{end}

//Message x12
You worthless fool of a son!{end}

//Message x13
{font:08}Riovanesian Guard{br}
{font:00}Pardon my intrusion, Your Grace, but{br}
your long{D11D}awaited guests are at our gate.{end}

//Message x14
Marach, would you kindly see{br}
to them?{end}

//Message x15
What is it you wish, Barrington?{end}

//Message x16
Cooperation. I said as much a few moments{br}
ago. It would be a mutually beneficial{br}
arrangement, I assure you.{end}

//Message x17
And if we were to refuse?{end}

//Message x18
Then I suppose I'd be forced to unmask the{br}
Church's plot for what it is.{end}

//Message x19
Stones alone prove naught.{end}

//Message x1A
In that you are correct, ser.{br}
{br}
{br}
But it would be hard to say the same of the{br}
Scriptures of Germonique.{br}
{br}
I dare contend they might generate something{br}
more of a stir. Duke Larg, Duke Goltanna{DA68}{br}
even the Council is like to raise an eye at those.{end}

//Message x1B
Where are they?{end}

//Message x1C
Oh, who could say? You of all{br}
people must know how easily such{br}
details can elude the mind's grasp.{end}

//Message x1D
Wiegraf, see to the mage who{br}
left a moment ago. I shall attend{br}
to matters here.{end}

//Message x1E
Do not think to threaten me! This is{br}
a battle you cannot hope to win.{end}

//Message x1F
No, it is one we cannot hope to{br}
lose.{br}
{br}
Who is there to oppose us, save{br}
you feeble{D11D}bodied humans?{end}

//Message x20
Father...?{end}

//Message x21
You misjudge the strength of your{br}
enemy, Grand Duke Barrington.{br}
There will be no sport in killing you.{end}

//Message x22
You would raise arms against{br}
your host under his own roof!?{end}

//Message x23
The hospitality of your hall grows cold.{br}
I fear I shall have to take my leave, once{br}
I've shown you the power of the Stones!{end}

//Message x24

// __________________________________________________________________ 
//| Event Script x115 | Event Offset: x22A000 | Text offset: x22A173 |
// ������������������������������������������������������������������ 

Offset(x0022A000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000173)
//Remove the previous line if you wish text to compile directly after instructions.

Camera(+00168,-00508,+01176,+00446,+02160,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
UnitAnim(x00,x00,x02,x00,x00)
{63}(r9A)
{4D}(r40)
Camera(+00840,-00172,+00952,+00302,+04608,+00000,+04096,+00360)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x11,x0001,x19,x00,x00,+00000,+00004,+00006,x01)
WaitForInstruction(x01,x00)
Camera(+00280,-00412,+00904,+00430,+04608,+00000,+04096,+00028)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x91,x0002,x1A,x00,x00,+00000,+00008,-00010,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Camera(+00872,-00108,+00952,+00302,+04608,+00000,+04096,+00028)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x11,x0003,x19,x00,x00,+00000,+00004,+00006,x01)
WaitForInstruction(x01,x00)
Camera(+00280,-00412,+00904,+00430,+04608,+00000,+04096,+00028)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x91,x0004,x1A,x00,x00,+00000,+00008,-00010,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00024)
{1C}(r02)
Camera(+01064,-00220,+00952,+00302,+04608,+00000,+04096,+00112)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x08,060)
WaitForInstruction(x38,x00)
WaitForInstruction(x04,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
Wait(00016)
UnitAnim(x1A,x00,x03,x00,x00)
UnitAnim(x02,x00,x03,x00,x00)
Wait(00012)
UnitAnim(x80,x00,x03,x00,x00)
UnitAnim(x19,x00,x03,x00,x00)
Wait(00009)
UnitAnim(x82,x00,x03,x00,x00)
UnitAnim(x79,x00,x03,x00,x00)
Wait(00012)
UnitAnim(x85,x00,x03,x00,x00)
UnitAnim(x7A,x00,x03,x00,x00)
Wait(00010)
UnitAnim(x81,x00,x03,x00,x00)
UnitAnim(x7B,x00,x03,x00,x00)
Wait(00012)
UnitAnim(x83,x00,x03,x00,x00)
UnitAnim(x7C,x00,x03,x00,x00)
Wait(00008)
UnitAnim(x84,x00,x03,x00,x00)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Rapha{br}
{font:00}Please, Marach, heed my words!{br}
We can leave this place together!{end}

//Message x02
{font:08}Marach{font:00}{br}
Death is the price for disloyalty.{br}
You know this as well as I.{br}
The grand duke sees all debts paid in kind.{br}
Turncloaks are set upon by their once friends,{br}
hunted relentlessly until the end.{br}
To flee this day is to live your rest in fear,{br}
ever wondering when the knife will find its{br}
mark.{br}
Such is not a life I choose to lead.{br}
{br}
{br}
If we but finish this one last task for him,{br}
the grand duke will release us both from{br}
his service. He swore as much to me!{end}

//Message x03
Swore it on what? His {D11D}honor{D11D}?{br}
Do not tell me you believed him!{br}
{br}
The man's words are honeyed poison.{br}
I'd sooner deal with a devil. They make{br}
not such effort to conceal their lies!{end}

//Message x04
The grand duke would not lie to me!{br}
{br}
{br}
We need only kill that man and take{br}
the Scriptures from his corpse, and{br}
then our chains are cut!{end}

//Message x05
{font:08}{Ramza}{br}
{font:00}What have you done with Alma?{end}

//Message x06
{font:08}Marach{br}
{font:00}You fear for the life of your sweet{br}
sister, {Ramza}?{br}
Hand over the Scriptures of{br}
Germonique, and you both may{br}
yet live.{end}

//Message x07
{font:08}Rapha{br}
{font:00}His words are false, {Ramza}!{br}
Do not be taken by them!{br}
He will tell you whatever you wish{br}
to hear, and kill you both when he{br}
has what he desires!{br}
Surrender the Scriptures, and you{br}
forfeit your only leverage.{br}
{br}
So long as you hold that book,{br}
your sister's life is guaranteed!{end}

//Message x08
{font:08}Marach{br}
{font:00}Twice fought and twice defeated.{br}
I am no match for this one.{end}

//Message x09
{font:08}Rapha{br}
{font:00}You cannot run from{br}
me, Marach!{end}

//Message x0A
{font:08}Rapha{br}
{font:00}What you say is true, Marach. There{br}
is no point in simply running.{br}
These chains that bind us must be{br}
cut by our own hands!{end}

//Message x0B
{font:08}Marach{br}
{font:00}Rapha, wait! Do not{br}
be foolish!{end}

//Message x0C
{font:08}Riovanesian Guard{br}
{font:00}Claws...and fangs...{br}
Gods have mercy...{end}

//Message x0D
{font:08}{Ramza}{br}
{font:00}Pray let them be safe.{br}
Alma...and Rapha, too.{end}

//Message x0E

// __________________________________________________________________ 
//| Event Script x116 | Event Offset: x22C000 | Text offset: x22C11A |
// ������������������������������������������������������������������ 

Offset(x0022C000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000011A)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x02,x00,x02,x00,x00)
Camera(+02160,+00000,+04096,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x02,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
FaceUnit(x1A,x00,x02,x00,x00,x01,x00)
WaitRotateUnit(x02,x00)
DisplayMessage(x10,x70,x0005,x02,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x1A,x00,x1A,x00,x00)
Camera(+00001,+00018,+00000,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x1A,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
FaceUnit(x02,x00,x1A,x00,x00,x01,x00)
WaitRotateUnit(x1A,x00)
DisplayMessage(x10,x70,x0006,x1A,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x19,x00,x19,x00,x00)
Camera(+00025,+00000,+01024,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x19,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
FaceUnit(x02,x00,x19,x00,x00,x01,x00)
WaitRotateUnit(x19,x00)
DisplayMessage(x10,x70,x0007,x19,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x69,x00,x69,x00,x00)
Camera(+09220,-18177,+11779,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
RotateUnit(x00,x00,x14,x00,x01,000)
WaitFaceUnit()
March(x02,x00,000)
Wait(00012)
March(x19,x00,000)
Wait(00009)
March(x19,x00,000)
ZERO(x007D)
ADD(x007D,x0001)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Rapha{br}
{font:00}Please, Marach, heed my words!{br}
We can leave this place together!{end}

//Message x02
{font:08}Marach{font:00}{br}
Death is the price for disloyalty.{br}
You know this as well as I.{br}
The grand duke sees all debts paid in kind.{br}
Turncloaks are set upon by their once friends,{br}
hunted relentlessly until the end.{br}
To flee this day is to live your rest in fear,{br}
ever wondering when the knife will find its{br}
mark.{br}
Such is not a life I choose to lead.{br}
{br}
{br}
If we but finish this one last task for him,{br}
the grand duke will release us both from{br}
his service. He swore as much to me!{end}

//Message x03
Swore it on what? His {D11D}honor{D11D}?{br}
Do not tell me you believed him!{br}
{br}
The man's words are honeyed poison.{br}
I'd sooner deal with a devil. They make{br}
not such effort to conceal their lies!{end}

//Message x04
The grand duke would not lie to me!{br}
{br}
{br}
We need only kill that man and take{br}
the Scriptures from his corpse, and{br}
then our chains are cut!{end}

//Message x05
{font:08}{Ramza}{br}
{font:00}What have you done with Alma?{end}

//Message x06
{font:08}Marach{br}
{font:00}You fear for the life of your sweet{br}
sister, {Ramza}?{br}
Hand over the Scriptures of{br}
Germonique, and you both may{br}
yet live.{end}

//Message x07
{font:08}Rapha{br}
{font:00}His words are false, {Ramza}!{br}
Do not be taken by them!{br}
He will tell you whatever you wish{br}
to hear, and kill you both when he{br}
has what he desires!{br}
Surrender the Scriptures, and you{br}
forfeit your only leverage.{br}
{br}
So long as you hold that book,{br}
your sister's life is guaranteed!{end}

//Message x08
{font:08}Marach{br}
{font:00}Twice fought and twice defeated.{br}
I am no match for this one.{end}

//Message x09
{font:08}Rapha{br}
{font:00}You cannot run from{br}
me, Marach!{end}

//Message x0A
{font:08}Rapha{br}
{font:00}What you say is true, Marach. There{br}
is no point in simply running.{br}
These chains that bind us must be{br}
cut by our own hands!{end}

//Message x0B
{font:08}Marach{br}
{font:00}Rapha, wait! Do not{br}
be foolish!{end}

//Message x0C
{font:08}Riovanesian Guard{br}
{font:00}Claws...and fangs...{br}
Gods have mercy...{end}

//Message x0D
{font:08}{Ramza}{br}
{font:00}Pray let them be safe.{br}
Alma...and Rapha, too.{end}

//Message x0E

// __________________________________________________________________ 
//| Event Script x117 | Event Offset: x22E000 | Text offset: x22E0B8 |
// ������������������������������������������������������������������ 

Offset(x0022E000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000B8)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x1A,x00,x1A,x00,x00)
Camera(+02160,+00000,+04096,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x1A,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
DisplayMessage(x10,x70,x0008,x1A,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
InflictStatus(x19,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
FaceUnit(x1A,x00,x19,x00,x00,x02,x00)
WaitRotateUnit(x19,x00)
TeleportOut(x1A,x00)
Focus(x19,x00,x19,x00,x00)
Camera(-06912,+00004,+04337,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0009,x19,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00010)
TeleportOut(x19,x00)
Focus(x69,x00,x69,x00,x00)
Camera(+06400,+00025,+00000,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
ZERO(x007E)
ADD(x007E,x0001)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Rapha{br}
{font:00}Please, Marach, heed my words!{br}
We can leave this place together!{end}

//Message x02
{font:08}Marach{font:00}{br}
Death is the price for disloyalty.{br}
You know this as well as I.{br}
The grand duke sees all debts paid in kind.{br}
Turncloaks are set upon by their once friends,{br}
hunted relentlessly until the end.{br}
To flee this day is to live your rest in fear,{br}
ever wondering when the knife will find its{br}
mark.{br}
Such is not a life I choose to lead.{br}
{br}
{br}
If we but finish this one last task for him,{br}
the grand duke will release us both from{br}
his service. He swore as much to me!{end}

//Message x03
Swore it on what? His {D11D}honor{D11D}?{br}
Do not tell me you believed him!{br}
{br}
The man's words are honeyed poison.{br}
I'd sooner deal with a devil. They make{br}
not such effort to conceal their lies!{end}

//Message x04
The grand duke would not lie to me!{br}
{br}
{br}
We need only kill that man and take{br}
the Scriptures from his corpse, and{br}
then our chains are cut!{end}

//Message x05
{font:08}{Ramza}{br}
{font:00}What have you done with Alma?{end}

//Message x06
{font:08}Marach{br}
{font:00}You fear for the life of your sweet{br}
sister, {Ramza}?{br}
Hand over the Scriptures of{br}
Germonique, and you both may{br}
yet live.{end}

//Message x07
{font:08}Rapha{br}
{font:00}His words are false, {Ramza}!{br}
Do not be taken by them!{br}
He will tell you whatever you wish{br}
to hear, and kill you both when he{br}
has what he desires!{br}
Surrender the Scriptures, and you{br}
forfeit your only leverage.{br}
{br}
So long as you hold that book,{br}
your sister's life is guaranteed!{end}

//Message x08
{font:08}Marach{br}
{font:00}Twice fought and twice defeated.{br}
I am no match for this one.{end}

//Message x09
{font:08}Rapha{br}
{font:00}You cannot run from{br}
me, Marach!{end}

//Message x0A
{font:08}Rapha{br}
{font:00}What you say is true, Marach. There{br}
is no point in simply running.{br}
These chains that bind us must be{br}
cut by our own hands!{end}

//Message x0B
{font:08}Marach{br}
{font:00}Rapha, wait! Do not{br}
be foolish!{end}

//Message x0C
{font:08}Riovanesian Guard{br}
{font:00}Claws...and fangs...{br}
Gods have mercy...{end}

//Message x0D
{font:08}{Ramza}{br}
{font:00}Pray let them be safe.{br}
Alma...and Rapha, too.{end}

//Message x0E

// __________________________________________________________________ 
//| Event Script x118 | Event Offset: x230000 | Text offset: x2300B8 |
// ������������������������������������������������������������������ 

Offset(x00230000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000B8)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x19,x00,x19,x00,x00)
Camera(+02160,+00000,+04096,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x19,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
DisplayMessage(x10,x70,x000A,x19,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
InflictStatus(x1A,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
FaceUnit(x19,x00,x1A,x00,x00,x02,x00)
WaitRotateUnit(x1A,x00)
TeleportOut(x19,x00)
Focus(x1A,x00,x1A,x00,x00)
Camera(-06912,+00004,+04337,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x000B,x1A,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00010)
TeleportOut(x1A,x00)
Focus(x69,x00,x69,x00,x00)
Camera(+06400,+00025,+00000,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
ZERO(x007E)
ADD(x007E,x0001)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Rapha{br}
{font:00}Please, Marach, heed my words!{br}
We can leave this place together!{end}

//Message x02
{font:08}Marach{font:00}{br}
Death is the price for disloyalty.{br}
You know this as well as I.{br}
The grand duke sees all debts paid in kind.{br}
Turncloaks are set upon by their once friends,{br}
hunted relentlessly until the end.{br}
To flee this day is to live your rest in fear,{br}
ever wondering when the knife will find its{br}
mark.{br}
Such is not a life I choose to lead.{br}
{br}
{br}
If we but finish this one last task for him,{br}
the grand duke will release us both from{br}
his service. He swore as much to me!{end}

//Message x03
Swore it on what? His {D11D}honor{D11D}?{br}
Do not tell me you believed him!{br}
{br}
The man's words are honeyed poison.{br}
I'd sooner deal with a devil. They make{br}
not such effort to conceal their lies!{end}

//Message x04
The grand duke would not lie to me!{br}
{br}
{br}
We need only kill that man and take{br}
the Scriptures from his corpse, and{br}
then our chains are cut!{end}

//Message x05
{font:08}{Ramza}{br}
{font:00}What have you done with Alma?{end}

//Message x06
{font:08}Marach{br}
{font:00}You fear for the life of your sweet{br}
sister, {Ramza}?{br}
Hand over the Scriptures of{br}
Germonique, and you both may{br}
yet live.{end}

//Message x07
{font:08}Rapha{br}
{font:00}His words are false, {Ramza}!{br}
Do not be taken by them!{br}
He will tell you whatever you wish{br}
to hear, and kill you both when he{br}
has what he desires!{br}
Surrender the Scriptures, and you{br}
forfeit your only leverage.{br}
{br}
So long as you hold that book,{br}
your sister's life is guaranteed!{end}

//Message x08
{font:08}Marach{br}
{font:00}Twice fought and twice defeated.{br}
I am no match for this one.{end}

//Message x09
{font:08}Rapha{br}
{font:00}You cannot run from{br}
me, Marach!{end}

//Message x0A
{font:08}Rapha{br}
{font:00}What you say is true, Marach. There{br}
is no point in simply running.{br}
These chains that bind us must be{br}
cut by our own hands!{end}

//Message x0B
{font:08}Marach{br}
{font:00}Rapha, wait! Do not{br}
be foolish!{end}

//Message x0C
{font:08}Riovanesian Guard{br}
{font:00}Claws...and fangs...{br}
Gods have mercy...{end}

//Message x0D
{font:08}{Ramza}{br}
{font:00}Pray let them be safe.{br}
Alma...and Rapha, too.{end}

//Message x0E

// __________________________________________________________________ 
//| Event Script x119 | Event Offset: x232000 | Text offset: x232223 |
// ������������������������������������������������������������������ 

Offset(x00232000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000223)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
{49}()
UnitPresent(x86,x00,x01)
AddUnitStart()
InflictStatus(x02,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
UnitAnim(x01,x01,x02,x00,x00)
Wait(00010)
ColorUnit(x00,x00,x04,-006,-003,-001,001)
{1A}(r041E1E1E04)
Background(184,188,119,016,029,061,001,x01)
ColorField(x04,-008,+000,+001,001)
Wait(00010)
ColorUnit(x00,x00,x04,+000,+000,+000,001)
Background(016,016,042,024,024,096,004,x00)
ColorField(x08,+000,+000,+000,004)
Wait(00045)
BgSound(x12,+127,+127,x01,200)
{43}(r05)
Wait(00100)
Camera(+00504,-00124,+01176,+00382,+04544,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
ZERO(x0030)
ADD(x0030,x0001)
{27}()
WarpUnit(x86,x00,004,010,x00,x03)
UnitAnim(x86,x00,x16,x00,x00)
SpriteMove(x86,x00,-00070,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x86,x00)
ColorUnit(x86,x00,x01,+000,+000,+000,000)
Wait(00002)
{4E}(r860001)
Draw(x86,x00)
Wait(00030)
Sound(x007F)
{54}(r0101)
{54}(r0201)
FaceUnit(x86,x00,x02,x00,x00,x00,x00)
Wait(00012)
FaceUnit(x86,x00,x01,x01,x00,x00,x00)
Wait(00130)
AddUnitEnd()
SpriteMove(x86,x00,-00040,+00000,+00000,x00,x01,+00148)
Wait(00120)
ColorUnit(x86,x00,x08,+000,+000,+000,008)
WaitSpriteMove(x86,x00)
Wait(00030)
SpriteMove(x86,x00,-00033,+00000,+00000,x00,x01,+00064)
WaitSpriteMove(x86,x00)
Wait(00020)
Sound(x0041)
UnitAnim(x86,x00,x1A,x00,x00)
Wait(00050)
DisplayMessage(x10,x11,x000C,x86,x00,x00,-00010,+00010,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00010)
ColorUnit(x00,x00,x04,-006,-003,-001,001)
{1A}(r041E1E1E04)
Background(184,188,119,016,029,061,001,x01)
ColorField(x04,-008,+000,+001,001)
Wait(00010)
ColorUnit(x00,x00,x04,+000,+000,+000,001)
Background(016,016,042,024,024,096,004,x00)
ColorField(x08,+000,+000,+000,004)
Wait(00045)
BgSound(x12,+127,+127,x01,200)
Wait(00100)
Focus(x02,x00,x02,x00,x00)
Camera(+15610,+14386,-01483,+00382,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
RotateUnit(x02,x00,x04,x00,x00,000)
WaitRotateUnit(x02,x00)
Wait(00010)
DisplayMessage(x10,x70,x000D,x02,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00030)
{60}(r003C)
Wait(00060)
Wait(00030)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
Wait(00050)
{63}(rEA)
{73}(r000060FE000040008000000080FB)
Camera(+00000,-00416,+00000,+00064,+00128,+00000,-01152,+00120)
Wait(00050)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
DismissUnit(x0019)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Rapha{br}
{font:00}Please, Marach, heed my words!{br}
We can leave this place together!{end}

//Message x02
{font:08}Marach{font:00}{br}
Death is the price for disloyalty.{br}
You know this as well as I.{br}
The grand duke sees all debts paid in kind.{br}
Turncloaks are set upon by their once friends,{br}
hunted relentlessly until the end.{br}
To flee this day is to live your rest in fear,{br}
ever wondering when the knife will find its{br}
mark.{br}
Such is not a life I choose to lead.{br}
{br}
{br}
If we but finish this one last task for him,{br}
the grand duke will release us both from{br}
his service. He swore as much to me!{end}

//Message x03
Swore it on what? His {D11D}honor{D11D}?{br}
Do not tell me you believed him!{br}
{br}
The man's words are honeyed poison.{br}
I'd sooner deal with a devil. They make{br}
not such effort to conceal their lies!{end}

//Message x04
The grand duke would not lie to me!{br}
{br}
{br}
We need only kill that man and take{br}
the Scriptures from his corpse, and{br}
then our chains are cut!{end}

//Message x05
{font:08}{Ramza}{br}
{font:00}What have you done with Alma?{end}

//Message x06
{font:08}Marach{br}
{font:00}You fear for the life of your sweet{br}
sister, {Ramza}?{br}
Hand over the Scriptures of{br}
Germonique, and you both may{br}
yet live.{end}

//Message x07
{font:08}Rapha{br}
{font:00}His words are false, {Ramza}!{br}
Do not be taken by them!{br}
He will tell you whatever you wish{br}
to hear, and kill you both when he{br}
has what he desires!{br}
Surrender the Scriptures, and you{br}
forfeit your only leverage.{br}
{br}
So long as you hold that book,{br}
your sister's life is guaranteed!{end}

//Message x08
{font:08}Marach{br}
{font:00}Twice fought and twice defeated.{br}
I am no match for this one.{end}

//Message x09
{font:08}Rapha{br}
{font:00}You cannot run from{br}
me, Marach!{end}

//Message x0A
{font:08}Rapha{br}
{font:00}What you say is true, Marach. There{br}
is no point in simply running.{br}
These chains that bind us must be{br}
cut by our own hands!{end}

//Message x0B
{font:08}Marach{br}
{font:00}Rapha, wait! Do not{br}
be foolish!{end}

//Message x0C
{font:08}Riovanesian Guard{br}
{font:00}Claws...and fangs...{br}
Gods have mercy...{end}

//Message x0D
{font:08}{Ramza}{br}
{font:00}Pray let them be safe.{br}
Alma...and Rapha, too.{end}

//Message x0E

// __________________________________________________________________ 
//| Event Script x11B | Event Offset: x236000 | Text offset: x2367F8 |
// ������������������������������������������������������������������ 

Offset(x00236000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000007F8)
//Remove the previous line if you wish text to compile directly after instructions.

ColorField(x04,-002,+002,+003,000)
Wait(00002)
{66}()
Erase(x80,x00)
{6D}(r0000)
LoadEVTCHR(x01,x4E,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
UnitAnim(x30,x00,x58,x02,x00)
{7F}(r30000101)
ColorUnit(x30,x00,x04,-002,-001,+002,000)
Wait(00002)
Camera(+00280,-00717,+00168,+00302,+01536,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{63}(rA9)
Camera(+00280,+00115,+00168,+00302,+01536,+00000,+04096,+00080)
{4D}(r3C)
{63}(rAA)
WaitForInstruction(x04,x00)
LoadEVTCHR(x00,x4F,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x00)
Wait(00040)
PortraitCol(x04)
DisplayMessage(x10,x15,x0001,x30,x00,x01,+00000,+00018,+00000,x02)
WaitForInstruction(x01,x00)
{47}(r3000000203000001)
{48}()
{47}(r3000010303000001)
{48}()
{7F}(r64000005)
{7F}(r65000101)
ColorUnit(x65,x00,x04,-002,-001,+002,000)
Wait(00002)
ColorUnit(x64,x00,x04,-002,-001,+002,000)
Wait(00002)
{4E}(r640001)
{4E}(r650001)
UnitAnim(x64,x00,x09,x02,x00)
UnitAnim(x65,x00,x09,x02,x00)
Draw(x64,x00)
Draw(x65,x00)
SpriteMove(x64,x00,+00005,+00003,-00003,x00,x01,+00001)
WaitSpriteMove(x64,x00)
{71}(r8000)
Wait(00120)
Sound(x0044)
Wait(00040)
UnitAnim(x30,x00,x59,x02,x00)
Wait(00006)
UnitAnim(x30,x00,x5A,x02,x00)
Wait(00006)
DisplayMessage(x10,x11,x0002,x30,x00,x01,+00000,+00010,+00000,x00)
WaitForInstruction(x01,x00)
Music(x01,+096,000)
Wait(00030)
BlockStart()
Wait(00050)
UnitAnim(x30,x00,x5B,x02,x00)
Wait(00006)
UnitAnim(x30,x00,x5C,x02,x00)
Wait(00006)
UnitAnim(x30,x00,x5D,x02,x00)
Wait(00006)
UnitAnim(x30,x00,x6B,x02,x00)
Wait(00006)
UnitAnim(x30,x00,x5E,x02,x00)
Wait(00006)
UnitAnim(x30,x00,x5F,x02,x00)
Wait(00006)
UnitAnim(x30,x00,x60,x02,x00)
Wait(00008)
WalkTo(x30,x00,004,001,x00,x00,+004,x01)
MovementAnim(r30000200)
WaitWalk(x30,x00)
UnitAnim(x30,x00,x60,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x61,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x62,x02,x00)
Wait(00028)
UnitAnim(x30,x00,x63,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x64,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x65,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x66,x02,x00)
Wait(00060)
SpriteMove(x30,x00,-00014,+00000,+00000,x02,x0E,+00036)
UnitAnim(x30,x00,x66,x02,x00)
Wait(00002)
UnitAnim(x30,x00,x67,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x68,x02,x00)
Wait(00016)
UnitAnim(x30,x00,x67,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x66,x02,x00)
Wait(00020)
BlockEnd()
Sound(x0065)
Wait(00024)
Sound(x0013)
Wait(00030)
Sound(x0014)
Wait(00040)
Sound(x009A)
Wait(00090)
Sound(x0038)
Wait(00020)
Sound(x0018)
Wait(00040)
Sound(x0045)
Wait(00060)
Sound(x001B)
Wait(00010)
Sound(x0019)
Wait(00010)
Sound(x0038)
Wait(00030)
Sound(x0013)
Wait(00030)
Sound(x0065)
Wait(00030)
Sound(x0072)
Wait(00040)
Sound(x0044)
Wait(00080)
Wait(00080)
SpriteMove(x30,x00,-00028,+00000,+00000,x02,x0E,+00036)
UnitAnim(x30,x00,x66,x02,x00)
Wait(00002)
UnitAnim(x30,x00,x67,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x68,x02,x00)
Wait(00016)
UnitAnim(x30,x00,x67,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x66,x02,x00)
Wait(00020)
WarpUnit(x30,x00,003,001,x00,x01)
SpriteMove(x30,x00,+00000,+00000,+00000,x00,x01,+00001)
UnitAnim(x30,x00,x66,x02,x00)
Wait(00050)
UnitAnim(x30,x00,x65,x02,x00)
Wait(00012)
UnitAnim(x30,x00,x64,x02,x00)
Wait(00012)
UnitAnim(x30,x00,x63,x02,x00)
Wait(00012)
UnitAnim(x30,x00,x62,x02,x00)
Wait(00008)
Wait(00080)
{6D}(r0000)
WarpUnit(x80,x00,002,003,x00,x03)
SpriteMove(x80,x00,-00082,-00025,+00000,x00,x01,+00001)
WaitSpriteMove(x80,x00)
{7F}(r80000100)
ColorUnit(x80,x00,x05,-007,+001,+001,000)
Wait(00002)
UnitAnim(x80,x00,x02,x00,x00)
Sound(x004B)
UseFieldObject(x00,x00)
WaitFieldObject()
BlockStart()
Wait(00002)
UnitAnim(x30,x00,x63,x02,x00)
Wait(00004)
SpriteMove(x30,x00,+00001,+00000,+00000,x00,x01,+00001)
UnitAnim(x30,x00,x64,x02,x00)
Wait(00002)
SpriteMove(x30,x00,+00002,+00000,+00000,x00,x01,+00001)
UnitAnim(x30,x00,x64,x02,x00)
Wait(00002)
SpriteMove(x30,x00,+00001,+00000,+00000,x00,x01,+00001)
UnitAnim(x30,x00,x65,x02,x00)
Wait(00004)
SpriteMove(x30,x00,+00000,+00000,+00000,x00,x01,+00001)
UnitAnim(x30,x00,x66,x02,x00)
Wait(00006)
Wait(00040)
Wait(00040)
UnitAnim(x30,x00,x65,x02,x00)
Wait(00006)
UnitAnim(x30,x00,x64,x02,x00)
Wait(00006)
UnitAnim(x30,x00,x63,x02,x00)
Wait(00006)
{8C}(r300006020000)
Wait(00006)
{8C}(r300008020000)
UnitAnim(x30,x00,x03,x00,x00)
SpriteMove(x30,x00,-00022,+00000,+00027,x00,x01,+00056)
WaitSpriteMove(x30,x00)
{8C}(r300008020000)
UnitAnim(x30,x00,x02,x00,x00)
BlockEnd()
Draw(x80,x00)
ColorUnit(x80,x00,x04,-004,-002,+002,004)
BlockStart()
UnitAnim(x80,x00,xF4,x01,x00)
Wait(00014)
Sound(x0041)
UnitAnim(x80,x00,xF5,x01,x00)
Wait(00010)
UnitAnim(x80,x00,xF6,x01,x00)
Wait(00012)
UnitAnim(x80,x00,xF7,x01,x00)
Wait(00014)
UnitAnim(x80,x00,xF6,x01,x00)
Wait(00010)
UnitAnim(x80,x00,xF5,x01,x00)
Wait(00010)
UnitAnim(x80,x00,xF4,x01,x00)
Wait(00014)
Sound(x0041)
UnitAnim(x80,x00,xF5,x01,x00)
Wait(00010)
UnitAnim(x80,x00,xF6,x01,x00)
Wait(00012)
UnitAnim(x80,x00,xF7,x01,x00)
Wait(00012)
UnitAnim(x80,x00,xF6,x01,x00)
Wait(00008)
UnitAnim(x80,x00,xF5,x01,x00)
Wait(00008)
UnitAnim(x80,x00,xF4,x01,x00)
Wait(00008)
Sound(x0041)
UnitAnim(x80,x00,xF5,x01,x00)
Wait(00008)
UnitAnim(x80,x00,xF6,x01,x00)
Wait(00004)
UnitAnim(x80,x00,xF7,x01,x00)
Wait(00006)
Sound(x003B)
UnitAnim(x80,x00,xF8,x01,x00)
Wait(00010)
UnitAnim(x80,x00,xF9,x01,x00)
Wait(00010)
UnitAnim(x80,x00,xFA,x01,x00)
Wait(00008)
UnitAnim(x80,x00,xFB,x01,x00)
Wait(00008)
Sound(x0017)
UnitAnim(x80,x00,xFC,x01,x00)
Wait(00012)
Wait(00060)
SpriteMove(x64,x00,+00007,+00001,+00005,x00,x01,+00012)
UnitAnim(x64,x00,xFF,x01,x00)
Wait(00012)
BlockEnd()
SpriteMove(x80,x00,-00050,-00025,+00000,x00,x01,+00100)
WaitSpriteMove(x80,x00)
SpriteMove(x80,x00,-00038,-00012,+00000,x00,x01,+00008)
WaitSpriteMove(x80,x00)
SpriteMove(x80,x00,-00014,-00012,+00000,x00,x01,+00048)
WaitSpriteMove(x80,x00)
SpriteMove(x80,x00,-00010,-00001,+00000,x00,x01,+00008)
WaitSpriteMove(x80,x00)
{4E}(r800001)
SpriteMove(x80,x00,+00004,-00001,+00000,x00,x01,+00028)
WaitSpriteMove(x80,x00)
Wait(00030)
UnitAnim(x30,x00,x60,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x5F,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x5E,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x6C,x02,x00)
Wait(00008)
Wait(00060)
DisplayMessage(x10,x91,x0003,x30,x00,x01,+00020,+00008,+00014,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
WaitForInstruction(x08,x00)
Sound(x0041)
UnitAnim(x80,x00,xFD,x01,x00)
Wait(00010)
UnitAnim(x80,x00,xFE,x01,x00)
Wait(00012)
Wait(00060)
DisplayMessage(x10,x12,x0004,x80,x00,x05,+00000,+00000,-00008,x02)
WaitForInstruction(x01,x00)
{68}(r650001)
Wait(00020)
UnitAnim(x30,x00,x6C,x02,x00)
Wait(00008)
Sound(x0053)
UnitAnim(x30,x00,x6D,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x6E,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x6F,x02,x00)
Wait(00007)
SpriteMove(x65,x00,+00018,-00029,+00011,x00,x01,+00001)
WaitSpriteMove(x65,x00)
UnitAnim(x65,x00,x7A,x02,x00)
UnitAnim(x30,x00,x70,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x71,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x70,x02,x00)
Wait(00008)
DisplayMessage(x10,x91,x0005,x30,x00,x01,+00014,+00006,+00020,x11)
WaitForInstruction(x01,x00)
Wait(00020)
DisplayMessage(x10,x92,x0006,x80,x00,x05,-00006,+00000,-00008,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00032)
Sound(x0041)
UnitAnim(x80,x00,x02,x02,x00)
Wait(00012)
UnitAnim(x80,x00,x03,x02,x00)
Wait(00012)
UnitAnim(x80,x00,x04,x02,x00)
Wait(00098)
Sound(x0041)
UnitAnim(x80,x00,x05,x02,x00)
UnitAnim(x30,x00,x72,x02,x00)
Wait(00014)
SpriteMove(x65,x00,+00012,-00027,+00011,x00,x01,+00001)
UnitAnim(x65,x00,x79,x02,x00)
UnitAnim(x80,x00,x06,x02,x00)
UnitAnim(x30,x00,x73,x02,x00)
Wait(00120)
SpriteMove(x65,x00,+00014,-00026,+00011,x00,x01,+00001)
UnitAnim(x65,x00,x7A,x02,x00)
UnitAnim(x30,x00,x72,x02,x00)
Wait(00010)
SpriteMove(x65,x00,+00018,-00029,+00011,x00,x01,+00001)
UnitAnim(x30,x00,x70,x02,x00)
Wait(00010)
UnitAnim(x65,x00,x0A,x02,x00)
UnitAnim(x30,x00,x74,x02,x00)
Wait(00098)
Sound(x0070)
Wait(00120)
Sound(x0065)
Wait(00020)
Sound(x009A)
Wait(00010)
UnitAnim(x30,x00,x6F,x02,x00)
Wait(00004)
UnitAnim(x30,x00,x6E,x02,x00)
Wait(00004)
UnitAnim(x30,x00,x6D,x02,x00)
Wait(00004)
UnitAnim(x30,x00,x6C,x02,x00)
Wait(00004)
UnitAnim(x30,x00,x5E,x02,x00)
Wait(00004)
UnitAnim(x30,x00,x5F,x02,x00)
Wait(00004)
UnitAnim(x30,x00,x60,x02,x00)
Wait(00016)
UnitAnim(x30,x00,x75,x02,x00)
Wait(00012)
UnitAnim(x30,x00,x76,x02,x00)
Wait(00076)
UnitAnim(x30,x00,x75,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x60,x02,x00)
Wait(00012)
UnitAnim(x30,x00,x77,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x78,x02,x00)
Wait(00012)
UnitAnim(x30,x00,x77,x02,x00)
Wait(00060)
Sound(x0013)
UnitAnim(x30,x00,x60,x02,x00)
Wait(00006)
UnitAnim(x30,x00,x02,x00,x00)
SpriteMove(x30,x00,-00028,+00000,+00028,x00,x01,+00008)
RotateUnit(x30,x00,x04,x00,x00,000)
WaitRotateUnit(x30,x00)
WaitSpriteMove(x30,x00)
Sound(x0044)
WarpUnit(x30,x00,002,002,x00,x01)
SpriteMove(x30,x00,+00000,+00000,+00000,x00,x01,+00001)
UnitAnim(x30,x00,x02,x00,x00)
Wait(00120)
WalkTo(x30,x00,000,002,x00,x00,+012,x01)
WaitWalk(x30,x00)
WalkTo(x30,x00,000,003,x00,x00,+012,x01)
MovementAnim(r30000200)
WaitWalk(x30,x00)
RotateUnit(x30,x00,x04,x00,x01,000)
WaitRotateUnit(x30,x00)
Wait(00060)
UnitAnim(x30,x00,x04,x00,x00)
SpriteMove(x30,x00,-00028,+00000,+00000,x00,x01,+00028)
Wait(00010)
ColorUnit(x30,x00,x01,-004,-002,-001,002)
Wait(00010)
Camera(+00280,-00845,+00168,+00302,+01536,+00000,+04096,+00096)
Wait(00006)
Erase(x30,x00)
Wait(00030)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
ZERO(x0055)
ADD(x0055,x00FF)
ADD(x0055,x001D)
{43}(r06)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Alma{br}
{font:00}{Ramza}...{end}

//Message x02
What is happening!?{end}

//Message x03
Those wounds are terrible!{br}
What...what did this to you?{end}

//Message x04
{font:08}Riovanesian Guard{br}
{font:00}A beast...beast with{DA68}oh gods,{br}
my limbs grow cold!{end}

//Message x05
Be strong, ser!{end}

//Message x06
B{D11D}begone...from here, my lady.{br}
There is...only death here...{end}

//Message x07

// __________________________________________________________________ 
//| Event Script x11D | Event Offset: x23A000 | Text offset: x23A1EC |
// ������������������������������������������������������������������ 

Offset(x0023A000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000001EC)
//Remove the previous line if you wish text to compile directly after instructions.

WarpUnit(x02,x00,004,000,x00,x02)
UnitAnim(x28,x00,x02,x00,x00)
UnitAnim(x00,x01,x1A,x00,x00)
Camera(+00504,-01308,+00392,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
{63}(rA9)
Camera(+00504,-00028,+00392,+00302,+03584,+00000,+04096,+00128)
RemoveUnit(x78,x00)
RemoveUnit(x79,x00)
RemoveUnit(x7A,x00)
RemoveUnit(x7B,x00)
RemoveUnit(x7C,x00)
{4D}(r40)
{63}(rAA)
Wait(00060)
WalkTo(x02,x00,004,003,x00,x00,+008,x01)
MovementAnim(r02000200)
WaitWalk(x02,x00)
Wait(00030)
RotateUnit(x02,x00,x04,x00,x01,000)
WaitRotateUnit(x02,x00)
Wait(00010)
RotateUnit(x02,x00,x0C,x01,x01,000)
WaitRotateUnit(x02,x00)
Wait(00010)
RotateUnit(x02,x00,x08,x00,x01,000)
WaitRotateUnit(x02,x00)
Wait(00030)
DisplayMessage(x10,x12,x0001,x02,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00030)
Camera(+00504,-00316,+01064,+00302,+03584,+00000,+04096,+00256)
WaitForInstruction(x04,x00)
Wait(00060)
RotateUnit(x28,x00,x00,x02,x00,000)
WaitRotateUnit(x28,x00)
Wait(00030)
DisplayMessage(x10,x11,x0002,x28,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00060)
WalkTo(x28,x00,004,009,x00,x00,+004,x01)
MovementAnim(r28000200)
WaitWalk(x28,x00)
Wait(00030)
DisplayMessage(x10,x11,x0003,x28,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00120)
DisplayMessage(x10,x11,x0004,x28,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00030)
Camera(+00504,-00124,+00616,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x12,x0005,x02,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00010)
Camera(+00504,-00268,+00952,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x11,x0006,x28,x00,x00,+00000,+00000,+00008,x00)
WaitForInstruction(x01,x00)
Wait(00030)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x17,090)
ColorUnit(x80,x00,x07,+000,-002,-006,002)
ColorUnit(x81,x00,x07,+000,-002,-006,002)
ColorUnit(x82,x00,x07,+000,-002,-006,002)
ColorUnit(x83,x00,x07,+000,-002,-006,002)
Wait(00012)
Erase(x80,x00)
Erase(x81,x00)
Erase(x82,x00)
Erase(x83,x00)
RemoveUnit(x80,x00)
RemoveUnit(x81,x00)
RemoveUnit(x82,x00)
RemoveUnit(x83,x00)
Wait(00028)
ColorUnit(x28,x00,x04,+012,+030,+031,000)
Wait(00002)
Wait(00001)
ColorUnit(x28,x00,x08,+000,+000,+000,004)
WaitForInstruction(x38,x00)
DisplayConditions(x00,030)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
March(x00,x00,000)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}{Ramza}{br}
{font:00}By the gods...{end}

//Message x02
{font:08}Wiegraf{br}
{font:00}So, you've come.{end}

//Message x03
Draw your sword, {Ramza}.{end}

//Message x04
Not in the mood? I hope you will{br}
not object to me drawing mine.{end}

//Message x05
I pity you, Wiegraf. More than you can know.{br}
{br}
{br}
What must Milleuda think, to see you now?{br}
{br}
{br}
You would sell your soul to the Lucavi to{br}
slake your thirst for revenge.{end}

//Message x06
Revenge? You think that is what{br}
drives me?{br}
{br}
I have no such petty concerns.{br}
I do not fight to avenge Milleuda's {br}
death.{br}
I sow the seeds of chaos in the{br}
world of men, and reap the{br}
anguished cries of the weak.{br}
But worry not, {Ramza}.{br}
Yours is a special case.{br}
I shall kill {D11D}you{D11D} myself!{end}

//Message x07
{font:08}{Ramza}{br}
{font:00}Auracite is the work of demons, not gods{DA68}{br}
the Zodiac Braves, their unholy knights.{br}
Heroes of a false legend!{end}

//Message x08
*chuckle* All such tales of gods and their{br}
miracles are false.{br}
{br}
Those who would lead prefer that history suit{br}
their needs, and rewrite it to see that it does.{br}
{br}
And why shouldn't they? The fault lies not with{br}
them.{br}
{br}
The reeking masses yearn for gods and miracles.{br}
It is their opiate, and they consume it greedily.{br}
{br}
The people do not endeavor towards greatness,{br}
but rather mire themselves in their petty{br}
strifes{DA68}shackles on the feet of man.{br}
Their leaders give them no more than that for{br}
which they clamor. It is history's oldest and{br}
most oft{D11D}repeated tale.{br}
Do men exploit this weakness to dominate their{br}
fellows? Mayhap they do.{br}
{br}
But they succeed only because the people are{br}
eager to know such dominion.{br}
{br}
Gods are only illusions born of man's fear.{br}
{br}
{br}
It is they who see this charade for what it is{br}
and join in the pageantry who are to blame.{end}

//Message x09
And you? You did not conquer your fear.{br}
You turned to the auracite to find your{br}
miracle.{end}

//Message x0A
It is {D11D}because{D11D} I am weak, {D11D}because{D11D}{br}
I fear, that I turn to the gods.{br}
{br}
Can you claim to be free of weakness{br}
and fear?{end}

//Message x0B
No, but I endeavor to be so!{end}

//Message x0C
Your endeavors are soon ended!{end}

//Message x0D
{font:08}Wiegraf{br}
{font:00}You are...stronger than I had thought...{end}

//Message x0E
{font:08}{Ramza}{br}
{font:00}You cannot run, Wiegraf!{end}

//Message x0F
Show yourself!{end}

//Message x10
This has gone on long enough.{end}

//Message x11
{font:08}Belias, the Gigas{br}
{font:00}I am come.{end}

//Message x12
You fight alone no more?{br}
Then nor shall I.{br}
{br}
Here join me, followers{br}
loyal and true.{end}

//Message x13
The battle now is joined, {Ramza}{br}
Beoulve! Behold for true fell pow'r{br}
of the Dark!{end}

//Message x14
{font:08}Belias, the Gigas{br}
{font:00}Unnngaahhh! Brought down by hand of mortal{br}
man!{end}

//Message x15
{font:08}{Ramza}{br}
{font:00}Alma!{end}

//Message x16

// __________________________________________________________________ 
//| Event Script x11E | Event Offset: x23C000 | Text offset: x23C192 |
// ������������������������������������������������������������������ 

Offset(x0023C000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000192)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x02,x00,x02,x00,x00)
Camera(+00512,+00000,+00017,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x02,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x28,x00,x02,x00,x00,x01,x00)
WaitRotateUnit(x02,x00)
Wait(00010)
DisplayMessage(x10,x70,x0007,x02,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Focus(x28,x00,x28,x00,x00)
Camera(+10240,+00002,+00772,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x28,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x02,x00,x28,x00,x00,x01,x00)
WaitRotateUnit(x28,x00)
Wait(00010)
DisplayMessage(x10,x70,x0008,x28,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Focus(x02,x00,x02,x00,x00)
Camera(+00000,+00000,-06910,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0009,x02,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Focus(x28,x00,x28,x00,x00)
Camera(+04112,+00529,+10240,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x000A,x28,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Focus(x02,x00,x02,x00,x00)
Camera(+00000,+00000,+00000,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x000B,x02,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x28,x00,x28,x00,x00)
Camera(+00000,+04096,+00032,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x000C,x28,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x69,x00,x69,x00,x00)
Camera(+08208,-06912,+00004,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
RotateUnit(x02,x00,x14,x00,x01,000)
WaitRotateUnit(x02,x00)
RotateUnit(x28,x00,x14,x00,x01,000)
WaitRotateUnit(x28,x00)
March(x02,x00,000)
March(x28,x00,000)
{63}(rA8)
ZERO(x007D)
ADD(x007D,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}{Ramza}{br}
{font:00}By the gods...{end}

//Message x02
{font:08}Wiegraf{br}
{font:00}So, you've come.{end}

//Message x03
Draw your sword, {Ramza}.{end}

//Message x04
Not in the mood? I hope you will{br}
not object to me drawing mine.{end}

//Message x05
I pity you, Wiegraf. More than you can know.{br}
{br}
{br}
What must Milleuda think, to see you now?{br}
{br}
{br}
You would sell your soul to the Lucavi to{br}
slake your thirst for revenge.{end}

//Message x06
Revenge? You think that is what{br}
drives me?{br}
{br}
I have no such petty concerns.{br}
I do not fight to avenge Milleuda's {br}
death.{br}
I sow the seeds of chaos in the{br}
world of men, and reap the{br}
anguished cries of the weak.{br}
But worry not, {Ramza}.{br}
Yours is a special case.{br}
I shall kill {D11D}you{D11D} myself!{end}

//Message x07
{font:08}{Ramza}{br}
{font:00}Auracite is the work of demons, not gods{DA68}{br}
the Zodiac Braves, their unholy knights.{br}
Heroes of a false legend!{end}

//Message x08
*chuckle* All such tales of gods and their{br}
miracles are false.{br}
{br}
Those who would lead prefer that history suit{br}
their needs, and rewrite it to see that it does.{br}
{br}
And why shouldn't they? The fault lies not with{br}
them.{br}
{br}
The reeking masses yearn for gods and miracles.{br}
It is their opiate, and they consume it greedily.{br}
{br}
The people do not endeavor towards greatness,{br}
but rather mire themselves in their petty{br}
strifes{DA68}shackles on the feet of man.{br}
Their leaders give them no more than that for{br}
which they clamor. It is history's oldest and{br}
most oft{D11D}repeated tale.{br}
Do men exploit this weakness to dominate their{br}
fellows? Mayhap they do.{br}
{br}
But they succeed only because the people are{br}
eager to know such dominion.{br}
{br}
Gods are only illusions born of man's fear.{br}
{br}
{br}
It is they who see this charade for what it is{br}
and join in the pageantry who are to blame.{end}

//Message x09
And you? You did not conquer your fear.{br}
You turned to the auracite to find your{br}
miracle.{end}

//Message x0A
It is {D11D}because{D11D} I am weak, {D11D}because{D11D}{br}
I fear, that I turn to the gods.{br}
{br}
Can you claim to be free of weakness{br}
and fear?{end}

//Message x0B
No, but I endeavor to be so!{end}

//Message x0C
Your endeavors are soon ended!{end}

//Message x0D
{font:08}Wiegraf{br}
{font:00}You are...stronger than I had thought...{end}

//Message x0E
{font:08}{Ramza}{br}
{font:00}You cannot run, Wiegraf!{end}

//Message x0F
Show yourself!{end}

//Message x10
This has gone on long enough.{end}

//Message x11
{font:08}Belias, the Gigas{br}
{font:00}I am come.{end}

//Message x12
You fight alone no more?{br}
Then nor shall I.{br}
{br}
Here join me, followers{br}
loyal and true.{end}

//Message x13
The battle now is joined, {Ramza}{br}
Beoulve! Behold for true fell pow'r{br}
of the Dark!{end}

//Message x14
{font:08}Belias, the Gigas{br}
{font:00}Unnngaahhh! Brought down by hand of mortal{br}
man!{end}

//Message x15
{font:08}{Ramza}{br}
{font:00}Alma!{end}

//Message x16

// __________________________________________________________________ 
//| Event Script x11F | Event Offset: x23E000 | Text offset: x23E402 |
// ������������������������������������������������������������������ 

Offset(x0023E000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000402)
//Remove the previous line if you wish text to compile directly after instructions.

Wait(00058)
{63}(rAA)
Focus(x28,x00,x28,x00,x00)
Camera(+04352,+11776,+00001,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x28,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x02,x00,x28,x00,x00,x01,x00)
WaitRotateUnit(x28,x00)
Wait(00010)
DisplayMessage(x10,x70,x000D,x28,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00030)
TeleportOut(x28,x00)
Focus(x02,x00,x02,x00,x00)
Camera(+00002,+00000,+08208,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x02,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
UnitAnim(x02,x00,x02,x00,x00)
{12}(r0200)
RotateUnit(x02,x00,x13,x00,x01,000)
WaitRotateUnit(x02,x00)
Wait(00010)
RotateUnit(x02,x00,x12,x01,x01,000)
WaitRotateUnit(x02,x00)
Wait(00010)
RotateUnit(x02,x00,x13,x00,x01,000)
WaitRotateUnit(x02,x00)
Wait(00010)
DisplayMessage(x10,x70,x000E,x02,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
WalkTo(x02,x00,004,004,x00,x00,+012,x01)
MovementAnim(r02000200)
WaitWalk(x02,x00)
Wait(00010)
{43}(r05)
Camera(+00504,-00076,+00504,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00030)
DisplayMessage(x10,x70,x000F,x02,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00030)
Camera(+00504,-00316,+01064,+00302,+03584,+00000,+04096,+00128)
WaitForInstruction(x04,x00)
WarpUnit(x89,x00,004,009,x00,x00)
UnitPresent(x89,x00,x01)
{48}()
UnitAnim(x89,x00,x02,x00,x00)
ColorUnit(x89,x00,x04,+027,+031,+031,000)
Wait(00002)
Sound(x006A)
TeleportIn(x89,x00)
Draw(x89,x00)
ColorUnit(x89,x00,x08,+000,+000,+000,004)
Wait(00033)
RotateUnit(x02,x00,x08,x00,x01,000)
WaitRotateUnit(x02,x00)
WarpUnit(x3C,x00,004,009,x00,x00)
UnitPresent(x3C,x00,x01)
{48}()
UnitAnim(x3C,x00,x16,x00,x00)
Wait(00060)
{60}(r0078)
DisplayMessage(x10,x11,x0010,x89,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
SpriteMove(x3C,x00,+00000,-00020,+00000,x00,x01,+00001)
WaitSpriteMove(x3C,x00)
Effect(x0210,x3C,004,009,x00)
Wait(00060)
EffectStart()
{1C}(r02)
EffectEnd()
WaitForInstruction(x41,x00)
{1C}(r01)
SpriteMove(x3C,x00,+00000,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x3C,x00)
Effect(x0204,x89,004,009,x00)
EffectStart()
{1C}(r02)
EffectEnd()
Wait(00310)
Draw(x3C,x00)
Erase(x89,x00)
WaitForInstruction(x41,x00)
{1C}(r01)
Wait(00030)
UnitAnim(x3C,x00,x1A,x00,x00)
Wait(00010)
UnitAnim(x3C,x00,x02,x00,x00)
RemoveUnit(x89,x00)
Music(x01,+096,000)
Wait(00080)
DisplayMessage(x10,x11,x0011,x3C,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
UnitPresent(x78,x00,x00)
{48}()
UnitPresent(x79,x00,x00)
{48}()
UnitPresent(x7A,x00,x00)
{48}()
UnitPresent(x7B,x00,x00)
{48}()
UnitPresent(x7C,x00,x00)
{48}()
UnitAnim(x00,x01,x02,x00,x00)
Sound(x004C)
Wait(00060)
Sound(x0078)
Wait(00060)
RotateUnit(x02,x00,x00,x00,x01,000)
WaitRotateUnit(x02,x00)
Camera(+00504,-00172,+00728,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
{49}()
UnitPresent(x84,x00,x01)
UnitPresent(x85,x00,x01)
UnitPresent(x86,x00,x01)
UnitPresent(x87,x00,x01)
AddUnitStart()
Wait(00060)
BlockStart()
Wait(00040)
RotateUnit(x02,x00,x08,x00,x01,000)
BlockEnd()
DisplayMessage(x10,x12,x0012,x3C,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
UnitAnim(x3C,x00,x02,x00,x00)
{63}(rCA)
Camera(+00504,-00316,+01064,+00302,+03584,+00000,+04096,+00048)
Wait(00010)
UnitAnim(x3C,x00,x17,x00,x00)
Wait(00008)
UnitAnim(x3C,x00,x2B,x00,x00)
Wait(00050)
AddUnitEnd()
ColorField(x04,-004,-002,+002,004)
UnitAnim(x3C,x00,x2C,x00,x00)
Wait(00006)
Sound(x006B)
Wait(00050)
WarpUnit(x84,x00,005,011,x00,x00)
Sound(x006A)
TeleportIn(x84,x00)
UnitAnim(x84,x00,x17,x00,x00)
ColorUnit(x84,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x84,x00)
ColorUnit(x84,x00,x04,+018,+026,+031,004)
Wait(00033)
ColorUnit(x84,x00,x08,+000,+000,+000,002)
Wait(00017)
WarpUnit(x85,x00,002,011,x00,x00)
Sound(x006A)
TeleportIn(x85,x00)
UnitAnim(x85,x00,x17,x00,x00)
ColorUnit(x85,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x85,x00)
ColorUnit(x85,x00,x04,+018,+026,+031,004)
Wait(00033)
ColorUnit(x85,x00,x08,+000,+000,+000,002)
Wait(00017)
WarpUnit(x86,x00,003,010,x00,x00)
Sound(x006A)
TeleportIn(x86,x00)
UnitAnim(x86,x00,x17,x00,x00)
ColorUnit(x86,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x86,x00)
ColorUnit(x86,x00,x04,+018,+026,+031,004)
Wait(00033)
ColorUnit(x86,x00,x08,+000,+000,+000,002)
Wait(00017)
Wait(00060)
UnitAnim(x3C,x00,x17,x00,x00)
ColorField(x04,+000,+000,+000,004)
Wait(00010)
UnitAnim(x3C,x00,x02,x00,x00)
Wait(00046)
DisplayMessage(x10,x11,x0013,x3C,x00,x00,+00000,+00000,+00008,x01)
WaitForInstruction(x01,x00)
Wait(00060)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x25,090)
Wait(00040)
ColorUnit(x3C,x00,x04,+024,+028,+031,000)
Wait(00002)
Wait(00010)
ColorUnit(x3C,x00,x04,+000,+000,+000,004)
Wait(00033)
WaitForInstruction(x38,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
Wait(00010)
Focus(x69,x00,x69,x00,x00)
Camera(-00486,+02275,-01824,+00302,+00512,+00000,+04096,+00048)
Wait(00020)
UnitAnim(x01,x01,x03,x00,x00)
UnitAnim(x03,x01,x03,x00,x00)
UnitAnim(x3C,x00,x03,x00,x00)
March(x02,x00,000)
{63}(rA8)
ZERO(x007E)
ADD(x007E,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}{Ramza}{br}
{font:00}By the gods...{end}

//Message x02
{font:08}Wiegraf{br}
{font:00}So, you've come.{end}

//Message x03
Draw your sword, {Ramza}.{end}

//Message x04
Not in the mood? I hope you will{br}
not object to me drawing mine.{end}

//Message x05
I pity you, Wiegraf. More than you can know.{br}
{br}
{br}
What must Milleuda think, to see you now?{br}
{br}
{br}
You would sell your soul to the Lucavi to{br}
slake your thirst for revenge.{end}

//Message x06
Revenge? You think that is what{br}
drives me?{br}
{br}
I have no such petty concerns.{br}
I do not fight to avenge Milleuda's {br}
death.{br}
I sow the seeds of chaos in the{br}
world of men, and reap the{br}
anguished cries of the weak.{br}
But worry not, {Ramza}.{br}
Yours is a special case.{br}
I shall kill {D11D}you{D11D} myself!{end}

//Message x07
{font:08}{Ramza}{br}
{font:00}Auracite is the work of demons, not gods{DA68}{br}
the Zodiac Braves, their unholy knights.{br}
Heroes of a false legend!{end}

//Message x08
*chuckle* All such tales of gods and their{br}
miracles are false.{br}
{br}
Those who would lead prefer that history suit{br}
their needs, and rewrite it to see that it does.{br}
{br}
And why shouldn't they? The fault lies not with{br}
them.{br}
{br}
The reeking masses yearn for gods and miracles.{br}
It is their opiate, and they consume it greedily.{br}
{br}
The people do not endeavor towards greatness,{br}
but rather mire themselves in their petty{br}
strifes{DA68}shackles on the feet of man.{br}
Their leaders give them no more than that for{br}
which they clamor. It is history's oldest and{br}
most oft{D11D}repeated tale.{br}
Do men exploit this weakness to dominate their{br}
fellows? Mayhap they do.{br}
{br}
But they succeed only because the people are{br}
eager to know such dominion.{br}
{br}
Gods are only illusions born of man's fear.{br}
{br}
{br}
It is they who see this charade for what it is{br}
and join in the pageantry who are to blame.{end}

//Message x09
And you? You did not conquer your fear.{br}
You turned to the auracite to find your{br}
miracle.{end}

//Message x0A
It is {D11D}because{D11D} I am weak, {D11D}because{D11D}{br}
I fear, that I turn to the gods.{br}
{br}
Can you claim to be free of weakness{br}
and fear?{end}

//Message x0B
No, but I endeavor to be so!{end}

//Message x0C
Your endeavors are soon ended!{end}

//Message x0D
{font:08}Wiegraf{br}
{font:00}You are...stronger than I had thought...{end}

//Message x0E
{font:08}{Ramza}{br}
{font:00}You cannot run, Wiegraf!{end}

//Message x0F
Show yourself!{end}

//Message x10
This has gone on long enough.{end}

//Message x11
{font:08}Belias, the Gigas{br}
{font:00}I am come.{end}

//Message x12
You fight alone no more?{br}
Then nor shall I.{br}
{br}
Here join me, followers{br}
loyal and true.{end}

//Message x13
The battle now is joined, {Ramza}{br}
Beoulve! Behold for true fell pow'r{br}
of the Dark!{end}

//Message x14
{font:08}Belias, the Gigas{br}
{font:00}Unnngaahhh! Brought down by hand of mortal{br}
man!{end}

//Message x15
{font:08}{Ramza}{br}
{font:00}Alma!{end}

//Message x16

// __________________________________________________________________ 
//| Event Script x120 | Event Offset: x240000 | Text offset: x24022C |
// ������������������������������������������������������������������ 

Offset(x00240000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000022C)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
LoadEVTCHR(x01,x59,x00)
InflictStatus(x02,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x3C,x00,x02,x00,x00,x01,x00)
WaitRotateUnit(x02,x00)
Wait(00010)
UnitAnim(x01,x01,x02,x00,x00)
FaceUnit(x3C,x00,x01,x01,x00,x01,x00)
WaitFaceUnit()
Wait(00016)
UnitAnim(x03,x01,x02,x00,x00)
Wait(00020)
Focus(x3C,x00,x3C,x00,x00)
Camera(+00000,+00000,+00000,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
BgSound(x0B,+000,+127,x00,255)
Wait(00016)
InflictStatus(x3C,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00016)
Earthquake(002,002,000,001)
UnitAnim(x3C,x00,x19,x00,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
{60}(r003C)
Effect(x020A,x3C,000,000,x00)
EffectStart()
Wait(00050)
DisplayMessage(x10,x70,x0014,x3C,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00049)
EffectStart()
{6A}(r0B7F0000E6)
UnitAnim(x3C,x00,x2C,x00,x00)
{42}()
{1C}(r02)
EffectEnd()
Wait(00080)
{4E}(r3C0001)
SpriteMove(x3C,x00,+00000,-00040,+00000,x00,x01,+00001)
{7F}(r3C000105)
UnitAnim(x3C,x00,x58,x02,x00)
WaitForInstruction(x41,x00)
{1C}(r01)
Effect(x0210,x3C,000,000,x00)
EffectStart()
{1C}(r02)
EffectEnd()
WaitForInstruction(x41,x00)
{1C}(r01)
{99}(r8400)
{99}(r8500)
{99}(r8600)
Effect(x0217,x3C,000,000,x00)
SpriteMove(x3C,x00,+00000,+00000,+00000,x03,x0E,+00030)
WaitSpriteMove(x3C,x00)
Sound(x0006)
SpriteMove(x3C,x00,+00000,-00004,+00000,x01,x0E,+00010)
WaitSpriteMove(x3C,x00)
SpriteMove(x3C,x00,+00000,+00000,+00000,x03,x0E,+00008)
WaitSpriteMove(x3C,x00)
Sound(x0006)
SpriteMove(x3C,x00,+00000,-00002,+00000,x01,x0E,+00006)
WaitSpriteMove(x3C,x00)
SpriteMove(x3C,x00,+00000,+00000,+00000,x01,x0E,+00004)
WaitSpriteMove(x3C,x00)
Sound(x0006)
Wait(00010)
Sound(x0067)
Wait(00120)
Wait(00120)
EffectStart()
{1C}(r02)
EffectEnd()
WaitForInstruction(x41,x00)
{1C}(r01)
Wait(00120)
Sound(x0045)
Wait(00010)
Focus(x02,x00,x02,x00,x00)
Camera(+00000,+00000,+00000,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
{69}(r0200000B00000100)
{69}(r0101000B00000100)
Wait(00010)
DisplayMessage(x10,x12,x0015,x02,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00030)
{60}(r003C)
Wait(00060)
Wait(00030)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
Wait(00024)
{73}(r10271027102790004000E0FF60F8)
Camera(+10000,+10000,+10000,+00144,+00064,-00032,-01952,+00160)
Wait(00080)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
Wait(00001)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}{Ramza}{br}
{font:00}By the gods...{end}

//Message x02
{font:08}Wiegraf{br}
{font:00}So, you've come.{end}

//Message x03
Draw your sword, {Ramza}.{end}

//Message x04
Not in the mood? I hope you will{br}
not object to me drawing mine.{end}

//Message x05
I pity you, Wiegraf. More than you can know.{br}
{br}
{br}
What must Milleuda think, to see you now?{br}
{br}
{br}
You would sell your soul to the Lucavi to{br}
slake your thirst for revenge.{end}

//Message x06
Revenge? You think that is what{br}
drives me?{br}
{br}
I have no such petty concerns.{br}
I do not fight to avenge Milleuda's {br}
death.{br}
I sow the seeds of chaos in the{br}
world of men, and reap the{br}
anguished cries of the weak.{br}
But worry not, {Ramza}.{br}
Yours is a special case.{br}
I shall kill {D11D}you{D11D} myself!{end}

//Message x07
{font:08}{Ramza}{br}
{font:00}Auracite is the work of demons, not gods{DA68}{br}
the Zodiac Braves, their unholy knights.{br}
Heroes of a false legend!{end}

//Message x08
*chuckle* All such tales of gods and their{br}
miracles are false.{br}
{br}
Those who would lead prefer that history suit{br}
their needs, and rewrite it to see that it does.{br}
{br}
And why shouldn't they? The fault lies not with{br}
them.{br}
{br}
The reeking masses yearn for gods and miracles.{br}
It is their opiate, and they consume it greedily.{br}
{br}
The people do not endeavor towards greatness,{br}
but rather mire themselves in their petty{br}
strifes{DA68}shackles on the feet of man.{br}
Their leaders give them no more than that for{br}
which they clamor. It is history's oldest and{br}
most oft{D11D}repeated tale.{br}
Do men exploit this weakness to dominate their{br}
fellows? Mayhap they do.{br}
{br}
But they succeed only because the people are{br}
eager to know such dominion.{br}
{br}
Gods are only illusions born of man's fear.{br}
{br}
{br}
It is they who see this charade for what it is{br}
and join in the pageantry who are to blame.{end}

//Message x09
And you? You did not conquer your fear.{br}
You turned to the auracite to find your{br}
miracle.{end}

//Message x0A
It is {D11D}because{D11D} I am weak, {D11D}because{D11D}{br}
I fear, that I turn to the gods.{br}
{br}
Can you claim to be free of weakness{br}
and fear?{end}

//Message x0B
No, but I endeavor to be so!{end}

//Message x0C
Your endeavors are soon ended!{end}

//Message x0D
{font:08}Wiegraf{br}
{font:00}You are...stronger than I had thought...{end}

//Message x0E
{font:08}{Ramza}{br}
{font:00}You cannot run, Wiegraf!{end}

//Message x0F
Show yourself!{end}

//Message x10
This has gone on long enough.{end}

//Message x11
{font:08}Belias, the Gigas{br}
{font:00}I am come.{end}

//Message x12
You fight alone no more?{br}
Then nor shall I.{br}
{br}
Here join me, followers{br}
loyal and true.{end}

//Message x13
The battle now is joined, {Ramza}{br}
Beoulve! Behold for true fell pow'r{br}
of the Dark!{end}

//Message x14
{font:08}Belias, the Gigas{br}
{font:00}Unnngaahhh! Brought down by hand of mortal{br}
man!{end}

//Message x15
{font:08}{Ramza}{br}
{font:00}Alma!{end}

//Message x16

// __________________________________________________________________ 
//| Event Script x122 | Event Offset: x244000 | Text offset: x244D9A |
// ������������������������������������������������������������������ 

Offset(x00244000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000D9A)
//Remove the previous line if you wish text to compile directly after instructions.

LoadEVTCHR(x01,x52,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
LoadEVTCHR(x00,x53,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x00)
WarpUnit(x81,x00,003,001,x00,x00)
Camera(+00168,-01405,+01128,+00302,+00512,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{7F}(r80000101)
{68}(r800001)
UnitAnim(x80,x00,x6D,x02,x00)
{7F}(r81000003)
{7F}(r82000003)
{7F}(r83000003)
{7F}(r84000003)
{7F}(r85000003)
UnitAnim(x81,x00,x15,x02,x00)
UnitAnim(x82,x00,x16,x02,x00)
Wait(00001)
UnitAnim(x83,x00,x15,x02,x00)
UnitAnim(x84,x00,x16,x02,x00)
UnitAnim(x85,x00,x15,x02,x00)
{4E}(r800001)
{4E}(r810001)
{4E}(r820001)
{4E}(r830001)
{4E}(r840001)
{4E}(r850001)
Wait(00001)
SpriteMove(x81,x00,+00018,-00008,-00037,x00,x01,+00001)
SpriteMove(x82,x00,+00009,-00003,-00076,x00,x01,+00001)
SpriteMove(x83,x00,+00024,+00000,+00000,x00,x01,+00001)
SpriteMove(x84,x00,+00000,+00000,-00027,x00,x01,+00001)
SpriteMove(x85,x00,+00045,+00000,-00035,x00,x01,+00001)
WaitSpriteMove(x85,x00)
{6D}(r0000)
ColorUnit(x00,x00,x04,-002,-001,+000,000)
Wait(00002)
UseFieldObject(x02,x00)
WaitFieldObject()
{63}(rC9)
Camera(+00168,-00141,+01128,+00302,+00512,+00000,+04096,+00096)
{4D}(r40)
WaitForInstruction(x04,x00)
{63}(rAA)
WarpUnit(x30,x00,001,010,x00,x00)
SpriteMove(x30,x00,+00000,-00003,+00045,x00,x01,+00001)
WaitSpriteMove(x30,x00)
ColorUnit(x30,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x30,x00)
SpriteMove(x30,x00,+00000,-00002,+00014,x00,x01,+00078)
Wait(00042)
ColorUnit(x30,x00,x08,+000,+000,+000,004)
Wait(00036)
SpriteMove(x30,x00,+00000,-00001,+00010,x00,x01,+00038)
WaitSpriteMove(x30,x00)
UnitAnim(x30,x00,x02,x00,x00)
Wait(00004)
UnitAnim(x30,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x59,x02,x00)
Wait(00024)
UnitAnim(x30,x00,x58,x02,x00)
Wait(00010)
UnitAnim(x30,x00,x02,x00,x00)
Wait(00008)
UnitAnim(x30,x00,x5A,x02,x00)
Wait(00010)
UnitAnim(x30,x00,x5B,x02,x00)
Wait(00020)
UnitAnim(x30,x00,x5A,x02,x00)
Wait(00010)
UnitAnim(x30,x00,x02,x00,x00)
Wait(00060)
UnitAnim(x30,x00,x03,x00,x00)
SpriteMove(x30,x00,+00000,+00000,-00019,x00,x01,+00032)
WaitSpriteMove(x30,x00)
UnitAnim(x30,x00,x02,x00,x00)
UnitAnim(x30,x00,x5C,x02,x00)
Wait(00050)
UnitAnim(x30,x00,x5D,x02,x00)
Wait(00004)
UnitAnim(x30,x00,x5C,x02,x00)
Wait(00020)
UnitAnim(x30,x00,x5E,x02,x00)
Wait(00006)
UnitAnim(x30,x00,x5F,x02,x00)
Wait(00004)
UnitAnim(x30,x00,x60,x02,x00)
Wait(00030)
{63}(rCA)
Camera(+00248,+00115,+00792,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
PortraitCol(x04)
Wait(00120)
SpriteMove(x30,x00,+00000,+00000,-00015,x00,x01,+00024)
WaitSpriteMove(x30,x00)
Wait(00040)
UnitAnim(x30,x00,x5F,x02,x00)
Wait(00014)
UnitAnim(x30,x00,x5E,x02,x00)
Wait(00012)
UnitAnim(x30,x00,x02,x00,x00)
Wait(00080)
BlockStart()
UnitAnim(x30,x00,x03,x00,x00)
SpriteMove(x30,x00,+00000,+00000,+00000,x00,x01,+00052)
WaitSpriteMove(x30,x00)
UnitAnim(x30,x00,x02,x00,x00)
Wait(00030)
RotateUnit(x30,x00,x00,x00,x01,000)
WaitRotateUnit(x30,x00)
BlockEnd()
BlockStart()
Sound(x0041)
UnitAnim(x80,x00,x6E,x02,x00)
Wait(00018)
UnitAnim(x80,x00,x6D,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x6E,x02,x00)
Wait(00018)
Sound(x0041)
UnitAnim(x80,x00,x6D,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x6E,x02,x00)
Wait(00018)
UnitAnim(x80,x00,x6D,x02,x00)
Wait(00006)
BlockEnd()
DisplayMessage(x10,x12,x0001,x80,x00,x03,+00000,+00006,-00001,x02)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
RotateUnit(x30,x00,x0C,x00,x00,000)
WaitRotateUnit(x30,x00)
UnitAnim(x30,x00,x04,x00,x00)
SpriteMove(x30,x00,+00055,+00000,-00030,x00,x01,+00030)
WaitSpriteMove(x30,x00)
RotateUnit(x30,x00,x00,x00,x01,000)
SpriteMove(x30,x00,+00059,+00025,-00072,x00,x01,+00029)
WaitSpriteMove(x30,x00)
SpriteMove(x30,x00,+00056,+00025,-00077,x00,x01,+00013)
WaitSpriteMove(x30,x00)
UnitAnim(x30,x00,x02,x00,x00)
Wait(00001)
RotateUnit(x30,x00,x04,x00,x00,000)
WaitRotateUnit(x30,x00)
SpriteMove(x30,x00,+00042,+00025,-00077,x00,x01,+00020)
Wait(00004)
UnitAnim(x30,x00,x61,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x62,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x63,x02,x00)
Wait(00008)
DisplayMessage(x10,x92,x0002,x30,x00,x00,+00000,+00068,-00020,x13)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
{49}()
UnitPresent(x24,x00,x01)
UnitPresent(x86,x00,x01)
UnitPresent(x87,x00,x01)
AddUnitStart()
Sound(x0041)
UnitAnim(x80,x00,x6E,x02,x00)
Wait(00014)
UnitAnim(x80,x00,x6D,x02,x00)
Wait(00014)
Sound(x0041)
UnitAnim(x80,x00,x6E,x02,x00)
Wait(00016)
UnitAnim(x80,x00,x6D,x02,x00)
Wait(00028)
DisplayMessage(x10,x91,x0003,x80,x00,x03,-00018,+00000,+00013,x12)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0004,x30,x00,x00,+00000,+00072,-00014,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0005,x03,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
UnitAnim(x80,x00,x6E,x02,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
UnitAnim(x80,x00,x6F,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x70,x02,x00)
Wait(00004)
UnitAnim(x80,x00,x71,x02,x00)
Wait(00004)
UnitAnim(x80,x00,x72,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x73,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x74,x02,x00)
Wait(00024)
UnitAnim(x80,x00,x75,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x76,x02,x00)
Wait(00004)
UnitAnim(x80,x00,x74,x02,x00)
Wait(00016)
UnitAnim(x80,x00,x75,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x76,x02,x00)
Wait(00004)
UnitAnim(x80,x00,x74,x02,x00)
Wait(00018)
UnitAnim(x80,x00,x75,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x77,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x6D,x02,x00)
Wait(00050)
DisplayMessage(x10,x92,x0006,x30,x00,x00,+00000,+00072,-00014,x12)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0007,x80,x00,x03,-00018,+00000,+00013,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0008,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0009,x03,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
AddUnitEnd()
{47}(r3000000206000001)
{48}()
SpriteMove(x64,x00,+00013,+00082,+00027,x00,x01,+00001)
{4E}(r640001)
{7F}(r64000002)
UnitAnim(x64,x00,x7A,x02,x00)
Draw(x64,x00)
UnitAnim(x30,x00,x63,x02,x00)
Wait(00002)
UnitAnim(x30,x00,x64,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x65,x02,x00)
Wait(00040)
Sound(x0041)
UnitAnim(x30,x00,x66,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x67,x02,x00)
Wait(00016)
UnitAnim(x30,x00,x66,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x65,x02,x00)
Wait(00016)
Sound(x0041)
UnitAnim(x30,x00,x66,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x67,x02,x00)
Wait(00016)
UnitAnim(x30,x00,x66,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x65,x02,x00)
Wait(00016)
UnitAnim(x30,x00,x66,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x67,x02,x00)
Wait(00078)
UnitAnim(x30,x00,x66,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x65,x02,x00)
Wait(00008)
SpriteMove(x64,x00,+00013,-00001,+00027,x00,x01,+00001)
UnitAnim(x30,x00,x68,x02,x00)
Wait(00008)
SpriteMove(x64,x00,+00017,+00000,+00023,x00,x01,+00001)
UnitAnim(x30,x00,x69,x02,x00)
Wait(00008)
Effect(x0217,x87,003,007,x00)
Wait(00060)
{4E}(r870001)
WarpUnit(x87,x00,003,007,x00,x00)
SpriteMove(x87,x00,-00004,-00027,-00019,x00,x01,+00001)
WaitSpriteMove(x87,x00)
EffectStart()
{1C}(r02)
EffectEnd()
WaitForInstruction(x41,x00)
{1C}(r01)
Wait(00030)
Sound(x0041)
SpriteMove(x64,x00,+00014,+00000,+00026,x00,x01,+00001)
WaitSpriteMove(x64,x00)
UnitAnim(x30,x00,x6A,x02,x00)
Wait(00008)
SpriteMove(x64,x00,+00014,+00071,+00026,x00,x01,+00001)
WaitSpriteMove(x64,x00)
UnitAnim(x30,x00,x6B,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x6C,x02,x00)
Wait(00080)
UnitAnim(x30,x00,x6B,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x64,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x63,x02,x00)
Wait(00008)
DisplayMessage(x10,x92,x000A,x30,x00,x00,+00004,+00070,-00018,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
DisplayMessage(x10,x91,x000B,x80,x00,x03,-00026,+00004,+00018,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00040)
UnitAnim(x80,x00,x6D,x02,x00)
Wait(00008)
Sound(x0041)
UnitAnim(x80,x00,x77,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x75,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x76,x02,x00)
Wait(00012)
UnitAnim(x80,x00,x74,x02,x00)
Wait(00010)
Wait(00084)
UnitAnim(x30,x00,x78,x02,x00)
Wait(00012)
UnitAnim(x30,x00,x79,x02,x00)
Wait(00012)
Wait(00120)
WarpUnit(x24,x00,001,010,x00,x00)
BlockStart()
Wait(00032)
UnitAnim(x30,x00,x78,x02,x00)
Wait(00004)
UnitAnim(x30,x00,x63,x02,x00)
Wait(00004)
UnitAnim(x30,x00,x62,x02,x00)
Wait(00004)
UnitAnim(x30,x00,x61,x02,x00)
Wait(00004)
SpriteMove(x30,x00,+00056,+00024,-00091,x02,x08,+00022)
{8C}(r300006020000)
BlockEnd()
DisplayMessage(x10,x12,x000C,x24,x00,x09,+00022,-00034,+00000,x00)
WaitForInstruction(x01,x00)
Camera(+00168,+00019,+01048,+00302,+00512,+00000,+04096,+00064)
SpriteMove(x24,x00,+00000,+00000,+00045,x00,x01,+00001)
WaitSpriteMove(x24,x00)
ColorUnit(x24,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x24,x00)
SpriteMove(x24,x00,+00000,+00000,+00000,x00,x01,+00092)
Wait(00048)
ColorUnit(x24,x00,x08,+000,+000,+000,004)
WaitSpriteMove(x24,x00)
UnitAnim(x24,x00,x02,x00,x00)
UnitAnim(x30,x00,x02,x00,x00)
Wait(00001)
Wait(00050)
WalkTo(x24,x00,001,009,x00,x00,+004,x01)
MovementAnim(r24000200)
WaitWalk(x24,x00)
Wait(00008)
RotateUnit(x24,x00,x0E,x00,x00,000)
Wait(00008)
DisplayMessage(x10,x91,x000D,x24,x00,x00,+00000,+00006,+00009,x03)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
BlockStart()
WalkTo(x24,x00,003,009,x00,x00,+004,x01)
MovementAnim(r24000200)
WaitWalk(x24,x00)
RotateUnit(x24,x00,x00,x00,x00,000)
BlockEnd()
Wait(00034)
RotateUnit(x30,x00,x08,x00,x00,000)
UnitAnim(x30,x00,x03,x00,x00)
SpriteMove(x30,x00,+00056,+00024,-00102,x00,x01,+00042)
WaitSpriteMove(x30,x00)
UnitAnim(x30,x00,x02,x00,x00)
Wait(00006)
UnitAnim(x30,x00,x03,x00,x00)
SpriteMove(x30,x00,+00061,+00024,-00116,x00,x01,+00042)
WaitSpriteMove(x30,x00)
UnitAnim(x30,x00,x02,x00,x00)
Wait(00020)
DisplayMessage(x10,x11,x000E,x24,x00,x00,+00008,+00008,+00000,x02)
WaitForInstruction(x01,x00)
Camera(+00376,+00035,+00728,+00302,+00512,+00000,+04096,+00064)
WalkTo(x24,x00,003,008,x00,x00,+004,x01)
MovementAnim(r24000200)
Wait(00020)
Sound(x0067)
WaitWalk(x24,x00)
Wait(00056)
UnitAnim(x24,x00,xF4,x01,x00)
Wait(00008)
UnitAnim(x24,x00,xF5,x01,x00)
Wait(00008)
Wait(00120)
{43}(r09)
DisplayMessage(x10,x15,x000F,x24,x00,x00,+00008,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x24,x00,xF4,x01,x00)
Wait(00008)
UnitAnim(x24,x00,x02,x00,x00)
Wait(00030)
{43}(r0A)
DisplayMessage(x10,x11,x0010,x24,x00,x00,+00008,+00000,+00000,x02)
WaitForInstruction(x01,x00)
WalkTo(x24,x00,003,007,x00,x00,+004,x01)
MovementAnim(r24000200)
WaitWalk(x24,x00)
Effect(x0213,x87,003,007,x00)
Wait(00030)
DisplayMessage(x10,x11,x0011,x24,x00,x00,+00008,+00006,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00030)
SpriteMove(x24,x00,+00000,+00000,-00006,x00,x01,+00016)
SpriteMove(x87,x00,+00012,-00027,-00019,x00,x01,+00001)
UnitAnim(x24,x00,xF6,x01,x00)
Wait(00008)
UnitAnim(x24,x00,xF7,x01,x00)
Wait(00008)
EffectStart()
{1C}(r02)
EffectEnd()
WaitForInstruction(x41,x00)
{1C}(r01)
Wait(00020)
UnitAnim(x24,x00,xF8,x01,x00)
Wait(00010)
UnitAnim(x24,x00,xF9,x01,x00)
Wait(00010)
UnitAnim(x24,x00,xFA,x01,x00)
Wait(00030)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57002700)
UnitAnim(x24,x00,xFB,x01,x00)
Wait(00030)
BlockEnd()
DisplayMessage(x10,x11,x0012,x24,x00,x00,+00008,+00008,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00060)
WaitForInstruction(x08,x00)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57002400)
{43}(r09)
SpriteMove(x24,x00,+00000,+00000,-00006,x00,x01,+00001)
UnitAnim(x24,x00,xF6,x01,x00)
Wait(00006)
UnitAnim(x24,x00,xF7,x01,x00)
Wait(00006)
UnitAnim(x24,x00,xFC,x01,x00)
Wait(00006)
Sound(x0052)
SpriteMove(x24,x00,+00000,+00000,-00008,x00,x01,+00001)
SpriteMove(x30,x00,+00061,+00025,-00118,x00,x01,+00001)
UnitAnim(x24,x00,xFD,x01,x00)
Wait(00006)
SpriteMove(x24,x00,+00000,+00000,-00006,x00,x01,+00001)
SpriteMove(x30,x00,+00061,+00024,-00116,x00,x01,+00001)
UnitAnim(x30,x00,x10,x02,x00)
Wait(00024)
BlockEnd()
DisplayMessage(x10,x11,x0013,x24,x00,x00,+00008,+00008,+00000,x01)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
Sound(x0041)
UnitAnim(x30,x00,x11,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x12,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x13,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x14,x02,x00)
Wait(00008)
Sound(x0041)
UnitAnim(x30,x00,x11,x02,x00)
Wait(00008)
{43}(r0A)
BlockStart()
UnitAnim(x30,x00,x12,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x13,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x14,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x10,x02,x00)
Wait(00008)
BlockEnd()
DisplayMessage(x10,x92,x0014,x30,x00,x00,-00040,+00076,+00000,x01)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0015,x24,x00,x00,+00000,+00004,-00004,x01)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
Sound(x002C)
UnitAnim(x24,x00,xFE,x01,x00)
Wait(00016)
Sound(x0016)
UnitAnim(x24,x00,xFF,x01,x00)
Wait(00004)
SpriteMove(x30,x00,+00061,+00025,-00118,x00,x01,+00001)
SpriteMove(x24,x00,+00000,+00000,-00008,x00,x01,+00001)
UnitAnim(x30,x00,x09,x02,x00)
UnitAnim(x24,x00,x00,x02,x00)
Wait(00004)
SpriteMove(x24,x00,+00000,+00000,-00006,x00,x01,+00001)
SpriteMove(x30,x00,+00061,+00024,-00116,x00,x01,+00001)
WaitSpriteMove(x30,x00)
Wait(00060)
{47}(r3000010305000001)
{48}()
SpriteMove(x65,x00,+00036,+00062,+00000,x00,x01,+00001)
{7F}(r65000001)
UnitAnim(x65,x00,x03,x02,x00)
Draw(x65,x00)
Wait(00001)
{4E}(r650001)
{4E}(r300001)
Sound(x0053)
SpriteMove(x24,x00,-00004,-00001,-00016,x00,x01,+00001)
SpriteMove(x30,x00,+00074,+00013,-00123,x00,x01,+00001)
SpriteMove(x65,x00,+00036,-00029,+00000,x00,x01,+00001)
UnitAnim(x65,x00,x03,x02,x00)
UnitAnim(x30,x00,x0A,x02,x00)
UnitAnim(x24,x00,x01,x02,x00)
Wait(00010)
SpriteMove(x30,x00,+00074,+00012,-00119,x00,x01,+00001)
UnitAnim(x65,x00,x04,x02,x00)
UnitAnim(x30,x00,x0B,x02,x00)
UnitAnim(x24,x00,x02,x02,x00)
Wait(00006)
SpriteMove(x30,x00,+00074,+00013,-00119,x00,x01,+00001)
SpriteMove(x65,x00,+00036,-00028,+00000,x00,x01,+00001)
WaitSpriteMove(x65,x00)
Wait(00004)
SpriteMove(x30,x00,+00074,+00012,-00119,x00,x01,+00001)
SpriteMove(x65,x00,+00036,-00029,+00000,x00,x01,+00001)
WaitSpriteMove(x65,x00)
Wait(00046)
Sound(x0030)
SpriteMove(x65,x00,+00036,-00029,+00003,x00,x01,+00001)
SpriteMove(x30,x00,+00076,+00010,-00119,x00,x01,+00001)
UnitAnim(x24,x00,x01,x02,x00)
Wait(00008)
SpriteMove(x65,x00,+00036,-00031,+00008,x00,x01,+00001)
SpriteMove(x30,x00,+00074,+00010,-00111,x00,x01,+00001)
SpriteMove(x24,x00,+00000,+00000,-00006,x00,x01,+00001)
UnitAnim(x24,x00,x00,x02,x00)
Wait(00010)
SpriteMove(x65,x00,+00036,-00031,+00014,x00,x01,+00001)
SpriteMove(x30,x00,+00075,+00009,-00106,x00,x01,+00001)
UnitAnim(x24,x00,xFF,x01,x00)
Wait(00010)
SpriteMove(x65,x00,+00036,-00032,+00018,x00,x01,+00001)
SpriteMove(x30,x00,+00075,+00009,-00102,x00,x01,+00001)
UnitAnim(x24,x00,x05,x02,x00)
Wait(00090)
Sound(x0041)
SpriteMove(x65,x00,+00036,+00064,+00018,x00,x01,+00001)
SpriteMove(x30,x00,+00068,+00011,-00102,x00,x01,+00001)
UnitAnim(x30,x00,x0C,x02,x00)
UnitAnim(x24,x00,x06,x02,x00)
Wait(00008)
SpriteMove(x30,x00,+00068,+00006,-00109,x00,x01,+00001)
UnitAnim(x30,x00,x0D,x02,x00)
UnitAnim(x24,x00,x07,x02,x00)
Wait(00008)
SpriteMove(x30,x00,+00069,+00004,-00109,x00,x01,+00001)
UnitAnim(x30,x00,x0E,x02,x00)
{7F}(r65000102)
UnitAnim(x24,x00,x08,x02,x00)
Wait(00008)
{68}(r240001)
{68}(r300001)
SpriteMove(x30,x00,+00042,+00021,-00085,x00,x01,+00001)
SpriteMove(x65,x00,-00001,-00002,+00047,x00,x01,+00001)
UnitAnim(x65,x00,x7A,x02,x00)
UnitAnim(x30,x00,x0D,x02,x00)
UnitAnim(x24,x00,x0F,x02,x00)
Wait(00008)
Wait(00020)
BlockStart()
SpriteMove(x65,x00,-00001,+00014,+00047,x03,x06,+00030)
WaitSpriteMove(x65,x00)
SpriteMove(x65,x00,-00001,+00012,+00047,x01,x0C,+00006)
WaitSpriteMove(x65,x00)
SpriteMove(x65,x00,-00001,+00014,+00047,x03,x0C,+00006)
WaitSpriteMove(x65,x00)
SpriteMove(x65,x00,-00001,+00013,+00047,x01,x0C,+00008)
WaitSpriteMove(x65,x00)
SpriteMove(x65,x00,-00001,+00014,+00047,x03,x0C,+00010)
WaitSpriteMove(x65,x00)
BlockEnd()
Wait(00014)
ColorUnit(x30,x00,x04,+025,+025,+025,002)
BlockStart()
Wait(00014)
SpriteMove(x30,x00,+00042,-00147,-00085,x03,x06,+00001)
WaitSpriteMove(x30,x00)
BlockEnd()
TeleportOut(x24,x00)
Wait(00080)
SpriteMove(x87,x00,+00002,-00011,-00019,x03,x0C,+00001)
WaitSpriteMove(x87,x00)
Effect(x0217,x87,003,007,x00)
EffectStart()
{1C}(r02)
EffectEnd()
WaitForInstruction(x41,x00)
{1C}(r01)
Wait(00080)
Erase(x30,x00)
{63}(rCA)
Camera(+00376,-00877,+00728,+00302,+00512,+00000,+04096,+00128)
Wait(00028)
{60}(r005A)
{3E}(r02000000FFFFFF5A00)
WaitForInstruction(x0C,x00)
{63}(rA8)
ZERO(x0055)
ADD(x0055,x00C8)
ADD(x0055,x005B)
{43}(r06)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Isilud{br}
{font:00}Ungh...ahhh...{end}

//Message x02
{font:08}Alma{br}
{font:00}You're going to be all right.{end}

//Message x03
My...my sword. Where is...my sword?{br}
{br}
{br}
I must stop him. Stop {D11D}it{D11D}... Won't you{br}
fetch...a taper, to kindle some light?{br}
It is so dark here...{end}

//Message x04
It's all right. You needn't fight any longer.{br}
Rest yourself.{end}

//Message x05
Your brother...tell him for me. The{br}
auracite...a foul work. Evil...{br}
{br}
My father...nay, that was no longer...my{br}
father. Transformed by the...auracite. {br}
One of the Lucavi! *cough*{end}

//Message x06
You should not speak.{end}

//Message x07
{Ramza} was right...{br}
{br}
{br}
It must be stopped. It could destroy...{br}
all of Ivalice. Such power...{br}
{br}
You must tell them. Tell them all. They{br}
must cease their fighting. Together{br}
they must face a...greater threat.{br}
Where is my sword? My arm does not{br}
heed me...{end}

//Message x08
Be still now. I saw...its body in the hall.{br}
{br}
{br}
My brother slew it. It is done.{end}

//Message x09
It is dead? Slain? Then I might rest...{br}
{br}
{br}
In my doublet. There is a piece of{br}
auracite. You must give it to your...{br}
your brother for me.{end}

//Message x0A
I will.{end}

//Message x0B
Thank you.{br}
{br}
{br}
My eyes are weary...heavy with sleep.{br}
Let me rest them for...for a little while...{end}

//Message x0C
{font:08}Man's Voice{br}
{font:00}Whose voice is that?{end}

//Message x0D
{font:08}Folmarv{br}
{font:00}Ah, so here you are. I shall speed you to join{br}
the others.{end}

//Message x0E
You needn't fear. Your death shall be quick.{end}

//Message x0F
Belias? They've defeated him.{end}

//Message x10
Your brother is ill luck for us.{end}

//Message x11
Come, we're leaving.{end}

//Message x12
What's this? Virgo stirs.{br}
{br}
{br}
You? Could it really be?{end}

//Message x13
Mayhap our luck turns! I should not have{br}
thought to find our quarry here!{br}
{br}
I had feared we might search another{br}
century or more and still not find you!{end}

//Message x14
What are you talking about?{br}
Release me!{end}

//Message x15
Do not worry, your life is safe.{br}
Now, come!{end}

//Message x16

// __________________________________________________________________ 
//| Event Script x124 | Event Offset: x248000 | Text offset: x248C59 |
// ������������������������������������������������������������������ 

Offset(x00248000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000C59)
//Remove the previous line if you wish text to compile directly after instructions.

Erase(x02,x00)
WarpUnit(x02,x00,010,003,x00,x03)
Erase(x78,x00)
Erase(x79,x00)
Erase(x7A,x00)
WarpUnit(x29,x00,007,002,x00,x02)
WarpUnit(x80,x00,006,004,x00,x00)
SpriteMove(x29,x00,-00028,-00012,-00008,x00,x01,+00001)
WaitSpriteMove(x29,x00)
UnitAnim(x00,x00,x02,x00,x00)
Camera(+00728,-01004,+00392,-00226,+05584,+00000,+02496,+00001)
WaitForInstruction(x04,x00)
{63}(rAA)
Camera(+00728,-00444,+00392,+00206,+03648,+00000,+04096,+00360)
LoadEVTCHR(x01,x54,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
UnitAnim(x80,x00,x58,x02,x00)
{7F}(r80000100)
ColorUnit(x80,x00,x04,-004,-002,+000,000)
Wait(00002)
{47}(r2900000601000200)
{48}()
{4E}(r640001)
SpriteMove(x64,x00,+00000,+00064,+00120,x00,x01,+00001)
WaitSpriteMove(x64,x00)
{4D}(r5A)
WaitForInstruction(x04,x00)
PortraitCol(x04)
Wait(00008)
LoadEVTCHR(x00,x55,x00)
Wait(00060)
DisplayMessage(x10,x91,x0001,x80,x00,x06,-00016,+00000,+00008,x11)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0002,x29,x00,x00,+00014,+00000,-00016,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
WaitForInstruction(x34,x00)
SaveEVTCHR(x00)
{49}()
UnitPresent(x12,x00,x01)
AddUnitStart()
Sound(x001B)
UnitAnim(x29,x00,x63,x02,x00)
Wait(00006)
SpriteMove(x64,x00,-00029,-00037,+00000,x00,x01,+00001)
UnitAnim(x64,x00,x77,x02,x00)
UnitAnim(x29,x00,x64,x02,x00)
Wait(00006)
SpriteMove(x64,x00,+00016,-00022,+00036,x00,x01,+00001)
UnitAnim(x64,x00,x78,x02,x00)
UnitAnim(x29,x00,x65,x02,x00)
Wait(00008)
Sound(x0065)
SpriteMove(x64,x00,+00015,-00033,+00019,x00,x01,+00001)
UnitAnim(x64,x00,x79,x02,x00)
UnitAnim(x29,x00,x6C,x02,x00)
Wait(00008)
Wait(00060)
SpriteMove(x29,x00,-00028,-00012,-00007,x00,x01,+00001)
WaitSpriteMove(x29,x00)
SpriteMove(x64,x00,+00014,-00033,+00026,x00,x01,+00032)
SpriteMove(x29,x00,-00028,-00012,+00000,x00,x01,+00032)
WaitSpriteMove(x29,x00)
Wait(00040)
Sound(x0030)
UnitAnim(x80,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x59,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x5A,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x5B,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x5C,x02,x00)
Wait(00008)
Sound(x0003)
UnitAnim(x80,x00,x5D,x02,x00)
Wait(00008)
Sound(x003D)
UnitAnim(x80,x00,x5E,x02,x00)
Wait(00020)
DisplayMessage(x10,x91,x0003,x80,x00,x06,-00016,+00000,+00008,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00090)
SpriteMove(x64,x00,+00015,-00032,+00026,x00,x01,+00048)
Camera(+00728,-00444,+00392,+00302,+03584,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
Wait(00030)
AddUnitEnd()
WarpUnit(x12,x00,006,002,x00,x03)
Draw(x12,x00)
SpriteMove(x12,x00,-00140,+00072,+00000,x00,x01,+00001)
WaitSpriteMove(x12,x00)
DisplayMessage(x10,x91,x0004,x80,x00,x06,-00003,+00000,-00009,x12)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x1A,x0005,x12,x00,x09,-00040,+00000,+00000,x01)
WaitForInstruction(x01,x00)
BlockStart()
UnitAnim(x80,x00,x5F,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x60,x02,x00)
Wait(00008)
BlockEnd()
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x12,x00,x03,x00,x00)
SpriteMove(x12,x00,-00130,+00072,+00000,x00,x01,+00007)
WaitSpriteMove(x12,x00)
SpriteMove(x12,x00,-00126,+00054,+00000,x00,x01,+00006)
WaitSpriteMove(x12,x00)
SpriteMove(x12,x00,-00112,+00054,+00000,x00,x01,+00010)
WaitSpriteMove(x12,x00)
RotateUnit(x12,x00,x00,x00,x01,000)
SpriteMove(x12,x00,-00112,+00042,-00028,x00,x01,+00021)
WaitSpriteMove(x12,x00)
RotateUnit(x12,x00,x0C,x00,x01,000)
SpriteMove(x12,x00,-00102,+00042,-00028,x00,x01,+00007)
WaitSpriteMove(x12,x00)
SpriteMove(x12,x00,-00098,+00030,-00028,x00,x01,+00006)
WaitSpriteMove(x12,x00)
SpriteMove(x12,x00,-00084,+00030,-00028,x00,x01,+00010)
WaitSpriteMove(x12,x00)
RotateUnit(x12,x00,x08,x00,x01,000)
SpriteMove(x12,x00,-00084,+00024,-00014,x00,x01,+00010)
WaitSpriteMove(x12,x00)
SpriteMove(x12,x00,-00084,-00012,+00028,x00,x01,+00031)
WaitSpriteMove(x12,x00)
RotateUnit(x12,x00,x0C,x00,x01,000)
SpriteMove(x12,x00,-00056,-00012,+00028,x00,x01,+00021)
WaitSpriteMove(x12,x00)
UnitAnim(x12,x00,x02,x00,x00)
Wait(00060)
DisplayMessage(x10,x12,x0006,x12,x00,x00,-00064,+00000,+00000,x02)
WaitForInstruction(x01,x00)
{49}()
UnitPresent(x1B,x00,x01)
UnitPresent(x2D,x00,x01)
UnitPresent(x2E,x00,x01)
AddUnitStart()
Wait(00060)
DisplayMessage(x10,x91,x0007,x80,x00,x06,-00003,+00000,+00015,x02)
WaitForInstruction(x01,x00)
BlockStart()
Sound(x0028)
SpriteMove(x64,x00,+00005,-00031,+00007,x00,x01,+00001)
UnitAnim(x64,x00,x7A,x02,x00)
UnitAnim(x29,x00,x6D,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x5F,x02,x00)
Wait(00004)
UnitAnim(x80,x00,x5E,x02,x00)
Wait(00004)
BlockEnd()
Wait(00014)
DisplayMessage(x10,x92,x0008,x29,x00,x00,+00024,+00000,-00029,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
DisplayMessage(x10,x12,x0009,x12,x00,x00,-00064,+00000,+00000,x01)
WaitForInstruction(x01,x00)
SpriteMove(x12,x00,+00000,-00012,+00014,x00,x01,+00028)
UnitAnim(x12,x00,x66,x02,x00)
Wait(00006)
UnitAnim(x12,x00,x67,x02,x00)
Wait(00003)
UnitAnim(x12,x00,x68,x02,x00)
Wait(00006)
UnitAnim(x12,x00,x67,x02,x00)
Wait(00003)
UnitAnim(x12,x00,x66,x02,x00)
Wait(00006)
Sound(x0017)
Erase(x64,x00)
BlockStart()
SpriteMove(x29,x00,+00000,+00006,+00000,x01,x04,+00030)
UnitAnim(x29,x00,x6E,x02,x00)
Wait(00012)
UnitAnim(x29,x00,x6F,x02,x00)
Wait(00006)
UnitAnim(x29,x00,x70,x02,x00)
Wait(00010)
UnitAnim(x29,x00,x71,x02,x00)
Wait(00010)
BlockEnd()
UnitAnim(x12,x00,x69,x02,x00)
Wait(00010)
Sound(x005B)
SpriteMove(x12,x00,+00000,-00003,+00012,x00,x01,+00003)
WaitSpriteMove(x12,x00)
UnitAnim(x80,x00,x62,x02,x00)
{1B}(r00000000E0FE00114010800D0100)
WaitForInstruction(x07,x00)
{1B}(r0000000000000010001000102000)
UnitAnim(x12,x00,x69,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x61,x02,x00)
UnitAnim(x12,x00,x69,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x5E,x02,x00)
UnitAnim(x12,x00,x69,x02,x00)
Wait(00100)
UnitAnim(x12,x00,x6A,x02,x00)
Wait(00001)
SpriteMove(x12,x00,+00000,+00000,+00000,x00,x01,+00028)
UnitAnim(x12,x00,x6A,x02,x00)
Wait(00006)
Sound(x0053)
UnitAnim(x12,x00,x6B,x02,x00)
Wait(00010)
UnitAnim(x12,x00,x1A,x00,x00)
WaitForInstruction(x08,x00)
Wait(00060)
UnitAnim(x29,x00,x72,x02,x00)
Wait(00010)
UnitAnim(x29,x00,x73,x02,x00)
Wait(00006)
UnitAnim(x29,x00,x74,x02,x00)
Wait(00006)
SpriteMove(x29,x00,+00000,+00000,+00000,x01,x04,+00008)
UnitAnim(x29,x00,x75,x02,x00)
Wait(00006)
UnitAnim(x29,x00,x76,x02,x00)
Wait(00010)
Wait(00020)
DisplayMessage(x10,x11,x000A,x29,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
SpriteMove(x29,x00,+00000,+00000,+00000,x01,x04,+00001)
WaitSpriteMove(x29,x00)
SpriteMove(x64,x00,+00001,-00029,+00007,x01,x04,+00001)
Wait(00060)
Draw(x64,x00)
UnitAnim(x64,x00,xF7,x01,x00)
UnitAnim(x29,x00,xF5,x01,x00)
Wait(00016)
UnitAnim(x64,x00,xF8,x01,x00)
Wait(00016)
DisplayMessage(x10,x11,x000B,x29,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Draw(x02,x00)
Draw(x78,x00)
Draw(x79,x00)
Draw(x7A,x00)
WalkTo(x02,x00,010,001,x00,x00,+012,x01)
MovementAnim(r02000200)
WaitWalk(x02,x00)
Camera(+00840,-00412,+00280,+00302,+03584,+00000,+04096,+00016)
WaitForInstruction(x04,x00)
RotateUnit(x02,x00,x04,x00,x01,000)
WaitRotateUnit(x02,x00)
DisplayMessage(x10,x12,x000C,x02,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
UnitAnim(x80,x00,x02,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x03,x02,x00)
Wait(00010)
Wait(00010)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57002200)
UnitAnim(x80,x00,x02,x02,x00)
Wait(00010)
UnitAnim(x02,x00,x0E,x02,x00)
UnitAnim(x80,x00,x5E,x02,x00)
Wait(00010)
BlockEnd()
DisplayMessage(x10,x11,x000D,x80,x00,x06,+00000,-00008,+00008,x02)
WaitForInstruction(x01,x00)
AddUnitEnd()
WarpUnit(x1B,x00,004,009,x00,x00)
WarpUnit(x2D,x00,005,009,x00,x00)
WarpUnit(x2E,x00,006,009,x00,x00)
Draw(x1B,x00)
Draw(x2D,x00)
Draw(x2E,x00)
Wait(00060)
{47}(r2900010701000201)
{48}()
{7F}(r65000003)
{4E}(r650001)
Sound(x0041)
UnitAnim(x64,x00,xF9,x01,x00)
Wait(00014)
UnitAnim(x64,x00,xF8,x01,x00)
Wait(00016)
UnitAnim(x64,x00,xF9,x01,x00)
Wait(00014)
Sound(x0041)
UnitAnim(x64,x00,xF8,x01,x00)
Wait(00016)
UnitAnim(x64,x00,xF9,x01,x00)
Wait(00014)
SpriteMove(x65,x00,-00043,-00034,-00017,x01,x04,+00001)
Draw(x65,x00)
UnitAnim(x65,x00,x0F,x02,x00)
UnitAnim(x64,x00,xFA,x01,x00)
Wait(00014)
UnitAnim(x64,x00,x13,x02,x00)
Wait(00008)
SpriteMove(x64,x00,+00001,-00030,+00006,x01,x04,+00001)
UnitAnim(x64,x00,x14,x02,x00)
Wait(00014)
Wait(00060)
DisplayMessage(x10,x11,x000E,x80,x00,x06,+00000,+00000,+00008,x02)
UnitAnim(x80,x00,x05,x02,x00)
Wait(00008)
Wait(00010)
UnitAnim(x80,x00,x5E,x02,x00)
Wait(00001)
WalkTo(x2E,x00,006,005,x00,x00,+008,x01)
MovementAnim(r2E000200)
WaitWalk(x2E,x00)
WaitForInstruction(x01,x00)
Wait(00060)
WaitWalk(x2E,x00)
{68}(r800001)
SpriteMove(x80,x00,+00000,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x80,x00)
Sound(x002C)
UnitAnim(x80,x00,x06,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x08,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x09,x02,x00)
Wait(00020)
UnitAnim(x2E,x00,xFB,x01,x00)
Wait(00008)
UnitAnim(x2E,x00,xFC,x01,x00)
Wait(00008)
Sound(x0041)
SpriteMove(x80,x00,+00000,+00000,+00004,x00,x01,+00010)
WaitSpriteMove(x80,x00)
SpriteMove(x80,x00,+00000,-00014,+00004,x02,x0C,+00014)
Wait(00006)
UnitAnim(x2E,x00,xFD,x01,x00)
Wait(00008)
UnitAnim(x80,x00,x0A,x02,x00)
Wait(00001)
Sound(x0052)
UnitAnim(x80,x00,x0A,x02,x00)
Wait(00060)
DisplayMessage(x10,x92,x000F,x80,x00,x06,+00014,+00000,+00000,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x80,x00,x0A,x02,x00)
Wait(00030)
SpriteMove(x80,x00,+00000,-00020,+00006,x02,x0C,+00008)
UnitAnim(x2E,x00,xFE,x01,x00)
Wait(00020)
SpriteMove(x80,x00,+00000,-00018,+00006,x02,x0C,+00008)
WaitSpriteMove(x80,x00)
SpriteMove(x80,x00,+00000,-00023,+00006,x02,x0C,+00004)
WaitSpriteMove(x80,x00)
Sound(x0030)
BlockStart()
UnitAnim(x2E,x00,xFF,x01,x00)
Wait(00010)
UnitAnim(x2E,x00,x00,x02,x00)
Wait(00010)
UnitAnim(x2E,x00,x01,x02,x00)
Wait(00060)
UnitAnim(x2E,x00,x00,x02,x00)
Wait(00010)
UnitAnim(x2E,x00,xFF,x01,x00)
Wait(00010)
UnitAnim(x2E,x00,xFD,x01,x00)
Wait(00010)
UnitAnim(x2E,x00,x02,x00,x00)
BlockEnd()
BlockStart()
SpriteMove(x80,x00,+00000,-00030,+00010,x00,x01,+00002)
WaitSpriteMove(x80,x00)
SpriteMove(x80,x00,+00000,-00038,+00018,x00,x01,+00002)
WaitSpriteMove(x80,x00)
UnitAnim(x80,x00,x0B,x02,x00)
SpriteMove(x80,x00,+00000,-00044,+00026,x00,x01,+00002)
WaitSpriteMove(x80,x00)
SpriteMove(x80,x00,+00000,-00048,+00034,x00,x01,+00002)
WaitSpriteMove(x80,x00)
SpriteMove(x80,x00,+00000,-00051,+00042,x00,x01,+00002)
WaitSpriteMove(x80,x00)
UnitAnim(x80,x00,x0C,x02,x00)
SpriteMove(x80,x00,+00000,-00053,+00050,x00,x01,+00002)
WaitSpriteMove(x80,x00)
SpriteMove(x80,x00,+00000,-00054,+00058,x00,x01,+00002)
WaitSpriteMove(x80,x00)
SpriteMove(x80,x00,+00000,-00054,+00066,x00,x01,+00002)
WaitSpriteMove(x80,x00)
SpriteMove(x80,x00,+00000,-00053,+00074,x00,x01,+00002)
WaitSpriteMove(x80,x00)
UnitAnim(x80,x00,x0D,x02,x00)
SpriteMove(x80,x00,+00000,-00051,+00082,x00,x01,+00002)
WaitSpriteMove(x80,x00)
SpriteMove(x80,x00,+00000,-00048,+00090,x00,x01,+00002)
WaitSpriteMove(x80,x00)
SpriteMove(x80,x00,+00000,-00044,+00098,x00,x01,+00002)
WaitSpriteMove(x80,x00)
SpriteMove(x80,x00,+00000,-00038,+00106,x00,x01,+00002)
WaitSpriteMove(x80,x00)
SpriteMove(x80,x00,+00000,-00030,+00114,x00,x01,+00002)
WaitSpriteMove(x80,x00)
SpriteMove(x80,x00,+00000,-00016,+00122,x00,x01,+00002)
WaitSpriteMove(x80,x00)
SpriteMove(x80,x00,+00000,+00008,+00130,x00,x01,+00002)
WaitSpriteMove(x80,x00)
BlockEnd()
Wait(00030)
WaitForInstruction(x08,x00)
Sound(x0044)
RemoveUnit(x80,x00)
Camera(+00840,-00396,+00392,+00302,+03584,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
Wait(00030)
BlockStart()
WalkTo(x2D,x00,007,009,x00,x00,+008,x01)
WaitWalk(x2D,x00)
WalkTo(x2D,x00,007,005,x00,x00,+008,x01)
MovementAnim(r2D000200)
WaitWalk(x2D,x00)
Wait(00010)
BlockEnd()
DisplayMessage(x10,x19,x0010,x1B,x00,x09,-00040,+00000,+00000,x00)
WalkTo(x1B,x00,004,005,x00,x00,+008,x01)
MovementAnim(r1B000200)
WaitWalk(x1B,x00)
DisplayMessage(x10,x92,x0011,x02,x00,x00,+00000,+00000,-00008,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00040)
Camera(+00840,-00348,+00392,+00302,+03584,+00000,+04096,+00048)
WalkTo(x1B,x00,004,004,x00,x00,+008,x01)
MovementAnim(r1B000200)
WaitWalk(x1B,x00)
FaceUnit(x29,x00,x1B,x00,x00,x01,x00)
WaitRotateUnit(x1B,x00)
SpriteMove(x65,x00,-00042,-00034,-00017,x00,x01,+00001)
UnitAnim(x64,x00,x13,x02,x00)
Wait(00016)
UnitAnim(x64,x00,xFA,x01,x00)
Wait(00014)
SpriteMove(x65,x00,-00039,-00035,-00017,x00,x01,+00001)
UnitAnim(x64,x00,x15,x02,x00)
Wait(00006)
SpriteMove(x64,x00,+00002,-00029,+00006,x00,x01,+00001)
SpriteMove(x65,x00,-00037,-00034,-00017,x00,x01,+00001)
UnitAnim(x64,x00,x15,x02,x00)
Wait(00008)
SpriteMove(x65,x00,-00040,-00033,-00017,x00,x01,+00001)
UnitAnim(x64,x00,xFA,x01,x00)
Wait(00014)
Sound(x0041)
SpriteMove(x65,x00,-00040,+00123,-00017,x00,x01,+00001)
UnitAnim(x64,x00,x13,x02,x00)
Wait(00008)
SpriteMove(x64,x00,+00002,+00135,+00006,x00,x01,+00001)
{8C}(r290006020000)
RotateUnit(x29,x00,x06,x00,x01,000)
WaitRotateUnit(x29,x00)
UnitAnim(x29,x00,x02,x00,x00)
Wait(00030)
DisplayMessage(x10,x11,x0012,x1B,x00,x00,+00000,+00000,+00008,x02)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x1B,x00,x10,x02,x00)
Wait(00012)
UnitAnim(x1B,x00,x11,x02,x00)
Wait(00030)
UnitAnim(x1B,x00,x12,x02,x00)
Wait(00014)
UnitAnim(x1B,x00,x02,x00,x00)
Wait(00010)
WalkTo(x02,x00,009,002,x00,x00,+016,x01)
MovementAnim(r02000200)
WaitWalk(x02,x00)
RotateUnit(x02,x00,x04,x00,x01,000)
WaitRotateUnit(x02,x00)
Wait(00010)
DisplayMessage(x10,x12,x0013,x02,x00,x00,+00000,+00010,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00030)
BlockStart()
Wait(00039)
UnitAnim(x02,x00,x0E,x02,x00)
BlockEnd()
DisplayMessage(x10,x91,x0014,x1B,x00,x00,+00000,+00000,+00012,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0015,x02,x00,x00,+00000,+00008,+00000,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0016,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
RotateUnit(x29,x00,x0C,x00,x01,000)
WaitRotateUnit(x29,x00)
Wait(00060)
UnitAnim(x02,x00,x02,x00,x00)
DisplayMessage(x10,x92,x0017,x02,x00,x00,+00000,+00010,-00002,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0018,x1B,x00,x00,+00000,-00004,+00008,x03)
WaitForInstruction(x01,x00)
UnitAnim(x02,x00,x0E,x02,x00)
CloseDialog(x02,x0019,x00,x00)
WaitForInstruction(x01,x00)
RotateUnit(x29,x00,x06,x00,x00,000)
CloseDialog(x01,x001A,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
{60}(r003C)
Wait(00060)
Wait(00060)
Music(x01,+096,000)
Wait(00030)
{1C}(r02)
UnitAnim(x02,x00,x02,x00,x00)
Camera(+00952,-00316,+00392,+00302,+04608,+00000,+04096,+00128)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x19,090)
Wait(00040)
ColorUnit(x29,x00,x04,+012,+030,+031,000)
Wait(00002)
Wait(00001)
ColorUnit(x29,x00,x08,+000,+000,+000,004)
WaitForInstruction(x38,x00)
DisplayConditions(x00,030)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
WaitForInstruction(x04,x00)
{1C}(r01)
RotateUnit(x29,x00,x04,x00,x01,000)
WaitRotateUnit(x29,x00)
UnitAnim(x02,x00,x03,x00,x00)
UnitAnim(x1B,x00,x03,x00,x00)
UnitAnim(x29,x00,x03,x00,x00)
UnitAnim(x2D,x00,x03,x00,x00)
UnitAnim(x2E,x00,x03,x00,x00)
RemoveUnit(x64,x00)
RemoveUnit(x65,x00)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Grand Duke Barrington{br}
{font:00}After all I've done for you, you now{br}
repay me with betrayal?{br}
You owe me your life, you ungrateful{br}
wretch! You would not stand here{br}
today were it not for me!{br}
Did you prefer digging through sordid{br}
heaps of rubble? Or have you already{br}
forgotten that?{end}

//Message x02
{font:08}Rapha{br}
{font:00}Oh, I recall that quite clearly. It was after{br}
you burnt our village, was it not?{br}
Shortly after you murdered my mother and{br}
father and everybody else!{br}
{br}
It is not with {D11D}betrayal{D11D} I repay your{br}
deeds! It is with {D11D}vengeance{D11D}!{end}

//Message x03
Vengeance? You truly believe{br}
that you are capable of exacting{br}
vengeance on me?{br}
I am your father, Rapha{DA68}the man{br}
who raised you from a girl! You{br}
cannot kill your own father.{br}
Though you are welcome to try!{end}

//Message x04
*chuckle* You cannot do it.{br}
Do you know why?{br}
{br}
The flesh remembers, Rapha.{br}
It remembers fear, cold and trembling.{br}
{br}
But it will not always be so. In time,{br}
your fear will blossom into another{br}
flower{DA68}and I shall have that one as well.{end}

//Message x05
{font:08}Marach{br}
{font:00}It's true, isn't it?{end}

//Message x06
You meant the words{br}
you spoke just now!{end}

//Message x07
You turn on me as well, Marach?{br}
{br}
{br}
You truly are an ungrateful lot.{end}

//Message x08
I'll kill him, I will!{end}

//Message x09
Rapha, no!{end}

//Message x0A
Marach!{end}

//Message x0B
Speak to me, Marach!{br}
Oh, Father, no!{end}

//Message x0C
{font:08}{Ramza}{br}
{font:00}Rapha! Marach!{end}

//Message x0D
You must be {Ramza}.{br}
Move no further!{br}
{br}
If you wish to help your brother,{br}
Rapha, bring me the auracite he{br}
carries.{br}
It should be on his person.{br}
Check his robes.{end}

//Message x0E
Yes, that is it! Bring it{br}
to me!{br}
{br}
Quickly now!{br}
I grow impatient!{end}

//Message x0F
Urg!{end}

//Message x10
{font:08}Man's Voice{br}
{font:00}I wonder if you would not{br}
relinquish it to me instead.{end}

//Message x11
Marquis Elmdore?{br}
I thought you{DA68}{end}

//Message x12
No, dear. This is not a{br}
game of hide{D11D}the{D11D}Stone.{br}
Bring it here.{end}

//Message x13
Guard yourself, Rapha!{br}
Those are no humans!{end}

//Message x14
You must be the heretic,{br}
{Ramza}.{br}
{br}
I suppose I owe you my thanks.{br}
Forgive me for not expressing{br}
my gratitude sooner.{br}
I would have you know I am not a violent{br}
man like Folmarv. Will you not yield the{br}
Stone of your own accord?{br}
I do so hate to see blood spilt{br}
needlessly.{br}
{br}
Spare me the struggle, and I shall be{br}
glad to ask Folmarv to return your{br}
young sister.{end}

//Message x15
What have you done with her!?{end}

//Message x16
Mayhap I did not make myself clear.{br}
I would have the Stone, if you would{br}
speak more of that.{end}

//Message x17
I cannot let worry sway me.{br}
It must not go to him.{end}

//Message x18
An adoring brother you must be,{br}
to trade your sister for a stone!{br}
{br}
After all you've faced in coming{br}
here, you leave her to her fate?{end}

//Message x19
I have no words for you.{end}

//Message x1A
Indeed, it seems the time for{br}
words is past.{br}
{br}
Celia, Lettie! The girl carries{br}
the auracite. Take it from her{br}
corpse.{end}

//Message x1B
{font:08}Rapha{br}
{font:00}Marach... We...we will be{br}
together again soon...{end}

//Message x1C
{font:08}{Ramza}{br}
{font:00}Rapha{DA68}!{end}

//Message x1D
{font:08}Marquis Elmdore{br}
{font:00}So...this is the strength that felled{br}
the Gigas{DA68}and C{D105}chulainn as well.    {br}
Celia! Lettie! Come, this night is lost.{br}
{br}
{br}
If you wish to claim the auracite{br}
I hold, {Ramza}, you had best{br}
make your way to Limberry.{br}
I shall await your coming there with{br}
bated breath.{end}

//Message x1E
{font:08}Rapha{br}
{font:00}Oh, Marach...{end}

//Message x1F

// __________________________________________________________________ 
//| Event Script x125 | Event Offset: x24A000 | Text offset: x24A0EB |
// ������������������������������������������������������������������ 

Offset(x0024A000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000EB)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x29,x00,x29,x00,x00)
Camera(+17923,+00120,+31046,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
UnitAnim(x29,x00,x1A,x00,x00)
Wait(00030)
DisplayMessage(x10,x70,x001B,x29,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Focus(x02,x00,x02,x00,x00)
Camera(+00021,-16384,+00265,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x02,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
{12}(r0200)
FaceUnit(x29,x00,x02,x00,x00,x01,x00)
WaitRotateUnit(x02,x00)
Wait(00010)
DisplayMessage(x10,x70,x001C,x02,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
{60}(r003C)
Wait(00060)
Wait(00030)
{1C}(r02)
{73}(r000080FE000080008000000000FC)
Camera(+00000,-00384,+00000,+00128,+00128,+00000,-01024,+00128)
Wait(00016)
ShowChapter(x07)
Wait(00030)
{1C}(r02)
Background(000,000,000,000,000,000,008,x01)
ColorUnit(x00,x00,x00,-031,-031,+000,004)
ColorField(x00,-031,-031,+000,004)
Wait(00033)
ColorUnit(x00,x00,x00,-031,-031,-031,004)
ColorField(x00,-031,-031,-031,004)
Wait(00033)
WaitForInstruction(x3D,x00)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Grand Duke Barrington{br}
{font:00}After all I've done for you, you now{br}
repay me with betrayal?{br}
You owe me your life, you ungrateful{br}
wretch! You would not stand here{br}
today were it not for me!{br}
Did you prefer digging through sordid{br}
heaps of rubble? Or have you already{br}
forgotten that?{end}

//Message x02
{font:08}Rapha{br}
{font:00}Oh, I recall that quite clearly. It was after{br}
you burnt our village, was it not?{br}
Shortly after you murdered my mother and{br}
father and everybody else!{br}
{br}
It is not with {D11D}betrayal{D11D} I repay your{br}
deeds! It is with {D11D}vengeance{D11D}!{end}

//Message x03
Vengeance? You truly believe{br}
that you are capable of exacting{br}
vengeance on me?{br}
I am your father, Rapha{DA68}the man{br}
who raised you from a girl! You{br}
cannot kill your own father.{br}
Though you are welcome to try!{end}

//Message x04
*chuckle* You cannot do it.{br}
Do you know why?{br}
{br}
The flesh remembers, Rapha.{br}
It remembers fear, cold and trembling.{br}
{br}
But it will not always be so. In time,{br}
your fear will blossom into another{br}
flower{DA68}and I shall have that one as well.{end}

//Message x05
{font:08}Marach{br}
{font:00}It's true, isn't it?{end}

//Message x06
You meant the words{br}
you spoke just now!{end}

//Message x07
You turn on me as well, Marach?{br}
{br}
{br}
You truly are an ungrateful lot.{end}

//Message x08
I'll kill him, I will!{end}

//Message x09
Rapha, no!{end}

//Message x0A
Marach!{end}

//Message x0B
Speak to me, Marach!{br}
Oh, Father, no!{end}

//Message x0C
{font:08}{Ramza}{br}
{font:00}Rapha! Marach!{end}

//Message x0D
You must be {Ramza}.{br}
Move no further!{br}
{br}
If you wish to help your brother,{br}
Rapha, bring me the auracite he{br}
carries.{br}
It should be on his person.{br}
Check his robes.{end}

//Message x0E
Yes, that is it! Bring it{br}
to me!{br}
{br}
Quickly now!{br}
I grow impatient!{end}

//Message x0F
Urg!{end}

//Message x10
{font:08}Man's Voice{br}
{font:00}I wonder if you would not{br}
relinquish it to me instead.{end}

//Message x11
Marquis Elmdore?{br}
I thought you{DA68}{end}

//Message x12
No, dear. This is not a{br}
game of hide{D11D}the{D11D}Stone.{br}
Bring it here.{end}

//Message x13
Guard yourself, Rapha!{br}
Those are no humans!{end}

//Message x14
You must be the heretic,{br}
{Ramza}.{br}
{br}
I suppose I owe you my thanks.{br}
Forgive me for not expressing{br}
my gratitude sooner.{br}
I would have you know I am not a violent{br}
man like Folmarv. Will you not yield the{br}
Stone of your own accord?{br}
I do so hate to see blood spilt{br}
needlessly.{br}
{br}
Spare me the struggle, and I shall be{br}
glad to ask Folmarv to return your{br}
young sister.{end}

//Message x15
What have you done with her!?{end}

//Message x16
Mayhap I did not make myself clear.{br}
I would have the Stone, if you would{br}
speak more of that.{end}

//Message x17
I cannot let worry sway me.{br}
It must not go to him.{end}

//Message x18
An adoring brother you must be,{br}
to trade your sister for a stone!{br}
{br}
After all you've faced in coming{br}
here, you leave her to her fate?{end}

//Message x19
I have no words for you.{end}

//Message x1A
Indeed, it seems the time for{br}
words is past.{br}
{br}
Celia, Lettie! The girl carries{br}
the auracite. Take it from her{br}
corpse.{end}

//Message x1B
{font:08}Rapha{br}
{font:00}Marach... We...we will be{br}
together again soon...{end}

//Message x1C
{font:08}{Ramza}{br}
{font:00}Rapha{DA68}!{end}

//Message x1D
{font:08}Marquis Elmdore{br}
{font:00}So...this is the strength that felled{br}
the Gigas{DA68}and C{D105}chulainn as well.    {br}
Celia! Lettie! Come, this night is lost.{br}
{br}
{br}
If you wish to claim the auracite{br}
I hold, {Ramza}, you had best{br}
make your way to Limberry.{br}
I shall await your coming there with{br}
bated breath.{end}

//Message x1E
{font:08}Rapha{br}
{font:00}Oh, Marach...{end}

//Message x1F

// __________________________________________________________________ 
//| Event Script x126 | Event Offset: x24C000 | Text offset: x24C185 |
// ������������������������������������������������������������������ 

Offset(x0024C000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000185)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x1B,x00,x1B,x00,x00)
Camera(+17923,+00120,+31046,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x1B,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
InflictStatus(x2D,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
InflictStatus(x2E,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x02,x00,x1B,x00,x00,x01,x00)
WaitRotateUnit(x1B,x00)
Wait(00010)
BlockStart()
UnitAnim(x01,x01,x02,x00,x00)
FaceUnit(x1B,x00,x01,x01,x00,x00,x08)
WaitFaceUnit()
BlockEnd()
DisplayMessage(x10,x70,x001D,x1B,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00020)
TeleportOut(x1B,x00)
Wait(00010)
Focus(x2D,x00,x2D,x00,x00)
Camera(+00000,+00000,-06911,+00302,-00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
TeleportOut(x2D,x00)
Wait(00010)
Focus(x2E,x00,x2E,x00,x00)
Camera(+00000,-00384,+00000,+00302,-00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
TeleportOut(x2E,x00)
Wait(00010)
{60}(r003C)
Wait(00060)
Wait(00030)
Focus(x29,x00,x29,x00,x00)
Camera(-07936,+00225,-03836,+00302,+00512,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x29,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
{69}(r2900060200000000)
Wait(00080)
DisplayMessage(x10,x70,x001E,x29,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00070)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
Wait(00060)
{63}(rCA)
{73}(r00000000000000013001F0FF00F7)
Camera(+00000,+00000,+00000,+00256,+00304,-00016,-02304,+00180)
Wait(00050)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
Wait(00001)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Grand Duke Barrington{br}
{font:00}After all I've done for you, you now{br}
repay me with betrayal?{br}
You owe me your life, you ungrateful{br}
wretch! You would not stand here{br}
today were it not for me!{br}
Did you prefer digging through sordid{br}
heaps of rubble? Or have you already{br}
forgotten that?{end}

//Message x02
{font:08}Rapha{br}
{font:00}Oh, I recall that quite clearly. It was after{br}
you burnt our village, was it not?{br}
Shortly after you murdered my mother and{br}
father and everybody else!{br}
{br}
It is not with {D11D}betrayal{D11D} I repay your{br}
deeds! It is with {D11D}vengeance{D11D}!{end}

//Message x03
Vengeance? You truly believe{br}
that you are capable of exacting{br}
vengeance on me?{br}
I am your father, Rapha{DA68}the man{br}
who raised you from a girl! You{br}
cannot kill your own father.{br}
Though you are welcome to try!{end}

//Message x04
*chuckle* You cannot do it.{br}
Do you know why?{br}
{br}
The flesh remembers, Rapha.{br}
It remembers fear, cold and trembling.{br}
{br}
But it will not always be so. In time,{br}
your fear will blossom into another{br}
flower{DA68}and I shall have that one as well.{end}

//Message x05
{font:08}Marach{br}
{font:00}It's true, isn't it?{end}

//Message x06
You meant the words{br}
you spoke just now!{end}

//Message x07
You turn on me as well, Marach?{br}
{br}
{br}
You truly are an ungrateful lot.{end}

//Message x08
I'll kill him, I will!{end}

//Message x09
Rapha, no!{end}

//Message x0A
Marach!{end}

//Message x0B
Speak to me, Marach!{br}
Oh, Father, no!{end}

//Message x0C
{font:08}{Ramza}{br}
{font:00}Rapha! Marach!{end}

//Message x0D
You must be {Ramza}.{br}
Move no further!{br}
{br}
If you wish to help your brother,{br}
Rapha, bring me the auracite he{br}
carries.{br}
It should be on his person.{br}
Check his robes.{end}

//Message x0E
Yes, that is it! Bring it{br}
to me!{br}
{br}
Quickly now!{br}
I grow impatient!{end}

//Message x0F
Urg!{end}

//Message x10
{font:08}Man's Voice{br}
{font:00}I wonder if you would not{br}
relinquish it to me instead.{end}

//Message x11
Marquis Elmdore?{br}
I thought you{DA68}{end}

//Message x12
No, dear. This is not a{br}
game of hide{D11D}the{D11D}Stone.{br}
Bring it here.{end}

//Message x13
Guard yourself, Rapha!{br}
Those are no humans!{end}

//Message x14
You must be the heretic,{br}
{Ramza}.{br}
{br}
I suppose I owe you my thanks.{br}
Forgive me for not expressing{br}
my gratitude sooner.{br}
I would have you know I am not a violent{br}
man like Folmarv. Will you not yield the{br}
Stone of your own accord?{br}
I do so hate to see blood spilt{br}
needlessly.{br}
{br}
Spare me the struggle, and I shall be{br}
glad to ask Folmarv to return your{br}
young sister.{end}

//Message x15
What have you done with her!?{end}

//Message x16
Mayhap I did not make myself clear.{br}
I would have the Stone, if you would{br}
speak more of that.{end}

//Message x17
I cannot let worry sway me.{br}
It must not go to him.{end}

//Message x18
An adoring brother you must be,{br}
to trade your sister for a stone!{br}
{br}
After all you've faced in coming{br}
here, you leave her to her fate?{end}

//Message x19
I have no words for you.{end}

//Message x1A
Indeed, it seems the time for{br}
words is past.{br}
{br}
Celia, Lettie! The girl carries{br}
the auracite. Take it from her{br}
corpse.{end}

//Message x1B
{font:08}Rapha{br}
{font:00}Marach... We...we will be{br}
together again soon...{end}

//Message x1C
{font:08}{Ramza}{br}
{font:00}Rapha{DA68}!{end}

//Message x1D
{font:08}Marquis Elmdore{br}
{font:00}So...this is the strength that felled{br}
the Gigas{DA68}and C{D105}chulainn as well.    {br}
Celia! Lettie! Come, this night is lost.{br}
{br}
{br}
If you wish to claim the auracite{br}
I hold, {Ramza}, you had best{br}
make your way to Limberry.{br}
I shall await your coming there with{br}
bated breath.{end}

//Message x1E
{font:08}Rapha{br}
{font:00}Oh, Marach...{end}

//Message x1F

// __________________________________________________________________ 
//| Event Script x128 | Event Offset: x250000 | Text offset: x2507C8 |
// ������������������������������������������������������������������ 

Offset(x00250000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000007C8)
//Remove the previous line if you wish text to compile directly after instructions.

Camera(+00728,-01964,+00280,+00302,+03584,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
UnitAnim(x1A,x00,x1A,x00,x00)
UnitAnim(x29,x00,x16,x00,x00)
UnitAnim(x02,x00,x02,x00,x00)
LoadEVTCHR(x01,x56,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
{68}(r290001)
UnitAnim(x29,x00,x5C,x02,x00)
UnitAnim(x1A,x00,x58,x02,x00)
SpriteMove(x1A,x00,+00002,+00012,+00000,x00,x01,+00001)
WaitSpriteMove(x1A,x00)
SpriteMove(x29,x00,-00010,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x29,x00)
{63}(rB9)
Camera(+00728,-00316,+00280,+00302,+03584,+00000,+04096,+00160)
{47}(r0200000701000001)
{48}()
{47}(r0200010601000000)
{48}()
{7F}(r65000101)
SpriteMove(x65,x00,+00000,+00176,+00000,x00,x01,+00001)
WaitSpriteMove(x65,x00)
{68}(r650001)
UnitAnim(x65,x00,x04,x02,x00)
{4D}(r2A)
WaitForInstruction(x04,x00)
Wait(00060)
LoadEVTCHR(x00,x57,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x00)
UnitAnim(x29,x00,x5F,x02,x00)
Wait(00010)
UnitAnim(x29,x00,x63,x02,x00)
Wait(00010)
UnitAnim(x29,x00,x59,x02,x00)
Wait(00038)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57001B00)
UnitAnim(x29,x00,x5A,x02,x00)
Wait(00010)
UnitAnim(x29,x00,x5B,x02,x00)
Wait(00010)
UnitAnim(x29,x00,x5D,x02,x00)
Wait(00010)
UnitAnim(x29,x00,x5E,x02,x00)
Wait(00001)
{7E}(r57008500)
UnitAnim(x29,x00,x5D,x02,x00)
Wait(00008)
UnitAnim(x29,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x29,x00,x5A,x02,x00)
Wait(00008)
UnitAnim(x29,x00,x59,x02,x00)
Wait(00008)
BlockEnd()
DisplayMessage(x10,x11,x0001,x29,x00,x00,+00011,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00030)
WaitForInstruction(x08,x00)
UnitAnim(x1A,x00,x58,x02,x00)
SpriteMove(x29,x00,-00010,+00001,-00002,x00,x01,+00001)
{68}(r290000)
UnitAnim(x29,x00,x60,x02,x00)
Wait(00010)
UnitAnim(x29,x00,x61,x02,x00)
Wait(00010)
UnitAnim(x29,x00,x62,x02,x00)
Wait(00010)
Wait(00060)
Sound(x0041)
UnitAnim(x29,x00,x64,x02,x00)
Wait(00012)
UnitAnim(x29,x00,x65,x02,x00)
Wait(00040)
UnitAnim(x29,x00,x66,x02,x00)
Wait(00010)
UnitAnim(x29,x00,x65,x02,x00)
Wait(00010)
UnitAnim(x29,x00,x67,x02,x00)
Wait(00010)
UnitAnim(x29,x00,x65,x02,x00)
Wait(00010)
UnitAnim(x29,x00,x66,x02,x00)
Wait(00010)
UnitAnim(x29,x00,x65,x02,x00)
Wait(00010)
Wait(00040)
UnitAnim(x02,x00,x02,x00,x00)
UnitAnim(x02,x00,x68,x02,x00)
Wait(00008)
{8C}(r02000A020000)
Wait(00008)
{8C}(r020008020000)
Wait(00008)
{8C}(r020006020000)
Wait(00008)
{8C}(r020004020000)
Wait(00050)
UnitAnim(x02,x00,x69,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x6A,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x6B,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x6C,x02,x00)
Wait(00028)
UnitAnim(x02,x00,x6B,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x6A,x02,x00)
Wait(00008)
Wait(00050)
DisplayMessage(x10,x15,x0002,x02,x00,x00,+00011,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00080)
Sound(x00A1)
Wait(00080)
UnitAnim(x02,x00,x69,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00006)
RotateUnit(x02,x00,x0C,x02,x00,000)
WaitRotateUnit(x02,x00)
Effect(x0217,x64,007,002,x00)
SpriteMove(x64,x00,-00049,-00062,-00016,x00,x01,+00001)
Wait(00030)
UnitAnim(x29,x00,x64,x02,x00)
Wait(00020)
UnitAnim(x29,x00,x61,x02,x00)
Wait(00020)
SpriteMove(x29,x00,-00009,+00001,-00002,x00,x01,+00001)
UnitAnim(x29,x00,x6D,x02,x00)
Wait(00010)
SpriteMove(x29,x00,-00009,+00001,-00004,x00,x01,+00001)
UnitAnim(x29,x00,x6E,x02,x00)
Wait(00010)
UnitAnim(x29,x00,x6F,x02,x00)
Wait(00010)
Wait(00030)
EffectStart()
{1C}(r02)
EffectEnd()
WaitForInstruction(x41,x00)
{1C}(r01)
Wait(00030)
{43}(r09)
DisplayMessage(x10,x11,x0003,x29,x00,x00,+00011,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00060)
{4E}(r640001)
UnitAnim(x64,x00,x10,x02,x00)
Draw(x64,x00)
SpriteMove(x64,x00,-00042,-00059,-00016,x00,x01,+00001)
UnitAnim(x29,x00,x70,x02,x00)
Wait(00006)
UnitAnim(x29,x00,x71,x02,x00)
Wait(00006)
UnitAnim(x29,x00,x72,x02,x00)
Wait(00006)
UnitAnim(x29,x00,x73,x02,x00)
Wait(00008)
UnitAnim(x29,x00,x74,x02,x00)
Wait(00006)
UnitAnim(x29,x00,x75,x02,x00)
Wait(00008)
UnitAnim(x29,x00,x76,x02,x00)
Wait(00010)
UnitAnim(x29,x00,x77,x02,x00)
Wait(00010)
UnitAnim(x29,x00,x76,x02,x00)
Wait(00010)
UnitAnim(x29,x00,x77,x02,x00)
Wait(00010)
UnitAnim(x29,x00,x76,x02,x00)
Wait(00010)
UnitAnim(x29,x00,x77,x02,x00)
Wait(00010)
UnitAnim(x29,x00,x78,x02,x00)
Wait(00010)
UnitAnim(x29,x00,x0A,x02,x00)
Wait(00010)
UnitAnim(x29,x00,x0B,x02,x00)
Wait(00010)
UnitAnim(x29,x00,x79,x02,x00)
Wait(00010)
UnitAnim(x29,x00,x7A,x02,x00)
Wait(00010)
Wait(00060)
Effect(x0217,x64,007,002,x00)
EffectStart()
{1C}(r02)
EffectEnd()
WaitForInstruction(x41,x00)
{1C}(r01)
Wait(00060)
DisplayMessage(x10,x92,x0004,x02,x00,x00,-00004,+00016,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00020)
DisplayMessage(x10,x91,x0005,x29,x00,x00,+00011,+00000,+00000,x02)
WaitForInstruction(x01,x00)
UnitAnim(x02,x00,xF4,x01,x00)
Wait(00010)
UnitAnim(x02,x00,xF5,x01,x00)
Wait(00010)
CloseDialog(x02,x0006,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Effect(x0214,x64,007,002,x00)
EffectStart()
{1C}(r02)
Sound(x006A)
EffectEnd()
UnitAnim(x02,x00,xF4,x01,x00)
Wait(00006)
SpriteMove(x02,x00,+00000,+00002,+00000,x00,x01,+00001)
UnitAnim(x02,x00,xF6,x01,x00)
Wait(00006)
SpriteMove(x02,x00,-00004,+00000,+00000,x00,x01,+00001)
UnitAnim(x02,x00,xF7,x01,x00)
Wait(00006)
SpriteMove(x02,x00,-00005,+00000,+00000,x00,x01,+00001)
UnitAnim(x02,x00,xF8,x01,x00)
Wait(00006)
WaitForInstruction(x41,x00)
{1C}(r01)
Wait(00060)
Effect(x021D,x1A,006,002,x00)
EffectStart()
{1C}(r02)
EffectEnd()
UnitAnim(x29,x00,x0E,x02,x00)
Wait(00008)
UnitAnim(x29,x00,xFA,x01,x00)
Wait(00008)
WaitForInstruction(x41,x00)
{1C}(r01)
Wait(00060)
UnitAnim(x02,x00,xF8,x01,x00)
Wait(00016)
SpriteMove(x02,x00,-00004,+00000,+00000,x00,x01,+00001)
UnitAnim(x02,x00,xF9,x01,x00)
Wait(00016)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00026)
{43}(r0A)
DisplayMessage(x10,x92,x0007,x02,x00,x00,-00004,+00016,+00000,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00040)
Sound(x0041)
SpriteMove(x1A,x00,+00002,+00011,+00000,x00,x01,+00001)
WaitSpriteMove(x1A,x00)
UnitAnim(x29,x00,xFB,x01,x00)
Wait(00008)
SpriteMove(x29,x00,-00008,+00001,-00004,x00,x01,+00001)
Wait(00008)
SpriteMove(x29,x00,-00006,+00001,-00004,x00,x01,+00001)
SpriteMove(x1A,x00,+00002,+00012,+00000,x00,x01,+00001)
WaitSpriteMove(x1A,x00)
Wait(00042)
Sound(x0041)
SpriteMove(x1A,x00,+00002,+00011,+00000,x00,x01,+00001)
WaitSpriteMove(x1A,x00)
Wait(00016)
SpriteMove(x1A,x00,+00002,+00012,+00000,x00,x01,+00001)
WaitSpriteMove(x1A,x00)
Wait(00050)
UnitAnim(x1A,x00,x58,x02,x00)
DisplayMessage(x10,x12,x0008,x1A,x00,x00,+00000,+00016,-00001,x02)
WaitForInstruction(x01,x00)
{4E}(r650001)
Wait(00016)
SpriteMove(x29,x00,-00007,+00001,-00004,x00,x01,+00001)
WaitSpriteMove(x29,x00)
Wait(00004)
SpriteMove(x29,x00,-00009,+00001,-00004,x00,x01,+00001)
WaitSpriteMove(x29,x00)
Wait(00004)
UnitAnim(x29,x00,xFA,x01,x00)
Wait(00004)
UnitAnim(x29,x00,xFC,x01,x00)
Wait(00006)
UnitAnim(x29,x00,xFD,x01,x00)
Wait(00006)
Wait(00016)
DisplayMessage(x10,x11,x0009,x29,x00,x00,+00008,+00008,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00048)
SpriteMove(x1A,x00,+00002,+00012,+00000,x00,x01,+00001)
WaitSpriteMove(x1A,x00)
UnitAnim(x1A,x00,xFE,x01,x00)
Wait(00038)
UnitAnim(x1A,x00,xFF,x01,x00)
Wait(00020)
UnitAnim(x1A,x00,x00,x02,x00)
Wait(00014)
UnitAnim(x1A,x00,x01,x02,x00)
Wait(00038)
DisplayMessage(x10,x12,x000A,x1A,x00,x00,+00000,+00012,-00001,x02)
WaitForInstruction(x01,x00)
Wait(00016)
UnitAnim(x1A,x00,x01,x02,x00)
UnitAnim(x29,x00,x02,x02,x00)
Wait(00008)
Sound(x0053)
SpriteMove(x65,x00,-00009,-00024,+00000,x00,x01,+00001)
SpriteMove(x29,x00,-00010,+00001,-00004,x00,x01,+00001)
UnitAnim(x65,x00,x04,x02,x00)
UnitAnim(x1A,x00,xFF,x01,x00)
UnitAnim(x29,x00,x03,x02,x00)
Wait(00006)
SpriteMove(x65,x00,-00012,-00025,+00000,x00,x01,+00001)
SpriteMove(x29,x00,-00012,+00002,-00004,x00,x01,+00001)
UnitAnim(x65,x00,x06,x02,x00)
UnitAnim(x1A,x00,xFE,x01,x00)
UnitAnim(x29,x00,x05,x02,x00)
Wait(00006)
SpriteMove(x65,x00,-00013,-00023,+00000,x00,x01,+00001)
SpriteMove(x29,x00,-00013,+00003,-00004,x00,x01,+00001)
UnitAnim(x65,x00,x07,x02,x00)
UnitAnim(x1A,x00,x58,x02,x00)
UnitAnim(x29,x00,x05,x02,x00)
Wait(00060)
DisplayMessage(x10,x91,x000B,x29,x00,x00,+00008,+00000,+00000,x02)
WaitForInstruction(x01,x00)
UnitAnim(x1A,x00,x08,x02,x00)
Wait(00012)
UnitAnim(x1A,x00,x09,x02,x00)
Wait(00012)
SpriteMove(x65,x00,-00013,-00024,+00000,x00,x01,+00001)
SpriteMove(x1A,x00,+00002,+00011,+00000,x00,x01,+00001)
UnitAnim(x1A,x00,x08,x02,x00)
Wait(00012)
SpriteMove(x65,x00,-00013,-00023,+00000,x00,x01,+00001)
SpriteMove(x1A,x00,+00002,+00012,+00000,x00,x01,+00001)
BlockStart()
UnitAnim(x1A,x00,x58,x02,x00)
Wait(00012)
UnitAnim(x1A,x00,x08,x02,x00)
Wait(00012)
UnitAnim(x1A,x00,x09,x02,x00)
Wait(00012)
SpriteMove(x65,x00,-00013,-00024,+00000,x00,x01,+00001)
SpriteMove(x1A,x00,+00002,+00011,+00000,x00,x01,+00001)
UnitAnim(x1A,x00,x08,x02,x00)
Wait(00012)
SpriteMove(x65,x00,-00013,-00023,+00000,x00,x01,+00001)
SpriteMove(x1A,x00,+00002,+00012,+00000,x00,x01,+00001)
UnitAnim(x1A,x00,x58,x02,x00)
Wait(00012)
BlockEnd()
DisplayMessage(x10,x92,x000C,x1A,x00,x00,+00000,+00012,-00001,x03)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00070)
{63}(rAA)
Camera(+00728,-01756,+00280,+00302,+03584,+00000,+04096,+00180)
Wait(00080)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Rapha{br}
{font:00}Look, Marach! A new dawn is{br}
risen! Can...can you see it?{br}
So often we sat together talking,{br}
waiting for the coming of first light.{br}
{br}
We'd talk of the journeys we wanted{br}
to make together, wouldn't we?{br}
{br}
How when the war ended, we would{br}
go back and visit our old village.{br}
{br}
You remember, Marach, don't you?{br}
Don't you? Tell me you do!{br}
Tell...tell me you'll still go!{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}Wait for me, Alma.{end}

//Message x03
What's this?{end}

//Message x04
The auracite cries with her.{br}
{br}
{br}
It resonates with the grief in{br}
her heart.{br}
{br}
Wiegraf's heart was full of{br}
sorrow as well...and despair.{br}
{br}
And those feelings summoned{br}
forth{DA68}!{end}

//Message x05
You grieve for him as well?{br}
Thank you.{end}

//Message x06
No, Rapha! You must not{br}
listen to that voice!{end}

//Message x07
Do my eyes deceive me?{end}

//Message x08
Uh...uhn...{end}

//Message x09
Marach!{end}

//Message x0A
Rapha...? Wh{D11D}where are we?{br}
Why...why am I here?{end}

//Message x0B
Oh, Marach! Thank the gods,{br}
you're alive!{end}

//Message x0C
Ow! Do you mean to suffocate{br}
me? Ha ha ha...{end}

//Message x0D

// __________________________________________________________________ 
//| Event Script x12A | Event Offset: x254000 | Text offset: x254589 |
// ������������������������������������������������������������������ 

Offset(x00254000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000589)
//Remove the previous line if you wish text to compile directly after instructions.

Camera(+00200,-01005,+01064,+00302,+00464,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{49}()
UnitPresent(x80,x00,x00)
UnitPresent(x81,x00,x00)
UnitPresent(x82,x00,x00)
UnitPresent(x83,x00,x00)
UnitPresent(x84,x00,x00)
UnitPresent(x85,x00,x00)
UnitPresent(x86,x00,x01)
AddUnitStart()
AddUnitEnd()
WarpUnit(x80,x00,002,007,x00,x03)
WarpUnit(x81,x00,003,001,x00,x02)
WarpUnit(x82,x00,000,006,x00,x01)
WarpUnit(x83,x00,005,006,x00,x00)
WarpUnit(x84,x00,001,002,x00,x03)
WarpUnit(x85,x00,005,002,x00,x02)
WarpUnit(x86,x00,003,007,x00,x00)
WarpUnit(x02,x00,003,009,x00,x00)
LoadEVTCHR(x01,x58,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
{7F}(r80000101)
{7F}(r81000103)
{7F}(r82000103)
{7F}(r83000103)
{7F}(r84000103)
{7F}(r85000103)
ColorField(x00,-001,-001,+000,000)
Wait(00002)
UnitAnim(x80,x00,x58,x02,x00)
UnitAnim(x81,x00,x59,x02,x00)
UnitAnim(x82,x00,x5A,x02,x00)
UnitAnim(x83,x00,x59,x02,x00)
UnitAnim(x84,x00,x5A,x02,x00)
UnitAnim(x85,x00,x59,x02,x00)
ColorUnit(x00,x00,x00,-002,-002,+000,000)
Wait(00002)
SpriteMove(x81,x00,+00018,-00008,-00037,x00,x01,+00001)
SpriteMove(x82,x00,+00009,-00003,-00076,x00,x01,+00001)
SpriteMove(x83,x00,+00024,-00003,+00000,x00,x01,+00001)
SpriteMove(x84,x00,+00000,+00000,-00027,x00,x01,+00001)
SpriteMove(x85,x00,+00045,+00000,-00035,x00,x01,+00001)
WaitSpriteMove(x85,x00)
{4E}(r800001)
{4E}(r810001)
{4E}(r820001)
{4E}(r830001)
{4E}(r840001)
{4E}(r850001)
{68}(r800001)
{68}(r810001)
{47}(r0200000405000000)
{48}()
SpriteMove(x64,x00,+00025,-00003,+00001,x00,x01,+00001)
WaitSpriteMove(x64,x00)
UnitAnim(x64,x00,x5E,x02,x00)
{7F}(r64000100)
{47}(r0200010504000001)
{48}()
SpriteMove(x65,x00,+00001,-00037,+00003,x00,x01,+00001)
WaitSpriteMove(x65,x00)
ColorUnit(x64,x00,x00,-002,-002,+000,000)
Wait(00002)
UnitAnim(x02,x00,x02,x00,x00)
{1B}(r000000000000E009800A600D0200)
WaitForInstruction(x07,x00)
{1A}(r00FCFC0204)
WaitForInstruction(x06,x00)
UseFieldObject(x02,x00)
WaitFieldObject()
{63}(rC9)
Camera(+00200,+00099,+01064,+00302,+00464,+00000,+04096,+00128)
{4D}(r40)
WaitForInstruction(x04,x00)
Wait(00150)
DisplayMessage(x10,x03,x0001,x80,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00120)
DisplayMessage(x10,x03,x0002,x80,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Effect(x0217,x65,000,000,x00)
EffectStart()
{1C}(r02)
EffectEnd()
WaitForInstruction(x41,x00)
{1C}(r01)
Wait(00016)
UnitAnim(x02,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x5C,x02,x00)
Wait(00010)
UnitAnim(x02,x00,x5D,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x5C,x02,x00)
Wait(00030)
UnitAnim(x02,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00020)
{63}(rCA)
Camera(+00280,+00115,+00840,+00302,+00464,+00000,+04096,+00088)
UnitAnim(x02,x00,x03,x00,x00)
SpriteMove(x02,x00,-00001,+00023,-00043,x00,x01,+00096)
WaitSpriteMove(x02,x00)
SpriteMove(x02,x00,-00003,+00024,-00058,x00,x01,+00034)
WaitSpriteMove(x02,x00)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00024)
UnitAnim(x02,x00,x5B,x02,x00)
Wait(00004)
UnitAnim(x02,x00,x5C,x02,x00)
Wait(00016)
Erase(x64,x00)
UnitAnim(x02,x00,x5F,x02,x00)
Wait(00010)
UnitAnim(x02,x00,x60,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x61,x02,x00)
Wait(00010)
UnitAnim(x02,x00,x62,x02,x00)
Wait(00006)
UnitAnim(x02,x00,x63,x02,x00)
Wait(00020)
UnitAnim(x02,x00,x64,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x65,x02,x00)
Wait(00006)
UnitAnim(x02,x00,x66,x02,x00)
Wait(00010)
UnitAnim(x02,x00,x67,x02,x00)
Wait(00012)
UnitAnim(x02,x00,x68,x02,x00)
Wait(00008)
Sound(x0041)
UnitAnim(x02,x00,x69,x02,x00)
Wait(00030)
UnitAnim(x02,x00,x6A,x02,x00)
Wait(00012)
UnitAnim(x02,x00,x6B,x02,x00)
Wait(00010)
UnitAnim(x02,x00,x6C,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x6D,x02,x00)
Wait(00014)
UnitAnim(x02,x00,x6E,x02,x00)
Wait(00010)
UnitAnim(x02,x00,x6F,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x70,x02,x00)
Wait(00006)
UnitAnim(x02,x00,x71,x02,x00)
Wait(00010)
UnitAnim(x02,x00,x72,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x73,x02,x00)
Wait(00008)
Wait(00060)
DisplayMessage(x10,x11,x0003,x02,x00,x00,+00018,+00034,-00050,x02)
WaitForInstruction(x01,x00)
Wait(00060)
UnitAnim(x02,x00,x73,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x74,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x75,x02,x00)
Wait(00030)
UnitAnim(x02,x00,x76,x02,x00)
Wait(00014)
UnitAnim(x02,x00,x77,x02,x00)
Wait(00014)
Wait(00060)
DisplayMessage(x10,x03,x0004,x80,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00060)
UnitAnim(x02,x00,x78,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x79,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x7A,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x71,x02,x00)
Wait(00034)
UnitAnim(x02,x00,x72,x02,x00)
Wait(00014)
UnitAnim(x02,x00,x73,x02,x00)
Wait(00068)
DisplayMessage(x10,x11,x0005,x02,x00,x00,-00032,+00040,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00100)
{63}(rAA)
Camera(+00280,-01245,+00840,+00302,+00464,+00000,+04096,+00150)
WaitForInstruction(x04,x00)
Wait(00030)
ShowChapter(x0A)
{8E}()
Wait(00120)
DisplayMessage(x10,x03,x0006,x80,x00,x00,+00000,+00060,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00180)
{60}(r005A)
Wait(00090)
WaitForInstruction(x3D,x00)
Camera(+00280,-01645,+00840,+00302,+00464,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
ZERO(x0000)
ZERO(x0001)
{B1}(x0000,x01FC)
ADD(x0001,x0000)
{A2}()
{D0}()
{01}()
UnitPresent(x29,x00,x01)
{48}()
UnitPresent(x1A,x00,x01)
{48}()
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{D2}()
{01}()
ZERO(x006E)
ADD(x006E,x0029)
ZERO(x006F)
ADD(x006F,x000D)
ZERO(x0094)
ADD(x0094,x0001)
ZERO(x01E0)
ADD(x01E0,x0001)
ZERO(x01E1)
ADD(x01E1,x0001)
ZERO(x01E2)
ADD(x01E2,x0001)
ZERO(x01E3)
ADD(x01E3,x0001)
ZERO(x01E4)
ADD(x01E4,x0001)
ZERO(x0212)
ADD(x0212,x0000)
ZERO(x021B)
ADD(x021B,x0001)
ZERO(x0233)
ADD(x0233,x0001)
ZERO(x0234)
ADD(x0234,x0001)
ZERO(x0235)
ADD(x0235,x0001)
ZERO(x023F)
ADD(x023F,x0000)
ZERO(x0268)
ADD(x0268,x0001)
ZERO(x0282)
ADD(x0282,x0001)
ZERO(x02DE)
ADD(x02DE,x0000)
ZERO(x02DF)
ADD(x02DF,x0000)
ZERO(x02E0)
ADD(x02E0,x0000)
ZERO(x02E1)
ADD(x02E1,x0000)
ZERO(x02E2)
ADD(x02E2,x0000)
ZERO(x0343)
ADD(x0343,x0001)
Date(x23)
ZERO(x0344)
ADD(x0344,x0001)
Date(x24)
ZERO(x034A)
ADD(x034A,x0001)
Date(x2A)
ZERO(x034E)
ADD(x034E,x0001)
Date(x2E)
ZERO(x03D7)
ADD(x03D7,x0004)
ZERO(x03DC)
ADD(x03DC,x0002)
ZERO(x03DD)
ADD(x03DD,x0003)
ZERO(x03DE)
ADD(x03DE,x0002)
ZERO(x03E0)
ADD(x03E0,x0002)
ZERO(x03E5)
ADD(x03E5,x0001)
ZERO(x03E6)
ADD(x03E6,x0001)
ZERO(x03EA)
ADD(x03EA,x0002)
Wait(00030)
{43}(r06)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
  {delay:02}Marach:{delay:0F} {delay:01}{br}
  {delay:02}A voice called to me in that land{delay:01}{br}
  {delay:02}of pure white light,{delay:14} {delay:02}though whose{delay:01}{br}
  {delay:02}it was I cannot say.{delay:3C} {delay:01}{end}

//Message x02
 {br}
  {delay:02}"Return," it said to me.{delay:0A} {delay:02}"Return{delay:01}{br}
  {delay:02}to the side of the valiant{delay:0A}{DA68}{delay:02}the{delay:01}{br}
  {delay:02}one whose heart beats true."{delay:3C} {delay:01}{end}

//Message x03
{font:08}{Ramza}{br}
{font:00}Another Zodiac Stone? But why{br}
would it be here?{end}

//Message x04
 {br}
 {delay:02}{Ramza}:{delay:0F} {delay:01}{br}
 {delay:02}I'd thought auracite a product not of godly{delay:01}{br}
 {delay:02}fashion, but an issue of hands far fouler{delay:0A}{DA68}{delay:01}{br}
 {delay:02}a gateway of sorts for Lucavi into our world.{delay:3C} {delay:01}{br}
 {br}
 {br}
 {delay:02}Marach:{delay:0F} {delay:01}{br}
 {delay:02}I know not by whose hands it came to be,{delay:0A} {delay:01}{br}
 {delay:02}but I do not think its evil inherent.{delay:0F} {delay:02}I believe{delay:01}{br}
 {delay:02}it is the wielder who gives its power shape.{delay:3C} {delay:01}{br}
{end}

//Message x05
{font:08}{Ramza}{br}
{font:00}I shall save you, Alma.{br}
Come what may.{end}

//Message x06
 {br}
      {delay:02}Frustration with the stalemate growing,{delay:0A} {delay:02}{delay:01}{br}
    {delay:02}the Order of the Northern Sky recalled its{delay:01}{br}
  {delay:02}full force from the war's now expansive front.{delay:14} {delay:01}{delay:01}{br}
           {delay:02}They marched on Fort Besselat,{delay:0A} {delay:01}{br}
       {delay:02}with plans to turn the tide of the war.{delay:78} {delay:01}{end}

//Message x07

// __________________________________________________________________ 
//| Event Script x12C | Event Offset: x258000 | Text offset: x25888D |
// ������������������������������������������������������������������ 

Offset(x00258000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000088D)
//Remove the previous line if you wish text to compile directly after instructions.

{7C}()
ShowMapTitle(+000,+000,+002)
BgSound(x06,+050,+020,x00,240)
WalkTo(x06,x00,005,000,x00,x00,+016,x01)
WaitWalk(x06,x00)
WaitWalk(x06,x00)
Erase(x81,x00)
Camera(+00504,-00652,+00392,-00114,-00240,+00000,+02528,+00001)
WaitForInstruction(x04,x00)
{63}(rA9)
Camera(+00504,-00124,+01288,+00302,+02560,+00000,+04096,+00454)
UnitAnim(x0C,x00,x02,x00,x00)
Erase(x06,x00)
Erase(x80,x00)
{4D}(r1E)
WaitForInstruction(x04,x00)
{63}(rAA)
Wait(00160)
BlockStart()
Draw(x06,x00)
Draw(x80,x00)
WalkTo(x80,x00,005,008,x00,x00,+008,x01)
MovementAnim(r80000200)
WaitWalk(x80,x00)
UnitAnim(x06,x00,x02,x00,x00)
BlockEnd()
Wait(00086)
Camera(+00616,-00028,+00952,+00334,+02560,+00000,+04096,+00064)
LoadEVTCHR(x01,x5A,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
LoadEVTCHR(x00,x5B,x00)
WaitForInstruction(x04,x00)
{39}()
Wait(00060)
DisplayMessage(x10,x11,x0001,x06,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x00)
Wait(00060)
WarpUnit(x06,x00,005,008,x00,x02)
WalkTo(x06,x00,004,008,x00,x00,+008,x01)
MovementAnim(r06000200)
Sound(x0028)
UnitAnim(x80,x00,x02,x00,x00)
Wait(00020)
{39}()
Wait(00010)
Camera(+00504,-00076,+01176,+00302,+02560,+00000,+04096,+00032)
Wait(00010)
WalkTo(x06,x00,003,010,x00,x00,+008,x01)
MovementAnim(r06000200)
Wait(00024)
RotateUnit(x80,x00,x00,x00,x00,000)
WaitRotateUnit(x80,x00)
WalkTo(x80,x00,005,000,x00,x00,+008,x01)
Wait(00120)
UnitAnim(x06,x00,x58,x02,x00)
Wait(00006)
UnitAnim(x06,x00,x59,x02,x00)
Wait(00006)
UnitAnim(x06,x00,x5A,x02,x00)
Wait(00006)
Sound(x0041)
UnitAnim(x06,x00,x5B,x02,x00)
Wait(00018)
UnitAnim(x06,x00,x5A,x02,x00)
Wait(00008)
UnitAnim(x06,x00,x5C,x02,x00)
Wait(00008)
Sound(x0041)
UnitAnim(x06,x00,x5D,x02,x00)
Wait(00008)
UnitAnim(x06,x00,x5E,x02,x00)
Wait(00010)
UnitAnim(x06,x00,x5F,x02,x00)
Wait(00010)
UnitAnim(x06,x00,x60,x02,x00)
Wait(00010)
UnitAnim(x06,x00,x61,x02,x00)
Wait(00060)
BlockStart()
Wait(00026)
UnitAnim(x06,x00,x62,x02,x00)
Wait(00010)
BlockEnd()
DisplayMessage(x10,x11,x0002,x06,x00,x00,+00000,+00000,+00000,x02)
Wait(00040)
RotateUnit(x0C,x00,x00,x02,x01,000)
WaitRotateUnit(x0C,x00)
SpriteMove(x06,x00,+00000,+00000,+00000,x00,x01,+00001)
UnitAnim(x06,x00,x62,x02,x01)
UnitAnim(x0C,x00,x66,x02,x01)
SpriteMove(x0C,x00,+00004,-00002,-00038,x00,x01,+00020)
{6A}(r06140000F2)
Wait(00020)
Sound(x00A6)
{47}(r060003020B000201)
{48}()
{4E}(r670001)
SpriteMove(x67,x00,+00015,+00003,-00017,x00,x01,+00001)
UnitAnim(x67,x00,x74,x02,x00)
Draw(x67,x00)
BlockStart()
Wait(00008)
SpriteMove(x67,x00,+00006,+00020,-00009,x02,x08,+00026)
UnitAnim(x67,x00,x74,x02,x00)
Wait(00012)
UnitAnim(x67,x00,x75,x02,x00)
Wait(00012)
UnitAnim(x67,x00,x76,x02,x00)
Sound(x0041)
Wait(00008)
UnitAnim(x67,x00,x77,x02,x00)
Wait(00010)
UnitAnim(x67,x00,x78,x02,x00)
Wait(00010)
UnitAnim(x67,x00,x79,x02,x00)
Wait(00010)
UnitAnim(x67,x00,x7A,x02,x00)
BlockEnd()
SpriteMove(x06,x00,-00002,-00001,-00003,x00,x01,+00001)
UnitAnim(x06,x00,x63,x02,x01)
UnitAnim(x0C,x00,x67,x02,x01)
Wait(00006)
SpriteMove(x06,x00,-00002,+00000,-00001,x00,x01,+00001)
SpriteMove(x0C,x00,+00004,-00001,-00037,x00,x01,+00001)
UnitAnim(x06,x00,x63,x02,x01)
UnitAnim(x0C,x00,x67,x02,x01)
Wait(00010)
UnitAnim(x0C,x00,x68,x02,x01)
UnitAnim(x06,x00,x64,x02,x00)
Wait(00010)
UnitAnim(x0C,x00,x69,x02,x01)
UnitAnim(x06,x00,x65,x02,x00)
Wait(00010)
UnitAnim(x0C,x00,x6A,x02,x01)
UnitAnim(x06,x00,x6B,x02,x00)
Wait(00010)
Wait(00010)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x0C,x00,x6F,x02,x01)
UnitAnim(x06,x00,x6B,x02,x00)
Wait(00012)
SpriteMove(x0C,x00,+00004,+00000,-00037,x00,x01,+00001)
UnitAnim(x0C,x00,x70,x02,x01)
UnitAnim(x06,x00,x6B,x02,x00)
Wait(00012)
SpriteMove(x0C,x00,+00000,-00001,-00033,x00,x01,+00001)
UnitAnim(x0C,x00,x71,x02,x01)
Wait(00100)
DisplayMessage(x10,x91,x0003,x06,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00030)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00030)
Wait(00016)
UnitAnim(x0C,x00,x71,x02,x01)
UnitAnim(x06,x00,x6C,x02,x00)
Wait(00012)
UnitAnim(x0C,x00,x72,x02,x01)
Sound(x0041)
UnitAnim(x06,x00,x73,x02,x00)
Wait(00030)
UnitAnim(x06,x00,xF4,x01,x00)
Wait(00090)
DisplayMessage(x10,x92,x0004,x0C,x00,x00,+00024,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00016)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00016)
SpriteMove(x0C,x00,+00000,-00001,-00032,x00,x01,+00001)
SpriteMove(x06,x00,-00002,+00000,+00000,x00,x01,+00001)
UnitAnim(x0C,x00,x72,x02,x01)
UnitAnim(x06,x00,xF5,x01,x00)
Wait(00006)
SpriteMove(x0C,x00,+00001,-00001,-00033,x00,x01,+00001)
SpriteMove(x06,x00,-00002,+00000,-00001,x00,x01,+00001)
UnitAnim(x0C,x00,x72,x02,x01)
UnitAnim(x06,x00,xF5,x01,x00)
Wait(00100)
UnitAnim(x0C,x00,x71,x02,x01)
UnitAnim(x06,x00,xF6,x01,x00)
Wait(00008)
UnitAnim(x0C,x00,x71,x02,x01)
UnitAnim(x06,x00,xF7,x01,x00)
Wait(00050)
SpriteMove(x0C,x00,+00001,-00002,-00033,x00,x01,+00001)
UnitAnim(x0C,x00,x70,x02,x01)
UnitAnim(x06,x00,xF6,x01,x00)
Wait(00006)
Sound(x00A4)
SpriteMove(x06,x00,+00000,+00000,+00002,x00,x01,+00001)
SpriteMove(x0C,x00,+00004,-00001,-00031,x00,x01,+00001)
UnitAnim(x0C,x00,x69,x02,x01)
UnitAnim(x06,x00,xF8,x01,x00)
Wait(00004)
SpriteMove(x06,x00,+00000,+00000,+00000,x00,x01,+00001)
SpriteMove(x0C,x00,+00004,-00001,-00033,x00,x01,+00001)
UnitAnim(x0C,x00,x69,x02,x00)
Wait(00004)
UnitAnim(x0C,x00,x68,x02,x00)
Wait(00006)
UnitAnim(x0C,x00,x67,x02,x00)
Wait(00016)
UnitAnim(x0C,x00,x68,x02,x00)
Wait(00010)
UnitAnim(x0C,x00,x69,x02,x00)
Wait(00010)
UnitAnim(x0C,x00,x6A,x02,x00)
Wait(00095)
SpriteMove(x06,x00,-00001,+00000,-00002,x00,x01,+00001)
SpriteMove(x0C,x00,+00005,-00001,-00037,x00,x01,+00001)
UnitAnim(x0C,x00,x69,x02,x01)
UnitAnim(x06,x00,xF6,x01,x00)
Wait(00006)
SpriteMove(x0C,x00,+00002,-00001,-00038,x00,x01,+00001)
UnitAnim(x06,x00,xF7,x01,x01)
UnitAnim(x0C,x00,x10,x02,x00)
Wait(00010)
SpriteMove(x0C,x00,+00003,-00001,-00037,x00,x01,+00001)
UnitAnim(x0C,x00,x11,x02,x00)
Wait(00010)
Sound(x0041)
SpriteMove(x0C,x00,+00001,-00001,-00035,x00,x01,+00001)
UnitAnim(x0C,x00,x12,x02,x00)
Wait(00008)
SpriteMove(x0C,x00,+00001,+00001,-00035,x00,x01,+00001)
UnitAnim(x0C,x00,x13,x02,x00)
Wait(00100)
SpriteMove(x0C,x00,-00004,+00001,-00035,x00,x01,+00001)
UnitAnim(x0C,x00,x14,x02,x00)
Wait(00010)
{4E}(r0C0001)
SpriteMove(x0C,x00,-00045,-00023,+00005,x02,x06,+00001)
WaitSpriteMove(x0C,x00)
UnitAnim(x0C,x00,x15,x02,x00)
Wait(00010)
UnitAnim(x0C,x00,x16,x02,x00)
Wait(00010)
Sound(x0041)
UnitAnim(x0C,x00,x0F,x02,x00)
Wait(00010)
UnitAnim(x0C,x00,x0E,x02,x00)
Wait(00010)
UnitAnim(x06,x00,xF9,x01,x00)
Wait(00012)
UnitAnim(x06,x00,xFA,x01,x00)
Wait(00012)
Wait(00120)
UnitAnim(x06,x00,x05,x02,x00)
Wait(00012)
UnitAnim(x06,x00,x06,x02,x00)
Wait(00050)
SpriteMove(x06,x00,-00001,+00000,-00014,x00,x01,+00036)
UnitAnim(x06,x00,x05,x02,x00)
Wait(00012)
UnitAnim(x06,x00,x04,x02,x00)
Wait(00012)
UnitAnim(x06,x00,x03,x02,x00)
Wait(00012)
UnitAnim(x06,x00,x02,x02,x00)
Wait(00050)
SpriteMove(x06,x00,-00001,+00000,-00022,x00,x01,+00036)
UnitAnim(x06,x00,x03,x02,x00)
Wait(00012)
UnitAnim(x06,x00,x04,x02,x00)
Wait(00012)
UnitAnim(x06,x00,x05,x02,x00)
Wait(00012)
UnitAnim(x06,x00,x06,x02,x00)
Wait(00050)
SpriteMove(x06,x00,-00001,+00003,-00028,x00,x01,+00036)
UnitAnim(x06,x00,x05,x02,x00)
Wait(00012)
UnitAnim(x06,x00,x04,x02,x00)
Wait(00012)
UnitAnim(x06,x00,x03,x02,x00)
Wait(00012)
UnitAnim(x06,x00,x04,x02,x00)
Wait(00012)
UnitAnim(x06,x00,x05,x02,x00)
Wait(00012)
SpriteMove(x06,x00,-00001,+00002,-00028,x00,x01,+00001)
UnitAnim(x06,x00,xFA,x01,x00)
Wait(00012)
{47}(r0600000209000201)
{48}()
Wait(00100)
SpriteMove(x06,x00,-00001,+00002,-00028,x00,x01,+00001)
UnitAnim(x06,x00,xFB,x01,x00)
Wait(00010)
SpriteMove(x06,x00,-00001,+00008,-00028,x00,x01,+00001)
UnitAnim(x06,x00,xFC,x01,x00)
Wait(00012)
UnitAnim(x06,x00,xFD,x01,x00)
Wait(00010)
{4E}(r640001)
SpriteMove(x64,x00,+00014,+00001,+00005,x00,x01,+00001)
Draw(x64,x00)
UnitAnim(x64,x00,xFF,x01,x01)
Sound(x0041)
UnitAnim(x06,x00,xFE,x01,x00)
Wait(00090)
SpriteMove(x06,x00,-00001,+00002,-00028,x00,x01,+00001)
UnitAnim(x06,x00,x00,x02,x00)
Wait(00010)
SpriteMove(x06,x00,-00001,+00000,-00028,x00,x01,+00001)
UnitAnim(x06,x00,x01,x02,x00)
Wait(00044)
SpriteMove(x64,x00,+00014,+00001,+00005,x02,x06,+00001)
WaitSpriteMove(x64,x00)
SpriteMove(x64,x00,-00034,-00033,+00053,x02,x06,+00001)
WaitSpriteMove(x64,x00)
SpriteMove(x06,x00,+00006,+00000,-00028,x02,x08,+00020)
UnitAnim(x06,x00,x0A,x02,x00)
Wait(00012)
UnitAnim(x06,x00,x09,x02,x00)
Wait(00050)
Camera(+00840,-00028,+00952,+00302,+02560,+00000,+04096,+00128)
SpriteMove(x06,x00,+00025,+00000,-00028,x02,x06,+00036)
UnitAnim(x06,x00,x0A,x02,x00)
Wait(00012)
UnitAnim(x06,x00,x01,x02,x00)
Wait(00012)
UnitAnim(x06,x00,x0B,x02,x00)
Wait(00012)
UnitAnim(x06,x00,x0C,x02,x00)
Wait(00050)
SpriteMove(x06,x00,+00036,+00000,-00028,x02,x06,+00030)
UnitAnim(x06,x00,x0B,x02,x00)
Wait(00012)
UnitAnim(x06,x00,x01,x02,x00)
Wait(00012)
UnitAnim(x06,x00,x0A,x02,x00)
Wait(00012)
UnitAnim(x06,x00,x09,x02,x00)
Wait(00050)
UnitAnim(x06,x00,x0A,x02,x00)
Wait(00012)
SpriteMove(x06,x00,+00036,+00000,-00028,x02,x06,+00001)
UnitAnim(x06,x00,x01,x02,x00)
Wait(00012)
SpriteMove(x06,x00,+00032,+00000,-00026,x02,x06,+00001)
Sound(x0041)
UnitAnim(x06,x00,x07,x02,x00)
Wait(00010)
SpriteMove(x06,x00,+00028,+00000,-00023,x02,x06,+00001)
UnitAnim(x06,x00,x08,x02,x00)
Wait(00008)
SpriteMove(x06,x00,+00028,+00001,-00023,x02,x06,+00001)
UnitAnim(x06,x00,x0D,x02,x00)
Wait(00006)
SpriteMove(x06,x00,+00028,+00000,-00023,x02,x06,+00001)
UnitAnim(x06,x00,x0D,x02,x00)
Wait(00120)
UnitAnim(x06,x00,x6D,x02,x00)
Wait(00014)
UnitAnim(x06,x00,x6E,x02,x00)
Wait(00150)
DisplayMessage(x10,x91,x0005,x06,x00,x00,+00055,-00014,-00052,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0006,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Erase(x80,x00)
Wait(00150)
Camera(+00504,-00076,+01176,+00478,+02560,+00000,+01024,+00256)
Wait(00120)
{60}(r0078)
{3E}(r02000000FFFFFF7800)
ColorUnit(x00,x00,x00,-031,-016,+000,008)
ColorField(x00,-031,-016,+000,008)
Wait(00065)
ColorUnit(x00,x00,x00,-031,-016,+000,008)
ColorField(x00,-031,-016,+000,008)
Wait(00065)
Wait(00120)
ShowChapter(x0C)
WaitForInstruction(x3D,x00)
ZERO(x0031)
ADD(x0031,x0002)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}King Delita{br}
{font:00}I thought I might find you here.{br}
Everyone has been looking for you.{end}

//Message x02
Today's your birthday, is it not?{br}
I brought you{DA68}{end}

//Message x03
O{D11D}Ovelia?{end}

//Message x04
{font:08}Queen Ovelia{br}
{font:00}How could you? You...you used{br}
them, and all the others!{br}
And someday you'll cast me{br}
aside, just as you did him!{end}

//Message x05
Did you get your end in all{br}
of this, {Ramza}?{end}

//Message x06
I...I got this.{end}

//Message x07

// __________________________________________________________________ 
//| Event Script x12E | Event Offset: x25C000 | Text offset: x25C1EA |
// ������������������������������������������������������������������ 

Offset(x0025C000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000001EA)
//Remove the previous line if you wish text to compile directly after instructions.

Erase(x03,x00)
Erase(x78,x00)
Erase(x79,x00)
Wait(00001)
Erase(x7A,x00)
Erase(x7B,x00)
Erase(x7C,x00)
Camera(+01400,-00076,+00728,+00382,+05632,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
UnitAnim(x00,x00,x02,x00,x00)
Wait(00001)
{63}(r99)
Camera(+00392,-00028,+00392,+00382,+03584,+00000,+04096,+00260)
{4D}(r40)
WaitForInstruction(x04,x00)
{63}(rAA)
Wait(00030)
DisplayMessage(x10,x91,x0001,x25,x00,x00,+00010,+00008,+00000,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0002,x80,x00,x00,+00000,+00000,-00008,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
RotateUnit(x25,x00,x0C,x00,x01,000)
WaitRotateUnit(x25,x00)
Wait(00016)
WalkTo(x25,x00,004,003,x00,x00,+006,x01)
MovementAnim(r25000200)
WaitWalk(x25,x00)
Wait(00001)
RotateUnit(x25,x00,x08,x00,x01,000)
WaitRotateUnit(x25,x00)
Wait(00010)
Sound(x004C)
UseFieldObject(x02,x00)
WaitFieldObject()
Wait(00010)
UnitAnim(x25,x00,x03,x00,x00)
SpriteMove(x25,x00,+00002,-00002,+00032,x00,x01,+00052)
Wait(00006)
ColorUnit(x25,x00,x01,+000,+000,+000,004)
Wait(00033)
RemoveUnit(x25,x00)
Draw(x03,x00)
Draw(x78,x00)
Draw(x79,x00)
Wait(00001)
Draw(x7A,x00)
Draw(x7B,x00)
Draw(x7C,x00)
UnitAnim(x00,x01,x02,x00,x00)
Wait(00030)
Sound(x0078)
Wait(00050)
RotateUnit(x81,x00,x0C,x00,x00,000)
Wait(00016)
RotateUnit(x82,x00,x08,x00,x00,000)
Camera(+01288,-00124,+00728,+00382,+01536,+00000,+04096,+00080)
Wait(00012)
RotateUnit(x83,x00,x08,x00,x00,000)
Wait(00014)
RotateUnit(x84,x00,x08,x00,x00,000)
RotateUnit(x85,x00,x08,x00,x00,000)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x11,x0003,x03,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00030)
{1C}(r02)
Camera(+00504,-00412,+00392,+00302,+01536,+00000,+04096,+00080)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x08,060)
WaitForInstruction(x38,x00)
WaitForInstruction(x04,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
UnitAnim(x81,x00,x03,x00,x00)
UnitAnim(x03,x00,x03,x00,x00)
Wait(00016)
UnitAnim(x82,x00,x03,x00,x00)
UnitAnim(x79,x00,x03,x00,x00)
Wait(00010)
UnitAnim(x83,x00,x03,x00,x00)
UnitAnim(x7A,x00,x03,x00,x00)
Wait(00008)
UnitAnim(x80,x00,x03,x00,x00)
UnitAnim(x7B,x00,x03,x00,x00)
Wait(00012)
UnitAnim(x85,x00,x03,x00,x00)
UnitAnim(x7C,x00,x03,x00,x00)
Wait(00010)
UnitAnim(x84,x00,x03,x00,x00)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Loffrey{br}
{font:00}Keep watch here.{br}
I go to Lord Folmarv.{end}

//Message x02
{font:08}Templarate Knight{br}
{font:00}My lord!{end}

//Message x03
{font:08}{Ramza}{br}
{font:00}What secrets lie among these tomes?{end}

//Message x04
{font:08}Loffrey{br}
{font:00}I will tend to matters here.{end}

//Message x05
{font:08}Folmarv{br}
{font:00}Very good.{end}

//Message x06
{font:08}Loffrey{br}
{font:00}Faol...cheo...de...anda!{br}
Zorda...mu...feo...{br}
...mal, Reeve of...oath unto you...bound.{br}
Time...cross you...vastness...{br}
Throw...Her...that we...pass!{end}

//Message x07
{font:08}{Ramza}{br}
{font:00}Do they flee before us again?{end}

//Message x08

// __________________________________________________________________ 
//| Event Script x12F | Event Offset: x25E000 | Text offset: x25E17D |
// ������������������������������������������������������������������ 

Offset(x0025E000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000017D)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
{49}()
UnitPresent(x25,x00,x01)
AddUnitStart()
InflictStatus(x03,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
UnitAnim(x01,x01,x02,x00,x00)
{43}(r05)
Wait(00020)
Camera(+00504,-00028,+00392,+00302,+00512,+00000,+04096,+00036)
WaitForInstruction(x04,x00)
AddUnitEnd()
Wait(00050)
WarpUnit(x25,x00,004,003,x00,x00)
DisplayMessage(x10,x92,x0004,x25,x00,x09,+00022,-00018,+00000,x03)
WaitForInstruction(x01,x00)
{69}(r0101040400000000)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0005,x25,x00,x09,+00040,+00008,-00026,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
DisplayMessage(x10,x92,x0006,x25,x00,x09,+00022,-00018,+00000,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
ColorField(x00,+004,+006,+016,001)
ColorUnit(x00,x00,x00,+004,+006,+016,001)
Wait(00009)
{1B}(r000000000000E013A01400200800)
WaitForInstruction(x07,x00)
ColorField(x08,+000,+000,+000,008)
ColorUnit(x00,x00,x08,+000,+000,+000,008)
Wait(00065)
Wait(00090)
Focus(x03,x00,x03,x00,x00)
Camera(+09522,+00256,+00000,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
{69}(r0300040300000000)
{69}(r0101040300000000)
DisplayMessage(x10,x11,x0007,x03,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00030)
{60}(r003C)
Wait(00050)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{49}()
{82}()
AddUnitStart()
Wait(00050)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
AddUnitEnd()
Wait(00060)
ZERO(x0055)
ADD(x0055,x00C8)
ADD(x0055,x0068)
{43}(r06)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Loffrey{br}
{font:00}Keep watch here.{br}
I go to Lord Folmarv.{end}

//Message x02
{font:08}Templarate Knight{br}
{font:00}My lord!{end}

//Message x03
{font:08}{Ramza}{br}
{font:00}What secrets lie among these tomes?{end}

//Message x04
{font:08}Loffrey{br}
{font:00}I will tend to matters here.{end}

//Message x05
{font:08}Folmarv{br}
{font:00}Very good.{end}

//Message x06
{font:08}Loffrey{br}
{font:00}Faol...cheo...de...anda!{br}
Zorda...mu...feo...{br}
...mal, Reeve of...oath unto you...bound.{br}
Time...cross you...vastness...{br}
Throw...Her...that we...pass!{end}

//Message x07
{font:08}{Ramza}{br}
{font:00}Do they flee before us again?{end}

//Message x08

// __________________________________________________________________ 
//| Event Script x131 | Event Offset: x262000 | Text offset: x2620A9 |
// ������������������������������������������������������������������ 

Offset(x00262000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000A9)
//Remove the previous line if you wish text to compile directly after instructions.

RotateUnit(x02,x01,x08,x00,x02,000)
WaitFaceUnit()
UnitAnim(x00,x00,x02,x00,x00)
Camera(+00616,+00115,+01288,+00302,-00512,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{63}(rA9)
Camera(+00728,+00115,+00504,+00302,+02560,+00000,+04096,+00512)
{4D}(r5A)
WaitForInstruction(x04,x00)
{63}(rAA)
Wait(00030)
DisplayMessage(x10,x11,x0001,x25,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00060)
{1C}(r02)
Camera(+00728,+00115,+00840,+00302,+01536,+00000,+04096,+00192)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x1A,090)
Wait(00040)
ColorUnit(x25,x00,x04,+020,+026,+031,000)
Wait(00002)
Wait(00008)
ColorUnit(x25,x00,x08,+000,+000,+000,004)
WaitForInstruction(x38,x00)
DisplayConditions(x00,030)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
March(x00,x00,008)
{63}(rA8)
{43}(r05)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Loffrey{br}
{font:00}We've waited for you, {Ramza}.{br}
{br}
How very far you've come, but no farther!{br}
Your bones will rest here in the darkness.{br}
{br}
The stones of the monastery make an ironic{br}
cairn for a heretic such as you!{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}There is something familiar in this.{br}
{br}
Something reminiscent of our battle{br}
with Celia and Lettie.{br}
{br}
You are no mortal man.{end}

//Message x03
{font:08}Loffrey{br}
{font:00}No, that I am not. I am something far greater.{br}
{br}
Folmarv has made it possible for me to leave{br}
behind ignorance, the frailty of the flesh. I am{br}
given the gift of life eternal.{br}
A joy you can never know.{end}

//Message x04
What drives you to do what you do?{br}
What is it you seek?{end}

//Message x05
Questions... So many questions.{br}
{br}
{br}
But your search for answers is in vain.{br}
They wait beyond me, forever beyond{br}
your reach!{end}

//Message x06
{font:08}Loffrey{br}
{font:00}It is not...my time. So much remains...{br}
to be done.{end}

//Message x07
For you, {Ramza}...I{br}
shall cast open the{br}
very gates of hell.{end}

//Message x08
Faolos cheos de vanda!{br}
Zorda ramud feolio...{br}
{br}
Zomal, Reeve of Time, by oath unto you{br}
am I bound.{br}
{br}
Timeless, cross you now the vastness of{br}
Time's gulf. Throw wide Her gates that we{br}
may pass!{end}

//Message x09

// __________________________________________________________________ 
//| Event Script x132 | Event Offset: x264000 | Text offset: x264134 |
// ������������������������������������������������������������������ 

Offset(x00264000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000134)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x03,x00,x03,x00,x00)
Camera(+00000,+00002,+06400,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x03,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x25,x00,x03,x00,x00,x01,x00)
WaitRotateUnit(x03,x00)
Wait(00010)
DisplayMessage(x10,x70,x0002,x03,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Focus(x25,x00,x25,x00,x00)
Camera(+00001,+15601,+07168,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x25,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x03,x00,x25,x00,x00,x01,x00)
WaitRotateUnit(x25,x00)
Wait(00010)
DisplayMessage(x10,x70,x0003,x25,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Focus(x03,x00,x03,x00,x00)
Camera(+30464,+14053,+07168,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0004,x03,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Focus(x25,x00,x25,x00,x00)
Camera(+15610,+14386,+29914,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0005,x25,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Focus(x69,x00,x69,x00,x00)
Camera(+10289,+14116,-01493,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
RotateUnit(x03,x00,x14,x00,x01,000)
WaitRotateUnit(x03,x00)
RotateUnit(x25,x00,x14,x00,x01,000)
WaitRotateUnit(x25,x00)
March(x03,x00,000)
March(x25,x00,000)
{63}(rA8)
ZERO(x007D)
ADD(x007D,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Loffrey{br}
{font:00}We've waited for you, {Ramza}.{br}
{br}
How very far you've come, but no farther!{br}
Your bones will rest here in the darkness.{br}
{br}
The stones of the monastery make an ironic{br}
cairn for a heretic such as you!{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}There is something familiar in this.{br}
{br}
Something reminiscent of our battle{br}
with Celia and Lettie.{br}
{br}
You are no mortal man.{end}

//Message x03
{font:08}Loffrey{br}
{font:00}No, that I am not. I am something far greater.{br}
{br}
Folmarv has made it possible for me to leave{br}
behind ignorance, the frailty of the flesh. I am{br}
given the gift of life eternal.{br}
A joy you can never know.{end}

//Message x04
What drives you to do what you do?{br}
What is it you seek?{end}

//Message x05
Questions... So many questions.{br}
{br}
{br}
But your search for answers is in vain.{br}
They wait beyond me, forever beyond{br}
your reach!{end}

//Message x06
{font:08}Loffrey{br}
{font:00}It is not...my time. So much remains...{br}
to be done.{end}

//Message x07
For you, {Ramza}...I{br}
shall cast open the{br}
very gates of hell.{end}

//Message x08
Faolos cheos de vanda!{br}
Zorda ramud feolio...{br}
{br}
Zomal, Reeve of Time, by oath unto you{br}
am I bound.{br}
{br}
Timeless, cross you now the vastness of{br}
Time's gulf. Throw wide Her gates that we{br}
may pass!{end}

//Message x09

// __________________________________________________________________ 
//| Event Script x133 | Event Offset: x266000 | Text offset: x266191 |
// ������������������������������������������������������������������ 

Offset(x00266000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000191)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
InflictStatus(x03,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x25,x00,x03,x00,x00,x01,x00)
WaitRotateUnit(x03,x00)
Wait(00010)
UnitAnim(x01,x01,x02,x00,x00)
FaceUnit(x25,x00,x01,x01,x00,x01,x00)
WaitFaceUnit()
Wait(00016)
UnitAnim(x03,x01,x02,x00,x00)
FaceUnit(x25,x00,x03,x01,x00,x01,x00)
WaitFaceUnit()
Wait(00020)
{43}(r05)
Focus(x25,x00,x25,x00,x01)
Camera(+00001,+09503,+09472,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
{43}(r05)
Wait(00016)
InflictStatus(x25,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
UnitAnim(x25,x00,x16,x00,x00)
FaceUnit(x03,x00,x25,x00,x00,x01,x00)
WaitRotateUnit(x25,x00)
Wait(00010)
DisplayMessage(x10,x70,x0006,x25,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00020)
UnitAnim(x25,x00,x35,x00,x00)
Wait(00020)
{69}(r2500050600000100)
Wait(00020)
DisplayMessage(x10,x70,x0007,x25,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00020)
{60}(r005A)
Wait(00120)
ZERO(x0030)
ADD(x0030,x0001)
{27}()
Wait(00030)
DisplayMessage(x10,x70,x0008,x25,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Effect(x0218,x03,005,006,x00)
EffectStart()
EffectStart()
{1C}(r02)
EffectEnd()
Wait(00228)
Erase(x03,x00)
Erase(x25,x00)
Erase(x78,x00)
Erase(x79,x00)
Erase(x7A,x00)
Erase(x7B,x00)
{43}(r04)
WaitForInstruction(x41,x00)
{1C}(r01)
ZERO(x0030)
ADD(x0030,x0000)
{27}()
{60}(r003C)
Wait(00060)
Wait(00050)
Wait(00050)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
Wait(00060)
{73}(r000000FE0000C0001001000020F6)
Camera(+00000,-00512,+00000,+00192,+00272,+00000,-02528,+00256)
Wait(00150)
{60}(r005A)
{3E}(r02000000FFFFFF5A00)
WaitForInstruction(x0C,x00)
Wait(00001)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Loffrey{br}
{font:00}We've waited for you, {Ramza}.{br}
{br}
How very far you've come, but no farther!{br}
Your bones will rest here in the darkness.{br}
{br}
The stones of the monastery make an ironic{br}
cairn for a heretic such as you!{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}There is something familiar in this.{br}
{br}
Something reminiscent of our battle{br}
with Celia and Lettie.{br}
{br}
You are no mortal man.{end}

//Message x03
{font:08}Loffrey{br}
{font:00}No, that I am not. I am something far greater.{br}
{br}
Folmarv has made it possible for me to leave{br}
behind ignorance, the frailty of the flesh. I am{br}
given the gift of life eternal.{br}
A joy you can never know.{end}

//Message x04
What drives you to do what you do?{br}
What is it you seek?{end}

//Message x05
Questions... So many questions.{br}
{br}
{br}
But your search for answers is in vain.{br}
They wait beyond me, forever beyond{br}
your reach!{end}

//Message x06
{font:08}Loffrey{br}
{font:00}It is not...my time. So much remains...{br}
to be done.{end}

//Message x07
For you, {Ramza}...I{br}
shall cast open the{br}
very gates of hell.{end}

//Message x08
Faolos cheos de vanda!{br}
Zorda ramud feolio...{br}
{br}
Zomal, Reeve of Time, by oath unto you{br}
am I bound.{br}
{br}
Timeless, cross you now the vastness of{br}
Time's gulf. Throw wide Her gates that we{br}
may pass!{end}

//Message x09

// __________________________________________________________________ 
//| Event Script x135 | Event Offset: x26A000 | Text offset: x26A379 |
// ������������������������������������������������������������������ 

Offset(x0026A000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000379)
//Remove the previous line if you wish text to compile directly after instructions.

{7C}()
WarpUnit(x25,x00,002,008,x00,x01)
WarpUnit(x03,x00,004,004,x00,x01)
Erase(x03,x00)
{47}(r0300000404000001)
{48}()
UnitAnim(x00,x00,x02,x00,x00)
UnitAnim(x25,x00,x1A,x00,x00)
LoadEVTCHR(x01,x5C,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
SpriteMove(x25,x00,+00000,+00005,+00000,x00,x01,+00001)
UnitAnim(x25,x00,x63,x02,x01)
Camera(+00504,-00268,+00504,+00302,+05632,+00000,+01024,+00001)
WaitForInstruction(x04,x00)
{63}(rA9)
Camera(+00504,-00268,+00504,+00398,+03584,+00000,+04096,+00256)
{4D}(r3C)
Wait(00126)
{68}(r250001)
WaitForInstruction(x04,x00)
Wait(00060)
Wait(00060)
{63}(rAA)
Effect(x0220,x64,004,004,x00)
EffectStart()
{1C}(r02)
EffectEnd()
Wait(00240)
ColorUnit(x03,x00,x04,+031,+031,+016,000)
Wait(00002)
Draw(x03,x00)
ColorUnit(x03,x00,x04,+031,+031,+016,008)
Wait(00065)
ColorUnit(x03,x00,x08,+000,+000,+000,004)
Wait(00033)
WaitForInstruction(x41,x00)
{1C}(r01)
Wait(00060)
UnitAnim(x03,x00,x5A,x02,x00)
Wait(00004)
UnitAnim(x03,x00,x5B,x02,x00)
Wait(00010)
UnitAnim(x03,x00,x5A,x02,x00)
Wait(00004)
UnitAnim(x03,x00,x02,x00,x00)
Wait(00006)
UnitAnim(x03,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x59,x02,x00)
Wait(00014)
UnitAnim(x03,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x02,x00,x00)
Wait(00030)
DisplayMessage(x10,x11,x0001,x03,x00,x00,+00008,+00000,-00004,x02)
WaitForInstruction(x01,x00)
Wait(00010)
Camera(+00504,+00147,+00952,+00302,+03584,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
ZERO(x0030)
ADD(x0030,x0001)
{96}()
Wait(00010)
Effect(x0219,x25,008,005,x00)
DisplayMessage(x10,x12,x0002,x25,x00,x00,+00000,+00034,-00006,x02)
WaitForInstruction(x01,x00)
Wait(00030)
WalkTo(x03,x00,003,005,x00,x00,+012,x01)
MovementAnim(r03000200)
WaitWalk(x03,x00)
Wait(00010)
UnitAnim(x03,x00,x5C,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x5D,x02,x00)
Wait(00008)
Wait(00016)
UnitAnim(x25,x00,x64,x02,x00)
Wait(00018)
UnitAnim(x25,x00,x65,x02,x00)
Wait(00014)
UnitAnim(x25,x00,x66,x02,x00)
Wait(00014)
UnitAnim(x25,x00,x67,x02,x00)
Wait(00008)
UnitAnim(x25,x00,x68,x02,x00)
Wait(00016)
DisplayMessage(x10,x12,x0003,x25,x00,x00,-00007,+00036,+00000,x02)
WaitForInstruction(x01,x00)
UnitAnim(x25,x00,x69,x02,x00)
Wait(00012)
Sound(x0042)
UnitAnim(x25,x00,x6A,x02,x00)
Wait(00012)
UnitAnim(x25,x00,x6B,x02,x00)
Wait(00012)
UnitAnim(x25,x00,x6C,x02,x00)
Wait(00012)
UnitAnim(x25,x00,x6D,x02,x00)
Wait(00010)
UnitAnim(x25,x00,x6E,x02,x00)
Wait(00020)
UnitAnim(x25,x00,x6F,x02,x00)
Wait(00014)
UnitAnim(x25,x00,x70,x02,x00)
Wait(00010)
EffectStart()
BlockStart()
Wait(00148)
UnitAnim(x03,x00,x5D,x02,x00)
Wait(00004)
UnitAnim(x03,x00,x5C,x02,x00)
Wait(00004)
UnitAnim(x03,x00,x02,x00,x00)
Wait(00006)
UnitAnim(x03,x00,x5E,x02,x00)
Wait(00004)
UnitAnim(x03,x00,x5F,x02,x00)
Wait(00006)
SpriteMove(x03,x00,+00003,+00001,+00000,x00,x01,+00001)
UnitAnim(x03,x00,x60,x02,x00)
Wait(00006)
SpriteMove(x03,x00,+00000,+00000,+00000,x00,x01,+00001)
UnitAnim(x03,x00,x61,x02,x00)
Wait(00004)
UnitAnim(x03,x00,x62,x02,x00)
Wait(00004)
Wait(00020)
WalkTo(x03,x00,003,008,x01,x00,+012,x01)
MovementAnim(r03000200)
WaitWalk(x03,x00)
RotateUnit(x03,x00,x00,x00,x01,000)
WaitRotateUnit(x03,x00)
BlockEnd()
{43}(r0B)
Wait(00002)
{1C}(r02)
EffectEnd()
Wait(00070)
UnitAnim(x25,x00,x6F,x02,x00)
Wait(00006)
UnitAnim(x25,x00,x6E,x02,x00)
Wait(00006)
UnitAnim(x25,x00,x6D,x02,x00)
Wait(00006)
WaitForInstruction(x41,x00)
{1C}(r01)
Wait(00030)
DisplayMessage(x10,x12,x0004,x25,x00,x00,+00000,+00032,-00002,x02)
WaitForInstruction(x01,x00)
Wait(00030)
Sound(x0041)
UnitAnim(x25,x00,x71,x02,x00)
Wait(00008)
UnitAnim(x25,x00,x72,x02,x00)
Wait(00010)
UnitAnim(x25,x00,x73,x02,x00)
Wait(00008)
Wait(00030)
{63}(rCA)
Camera(+00616,-00268,+00952,+00302,+03584,+00000,+04096,+00064)
WaitForInstruction(x04,x00)
Wait(00030)
DisplayMessage(x10,x11,x0005,x03,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00060)
RotateUnit(x03,x00,x0C,x00,x01,000)
WaitRotateUnit(x03,x00)
Wait(00030)
WalkTo(x03,x00,008,005,x00,x00,+008,x01)
Wait(00060)
Camera(+00616,-00268,+00952,+00302,+03584,+00000,+01024,+00256)
Wait(00160)
{60}(r005A)
{3E}(r02000000FFFFFF5A00)
WaitForInstruction(x0C,x00)
WaitForInstruction(x04,x00)
ZERO(x0031)
ADD(x0031,x0014)
ZERO(x0055)
ADD(x0055,x00C8)
ADD(x0055,x006E)
{43}(r06)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}{Ramza}{br}
{font:00}What is this place?{end}

//Message x02
{font:08}Loffrey{br}
{font:00}The necrohol of Mullonde.{end}

//Message x03
Never again will you see the skies of{br}
Ivalice.{br}
{br}
Without the glyph...the gate...there can be{br}
no return.{end}

//Message x04
There is...no turning back now.{br}
Go. Your sister...awaits.{end}

//Message x05
Alma is near.{end}

//Message x06

// __________________________________________________________________ 
//| Event Script x137 | Event Offset: x26E000 | Text offset: x26E0A1 |
// ������������������������������������������������������������������ 

Offset(x0026E000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000A1)
//Remove the previous line if you wish text to compile directly after instructions.

UnitAnim(x00,x00,x02,x00,x00)
Camera(+00728,-00028,+00728,+00302,+01536,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{63}(rA9)
Camera(+00840,-00028,+00616,+00302,+03584,+00000,+04096,+00512)
{4D}(r5A)
WaitForInstruction(x04,x00)
{63}(rAA)
Wait(00030)
DisplayMessage(x10,x11,x0001,x27,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00060)
{1C}(r02)
Camera(+00728,-00028,+00616,+00302,+04608,+00000,+04096,+00192)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x1B,090)
Wait(00040)
ColorUnit(x27,x00,x04,+020,+026,+031,000)
Wait(00002)
Wait(00008)
ColorUnit(x27,x00,x08,+000,+000,+000,004)
WaitForInstruction(x38,x00)
DisplayConditions(x00,030)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
March(x00,x00,008)
{63}(rA8)
{43}(r05)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Knight Templar Cletienne{br}
{font:00}So, Ser Loffrey is defeated.{br}
{br}
Then it falls on me to stop you,{br}
if I would do honor to his noble{br}
sacrifice!{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}Where is Folmarv gone!?{end}

//Message x03
{font:08}Cletienne{br}
{font:00}What manner of question is that?{br}
There is but one place he would go.{br}
Our purpose in coming here is{br}
solitary. We seek to resurrect our{br}
lord and master, the High Seraph.{br}
Or rather, to awaken him from the{br}
imperfect state in which his former{br}
host's death has left him.{br}
Lord Folmarv makes for the place our{br}
master's soul now dwells{DA68}the place{br}
where Saint Ajora met his end.{end}

//Message x04
Where!?{br}
{br}
{end}

//Message x05
Were I you, I would concern myself with{br}
my own fate, not that of Saint Ajora!{end}

//Message x06
{font:08}Cletienne{br}
{font:00}Loffrey... Forgive me...{end}

//Message x07
{font:08}{Ramza}{br}
{font:00}That flash of light{DA68}he must be there!{end}

//Message x08

// __________________________________________________________________ 
//| Event Script x138 | Event Offset: x270000 | Text offset: x270134 |
// ������������������������������������������������������������������ 

Offset(x00270000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000134)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x03,x00,x03,x00,x00)
Camera(-00028,+00728,+00302,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x03,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x27,x00,x03,x00,x00,x01,x00)
WaitRotateUnit(x03,x00)
Wait(00010)
DisplayMessage(x10,x70,x0002,x03,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x27,x00,x27,x00,x00)
Camera(+00728,-00028,+00616,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x27,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x03,x00,x27,x00,x00,x01,x00)
WaitRotateUnit(x27,x00)
Wait(00010)
DisplayMessage(x10,x70,x0003,x27,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Focus(x03,x00,x03,x00,x00)
Camera(+00000,+25352,+17320,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0004,x03,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x27,x00,x27,x00,x00)
Camera(-01800,+11037,+12584,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0005,x27,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Focus(x69,x00,x69,x00,x00)
Camera(+10278,+07162,+10546,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
RotateUnit(x03,x00,x14,x00,x01,000)
WaitRotateUnit(x03,x00)
RotateUnit(x27,x00,x14,x00,x01,000)
WaitRotateUnit(x27,x00)
March(x03,x00,000)
March(x27,x00,000)
{63}(rA8)
ZERO(x007D)
ADD(x007D,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Knight Templar Cletienne{br}
{font:00}So, Ser Loffrey is defeated.{br}
{br}
Then it falls on me to stop you,{br}
if I would do honor to his noble{br}
sacrifice!{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}Where is Folmarv gone!?{end}

//Message x03
{font:08}Cletienne{br}
{font:00}What manner of question is that?{br}
There is but one place he would go.{br}
Our purpose in coming here is{br}
solitary. We seek to resurrect our{br}
lord and master, the High Seraph.{br}
Or rather, to awaken him from the{br}
imperfect state in which his former{br}
host's death has left him.{br}
Lord Folmarv makes for the place our{br}
master's soul now dwells{DA68}the place{br}
where Saint Ajora met his end.{end}

//Message x04
Where!?{br}
{br}
{end}

//Message x05
Were I you, I would concern myself with{br}
my own fate, not that of Saint Ajora!{end}

//Message x06
{font:08}Cletienne{br}
{font:00}Loffrey... Forgive me...{end}

//Message x07
{font:08}{Ramza}{br}
{font:00}That flash of light{DA68}he must be there!{end}

//Message x08

// __________________________________________________________________ 
//| Event Script x139 | Event Offset: x272000 | Text offset: x2721A3 |
// ������������������������������������������������������������������ 

Offset(x00272000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000001A3)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
InflictStatus(x03,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x27,x00,x03,x00,x00,x01,x00)
WaitRotateUnit(x03,x00)
Wait(00010)
UnitAnim(x01,x01,x02,x00,x00)
FaceUnit(x27,x00,x01,x01,x00,x01,x00)
WaitFaceUnit()
Wait(00016)
UnitAnim(x03,x01,x02,x00,x00)
FaceUnit(x27,x00,x03,x01,x00,x01,x00)
WaitFaceUnit()
Wait(00020)
Focus(x27,x00,x27,x00,x00)
Camera(-06911,+00001,+10015,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00060)
InflictStatus(x27,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
DisplayMessage(x10,x70,x0006,x27,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00020)
Sound(x0053)
SpriteMove(x27,x00,+00000,-00002,+00000,x00,x01,+00001)
UnitAnim(x27,x00,x1A,x00,x00)
Wait(00006)
SpriteMove(x27,x00,+00000,+00000,+00000,x00,x01,+00001)
UnitAnim(x27,x00,x1A,x00,x00)
Wait(00060)
{43}(r05)
Camera(+01288,+00115,+00952,+00302,+03584,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
Wait(00114)
ColorUnit(x00,x00,x04,-006,-003,+000,001)
Background(184,184,119,016,032,036,001,x01)
ColorField(x04,-008,+000,+004,001)
Wait(00010)
ColorUnit(x00,x00,x04,+000,+000,+000,001)
Background(000,000,004,010,044,034,004,x00)
ColorField(x08,+000,+000,+000,004)
Wait(00060)
{43}(r05)
Focus(x03,x00,x03,x00,x00)
Camera(+08208,-06912,+00004,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00030)
Wait(00020)
RotateUnit(x03,x00,x0C,x00,x01,000)
WaitRotateUnit(x03,x00)
Wait(00020)
DisplayMessage(x10,x70,x0007,x03,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
{60}(r003C)
Wait(00060)
Wait(00030)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
Wait(00110)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
Wait(00001)
{63}(rA8)
ZERO(x0055)
ADD(x0055,x00C8)
ADD(x0055,x0072)
{43}(r06)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Knight Templar Cletienne{br}
{font:00}So, Ser Loffrey is defeated.{br}
{br}
Then it falls on me to stop you,{br}
if I would do honor to his noble{br}
sacrifice!{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}Where is Folmarv gone!?{end}

//Message x03
{font:08}Cletienne{br}
{font:00}What manner of question is that?{br}
There is but one place he would go.{br}
Our purpose in coming here is{br}
solitary. We seek to resurrect our{br}
lord and master, the High Seraph.{br}
Or rather, to awaken him from the{br}
imperfect state in which his former{br}
host's death has left him.{br}
Lord Folmarv makes for the place our{br}
master's soul now dwells{DA68}the place{br}
where Saint Ajora met his end.{end}

//Message x04
Where!?{br}
{br}
{end}

//Message x05
Were I you, I would concern myself with{br}
my own fate, not that of Saint Ajora!{end}

//Message x06
{font:08}Cletienne{br}
{font:00}Loffrey... Forgive me...{end}

//Message x07
{font:08}{Ramza}{br}
{font:00}That flash of light{DA68}he must be there!{end}

//Message x08

// __________________________________________________________________ 
//| Event Script x13B | Event Offset: x276000 | Text offset: x2760A1 |
// ������������������������������������������������������������������ 

Offset(x00276000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000A1)
//Remove the previous line if you wish text to compile directly after instructions.

UnitAnim(x00,x00,x02,x00,x00)
Camera(+00840,-00316,+01288,+00302,+00512,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{63}(rA9)
Camera(+00616,-00172,+00392,+00302,+02560,+00000,+04096,+00512)
{4D}(r5A)
WaitForInstruction(x04,x00)
{63}(rAA)
Wait(00030)
DisplayMessage(x10,x11,x0001,x2B,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00060)
{1C}(r02)
Camera(+00616,-00172,+00840,+00302,+03584,+00000,+04096,+00112)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x1C,090)
Wait(00040)
ColorUnit(x2B,x00,x04,+020,+026,+031,000)
Wait(00002)
Wait(00008)
ColorUnit(x2B,x00,x08,+000,+000,+000,004)
WaitForInstruction(x38,x00)
DisplayConditions(x00,030)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
March(x00,x00,008)
{63}(rA8)
{43}(r05)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Knight Templar Barich{br}
{font:00}Truly, it is a joy that we should{br}
chance to meet again.{br}
I once suffered defeat at your hands,{br}
but it will not happen twice. This dead{br}
city will be your final resting place!{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}So you've become a pawn of{br}
the Lucavi, too.{br}
Was such your fear of death,{br}
that you would sooner bend{br}
your knee to demons?{end}

//Message x03
{font:08}Barich{br}
{font:00}You are a naive child who speaks of{br}
things he does not understand.{br}
Only now am I made truly human!{end}

//Message x04
How does selling your soul to{br}
demons make you human?{end}

//Message x05
I stand above all other men now.{br}
I have transcended death itself!{br}
{br}
No longer must I bow my head in{br}
coy attempts to curry favor with{br}
you highborn nobles!{br}
I've bought my freedom. I am a{br}
human at last{DA68}no longer something{br}
less!{end}

//Message x06
You think freedom a thing bought and{br}
sold?{br}
{br}
What value, a freedom you have not{br}
earned?{br}
{br}
A man who's lost his pride can never be{br}
free.{br}
{br}
You surrendered your own freedom the{br}
moment you bowed your head to someone{br}
undeserving!{br}
Freedom and equality cannot be bartered.{br}
They are rights{DA68}rights earned with{br}
sweat, and toil, and blood!{br}
Freedom is no raiment of Lucavi weave!{br}
They tell you you wear cloth of gold, but{br}
in truth you stand more naked as before!{end}

//Message x07
{font:08}Barich{br}
{font:00}How can I die...? I thought{br}
I had...transcended...{end}

//Message x08
{font:08}{Ramza}{br}
{font:00}The Stones resonate.{end}

//Message x09
We draw near.{end}

//Message x0A

// __________________________________________________________________ 
//| Event Script x13C | Event Offset: x278000 | Text offset: x278163 |
// ������������������������������������������������������������������ 

Offset(x00278000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000163)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x03,x00,x03,x00,x00)
Camera(-00316,+01288,+00302,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x03,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x2B,x00,x03,x00,x00,x01,x00)
WaitRotateUnit(x03,x00)
Wait(00010)
DisplayMessage(x10,x70,x0002,x03,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Focus(x2B,x00,x2B,x00,x00)
Camera(+00616,-00172,+00840,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x2B,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x03,x00,x2B,x00,x00,x01,x00)
WaitRotateUnit(x2B,x00)
Wait(00010)
DisplayMessage(x10,x70,x0003,x2B,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Focus(x03,x00,x03,x00,x00)
Camera(+00000,+25352,+17320,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0004,x03,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Focus(x2B,x00,x2B,x00,x00)
Camera(+09722,+09256,+10295,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0005,x2B,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Focus(x03,x00,x03,x00,x00)
Camera(+10253,+14116,-01493,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0006,x03,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x69,x00,x69,x00,x00)
Camera(+10289,+13050,-02007,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
RotateUnit(x03,x00,x14,x00,x01,000)
WaitRotateUnit(x03,x00)
RotateUnit(x2B,x00,x14,x00,x01,000)
WaitRotateUnit(x2B,x00)
March(x03,x00,000)
March(x2B,x00,000)
{63}(rA8)
ZERO(x007D)
ADD(x007D,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Knight Templar Barich{br}
{font:00}Truly, it is a joy that we should{br}
chance to meet again.{br}
I once suffered defeat at your hands,{br}
but it will not happen twice. This dead{br}
city will be your final resting place!{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}So you've become a pawn of{br}
the Lucavi, too.{br}
Was such your fear of death,{br}
that you would sooner bend{br}
your knee to demons?{end}

//Message x03
{font:08}Barich{br}
{font:00}You are a naive child who speaks of{br}
things he does not understand.{br}
Only now am I made truly human!{end}

//Message x04
How does selling your soul to{br}
demons make you human?{end}

//Message x05
I stand above all other men now.{br}
I have transcended death itself!{br}
{br}
No longer must I bow my head in{br}
coy attempts to curry favor with{br}
you highborn nobles!{br}
I've bought my freedom. I am a{br}
human at last{DA68}no longer something{br}
less!{end}

//Message x06
You think freedom a thing bought and{br}
sold?{br}
{br}
What value, a freedom you have not{br}
earned?{br}
{br}
A man who's lost his pride can never be{br}
free.{br}
{br}
You surrendered your own freedom the{br}
moment you bowed your head to someone{br}
undeserving!{br}
Freedom and equality cannot be bartered.{br}
They are rights{DA68}rights earned with{br}
sweat, and toil, and blood!{br}
Freedom is no raiment of Lucavi weave!{br}
They tell you you wear cloth of gold, but{br}
in truth you stand more naked as before!{end}

//Message x07
{font:08}Barich{br}
{font:00}How can I die...? I thought{br}
I had...transcended...{end}

//Message x08
{font:08}{Ramza}{br}
{font:00}The Stones resonate.{end}

//Message x09
We draw near.{end}

//Message x0A

// __________________________________________________________________ 
//| Event Script x13D | Event Offset: x27A000 | Text offset: x27A14A |
// ������������������������������������������������������������������ 

Offset(x0027A000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000014A)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
InflictStatus(x03,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x2B,x00,x03,x00,x00,x01,x00)
WaitRotateUnit(x03,x00)
Wait(00010)
UnitAnim(x01,x01,x02,x00,x00)
FaceUnit(x2B,x00,x01,x01,x00,x01,x00)
WaitFaceUnit()
Wait(00016)
UnitAnim(x03,x01,x02,x00,x00)
FaceUnit(x2B,x00,x03,x01,x00,x01,x00)
WaitFaceUnit()
Wait(00020)
Focus(x2B,x00,x2B,x00,x00)
Camera(-06910,+00001,+11039,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00060)
UnitAnim(x2B,x00,x1A,x00,x00)
Wait(00010)
DisplayMessage(x10,x70,x0007,x2B,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00060)
Focus(x03,x00,x03,x00,x00)
Camera(+00003,+00043,+00000,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00030)
UnitAnim(x03,x00,x02,x00,x00)
Wait(00060)
DisplayMessage(x10,x70,x0008,x03,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00030)
RotateUnit(x03,x00,x13,x00,x01,000)
WaitRotateUnit(x03,x00)
Wait(00020)
RotateUnit(x03,x00,x00,x01,x01,000)
WaitRotateUnit(x03,x00)
Wait(00060)
DisplayMessage(x10,x70,x0009,x03,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
{60}(r003C)
Wait(00060)
Wait(00030)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
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WaitForInstruction(x38,x00)
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WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
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{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
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ADD(x0055,x00C8)
ADD(x0055,x0076)
{43}(r06)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Knight Templar Barich{br}
{font:00}Truly, it is a joy that we should{br}
chance to meet again.{br}
I once suffered defeat at your hands,{br}
but it will not happen twice. This dead{br}
city will be your final resting place!{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}So you've become a pawn of{br}
the Lucavi, too.{br}
Was such your fear of death,{br}
that you would sooner bend{br}
your knee to demons?{end}

//Message x03
{font:08}Barich{br}
{font:00}You are a naive child who speaks of{br}
things he does not understand.{br}
Only now am I made truly human!{end}

//Message x04
How does selling your soul to{br}
demons make you human?{end}

//Message x05
I stand above all other men now.{br}
I have transcended death itself!{br}
{br}
No longer must I bow my head in{br}
coy attempts to curry favor with{br}
you highborn nobles!{br}
I've bought my freedom. I am a{br}
human at last{DA68}no longer something{br}
less!{end}

//Message x06
You think freedom a thing bought and{br}
sold?{br}
{br}
What value, a freedom you have not{br}
earned?{br}
{br}
A man who's lost his pride can never be{br}
free.{br}
{br}
You surrendered your own freedom the{br}
moment you bowed your head to someone{br}
undeserving!{br}
Freedom and equality cannot be bartered.{br}
They are rights{DA68}rights earned with{br}
sweat, and toil, and blood!{br}
Freedom is no raiment of Lucavi weave!{br}
They tell you you wear cloth of gold, but{br}
in truth you stand more naked as before!{end}

//Message x07
{font:08}Barich{br}
{font:00}How can I die...? I thought{br}
I had...transcended...{end}

//Message x08
{font:08}{Ramza}{br}
{font:00}The Stones resonate.{end}

//Message x09
We draw near.{end}

//Message x0A

// __________________________________________________________________ 
//| Event Script x13F | Event Offset: x27E000 | Text offset: x27E3D8 |
// ������������������������������������������������������������������ 

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EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Vormav{br}
{font:00}...Why?{br}
Why doesn't  Virgo work?{end}

//Message x02
{font:08}Vormav{br}
{font:00}The Holy Angel's spirit is{br}
around in here...{br}
Why...?{end}

//Message x03
{font:08}Vormav{br}
{font:00}Maybe it's Ajora reincarnated...?{br}
{br}
...No, that can't be.{br}
Certainly, Virgo did react.{end}

//Message x04
{font:08}Vormav{br}
{font:00}...You're here.{end}

//Message x05
{font:08}{Ramza}{br}
{font:00}That's far enough, Vormav!{br}
{br}
Virgo's not working!{br}
So give up and hand over Alma!!{end}

//Message x06
{font:08}Vormav{br}
{font:00}No, it will work...{br}
It just needs more....   {br}
You didn't hear?{br}
{br}
{br}
It just needs more blood...{br}
{br}
{br}
Lots of blood is needed for{br}
the Angel's resurrection.{br}
{br}
Much bloodshed since{br}
Ajora's death, but I guess{br}
it wasn't enough...{br}
I guess I'll have to go{br}
on another rampage...!!{br}
{br}
Heh, heh, heh...{br}
Don't worry...{br}
{br}
I'll 'sacrifice' you first.{end}

//Message x07
{font:08}Hashmalum{br}
{font:00}Master, 'Bloody Angel'...{br}
{br}
Let me offer you 'blood'{br}
darker than wine and{br}
hotter than burning lava!{end}

//Message x08
{font:08}{Ramza}{br}
{font:00}Alma!{br}
Hold on!   {br}
Please!{br}
Open your eyes!!{br}
Alma!!{end}

//Message x09
{font:08}Hashmalum{br}
{font:00}It's no use...{br}
You cannot wake her...{end}

//Message x0A
{font:08}{Ramza}{br}
{font:00}What have you done to Alma!?{end}

//Message x0B
{font:08}Hashmalum{br}
{font:00}Her existence impedes{br}
our goal...{br}
When she wakes, she will{br}
remember her mission...{br}
{br}
Her important mission to{br}
call our allies...{end}

//Message x0C
{font:08}Hashmalum{br}
{font:00}Master...{br}
you are not awake yet?{end}

//Message x0D
{font:08}Alma{br}
{font:00}Ugh...{br}
Wh...Where am I...?{end}

//Message x0E
{font:08}{Ramza}{br}
{font:00}Alma!!{end}

//Message x0F
{font:08}Alma{br}
{font:00}Brother...{Ramza}?{end}

//Message x10
{font:08}Hashmalum{br}
{font:00}I won't let you interfere.{br}
{br}
Bloody Angel!!{br}
I offer...my own life...{br}
for your resurrection...!!{end}

//Message x11
{font:08}St. Ajora{br}
{font:00}I have my body back...{end}

//Message x12
{font:08}{Ramza}{br}
{font:00}Alma!!{end}

//Message x13
{74} you'll kill me just{br}
like {Ramza}...!{end}

//Message x14
{font:08}King Delita{br}
{font:00}{Ramza}...{br}
What did you get?{end}

//Message x15
I......{end}

//Message x16
0No, Rafa...it's.....{end}

//Message x17
{font:08}{Ramza}{br}
{font:00}...What?{end}

//Message x18
{font:08}Malak{br}
{font:00}Ugh....ugh...{end}

//Message x19
{font:08}Rafa{br}
{font:00}Brother...Malak!!{end}

//Message x1A
{font:08}Malak{br}
{font:00}Rafa....? Where am I....?{br}
What happened....?{end}

//Message x1B
{font:08}Rafa{br}
{font:00}Brother...brother...{br}
I'm so glad.....{end}

//Message x1C
{font:08}Malak{br}
{font:00}That hurts, Rafa...{br}
Ha, ha, ha...{end}

//Message x1D
A0GGIJ020000A0001{E5}10{F1}U0g{F1}d0H20E20hGG"K0R000000C02{E5}10GG{92}L02000080001{E5}10{51}1M000{E5}10{51}2{close}{close}00{F1}80{51}1{close}{close}00{E5}10{F1}K0jf0C010{64}f0{F1}y0H20200GG{92}N020000A0{end}

//Message x1E
{close}2{E5}10GG"O0R0000{FC}{close}803{E5}10H20E20{51}2P000{E5}10jf06000{51}1Q000{E5}10{51}2{close}{close}00{F1}80{51}1{close}{close}00{E5}10{F1}U0{60}0y{F1}y0{F1}y0Y1{60}0{F1}U0S2H20200P{B8}3{C4}{end}

//Message x1F
{88}1k10I000G{80}0{76}01C?04{E5}s0{78}P{5A}{F1}e0of04CUV0{F1}20{F1}10of080004{E5}u0{78}0U{E5}u0{77}{E5}s0{E5}40S1jf04010{64}f0H20300HR0300Hf0300Hj0300Hk0300z{64}0z{65}0{63}{A8}{DBE3}8Barinten{br}
{font:00}Fool! This is what I get?{br}
Revenge for kindness!?   {br}
Why do you think you're{br}
even still alive today!{br}
Because of me!{br}
I took you out of the{br}
garbage! Or did you forget{br}
that already?{end}

//Message x20
{font:08}Rafa{br}
{font:00}Revenge for kindness?{br}
You burned the village!{br}
You are the one who killed{br}
my parents!{br}
{br}
And you say it's revenge for{br}
kindness? No...it's justice!{end}

//Message x21
{font:08}Barinten{br}
{font:00}Justice?{br}
How can you kill me?   {br}
I'm your father.{br}
I raised you!{br}
{br}
I'd like to see you try{br}
and kill me!{end}

//Message x22
{font:08}Barinten{br}
{font:00}Hya, ha! You can't...{br}
And do you know why?   {br}
Because your body recalls{br}
the terror...{br}
{br}
Don't worry...that terror{br}
will gradually subside.{br}
Hya, ha, ha. {end}

//Message x23
{font:08}Malak{br}
{font:00}Is that true?!!{end}

//Message x24
{font:08}Malak{br}
{font:00}Is what you said true?{end}

//Message x25
{font:08}Barinten{br}
{font:00}You're turning on me, too?{br}
{br}
You're both ingrates!{end}

//Message x26
{font:08}Rafa{br}
{font:00}I'll kill you!!{end}

//Message x27
{font:08}Malak{br}
{font:00}Stop it! Rafa!!{end}

//Message x28
{font:08}Rafa{br}
{font:00}Malak!!{end}

//Message x29
{font:08}Rafa{br}
{font:00}Malak! Are you all right!{end}

//Message x2A
{font:08}{Ramza}{br}
{font:00}Rafa! Malak!!{end}

//Message x2B
{font:08}Barinten{br}
{font:00}So, you're {Ramza}.{br}
....Don't move.{br}
Rafa, if you want to help Malak,{br}
bring the stone here.{br}
{br}
Malak should have it.{br}
Find it!{end}

//Message x2C
{font:08}Barinten{br}
{font:00}That's right.{br}
Bring it to me!   {br}
Hurry! {end}

//Message x2D
{font:08}Barinten{br}
{font:00}Gya!!{end}

//Message x2E
{font:08}Man's voice{br}
{font:00}Can you hand me the stone?{end}

//Message x2F
{font:08}{Ramza}{br}
{font:00}M...Marquis Elmdor.{br}
Why are you here.....?{end}

//Message x30
{font:08}Elmdor{br}
{font:00}No...{br}
Give it to me...{end}

//Message x31
{font:08}{Ramza}{br}
{font:00}Rafa! Watch out!!{br}
They are not human!{end}

//Message x32
{font:08}Elmdor{br}
{font:00}So you're {Ramza},{br}
the heretic?{br}
I never really thanked you{br}
for doing me this favor.{br}
Thank you....{br}
I don't want to have to get{br}
rough like Vormav did.{br}
Please understand.{br}
Now, hand me the stone and{br}
I'll ask Vormav to return{br}
your sister.{end}

//Message x33
{font:08}{Ramza}{br}
{font:00}Where is Alma!?{br}
Bring her back!!{end}

//Message x34
{font:08}Elmdor{br}
{font:00}Didn't you hear me?{br}
Give me the stone first.{end}

//Message x35
{font:08}{Ramza}{br}
{font:00}No, I won't.{end}

//Message x36
{font:08}Elmdor{br}
{font:00}Are you abandoning her?{br}
{br}
I thought you came here to{br}
save her, knowing there'd be{br}
danger.{end}

//Message x37
{font:08}{Ramza}{br}
{font:00}......{end}

//Message x38
{font:08}Elmdor{br}
{font:00}Very well. I didn't want to{br}
get rough but...{br}
Celia, Lede, go ahead!{br}
That girl has the stone.{br}
Get it back....!{end}

//Message x39
{font:08}Rafa{br}
{font:00}Brother.....Malak......{end}

//Message x3A
{font:08}{Ramza}{br}
{font:00}Rafa!!{end}

//Message x3B
{font:08}Elmdor{br}
{font:00}I see why Queklain and{br}
Velius were beaten.....   {br}
Celia, Lede, retreat!{br}
{br}
{br}
Listen {Ramza},{br}
If you want our stone,{br}
come to Limberry Castle!   {br}
We'll be waiting...!{end}

//Message x3C
{font:08}Rafa{br}
{font:00}Malak......{end}

//Message x3D
exposed. That's all.{end}

//Message x3E
{font:08}Vormav{br}
{font:00}You can't prove it just with{br}
the Holy Stones.{end}

//Message x3F
{font:08}Barinten{br}
{font:00}Exactly. But, how about with{br}
the 'Germonik Scriptures'?   {br}
Larg, Goltana, and the senate{br}
ought to be interested...{end}

//Message x40
{font:08}Vormav{br}
{font:00}Where is it?{end}

//Message x41
{font:08}Barinten{br}
{font:00}I can't tell you.{end}

//Message x42
{font:08}Vormav{br}
{font:00}Wiegraf, go after the wizard.{br}
I'll take care of here.{end}

//Message x43
{font:08}Barinten{br}
{font:00}Don't do anything funny!{br}
The odds are against you!{end}

//Message x44
{font:08}Vormav{br}
{font:00}Odds?{br}
{br}
What do you think you{br}
weak humans can do?{end}

//Message x45
{font:08}Izlude{br}
{font:00}Father.....?{end}

//Message x46
{font:08}Vormav{br}
{font:00}Don't underestimate us.{br}
Killing you is easy....{end}

//Message x47
{font:08}Barinten{br}
{font:00}Are you opposing me!?{end}

//Message x48
{font:08}Vormav{br}
{font:00}Want to fight...?{br}
{br}
Fine.{br}
I'll show you the power of{br}
the Holy Stone!{end}

//Message x49

// __________________________________________________________________ 
//| Event Script x140 | Event Offset: x280000 | Text offset: x28013F |
// ������������������������������������������������������������������ 

Offset(x00280000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000013F)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x03,x00,x03,x00,x00)
Camera(+04640,+00000,+04096,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x03,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
FaceUnit(x2C,x00,x03,x00,x00,x01,x00)
WaitRotateUnit(x03,x00)
DisplayMessage(x10,x70,x0008,x03,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x40,x00,x40,x00,x00)
Camera(+18689,+16453,+00256,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x40,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
FaceUnit(x03,x00,x40,x00,x00,x00,x00)
WaitRotateUnit(x40,x00)
DisplayMessage(x10,x70,x0009,x40,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Focus(x03,x00,x03,x00,x00)
Camera(+00036,+00602,-03840,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
FaceUnit(x40,x00,x03,x00,x00,x01,x00)
WaitRotateUnit(x03,x00)
DisplayMessage(x10,x70,x000A,x03,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x40,x00,x40,x00,x00)
Camera(+04368,+00002,+00036,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x000B,x40,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Focus(x69,x00,x69,x00,x00)
Camera(+09233,+25344,+00002,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
RotateUnit(x03,x00,x14,x00,x01,000)
Wait(00008)
RotateUnit(x40,x00,x14,x00,x00,000)
WaitRotateUnit(x40,x00)
March(x03,x00,000)
March(x40,x00,000)
{63}(rA8)
ZERO(x007D)
ADD(x007D,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Folmarv{br}
{font:00}I do not understand. Why{br}
does Virgo not awaken?{end}

//Message x02
The spirit of the High Seraph lingers in this{br}
place, I am sure.{br}
{br}
What could be amiss?{end}

//Message x03
Mayhap you are not the vessel of Saint{br}
Ajora after all.{br}
{br}
No. No, it cannot be that. Virgo stirred{br}
at your presence. You must be the one.{end}

//Message x04
They have come.{end}

//Message x05
{font:08}{Ramza}{br}
{font:00}It is over, Folmarv!{br}
{br}
You will not rouse Virgo! End this!{br}
Release my sister!{end}

//Message x06
Of course... It is but a matter of blood!{br}
{br}
{br}
You see, do you not?{br}
{br}
{br}
She wants for blood.{br}
{br}
{br}
The Angel of Blood must slake her{br}
thirst ere she rise again.{br}
{br}
The land has drunk deep of blood in{br}
the chiliads since Saint Ajora's death.{br}
Yet still she covets more.{br}
So be it. Once more to world of light,{br}
there to steep the earth in blood's{br}
sweet rain.{br}
*chuckle* Worry not.{br}
{br}
{br}
You will not live to see the storm.{end}

//Message x07
{font:08}Hashmal, Bringer of Order{br}
{font:00}Angel of Blood, in all things you I serve.{br}
{br}
No wine more deep, no searing coal more hot{br}
than this, the crimson blood for you I spill!{end}

//Message x08
{font:08}{Ramza}{br}
{font:00}Alma, I'm coming!{br}
{br}
Wake! Cast off this sleep!{end}

//Message x09
{font:08}Hashmal, Bringer of Order{br}
{font:00}She will not waken to your vile speech.{end}

//Message x0A
What have you done to her?{end}

//Message x0B
Her will intact, our plans would come to naught.{br}
{br}
{br}
When next she wakes, her sacred task made{br}
clear.{br}
{br}
Unto this world our brethren must she call.{end}

//Message x0C
{font:08}Hashmal, Bringer of Order{br}
{font:00}My lord and master...still you do not wake...{end}

//Message x0D
{font:08}Alma{br}
{font:00}Wh{D11D}where...where am I?{end}

//Message x0E
{font:08}{Ramza}{br}
{font:00}Alma!{end}

//Message x0F
{Ramza}? Is it...truly you?{end}

//Message x10
Too far we've come...to taste now of defeat...{br}
{br}
{br}
Angel...of Blood.{br}
That you should rise...my life I gladly give!{end}

//Message x11
{font:08}Saint Ajora{br}
{font:00}I am come once more.{end}

//Message x12
Alma, no!{end}

//Message x13

// __________________________________________________________________ 
//| Event Script x141 | Event Offset: x282000 | Text offset: x282398 |
// ������������������������������������������������������������������ 

Offset(x00282000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000398)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Effect(x0217,x2C,007,004,x00)
Wait(00016)
InflictStatus(x03,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
InflictStatus(x40,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
UnitAnim(x01,x01,x02,x00,x00)
Wait(00020)
Focus(x40,x00,x40,x00,x00)
Camera(+00003,+00256,+25600,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
UnitAnim(x40,x00,x02,x00,x00)
Wait(00016)
FaceUnit(x2C,x00,x40,x00,x00,x00,x00)
WaitRotateUnit(x40,x00)
DisplayMessage(x10,x70,x000C,x40,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
{43}(r05)
Wait(00001)
Camera(+00840,+00067,+00504,+00302,+02560,+00000,+04096,+00036)
WaitForInstruction(x04,x00)
Wait(00050)
EffectStart()
{1C}(r02)
EffectEnd()
WaitForInstruction(x41,x00)
{1C}(r01)
LoadEVTCHR(x01,x6E,x00)
Wait(00100)
Sound(x0041)
UnitAnim(x2C,x00,x1A,x00,x00)
Wait(00008)
UnitAnim(x2C,x00,x22,x00,x00)
Wait(00008)
UnitAnim(x2C,x00,x16,x00,x00)
Wait(00050)
DisplayMessage(x10,x70,x000D,x2C,x00,x00,+00000,+00006,+00008,x02)
WaitForInstruction(x01,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
Focus(x03,x00,x03,x00,x00)
Camera(+04368,+00002,+00036,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
FaceUnit(x2C,x00,x03,x00,x00,x01,x00)
Wait(00008)
FaceUnit(x2C,x00,x01,x01,x00,x01,x00)
WaitFaceUnit()
DisplayMessage(x10,x70,x000E,x03,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Camera(+00840,+00067,+00504,+00302,+02560,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
LoadEVTCHR(x00,x59,x00)
DisplayMessage(x10,x70,x000F,x2C,x00,x00,+00000,+00006,+00008,x02)
WaitForInstruction(x01,x00)
Focus(x40,x00,x40,x00,x00)
Camera(+12341,+14628,-07176,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0010,x40,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Sound(x0030)
RotateUnit(x40,x00,x10,x00,x01,000)
WaitRotateUnit(x40,x00)
Wait(00020)
WaitForInstruction(x34,x00)
SaveEVTCHR(x00)
Effect(x020C,x40,000,000,x00)
{7F}(r40000100)
ColorUnit(x40,x00,x00,-002,-002,-002,000)
UnitAnim(x40,x00,x58,x02,x01)
Wait(00012)
UnitAnim(x40,x00,x59,x02,x01)
Wait(00048)
UnitAnim(x40,x00,x58,x02,x01)
Wait(00004)
Sound(x006C)
UnitAnim(x40,x00,x5A,x02,x01)
Wait(00004)
UnitAnim(x40,x00,x5B,x02,x01)
Wait(00008)
UnitAnim(x40,x00,x5C,x02,x01)
Wait(00008)
UnitAnim(x40,x00,x5D,x02,x01)
Wait(00010)
UnitAnim(x40,x00,x5E,x02,x01)
Wait(00012)
UnitAnim(x40,x00,x5F,x02,x01)
Wait(00008)
Wait(00106)
EffectStart()
{1C}(r02)
EffectEnd()
Wait(00100)
SpriteMove(x40,x00,+00000,-00040,+00000,x00,x01,+00001)
{7F}(r40000003)
UnitAnim(x40,x00,xF4,x01,x01)
{4E}(r400001)
WaitForInstruction(x41,x00)
{1C}(r01)
Effect(x0212,x40,000,000,x00)
SpriteMove(x40,x00,+00000,+00000,+00000,x03,x0C,+00040)
WaitSpriteMove(x40,x00)
Sound(x0006)
SpriteMove(x40,x00,+00000,-00006,+00000,x01,x0C,+00010)
WaitSpriteMove(x40,x00)
SpriteMove(x40,x00,+00000,+00000,+00000,x03,x0C,+00008)
WaitSpriteMove(x40,x00)
Sound(x0006)
SpriteMove(x40,x00,+00000,-00003,+00000,x01,x0C,+00006)
WaitSpriteMove(x40,x00)
SpriteMove(x40,x00,+00000,+00000,+00000,x03,x0C,+00004)
WaitSpriteMove(x40,x00)
Sound(x0006)
Wait(00050)
EffectStart()
{1C}(r02)
EffectEnd()
Wait(00060)
{1C}(r01)
Camera(+00840,+00067,+00504,+00302,+02560,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
Effect(x0213,x2C,000,000,x00)
EffectStart()
{1C}(r02)
EffectEnd()
Wait(00060)
{1C}(r01)
Sound(x0045)
Wait(00020)
WarpUnit(x80,x00,007,004,x00,x02)
UnitPresent(x80,x00,x01)
{48}()
UnitAnim(x80,x00,x02,x00,x00)
Effect(x00B8,x2C,000,000,x02)
EffectStart()
{1C}(r02)
EffectEnd()
Wait(00030)
Erase(x2C,x00)
ColorUnit(x80,x00,x00,+031,+031,+031,000)
Wait(00002)
Draw(x80,x00)
Wait(00012)
ColorUnit(x80,x00,x08,+000,+000,+000,004)
Wait(00060)
{1C}(r01)
Wait(00100)
DisplayMessage(x10,x70,x0011,x80,x00,x00,+00000,+00006,+00008,x02)
WaitForInstruction(x01,x00)
Focus(x03,x00,x03,x00,x00)
Camera(+05624,+14130,-01482,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0012,x03,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00040)
{60}(r003C)
Wait(00060)
Wait(00030)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
Wait(00050)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
{63}(rA8)
ZERO(x0055)
ADD(x0055,x00C8)
ADD(x0055,x007A)
{43}(r06)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Folmarv{br}
{font:00}I do not understand. Why{br}
does Virgo not awaken?{end}

//Message x02
The spirit of the High Seraph lingers in this{br}
place, I am sure.{br}
{br}
What could be amiss?{end}

//Message x03
Mayhap you are not the vessel of Saint{br}
Ajora after all.{br}
{br}
No. No, it cannot be that. Virgo stirred{br}
at your presence. You must be the one.{end}

//Message x04
They have come.{end}

//Message x05
{font:08}{Ramza}{br}
{font:00}It is over, Folmarv!{br}
{br}
You will not rouse Virgo! End this!{br}
Release my sister!{end}

//Message x06
Of course... It is but a matter of blood!{br}
{br}
{br}
You see, do you not?{br}
{br}
{br}
She wants for blood.{br}
{br}
{br}
The Angel of Blood must slake her{br}
thirst ere she rise again.{br}
{br}
The land has drunk deep of blood in{br}
the chiliads since Saint Ajora's death.{br}
Yet still she covets more.{br}
So be it. Once more to world of light,{br}
there to steep the earth in blood's{br}
sweet rain.{br}
*chuckle* Worry not.{br}
{br}
{br}
You will not live to see the storm.{end}

//Message x07
{font:08}Hashmal, Bringer of Order{br}
{font:00}Angel of Blood, in all things you I serve.{br}
{br}
No wine more deep, no searing coal more hot{br}
than this, the crimson blood for you I spill!{end}

//Message x08
{font:08}{Ramza}{br}
{font:00}Alma, I'm coming!{br}
{br}
Wake! Cast off this sleep!{end}

//Message x09
{font:08}Hashmal, Bringer of Order{br}
{font:00}She will not waken to your vile speech.{end}

//Message x0A
What have you done to her?{end}

//Message x0B
Her will intact, our plans would come to naught.{br}
{br}
{br}
When next she wakes, her sacred task made{br}
clear.{br}
{br}
Unto this world our brethren must she call.{end}

//Message x0C
{font:08}Hashmal, Bringer of Order{br}
{font:00}My lord and master...still you do not wake...{end}

//Message x0D
{font:08}Alma{br}
{font:00}Wh{D11D}where...where am I?{end}

//Message x0E
{font:08}{Ramza}{br}
{font:00}Alma!{end}

//Message x0F
{Ramza}? Is it...truly you?{end}

//Message x10
Too far we've come...to taste now of defeat...{br}
{br}
{br}
Angel...of Blood.{br}
That you should rise...my life I gladly give!{end}

//Message x11
{font:08}Saint Ajora{br}
{font:00}I am come once more.{end}

//Message x12
Alma, no!{end}

//Message x13

// __________________________________________________________________ 
//| Event Script x143 | Event Offset: x286000 | Text offset: x286494 |
// ������������������������������������������������������������������ 

Offset(x00286000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000494)
//Remove the previous line if you wish text to compile directly after instructions.

{75}(r030000000000)
{48}()
WarpUnit(x03,x00,002,004,x00,x03)
UnitAnim(x00,x00,x02,x00,x00)
Camera(+00728,+00067,+00616,-00338,-00512,+00000,+00512,+00001)
WaitForInstruction(x04,x00)
{49}()
UnitPresent(x80,x00,x01)
UnitPresent(x14,x00,x01)
AddUnitStart()
{4D}(r40)
Wait(00030)
{63}(rA9)
{1D}()
Camera(+00728,+00067,+00616,+00302,+02560,+00000,+05120,+00484)
Camera(+00728,+00067,+00616,+00302,+03584,+00000,+04096,+00128)
{1E}()
WaitForInstruction(x04,x00)
Camera(+00728,+00067,+00616,+00302,+03584,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{63}(rAA)
AddUnitEnd()
{47}(r0300000704000001)
{48}()
SpriteMove(x64,x00,-00002,-00018,+00000,x00,x01,+00001)
WaitSpriteMove(x64,x00)
{49}()
UnitPresent(x41,x00,x01)
UnitPresent(x81,x00,x01)
UnitPresent(x82,x00,x01)
UnitPresent(x83,x00,x01)
UnitPresent(x84,x00,x01)
AddUnitStart()
Wait(00030)
Effect(x0213,x64,007,004,x00)
EffectStart()
EffectStart()
{1C}(r02)
EffectEnd()
WaitForInstruction(x41,x00)
{1C}(r01)
Wait(00060)
{43}(r0A)
DisplayMessage(x10,x11,x0001,x31,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00060)
Effect(x0213,x64,007,004,x00)
EffectStart()
EffectStart()
{1C}(r02)
EffectEnd()
Wait(00060)
UnitAnim(x31,x00,x16,x00,x00)
WaitForInstruction(x41,x00)
{1C}(r01)
Wait(00030)
DisplayMessage(x10,x11,x0002,x31,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00010)
WalkTo(x03,x00,003,004,x00,x00,+016,x01)
MovementAnim(r03000200)
WaitWalk(x03,x00)
DisplayMessage(x10,x92,x0003,x03,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00010)
DisplayMessage(x10,x91,x0004,x31,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Effect(x0224,x31,003,004,x00)
EffectStart()
EffectStart()
{1C}(r02)
EffectEnd()
WaitForInstruction(x41,x00)
{1C}(r01)
WarpUnit(x80,x00,007,008,x00,x00)
WarpUnit(x14,x00,007,008,x00,x00)
Effect(x0222,x80,003,004,x00)
EffectStart()
EffectStart()
{1C}(r02)
EffectEnd()
Wait(00030)
ChangeStats(x14,x00,x00,-00999)
InflictStatus(x14,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
ColorUnit(x14,x00,x01,+000,+000,+000,000)
Wait(00002)
UnitAnim(x14,x00,x16,x00,x00)
Draw(x14,x00)
ColorUnit(x14,x00,x08,+000,+000,+000,004)
WaitForInstruction(x41,x00)
{1C}(r01)
RotateUnit(x03,x00,x0A,x00,x01,000)
WaitRotateUnit(x03,x00)
Wait(00030)
DisplayMessage(x10,x92,x0005,x03,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00010)
DisplayMessage(x10,x91,x0006,x14,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
RotateUnit(x03,x00,x0C,x00,x01,000)
WaitRotateUnit(x03,x00)
{63}(rCA)
Camera(+00840,-00096,+00504,+00302,+03584,+00000,+04096,+00064)
WaitForInstruction(x04,x00)
Wait(00030)
AddUnitEnd()
DisplayMessage(x10,x11,x0007,x31,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
WarpUnit(x41,x00,007,004,x00,x01)
WarpUnit(x81,x00,008,005,x00,x01)
WarpUnit(x82,x00,008,003,x00,x01)
WarpUnit(x83,x00,010,006,x00,x01)
WarpUnit(x84,x00,010,002,x00,x01)
UnitAnim(x41,x00,x02,x00,x00)
UnitAnim(x81,x00,x02,x00,x00)
UnitAnim(x82,x00,x02,x00,x00)
UnitAnim(x83,x00,x02,x00,x00)
UnitAnim(x84,x00,x02,x00,x00)
Wait(00030)
Effect(x0222,x81,000,000,x02)
EffectStart()
EffectStart()
{1C}(r02)
EffectEnd()
Wait(00030)
UnitAnim(x81,x00,x17,x00,x00)
ColorUnit(x81,x00,x04,+016,+024,+031,000)
Wait(00002)
Draw(x81,x00)
ColorUnit(x81,x00,x08,+000,+000,+000,004)
WaitForInstruction(x41,x00)
{1C}(r01)
Effect(x0222,x82,000,000,x02)
EffectStart()
EffectStart()
{1C}(r02)
EffectEnd()
Wait(00030)
UnitAnim(x82,x00,x17,x00,x00)
ColorUnit(x82,x00,x04,+016,+024,+031,000)
Wait(00002)
Draw(x82,x00)
ColorUnit(x82,x00,x08,+000,+000,+000,004)
WaitForInstruction(x41,x00)
{1C}(r01)
Effect(x0222,x83,000,000,x02)
EffectStart()
EffectStart()
{1C}(r02)
EffectEnd()
Wait(00030)
UnitAnim(x83,x00,x17,x00,x00)
ColorUnit(x83,x00,x04,+016,+024,+031,000)
Wait(00002)
Draw(x83,x00)
ColorUnit(x83,x00,x08,+000,+000,+000,004)
WaitForInstruction(x41,x00)
{1C}(r01)
Effect(x0222,x84,000,000,x02)
EffectStart()
EffectStart()
{1C}(r02)
EffectEnd()
Wait(00030)
UnitAnim(x84,x00,x17,x00,x00)
ColorUnit(x84,x00,x04,+016,+024,+031,000)
Wait(00002)
Draw(x84,x00)
ColorUnit(x84,x00,x08,+000,+000,+000,004)
WaitForInstruction(x41,x00)
{1C}(r01)
Wait(00060)
{60}(r003C)
BgSound(x0B,+000,+096,x00,220)
Earthquake(001,002,000,001)
Wait(00030)
{42}()
Earthquake(004,002,000,001)
DisplayMessage(x10,x11,x0008,x31,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00060)
Effect(x021A,x41,007,004,x00)
EffectStart()
EffectStart()
{6A}(r0B6000001E)
Wait(00030)
{7C}()
{1C}(r02)
EffectEnd()
Wait(00060)
{42}()
Wait(00060)
Wait(00060)
UnitAnim(x41,x00,x22,x00,x00)
Draw(x41,x00)
Erase(x31,x00)
WaitForInstruction(x41,x00)
{1C}(r01)
RemoveUnit(x31,x00)
Wait(00030)
UnitAnim(x41,x00,x21,x00,x00)
Wait(00030)
Wait(00010)
Sound(x006B)
UnitAnim(x41,x00,x17,x00,x00)
Wait(00008)
UnitAnim(x41,x00,x02,x00,x00)
SpriteMove(x41,x00,+00000,+00012,+00000,x00,x01,+00001)
WaitSpriteMove(x41,x00)
SpriteMove(x41,x00,+00000,+00000,+00000,x02,x0F,+00024)
Wait(00080)
DisplayMessage(x10,x11,x0009,x41,x00,x00,+00000,-00020,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00060)
Music(x01,+127,000)
Wait(00060)
{1C}(r02)
{1D}()
Camera(+00840,+00067,+00504,+00366,+03440,+00000,+01920,+00080)
Camera(+00840,+00067,+00504,+00606,+02704,+00208,+01280,+00080)
Camera(+00840,+00067,+00504,+00302,+02560,+00000,+04106,+00080)
{1E}()
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x1F,100)
Wait(00040)
ColorUnit(x41,x00,x04,+020,+026,+031,000)
Wait(00002)
Wait(00008)
ColorUnit(x41,x00,x08,+000,+000,+000,004)
WaitForInstruction(x38,x00)
DisplayConditions(x00,030)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
Wait(00014)
WaitForInstruction(x04,x00)
{63}(rAA)
Camera(+00392,-00028,+00504,+00302,+02560,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00014)
March(x00,x00,008)
{63}(rA8)
RemoveUnit(x80,x00)
{43}(r05)
ZERO(x0030)
ADD(x0030,x0002)
{27}()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Saint Ajora{br}
{font:00}What...is this? What happens to me?{end}

//Message x02
Unghhh...{br}
{Ramza}...please. Help me...{end}

//Message x03
{font:08}{Ramza}{br}
{font:00}Alma!{end}

//Message x04
{Ramza}...{br}
{br}
{br}
No! You cannot{DA68}!{br}
You must not{DA68}!{br}
NO!{end}

//Message x05
Alma! Are you all right?{end}

//Message x06
{font:08}Alma{br}
{font:00}I...I will be.{br}
{br}
But Ajora{DA68}you must kill her...quickly...{end}

//Message x07
To thwart my coming...you would dare assay?{br}
{br}
{br}
No. It shall not be.{br}
{br}
{br}
Loyal minions...heed my call{DA68}to me!{end}

//Message x08
I suffer spite...from neither lord...nor serf!{end}

//Message x09
{font:08}Ultima, the High Seraph{br}
{font:00}Your defiance reaps you naught{br}
but death's embrace!{end}

//Message x0A
{font:08}Ultima, the High Seraph{br}
{font:00}Impossible...this end to meet...{end}

//Message x0B
I see it now, too late. In you...his blood,{br}
my vanquisher in times...long past.{br}
{br}
But not so soon...shall I accept defeat...{end}

//Message x0C
Your soul itself shall not escape my wrath!{end}

//Message x0D
Had I but...more power...{end}

//Message x0E

// __________________________________________________________________ 
//| Event Script x144 | Event Offset: x288000 | Text offset: x2881A6 |
// ������������������������������������������������������������������ 

Offset(x00288000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000001A6)
//Remove the previous line if you wish text to compile directly after instructions.

InflictStatus(x41,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
InflictStatus(x03,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
UnitAnim(x01,x01,x02,x00,x00)
FaceUnit(x41,x00,x01,x01,x00,x01,x00)
WaitFaceUnit()
Focus(x41,x00,x41,x00,x00)
Camera(+18688,-32699,+00256,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Effect(x0209,x41,000,000,x00)
Wait(00090)
{60}(r003C)
Wait(00060)
DisplayMessage(x10,x91,x000A,x41,x00,x00,+00000,-00032,+00000,x02)
WaitForInstruction(x01,x00)
BgSound(x0B,+127,+127,x01,000)
Wait(00040)
FaceUnit(x03,x00,x41,x00,x00,x01,x00)
WaitRotateUnit(x41,x00)
CloseDialog(x01,x000B,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00100)
{43}(r0C)
Sound(x006A)
TeleportIn(x41,x00)
ColorUnit(x41,x00,x04,+016,+016,+016,001)
Wait(00009)
ColorUnit(x41,x00,x04,-008,-008,-008,004)
Wait(00033)
Erase(x41,x00)
{43}(r0D)
RotateUnit(x49,x00,x10,x00,x02,000)
WaitRotateUnit(x49,x00)
EffectStart()
{6A}(r0B7F000028)
Wait(00040)
{7C}()
{1C}(r02)
EffectEnd()
Wait(00030)
Wait(00030)
RemoveUnit(x81,x00)
RemoveUnit(x82,x00)
RemoveUnit(x83,x00)
RemoveUnit(x84,x00)
Wait(00150)
SpriteMove(x49,x00,+00000,-00020,+00000,x00,x01,+00001)
ColorUnit(x49,x00,x04,-031,-031,-031,000)
Wait(00002)
UnitAnim(x49,x00,x22,x00,x00)
Draw(x49,x00)
SpriteMove(x49,x00,+00000,+00000,+00000,x00,x01,+00090)
ColorUnit(x49,x00,x08,+000,+000,+000,012)
WaitForInstruction(x41,x00)
{1C}(r01)
Wait(00040)
UnitAnim(x49,x00,x21,x00,x00)
Wait(00100)
DisplayMessage(x10,x91,x000C,x49,x00,x00,+00000,-00068,+00000,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00014)
UnitAnim(x49,x00,x17,x00,x00)
Sound(x006A)
Wait(00048)
ColorField(x04,+004,+006,+010,000)
ColorUnit(x49,x00,x04,+008,+016,+020,000)
Wait(00002)
ColorUnit(x00,x01,x04,+004,+006,+010,000)
Wait(00002)
Sound(x0066)
March(x49,x00,000)
ColorField(x04,+000,+000,+000,008)
ColorUnit(x49,x00,x04,+000,+000,+000,008)
Wait(00065)
ColorUnit(x00,x01,x04,+000,+000,+000,008)
Wait(00065)
RotateUnit(x01,x01,x14,x00,x01,000)
WaitFaceUnit()
March(x03,x00,000)
March(x01,x01,008)
RemoveUnit(x41,x00)
ZERO(x007D)
ADD(x007D,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Saint Ajora{br}
{font:00}What...is this? What happens to me?{end}

//Message x02
Unghhh...{br}
{Ramza}...please. Help me...{end}

//Message x03
{font:08}{Ramza}{br}
{font:00}Alma!{end}

//Message x04
{Ramza}...{br}
{br}
{br}
No! You cannot{DA68}!{br}
You must not{DA68}!{br}
NO!{end}

//Message x05
Alma! Are you all right?{end}

//Message x06
{font:08}Alma{br}
{font:00}I...I will be.{br}
{br}
But Ajora{DA68}you must kill her...quickly...{end}

//Message x07
To thwart my coming...you would dare assay?{br}
{br}
{br}
No. It shall not be.{br}
{br}
{br}
Loyal minions...heed my call{DA68}to me!{end}

//Message x08
I suffer spite...from neither lord...nor serf!{end}

//Message x09
{font:08}Ultima, the High Seraph{br}
{font:00}Your defiance reaps you naught{br}
but death's embrace!{end}

//Message x0A
{font:08}Ultima, the High Seraph{br}
{font:00}Impossible...this end to meet...{end}

//Message x0B
I see it now, too late. In you...his blood,{br}
my vanquisher in times...long past.{br}
{br}
But not so soon...shall I accept defeat...{end}

//Message x0C
Your soul itself shall not escape my wrath!{end}

//Message x0D
Had I but...more power...{end}

//Message x0E

// __________________________________________________________________ 
//| Event Script x145 | Event Offset: x28A000 | Text offset: x28A0D7 |
// ������������������������������������������������������������������ 

Offset(x0028A000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000D7)
//Remove the previous line if you wish text to compile directly after instructions.

Focus(x49,x00,x49,x00,x00)
Camera(+00067,+00914,+00000,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
{60}(r0078)
Effect(x0221,x49,000,000,x00)
Wait(00060)
InflictStatus(x03,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
UnitAnim(x01,x01,x02,x00,x00)
FaceUnit(x49,x00,x01,x01,x00,x01,x08)
Wait(00060)
UnitAnim(x49,x00,x19,x00,x00)
EffectStart()
DisplayMessage(x10,x91,x000D,x49,x00,x00,+00008,-00064,+00000,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
{1C}(r02)
EffectEnd()
Wait(00120)
Wait(00120)
Wait(00120)
Wait(00120)
Wait(00120)
Wait(00120)
Erase(x31,x00)
Erase(x49,x00)
Erase(x78,x00)
Erase(x79,x00)
Erase(x7A,x00)
Erase(x7B,x00)
Erase(x7C,x00)
Erase(x03,x00)
WaitForInstruction(x41,x00)
{1C}(r01)
Background(000,000,000,000,000,076,016,x00)
Wait(00180)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
Wait(00140)
{60}(r005A)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Saint Ajora{br}
{font:00}What...is this? What happens to me?{end}

//Message x02
Unghhh...{br}
{Ramza}...please. Help me...{end}

//Message x03
{font:08}{Ramza}{br}
{font:00}Alma!{end}

//Message x04
{Ramza}...{br}
{br}
{br}
No! You cannot{DA68}!{br}
You must not{DA68}!{br}
NO!{end}

//Message x05
Alma! Are you all right?{end}

//Message x06
{font:08}Alma{br}
{font:00}I...I will be.{br}
{br}
But Ajora{DA68}you must kill her...quickly...{end}

//Message x07
To thwart my coming...you would dare assay?{br}
{br}
{br}
No. It shall not be.{br}
{br}
{br}
Loyal minions...heed my call{DA68}to me!{end}

//Message x08
I suffer spite...from neither lord...nor serf!{end}

//Message x09
{font:08}Ultima, the High Seraph{br}
{font:00}Your defiance reaps you naught{br}
but death's embrace!{end}

//Message x0A
{font:08}Ultima, the High Seraph{br}
{font:00}Impossible...this end to meet...{end}

//Message x0B
I see it now, too late. In you...his blood,{br}
my vanquisher in times...long past.{br}
{br}
But not so soon...shall I accept defeat...{end}

//Message x0C
Your soul itself shall not escape my wrath!{end}

//Message x0D
Had I but...more power...{end}

//Message x0E

// __________________________________________________________________ 
//| Event Script x147 | Event Offset: x28E000 | Text offset: x28EC0E |
// ������������������������������������������������������������������ 

Offset(x0028E000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000C0E)
//Remove the previous line if you wish text to compile directly after instructions.

Camera(+00840,-01340,+00728,+00366,+03584,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
SpriteMove(x85,x00,+00000,+00000,+00010,x00,x01,+00001)
WaitSpriteMove(x85,x00)
SpriteMove(x86,x00,+00000,+00000,+00004,x00,x01,+00001)
WaitSpriteMove(x86,x00)
SpriteMove(x84,x00,+00009,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x84,x00)
SpriteMove(x82,x00,+00002,+00000,-00010,x00,x01,+00001)
WaitSpriteMove(x82,x00)
SpriteMove(x80,x00,-00007,+00000,-00010,x00,x01,+00001)
WaitSpriteMove(x80,x00)
UnitAnim(x00,x00,x02,x00,x00)
{63}(rB9)
Camera(+00840,+00020,+00728,+00366,+03584,+00000,+04096,+00160)
{4D}(r54)
WaitForInstruction(x04,x00)
LoadEVTCHR(x00,x77,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x00)
Wait(00090)
DisplayMessage(x10,x92,x0001,x87,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
UnitAnim(x87,x00,xF4,x01,x00)
Wait(00010)
UnitAnim(x87,x00,xF5,x01,x00)
Wait(00010)
UnitAnim(x87,x00,xF6,x01,x00)
Wait(00010)
UnitAnim(x87,x00,xF7,x01,x00)
Wait(00010)
UnitAnim(x87,x00,xF8,x01,x00)
Wait(00030)
BlockStart()
UnitAnim(x87,x00,xF8,x01,x00)
Wait(00060)
UnitAnim(x87,x00,xF7,x01,x00)
Wait(00010)
UnitAnim(x87,x00,xF6,x01,x00)
Wait(00010)
UnitAnim(x87,x00,xF5,x01,x00)
Wait(00010)
UnitAnim(x87,x00,xF4,x01,x00)
Wait(00010)
UnitAnim(x87,x00,x02,x00,x00)
BlockEnd()
DisplayMessage(x10,x91,x0002,x81,x00,x09,-00040,+00000,+00020,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00180)
BlockStart()
RotateUnit(x84,x00,x04,x02,x00,000)
WaitRotateUnit(x84,x00)
Wait(00010)
WalkTo(x84,x00,000,005,x00,x00,+005,x01)
WaitWalk(x84,x00)
ColorUnit(x84,x00,x01,+000,+000,+000,002)
SpriteMove(x84,x00,-00030,+00000,+00000,x00,x01,+00050)
WaitSpriteMove(x84,x00)
BlockEnd()
BlockStart()
Wait(00080)
RotateUnit(x85,x00,x04,x02,x00,000)
WaitRotateUnit(x85,x00)
Wait(00010)
WalkTo(x85,x00,000,004,x00,x00,+006,x01)
WaitWalk(x85,x00)
ColorUnit(x85,x00,x01,+000,+000,+000,002)
SpriteMove(x85,x00,-00040,+00000,+00008,x00,x01,+00051)
WaitSpriteMove(x85,x00)
BlockEnd()
BlockStart()
Wait(00140)
RotateUnit(x86,x00,x04,x02,x00,000)
WaitRotateUnit(x86,x00)
Wait(00006)
WalkTo(x86,x00,000,004,x00,x00,+007,x01)
WaitWalk(x86,x00)
ColorUnit(x86,x00,x01,+000,+000,+000,002)
SpriteMove(x86,x00,-00036,+00000,+00000,x00,x01,+00045)
WaitSpriteMove(x86,x00)
BlockEnd()
Wait(00120)
DisplayMessage(x10,x92,x0003,x83,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0004,x82,x00,x00,+00000,+00000,+00000,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
RemoveUnit(x84,x00)
RemoveUnit(x85,x00)
RemoveUnit(x86,x00)
{49}()
UnitPresent(x21,x00,x01)
UnitPresent(x88,x00,x01)
AddUnitStart()
BlockStart()
Wait(00060)
RotateUnit(x83,x00,x04,x00,x00,000)
WaitRotateUnit(x83,x00)
Wait(00010)
WalkTo(x83,x00,001,006,x00,x00,+007,x01)
WaitWalk(x83,x00)
ColorUnit(x83,x00,x01,+000,+000,+000,004)
SpriteMove(x83,x00,-00035,+00000,+00000,x00,x01,+00048)
WaitSpriteMove(x83,x00)
BlockEnd()
BlockStart()
Wait(00160)
RotateUnit(x82,x00,x04,x00,x00,000)
WaitRotateUnit(x82,x00)
Wait(00008)
UnitAnim(x82,x00,x03,x00,x00)
SpriteMove(x82,x00,-00038,+00008,-00036,x00,x01,+00056)
WaitSpriteMove(x82,x00)
SpriteMove(x82,x00,-00108,+00011,-00035,x00,x01,+00110)
WaitSpriteMove(x82,x00)
ColorUnit(x82,x00,x01,+000,+000,+000,004)
SpriteMove(x82,x00,-00148,+00011,-00035,x00,x01,+00053)
WaitSpriteMove(x82,x00)
BlockEnd()
BlockStart()
Wait(00220)
RotateUnit(x87,x00,x04,x00,x00,000)
WaitRotateUnit(x87,x00)
Wait(00016)
SpriteMove(x87,x00,-00010,+00000,+00000,x00,x01,+00128)
WalkTo(x87,x00,001,006,x00,x00,+006,x01)
WaitWalk(x87,x00)
ColorUnit(x87,x00,x01,+000,+000,+000,002)
SpriteMove(x87,x00,-00032,+00000,+00000,x00,x01,+00047)
WaitSpriteMove(x87,x00)
BlockEnd()
Wait(00230)
AddUnitEnd()
LoadEVTCHR(x01,x76,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
DisplayMessage(x10,x92,x0005,x81,x00,x00,+00000,+00010,-00008,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0006,x80,x00,x00,+00032,+00000,-00020,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
BlockStart()
Wait(00030)
RotateUnit(x81,x00,x04,x00,x00,000)
WaitRotateUnit(x81,x00)
Wait(00008)
WalkTo(x81,x00,000,008,x00,x00,+007,x01)
WaitWalk(x81,x00)
BlockEnd()
BlockStart()
Wait(00048)
RotateUnit(x80,x00,x04,x00,x00,000)
WaitRotateUnit(x80,x00)
Wait(00008)
WalkTo(x80,x00,000,008,x00,x00,+005,x01)
WaitWalk(x80,x00)
BlockEnd()
BlockStart()
Wait(00120)
WalkTo(x15,x00,007,008,x00,x00,+005,x01)
MovementAnim(r15000200)
WaitWalk(x15,x00)
BlockEnd()
Wait(00140)
WarpUnit(x21,x00,007,014,x00,x00)
Draw(x21,x00)
UnitAnim(x21,x00,x03,x00,x00)
Camera(+00904,-00156,+00712,+00366,+03584,+00000,+04096,+00064)
SpriteMove(x21,x00,+00000,+00000,-00131,x00,x01,+00240)
WaitSpriteMove(x21,x00)
SpriteMove(x21,x00,+00017,+00000,-00150,x00,x01,+00040)
WaitSpriteMove(x21,x00)
SpriteMove(x21,x00,+00024,+00000,-00169,x00,x01,+00034)
WaitSpriteMove(x21,x00)
UnitAnim(x21,x00,x02,x00,x00)
WaitSpriteMove(x21,x00)
RemoveUnit(x87,x00)
RemoveUnit(x83,x00)
RemoveUnit(x82,x00)
RemoveUnit(x81,x00)
RemoveUnit(x80,x00)
{47}(r2100000808000201)
{48}()
{4E}(r640001)
SpriteMove(x64,x00,-00010,-00012,-00030,x00,x01,+00001)
WaitSpriteMove(x64,x00)
UnitAnim(x64,x00,xF9,x01,x01)
{49}()
UnitPresent(x03,x00,x01)
UnitPresent(x30,x00,x01)
UnitPresent(x89,x00,x01)
UnitPresent(x8A,x00,x01)
AddUnitStart()
Wait(00130)
DisplayMessage(x10,x91,x0007,x15,x00,x00,+00000,+00000,-00008,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00040)
UnitAnim(x21,x00,x03,x00,x00)
SpriteMove(x21,x00,+00024,+00000,-00185,x00,x01,+00032)
WaitSpriteMove(x21,x00)
UnitAnim(x21,x00,x02,x00,x00)
Wait(00030)
UnitAnim(x21,x00,x58,x02,x00)
Wait(00010)
Sound(x0041)
UnitAnim(x21,x00,x59,x02,x00)
Wait(00030)
UnitAnim(x21,x00,x5A,x02,x00)
Wait(00010)
Draw(x64,x00)
SpriteMove(x64,x00,-00010,-00013,-00030,x00,x01,+00001)
UnitAnim(x21,x00,x5B,x02,x00)
Wait(00010)
SpriteMove(x64,x00,-00010,-00012,-00030,x00,x01,+00001)
UnitAnim(x21,x00,x5B,x02,x00)
Wait(00100)
SpriteMove(x64,x00,-00010,-00012,-00034,x00,x01,+00001)
UnitAnim(x21,x00,x5C,x02,x00)
Wait(00010)
SpriteMove(x64,x00,-00007,-00013,-00040,x00,x01,+00001)
SpriteMove(x21,x00,+00027,+00000,-00188,x00,x01,+00001)
UnitAnim(x21,x00,x5D,x02,x00)
Wait(00010)
SpriteMove(x64,x00,-00008,-00014,-00042,x00,x01,+00001)
SpriteMove(x21,x00,+00027,+00000,-00188,x00,x01,+00001)
UnitAnim(x21,x00,x5E,x02,x00)
Wait(00010)
SpriteMove(x64,x00,-00008,-00010,-00046,x00,x01,+00010)
WaitSpriteMove(x64,x00)
SpriteMove(x64,x00,-00008,-00005,-00046,x00,x01,+00010)
WaitSpriteMove(x64,x00)
UnitAnim(x21,x00,x5D,x02,x00)
Wait(00010)
UnitAnim(x21,x00,x5F,x02,x00)
Wait(00010)
Wait(00030)
BlockStart()
Wait(00052)
UnitAnim(x21,x00,x60,x02,x00)
Wait(00010)
UnitAnim(x21,x00,x61,x02,x00)
Wait(00010)
BlockEnd()
DisplayMessage(x10,x91,x0008,x15,x00,x00,+00000,+00000,-00008,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
Wait(00020)
UnitAnim(x21,x00,x60,x02,x00)
Wait(00010)
SpriteMove(x21,x00,+00027,+00000,-00188,x00,x01,+00001)
UnitAnim(x21,x00,x5F,x02,x00)
Wait(00010)
SpriteMove(x21,x00,+00024,+00000,-00185,x00,x01,+00001)
UnitAnim(x21,x00,x62,x02,x00)
Wait(00010)
SpriteMove(x21,x00,+00024,+00000,-00185,x00,x01,+00001)
UnitAnim(x21,x00,x02,x00,x00)
Wait(00010)
UnitAnim(x21,x00,x03,x00,x00)
SpriteMove(x21,x00,+00024,+00000,-00169,x00,x01,+00032)
WaitSpriteMove(x21,x00)
UnitAnim(x21,x00,x02,x00,x00)
Wait(00030)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57002C00)
UnitAnim(x15,x00,x66,x02,x00)
Wait(00010)
UnitAnim(x15,x00,x67,x02,x00)
Wait(00010)
BlockEnd()
DisplayMessage(x10,x91,x0009,x15,x00,x00,+00000,+00000,-00008,x12)
WaitForInstruction(x01,x00)
UnitAnim(x15,x00,x66,x02,x00)
Wait(00010)
UnitAnim(x15,x00,x02,x00,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00040)
RotateUnit(x21,x00,x04,x00,x00,000)
WaitRotateUnit(x21,x00)
Wait(00040)
UnitAnim(x21,x00,x63,x02,x00)
Wait(00010)
UnitAnim(x21,x00,x64,x02,x00)
Wait(00040)
UnitAnim(x21,x00,x65,x02,x00)
Wait(00014)
UnitAnim(x21,x00,x64,x02,x00)
Wait(00010)
UnitAnim(x21,x00,x65,x02,x00)
Wait(00024)
UnitAnim(x21,x00,x64,x02,x00)
Wait(00010)
UnitAnim(x21,x00,x65,x02,x00)
Wait(00080)
BlockStart()
UnitAnim(x15,x00,x66,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x67,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x68,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x69,x02,x00)
Wait(00024)
UnitAnim(x15,x00,x68,x02,x00)
Wait(00012)
UnitAnim(x15,x00,x67,x02,x00)
Wait(00012)
BlockEnd()
UnitAnim(x21,x00,x63,x02,x00)
Wait(00010)
UnitAnim(x21,x00,x02,x00,x00)
Wait(00050)
WaitForInstruction(x08,x00)
UnitAnim(x15,x00,x66,x02,x00)
Wait(00012)
UnitAnim(x15,x00,x02,x00,x00)
BlockStart()
RotateUnit(x21,x00,x08,x00,x00,000)
WaitRotateUnit(x21,x00)
Wait(00008)
UnitAnim(x21,x00,x03,x00,x00)
SpriteMove(x21,x00,+00021,+00000,-00160,x00,x01,+00018)
WaitSpriteMove(x21,x00)
SpriteMove(x21,x00,+00000,+00000,-00125,x00,x01,+00057)
WaitSpriteMove(x21,x00)
SpriteMove(x21,x00,+00000,+00000,+00000,x00,x01,+00206)
WaitSpriteMove(x21,x00)
Erase(x21,x00)
BlockEnd()
Wait(00230)
DisplayMessage(x10,x91,x000A,x15,x00,x00,+00000,+00000,-00008,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00040)
UnitAnim(x15,x00,x6A,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x6B,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x6C,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x6D,x02,x00)
Wait(00014)
UnitAnim(x15,x00,x6C,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x6B,x02,x00)
Wait(00006)
UnitAnim(x15,x00,x6E,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x6F,x02,x00)
Wait(00012)
UnitAnim(x15,x00,x6E,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x6B,x02,x00)
Wait(00006)
UnitAnim(x15,x00,x6C,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x6D,x02,x00)
Wait(00012)
UnitAnim(x15,x00,x6C,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x6B,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x6E,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x6F,x02,x00)
Wait(00022)
UnitAnim(x15,x00,x6E,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x6B,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x6A,x02,x00)
Wait(00012)
UnitAnim(x15,x00,x02,x00,x00)
Wait(00100)
DisplayMessage(x10,x91,x000B,x15,x00,x00,+00000,+00000,-00008,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
AddUnitEnd()
WarpUnit(x03,x00,000,002,x00,x02)
WarpUnit(x30,x00,000,000,x00,x02)
WarpUnit(x89,x00,000,003,x00,x03)
WarpUnit(x8A,x00,000,001,x00,x02)
Draw(x03,x00)
Draw(x30,x00)
Draw(x89,x00)
Draw(x8A,x00)
WalkTo(x03,x00,000,003,x00,x00,+016,x01)
WalkTo(x30,x00,000,001,x00,x00,+016,x01)
Wait(00020)
RotateUnit(x15,x00,x08,x01,x00,000)
WaitRotateUnit(x15,x00)
Wait(00008)
WalkTo(x15,x00,007,009,x00,x00,+005,x01)
MovementAnim(r15000200)
WaitWalk(x15,x00)
Wait(00080)
SpriteMove(x15,x00,+00000,+00000,+00000,x00,x01,+00001)
UnitAnim(x15,x00,x70,x02,x00)
Wait(00010)
SpriteMove(x15,x00,+00002,+00000,-00001,x00,x01,+00001)
UnitAnim(x15,x00,x71,x02,x00)
Wait(00010)
SpriteMove(x15,x00,+00003,+00000,-00002,x00,x01,+00001)
UnitAnim(x15,x00,x72,x02,x00)
Wait(00010)
SpriteMove(x15,x00,+00004,+00000,-00003,x00,x01,+00001)
UnitAnim(x15,x00,x73,x02,x00)
Wait(00010)
Wait(00030)
DisplayMessage(x10,x91,x000C,x15,x00,x00,+00000,+00000,+00010,x02)
WaitForInstruction(x01,x00)
Wait(00016)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
SpriteMove(x15,x00,+00003,+00000,-00002,x00,x01,+00001)
UnitAnim(x15,x00,x72,x02,x00)
Wait(00010)
SpriteMove(x15,x00,+00002,+00000,-00001,x00,x01,+00001)
UnitAnim(x15,x00,x71,x02,x00)
Wait(00010)
SpriteMove(x15,x00,+00000,+00000,+00000,x00,x01,+00001)
UnitAnim(x15,x00,x70,x02,x00)
Wait(00010)
UnitAnim(x15,x00,x02,x00,x00)
BlockStart()
Wait(00016)
WalkTo(x89,x00,005,004,x00,x00,+007,x01)
MovementAnim(r89000200)
WaitWalk(x89,x00)
UnitAnim(x03,x00,x02,x00,x00)
BlockEnd()
BlockStart()
Wait(00032)
WalkTo(x8A,x00,004,003,x00,x00,+008,x01)
MovementAnim(r8A000200)
WaitWalk(x8A,x00)
UnitAnim(x30,x00,x02,x00,x00)
BlockEnd()
Wait(00060)
Camera(+00904,+00004,+00664,+00366,+03584,+00000,+04096,+00064)
RotateUnit(x15,x00,x08,x00,x00,000)
WaitRotateUnit(x15,x00)
Wait(00090)
RotateUnit(x15,x00,x00,x02,x01,000)
WaitRotateUnit(x15,x00)
DisplayMessage(x10,x91,x000D,x15,x00,x00,+00000,+00000,+00010,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
BlockStart()
WalkTo(x89,x00,014,004,x00,x00,+009,x01)
WaitWalk(x89,x00)
Erase(x03,x00)
Erase(x89,x00)
BlockEnd()
BlockStart()
Wait(00020)
WalkTo(x8A,x00,014,003,x00,x00,+009,x01)
WaitWalk(x8A,x00)
Erase(x30,x00)
Erase(x8A,x00)
BlockEnd()
Wait(00080)
UnitAnim(x15,x00,x04,x00,x00)
SpriteMove(x15,x00,-00030,+00000,-00063,x00,x01,+00032)
WaitSpriteMove(x15,x00)
{63}(rAA)
SpriteMove(x64,x00,-00008,-00009,-00048,x00,x01,+00032)
Camera(+00904,+00004,+00664,+00302,+01536,+00000,+04096,+00064)
WaitSpriteMove(x64,x00)
SpriteMove(x64,x00,-00008,-00009,-00039,x00,x01,+00032)
SpriteMove(x15,x00,-00036,+00000,-00131,x00,x01,+00030)
WaitSpriteMove(x15,x00)
UnitAnim(x15,x00,x02,x00,x00)
Wait(00001)
RotateUnit(x15,x00,x0C,x02,x02,000)
WaitRotateUnit(x15,x00)
WaitForInstruction(x04,x00)
DisplayMessage(x10,x11,x000E,x15,x00,x00,+00000,-00040,-00053,x01)
WaitForInstruction(x01,x00)
Wait(00040)
BlockStart()
Draw(x21,x00)
RotateUnit(x21,x00,x00,x00,x02,000)
WaitRotateUnit(x21,x00)
SpriteMove(x21,x00,+00000,+00000,-00056,x00,x01,+00001)
WaitSpriteMove(x21,x00)
SpriteMove(x21,x00,-00010,+00000,-00121,x00,x01,+00076)
WaitSpriteMove(x21,x00)
SpriteMove(x21,x00,-00037,+00000,-00238,x00,x01,+00128)
WaitSpriteMove(x21,x00)
UnitAnim(x21,x00,x02,x00,x00)
Wait(00008)
UnitAnim(x21,x00,x79,x02,x00)
Wait(00012)
UnitAnim(x21,x00,x7A,x02,x00)
Wait(00012)
BlockEnd()
Wait(00150)
UnitAnim(x15,x00,x76,x02,x00)
Wait(00012)
UnitAnim(x15,x00,x77,x02,x00)
Wait(00012)
UnitAnim(x15,x00,x78,x02,x00)
Wait(00012)
DisplayMessage(x10,x11,x000F,x15,x00,x00,+00000,-00040,-00058,x01)
WaitForInstruction(x01,x00)
Wait(00090)
UnitAnim(x15,x00,x77,x02,x00)
Wait(00012)
UnitAnim(x15,x00,x76,x02,x00)
Wait(00012)
UnitAnim(x15,x00,x02,x00,x00)
UnitAnim(x21,x00,x02,x00,x00)
{8C}(r21000E020000)
Wait(00010)
{8C}(r21000C020000)
Wait(00080)
DisplayMessage(x10,x11,x0010,x15,x00,x00,-00020,-00040,-00038,x02)
WaitForInstruction(x01,x00)
Wait(00120)
{63}(rCA)
Camera(+00904,+00132,+00664,+00430,+01712,+00000,+02272,+00220)
Wait(00050)
{60}(r0078)
Wait(00060)
{3E}(r02000000FFFFFF6000)
WaitForInstruction(x0C,x00)
ZERO(x0031)
ADD(x0031,x0002)
ZERO(x006E)
ADD(x006E,x0063)
ZERO(x009F)
ADD(x009F,x0000)
ZERO(x00A0)
ADD(x00A0,x0001)
ZERO(x01F9)
ADD(x01F9,x0001)
ZERO(x01FA)
ADD(x01FA,x0001)
ZERO(x01FB)
ADD(x01FB,x0001)
ZERO(x0212)
ADD(x0212,x0000)
ZERO(x023F)
ADD(x023F,x0000)
ZERO(x02DB)
ADD(x02DB,x0001)
ZERO(x02DC)
ADD(x02DC,x0001)
ZERO(x02E1)
ADD(x02E1,x0000)
ZERO(x02E2)
ADD(x02E2,x0000)
ZERO(x02E3)
ADD(x02E3,x0000)
ZERO(x02E4)
ADD(x02E4,x0000)
ZERO(x0347)
ADD(x0347,x0001)
Date(x27)
ZERO(x0348)
ADD(x0348,x0001)
Date(x28)
ZERO(x03C8)
ADD(x03C8,x0004)
ZERO(x03C9)
ADD(x03C9,x0004)
ZERO(x03E9)
ADD(x03E9,x0002)
ZERO(x03EB)
ADD(x03EB,x0002)
ZERO(x03EC)
ADD(x03EC,x0002)
WaitForInstruction(x04,x00)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Priest{br}
{font:00}Blessings of the Great Father descend, and{br}
guide your body's return to the earth.{br}
May the grace of Saint Ajora lead Alma's{br}
soul to the eternal shores of Paradise. {br}
There she shall find peace. Faram.{end}

//Message x02
{font:08}Mourners{br}
{font:00}Faram.{end}

//Message x03
{font:08}Mourner{br}
{font:00}She was so young.{end}

//Message x04
{font:08}Mourner{br}
{font:00}For all the children of the house to be{br}
taken at once{DA68}the gods are cruel.{end}

//Message x05
{font:08}Mourner{br}
{font:00}And the youngest son, {Ramza},{br}
denied even a burial{DA68}such tragedy.{end}

//Message x06
{font:08}Mourner{br}
{font:00}For three centuries House Beoulve{br}
stood, but no more.{end}

//Message x07
{font:08}Orran{br}
{font:00}{Ramza}, Alma...forgive me. I am{br}
late in paying my respects.{br}
I would have come sooner, were{br}
not so many eyes upon me.{end}

//Message x08
Delita and Ovelia are wed now.{br}
{br}
{br}
A commonborn youth restores peace to{br}
the realm, and now together with a{br}
princess, he forges a new kingdom.{br}
A tale of heroism not like to be soon{br}
forgotten.{end}

//Message x09
I believe Delita may be just the man you{br}
said{DA68}pure of heart, in the end.{br}
{br}
When Valmafra revealed herself for an agent{br}
of Mullonde, he made it appear as though{br}
he'd killed her, then let her run.{br}
I think he must have caught a glimpse of{br}
himself in her{DA68}a tool manipulated by{br}
Lord Folmarv.{end}

//Message x0A
My father... Did...did he die{br}
bravely?{end}

//Message x0B
I'll visit you again.{br}
Be at peace.{end}

//Message x0C
Are you truly dead?{br}
{br}
{br}
I still cannot believe you are{br}
gone. After so much... *sigh*{end}

//Message x0D
Could it be{DA68}?{end}

//Message x0E
{Ramza}, Alma! Wait!{end}

//Message x0F
They're alive. They're both{br}
of them alive!{end}

//Message x10
Thank you, {Ramza}...{end}

//Message x11

// __________________________________________________________________ 
//| Event Script x149 | Event Offset: x292000 | Text offset: x2922F7 |
// ������������������������������������������������������������������ 

Offset(x00292000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000002F7)
//Remove the previous line if you wish text to compile directly after instructions.

Camera(+00504,-01468,+00840,+00302,+00512,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
UnitAnim(x82,x00,x1A,x00,x00)
UnitAnim(x83,x00,x1A,x00,x00)
UnitAnim(x84,x00,x1A,x00,x00)
UnitAnim(x02,x00,x02,x00,x00)
UnitAnim(x80,x00,x02,x00,x00)
UnitAnim(x81,x00,x02,x00,x00)
{63}(rAA)
Camera(+00504,-00252,+00840,+00302,+00512,+00000,+04096,+00128)
LoadEVTCHR(x01,x5D,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
{7F}(r81000101)
UnitAnim(x80,x00,x5F,x02,x00)
{7F}(r80000102)
UnitAnim(x81,x00,x61,x02,x00)
{4D}(r40)
WaitForInstruction(x04,x00)
PortraitCol(x04)
{49}()
UnitPresent(x0D,x00,x01)
UnitPresent(x15,x00,x01)
AddUnitStart()
Wait(00040)
BlockStart()
Wait(00014)
UnitAnim(x02,x00,x59,x02,x00)
BlockEnd()
DisplayMessage(x10,x91,x0001,x80,x00,x08,+00000,+00000,+00008,x02)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x81,x00,x62,x02,x00)
Wait(00030)
BlockStart()
UnitAnim(x02,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x60,x02,x00)
UnitAnim(x02,x00,x5A,x02,x00)
BlockEnd()
DisplayMessage(x10,x92,x0002,x81,x00,x04,+00000,+00000,-00004,x03)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00010)
DisplayMessage(x10,x91,x0003,x02,x00,x00,+00000,+00000,+00006,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00024)
BlockStart()
Wait(00014)
UnitAnim(x02,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x59,x02,x00)
BlockEnd()
DisplayMessage(x10,x91,x0004,x80,x00,x08,+00000,+00000,+00008,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x02,x00,x58,x02,x00)
Wait(00012)
UnitAnim(x02,x00,x5D,x02,x00)
Wait(00012)
UnitAnim(x02,x00,x5E,x02,x00)
Wait(00012)
UnitAnim(x02,x00,x5D,x02,x00)
Wait(00020)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57003E00)
UnitAnim(x02,x00,x58,x02,x00)
Wait(00012)
UnitAnim(x02,x00,x59,x02,x00)
BlockEnd()
DisplayMessage(x10,x92,x0005,x02,x00,x00,+00000,+00014,-00012,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0006,x08,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0007,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0008,x08,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0009,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000A,x08,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00012)
UnitAnim(x02,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x5C,x02,x00)
Wait(00026)
UnitAnim(x02,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x59,x02,x00)
Wait(00008)
Wait(00030)
WaitForInstruction(x08,x00)
BlockStart()
Wait(00016)
UnitAnim(x02,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x5F,x02,x00)
UnitAnim(x02,x00,x5A,x02,x00)
Wait(00008)
BlockEnd()
DisplayMessage(x10,x92,x000B,x81,x00,x04,+00000,+00000,-00004,x03)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x000C,x80,x00,x08,+00000,+00000,+00008,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
UnitAnim(x02,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x59,x02,x00)
Wait(00008)
BlockStart()
Wait(00016)
UnitAnim(x80,x00,x60,x02,x00)
BlockEnd()
DisplayMessage(x10,x92,x000D,x02,x00,x00,+00000,+00014,-00012,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000E,x08,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x000F,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0010,x08,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0011,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
AddUnitEnd()
Wait(00030)
{1B}(r000000000000E007E008200F8000)
ColorField(x00,-003,-003,-002,016)
ColorUnit(x00,x00,x00,-008,-008,-006,016)
Wait(00129)
{89}()
Wait(00030)
ShowChapter(x04)
WaitForInstruction(x3D,x00)
Wait(00060)
Camera(+00504,-01068,+00840,+00302,+00512,+00000,+04096,+00128)
Wait(00030)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
Wait(00050)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Marach{br}
{font:00}I have not seen such slaughter.{br}
There are corpses at every turn.{end}

//Message x02
{font:08}Rapha{br}
{font:00}But your sister was not among them, was she?{end}

//Message x03
{font:08}{Ramza}{br}
{font:00}No, she's not here.{end}

//Message x04
They had her in the castle, I'm sure of it.{br}
They must have taken her elsewhere during{br}
the fighting.{br}
Three men from the templarate arrived not{br}
long before you. Three and no more.{end}

//Message x05
One became a Lucavi. I killed him myself.{br}
{br}
{br}
Another, Isilud, was slain in the melee.{br}
{br}
{br}
This third must have taken Alma.{end}

//Message x06
No doubt he means to bring her to Mullonde.{br}
{br}
{br}
Mullonde is the seat of the Church's power,{br}
and they act in High Confessor Marcel's name.{br}
{br}
Where else would he go?{end}

//Message x07
I wonder.{br}
{br}
{br}
I do not think their High Confessor knows{br}
the true power of the Stones.{br}
{br}
Consider this. Wiegraf did not know their secret{br}
until he had struck his bargain with Belias.{br}
{br}
And by the look of things, Isilud died fighting{br}
the Lucavi.{end}

//Message x08
What are you getting at?{end}

//Message x09
By inciting this war, the Church hopes to{br}
broaden its power.{br}
{br}
Clearly this is the High Confessor's ambition.{br}
{br}
{br}
But he only wants the Zodiac Stones for their{br}
symbolic power. To sway the minds of the{br}
people.{end}

//Message x0A
Do you imply that someone is using the High{br}
Confessor's ambition to some other purpose?{end}

//Message x0B
This third man in the templarate's party.{br}
Who is he?{end}

//Message x0C
I cannot say for sure, but I believe it was{br}
Lord Folmarv, commander of the Knights{br}
Templar.{end}

//Message x0D
He is the key.{end}

//Message x0E
What will you do?{end}

//Message x0F
I travel to Zeltennia. Delita is there, and I{br}
must see him.{end}

//Message x10
He succeeded Baron Grimms in leading the{br}
Blackram Knights, did he not?{end}

//Message x11
The Church and the Knights Templar manipulate{br}
Delita from behind the scenes.{br}
{br}
With luck, he can shed some light on who this{br}
Lord Folmarv is, and what he wants.{end}

//Message x12

// __________________________________________________________________ 
//| Event Script x14B | Event Offset: x296000 | Text offset: x29643B |
// ������������������������������������������������������������������ 

Offset(x00296000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000043B)
//Remove the previous line if you wish text to compile directly after instructions.

ShowMapTitle(+000,+000,+001)
Camera(+00392,-01085,+00168,+00350,+01536,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
UnitAnim(x0D,x00,x02,x00,x00)
WarpUnit(x15,x00,006,000,x00,x02)
ColorUnit(x15,x00,x01,+000,+000,+000,000)
Wait(00002)
SpriteMove(x15,x00,+00000,+00010,-00046,x00,x01,+00001)
WaitSpriteMove(x15,x00)
{63}(rAA)
Camera(+00392,+00067,+00168,+00350,+01536,+00000,+04096,+00128)
LoadEVTCHR(x01,x68,x00)
{4D}(r40)
WaitForInstruction(x04,x00)
Wait(00050)
Sound(x004C)
UseFieldObject(x00,x00)
WaitFieldObject()
Wait(00020)
BlockStart()
SpriteMove(x15,x00,+00000,+00008,-00020,x00,x01,+00026)
WaitSpriteMove(x15,x00)
ColorUnit(x15,x00,x08,+000,+000,+000,004)
SpriteMove(x15,x00,+00000,-00007,+00013,x00,x01,+00038)
WaitSpriteMove(x15,x00)
SpriteMove(x15,x00,+00000,-00005,+00032,x00,x01,+00026)
WaitSpriteMove(x15,x00)
UnitAnim(x15,x00,x02,x00,x00)
Wait(00002)
RotateUnit(x15,x00,x04,x00,x00,000)
WaitRotateUnit(x15,x00)
BlockEnd()
Wait(00036)
UseFieldObject(x01,x00)
WaitForInstruction(x08,x00)
Wait(00016)
DisplayMessage(x10,x12,x0001,x15,x00,x00,+00000,+00000,+00020,x00)
WaitForInstruction(x01,x00)
Wait(00030)
RotateUnit(x0D,x00,x0C,x00,x00,000)
WaitRotateUnit(x0D,x00)
Wait(00016)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
DisplayMessage(x10,x91,x0002,x0D,x00,x00,+00000,+00000,-00014,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
BlockStart()
UnitAnim(x15,x00,x03,x00,x00)
SpriteMove(x15,x00,-00079,-00005,+00054,x00,x01,+00096)
WaitSpriteMove(x15,x00)
UnitAnim(x15,x00,x02,x00,x00)
BlockEnd()
Wait(00010)
Camera(+00392,+00067,+00504,+00302,+00512,+00000,+04096,+00086)
Wait(00010)
BlockStart()
Wait(00050)
WalkTo(x0D,x00,003,004,x00,x00,+004,x01)
MovementAnim(r0D000200)
Wait(00048)
RotateUnit(x15,x00,x08,x00,x00,000)
WaitRotateUnit(x15,x00)
WaitWalk(x0D,x00)
Wait(00002)
RotateUnit(x0D,x00,x00,x00,x00,000)
BlockEnd()
WaitForInstruction(x04,x00)
WaitSpriteMove(x15,x00)
Wait(00016)
DisplayMessage(x10,x92,x0003,x15,x00,x00,+00000,+00000,-00006,x10)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
Wait(00010)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57004200)
UnitAnim(x0D,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x0D,x00,x59,x02,x00)
Wait(00012)
UnitAnim(x0D,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x0D,x00,x59,x02,x00)
Wait(00012)
UnitAnim(x0D,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x0D,x00,x59,x02,x00)
Wait(00020)
UnitAnim(x0D,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x0D,x00,x02,x00,x00)
BlockEnd()
DisplayMessage(x10,x91,x0004,x0D,x00,x00,+00000,+00000,+00010,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0005,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0006,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x15,x00,x5A,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x5B,x02,x00)
Wait(00008)
CloseDialog(x02,x0007,x00,x00)
WaitForInstruction(x01,x00)
BlockStart()
Wait(00016)
UnitAnim(x15,x00,x5A,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x02,x00,x00)
BlockEnd()
CloseDialog(x01,x0008,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0009,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000A,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x15,x00,x5C,x02,x00)
Wait(00012)
BlockStart()
UnitAnim(x15,x00,x5D,x02,x00)
Wait(00048)
UnitAnim(x15,x00,x5C,x02,x00)
Wait(00012)
UnitAnim(x15,x00,x02,x00,x00)
BlockEnd()
CloseDialog(x02,x000B,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00070)
BlockStart()
RotateUnit(x0D,x00,x04,x00,x00,000)
WaitRotateUnit(x0D,x00)
Wait(00002)
WalkTo(x0D,x00,001,004,x00,x00,+004,x01)
MovementAnim(r0D000200)
WaitWalk(x0D,x00)
BlockEnd()
BlockStart()
Wait(00050)
UnitAnim(x15,x00,x03,x00,x00)
SpriteMove(x15,x00,-00079,-00005,+00083,x00,x01,+00048)
WaitSpriteMove(x15,x00)
UnitAnim(x15,x00,x02,x00,x00)
Wait(00002)
RotateUnit(x15,x00,x04,x00,x00,000)
WaitRotateUnit(x15,x00)
BlockEnd()
Wait(00040)
Camera(+00312,-00253,+00472,+00302,+00512,+00000,+04096,+00112)
WaitForInstruction(x04,x00)
Wait(00024)
{47}(r0D00000004000001)
{48}()
{47}(r0D00010103000001)
{48}()
{4E}(r640001)
SpriteMove(x64,x00,+00000,+00074,+00000,x00,x01,+00001)
WaitSpriteMove(x64,x00)
{7F}(r64000102)
SpriteMove(x65,x00,+00000,-00026,+00012,x00,x01,+00001)
WaitSpriteMove(x65,x00)
Draw(x64,x00)
UnitAnim(x0D,x00,x5E,x02,x00)
Wait(00012)
Sound(x0030)
UnitAnim(x0D,x00,x5F,x02,x00)
Wait(00016)
SpriteMove(x64,x00,+00004,+00020,+00016,x00,x01,+00001)
UnitAnim(x64,x00,x65,x02,x00)
UnitAnim(x0D,x00,x60,x02,x00)
Wait(00012)
SpriteMove(x64,x00,+00004,+00020,+00015,x00,x01,+00001)
UnitAnim(x0D,x00,x61,x02,x00)
Wait(00012)
SpriteMove(x64,x00,+00004,+00021,+00015,x00,x01,+00001)
UnitAnim(x0D,x00,x62,x02,x00)
Wait(00012)
Effect(x0217,x65,001,004,x00)
EffectStart()
{1C}(r02)
EffectEnd()
WaitForInstruction(x41,x00)
{1C}(r01)
Wait(00080)
DisplayMessage(x10,x91,x000C,x0D,x00,x00,+00000,+00006,+00008,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
{49}()
{82}()
AddUnitStart()
Wait(00070)
Camera(+00312,-01453,+00472,+00302,+00512,+00000,+04096,+00170)
Wait(00100)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
ZERO(x0069)
ADD(x0069,x0002)
ZERO(x01E5)
ADD(x01E5,x0001)
ZERO(x01E6)
ADD(x01E6,x0001)
ZERO(x0279)
ADD(x0279,x0000)
ZERO(x02E3)
ADD(x02E3,x0001)
ZERO(x02E4)
ADD(x02E4,x0001)
ZERO(x02E5)
ADD(x02E5,x0001)
ZERO(x03C0)
ADD(x03C0,x0006)
ZERO(x03CB)
ADD(x03CB,x0002)
AddUnitEnd()
Wait(00030)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Orran{br}
{font:00}Welcome home, my lord.{end}

//Message x02
{font:08}Orlandeau{br}
{font:00}Yes...home. You are well?{end}

//Message x03
I am, thank you.{br}
{br}
{br}
What news of the war?{end}

//Message x04
None good, as you know well enough.{br}
{br}
{br}
War is a dirty enough affair when you know{br}
who your enemies are, but this...ha! Would my{br}
good name were our only casualty.{end}

//Message x05
I should think Duke Goltanna's name in greater{br}
peril.{br}
{br}
They say his other lords bannermen remain{br}
here only because you do.{end}

//Message x06
Leave such foolish talk to fools.{br}
{br}
{br}
When a member of House Orlandeau pledges{br}
his lord fealty, he honors that oath, though{br}
it cost him his life.{end}

//Message x07
I'm sorry. I spoke overmuch.{end}

//Message x08
Words are wind. Now, this errand I set you to.{br}
I would hear of it.{end}

//Message x09
The reports are true, my lord.{br}
{br}
{br}
The crystal discovered beneath Goug, the Stone{br}
the late cardinal found in the ruins at Zelmonia{DA68}{br}
both auracite for true, by all accounts.{br}
The Knights Templar, too, are passing busy,{br}
though the object of their labors I cannot say.{end}

//Message x0A
Do our ears in Mullonde hear nothing?{end}

//Message x0B
Hear perhaps, but dead men tell no tales.{br}
{br}
{br}
If only we had some evidence of the High{br}
Confessor's plot, we might use it to compel a{br}
peace.{end}

//Message x0C
This shall not long remain hidden from{br}
their gaze.{br}
{br}
And then the storm will be upon us.{end}

//Message x0D

// __________________________________________________________________ 
//| Event Script x14D | Event Offset: x29A000 | Text offset: x29A0DA |
// ������������������������������������������������������������������ 

Offset(x0029A000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000DA)
//Remove the previous line if you wish text to compile directly after instructions.

Camera(+00280,-00268,+00392,+00302,+02560,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
UnitAnim(x00,x00,x02,x00,x00)
{63}(rAA)
Camera(+00616,-00284,+00600,+00302,+04608,+00000,+04096,+00240)
{4D}(r40)
WaitForInstruction(x04,x00)
Wait(00030)
DisplayMessage(x10,x11,x0001,x80,x00,x00,+00010,+00008,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00030)
{1C}(r02)
Camera(+00840,-00460,+00616,+00302,+03584,+00000,+04096,+00096)
Wait(00020)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x08,060)
WaitForInstruction(x38,x00)
WaitForInstruction(x04,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
Wait(00024)
UnitAnim(x03,x00,x03,x00,x00)
UnitAnim(x82,x00,x03,x00,x00)
Wait(00014)
UnitAnim(x79,x00,x03,x00,x00)
UnitAnim(x84,x00,x03,x00,x00)
Wait(00012)
UnitAnim(x7A,x00,x03,x00,x00)
UnitAnim(x80,x00,x03,x00,x00)
Wait(00010)
UnitAnim(x7B,x00,x03,x00,x00)
UnitAnim(x85,x00,x03,x00,x00)
Wait(00014)
UnitAnim(x7C,x00,x03,x00,x00)
UnitAnim(x83,x00,x03,x00,x00)
Wait(00012)
UnitAnim(x81,x00,x03,x00,x00)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Southern Sky Guardsman{br}
{font:00}So long as we draw breath, you will find{br}
no passage through these lands.{end}

//Message x02

// __________________________________________________________________ 
//| Event Script x150 | Event Offset: x2A0000 | Text offset: x2A0163 |
// ������������������������������������������������������������������ 

Offset(x002A0000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000163)
//Remove the previous line if you wish text to compile directly after instructions.

Camera(+00440,+00131,-00296,+00302,+04768,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
WarpUnit(x03,x00,004,002,x00,x02)
UnitAnim(x00,x00,x02,x00,x00)
{63}(rAA)
Camera(+00616,-00508,+00840,+00350,+03584,+00000,+04096,+00164)
{4D}(r40)
WaitForInstruction(x04,x00)
Wait(00040)
DisplayMessage(x10,x91,x0001,x2F,x00,x00,-00008,+00006,-00001,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Camera(+00696,+00131,+00504,+00302,+03760,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x92,x0002,x03,x00,x00,+00012,+00000,+00000,x10)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Camera(+00616,-00508,+00840,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x91,x0003,x2F,x00,x00,-00006,+00006,-00001,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
{60}(r003C)
Wait(00060)
Wait(00020)
Music(x01,+096,000)
Wait(00040)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x1D,060)
Wait(00040)
ColorUnit(x2F,x00,x04,+012,+020,+031,000)
Wait(00002)
Wait(00001)
ColorUnit(x2F,x00,x08,+000,+000,+000,004)
WaitForInstruction(x38,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
Wait(00020)
UnitAnim(x2F,x00,x03,x00,x00)
UnitAnim(x03,x00,x03,x00,x00)
Wait(00016)
UnitAnim(x82,x00,x03,x00,x00)
UnitAnim(x7A,x00,x03,x00,x00)
Wait(00010)
UnitAnim(x80,x00,x03,x00,x00)
UnitAnim(x7B,x00,x03,x00,x00)
Wait(00012)
UnitAnim(x81,x00,x03,x00,x00)
UnitAnim(x7C,x00,x03,x00,x00)
Wait(00014)
UnitAnim(x83,x00,x03,x00,x00)
UnitAnim(x79,x00,x03,x00,x00)
Wait(00010)
UnitAnim(x84,x00,x03,x00,x00)
Wait(00010)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Knight Templar{br}
{font:00}You slew my brother, and I will have{br}
satisfaction of you!{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}Your brother? Who are you?{end}

//Message x03
Do not play games with me!{br}
{br}
{br}
I am Meliadoul Tengille. You killed{br}
my brother Isilud at Riovanes!{br}
{br}
And now you will die! Not by any{br}
order of His Holiness. I do this{br}
for Isilud!{end}

//Message x04
{font:08}{Ramza}{br}
{font:00}You say Isilud was your brother. But I am not{br}
your brother's killer!{br}
Do you not know what happened at Riovanes?{br}
The murder done there was not done by the{br}
hand of any man.{br}
An abomination{DA68}a Lucavi killed your brother!{end}

//Message x05
{font:08}Meliadoul{br}
{font:00}A Lucavi? So the Lucavi again walk among us,{br}
killing for their own delight?{br}
Ha! A splendid tale! But a lie less fanciful{br}
might better persuade.{end}

//Message x06
They keep the truth from you as they did your{br}
brother.{br}
{br}
You are puppets, dancing on strings you can or{br}
will not see!{br}
{br}
The Zodiac Stones are much more than holy{br}
crystals to be revered. They hold real power,{br}
the power to work wonders.{br}
A power in itself neither good nor evil, but the{br}
purpose your masters would put it to is plain{br}
enough.{br}
Open your eyes, Meliadoul! Let Folmarv deceive{br}
you no longer!{end}

//Message x07
Do you think to convince me with this prattle?{br}
You are a fool indeed!{br}
{br}
My father would never deceive me so.{end}

//Message x08
Lord Folmarv is your father!?{end}

//Message x09
{font:08}Meliadoul{br}
{font:00}My brother thought to save this blighted land.{br}
{br}
Belike some milder course we might have chose,{br}
but what price too high, to see Ivalice born{br}
anew?{br}
Every birth must be baptized in blood.{br}
{br}
{br}
What hope have you to change the world, you{br}
child who failed even to realize your own{br}
destiny?{end}

//Message x0A
{font:08}{Ramza}{br}
{font:00}Please believe me! I did not take your brother's{br}
life!{br}
I am not your enemy! The Lucavi are as real as{br}
you or I!{br}
{br}
The man who was your father is gone, replaced{br}
by a demon they have taken body and mind!{end}

//Message x0B
{font:08}Meliadoul{br}
{font:00}Still you persist, {Ramza}!{end}

//Message x0C
I shall persist until I make you believe!{end}

//Message x0D
{font:08}Meliadoul{br}
{font:00}You fight well. Small wonder{br}
Wiegraf fell to you.{br}
Hear me, {Ramza}.{br}
When next we meet, your{br}
blood will soak the earth!{end}

//Message x0E

// __________________________________________________________________ 
//| Event Script x151 | Event Offset: x2A2000 | Text offset: x2A2166 |
// ������������������������������������������������������������������ 

Offset(x002A2000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000166)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x03,x00,x03,x00,x00)
Camera(+04768,+00000,+04096,+00302,+04608,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x03,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
FaceUnit(x2F,x00,x03,x00,x00,x01,x00)
WaitRotateUnit(x03,x00)
DisplayMessage(x10,x70,x0004,x03,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x2F,x00,x2F,x00,x00)
Camera(-00255,+00255,-06912,+00302,+04608,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x2F,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
FaceUnit(x03,x00,x2F,x00,x00,x01,x00)
WaitRotateUnit(x2F,x00)
DisplayMessage(x10,x70,x0005,x2F,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x03,x00,x03,x00,x00)
Camera(+00000,+08208,-06912,+00302,+04608,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0006,x03,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x2F,x00,x2F,x00,x00)
Camera(+05361,+08704,+24577,+00302,+04608,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0007,x2F,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x03,x00,x03,x00,x00)
Camera(+00000,-06908,+00056,+00302,+04608,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
DisplayMessage(x10,x70,x0008,x03,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x69,x00,x69,x00,x00)
Camera(+00768,+00000,+02801,+00302,+04608,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
RotateUnit(x03,x00,x14,x00,x01,000)
WaitRotateUnit(x03,x00)
RotateUnit(x2F,x00,x14,x00,x01,000)
WaitRotateUnit(x2F,x00)
Wait(00002)
March(x03,x00,000)
March(x2F,x00,000)
ZERO(x007D)
ADD(x007D,x0001)
Wait(00020)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Knight Templar{br}
{font:00}You slew my brother, and I will have{br}
satisfaction of you!{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}Your brother? Who are you?{end}

//Message x03
Do not play games with me!{br}
{br}
{br}
I am Meliadoul Tengille. You killed{br}
my brother Isilud at Riovanes!{br}
{br}
And now you will die! Not by any{br}
order of His Holiness. I do this{br}
for Isilud!{end}

//Message x04
{font:08}{Ramza}{br}
{font:00}You say Isilud was your brother. But I am not{br}
your brother's killer!{br}
Do you not know what happened at Riovanes?{br}
The murder done there was not done by the{br}
hand of any man.{br}
An abomination{DA68}a Lucavi killed your brother!{end}

//Message x05
{font:08}Meliadoul{br}
{font:00}A Lucavi? So the Lucavi again walk among us,{br}
killing for their own delight?{br}
Ha! A splendid tale! But a lie less fanciful{br}
might better persuade.{end}

//Message x06
They keep the truth from you as they did your{br}
brother.{br}
{br}
You are puppets, dancing on strings you can or{br}
will not see!{br}
{br}
The Zodiac Stones are much more than holy{br}
crystals to be revered. They hold real power,{br}
the power to work wonders.{br}
A power in itself neither good nor evil, but the{br}
purpose your masters would put it to is plain{br}
enough.{br}
Open your eyes, Meliadoul! Let Folmarv deceive{br}
you no longer!{end}

//Message x07
Do you think to convince me with this prattle?{br}
You are a fool indeed!{br}
{br}
My father would never deceive me so.{end}

//Message x08
Lord Folmarv is your father!?{end}

//Message x09
{font:08}Meliadoul{br}
{font:00}My brother thought to save this blighted land.{br}
{br}
Belike some milder course we might have chose,{br}
but what price too high, to see Ivalice born{br}
anew?{br}
Every birth must be baptized in blood.{br}
{br}
{br}
What hope have you to change the world, you{br}
child who failed even to realize your own{br}
destiny?{end}

//Message x0A
{font:08}{Ramza}{br}
{font:00}Please believe me! I did not take your brother's{br}
life!{br}
I am not your enemy! The Lucavi are as real as{br}
you or I!{br}
{br}
The man who was your father is gone, replaced{br}
by a demon they have taken body and mind!{end}

//Message x0B
{font:08}Meliadoul{br}
{font:00}Still you persist, {Ramza}!{end}

//Message x0C
I shall persist until I make you believe!{end}

//Message x0D
{font:08}Meliadoul{br}
{font:00}You fight well. Small wonder{br}
Wiegraf fell to you.{br}
Hear me, {Ramza}.{br}
When next we meet, your{br}
blood will soak the earth!{end}

//Message x0E

// __________________________________________________________________ 
//| Event Script x152 | Event Offset: x2A4000 | Text offset: x2A4088 |
// ������������������������������������������������������������������ 

Offset(x002A4000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000088)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x2F,x00,x2F,x00,x00)
Camera(+04768,+00000,+04096,+00302,+04608,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x2F,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
FaceUnit(x03,x00,x2F,x00,x00,x01,x00)
WaitRotateUnit(x2F,x00)
DisplayMessage(x10,x70,x0009,x2F,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x69,x00,x69,x00,x00)
Camera(-00255,+00255,-06912,+00302,+04608,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
RotateUnit(x2F,x00,x14,x00,x01,000)
WaitRotateUnit(x2F,x00)
Wait(00002)
March(x2F,x00,000)
ZERO(x007E)
ADD(x007E,x0001)
Wait(00020)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Knight Templar{br}
{font:00}You slew my brother, and I will have{br}
satisfaction of you!{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}Your brother? Who are you?{end}

//Message x03
Do not play games with me!{br}
{br}
{br}
I am Meliadoul Tengille. You killed{br}
my brother Isilud at Riovanes!{br}
{br}
And now you will die! Not by any{br}
order of His Holiness. I do this{br}
for Isilud!{end}

//Message x04
{font:08}{Ramza}{br}
{font:00}You say Isilud was your brother. But I am not{br}
your brother's killer!{br}
Do you not know what happened at Riovanes?{br}
The murder done there was not done by the{br}
hand of any man.{br}
An abomination{DA68}a Lucavi killed your brother!{end}

//Message x05
{font:08}Meliadoul{br}
{font:00}A Lucavi? So the Lucavi again walk among us,{br}
killing for their own delight?{br}
Ha! A splendid tale! But a lie less fanciful{br}
might better persuade.{end}

//Message x06
They keep the truth from you as they did your{br}
brother.{br}
{br}
You are puppets, dancing on strings you can or{br}
will not see!{br}
{br}
The Zodiac Stones are much more than holy{br}
crystals to be revered. They hold real power,{br}
the power to work wonders.{br}
A power in itself neither good nor evil, but the{br}
purpose your masters would put it to is plain{br}
enough.{br}
Open your eyes, Meliadoul! Let Folmarv deceive{br}
you no longer!{end}

//Message x07
Do you think to convince me with this prattle?{br}
You are a fool indeed!{br}
{br}
My father would never deceive me so.{end}

//Message x08
Lord Folmarv is your father!?{end}

//Message x09
{font:08}Meliadoul{br}
{font:00}My brother thought to save this blighted land.{br}
{br}
Belike some milder course we might have chose,{br}
but what price too high, to see Ivalice born{br}
anew?{br}
Every birth must be baptized in blood.{br}
{br}
{br}
What hope have you to change the world, you{br}
child who failed even to realize your own{br}
destiny?{end}

//Message x0A
{font:08}{Ramza}{br}
{font:00}Please believe me! I did not take your brother's{br}
life!{br}
I am not your enemy! The Lucavi are as real as{br}
you or I!{br}
{br}
The man who was your father is gone, replaced{br}
by a demon they have taken body and mind!{end}

//Message x0B
{font:08}Meliadoul{br}
{font:00}Still you persist, {Ramza}!{end}

//Message x0C
I shall persist until I make you believe!{end}

//Message x0D
{font:08}Meliadoul{br}
{font:00}You fight well. Small wonder{br}
Wiegraf fell to you.{br}
Hear me, {Ramza}.{br}
When next we meet, your{br}
blood will soak the earth!{end}

//Message x0E

// __________________________________________________________________ 
//| Event Script x153 | Event Offset: x2A6000 | Text offset: x2A610B |
// ������������������������������������������������������������������ 

Offset(x002A6000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000010B)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x03,x00,x03,x00,x00)
Camera(+04768,+00000,+04096,+00302,+04608,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x03,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
FaceUnit(x2F,x00,x03,x00,x00,x01,x00)
WaitRotateUnit(x03,x00)
DisplayMessage(x10,x70,x000A,x03,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x2F,x00,x2F,x00,x00)
Camera(-00255,+00255,-06912,+00302,+04608,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x2F,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
FaceUnit(x03,x00,x2F,x00,x00,x01,x00)
WaitRotateUnit(x2F,x00)
DisplayMessage(x10,x70,x000B,x2F,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x03,x00,x03,x00,x00)
Camera(+05882,+12072,+09260,+00302,+04608,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x000C,x03,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Focus(x69,x00,x69,x00,x00)
Camera(+02560,+10297,+10801,+00302,+04608,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
RotateUnit(x03,x00,x14,x00,x01,000)
WaitRotateUnit(x03,x00)
RotateUnit(x2F,x00,x14,x00,x01,000)
WaitRotateUnit(x2F,x00)
Wait(00002)
March(x03,x00,000)
March(x2F,x00,000)
ZERO(x007F)
ADD(x007F,x0001)
Wait(00020)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Knight Templar{br}
{font:00}You slew my brother, and I will have{br}
satisfaction of you!{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}Your brother? Who are you?{end}

//Message x03
Do not play games with me!{br}
{br}
{br}
I am Meliadoul Tengille. You killed{br}
my brother Isilud at Riovanes!{br}
{br}
And now you will die! Not by any{br}
order of His Holiness. I do this{br}
for Isilud!{end}

//Message x04
{font:08}{Ramza}{br}
{font:00}You say Isilud was your brother. But I am not{br}
your brother's killer!{br}
Do you not know what happened at Riovanes?{br}
The murder done there was not done by the{br}
hand of any man.{br}
An abomination{DA68}a Lucavi killed your brother!{end}

//Message x05
{font:08}Meliadoul{br}
{font:00}A Lucavi? So the Lucavi again walk among us,{br}
killing for their own delight?{br}
Ha! A splendid tale! But a lie less fanciful{br}
might better persuade.{end}

//Message x06
They keep the truth from you as they did your{br}
brother.{br}
{br}
You are puppets, dancing on strings you can or{br}
will not see!{br}
{br}
The Zodiac Stones are much more than holy{br}
crystals to be revered. They hold real power,{br}
the power to work wonders.{br}
A power in itself neither good nor evil, but the{br}
purpose your masters would put it to is plain{br}
enough.{br}
Open your eyes, Meliadoul! Let Folmarv deceive{br}
you no longer!{end}

//Message x07
Do you think to convince me with this prattle?{br}
You are a fool indeed!{br}
{br}
My father would never deceive me so.{end}

//Message x08
Lord Folmarv is your father!?{end}

//Message x09
{font:08}Meliadoul{br}
{font:00}My brother thought to save this blighted land.{br}
{br}
Belike some milder course we might have chose,{br}
but what price too high, to see Ivalice born{br}
anew?{br}
Every birth must be baptized in blood.{br}
{br}
{br}
What hope have you to change the world, you{br}
child who failed even to realize your own{br}
destiny?{end}

//Message x0A
{font:08}{Ramza}{br}
{font:00}Please believe me! I did not take your brother's{br}
life!{br}
I am not your enemy! The Lucavi are as real as{br}
you or I!{br}
{br}
The man who was your father is gone, replaced{br}
by a demon they have taken body and mind!{end}

//Message x0B
{font:08}Meliadoul{br}
{font:00}Still you persist, {Ramza}!{end}

//Message x0C
I shall persist until I make you believe!{end}

//Message x0D
{font:08}Meliadoul{br}
{font:00}You fight well. Small wonder{br}
Wiegraf fell to you.{br}
Hear me, {Ramza}.{br}
When next we meet, your{br}
blood will soak the earth!{end}

//Message x0E

// __________________________________________________________________ 
//| Event Script x154 | Event Offset: x2A8000 | Text offset: x2A8110 |
// ������������������������������������������������������������������ 

Offset(x002A8000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000110)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Wait(00030)
InflictStatus(x03,x00,x00,x0C,x00)
Wait(00008)
InflictStatus(x2F,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
UnitAnim(x01,x01,x02,x00,x00)
Wait(00008)
UnitAnim(x03,x01,x02,x00,x00)
Wait(00016)
FaceUnit(x2F,x00,x03,x00,x00,x00,x00)
Wait(00010)
FaceUnit(x2F,x00,x01,x01,x00,x00,x00)
Wait(00008)
FaceUnit(x2F,x00,x03,x01,x00,x00,x00)
WaitFaceUnit()
Wait(00020)
Focus(x2F,x00,x2F,x00,x00)
Camera(+00302,+04608,+00000,+00302,+04608,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x000D,x2F,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00030)
TeleportOut(x2F,x00)
{43}(r04)
Wait(00030)
{60}(r003C)
Wait(00060)
Wait(00030)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{49}()
{82}()
AddUnitStart()
Wait(00050)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
ZERO(x006E)
ADD(x006E,x002B)
ZERO(x0274)
ADD(x0274,x0001)
ZERO(x03E8)
ADD(x03E8,x0003)
ZERO(x03EA)
ADD(x03EA,x0003)
ZERO(x03ED)
ADD(x03ED,x0001)
Wait(00020)
{63}(rA8)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Knight Templar{br}
{font:00}You slew my brother, and I will have{br}
satisfaction of you!{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}Your brother? Who are you?{end}

//Message x03
Do not play games with me!{br}
{br}
{br}
I am Meliadoul Tengille. You killed{br}
my brother Isilud at Riovanes!{br}
{br}
And now you will die! Not by any{br}
order of His Holiness. I do this{br}
for Isilud!{end}

//Message x04
{font:08}{Ramza}{br}
{font:00}You say Isilud was your brother. But I am not{br}
your brother's killer!{br}
Do you not know what happened at Riovanes?{br}
The murder done there was not done by the{br}
hand of any man.{br}
An abomination{DA68}a Lucavi killed your brother!{end}

//Message x05
{font:08}Meliadoul{br}
{font:00}A Lucavi? So the Lucavi again walk among us,{br}
killing for their own delight?{br}
Ha! A splendid tale! But a lie less fanciful{br}
might better persuade.{end}

//Message x06
They keep the truth from you as they did your{br}
brother.{br}
{br}
You are puppets, dancing on strings you can or{br}
will not see!{br}
{br}
The Zodiac Stones are much more than holy{br}
crystals to be revered. They hold real power,{br}
the power to work wonders.{br}
A power in itself neither good nor evil, but the{br}
purpose your masters would put it to is plain{br}
enough.{br}
Open your eyes, Meliadoul! Let Folmarv deceive{br}
you no longer!{end}

//Message x07
Do you think to convince me with this prattle?{br}
You are a fool indeed!{br}
{br}
My father would never deceive me so.{end}

//Message x08
Lord Folmarv is your father!?{end}

//Message x09
{font:08}Meliadoul{br}
{font:00}My brother thought to save this blighted land.{br}
{br}
Belike some milder course we might have chose,{br}
but what price too high, to see Ivalice born{br}
anew?{br}
Every birth must be baptized in blood.{br}
{br}
{br}
What hope have you to change the world, you{br}
child who failed even to realize your own{br}
destiny?{end}

//Message x0A
{font:08}{Ramza}{br}
{font:00}Please believe me! I did not take your brother's{br}
life!{br}
I am not your enemy! The Lucavi are as real as{br}
you or I!{br}
{br}
The man who was your father is gone, replaced{br}
by a demon they have taken body and mind!{end}

//Message x0B
{font:08}Meliadoul{br}
{font:00}Still you persist, {Ramza}!{end}

//Message x0C
I shall persist until I make you believe!{end}

//Message x0D
{font:08}Meliadoul{br}
{font:00}You fight well. Small wonder{br}
Wiegraf fell to you.{br}
Hear me, {Ramza}.{br}
When next we meet, your{br}
blood will soak the earth!{end}

//Message x0E

// __________________________________________________________________ 
//| Event Script x156 | Event Offset: x2AC000 | Text offset: x2AC086 |
// ������������������������������������������������������������������ 

Offset(x002AC000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000086)
//Remove the previous line if you wish text to compile directly after instructions.

UnitAnim(x00,x00,x02,x00,x00)
WarpUnit(x03,x00,004,012,x00,x00)
Camera(+00616,-00028,+00504,+00494,-02560,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{63}(rA9)
UnitAnim(x03,x00,x02,x00,x00)
Camera(+00504,-00172,+01400,+00302,+00512,+00000,+04096,+00512)
{4D}(r5A)
WaitForInstruction(x04,x00)
Wait(00040)
DisplayMessage(x10,x11,x0001,x03,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00060)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x08,090)
WaitForInstruction(x38,x00)
DisplayConditions(x00,030)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{63}(rA8)
March(x03,x00,000)
March(x02,x01,004)
{43}(r05)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}{Ramza}{br}
{font:00}These waters are deeper than I'd thought.{br}
A single misstep could spell disaster.{end}

//Message x02

// __________________________________________________________________ 
//| Event Script x159 | Event Offset: x2B2000 | Text offset: x2B273F |
// ������������������������������������������������������������������ 

Offset(x002B2000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000073F)
//Remove the previous line if you wish text to compile directly after instructions.

UnitAnim(x00,x00,x16,x00,x00)
UnitAnim(x03,x00,x16,x00,x00)
WarpUnit(x05,x00,005,005,x00,x02)
SpriteMove(x05,x00,-00028,+00000,-00196,x00,x01,+00001)
WaitSpriteMove(x05,x00)
LoadEVTCHR(x01,x5E,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
{7F}(r80000102)
{7F}(r81000103)
{7F}(r82000104)
UnitAnim(x80,x00,x74,x02,x01)
UnitAnim(x81,x00,x75,x02,x01)
UnitAnim(x82,x00,x76,x02,x01)
Wait(00001)
UnitAnim(x03,x00,x5C,x02,x01)
{63}(rE1)
Camera(+00616,-01581,+00504,+00142,+02416,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{4D}(r12)
Camera(+00616,+00115,+00504,+00334,+02560,+00000,+04096,+00192)
WaitForInstruction(x04,x00)
{63}(rAA)
Wait(00060)
Sound(x004C)
UseFieldObject(x02,x00)
WaitFieldObject()
Wait(00030)
ColorUnit(x05,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x05,x00)
ColorUnit(x05,x00,x08,+000,+000,+000,004)
SpriteMove(x05,x00,-00028,+00000,-00140,x00,x01,+00084)
WaitSpriteMove(x05,x00)
UnitAnim(x05,x00,x02,x00,x00)
Wait(00060)
UnitAnim(x05,x00,x03,x00,x00)
SpriteMove(x05,x00,+00000,+00000,+00000,x00,x01,+00214)
WaitSpriteMove(x05,x00)
UnitAnim(x05,x00,x02,x00,x00)
Wait(00060)
UnitAnim(x05,x00,x5F,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x60,x02,x00)
Wait(00006)
UnitAnim(x05,x00,x61,x02,x00)
Wait(00010)
UnitAnim(x05,x00,x62,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x63,x02,x00)
Wait(00006)
Wait(00090)
DisplayMessage(x10,x91,x0001,x05,x00,x00,+00000,+00008,-00010,x12)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0002,x03,x00,x00,+00014,+00008,+00000,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0003,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x03,x00,x5D,x02,x00)
Wait(00006)
UnitAnim(x03,x00,x5E,x02,x00)
Wait(00006)
UnitAnim(x03,x00,x66,x02,x00)
Wait(00006)
DisplayMessage(x10,x92,x0004,x03,x00,x00,+00034,+00008,-00020,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00030)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57001600)
UnitAnim(x03,x00,x5E,x02,x00)
Wait(00006)
UnitAnim(x05,x00,x64,x02,x01)
UnitAnim(x03,x00,x5D,x02,x00)
Wait(00006)
UnitAnim(x03,x00,x5C,x02,x00)
Wait(00006)
BlockEnd()
DisplayMessage(x10,x91,x0005,x05,x00,x00,+00000,+00008,-00010,x12)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
DisplayMessage(x10,x92,x0006,x03,x00,x00,+00016,+00000,+00000,x12)
WaitForInstruction(x01,x00)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57002600)
UnitAnim(x05,x00,x65,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x6D,x02,x00)
Wait(00006)
UnitAnim(x05,x00,x6E,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x6F,x02,x00)
Wait(00008)
BlockEnd()
CloseDialog(x01,x0007,x00,x00)
WaitForInstruction(x01,x00)
BlockStart()
UnitAnim(x03,x00,x5D,x02,x00)
Wait(00010)
UnitAnim(x03,x00,x5E,x02,x00)
Wait(00012)
UnitAnim(x03,x00,x66,x02,x00)
Wait(00012)
BlockEnd()
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
Wait(00060)
UnitAnim(x05,x00,x6E,x02,x00)
Wait(00010)
UnitAnim(x05,x00,x6D,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x65,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x64,x02,x00)
Wait(00008)
DisplayMessage(x10,x91,x0008,x05,x00,x00,+00000,+00008,-00010,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00018)
UnitAnim(x03,x00,x5E,x02,x00)
Wait(00012)
UnitAnim(x03,x00,x5D,x02,x00)
Wait(00008)
Wait(00030)
DisplayMessage(x10,x92,x0009,x03,x00,x00,+00034,+00000,-00018,x12)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x000A,x05,x00,x00,+00000,+00008,-00012,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,x000B,x00,x00)
WaitForInstruction(x01,x00)
BlockStart()
Wait(00040)
UnitAnim(x03,x00,x5E,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x66,x02,x00)
Wait(00008)
BlockEnd()
CloseDialog(x01,x000C,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00090)
DisplayMessage(x10,x92,x000D,x03,x00,x00,+00034,+00000,-00018,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00066)
UnitAnim(x05,x00,x62,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x61,x02,x00)
Wait(00012)
UnitAnim(x05,x00,x60,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x5F,x02,x00)
Wait(00006)
UnitAnim(x05,x00,x02,x00,x00)
Wait(00048)
DisplayMessage(x10,x91,x000E,x05,x00,x00,+00000,+00000,-00004,x13)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x000F,x03,x00,x00,+00038,+00000,-00020,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00048)
UnitAnim(x05,x00,x70,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x67,x02,x01)
UnitAnim(x05,x00,x71,x02,x00)
Wait(00006)
UnitAnim(x05,x00,x72,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x73,x02,x00)
Wait(00006)
UnitAnim(x05,x00,x6A,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x6B,x02,x00)
Wait(00008)
Wait(00048)
DisplayMessage(x10,x91,x0010,x05,x00,x00,+00000,+00000,-00004,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x05,x00,x6A,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x73,x02,x00)
Wait(00006)
UnitAnim(x05,x00,x72,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x71,x02,x00)
Wait(00006)
UnitAnim(x05,x00,x70,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x02,x00,x00)
Wait(00060)
Wait(00030)
UnitAnim(x03,x00,x5E,x02,x00)
Wait(00012)
UnitAnim(x03,x00,x5D,x02,x00)
Wait(00010)
UnitAnim(x03,x00,x5C,x02,x00)
Wait(00010)
Wait(00060)
Wait(00030)
DisplayMessage(x10,x91,x0011,x05,x00,x00,+00000,+00000,-00004,x12)
WaitForInstruction(x01,x00)
UnitAnim(x03,x00,x5D,x02,x00)
Wait(00010)
DisplayMessage(x10,x92,x0012,x03,x00,x00,+00036,+00000,-00020,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0013,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
LoadEVTCHR(x00,x5F,x00)
Wait(00008)
UnitAnim(x03,x00,x5D,x02,x00)
Wait(00010)
UnitAnim(x03,x00,x5E,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x67,x02,x00)
Wait(00008)
Wait(00030)
DisplayMessage(x10,x92,x0014,x03,x00,x00,+00034,+00000,-00020,x12)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0015,x05,x00,x00,+00000,+00000,-00006,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0016,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0017,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x03,x00,x5A,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x59,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x02,x00,x00)
Wait(00006)
UnitAnim(x03,x00,x68,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x69,x02,x00)
Wait(00008)
Wait(00020)
DisplayMessage(x10,x91,x0019,x05,x00,x00,+00000,+00000,-00006,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,x001A,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x05,x00,x70,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x71,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x72,x02,x00)
Wait(00008)
Wait(00030)
DisplayMessage(x10,x91,x001B,x05,x00,x00,-00024,+00000,+00014,x12)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x001C,x03,x00,x00,+00032,+00000,-00020,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00042)
WaitForInstruction(x34,x00)
SaveEVTCHR(x00)
Sound(x0078)
{49}()
UnitPresent(x10,x00,x01)
UnitPresent(x83,x00,x01)
UnitPresent(x84,x00,x01)
AddUnitStart()
Wait(00080)
Sound(x005B)
ColorField(x04,+010,+010,+010,000)
ColorUnit(x00,x00,x04,+010,+010,+010,000)
ColorBGBeta(x04,+010,+010,+010,000)
Wait(00002)
ColorField(x08,+000,+000,+000,001)
ColorUnit(x00,x00,x08,+000,+000,+000,001)
ColorBGBeta(x08,+000,+000,+000,001)
Camera(+00616,+00115,+00504,+00334,+02560,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
Camera(+00728,+00115,+00056,+00414,+02560,+00000,+04096,+00070)
{60}(r005A)
{8C}(r03000A020000)
Wait(00004)
{8C}(r050004020000)
Wait(00004)
{8C}(r03000C020000)
Wait(00004)
{8C}(r050002020000)
Wait(00004)
{8C}(r03000E020000)
UnitAnim(x80,x00,xF5,x01,x01)
Wait(00004)
UnitAnim(x81,x00,xFC,x01,x01)
UnitAnim(x82,x00,x03,x02,x01)
{8C}(r050000020000)
Wait(00004)
UnitAnim(x82,x00,x04,x02,x01)
Wait(00004)
{68}(r820001)
UnitAnim(x82,x00,x03,x02,x01)
Wait(00004)
UnitAnim(x82,x00,x05,x02,x01)
{8C}(r030000020000)
Wait(00060)
Music(x01,+096,000)
Wait(00060)
AddUnitEnd()
WarpUnit(x10,x00,000,000,x00,x00)
DisplayMessage(x10,x19,x001D,x03,x00,x09,+00036,+00012,+00000,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x001E,x03,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
WalkTo(x03,x00,004,000,x00,x00,+016,x01)
Wait(00010)
WalkTo(x05,x00,005,000,x00,x00,+016,x01)
Wait(00020)
Camera(+00728,-01037,+00056,+00558,+02560,+00000,+04096,+00064)
Wait(00034)
ZERO(x0000)
ZERO(x0001)
{B1}(x0000,x01FC)
ADD(x0001,x0001)
{A2}()
{D0}()
{01}()
{60}(r001E)
{D2}()
{01}()
{3E}(r02000000FFFFFF1E00)
WaitForInstruction(x0C,x00)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Delita{br}
{font:00}A heretic at prayer in a church.{br}
Passing bold, {Ramza}.{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}I shall ask it plain.{br}
{br}
Why has the High Confessor{br}
planted you amongst Goltanna's{br}
men?{end}

//Message x03
{font:00}I see no harm in telling you.{br}
Duke Goltanna and Count{br}
Orlandeau.{br}
I am to assassinate them.{end}

//Message x04
{font:00}What...!?{end}

//Message x05
{font:00}Groups such as the Corpse{br}
Brigade, ill{DA68}contented with{br}
the Crown and the nobility,{br}
are in no short supply. The {br}
Church only fans rebellion's {br}
flame.{br}
The people tire of war, and{br}
their disdain for the Crown{br}
waxes with each passing day.{br}
Of course, Goltanna and Larg{br}
want to put down the rebellions{br}
at home, only they lack the{br}
troops to do so.{br}
{br}
{br}
To break the impasse, they{br}
seek to bring an end to the{br}
conflict for good and all.{br}
Even as we speak, their armies{br}
mass at Fort Besselat to that{br}
purpose.{end}

//Message x06
{font:00}Then these months of rebellion{br}
and unrest{DA68}it all goes as the{br}
High Confessor had planned.{end}

//Message x07
{font:00}Yes. But it will not end as they{br}
have hoped.{br}
{br}
Larg and Goltanna will be {br}
assassinated once the battle{br}
begins.{end}

//Message x08
{font:00}Cut off one head, and two more{br}
spring forth, so naturally their{br}
closest allies must die with them.   {br}
Count Orlandeau of the Order of{br}
the Southern Sky, Zalbaag of the{br}
Northern.{br}
And, of course, Lord Dycedarg.{br}
With their leaders gone, the{br}
fighting will cease, and they{br}
will have no choice but to embrace{br}
the peace we offer.{end}

//Message x09
{font:00}A peace? Or surrender on the{br}
Church's terms?{end}

//Message x0A
{font:00}The people will proffer to the{br}
Church the role of mediator with{br}
hands upraised.{br}
What's more, the Church will{br}
have the Zodiac Braves.{br}
But there's the rub.{end}

//Message x0B
{font:00}The stones...{end}

//Message x0C
{font:00}One thing yet remains between{br}
the Church and the auracite.{br}
The heretic. {Ramza} Beoulve.{end}

//Message x0D
{font:00}Is that it?{br}
You've come to fetch the{br}
auracite for your masters?{end}

//Message x0E
{font:00}I am no hound heeling at the{br}
Church's skirts.{br}
I answer to no one but myself.{end}

//Message x0F
{font:00}Meaning what?{end}

//Message x10
{font:00}Meaning I would not think twice{br}
of killing you, {Ramza}, should{br}
the hour come.{end}

//Message x11
{font:00}But not this day.{br}
Though our methods be different,{br}
our goals are not.{br}
As long as they remain so, you{br}
are no enemy of mine.{end}

//Message x12
{font:00}Delita.{br}
Let us fight this together.{end}

//Message x13
{font:00}I cannot join you. She needs{br}
me{DA68}far too much to leave{br}
her now.{end}

//Message x14
{font:00}The princess?{end}

//Message x15
{font:00}Prince or princess, the Church{br}
cares not. It craves only power.{br}
{br}
A puppet state, with the High{br}
confessor at its strings. This{br}
is their grand plan for Ivalice.{end}

//Message x16
{font:00}And you?{br}
Do you not use Ovelia to{br}
fulfill your own ambitions?{end}

//Message x17
{font:00}I cannot say.{br}
I am sure only of this.{end}

//Message x18
{font:00}...{end}

//Message x19
{font:00}To save her life, I would gladly{br}
give my own.{end}

//Message x1A
{font:00}Delita...{end}

//Message x1B
{font:00}You must think this strange.{end}

//Message x1C
{font:00}No. I understand only too well.{end}

//Message x1D
{font:08}Familiar Voice{br}
{font:00}I address the heretic, {Ramza} Beoulve!{br}
You are besieged!{br}
You will surrender yourself up to{br}
us at once!{end}

//Message x1E
{font:00}I know that voice.{br}
Confessor Zalmour!{end}

//Message x1F

// __________________________________________________________________ 
//| Event Script x15B | Event Offset: x2B6000 | Text offset: x2B616C |
// ������������������������������������������������������������������ 

Offset(x002B6000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000016C)
//Remove the previous line if you wish text to compile directly after instructions.

Camera(+00728,+00499,+00280,+00302,+04976,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
WarpUnit(x03,x00,006,001,x00,x02)
UnitAnim(x00,x00,x02,x00,x00)
{63}(rAA)
Camera(+00504,-00908,+00616,+00350,+03584,+00000,+04096,+00190)
{4D}(r40)
WaitForInstruction(x04,x00)
Wait(00040)
DisplayMessage(x10,x91,x0001,x10,x00,x00,+00000,+00006,-00012,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Camera(+00552,+00067,+00312,+00302,+04544,+00000,+04096,+00042)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x91,x0002,x05,x00,x00,+00000,+00008,-00012,x11)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0003,x03,x00,x00,+00000,+00000,+00012,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0004,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
{60}(r003C)
Wait(00060)
Wait(00020)
Music(x01,+096,000)
Wait(00020)
{1C}(r02)
Camera(+00504,-00796,+00616,+00302,+03584,+00000,+04096,+00106)
Wait(00040)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x15,090)
WaitForInstruction(x04,x00)
ColorUnit(x10,x00,x04,+012,+020,+031,000)
Wait(00002)
Wait(00001)
ColorUnit(x10,x00,x08,+000,+000,+000,004)
WaitForInstruction(x38,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
Wait(00020)
UnitAnim(x10,x00,x03,x00,x00)
UnitAnim(x03,x00,x03,x00,x00)
Wait(00014)
UnitAnim(x80,x00,x03,x00,x00)
UnitAnim(x05,x00,x03,x00,x00)
Wait(00008)
UnitAnim(x82,x00,x03,x00,x00)
UnitAnim(x79,x00,x03,x00,x00)
Wait(00010)
UnitAnim(x83,x00,x03,x00,x00)
UnitAnim(x7A,x00,x03,x00,x00)
Wait(00012)
UnitAnim(x81,x00,x03,x00,x00)
UnitAnim(x7B,x00,x03,x00,x00)
Wait(00008)
UnitAnim(x84,x00,x03,x00,x00)
UnitAnim(x7C,x00,x03,x00,x00)
Wait(00020)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Confessor Zalmour{br}
{font:00}The Blackram Knights' Delita Heiral?{br}
Yours is an unexpected sight!{end}

//Message x02
{font:08}Delita{br}
{font:00}He has seen me. He must not live to tell{br}
of it!{br}
We must fight them, {Ramza}!{end}

//Message x03
{font:08}{Ramza}{br}
{font:00}They know nothing of the High Confessor's{br}
plot. They serve him blindly.{br}
If we explain what has happened, they may well{br}
listen.{end}

//Message x04
Hear your words, {Ramza}!{br}
Reasoning with their ilk is folly,{br}
even you must see this.{br}
But you have leave to try!{end}

//Message x05
{font:08}Confessor Zalmour{br}
{font:00}You realize what it is you do?{br}
{br}
This man is a heretic! You that do abet{br}
him shall share his fate!{br}
{br}
I did not think to find the commander of{br}
the Blackram Knights a traitor to our{br}
cause!{end}

//Message x06
{font:08}Delita{br}
{font:00}My choice is made. If it means I must slay{br}
each of you to the man, so be it!{end}

//Message x07
You should tremble with fear to mock the{br}
Heavens so!{br}
{br}
To slay a man of the cloth is to wound this fair{br}
land's peace, and turn your back on the natural{br}
order the Father has bestowed on us!{br}
It is to turn your back on the gods!{end}

//Message x08
Wound the peace? Ha!{br}
{br}
{br}
You hide behind this peace only as it suits you!{br}
{br}
{br}
You invoke the name of the gods to subjugate{br}
the weak. This peace you hail is a vile farce!{br}
{br}
Men such as you profane the gods to speak{br}
their names!{end}

//Message x09
{font:08}{Ramza}{br}
{font:00}It is not the gods that concern me,{br}
but the truth!{end}

//Message x0A
{font:08}Confessor Zalmour{br}
{font:00}Truth, you say? Do you name the charges{br}
against you false?{br}
Our Holy Office offered you a forum in which{br}
to clear your name, to absolve yourself of the{br}
charges of murder and theft that dog you.{br}
But you discarded this chance like so much{br}
night soil. You fled, and in so running proved{br}
your guilt!{br}
You have been tried and found guilty,{br}
{Ramza} Beoulve!{br}
{br}
Your only absolution now is in death!{br}
The hour of your plea comes too late!{end}

//Message x0B
Then you force my hand!{end}

//Message x0C
{font:08}Confessor Zalmour{br}
{font:00}Great Father, strike these sinners, that they...{br}
may feel your wrath...{end}

//Message x0D

// __________________________________________________________________ 
//| Event Script x15C | Event Offset: x2B8000 | Text offset: x2B813A |
// ������������������������������������������������������������������ 

Offset(x002B8000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000013A)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x10,x00,x10,x00,x00)
Camera(+04976,+00000,+04096,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x10,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
FaceUnit(x05,x00,x10,x00,x00,x01,x00)
WaitRotateUnit(x10,x00)
DisplayMessage(x10,x70,x0005,x10,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x05,x00,x05,x00,x00)
Camera(-00255,+00255,-06912,+00302,+02560,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x05,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
FaceUnit(x10,x00,x05,x00,x00,x01,x00)
WaitRotateUnit(x05,x00)
DisplayMessage(x10,x70,x0006,x05,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x10,x00,x10,x00,x00)
Camera(+00000,-06912,+00001,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0007,x10,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x05,x00,x05,x00,x00)
Camera(+00616,+00302,+03584,+00302,+02560,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0008,x05,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x69,x00,x69,x00,x00)
Camera(+02048,+00000,+01024,+00302,+02560,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00020)
RotateUnit(x10,x00,x14,x00,x01,000)
WaitRotateUnit(x10,x00)
RotateUnit(x05,x00,x14,x00,x01,000)
WaitRotateUnit(x05,x00)
Wait(00008)
March(x10,x00,000)
March(x05,x00,000)
Wait(00010)
{63}(rA8)
ZERO(x007D)
ADD(x007D,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Confessor Zalmour{br}
{font:00}The Blackram Knights' Delita Heiral?{br}
Yours is an unexpected sight!{end}

//Message x02
{font:08}Delita{br}
{font:00}He has seen me. He must not live to tell{br}
of it!{br}
We must fight them, {Ramza}!{end}

//Message x03
{font:08}{Ramza}{br}
{font:00}They know nothing of the High Confessor's{br}
plot. They serve him blindly.{br}
If we explain what has happened, they may well{br}
listen.{end}

//Message x04
Hear your words, {Ramza}!{br}
Reasoning with their ilk is folly,{br}
even you must see this.{br}
But you have leave to try!{end}

//Message x05
{font:08}Confessor Zalmour{br}
{font:00}You realize what it is you do?{br}
{br}
This man is a heretic! You that do abet{br}
him shall share his fate!{br}
{br}
I did not think to find the commander of{br}
the Blackram Knights a traitor to our{br}
cause!{end}

//Message x06
{font:08}Delita{br}
{font:00}My choice is made. If it means I must slay{br}
each of you to the man, so be it!{end}

//Message x07
You should tremble with fear to mock the{br}
Heavens so!{br}
{br}
To slay a man of the cloth is to wound this fair{br}
land's peace, and turn your back on the natural{br}
order the Father has bestowed on us!{br}
It is to turn your back on the gods!{end}

//Message x08
Wound the peace? Ha!{br}
{br}
{br}
You hide behind this peace only as it suits you!{br}
{br}
{br}
You invoke the name of the gods to subjugate{br}
the weak. This peace you hail is a vile farce!{br}
{br}
Men such as you profane the gods to speak{br}
their names!{end}

//Message x09
{font:08}{Ramza}{br}
{font:00}It is not the gods that concern me,{br}
but the truth!{end}

//Message x0A
{font:08}Confessor Zalmour{br}
{font:00}Truth, you say? Do you name the charges{br}
against you false?{br}
Our Holy Office offered you a forum in which{br}
to clear your name, to absolve yourself of the{br}
charges of murder and theft that dog you.{br}
But you discarded this chance like so much{br}
night soil. You fled, and in so running proved{br}
your guilt!{br}
You have been tried and found guilty,{br}
{Ramza} Beoulve!{br}
{br}
Your only absolution now is in death!{br}
The hour of your plea comes too late!{end}

//Message x0B
Then you force my hand!{end}

//Message x0C
{font:08}Confessor Zalmour{br}
{font:00}Great Father, strike these sinners, that they...{br}
may feel your wrath...{end}

//Message x0D

// __________________________________________________________________ 
//| Event Script x15D | Event Offset: x2BA000 | Text offset: x2BA10B |
// ������������������������������������������������������������������ 

Offset(x002BA000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000010B)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x03,x00,x03,x00,x00)
Camera(+04976,+00000,+04096,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x03,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
FaceUnit(x10,x00,x03,x00,x00,x01,x00)
WaitRotateUnit(x03,x00)
DisplayMessage(x10,x70,x0009,x03,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x10,x00,x10,x00,x00)
Camera(-00255,+00255,-06912,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x10,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
FaceUnit(x03,x00,x10,x00,x00,x01,x00)
WaitRotateUnit(x10,x00)
DisplayMessage(x10,x70,x000A,x10,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x03,x00,x03,x00,x00)
Camera(+00000,-06912,+00001,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x000B,x03,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Focus(x69,x00,x69,x00,x00)
Camera(+00616,+00302,+03584,+00302,+02560,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00020)
RotateUnit(x03,x00,x14,x00,x01,000)
WaitRotateUnit(x03,x00)
RotateUnit(x10,x00,x14,x00,x01,000)
WaitRotateUnit(x10,x00)
Wait(00008)
March(x03,x00,000)
March(x10,x00,000)
Wait(00010)
{63}(rA8)
ZERO(x007E)
ADD(x007E,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Confessor Zalmour{br}
{font:00}The Blackram Knights' Delita Heiral?{br}
Yours is an unexpected sight!{end}

//Message x02
{font:08}Delita{br}
{font:00}He has seen me. He must not live to tell{br}
of it!{br}
We must fight them, {Ramza}!{end}

//Message x03
{font:08}{Ramza}{br}
{font:00}They know nothing of the High Confessor's{br}
plot. They serve him blindly.{br}
If we explain what has happened, they may well{br}
listen.{end}

//Message x04
Hear your words, {Ramza}!{br}
Reasoning with their ilk is folly,{br}
even you must see this.{br}
But you have leave to try!{end}

//Message x05
{font:08}Confessor Zalmour{br}
{font:00}You realize what it is you do?{br}
{br}
This man is a heretic! You that do abet{br}
him shall share his fate!{br}
{br}
I did not think to find the commander of{br}
the Blackram Knights a traitor to our{br}
cause!{end}

//Message x06
{font:08}Delita{br}
{font:00}My choice is made. If it means I must slay{br}
each of you to the man, so be it!{end}

//Message x07
You should tremble with fear to mock the{br}
Heavens so!{br}
{br}
To slay a man of the cloth is to wound this fair{br}
land's peace, and turn your back on the natural{br}
order the Father has bestowed on us!{br}
It is to turn your back on the gods!{end}

//Message x08
Wound the peace? Ha!{br}
{br}
{br}
You hide behind this peace only as it suits you!{br}
{br}
{br}
You invoke the name of the gods to subjugate{br}
the weak. This peace you hail is a vile farce!{br}
{br}
Men such as you profane the gods to speak{br}
their names!{end}

//Message x09
{font:08}{Ramza}{br}
{font:00}It is not the gods that concern me,{br}
but the truth!{end}

//Message x0A
{font:08}Confessor Zalmour{br}
{font:00}Truth, you say? Do you name the charges{br}
against you false?{br}
Our Holy Office offered you a forum in which{br}
to clear your name, to absolve yourself of the{br}
charges of murder and theft that dog you.{br}
But you discarded this chance like so much{br}
night soil. You fled, and in so running proved{br}
your guilt!{br}
You have been tried and found guilty,{br}
{Ramza} Beoulve!{br}
{br}
Your only absolution now is in death!{br}
The hour of your plea comes too late!{end}

//Message x0B
Then you force my hand!{end}

//Message x0C
{font:08}Confessor Zalmour{br}
{font:00}Great Father, strike these sinners, that they...{br}
may feel your wrath...{end}

//Message x0D

// __________________________________________________________________ 
//| Event Script x15E | Event Offset: x2BC000 | Text offset: x2BC133 |
// ������������������������������������������������������������������ 

Offset(x002BC000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000133)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
InflictStatus(x03,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
InflictStatus(x05,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00008)
UnitAnim(x01,x01,x02,x00,x00)
Wait(00010)
UnitAnim(x03,x01,x02,x00,x00)
FaceUnit(x10,x00,x03,x00,x00,x00,x00)
FaceUnit(x10,x00,x05,x00,x00,x00,x00)
WaitRotateUnit(x05,x00)
Wait(00008)
FaceUnit(x10,x00,x01,x01,x00,x00,x00)
Wait(00010)
FaceUnit(x10,x00,x03,x01,x00,x00,x00)
WaitFaceUnit()
Focus(x10,x00,x10,x00,x00)
Camera(+03584,+00000,+04096,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00030)
Sound(x0041)
SpriteMove(x10,x00,+00000,-00002,+00000,x00,x01,+00006)
WaitSpriteMove(x10,x00)
Wait(00008)
SpriteMove(x10,x00,+00000,+00000,+00000,x00,x01,+00006)
WaitSpriteMove(x10,x00)
Wait(00008)
Sound(x0041)
SpriteMove(x10,x00,+00000,-00002,+00000,x00,x01,+00006)
WaitSpriteMove(x10,x00)
Wait(00030)
DisplayMessage(x10,x70,x000C,x10,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00024)
Sound(x0041)
SpriteMove(x10,x00,+00000,+00000,+00000,x00,x01,+00006)
WaitSpriteMove(x10,x00)
Wait(00050)
{60}(r003C)
Wait(00060)
Wait(00050)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
Wait(00050)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
Wait(00010)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Confessor Zalmour{br}
{font:00}The Blackram Knights' Delita Heiral?{br}
Yours is an unexpected sight!{end}

//Message x02
{font:08}Delita{br}
{font:00}He has seen me. He must not live to tell{br}
of it!{br}
We must fight them, {Ramza}!{end}

//Message x03
{font:08}{Ramza}{br}
{font:00}They know nothing of the High Confessor's{br}
plot. They serve him blindly.{br}
If we explain what has happened, they may well{br}
listen.{end}

//Message x04
Hear your words, {Ramza}!{br}
Reasoning with their ilk is folly,{br}
even you must see this.{br}
But you have leave to try!{end}

//Message x05
{font:08}Confessor Zalmour{br}
{font:00}You realize what it is you do?{br}
{br}
This man is a heretic! You that do abet{br}
him shall share his fate!{br}
{br}
I did not think to find the commander of{br}
the Blackram Knights a traitor to our{br}
cause!{end}

//Message x06
{font:08}Delita{br}
{font:00}My choice is made. If it means I must slay{br}
each of you to the man, so be it!{end}

//Message x07
You should tremble with fear to mock the{br}
Heavens so!{br}
{br}
To slay a man of the cloth is to wound this fair{br}
land's peace, and turn your back on the natural{br}
order the Father has bestowed on us!{br}
It is to turn your back on the gods!{end}

//Message x08
Wound the peace? Ha!{br}
{br}
{br}
You hide behind this peace only as it suits you!{br}
{br}
{br}
You invoke the name of the gods to subjugate{br}
the weak. This peace you hail is a vile farce!{br}
{br}
Men such as you profane the gods to speak{br}
their names!{end}

//Message x09
{font:08}{Ramza}{br}
{font:00}It is not the gods that concern me,{br}
but the truth!{end}

//Message x0A
{font:08}Confessor Zalmour{br}
{font:00}Truth, you say? Do you name the charges{br}
against you false?{br}
Our Holy Office offered you a forum in which{br}
to clear your name, to absolve yourself of the{br}
charges of murder and theft that dog you.{br}
But you discarded this chance like so much{br}
night soil. You fled, and in so running proved{br}
your guilt!{br}
You have been tried and found guilty,{br}
{Ramza} Beoulve!{br}
{br}
Your only absolution now is in death!{br}
The hour of your plea comes too late!{end}

//Message x0B
Then you force my hand!{end}

//Message x0C
{font:08}Confessor Zalmour{br}
{font:00}Great Father, strike these sinners, that they...{br}
may feel your wrath...{end}

//Message x0D

// __________________________________________________________________ 
//| Event Script x160 | Event Offset: x2C0000 | Text offset: x2C0788 |
// ������������������������������������������������������������������ 

Offset(x002C0000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000788)
//Remove the previous line if you wish text to compile directly after instructions.

UnitAnim(x00,x00,x02,x00,x00)
Camera(+00504,-01372,+00728,+00302,-03584,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{63}(rA9)
{49}()
UnitPresent(x21,x00,x01)
AddUnitStart()
FaceUnit(x03,x00,x05,x00,x00,x01,x00)
{4D}(r5A)
Camera(+00504,+00051,+00392,+00302,+00512,+00000,+04096,+00512)
WaitForInstruction(x04,x00)
Wait(00060)
DisplayMessage(x10,x91,x0001,x05,x00,x00,-00008,+00000,+00000,x13)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0002,x03,x00,x00,+00010,+00000,+00000,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0003,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0004,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0005,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0006,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0007,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0008,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0009,x00,x00)
WaitForInstruction(x01,x00)
AddUnitEnd()
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
LoadEVTCHR(x01,x62,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
BlockStart()
WarpUnit(x21,x00,004,001,x00,x02)
SpriteMove(x21,x00,+00000,+00012,-00056,x00,x01,+00032)
WaitSpriteMove(x21,x00)
UnitAnim(x21,x00,x03,x00,x00)
ColorUnit(x21,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x21,x00)
ColorUnit(x21,x00,x08,+000,+000,+000,004)
SpriteMove(x21,x00,+00000,+00012,-00018,x00,x01,+00038)
WaitSpriteMove(x21,x00)
SpriteMove(x21,x00,+00000,+00000,-00014,x00,x01,+00006)
WaitSpriteMove(x21,x00)
SpriteMove(x21,x00,+00000,+00000,+00000,x00,x01,+00014)
WaitSpriteMove(x21,x00)
UnitAnim(x21,x00,x02,x00,x00)
BlockEnd()
BlockStart()
Wait(00060)
UnitAnim(x05,x00,x58,x02,x00)
UnitAnim(x03,x00,x5C,x02,x00)
Wait(00004)
UnitAnim(x05,x00,x59,x02,x00)
UnitAnim(x03,x00,x5D,x02,x00)
Wait(00004)
UnitAnim(x05,x00,x5A,x02,x00)
UnitAnim(x03,x00,x5E,x02,x00)
Wait(00004)
UnitAnim(x05,x00,x5B,x02,x00)
Wait(00016)
UnitAnim(x03,x00,x5F,x02,x00)
Wait(00004)
BlockEnd()
WaitForInstruction(x08,x00)
Wait(00060)
UnitAnim(x05,x00,x5A,x02,x00)
Wait(00006)
UnitAnim(x05,x00,x59,x02,x00)
Wait(00006)
RotateUnit(x21,x00,x0C,x01,x00,000)
UnitAnim(x05,x00,x58,x02,x00)
Wait(00006)
UnitAnim(x05,x00,x02,x00,x00)
Wait(00030)
DisplayMessage(x10,x91,x000A,x05,x00,x00,-00008,+00000,+00000,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x03,x00,x5C,x02,x00)
Wait(00006)
UnitAnim(x03,x00,x02,x00,x00)
Wait(00018)
UnitAnim(x21,x00,x61,x02,x00)
Wait(00012)
UnitAnim(x21,x00,x62,x02,x00)
Wait(00016)
DisplayMessage(x10,x92,x000B,x21,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
UnitAnim(x05,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x59,x02,x00)
Wait(00006)
UnitAnim(x05,x00,x5A,x02,x00)
Wait(00006)
UnitAnim(x05,x00,x5B,x02,x00)
Wait(00006)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57001600)
UnitAnim(x05,x00,x5A,x02,x00)
Wait(00006)
UnitAnim(x05,x00,x59,x02,x00)
Wait(00006)
UnitAnim(x05,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x02,x00,x00)
Wait(00014)
UnitAnim(x21,x00,x61,x02,x00)
Wait(00012)
UnitAnim(x21,x00,x02,x00,x00)
BlockEnd()
DisplayMessage(x10,x91,x000C,x05,x00,x00,+00000,+00000,+00004,x03)
WaitForInstruction(x01,x00)
Wait(00030)
WaitForInstruction(x08,x00)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57002500)
UnitAnim(x21,x00,x63,x02,x00)
Wait(00040)
UnitAnim(x21,x00,x02,x00,x00)
BlockEnd()
CloseDialog(x02,x000D,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00048)
UnitAnim(x05,x00,x64,x02,x00)
Wait(00004)
UnitAnim(x05,x00,x65,x02,x00)
Wait(00006)
UnitAnim(x05,x00,x66,x02,x00)
Wait(00006)
UnitAnim(x05,x00,x67,x02,x00)
Wait(00030)
DisplayMessage(x10,x91,x000E,x05,x00,x00,+00000,+00000,+00004,x03)
WaitForInstruction(x01,x00)
UnitAnim(x21,x00,x61,x02,x00)
Wait(00008)
UnitAnim(x21,x00,x62,x02,x00)
Wait(00008)
Wait(00014)
DisplayMessage(x10,x92,x000F,x21,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00014)
UnitAnim(x05,x00,x59,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x5A,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x5B,x02,x00)
Wait(00008)
CloseDialog(x01,x0010,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x21,x00,x62,x02,x00)
Wait(00008)
UnitAnim(x21,x00,x68,x02,x00)
Wait(00008)
UnitAnim(x21,x00,x69,x02,x00)
Wait(00020)
UnitAnim(x21,x00,x68,x02,x00)
Wait(00008)
UnitAnim(x21,x00,x62,x02,x00)
Wait(00008)
CloseDialog(x02,x0011,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x05,x00,x5A,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x59,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x02,x00,x00)
UnitAnim(x21,x00,x61,x02,x00)
Wait(00008)
UnitAnim(x21,x00,x02,x00,x00)
Wait(00018)
DisplayMessage(x10,x91,x0012,x05,x00,x00,-00012,+00000,+00004,x13)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0013,x03,x00,x00,+00030,+00000,-00018,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0014,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0015,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0016,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
WalkTo(x05,x00,005,002,x00,x00,+008,x01)
MovementAnim(r05000200)
WaitWalk(x05,x00)
Wait(00022)
SpriteMove(x05,x00,+00004,-00002,+00000,x00,x01,+00020)
UnitAnim(x05,x00,x6A,x02,x00)
Wait(00010)
UnitAnim(x05,x00,x73,x02,x00)
Wait(00010)
UnitAnim(x05,x00,x6B,x02,x00)
Wait(00060)
SpriteMove(x03,x00,-00008,+00004,+00000,x00,x01,+00020)
UnitAnim(x03,x00,x6E,x02,x00)
Wait(00010)
UnitAnim(x03,x00,x6F,x02,x00)
Wait(00010)
Sound(x0041)
UnitAnim(x03,x00,x70,x02,x00)
Wait(00020)
UnitAnim(x03,x00,x71,x02,x00)
UnitAnim(x05,x00,x6C,x02,x00)
Wait(00010)
UnitAnim(x03,x00,x70,x02,x00)
UnitAnim(x05,x00,x6B,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x72,x02,x00)
UnitAnim(x05,x00,x6D,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x70,x02,x00)
UnitAnim(x05,x00,x6B,x02,x00)
Wait(00010)
UnitAnim(x03,x00,x71,x02,x00)
UnitAnim(x05,x00,x6C,x02,x00)
Wait(00010)
UnitAnim(x03,x00,x70,x02,x00)
UnitAnim(x05,x00,x6B,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x72,x02,x00)
UnitAnim(x05,x00,x6D,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x70,x02,x00)
UnitAnim(x05,x00,x6B,x02,x00)
Wait(00056)
SpriteMove(x03,x00,+00000,+00000,+00000,x00,x01,+00020)
SpriteMove(x05,x00,+00000,+00000,+00000,x00,x01,+00018)
UnitAnim(x03,x00,x6F,x02,x00)
UnitAnim(x05,x00,x73,x02,x00)
Wait(00012)
UnitAnim(x03,x00,x6E,x02,x00)
UnitAnim(x05,x00,x6A,x02,x00)
Wait(00012)
UnitAnim(x03,x00,x02,x00,x00)
UnitAnim(x05,x00,x02,x00,x00)
Wait(00063)
RotateUnit(x03,x00,x0C,x02,x00,000)
WaitRotateUnit(x03,x00)
UnitAnim(x03,x00,x03,x00,x00)
SpriteMove(x03,x00,+00056,-00001,+00000,x00,x01,+00084)
WaitSpriteMove(x03,x00)
SpriteMove(x03,x00,+00070,-00007,+00000,x00,x01,+00021)
WaitSpriteMove(x03,x00)
SpriteMove(x03,x00,+00096,-00006,+00000,x00,x01,+00058)
Wait(00040)
ColorUnit(x03,x00,x01,-006,-004,-002,002)
Wait(00017)
Erase(x03,x00)
LoadEVTCHR(x00,x63,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x00)
Wait(00060)
DisplayMessage(x10,x91,x0017,x21,x00,x00,-00016,+00000,+00012,x12)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0018,x05,x00,x00,+00028,+00000,-00010,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00080)
DisplayMessage(x10,x91,x0019,x21,x00,x00,-00016,+00000,+00012,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
UnitAnim(x05,x00,x58,x02,x00)
Wait(00002)
UnitAnim(x05,x00,x59,x02,x00)
Wait(00002)
UnitAnim(x05,x00,x74,x02,x00)
Wait(00002)
UnitAnim(x05,x00,x75,x02,x00)
Wait(00004)
UnitAnim(x05,x00,x76,x02,x00)
Wait(00010)
DisplayMessage(x10,x92,x001A,x05,x00,x00,+00028,+00000,-00010,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00066)
UnitAnim(x21,x00,x77,x02,x00)
Wait(00010)
UnitAnim(x21,x00,x78,x02,x00)
Wait(00008)
UnitAnim(x21,x00,x79,x02,x00)
Wait(00040)
UnitAnim(x21,x00,x78,x02,x00)
Wait(00008)
UnitAnim(x21,x00,x77,x02,x00)
Wait(00020)
Sound(x0041)
UnitAnim(x21,x00,xF4,x01,x00)
Wait(00008)
{68}(r210001)
UnitAnim(x21,x00,xF5,x01,x00)
Wait(00006)
UnitAnim(x21,x00,x61,x02,x00)
Wait(00006)
UnitAnim(x21,x00,x62,x02,x00)
Wait(00006)
Wait(00066)
DisplayMessage(x10,x91,x001B,x21,x00,x00,-00016,+00000,+00012,x12)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x001C,x05,x00,x00,+00028,+00000,-00010,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x21,x00,x61,x02,x00)
Wait(00010)
{68}(r210000)
{8C}(r210000020000)
Wait(00012)
UnitAnim(x21,x00,x03,x00,x00)
SpriteMove(x21,x00,+00000,+00000,-00014,x00,x01,+00014)
WaitSpriteMove(x21,x00)
SpriteMove(x21,x00,+00000,+00012,-00018,x00,x01,+00006)
WaitSpriteMove(x21,x00)
SpriteMove(x21,x00,+00000,+00012,-00056,x00,x01,+00038)
Wait(00006)
{4E}(r210001)
ColorUnit(x21,x00,x01,-006,-004,-002,004)
Wait(00033)
RemoveUnit(x21,x00)
{54}(r0101)
{54}(r0201)
Wait(00060)
Sound(x00A2)
Wait(00030)
{63}(rA8)
Camera(+00504,-01261,+00392,+00430,+00512,+00000,+02048,+00256)
Wait(00190)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
Wait(00030)
ZERO(x006E)
ADD(x006E,x002D)
ZERO(x01E7)
ADD(x01E7,x0001)
ZERO(x01E8)
ADD(x01E8,x0001)
ZERO(x026C)
ADD(x026C,x0001)
ZERO(x03D1)
ADD(x03D1,x0002)
ZERO(x03D9)
ADD(x03D9,x0001)
ZERO(x02E6)
ADD(x02E6,x0001)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Delita{br}
{font:00}Where will you go now, {Ramza}?{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}Two errands brought me to Zeltennia.{br}
The first was to meet with you.{br}
The second is to speak with Count{br}
Orlandeau.{end}

//Message x03
The Thunder God?{end}

//Message x04
I mean to enlist his aid in exposing{br}
the Church's intrigues.{end}

//Message x05
How?{end}

//Message x06
I have powerful evidence of the{br}
Church's misdeeds.{end}

//Message x07
The Scriptures of Germonique!{end}

//Message x08
I spoke with the count's adopted{br}
son, Orran, not long past.{br}
{br}
He pledged their aid should I bring{br}
hard evidence against the Church.{end}

//Message x09
Orran, eh?{end}

//Message x0A
It's all right. She's with me.{br}
{br}
{br}
Mullonde has provided several others to help{br}
me carry out my task. She is but one.{end}

//Message x0B
Help you? I was sent to keep{br}
{D11D}watch{D11D} on you.{end}

//Message x0C
And a fine job you're doing of it.{br}
{br}
{br}
Only she knows our plans in full. I trust no{br}
other in Goltanna's army more.{end}

//Message x0D
You're the youngest Beoulve,{br}
{Ramza}, am I right?{br}
{br}
My name is Valmafra.{end}

//Message x0E
I take it you did not come for idle chat?{end}

//Message x0F
{font:08}Valmafra{br}
{font:00}The Northern Order moves.{end}

//Message x10
They make for Besselat?{end}

//Message x11
Count Orlandeau himself has departed for{br}
the same only just now.{br}
{br}
Duke Goltanna is like to join them soon. At{br}
the head of your Blackram Knights, no less.{end}

//Message x12
Then we're too late. The fighting will continue.{end}

//Message x13
Do not give up yet.{br}
{br}
{br}
I might still convince the count to avoid this{br}
needless bloodshed.{end}

//Message x14
Then our paths part once again.{end}

//Message x15
Be safe, Delita.{end}

//Message x16
And you, {Ramza}.{end}

//Message x17
You mean to let him go?{end}

//Message x18
He acts as I expected he would.{end}

//Message x19
Even your friends are only pieces to be played.{end}

//Message x1A
Mind your words! You know not what{br}
you say!{end}

//Message x1B
Such outbursts ill become a man.{end}

//Message x1C
Haven't you somewhere else to be?{end}

//Message x1D

// __________________________________________________________________ 
//| Event Script x162 | Event Offset: x2C4000 | Text offset: x2C443B |
// ������������������������������������������������������������������ 

Offset(x002C4000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000043B)
//Remove the previous line if you wish text to compile directly after instructions.

Erase(x03,x00)
Erase(x78,x00)
Erase(x79,x00)
Erase(x7A,x00)
Erase(x7B,x00)
Erase(x7C,x00)
Camera(+00872,+00019,+00728,+00238,+02208,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
UnitAnim(x00,x00,x02,x00,x00)
{63}(rAA)
Camera(+00584,-00172,+01064,+00430,+03584,+00000,+04096,+00180)
LoadEVTCHR(x01,x64,x00)
{4D}(r40)
WaitForInstruction(x04,x00)
Wait(00040)
DisplayMessage(x10,x11,x0001,x2B,x00,x00,+00006,+00008,+00000,x03)
WaitForInstruction(x01,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
WarpUnit(x03,x00,005,002,x00,x02)
Draw(x03,x00)
Draw(x78,x00)
Draw(x79,x00)
Draw(x7A,x00)
Draw(x7B,x00)
Draw(x7C,x00)
UnitAnim(x00,x01,x02,x00,x00)
Sound(x0078)
Wait(00100)
{47}(r2B00000503000001)
{48}()
SpriteMove(x64,x00,+00000,+00088,+00000,x00,x01,+00001)
WaitSpriteMove(x64,x00)
Draw(x64,x00)
{4E}(r640001)
RotateUnit(x2B,x00,x00,x00,x00,000)
Wait(00012)
RotateUnit(x80,x00,x00,x00,x00,000)
Wait(00006)
RotateUnit(x82,x00,x00,x00,x00,000)
Wait(00010)
RotateUnit(x84,x00,x00,x00,x00,000)
Wait(00004)
RotateUnit(x81,x00,x00,x00,x00,000)
Wait(00008)
RotateUnit(x83,x00,x00,x00,x00,000)
{63}(rCA)
Camera(+00728,+00067,+00392,+00462,+02496,+00000,+04096,+00064)
WaitForInstruction(x04,x00)
Wait(00030)
Effect(x021C,x64,005,003,x00)
DisplayMessage(x10,x92,x0002,x2B,x00,x00,+00000,+00010,-00002,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0003,x03,x00,x00,+00000,+00000,+00002,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0004,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0005,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0006,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00004)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
EffectStart()
UnitAnim(x2B,x00,x58,x02,x00)
Wait(00006)
UnitAnim(x2B,x00,x59,x02,x00)
Wait(00008)
Sound(x0041)
UnitAnim(x2B,x00,x5A,x02,x00)
Wait(00016)
UnitAnim(x2B,x00,x59,x02,x00)
Wait(00008)
UnitAnim(x2B,x00,x5B,x02,x00)
Wait(00006)
UnitAnim(x2B,x00,x5C,x02,x00)
Wait(00006)
UnitAnim(x2B,x00,x5D,x02,x00)
Wait(00008)
UnitAnim(x2B,x00,x5E,x02,x00)
Wait(00010)
Sound(x0030)
UnitAnim(x2B,x00,x5D,x02,x00)
Wait(00006)
UnitAnim(x2B,x00,x5C,x02,x00)
Wait(00002)
UnitAnim(x2B,x00,x5F,x02,x00)
Wait(00002)
UnitAnim(x2B,x00,x60,x02,x00)
Wait(00004)
UnitAnim(x64,x00,x6D,x02,x00)
SpriteMove(x64,x00,-00028,-00089,+00118,x00,x01,+00001)
WaitSpriteMove(x64,x00)
BlockStart()
UnitAnim(x03,x00,x66,x02,x00)
Wait(00010)
UnitAnim(x03,x00,x67,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x68,x02,x00)
Wait(00010)
UnitAnim(x03,x00,x67,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x69,x02,x00)
Wait(00006)
UnitAnim(x03,x00,x6A,x02,x00)
Wait(00006)
UnitAnim(x03,x00,x6B,x02,x00)
Wait(00006)
BlockEnd()
BlockStart()
UnitAnim(x2B,x00,x61,x02,x00)
Wait(00006)
UnitAnim(x2B,x00,x62,x02,x00)
Wait(00008)
UnitAnim(x2B,x00,x63,x02,x00)
Wait(00024)
UnitAnim(x2B,x00,x62,x02,x00)
Wait(00008)
UnitAnim(x2B,x00,x61,x02,x00)
Wait(00006)
UnitAnim(x2B,x00,x64,x02,x00)
Wait(00006)
UnitAnim(x2B,x00,x65,x02,x00)
Wait(00008)
UnitAnim(x2B,x00,x02,x00,x00)
BlockEnd()
SpriteMove(x64,x00,-00023,-00093,+00104,x00,x01,+00008)
WaitSpriteMove(x64,x00)
SpriteMove(x64,x00,-00019,-00089,+00075,x00,x01,+00008)
WaitSpriteMove(x64,x00)
SpriteMove(x64,x00,-00014,-00074,+00049,x00,x01,+00008)
WaitSpriteMove(x64,x00)
SpriteMove(x64,x00,-00009,-00055,+00028,x00,x01,+00007)
WaitSpriteMove(x64,x00)
SpriteMove(x64,x00,-00004,-00029,+00013,x00,x01,+00006)
WaitSpriteMove(x64,x00)
SpriteMove(x64,x00,+00000,-00002,+00000,x00,x01,+00005)
WaitSpriteMove(x64,x00)
{1C}(r02)
EffectEnd()
Wait(00020)
Erase(x64,x00)
Wait(00050)
EffectStart()
{1C}(r01)
InflictStatus(x03,x00,x02,x0C,x00)
WaitForInstruction(x43,x00)
InflictStatus(x78,x00,x02,x0C,x00)
WaitForInstruction(x43,x00)
InflictStatus(x79,x00,x02,x0C,x00)
WaitForInstruction(x43,x00)
InflictStatus(x7A,x00,x02,x0C,x00)
WaitForInstruction(x43,x00)
InflictStatus(x7B,x00,x02,x0C,x00)
WaitForInstruction(x43,x00)
InflictStatus(x7C,x00,x02,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00040)
RemoveUnit(x64,x00)
DisplayMessage(x10,x91,x0007,x03,x00,x00,+00012,+00000,-00008,x01)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0008,x2B,x00,x00,+00000,+00010,+00000,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0009,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x000A,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000B,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x000C,x00,x00)
WaitForInstruction(x01,x00)
Sound(x0041)
UnitAnim(x03,x00,x02,x00,x00)
Wait(00020)
CloseDialog(x01,x000D,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x000E,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
{1C}(r02)
Camera(+00504,-00268,+00952,+00302,+03584,+00000,+04096,+00128)
Wait(00030)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
Wait(00030)
DisplayConditions(x1C,090)
WaitForInstruction(x04,x00)
ColorUnit(x2B,x00,x04,+012,+020,+030,000)
Wait(00002)
Wait(00010)
ColorUnit(x2B,x00,x08,+000,+000,+000,004)
WaitForInstruction(x38,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
Wait(00040)
UnitAnim(x2B,x00,x03,x00,x00)
UnitAnim(x03,x00,x03,x00,x00)
Wait(00014)
UnitAnim(x81,x00,x03,x00,x00)
UnitAnim(x79,x00,x03,x00,x00)
Wait(00008)
UnitAnim(x83,x00,x03,x00,x00)
UnitAnim(x7A,x00,x03,x00,x00)
Wait(00012)
UnitAnim(x82,x00,x03,x00,x00)
UnitAnim(x7B,x00,x03,x00,x00)
Wait(00010)
UnitAnim(x80,x00,x03,x00,x00)
UnitAnim(x7C,x00,x03,x00,x00)
Wait(00014)
UnitAnim(x84,x00,x03,x00,x00)
RemoveUnit(x85,x00)
RemoveUnit(x86,x00)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Knight Templar Barich{br}
{font:00}That's the last of it. The winds bear{br}
it onward now.{br}
And fair winds they are. They should{br}
keep it airborne for a half{D11D}day if they{br}
hold{DA68}more than time enough.{end}

//Message x02
Now there is a creature I had not{br}
thought to find in these wastes!{end}

//Message x03
One might say the same of a Knight{br}
Templar so far from the Church.{br}
{br}
What is it you scatter to the wind?{end}

//Message x04
Oh, that?{br}
{br}
{br}
I suppose there's no harm in your{br}
knowing. There's naught you can{br}
do to stop it now.{end}

//Message x05
Stop what!?{end}

//Message x06
This.{end}

//Message x07
Poison!{end}

//Message x08
Yes. Ground into a fine powder and cast{br}
upon the winds toward the Northern Sky.{br}
{br}
The toxin will not kill the men who breathe{br}
it{DA68}but it will wither their constitution,{br}
rendering them unable to fight.{end}

//Message x09
But why? The High Confessor stands{br}
to gain naught by handing victory to{br}
Goltanna!{end}

//Message x0A
Nor does he think to.{br}
{br}
{br}
The moment Goltanna hears of the{br}
Northern Order's plight, he will send his{br}
armies against them.{br}
With his own stronghold unguarded, Goltanna{br}
will be an easy target for assassination, and{br}
Count Orlandeau with him.{br}
But do not think Duke Larg will escape this{br}
scourge{DA68}his is the easy death to achieve.{br}
{br}
Amidst the coming chaos, who could say{br}
how Duke Larg might meet his end?{br}
{end}

//Message x0B
You're inhuman!{end}

//Message x0C
You ought rejoice! This will mean{br}
an end to war and bloodshed.{br}
{br}
And with that end, a new beginning.{br}
The Church's hand shall rule. Such{br}
is the will of the people.{br}
They clamor for change{DA68}an end to{br}
groveling at highborn heels.{end}

//Message x0D
The war will end, but not like this.{br}
There is another way!{end}

//Message x0E
I expected you'd say as much{DA68}no matter!{end}

//Message x0F
{font:08}Barich{br}
{font:00}Once you've put a stop to this{br}
fighting, what then?{br}
How do you propose to purge{br}
Ivalice of her corruption?{br}
{br}
Her fever will not cease to rage till{br}
her festered limbs are cut and seared!{br}
Even you must see that now!{end}

//Message x10
{font:08}{Ramza}{br}
{font:00}You would cut away the pure flesh with{br}
the foul.{br}
There is corruption, yes, but there are{br}
also good men in Ivalice, and they are{br}
not few!{br}
There are ways to heal a festered{br}
wound without the knife. The poison{br}
can be drawn!{end}

//Message x11
Pray tell what poultice might draw{br}
the nobles from this land!{br}
{br}
So long as you blight it with your{br}
existence, we must bow to your{br}
whims.{br}
A man alone might know equality.{br}
Two men, never! One will ever seek{br}
to exploit the other.{br}
And I will not be exploited! I will{br}
claim your seat, and take what is{br}
my due.{br}
I should think I have at least that right!{end}

//Message x12
You think to cure the realm's corruption{br}
by becoming part of it?{br}
{br}
What when another comes to claim your{br}
seat? You care not for Ivalice's suffering{DA68}{br}
you care only for your own!{end}

//Message x13
Such righteous words! More the{br}
greater your hypocrisy!{end}

//Message x14
{font:08}Barich{br}
{font:00}No! I was not...not{br}
to die like this...{end}

//Message x15
{font:08}{Ramza}{br}
{font:00}Gods give us haste.{end}

//Message x16

// __________________________________________________________________ 
//| Event Script x163 | Event Offset: x2C6000 | Text offset: x2C6166 |
// ������������������������������������������������������������������ 

Offset(x002C6000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000166)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x2B,x00,x2B,x00,x00)
Camera(+31302,+17920,+00123,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x2B,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
FaceUnit(x03,x00,x2B,x00,x00,x01,x00)
WaitRotateUnit(x2B,x00)
DisplayMessage(x10,x70,x000F,x2B,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Focus(x03,x00,x03,x00,x00)
Camera(+11008,+00000,+00006,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x03,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
FaceUnit(x2B,x00,x03,x00,x00,x01,x00)
WaitRotateUnit(x03,x00)
DisplayMessage(x10,x70,x0010,x03,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x2B,x00,x2B,x00,x00)
Camera(+22528,+00000,+00000,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0011,x2B,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x03,x00,x03,x00,x00)
Camera(+00010,-31699,+00000,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0012,x03,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x2B,x00,x2B,x00,x00)
Camera(-06912,+00004,+07921,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0013,x2B,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x69,x00,x69,x00,x00)
Camera(+00485,+20736,+01026,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
RotateUnit(x2B,x00,x14,x00,x01,000)
WaitRotateUnit(x2B,x00)
RotateUnit(x03,x00,x14,x00,x01,000)
WaitRotateUnit(x03,x00)
Wait(00010)
March(x2B,x00,000)
March(x03,x00,000)
ZERO(x007D)
ADD(x007D,x0001)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Knight Templar Barich{br}
{font:00}That's the last of it. The winds bear{br}
it onward now.{br}
And fair winds they are. They should{br}
keep it airborne for a half{D11D}day if they{br}
hold{DA68}more than time enough.{end}

//Message x02
Now there is a creature I had not{br}
thought to find in these wastes!{end}

//Message x03
One might say the same of a Knight{br}
Templar so far from the Church.{br}
{br}
What is it you scatter to the wind?{end}

//Message x04
Oh, that?{br}
{br}
{br}
I suppose there's no harm in your{br}
knowing. There's naught you can{br}
do to stop it now.{end}

//Message x05
Stop what!?{end}

//Message x06
This.{end}

//Message x07
Poison!{end}

//Message x08
Yes. Ground into a fine powder and cast{br}
upon the winds toward the Northern Sky.{br}
{br}
The toxin will not kill the men who breathe{br}
it{DA68}but it will wither their constitution,{br}
rendering them unable to fight.{end}

//Message x09
But why? The High Confessor stands{br}
to gain naught by handing victory to{br}
Goltanna!{end}

//Message x0A
Nor does he think to.{br}
{br}
{br}
The moment Goltanna hears of the{br}
Northern Order's plight, he will send his{br}
armies against them.{br}
With his own stronghold unguarded, Goltanna{br}
will be an easy target for assassination, and{br}
Count Orlandeau with him.{br}
But do not think Duke Larg will escape this{br}
scourge{DA68}his is the easy death to achieve.{br}
{br}
Amidst the coming chaos, who could say{br}
how Duke Larg might meet his end?{br}
{end}

//Message x0B
You're inhuman!{end}

//Message x0C
You ought rejoice! This will mean{br}
an end to war and bloodshed.{br}
{br}
And with that end, a new beginning.{br}
The Church's hand shall rule. Such{br}
is the will of the people.{br}
They clamor for change{DA68}an end to{br}
groveling at highborn heels.{end}

//Message x0D
The war will end, but not like this.{br}
There is another way!{end}

//Message x0E
I expected you'd say as much{DA68}no matter!{end}

//Message x0F
{font:08}Barich{br}
{font:00}Once you've put a stop to this{br}
fighting, what then?{br}
How do you propose to purge{br}
Ivalice of her corruption?{br}
{br}
Her fever will not cease to rage till{br}
her festered limbs are cut and seared!{br}
Even you must see that now!{end}

//Message x10
{font:08}{Ramza}{br}
{font:00}You would cut away the pure flesh with{br}
the foul.{br}
There is corruption, yes, but there are{br}
also good men in Ivalice, and they are{br}
not few!{br}
There are ways to heal a festered{br}
wound without the knife. The poison{br}
can be drawn!{end}

//Message x11
Pray tell what poultice might draw{br}
the nobles from this land!{br}
{br}
So long as you blight it with your{br}
existence, we must bow to your{br}
whims.{br}
A man alone might know equality.{br}
Two men, never! One will ever seek{br}
to exploit the other.{br}
And I will not be exploited! I will{br}
claim your seat, and take what is{br}
my due.{br}
I should think I have at least that right!{end}

//Message x12
You think to cure the realm's corruption{br}
by becoming part of it?{br}
{br}
What when another comes to claim your{br}
seat? You care not for Ivalice's suffering{DA68}{br}
you care only for your own!{end}

//Message x13
Such righteous words! More the{br}
greater your hypocrisy!{end}

//Message x14
{font:08}Barich{br}
{font:00}No! I was not...not{br}
to die like this...{end}

//Message x15
{font:08}{Ramza}{br}
{font:00}Gods give us haste.{end}

//Message x16

// __________________________________________________________________ 
//| Event Script x164 | Event Offset: x2C8000 | Text offset: x2C814A |
// ������������������������������������������������������������������ 

Offset(x002C8000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000014A)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Wait(00030)
InflictStatus(x03,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00012)
UnitAnim(x01,x01,x02,x00,x00)
Wait(00008)
UnitAnim(x03,x01,x02,x00,x00)
FaceUnit(x2B,x00,x03,x00,x00,x00,x00)
Wait(00010)
FaceUnit(x2B,x00,x01,x01,x00,x00,x00)
Wait(00008)
FaceUnit(x2B,x00,x03,x01,x00,x00,x00)
WaitFaceUnit()
Focus(x2B,x00,x2B,x00,x00)
Camera(+00001,+00799,+00768,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x2B,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
UnitAnim(x2B,x00,x16,x00,x00)
Wait(00030)
FaceUnit(x03,x00,x2B,x00,x00,x01,x00)
WaitRotateUnit(x2B,x00)
Wait(00016)
DisplayMessage(x10,x70,x0014,x2B,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00060)
Sound(x0041)
UnitAnim(x2B,x00,x1A,x00,x00)
Wait(00080)
{43}(r04)
Focus(x03,x00,x03,x00,x00)
Camera(+00004,+04337,+04096,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
RotateUnit(x03,x00,x08,x00,x00,000)
WaitRotateUnit(x03,x00)
Wait(00030)
DisplayMessage(x10,x70,x0015,x03,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00050)
{60}(r003C)
Wait(00060)
Wait(00040)
{1C}(r02)
DarkScreen(x00,x00,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
Wait(00080)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
ZERO(x006E)
ADD(x006E,x002E)
ZERO(x03EC)
ADD(x03EC,x0001)
{63}(rA8)
Wait(00020)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Knight Templar Barich{br}
{font:00}That's the last of it. The winds bear{br}
it onward now.{br}
And fair winds they are. They should{br}
keep it airborne for a half{D11D}day if they{br}
hold{DA68}more than time enough.{end}

//Message x02
Now there is a creature I had not{br}
thought to find in these wastes!{end}

//Message x03
One might say the same of a Knight{br}
Templar so far from the Church.{br}
{br}
What is it you scatter to the wind?{end}

//Message x04
Oh, that?{br}
{br}
{br}
I suppose there's no harm in your{br}
knowing. There's naught you can{br}
do to stop it now.{end}

//Message x05
Stop what!?{end}

//Message x06
This.{end}

//Message x07
Poison!{end}

//Message x08
Yes. Ground into a fine powder and cast{br}
upon the winds toward the Northern Sky.{br}
{br}
The toxin will not kill the men who breathe{br}
it{DA68}but it will wither their constitution,{br}
rendering them unable to fight.{end}

//Message x09
But why? The High Confessor stands{br}
to gain naught by handing victory to{br}
Goltanna!{end}

//Message x0A
Nor does he think to.{br}
{br}
{br}
The moment Goltanna hears of the{br}
Northern Order's plight, he will send his{br}
armies against them.{br}
With his own stronghold unguarded, Goltanna{br}
will be an easy target for assassination, and{br}
Count Orlandeau with him.{br}
But do not think Duke Larg will escape this{br}
scourge{DA68}his is the easy death to achieve.{br}
{br}
Amidst the coming chaos, who could say{br}
how Duke Larg might meet his end?{br}
{end}

//Message x0B
You're inhuman!{end}

//Message x0C
You ought rejoice! This will mean{br}
an end to war and bloodshed.{br}
{br}
And with that end, a new beginning.{br}
The Church's hand shall rule. Such{br}
is the will of the people.{br}
They clamor for change{DA68}an end to{br}
groveling at highborn heels.{end}

//Message x0D
The war will end, but not like this.{br}
There is another way!{end}

//Message x0E
I expected you'd say as much{DA68}no matter!{end}

//Message x0F
{font:08}Barich{br}
{font:00}Once you've put a stop to this{br}
fighting, what then?{br}
How do you propose to purge{br}
Ivalice of her corruption?{br}
{br}
Her fever will not cease to rage till{br}
her festered limbs are cut and seared!{br}
Even you must see that now!{end}

//Message x10
{font:08}{Ramza}{br}
{font:00}You would cut away the pure flesh with{br}
the foul.{br}
There is corruption, yes, but there are{br}
also good men in Ivalice, and they are{br}
not few!{br}
There are ways to heal a festered{br}
wound without the knife. The poison{br}
can be drawn!{end}

//Message x11
Pray tell what poultice might draw{br}
the nobles from this land!{br}
{br}
So long as you blight it with your{br}
existence, we must bow to your{br}
whims.{br}
A man alone might know equality.{br}
Two men, never! One will ever seek{br}
to exploit the other.{br}
And I will not be exploited! I will{br}
claim your seat, and take what is{br}
my due.{br}
I should think I have at least that right!{end}

//Message x12
You think to cure the realm's corruption{br}
by becoming part of it?{br}
{br}
What when another comes to claim your{br}
seat? You care not for Ivalice's suffering{DA68}{br}
you care only for your own!{end}

//Message x13
Such righteous words! More the{br}
greater your hypocrisy!{end}

//Message x14
{font:08}Barich{br}
{font:00}No! I was not...not{br}
to die like this...{end}

//Message x15
{font:08}{Ramza}{br}
{font:00}Gods give us haste.{end}

//Message x16

// __________________________________________________________________ 
//| Event Script x166 | Event Offset: x2CC000 | Text offset: x2CC8B6 |
// ������������������������������������������������������������������ 

Offset(x002CC000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000008B6)
//Remove the previous line if you wish text to compile directly after instructions.

UnitAnim(x00,x00,x02,x00,x00)
{49}()
UnitPresent(x0B,x00,x01)
AddUnitStart()
Camera(+00168,-00909,+00392,+00302,+01536,+00000,+04096,+00016)
WaitForInstruction(x04,x00)
RotateUnit(x81,x00,x0A,x00,x00,000)
RotateUnit(x82,x00,x0E,x00,x00,000)
{63}(rA9)
{4D}(r3C)
Camera(+00168,+00115,+00392,+00302,+01536,+00000,+04096,+00128)
WaitForInstruction(x04,x00)
Wait(00030)
AddUnitEnd()
LoadEVTCHR(x01,x65,x00)
DisplayMessage(x10,x92,x0001,x0D,x00,x00,+00000,+00008,+00000,x01)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0002,x80,x00,x00,+00000,+00000,-00006,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
RotateUnit(x0D,x00,x00,x00,x00,000)
WaitRotateUnit(x0D,x00)
Wait(00008)
DisplayMessage(x10,x92,x0003,x0D,x00,x00,+00008,+00008,+00004,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
Wait(00010)
AddUnitEnd()
{49}()
UnitPresent(x05,x00,x01)
UnitPresent(x21,x00,x01)
AddUnitStart()
Wait(00010)
UseFieldObject(x03,x00)
Sound(x004C)
Wait(00010)
WarpUnit(x0B,x00,001,002,x00,x02)
SpriteMove(x0B,x00,+00000,+00000,-00084,x00,x01,+00001)
WaitSpriteMove(x0B,x00)
UnitAnim(x0B,x00,x03,x00,x00)
ColorUnit(x0B,x00,x01,+000,+000,+000,000)
Wait(00002)
BlockStart()
Draw(x0B,x00)
ColorUnit(x0B,x00,x08,+000,+000,+000,008)
SpriteMove(x0B,x00,+00000,+00000,+00000,x00,x01,+00168)
WaitSpriteMove(x0B,x00)
UnitAnim(x0B,x00,x02,x00,x00)
BlockEnd()
BlockStart()
Wait(00030)
RotateUnit(x80,x00,x00,x00,x01,000)
WaitRotateUnit(x80,x00)
Wait(00010)
Wait(00010)
RotateUnit(x80,x00,x04,x00,x02,000)
WaitRotateUnit(x80,x00)
WalkTo(x80,x00,000,002,x00,x00,+008,x01)
MovementAnim(r80000200)
WaitWalk(x80,x00)
RotateUnit(x80,x00,x0C,x02,x01,000)
WaitRotateUnit(x80,x00)
Sound(x0041)
UnitAnim(x80,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x59,x02,x00)
BlockEnd()
BlockStart()
Wait(00030)
Wait(00010)
Sound(x0041)
UnitAnim(x83,x00,x5F,x02,x00)
Wait(00008)
UnitAnim(x83,x00,x60,x02,x00)
Wait(00010)
Sound(x0041)
UnitAnim(x81,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x59,x02,x00)
Sound(x0041)
UnitAnim(x82,x00,x5F,x02,x00)
Wait(00008)
UnitAnim(x82,x00,x60,x02,x00)
BlockEnd()
WaitForInstruction(x08,x00)
Wait(00060)
DisplayMessage(x10,x91,x0004,x0B,x00,x00,+00000,+00000,-00006,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
BlockStart()
Wait(00060)
WalkTo(x0B,x00,005,003,x00,x00,+006,x01)
MovementAnim(r0B000200)
WaitWalk(x0B,x00)
BlockEnd()
DisplayMessage(x10,x92,x0005,x0D,x00,x00,+00008,+00008,+00008,x10)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
RotateUnit(x0D,x00,x0C,x00,x00,000)
WaitRotateUnit(x0D,x00)
WaitForInstruction(x08,x00)
RotateUnit(x0B,x00,x04,x00,x01,000)
WaitRotateUnit(x0B,x00)
{63}(rCA)
Camera(+00280,+00115,+00392,+00302,+01536,+00000,+04096,+00048)
Wait(00060)
DisplayMessage(x10,x92,x0006,x0B,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0007,x0D,x00,x00,+00000,+00000,+00008,x01)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0008,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0009,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x000A,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000B,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
RotateUnit(x0B,x00,x0C,x00,x00,000)
WaitRotateUnit(x0B,x00)
Wait(00010)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57003200)
RotateUnit(x0B,x00,x04,x00,x01,000)
WaitRotateUnit(x0B,x00)
BlockEnd()
DisplayMessage(x10,x12,x000C,x0B,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00010)
BlockStart()
UnitAnim(x80,x00,x58,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x02,x00,x00)
Wait(00002)
WalkTo(x80,x00,001,002,x00,x00,+008,x01)
MovementAnim(r80000200)
WaitWalk(x80,x00)
Wait(00030)
RotateUnit(x80,x00,x00,x00,x01,000)
WaitRotateUnit(x80,x00)
UnitAnim(x80,x00,x03,x00,x00)
SpriteMove(x80,x00,+00000,+00000,-00084,x00,x01,+00084)
Wait(00052)
ColorUnit(x80,x00,x01,+000,+000,+000,004)
Wait(00033)
Erase(x80,x00)
BlockEnd()
BlockStart()
Wait(00008)
UnitAnim(x81,x00,x58,x02,x00)
Wait(00008)
{8C}(r81000C020000)
Wait(00018)
WalkTo(x81,x00,001,003,x00,x00,+008,x01)
MovementAnim(r81000200)
WaitWalk(x81,x00)
Wait(00010)
RotateUnit(x81,x00,x08,x00,x01,000)
WaitRotateUnit(x81,x00)
Wait(00004)
UnitAnim(x81,x00,x03,x00,x00)
SpriteMove(x81,x00,+00000,+00000,-00008,x00,x01,+00016)
WaitSpriteMove(x81,x00)
UnitAnim(x81,x00,x02,x00,x00)
Wait(00030)
RotateUnit(x81,x00,x00,x00,x01,000)
WaitRotateUnit(x81,x00)
UnitAnim(x81,x00,x03,x00,x00)
SpriteMove(x81,x00,+00000,+00000,-00084,x00,x01,+00076)
WaitSpriteMove(x81,x00)
UnitAnim(x81,x00,x02,x00,x00)
Wait(00008)
RotateUnit(x81,x00,x08,x00,x01,000)
WaitRotateUnit(x81,x00)
Wait(00060)
RotateUnit(x81,x00,x00,x00,x01,000)
WaitRotateUnit(x81,x00)
Wait(00008)
UnitAnim(x81,x00,x03,x00,x00)
SpriteMove(x81,x00,+00000,+00000,-00112,x00,x01,+00028)
ColorUnit(x81,x00,x01,+000,+000,+000,002)
Wait(00017)
Erase(x81,x00)
BlockEnd()
BlockStart()
Wait(00104)
UnitAnim(x0D,x00,x0D,x00,x00)
SpriteMove(x0D,x00,+00000,+00000,-00008,x00,x01,+00010)
WaitSpriteMove(x0D,x00)
UnitAnim(x0D,x00,x02,x00,x00)
Wait(00060)
UnitAnim(x0D,x00,x0D,x00,x00)
SpriteMove(x0D,x00,+00000,+00000,-00028,x00,x01,+00020)
WaitSpriteMove(x0D,x00)
SpriteMove(x0D,x00,+00000,+00000,-00036,x00,x01,+00020)
WaitSpriteMove(x0D,x00)
UnitAnim(x0D,x00,x02,x00,x00)
Wait(00060)
RotateUnit(x0D,x00,x00,x00,x00,000)
WaitRotateUnit(x0D,x00)
UnitAnim(x0D,x00,x0D,x00,x00)
SpriteMove(x0D,x00,+00000,+00000,-00052,x00,x01,+00010)
WaitSpriteMove(x0D,x00)
SpriteMove(x0D,x00,+00000,+00000,-00060,x00,x01,+00016)
WaitSpriteMove(x0D,x00)
UnitAnim(x0D,x00,x04,x00,x00)
SpriteMove(x0D,x00,+00000,+00000,-00068,x00,x01,+00016)
WaitSpriteMove(x0D,x00)
UnitAnim(x0D,x00,x03,x00,x00)
SpriteMove(x0D,x00,+00000,+00000,-00084,x00,x01,+00024)
WaitSpriteMove(x0D,x00)
SpriteMove(x0D,x00,+00000,+00000,-00092,x00,x01,+00006)
WaitSpriteMove(x0D,x00)
UnitAnim(x0D,x00,x04,x00,x00)
SpriteMove(x0D,x00,+00000,+00000,-00108,x00,x01,+00008)
WaitSpriteMove(x0D,x00)
SpriteMove(x0D,x00,+00000,+00000,-00116,x00,x01,+00016)
WaitSpriteMove(x0D,x00)
UnitAnim(x0D,x00,x03,x00,x00)
SpriteMove(x0D,x00,+00000,+00000,-00140,x00,x01,+00032)
ColorUnit(x0D,x00,x01,+000,+000,+000,004)
Wait(00033)
Erase(x0D,x00)
BlockEnd()
BlockStart()
Wait(00020)
UnitAnim(x82,x00,x5F,x02,x00)
Wait(00008)
{8C}(r820000020000)
Wait(00020)
UnitAnim(x82,x00,x03,x00,x00)
SpriteMove(x82,x00,+00000,+00000,-00028,x00,x01,+00036)
WaitSpriteMove(x82,x00)
UnitAnim(x82,x00,x02,x00,x00)
Wait(00024)
UnitAnim(x82,x00,x03,x00,x00)
SpriteMove(x82,x00,+00000,+00000,-00040,x00,x01,+00018)
WaitSpriteMove(x82,x00)
UnitAnim(x82,x00,x02,x00,x00)
Wait(00060)
UnitAnim(x82,x00,x03,x00,x00)
SpriteMove(x82,x00,+00000,+00000,-00056,x00,x01,+00024)
WaitSpriteMove(x82,x00)
Wait(00008)
SpriteMove(x82,x00,+00000,+00000,-00072,x00,x01,+00020)
WaitSpriteMove(x82,x00)
UnitAnim(x82,x00,x02,x00,x00)
Wait(00030)
RotateUnit(x82,x00,x00,x00,x01,000)
WaitRotateUnit(x82,x00)
UnitAnim(x82,x00,x03,x00,x00)
SpriteMove(x82,x00,+00000,+00000,-00088,x00,x01,+00024)
WaitSpriteMove(x82,x00)
SpriteMove(x82,x00,+00000,+00000,-00140,x00,x01,+00052)
WaitSpriteMove(x82,x00)
UnitAnim(x82,x00,x02,x00,x00)
RotateUnit(x82,x00,x0C,x00,x01,000)
WaitRotateUnit(x82,x00)
Wait(00045)
UnitAnim(x82,x00,x04,x00,x00)
SpriteMove(x82,x00,+00028,+00000,-00140,x00,x01,+00028)
WaitSpriteMove(x82,x00)
RotateUnit(x82,x00,x0A,x00,x01,000)
SpriteMove(x82,x00,+00028,+00000,-00148,x00,x01,+00012)
WaitSpriteMove(x82,x00)
UnitAnim(x82,x00,x02,x00,x00)
Wait(00040)
ColorUnit(x82,x00,x01,+000,+000,+000,004)
RotateUnit(x82,x00,x00,x00,x01,000)
WaitRotateUnit(x82,x00)
UnitAnim(x82,x00,x03,x00,x00)
SpriteMove(x82,x00,+00028,+00000,-00168,x00,x01,+00020)
WaitSpriteMove(x82,x00)
Erase(x82,x00)
BlockEnd()
BlockStart()
Wait(00004)
UnitAnim(x83,x00,x5F,x02,x00)
Wait(00008)
{8C}(r830000020000)
Wait(00010)
WalkTo(x83,x00,001,005,x00,x00,+012,x01)
MovementAnim(r83000200)
WaitWalk(x83,x00)
Wait(00060)
UnitAnim(x83,x00,x0D,x00,x00)
SpriteMove(x83,x00,+00000,+00000,-00012,x00,x01,+00008)
WaitSpriteMove(x83,x00)
UnitAnim(x83,x00,x02,x00,x00)
Wait(00060)
UnitAnim(x83,x00,x0D,x00,x00)
SpriteMove(x83,x00,+00000,+00000,-00032,x00,x01,+00012)
WaitSpriteMove(x83,x00)
UnitAnim(x83,x00,x02,x00,x00)
Wait(00090)
UnitAnim(x83,x00,x03,x00,x00)
SpriteMove(x83,x00,+00000,+00000,-00064,x00,x01,+00032)
WaitSpriteMove(x83,x00)
UnitAnim(x83,x00,x02,x00,x00)
Wait(00020)
UnitAnim(x83,x00,x03,x00,x00)
SpriteMove(x83,x00,+00000,+00000,-00112,x00,x01,+00048)
WaitSpriteMove(x83,x00)
SpriteMove(x83,x00,+00000,+00000,-00128,x00,x01,+00024)
WaitSpriteMove(x83,x00)
SpriteMove(x83,x00,+00000,+00000,-00168,x00,x01,+00040)
Wait(00008)
ColorUnit(x83,x00,x01,+000,+000,+000,004)
Wait(00033)
Erase(x83,x00)
BlockEnd()
BlockStart()
Wait(00360)
RotateUnit(x0B,x00,x02,x00,x01,000)
WaitRotateUnit(x0B,x00)
BlockEnd()
WaitForInstruction(x08,x00)
RemoveUnit(x0D,x00)
RemoveUnit(x80,x00)
RemoveUnit(x81,x00)
RemoveUnit(x82,x00)
RemoveUnit(x83,x00)
Wait(00060)
AddUnitEnd()
{49}()
{82}()
AddUnitStart()
Wait(00060)
WarpUnit(x05,x00,001,003,x00,x02)
WarpUnit(x21,x00,001,002,x00,x02)
SpriteMove(x05,x00,+00000,+00000,-00112,x00,x01,+00001)
WaitSpriteMove(x05,x00)
SpriteMove(x21,x00,+00000,+00000,-00084,x00,x01,+00001)
WaitSpriteMove(x21,x00)
ColorUnit(x05,x00,x01,+000,+000,+000,000)
Wait(00002)
ColorUnit(x21,x00,x01,+000,+000,+000,000)
Wait(00002)
BlockStart()
Draw(x05,x00)
ColorUnit(x05,x00,x08,+000,+000,+000,004)
SpriteMove(x05,x00,+00000,+00000,+00000,x00,x01,+00112)
WaitSpriteMove(x05,x00)
UnitAnim(x05,x00,x02,x00,x00)
Wait(00010)
RotateUnit(x05,x00,x0C,x00,x01,000)
WaitRotateUnit(x05,x00)
Wait(00030)
UnitAnim(x05,x00,x66,x02,x00)
Wait(00008)
Sound(x0041)
UnitAnim(x05,x00,x67,x02,x00)
Wait(00006)
BlockEnd()
BlockStart()
Wait(00060)
Draw(x21,x00)
ColorUnit(x21,x00,x08,+000,+000,+000,004)
SpriteMove(x21,x00,+00000,+00000,+00000,x00,x01,+00084)
WaitSpriteMove(x21,x00)
UnitAnim(x21,x00,x02,x00,x00)
Wait(00010)
RotateUnit(x21,x00,x0C,x00,x01,000)
WaitRotateUnit(x21,x00)
Wait(00010)
UnitAnim(x21,x00,x6D,x02,x00)
Wait(00008)
Sound(x0041)
UnitAnim(x21,x00,x6E,x02,x00)
Wait(00008)
BlockEnd()
BlockStart()
Wait(00060)
RotateUnit(x0B,x00,x04,x00,x01,000)
WaitRotateUnit(x0B,x00)
BlockEnd()
WaitForInstruction(x08,x00)
Wait(00030)
DisplayMessage(x10,x91,x000D,x05,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x000E,x0B,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000F,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0010,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x05,x00,x68,x02,x00)
Wait(00004)
CloseDialog(x01,x0011,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0012,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x05,x00,x67,x02,x00)
Wait(00012)
CloseDialog(x01,x0013,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
{63}(rAA)
Wait(00080)
Camera(+00168,-00909,+00392,+00302,+01536,+00000,+02048,+00128)
Wait(00038)
{60}(r005A)
{3E}(r02000000FFFFFF5A00)
WaitForInstruction(x0C,x00)
ZERO(x006E)
ADD(x006E,x002E)
ZERO(x01E9)
ADD(x01E9,x0001)
ZERO(x0289)
ADD(x0289,x0001)
ZERO(x03C1)
ADD(x03C1,x0006)
ZERO(x03CF)
ADD(x03CF,x0002)
ZERO(x03EC)
ADD(x03EC,x0001)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Orlandeau{br}
{font:00}I, plotting against the duke?{br}
Are you mad?{end}

//Message x02
{font:08}Southern Sky Knight{br}
{font:00}Please, my lord. Do not make this harder{br}
than it must be. We have our orders.{end}

//Message x03
Why in the name of all that's good{br}
would I wish to unseat my liege lord?{end}

//Message x04
{font:08}Duke Goltanna{br}
{font:00}You ask the very question that vexes me.{br}
I am gravely disappointed in you, Cid.{end}

//Message x05
Surely you cannot mean that,{br}
Your Grace! I am no turncloak!{br}
I am your most loyal man!{end}

//Message x06
The proof speaks otherwise.{br}
{br}
{br}
It seems you have been in league with{br}
members of the Church, working secretly{br}
to see me ousted from my rightful seat.{end}

//Message x07
That is absurd! From what lying{br}
blackguard did you hear such reverie!?{end}

//Message x08
Even yet you deny it?{br}
{br}
{br}
My information comes from the High{br}
Confessor himself. You can imagine{br}
his distress upon learning of the plot.{end}

//Message x09
Your Grace, the High Confessor{br}
deceives you! It is he who schemes{br}
in the shadows!{end}

//Message x0A
The High Confessor? Now there is an{br}
august claim! Have you any evidence{br}
of this?{end}

//Message x0B
Twenty and more years of loyal service,{br}
and still you require evidence? Words{br}
fail me, Your Grace.{end}

//Message x0C
As you fail me. I cannot hope to fight a{br}
war without your Order's forces. Still,{br}
it seems I am left no choice.{br}
A lamentable situation for us both.{br}
{br}
{br}
Take him from my sight!{end}

//Message x0D
{font:08}Delita{br}
{font:00}You summoned, Your Grace?{end}

//Message x0E
I want you to maintain your contact{br}
with Mullonde.{br}
{br}
Once the Confessional rescript is in{br}
my hands, Larg is as good as defeated.{end}

//Message x0F
Fear not, Your Grace. The High{br}
Confessor's mind is most firm on{br}
that account.{end}

//Message x10
Hmm. He had seemed somewhat{br}
indifferent to me.{br}
{br}
There is another matter as well.{br}
{br}
{br}
I am placing the Order of the Southern{br}
Sky under your leadership. Henceforth,{br}
you are a Knight Devout.{end}

//Message x11
You grant me honor far beyond{br}
my due.{end}

//Message x12
I expect I shall not regret it. I place{br}
my full and utter confidence in you,{br}
Delita{DA68}you, and you alone.{end}

//Message x13
Your Grace.{end}

//Message x14

// __________________________________________________________________ 
//| Event Script x168 | Event Offset: x2D0000 | Text offset: x2D00E8 |
// ������������������������������������������������������������������ 

Offset(x002D0000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000E8)
//Remove the previous line if you wish text to compile directly after instructions.

WarpUnit(x03,x00,004,001,x00,x02)
UnitAnim(x00,x00,x02,x00,x00)
Camera(+00392,-00124,+00392,+00302,+01024,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{63}(rA9)
Camera(+00616,-00172,+01064,+00430,+03584,+00000,+04096,+00420)
{4D}(r5A)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x11,x0001,x80,x00,x00,+00008,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00010)
Camera(+00504,+00019,+00280,+00430,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x12,x0002,x03,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00010)
Camera(+00616,-00172,+01064,+00430,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x11,x0003,x80,x00,x00,+00008,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00040)
{1C}(r02)
Camera(+00504,+00019,+00280,+00302,+04608,+00000,+04096,+00150)
DarkScreen(x00,x00,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x08,090)
WaitForInstruction(x38,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
WaitForInstruction(x04,x00)
{1C}(r01)
March(x00,x00,000)
{63}(rA0)
{43}(r05)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Southern Sky Knight{br}
{font:00}Who are you? How did you breach the fortress?{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}We are not of the Northern Sky!{br}
{br}
We come under white banner to meet with{br}
Count Orlandeau. We must see him at once!{end}

//Message x03
So, the count has visitors.{br}
{br}
{br}
I wager you're the rabble he found to{br}
assassinate the duke.{br}
{br}
You fools! We hold Orlandeau in a cell{br}
behind these very walls!{br}
{br}
Not to worry. There's room enough in the{br}
dungeons for you and the count both!{end}

//Message x04
{font:08}{Ramza}{br}
{font:00}We must act quickly if we are to stop this{br}
battle.{end}

//Message x05
{font:08}Southern Sky Archer{br}
{font:00}I did not know the Northern Sky had men {br}
brave enough to mount a frontal assault.{br}
Just as well. We'll kill them and be done{br}
with it.{end}

//Message x06

// __________________________________________________________________ 
//| Event Script x169 | Event Offset: x2D2000 | Text offset: x2D20A8 |
// ������������������������������������������������������������������ 

Offset(x002D2000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000A8)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Wait(00030)
Focus(x03,x00,x03,x00,x00)
Camera(+06400,+00392,-00124,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00030)
InflictStatus(x03,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
UnitAnim(x01,x01,x02,x00,x00)
Wait(00060)
DisplayMessage(x10,x70,x0004,x03,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00030)
{60}(r003C)
Wait(00060)
Wait(00030)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
Wait(00110)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
Wait(00001)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Southern Sky Knight{br}
{font:00}Who are you? How did you breach the fortress?{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}We are not of the Northern Sky!{br}
{br}
We come under white banner to meet with{br}
Count Orlandeau. We must see him at once!{end}

//Message x03
So, the count has visitors.{br}
{br}
{br}
I wager you're the rabble he found to{br}
assassinate the duke.{br}
{br}
You fools! We hold Orlandeau in a cell{br}
behind these very walls!{br}
{br}
Not to worry. There's room enough in the{br}
dungeons for you and the count both!{end}

//Message x04
{font:08}{Ramza}{br}
{font:00}We must act quickly if we are to stop this{br}
battle.{end}

//Message x05
{font:08}Southern Sky Archer{br}
{font:00}I did not know the Northern Sky had men {br}
brave enough to mount a frontal assault.{br}
Just as well. We'll kill them and be done{br}
with it.{end}

//Message x06

// __________________________________________________________________ 
//| Event Script x16B | Event Offset: x2D6000 | Text offset: x2D6090 |
// ������������������������������������������������������������������ 

Offset(x002D6000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000090)
//Remove the previous line if you wish text to compile directly after instructions.

WarpUnit(x03,x00,006,001,x00,x02)
UnitAnim(x00,x00,x02,x00,x00)
Camera(+00504,+00019,+00056,+00302,+04096,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
Camera(+00952,-00652,+00840,+00430,+00512,+00000,+04096,+00420)
{4D}(r5A)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x11,x0005,x80,x00,x00,+00008,+00000,+00000,x01)
WaitForInstruction(x01,x00)
{63}(rAA)
Wait(00040)
{1C}(r02)
Camera(+00616,+00019,+00616,+00302,+00512,+00000,+04096,+00096)
DarkScreen(x00,x00,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x08,090)
WaitForInstruction(x38,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
WaitForInstruction(x04,x00)
{1C}(r01)
March(x00,x00,000)
{63}(rA8)
{43}(r05)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Southern Sky Knight{br}
{font:00}Who are you? How did you breach the fortress?{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}We are not of the Northern Sky!{br}
{br}
We come under white banner to meet with{br}
Count Orlandeau. We must see him at once!{end}

//Message x03
So, the count has visitors.{br}
{br}
{br}
I wager you're the rabble he found to{br}
assassinate the duke.{br}
{br}
You fools! We hold Orlandeau in a cell{br}
behind these very walls!{br}
{br}
Not to worry. There's room enough in the{br}
dungeons for you and the count both!{end}

//Message x04
{font:08}{Ramza}{br}
{font:00}We must act quickly if we are to stop this{br}
battle.{end}

//Message x05
{font:08}Southern Sky Archer{br}
{font:00}I did not know the Northern Sky had men {br}
brave enough to mount a frontal assault.{br}
Just as well. We'll kill them and be done{br}
with it.{end}

//Message x06

// __________________________________________________________________ 
//| Event Script x16C | Event Offset: x2D8000 | Text offset: x2D80A8 |
// ������������������������������������������������������������������ 

Offset(x002D8000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000A8)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Wait(00030)
Focus(x03,x00,x03,x00,x00)
Camera(+06400,+00504,+00019,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00030)
InflictStatus(x03,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
UnitAnim(x01,x01,x02,x00,x00)
Wait(00060)
DisplayMessage(x10,x70,x0004,x03,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00030)
{60}(r003C)
Wait(00060)
Wait(00030)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
Wait(00110)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
Wait(00001)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Southern Sky Knight{br}
{font:00}Who are you? How did you breach the fortress?{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}We are not of the Northern Sky!{br}
{br}
We come under white banner to meet with{br}
Count Orlandeau. We must see him at once!{end}

//Message x03
So, the count has visitors.{br}
{br}
{br}
I wager you're the rabble he found to{br}
assassinate the duke.{br}
{br}
You fools! We hold Orlandeau in a cell{br}
behind these very walls!{br}
{br}
Not to worry. There's room enough in the{br}
dungeons for you and the count both!{end}

//Message x04
{font:08}{Ramza}{br}
{font:00}We must act quickly if we are to stop this{br}
battle.{end}

//Message x05
{font:08}Southern Sky Archer{br}
{font:00}I did not know the Northern Sky had men {br}
brave enough to mount a frontal assault.{br}
Just as well. We'll kill them and be done{br}
with it.{end}

//Message x06

// __________________________________________________________________ 
//| Event Script x16E | Event Offset: x2DC000 | Text offset: x2DCA87 |
// ������������������������������������������������������������������ 

Offset(x002DC000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000A87)
//Remove the previous line if you wish text to compile directly after instructions.

{49}()
UnitPresent(x08,x00,x01)
UnitPresent(x09,x00,x01)
AddUnitStart()
UnitAnim(x0A,x00,x16,x00,x00)
UnitAnim(x80,x00,x16,x00,x00)
UnitAnim(x81,x00,x1A,x00,x00)
UnitAnim(x82,x00,x1A,x00,x00)
UnitAnim(x83,x00,x16,x00,x00)
Wait(00001)
UnitAnim(x84,x00,x1A,x00,x00)
SpriteMove(x81,x00,+00000,-00004,+00000,x00,x01,+00001)
SpriteMove(x80,x00,+00000,-00004,+00000,x00,x01,+00001)
SpriteMove(x82,x00,+00002,-00004,+00004,x00,x01,+00001)
SpriteMove(x84,x00,+00000,-00004,+00000,x00,x01,+00001)
WaitSpriteMove(x84,x00)
Camera(+00616,-00028,+00280,+00302,+00512,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{4D}(rB4)
Camera(+00504,+00083,+00840,+00302,+02560,+00000,+04096,+00512)
WaitForInstruction(x04,x00)
{63}(rAA)
Wait(00060)
AddUnitEnd()
LoadEVTCHR(x01,x69,x00)
DisplayMessage(x10,x1A,x0001,x83,x00,x09,-00040,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00030)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
WarpUnit(x08,x00,002,009,x00,x00)
SpriteMove(x08,x00,+00000,+00000,+00042,x00,x01,+00001)
WaitSpriteMove(x08,x00)
UnitAnim(x08,x00,x04,x00,x00)
ColorUnit(x08,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x08,x00)
ColorUnit(x08,x00,x08,+000,+000,+000,002)
SpriteMove(x08,x00,+00000,+00000,+00000,x00,x01,+00028)
WaitSpriteMove(x08,x00)
UnitAnim(x08,x00,x02,x00,x00)
Wait(00030)
RotateUnit(x08,x00,x0C,x00,x00,000)
WaitRotateUnit(x08,x00)
Wait(00010)
RotateUnit(x08,x00,x04,x01,x00,000)
WaitRotateUnit(x08,x00)
Wait(00010)
RotateUnit(x08,x00,x00,x00,x00,000)
WaitRotateUnit(x08,x00)
Wait(00060)
RotateUnit(x08,x00,x0C,x00,x00,000)
WaitRotateUnit(x08,x00)
Wait(00004)
WalkTo(x08,x00,004,009,x00,x00,+016,x01)
MovementAnim(r08000200)
WaitWalk(x08,x00)
Wait(00010)
UnitAnim(x08,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x08,x00,x16,x00,x00)
Wait(00010)
DisplayMessage(x10,x92,x0002,x08,x00,x00,+00010,+00000,+00000,x11)
WaitForInstruction(x01,x00)
SpriteMove(x83,x00,+00001,-00001,+00003,x00,x01,+00001)
UnitAnim(x83,x00,x5F,x02,x00)
Wait(00014)
UnitAnim(x83,x00,x60,x02,x00)
Wait(00004)
UnitAnim(x83,x00,x61,x02,x00)
Wait(00004)
UnitAnim(x83,x00,x62,x02,x00)
Wait(00006)
SpriteMove(x83,x00,+00000,+00000,+00000,x00,x01,+00001)
UnitAnim(x83,x00,x16,x00,x00)
Wait(00008)
SpriteMove(x83,x00,+00001,-00001,+00003,x00,x01,+00001)
UnitAnim(x83,x00,x5F,x02,x00)
Wait(00012)
UnitAnim(x83,x00,x60,x02,x00)
Wait(00004)
UnitAnim(x83,x00,x61,x02,x00)
Wait(00004)
UnitAnim(x83,x00,x62,x02,x00)
Wait(00006)
SpriteMove(x83,x00,+00000,+00000,+00000,x00,x01,+00001)
UnitAnim(x83,x00,x16,x00,x00)
Wait(00008)
DisplayMessage(x10,x91,x0003,x83,x00,x00,+00000,+00000,-00008,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
SpriteMove(x83,x00,+00001,-00001,+00003,x00,x01,+00001)
UnitAnim(x83,x00,x63,x02,x00)
Wait(00008)
UnitAnim(x83,x00,x64,x02,x00)
Wait(00010)
SpriteMove(x83,x00,+00000,+00007,+00001,x00,x01,+00001)
Sound(x0053)
UnitAnim(x83,x00,x65,x02,x00)
Wait(00010)
SpriteMove(x83,x00,+00000,+00000,+00000,x00,x01,+00001)
UnitAnim(x83,x00,x1A,x00,x00)
Wait(00030)
DisplayMessage(x10,x11,x0004,x08,x00,x00,+00000,+00000,+00000,x01)
Wait(00090)
AddUnitEnd()
WarpUnit(x09,x00,002,008,x00,x03)
SpriteMove(x09,x00,-00070,-00010,+00000,x00,x01,+00001)
WaitSpriteMove(x09,x00)
UnitAnim(x09,x00,x05,x00,x00)
ColorUnit(x09,x00,x05,-006,-006,-008,000)
Draw(x09,x00)
ColorUnit(x09,x00,x08,+000,+000,+000,004)
SpriteMove(x09,x00,-00016,-00010,+00000,x00,x01,+00088)
WaitSpriteMove(x09,x00)
SpriteMove(x09,x00,-00006,-00002,+00000,x00,x01,+00016)
WaitSpriteMove(x09,x00)
SpriteMove(x09,x00,+00000,-00002,+00000,x00,x01,+00018)
WaitSpriteMove(x09,x00)
UnitAnim(x09,x00,x02,x00,x00)
RotateUnit(x09,x00,x0C,x00,x01,000)
WaitRotateUnit(x09,x00)
WaitForInstruction(x01,x00)
Wait(00010)
DisplayMessage(x10,x11,x0005,x09,x00,x00,+00000,+00000,+00012,x02)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x09,x00,x66,x02,x00)
Wait(00010)
Sound(x0041)
SpriteMove(x09,x00,+00006,-00002,+00000,x00,x01,+00001)
UnitAnim(x09,x00,x16,x00,x00)
Wait(00010)
UnitAnim(x08,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x08,x00,x02,x00,x00)
Wait(00001)
RotateUnit(x08,x00,x04,x00,x01,000)
WaitRotateUnit(x08,x00)
Wait(00010)
{63}(rCA)
Camera(+00392,+00067,+00952,+00302,+02560,+00000,+04096,+00048)
WalkTo(x08,x00,002,009,x00,x00,+016,x01)
MovementAnim(r08000200)
WaitWalk(x08,x00)
Wait(00001)
RotateUnit(x08,x00,x00,x00,x01,000)
WaitRotateUnit(x08,x00)
DisplayMessage(x10,x92,x0006,x08,x00,x00,-00006,+00000,+00000,x01)
WaitForInstruction(x01,x00)
SpriteMove(x09,x00,+00000,-00004,+00000,x00,x01,+00001)
UnitAnim(x09,x00,x67,x02,x00)
Wait(00008)
UnitAnim(x09,x00,x68,x02,x00)
Wait(00020)
DisplayMessage(x10,x91,x0007,x09,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
SpriteMove(x09,x00,+00000,-00003,+00000,x00,x01,+00001)
UnitAnim(x09,x00,x69,x02,x00)
Wait(00013)
SpriteMove(x09,x00,+00000,-00002,+00000,x00,x01,+00001)
Sound(x0041)
UnitAnim(x09,x00,x6A,x02,x00)
Wait(00013)
UnitAnim(x09,x00,x02,x00,x00)
Wait(00010)
RotateUnit(x09,x00,x08,x00,x00,000)
WaitRotateUnit(x09,x00)
LoadEVTCHR(x00,x6A,x00)
Wait(00010)
DisplayMessage(x10,x12,x0008,x08,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00010)
DisplayMessage(x10,x19,x0009,x0A,x00,x09,+00040,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00010)
WaitForInstruction(x34,x00)
SaveEVTCHR(x00)
RotateUnit(x09,x00,x00,x00,x01,000)
WaitRotateUnit(x09,x00)
Wait(00010)
{4E}(r0A0001)
SpriteMove(x0A,x00,-00005,+00002,+00007,x00,x01,+00001)
WaitSpriteMove(x0A,x00)
UnitAnim(x0A,x00,x5A,x02,x00)
Camera(+00392,-00364,+00280,+00430,+02560,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
BlockStart()
UnitAnim(x0A,x00,xF5,x01,x00)
Wait(00006)
UnitAnim(x0A,x00,xF6,x01,x00)
Wait(00006)
UnitAnim(x0A,x00,xF7,x01,x00)
Wait(00006)
UnitAnim(x0A,x00,xF8,x01,x00)
Wait(00008)
UnitAnim(x0A,x00,xF4,x01,x00)
Wait(00012)
UnitAnim(x0A,x00,xF5,x01,x00)
Wait(00006)
UnitAnim(x0A,x00,xF6,x01,x00)
Wait(00006)
UnitAnim(x0A,x00,xF7,x01,x00)
Wait(00006)
UnitAnim(x0A,x00,xF8,x01,x00)
Wait(00008)
UnitAnim(x0A,x00,xF4,x01,x00)
Wait(00012)
BlockEnd()
BlockStart()
Wait(00030)
WalkTo(x09,x00,000,003,x00,x00,+004,x01)
MovementAnim(r09000200)
WaitWalk(x09,x00)
RotateUnit(x09,x00,x0C,x00,x01,000)
WaitRotateUnit(x09,x00)
BlockEnd()
WalkTo(x08,x00,003,003,x00,x00,+016,x01)
MovementAnim(r08000200)
WaitWalk(x08,x00)
RotateUnit(x08,x00,x00,x00,x01,000)
WaitRotateUnit(x08,x00)
Wait(00010)
UnitAnim(x08,x00,x16,x00,x00)
Wait(00010)
DisplayMessage(x10,x12,x000A,x08,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00020)
UnitAnim(x08,x00,x35,x00,x00)
Wait(00016)
Sound(x0041)
Wait(00016)
UnitAnim(x08,x00,x02,x00,x00)
Wait(00008)
RotateUnit(x08,x00,x08,x00,x01,000)
WaitRotateUnit(x08,x00)
Wait(00010)
DisplayMessage(x10,x11,x000B,x08,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
Wait(00010)
BlockStart()
UnitAnim(x09,x00,x03,x00,x00)
SpriteMove(x09,x00,+00016,-00013,+00000,x00,x01,+00030)
WaitSpriteMove(x09,x00)
SpriteMove(x09,x00,+00041,-00014,-00011,x00,x01,+00040)
WaitSpriteMove(x09,x00)
SpriteMove(x09,x00,+00056,-00018,-00028,x00,x01,+00048)
WaitSpriteMove(x09,x00)
UnitAnim(x09,x00,x02,x00,x00)
BlockEnd()
WaitForInstruction(x08,x00)
RotateUnit(x09,x00,x0C,x00,x00,000)
WaitRotateUnit(x09,x00)
UnitAnim(x0A,x00,xF4,x01,x00)
SpriteMove(x09,x00,+00061,-00018,-00031,x00,x01,+00012)
WaitSpriteMove(x09,x00)
UnitAnim(x09,x00,x6B,x02,x00)
Wait(00008)
UnitAnim(x09,x00,x6C,x02,x00)
Wait(00008)
SpriteMove(x09,x00,+00069,-00015,-00026,x00,x01,+00001)
UnitAnim(x09,x00,x6D,x02,x00)
Wait(00008)
RotateUnit(x08,x00,x00,x00,x00,000)
WaitRotateUnit(x08,x00)
PortraitCol(x07)
DisplayMessage(x10,x92,x000C,x09,x00,x00,+00000,+00000,-00008,x12)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x000D,x0A,x00,x08,-00020,+00004,+00008,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,x000E,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
UnitAnim(x0A,x00,xF5,x01,x00)
Wait(00008)
UnitAnim(x0A,x00,xF6,x01,x00)
Wait(00008)
Wait(00030)
DisplayMessage(x10,x91,x000F,x0A,x00,x08,-00028,+00004,+00016,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x0A,x00,x08,x02,x00)
Wait(00001)
UnitAnim(x09,x00,x6E,x02,x00)
Wait(00008)
UnitAnim(x09,x00,x6F,x02,x00)
Wait(00050)
Sound(x0030)
UnitAnim(x09,x00,x70,x02,x00)
Wait(00006)
UnitAnim(x09,x00,x71,x02,x00)
Wait(00004)
SpriteMove(x09,x00,+00068,-00015,-00026,x00,x01,+00001)
UnitAnim(x09,x00,x71,x02,x00)
Wait(00020)
Sound(x00A4)
SpriteMove(x09,x00,+00069,-00015,-00026,x00,x01,+00001)
UnitAnim(x0A,x00,xF8,x01,x00)
UnitAnim(x09,x00,x72,x02,x00)
Wait(00004)
SpriteMove(x0A,x00,-00003,+00002,+00007,x00,x01,+00001)
UnitAnim(x0A,x00,xF9,x01,x00)
UnitAnim(x09,x00,x73,x02,x00)
Wait(00004)
UnitAnim(x09,x00,x74,x02,x00)
UnitAnim(x0A,x00,xFA,x01,x00)
Wait(00010)
UnitAnim(x0A,x00,xFB,x01,x00)
Wait(00010)
UnitAnim(x0A,x00,xFC,x01,x00)
Wait(00010)
UnitAnim(x0A,x00,xFD,x01,x00)
Wait(00010)
DisplayMessage(x10,x91,x0010,x0A,x00,x08,-00028,+00004,+00016,x11)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0011,x08,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x09,x00,x72,x02,x00)
UnitAnim(x0A,x00,xFD,x01,x00)
Wait(00008)
Sound(x0052)
UnitAnim(x09,x00,x73,x02,x00)
UnitAnim(x0A,x00,xFB,x01,x00)
Wait(00006)
SpriteMove(x09,x00,+00070,-00015,-00026,x00,x01,+00001)
SpriteMove(x0A,x00,-00002,+00002,+00007,x00,x01,+00001)
UnitAnim(x09,x00,x73,x02,x00)
UnitAnim(x0A,x00,xFA,x01,x00)
Wait(00008)
UnitAnim(x0A,x00,xFB,x01,x00)
Wait(00008)
UnitAnim(x0A,x00,xFC,x01,x00)
Wait(00008)
UnitAnim(x0A,x00,xFD,x01,x00)
Wait(00090)
DisplayMessage(x10,x92,x0012,x09,x00,x00,+00000,-00006,-00015,x11)
WaitForInstruction(x01,x00)
UnitAnim(x0A,x00,xFE,x01,x00)
Wait(00008)
UnitAnim(x0A,x00,xFF,x01,x00)
Wait(00008)
Wait(00030)
DisplayMessage(x10,x91,x0013,x0A,x00,x08,-00010,+00006,+00000,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
SpriteMove(x09,x00,+00069,-00015,-00026,x00,x01,+00001)
SpriteMove(x0A,x00,-00003,+00002,+00007,x00,x01,+00001)
UnitAnim(x09,x00,x73,x02,x00)
UnitAnim(x0A,x00,xFF,x01,x00)
Wait(00004)
SpriteMove(x09,x00,+00068,-00015,-00026,x00,x01,+00001)
UnitAnim(x0A,x00,xFF,x01,x00)
Wait(00004)
SpriteMove(x09,x00,+00066,-00015,-00026,x00,x01,+00001)
UnitAnim(x09,x00,x75,x02,x00)
Wait(00008)
UnitAnim(x09,x00,x6D,x02,x00)
Wait(00008)
SpriteMove(x09,x00,+00062,-00014,-00032,x00,x01,+00001)
UnitAnim(x09,x00,x6C,x02,x00)
Wait(00008)
UnitAnim(x09,x00,x76,x02,x00)
Wait(00008)
Wait(00030)
BlockStart()
UnitAnim(x0A,x00,x00,x02,x00)
Wait(00008)
UnitAnim(x0A,x00,x01,x02,x00)
Wait(00004)
UnitAnim(x0A,x00,x02,x02,x00)
Wait(00004)
UnitAnim(x0A,x00,x03,x02,x00)
Wait(00006)
UnitAnim(x0A,x00,x04,x02,x00)
Wait(00008)
UnitAnim(x0A,x00,x05,x02,x00)
Wait(00008)
UnitAnim(x0A,x00,x06,x02,x00)
Wait(00008)
UnitAnim(x0A,x00,x07,x02,x00)
Wait(00008)
BlockEnd()
UnitAnim(x09,x00,x77,x02,x00)
Wait(00012)
UnitAnim(x09,x00,x78,x02,x00)
Wait(00026)
UnitAnim(x09,x00,x77,x02,x00)
Wait(00012)
UnitAnim(x09,x00,x76,x02,x00)
Wait(00020)
UnitAnim(x09,x00,x77,x02,x00)
Wait(00012)
UnitAnim(x09,x00,x78,x02,x00)
Wait(00034)
UnitAnim(x09,x00,x77,x02,x00)
Wait(00015)
UnitAnim(x09,x00,x76,x02,x00)
Wait(00020)
UnitAnim(x09,x00,x77,x02,x00)
Wait(00016)
UnitAnim(x09,x00,x78,x02,x00)
Wait(00032)
UnitAnim(x09,x00,x77,x02,x00)
Wait(00016)
UnitAnim(x09,x00,x76,x02,x00)
Wait(00012)
Wait(00030)
DisplayMessage(x10,x92,x0014,x08,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00030)
DisplayMessage(x10,x91,x0015,x09,x00,x00,+00000,-00061,-00014,x02)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
CloseDialog(x02,x0016,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
CloseDialog(x01,x0017,x00,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
CloseDialog(x02,x0018,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x09,x00,x77,x02,x00)
Wait(00010)
UnitAnim(x09,x00,x79,x02,x00)
Wait(00010)
UnitAnim(x09,x00,x7A,x02,x00)
Wait(00010)
CloseDialog(x01,x0019,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x09,x00,x59,x02,x00)
Wait(00010)
UnitAnim(x09,x00,x5B,x02,x00)
Wait(00010)
SpriteMove(x09,x00,+00061,-00014,-00027,x00,x01,+00001)
UnitAnim(x09,x00,x5C,x02,x00)
Wait(00010)
UnitAnim(x09,x00,x5D,x02,x00)
Wait(00010)
Sound(x0053)
{4E}(r090001)
SpriteMove(x09,x00,+00054,-00011,-00021,x00,x01,+00001)
UnitAnim(x09,x00,x5E,x02,x00)
Wait(00010)
SpriteMove(x09,x00,+00054,-00013,-00021,x00,x01,+00001)
Wait(00030)
DisplayMessage(x10,x12,x0011,x08,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00050)
Camera(+00392,-01388,+00280,+00302,+02560,+00000,+04096,+00064)
Wait(00004)
{60}(r003C)
Wait(00050)
{3E}(r02000000FFFFFF1E00)
WaitForInstruction(x0C,x00)
ZERO(x0055)
ADD(x0055,x00C8)
ADD(x0055,x00A7)
{43}(r06)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Zalbaag{br}
{font:00}What's happened here?{end}

//Message x02
You are unwell. What's wrong?{end}

//Message x03
{font:08}Northern Sky Knight{br}
{font:00}It's only my...my head. I'll be...fine.{end}

//Message x04
Can you hear me? What ill magick is this?{end}

//Message x05
{font:08}Dycedarg{br}
{font:00}They have befouled the air. A poison{br}
extracted from mossfungus spores.{end}

//Message x06
Lord Brother!{end}

//Message x07
I will be well. I worry only for the duke.{br}
Where is he?{end}

//Message x08
Would that I knew. My search has{br}
yielded naught.{end}

//Message x09
{font:08}Duke Larg{br}
{font:00}Zalbaag... Dycedarg. I am here.{end}

//Message x0A
Excellency, are you harmed?{end}

//Message x0B
Someone! Summon an apothecary at once!{end}

//Message x0C
How do you feel, Your Excellency?{end}

//Message x0D
My head...it is as though it were split in twain.{br}
{br}
{br}
But I do not think it serious. I just need...some{br}
time.{end}

//Message x0E
Most unfortunate.{end}

//Message x0F
What?{end}

//Message x10
Urgh... What...have you done?{end}

//Message x11
Dycedarg!?{end}

//Message x12
Be silent, Brother!{end}

//Message x13
You...you've betrayed me?{br}
{br}
{br}
You killed your father to...to{br}
gain control of your house.{br}
{br}
And now you have killed me.{end}

//Message x14
Is this poison your work as well?{end}

//Message x15
No... No.{br}
{br}
{br}
It is a gift of those who would see House{br}
Beoulve take center stage.{end}

//Message x16
Why do this?{end}

//Message x17
Duke Larg was slain in battle. It is now left{br}
to House Beoulve to carry out his wishes.{end}

//Message x18
This{DA68}you go too far.{end}

//Message x19
This dagger. Place it among the corpses.{br}
{br}
{br}
They were assassins. Sent by the Southern{br}
Order.{br}
{br}
You understand me...yes?{end}

//Message x1A

// __________________________________________________________________ 
//| Event Script x170 | Event Offset: x2E0000 | Text offset: x2E00EC |
// ������������������������������������������������������������������ 

Offset(x002E0000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000EC)
//Remove the previous line if you wish text to compile directly after instructions.

Camera(+01176,-00540,+00952,+00382,+02288,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
UnitAnim(x00,x00,x02,x00,x00)
{63}(rAA)
Camera(+00184,-00173,+00216,+00238,+03504,+00000,+04096,+00240)
{4D}(r40)
WaitForInstruction(x04,x00)
Wait(00040)
DisplayMessage(x10,x11,x0001,x03,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00030)
{1C}(r02)
Camera(+00840,-00412,+00280,+00302,+02560,+00000,+04096,+00128)
Wait(00010)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x21,090)
WaitForInstruction(x38,x00)
WaitForInstruction(x04,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
Wait(00040)
UnitAnim(x87,x00,x03,x00,x00)
UnitAnim(x03,x00,x03,x00,x00)
Wait(00013)
UnitAnim(x84,x00,x03,x00,x00)
UnitAnim(x79,x00,x03,x00,x00)
Wait(00009)
UnitAnim(x82,x00,x03,x00,x00)
UnitAnim(x7A,x00,x03,x00,x00)
Wait(00011)
UnitAnim(x85,x00,x03,x00,x00)
UnitAnim(x7B,x00,x03,x00,x00)
Wait(00007)
UnitAnim(x83,x00,x03,x00,x00)
UnitAnim(x7C,x00,x03,x00,x00)
Wait(00012)
UnitAnim(x81,x00,x03,x00,x00)
UnitAnim(x80,x00,x03,x00,x00)
Wait(00009)
UnitAnim(x86,x00,x03,x00,x00)
Wait(00020)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}{Ramza}{br}
{font:00}Of course! The sluice!{br}
{br}
With the sluice open, the lake's waters{br}
will flood everything downstream.{br}
Battle will be impossible.{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}The first lever. Here goes.{end}

//Message x03
Once the other lever is pulled,{br}
the sluice should open!{end}

//Message x04
{font:08}{Ramza}{br}
{font:00}This should do it!{end}

//Message x05
{font:08}{Ramza}{br}
{font:00}There should be a lever at either end of{br}
the sluice.{br}
Pull both levers, and the sluice will open.{br}
{br}
{br}
Now to reach them without getting killed.{end}

//Message x06

// __________________________________________________________________ 
//| Event Script x171 | Event Offset: x2E2000 | Text offset: x2E2134 |
// ������������������������������������������������������������������ 

Offset(x002E2000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000134)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
LoadEVTCHR(x01,x66,x00)
Wait(00030)
{43}(r05)
Camera(+00952,-00412,+00840,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x03,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
RotateUnit(x03,x00,x08,x00,x00,000)
WaitRotateUnit(x03,x00)
DisplayMessage(x10,x70,x0002,x03,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
Wait(00040)
UnitAnim(x03,x00,x5F,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x60,x02,x00)
Wait(00006)
UnitAnim(x03,x00,x61,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x62,x02,x00)
Wait(00030)
UnitAnim(x03,x00,x63,x02,x00)
Wait(00020)
UnitAnim(x03,x00,x64,x02,x00)
Wait(00010)
Sound(x0069)
UnitAnim(x03,x00,x65,x02,x00)
Wait(00010)
UnitAnim(x03,x00,x62,x02,x00)
Wait(00028)
UnitAnim(x03,x00,x61,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x60,x02,x00)
Wait(00006)
UnitAnim(x03,x00,x5F,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x02,x00,x00)
RotateUnit(x03,x00,x00,x00,x00,000)
Wait(00012)
Camera(+00952,-00412,+00504,+00302,+02560,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00040)
DisplayMessage(x10,x70,x0003,x03,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00030)
Focus(x69,x00,x69,x00,x00)
Camera(+10791,+14116,+15912,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
RotateUnit(x03,x00,x14,x00,x01,000)
WaitRotateUnit(x03,x00)
Wait(00010)
March(x03,x00,000)
Wait(00020)
ZERO(x007D)
ADD(x007D,x0001)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}{Ramza}{br}
{font:00}Of course! The sluice!{br}
{br}
With the sluice open, the lake's waters{br}
will flood everything downstream.{br}
Battle will be impossible.{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}The first lever. Here goes.{end}

//Message x03
Once the other lever is pulled,{br}
the sluice should open!{end}

//Message x04
{font:08}{Ramza}{br}
{font:00}This should do it!{end}

//Message x05
{font:08}{Ramza}{br}
{font:00}There should be a lever at either end of{br}
the sluice.{br}
Pull both levers, and the sluice will open.{br}
{br}
{br}
Now to reach them without getting killed.{end}

//Message x06

// __________________________________________________________________ 
//| Event Script x172 | Event Offset: x2E4000 | Text offset: x2E41B6 |
// ������������������������������������������������������������������ 

Offset(x002E4000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000001B6)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
LoadEVTCHR(x01,x66,x00)
Wait(00040)
InflictStatus(x03,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00012)
UnitAnim(x01,x01,x02,x00,x00)
Wait(00008)
UnitAnim(x03,x01,x02,x00,x00)
Wait(00010)
FaceUnit(x03,x00,x01,x01,x00,x00,x00)
Wait(00008)
FaceUnit(x03,x00,x03,x01,x00,x00,x00)
WaitFaceUnit()
{43}(r05)
Camera(+00952,-00412,+00840,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00020)
RotateUnit(x03,x00,x08,x00,x00,000)
WaitRotateUnit(x03,x00)
DisplayMessage(x10,x70,x0004,x03,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
Effect(x0203,x03,006,005,x00)
Wait(00040)
UnitAnim(x03,x00,x5F,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x60,x02,x00)
Wait(00006)
UnitAnim(x03,x00,x61,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x62,x02,x00)
Wait(00030)
UnitAnim(x03,x00,x63,x02,x00)
Wait(00020)
Sound(x0069)
BgSound(x0B,+000,+127,x01,080)
UnitAnim(x03,x00,x64,x02,x00)
Wait(00010)
UnitAnim(x03,x00,x65,x02,x00)
Wait(00012)
UnitAnim(x03,x00,x62,x02,x00)
Wait(00030)
UnitAnim(x03,x00,x61,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x60,x02,x00)
Wait(00006)
UnitAnim(x03,x00,x5F,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x02,x00,x00)
Earthquake(002,002,000,001)
RotateUnit(x03,x00,x04,x00,x00,000)
Wait(00016)
Camera(+00616,+00067,+00616,+00206,+03584,+00000,+04096,+00032)
{69}(r0300060500000000)
Wait(00012)
{69}(r0101060500000000)
Wait(00008)
{69}(r0301060500000000)
ZERO(x0030)
ADD(x0030,x0001)
{96}()
EffectStart()
{1C}(r02)
EffectEnd()
Wait(00140)
{42}()
{43}(r0E)
Wait(00200)
WaitForInstruction(x41,x00)
{1C}(r01)
{6A}(r0B7F00011E)
Wait(00080)
{7C}()
{60}(r003C)
Wait(00060)
Wait(00040)
{1C}(r02)
{89}()
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{88}()
Wait(00060)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
Wait(00020)
{63}(rA8)
{7C}()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}{Ramza}{br}
{font:00}Of course! The sluice!{br}
{br}
With the sluice open, the lake's waters{br}
will flood everything downstream.{br}
Battle will be impossible.{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}The first lever. Here goes.{end}

//Message x03
Once the other lever is pulled,{br}
the sluice should open!{end}

//Message x04
{font:08}{Ramza}{br}
{font:00}This should do it!{end}

//Message x05
{font:08}{Ramza}{br}
{font:00}There should be a lever at either end of{br}
the sluice.{br}
Pull both levers, and the sluice will open.{br}
{br}
{br}
Now to reach them without getting killed.{end}

//Message x06

// __________________________________________________________________ 
//| Event Script x173 | Event Offset: x2E6000 | Text offset: x2E6137 |
// ������������������������������������������������������������������ 

Offset(x002E6000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000137)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
LoadEVTCHR(x01,x66,x00)
Wait(00030)
{43}(r05)
Camera(+00952,-00412,+00280,+00302,+02560,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x03,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
RotateUnit(x03,x00,x00,x00,x00,000)
WaitRotateUnit(x03,x00)
DisplayMessage(x10,x70,x0002,x03,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
Wait(00040)
UnitAnim(x03,x00,x5F,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x60,x02,x00)
Wait(00006)
UnitAnim(x03,x00,x61,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x62,x02,x00)
Wait(00030)
UnitAnim(x03,x00,x63,x02,x00)
Wait(00020)
UnitAnim(x03,x00,x64,x02,x00)
Wait(00010)
UnitAnim(x03,x00,x65,x02,x00)
Wait(00012)
Sound(x0069)
UnitAnim(x03,x00,x62,x02,x00)
Wait(00030)
UnitAnim(x03,x00,x61,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x60,x02,x00)
Wait(00006)
UnitAnim(x03,x00,x5F,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x02,x00,x00)
Wait(00060)
RotateUnit(x03,x00,x08,x00,x00,000)
Wait(00012)
Camera(+00952,-00412,+00616,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00040)
DisplayMessage(x10,x70,x0003,x03,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00030)
Focus(x69,x00,x69,x00,x00)
Camera(+00016,+26649,+17154,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
RotateUnit(x03,x00,x14,x00,x01,000)
WaitRotateUnit(x03,x00)
Wait(00010)
March(x03,x00,000)
Wait(00020)
ZERO(x007E)
ADD(x007E,x0001)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}{Ramza}{br}
{font:00}Of course! The sluice!{br}
{br}
With the sluice open, the lake's waters{br}
will flood everything downstream.{br}
Battle will be impossible.{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}The first lever. Here goes.{end}

//Message x03
Once the other lever is pulled,{br}
the sluice should open!{end}

//Message x04
{font:08}{Ramza}{br}
{font:00}This should do it!{end}

//Message x05
{font:08}{Ramza}{br}
{font:00}There should be a lever at either end of{br}
the sluice.{br}
Pull both levers, and the sluice will open.{br}
{br}
{br}
Now to reach them without getting killed.{end}

//Message x06

// __________________________________________________________________ 
//| Event Script x174 | Event Offset: x2E8000 | Text offset: x2E81BB |
// ������������������������������������������������������������������ 

Offset(x002E8000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000001BB)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
LoadEVTCHR(x01,x66,x00)
Wait(00040)
InflictStatus(x03,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00012)
UnitAnim(x01,x01,x02,x00,x00)
Wait(00008)
UnitAnim(x03,x01,x02,x00,x00)
Wait(00010)
FaceUnit(x03,x00,x01,x01,x00,x00,x00)
Wait(00008)
FaceUnit(x03,x00,x03,x01,x00,x00,x00)
WaitFaceUnit()
{43}(r05)
Camera(+00952,-00412,+00280,+00302,+02560,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00020)
RotateUnit(x03,x00,x00,x00,x00,000)
WaitRotateUnit(x03,x00)
DisplayMessage(x10,x70,x0004,x03,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
Effect(x0203,x03,006,005,x00)
Wait(00040)
UnitAnim(x03,x00,x5F,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x60,x02,x00)
Wait(00006)
UnitAnim(x03,x00,x61,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x62,x02,x00)
Wait(00030)
UnitAnim(x03,x00,x63,x02,x00)
Wait(00020)
UnitAnim(x03,x00,x64,x02,x00)
Wait(00010)
UnitAnim(x03,x00,x65,x02,x00)
Wait(00012)
Sound(x0069)
BgSound(x0B,+000,+127,x01,080)
UnitAnim(x03,x00,x62,x02,x00)
Wait(00030)
UnitAnim(x03,x00,x61,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x60,x02,x00)
Wait(00006)
UnitAnim(x03,x00,x5F,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x02,x00,x00)
Earthquake(002,002,000,001)
Wait(00060)
RotateUnit(x03,x00,x04,x00,x00,000)
Wait(00016)
Camera(+00616,+00067,+00616,+00206,+03584,+00000,+04096,+00032)
{69}(r0300060500000000)
Wait(00012)
{69}(r0101060500000000)
Wait(00008)
{69}(r0301060500000000)
ZERO(x0030)
ADD(x0030,x0001)
{96}()
Wait(00040)
EffectStart()
{1C}(r02)
EffectEnd()
Wait(00140)
{42}()
{43}(r0E)
Wait(00200)
WaitForInstruction(x41,x00)
{1C}(r01)
{6A}(r0B7F00013C)
Wait(00080)
{7C}()
{60}(r003C)
Wait(00060)
Wait(00040)
{1C}(r02)
{89}()
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{88}()
Wait(00050)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
Wait(00020)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}{Ramza}{br}
{font:00}Of course! The sluice!{br}
{br}
With the sluice open, the lake's waters{br}
will flood everything downstream.{br}
Battle will be impossible.{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}The first lever. Here goes.{end}

//Message x03
Once the other lever is pulled,{br}
the sluice should open!{end}

//Message x04
{font:08}{Ramza}{br}
{font:00}This should do it!{end}

//Message x05
{font:08}{Ramza}{br}
{font:00}There should be a lever at either end of{br}
the sluice.{br}
Pull both levers, and the sluice will open.{br}
{br}
{br}
Now to reach them without getting killed.{end}

//Message x06

// __________________________________________________________________ 
//| Event Script x176 | Event Offset: x2EC000 | Text offset: x2EC84B |
// ������������������������������������������������������������������ 

Offset(x002EC000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000084B)
//Remove the previous line if you wish text to compile directly after instructions.

{49}()
UnitPresent(x03,x00,x01)
UnitPresent(x15,x00,x01)
UnitPresent(x21,x00,x01)
AddUnitStart()
Camera(+00168,-01196,+00616,+00302,+01536,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{63}(rA9)
{4D}(r1E)
Camera(+00168,-00556,+00616,+00302,+01536,+00000,+04096,+00064)
WaitForInstruction(x04,x00)
{63}(rAA)
Wait(00030)
DisplayMessage(x10,x19,x0001,x15,x00,x09,+00060,+00000,+00000,x00)
WaitForInstruction(x01,x00)
AddUnitEnd()
WarpUnit(x03,x00,005,006,x00,x03)
WarpUnit(x15,x00,005,004,x00,x03)
WarpUnit(x21,x00,004,006,x00,x03)
SpriteMove(x03,x00,-00154,-00036,+00000,x00,x01,+00001)
WaitSpriteMove(x03,x00)
SpriteMove(x15,x00,-00154,-00060,+00056,x00,x01,+00001)
WaitSpriteMove(x15,x00)
SpriteMove(x21,x00,-00126,-00024,+00000,x00,x01,+00001)
WaitSpriteMove(x21,x00)
UnitAnim(x03,x00,x04,x00,x00)
UnitAnim(x15,x00,x04,x00,x00)
UnitAnim(x21,x00,x04,x00,x00)
ColorUnit(x03,x00,x01,+000,+000,+000,000)
Wait(00002)
ColorUnit(x15,x00,x01,+000,+000,+000,000)
Wait(00002)
ColorUnit(x21,x00,x01,+000,+000,+000,000)
Wait(00002)
Sound(x004C)
UseFieldObject(x00,x00)
WaitFieldObject()
LoadEVTCHR(x01,x67,x00)
Wait(00020)
BlockStart()
Wait(00050)
Draw(x03,x00)
ColorUnit(x03,x00,x08,+000,+000,+000,004)
SpriteMove(x03,x00,-00098,-00036,+00000,x00,x01,+00028)
WaitSpriteMove(x03,x00)
SpriteMove(x03,x00,-00094,-00024,+00000,x00,x01,+00006)
WaitSpriteMove(x03,x00)
SpriteMove(x03,x00,-00042,-00024,+00000,x00,x01,+00026)
WaitSpriteMove(x03,x00)
SpriteMove(x03,x00,-00038,-00012,+00000,x00,x01,+00006)
WaitSpriteMove(x03,x00)
SpriteMove(x03,x00,-00014,-00012,+00000,x00,x01,+00012)
WaitSpriteMove(x03,x00)
SpriteMove(x03,x00,-00010,+00000,+00000,x00,x01,+00006)
WaitSpriteMove(x03,x00)
SpriteMove(x03,x00,+00000,+00000,+00000,x00,x01,+00005)
WaitSpriteMove(x03,x00)
UnitAnim(x03,x00,x02,x00,x00)
RotateUnit(x03,x00,x00,x00,x01,000)
WaitRotateUnit(x03,x00)
BlockEnd()
BlockStart()
Draw(x15,x00)
ColorUnit(x15,x00,x08,+000,+000,+000,004)
SpriteMove(x15,x00,-00098,-00060,+00056,x00,x01,+00028)
WaitSpriteMove(x15,x00)
SpriteMove(x15,x00,-00094,-00048,+00056,x00,x01,+00006)
WaitSpriteMove(x15,x00)
SpriteMove(x15,x00,-00042,-00048,+00056,x00,x01,+00026)
WaitSpriteMove(x15,x00)
SpriteMove(x15,x00,-00038,-00036,+00056,x00,x01,+00006)
WaitSpriteMove(x15,x00)
SpriteMove(x15,x00,-00014,-00036,+00056,x00,x01,+00012)
WaitSpriteMove(x15,x00)
SpriteMove(x15,x00,-00010,-00024,+00056,x00,x01,+00006)
WaitSpriteMove(x15,x00)
SpriteMove(x15,x00,+00000,-00024,+00056,x00,x01,+00005)
WaitSpriteMove(x15,x00)
RotateUnit(x15,x00,x00,x00,x01,000)
WaitRotateUnit(x15,x00)
SpriteMove(x15,x00,+00000,-00024,+00042,x00,x01,+00007)
WaitSpriteMove(x15,x00)
SpriteMove(x15,x00,+00000,-00012,+00038,x00,x01,+00006)
WaitSpriteMove(x15,x00)
SpriteMove(x15,x00,+00000,-00012,+00014,x00,x01,+00012)
WaitSpriteMove(x15,x00)
SpriteMove(x15,x00,+00000,+00000,+00010,x00,x01,+00006)
WaitSpriteMove(x15,x00)
SpriteMove(x15,x00,+00000,+00000,+00000,x00,x01,+00005)
WaitSpriteMove(x15,x00)
UnitAnim(x15,x00,x02,x00,x00)
RotateUnit(x15,x00,x04,x00,x01,000)
WaitRotateUnit(x15,x00)
BlockEnd()
BlockStart()
Wait(00090)
Draw(x21,x00)
ColorUnit(x21,x00,x08,+000,+000,+000,004)
SpriteMove(x21,x00,-00070,-00024,+00000,x00,x01,+00028)
WaitSpriteMove(x21,x00)
SpriteMove(x21,x00,-00066,-00012,+00000,x00,x01,+00006)
WaitSpriteMove(x21,x00)
SpriteMove(x21,x00,-00014,-00012,+00000,x00,x01,+00026)
WaitSpriteMove(x21,x00)
SpriteMove(x21,x00,-00010,+00000,+00000,x00,x01,+00006)
WaitSpriteMove(x21,x00)
SpriteMove(x21,x00,+00000,+00000,+00000,x00,x01,+00005)
WaitSpriteMove(x21,x00)
UnitAnim(x21,x00,x02,x00,x00)
RotateUnit(x21,x00,x00,x00,x01,000)
WaitRotateUnit(x21,x00)
BlockEnd()
BlockStart()
Wait(00045)
WalkTo(x0D,x00,002,002,x00,x00,+008,x01)
MovementAnim(r0D000200)
WaitWalk(x0D,x00)
BlockEnd()
Wait(00040)
Camera(+00392,-00020,+00472,+00302,+00512,+00000,+04096,+00064)
WaitForInstruction(x04,x00)
WaitForInstruction(x08,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
Wait(00010)
DisplayMessage(x10,x92,x0002,x15,x00,x00,+00000,+00000,+00008,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
BlockStart()
Wait(00030)
WalkTo(x03,x00,005,003,x00,x00,+012,x01)
MovementAnim(r03000200)
WaitWalk(x03,x00)
Wait(00010)
RotateUnit(x03,x00,x04,x00,x01,000)
WaitRotateUnit(x03,x00)
UnitAnim(x03,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x59,x02,x00)
Wait(00006)
Sound(x0041)
UnitAnim(x03,x00,x5A,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x5B,x02,x00)
Wait(00008)
BlockEnd()
BlockStart()
WalkTo(x15,x00,003,001,x00,x00,+012,x01)
MovementAnim(r15000200)
WaitWalk(x15,x00)
RotateUnit(x15,x00,x06,x00,x01,000)
UnitAnim(x0D,x00,x66,x02,x00)
Wait(00008)
UnitAnim(x0D,x00,x67,x02,x00)
Wait(00006)
BlockEnd()
BlockStart()
Wait(00040)
WalkTo(x21,x00,005,004,x00,x00,+012,x01)
MovementAnim(r21000200)
WaitWalk(x21,x00)
Wait(00010)
RotateUnit(x21,x00,x04,x00,x01,000)
WaitRotateUnit(x21,x00)
UnitAnim(x21,x00,x5F,x02,x00)
Wait(00008)
UnitAnim(x21,x00,x60,x02,x00)
Wait(00006)
Sound(x0041)
UnitAnim(x21,x00,x61,x02,x00)
Wait(00008)
UnitAnim(x21,x00,x62,x02,x00)
Wait(00008)
BlockEnd()
WaitForInstruction(x08,x00)
Wait(00030)
DisplayMessage(x10,x11,x0003,x0D,x00,x00,+00000,+00000,+00010,x00)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x0D,x00,x66,x02,x00)
Wait(00008)
UnitAnim(x0D,x00,x02,x00,x00)
Wait(00030)
DisplayMessage(x10,x91,x0004,x0D,x00,x00,-00008,+00000,+00000,x10)
WaitForInstruction(x01,x00)
Wait(00014)
UnitAnim(x03,x00,x5C,x02,x00)
Wait(00008)
Wait(00014)
DisplayMessage(x10,x92,x0005,x03,x00,x00,+00040,+00000,-00026,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
{63}(rCA)
Wait(00010)
Camera(+00392,+00012,+00472,+00302,+00512,+00000,+04096,+00048)
RotateUnit(x15,x00,x08,x00,x00,000)
WalkTo(x0D,x00,003,002,x00,x00,+006,x01)
MovementAnim(r0D000200)
WaitWalk(x0D,x00)
WaitForInstruction(x04,x00)
Wait(00010)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57007200)
Sound(x009E)
{43}(r09)
UnitAnim(x0D,x00,x6A,x02,x00)
Wait(00004)
UnitAnim(x0D,x00,x6B,x02,x00)
Wait(00004)
UnitAnim(x0D,x00,x6C,x02,x00)
Wait(00006)
UnitAnim(x0D,x00,x6B,x02,x00)
Wait(00002)
UnitAnim(x0D,x00,x6A,x02,x00)
Wait(00004)
UnitAnim(x0D,x00,x6B,x02,x00)
Wait(00004)
UnitAnim(x0D,x00,x6C,x02,x00)
Wait(00006)
UnitAnim(x0D,x00,x6B,x02,x00)
Wait(00002)
UnitAnim(x0D,x00,x6A,x02,x00)
Wait(00004)
UnitAnim(x0D,x00,x6B,x02,x00)
Wait(00004)
UnitAnim(x0D,x00,x6C,x02,x00)
Wait(00006)
UnitAnim(x0D,x00,x6B,x02,x00)
Wait(00002)
UnitAnim(x0D,x00,x6A,x02,x00)
Wait(00004)
UnitAnim(x0D,x00,x6B,x02,x00)
Wait(00004)
UnitAnim(x0D,x00,x6C,x02,x00)
Wait(00006)
UnitAnim(x0D,x00,x6B,x02,x00)
Wait(00040)
UnitAnim(x0D,x00,x6A,x02,x00)
Wait(00006)
UnitAnim(x0D,x00,x02,x00,x00)
BlockEnd()
DisplayMessage(x10,x91,x0006,x0D,x00,x00,-00008,+00000,+00000,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
WaitForInstruction(x08,x00)
{43}(r0A)
DisplayMessage(x10,x91,x0007,x0D,x00,x00,-00008,+00000,+00000,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
Sound(x0041)
UnitAnim(x21,x00,x61,x02,x00)
Wait(00008)
UnitAnim(x21,x00,x60,x02,x00)
Wait(00006)
UnitAnim(x03,x00,x5A,x02,x00)
Sound(x0041)
UnitAnim(x21,x00,x5F,x02,x00)
Wait(00008)
UnitAnim(x21,x00,x02,x00,x00)
UnitAnim(x03,x00,x59,x02,x00)
Wait(00006)
UnitAnim(x03,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x02,x00,x00)
Wait(00026)
BlockStart()
Wait(00020)
UnitAnim(x0D,x00,x6D,x02,x00)
BlockEnd()
DisplayMessage(x10,x92,x0008,x15,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
BlockStart()
Wait(00020)
UnitAnim(x0D,x00,x6E,x02,x00)
Wait(00008)
UnitAnim(x0D,x00,x02,x00,x00)
BlockEnd()
DisplayMessage(x10,x91,x0009,x0D,x00,x00,+00000,+00000,+00004,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x000A,x03,x00,x00,+00014,+00000,+00000,x13)
WaitForInstruction(x01,x00)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57001D00)
UnitAnim(x0D,x00,x6E,x02,x00)
BlockEnd()
CloseDialog(x01,x000B,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00024)
UnitAnim(x0D,x00,x02,x00,x00)
Wait(00040)
DisplayMessage(x10,x92,x000C,x21,x00,x00,+00014,+00008,+00000,x10)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00010)
DisplayMessage(x10,x92,x000D,x15,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57002C00)
UnitAnim(x0D,x00,x66,x02,x00)
Wait(00008)
UnitAnim(x0D,x00,x67,x02,x00)
Wait(00008)
UnitAnim(x0D,x00,x68,x02,x00)
Wait(00008)
UnitAnim(x0D,x00,x69,x02,x00)
Wait(00008)
BlockEnd()
DisplayMessage(x10,x91,x000E,x0D,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,x000F,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0010,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
CloseDialog(x02,x0011,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00025)
UnitAnim(x0D,x00,x68,x02,x00)
Wait(00008)
UnitAnim(x0D,x00,x67,x02,x00)
Wait(00008)
UnitAnim(x0D,x00,x66,x02,x00)
Wait(00008)
UnitAnim(x0D,x00,x02,x00,x00)
Wait(00030)
DisplayMessage(x10,x91,x0012,x0D,x00,x00,-00016,+00000,+00010,x13)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0013,x03,x00,x00,+00038,+00000,-00025,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0014,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
ZERO(x0000)
ZERO(x0001)
{B1}(x0000,x01FC)
ADD(x0001,x0000)
{A2}()
{D0}()
{01}()
{1C}(r02)
DarkScreen(x00,x02,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{D2}()
{01}()
Wait(00030)
BlockStart()
Wait(00024)
WalkTo(x03,x00,000,006,x00,x00,+012,x01)
WaitWalk(x03,x00)
ColorUnit(x21,x00,x01,+000,+000,+000,004)
Wait(00033)
Erase(x03,x00)
BlockEnd()
BlockStart()
Wait(00030)
WalkTo(x0D,x00,003,000,x00,x00,+008,x01)
WaitWalk(x0D,x00)
WalkTo(x0D,x00,005,000,x00,x00,+008,x01)
WaitWalk(x0D,x00)
WalkTo(x0D,x00,000,006,x00,x00,+012,x01)
WaitWalk(x0D,x00)
BlockEnd()
BlockStart()
WalkTo(x15,x00,003,000,x00,x00,+008,x01)
WaitWalk(x15,x00)
WalkTo(x15,x00,005,000,x00,x00,+012,x01)
WaitWalk(x15,x00)
WalkTo(x15,x00,000,006,x00,x00,+012,x01)
WaitWalk(x15,x00)
BlockEnd()
BlockStart()
Wait(00016)
WalkTo(x21,x00,000,006,x00,x00,+012,x01)
WaitWalk(x21,x00)
ColorUnit(x21,x00,x01,+000,+000,+000,004)
Wait(00033)
Erase(x21,x00)
BlockEnd()
Wait(00060)
Camera(+00280,-01244,+00616,+00302,+01536,+00000,+02048,+00128)
Wait(00068)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
{60}(r003C)
Wait(00060)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Orran{br}
{font:00}Count Orlandeau, we've come!{end}

//Message x02
I pray you've been kept well, my lord.{end}

//Message x03
{font:08}Count Orlandeau{br}
{font:00}Well enough, as you can see.{end}

//Message x04
And this must be {Ramza}.{br}
How you've grown, boy! Still,{br}
I recognized you at once.{end}

//Message x05
{font:08}{Ramza}{br}
{font:00}Have we met, Excellency?{end}

//Message x06
Yes, though I can't say I'm surprised you've{br}
forgotten.{br}
{br}
You were only a child of some three or four{br}
years at the time.{br}
{br}
You gave us all quite a fright, trying to lift my{br}
sword. Your father gave you a scolding that left{br}
you in tears, but at least you weren't hurt.{br}
Ha ha ha.{end}

//Message x07
And now here you've come to rescue me.{br}
I thank you.{br}
{br}
There's no need to kneel.{end}

//Message x08
The battle is ended, with only light casualties{br}
on either side. This, too, thanks to the help of{br}
{Ramza} and his companions.{br}
We've managed to hold the fires of war at bay,{br}
for a time.{end}

//Message x09
I see. You are a worthy son of Barbaneth,{br}
young {Ramza}.{br}
{br}
There are many who owe you their thanks, and{br}
I give it now in their stead. And mine with it, to{br}
be sure.{end}

//Message x0A
I do only what must needs be done.{end}

//Message x0B
I see your likeness to Barbaneth is more than{br}
skin deep. Your deeds honor him, boy.{end}

//Message x0C
{font:08}Valmafra{br}
{font:00}Pray forgive my interruption.{br}
{br}
But Duke Goltanna means to execute Your{br}
Excellency on the morrow. We should waste{br}
no time in fleeing.{end}

//Message x0D
It is as she says, my lord.{br}
{br}
{br}
We should continue this elsewhere.{end}

//Message x0E
Yes, yes. It won't do for me to remain here{br}
with Goltanna in this ill temper.{br}
{br}
Orran, the hour of this war's end will not{br}
be long in coming. Until it does, I mean to{br}
travel with {Ramza}.{br}
We must put a stop to the High Confessor's{br}
plans.{end}

//Message x0F
Then I will go with you, my lord!{end}

//Message x10
No. You will return to Zeltennia and see to{br}
the safety of Lady Ovelia.{br}
{br}
She alone is the rightful heir to the throne.{br}
{br}
{br}
You must see that she comes to no harm.{end}

//Message x11
I understand.{end}

//Message x12
Well, {Ramza}, you've no{br}
objections, I trust?{end}

//Message x13
None at all, my lord.{end}

//Message x14
Then let's away before we're found.{end}

//Message x15

// __________________________________________________________________ 
//| Event Script x178 | Event Offset: x2F0000 | Text offset: x2F0762 |
// ������������������������������������������������������������������ 

Offset(x002F0000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000762)
//Remove the previous line if you wish text to compile directly after instructions.

Camera(+00088,-00733,+00920,+00302,+00512,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
WarpUnit(x0B,x00,000,006,x00,x01)
SpriteMove(x0B,x00,+00000,-00002,+00013,x00,x01,+00001)
WaitSpriteMove(x0B,x00)
UnitAnim(x0B,x00,x02,x00,x00)
{63}(rAA)
Camera(+00088,+00163,+00920,+00302,+00512,+00000,+04096,+00160)
ColorUnit(x0B,x00,x04,-003,-003,-003,000)
Wait(00002)
LoadEVTCHR(x01,x70,x00)
{4D}(r40)
WaitForInstruction(x04,x00)
Wait(00080)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
{49}()
UnitPresent(x05,x00,x01)
UnitPresent(x0D,x00,x01)
UnitPresent(x21,x00,x01)
AddUnitStart()
DisplayMessage(x10,x11,x0001,x0B,x00,x00,+00010,+00000,+00008,x00)
WaitForInstruction(x01,x00)
Wait(00060)
AddUnitEnd()
Sound(x004C)
Wait(00020)
WarpUnit(x05,x00,001,000,x00,x02)
Draw(x05,x00)
BlockStart()
Wait(00056)
WalkTo(x05,x00,001,005,x00,x00,+008,x01)
MovementAnim(r05000200)
WaitWalk(x05,x00)
Wait(00018)
UnitAnim(x05,x00,x5A,x02,x00)
Wait(00008)
Sound(x0041)
UnitAnim(x05,x00,x59,x02,x00)
Wait(00008)
BlockEnd()
BlockStart()
RotateUnit(x0B,x00,x00,x02,x00,000)
WaitRotateUnit(x0B,x00)
Wait(00040)
RotateUnit(x0B,x00,x0C,x02,x00,000)
WaitRotateUnit(x0B,x00)
Wait(00008)
UnitAnim(x0B,x00,x03,x00,x00)
SpriteMove(x0B,x00,+00028,-00002,+00025,x00,x01,+00096)
WaitSpriteMove(x0B,x00)
UnitAnim(x0B,x00,x02,x00,x00)
Wait(00012)
RotateUnit(x0B,x00,x00,x00,x00,000)
WaitRotateUnit(x0B,x00)
BlockEnd()
WaitForInstruction(x08,x00)
Wait(00030)
DisplayMessage(x10,x92,x0002,x05,x00,x00,-00012,+00000,+00008,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0003,x0B,x00,x00,+00040,+00000,+00010,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0004,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0005,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0006,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0007,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
UnitAnim(x05,x00,x59,x02,x00)
Wait(00008)
Sound(x001A)
UnitAnim(x05,x00,x5A,x02,x00)
Wait(00004)
UnitAnim(x05,x00,x5B,x02,x00)
Wait(00006)
UnitAnim(x05,x00,x5C,x02,x00)
Wait(00004)
UnitAnim(x05,x00,x5D,x02,x00)
Wait(00004)
UnitAnim(x05,x00,x5E,x02,x00)
Wait(00004)
UnitAnim(x05,x00,x5F,x02,x00)
Wait(00004)
UnitAnim(x05,x00,x60,x02,x00)
Wait(00006)
UnitAnim(x05,x00,x61,x02,x00)
Wait(00008)
Sound(x0030)
SpriteMove(x05,x00,+00000,-00001,+00040,x01,x04,+00012)
UnitAnim(x05,x00,x62,x02,x00)
Wait(00004)
UnitAnim(x05,x00,x63,x02,x00)
Wait(00004)
Sound(x0013)
UnitAnim(x0B,x00,x6D,x02,x00)
SpriteMove(x0B,x00,+00028,-00002,+00028,x01,x04,+00004)
UnitAnim(x05,x00,x63,x02,x00)
Wait(00008)
UnitAnim(x0B,x00,x6E,x02,x00)
UnitAnim(x05,x00,x64,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x65,x02,x00)
Wait(00026)
UnitAnim(x0B,x00,x6E,x02,x00)
Wait(00008)
UnitAnim(x0B,x00,x6F,x02,x00)
Wait(00008)
UnitAnim(x0B,x00,x70,x02,x00)
Wait(00004)
UnitAnim(x0B,x00,x6F,x02,x00)
Wait(00006)
UnitAnim(x0B,x00,x70,x02,x00)
Wait(00012)
DisplayMessage(x10,x91,x0008,x0B,x00,x00,+00052,+00000,+00000,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0009,x05,x00,x00,-00012,-00004,+00039,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
Sound(x0080)
BlockStart()
UnitAnim(x0B,x00,x71,x02,x00)
Wait(00008)
UnitAnim(x0B,x00,x72,x02,x00)
Wait(00010)
UnitAnim(x0B,x00,x73,x02,x00)
Wait(00010)
UnitAnim(x0B,x00,x74,x02,x00)
Wait(00010)
Sound(x0053)
SpriteMove(x0B,x00,+00028,-00003,+00019,x01,x04,+00001)
UnitAnim(x0B,x00,x1A,x00,x00)
Wait(00006)
SpriteMove(x0B,x00,+00028,-00002,+00019,x01,x04,+00001)
BlockEnd()
UnitAnim(x05,x00,x64,x02,x00)
Wait(00020)
SpriteMove(x05,x00,+00000,-00001,+00036,x01,x04,+00001)
UnitAnim(x05,x00,x66,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x67,x02,x00)
Wait(00008)
SpriteMove(x05,x00,+00000,-00001,+00033,x01,x04,+00001)
UnitAnim(x05,x00,x68,x02,x00)
Wait(00008)
SpriteMove(x05,x00,+00000,-00001,+00031,x01,x04,+00001)
UnitAnim(x05,x00,x69,x02,x00)
Wait(00008)
SpriteMove(x05,x00,+00000,+00000,+00028,x01,x04,+00001)
UnitAnim(x05,x00,x6A,x02,x00)
Wait(00032)
UnitAnim(x05,x00,x02,x00,x00)
SpriteMove(x05,x00,+00000,+00000,+00000,x01,x04,+00068)
UnitAnim(x05,x00,x03,x00,x00)
WaitSpriteMove(x05,x00)
UnitAnim(x05,x00,x02,x00,x00)
Wait(00008)
Sound(x0041)
UnitAnim(x05,x00,x75,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x76,x02,x00)
Wait(00006)
UnitAnim(x05,x00,x77,x02,x00)
Wait(00006)
UnitAnim(x05,x00,x78,x02,x00)
Wait(00060)
{68}(r050001)
UnitAnim(x05,x00,x79,x02,x00)
Wait(00006)
UnitAnim(x05,x00,x7A,x02,x00)
Wait(00006)
LoadEVTCHR(x00,x71,x00)
Wait(00040)
DisplayMessage(x10,x11,x000A,x05,x00,x00,+00008,+00000,+00000,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x00)
Wait(00040)
WarpUnit(x0D,x00,001,000,x00,x02)
WarpUnit(x21,x00,001,000,x00,x02)
ColorUnit(x21,x00,x04,-003,-003,-003,000)
Wait(00002)
Draw(x21,x00)
{63}(rCA)
Camera(+00168,+00115,+00616,+00302,+00512,+00000,+04096,+00080)
BlockStart()
SpriteMove(x21,x00,-00026,+00000,+00138,x00,x01,+00152)
WaitSpriteMove(x21,x00)
UnitAnim(x21,x00,x02,x00,x00)
Wait(00010)
RotateUnit(x21,x00,x00,x01,x00,000)
WaitRotateUnit(x21,x00)
BlockEnd()
Wait(00100)
ColorUnit(x0D,x00,x05,-010,-010,-010,000)
Wait(00002)
Draw(x0D,x00)
ColorUnit(x0D,x00,x04,-004,-004,-004,004)
WalkTo(x0D,x00,001,004,x00,x00,+007,x01)
MovementAnim(r0D000200)
WaitWalk(x0D,x00)
Wait(00020)
UnitAnim(x0D,x00,x03,x02,x00)
Wait(00012)
Sound(x0041)
UnitAnim(x0D,x00,x16,x00,x00)
WaitForInstruction(x04,x00)
UnitAnim(x21,x00,xF7,x01,x00)
Wait(00008)
UnitAnim(x21,x00,xF8,x01,x00)
Wait(00008)
PortraitCol(x05)
Wait(00060)
DisplayMessage(x10,x91,x000B,x05,x00,x00,+00010,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00020)
DisplayMessage(x10,x92,x000C,x0D,x00,x05,+00000,+00008,-00004,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00042)
Sound(x0030)
UnitAnim(x0D,x00,x03,x02,x00)
Wait(00012)
UnitAnim(x0D,x00,x02,x00,x00)
Wait(00030)
Wait(00042)
UnitAnim(x05,x00,x7A,x02,x00)
Wait(00010)
SpriteMove(x05,x00,+00000,+00000,+00000,x01,x04,+00001)
WaitSpriteMove(x05,x00)
UnitAnim(x05,x00,x04,x02,x00)
Wait(00010)
UnitAnim(x05,x00,x05,x02,x00)
Wait(00012)
UnitAnim(x05,x00,x06,x02,x00)
Wait(00030)
Sound(x0013)
BlockStart()
SpriteMove(x0D,x00,+00000,+00000,+00000,x01,x04,+00001)
UnitAnim(x0D,x00,x09,x02,x00)
Wait(00002)
SpriteMove(x0D,x00,-00003,+00000,-00003,x01,x04,+00001)
UnitAnim(x0D,x00,x0A,x02,x00)
Wait(00004)
SpriteMove(x0D,x00,-00003,+00000,-00003,x01,x04,+00001)
UnitAnim(x0D,x00,x0B,x02,x00)
Wait(00010)
UnitAnim(x0D,x00,x0C,x02,x00)
Wait(00008)
UnitAnim(x0D,x00,x0D,x02,x00)
Wait(00052)
UnitAnim(x0D,x00,x0E,x02,x00)
Wait(00010)
UnitAnim(x0D,x00,x0F,x02,x00)
Wait(00034)
UnitAnim(x0D,x00,x11,x02,x00)
Wait(00006)
UnitAnim(x0D,x00,x12,x02,x00)
Wait(00010)
Sound(x0053)
SpriteMove(x0D,x00,+00000,+00002,-00001,x01,x04,+00001)
UnitAnim(x0D,x00,x13,x02,x00)
Wait(00006)
SpriteMove(x0D,x00,+00000,+00006,-00002,x01,x04,+00001)
UnitAnim(x0D,x00,x14,x02,x00)
Wait(00006)
UnitAnim(x0D,x00,x15,x02,x00)
Wait(00006)
BlockEnd()
SpriteMove(x05,x00,+00001,+00000,-00004,x01,x04,+00001)
UnitAnim(x05,x00,x07,x02,x00)
Wait(00002)
UnitAnim(x05,x00,x08,x02,x00)
Wait(00004)
UnitAnim(x05,x00,x10,x02,x00)
Wait(00070)
UnitAnim(x05,x00,x08,x02,x00)
Wait(00010)
UnitAnim(x05,x00,x07,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x06,x02,x00)
Wait(00006)
UnitAnim(x05,x00,x05,x02,x00)
Wait(00010)
UnitAnim(x05,x00,x04,x02,x00)
Wait(00060)
UnitAnim(x21,x00,xF9,x01,x00)
Wait(00008)
UnitAnim(x05,x00,xFB,x01,x00)
Wait(00010)
UnitAnim(x05,x00,xFC,x01,x00)
Wait(00010)
UnitAnim(x05,x00,xFD,x01,x00)
Wait(00020)
Sound(x0003)
UnitAnim(x05,x00,xFE,x01,x00)
Wait(00010)
Sound(x003D)
UnitAnim(x05,x00,xFF,x01,x00)
Wait(00020)
UnitAnim(x05,x00,x00,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x01,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x02,x02,x00)
Wait(00008)
UnitAnim(x05,x00,xF4,x01,x00)
Wait(00008)
Wait(00080)
DisplayMessage(x10,x91,x000D,x21,x00,x00,+00000,-00048,+00068,x12)
WaitForInstruction(x01,x00)
UnitAnim(x05,x00,xF5,x01,x00)
Wait(00014)
UnitAnim(x05,x00,xF6,x01,x00)
Wait(00018)
UnitAnim(x05,x00,xF5,x01,x00)
Wait(00014)
DisplayMessage(x10,x92,x000E,x05,x00,x00,+00012,+00014,+00006,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00080)
{63}(r8A)
Camera(+00168,-01213,+00616,+00302,+00512,+00000,+04096,+00102)
Wait(00069)
{3E}(r02000000FFFFFF1E00)
WaitForInstruction(x0C,x00)
ShowChapter(x0B)
{8E}()
DisplayMessage(x10,x03,x000F,xFD,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x3D,x00)
Wait(00050)
{60}(r003C)
ZERO(x006E)
ADD(x006E,x002F)
ZERO(x006F)
ADD(x006F,x000E)
ZERO(x01EA)
ADD(x01EA,x0001)
ZERO(x01EB)
ADD(x01EB,x0001)
ZERO(x01EC)
ADD(x01EC,x0001)
ZERO(x0242)
ADD(x0242,x0001)
ZERO(x027C)
ADD(x027C,x0001)
ZERO(x02E3)
ADD(x02E3,x0000)
ZERO(x0349)
ADD(x0349,x0001)
Date(x29)
ZERO(x03C1)
ADD(x03C1,x0007)
ZERO(x03C6)
ADD(x03C6,x0004)
ZERO(x03C7)
ADD(x03C7,x0004)
ZERO(x03CF)
ADD(x03CF,x0003)
Wait(00020)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Duke Goltanna{br}
{font:00}How has the sluice been opened? I suffer{br}
a plague of fools!{end}

//Message x02
{font:08}Delita{br}
{font:00}You called for me, Excellency.{end}

//Message x03
You are to gather a company of soldiers and{br}
move against the Northern Sky at once!{end}

//Message x04
The water from the sluice makes movement{br}
difficult enough, let alone fighting.{end}

//Message x05
What's sauce for the goose is sauce for the{br}
gander. This is an opportunity we cannot let{br}
pass!{br}
They will not be expecting an attack. If{br}
they slip away now, who can say how long{br}
this war may drag on?{end}

//Message x06
I must refuse.{end}

//Message x07
Refuse!?{end}

//Message x08
How...how dare you!{end}

//Message x09
No man would wish to see you king!{end}

//Message x0A
Come!{end}

//Message x0B
Know that your death is not in vain.{end}

//Message x0C
{font:08}Glabados Devout{br}
{font:00}The vanity would be in living, when{br}
Saint Ajora calls me to His side.{end}

//Message x0D
{font:08}Valmafra{br}
{font:00}The real Count Orlandeau has escaped{br}
with {Ramza}.{end}

//Message x0E
Then we can but hope that{br}
{Ramza} does not fail us.{end}

//Message x0F
{delay:02}High Confessor Marcel came forward with{delay:01}{br}
{delay:02}his offer to mediate a peace between the camps{delay:14},{delay:01}{br}
{delay:02}but though their leaders had been lost{delay:14},{delay:01}{br}
{delay:02}their capacity to make war had not{delay:1E}.{delay:01}{br}
{delay:02}The High Confessor's offer fell on deaf ears{delay:3C}.{delay:01}{br}
{br}
{delay:02}I made for Limberry{delay:1E}.{delay:01}{br}
{delay:02}For Alma..{delay:78}.{delay:01}{end}

//Message x10

// __________________________________________________________________ 
//| Event Script x17A | Event Offset: x2F4000 | Text offset: x2F413B |
// ������������������������������������������������������������������ 

Offset(x002F4000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000013B)
//Remove the previous line if you wish text to compile directly after instructions.

Camera(+00616,-00220,+00504,+00206,-00672,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
UnitAnim(x00,x00,x02,x00,x00)
{63}(rAA)
Camera(+00504,-00604,+00728,+00414,+01536,+00000,+04096,+00200)
{4D}(r40)
WaitForInstruction(x04,x00)
Wait(00040)
DisplayMessage(x10,x91,x0001,x80,x00,x00,+00000,+00000,+00000,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Camera(+00280,-00412,+00728,+00478,+03584,+00000,+04096,+00052)
WaitForInstruction(x04,x00)
Wait(00020)
DisplayMessage(x10,x11,x0002,x81,x00,x00,+00010,+00004,+00000,x01)
WaitForInstruction(x01,x00)
Camera(+00504,-00604,+00728,+00478,+03584,+00000,+04096,+00026)
WaitForInstruction(x04,x00)
Wait(00020)
DisplayMessage(x10,x11,x0003,x80,x00,x00,+00008,+00004,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00030)
{1C}(r02)
Camera(+00392,-00604,+00616,+00302,+02560,+00000,+04096,+00128)
Wait(00010)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
Wait(00020)
DisplayConditions(x08,060)
WaitForInstruction(x38,x00)
WaitForInstruction(x04,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
Wait(00020)
UnitAnim(x80,x00,x03,x00,x00)
UnitAnim(x03,x00,x03,x00,x00)
Wait(00014)
UnitAnim(x82,x00,x03,x00,x00)
UnitAnim(x79,x00,x03,x00,x00)
Wait(00009)
UnitAnim(x81,x00,x03,x00,x00)
UnitAnim(x7A,x00,x03,x00,x00)
Wait(00007)
UnitAnim(x83,x00,x03,x00,x00)
UnitAnim(x7B,x00,x03,x00,x00)
Wait(00010)
UnitAnim(x84,x00,x03,x00,x00)
UnitAnim(x7C,x00,x03,x00,x00)
Wait(00004)
UnitAnim(x85,x00,x03,x00,x00)
Wait(00020)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Highwayman{br}
{font:00}Want to pass, pay the toll. Just tip us yer{br}
gil and be on yer way.{br}
And those swords won't be helpin' ye here.{br}
Less'n ye wish to pay the toll in blood.{end}

//Message x02
{font:08}Highwayman{br}
{font:00}Do you flash that, Cap? This cull's the{br}
heretic they're all on about!{br}
A bounty on his head so high we're like{br}
to need a ladder to reach the top.{br}
{br}
Why stop with the gelt they have on 'em?{br}
Nim the head on his shoulders and we'll{br}
have drink and morts enough for months!{end}

//Message x03
His clock is the one from the bills, and no{br}
mistake.{br}
{br}
I'm not much for head huntin', but gil is gil.{br}
Mill 'em, lads!{end}

//Message x04

// __________________________________________________________________ 
//| Event Script x17B | Event Offset: x2F6000 | Text offset: x2F60AD |
// ������������������������������������������������������������������ 

Offset(x002F6000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000AD)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Wait(00030)
InflictStatus(x03,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00008)
UnitAnim(x01,x01,x02,x00,x00)
Wait(00040)
{60}(r003C)
Wait(00060)
Wait(00030)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{49}()
{82}()
AddUnitStart()
Wait(00040)
{63}(rEA)
{73}(r0000D0FE000040008000000080FB)
Camera(+00000,-00304,+00000,+00064,+00128,+00000,-01152,+00090)
{60}(r003C)
Wait(00020)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
Wait(00002)
AddUnitEnd()
ZERO(x006E)
ADD(x006E,x0030)
ZERO(x0291)
ADD(x0291,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Highwayman{br}
{font:00}Want to pass, pay the toll. Just tip us yer{br}
gil and be on yer way.{br}
And those swords won't be helpin' ye here.{br}
Less'n ye wish to pay the toll in blood.{end}

//Message x02
{font:08}Highwayman{br}
{font:00}Do you flash that, Cap? This cull's the{br}
heretic they're all on about!{br}
A bounty on his head so high we're like{br}
to need a ladder to reach the top.{br}
{br}
Why stop with the gelt they have on 'em?{br}
Nim the head on his shoulders and we'll{br}
have drink and morts enough for months!{end}

//Message x03
His clock is the one from the bills, and no{br}
mistake.{br}
{br}
I'm not much for head huntin', but gil is gil.{br}
Mill 'em, lads!{end}

//Message x04

// __________________________________________________________________ 
//| Event Script x17D | Event Offset: x2FA000 | Text offset: x2FA08B |
// ������������������������������������������������������������������ 

Offset(x002FA000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000008B)
//Remove the previous line if you wish text to compile directly after instructions.

UnitAnim(x00,x00,x02,x00,x00)
Camera(+00728,-00028,+00728,+00302,-01024,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{63}(rA9)
Camera(+00504,+00067,+00504,+00302,+01536,+00000,+04096,+00512)
{4D}(r5A)
WaitForInstruction(x04,x00)
{63}(rAA)
Wait(00030)
DisplayMessage(x10,x12,x0001,x80,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00060)
{1C}(r02)
Camera(+00952,-00156,+00392,+00302,+02560,+00000,+04096,+00192)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x08,090)
WaitForInstruction(x38,x00)
DisplayConditions(x00,030)
WaitForInstruction(x38,x00)
WaitForInstruction(x04,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
March(x00,x00,008)
{63}(rA8)
{43}(r05)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Ghost of the Lake{br}
{font:00}What men of flesh and blood dare{br}
disturb the slumber of the dead?{br}
Men with...auracite!?{br}
{br}
{br}
We will have it from you! Then at last{br}
will our souls ascend to that lofty plane,{br}
as yours rot here in their stead!{end}

//Message x02

// __________________________________________________________________ 
//| Event Script x180 | Event Offset: x300000 | Text offset: x300419 |
// ������������������������������������������������������������������ 

Offset(x00300000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000419)
//Remove the previous line if you wish text to compile directly after instructions.

Camera(+00504,-01101,+00504,+00302,+03584,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
UnitAnim(x00,x00,x02,x00,x00)
LoadEVTCHR(x01,x6B,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
{47}(r0800000306000000)
{48}()
{47}(r0800010301000200)
{48}()
Wait(00001)
UnitAnim(x80,x00,x58,x02,x01)
UnitAnim(x81,x00,x59,x02,x01)
UnitAnim(x64,x00,x6B,x02,x01)
UnitAnim(x65,x00,x6C,x02,x01)
{7F}(r64000103)
{7F}(r65000103)
Wait(00001)
{7F}(r80000100)
{7F}(r81000101)
{4E}(r640001)
{4E}(r650001)
{4E}(r800001)
{4E}(r810001)
Wait(00001)
SpriteMove(x64,x00,+00000,+00007,-00029,x00,x01,+00001)
SpriteMove(x80,x00,-00010,-00003,-00017,x00,x01,+00001)
WaitSpriteMove(x80,x00)
SpriteMove(x65,x00,-00004,+00000,+00019,x00,x01,+00001)
SpriteMove(x81,x00,+00000,+00000,+00002,x00,x01,+00001)
WaitSpriteMove(x81,x00)
{63}(rAA)
Camera(+00504,+00019,+00504,+00302,+03584,+00000,+04096,+00160)
{4D}(r40)
WaitForInstruction(x04,x00)
Wait(00060)
PortraitCol(x05)
DisplayMessage(x10,x92,x0001,x81,x00,x01,+00014,+00000,+00000,x12)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0002,x80,x00,x02,-00004,+00008,+00006,x10)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0003,x01,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0004,x02,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
DisplayMessage(x10,x92,x0005,x81,x00,x01,+00014,+00000,+00000,x12)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0006,x80,x00,x02,-00004,+00008,+00006,x10)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0007,x01,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00110)
DisplayMessage(x10,x91,x0008,x80,x00,x02,-00004,+00008,+00006,x12)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0009,x81,x00,x01,+00014,+00000,+00000,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000A,x02,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x000B,x01,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000A,x02,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x000C,x01,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000D,x02,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x000E,x01,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
Wait(00060)
DisplayMessage(x10,x91,x000F,x80,x00,x02,-00004,+00008,+00006,x12)
WaitForInstruction(x01,x00)
Wait(00012)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
DisplayMessage(x10,x92,x0010,x81,x00,x01,+00014,+00000,+00000,x10)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x000A,x80,x00,x02,-00004,+00008,+00006,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
Wait(00060)
DisplayMessage(x10,x92,x0011,x81,x00,x01,+00014,+00000,+00000,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
{47}(r0800020403000201)
{48}()
{7F}(r66000104)
{4E}(r660001)
UnitAnim(x66,x00,x65,x02,x01)
Effect(x0217,x82,003,003,x00)
BlockStart()
UnitAnim(x81,x00,x5A,x02,x00)
Wait(00008)
Sound(x0041)
UnitAnim(x81,x00,x5B,x02,x00)
Wait(00010)
UnitAnim(x81,x00,x5C,x02,x00)
Wait(00080)
Sound(x0030)
UnitAnim(x81,x00,x5B,x02,x00)
Wait(00008)
Draw(x66,x00)
SpriteMove(x66,x00,-00019,-00002,-00013,x00,x01,+00001)
UnitAnim(x81,x00,x5D,x02,x00)
Wait(00008)
SpriteMove(x66,x00,-00024,-00004,-00013,x00,x01,+00001)
UnitAnim(x81,x00,x5E,x02,x00)
Wait(00008)
SpriteMove(x66,x00,-00024,-00004,-00008,x00,x01,+00001)
UnitAnim(x81,x00,x5F,x02,x00)
Wait(00008)
SpriteMove(x66,x00,-00025,-00004,-00008,x00,x01,+00001)
UnitAnim(x81,x00,x60,x02,x00)
Wait(00008)
Sound(x0006)
SpriteMove(x66,x00,-00027,-00004,-00008,x00,x01,+00001)
UnitAnim(x81,x00,x61,x02,x00)
Wait(00026)
UnitAnim(x81,x00,x62,x02,x00)
Wait(00010)
UnitAnim(x81,x00,x63,x02,x00)
Wait(00010)
UnitAnim(x81,x00,x64,x02,x00)
Wait(00010)
BlockEnd()
WaitForInstruction(x08,x00)
WarpUnit(x82,x00,003,003,x00,x00)
SpriteMove(x82,x00,-00001,-00002,-00006,x00,x01,+00001)
EffectStart()
{1C}(r02)
EffectEnd()
WaitForInstruction(x41,x00)
{1C}(r01)
Effect(x0217,x82,003,003,x00)
Wait(00060)
DisplayMessage(x10,x91,x0012,x80,x00,x02,-00004,+00008,+00006,x12)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0013,x81,x00,x01,+00014,+00000,+00000,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00040)
EffectStart()
{1C}(r02)
EffectEnd()
WaitForInstruction(x41,x00)
{1C}(r01)
Wait(00016)
WarpUnit(x08,x00,007,003,x00,x00)
Draw(x08,x00)
UnitAnim(x08,x00,x02,x00,x00)
Wait(00050)
{1D}()
Camera(+01448,+00163,+00616,+00302,+03584,+00000,+04096,+00048)
Camera(+00968,-00045,+00616,+00302,+04624,+00000,+04096,+00048)
{1E}()
Wait(00020)
UseFieldObject(x02,x00)
WaitFieldObject()
UseFieldObject(x03,x00)
WaitFieldObject()
Wait(00020)
WaitForInstruction(x04,x00)
{49}()
{82}()
AddUnitStart()
Wait(00150)
Camera(+00968,-00973,+00616,+00430,+04624,+00000,+04096,+00110)
Wait(00050)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
ZERO(x01ED)
ADD(x01ED,x0001)
ZERO(x03E9)
ADD(x03E9,x0001)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Knight Templar Loffrey{br}
{font:00}So, you are unwilling to compromise{br}
on your position.{end}

//Message x02
{font:08}Dycedarg{br}
{font:00}Ivalice's reunification under its rightful king{br}
was His Grace's most fervent wish.{br}
We've no intention of laying down arms{br}
until Prince Orinus sits the throne that{br}
is his birthright.{br}
You will not steer the helm of Ivalice at{br}
your own pleasure. Not so long as this{br}
house stands.{end}

//Message x03
Do you not know who made your{br}
assassination of the duke possible?{end}

//Message x04
I mislike the question.{br}
{br}
{br}
Larg was felled by a Southern Sky{br}
assassin.{br}
{br}
Or do you mean to say that you were{br}
the ones who sent him?{end}

//Message x05
I'll not play at this fool's game.{br}
There is to be no convincing you,{br}
then?{end}

//Message x06
Were it our desire, we could crush{br}
the templarate like an overripe{br}
grape.{br}
Of that I am quite convinced.{end}

//Message x07
Pray remove that fine white cloak{br}
beforehand. Burst grapes oft leave{br}
a fearsome stain.{br}
Tell me, this poison employed at{br}
Besselat{DA68}do you know what it was?{end}

//Message x08
I believe it was an extract of{br}
mossfungus spores.{end}

//Message x09
So it was. An insidious thing, mossfungus.{br}
It takes a great quantity to kill a man, but{br}
the toxin never leaves the blood.{br}
The smallest, most undetectable of doses{br}
will prove lethal, if repeated oft enough.{end}

//Message x0A
...{end}

//Message x0B
Even a learned eye might confuse the{br}
symptoms with those of common affliction.{br}
{br}
Oft as not, the person being poisoned is{br}
never even aware. And should they become{br}
so, it is almost invariably too late.{end}

//Message x0C
Your late lord father was taken by malady,{br}
was he not?{end}

//Message x0D
Do you make some implication?{end}

//Message x0E
I'm told you yourself have some knowledge{br}
in poisoncraft.{end}

//Message x0F
What of it?{end}

//Message x10
I recently learned an interesting fact.{br}
I had wondered if you might be aware{br}
of it.{br}
Mossfungus poisoning leaves spores in{br}
the body. When a victim is buried, they{br}
say toadstools sprout above the grave.{end}

//Message x11
Forgive me, I digress.{br}
{br}
{br}
Ah, yes, there was another matter{DA68}{br}
a gift from High Confessor Marcel.{end}

//Message x12
A gemstone?{end}

//Message x13
It is a Zodiac Stone{DA68}a blessed crystal{br}
from Mullonde.{br}
{br}
The High Confessor wished for you to{br}
have it. Please accept it as a symbol{br}
of the Church's good faith.{end}

//Message x14

// __________________________________________________________________ 
//| Event Script x182 | Event Offset: x304000 | Text offset: x3043B1 |
// ������������������������������������������������������������������ 

Offset(x00304000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000003B1)
//Remove the previous line if you wish text to compile directly after instructions.

{7C}()
WarpUnit(x03,x00,003,003,x00,x02)
UnitAnim(x00,x00,x02,x00,x00)
UseFieldObject(x00,x00)
Camera(+00504,+00067,+00616,+00414,+02560,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{63}(rA9)
{4D}(r5A)
Camera(+00392,+00067,+00616,+00302,+00512,+00000,+04096,+00360)
WaitForInstruction(x04,x00)
WaitForInstruction(x04,x00)
{63}(rAA)
Wait(00030)
DisplayMessage(x10,x12,x0001,x03,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
WalkTo(x03,x00,003,010,x00,x00,+012,x01)
MovementAnim(r03000200)
Wait(00030)
Camera(+00504,+00019,+01176,+00302,-00512,+00000,+04096,+00064)
WaitForInstruction(x04,x00)
WarpUnit(x2D,x00,003,011,x00,x00)
SpriteMove(x2D,x00,+00000,+00000,+00070,x00,x01,+00001)
WaitSpriteMove(x2D,x00)
Wait(00060)
DisplayMessage(x10,x92,x0002,x03,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00010)
DisplayMessage(x10,x19,x0003,x2D,x00,x09,-00040,+00000,+00000,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
Camera(+00504,-00348,+01288,+00302,-00512,+00000,+04096,+00064)
WaitForInstruction(x04,x00)
ColorUnit(x2D,x00,x01,+000,+000,+000,000)
Wait(00002)
UnitAnim(x2D,x00,x03,x00,x00)
Draw(x2D,x00)
ColorUnit(x2D,x00,x08,+000,+000,+000,004)
SpriteMove(x2D,x00,+00000,+00000,+00000,x00,x01,+00105)
WaitSpriteMove(x2D,x00)
UnitAnim(x2D,x00,x02,x00,x00)
WarpUnit(x2E,x00,006,007,x01,x01)
SpriteMove(x2E,x00,+00042,+00012,-00084,x00,x01,+00001)
WaitSpriteMove(x2E,x00)
Wait(00030)
DisplayMessage(x10,x91,x0004,x2D,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x1A,x0005,x2E,x00,x09,+00020,-00140,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00010)
RotateUnit(x03,x00,x0C,x00,x02,000)
WaitRotateUnit(x03,x00)
Wait(00030)
Camera(+00840,-00220,+01176,+00302,-00512,+00000,+04096,+00064)
WaitForInstruction(x04,x00)
ColorUnit(x2E,x00,x01,+000,+000,+000,000)
Wait(00002)
UnitAnim(x2E,x00,x03,x00,x00)
Draw(x2E,x00)
{4E}(r2E0000)
ColorUnit(x2E,x00,x08,+000,+000,+000,004)
SpriteMove(x2E,x00,+00000,+00012,-00084,x00,x01,+00063)
WaitSpriteMove(x2E,x00)
RotateUnit(x2E,x00,x08,x00,x01,000)
SpriteMove(x2E,x00,+00000,+00012,-00070,x00,x01,+00021)
WaitSpriteMove(x2E,x00)
SpriteMove(x2E,x00,+00000,+00000,-00042,x00,x01,+00042)
WaitSpriteMove(x2E,x00)
SpriteMove(x2E,x00,+00000,+00000,+00000,x00,x01,+00063)
WaitSpriteMove(x2E,x00)
UnitAnim(x2E,x00,x02,x00,x00)
RotateUnit(x2E,x00,x04,x00,x01,000)
WaitRotateUnit(x2E,x00)
Wait(00030)
DisplayMessage(x10,x11,x0006,x2E,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
WarpUnit(x80,x00,001,012,x00,x00)
WarpUnit(x81,x00,006,012,x00,x00)
WarpUnit(x82,x00,006,004,x00,x01)
WarpUnit(x83,x00,000,005,x00,x03)
SpriteMove(x80,x00,+00000,+00000,+00042,x00,x01,+00001)
WaitSpriteMove(x80,x00)
SpriteMove(x81,x00,+00000,+00000,+00042,x00,x01,+00001)
WaitSpriteMove(x81,x00)
SpriteMove(x82,x00,+00042,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x82,x00)
SpriteMove(x83,x00,-00042,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x83,x00)
ColorUnit(x80,x00,x01,+000,+000,+000,000)
Wait(00002)
ColorUnit(x81,x00,x01,+000,+000,+000,000)
Wait(00002)
ColorUnit(x82,x00,x01,+000,+000,+000,000)
Wait(00002)
ColorUnit(x83,x00,x01,+000,+000,+000,000)
Wait(00002)
Sound(x0078)
Wait(00040)
BlockStart()
UnitAnim(x80,x00,x03,x00,x00)
Draw(x80,x00)
ColorUnit(x80,x00,x08,+000,+000,+000,004)
SpriteMove(x80,x00,+00000,+00000,+00000,x00,x01,+00042)
WaitSpriteMove(x80,x00)
UnitAnim(x80,x00,x02,x00,x00)
BlockEnd()
BlockStart()
Wait(00010)
UnitAnim(x81,x00,x03,x00,x00)
Draw(x81,x00)
ColorUnit(x81,x00,x08,+000,+000,+000,004)
SpriteMove(x81,x00,+00000,+00000,+00000,x00,x01,+00042)
WaitSpriteMove(x81,x00)
UnitAnim(x81,x00,x02,x00,x00)
BlockEnd()
BlockStart()
UnitAnim(x82,x00,x03,x00,x00)
Draw(x82,x00)
ColorUnit(x82,x00,x08,+000,+000,+000,004)
SpriteMove(x82,x00,+00000,+00000,+00000,x00,x01,+00042)
WaitSpriteMove(x82,x00)
UnitAnim(x82,x00,x02,x00,x00)
BlockEnd()
BlockStart()
Wait(00010)
UnitAnim(x83,x00,x03,x00,x00)
Draw(x83,x00)
ColorUnit(x83,x00,x08,+000,+000,+000,004)
SpriteMove(x83,x00,+00000,+00000,+00000,x00,x01,+00042)
WaitSpriteMove(x83,x00)
UnitAnim(x83,x00,x02,x00,x00)
BlockEnd()
WaitForInstruction(x08,x00)
Wait(00010)
Camera(+00616,+00019,+01176,+00302,-00512,+00000,+04096,+00016)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x12,x0007,x03,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00030)
{60}(r003C)
Wait(00060)
Wait(00030)
Music(x01,+096,000)
Wait(00030)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x08,090)
WaitForInstruction(x38,x00)
DisplayConditions(x00,030)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
UnitAnim(x00,x00,x03,x00,x00)
March(x00,x00,008)
{63}(rA8)
{43}(r05)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}{Ramza}{br}
{font:00}Not a soul to be found. Could the castle{br}
truly be abandoned?{br}
The door stands open...{end}

//Message x02
I mislike this.{br}
{br}
{br}
There is something familiar{DA68}yes.{br}
The battle with C{D105}chulainn, with{br}
Belias...{end}

//Message x03
{font:08}Woman's Voice{br}
{font:00}Guests! Guests come to Limberry!{end}

//Message x04
{font:08}Celia{br}
{font:00}I'd begun to think you'd never arrive.{end}

//Message x05
{font:08}Second Woman's Voice{br}
{font:00}Such a waste that would have been.{br}
We've such a warm welcome planned.{end}

//Message x06
{font:08}Lettie{br}
{font:00}A kiss, to see you to your grave.{end}

//Message x07
We've walked into a trap!{end}

//Message x08
{font:08}Celia{br}
{font:00}If you would see your sister again,{br}
you must fight your way to her!{end}

//Message x09
{font:08}Lettie{br}
{font:00}I await within. But I've so little patience...{br}
Best be quick!{end}

//Message x0A
I am coming, Alma!{end}

//Message x0B

// __________________________________________________________________ 
//| Event Script x183 | Event Offset: x306000 | Text offset: x30615A |
// ������������������������������������������������������������������ 

Offset(x00306000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000015A)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Wait(00010)
InflictStatus(x2D,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
InflictStatus(x2E,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
InflictStatus(x03,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
FaceUnit(x03,x00,x2D,x00,x00,x01,x00)
WaitRotateUnit(x2D,x00)
FaceUnit(x03,x00,x2E,x00,x00,x01,x00)
WaitRotateUnit(x2E,x00)
UnitAnim(x01,x01,x02,x00,x00)
Wait(00010)
UnitAnim(x03,x01,x02,x00,x00)
Wait(00010)
Focus(x2D,x00,x2D,x00,x00)
Camera(+00001,+00808,+00768,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00020)
DisplayMessage(x10,x70,x0008,x2D,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00030)
TeleportOut(x2D,x00)
Wait(00020)
Focus(x2E,x00,x2E,x00,x00)
Camera(+00257,+28416,+00045,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00020)
DisplayMessage(x10,x70,x0009,x2E,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00030)
TeleportOut(x2E,x00)
Wait(00020)
{43}(r04)
Wait(00020)
Focus(x03,x00,x03,x00,x00)
Camera(+00504,-00348,+01288,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00020)
{69}(r0300040B00000000)
Wait(00020)
DisplayMessage(x10,x70,x000A,x03,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
{60}(r003C)
Wait(00060)
Wait(00030)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
Wait(00110)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
Wait(00001)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}{Ramza}{br}
{font:00}Not a soul to be found. Could the castle{br}
truly be abandoned?{br}
The door stands open...{end}

//Message x02
I mislike this.{br}
{br}
{br}
There is something familiar{DA68}yes.{br}
The battle with C{D105}chulainn, with{br}
Belias...{end}

//Message x03
{font:08}Woman's Voice{br}
{font:00}Guests! Guests come to Limberry!{end}

//Message x04
{font:08}Celia{br}
{font:00}I'd begun to think you'd never arrive.{end}

//Message x05
{font:08}Second Woman's Voice{br}
{font:00}Such a waste that would have been.{br}
We've such a warm welcome planned.{end}

//Message x06
{font:08}Lettie{br}
{font:00}A kiss, to see you to your grave.{end}

//Message x07
We've walked into a trap!{end}

//Message x08
{font:08}Celia{br}
{font:00}If you would see your sister again,{br}
you must fight your way to her!{end}

//Message x09
{font:08}Lettie{br}
{font:00}I await within. But I've so little patience...{br}
Best be quick!{end}

//Message x0A
I am coming, Alma!{end}

//Message x0B

// __________________________________________________________________ 
//| Event Script x185 | Event Offset: x30A000 | Text offset: x30A3D1 |
// ������������������������������������������������������������������ 

Offset(x0030A000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000003D1)
//Remove the previous line if you wish text to compile directly after instructions.

UnitAnim(x00,x00,x02,x00,x00)
Camera(+00616,-00909,+00728,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
LoadEVTCHR(x01,x6C,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
UnitAnim(x1B,x00,x58,x02,x00)
{7F}(r80000101)
UnitAnim(x80,x00,x66,x02,x00)
SpriteMove(x1B,x00,+00000,+00001,-00004,x00,x01,+00001)
SpriteMove(x80,x00,-00008,+00000,+00000,x00,x01,+00001)
{49}()
UnitPresent(x2D,x00,x01)
UnitPresent(x2E,x00,x01)
AddUnitStart()
{63}(rA9)
{4D}(r3C)
Camera(+00616,+00115,+00728,+00302,+03584,+00000,+04096,+00180)
WaitForInstruction(x04,x00)
{63}(rAA)
Wait(00060)
PortraitCol(x05)
DisplayMessage(x10,x91,x0001,x1B,x00,x00,+00000,+00000,+00000,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
UnitAnim(x80,x00,x67,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x68,x02,x00)
Wait(00020)
DisplayMessage(x10,x92,x0002,x80,x00,x03,+00000,+00000,+00000,x12)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0003,x1B,x00,x00,+00000,+00000,+00000,x13)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0004,x03,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
BlockStart()
SpriteMove(x1B,x00,+00000,+00001,-00004,x00,x01,+00001)
Sound(x0030)
UnitAnim(x1B,x00,x59,x02,x00)
Wait(00010)
UnitAnim(x1B,x00,x5A,x02,x00)
Wait(00008)
UnitAnim(x1B,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x1B,x00,x02,x00,x00)
RotateUnit(x1B,x00,x0C,x00,x00,000)
WaitRotateUnit(x1B,x00)
UnitAnim(x1B,x00,x03,x00,x00)
SpriteMove(x1B,x00,+00094,+00000,+00000,x00,x01,+00141)
WaitSpriteMove(x1B,x00)
SpriteMove(x1B,x00,+00098,-00012,+00000,x00,x01,+00008)
WaitSpriteMove(x1B,x00)
SpriteMove(x1B,x00,+00112,-00012,+00000,x00,x01,+00021)
WaitSpriteMove(x1B,x00)
UnitAnim(x1B,x00,x02,x00,x00)
BlockEnd()
Wait(00060)
Camera(+00952,+00163,+00840,+00302,+03584,+00000,+04096,+00096)
UnitAnim(x80,x00,x67,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x66,x02,x00)
Wait(00001)
WaitForInstruction(x04,x00)
Wait(00010)
WaitForInstruction(x08,x00)
Wait(00010)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57006900)
UnitAnim(x1B,x00,x5F,x02,x00)
Wait(00008)
UnitAnim(x1B,x00,x60,x02,x00)
Wait(00006)
UnitAnim(x1B,x00,x61,x02,x00)
Wait(00008)
UnitAnim(x1B,x00,x62,x02,x00)
Wait(00008)
BlockEnd()
DisplayMessage(x10,x11,x0005,x1B,x00,x00,+00092,-00024,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00030)
DisplayMessage(x10,x12,x0006,x80,x00,x03,+00000,+00000,-00008,x02)
WaitForInstruction(x01,x00)
Wait(00030)
AddUnitEnd()
WarpUnit(x2D,x00,006,007,x00,x03)
UnitAnim(x2D,x00,x16,x00,x00)
ColorUnit(x2D,x00,x04,+027,+031,+031,000)
Wait(00002)
Sound(x006A)
TeleportIn(x2D,x00)
Draw(x2D,x00)
ColorUnit(x2D,x00,x08,+000,+000,+000,004)
Wait(00033)
UnitAnim(x1B,x00,x62,x02,x00)
Wait(00008)
{68}(r1B0001)
SpriteMove(x1B,x00,+00110,-00013,+00000,x00,x01,+00001)
UnitAnim(x1B,x00,x63,x02,x00)
Wait(00008)
SpriteMove(x1B,x00,+00112,-00012,+00000,x00,x01,+00001)
{68}(r1B0000)
{8C}(r1B0004020000)
Wait(00030)
DisplayMessage(x10,x12,x0007,x2D,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
WarpUnit(x2E,x00,006,006,x00,x03)
UnitAnim(x2E,x00,x16,x00,x00)
ColorUnit(x2E,x00,x04,+027,+031,+031,000)
Wait(00002)
Sound(x006A)
TeleportIn(x2E,x00)
Draw(x2E,x00)
ColorUnit(x2E,x00,x08,+000,+000,+000,004)
Wait(00033)
Wait(00030)
DisplayMessage(x10,x12,x0008,x2E,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00030)
RotateUnit(x1B,x00,x04,x00,x01,000)
WaitRotateUnit(x1B,x00)
Wait(00030)
DisplayMessage(x10,x91,x0009,x1B,x00,x00,+00092,-00024,+00000,x00)
WaitForInstruction(x01,x00)
UnitAnim(x80,x00,x67,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x68,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x69,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x6A,x02,x00)
Wait(00008)
DisplayMessage(x10,x92,x000A,x80,x00,x03,+00000,+00000,-00008,x03)
WaitForInstruction(x01,x00)
UnitAnim(x1B,x00,x64,x02,x00)
Wait(00008)
UnitAnim(x1B,x00,x62,x02,x00)
Wait(00008)
CloseDialog(x01,x000B,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x000C,x03,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
UnitAnim(x80,x00,x69,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x68,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x67,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x66,x02,x00)
Wait(00008)
Wait(00018)
TeleportOut(x80,x00)
UnitAnim(x1B,x00,x64,x02,x00)
Wait(00008)
UnitAnim(x1B,x00,x02,x00,x00)
Wait(00012)
DisplayMessage(x10,x11,x000D,x1B,x00,x00,+00070,-00024,+00022,x01)
WaitForInstruction(x01,x00)
Wait(00060)
Camera(+00952,-00861,+00840,+00302,+03584,+00000,+04096,+00090)
Wait(00030)
{3E}(r02000000FFFFFF3C00)
{60}(r003C)
Wait(00060)
ZERO(x0269)
ADD(x0269,x0000)
ZERO(x0055)
ADD(x0055,x00C8)
ADD(x0055,x00BE)
{43}(r06)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Elmdore{br}
{font:00}Belias and C{D105}chulainn...defeated.{br}
{br}
We are all that's left{DA68}we and Adrammelech,{br}
who waits trapped in the Rift.{end}

//Message x02
{font:08}Folmarv{br}
{font:00}Do not worry over Adrammelech.{br}
He will join us ere long.{end}

//Message x03
You've found a host?{end}

//Message x04
Not I. The Stone.{br}
{br}
{br}
The Stone chooses the flesh, as it{br}
was with us.{end}

//Message x05
Of course.{br}
{br}
{br}
Then all that remains is the revival of the{br}
master.{br}
{br}
Once that is done, we will have no need of{br}
auracite{DA68}nor of these vessels. We will come{br}
and go as we please.{br}
Do we have a host for the High Seraph?{br}
Do not tell me it is that girl.{end}

//Message x06
There is but one host fit for the High Seraph.{br}
{br}
{br}
The girl is the chosen. Now we need only find{br}
the way to the necrohol, and the High Seraph's{br}
soul.{end}

//Message x07
{font:08}Celia{br}
{font:00}He is here.{end}

//Message x08
{font:08}Lettie{br}
{font:00}I've drawn him into our web. What would{br}
you now have me do with him?{end}

//Message x09
Ah, {Ramza}. So long you kept{br}
us waiting.{br}
{br}
We have a score to settle from Riovanes.{end}

//Message x0A
Do not make light of him. He is a worthy foe.{br}
Not even Belias could stand before him.{end}

//Message x0B
You needn't worry about me. I shall{br}
deal with him. You've matters of far{br}
greater import.{br}
You must find the gate to the necrohol.{end}

//Message x0C
Be at ease. I will not disappoint you.{end}

//Message x0D
See that you don't. Now fly!{end}

//Message x0E

// __________________________________________________________________ 
//| Event Script x187 | Event Offset: x30E000 | Text offset: x30E157 |
// ������������������������������������������������������������������ 

Offset(x0030E000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000157)
//Remove the previous line if you wish text to compile directly after instructions.

Camera(+00360,-00077,+00264,+00302,+01536,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
UnitAnim(x00,x00,x02,x00,x00)
{63}(r9A)
Camera(+00728,+00035,+00840,+00350,-00512,+00000,+04096,+00300)
{4D}(r40)
WaitForInstruction(x04,x00)
Wait(00040)
DisplayMessage(x10,x91,x0001,x1B,x00,x00,+00000,+00000,+00012,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
{63}(rAA)
Focus(x03,x00,x03,x00,x01)
Camera(+26649,+29442,-10240,+00302,-00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0002,x03,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00010)
Camera(+00728,+00035,+00840,+00350,-00512,+00000,+04096,+00038)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x91,x0003,x1B,x00,x00,+00000,+00000,+00012,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
{1C}(r02)
{63}(rCA)
Camera(+00504,+00067,+00840,+00302,+00512,+00000,+04096,+00128)
Wait(00016)
{89}()
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x22,090)
Wait(00040)
ColorUnit(x1B,x00,x04,+012,+020,+031,000)
Wait(00002)
Wait(00010)
ColorUnit(x1B,x00,x08,+000,+000,+000,004)
WaitForInstruction(x38,x00)
WaitForInstruction(x04,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{88}()
Wait(00030)
UnitAnim(x1B,x00,x03,x00,x00)
UnitAnim(x03,x00,x03,x00,x00)
Wait(00018)
UnitAnim(x2D,x00,x03,x00,x00)
UnitAnim(x79,x00,x03,x00,x00)
Wait(00014)
UnitAnim(x2E,x00,x03,x00,x00)
UnitAnim(x7A,x00,x03,x00,x00)
Wait(00008)
UnitAnim(x7B,x00,x03,x00,x00)
Wait(00010)
UnitAnim(x7C,x00,x03,x00,x00)
Wait(00020)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Marquis Elmdore{br}
{font:00}At last, the hour of my retribution{br}
is come.{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}Where do you hide my sister!?{end}

//Message x03
Questions are the right of a victor,{br}
{Ramza}{DA68}not that of a man{br}
about to meet his end!{end}

//Message x04
{font:08}Marquis Elmdore{br}
{font:00}You are strong. There...there is no{br}
denying that.{br}
It is more than I can overcome...so{br}
bound within this fragile shell of{br}
flesh.{end}

//Message x05
{font:08}Marquis Elmdore's Voice{br}
{font:00}I await you in the undercroft. It is{br}
there your darling sister sleeps.{end}

//Message x06
You will not escape me!{end}

//Message x07

// __________________________________________________________________ 
//| Event Script x188 | Event Offset: x310000 | Text offset: x310081 |
// ������������������������������������������������������������������ 

Offset(x00310000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000081)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x2D,x00,x2D,x00,x00)
Camera(+01536,+00000,+04096,+00302,-00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00020)
InflictStatus(x2D,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00020)
{43}(r0F)
TeleportOut(x2D,x00)
Effect(x0222,x80,000,000,x00)
EffectStart()
{1C}(r02)
EffectEnd()
Wait(00040)
UnitAnim(x80,x00,x17,x00,x00)
Draw(x80,x00)
WaitForInstruction(x41,x00)
{1C}(r01)
Wait(00040)
UnitAnim(x80,x00,x03,x00,x00)
Focus(x69,x00,x69,x00,x00)
Camera(+26649,+29442,-10240,+00302,-00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
ZERO(x007D)
ADD(x007D,x0001)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Marquis Elmdore{br}
{font:00}At last, the hour of my retribution{br}
is come.{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}Where do you hide my sister!?{end}

//Message x03
Questions are the right of a victor,{br}
{Ramza}{DA68}not that of a man{br}
about to meet his end!{end}

//Message x04
{font:08}Marquis Elmdore{br}
{font:00}You are strong. There...there is no{br}
denying that.{br}
It is more than I can overcome...so{br}
bound within this fragile shell of{br}
flesh.{end}

//Message x05
{font:08}Marquis Elmdore's Voice{br}
{font:00}I await you in the undercroft. It is{br}
there your darling sister sleeps.{end}

//Message x06
You will not escape me!{end}

//Message x07

// __________________________________________________________________ 
//| Event Script x189 | Event Offset: x312000 | Text offset: x312081 |
// ������������������������������������������������������������������ 

Offset(x00312000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000081)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x2E,x00,x2E,x00,x00)
Camera(+01536,+00000,+04096,+00302,-00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00020)
InflictStatus(x2E,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00020)
TeleportOut(x2E,x00)
{43}(r10)
Effect(x0222,x81,000,000,x00)
EffectStart()
{1C}(r02)
EffectEnd()
Wait(00040)
UnitAnim(x81,x00,x17,x00,x00)
Draw(x81,x00)
WaitForInstruction(x41,x00)
{1C}(r01)
Wait(00040)
UnitAnim(x81,x00,x03,x00,x00)
Focus(x69,x00,x69,x00,x00)
Camera(+26649,+29442,-10240,+00302,-00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
ZERO(x007E)
ADD(x007E,x0001)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Marquis Elmdore{br}
{font:00}At last, the hour of my retribution{br}
is come.{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}Where do you hide my sister!?{end}

//Message x03
Questions are the right of a victor,{br}
{Ramza}{DA68}not that of a man{br}
about to meet his end!{end}

//Message x04
{font:08}Marquis Elmdore{br}
{font:00}You are strong. There...there is no{br}
denying that.{br}
It is more than I can overcome...so{br}
bound within this fragile shell of{br}
flesh.{end}

//Message x05
{font:08}Marquis Elmdore's Voice{br}
{font:00}I await you in the undercroft. It is{br}
there your darling sister sleeps.{end}

//Message x06
You will not escape me!{end}

//Message x07

// __________________________________________________________________ 
//| Event Script x18A | Event Offset: x314000 | Text offset: x314142 |
// ������������������������������������������������������������������ 

Offset(x00314000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000142)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x1B,x00,x1B,x00,x00)
Camera(+01536,+00000,+04096,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00020)
InflictStatus(x1B,x00,x00,x0C,x00)
Wait(00008)
InflictStatus(x03,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
UnitAnim(x01,x01,x02,x00,x00)
UnitAnim(x03,x01,x02,x00,x00)
Wait(00010)
FaceUnit(x03,x00,x1B,x00,x00,x00,x00)
Wait(00008)
FaceUnit(x1B,x00,x03,x00,x00,x00,x00)
WaitRotateUnit(x03,x00)
FaceUnit(x1B,x00,x01,x01,x00,x00,x00)
FaceUnit(x1B,x00,x03,x01,x00,x00,x00)
WaitFaceUnit()
Wait(00030)
DisplayMessage(x10,x70,x0004,x1B,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00040)
TeleportOut(x1B,x00)
{43}(r04)
{60}(r003C)
Wait(00060)
Wait(00050)
DisplayMessage(x10,x19,x0005,x03,x00,x09,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Focus(x03,x00,x03,x00,x00)
Camera(+13868,+13610,+09764,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00030)
UnitAnim(x03,x00,x02,x00,x00)
Wait(00040)
DisplayMessage(x10,x70,x0006,x03,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00060)
{89}()
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{88}()
Wait(00010)
Wait(00060)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
Wait(00050)
ZERO(x0055)
ADD(x0055,x00C8)
ADD(x0055,x00C3)
{43}(r06)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Marquis Elmdore{br}
{font:00}At last, the hour of my retribution{br}
is come.{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}Where do you hide my sister!?{end}

//Message x03
Questions are the right of a victor,{br}
{Ramza}{DA68}not that of a man{br}
about to meet his end!{end}

//Message x04
{font:08}Marquis Elmdore{br}
{font:00}You are strong. There...there is no{br}
denying that.{br}
It is more than I can overcome...so{br}
bound within this fragile shell of{br}
flesh.{end}

//Message x05
{font:08}Marquis Elmdore's Voice{br}
{font:00}I await you in the undercroft. It is{br}
there your darling sister sleeps.{end}

//Message x06
You will not escape me!{end}

//Message x07

// __________________________________________________________________ 
//| Event Script x18C | Event Offset: x318000 | Text offset: x3182FD |
// ������������������������������������������������������������������ 

Offset(x00318000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000002FD)
//Remove the previous line if you wish text to compile directly after instructions.

Camera(+00392,-00076,+00200,+00190,-00176,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
WarpUnit(x03,x00,003,008,x00,x02)
WarpUnit(x80,x00,001,014,x00,x00)
WarpUnit(x81,x00,004,014,x00,x00)
WarpUnit(x82,x00,004,001,x00,x02)
WarpUnit(x83,x00,001,003,x00,x02)
WarpUnit(x84,x00,004,003,x00,x02)
WarpUnit(x3E,x00,002,013,x00,x00)
UnitAnim(x00,x00,x02,x00,x00)
UnitAnim(x1B,x00,x16,x00,x00)
{63}(rAA)
Camera(-00024,+00115,+00952,+00350,+01536,+00000,+04096,+00260)
{4D}(r40)
WaitForInstruction(x04,x00)
Wait(00040)
DisplayMessage(x10,x11,x0001,x03,x00,x00,+00000,+00000,+00012,x01)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0002,x1B,x00,x00,+00000,+00000,+00014,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
Sound(x0066)
Draw(x80,x00)
UnitAnim(x80,x00,x02,x00,x00)
ColorUnit(x80,x00,x03,-001,-001,-001,000)
Wait(00002)
ColorUnit(x80,x00,x08,+000,+000,+000,004)
Wait(00033)
Wait(00020)
Draw(x81,x00)
UnitAnim(x81,x00,x02,x00,x00)
ColorUnit(x81,x00,x03,-001,-001,-001,000)
Wait(00002)
ColorUnit(x81,x00,x08,+000,+000,+000,004)
Wait(00033)
Wait(00054)
Camera(+00392,-00204,+00392,+00302,+03584,+00000,+04096,+00064)
WaitForInstruction(x04,x00)
Wait(00008)
Sound(x0068)
Draw(x82,x00)
UnitAnim(x82,x00,x02,x00,x00)
ColorUnit(x82,x00,x03,-001,-001,-001,000)
Wait(00002)
ColorUnit(x82,x00,x08,+000,+000,+000,004)
Wait(00033)
Wait(00010)
Draw(x83,x00)
UnitAnim(x83,x00,x02,x00,x00)
ColorUnit(x83,x00,x03,-001,-001,-001,000)
Wait(00002)
ColorUnit(x83,x00,x08,+000,+000,+000,004)
Wait(00026)
Draw(x84,x00)
UnitAnim(x84,x00,x02,x00,x00)
ColorUnit(x84,x00,x03,-001,-001,-001,000)
Wait(00002)
ColorUnit(x84,x00,x08,+000,+000,+000,004)
Wait(00033)
Wait(00068)
Camera(+00280,-00288,+01512,+00302,+04608,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
Wait(00020)
DisplayMessage(x10,x11,x0003,x1B,x00,x00,+00010,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00030)
{60}(r003C)
Wait(00060)
WarpUnit(x85,x00,002,013,x00,x00)
Wait(00030)
Effect(x0211,x85,002,013,x00)
EffectStart()
{1C}(r02)
EffectEnd()
WaitForInstruction(x41,x00)
Effect(x0205,x1B,002,013,x00)
EffectStart()
EffectEnd()
Wait(00250)
Erase(x1B,x00)
Wait(00040)
ColorUnit(x3E,x00,x00,+012,+020,+031,000)
Wait(00002)
Draw(x3E,x00)
Wait(00060)
ColorUnit(x3E,x00,x08,+000,+000,+000,004)
WaitForInstruction(x41,x00)
{1C}(r01)
RemoveUnit(x1B,x00)
Wait(00070)
Music(x01,+096,000)
{49}()
UnitPresent(x2A,x00,x01)
AddUnitStart()
Wait(00060)
DisplayMessage(x10,x11,x0004,x3E,x00,x00,+00012,+00010,+00000,x02)
WaitForInstruction(x01,x00)
AddUnitEnd()
WarpUnit(x2A,x00,003,000,x00,x02)
Draw(x2A,x00)
UnitAnim(x2A,x00,x02,x00,x00)
UseFieldObject(x01,x00)
Sound(x004C)
Wait(00030)
Camera(+00392,-00076,+00168,+00302,+06752,+00000,+04096,+00068)
WaitForInstruction(x04,x00)
Wait(00030)
DisplayMessage(x10,x11,x0005,x2A,x00,x00,+00008,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00040)
{1C}(r02)
Camera(+00504,-00172,+01736,+00302,+07680,+00000,+04096,+00150)
Wait(00020)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
Wait(00030)
DisplayConditions(x26,090)
Wait(00040)
ColorUnit(x3E,x00,x00,+012,+020,+031,000)
Wait(00002)
Wait(00001)
ColorUnit(x3E,x00,x08,+000,+000,+000,004)
Wait(00033)
WaitForInstruction(x04,x00)
WaitForInstruction(x38,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
Wait(00030)
UnitAnim(x3E,x00,x03,x00,x00)
UnitAnim(x03,x00,x03,x00,x00)
Wait(00016)
UnitAnim(x80,x00,x03,x00,x00)
UnitAnim(x79,x00,x03,x00,x00)
Wait(00008)
UnitAnim(x82,x00,x03,x00,x00)
UnitAnim(x7A,x00,x03,x00,x00)
Wait(00012)
UnitAnim(x81,x00,x03,x00,x00)
UnitAnim(x7B,x00,x03,x00,x00)
Wait(00008)
UnitAnim(x83,x00,x03,x00,x00)
UnitAnim(x7C,x00,x03,x00,x00)
Wait(00014)
UnitAnim(x84,x00,x03,x00,x00)
UnitAnim(x2A,x00,x03,x00,x00)
Wait(00010)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}{Ramza}{br}
{font:00}Elmdore! You fight a battle{br}
already lost!{br}
Release Alma, and end this{br}
vain struggle!{end}

//Message x02
{font:08}Marquis Elmdore{br}
{font:00}*chuckle* How could I release{br}
what I have never held?{br}
There are but ghosts within{br}
these walls.{end}

//Message x03
But far be it from me to turn{br}
away the one Beoulve to grace{br}
us with his presence!{end}

//Message x04
{font:08}Zalera, the Death Seraph{br}
{font:00}Here dying, join my legion of undeath.{br}
Your blood, the roses on unhallow'd graves!{end}

//Message x05
{font:08}Meliadoul{br}
{font:00}The marquis is made a demon!?{br}
What devilry is this? {end}

//Message x06
{font:08}Meliadoul{br}
{font:00}This...this is the work of the auracite?{end}

//Message x07
{font:08}{Ramza}{br}
{font:00}Do you now believe me?{br}
{br}
Your brother Isilud learned this foul{br}
truth, and died fighting it!{end}

//Message x08
You...you speak true?{br}
{br}
{br}
My father, Folmarv{DA68}does he know{br}
of this?{end}

//Message x09
I...I tried to{DA68}{end}

//Message x0A
{font:08}Zalera, the Death Seraph{br}
{font:00}*cackle* Before me stands the seed{br}
of Folmarv's loins?{br}
So much alike with brother Isilud, both{br}
heirs of father's numen unpossess'd.{br}
{br}
The sire's flesh, a vessel without flaw!{end}

//Message x0B
My father is host to a demon!?{end}

//Message x0C
Truth dawns within this child's naivety.{br}
Who once was hers, now kin to naught{br}
but woe.{br}
Let not such trifles weigh upon you now.{br}
Ere long you shall know darkness deeper still!{end}

//Message x0D
{font:08}Meliadoul{br}
{font:00}Forgive me, {Ramza}. I took your{br}
words as false.{br}
I thought you for an enemy.{end}

//Message x0E
{font:08}{Ramza}{br}
{font:00}I might have done the same in your place.{br}
But now let us avenge your brother's death!{end}

//Message x0F
{font:08}Zalera, the Death Seraph{br}
{font:00}Hashmal...bring order here...where{br}
I have failed.{end}

//Message x10

// __________________________________________________________________ 
//| Event Script x18D | Event Offset: x31A000 | Text offset: x31A20B |
// ������������������������������������������������������������������ 

Offset(x0031A000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000020B)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x2A,x00,x2A,x00,x00)
Camera(-00176,+00000,+04096,+00302,+07680,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x2A,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
DisplayMessage(x10,x70,x0006,x2A,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Focus(x03,x00,x03,x00,x00)
Camera(+04352,+00000,+00002,+00302,+06656,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x03,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
FaceUnit(x2A,x00,x03,x00,x00,x01,x00)
WaitRotateUnit(x03,x00)
DisplayMessage(x10,x70,x0007,x03,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x2A,x00,x2A,x00,x00)
Camera(+00014,-06894,+00001,+00302,+07680,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
FaceUnit(x03,x00,x2A,x00,x00,x01,x00)
WaitRotateUnit(x2A,x00)
Wait(00010)
DisplayMessage(x10,x70,x0008,x2A,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Focus(x03,x00,x03,x00,x00)
Camera(+00002,+12800,+00129,+00302,+06656,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0009,x03,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Focus(x3E,x00,x3E,x00,x00)
Camera(-03840,+00008,+26657,+00302,+06656,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x3E,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
FaceUnit(x2A,x00,x3E,x00,x00,x00,x00)
WaitRotateUnit(x3E,x00)
DisplayMessage(x10,x70,x000A,x3E,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00016)
FaceUnit(x3E,x00,x03,x00,x00,x01,x00)
Wait(00008)
FaceUnit(x3E,x00,x2A,x00,x00,x01,x00)
WaitRotateUnit(x2A,x00)
Focus(x2A,x00,x2A,x00,x00)
Camera(+00008,+00000,-03836,+00302,+07680,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x000B,x2A,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x3E,x00,x3E,x00,x00)
Camera(+00256,+00485,-03840,+00302,+06656,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x000C,x3E,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Focus(x69,x00,x69,x00,x00)
Camera(-01295,+17920,+00027,+00302,+06656,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
RotateUnit(x03,x00,x14,x00,x01,000)
RotateUnit(x2A,x00,x14,x00,x01,000)
WaitRotateUnit(x2A,x00)
Wait(00006)
RotateUnit(x3E,x00,x14,x00,x01,000)
WaitRotateUnit(x3E,x00)
Wait(00010)
March(x03,x00,000)
March(x2A,x00,000)
Wait(00006)
March(x3E,x00,000)
Wait(00010)
ZERO(x007D)
ADD(x007D,x0001)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}{Ramza}{br}
{font:00}Elmdore! You fight a battle{br}
already lost!{br}
Release Alma, and end this{br}
vain struggle!{end}

//Message x02
{font:08}Marquis Elmdore{br}
{font:00}*chuckle* How could I release{br}
what I have never held?{br}
There are but ghosts within{br}
these walls.{end}

//Message x03
But far be it from me to turn{br}
away the one Beoulve to grace{br}
us with his presence!{end}

//Message x04
{font:08}Zalera, the Death Seraph{br}
{font:00}Here dying, join my legion of undeath.{br}
Your blood, the roses on unhallow'd graves!{end}

//Message x05
{font:08}Meliadoul{br}
{font:00}The marquis is made a demon!?{br}
What devilry is this? {end}

//Message x06
{font:08}Meliadoul{br}
{font:00}This...this is the work of the auracite?{end}

//Message x07
{font:08}{Ramza}{br}
{font:00}Do you now believe me?{br}
{br}
Your brother Isilud learned this foul{br}
truth, and died fighting it!{end}

//Message x08
You...you speak true?{br}
{br}
{br}
My father, Folmarv{DA68}does he know{br}
of this?{end}

//Message x09
I...I tried to{DA68}{end}

//Message x0A
{font:08}Zalera, the Death Seraph{br}
{font:00}*cackle* Before me stands the seed{br}
of Folmarv's loins?{br}
So much alike with brother Isilud, both{br}
heirs of father's numen unpossess'd.{br}
{br}
The sire's flesh, a vessel without flaw!{end}

//Message x0B
My father is host to a demon!?{end}

//Message x0C
Truth dawns within this child's naivety.{br}
Who once was hers, now kin to naught{br}
but woe.{br}
Let not such trifles weigh upon you now.{br}
Ere long you shall know darkness deeper still!{end}

//Message x0D
{font:08}Meliadoul{br}
{font:00}Forgive me, {Ramza}. I took your{br}
words as false.{br}
I thought you for an enemy.{end}

//Message x0E
{font:08}{Ramza}{br}
{font:00}I might have done the same in your place.{br}
But now let us avenge your brother's death!{end}

//Message x0F
{font:08}Zalera, the Death Seraph{br}
{font:00}Hashmal...bring order here...where{br}
I have failed.{end}

//Message x10

// __________________________________________________________________ 
//| Event Script x18E | Event Offset: x31C000 | Text offset: x31C0D9 |
// ������������������������������������������������������������������ 

Offset(x0031C000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000D9)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x2A,x00,x2A,x00,x00)
Camera(-00176,+00000,+04096,+00302,+07680,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x2A,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
FaceUnit(x03,x00,x2A,x00,x00,x01,x00)
WaitRotateUnit(x2A,x00)
DisplayMessage(x10,x70,x000D,x2A,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Focus(x03,x00,x03,x00,x00)
Camera(+00000,+08208,-06912,+00302,+06656,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x03,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
FaceUnit(x2A,x00,x03,x00,x00,x01,x00)
WaitRotateUnit(x03,x00)
DisplayMessage(x10,x70,x000E,x03,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Focus(x69,x00,x69,x00,x00)
Camera(+00000,+08208,-06912,+00302,+06656,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
RotateUnit(x03,x00,x14,x00,x01,000)
RotateUnit(x2A,x00,x14,x00,x01,000)
WaitRotateUnit(x2A,x00)
Wait(00008)
March(x03,x00,000)
March(x2A,x00,000)
Wait(00010)
ZERO(x007E)
ADD(x007E,x0001)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}{Ramza}{br}
{font:00}Elmdore! You fight a battle{br}
already lost!{br}
Release Alma, and end this{br}
vain struggle!{end}

//Message x02
{font:08}Marquis Elmdore{br}
{font:00}*chuckle* How could I release{br}
what I have never held?{br}
There are but ghosts within{br}
these walls.{end}

//Message x03
But far be it from me to turn{br}
away the one Beoulve to grace{br}
us with his presence!{end}

//Message x04
{font:08}Zalera, the Death Seraph{br}
{font:00}Here dying, join my legion of undeath.{br}
Your blood, the roses on unhallow'd graves!{end}

//Message x05
{font:08}Meliadoul{br}
{font:00}The marquis is made a demon!?{br}
What devilry is this? {end}

//Message x06
{font:08}Meliadoul{br}
{font:00}This...this is the work of the auracite?{end}

//Message x07
{font:08}{Ramza}{br}
{font:00}Do you now believe me?{br}
{br}
Your brother Isilud learned this foul{br}
truth, and died fighting it!{end}

//Message x08
You...you speak true?{br}
{br}
{br}
My father, Folmarv{DA68}does he know{br}
of this?{end}

//Message x09
I...I tried to{DA68}{end}

//Message x0A
{font:08}Zalera, the Death Seraph{br}
{font:00}*cackle* Before me stands the seed{br}
of Folmarv's loins?{br}
So much alike with brother Isilud, both{br}
heirs of father's numen unpossess'd.{br}
{br}
The sire's flesh, a vessel without flaw!{end}

//Message x0B
My father is host to a demon!?{end}

//Message x0C
Truth dawns within this child's naivety.{br}
Who once was hers, now kin to naught{br}
but woe.{br}
Let not such trifles weigh upon you now.{br}
Ere long you shall know darkness deeper still!{end}

//Message x0D
{font:08}Meliadoul{br}
{font:00}Forgive me, {Ramza}. I took your{br}
words as false.{br}
I thought you for an enemy.{end}

//Message x0E
{font:08}{Ramza}{br}
{font:00}I might have done the same in your place.{br}
But now let us avenge your brother's death!{end}

//Message x0F
{font:08}Zalera, the Death Seraph{br}
{font:00}Hashmal...bring order here...where{br}
I have failed.{end}

//Message x10

// __________________________________________________________________ 
//| Event Script x18F | Event Offset: x31E000 | Text offset: x31E1E5 |
// ������������������������������������������������������������������ 

Offset(x0031E000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000001E5)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
LoadEVTCHR(x01,x59,x00)
Wait(00030)
InflictStatus(x03,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
InflictStatus(x2A,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
InflictStatus(x3E,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
UnitAnim(x01,x01,x02,x00,x00)
Wait(00008)
UnitAnim(x03,x01,x02,x00,x00)
FaceUnit(x3E,x00,x03,x00,x00,x00,x00)
Wait(00010)
FaceUnit(x3E,x00,x2A,x00,x00,x00,x00)
WaitRotateUnit(x2A,x00)
FaceUnit(x3E,x00,x01,x01,x00,x00,x00)
Wait(00010)
FaceUnit(x3E,x00,x03,x01,x00,x00,x00)
WaitFaceUnit()
BgSound(x0B,+000,+126,x01,240)
{60}(r005A)
Earthquake(001,002,000,001)
Focus(x3E,x00,x3E,x00,x00)
Camera(+00000,+00001,+00868,+00302,+07680,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00020)
{42}()
Earthquake(002,002,000,001)
Wait(00020)
{42}()
Earthquake(003,002,000,001)
Wait(00080)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
Effect(x020B,x3E,000,000,x00)
DisplayMessage(x10,x70,x000F,x3E,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00060)
EffectStart()
{6A}(r0B7E0001F0)
{1C}(r02)
EffectEnd()
Wait(00080)
{42}()
{43}(r12)
Wait(00016)
{7F}(r3E000100)
UnitAnim(x3E,x00,x58,x02,x00)
SpriteMove(x3E,x00,+00000,-00040,+00000,x00,x01,+00001)
WaitSpriteMove(x3E,x00)
{4E}(r3E0001)
WaitForInstruction(x41,x00)
{1C}(r01)
Effect(x0211,x3E,000,000,x00)
SpriteMove(x3E,x00,+00000,+00000,+00000,x03,x0C,+00022)
WaitSpriteMove(x3E,x00)
Sound(x0006)
SpriteMove(x3E,x00,+00000,-00006,+00000,x01,x0C,+00012)
WaitSpriteMove(x3E,x00)
SpriteMove(x3E,x00,+00000,+00000,+00000,x03,x0C,+00010)
WaitSpriteMove(x3E,x00)
Sound(x0006)
SpriteMove(x3E,x00,+00000,-00002,+00000,x01,x0C,+00008)
WaitSpriteMove(x3E,x00)
SpriteMove(x3E,x00,+00000,+00000,+00000,x03,x0C,+00006)
WaitSpriteMove(x3E,x00)
Sound(x0006)
Wait(00070)
EffectStart()
{1C}(r02)
EffectEnd()
WaitForInstruction(x41,x00)
{1C}(r01)
Wait(00060)
Sound(x0067)
{99}(r8000)
{99}(r8100)
{99}(r8200)
{99}(r8300)
{99}(r8400)
Effect(x0217,x3E,000,000,x00)
Wait(00060)
Wait(00060)
Wait(00060)
EffectStart()
{1C}(r02)
EffectEnd()
WaitForInstruction(x41,x00)
{1C}(r01)
Wait(00150)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
Wait(00080)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
Wait(00010)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}{Ramza}{br}
{font:00}Elmdore! You fight a battle{br}
already lost!{br}
Release Alma, and end this{br}
vain struggle!{end}

//Message x02
{font:08}Marquis Elmdore{br}
{font:00}*chuckle* How could I release{br}
what I have never held?{br}
There are but ghosts within{br}
these walls.{end}

//Message x03
But far be it from me to turn{br}
away the one Beoulve to grace{br}
us with his presence!{end}

//Message x04
{font:08}Zalera, the Death Seraph{br}
{font:00}Here dying, join my legion of undeath.{br}
Your blood, the roses on unhallow'd graves!{end}

//Message x05
{font:08}Meliadoul{br}
{font:00}The marquis is made a demon!?{br}
What devilry is this? {end}

//Message x06
{font:08}Meliadoul{br}
{font:00}This...this is the work of the auracite?{end}

//Message x07
{font:08}{Ramza}{br}
{font:00}Do you now believe me?{br}
{br}
Your brother Isilud learned this foul{br}
truth, and died fighting it!{end}

//Message x08
You...you speak true?{br}
{br}
{br}
My father, Folmarv{DA68}does he know{br}
of this?{end}

//Message x09
I...I tried to{DA68}{end}

//Message x0A
{font:08}Zalera, the Death Seraph{br}
{font:00}*cackle* Before me stands the seed{br}
of Folmarv's loins?{br}
So much alike with brother Isilud, both{br}
heirs of father's numen unpossess'd.{br}
{br}
The sire's flesh, a vessel without flaw!{end}

//Message x0B
My father is host to a demon!?{end}

//Message x0C
Truth dawns within this child's naivety.{br}
Who once was hers, now kin to naught{br}
but woe.{br}
Let not such trifles weigh upon you now.{br}
Ere long you shall know darkness deeper still!{end}

//Message x0D
{font:08}Meliadoul{br}
{font:00}Forgive me, {Ramza}. I took your{br}
words as false.{br}
I thought you for an enemy.{end}

//Message x0E
{font:08}{Ramza}{br}
{font:00}I might have done the same in your place.{br}
But now let us avenge your brother's death!{end}

//Message x0F
{font:08}Zalera, the Death Seraph{br}
{font:00}Hashmal...bring order here...where{br}
I have failed.{end}

//Message x10

// __________________________________________________________________ 
//| Event Script x191 | Event Offset: x322000 | Text offset: x3220CF |
// ������������������������������������������������������������������ 

Offset(x00322000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000CF)
//Remove the previous line if you wish text to compile directly after instructions.

Camera(+00616,-00412,+00616,+00430,+00512,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{73}(r102700FC102710271027102700FC)
Camera(+10000,-01024,+10000,+10000,+10000,+10000,-01024,+00001)
WaitForInstruction(x04,x00)
{63}(rE9)
Camera(+00616,-00412,+00616,+00302,+02560,+00000,+04096,+00320)
{4D}(r1E)
WaitForInstruction(x04,x00)
Wait(00060)
{1C}(r02)
{1D}()
{73}(r1027102710278000000210271027)
Camera(+10000,+10000,+10000,+00128,+00512,+10000,+10000,+00048)
{73}(r1027102710277FFF060210271027)
Camera(+10000,+10000,+10000,-00129,+00518,+10000,+10000,+00096)
{1E}()
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x08,060)
WaitForInstruction(x38,x00)
WaitForInstruction(x04,x00)
{63}(rCA)
Camera(+00616,-00412,+00616,+00302,+03584,+00000,+04096,+00008)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{63}(r18)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
Agrias{br}
"The crest of the Black Lion!?  {br}
{br}
"What's wrong with Prince{br}
 Goltana!  {br}
 He's such an idiot!{br}
"You want to start a war now?!{end}

//Message x02
Goltana Knight{br}
"Knave! There's no point{br}
 in resisting!  {br}
"Just give us the Princess,{br}
 or that beautiful face of{br}
 yours will be scared forever!{end}

//Message x03
Gafgarion{br}
"Fool! Attacking head on.{br}
 Goltana's nothing but idiots!{end}

//Message x04
Agrias{br}
"Then, leave it to us!{end}

//Message x05
Gafgarion{br}
"We can't make money that way!{br}
  {br}
"Rad, {Ramza}! {br}
 Follow me!!{end}

//Message x06
Gafgarion{br}
"Make sure to kill all of them!{br}
 Don't leave any!{end}

//Message x07
Agrias{br}
"Nonsense! There's no need{br}
 to kill them!   {br}
"That's just what Goltana{br}
 wants us to do!{br}
 Just let them go!{end}

//Message x08
Gafgarion{br}
"That's impossible!{end}

//Message x09
Princess Ovelia{br}
"Let go of me!{end}

//Message x0A
Agrias{br}
"Damn!!{end}

//Message x0B
Knight{br}
"Come here! Be quiet!!{end}

//Message x0C
Ovelia{br}
"Why should I listen to you!?{end}

//Message x0D
Knight{br}
"What an annoying Princess.{end}

//Message x0E
Agrias{br}
"Wait!!{end}

//Message x0F
Knight{br}
"Tough...Don't blame us.{br}
 Blame yourself or God.{end}

//Message x10
Agrias{br}
"Oh, God.....{end}

//Message x11
{Ramza}{br}
"...Delita??{br}
  {br}
"You're alive, Delita?{br}
 But, why you are in{br}
 Goltana's troops?  {br}
"Why...?{end}

//Message x12
{87}{D28F}{br}
{D118}{D143}{5D}!{br}
 {D38B}{D143}{5D}{B3}!!{end}

//Message x13
{D1B6}{D35F}{D43C}{D151}{9A}{D117}{D109}{D113}{br}
{D118}{D28B}{7B}{89}{5C}{48}{D11B}!{end}

//Message x14
{D435}{D5C9}{br}
{D118}{D278}{D32C}{5D}{48}{D328}{86}{67}{41}{49}.{9A}{D10C}{5C}{5E}{6B}{br}
 {D590}{89}{D271}{68}{D13C}{60}{5C}{6B}{49}{D495}{D4C8}{41}{5D}{60}{5C}{67}.{end}

//Message x15
{D1B6}{D35F}{D43C}{D151}{9A}{D117}{D109}{D113}{br}
{D118}{D16C}{D357}{48}{86}{D13C}{D38D}{68}{D3B4}{41}{63}{47}{41}{63}{4C}{89}.{br}
 {50}{50}{49}{D9C2}{D435}{D5C9}{6B}{92}{A8}{B8}{D9C3}{5D}{60}{63}{6A}.{end}

//Message x16
{D435}{D5C9}{br}
{D118}{9F}{9F}{9F}{D11B}.{D474}{86}{57}{D38D}{7F}{5A}{50}{7B}{64}{5D}.{br}
 {52}{3F}.{D7B5}{D30C}{56}{88}{90}{5D}{67}.{end}

//Message x17
{D133}{D151}{Ramza}{br}
{D118}{D278}{48}{D62E}{D155}{49}{C8}{D113}{5D}{67}{D11B}?{end}

//Message x18
{D435}{D5C9}{br}
{D118}{D16C}{D18C}{6C}{D2AB}{D844}{6B}{D244}{41}{D18C}{5D}{67}.{br}
 {7B}{3F}.{41}{41}.{D701}{D3BC}{54}{68}{54}{63}{81}{88}{59}!{end}

//Message x19
{D1B6}{D35F}{D43C}{D151}{9A}{D117}{D109}{D113}{br}
{D118}{54}{7B}{60}{5C}{D11B}{D11B}! {5E}.{D4BC}{D196}{D143}{D11B}{D11B}.{end}

//Message x1A
{D133}{D151}{Ramza}{br}
{D118}{D153}{D144}{D707}{48}{41}?{end}

//Message x1B
{D1B6}{D35F}{D43C}{D151}{9A}{D117}{D109}{D113}{br}
{D118}{3F}{87}{49}{65}{43}.{br}
 {4A}{7C}{5C}{5E}{6B}{47}{48}{4F}{64}{D287}{48}{60}{5C}{85}. {br}
{D118}{9A}{D10C}{6B}{D23D}{6C}{9A}{D117}{D109}{D113}.{br}
 {9A}{D117}{D109}{D113}�{B7}{D105}{D109}{94}{5D}.{br}
 {4A}{7C}{6C}?{end}

//Message x1C
{D133}{D151}{Ramza}{br}
{D118}{Ramza}�{C9}{9A}{D10B}{C6}{5D}.{end}

//Message x1D
{D1B6}{D35F}{D43C}{D151}{9A}{D117}{D109}{D113}{br}
{D118}!!{end}

//Message x1E
{D133}{D151}{Ramza}{br}
{D118}{66}{43}{48}{54}{5C}{48}{41}?{end}

//Message x1F
{D1B6}{D35F}{D43C}{D151}{9A}{D117}{D109}{D113}{br}
{D118}{41}{81}.{67}{90}{64}{7F}{67}{41}.{br}
 {D254}{68}{54}{67}{41}{64}{4C}{89}.{br}
{D118}{5A}{89}{85}{87}.{4A}{7C}{5C}{5E}{6C}{br}
 {50}{89}{48}{86}{66}{50}{75}{D263}{4C}{90}{5D}{41}?{end}

//Message x20
{D133}{D151}{Ramza}{br}
{D118}{D19A}{D44D}{D10B}{A6}{D10A}{92}{5D}.{D11B}{4A}{7C}{7F}{D19A}{D44D}{48}{41}?{br}
 {85}{48}{60}{5C}{86}{D76E}{86}{49}{D134}{D757}{68}{D263}{4C}{4E}{66}?{end}

//Message x21
{D1B6}{D35F}{D43C}{D151}{9A}{D117}{D109}{D113}{br}
{D118}{5A}{89}{6C}{D613}{D30C}.{D6CE}{D18B}{D239}{67}{90}{5D}.{br}
 {D254}{D35D}{5E}{5D}{4E}{7F}{86}{60}{63}{47}{4C}{85}.{end}

//Message x22
{D133}{D151}{Ramza}{br}
{D118}{5A}{43}{48}{D11B}.{br}
 {55}{80}.{D254}{8F}{61}{4E}{63}.{end}

//Message x23
{D1B6}{D35F}{D43C}{D151}{9A}{D117}{D109}{D113}{br}
{D118}{3F}{3F}.{5A}{60}{5E}{50}{5A}.{end}

//Message x24
{D1B6}{D35F}{D43C}{D151}{9A}{D117}{D109}{D113}{br}
{D118}{D556}{D228}{49}{3F}{60}{5C}{86}.{7B}{5C}{D228}{47}{43}.{br}
 {5A}{89}{7B}{64}{D253}{69}{67}{85}.{end}

//Message x25
{D133}{D151}{Ramza}{br}
{D118}{3F}.{3F}{3F}{D11B}.{end}

//Message x26
{C9}{end}

//Message x27
{D1B6}{D35F}{D43C}{D151}{9A}{D117}{D109}{D113}{br}
{D118}{3F}{87}{49}{65}{43}.{br}
 {4A}{7C}{5C}{5E}{6B}{47}{48}{4F}{64}{D287}{48}{60}{5C}{85}. {br}
{D118}{9A}{D10C}{6B}{D23D}{6C}{9A}{D117}{D109}{D113}.{br}
 {9A}{D117}{D109}{D113}�{B7}{D105}{D109}{94}{5D}.{br}
 {4A}{7C}{6C}?{end}

//Message x28
{D133}{D151}{Ramza}{br}
{D118}{Ramza}�{C9}{9A}{D10B}{C6}{5D}.{end}

//Message x29
{D1B6}{D35F}{D43C}{D151}{9A}{D117}{D109}{D113}{br}
{D118}!!{end}

//Message x2A
{D133}{D151}{Ramza}{br}
{D118}{66}{43}{48}{54}{5C}{48}{41}?{end}

//Message x2B
{D1B6}{D35F}{D43C}{D151}{9A}{D117}{D109}{D113}{br}
{D118}{41}{81}.{67}{90}{64}{7F}{67}{41}.{br}
 {D254}{68}{54}{67}{41}{64}{4C}{89}.{br}
{D118}{5A}{89}{85}{87}.{4A}{7C}{5C}{5E}{6C}{br}
 {50}{89}{48}{86}{66}{50}{75}{D263}{4C}{90}{5D}{41}?{end}

//Message x2C
{D133}{D151}{Ramza}{br}
{D118}{D19A}{D44D}{D10B}{A6}{D10A}{92}{5D}.{D11B}{4A}{7C}{7F}{D19A}{D44D}{48}{41}?{br}
 {85}{48}{60}{5C}{86}{D76E}{86}{49}{D134}{D757}{68}{D263}{4C}{4E}{66}?{end}

//Message x2D
{D1B6}{D35F}{D43C}{D151}{9A}{D117}{D109}{D113}{br}
{D118}{5A}{89}{6C}{D613}{D30C}.{D6CE}{D18B}{D239}{67}{90}{5D}.{br}
 {D254}{D35D}{5E}{5D}{4E}{7F}{86}{60}{63}{47}{4C}{85}.{end}

//Message x2E
{D133}{D151}{Ramza}{br}
{D118}{5A}{43}{48}{D11B}.{br}
 {55}{80}.{D254}{8F}{61}{4E}{63}.{end}

//Message x2F
{D1B6}{D35F}{D43C}{D151}{9A}{D117}{D109}{D113}{br}
{D118}{3F}{3F}.{5A}{60}{5E}{50}{5A}.{end}

//Message x30
{D1B6}{D35F}{D43C}{D151}{9A}{D117}{D109}{D113}{br}
{D118}{D556}{D228}{49}{3F}{60}{5C}{86}.{7B}{5C}{D228}{47}{43}.{br}
 {5A}{89}{7B}{64}{D253}{69}{67}{85}.{end}

//Message x31
{D133}{D151}{Ramza}{br}
{D118}{3F}.{3F}{3F}{D11B}.{end}

//Message x32
st! Orlandu.{br}
 Peace settlement won't occur.{end}

//Message x33
Orlandu{br}
"Our nation exists because of the{br}
 people! We exist because of people.   {br}
"Farmers suffered the most in{br}
 the War! Raising taxes would{br}
 hurt them even more.   {br}
"The soldiers are also{br}
 suffering from lack of food.{br}
{br}
"It's impossible to continue{br}
 physically and mentally.{end}

//Message x34
Goltana{br}
"Mentally?{br}
 Are you turning coward?{end}

//Message x35
Orlandu{br}
"In War, we served by keeping{br}
 Sea Gull out of our land!{end}

//Message x36
Goltana{br}
"Are you saying there's no{br}
 'right' in this battle?   {br}
"Since when did you start{br}
 talking about 'hypocrisy'?{br}
   {br}
"You can't go easy on them.{br}
 It's for the people!{br}
   {br}
"We can't allow a corrupt{br}
 royal family to oppress the {br}
 people any longer. We fight!{end}

//Message x37
Blansh{br}
"He's right. Just a little{br}
 longer before it's over!    {br}
"I never expected to hear{br}
 that from the one they used{br}
 to call 'T.G. Cid'.{end}

//Message x38
Orlandu{br}
"A little longer? {br}
 Where'd you get that idea?   {br}
"How can you be optimistic?{br}
 Are you blind?{end}

//Message x39
Blansh{br}
"Your words are harsh!!{end}

//Message x3A
Goltana{br}
"Enough!{br}
   {br}
"I'm disappointed in you,{br}
 Orlandu. Any more harsh{br}
 words, may mean your life!{end}

//Message x3B
Orlandu{br}
"......{end}

//Message x3C
Goltana{br}
"I won't say this again.{br}
   {br}
"If any more of you disagree{br}
 with my plans, go now!{br}
   {br}
"Understand? Orlandu!!{end}

//Message x3D
 {br}
{delay:05}now printing!!{br}
now printing!!{br}
now printing!{delay:3C}!{delay:05}{br}
 {br}
 {br}
{delay:05}now printing!!{br}
now printing!!{br}
now printing!!{br}
now printing!!{br}
now printing!{delay:3C}!{delay:05}{br}
 {br}
 {br}
{delay:05}now printing!!{br}
now printing!!{br}
now printing!!{br}
now printing!{delay:3C}!{delay:05}{end}

//Message x3E
Him...Minister Gelwan.{end}

//Message x3F
Gelwan{br}
"How dare you! It's a lie!{br}
 I don't even know you!{end}

//Message x40
Delita{br}
"Who seduced you?{br}
 The Queen?{end}

//Message x41
Gelwan{br}
"That's absurd!  {br}
 I don't know anything!{end}

//Message x42
Delita{br}
"Treason's a serious crime,{br}
 Minister!{end}

//Message x43
Gelwan{br}
"I said I don't know a thing!{end}

//Message x44
Delita{br}
"Let me say this!{br}
   {br}
"We must go to the capital{br}
 with the Nanten now!{br}
   {br}
"Or they may hold you{br}
 responsible for this plot.{br}
   {br}
"Before that, let's remove{br}
 Onaris and the Queen, then{br}
 get Princess on the throne!{end}

//Message x45
 {br}
{delay:05}Goltana went to Lesalia{delay:19},{br}
{delay:05}and confined Luveria in Bethla{br}
for kidnapping the Princess{delay:19},{br}
{delay:05}and letting rincess accede the throne{delay:2D}.{br}
 {br}
{delay:05}But Larg insisted Orinas was{br}
the legitimate successor and{br}
had him accede to throne{delay:19}.{br}
{delay:05}Then Larg became the regent{br}
as a guardian{delay:2D}.{br}
 {br}
{delay:05}Immediately after{delay:19},{br}
{delay:05}Larg sent the Hokuten led by Orinas{br}
to Bethla to rescue the Queen{delay:19}.{br}
{delay:05}Meanwhile, Goltana sent the{br}
Nanten led by Ovelia..{delay:3C}.{br}
 {br}
 {br}
 {br}
{delay:05}This is the beginning of the{br}
upheaval which would later{br}
be called the '{delay:0F}Lion War{delay:05}'{delay:0F}...{delay:2D}.{end}

//Message x46
ld who{br}
 doesn't want to face reality!{br}
    {br}
"If you don't like it, try{br}
 living without depending on{br}
 someone else for a change!   {br}
"But don't come complaining{br}
 to me if you can't!{end}

//Message x47
Gafgarion{br}
"Dammit!{end}

//Message x48
n took precedence{br}
 even when I was attacked on{br}
 the Mandalia Plains!!{end}

//Message x49
{Ramza}{br}
"Gmph!!{end}

//Message x4A
Algus{br}
"You saved me to use me.{end}

//Message x4B
{Ramza}{br}
"Ridiculous! I couldn't just{br}
 leave someone in trouble!{end}

//Message x4C
Algus{br}
"Well next time you'd better!{br}
{br}
"You never know if they'll be   {br}
 friendly or not!{end}

//Message x4D
Delita{br}
"Algus! You murdered Teta!{br}
 I'll kill you! I swear it!{end}

//Message x4E
Algus{br}
"Angry, Delita? Angry because{br}
 you're so utterly helpless?   {br}
"Know your limits!{br}
 Commoners don't have power{br}
 to change things!   {br}
"That's right, get angry!{br}
 It's all you can do!{br}
 Ha, ha, you deserve it!!{end}

//Message x4F
Delita{br}
"Is that it?{br}
 Is that all, Algus?!{end}

//Message x50
Algus{br}
"Don't be mad, Delita.{br}
 You'll join her soon!{end}

//Message x51
Delita{br}
"You won't confuse me!{br}
 Nobody uses me!!{end}

//Message x52
{Ramza}{br}
"Are you all right, Delita?{end}

//Message x53
Delita{br}
"Leave me, {Ramza}!{br}
 After Algus, you're next!{end}

//Message x54
{Ramza}{br}
"Delita...{end}

//Message x55
Algus{br}
"Damn you...How could I be{br}
 beaten by weaklings like you?{end}

//Message x56
{unitname}{unitname}{unitname}4p0{unitname}{unitname}{unitname}4{F1}X0{7C}{E5}z0{DBD1}p{D151}{Ramza}{br}
{D118}{D11B}{5A}{43}{48}.{50}{6B}{D193}{D332}{5D}!{br}
{br}
{D118}{50}{6B}{D193}{D332}{8F}{D494}{4E}{63}.{D475}{6B}{D193}{8F}{D141}{D3BF}{68}{br}
 {D313}{D1B1}{56}{89}{6D}.{D193}{D828}{54}{68}{67}{60}{63}{br}
 {D4AB}{41}{66}{50}{8A}{55}{80}{67}{4C}{67}{88}{5B}!{end}

//Message x57
{D133}{D151}{Ramza}{br}
{D118}{D11B}{85}{54}.{br}
 {50}{89}{8F}{D184}{60}{D41C}{89}{6D}{41}{41}{90}{5D}{67}.{end}

//Message x58
{D133}{D151}{Ramza}{br}
{D118}{7F}{43}{D134}{D18B}{6B}{D10C}{C0}{D117}{7F}{br}
 {D184}{48}{67}{4E}{87}{80}{B0}{D101}{48}{D11B}!{end}

//Message x59
{D133}{D151}{Ramza}{br}
{D118}{D11B}{50}{89}{8F}{D184}{60}{D41C}{89}{6D}{D447}{8C}{87}{5D}!{end}

//Message x5A
{D133}{D151}{Ramza}{br}
{D118}{D193}{D332}{8F}{D494}{4E}{88}{68}{6C}{66}{43}{56}{89}{6D}?{br}
{br}
{D118}{D11B}{5A}{43}{48}.{3F}{6B}{D193}{D332}{6B}{D224}{D70F}{68}{3F}{88}{br}
 {D10C}{C0}{D117}{8F}{D184}{4E}{6D}{41}{41}{90}{5D}!{br}
{br}
{D118}{D10C}{C0}{D117}{6C}2{9B}{D30F}{3F}{88}{85}{43}{5D}{4E}{66}.{br}
 {7B}{56}{6D}{D528}{68}{81}{86}{89}{67}{41}{85}{43}{68}{br}
 {D2BB}{62}{48}{67}{4A}{80}{D11B}{D11B}.{end}

//Message x5B
V0340061{79}V020fV0jV08000{64}V0{58}1{88}0{E5}q0{59}1{F1}A0GGI40V000000003{E5}10{F1}A0HF0300xF0 {close}00{DAFF}2Ak0{6F}F0HF0.20HV0{58}20{F1}80HF0{60}20HV0{59}20{F1}50Y110HF0{61}20HV0{5A}20{F1}60HF0{62}20HV0{5B}20{F1}80Y1{60}{64}X{53}0HF0{63}20HV0{5C}20{F1}80{F1}e0{F1}{5A}0GG"50F000000{E7}{close}2{E5}10{F1}80GG{92}60V00{br}
{close}80802{E5}10{F1}80{51}1{close}{close}00{F1}80{51}2{close}{close}00{E5}10{F1}80{BE}00{BE}10{B1}00{FC}1{B0}1000{A2}{D001}{7A}{48}0S2{76}01C?04{E5}s0{78}7y{E5}u0{77}{E5}s0S1{D201}{F1}{5A}0P{88}1{63}{F9}{68}2k1{Ramza}2000G{B4}0{F1}{5A}0!2000{close}{close}{close}{5A}0{60}0{5A}{F1}{5A}0{BE}{AC}0{B0}{AC}010{BE}{br}
1{B0}{br}
110{BE}{D603}{B0}{D603}20{BE}{D803}{B0}{D803}20{4B}{DBD1}p{D151}{Ramza}{br}
{D118}{5A}{90}{67}.{7B}{52}{48}{D11B}{D11B}{br}
 {50}{6B}{B9}{D109}{A4}{D113}{49}{D11B}?{end}

//Message x5C
{D56D}{D151}{C9}{94}{9A}{96}{D117}{C5}{br}
{D118}{D6B8}{85}{87}{D61F}{D390}{52}.{br}
{br}
{D118}{D16C}{6B}{D4AB}{41}{64}{D187}{68}{D13C}{89}{5C}{br}
 {D4BD}{D21B}{D9C2}{9D}{D103}{D113}{A5}{D117}{D9C3}{8F}{D2C7}{45}{6D}.{br}
 {4A}{60}{65}{D11B}{D11B}.{end}

//Message x5D
{D56D}{D151}{C9}{94}{9A}{96}{D117}{C5}{br}
{D118}{52}.{D3AA}{49}{86}{57}.{D7CC}{54}{63}{7C}{88}{90}{5D}.{end}

//Message x5E
{D56D}{D151}{C9}{94}{9A}{96}{D117}{C5}{br}
{D118}{D10C}{D117}{AC}{D11B}.{4A}{7C}{67}{6B}{48}{41}{D11B}.{end}

//Message x5F
{D10C}{D117}{AC}{br}
{D118}{D11B}{C9}{94}{9A}{96}{D117}{C5}.{7B}{5C}.{br}
 {50}{43}{81}{60}{63}{D608}{D18B}{65}{D228}{45}{88}{67}{90}{63}{D11B}.{end}

//Message x60
{D56D}{D151}{C9}{94}{9A}{96}{D117}{C5}{br}
{D118}{D10C}{D117}{AC}{D11B}.{br}
 {D4A8}{54}{41}{D10C}{D117}{AC}{D11B}.{end}

//Message x61
{96}{D117}{C5}{br}
{D118}"{D1CA}{86}'{68}{6C}{D395}{87}{49}{3F}{88}{90}{5D}{D11B}.{br}
 {4A}{7C}{65}{D23C}{D62E}{68}{6A}{D11B}.{end}

//Message x62
{D133}{D151}{Ramza}{br}
{D118}{3F}{67}{5C}{6C}{41}{60}{5C}{41}{D11B}{D11B}.{end}

//Message x63
{D56D}{D151}{C9}{94}{9A}{96}{D117}{C5}{br}
{D118}{9A}{D10C}{6C}{4A}{7C}{6B}{D528}{55}{80}{67}{41}.{br}
 {D346}{D212}{54}{63}{4C}{89}.{end}

//Message x64
{D133}{D151}{Ramza}{br}
{D118}{D11B}{D266}{D495}{6C}{D244}{41}{D18B}{49}{41}{41}.{br}
{br}
{D118}{D76E}{6C}{3F}{67}{5C}{8F}{D346}{D212}{54}{7B}{56}.{br}
 {52}{3F}.{50}{50}{8F}{D1B1}{7B}{54}{84}{43}.{end}

//Message x65
P{D263}{50}{43}{59}.{end}

//Message x66
{5D}.{br}
 {3F}{6D}{85}.{end}

//Message x67
{D133}{D151}{Ramza}{br}
{D118}{41}{41}{64}{56}{85}.{br}
 {D134}{D757}{68}{D263}{4A}{7B}{54}{84}{43}.{end}

//Message x68
{D56D}{D151}{C9}{94}{9A}{96}{D117}{C5}{br}
{D118}{D330}{6C}{3F}{65}{64}{41}{41}.{br}
 {D11B}{85}{54}.{D263}{50}{43}{59}.{end}

//Message x69
O{41}{86}{60}{54}{80}{41}.{br}
 {D278}{48}{D609}{7D}{48}{41}?{end}

//Message x6A
{D133}{D151}{Ramza}{br}
{D118}{D11B}{5A}{43}{5D}{67}.{55}{80}.{CF}{D10B}{9F}{8F}.{end}

//Message x6B
{D402}{D45A}{6B}{CE}{A9}{AF}{D117}{br}
{D118}{BF}{BF}{BF}{BF}.{D254}{68}{D13C}{60}{5C}{85}.{br}
 {D402}{D45A}{64}{D402}{8F}{D6C1}{7B}{67}{41}{D1CA}{6C}{D283}{7E}{63}{5D}. {br}
{D118}{D11B}{D481}{D509}.{D3A9}{D56F}{D45A}{8F}{br}
 {4C}{4D}{87}{D720}{4E}{63}{41}{88}{90}{5D}{8A}?{br}
 {64}{7F}.{D402}{6C}{D609}{7B}{67}{41}{90}{5D}{85}{67}!.{end}

//Message x6C
{D402}{D45A}{6B}{D844}{br}
{D118}{D11B}{55}{80}{3F}.{3F}{6B}{D4C0}{6C}{D207}{D24C}{5D}{60}{5C}{90}{5D}.{br}
 {A4}{D10B}{D109}{D113}{B9}{68}{D80E}{D325}{49}{64}{88}{60}{63}{6B}{6C}.{end}

//Message x6D
{D402}{D45A}{6B}{D844}{br}
{D118}{3F}{3F}.{D412}{D413}{6C}{D49E}{D676}{52}{89}{63}{41}{88}{90}{5D}{85}.{br}
 {D752}{60}{5C}{85}{67}!{D11B}.{end}

//Message x6E
{D402}{D45A}{6B}{D844}{br}
{D118}{50}{6B}{51}{D3B3}{D1A5}{55}{80}.{D56D}{D151}{D240}{7F}{br}
 {3F}{63}{68}{64}{4A}{5A}{43}{7F}{67}{41}{7F}{90}{67}.{end}

//Message x6F
{D402}{D45A}{6B}{D844}{br}
{D118}{A4}{D10B}{D109}{D113}{B9}{55}{80}{D340}{8F}{3F}{4F}{63}{br}
 {BF}{D113}{AF}{D117}{8F}{D497}{7E}{63}{41}{88}{90}{5D}{60}{63}{52}.{end}

//Message x70
{D402}{D45A}{6B}{CE}{A9}{AF}{D117}{br}
{D118}{47}{7B}{45}{52}{90}{6C}{BF}{D113}{AF}{D117}{55}{80}{67}{41}{6B}{48}?{br}
 {D330}{68}{67}{88}{59}.{end}

//Message x71
{D133}{D151}{Ramza}{br}
{D118}{47}{D330}{6C}{66}{43}{64}{7F}{41}{41}{4E}{66}..{br}
 {D752}{60}{63}{41}{88}{D13B}{8F}{D313}{60}{63}{47}{4E}{67}{41}{67}.{end}

//Message x72
{D402}{D45A}{6B}{CE}{A9}{AF}{D117}{br}
{D118}{47}{D117}{47}{D117}.{9B}{B3}{A3}{41}{41}{55}{80}{6A}/{48}.{br}
{br}
{D118}{3F}{D117}{3F}.{50}{90}{67}{65}{4A}{68}{br}
 {C0}{D10B}{C0}{BD}{A9}{D62E}{49}{D211}{4A}{63}{41}{5C}{86}{67}!{D11B}.{end}

//Message x73
{D402}{D45A}{6B}{D844}{br}
{D118}{D11B}{65}{50}{8A}{49}.{A9}{A4}{D636}{6B}{BF}{D113}{AF}{D117}{64}{7F}{br}
 {D81F}{6B}{D21F}{5C}{67}{41}{D1CA}{49}{41}{88}{86}{54}{41}{90}{5D}.{end}

//Message x74
{D402}{D45A}{6B}{D844}{br}
{D118}{75}/.{5A}{89}{6C}{D752}{60}{5C}{6A}.{br}
 {66}{90}{67}{D102}{D113}{A9}{AF}{D117}{67}{90}{5D}{8A}{43}?{end}

//Message x75
{D402}{D45A}{6B}{D844}{br}
{D118}{67}{90}{64}{7F}.{D337}{41}{B9}{D109}{A4}{D113}{86}{54}{41}{59}.{br}
 {CB}{D113}{B8}.{7E}{57}{86}{54}{41}{85}{67}.{end}

//Message x76
{D402}{D45A}{6B}{CE}{A9}{AF}{D117}{br}
{D118}{D263}{4C}{6B}{48}{41}?{end}

//Message x77
{D133}{D151}{Ramza}{br}

// __________________________________________________________________ 
//| Event Script x192 | Event Offset: x324000 | Text offset: x324084 |
// ������������������������������������������������������������������ 

Offset(x00324000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000084)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
{60}(r003C)
Wait(00020)
UnitAnim(x01,x01,x02,x00,x00)
Wait(00020)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
Wait(00090)
{63}(rAA)
{73}(r1027B0FA102780000001102700FC)
Camera(+10000,-01360,+10000,+00128,+00256,+10000,-01024,+00144)
Wait(00060)
{60}(r003C)
{3E}(r02000000FFFFFF4000)
WaitForInstruction(x0C,x00)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
Agrias{br}
"The crest of the Black Lion!?  {br}
{br}
"What's wrong with Prince{br}
 Goltana!  {br}
 He's such an idiot!{br}
"You want to start a war now?!{end}

//Message x02
Goltana Knight{br}
"Knave! There's no point{br}
 in resisting!  {br}
"Just give us the Princess,{br}
 or that beautiful face of{br}
 yours will be scared forever!{end}

//Message x03
Gafgarion{br}
"Fool! Attacking head on.{br}
 Goltana's nothing but idiots!{end}

//Message x04
Agrias{br}
"Then, leave it to us!{end}

//Message x05
Gafgarion{br}
"We can't make money that way!{br}
  {br}
"Rad, {Ramza}! {br}
 Follow me!!{end}

//Message x06
Gafgarion{br}
"Make sure to kill all of them!{br}
 Don't leave any!{end}

//Message x07
Agrias{br}
"Nonsense! There's no need{br}
 to kill them!   {br}
"That's just what Goltana{br}
 wants us to do!{br}
 Just let them go!{end}

//Message x08
Gafgarion{br}
"That's impossible!{end}

//Message x09
Princess Ovelia{br}
"Let go of me!{end}

//Message x0A
Agrias{br}
"Damn!!{end}

//Message x0B
Knight{br}
"Come here! Be quiet!!{end}

//Message x0C
Ovelia{br}
"Why should I listen to you!?{end}

//Message x0D
Knight{br}
"What an annoying Princess.{end}

//Message x0E
Agrias{br}
"Wait!!{end}

//Message x0F
Knight{br}
"Tough...Don't blame us.{br}
 Blame yourself or God.{end}

//Message x10
Agrias{br}
"Oh, God.....{end}

//Message x11
{Ramza}{br}
"...Delita??{br}
  {br}
"You're alive, Delita?{br}
 But, why you are in{br}
 Goltana's troops?  {br}
"Why...?{end}

//Message x12
0!2000{close}{close}{close}U0{60}0U{F1}U0{BE}{6E}0{B0}{6E}0W0{BE}{D801}{B0}{D801}10{BE}{6F}2{B0}{6F}210{4B}{DB66}{67}{87}{D28F}{br}
{D118}{66}{50}{5D}!{br}
 {66}{50}{75}{D37E}{4F}{81}{49}{60}{5C}!?{end}

//Message x13
{66}{67}{87}{D28F}{br}
{D118}{D143}{5D}!{br}
 {D38B}{D143}{5D}{B3}!!{end}

//Message x14
{D1B6}{D35F}{D43C}{D151}{9A}{D117}{D109}{D113}{br}
{D118}{D28B}{7B}{89}{5C}{48}{D11B}!{end}

//Message x15
{D435}{D5C9}{br}
{D118}{D278}{D32C}{5D}{48}{D328}{86}{67}{41}{49}.{9A}{D10C}{5C}{5E}{6B}{br}
 {D590}{89}{D271}{68}{D13C}{60}{5C}{6B}{49}{D495}{D4C8}{41}{5D}{60}{5C}{67}.{end}

//Message x16
{D1B6}{D35F}{D43C}{D151}{9A}{D117}{D109}{D113}{br}
{D118}{D16C}{D357}{48}{86}{D13C}{D38D}{68}{D3B4}{41}{63}{47}{41}{63}{4C}{89}.{br}
 {50}{50}{49}{D9C2}{D435}{D5C9}{6B}{92}{A8}{B8}{D9C3}{5D}{60}{63}{6A}.{end}

//Message x17
{D435}{D5C9}{br}
{D118}{9F}{9F}{9F}{D11B}.{D474}{86}{57}{D38D}{7F}{5A}{50}{7B}{64}{5D}.{br}
 {52}{3F}.{D7B5}{D30C}{56}{88}{90}{5D}{67}.{end}

//Message x18
{D133}{D151}{Ramza}{br}
{D118}{D278}{48}{D62E}{D155}{49}{C8}{D113}{5D}{67}{D11B}?{end}

//Message x19
{D435}{D5C9}{br}
{D118}{D16C}{D18C}{6C}{D2AB}{D844}{6B}{D244}{41}{D18C}{5D}{67}.{br}
 {7B}{3F}.{41}{41}.{D701}{D3BC}{54}{68}{54}{63}{81}{88}{59}!{end}

//Message x1A
{D1B6}{D35F}{D43C}{D151}{9A}{D117}{D109}{D113}{br}
{D118}{54}{7B}{60}{5C}{D11B}{D11B}! {5E}.{D4BC}{D196}{D143}{D11B}{D11B}.{end}

//Message x1B
{D133}{D151}{Ramza}{br}
{D118}{D153}{D144}{D707}{48}{41}?{end}

//Message x1C
{D1B6}{D35F}{D43C}{D151}{9A}{D117}{D109}{D113}{br}
{D118}{3F}{87}{49}{65}{43}.{br}
 {4A}{7C}{5C}{5E}{6B}{47}{48}{4F}{64}{D287}{48}{60}{5C}{85}. {br}
{D118}{9A}{D10C}{6B}{D23D}{6C}{9A}{D117}{D109}{D113}.{br}
 {9A}{D117}{D109}{D113}�{B7}{D105}{D109}{94}{5D}.{br}
 {4A}{7C}{6C}?{end}

//Message x1D
{D133}{D151}{Ramza}{br}
{D118}{Ramza}�{C9}{9A}{D10B}{C6}{5D}.{end}

//Message x1E
{D1B6}{D35F}{D43C}{D151}{9A}{D117}{D109}{D113}{br}
{D118}!!{end}

//Message x1F
{D133}{D151}{Ramza}{br}
{D118}{66}{43}{48}{54}{5C}{48}{41}?{end}

//Message x20
{D1B6}{D35F}{D43C}{D151}{9A}{D117}{D109}{D113}{br}
{D118}{41}{81}.{67}{90}{64}{7F}{67}{41}.{br}
 {D254}{68}{54}{67}{41}{64}{4C}{89}.{br}
{D118}{5A}{89}{85}{87}.{4A}{7C}{5C}{5E}{6C}{br}
 {50}{89}{48}{86}{66}{50}{75}{D263}{4C}{90}{5D}{41}?{end}

//Message x21
{D133}{D151}{Ramza}{br}
{D118}{D19A}{D44D}{D10B}{A6}{D10A}{92}{5D}.{D11B}{4A}{7C}{7F}{D19A}{D44D}{48}{41}?{br}
 {85}{48}{60}{5C}{86}{D76E}{86}{49}{D134}{D757}{68}{D263}{4C}{4E}{66}?{end}

//Message x22
{D1B6}{D35F}{D43C}{D151}{9A}{D117}{D109}{D113}{br}
{D118}{5A}{89}{6C}{D613}{D30C}.{D6CE}{D18B}{D239}{67}{90}{5D}.{br}
 {D254}{D35D}{5E}{5D}{4E}{7F}{86}{60}{63}{47}{4C}{85}.{end}

//Message x23
{D133}{D151}{Ramza}{br}
{D118}{5A}{43}{48}{D11B}.{br}
 {55}{80}.{D254}{8F}{61}{4E}{63}.{end}

//Message x24
{D1B6}{D35F}{D43C}{D151}{9A}{D117}{D109}{D113}{br}
{D118}{3F}{3F}.{5A}{60}{5E}{50}{5A}.{end}

//Message x25
{D1B6}{D35F}{D43C}{D151}{9A}{D117}{D109}{D113}{br}
{D118}{D556}{D228}{49}{3F}{60}{5C}{86}.{7B}{5C}{D228}{47}{43}.{br}
 {5A}{89}{7B}{64}{D253}{69}{67}{85}.{end}

//Message x26
{D133}{D151}{Ramza}{br}
{D118}{3F}.{3F}{3F}{D11B}.{end}

//Message x27
{C9}{end}

//Message x28
{D1B6}{D35F}{D43C}{D151}{9A}{D117}{D109}{D113}{br}
{D118}{3F}{87}{49}{65}{43}.{br}
 {4A}{7C}{5C}{5E}{6B}{47}{48}{4F}{64}{D287}{48}{60}{5C}{85}. {br}
{D118}{9A}{D10C}{6B}{D23D}{6C}{9A}{D117}{D109}{D113}.{br}
 {9A}{D117}{D109}{D113}�{B7}{D105}{D109}{94}{5D}.{br}
 {4A}{7C}{6C}?{end}

//Message x29
{D133}{D151}{Ramza}{br}
{D118}{Ramza}�{C9}{9A}{D10B}{C6}{5D}.{end}

//Message x2A
{D1B6}{D35F}{D43C}{D151}{9A}{D117}{D109}{D113}{br}
{D118}!!{end}

//Message x2B
{D133}{D151}{Ramza}{br}
{D118}{66}{43}{48}{54}{5C}{48}{41}?{end}

//Message x2C
{D1B6}{D35F}{D43C}{D151}{9A}{D117}{D109}{D113}{br}
{D118}{41}{81}.{67}{90}{64}{7F}{67}{41}.{br}
 {D254}{68}{54}{67}{41}{64}{4C}{89}.{br}
{D118}{5A}{89}{85}{87}.{4A}{7C}{5C}{5E}{6C}{br}
 {50}{89}{48}{86}{66}{50}{75}{D263}{4C}{90}{5D}{41}?{end}

//Message x2D
{D133}{D151}{Ramza}{br}
{D118}{D19A}{D44D}{D10B}{A6}{D10A}{92}{5D}.{D11B}{4A}{7C}{7F}{D19A}{D44D}{48}{41}?{br}
 {85}{48}{60}{5C}{86}{D76E}{86}{49}{D134}{D757}{68}{D263}{4C}{4E}{66}?{end}

//Message x2E
{D1B6}{D35F}{D43C}{D151}{9A}{D117}{D109}{D113}{br}
{D118}{5A}{89}{6C}{D613}{D30C}.{D6CE}{D18B}{D239}{67}{90}{5D}.{br}
 {D254}{D35D}{5E}{5D}{4E}{7F}{86}{60}{63}{47}{4C}{85}.{end}

//Message x2F
{D133}{D151}{Ramza}{br}
{D118}{5A}{43}{48}{D11B}.{br}
 {55}{80}.{D254}{8F}{61}{4E}{63}.{end}

//Message x30
{D1B6}{D35F}{D43C}{D151}{9A}{D117}{D109}{D113}{br}
{D118}{3F}{3F}.{5A}{60}{5E}{50}{5A}.{end}

//Message x31
{D1B6}{D35F}{D43C}{D151}{9A}{D117}{D109}{D113}{br}
{D118}{D556}{D228}{49}{3F}{60}{5C}{86}.{7B}{5C}{D228}{47}{43}.{br}
 {5A}{89}{7B}{64}{D253}{69}{67}{85}.{end}

//Message x32
{D133}{D151}{Ramza}{br}
{D118}{3F}.{3F}{3F}{D11B}.{end}

//Message x33
st! Orlandu.{br}
 Peace settlement won't occur.{end}

//Message x34
Orlandu{br}
"Our nation exists because of the{br}
 people! We exist because of people.   {br}
"Farmers suffered the most in{br}
 the War! Raising taxes would{br}
 hurt them even more.   {br}
"The soldiers are also{br}
 suffering from lack of food.{br}
{br}
"It's impossible to continue{br}
 physically and mentally.{end}

//Message x35
Goltana{br}
"Mentally?{br}
 Are you turning coward?{end}

//Message x36
Orlandu{br}
"In War, we served by keeping{br}
 Sea Gull out of our land!{end}

//Message x37
Goltana{br}
"Are you saying there's no{br}
 'right' in this battle?   {br}
"Since when did you start{br}
 talking about 'hypocrisy'?{br}
   {br}
"You can't go easy on them.{br}
 It's for the people!{br}
   {br}
"We can't allow a corrupt{br}
 royal family to oppress the {br}
 people any longer. We fight!{end}

//Message x38
Blansh{br}
"He's right. Just a little{br}
 longer before it's over!    {br}
"I never expected to hear{br}
 that from the one they used{br}
 to call 'T.G. Cid'.{end}

//Message x39
Orlandu{br}
"A little longer? {br}
 Where'd you get that idea?   {br}
"How can you be optimistic?{br}
 Are you blind?{end}

//Message x3A
Blansh{br}
"Your words are harsh!!{end}

//Message x3B
Goltana{br}
"Enough!{br}
   {br}
"I'm disappointed in you,{br}
 Orlandu. Any more harsh{br}
 words, may mean your life!{end}

//Message x3C
Orlandu{br}
"......{end}

//Message x3D
Goltana{br}
"I won't say this again.{br}
   {br}
"If any more of you disagree{br}
 with my plans, go now!{br}
   {br}
"Understand? Orlandu!!{end}

//Message x3E
 {br}
{delay:05}now printing!!{br}
now printing!!{br}
now printing!{delay:3C}!{delay:05}{br}
 {br}
 {br}
{delay:05}now printing!!{br}
now printing!!{br}
now printing!!{br}
now printing!!{br}
now printing!{delay:3C}!{delay:05}{br}
 {br}
 {br}
{delay:05}now printing!!{br}
now printing!!{br}
now printing!!{br}
now printing!{delay:3C}!{delay:05}{end}

//Message x3F
Him...Minister Gelwan.{end}

//Message x40
Gelwan{br}
"How dare you! It's a lie!{br}
 I don't even know you!{end}

//Message x41
Delita{br}
"Who seduced you?{br}
 The Queen?{end}

//Message x42
Gelwan{br}
"That's absurd!  {br}
 I don't know anything!{end}

//Message x43
Delita{br}
"Treason's a serious crime,{br}
 Minister!{end}

//Message x44
Gelwan{br}
"I said I don't know a thing!{end}

//Message x45
Delita{br}
"Let me say this!{br}
   {br}
"We must go to the capital{br}
 with the Nanten now!{br}
   {br}
"Or they may hold you{br}
 responsible for this plot.{br}
   {br}
"Before that, let's remove{br}
 Onaris and the Queen, then{br}
 get Princess on the throne!{end}

//Message x46
 {br}
{delay:05}Goltana went to Lesalia{delay:19},{br}
{delay:05}and confined Luveria in Bethla{br}
for kidnapping the Princess{delay:19},{br}
{delay:05}and letting rincess accede the throne{delay:2D}.{br}
 {br}
{delay:05}But Larg insisted Orinas was{br}
the legitimate successor and{br}
had him accede to throne{delay:19}.{br}
{delay:05}Then Larg became the regent{br}
as a guardian{delay:2D}.{br}
 {br}
{delay:05}Immediately after{delay:19},{br}
{delay:05}Larg sent the Hokuten led by Orinas{br}
to Bethla to rescue the Queen{delay:19}.{br}
{delay:05}Meanwhile, Goltana sent the{br}
Nanten led by Ovelia..{delay:3C}.{br}
 {br}
 {br}
 {br}
{delay:05}This is the beginning of the{br}
upheaval which would later{br}
be called the '{delay:0F}Lion War{delay:05}'{delay:0F}...{delay:2D}.{end}

//Message x47
ld who{br}
 doesn't want to face reality!{br}
    {br}
"If you don't like it, try{br}
 living without depending on{br}
 someone else for a change!   {br}
"But don't come complaining{br}
 to me if you can't!{end}

//Message x48
Gafgarion{br}
"Dammit!{end}

//Message x49
n took precedence{br}
 even when I was attacked on{br}
 the Mandalia Plains!!{end}

//Message x4A
{Ramza}{br}
"Gmph!!{end}

//Message x4B
Algus{br}
"You saved me to use me.{end}

//Message x4C
{Ramza}{br}
"Ridiculous! I couldn't just{br}
 leave someone in trouble!{end}

//Message x4D
Algus{br}
"Well next time you'd better!{br}
{br}
"You never know if they'll be   {br}
 friendly or not!{end}

//Message x4E
Delita{br}
"Algus! You murdered Teta!{br}
 I'll kill you! I swear it!{end}

//Message x4F
Algus{br}
"Angry, Delita? Angry because{br}
 you're so utterly helpless?   {br}
"Know your limits!{br}
 Commoners don't have power{br}
 to change things!   {br}
"That's right, get angry!{br}
 It's all you can do!{br}
 Ha, ha, you deserve it!!{end}

//Message x50
Delita{br}
"Is that it?{br}
 Is that all, Algus?!{end}

//Message x51
Algus{br}
"Don't be mad, Delita.{br}
 You'll join her soon!{end}

//Message x52
Delita{br}
"You won't confuse me!{br}
 Nobody uses me!!{end}

//Message x53
{Ramza}{br}
"Are you all right, Delita?{end}

//Message x54
Delita{br}
"Leave me, {Ramza}!{br}
 After Algus, you're next!{end}

//Message x55
{Ramza}{br}
"Delita...{end}

//Message x56
Algus{br}
"Damn you...How could I be{br}
 beaten by weaklings like you?{end}

//Message x57
{unitname}{unitname}{unitname}4p0{unitname}{unitname}{unitname}4{F1}X0{7C}{E5}z0{DBD1}p{D151}{Ramza}{br}
{D118}{D11B}{5A}{43}{48}.{50}{6B}{D193}{D332}{5D}!{br}
{br}
{D118}{50}{6B}{D193}{D332}{8F}{D494}{4E}{63}.{D475}{6B}{D193}{8F}{D141}{D3BF}{68}{br}
 {D313}{D1B1}{56}{89}{6D}.{D193}{D828}{54}{68}{67}{60}{63}{br}
 {D4AB}{41}{66}{50}{8A}{55}{80}{67}{4C}{67}{88}{5B}!{end}

//Message x58
{D133}{D151}{Ramza}{br}
{D118}{D11B}{85}{54}.{br}
 {50}{89}{8F}{D184}{60}{D41C}{89}{6D}{41}{41}{90}{5D}{67}.{end}

//Message x59
{D133}{D151}{Ramza}{br}
{D118}{7F}{43}{D134}{D18B}{6B}{D10C}{C0}{D117}{7F}{br}
 {D184}{48}{67}{4E}{87}{80}{B0}{D101}{48}{D11B}!{end}

//Message x5A
{D133}{D151}{Ramza}{br}
{D118}{D11B}{50}{89}{8F}{D184}{60}{D41C}{89}{6D}{D447}{8C}{87}{5D}!{end}

//Message x5B
{D133}{D151}{Ramza}{br}
{D118}{D193}{D332}{8F}{D494}{4E}{88}{68}{6C}{66}{43}{56}{89}{6D}?{br}
{br}
{D118}{D11B}{5A}{43}{48}.{3F}{6B}{D193}{D332}{6B}{D224}{D70F}{68}{3F}{88}{br}
 {D10C}{C0}{D117}{8F}{D184}{4E}{6D}{41}{41}{90}{5D}!{br}
{br}
{D118}{D10C}{C0}{D117}{6C}2{9B}{D30F}{3F}{88}{85}{43}{5D}{4E}{66}.{br}
 {7B}{56}{6D}{D528}{68}{81}{86}{89}{67}{41}{85}{43}{68}{br}
 {D2BB}{62}{48}{67}{4A}{80}{D11B}{D11B}.{end}

//Message x5C
V0340061{79}V020fV0jV08000{64}V0{58}1{88}0{E5}q0{59}1{F1}A0GGI40V000000003{E5}10{F1}A0HF0300xF0 {close}00{DAFF}2Ak0{6F}F0HF0.20HV0{58}20{F1}80HF0{60}20HV0{59}20{F1}50Y110HF0{61}20HV0{5A}20{F1}60HF0{62}20HV0{5B}20{F1}80Y1{60}{64}X{53}0HF0{63}20HV0{5C}20{F1}80{F1}e0{F1}{5A}0GG"50F000000{E7}{close}2{E5}10{F1}80GG{92}60V00{br}
{close}80802{E5}10{F1}80{51}1{close}{close}00{F1}80{51}2{close}{close}00{E5}10{F1}80{BE}00{BE}10{B1}00{FC}1{B0}1000{A2}{D001}{7A}{48}0S2{76}01C?04{E5}s0{78}7y{E5}u0{77}{E5}s0S1{D201}{F1}{5A}0P{88}1{63}{F9}{68}2k1{Ramza}2000G{B4}0{F1}{5A}0!2000{close}{close}{close}{5A}0{60}0{5A}{F1}{5A}0{BE}{AC}0{B0}{AC}010{BE}{br}
1{B0}{br}
110{BE}{D603}{B0}{D603}20{BE}{D803}{B0}{D803}20{4B}{DBD1}p{D151}{Ramza}{br}
{D118}{5A}{90}{67}.{7B}{52}{48}{D11B}{D11B}{br}
 {50}{6B}{B9}{D109}{A4}{D113}{49}{D11B}?{end}

//Message x5D
{D56D}{D151}{C9}{94}{9A}{96}{D117}{C5}{br}
{D118}{D6B8}{85}{87}{D61F}{D390}{52}.{br}
{br}
{D118}{D16C}{6B}{D4AB}{41}{64}{D187}{68}{D13C}{89}{5C}{br}
 {D4BD}{D21B}{D9C2}{9D}{D103}{D113}{A5}{D117}{D9C3}{8F}{D2C7}{45}{6D}.{br}
 {4A}{60}{65}{D11B}{D11B}.{end}

//Message x5E
{D56D}{D151}{C9}{94}{9A}{96}{D117}{C5}{br}
{D118}{52}.{D3AA}{49}{86}{57}.{D7CC}{54}{63}{7C}{88}{90}{5D}.{end}

//Message x5F
{D56D}{D151}{C9}{94}{9A}{96}{D117}{C5}{br}
{D118}{D10C}{D117}{AC}{D11B}.{4A}{7C}{67}{6B}{48}{41}{D11B}.{end}

//Message x60
{D10C}{D117}{AC}{br}
{D118}{D11B}{C9}{94}{9A}{96}{D117}{C5}.{7B}{5C}.{br}
 {50}{43}{81}{60}{63}{D608}{D18B}{65}{D228}{45}{88}{67}{90}{63}{D11B}.{end}

//Message x61
{D56D}{D151}{C9}{94}{9A}{96}{D117}{C5}{br}
{D118}{D10C}{D117}{AC}{D11B}.{br}
 {D4A8}{54}{41}{D10C}{D117}{AC}{D11B}.{end}

//Message x62
{96}{D117}{C5}{br}
{D118}"{D1CA}{86}'{68}{6C}{D395}{87}{49}{3F}{88}{90}{5D}{D11B}.{br}
 {4A}{7C}{65}{D23C}{D62E}{68}{6A}{D11B}.{end}

//Message x63
{D133}{D151}{Ramza}{br}
{D118}{3F}{67}{5C}{6C}{41}{60}{5C}{41}{D11B}{D11B}.{end}

//Message x64
{D56D}{D151}{C9}{94}{9A}{96}{D117}{C5}{br}
{D118}{9A}{D10C}{6C}{4A}{7C}{6B}{D528}{55}{80}{67}{41}.{br}
 {D346}{D212}{54}{63}{4C}{89}.{end}

//Message x65
{D133}{D151}{Ramza}{br}
{D118}{D11B}{D266}{D495}{6C}{D244}{41}{D18B}{49}{41}{41}.{br}
{br}
{D118}{D76E}{6C}{3F}{67}{5C}{8F}{D346}{D212}{54}{7B}{56}.{br}
 {52}{3F}.{50}{50}{8F}{D1B1}{7B}{54}{84}{43}.{end}

//Message x66
P{D263}{50}{43}{59}.{end}

//Message x67
{5D}.{br}
 {3F}{6D}{85}.{end}

//Message x68
{D133}{D151}{Ramza}{br}
{D118}{41}{41}{64}{56}{85}.{br}
 {D134}{D757}{68}{D263}{4A}{7B}{54}{84}{43}.{end}

//Message x69
{D56D}{D151}{C9}{94}{9A}{96}{D117}{C5}{br}
{D118}{D330}{6C}{3F}{65}{64}{41}{41}.{br}
 {D11B}{85}{54}.{D263}{50}{43}{59}.{end}

//Message x6A
O{41}{86}{60}{54}{80}{41}.{br}
 {D278}{48}{D609}{7D}{48}{41}?{end}

//Message x6B
{D133}{D151}{Ramza}{br}
{D118}{D11B}{5A}{43}{5D}{67}.{55}{80}.{CF}{D10B}{9F}{8F}.{end}

//Message x6C
{D402}{D45A}{6B}{CE}{A9}{AF}{D117}{br}
{D118}{BF}{BF}{BF}{BF}.{D254}{68}{D13C}{60}{5C}{85}.{br}
 {D402}{D45A}{64}{D402}{8F}{D6C1}{7B}{67}{41}{D1CA}{6C}{D283}{7E}{63}{5D}. {br}
{D118}{D11B}{D481}{D509}.{D3A9}{D56F}{D45A}{8F}{br}
 {4C}{4D}{87}{D720}{4E}{63}{41}{88}{90}{5D}{8A}?{br}
 {64}{7F}.{D402}{6C}{D609}{7B}{67}{41}{90}{5D}{85}{67}!.{end}

//Message x6D
{D402}{D45A}{6B}{D844}{br}
{D118}{D11B}{55}{80}{3F}.{3F}{6B}{D4C0}{6C}{D207}{D24C}{5D}{60}{5C}{90}{5D}.{br}
 {A4}{D10B}{D109}{D113}{B9}{68}{D80E}{D325}{49}{64}{88}{60}{63}{6B}{6C}.{end}

//Message x6E
{D402}{D45A}{6B}{D844}{br}
{D118}{3F}{3F}.{D412}{D413}{6C}{D49E}{D676}{52}{89}{63}{41}{88}{90}{5D}{85}.{br}
 {D752}{60}{5C}{85}{67}!{D11B}.{end}

//Message x6F
{D402}{D45A}{6B}{D844}{br}
{D118}{50}{6B}{51}{D3B3}{D1A5}{55}{80}.{D56D}{D151}{D240}{7F}{br}
 {3F}{63}{68}{64}{4A}{5A}{43}{7F}{67}{41}{7F}{90}{67}.{end}

//Message x70
{D402}{D45A}{6B}{D844}{br}
{D118}{A4}{D10B}{D109}{D113}{B9}{55}{80}{D340}{8F}{3F}{4F}{63}{br}
 {BF}{D113}{AF}{D117}{8F}{D497}{7E}{63}{41}{88}{90}{5D}{60}{63}{52}.{end}

//Message x71
{D402}{D45A}{6B}{CE}{A9}{AF}{D117}{br}
{D118}{47}{7B}{45}{52}{90}{6C}{BF}{D113}{AF}{D117}{55}{80}{67}{41}{6B}{48}?{br}
 {D330}{68}{67}{88}{59}.{end}

//Message x72
{D133}{D151}{Ramza}{br}
{D118}{47}{D330}{6C}{66}{43}{64}{7F}{41}{41}{4E}{66}..{br}
 {D752}{60}{63}{41}{88}{D13B}{8F}{D313}{60}{63}{47}{4E}{67}{41}{67}.{end}

//Message x73
{D402}{D45A}{6B}{CE}{A9}{AF}{D117}{br}
{D118}{47}{D117}{47}{D117}.{9B}{B3}{A3}{41}{41}{55}{80}{6A}/{48}.{br}
{br}
{D118}{3F}{D117}{3F}.{50}{90}{67}{65}{4A}{68}{br}
 {C0}{D10B}{C0}{BD}{A9}{D62E}{49}{D211}{4A}{63}{41}{5C}{86}{67}!{D11B}.{end}

//Message x74
{D402}{D45A}{6B}{D844}{br}
{D118}{D11B}{65}{50}{8A}{49}.{A9}{A4}{D636}{6B}{BF}{D113}{AF}{D117}{64}{7F}{br}
 {D81F}{6B}{D21F}{5C}{67}{41}{D1CA}{49}{41}{88}{86}{54}{41}{90}{5D}.{end}

//Message x75
{D402}{D45A}{6B}{D844}{br}
{D118}{75}/.{5A}{89}{6C}{D752}{60}{5C}{6A}.{br}
 {66}{90}{67}{D102}{D113}{A9}{AF}{D117}{67}{90}{5D}{8A}{43}?{end}

//Message x76
{D402}{D45A}{6B}{D844}{br}
{D118}{67}{90}{64}{7F}.{D337}{41}{B9}{D109}{A4}{D113}{86}{54}{41}{59}.{br}
 {CB}{D113}{B8}.{7E}{57}{86}{54}{41}{85}{67}.{end}

//Message x77
{D402}{D45A}{6B}{CE}{A9}{AF}{D117}{br}
{D118}{D263}{4C}{6B}{48}{41}?{end}

//Message x78
{D133}{D151}{Ramza}{br}

// __________________________________________________________________ 
//| Event Script x19B | Event Offset: x336000 | Text offset: x336378 |
// ������������������������������������������������������������������ 

Offset(x00336000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000378)
//Remove the previous line if you wish text to compile directly after instructions.

OR(x0029,xFFFF)
{43}(r08)
Wait(00100)
ZERO(x002A)
OR(x002A,x0040)
Wait(00010)
ZERO(x002A)
OR(x002A,x8000)
Wait(00005)
ZERO(x002A)
OR(x002A,x8000)
Wait(00005)
{43}(r05)
Camera(+00616,+00019,+00616,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x19,x0013,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00040)
ZERO(x002A)
OR(x002A,x0004)
Wait(00070)
ZERO(x002A)
OR(x002A,x0008)
Wait(00070)
DisplayMessage(x10,x19,x0014,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00040)
ZERO(x002A)
OR(x002A,x0001)
Wait(00080)
ZERO(x002A)
OR(x002A,x0001)
Wait(00085)
ZERO(x002A)
OR(x002A,x0002)
Wait(00080)
ZERO(x002A)
OR(x002A,x0002)
Wait(00080)
DisplayMessage(x10,x19,x0015,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00001)
ZERO(x0029)
ADD(x0029,x00F1)
MULT(x0029,x0010)
MULT(x0029,x0010)
ADD(x0029,x00F0)
{7B}()
{00}()
{08}()
{F0}()
OR(x0029,xFFFF)
Wait(00070)
DisplayMessage(x10,x19,x0016,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00001)
ZERO(x0029)
ADD(x0029,x0009)
MULT(x0029,x0010)
MULT(x0029,x0010)
ADD(x0029,x0070)
{7B}()
March(x00,xF0,186)
WaitWalk(x00,xFF)
{F7}()
{7B}()
{00}()
{08}()
{F0}()
OR(x0029,xFFFF)
Wait(00070)
DisplayMessage(x10,x1B,x0017,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00010)
ZERO(x002A)
OR(x002A,x0080)
Wait(00010)
ZERO(x002A)
OR(x002A,x0800)
Wait(00010)
{43}(r05)
Camera(+00616,+00067,+00392,+00302,+03584,+00000,+04096,+00044)
WaitForInstruction(x04,x00)
ZERO(x002A)
OR(x002A,x0020)
Wait(00010)
{8F}(r01)
DisplayMessage(x10,x1B,x0018,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
{8F}(r00)
Wait(00001)
ZERO(x0029)
ADD(x0029,x0009)
MULT(x0029,x0010)
MULT(x0029,x0010)
ADD(x0029,x00B0)
{7B}()
{40}(r00F0BC2900)
{40}(r00BA2900FF)
{F7}()
{7B}()
{00}()
{08}()
{F0}()
OR(x0029,xFFFF)
Wait(00060)
DisplayMessage(x10,x19,x0019,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00001)
ZERO(x002A)
OR(x002A,x0080)
Wait(00010)
ZERO(x002A)
OR(x002A,x0800)
Wait(00010)
{43}(r05)
Camera(+00616,+00067,+00392,+00448,+04608,+00000,+04096,+00044)
WaitForInstruction(x04,x00)
ZERO(x002A)
OR(x002A,x2000)
Wait(00010)
ZERO(x002A)
OR(x002A,x2000)
Wait(00010)
ZERO(x002A)
OR(x002A,x2000)
Wait(00010)
ZERO(x002A)
OR(x002A,x1000)
Wait(00010)
ZERO(x002A)
OR(x002A,x1000)
Wait(00010)
ZERO(x002A)
OR(x002A,x1000)
Wait(00010)
ZERO(x002A)
OR(x002A,x1000)
Wait(00010)
ZERO(x002A)
OR(x002A,x1000)
Wait(00010)
{43}(r05)
Camera(+00952,+00115,+00952,+00448,+04608,+00000,+04096,+00060)
WaitForInstruction(x04,x00)
DisplayMessage(x10,x1A,x001A,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00030)
ZERO(x002A)
OR(x002A,x1000)
Wait(00180)
DisplayMessage(x10,x1A,x001B,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00001)
ZERO(x0029)
ADD(x0029,x0001)
MULT(x0029,x0010)
MULT(x0029,x0010)
ADD(x0029,x00F0)
{7B}()
{00}()
{08}()
{F0}()
OR(x0029,xFFFF)
Wait(00060)
DisplayMessage(x10,x1A,x001C,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00001)
ZERO(x002A)
OR(x002A,x0080)
Wait(00010)
ZERO(x002A)
OR(x002A,x0800)
Wait(00010)
{43}(r05)
Camera(+00616,+00067,+00392,+00448,+04608,+00000,+04096,+00060)
WaitForInstruction(x04,x00)
DisplayMessage(x10,x19,x001D,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00030)
ZERO(x002A)
OR(x002A,x0020)
Wait(00120)
DisplayMessage(x10,x19,x001E,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00030)
ZERO(x002A)
OR(x002A,x0040)
Wait(00070)
ZERO(x002A)
OR(x002A,x0040)
Wait(00120)
ZERO(x002A)
OR(x002A,x0040)
Wait(00060)
DisplayMessage(x10,x1B,x001F,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00100)
{E3}()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
 {end}

//Message x02
 {end}

//Message x03
 {end}

//Message x04
 {end}

//Message x05
 {end}

//Message x06
 {end}

//Message x07
 {end}

//Message x08
 {end}

//Message x09
 {end}

//Message x0A
 {end}

//Message x0B
 {end}

//Message x0C
 {end}

//Message x0D
 {end}

//Message x0E
 {end}

//Message x0F
 {end}

//Message x10
 {end}

//Message x11
 {end}

//Message x12
 {end}

//Message x13
{font:08}Master Darlavon{br}
{font:00}Now then, let us begin our lesson.{br}
{br}
In this session, we shall delve into how to{br}
control your units on the battlefield.{br}
{br}
Since the battlefield is a three{D11D}dimensional{br}
environment, you may view it from a{br}
variety of angles.{br}
Use the L1, R1, L2, and R2 buttons{br}
to adjust your view of the battlefield.{br}
{br}
The L2 and R2 buttons rotate your view of{br}
the battlefield.{end}

//Message x14
The L1 button zooms the camera in and out,{br}
and the R1 button toggles the camera height.{end}

//Message x15
Try using these controls now.{br}
Press START when you are finished.{end}

//Message x16
You may also scroll across the screen by holding{br}
down {D9C8} and using the directional buttons.{br}
{br}
Try it now, and press START when finished.{end}

//Message x17
You will need to master these controls if you{br}
want to be aware of what is occurring on{br}
the battlefield.{br}
Next, we will cover the battlefield cursor.{end}

//Message x18
The battlefield cursor is used to select units{br}
or tiles on the battlefield.{br}
{br}
The cursor's height (h) is displayed in the upper{br}
right corner of the screen, and the selected{br}
unit's status is displayed at the bottom.{br}
Press {D11F} to close the menu, then use the{br}
directional buttons to move the battlefield{br}
cursor.{br}
Press START when you are finished.{end}

//Message x19
The cursor is used to select a unit's{br}
movement destination or attack target.{br}
{br}
Battlefields are often made up of complex{br}
terrain, and some locations may be inaccessible.{br}
{br}
The cursor is normally blue, but it will turn red{br}
when moved over a tile inaccessible to the unit.{br}
{br}
You now know the basics of controlling the{br}
battlefield cursor.{br}
{br}
Let us move on to something a bit more{br}
advanced.{br}
{br}
Sometimes you will encounter tiles that are{br}
above other ones.{br}
{br}
For example, you may be able to move over or{br}
under a bridge.{end}

//Message x1A
Allow me to explain how to use the cursor in{br}
a case like this.{br}
{br}
First, move the cursor to either the upper or{br}
lower tile, then wait after moving the cursor.{br}
{br}
It will automatically begin to toggle between{br}
the upper and lower tiles.{end}

//Message x1B
Simply make your selection when the cursor{br}
is on the correct tile.{br}
{br}
Try it now. Press START when you are{br}
finished.{end}

//Message x1C
You may adjust the speed of the cursor when{br}
switching between levels by using option 3,{br}
"Multi{D11D}height Toggle Rate."{br}
If this option is turned off, the cursor will{br}
not move automatically.{br}
{br}
Instead, you must press START to toggle{br}
between different levels.{br}
{br}
There are also two other special ways of{br}
moving the cursor, related to the units' turn{br}
order.{br}
To move the cursor automatically to the{br}
active unit, move the cursor to an empty{br}
tile and press {D9B9}.{br}
Repeatedly pressing START will cycle{br}
the cursor from unit to unit in turn order.{br}
{br}
This is useful for determining the order in{br}
which units will act.{br}
{br}
However, you cannot use this method if you{br}
are using START to switch between multiple{br}
levels.{end}

//Message x1D
Now allow me to explain the commands you may{br}
use when selecting a unit with the cursor.{br}
{br}
If you move the cursor to one of your units and{br}
press {D9B9}, the unit's battle menu will appear.{end}

//Message x1E
In addition, if you press {D11F} when a unit is{br}
selected by the cursor, that unit's range of{br}
movement will be displayed.{end}

//Message x1F
This concludes our discussion of the{br}
battlefield cursor.{br}
{br}
Using the cursor is one of the fundamentals{br}
of battle, so please do your best to remember{br}
what you have learned here.{br}
With that, I shall bring this lesson to a close.{end}

//Message x20

// __________________________________________________________________ 
//| Event Script x19D | Event Offset: x33A000 | Text offset: x33A488 |
// ������������������������������������������������������������������ 

Offset(x0033A000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000488)
//Remove the previous line if you wish text to compile directly after instructions.

OR(x0029,xFFFF)
{43}(r08)
Wait(00100)
ZERO(x002A)
OR(x002A,x0040)
Wait(00010)
ZERO(x002A)
OR(x002A,x1000)
Wait(00005)
ZERO(x002A)
OR(x002A,x1000)
Wait(00005)
{43}(r05)
Camera(+00616,-00028,+00616,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x1B,x0001,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00060)
ZERO(x002A)
OR(x002A,x8000)
Wait(00020)
ZERO(x002A)
OR(x002A,x4000)
Wait(00020)
ZERO(x002A)
OR(x002A,x4000)
Wait(00020)
ZERO(x002A)
OR(x002A,x4000)
Wait(00080)
DisplayMessage(x10,x19,x0002,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00060)
ZERO(x002A)
OR(x002A,x1000)
Wait(00020)
ZERO(x002A)
OR(x002A,x1000)
Wait(00020)
ZERO(x002A)
OR(x002A,x1000)
Wait(00020)
ZERO(x002A)
OR(x002A,x2000)
Wait(00100)
DisplayMessage(x10,x1B,x0003,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00060)
{1C}(r02)
DarkScreen(x00,x00,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x08,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
Wait(00010)
Wait(00010)
{1C}(r02)
DarkScreen(x00,x00,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x0E,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
Wait(00060)
DisplayMessage(x10,x1A,x0005,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00060)
DisplayMessage(x10,x1B,x0006,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00060)
ZERO(x002A)
OR(x002A,x4000)
Wait(00010)
ZERO(x002A)
OR(x002A,x4000)
Wait(00030)
ZERO(x002A)
OR(x002A,x0020)
Wait(00080)
DisplayMessage(x10,x1A,x0007,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00060)
ZERO(x002A)
OR(x002A,x4000)
Wait(00020)
ZERO(x002A)
OR(x002A,x4000)
Wait(00020)
ZERO(x002A)
OR(x002A,x4000)
Wait(00040)
ZERO(x002A)
OR(x002A,x0020)
Wait(00120)
ZERO(x002A)
OR(x002A,x0040)
Wait(00040)
ZERO(x002A)
OR(x002A,x4000)
Wait(00060)
DisplayMessage(x10,x1A,x0008,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
Wait(00120)
DisplayMessage(x10,x1A,x0009,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00060)
ZERO(x002A)
OR(x002A,x0040)
Wait(00040)
ChangeStats(x00,x00,x02,-00255)
ChangeStats(xFE,x00,x02,+00100)
ChangeStats(xFE,x00,x03,+00100)
ChangeStats(xFB,x00,x00,-00999)
ChangeStats(xFB,x00,x00,+00001)
Wait(00060)
DisplayMessage(x10,x1A,x0011,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
{8F}(r01)
DisplayMessage(x10,x1B,x0012,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
{8F}(r00)
Wait(00030)
ZERO(x002A)
OR(x002A,x1000)
Wait(00030)
ZERO(x002A)
OR(x002A,x1000)
Wait(00030)
ZERO(x002A)
OR(x002A,x1000)
Wait(00030)
ZERO(x002A)
OR(x002A,x1000)
Wait(00030)
ChangeStats(x00,x00,x02,-00100)
ChangeStats(xFB,x00,x02,+00100)
DisplayMessage(x10,x1A,x000D,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00040)
ZERO(x002A)
OR(x002A,x0020)
{7E}(r56000100)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
Wait(00060)
ZERO(x002A)
OR(x002A,x1000)
Wait(00020)
ZERO(x002A)
OR(x002A,x1000)
Wait(00020)
ZERO(x002A)
OR(x002A,x1000)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
{7E}(r56000100)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
{7E}(r56000100)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
{7E}(r56000100)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
{7E}(r56000100)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
Wait(00020)
ZERO(x002A)
OR(x002A,x1000)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
{7E}(r56000100)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
{D5}()
{01}()
ZERO(x0000)
ZERO(x0001)
{B1}(x0000,x0056)
ADD(x0001,x0001)
{A2}()
{D0}()
{02}()
{D1}()
{01}()
{D2}()
{02}()
Wait(00001)
{D3}()
{01}()
{D2}()
{01}()
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
Wait(00060)
{8F}(r01)
DisplayMessage(x10,x1A,x000E,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
{8F}(r00)
ZERO(x0009)
ADD(x0009,x0003)
{D5}()
{01}()
ChangeStats(x00,x00,x02,-00255)
ChangeStats(xFB,x00,x02,+00100)
Wait(00020)
ZERO(x002A)
OR(x002A,x4000)
Wait(00020)
ZERO(x002A)
OR(x002A,x4000)
Wait(00040)
ZERO(x002A)
OR(x002A,x0020)
{D5}()
{02}()
ZERO(x0000)
ZERO(x0001)
{B1}(x0000,x0056)
ADD(x0001,x0001)
{A2}()
{D0}()
{03}()
{D1}()
{02}()
{D2}()
{03}()
Wait(00001)
{D3}()
{02}()
{D2}()
{02}()
Wait(00040)
ZERO(x002A)
OR(x002A,x0020)
Wait(00040)
ZERO(x002A)
OR(x002A,x0020)
{D5}()
{02}()
ZERO(x0000)
ZERO(x0001)
{B1}(x0000,x0056)
ADD(x0001,x00FF)
{A2}()
{D0}()
{03}()
{D1}()
{02}()
{D2}()
{03}()
Wait(00001)
{D3}()
{02}()
{D2}()
{02}()
SUB(x0009,x0001)
ZERO(x0000)
ZERO(x0001)
{B1}(x0000,x0009)
{A0}()
{D0}()
{02}()
{D1}()
{01}()
{D2}()
{02}()
{D3}()
{01}()
{D2}()
{01}()
Wait(00060)
{8F}(r01)
DisplayMessage(x10,x19,x000F,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
{8F}(r00)
Wait(00070)
ZERO(x002A)
OR(x002A,x0040)
Wait(00005)
ZERO(x002A)
OR(x002A,x1000)
Wait(00060)
DisplayMessage(x10,x1B,x0010,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00100)
{E3}()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Master Darlavon{br}
{font:00}Now then, let us begin the lesson.{br}
{br}
In this session we shall explore the{br}
fundamentals of battle, from beginning to end.{br}
{br}
Firstly, you must select the units you wish to{br}
use in battle and position them on the field.{br}
{br}
The number of units you may use in battle{br}
varies depending upon the situation, but in{br}
general, you are limited to five.{br}
In some cases, you may need to split your{br}
units into two separate squads.{br}
{br}
If you always use the same units in battle,{br}
their advancement will soon outpace that of{br}
your other units.{br}
When selecting units to use in battle, keep{br}
in mind both their skills and their need for{br}
advancement.{br}
Sometimes allied units will appear in battle{br}
without your having selected them. These{br}
are known as guest units.{end}

//Message x02
Guest units have their own agendas{br}
and will move and act on their own.{end}

//Message x03
Once you have selected your units, you will{br}
move to the battlefield.{br}
{br}
And then, battle will begin{DA68}but we are getting{br}
ahead of ourselves. First, we must discuss{br}
objectives.{br}
For example, this...{end}

//Message x04
Or, this...{end}

//Message x05
Messages such as these will appear as each{br}
battle begins, telling you what you must do{br}
in order to win.{br}
In general, you must defeat all of the enemies,{br}
but in some cases, you must fulfill other special{br}
conditions.{end}

//Message x06
Once the battle has begun, each of your units{br}
will move and act in turn.{br}
{br}
When it is a unit's turn to move and act, he or{br}
she will be designated by the AT icon, which{br}
stands for Active Turn.{br}
A unit's turn comes when his or her charge{br}
time (CT) gauge reaches 100.{br}
{br}
A unit's Speed attribute determines how much{br}
his or her CT gauge fills with each tick of{br}
the game clock.{br}
During a unit's turn, he or she may move and{br}
perform actions such as attacking an enemy.{br}
{br}
Let's examine the battle menu, shall we?{end}

//Message x07
The Move, Act, and Wait commands are{br}
displayed only when it is the unit's turn.{br}
{br}
A unit may move once and act once during{br}
his or her turn.{br}
{br}
If the unit has both moved and performed{br}
an action, his or her turn will automatically{br}
come to an end.{br}
The Wait command is used to end the turn if{br}
the unit will only be moving or acting, or if he{br}
or she will do nothing.{br}
Next, let's examine the other commands.{br}
{br}
{br}
Status allows you to check a unit's detailed{br}
status.{end}

//Message x08
The AI command allows you to set an AI{br}
pattern for the unit so that it will decide{br}
its own actions.{br}
Units that use AI will move and fight{br}
automatically until the AI command is{br}
canceled.{end}

//Message x09
You may select from four different AI{br}
strategies.{br}
{br}
Berserker will cause the unit to attack its{br}
target without regard for his or her own{br}
safety.{br}
Defender will cause the unit to protect a{br}
friendly target without regard for his or{br}
her own safety.{br}
Healer will cause the unit to focus upon{br}
restoring the HP and MP of allied units.{br}
{br}
Coward will cause the unit to attempt to{br}
escape to a safe location while recovering{br}
his or her own HP.{br}
For Berserker and Defender, you must{br}
select a target for the unit to attack or{br}
protect.{br}
Once a unit's AI has been enabled, that unit{br}
will fight automatically from then on.{br}
{br}
To cancel this setting, select the AI command{br}
and choose Manual.{br}
{br}
However, since the unit will be acting{br}
automatically, you cannot access the unit's{br}
menu on his or her own turn.{br}
You must cancel the setting during another{br}
unit's turn or after pausing the battle.{end}

//Message x0A
The Status and AI commands may be selected{br}
even if it is not the selected unit's turn.{br}
{br}
Normally, the menu will not appear for an{br}
enemy unit or a unit which has been set to{br}
use AI.{br}
However, you may halt the course of battle{br}
and force a menu to appear by pressing {D9C7}.{br}
{br}
Doing so will open a menu on the next unit's{br}
turn.{end}

//Message x0B
This allows you to stop units using AI, or to{br}
view the status of enemy units.{br}
{br}
You will not be able to give commands{br}
to any of your units while the battle is{br}
stopped in this way.{br}
To resume the battle (assuming the current{br}
unit is not set to AI), select "Done."{br}
{br}
This command may be found at the{br}
bottom of the menu.{end}

//Message x0C
This concludes my overview of battle commands.{br}
{br}
{br}
To summarize, you may select "Move," "Act,"{br}
or "Wait" during a unit's turn, as well as check{br}
the unit's status.{br}
In some cases, you may wish to set an AI{br}
pattern for a unit. To resume the battle after{br}
it has been interrupted, select "Done."{br}
These are the main commands that you will{br}
use in the course of a battle.{end}

//Message x0D
Next is a most unpleasant subject.{br}
{br}
{br}
When a unit's HP reaches zero, the unit{br}
will be KO'd.{end}

//Message x0E
If you do not revive a KO'd unit within a{br}
certain amount of time, the unit's body{br}
will disappear.{br}
In its place, a treasure chest or crystal will{br}
appear.{end}

//Message x0F
Once a unit has disappeared in this way,{br}
there is no way of reviving it. The unit is{br}
gone forever.{br}
If one of your units is KO'd, do your best to{br}
revive him or her as quickly as possible.{br}
{br}
If all of your units are KO'd, the game is over.{br}
{br}
{br}
Always keep an eye upon your units'{br}
remaining HP to prevent this from happening.{br}
{br}
I recommend that you always bring at least{br}
one unit who is capable of healing or reviving{br}
KO'd units.{br}
On the other hand, KO'ing all enemy units{br}
on the battlefield will end the battle, assuming{br}
you have fulfilled the battle objective.{end}

//Message x10
This concludes our battle overview and my{br}
explanation of the battle menu.{br}
{br}
I trust you will make good use of this{br}
information on the battlefield.{br}
{br}
With that, I shall bring this lesson to a close.{end}

//Message x11
The Status and AI commands may be selected{br}
even if it is not the selected unit's turn.{br}
{br}
Normally, the menu will not appear for an{br}
enemy unit or a unit which has been set to{br}
use AI.{br}
However, you may halt the course of battle{br}
and force a menu to appear by pressing {D9C7}.{br}
{br}
Doing so will open a menu on the next unit's{br}
turn.{br}
{br}
This allows you to stop units using AI, or to{br}
view the status of enemy units.{br}
{br}
You will not be able to give commands{br}
to any of your units while the battle is{br}
stopped in this way.{br}
To resume the battle (assuming the current{br}
unit is not set to AI), select "Done."{br}
{br}
This command may be found at the{br}
bottom of the menu.{end}

//Message x12
This concludes my overview of battle commands.{br}
{br}
{br}
To summarize, you may select "Move," "Act,"{br}
or "Wait" during a unit's turn, as well as check{br}
the unit's status.{br}
In some cases, you may wish to set an AI{br}
pattern for a unit. To resume the battle after{br}
it has been interrupted, select "Done."{br}
These are the main commands that you will{br}
use in the course of a battle.{end}

//Message x13

// __________________________________________________________________ 
//| Event Script x19F | Event Offset: x33E000 | Text offset: x33E345 |
// ������������������������������������������������������������������ 

Offset(x0033E000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000345)
//Remove the previous line if you wish text to compile directly after instructions.

OR(x0029,xFFFF)
{43}(r08)
Wait(00100)
{43}(r05)
Camera(+00616,-00028,+00616,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
{8F}(r01)
DisplayMessage(x10,x1B,x0001,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
{8F}(r00)
Wait(00001)
ZERO(x0028)
OR(x0028,x00FE)
ZERO(x0029)
ADD(x0029,x00A9)
MULT(x0029,x0010)
MULT(x0029,x0010)
ADD(x0029,x00DF)
{7E}(r56000100)
ZERO(x0028)
OR(x0028,x00FF)
OR(x0029,xFFFF)
Wait(00001)
ZERO(x0028)
OR(x0028,x00FE)
{7B}()
{20}()
{00}()
{F0}()
ZERO(x002A)
OR(x002A,x0020)
Wait(00060)
ZERO(x0028)
OR(x0028,x00FF)
DisplayMessage(x10,x1A,x0002,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
ZERO(x0028)
OR(x0028,x00FC)
Wait(00060)
ZERO(x002A)
OR(x002A,x8000)
Wait(00020)
ZERO(x002A)
OR(x002A,x4000)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
{7E}(r56000100)
Wait(00110)
ZERO(x002A)
OR(x002A,x4000)
Wait(00020)
ZERO(x002A)
OR(x002A,x0020)
Wait(00020)
ZERO(x0028)
OR(x0028,x00FF)
ZERO(x002A)
OR(x002A,x2000)
Wait(00020)
ZERO(x002A)
OR(x002A,x1000)
Wait(00060)
DisplayMessage(x10,x1A,x0003,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00001)
ZERO(x0029)
ADD(x0029,x0009)
MULT(x0029,x0010)
MULT(x0029,x0010)
ADD(x0029,x00F0)
{90}()
{06}()
{05}()
{00}()
OR(x0029,xFFFF)
ZERO(x002A)
OR(x002A,x0020)
{7E}(r56000100)
Wait(00020)
ZERO(x0028)
OR(x0028,x00FE)
ZERO(x0029)
ADD(x0029,x00A9)
MULT(x0029,x0010)
MULT(x0029,x0010)
ADD(x0029,x00DF)
{7E}(r5600FF00)
ZERO(x0028)
OR(x0028,x00FF)
Wait(00060)
DisplayMessage(x10,x1A,x0004,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
ZERO(x0028)
OR(x0028,x00FD)
ZERO(x0029)
ADD(x0029,x00A9)
MULT(x0029,x0010)
MULT(x0029,x0010)
ADD(x0029,x00DF)
{7E}(r56000100)
ZERO(x0028)
OR(x0028,x00FF)
Wait(00020)
ZERO(x0028)
OR(x0028,x00FE)
ZERO(x0029)
ADD(x0029,x00A9)
MULT(x0029,x0010)
MULT(x0029,x0010)
ADD(x0029,x00DF)
{7E}(r56000100)
ZERO(x0028)
OR(x0028,x00FF)
ZERO(x0028)
OR(x0028,x00FE)
Wait(00020)
{7B}()
{20}()
{00}()
{F0}()
ZERO(x002A)
OR(x002A,x0020)
Wait(00060)
ZERO(x0028)
OR(x0028,x00FF)
DisplayMessage(x10,x1A,x0005,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
ZERO(x0029)
ADD(x0029,x0009)
MULT(x0029,x0010)
MULT(x0029,x0010)
ADD(x0029,x00F0)
{90}()
{07}()
{05}()
{00}()
OR(x0029,xFFFF)
ZERO(x002A)
OR(x002A,x0020)
Wait(00060)
DisplayMessage(x10,x19,x0006,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00001)
{7B}()
{20}()
{00}()
{F0}()
ZERO(x002A)
OR(x002A,x0020)
{7E}(r56000900)
Wait(00005)
ZERO(x0028)
OR(x0028,x00FE)
ZERO(x0029)
ADD(x0029,x00A9)
MULT(x0029,x0010)
MULT(x0029,x0010)
ADD(x0029,x00DF)
{D5}()
{01}()
ZERO(x0000)
ZERO(x0001)
{B1}(x0000,x0056)
ADD(x0001,x0001)
{A2}()
{D0}()
{02}()
{D1}()
{01}()
{D2}()
{02}()
Wait(00001)
{D3}()
{01}()
{D2}()
{01}()
OR(x0029,xFFFF)
ZERO(x0028)
OR(x0028,x00FE)
Wait(00005)
{7B}()
{20}()
{00}()
{F0}()
ZERO(x002A)
OR(x002A,x0020)
Wait(00060)
ZERO(x0028)
OR(x0028,x00FF)
DisplayMessage(x10,x1A,x0007,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00001)
ZERO(x0029)
ADD(x0029,x0009)
MULT(x0029,x0010)
MULT(x0029,x0010)
ADD(x0029,x00D0)
{7E}(r5600FF00)
Wait(00060)
ZERO(x002A)
OR(x002A,x0040)
Wait(00020)
ZERO(x002A)
OR(x002A,x1000)
Wait(00020)
DisplayMessage(x10,x1B,x0008,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00060)
{E3}()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Master Darlavon{br}
{font:00}Now then, let us begin the lesson.{br}
{br}
In this session, I shall explain movement and{br}
actions.{br}
{br}
A unit is allowed one move and one action{br}
during his or her turn.{br}
{br}
Let's try controlling a unit as he moves{br}
and acts.{br}
{br}
First, you must move your unit to a tile{br}
next to the enemy you wish to attack.{br}
{br}
Try selecting "Move."{end}

//Message x02
As you can see, the tiles around your unit are{br}
flashing blue.{br}
{br}
These blue tiles indicate the movement range{br}
of your unit. You must select a destination from{br}
among these tiles.{br}
But first, allow me to explain how a unit's{br}
movement range is determined.{br}
{br}
Each unit's range of movement is determined by{br}
his or her Move and Jump attributes.{br}
{br}
On flat terrain, a unit may move a number of{br}
tiles in one turn equal to the unit's Move{br}
attribute.{br}
So, if a unit's Move is 4, he or she may move{br}
4 tiles.{br}
{br}
Likewise, the unit may perform a vertical jump{br}
to a height equaling his or her Jump attribute.{br}
{br}
He or she may also jump horizontally for a{br}
distance equaling half his or her Jump attribute.{br}
{br}
So, a unit with a Jump of 3 could jump{br}
horizontally over a 1{D11D}tile gap, or jump up{br}
or down 3 levels.{br}
In this case, "levels" refer to the difference{br}
between the height of the unit's current tile and{br}
that of the target tile.{br}
Now then, let us continue practicing movement.{br}
{br}
{br}
Once the unit's movement range is displayed,{br}
select a destination.{br}
{br}
If there is an allied chocobo on the tile you{br}
select, your unit will mount that chocobo.{end}

//Message x03
Now try approaching the enemy by selecting{br}
the tile directly in front of him.{end}

//Message x04
Since a unit may only move once per turn, the{br}
Move command is now grayed out and cannot{br}
be selected.{br}
Now try attacking with a weapon.{br}
{br}
{br}
To do this, you must select the Attack{br}
command.{br}
{br}
Try it now. Select "Act" and then "Attack."{end}

//Message x05
The tiles around your unit have turned red.{br}
{br}
{br}
This indicates the unit's attack range.{br}
He may attack any unit on a red tile.{br}
{br}
Allow me to explain a bit about attack range.{br}
{br}
{br}
A unit's attack range is determined by the{br}
weapon a unit has equipped, as well as his{br}
or her abilities.{br}
For example, a sword has a range of only one{br}
tile, but a bow allows a unit to extend his or{br}
her attack to tiles that are quite far away.{br}
Magicks generally have a long range as well.{br}
{br}
{br}
Next, try selecting your target. Move the{br}
cursor to your enemy and press {D9B9}.{end}

//Message x06
Notice that the enemy unit's tile has turned{br}
green.{br}
{br}
Green tiles indicate the attack's area of{br}
effect.{br}
{br}
The area of effect depends upon the weapon{br}
a unit has equipped, as well as his or her{br}
abilities.{br}
Most weapons have an area of effect of just{br}
one tile, but magicks may affect many tiles{br}
at once.{br}
The status of each unit is displayed at the{br}
bottom of the screen.{br}
{br}
On the left is the attacking unit, and on the{br}
right is his or her target.{br}
{br}
The attacking unit's turn order, level,{br}
and EXP are not shown here.{br}
{br}
In place of them, you will see an estimate{br}
of the attack's effect. The HP value listed{br}
here is the estimated amount of damage.{br}
To the right is the probability that{br}
the attack will succeed.{br}
{br}
By checking these, you can get a good idea of{br}
how effective an attack will be against a{br}
particular enemy.{br}
For standard attacks, only the damage{br}
estimate and chance of success are{br}
displayed.{br}
For magicks that cause status effects, the{br}
status effect's name and its chance of being{br}
inflicted will also be displayed.{br}
If the targeted unit has a reaction ability,{br}
the name of that ability will appear beneath{br}
the unit's status display.{br}
In battle, it is important to check all of{br}
these when choosing a target.{br}
{br}
You should also note that a unit's Bravery,{br}
Faith, and zodiac sign all affect the damage{br}
and success rate of attacks.{br}
A unit's Bravery also affects its bare{D11D}handed{br}
Attack attribute and the chance that its{br}
reaction ability will be triggered.{br}
Faith affects the damage and success rate{br}
of a unit's magick attacks.{br}
{br}
For example, a unit with high Faith inflicts{br}
more damage when casting Firaga, and is{br}
more like to successfully cast Raise.{br}
The relationship between the zodiac signs{br}
of the attacker and defender also affects{br}
damage and success rate.{br}
If the two signs are compatible, attacks{br}
will do more damage and healing magicks{br}
will be more effective.{br}
If the two signs are incompatible, damage{br}
will be reduced, as will the success rate{br}
of magicks.{br}
The estimated results of an attack take{br}
into account Faith, Bravery, and zodiac{br}
sign compatibility.{br}
Now then, let us continue by selecting the{br}
target.{br}
{br}
Once you have checked the area of effect{br}
and estimated results, you may confirm{br}
your target.{br}
Press {D9B9} to confirm the selection.{end}

//Message x07
If an attack is successful, the attacker will{br}
gain experience points (EXP) and job points{br}
(JP).{br}
After a unit has both moved and acted, {br}
his or her turn will automatically end.{br}
{br}
When a unit's turn ends, you must choose his or{br}
her facing. This affects the probability of the{br}
unit evading enemy attacks.{br}
You will want to be facing the enemy whenever{br}
possible.{end}

//Message x08
That concludes my explanation of{br}
movement and actions.{br}
{br}
You shall be repeating these steps many times{br}
as you battle your foes.{br}
{br}
This is one of the fundamentals of battle, so{br}
please do your best to remember what you{br}
have learned here.{br}
With that, I shall bring this lesson to a close.{end}

//Message x09

// __________________________________________________________________ 
//| Event Script x1A1 | Event Offset: x342000 | Text offset: x34246B |
// ������������������������������������������������������������������ 

Offset(x00342000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000046B)
//Remove the previous line if you wish text to compile directly after instructions.

OR(x0029,xFFFF)
{43}(r08)
Wait(00100)
{43}(r05)
Camera(+00616,-00028,+00504,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
ZERO(x002A)
OR(x002A,x0040)
Wait(00030)
ZERO(x002A)
OR(x002A,x1000)
Wait(00030)
DisplayMessage(x10,x1B,x0001,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
ZERO(x002A)
OR(x002A,x4000)
Wait(00100)
DisplayMessage(x10,x19,x0002,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
Wait(00030)
ZERO(x002A)
OR(x002A,x4000)
Wait(00030)
ZERO(x002A)
OR(x002A,x4000)
Wait(00030)
ZERO(x002A)
OR(x002A,x4000)
Wait(00030)
ZERO(x002A)
OR(x002A,x0020)
Wait(00060)
DisplayMessage(x10,x1A,x0003,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00020)
ZERO(x002A)
OR(x002A,x0100)
Wait(00005)
{3A}()
Wait(00005)
ZERO(x002A)
OR(x002A,x4000)
Wait(00005)
ZERO(x002A)
OR(x002A,x4000)
Wait(00005)
ZERO(x002A)
OR(x002A,x4000)
Wait(00005)
ZERO(x002A)
OR(x002A,x4000)
Wait(00005)
ZERO(x002A)
OR(x002A,x4000)
Wait(00005)
ZERO(x002A)
OR(x002A,x4000)
Wait(00060)
DisplayMessage(x10,x1A,x0028,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00040)
ZERO(x002A)
OR(x002A,x0040)
Wait(00030)
ZERO(x002A)
OR(x002A,x0040)
Wait(00030)
ZERO(x002A)
OR(x002A,x0040)
Wait(00030)
ZERO(x002A)
OR(x002A,x1000)
Wait(00030)
ZERO(x002A)
OR(x002A,x1000)
Wait(00060)
DisplayMessage(x10,x1B,x0004,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00020)
ZERO(x002A)
OR(x002A,x0800)
Wait(00060)
DisplayMessage(x10,x11,x0005,xFE,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00020)
ZERO(x002A)
OR(x002A,x0800)
Wait(00040)
DisplayMessage(x10,x12,x0006,xFD,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00060)
DisplayMessage(x10,x1B,x0007,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00060)
ZERO(x002A)
OR(x002A,x4000)
Wait(00020)
ZERO(x002A)
OR(x002A,x4000)
Wait(00060)
ColorField(x00,-004,-004,-003,004)
Wait(00033)
UnitAnim(xFE,x00,x05,x00,x00)
UnitAnim(xFD,x00,x05,x00,x00)
DisplayMessage(x10,x0B,x0009,xFD,x00,x05,+00004,+00002,+00000,x00)
DisplayMessage(x10,x0B,x000A,xFE,x00,x05,-00028,+00070,+00000,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x0B,x000B,xFD,x00,x05,+00004,+00002,+00000,x00)
DisplayMessage(x10,x0B,x000C,xFE,x00,x05,-00028,+00070,+00000,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x0B,x000D,xFD,x00,x05,+00004,+00002,+00000,x00)
DisplayMessage(x10,x0B,x000E,xFE,x00,x05,-00028,+00070,+00000,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x0B,x000F,xFD,x00,x05,+00004,+00002,+00000,x00)
DisplayMessage(x10,x0B,x0010,xFE,x00,x05,-00028,+00070,+00000,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x0B,x0011,xFD,x00,x05,+00004,+00002,+00000,x00)
DisplayMessage(x10,x0B,x0012,xFE,x00,x05,-00028,+00070,+00000,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x0B,x0013,xFD,x00,x05,+00004,+00002,+00000,x00)
DisplayMessage(x10,x0B,x0014,xFE,x00,x05,-00028,+00070,+00000,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x0B,x0015,xFD,x00,x05,+00004,+00002,+00000,x00)
DisplayMessage(x10,x0B,x0016,xFE,x00,x05,-00028,+00070,+00000,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x0B,x0017,xFD,x00,x05,+00004,+00002,+00000,x00)
DisplayMessage(x10,x0B,x0018,xFE,x00,x05,-00028,+00070,+00000,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x0B,x0019,xFD,x00,x05,+00004,+00002,+00000,x00)
DisplayMessage(x10,x0B,x001A,xFE,x00,x05,-00028,+00070,+00000,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x0B,x001B,xFD,x00,x05,+00004,+00002,+00000,x00)
DisplayMessage(x10,x0B,x001C,xFE,x00,x05,-00028,+00070,+00000,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x0B,x001D,xFD,x00,x05,+00004,+00002,+00000,x00)
DisplayMessage(x10,x0B,x001E,xFE,x00,x05,-00028,+00070,+00000,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x0B,x001F,xFD,x00,x05,+00004,+00002,+00000,x00)
DisplayMessage(x10,x0B,x0020,xFE,x00,x05,-00028,+00070,+00000,x00)
WaitForInstruction(x01,x00)
Sound(x0001)
UnitAnim(xFE,x00,x2C,x00,x00)
UnitAnim(xFD,x00,x01,x00,x00)
DisplayMessage(x10,x0B,x0021,xF0,x00,x00,+00004,+00002,+00000,x00)
DisplayMessage(x10,x0B,x0022,xF0,x00,x00,-00028,+00070,+00000,x00)
WaitForInstruction(x01,x00)
ColorField(x08,-008,-008,+000,004)
Wait(00033)
March(xFE,x00,000)
March(xFD,x00,000)
ChangeStats(x00,x00,x02,-00128)
ChangeStats(xFE,x00,x02,+00008)
ChangeStats(xFD,x00,x02,+00072)
Wait(00060)
DisplayMessage(x10,x1A,x0023,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00060)
DisplayMessage(x10,x1B,x0024,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00060)
ZERO(x002A)
OR(x002A,x4000)
Wait(00020)
ZERO(x002A)
OR(x002A,x4000)
Wait(00060)
DisplayMessage(x10,x19,x0025,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
Wait(00020)
ZERO(x002A)
OR(x002A,x1000)
Wait(00060)
DisplayMessage(x10,x1A,x0026,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00060)
ZERO(x002A)
OR(x002A,x0040)
Wait(00020)
DisplayMessage(x10,x1B,x0027,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
{E3}()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Master Darlavon{br}
{font:00}Now then, let us begin the lesson.{br}
{br}
In this session, we will discuss the CT gauge{br}
and how it relates to the order in which units{br}
take their turns.{br}
All units, be they enemy or ally, move and{br}
act in a certain order.{br}
{br}
The order in which units take their turns is{br}
determined by their charge time (CT).{br}
{br}
Once a unit's CT gauge fills up, that unit's{br}
turn has arrived.{br}
{br}
You may check a unit's charge time by looking{br}
at his or her CT gauge.{br}
{br}
The CT gauge is located below the unit's{br}
HP and MP.{end}

//Message x02
This gauge, located at the bottom of a unit's{br}
status display in the lower left corner of the{br}
screen, represents his or her charge time.{br}
Once this gauge reaches 100, it is fully{br}
charged and it becomes the unit's turn to{br}
move and act.{br}
The CT gauges of all units fill with each tick{br}
of the game clock, but the rate at which{br}
they fill is different for each unit.{br}
Because of this, some units will see their{br}
turns come more quickly than others.{br}
{br}
Allow me to explain a bit more about how the{br}
CT gauge fills.{end}

//Message x03
Here is the unit's status screen.{br}
{br}
{br}
Look at the left side of the middle panel.{br}
You will see an attribute labeled Speed.{end}

//Message x04
Allow me to give an example.{end}

//Message x05
This unit has a Speed of 9.{end}

//Message x06
This unit has a Speed of 6.{end}

//Message x07
Let us observe how their CT gauges fill.{end}

//Message x08
Start{end}

//Message x09
{delay:00}{font:00}00{delay:1E}{font:00}0{close}{delay:00}{font:00}00{delay:1E}{font:00}0{close}{delay:00}{font:00}00{delay:1E}{font:00}6{close}{delay:00}{font:00}00{delay:1E}{font:00}9{close}{delay:00}{font:00}01{delay:1E}{font:00}2{close}{delay:00}{font:00}01{delay:1E}{font:00}8{close}{delay:00}{font:00}01{delay:1E}{font:00}8{close}{delay:00}{font:00}02{delay:1E}{font:00}7{close}{delay:00}{font:00}02{delay:1E}{font:00}4{close}{delay:00}{font:00}03{delay:1E}{font:00}6{close}{delay:00}{font:00}03{delay:1E}{font:00}0{close}{delay:00}{font:00}04{delay:1E}{font:00}5{close}{delay:00}{font:00}03{delay:1E}{font:00}6{close}{delay:00}{font:00}05{delay:1E}{font:00}4{close}{delay:00}{font:00}04{delay:1E}{font:00}2{close}{delay:00}{font:00}06{delay:1E}{font:00}3{close}{delay:00}{font:00}04{delay:1E}{font:00}8{close}{delay:00}{font:00}07{delay:1E}{font:00}2{close}{delay:00}{font:00}05{delay:1E}{font:00}4{close}{delay:00}{font:00}08{delay:1E}{font:00}1{close}{delay:00}{font:00}06{delay:1E}{font:00}0{close}{delay:00}{font:00}09{delay:1E}{font:00}0{close}{delay:00}{font:00}06{delay:1E}{font:00}6{close}{delay:00}{font:00}09{delay:1E}{font:00}9{close}{delay:00}{font:00}07{delay:50}{font:00}2{close}{delay:00}{font:00}10{delay:50}{font:00}8{close}As you can see, the unit with a Speed of 9{br}
sees his turn come earlier.{br}
{br}
Of course, in an actual battle, you do not{br}
have to wait while the CT gauges fill up.{br}
{br}
The active turn will automatically advance{br}
to whichever unit has the next turn.{br}
{br}
Now you know how the CT gauge works.{br}
{br}
{br}
A unit's Speed is added to the gauge for{br}
each tick of the game clock, until the gauge{br}
reaches 100. Then it is the unit's turn.{br}
Thus, the higher a unit's Speed, the more{br}
often he or she will receive a turn.{end}

//Message x0A
Even understanding how the CT gauge{br}
controls turn order, it is difficult to keep{br}
track of the turn order for all units.{br}
So, I shall teach you a simple method of{br}
checking the turn order in battle.{end}

//Message x0B
Look at the status display at the bottom of the{br}
screen. There are two numbers to the upper right{br}
of the unit's portrait.{br}
The number to the left of the slash indicates{br}
that unit's turn order. The number to the right{br}
is the total number of units on the battlefield.{br}
Thus, to see an estimate of when a unit will get{br}
his or her turn, you merely have to move the{br}
cursor to the unit's tile and check this number.{br}
I say "estimate," because in some cases the{br}
CT gauge will be filled in an irregular fashion.{br}
{br}
In particular, I am referring to what happens{br}
when a unit chooses the Wait command.{end}

//Message x0C
A unit can use the Wait command when he{br}
or she only wants to move or act, or does{br}
not wish to do anything.{br}
Normally, when a unit's turn ends, the CT{br}
gauge resets to zero.{br}
{br}
But when a unit ends his or her turn by{br}
selecting "Wait," the gauge will start its{br}
next count from 20 or even 40.{br}
When a unit selects the command after{br}
moving or acting, the gauge will be reset{br}
to 20.{br}
When a unit chooses to wait without{br}
moving or acting at all, the gauge will{br}
be reset to 40.{br}
In other words, the time until the unit's next{br}
turn will be shortened.{br}
{br}
This may sometimes change the turn order{br}
of the units on the battlefield.{br}
{br}
If you plan carefully, you can use the{br}
Wait command to your advantage.{end}

//Message x0D
This concludes my explanation of the CT{br}
gauge and turn order.{br}
{br}
Let us review.{br}
{br}
{br}
A unit's turn comes when his or her CT gauge{br}
reaches 100.{br}
{br}
With every tick of the game clock, a unit's{br}
CT gauge increases by an amount equal to{br}
the unit's Speed attribute.{br}
Thus, the higher a unit's Speed, the more{br}
often he or she will receive a turn.{br}
{br}
Understanding these concepts should allow you{br}
to gain the upper hand in any battle.{br}
{br}
With that, I shall bring this lesson to a close.{end}

//Message x0E
Every time the CT gauge is incremented, the{br}
value increases by an amount equal to the{br}
unit's Speed.{br}
This means that units with a high Speed will{br}
see their CT gauges fill more quickly.{end}

//Message x0F

// __________________________________________________________________ 
//| Event Script x1A3 | Event Offset: x346000 | Text offset: x346392 |
// ������������������������������������������������������������������ 

Offset(x00346000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000392)
//Remove the previous line if you wish text to compile directly after instructions.

OR(x0029,xFFFF)
{43}(r08)
Wait(00100)
{43}(r05)
Camera(+00616,-00028,+00504,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
ZERO(x002A)
OR(x002A,x0040)
Wait(00010)
ZERO(x002A)
OR(x002A,x1000)
Wait(00050)
DisplayMessage(x10,x1B,x0001,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00001)
ZERO(x002A)
OR(x002A,x0800)
Wait(00030)
ZERO(x002A)
OR(x002A,x0020)
{7E}(r5600FF00)
Wait(00001)
ZERO(x0028)
OR(x0028,x00FD)
AND(x0029,xEFFF)
AND(x0029,xBFFF)
AND(x0029,xFFDF)
{7E}(r5600FC00)
OR(x0029,xFFFF)
Wait(00008)
DisplayMessage(x10,x1A,x0002,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00001)
ZERO(x0028)
OR(x0028,x00FD)
AND(x0029,xEFFF)
AND(x0029,xBFFF)
AND(x0029,xFFDF)
{7E}(r5600FB00)
ZERO(x0028)
OR(x0028,x0000)
OR(x0029,xFFFF)
Wait(00008)
DisplayMessage(x10,x1A,x0003,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00001)
ZERO(x0029)
ADD(x0029,x0009)
MULT(x0029,x0010)
MULT(x0029,x0010)
ADD(x0029,x00FF)
{7E}(r56000100)
OR(x0029,xFFFF)
Wait(00070)
DisplayMessage(x10,x1A,x0005,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00001)
ZERO(x0029)
ADD(x0029,x00A9)
MULT(x0029,x0010)
MULT(x0029,x0010)
ADD(x0029,x00FF)
{7B}()
{40}(r00F0BC2900)
{FF}()
{FF}()
ZERO(x002A)
OR(x002A,x0040)
Wait(00060)
DisplayMessage(x10,x1A,x0006,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00001)
ZERO(x0028)
ADD(x0028,x00FF)
MULT(x0028,x0010)
MULT(x0028,x0010)
ADD(x0028,x00FE)
{D5}()
{01}()
ZERO(x0000)
ZERO(x0001)
{B1}(x0000,x0056)
ADD(x0001,x0006)
{A2}()
{D0}()
{02}()
{D1}()
{01}()
{D1}()
{02}()
{D4}()
{02}()
ZERO(x0000)
ZERO(x0001)
{B1}(x0000,x0056)
ADD(x0001,x00FA)
{A2}()
{D0}()
{03}()
ZERO(x0029)
ADD(x0029,x00A9)
MULT(x0029,x0010)
MULT(x0029,x0010)
ADD(x0029,x00FF)
{7B}()
{40}(r00F0BE2A00)
OR(x002A,x0040)
Wait(00005)
{D1}()
{03}()
{D4}()
{03}()
ZERO(x0029)
ADD(x0029,x0009)
MULT(x0029,x0010)
MULT(x0029,x0010)
ADD(x0029,x00DF)
{D2}()
{03}()
{D2}()
{02}()
Wait(00001)
{D3}()
{01}()
{D2}()
{01}()
ZERO(x0028)
ADD(x0028,x0000)
MULT(x0028,x0010)
MULT(x0028,x0010)
Wait(00030)
{7B}()
{20}()
{00}()
{F0}()
ZERO(x002A)
OR(x002A,x0020)
Wait(00080)
DisplayMessage(x10,x1A,x0007,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00001)
ZERO(x0029)
ADD(x0029,x0009)
MULT(x0029,x0010)
MULT(x0029,x0010)
ADD(x0029,x00F0)
{90}()
{07}()
{05}()
{00}()
OR(x0029,xFFFF)
Wait(00001)
ZERO(x002A)
OR(x002A,x0020)
Wait(00080)
DisplayMessage(x10,x1A,x0008,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00001)
AND(x0029,xFFDF)
{7E}(r56000100)
Wait(00001)
ZERO(x0028)
OR(x0028,x00FF)
AND(x0029,xEFFF)
AND(x0029,xBFFF)
Wait(00120)
OR(x0029,xFFFF)
Wait(00001)
DisplayMessage(x10,x19,x0009,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00001)
ZERO(x0028)
OR(x0028,x00FE)
ZERO(x0029)
ADD(x0029,x00A9)
MULT(x0029,x0010)
MULT(x0029,x0010)
ADD(x0029,x00DF)
{7E}(r56000100)
OR(x0029,xFFFF)
Wait(00001)
ChangeStats(xFD,x00,x02,+00100)
Wait(00001)
ZERO(x0028)
OR(x0028,x0000)
Wait(00010)
ZERO(x002A)
OR(x002A,x4000)
Wait(00030)
ZERO(x002A)
OR(x002A,x4000)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
{7E}(r56000100)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
{7E}(r56000100)
Wait(00060)
ZERO(x002A)
OR(x002A,x4000)
Wait(00030)
ZERO(x002A)
OR(x002A,x4000)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
{7E}(r56000100)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
{7E}(r5600FF00)
ZERO(x002A)
OR(x002A,x0040)
Wait(00030)
ZERO(x002A)
OR(x002A,x1000)
Wait(00030)
DisplayMessage(x10,x1B,x000A,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
{E3}()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Master Darlavon{br}
{font:00}Now then, let us begin the lesson.{br}
{br}
In this session we shall discuss how to use{br}
magicks.{br}
{br}
As with units, each magick has a charge time,{br}
which starts when a unit begins to cast it,{br}
and ends when the magick goes into effect.{br}
Each magick also has a Speed attribute that{br}
affects how quickly it charges.{br}
{br}
The charge time for magicks begins when a{br}
unit starts to cast them.{br}
{br}
If the unit's next turn arrives before the{br}
casting is complete, the unit cannot perform{br}
another action without canceling the magick.{br}
If the unit chooses the Wait command, it will{br}
continue casting. The unit may also move{br}
without interrupting the casting.{br}
Perhaps the easiest way to learn about magick{br}
is to actually use it.{br}
{br}
First, select "Act" from the unit's menu.{end}

//Message x02
Now select "Black Magicks."{end}

//Message x03
The black magicks available to this unit{br}
are displayed.{br}
{br}
Magicks that are marked with the {D110} icon{br}
may be reflected with the Reflect ability.{br}
{br}
The MP cost of casting the magick is shown{br}
in the column labeled "MP."{br}
{br}
The "Turn" column indicates when the magick{br}
will actually go into effect.{br}
{br}
All magicks require time to cast.{br}
{br}
{br}
The Turn value tells you when the unit{br}
will finish casting the magick in the{br}
current turn order.{br}
It is calculated based on the casting{br}
unit's turn order and the amount of time{br}
it takes to cast the magick.{br}
You can press the left or right button to{br}
see more detailed information.{br}
{br}
Move the cursor to the spell whose timing{br}
you wish to check, and press the left or{br}
right button now.{end}

//Message x04
Empty{end}

//Message x05
The turn list is displayed. The flashing row{br}
with the casting unit's name and the magick's{br}
name indicates when the magick will be cast.{br}
This list may also be viewed at any time by{br}
pressing {D9C7} and selecting "Turn List."{br}
{br}
Now press {D11F} to return to the spell selection{br}
menu.{end}

//Message x06
For now, try casting the first spell{br}
on the list.{end}

//Message x07
The red tiles around the unit indicate the{br}
magick's range.{br}
{br}
You may select any of these tiles as the{br}
target.{br}
{br}
The targeted unit or units will be damaged{br}
by offensive magicks, or aided by support{br}
magicks.{br}
Select that enemy unit's tile as your target.{end}

//Message x08
The green tiles around the target indicate{br}
the magick's area of effect.{br}
{br}
Any units within the the area of effect{br}
will be affected.{br}
{br}
Since you are casting an offensive magick,{br}
units in the area of effect will be damaged.{br}
{br}
Note that allied units and enemy units will{br}
flash in different colors to help you{br}
distinguish friend from foe.{br}
Note that both allies and enemies can be{br}
damaged by your magicks.{br}
{br}
Therefore, you should always ensure that{br}
there are no blue flashing units in the{br}
area of effect.{br}
You may turn off the flashing color effect{br}
with option 10, "Target Colors."{br}
{br}
Press {D9B9} again to confirm your target.{end}

//Message x09
Next, choose whether you wish to target the{br}
unit or the tile beneath him.{br}
{br}
If you select "Unit," that unit will remain{br}
the magick's target, even if he or she moves{br}
while it is being cast.{br}
If you select "Tile" and the unit moves{br}
while the magick is being cast, the magick{br}
will be cast upon the empty tile.{br}
Choosing "Unit" ensures that a magick will affect{br}
the targeted unit. But if the unit moves, the{br}
magick may then affect your own units as well.{br}
This time, let's select the unit as our target.{end}

//Message x0A
Only one magick may be cast at a time. Starting{br}
another action before the initial magick has{br}
been cast will cancel it.{br}
This concludes my explanation of magicks.{br}
{br}
{br}
Let us review. Like units, magicks have a{br}
charge time requirement and a Speed attribute.{br}
{br}
Keep in mind the amount of time required to{br}
cast magicks when choosing one.{br}
{br}
When casting a magick, you must select a target{br}
within its range. The magick will affect all{br}
tiles in its area of effect.{br}
You may choose to cast a magick on either a{br}
unit or a tile.{br}
{br}
If you cast a magick on a unit, the magick's{br}
area of effect will move along with the{br}
targeted unit.{br}
If you cast a magick on a tile and there are no{br}
units within the area of effect when the magick{br}
is finally cast, the magick will be wasted.{br}
Keep these points in mind to make the most{br}
of your units' magicks.{br}
{br}
With that, I shall bring this lesson to a close.{end}

//Message x0B

// __________________________________________________________________ 
//| Event Script x1A5 | Event Offset: x34A000 | Text offset: x34AB1B |
// ������������������������������������������������������������������ 

Offset(x0034A000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000B1B)
//Remove the previous line if you wish text to compile directly after instructions.

OR(x0029,xFFFF)
UnitAnim(xFA,x00,x16,x00,x00)
{43}(r08)
Wait(00100)
{43}(r05)
Camera(+00504,+00067,+00504,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
ZERO(x002A)
OR(x002A,x0040)
Wait(00010)
ZERO(x002A)
OR(x002A,x8000)
Wait(00010)
DisplayMessage(x10,x1B,x0001,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00030)
ZERO(x002A)
OR(x002A,x2000)
Wait(00070)
ZERO(x002A)
OR(x002A,x0020)
ZERO(x0009)
ADD(x0009,x0003)
{D5}()
{01}()
Wait(00030)
ZERO(x002A)
OR(x002A,x4000)
SUB(x0009,x0001)
ZERO(x0000)
ZERO(x0001)
{B1}(x0000,x0009)
{A0}()
{D0}()
{02}()
{D1}()
{01}()
{D2}()
{02}()
{D3}()
{01}()
{D2}()
{01}()
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
Wait(00080)
DisplayMessage(x10,x1A,x0002,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
ZERO(x0009)
ADD(x0009,x0003)
{D5}()
{01}()
Wait(00030)
ZERO(x002A)
OR(x002A,x0040)
SUB(x0009,x0001)
ZERO(x0000)
ZERO(x0001)
{B1}(x0000,x0009)
{A0}()
{D0}()
{02}()
{D1}()
{01}()
{D2}()
{02}()
{D3}()
{01}()
{D2}()
{01}()
Wait(00040)
ZERO(x002A)
OR(x002A,x8000)
Wait(00050)
DisplayMessage(x10,x1B,x0003,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
ChangeStats(x00,x00,x02,-00255)
ChangeStats(xFD,x00,x02,+00100)
Wait(00030)
ZERO(x002A)
OR(x002A,x2000)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
Wait(00060)
ZERO(x002A)
OR(x002A,x1000)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
{7E}(r56000100)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
Wait(00060)
ZERO(x002A)
OR(x002A,x4000)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
{7E}(r56000100)
Wait(00030)
ZERO(x002A)
OR(x002A,x4000)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
{7E}(r56000100)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
{7E}(r56000100)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
Wait(00030)
ZERO(x002A)
OR(x002A,x4000)
Wait(00030)
ZERO(x002A)
OR(x002A,x2000)
Wait(00030)
ZERO(x002A)
OR(x002A,x2000)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
{7E}(r56000100)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
{7E}(r5600FF00)
ZERO(x0009)
ADD(x0009,x0003)
{D5}()
{01}()
Wait(00030)
ZERO(x002A)
OR(x002A,x4000)
SUB(x0009,x0001)
ZERO(x0000)
ZERO(x0001)
{B1}(x0000,x0009)
{A0}()
{D0}()
{02}()
{D1}()
{01}()
{D2}()
{02}()
{D3}()
{01}()
{D2}()
{01}()
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
Wait(00060)
DisplayMessage(x10,x1A,x0004,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
ChangeStats(x00,x00,x02,-00100)
ChangeStats(xFC,x00,x02,+00040)
Wait(00030)
ZERO(x002A)
OR(x002A,x0040)
Wait(00030)
ZERO(x002A)
OR(x002A,x0040)
Wait(00030)
ZERO(x002A)
OR(x002A,x1000)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
{7E}(r56000100)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
{7E}(r5600FF00)
{8F}(r01)
DisplayMessage(x10,x1B,x0005,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
{8F}(r00)
ZERO(x0009)
ADD(x0009,x0002)
{D5}()
{01}()
Wait(00060)
ZERO(x002A)
OR(x002A,x4000)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
SUB(x0009,x0001)
ZERO(x0000)
ZERO(x0001)
{B1}(x0000,x0009)
{A0}()
{D0}()
{02}()
{D1}()
{01}()
{D2}()
{02}()
{D3}()
{01}()
{D2}()
{01}()
ZERO(x0009)
ADD(x0009,x0008)
{D5}()
{01}()
Wait(00030)
ZERO(x002A)
OR(x002A,x4000)
SUB(x0009,x0001)
ZERO(x0000)
ZERO(x0001)
{B1}(x0000,x0009)
{A0}()
{D0}()
{02}()
{D1}()
{01}()
{D2}()
{02}()
{D3}()
{01}()
{D2}()
{01}()
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
{7E}(r56000100)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
Wait(00060)
ZERO(x002A)
OR(x002A,x2000)
Wait(00030)
ZERO(x002A)
OR(x002A,x4000)
Wait(00030)
ZERO(x002A)
OR(x002A,x4000)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
{7E}(r56000100)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
ChangeStats(x00,x00,x02,-00255)
ChangeStats(xF9,x00,x02,+00040)
{7E}(r5600FF00)
Wait(00060)
ZERO(x002A)
OR(x002A,x4000)
Wait(00030)
ZERO(x002A)
OR(x002A,x4000)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
{7E}(r56000100)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
EffectStart()
{7E}(r5600FF00)
ZERO(x0009)
ADD(x0009,x0003)
{D5}()
{01}()
Wait(00030)
ZERO(x002A)
OR(x002A,x4000)
SUB(x0009,x0001)
ZERO(x0000)
ZERO(x0001)
{B1}(x0000,x0009)
{A0}()
{D0}()
{02}()
{D1}()
{01}()
{D2}()
{02}()
{D3}()
{01}()
{D2}()
{01}()
ZERO(x0009)
ADD(x0009,x0003)
{D5}()
{01}()
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
SUB(x0009,x0001)
ZERO(x0000)
ZERO(x0001)
{B1}(x0000,x0009)
{A0}()
{D0}()
{02}()
{D1}()
{01}()
{D2}()
{02}()
{D3}()
{01}()
{D2}()
{01}()
DisplayMessage(x10,x1A,x0006,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
ChangeStats(x00,x00,x02,-00255)
ChangeStats(xFB,x00,x02,+00100)
Wait(00060)
ZERO(x002A)
OR(x002A,x0040)
Wait(00030)
ZERO(x002A)
OR(x002A,x0040)
Wait(00030)
ZERO(x002A)
OR(x002A,x1000)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
{7E}(r56000100)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
{7E}(r5600FF00)
Wait(00060)
{8F}(r01)
DisplayMessage(x10,x1B,x0007,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
{8F}(r00)
ZERO(x0009)
ADD(x0009,x0002)
{D5}()
{01}()
Wait(00060)
ZERO(x002A)
OR(x002A,x4000)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
SUB(x0009,x0001)
ZERO(x0000)
ZERO(x0001)
{B1}(x0000,x0009)
{A0}()
{D0}()
{02}()
{D1}()
{01}()
{D2}()
{02}()
{D3}()
{01}()
{D2}()
{01}()
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
{7E}(r56000100)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
Wait(00030)
ZERO(x002A)
OR(x002A,x2000)
Wait(00030)
ZERO(x002A)
OR(x002A,x1000)
Wait(00030)
ZERO(x002A)
OR(x002A,x1000)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
{7E}(r56000100)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
ChangeStats(x00,x00,x02,-00255)
ChangeStats(xF9,x00,x02,+00040)
{7E}(r5600FF00)
Wait(00030)
ZERO(x002A)
OR(x002A,x4000)
Wait(00030)
ZERO(x002A)
OR(x002A,x4000)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
{7E}(r56000100)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
{7E}(r5600FF00)
Wait(00030)
ZERO(x0009)
ADD(x0009,x0003)
{D5}()
{01}()
Wait(00030)
ZERO(x002A)
OR(x002A,x4000)
SUB(x0009,x0001)
ZERO(x0000)
ZERO(x0001)
{B1}(x0000,x0009)
{A0}()
{D0}()
{02}()
{D1}()
{01}()
{D2}()
{02}()
{D3}()
{01}()
{D2}()
{01}()
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
Wait(00060)
DisplayMessage(x10,x1A,x0008,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
ChangeStats(x00,x00,x02,-00255)
ChangeStats(xFC,x00,x02,+00100)
Wait(00060)
ZERO(x002A)
OR(x002A,x0040)
Wait(00030)
ZERO(x002A)
OR(x002A,x0040)
Wait(00030)
ZERO(x002A)
OR(x002A,x1000)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
{7E}(r56000100)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
{7E}(r5600FF00)
Wait(00060)
{8F}(r01)
DisplayMessage(x10,x1B,x0009,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
{8F}(r00)
ZERO(x0009)
ADD(x0009,x0002)
{D5}()
{01}()
Wait(00060)
ZERO(x002A)
OR(x002A,x4000)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
SUB(x0009,x0001)
ZERO(x0000)
ZERO(x0001)
{B1}(x0000,x0009)
{A0}()
{D0}()
{02}()
{D1}()
{01}()
{D2}()
{02}()
{D3}()
{01}()
{D2}()
{01}()
ZERO(x0009)
ADD(x0009,x000D)
{D5}()
{01}()
Wait(00020)
ZERO(x002A)
OR(x002A,x4000)
SUB(x0009,x0001)
ZERO(x0000)
ZERO(x0001)
{B1}(x0000,x0009)
{A0}()
{D0}()
{02}()
{D1}()
{01}()
{D2}()
{02}()
{D3}()
{01}()
{D2}()
{01}()
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
{7E}(r56000100)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
Wait(00030)
ZERO(x002A)
OR(x002A,x2000)
Wait(00030)
ZERO(x002A)
OR(x002A,x4000)
Wait(00030)
ZERO(x002A)
OR(x002A,x4000)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
{7E}(r56000100)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
ChangeStats(x00,x00,x02,-00255)
ChangeStats(xF9,x00,x02,+00040)
{7E}(r5600FF00)
Wait(00030)
ZERO(x002A)
OR(x002A,x4000)
Wait(00030)
ZERO(x002A)
OR(x002A,x4000)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
{7E}(r56000100)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
{7E}(r5600FF00)
ZERO(x0009)
ADD(x0009,x0003)
{D5}()
{01}()
Wait(00030)
ZERO(x002A)
OR(x002A,x4000)
SUB(x0009,x0001)
ZERO(x0000)
ZERO(x0001)
{B1}(x0000,x0009)
{A0}()
{D0}()
{02}()
{D1}()
{01}()
{D2}()
{02}()
{D3}()
{01}()
{D2}()
{01}()
ZERO(x0009)
ADD(x0009,x0003)
{D5}()
{01}()
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
SUB(x0009,x0001)
ZERO(x0000)
ZERO(x0001)
{B1}(x0000,x0009)
{A0}()
{D0}()
{02}()
{D1}()
{01}()
{D2}()
{02}()
{D3}()
{01}()
{D2}()
{01}()
Wait(00060)
DisplayMessage(x10,x1A,x000A,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
ChangeStats(x00,x00,x02,-00255)
ChangeStats(xF8,x00,x02,+00100)
Wait(00060)
ZERO(x002A)
OR(x002A,x0040)
Wait(00030)
ZERO(x002A)
OR(x002A,x0040)
Wait(00030)
ZERO(x002A)
OR(x002A,x1000)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
{7E}(r56000100)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
{7E}(r5600FF00)
Wait(00070)
ZERO(x002A)
OR(x002A,x0040)
Wait(00060)
ZERO(x002A)
OR(x002A,x0008)
Wait(00100)
DisplayMessage(x10,x1B,x000B,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
ChangeStats(xFA,x00,x00,-00999)
ChangeStats(xFA,x00,x00,+00001)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
Wait(00030)
ZERO(x002A)
OR(x002A,x4000)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
{7E}(r56000100)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
Wait(00030)
ZERO(x002A)
OR(x002A,x4000)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
{7E}(r56000100)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
{7E}(r5600FF00)
Wait(00060)
{8F}(r01)
DisplayMessage(x10,x19,x000C,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
{8F}(r00)
ChangeStats(x00,x00,x02,-00255)
ChangeStats(xFC,x00,x02,+00100)
Wait(00060)
ZERO(x002A)
OR(x002A,x4000)
Wait(00030)
ZERO(x002A)
OR(x002A,x4000)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
{7E}(r56000100)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
{7E}(r5600FF00)
ChangeStats(x00,x00,x02,-00255)
ChangeStats(xFC,x00,x02,+00040)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
{7E}(r56000100)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
Wait(00030)
ZERO(x002A)
OR(x002A,x2000)
Wait(00030)
ZERO(x002A)
OR(x002A,x4000)
Wait(00030)
ZERO(x002A)
OR(x002A,x4000)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
{7E}(r56000100)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
{7E}(r5600FF00)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
Wait(00030)
ZERO(x002A)
OR(x002A,x4000)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
ZERO(x0009)
ADD(x0009,x0004)
{D5}()
{01}()
Wait(00030)
ZERO(x002A)
OR(x002A,x4000)
SUB(x0009,x0001)
ZERO(x0000)
ZERO(x0001)
{B1}(x0000,x0009)
{A0}()
{D0}()
{02}()
{D1}()
{01}()
{D2}()
{02}()
{D3}()
{01}()
{D2}()
{01}()
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
{7E}(r56000100)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
ZERO(x0009)
ADD(x0009,x0002)
{D5}()
{01}()
Wait(00030)
ZERO(x002A)
OR(x002A,x2000)
SUB(x0009,x0001)
ZERO(x0000)
ZERO(x0001)
{B1}(x0000,x0009)
{A0}()
{D0}()
{02}()
{D1}()
{01}()
{D2}()
{02}()
{D3}()
{01}()
{D2}()
{01}()
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
{7E}(r56000100)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
{7E}(r56000100)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
{7E}(r5600FF00)
Wait(00060)
{8F}(r01)
DisplayMessage(x10,x19,x000D,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
{8F}(r00)
ZERO(x002A)
OR(x002A,x0040)
Wait(00010)
ZERO(x002A)
OR(x002A,x4000)
Wait(00060)
DisplayMessage(x10,x1B,x000E,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00100)
{E3}()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Master Darlavon{br}
{font:00}Now then, let us begin the lesson.{br}
{br}
In this session, we shall discuss status effects.{br}
{br}
{br}
Status effects are indicated by a variety of{br}
cues, such as the color of a unit or a balloon{br}
above the unit's head.{end}

//Message x02
You may see all status effects currently{br}
affecting a unit by looking at his or her status{br}
screen.{end}

//Message x03
A status effect refers to a variety of{br}
conditions that may affect a unit on the{br}
battlefield.{br}
In general, these may be divided into four{br}
groups: beneficial statuses, status ailments,{br}
physical states, and action states.{br}
Firstly, let us discuss the various action states{br}
a unit may be in as a result of using abilities.{end}

//Message x04
There are 3 different action states: charging,{br}
performing, and defending.{br}
{br}
These states are generally canceled once the{br}
unit's next turn arrives, or when an ability{br}
goes into effect.{end}

//Message x05
The magick has been cast, so the black mage's{br}
charging state has now been canceled.{br}
{br}
Next, I shall explain beneficial statuses.{br}
{br}
{br}
A beneficial status is a positive effect that is{br}
brought about by an ability or spell.{br}
{br}
These may gradually restore the unit's HP,{br}
or increase the unit's Speed attribute.{end}

//Message x06
For example, the Protect magick increases a{br}
unit's resistance to physical attacks.{br}
{br}
Thus, the affected unit will take less damage{br}
from physical attacks.{br}
{br}
There are many other beneficial statuses.{br}
{br}
{br}
Beneficial statuses may be removed by means{br}
of the mystic's Harmony ability.{end}

//Message x07
Next, we shall discuss status ailments.{br}
{br}
{br}
These negative statuses include curses or{br}
magick effects that adversely affect a unit.{br}
{br}
These may cause the unit to act randomly,{br}
be unable to move or act, or have its HP{br}
gradually drained.{end}

//Message x08
One example of this is the Blind status.{br}
When blinded, a unit's chance of striking a{br}
blow in combat is decreased.{br}
There are many other types of status{br}
ailments.{end}

//Message x09
If the effect of a status ailment is adversely{br}
affecting a unit's performance in battle, it is{br}
best to remove it.{br}
Status ailments may be removed by using a{br}
remedy, or with the white magick Esuna.{end}

//Message x0A
However, these may not be effective against{br}
all status ailments.{br}
{br}
There are additional ways of removing status{br}
ailments as well.{br}
{br}
For example, a unit who has been turned to{br}
stone may also be restored by using a{br}
gold needle.{br}
However, a unit who has been turned undead{br}
may only be restored by using holy water.{br}
{br}
For more information about how to remove{br}
status effects, refer to the quick help{br}
descriptions.{end}

//Message x0B
Lastly, allow me to explain about physical{br}
states.{br}
{br}
There are two physical states: Critical and{br}
KO.{end}

//Message x0C
A critically wounded unit may have his or{br}
her HP restored with the white magick Cure{br}
or with a potion.{br}
A KO'd unit may be revived with the white{br}
magick Raise or with phoenix down.{end}

//Message x0D
The Critical state has no particular adverse{br}
effects on a unit, but a KO'd unit cannot{br}
act on his or her own.{br}
Prepare in advance to keep your units from{br}
being KO'd.{br}
{br}
It is always advisable to bring at least one{br}
unit with abilities that allow it to heal or{br}
revive other units.{br}
If you do not revive a KO'd unit within a{br}
certain amount of time, its body will{br}
disappear.{br}
In its place, a treasure chest or crystal will{br}
appear.{br}
{br}
Once a unit has disappeared in this way,{br}
reviving him or her will be impossible.{br}
The unit is gone forever.{br}
Crystals and treasure chests left behind{br}
by KO'd units may be obtained by moving{br}
units onto the tiles they occupy.{br}
Treasure chests contain items.{br}
{br}
{br}
Crystals restore a unit's HP and MP.{br}
{br}
{br}
In some cases, crystals allow the units that{br}
obtain them to acquire the abilities of{br}
the units who left them behind.{br}
The units will instantly learn the new{br}
abilities without having to spend job{br}
points.{end}

//Message x0E
This concludes my discussion of status{br}
effects.{br}
{br}
Always do your best to use items and{br}
white magicks to prevent your units from{br}
being KO'd.{br}
With that, I shall bring this lesson to a close.{end}

//Message x0F

// __________________________________________________________________ 
//| Event Script x1A7 | Event Offset: x34E000 | Text offset: x34E15F |
// ������������������������������������������������������������������ 

Offset(x0034E000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000015F)
//Remove the previous line if you wish text to compile directly after instructions.

OR(x0029,xFFFF)
{43}(r08)
Wait(00100)
{43}(r05)
Camera(+00616,-00028,+00616,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
{8F}(r01)
DisplayMessage(x10,x19,x0001,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
{8F}(r00)
Wait(00060)
ZERO(x002A)
OR(x002A,x4000)
Wait(00080)
ZERO(x002A)
OR(x002A,x0100)
Wait(00005)
{3A}()
Wait(00005)
ZERO(x0028)
OR(x0028,x00FF)
WaitForInstruction(x01,x00)
Wait(00060)
ZERO(x0028)
OR(x0028,x0000)
DisplayMessage(x10,x19,x0002,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
Wait(00060)
ZERO(x002A)
OR(x002A,x4000)
Wait(00060)
ZERO(x002A)
OR(x002A,x0020)
Wait(00060)
ZERO(x002A)
OR(x002A,x4000)
Wait(00030)
ZERO(x002A)
OR(x002A,x4000)
Wait(00060)
ZERO(x002A)
OR(x002A,x0100)
Wait(00005)
{3A}()
Wait(00005)
ZERO(x0028)
OR(x0028,x00FF)
WaitForInstruction(x01,x00)
Wait(00060)
ZERO(x0028)
OR(x0028,x0000)
{8F}(r01)
DisplayMessage(x10,x19,x0003,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
{8F}(r00)
ZERO(x0028)
OR(x0028,x00FF)
ZERO(x0028)
ADD(x0028,x00FF)
MULT(x0028,x0010)
MULT(x0028,x0010)
ADD(x0028,x00FF)
ZERO(x0029)
ADD(x0029,x00A8)
MULT(x0029,x0010)
MULT(x0029,x0010)
ADD(x0029,x00DF)
{7B}()
{00}()
{08}()
{F0}()
OR(x0029,xFFFF)
WaitForInstruction(x01,x00)
ZERO(x0028)
OR(x0028,x0000)
Wait(00060)
{8F}(r01)
DisplayMessage(x10,x1B,x0004,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
{8F}(r00)
Wait(00100)
{E3}()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Master Darlavon{br}
{font:00}Now then, let us begin the lesson.{br}
{br}
In this session, we shall discuss the game's{br}
help system.{br}
{br}
During battle, you may wish to know the{br}
meaning of a command, the effects of an{br}
ability, or the range of a weapon.{br}
Just select the command, ability, or{br}
item with the cursor and press SELECT.{end}

//Message x02
A help message like the previous one{br}
will appear.{br}
{br}
There are help messages for a wide{br}
variety of features in the game.{br}
{br}
So, if you require additional help on{br}
a subject, first try pressing SELECT.{br}
{br}
Let us try researching the effects{br}
of a spell.{end}

//Message x03
If you press SELECT before using an ability,{br}
you may check its effects or range.{br}
{br}
Let's examine some of the abbreviations{br}
used in the help messages.{br}
{br}
{font:08}Range{font:00} is the attack range.{br}
{font:08}Radius{font:00} is the radius of the area of effect.{br}
{font:08}MP{font:00} is the number of MP consumed.{br}
{font:08}Speed{font:00} is the ability's Speed attribute.{br}
{D110} means that the magick may be reflected{br}
by the Reflect ability.{br}
"Arithmeticks" indicates a spell that may be{br}
used with arithmeticks.{br}
{br}
{font:08}Removes{font:00} indicates status effects that{br}
the ability removes.{br}
{font:08}Effect{font:00} is the inflicted status effect.{br}
Also, the range or radius of an ability may{br}
be limited vertically. This is indicated by{br}
"Vert." followed by a number.{br}
This value represents the vertical reach.{br}
{br}
{br}
Try using the help system to view information{br}
about this unit's spells. Press START when{br}
you are finished.{end}

//Message x04
The help system is especially useful for{br}
checking the details of abilities or status{br}
effects during battle.{br}
Just remember that should you find anything{br}
you do not understand, you can select it with{br}
the cursor and press SELECT for help.{br}
With that, I shall bring this lesson to a close.{end}

//Message x05

// __________________________________________________________________ 
//| Event Script x1A9 | Event Offset: x352000 | Text offset: x3523FC |
// ������������������������������������������������������������������ 

Offset(x00352000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000003FC)
//Remove the previous line if you wish text to compile directly after instructions.

OR(x0029,xFFFF)
{43}(r08)
Wait(00100)
{43}(r05)
Camera(+00616,+00067,+00504,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00020)
{8F}(r01)
DisplayMessage(x10,x1B,x0001,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
{8F}(r00)
ZERO(x0029)
ADD(x0029,x0009)
MULT(x0029,x0010)
MULT(x0029,x0010)
ADD(x0029,x00BF)
{7B}()
{40}(r00F0BE2900)
ADD(x0029,x0009)
MULT(x0029,x0010)
MULT(x0029,x0010)
ADD(x0029,x00F0)
Wait(00060)
DisplayMessage(x10,x1B,x0002,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00001)
AND(x0029,xFFEF)
{7E}(r5600FE00)
Wait(00020)
ZERO(x0028)
OR(x0028,x00FB)
ZERO(x0029)
ADD(x0029,x00A9)
MULT(x0029,x0010)
MULT(x0029,x0010)
ADD(x0029,x00DF)
{7E}(r5600FD00)
{3A}()
Wait(00020)
DisplayMessage(x10,x1A,x0003,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00001)
ZERO(x002A)
OR(x002A,x0020)
Wait(00020)
DisplayMessage(x10,x19,x0004,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00001)
ZERO(x002A)
OR(x002A,x0020)
Wait(00020)
ZERO(x002A)
OR(x002A,x4000)
Wait(00020)
DisplayMessage(x10,x1A,x0005,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00001)
ZERO(x002A)
OR(x002A,x0020)
Wait(00140)
ZERO(x002A)
OR(x002A,x0020)
Wait(00020)
ZERO(x002A)
OR(x002A,x4000)
Wait(00020)
DisplayMessage(x10,x1A,x0006,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00001)
ZERO(x002A)
OR(x002A,x0020)
Wait(00020)
DisplayMessage(x10,x19,x0007,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00001)
ZERO(x002A)
OR(x002A,x0020)
Wait(00020)
ZERO(x002A)
OR(x002A,x4000)
Wait(00020)
DisplayMessage(x10,x1A,x0008,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00001)
ZERO(x002A)
OR(x002A,x0020)
Wait(00140)
ZERO(x002A)
OR(x002A,x0020)
Wait(00020)
ZERO(x002A)
OR(x002A,x4000)
Wait(00020)
DisplayMessage(x10,x19,x0009,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00001)
ZERO(x002A)
OR(x002A,x0020)
Wait(00140)
ZERO(x002A)
OR(x002A,x0020)
Wait(00020)
ZERO(x002A)
OR(x002A,x4000)
Wait(00020)
DisplayMessage(x10,x19,x000A,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00001)
ZERO(x002A)
OR(x002A,x0020)
Wait(00140)
ZERO(x002A)
OR(x002A,x0020)
Wait(00020)
ZERO(x002A)
OR(x002A,x4000)
Wait(00020)
DisplayMessage(x10,x19,x000B,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00001)
ZERO(x002A)
OR(x002A,x0020)
Wait(00140)
ZERO(x002A)
OR(x002A,x0020)
Wait(00020)
ZERO(x002A)
OR(x002A,x4000)
Wait(00020)
DisplayMessage(x10,x19,x000C,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00001)
ZERO(x002A)
OR(x002A,x0020)
Wait(00140)
ZERO(x002A)
OR(x002A,x0020)
Wait(00020)
ZERO(x002A)
OR(x002A,x4000)
Wait(00020)
DisplayMessage(x10,x19,x000D,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00001)
ZERO(x002A)
OR(x002A,x0020)
Wait(00140)
ZERO(x002A)
OR(x002A,x0020)
Wait(00020)
ZERO(x002A)
OR(x002A,x4000)
Wait(00020)
DisplayMessage(x10,x19,x000E,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00001)
ZERO(x002A)
OR(x002A,x0020)
Wait(00140)
ZERO(x002A)
OR(x002A,x0020)
Wait(00020)
ZERO(x002A)
OR(x002A,x4000)
Wait(00020)
DisplayMessage(x10,x19,x000F,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00001)
ZERO(x002A)
OR(x002A,x0020)
Wait(00140)
ZERO(x002A)
OR(x002A,x0020)
Wait(00020)
ZERO(x002A)
OR(x002A,x4000)
Wait(00020)
DisplayMessage(x10,x19,x0010,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00001)
ZERO(x002A)
OR(x002A,x0020)
Wait(00140)
ZERO(x002A)
OR(x002A,x0020)
Wait(00020)
ZERO(x002A)
OR(x002A,x4000)
Wait(00020)
DisplayMessage(x10,x19,x0011,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00001)
ZERO(x002A)
OR(x002A,x0020)
Wait(00140)
ZERO(x002A)
OR(x002A,x0020)
Wait(00040)
ZERO(x002A)
OR(x002A,x4000)
Wait(00020)
DisplayMessage(x10,x1B,x0012,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00001)
ZERO(x002A)
OR(x002A,x0020)
Wait(00140)
ZERO(x002A)
OR(x002A,x0040)
Wait(00040)
ZERO(x002A)
OR(x002A,x0040)
Wait(00040)
ZERO(x002A)
OR(x002A,x0040)
Wait(00040)
DisplayMessage(x10,x1B,x0013,xF0,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00020)
{E3}()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Master Darlavon{br}
{font:00}Now then, let us begin the lesson.{br}
{br}
In this session, I shall explain how to change{br}
the game options and what each option means.{br}
{br}
You may use the options menu to change a{br}
variety of game settings.{br}
{br}
The options menu may be accessed both from{br}
the world map and from the battlefield.{br}
{br}
On the battlefield, press {D9C7} in free cursor{br}
mode to open the menu.{br}
{br}
First, press {D11F} to close the battle menu and{br}
enter free cursor mode.{end}

//Message x02
You are now in free cursor mode. In this{br}
mode, you may freely move the cursor{br}
using the directional buttons.{br}
Now press {D9C7} to open the menu, and{br}
select "Options."{end}

//Message x03
This is the options menu.{br}
Let us examine each option.{br}
{br}
1. Cursor Movement lets you change{br}
how the cursor moves on the battlefield.{end}

//Message x04
With Type A, pressing the up button{br}
moves the cursor toward the upper{br}
right.{br}
With Type B, pressing the up button{br}
moves the cursor toward the upper left.{end}

//Message x05
2. Cursor Repeat Rate controls how quickly{br}
the cursor moves across the battlefield.{end}

//Message x06
3. Multi{D11D}height Toggle Rate controls how{br}
quickly the cursor moves between two levels,{br}
such as tiles on and below a bridge.{end}

//Message x07
Selecting "Off" will prevent the cursor from{br}
moving automatically. Instead, you must press{br}
START to switch levels.{end}

//Message x08
4. Menu Cursor Speed controls the speed{br}
of the finger cursor when moving through{br}
menus.{end}

//Message x09
5. Message Speed allows you to{br}
adjust the display speed of dialogue{br}
and system messages.{end}

//Message x0A
6. Battle Prompts allows you to toggle{br}
the display of messages during battle{br}
that explain the game controls.{end}

//Message x0B
7. Display Ability Names controls whether{br}
ability and magick names are displayed when{br}
they are used.{end}

//Message x0C
8. Display Effect Messages controls whether{br}
the effects of actions are displayed.{end}

//Message x0D
9. Display Earned EXP/JP controls{br}
whether experience and job points obtained{br}
by units are displayed on{D11D}screen during battle.{end}

//Message x0E
10. Target Colors controls whether enemies{br}
and allies are highlighted in different{br}
colors when selecting a target.{br}
This makes it easier to distinguish between{br}
allies and enemies.{end}

//Message x0F
11. Display Unequippable Items affects which{br}
items are displayed when equipping a unit.{br}
{br}
If this is set to "Off," items that cannot be{br}
equipped by a certain unit will not be included{br}
in the item list for that unit.{end}

//Message x10
12. Optimize on Job Change affects the{br}
items equipped on a unit when changing his{br}
or her job or assigning new abilities.{br}
When this option is turned on, the strongest{br}
equipment will be automatically selected for a{br}
unit when his or her job or abilities change.{end}

//Message x11
13. Sound controls whether sound effects{br}
and music should be played in mono, stereo,{br}
or surround modes.{end}

//Message x12
14. Restore Default Settings allows you{br}
to restore all options to their default{br}
values by selecting "Defaults."{end}

//Message x13
This concludes my explanation of the game{br}
options.{br}
{br}
Try to find the settings you like best to make{br}
your gaming experience as comfortable as{br}
possible.{br}
With that, I shall bring this lesson to a close.{end}

//Message x14

// __________________________________________________________________ 
//| Event Script x1AB | Event Offset: x356000 | Text offset: x3564BE |
// ������������������������������������������������������������������ 

Offset(x00356000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000004BE)
//Remove the previous line if you wish text to compile directly after instructions.

{47}(r2A00000105000301)
{48}()
SpriteMove(x64,x00,+00029,-00032,+00009,x00,x01,+00001)
WaitSpriteMove(x64,x00)
SpriteMove(x03,x00,-00009,-00001,+00000,x00,x01,+00001)
WaitSpriteMove(x03,x00)
UnitAnim(x00,x00,x02,x00,x00)
Camera(+00280,-01100,+00616,+00302,+01536,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
LoadEVTCHR(x01,x74,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
UnitAnim(x2A,x00,x58,x02,x00)
SpriteMove(x2A,x00,+00008,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x2A,x00)
{47}(r2A00010205000300)
{48}()
{7F}(r65000102)
UnitAnim(x65,x00,x6D,x02,x00)
SpriteMove(x65,x00,-00010,-00016,+00000,x00,x01,+00001)
WaitSpriteMove(x65,x00)
{71}(r6500)
{71}(r0300)
{4E}(r650001)
Effect(x0217,x64,001,005,x00)
{63}(rA9)
{4D}(r3C)
Camera(+00280,-00076,+00616,+00302,+01536,+00000,+04096,+00128)
WaitForInstruction(x04,x00)
{63}(rAA)
Wait(00030)
DisplayMessage(x10,x11,x0001,x2A,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00030)
EffectStart()
{1C}(r02)
EffectEnd()
WaitForInstruction(x41,x00)
{1C}(r01)
Wait(00030)
DisplayMessage(x10,x92,x0002,x03,x00,x00,+00000,+00006,+00000,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0003,x2A,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00014)
UnitAnim(x03,x00,x5F,x02,x00)
Wait(00006)
UnitAnim(x03,x00,x60,x02,x00)
Wait(00012)
UnitAnim(x03,x00,x5F,x02,x00)
Wait(00006)
UnitAnim(x03,x00,x02,x00,x00)
Wait(00006)
UnitAnim(x03,x00,x61,x02,x00)
Wait(00006)
UnitAnim(x03,x00,x62,x02,x00)
Wait(00012)
UnitAnim(x03,x00,x61,x02,x00)
Wait(00006)
UnitAnim(x03,x00,x02,x00,x00)
Wait(00030)
DisplayMessage(x10,x92,x0004,x03,x00,x00,+00000,+00006,+00000,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0005,x2A,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0006,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0007,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0008,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00028)
UnitAnim(x2A,x00,x58,x02,x00)
Wait(00006)
UnitAnim(x65,x00,x6D,x02,x00)
SpriteMove(x65,x00,-00008,-00014,+00000,x00,x01,+00001)
SpriteMove(x2A,x00,+00010,+00000,+00000,x00,x01,+00001)
UnitAnim(x2A,x00,x5B,x02,x00)
Wait(00004)
SpriteMove(x65,x00,-00006,-00015,+00000,x00,x01,+00001)
SpriteMove(x2A,x00,+00012,+00000,+00000,x00,x01,+00001)
UnitAnim(x2A,x00,x5B,x02,x00)
Wait(00004)
SpriteMove(x65,x00,-00005,-00013,+00000,x00,x01,+00001)
SpriteMove(x2A,x00,+00013,+00000,+00000,x00,x01,+00001)
UnitAnim(x2A,x00,x5C,x02,x00)
Wait(00004)
SpriteMove(x65,x00,-00005,-00013,+00000,x00,x01,+00001)
SpriteMove(x2A,x00,+00014,+00000,+00000,x00,x01,+00001)
UnitAnim(x2A,x00,x5C,x02,x00)
Wait(00004)
SpriteMove(x65,x00,-00002,-00014,+00000,x00,x01,+00001)
SpriteMove(x2A,x00,+00016,+00000,+00000,x00,x01,+00001)
UnitAnim(x2A,x00,x5B,x02,x00)
Wait(00004)
SpriteMove(x65,x00,+00000,-00015,+00000,x00,x01,+00001)
SpriteMove(x2A,x00,+00018,+00000,+00000,x00,x01,+00001)
UnitAnim(x2A,x00,x5B,x02,x00)
Wait(00004)
SpriteMove(x65,x00,+00001,-00016,+00000,x00,x01,+00001)
SpriteMove(x2A,x00,+00019,+00000,+00000,x00,x01,+00001)
UnitAnim(x2A,x00,x58,x02,x00)
Wait(00004)
SpriteMove(x65,x00,+00001,-00016,+00000,x00,x01,+00001)
UnitAnim(x2A,x00,x58,x02,x00)
Wait(00004)
Wait(00060)
SpriteMove(x65,x00,+00003,-00015,+00000,x00,x01,+00001)
SpriteMove(x2A,x00,+00019,+00001,+00000,x00,x01,+00001)
WaitSpriteMove(x2A,x00)
UnitAnim(x2A,x00,x5D,x02,x00)
Wait(00010)
SpriteMove(x65,x00,+00004,-00013,+00000,x00,x01,+00001)
UnitAnim(x2A,x00,x5E,x02,x00)
Wait(00050)
UnitAnim(x03,x00,x66,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x67,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x68,x02,x00)
Wait(00026)
Sound(x0041)
SpriteMove(x65,x00,+00004,-00012,+00000,x00,x01,+00001)
UnitAnim(x65,x00,x6E,x02,x00)
UnitAnim(x03,x00,x68,x02,x00)
UnitAnim(x2A,x00,x63,x02,x00)
Wait(00008)
UnitAnim(x2A,x00,x64,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x6A,x02,x00)
Wait(00030)
UnitAnim(x2A,x00,x65,x02,x00)
SpriteMove(x65,x00,+00004,-00010,+00000,x00,x01,+00001)
UnitAnim(x03,x00,x6B,x02,x00)
Wait(00008)
UnitAnim(x2A,x00,x02,x00,x00)
SpriteMove(x65,x00,+00005,-00007,+00000,x00,x01,+00001)
UnitAnim(x03,x00,x6C,x02,x00)
Wait(00008)
Wait(00060)
DisplayMessage(x10,x91,x0009,x2A,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x000A,x03,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000B,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
CloseDialog(x02,x000C,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00070)
ZERO(x0000)
ZERO(x0001)
{B1}(x0000,x01FC)
ADD(x0001,x0000)
{A2}()
{D0}()
{01}()
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{D2}()
{01}()
Camera(+00280,-01500,+00616,+00302,+01536,+00000,+04096,+00096)
WaitForInstruction(x04,x00)
{60}(r003C)
Wait(00060)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
ZERO(x006E)
ADD(x006E,x0032)
ZERO(x006F)
ADD(x006F,x000F)
ZERO(x01EE)
ADD(x01EE,x0001)
ZERO(x01EF)
ADD(x01EF,x0001)
ZERO(x0224)
ADD(x0224,x0001)
ZERO(x024E)
ADD(x024E,x0001)
ZERO(x024F)
ADD(x024F,x0001)
ZERO(x0269)
ADD(x0269,x0000)
ZERO(x026B)
ADD(x026B,x0001)
ZERO(x028B)
ADD(x028B,x0001)
ZERO(x0345)
ADD(x0345,x0001)
ZERO(x034B)
ADD(x034B,x0001)
ZERO(x03DE)
ADD(x03DE,x0003)
ZERO(x03E5)
ADD(x03E5,x0002)
ZERO(x03E6)
ADD(x03E6,x0002)
ZERO(x03ED)
ADD(x03ED,x0002)
Date(x25)
Date(x2B)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Meliadoul{br}
{font:00}My mind reels to think such evil power{br}
lay concealed within this tiny crystal.{br}
These holy relics of the Church...I'd{br}
thought them no more than strangely{br}
colored stones.{br}
I knew not that they sought to work{br}
true miracles through them.{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}The truth was kept well guarded, from{br}
you and Isilud alike.{br}
Even Wiegraf knew naught of their true{br}
nature until he became a Lucavi.{br}
{br}
It is as I thought. Lord Folmarv guides{br}
even the High Confessor's scheming to{br}
their ends.{end}

//Message x03
What is it they wish?{end}

//Message x04
I cannot see their ends.{br}
{br}
{br}
If we are to judge from Riovanes, they{br}
possess power enough already to drive{br}
an army to its knees.{br}
Yet still they do not use it, or even{br}
flaunt it openly.{br}
{br}
There must be a reason, and that{br}
reason is our answer.{end}

//Message x05
Surely they stay their hands for{br}
something.{br}
{br}
The Lucavi are cruel and wicked, and{br}
cannot be felled by men. Every tale and{br}
legend paints them the same.{end}

//Message x06
So they do. But I have seen these{br}
monsters slain.{br}
{br}
They do not appear to be the undying{br}
demons of which the legends speak.{end}

//Message x07
Legends are but stories, embellished{br}
with each new telling.{br}
{br}
Mayhap the Lucavi are no more than{br}
ordinary fiends.{end}

//Message x08
Let us pray that you are right.{end}

//Message x09
I trust the auracite to you. But I ask a{br}
favor in return.{br}
{br}
Take me with you. I must know what{br}
made my father as he is.{br}
{br}
And...there is another thing I would{br}
know as well.{end}

//Message x0A
What is that?{end}

//Message x0B
My father did a puzzling thing.{br}
{br}
{br}
He gifted the Capricorn Stone to{br}
Lord Dycedarg. But I cannot begin{br}
to fathom why.{end}

//Message x0C
He gave a Zodiac Stone to my brother?{end}

//Message x0D

// __________________________________________________________________ 
//| Event Script x1AD | Event Offset: x35A000 | Text offset: x35A9B8 |
// ������������������������������������������������������������������ 

Offset(x0035A000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000009B8)
//Remove the previous line if you wish text to compile directly after instructions.

{49}()
UnitPresent(x15,x00,x01)
AddUnitStart()
UnitAnim(x00,x00,x02,x00,x00)
Camera(+00728,-01148,+00840,+00302,+03584,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
SpriteMove(x0C,x00,-00003,-00001,+00001,x00,x01,+00001)
{63}(rA9)
{4D}(r3C)
Camera(+00728,-00076,+00840,+00302,+03584,+00000,+04096,+00128)
WaitForInstruction(x04,x00)
AddUnitEnd()
{63}(rAA)
LoadEVTCHR(x01,x7C,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
LoadEVTCHR(x00,x7D,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x00)
Wait(00120)
Sound(x0028)
Wait(00020)
Sound(x0048)
Wait(00040)
Sound(x0065)
Wait(00030)
Sound(x0013)
Wait(00030)
Sound(x009A)
Wait(00030)
UnitAnim(x0C,x00,x02,x00,x00)
UnitAnim(x0C,x00,x67,x02,x00)
Wait(00010)
SpriteMove(x0C,x00,-00001,+00000,+00001,x00,x01,+00001)
UnitAnim(x0C,x00,x6C,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x6D,x02,x00)
Wait(00008)
SpriteMove(x0C,x00,-00004,-00001,+00001,x00,x01,+00001)
UnitAnim(x0C,x00,x79,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x5C,x02,x00)
Wait(00008)
SpriteMove(x0C,x00,+00000,+00000,+00000,x00,x01,+00001)
UnitAnim(x0C,x00,x5D,x02,x00)
Wait(00008)
Wait(00030)
Sound(x0017)
Wait(00020)
Sound(x003E)
Wait(00030)
Sound(x001B)
SpriteMove(x0C,x00,+00000,+00000,+00000,x00,x01,+00028)
Wait(00010)
Sound(x0016)
Wait(00030)
Sound(x0039)
Wait(00010)
Sound(x0065)
BlockStart()
SpriteMove(x0C,x00,-00004,-00001,+00000,x00,x01,+00001)
{8C}(r0C000C020000)
Wait(00002)
UnitAnim(x0C,x00,x03,x00,x00)
SpriteMove(x0C,x00,+00028,+00000,+00000,x02,x08,+00064)
Wait(00020)
ColorUnit(x0C,x00,x00,-004,-004,-004,004)
WaitSpriteMove(x0C,x00)
UnitAnim(x0C,x00,x02,x00,x00)
RotateUnit(x0C,x00,x00,x00,x00,000)
WaitRotateUnit(x0C,x00)
WarpUnit(x0C,x00,005,009,x00,x00)
BlockEnd()
Wait(00030)
Sound(x0072)
Wait(00030)
Sound(x0044)
Wait(00060)
Sound(x0039)
Wait(00010)
Sound(x0013)
Wait(00060)
Sound(x0065)
BlockStart()
WalkTo(x0C,x00,005,008,x00,x00,+004,x01)
MovementAnim(r0C000200)
BlockEnd()
Wait(00030)
Sound(x0016)
Wait(00030)
Sound(x0041)
Wait(00120)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57001E00)
Wait(00100)
WalkTo(x0C,x00,005,006,x00,x00,+004,x01)
MovementAnim(r0C000200)
WaitWalk(x0C,x00)
Wait(00002)
RotateUnit(x0C,x00,x0C,x00,x00,000)
WaitRotateUnit(x0C,x00)
BlockEnd()
DisplayMessage(x10,x19,x0001,x0C,x00,x09,+00032,+00000,+00000,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x1A,x0002,x0C,x00,x09,+00032,-00024,+00000,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x19,x0003,x0C,x00,x09,+00020,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00060)
WaitForInstruction(x08,x00)
Sound(x004C)
UseFieldObject(x00,x00)
WaitFieldObject()
Wait(00014)
UnitAnim(x0C,x00,x61,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x62,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x63,x02,x00)
Wait(00006)
UnitAnim(x0C,x00,x64,x02,x00)
Wait(00006)
{49}()
UnitPresent(x06,x00,x01)
UnitPresent(x21,x00,x01)
UnitPresent(x80,x00,x01)
UnitPresent(x81,x00,x01)
AddUnitStart()
WarpUnit(x15,x00,008,006,x00,x01)
ColorUnit(x15,x00,x01,+000,+000,+000,000)
Wait(00002)
SpriteMove(x15,x00,+00028,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x15,x00)
UnitAnim(x15,x00,x05,x00,x00)
Draw(x15,x00)
ColorUnit(x15,x00,x04,-012,-010,-008,008)
SpriteMove(x15,x00,+00014,+00000,+00000,x00,x01,+00028)
WaitSpriteMove(x15,x00)
UnitAnim(x15,x00,x02,x00,x00)
RotateUnit(x15,x00,x0C,x01,x01,000)
WaitRotateUnit(x15,x00)
Wait(00020)
Sound(x004B)
UseFieldObject(x01,x00)
WaitFieldObject()
Wait(00020)
RotateUnit(x15,x00,x04,x02,x00,000)
WaitRotateUnit(x15,x00)
Wait(00020)
UnitAnim(x15,x00,x05,x00,x00)
SpriteMove(x15,x00,+00000,+00000,+00000,x00,x01,+00028)
WaitSpriteMove(x15,x00)
UnitAnim(x15,x00,x02,x00,x00)
Wait(00030)
UnitAnim(x15,x00,x5E,x02,x00)
Wait(00008)
Sound(x0041)
UnitAnim(x15,x00,x5F,x02,x00)
Wait(00004)
UnitAnim(x15,x00,x60,x02,x00)
Wait(00004)
Wait(00120)
BlockStart()
ColorUnit(x15,x00,x04,+000,+000,+000,016)
UnitAnim(x15,x00,x5F,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x5E,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x02,x00,x00)
Wait(00010)
UnitAnim(x15,x00,x05,x00,x00)
SpriteMove(x15,x00,-00066,+00000,+00000,x00,x01,+00132)
WaitSpriteMove(x15,x00)
SpriteMove(x15,x00,-00070,-00012,+00000,x00,x01,+00008)
WaitSpriteMove(x15,x00)
SpriteMove(x15,x00,-00084,-00012,+00000,x00,x01,+00028)
WaitSpriteMove(x15,x00)
UnitAnim(x15,x00,x02,x00,x00)
Wait(00010)
UnitAnim(x15,x00,x5E,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x5F,x02,x00)
Wait(00002)
Sound(x0041)
UnitAnim(x15,x00,x60,x02,x00)
Wait(00008)
BlockEnd()
BlockStart()
Wait(00060)
UnitAnim(x0C,x00,x03,x00,x00)
SpriteMove(x0C,x00,-00028,+00000,+00000,x00,x01,+00056)
WaitSpriteMove(x0C,x00)
UnitAnim(x0C,x00,x02,x00,x00)
BlockEnd()
WaitForInstruction(x08,x00)
Sound(x002C)
UnitAnim(x0C,x00,x6B,x02,x00)
Wait(00006)
SpriteMove(x0C,x00,-00029,+00000,+00000,x00,x01,+00001)
UnitAnim(x0C,x00,x6A,x02,x00)
Wait(00006)
SpriteMove(x0C,x00,-00024,+00000,-00003,x00,x01,+00001)
UnitAnim(x0C,x00,x69,x02,x00)
Wait(00006)
UnitAnim(x0C,x00,x68,x02,x00)
Wait(00006)
UnitAnim(x0C,x00,x59,x02,x00)
Wait(00006)
Sound(x0041)
Wait(00004)
DisplayMessage(x10,x92,x0004,x0C,x00,x00,-00016,+00015,+00000,x01)
WaitForInstruction(x01,x00)
PortraitCol(x05)
Wait(00004)
DisplayMessage(x10,x91,x0005,x15,x00,x04,-00056,+00016,+00000,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0006,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x15,x00,x5A,x02,x00)
Wait(00008)
CloseDialog(x01,x0007,x04,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0008,x00,x00)
WaitForInstruction(x01,x00)
Sound(x0070)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00066)
Sound(x0018)
Wait(00020)
Sound(x0018)
UnitAnim(x0C,x00,x59,x02,x00)
Wait(00004)
UnitAnim(x0C,x00,x72,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x73,x02,x00)
Wait(00024)
Wait(00032)
DisplayMessage(x10,x19,x0009,x0C,x00,x09,+00032,+00000,+00000,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x1A,x000A,x0C,x00,x09,+00068,-00056,+00000,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x19,x000B,x0C,x00,x09,+00032,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00032)
UnitAnim(x0C,x00,x72,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x59,x02,x00)
Wait(00020)
DisplayMessage(x10,x92,x000C,x0C,x00,x00,-00016,+00015,+00000,x03)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x000D,x15,x00,x04,-00035,+00016,-00013,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Sound(x0018)
Wait(00014)
Sound(x0069)
Wait(00008)
UseFieldObject(x00,x00)
WaitFieldObject()
Sound(x008B)
AddUnitEnd()
WarpUnit(x80,x00,007,007,x00,x01)
WarpUnit(x81,x00,006,005,x00,x01)
SpriteMove(x80,x00,+00056,+00000,-00028,x00,x01,+00001)
WaitSpriteMove(x80,x00)
SpriteMove(x81,x00,+00084,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x81,x00)
ColorUnit(x80,x00,x01,+000,+000,+000,000)
Wait(00002)
ColorUnit(x81,x00,x01,+000,+000,+000,000)
Wait(00002)
BlockStart()
Wait(00030)
UnitAnim(x80,x00,x04,x00,x00)
Draw(x80,x00)
ColorUnit(x80,x00,x08,+000,+000,+000,004)
SpriteMove(x80,x00,+00000,+00000,-00028,x00,x01,+00042)
WaitSpriteMove(x80,x00)
UnitAnim(x80,x00,x02,x00,x00)
BlockEnd()
BlockStart()
UnitAnim(x81,x00,x04,x00,x00)
Draw(x81,x00)
ColorUnit(x81,x00,x08,+000,+000,+000,004)
SpriteMove(x81,x00,+00000,+00000,+00000,x00,x01,+00063)
WaitSpriteMove(x81,x00)
UnitAnim(x81,x00,x02,x00,x00)
Wait(00001)
RotateUnit(x81,x00,x06,x00,x01,000)
WaitRotateUnit(x81,x00)
BlockEnd()
Wait(00060)
SpriteMove(x0C,x00,-00028,+00000,+00000,x00,x01,+00028)
Camera(+00616,-00092,+00728,+00302,+04608,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
UnitAnim(x0C,x00,x74,x02,x00)
Wait(00001)
WaitForInstruction(x08,x00)
Wait(00030)
DisplayMessage(x10,x12,x000E,x81,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00030)
RotateUnit(x80,x00,x0C,x00,x01,000)
WaitRotateUnit(x80,x00)
Wait(00020)
DisplayMessage(x10,x11,x000F,x80,x00,x00,+00005,+00007,-00019,x01)
WaitForInstruction(x01,x00)
UnitAnim(x0C,x00,x58,x02,x00)
Wait(00001)
Wait(00060)
WarpUnit(x06,x00,005,007,x00,x01)
ColorUnit(x06,x00,x01,+000,+000,+000,000)
Wait(00002)
SpriteMove(x06,x00,+00112,+00012,-00028,x00,x01,+00001)
WaitSpriteMove(x06,x00)
UnitAnim(x06,x00,x03,x00,x00)
ColorUnit(x06,x00,x04,-003,-003,-003,004)
Draw(x06,x00)
SpriteMove(x06,x00,+00084,+00012,-00028,x00,x01,+00042)
WaitSpriteMove(x06,x00)
UnitAnim(x06,x00,x02,x00,x00)
RotateUnit(x81,x00,x08,x00,x01,000)
WaitRotateUnit(x81,x00)
Sound(x0041)
UnitAnim(x81,x00,x16,x00,x00)
BlockStart()
RotateUnit(x80,x00,x08,x00,x02,000)
WaitRotateUnit(x80,x00)
UnitAnim(x80,x00,x04,x00,x00)
SpriteMove(x80,x00,+00000,+00000,+00000,x00,x01,+00021)
WaitSpriteMove(x80,x00)
UnitAnim(x80,x00,x02,x00,x00)
Wait(00001)
RotateUnit(x80,x00,x00,x00,x01,000)
WaitRotateUnit(x80,x00)
Wait(00020)
Sound(x0041)
UnitAnim(x80,x00,x16,x00,x00)
BlockEnd()
BlockStart()
Wait(00030)
UnitAnim(x06,x00,x03,x00,x00)
SpriteMove(x06,x00,+00056,+00012,-00028,x00,x01,+00042)
WaitSpriteMove(x06,x00)
UnitAnim(x06,x00,x02,x00,x00)
BlockEnd()
WaitForInstruction(x08,x00)
Wait(00030)
DisplayMessage(x10,x92,x0010,x06,x00,x00,+00016,+00032,+00000,x03)
WaitForInstruction(x01,x00)
UnitAnim(x80,x00,x75,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x76,x02,x00)
Wait(00008)
DisplayMessage(x10,x91,x0011,x80,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0012,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0013,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0014,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0015,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
BlockStart()
UnitAnim(x80,x00,x02,x00,x00)
Wait(00010)
RotateUnit(x80,x00,x0C,x00,x01,000)
WaitRotateUnit(x80,x00)
Wait(00001)
UnitAnim(x80,x00,x04,x00,x00)
SpriteMove(x80,x00,+00056,+00000,-00028,x00,x01,+00047)
Wait(00031)
ColorUnit(x80,x00,x01,+000,+000,+000,002)
Wait(00017)
Erase(x80,x00)
BlockEnd()
BlockStart()
Wait(00020)
UnitAnim(x81,x00,x02,x00,x00)
Wait(00010)
RotateUnit(x81,x00,x0C,x00,x01,000)
WaitRotateUnit(x81,x00)
Wait(00001)
UnitAnim(x81,x00,x04,x00,x00)
SpriteMove(x81,x00,+00084,+00000,+00000,x00,x01,+00063)
Wait(00047)
ColorUnit(x81,x00,x01,+000,+000,+000,002)
Wait(00017)
Erase(x81,x00)
BlockEnd()
Wait(00060)
SpriteMove(x15,x00,-00082,-00012,+00000,x00,x01,+00030)
Camera(+00728,-00092,+00840,+00302,+03584,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
WaitForInstruction(x08,x00)
BlockStart()
UnitAnim(x06,x00,x03,x00,x00)
SpriteMove(x06,x00,+00048,+00012,-00028,x00,x01,+00012)
WaitSpriteMove(x06,x00)
SpriteMove(x06,x00,+00040,+00012,-00024,x00,x01,+00013)
WaitSpriteMove(x06,x00)
SpriteMove(x06,x00,+00018,+00012,+00000,x00,x01,+00055)
WaitSpriteMove(x06,x00)
SpriteMove(x06,x00,+00014,+00000,+00000,x00,x01,+00008)
WaitSpriteMove(x06,x00)
UnitAnim(x0C,x00,x77,x02,x00)
SpriteMove(x06,x00,+00000,+00000,+00000,x00,x01,+00021)
WaitSpriteMove(x06,x00)
UnitAnim(x0C,x00,x78,x02,x00)
UnitAnim(x06,x00,x02,x00,x00)
Wait(00010)
RotateUnit(x06,x00,x00,x00,x00,000)
WaitRotateUnit(x06,x00)
UnitAnim(x06,x00,xFD,x01,x00)
BlockEnd()
BlockStart()
Wait(00030)
WarpUnit(x21,x00,005,005,x00,x01)
SpriteMove(x21,x00,+00112,+00012,+00000,x00,x01,+00001)
WaitSpriteMove(x21,x00)
UnitAnim(x21,x00,x03,x00,x00)
ColorUnit(x21,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x21,x00)
ColorUnit(x21,x00,x08,+000,+000,+000,004)
SpriteMove(x21,x00,+00018,+00012,+00000,x00,x01,+00094)
WaitSpriteMove(x21,x00)
SpriteMove(x21,x00,+00014,+00000,+00000,x00,x01,+00006)
WaitSpriteMove(x21,x00)
SpriteMove(x21,x00,+00000,+00000,+00000,x00,x01,+00014)
WaitSpriteMove(x21,x00)
UnitAnim(x21,x00,x02,x00,x00)
Wait(00002)
RotateUnit(x21,x00,x08,x00,x00,000)
WaitRotateUnit(x21,x00)
UnitAnim(x21,x00,x70,x02,x00)
Wait(00010)
BlockEnd()
Wait(00040)
Sound(x004B)
UseFieldObject(x01,x00)
WaitFieldObject()
WaitForInstruction(x08,x00)
Wait(00030)
DisplayMessage(x10,x12,x0016,x0C,x00,x00,-00016,+00008,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x06,x00,xF4,x01,x00)
Wait(00008)
UnitAnim(x06,x00,xF5,x01,x00)
Wait(00008)
Sound(x0041)
UnitAnim(x06,x00,xF6,x01,x00)
Wait(00008)
UnitAnim(x0C,x00,x77,x02,x00)
Wait(00030)
DisplayMessage(x10,x91,x0017,x06,x00,x00,-00002,+00004,+00000,x12)
WaitForInstruction(x01,x00)
UnitAnim(x15,x00,x5A,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x6E,x02,x00)
Wait(00010)
UnitAnim(x15,x00,x6F,x02,x00)
Wait(00010)
DisplayMessage(x10,x92,x0018,x15,x00,x04,+00013,+00022,-00061,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0019,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x001A,x04,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
ZERO(x007D)
ADD(x007D,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Gruff Voice{br}
{font:00}He disappeared!{end}

//Message x02
{font:08}Second Voice{br}
{font:00}Search the eastern hall!{end}

//Message x03
{font:08}Third Voice{br}
{font:00}He was injured when he sprung his cell!{br}
He couldn't have run far!{end}

//Message x04
{font:08}Ovelia{br}
{font:00}Orran! What's happened!?{br}
{br}
You're bleeding!{end}

//Message x05
{font:08}Orran{br}
{font:00}Lady Ovelia...there is something...something{br}
I must tell you...{end}

//Message x06
You mustn't speak!{end}

//Message x07
I beg you...hear my words.{br}
{br}
{br}
The man who murdered Duke Goltanna was{br}
not...not my father, Count Orlandeau.{br}
{br}
My father, he...he was framed for treason.{br}
He escaped from Fort Besselat with...{br}
{Ramza} Beoulve.{br}
He fights now to frustrate the High{br}
Confessor's plot.{end}

//Message x08
I did not think the count a man{br}
who would plot at rebellion.{end}

//Message x09
{font:08}Gruff Voice{br}
{font:00}The door won't open!{end}

//Message x0A
{font:08}Second Voice{br}
{font:00}Lady Ovelia! Are you safe?{end}

//Message x0B
{font:08}First Voice{br}
{font:00}Please open the door, my lady!{end}

//Message x0C
But if not your father,{br}
then who?{end}

//Message x0D
It{DA68}{end}

//Message x0E
{font:08}Southern Sky Knight{br}
{font:00}Princess, has he harmed you!?{end}

//Message x0F
{font:08}Southern Sky Knight{br}
{font:00}We found him! He's in here!{end}

//Message x10
{font:08}Delita{br}
{font:00}Leave us.{end}

//Message x11
My lord?{end}

//Message x12
Stand up, turn, and walk out{br}
the door behind you!{end}

//Message x13
B{D11D}but, Lord Commander{DA68}!{end}

//Message x14
It was not a request.{end}

//Message x15
As...as you command, my lord.{end}

//Message x16
I beg you, hurt him no further!{end}

//Message x17
This is a foolish thing you've done, Orran.{end}

//Message x18
Traitor... You have no right{br}
to speak to me.{end}

//Message x19
You act as though you did not wish for{br}
what I did.{br}
{br}
Look around you. Do you see any earnest{br}
tears? You were not alone in praying for{br}
his fall.{br}
I even made your father out for dead.{br}
You should thank me. No one pursues{br}
a man known slain.{end}

//Message x1A
I am in no mood for japes!{end}

//Message x1B
Why would you do such a{br}
thing, Delita?{end}

//Message x1C
I told you, didn't I? I work to see{br}
you made a queen for true.{end}

//Message x1D
Naught you do is for true! You{br}
wish only to use me like the rest!{end}

//Message x1E
You do not trust me?{end}

//Message x1F
...{end}

//Message x20
You trust me or you don't, Ovelia.{br}
Which is it?{end}

//Message x21
I...I want to trust you. I do.{br}
But...it is not such an easy thing.{end}

//Message x22
Return to your chambers.{br}
I need have words with Orran.{end}

//Message x23
Please, do not hurt him.{end}

//Message x24
I won't. You have my word.{end}

//Message x25
What I meant to do is done. I only{br}
sought to clear my father's name.{br}
{br}
Go on. I only ask you make it{br}
clean and quick.{end}

//Message x26
Stop your whimpering. I do not mean to{br}
kill you. That would be a waste.{end}

//Message x27
What use could you possibly{br}
see in me?{end}

//Message x28
Your loyal service.{end}

//Message x29
Ha! Again you jape!{br}
{br}
{br}
I would die before I bent my{br}
knee in your service!{end}

//Message x2A
No. No, you would not.{br}
{br}
{br}
I am going to bring down the Northern Sky.{br}
And when that Sky falls, the land of Ivalice{br}
will again be made level.{br}
Then I build a new kingdom for Ovelia.{br}
{br}
{br}
The High Confessor will face judgment{br}
as well, of course. I am not the Church's{br}
hound.{end}

//Message x2B
Are you mad?{end}

//Message x2C
You know what I do is right.{br}
{br}
{br}
It is undeniably so.{br}
{br}
{br}
A commonborn squire takes the reins{br}
of a knightly order, and leads a wayward{br}
kingdom from the midst of chaos.{br}
The masses yearn for a hero.{br}
I give them what they wish.{end}

//Message x2D
Using aught and all to{br}
forge your legend?{end}

//Message x2E
Is that so wrong?{end}

//Message x2F
What? Do you mean to kill me?{end}

//Message x30
I know full well the High Confessor{br}
sent you to keep watch on me.{br}
{br}
Your orders are to kill me at the first{br}
sign of betrayal, no?{end}

//Message x31
Do it, then. Stab me with that dagger.{br}
{br}
{br}
I stand before you unarmed!{br}
Strike me down!{br}
{br}
If you will not, then do not blame me{br}
for this!{end}

//Message x32

// __________________________________________________________________ 
//| Event Script x1AE | Event Offset: x35C000 | Text offset: x35C7F4 |
// ������������������������������������������������������������������ 

Offset(x0035C000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000007F4)
//Remove the previous line if you wish text to compile directly after instructions.

Wait(00040)
UnitAnim(x0C,x00,x77,x02,x00)
Sound(x0041)
UnitAnim(x0C,x00,x10,x02,x00)
Wait(00006)
UnitAnim(x0C,x00,x0F,x02,x00)
Wait(00006)
BlockStart()
Wait(00020)
UnitAnim(x06,x00,xF7,x01,x00)
Wait(00008)
UnitAnim(x06,x00,xF8,x01,x00)
Wait(00008)
BlockEnd()
DisplayMessage(x10,x12,x001B,x0C,x00,x00,-00016,+00015,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x15,x00,x6E,x02,x00)
UnitAnim(x06,x00,xF9,x01,x00)
Wait(00008)
UnitAnim(x15,x00,x5A,x02,x00)
Sound(x0041)
UnitAnim(x21,x00,x02,x00,x00)
UnitAnim(x06,x00,xFA,x01,x00)
Wait(00008)
UnitAnim(x06,x00,xFB,x01,x00)
Wait(00008)
Wait(00010)
DisplayMessage(x10,x91,x001C,x06,x00,x00,+00010,+00000,+00000,x03)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x001D,x0C,x00,x00,-00016,+00015,+00000,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,x001E,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x001F,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0020,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
UnitAnim(x0C,x00,x02,x00,x00)
Wait(00012)
UnitAnim(x0C,x00,x0D,x02,x00)
Wait(00012)
UnitAnim(x0C,x00,x0E,x02,x00)
Wait(00008)
Wait(00030)
DisplayMessage(x10,x92,x0021,x0C,x00,x00,-00018,+00015,+00000,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0022,x06,x00,x00,+00011,+00000,+00000,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00080)
UnitAnim(x0C,x00,x0D,x02,x00)
Wait(00012)
UnitAnim(x0C,x00,x02,x00,x00)
Wait(00008)
UnitAnim(x0C,x00,x0F,x02,x00)
Wait(00012)
Wait(00030)
DisplayMessage(x10,x92,x0023,x0C,x00,x00,-00020,+00015,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00008)
DisplayMessage(x10,x91,x0024,x06,x00,x00,+00008,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
BlockStart()
Wait(00050)
UnitAnim(x21,x00,x03,x00,x00)
SpriteMove(x21,x00,+00000,+00000,-00028,x00,x01,+00042)
WaitSpriteMove(x21,x00)
UnitAnim(x21,x00,x02,x00,x00)
Wait(00120)
UnitAnim(x21,x00,x03,x00,x00)
SpriteMove(x21,x00,+00000,+00000,+00000,x00,x01,+00028)
WaitSpriteMove(x21,x00)
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BlockEnd()
BlockStart()
UnitAnim(x0C,x00,x02,x00,x00)
RotateUnit(x0C,x00,x00,x00,x00,000)
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WaitSpriteMove(x0C,x00)
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WaitSpriteMove(x0C,x00)
ColorUnit(x0C,x00,x04,-004,-004,-004,016)
SpriteMove(x0C,x00,+00018,+00012,-00028,x00,x01,+00008)
WaitSpriteMove(x0C,x00)
SpriteMove(x0C,x00,+00056,+00012,-00028,x00,x01,+00057)
WaitSpriteMove(x0C,x00)
RotateUnit(x0C,x00,x00,x00,x01,000)
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WaitSpriteMove(x0C,x00)
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WaitSpriteMove(x0C,x00)
SpriteMove(x0C,x00,+00056,+00024,-00098,x00,x01,+00036)
WaitSpriteMove(x0C,x00)
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WaitSpriteMove(x0C,x00)
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WaitSpriteMove(x0C,x00)
SpriteMove(x0C,x00,+00056,+00048,-00130,x00,x01,+00008)
WaitSpriteMove(x0C,x00)
SpriteMove(x0C,x00,+00056,+00048,-00140,x00,x01,+00015)
WaitSpriteMove(x0C,x00)
UnitAnim(x0C,x00,x02,x00,x00)
BlockEnd()
Wait(00060)
Camera(+00840,+00067,+00168,+00302,+03584,+00000,+04096,+00256)
WaitForInstruction(x04,x00)
WaitForInstruction(x08,x00)
Wait(00060)
RotateUnit(x0C,x00,x06,x00,x01,000)
WaitRotateUnit(x0C,x00)
Wait(00060)
RotateUnit(x0C,x00,x04,x00,x01,000)
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UnitAnim(x0C,x00,x03,x00,x00)
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WaitSpriteMove(x0C,x00)
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WaitSpriteMove(x0C,x00)
SpriteMove(x0C,x00,-00028,+00060,-00140,x00,x01,+00123)
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RotateUnit(x0C,x00,x00,x00,x01,000)
SpriteMove(x0C,x00,-00028,+00060,-00176,x00,x01,+00057)
WaitSpriteMove(x0C,x00)
UnitAnim(x0C,x00,x02,x00,x00)
Wait(00060)
Sound(x004C)
Wait(00090)
UnitAnim(x0C,x00,x03,x00,x00)
SpriteMove(x0C,x00,-00028,+00060,-00168,x00,x01,+00024)
WaitSpriteMove(x0C,x00)
UnitAnim(x0C,x00,x02,x00,x00)
Wait(00060)
Sound(x004C)
Wait(00090)
RotateUnit(x0C,x00,x08,x00,x01,000)
Wait(00030)
UnitAnim(x0C,x00,x03,x00,x00)
SpriteMove(x0C,x00,-00028,+00060,-00112,x00,x01,+00094)
Wait(00030)
Camera(+00616,-00124,+00728,+00302,+03584,+00000,+04096,+00064)
WaitSpriteMove(x0C,x00)
UnitAnim(x0C,x00,x02,x00,x00)
WaitForInstruction(x04,x00)
Wait(00030)
BlockStart()
Wait(00043)
UnitAnim(x21,x00,x70,x02,x00)
Wait(00030)
UnitAnim(x06,x00,xFD,x01,x00)
BlockEnd()
DisplayMessage(x10,x92,x0025,x15,x00,x04,+00010,+00015,-00060,x12)
WaitForInstruction(x01,x00)
Wait(00012)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
WaitForInstruction(x08,x00)
DisplayMessage(x10,x91,x0026,x06,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
UnitAnim(x15,x00,x11,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x13,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x14,x02,x00)
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DisplayMessage(x10,x92,x0027,x15,x00,x04,-00048,+00016,+00000,x12)
WaitForInstruction(x01,x00)
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WaitForInstruction(x01,x00)
UnitAnim(x15,x00,x13,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x11,x02,x00)
Wait(00008)
CloseDialog(x02,x0029,x04,x00)
WaitForInstruction(x01,x00)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57002300)
UnitAnim(x06,x00,x02,x00,x00)
Wait(00004)
RotateUnit(x06,x00,x08,x00,x00,000)
WaitRotateUnit(x06,x00)
WalkTo(x06,x00,005,008,x00,x00,+004,x01)
MovementAnim(r06000200)
WaitWalk(x06,x00)
{7E}(r57005000)
RotateUnit(x06,x00,x00,x00,x00,000)
BlockEnd()
CloseDialog(x01,x002A,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
UnitAnim(x15,x00,x13,x02,x00)
Wait(00008)
UnitAnim(x21,x00,x02,x00,x00)
UnitAnim(x15,x00,x14,x02,x00)
Wait(00008)
Wait(00070)
DisplayMessage(x10,x92,x002B,x15,x00,x04,+00027,+00016,-00076,x12)
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DisplayMessage(x10,x91,x002C,x06,x00,x00,-00008,+00000,+00000,x13)
WaitForInstruction(x01,x00)
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WaitForInstruction(x01,x00)
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CloseDialog(x02,xFFFF,x00,x00)
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Wait(00010)
BlockStart()
UnitAnim(x21,x00,x02,x02,x00)
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UnitAnim(x21,x00,x03,x02,x00)
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Sound(x0041)
UnitAnim(x21,x00,x04,x02,x00)
Wait(00010)
UnitAnim(x21,x00,x05,x02,x00)
Wait(00010)
UnitAnim(x21,x00,x06,x02,x00)
Wait(00010)
UnitAnim(x21,x00,x05,x02,x00)
Wait(00010)
Sound(x0041)
SpriteMove(x21,x00,-00012,+00000,+00000,x02,x04,+00048)
BlockEnd()
Camera(+00504,+00115,+00280,+00302,+03584,+00000,+04096,+00032)
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UnitAnim(x0C,x00,x04,x00,x00)
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WaitSpriteMove(x0C,x00)
UnitAnim(x0C,x00,x02,x00,x00)
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RotateUnit(x0C,x00,x00,x00,x02,000)
WaitRotateUnit(x0C,x00)
UnitAnim(x0C,x00,x0D,x00,x00)
SpriteMove(x0C,x00,-00028,+00060,-00176,x00,x01,+00024)
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Sound(x004C)
UnitAnim(x0C,x00,x04,x00,x00)
ColorUnit(x0C,x00,x01,+000,+000,+000,002)
SpriteMove(x0C,x00,-00028,+00060,-00196,x00,x01,+00020)
WaitSpriteMove(x0C,x00)
Erase(x0C,x00)
Wait(00020)
Sound(x004B)
Wait(00010)
Camera(+00616,-00124,+00728,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00030)
UnitAnim(x06,x00,x02,x00,x00)
UnitAnim(x06,x00,xFC,x01,x00)
DisplayMessage(x10,x91,x002F,x06,x00,x00,-00020,+00000,+00010,x12)
WaitForInstruction(x01,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
Sound(x0041)
UnitAnim(x21,x00,x04,x02,x00)
Wait(00010)
UnitAnim(x21,x00,x03,x02,x00)
Wait(00010)
Wait(00030)
DisplayMessage(x10,x91,x0030,x06,x00,x00,-00020,+00000,+00010,x12)
WaitForInstruction(x01,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
BlockStart()
UnitAnim(x06,x00,x02,x00,x00)
RotateUnit(x06,x00,x04,x00,x00,000)
WaitRotateUnit(x06,x00)
WalkTo(x06,x00,004,008,x00,x00,+006,x01)
WaitWalk(x06,x00)
WalkTo(x06,x00,004,005,x00,x00,+008,x01)
MovementAnim(r06000200)
WaitWalk(x06,x00)
Wait(00004)
RotateUnit(x06,x00,x0C,x00,x00,000)
BlockEnd()
BlockStart()
Wait(00088)
UnitAnim(x15,x00,x13,x02,x00)
SpriteMove(x21,x00,+00012,+00000,+00000,x00,x01,+00032)
UnitAnim(x21,x00,x15,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x12,x02,x00)
UnitAnim(x21,x00,x07,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x16,x02,x00)
UnitAnim(x21,x00,x08,x02,x00)
Wait(00008)
UnitAnim(x21,x00,x09,x02,x00)
Wait(00008)
Wait(00030)
UnitAnim(x21,x00,x0A,x02,x00)
Wait(00006)
UnitAnim(x21,x00,x0B,x02,x00)
Wait(00004)
Sound(x0065)
UnitAnim(x21,x00,x0C,x02,x00)
Wait(00008)
BlockEnd()
WaitForInstruction(x08,x00)
Wait(00030)
SpriteMove(x06,x00,+00000,+00000,+00000,x00,x01,+00001)
UnitAnim(x06,x00,xFE,x01,x00)
Wait(00010)
UnitAnim(x06,x00,xFF,x01,x00)
Wait(00008)
SpriteMove(x06,x00,-00002,-00001,+00001,x00,x01,+00001)
UnitAnim(x06,x00,x00,x02,x00)
Wait(00006)
Wait(00030)
DisplayMessage(x10,x92,x0031,x06,x00,x00,+00027,+00020,-00032,x02)
WaitForInstruction(x01,x00)
BlockStart()
SpriteMove(x06,x00,+00000,+00000,+00000,x00,x01,+00001)
UnitAnim(x06,x00,xFF,x01,x00)
Wait(00008)
UnitAnim(x06,x00,xFE,x01,x00)
Wait(00010)
UnitAnim(x06,x00,x02,x00,x00)
BlockEnd()
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
Camera(+00616,-01148,+00728,+00302,+03584,+00000,+04096,+00064)
Wait(00010)
UnitAnim(x06,x00,x04,x00,x00)
SpriteMove(x06,x00,+00012,+00000,+00000,x00,x01,+00012)
WaitSpriteMove(x06,x00)
SpriteMove(x21,x00,+00023,+00004,+00000,x00,x01,+00014)
SpriteMove(x06,x00,+00028,+00000,+00000,x00,x01,+00012)
WaitSpriteMove(x06,x00)
{3E}(r02000000FFFFFF1E00)
{60}(r001E)
Wait(00030)
Wait(00024)
Sound(x0020)
ZERO(x006E)
ADD(x006E,x0033)
ZERO(x01F0)
ADD(x01F0,x0001)
ZERO(x03D0)
ADD(x03D0,x0003)
ZERO(x03D9)
ADD(x03D9,x0002)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Gruff Voice{br}
{font:00}He disappeared!{end}

//Message x02
{font:08}Second Voice{br}
{font:00}Search the eastern hall!{end}

//Message x03
{font:08}Third Voice{br}
{font:00}He was injured when he sprung his cell!{br}
He couldn't have run far!{end}

//Message x04
{font:08}Ovelia{br}
{font:00}Orran! What's happened!?{br}
{br}
You're bleeding!{end}

//Message x05
{font:08}Orran{br}
{font:00}Lady Ovelia...there is something...something{br}
I must tell you...{end}

//Message x06
You mustn't speak!{end}

//Message x07
I beg you...hear my words.{br}
{br}
{br}
The man who murdered Duke Goltanna was{br}
not...not my father, Count Orlandeau.{br}
{br}
My father, he...he was framed for treason.{br}
He escaped from Fort Besselat with...{br}
{Ramza} Beoulve.{br}
He fights now to frustrate the High{br}
Confessor's plot.{end}

//Message x08
I did not think the count a man{br}
who would plot at rebellion.{end}

//Message x09
{font:08}Gruff Voice{br}
{font:00}The door won't open!{end}

//Message x0A
{font:08}Second Voice{br}
{font:00}Lady Ovelia! Are you safe?{end}

//Message x0B
{font:08}First Voice{br}
{font:00}Please open the door, my lady!{end}

//Message x0C
But if not your father,{br}
then who?{end}

//Message x0D
It{DA68}{end}

//Message x0E
{font:08}Southern Sky Knight{br}
{font:00}Princess, has he harmed you!?{end}

//Message x0F
{font:08}Southern Sky Knight{br}
{font:00}We found him! He's in here!{end}

//Message x10
{font:08}Delita{br}
{font:00}Leave us.{end}

//Message x11
My lord?{end}

//Message x12
Stand up, turn, and walk out{br}
the door behind you!{end}

//Message x13
B{D11D}but, Lord Commander{DA68}!{end}

//Message x14
It was not a request.{end}

//Message x15
As...as you command, my lord.{end}

//Message x16
I beg you, hurt him no further!{end}

//Message x17
This is a foolish thing you've done, Orran.{end}

//Message x18
Traitor... You have no right{br}
to speak to me.{end}

//Message x19
You act as though you did not wish for{br}
what I did.{br}
{br}
Look around you. Do you see any earnest{br}
tears? You were not alone in praying for{br}
his fall.{br}
I even made your father out for dead.{br}
You should thank me. No one pursues{br}
a man known slain.{end}

//Message x1A
I am in no mood for japes!{end}

//Message x1B
Why would you do such a{br}
thing, Delita?{end}

//Message x1C
I told you, didn't I? I work to see{br}
you made a queen for true.{end}

//Message x1D
Naught you do is for true! You{br}
wish only to use me like the rest!{end}

//Message x1E
You do not trust me?{end}

//Message x1F
...{end}

//Message x20
You trust me or you don't, Ovelia.{br}
Which is it?{end}

//Message x21
I...I want to trust you. I do.{br}
But...it is not such an easy thing.{end}

//Message x22
Return to your chambers.{br}
I need have words with Orran.{end}

//Message x23
Please, do not hurt him.{end}

//Message x24
I won't. You have my word.{end}

//Message x25
What I meant to do is done. I only{br}
sought to clear my father's name.{br}
{br}
Go on. I only ask you make it{br}
clean and quick.{end}

//Message x26
Stop your whimpering. I do not mean to{br}
kill you. That would be a waste.{end}

//Message x27
What use could you possibly{br}
see in me?{end}

//Message x28
Your loyal service.{end}

//Message x29
Ha! Again you jape!{br}
{br}
{br}
I would die before I bent my{br}
knee in your service!{end}

//Message x2A
No. No, you would not.{br}
{br}
{br}
I am going to bring down the Northern Sky.{br}
And when that Sky falls, the land of Ivalice{br}
will again be made level.{br}
Then I build a new kingdom for Ovelia.{br}
{br}
{br}
The High Confessor will face judgment{br}
as well, of course. I am not the Church's{br}
hound.{end}

//Message x2B
Are you mad?{end}

//Message x2C
You know what I do is right.{br}
{br}
{br}
It is undeniably so.{br}
{br}
{br}
A commonborn squire takes the reins{br}
of a knightly order, and leads a wayward{br}
kingdom from the midst of chaos.{br}
The masses yearn for a hero.{br}
I give them what they wish.{end}

//Message x2D
Using aught and all to{br}
forge your legend?{end}

//Message x2E
Is that so wrong?{end}

//Message x2F
What? Do you mean to kill me?{end}

//Message x30
I know full well the High Confessor{br}
sent you to keep watch on me.{br}
{br}
Your orders are to kill me at the first{br}
sign of betrayal, no?{end}

//Message x31
Do it, then. Stab me with that dagger.{br}
{br}
{br}
I stand before you unarmed!{br}
Strike me down!{br}
{br}
If you will not, then do not blame me{br}
for this!{end}

//Message x32

// __________________________________________________________________ 
//| Event Script x1B0 | Event Offset: x360000 | Text offset: x360AA8 |
// ������������������������������������������������������������������ 

Offset(x00360000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000AA8)
//Remove the previous line if you wish text to compile directly after instructions.

Camera(+00504,-01036,+00504,+00302,+02496,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
WarpUnit(x08,x00,004,004,x00,x02)
WarpUnit(x80,x00,004,007,x00,x02)
{63}(rBA)
Camera(+00504,-00172,+00504,+00302,+02496,+00000,+04096,+00160)
LoadEVTCHR(x01,x72,x00)
{4D}(r40)
WaitForInstruction(x04,x00)
{63}(rAA)
Wait(00060)
SpriteMove(x08,x00,+00000,+00009,-00130,x00,x01,+00001)
WaitSpriteMove(x08,x00)
ColorUnit(x08,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x08,x00)
BlockStart()
SpriteMove(x08,x00,+00000,+00009,-00072,x00,x01,+00082)
Wait(00008)
ColorUnit(x08,x00,x08,+000,+000,+000,004)
Wait(00020)
ColorUnit(x08,x00,x00,-001,+000,+000,002)
WaitSpriteMove(x08,x00)
SpriteMove(x08,x00,+00000,+00022,-00043,x00,x01,+00034)
WaitSpriteMove(x08,x00)
SpriteMove(x08,x00,+00000,+00013,-00024,x00,x01,+00031)
WaitSpriteMove(x08,x00)
SpriteMove(x08,x00,+00000,-00002,-00015,x00,x01,+00012)
WaitSpriteMove(x08,x00)
SpriteMove(x08,x00,+00000,+00000,+00000,x00,x01,+00032)
WaitSpriteMove(x08,x00)
UnitAnim(x08,x00,x02,x00,x00)
BlockEnd()
WaitForInstruction(x08,x00)
Wait(00050)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
RotateUnit(x08,x00,x00,x02,x00,000)
WaitRotateUnit(x08,x00)
Wait(00016)
DisplayMessage(x10,x91,x0001,x08,x00,x00,-00010,+00008,-00001,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
LoadEVTCHR(x00,x73,x00)
Wait(00030)
WaitForInstruction(x34,x00)
SaveEVTCHR(x00)
SpriteMove(x80,x00,+00000,+00017,-00213,x00,x01,+00001)
WaitSpriteMove(x80,x00)
ColorUnit(x80,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x80,x00)
UnitAnim(x80,x00,x04,x00,x00)
BlockStart()
SpriteMove(x80,x00,+00000,+00017,-00172,x00,x01,+00048)
Wait(00008)
ColorUnit(x80,x00,x08,+000,+000,+000,004)
Wait(00020)
ColorUnit(x80,x00,x00,-001,+000,+000,002)
WaitSpriteMove(x80,x00)
UnitAnim(x80,x00,x02,x00,x00)
BlockEnd()
WaitForInstruction(x08,x00)
Wait(00010)
DisplayMessage(x10,x11,x0002,x80,x00,x00,+00052,-00036,+00068,x03)
WaitForInstruction(x01,x00)
Wait(00016)
BlockStart()
RotateUnit(x08,x00,x08,x00,x00,000)
WaitRotateUnit(x08,x00)
Wait(00004)
UnitAnim(x08,x00,x03,x00,x00)
SpriteMove(x08,x00,+00000,-00012,+00042,x00,x01,+00062)
WaitSpriteMove(x08,x00)
SpriteMove(x08,x00,+00000,-00012,+00076,x00,x01,+00044)
WaitSpriteMove(x08,x00)
SpriteMove(x08,x00,+00000,+00000,+00098,x00,x01,+00036)
WaitSpriteMove(x08,x00)
SpriteMove(x08,x00,+00000,-00012,+00130,x00,x01,+00050)
WaitSpriteMove(x08,x00)
SpriteMove(x08,x00,+00000,-00012,+00148,x00,x01,+00028)
WaitSpriteMove(x08,x00)
SpriteMove(x08,x00,+00000,-00015,+00160,x00,x01,+00016)
WaitSpriteMove(x08,x00)
SpriteMove(x08,x00,+00000,-00016,+00170,x00,x01,+00018)
WaitSpriteMove(x08,x00)
UnitAnim(x08,x00,x02,x00,x00)
BlockEnd()
BlockStart()
Wait(00120)
UnitAnim(x80,x00,x04,x00,x00)
SpriteMove(x80,x00,+00000,+00017,-00155,x00,x01,+00022)
WaitSpriteMove(x80,x00)
SpriteMove(x80,x00,+00000,+00030,-00127,x00,x01,+00026)
WaitSpriteMove(x80,x00)
SpriteMove(x80,x00,+00000,+00020,-00102,x00,x01,+00028)
WaitSpriteMove(x80,x00)
SpriteMove(x80,x00,+00000,+00002,-00098,x00,x01,+00012)
WaitSpriteMove(x80,x00)
SpriteMove(x80,x00,+00000,+00005,-00071,x00,x01,+00028)
WaitSpriteMove(x80,x00)
SpriteMove(x80,x00,+00000,-00009,-00042,x00,x01,+00030)
WaitSpriteMove(x80,x00)
SpriteMove(x80,x00,+00000,-00009,-00015,x00,x01,+00024)
WaitSpriteMove(x80,x00)
SpriteMove(x80,x00,+00000,+00000,+00000,x00,x01,+00021)
WaitSpriteMove(x80,x00)
UnitAnim(x80,x00,x02,x00,x00)
BlockEnd()
Wait(00090)
Camera(+00504,-00172,+01176,+00302,+03584,+00000,+04096,+00128)
WaitForInstruction(x04,x00)
WaitForInstruction(x08,x00)
Wait(00080)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57001000)
UnitAnim(x08,x00,x58,x02,x00)
Wait(00004)
UnitAnim(x08,x00,x59,x02,x00)
Wait(00006)
UnitAnim(x08,x00,x5A,x02,x00)
Wait(00008)
UnitAnim(x08,x00,x5B,x02,x00)
Wait(00006)
UnitAnim(x08,x00,x5C,x02,x00)
Wait(00006)
BlockEnd()
DisplayMessage(x10,x11,x0003,x08,x00,x00,-00020,-00056,-00090,x02)
WaitForInstruction(x01,x00)
Wait(00020)
BlockStart()
UnitAnim(x08,x00,x5B,x02,x00)
Wait(00006)
UnitAnim(x08,x00,x5A,x02,x00)
Wait(00008)
UnitAnim(x08,x00,x59,x02,x00)
Wait(00006)
UnitAnim(x08,x00,x58,x02,x00)
Wait(00004)
UnitAnim(x08,x00,x02,x00,x00)
RotateUnit(x08,x00,x0C,x00,x00,000)
WaitRotateUnit(x08,x00)
Wait(00006)
UnitAnim(x08,x00,x03,x00,x00)
SpriteMove(x08,x00,+00019,-00016,+00171,x00,x01,+00033)
WaitSpriteMove(x08,x00)
SpriteMove(x08,x00,+00041,-00014,+00171,x00,x01,+00041)
WaitSpriteMove(x08,x00)
SpriteMove(x08,x00,+00048,-00002,+00171,x00,x01,+00017)
WaitSpriteMove(x08,x00)
RotateUnit(x08,x00,x08,x00,x01,000)
SpriteMove(x08,x00,+00050,-00006,+00203,x00,x01,+00050)
WaitSpriteMove(x08,x00)
SpriteMove(x08,x00,+00052,-00014,+00232,x00,x01,+00050)
WaitSpriteMove(x08,x00)
RotateUnit(x08,x00,x04,x00,x01,000)
SpriteMove(x08,x00,+00041,-00037,+00227,x00,x01,+00015)
WaitSpriteMove(x08,x00)
SpriteMove(x08,x00,+00028,-00041,+00227,x00,x01,+00022)
WaitSpriteMove(x08,x00)
UnitAnim(x08,x00,x02,x00,x00)
BlockEnd()
BlockStart()
Wait(00100)
UnitAnim(x80,x00,x04,x00,x00)
SpriteMove(x80,x00,+00000,+00006,+00014,x00,x01,+00026)
WaitSpriteMove(x80,x00)
SpriteMove(x80,x00,+00000,-00008,+00042,x00,x01,+00032)
WaitSpriteMove(x80,x00)
SpriteMove(x80,x00,+00022,-00008,+00081,x00,x01,+00048)
WaitSpriteMove(x80,x00)
UnitAnim(x80,x00,x02,x00,x00)
BlockEnd()
Wait(00040)
Camera(+00616,-00268,+01288,+00302,+03584,+00000,+04096,+00064)
WaitForInstruction(x04,x00)
WaitForInstruction(x08,x00)
Wait(00050)
Sound(x0041)
UnitAnim(x08,x00,x5D,x02,x00)
Wait(00006)
UnitAnim(x08,x00,x5E,x02,x00)
Wait(00006)
UnitAnim(x08,x00,x6C,x02,x00)
Wait(00006)
Wait(00060)
UnitAnim(x08,x00,x5E,x02,x00)
Wait(00006)
UnitAnim(x08,x00,x5D,x02,x00)
Wait(00006)
UnitAnim(x08,x00,x76,x02,x00)
Wait(00006)
Wait(00024)
UnitAnim(x08,x00,x77,x02,x00)
Wait(00008)
{68}(r080001)
UnitAnim(x08,x00,x78,x02,x00)
Wait(00008)
WarpUnit(x81,x00,005,011,x00,x02)
UnitAnim(x81,x00,x7A,x02,x00)
SpriteMove(x81,x00,-00012,+00000,+00012,x00,x01,+00001)
Wait(00020)
DisplayMessage(x10,x11,x0004,x08,x00,x00,-00030,-00110,-00100,x02)
WaitForInstruction(x01,x00)
Wait(00020)
UnitAnim(x08,x00,x5F,x02,x00)
Wait(00008)
UnitAnim(x08,x00,x60,x02,x00)
Wait(00008)
UnitAnim(x08,x00,x61,x02,x00)
Wait(00018)
Sound(x002C)
UnitAnim(x08,x00,x62,x02,x00)
Wait(00006)
UnitAnim(x08,x00,x63,x02,x00)
Wait(00004)
{4E}(r810001)
SpriteMove(x81,x00,-00012,+00000,+00005,x00,x01,+00001)
Draw(x81,x00)
SpriteMove(x81,x00,+00007,+00030,-00017,x01,x01,+00015)
BlockStart()
UnitAnim(x80,x00,x6D,x02,x00)
Wait(00004)
UnitAnim(x80,x00,x6E,x02,x00)
Wait(00002)
UnitAnim(x80,x00,x6F,x02,x00)
Wait(00004)
UnitAnim(x80,x00,x70,x02,x00)
Wait(00006)
Sound(x0028)
UnitAnim(x80,x00,x71,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x70,x02,x00)
Wait(00040)
SpriteMove(x81,x00,+00006,+00038,-00015,x01,x01,+00001)
UnitAnim(x80,x00,x6F,x02,x00)
Wait(00010)
SpriteMove(x81,x00,+00007,+00040,-00015,x01,x01,+00001)
UnitAnim(x80,x00,x6E,x02,x00)
Wait(00008)
SpriteMove(x81,x00,+00007,+00042,-00015,x01,x01,+00001)
UnitAnim(x80,x00,x72,x02,x00)
Wait(00010)
SpriteMove(x81,x00,+00007,+00043,-00015,x01,x01,+00001)
UnitAnim(x80,x00,x73,x02,x00)
Wait(00008)
BlockEnd()
UnitAnim(x08,x00,x64,x02,x00)
Wait(00004)
UnitAnim(x08,x00,x65,x02,x00)
Wait(00004)
UnitAnim(x08,x00,x66,x02,x00)
Wait(00008)
UnitAnim(x08,x00,x67,x02,x00)
Wait(00010)
UnitAnim(x08,x00,x68,x02,x00)
Wait(00012)
UnitAnim(x08,x00,x69,x02,x00)
Wait(00010)
UnitAnim(x08,x00,x6A,x02,x00)
Wait(00012)
UnitAnim(x08,x00,x6B,x02,x00)
Wait(00008)
UnitAnim(x08,x00,x02,x00,x00)
Wait(00040)
DisplayMessage(x10,x91,x0005,x08,x00,x00,+00000,-00110,-00132,x03)
WaitForInstruction(x01,x00)
UnitAnim(x80,x00,x74,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x75,x02,x00)
Wait(00020)
BlockStart()
Wait(00060)
UnitAnim(x80,x00,x74,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x73,x02,x00)
Wait(00010)
BlockEnd()
DisplayMessage(x10,x92,x0006,x80,x00,x00,+00000,+00000,-00032,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0007,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
Wait(00030)
UnitAnim(x08,x00,x02,x00,x00)
{68}(r080000)
{8C}(r080002020000)
Wait(00012)
{8C}(r080004020000)
Wait(00012)
UnitAnim(x08,x00,xF4,x01,x00)
Wait(00010)
Wait(00080)
SpriteMove(x81,x00,+00003,+00044,-00015,x01,x01,+00001)
UnitAnim(x80,x00,xFB,x01,x00)
Wait(00006)
SpriteMove(x81,x00,+00002,+00047,-00015,x01,x01,+00001)
UnitAnim(x80,x00,xFC,x01,x00)
Wait(00020)
Sound(x0041)
SpriteMove(x81,x00,+00001,+00041,-00015,x01,x01,+00001)
UnitAnim(x80,x00,xFD,x01,x00)
Wait(00006)
SpriteMove(x81,x00,+00002,+00032,-00015,x01,x01,+00001)
UnitAnim(x80,x00,xFE,x01,x00)
Wait(00008)
SpriteMove(x81,x00,+00009,+00032,-00015,x01,x01,+00001)
BlockStart()
SpriteMove(x81,x00,+00030,+00038,-00015,x01,x01,+00008)
WaitSpriteMove(x81,x00)
ColorUnit(x81,x00,x04,-026,-020,-004,004)
SpriteMove(x81,x00,+00048,+00054,-00015,x01,x01,+00010)
WaitSpriteMove(x81,x00)
SpriteMove(x81,x00,+00061,+00078,-00015,x01,x01,+00010)
WaitSpriteMove(x81,x00)
SpriteMove(x81,x00,+00060,+00086,-00015,x01,x01,+00008)
WaitSpriteMove(x81,x00)
Sound(x0025)
BlockEnd()
UnitAnim(x80,x00,xFF,x01,x00)
Wait(00008)
UnitAnim(x80,x00,x00,x02,x00)
Wait(00032)
UnitAnim(x80,x00,xFF,x01,x00)
Wait(00008)
UnitAnim(x80,x00,xFE,x01,x00)
Wait(00008)
UnitAnim(x80,x00,xFD,x01,x00)
Wait(00008)
UnitAnim(x80,x00,xFB,x01,x00)
Wait(00008)
UnitAnim(x80,x00,x02,x00,x00)
Wait(00120)
DisplayMessage(x10,x92,x0008,x80,x00,x00,+00000,+00000,-00032,x12)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x08,x00,x02,x00,x00)
Wait(00006)
UnitAnim(x08,x00,xF7,x01,x00)
Wait(00008)
UnitAnim(x08,x00,xF8,x01,x00)
Wait(00006)
UnitAnim(x08,x00,xF9,x01,x00)
Wait(00008)
UnitAnim(x08,x00,xFA,x01,x00)
Wait(00008)
Wait(00010)
DisplayMessage(x10,x91,x0009,x08,x00,x00,-00113,-00110,-00038,x13)
WaitForInstruction(x01,x00)
CloseDialog(x02,x000A,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000B,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
UnitAnim(x08,x00,x02,x02,x00)
Wait(00008)
UnitAnim(x08,x00,xFA,x01,x00)
Wait(00020)
Sound(x00A7)
UnitAnim(x08,x00,x03,x02,x00)
Wait(00004)
UnitAnim(x08,x00,x04,x02,x00)
Wait(00008)
UnitAnim(x08,x00,x05,x02,x00)
Wait(00010)
UnitAnim(x08,x00,x06,x02,x00)
Wait(00006)
UnitAnim(x08,x00,x07,x02,x00)
Wait(00004)
UnitAnim(x08,x00,x08,x02,x00)
Wait(00002)
UnitAnim(x08,x00,x07,x02,x00)
Wait(00016)
ColorUnit(x81,x00,x08,-026,-020,-004,000)
UnitAnim(x08,x00,x09,x02,x00)
Wait(00004)
UnitAnim(x08,x00,x0A,x02,x00)
Wait(00006)
UnitAnim(x08,x00,x0B,x02,x00)
Wait(00010)
UnitAnim(x08,x00,x0A,x02,x00)
Wait(00006)
Sound(x0080)
UnitAnim(x08,x00,x09,x02,x00)
Wait(00002)
SpriteMove(x81,x00,+00000,+00008,+00000,x01,x01,+00001)
UnitAnim(x81,x00,xF6,x01,x00)
BlockStart()
SpriteMove(x81,x00,-00001,+00034,-00022,x01,x01,+00016)
WaitSpriteMove(x81,x00)
Erase(x81,x00)
BlockEnd()
BlockStart()
UnitAnim(x80,x00,x10,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x11,x02,x00)
Wait(00006)
Sound(x0041)
UnitAnim(x80,x00,x12,x02,x00)
Wait(00002)
UnitAnim(x80,x00,x13,x02,x00)
Wait(00020)
UnitAnim(x80,x00,x10,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x02,x00,x00)
Wait(00040)
UnitAnim(x80,x00,x01,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x14,x02,x00)
Wait(00014)
UnitAnim(x80,x00,x15,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x16,x02,x00)
Wait(00010)
BlockEnd()
UnitAnim(x08,x00,x0C,x02,x00)
Wait(00002)
UnitAnim(x08,x00,x0D,x02,x00)
Wait(00002)
UnitAnim(x08,x00,x0E,x02,x00)
Wait(00044)
UnitAnim(x08,x00,xF5,x01,x00)
Wait(00012)
UnitAnim(x08,x00,xFA,x01,x00)
Wait(00012)
Wait(00010)
DisplayMessage(x10,x92,x000C,x80,x00,x00,+00000,+00000,-00032,x13)
WaitForInstruction(x01,x00)
UnitAnim(x80,x00,x15,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x14,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x01,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x02,x00,x00)
DisplayMessage(x10,x91,x000D,x08,x00,x00,+00000,-00110,-00132,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,x000E,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
RotateUnit(x80,x00,x00,x02,x01,000)
WaitRotateUnit(x80,x00)
Wait(00004)
UnitAnim(x80,x00,x04,x00,x00)
SpriteMove(x80,x00,+00013,-00008,+00069,x00,x01,+00015)
WaitSpriteMove(x80,x00)
SpriteMove(x80,x00,+00000,-00008,+00042,x00,x01,+00015)
WaitSpriteMove(x80,x00)
SpriteMove(x80,x00,+00000,+00006,+00014,x00,x01,+00018)
WaitSpriteMove(x80,x00)
SpriteMove(x80,x00,+00000,-00006,-00015,x00,x01,+00017)
WaitSpriteMove(x80,x00)
BlockStart()
UnitAnim(x08,x00,xFA,x01,x00)
Wait(00002)
UnitAnim(x08,x00,xF9,x01,x00)
Wait(00010)
UnitAnim(x08,x00,xF8,x01,x00)
Wait(00010)
UnitAnim(x08,x00,xF7,x01,x00)
Wait(00010)
UnitAnim(x08,x00,x02,x00,x00)
Wait(00010)
UnitAnim(x08,x00,xF4,x01,x00)
Wait(00008)
BlockEnd()
SpriteMove(x80,x00,+00000,-00006,-00042,x00,x01,+00015)
WaitSpriteMove(x80,x00)
SpriteMove(x80,x00,+00000,+00006,-00070,x00,x01,+00014)
WaitSpriteMove(x80,x00)
SpriteMove(x80,x00,+00000,+00006,-00131,x00,x01,+00023)
WaitSpriteMove(x80,x00)
Erase(x80,x00)
Wait(00070)
RotateUnit(x08,x00,x04,x00,x00,000)
WaitRotateUnit(x08,x00)
Wait(00090)
DisplayMessage(x10,x11,x000F,x08,x00,x00,-00060,-00110,-00068,x02)
WaitForInstruction(x01,x00)
Wait(00100)
Camera(+00616,-00396,+01288,+00510,+03776,+00000,+02944,+00180)
Wait(00090)
{60}(r005A)
{3E}(r02000000FFFFFF5A00)
WaitForInstruction(x0C,x00)
{63}(rA8)
ZERO(x01F1)
ADD(x01F1,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Zalbaag{br}
{font:00}It's just over here.{end}

//Message x02
{font:08}Herbalist{br}
{font:00}Beg pardons, my lord! I cannot{br}
keep your pace!{end}

//Message x03
Lord Father...{br}
{br}
{br}
I need you to take a look{br}
at something over here.{end}

//Message x04
Catch.{end}

//Message x05
Can you tell me the name of{br}
that mushroom?{end}

//Message x06
Of course. It's mossfungus, my lord.{br}
{br}
{br}
Not the deadliest of poisons, but not{br}
something you'd want in your stew,{br}
either. The stuff gets you in the end.{end}

//Message x07
So I hear.{end}

//Message x08
I, uh{DA68}do you not think we should{br}
be getting back now, my lord?{end}

//Message x09
What has you so terrified?{end}

//Message x0A
Don't you know, my lord?{br}
{br}
{br}
Mossfungus grows only on corpses.{br}
{br}
{br}
And, well{DA68}they say it's a right bad{br}
omen to find it growing on a family{br}
grave.{br}
The house falls as the cap rises...or{br}
so they say.{end}

//Message x0B
On your way, then.{end}

//Message x0C
Heh. Kind thanks, my lord.{end}

//Message x0D
Your fee is as promised. The{br}
rest should help you forget{br}
what you've seen.{end}

//Message x0E
Forget what?{end}

//Message x0F
Forgive me, Father...{end}

//Message x10

// __________________________________________________________________ 
//| Event Script x1B2 | Event Offset: x364000 | Text offset: x364248 |
// ������������������������������������������������������������������ 

Offset(x00364000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000248)
//Remove the previous line if you wish text to compile directly after instructions.

Camera(+00616,-01276,+00952,+00302,+03584,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
SpriteMove(x80,x00,+00000,-00003,+00000,x00,x01,+00001)
WaitSpriteMove(x80,x00)
SpriteMove(x03,x00,+00000,-00002,+00000,x00,x01,+00001)
WaitSpriteMove(x03,x00)
UnitAnim(x00,x00,x02,x00,x00)
{1A}(r04E1E1E104)
WaitForInstruction(x06,x00)
{1B}(r0000000000000010000FA00BE903)
Background(121,059,037,068,052,072,000,x00)
Wait(00002)
ColorField(x04,-002,-002,-003,000)
Wait(00002)
ColorUnit(x00,x00,x04,-002,-002,-003,000)
Wait(00002)
{66}()
{63}(rAA)
Camera(+00616,-00204,+00952,+00302,+03584,+00000,+04096,+00152)
{4D}(r40)
WalkTo(x03,x00,004,006,x00,x00,+006,x01)
MovementAnim(r03000200)
WaitWalk(x03,x00)
Wait(00040)
DisplayMessage(x10,x11,x0001,x03,x00,x00,+00010,+00006,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00050)
UnitAnim(x03,x00,x03,x00,x00)
SpriteMove(x03,x00,+00018,-00001,+00038,x00,x01,+00054)
WaitSpriteMove(x03,x00)
RotateUnit(x03,x00,x0C,x00,x01,000)
SpriteMove(x03,x00,+00047,+00002,+00056,x00,x01,+00036)
WaitSpriteMove(x03,x00)
UnitAnim(x03,x00,x02,x00,x00)
Wait(00001)
RotateUnit(x03,x00,x08,x00,x01,000)
WaitRotateUnit(x03,x00)
Wait(00020)
DisplayMessage(x10,x11,x0002,x03,x00,x00,+00006,-00036,+00000,x02)
WaitForInstruction(x01,x00)
RotateUnit(x03,x00,x04,x00,x00,000)
WaitRotateUnit(x03,x00)
Wait(00004)
UnitAnim(x03,x00,x03,x00,x00)
SpriteMove(x03,x00,+00040,-00001,+00056,x00,x01,+00012)
WaitSpriteMove(x03,x00)
SpriteMove(x03,x00,+00019,-00001,+00056,x00,x01,+00046)
WaitSpriteMove(x03,x00)
UnitAnim(x03,x00,x02,x00,x00)
Wait(00001)
RotateUnit(x03,x00,x08,x00,x00,000)
WaitRotateUnit(x03,x00)
Wait(00100)
RotateUnit(x03,x00,x05,x00,x00,000)
WaitRotateUnit(x03,x00)
Wait(00016)
DisplayMessage(x10,x11,x0003,x03,x00,x00,-00014,-00024,+00000,x03)
WaitForInstruction(x01,x00)
RotateUnit(x03,x00,x04,x00,x00,000)
WaitRotateUnit(x03,x00)
Wait(00004)
UnitAnim(x03,x00,x03,x00,x00)
SpriteMove(x03,x00,-00022,-00001,+00065,x00,x01,+00078)
WaitSpriteMove(x03,x00)
RotateUnit(x03,x00,x08,x00,x01,000)
SpriteMove(x03,x00,-00029,-00001,+00110,x00,x01,+00078)
WaitSpriteMove(x03,x00)
UnitAnim(x03,x00,x02,x00,x00)
{49}()
{82}()
AddUnitStart()
Wait(00050)
Sound(x0069)
Wait(00030)
RotateUnit(x03,x00,x0C,x00,x00,000)
WaitRotateUnit(x03,x00)
Wait(00090)
Sound(x007F)
UseFieldObject(x01,x00)
UseFieldObject(x02,x00)
UseFieldObject(x03,x00)
UseFieldObject(x04,x00)
WaitFieldObject()
Wait(00090)
BlockStart()
UnitAnim(x03,x00,x03,x00,x00)
SpriteMove(x03,x00,+00022,-00001,+00117,x00,x01,+00067)
WaitSpriteMove(x03,x00)
UnitAnim(x03,x00,x02,x00,x00)
RotateUnit(x03,x00,x08,x00,x00,000)
WaitRotateUnit(x03,x00)
Wait(00018)
UnitAnim(x03,x00,x03,x00,x00)
SpriteMove(x03,x00,+00022,-00001,+00190,x00,x01,+00108)
WaitSpriteMove(x03,x00)
BlockEnd()
Wait(00080)
Camera(+00616,-01116,+00952,+00302,+03584,+00000,+04096,+00190)
Wait(00030)
{60}(r005A)
{3E}(r02000000FFFFFF5A00)
WaitForInstruction(x0C,x00)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}{Ramza}{br}
{font:00}No guards. Passing strange.{end}

//Message x02
Zalbaag's mount.{end}

//Message x03
Now to get inside...{end}

//Message x04
{font:08}Dycedarg{br}
{font:00}Have you taken leave of your senses, Zalbaag?{br}
This is madness!{end}

//Message x05
{font:08}Zalbaag{br}
{font:00}After what you've done, you think yourself fit{br}
to lead our house?{end}

//Message x06
That business with the duke? Larg was long{br}
dead ere my dagger found its mark.{br}
{br}
Think, Brother. He was a weak man, who relied{br}
on others to fight where he could not.{br}
{br}
More fool he for starting a war he could not{br}
stomach.{end}

//Message x07
Our liege lord's murder bothers me not half so{br}
much as our father's!{br}
{br}
How could you dirty your hands with his blood?{br}
What manner of son are you?{end}

//Message x08
I am my father's son! I know naught of his{br}
murder!{end}

//Message x09
Duke Larg's dying words. I could scarce{br}
believe my ears, but there was no mistaking{br}
what he said.{br}
Why did you kill him, Dycedarg?{br}
Why!?{end}

//Message x0A
{font:08}Northern Sky Knight{br}
{font:00}Lord Dycedarg!{end}

//Message x0B
Zalbaag is taken with some madness!{end}

//Message x0C
Seize him!{end}

//Message x0D
Lord Brother!{end}

//Message x0E
{font:08}{Ramza}{br}
{font:00}Stand your ground, Zalbaag!{end}

//Message x0F
{font:08}Zalbaag{br}
{font:00}{Ramza}! It is all as you've said!{br}
{br}
Dycedarg enkindled this war and slew the duke.{br}
All to feed his own ambition.{br}
{br}
He has sullied our name, brought scorn upon{br}
our house{DA68}he must be made to pay!{end}

//Message x10
He shall, Lord Brother!{end}

//Message x11
{font:08}Dycedarg{br}
{font:00}You fools! Why will you not follow where I{br}
lead? Why do you turn against me?{br}
The powerful must rule the weak!{br}
It is our duty!{br}
{br}
The Crown once held such power, but no more!{br}
See how fate has brought it low?{br}
{br}
Why should we not rule in its stead? We must{br}
wield our power and seize the reins of Ivalice!{br}
{br}
Why will you not see this?{end}

//Message x12
{font:08}Zalbaag{br}
{font:00}You feast on power, Brother, but leave no{br}
place at table for justice.{br}
The name Beoulve befits brave men who{br}
raise their swords in justice's name. You{br}
are no Beoulve!{end}

//Message x13
Justice? I'd die of shame to hear the word{br}
from my own lips!{br}
{br}
Such lofty ideals cannot rule a people so{br}
common.{br}
{br}
Who has earned you the right to wield your{br}
sword of justice? To be hailed as hero?{br}
{br}
Is it not I? I, who have dirtied my hands to{br}
keep yours clean? All that you are you owe{br}
to me!{br}
You ought be on your knees thanking me,{br}
yet here you stand in judgment!{end}

//Message x14
{font:08}Dycedarg{br}
{font:00}You've ruined...everything.{br}
{br}
Ivalice was to be...to be ours.{br}
{br}
{br}
You fools...what have you done?{end}

//Message x15
{font:08}Adrammelech, the Wroth{br}
{font:00}So this is what it is to be a god.{end}

//Message x16
Fool of a brother! Heed well these words,{br}
the last your ears shall hear. Slain by my{br}
hand, our father, Barbaneth.{br}
This war had brought our house its chance{br}
to rule. He would but watch as hist'ry{br}
passed us by.{br}
His due I granted him, no more, no less.{br}
No sword yet wrought can parry poison's kiss.{end}

//Message x17
And so on you, {Ramza}, my{br}
gaze alights. Now know regret,{br}
a traitor's recompense!{end}

//Message x18
{font:08}Adrammelech, the Wroth{br}
{font:00}Too soon this mortal coil did I assume!{br}
{br}
Angel of Blood, High Seraph...come too late...{end}

//Message x19
{font:08}{Ramza}{br}
{font:00}House Beoulve is no more.{br}
{br}
But what does it matter?{br}
{br}
{br}
We are the sum of our deeds,{br}
not our names.{end}

//Message x1A
Alma...{br}
{br}
{br}
I will find you, Alma.{end}

//Message x1B

// __________________________________________________________________ 
//| Event Script x1B4 | Event Offset: x368000 | Text offset: x368461 |
// ������������������������������������������������������������������ 

Offset(x00368000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000461)
//Remove the previous line if you wish text to compile directly after instructions.

LoadEVTCHR(x01,x75,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
{49}()
UnitPresent(x80,x00,x01)
UnitPresent(x81,x00,x01)
UnitPresent(x82,x00,x01)
UnitPresent(x83,x00,x01)
UnitPresent(x84,x00,x01)
AddUnitStart()
Erase(x03,x00)
Erase(x78,x00)
Erase(x79,x00)
Erase(x7A,x00)
Erase(x7B,x00)
WarpUnit(x03,x00,002,007,x00,x00)
{8C}(r08000C020000)
WarpUnit(x09,x00,007,005,x00,x01)
UnitAnim(x00,x00,x02,x00,x00)
UnitAnim(x08,x00,x59,x02,x01)
UnitAnim(x09,x00,x5A,x02,x00)
Camera(+00728,-01420,+00616,+00302,+03584,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{63}(rC9)
UnitAnim(x08,x00,x59,x02,x00)
UnitAnim(x09,x00,x5A,x02,x00)
Camera(+00728,-00348,+00616,+00302,+03584,+00000,+04096,+00064)
{4D}(r1E)
WaitForInstruction(x04,x00)
{63}(rAA)
Wait(00030)
DisplayMessage(x10,x91,x0004,x09,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0005,x08,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0006,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0007,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0008,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0009,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
Sound(x004C)
UseFieldObject(x04,x00)
WaitFieldObject()
Wait(00040)
AddUnitEnd()
WarpUnit(x80,x00,008,008,x00,x00)
SpriteMove(x80,x00,+00014,+00000,+00040,x00,x01,+00001)
WaitSpriteMove(x80,x00)
ColorUnit(x80,x00,x01,+000,+000,+000,000)
Wait(00002)
UnitAnim(x80,x00,x04,x00,x00)
Draw(x80,x00)
ColorUnit(x80,x00,x08,+000,+000,+000,004)
SpriteMove(x80,x00,+00000,+00000,+00000,x00,x01,+00021)
WaitSpriteMove(x80,x00)
UnitAnim(x80,x00,x02,x00,x00)
RotateUnit(x80,x00,x02,x00,x01,000)
WaitRotateUnit(x80,x00)
Wait(00010)
DisplayMessage(x10,x11,x000A,x80,x00,x00,+00008,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x09,x00,x5C,x02,x00)
Wait(00006)
UnitAnim(x09,x00,x5D,x02,x00)
Wait(00006)
DisplayMessage(x10,x12,x000B,x09,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
UnitAnim(x09,x00,x5C,x02,x00)
Wait(00006)
UnitAnim(x09,x00,x5A,x02,x00)
Wait(00006)
WarpUnit(x81,x00,009,005,x00,x00)
WarpUnit(x82,x00,007,007,x00,x00)
WarpUnit(x83,x00,001,005,x00,x03)
WarpUnit(x84,x00,001,003,x00,x03)
SpriteMove(x81,x00,-00014,+00000,+00124,x00,x01,+00001)
WaitSpriteMove(x81,x00)
SpriteMove(x82,x00,+00042,+00000,+00068,x00,x01,+00001)
WaitSpriteMove(x82,x00)
SpriteMove(x83,x00,-00056,+00000,-00084,x00,x01,+00001)
WaitSpriteMove(x83,x00)
SpriteMove(x84,x00,-00056,+00000,-00028,x00,x01,+00001)
WaitSpriteMove(x84,x00)
ColorUnit(x81,x00,x01,+000,+000,+000,000)
Wait(00002)
ColorUnit(x82,x00,x01,+000,+000,+000,000)
Wait(00002)
ColorUnit(x83,x00,x01,+000,+000,+000,000)
Wait(00002)
ColorUnit(x83,x00,x01,+000,+000,+000,000)
Wait(00002)
Wait(00010)
BlockStart()
WalkTo(x80,x00,008,004,x00,x00,+016,x01)
MovementAnim(r80000200)
WaitWalk(x80,x00)
RotateUnit(x80,x00,x04,x00,x01,000)
WaitRotateUnit(x80,x00)
BlockEnd()
BlockStart()
Wait(00020)
UnitAnim(x81,x00,x04,x00,x00)
Draw(x81,x00)
ColorUnit(x81,x00,x08,+000,+000,+000,004)
SpriteMove(x81,x00,+00000,+00000,+00000,x00,x01,+00063)
WaitSpriteMove(x81,x00)
UnitAnim(x81,x00,x02,x00,x00)
RotateUnit(x81,x00,x04,x00,x01,000)
WaitRotateUnit(x81,x00)
BlockEnd()
BlockStart()
Wait(00060)
UnitAnim(x82,x00,x04,x00,x00)
Draw(x82,x00)
ColorUnit(x82,x00,x08,+000,+000,+000,004)
SpriteMove(x82,x00,+00000,+00000,+00000,x00,x01,+00040)
WaitSpriteMove(x82,x00)
UnitAnim(x82,x00,x02,x00,x00)
RotateUnit(x82,x00,x04,x00,x01,000)
WaitRotateUnit(x82,x00)
BlockEnd()
WaitForInstruction(x08,x00)
Wait(00010)
Camera(+00280,-00364,+00616,+00302,+05632,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
Sound(x004C)
UseFieldObject(x00,x00)
WaitFieldObject()
Wait(00030)
BlockStart()
UnitAnim(x83,x00,x04,x00,x00)
Draw(x83,x00)
ColorUnit(x83,x00,x08,+000,+000,+000,004)
SpriteMove(x83,x00,-00036,+00000,-00084,x00,x01,+00010)
WaitSpriteMove(x83,x00)
RotateUnit(x83,x00,x08,x00,x01,000)
SpriteMove(x83,x00,+00000,+00000,+00000,x00,x01,+00046)
WaitSpriteMove(x83,x00)
UnitAnim(x83,x00,x02,x00,x00)
RotateUnit(x83,x00,x0C,x00,x01,000)
WaitRotateUnit(x83,x00)
BlockEnd()
BlockStart()
Wait(00040)
UnitAnim(x84,x00,x04,x00,x00)
Draw(x84,x00)
ColorUnit(x84,x00,x08,+000,+000,+000,004)
SpriteMove(x84,x00,-00036,+00000,-00028,x00,x01,+00010)
WaitSpriteMove(x84,x00)
SpriteMove(x84,x00,+00000,+00000,+00000,x00,x01,+00023)
WaitSpriteMove(x84,x00)
UnitAnim(x84,x00,x02,x00,x00)
BlockEnd()
WaitForInstruction(x08,x00)
Wait(00010)
Camera(+00728,-00268,+00616,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
Sound(x0030)
UnitAnim(x09,x00,x5E,x02,x00)
Wait(00006)
UnitAnim(x09,x00,x5F,x02,x00)
Wait(00006)
UnitAnim(x09,x00,x02,x00,x00)
Wait(00030)
DisplayMessage(x10,x91,x000C,x09,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x000D,x08,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
DisplayMessage(x10,x19,x000E,x03,x00,x00,-00034,+00006,+00000,x01)
WaitForInstruction(x01,x00)
Draw(x03,x00)
Draw(x78,x00)
Draw(x79,x00)
Draw(x7A,x00)
Draw(x7B,x00)
Wait(00010)
Camera(+00280,+00019,+00728,+00302,+05632,+00000,+04096,+00064)
WaitForInstruction(x04,x00)
Wait(00010)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x27,090)
Wait(00010)
Camera(+00280,+00019,+00392,+00302,+05632,+00000,+04096,+00064)
Wait(00010)
ColorUnit(x09,x00,x04,+012,+030,+031,000)
Wait(00002)
Wait(00010)
ColorUnit(x09,x00,x08,+000,+000,+000,004)
WaitForInstruction(x38,x00)
DisplayConditions(x00,030)
WaitForInstruction(x38,x00)
WaitForInstruction(x04,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
March(x00,x00,008)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}{Ramza}{br}
{font:00}No guards. Passing strange.{end}

//Message x02
Zalbaag's mount.{end}

//Message x03
Now to get inside...{end}

//Message x04
{font:08}Dycedarg{br}
{font:00}Have you taken leave of your senses, Zalbaag?{br}
This is madness!{end}

//Message x05
{font:08}Zalbaag{br}
{font:00}After what you've done, you think yourself fit{br}
to lead our house?{end}

//Message x06
That business with the duke? Larg was long{br}
dead ere my dagger found its mark.{br}
{br}
Think, Brother. He was a weak man, who relied{br}
on others to fight where he could not.{br}
{br}
More fool he for starting a war he could not{br}
stomach.{end}

//Message x07
Our liege lord's murder bothers me not half so{br}
much as our father's!{br}
{br}
How could you dirty your hands with his blood?{br}
What manner of son are you?{end}

//Message x08
I am my father's son! I know naught of his{br}
murder!{end}

//Message x09
Duke Larg's dying words. I could scarce{br}
believe my ears, but there was no mistaking{br}
what he said.{br}
Why did you kill him, Dycedarg?{br}
Why!?{end}

//Message x0A
{font:08}Northern Sky Knight{br}
{font:00}Lord Dycedarg!{end}

//Message x0B
Zalbaag is taken with some madness!{end}

//Message x0C
Seize him!{end}

//Message x0D
Lord Brother!{end}

//Message x0E
{font:08}{Ramza}{br}
{font:00}Stand your ground, Zalbaag!{end}

//Message x0F
{font:08}Zalbaag{br}
{font:00}{Ramza}! It is all as you've said!{br}
{br}
Dycedarg enkindled this war and slew the duke.{br}
All to feed his own ambition.{br}
{br}
He has sullied our name, brought scorn upon{br}
our house{DA68}he must be made to pay!{end}

//Message x10
He shall, Lord Brother!{end}

//Message x11
{font:08}Dycedarg{br}
{font:00}You fools! Why will you not follow where I{br}
lead? Why do you turn against me?{br}
The powerful must rule the weak!{br}
It is our duty!{br}
{br}
The Crown once held such power, but no more!{br}
See how fate has brought it low?{br}
{br}
Why should we not rule in its stead? We must{br}
wield our power and seize the reins of Ivalice!{br}
{br}
Why will you not see this?{end}

//Message x12
{font:08}Zalbaag{br}
{font:00}You feast on power, Brother, but leave no{br}
place at table for justice.{br}
The name Beoulve befits brave men who{br}
raise their swords in justice's name. You{br}
are no Beoulve!{end}

//Message x13
Justice? I'd die of shame to hear the word{br}
from my own lips!{br}
{br}
Such lofty ideals cannot rule a people so{br}
common.{br}
{br}
Who has earned you the right to wield your{br}
sword of justice? To be hailed as hero?{br}
{br}
Is it not I? I, who have dirtied my hands to{br}
keep yours clean? All that you are you owe{br}
to me!{br}
You ought be on your knees thanking me,{br}
yet here you stand in judgment!{end}

//Message x14
{font:08}Dycedarg{br}
{font:00}You've ruined...everything.{br}
{br}
Ivalice was to be...to be ours.{br}
{br}
{br}
You fools...what have you done?{end}

//Message x15
{font:08}Adrammelech, the Wroth{br}
{font:00}So this is what it is to be a god.{end}

//Message x16
Fool of a brother! Heed well these words,{br}
the last your ears shall hear. Slain by my{br}
hand, our father, Barbaneth.{br}
This war had brought our house its chance{br}
to rule. He would but watch as hist'ry{br}
passed us by.{br}
His due I granted him, no more, no less.{br}
No sword yet wrought can parry poison's kiss.{end}

//Message x17
And so on you, {Ramza}, my{br}
gaze alights. Now know regret,{br}
a traitor's recompense!{end}

//Message x18
{font:08}Adrammelech, the Wroth{br}
{font:00}Too soon this mortal coil did I assume!{br}
{br}
Angel of Blood, High Seraph...come too late...{end}

//Message x19
{font:08}{Ramza}{br}
{font:00}House Beoulve is no more.{br}
{br}
But what does it matter?{br}
{br}
{br}
We are the sum of our deeds,{br}
not our names.{end}

//Message x1A
Alma...{br}
{br}
{br}
I will find you, Alma.{end}

//Message x1B

// __________________________________________________________________ 
//| Event Script x1B5 | Event Offset: x36A000 | Text offset: x36A0DE |
// ������������������������������������������������������������������ 

Offset(x0036A000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000DE)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rCA)
Focus(x08,x00,x08,x00,x00)
Camera(+17737,+00128,+17665,+00302,+02560,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
InflictStatus(x08,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x03,x00,x08,x00,x00,x01,x00)
WaitRotateUnit(x08,x00)
Wait(00010)
InflictStatus(x03,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
BlockStart()
Wait(00030)
FaceUnit(x08,x00,x03,x00,x00,x01,x00)
WaitRotateUnit(x03,x00)
BlockEnd()
DisplayMessage(x10,x70,x000F,x08,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x03,x00,x03,x00,x00)
Camera(+02065,+22784,+00002,+00302,+02560,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0010,x03,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00010)
March(x03,x00,000)
March(x08,x00,000)
RotateUnit(x03,x00,x14,x00,x00,000)
RotateUnit(x08,x00,x14,x00,x00,000)
WaitRotateUnit(x08,x00)
Wait(00004)
Focus(x69,x00,x69,x00,x00)
Camera(+00000,-06912,+00001,+00302,+02560,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00004)
{63}(rA8)
ZERO(x007D)
ADD(x007D,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}{Ramza}{br}
{font:00}No guards. Passing strange.{end}

//Message x02
Zalbaag's mount.{end}

//Message x03
Now to get inside...{end}

//Message x04
{font:08}Dycedarg{br}
{font:00}Have you taken leave of your senses, Zalbaag?{br}
This is madness!{end}

//Message x05
{font:08}Zalbaag{br}
{font:00}After what you've done, you think yourself fit{br}
to lead our house?{end}

//Message x06
That business with the duke? Larg was long{br}
dead ere my dagger found its mark.{br}
{br}
Think, Brother. He was a weak man, who relied{br}
on others to fight where he could not.{br}
{br}
More fool he for starting a war he could not{br}
stomach.{end}

//Message x07
Our liege lord's murder bothers me not half so{br}
much as our father's!{br}
{br}
How could you dirty your hands with his blood?{br}
What manner of son are you?{end}

//Message x08
I am my father's son! I know naught of his{br}
murder!{end}

//Message x09
Duke Larg's dying words. I could scarce{br}
believe my ears, but there was no mistaking{br}
what he said.{br}
Why did you kill him, Dycedarg?{br}
Why!?{end}

//Message x0A
{font:08}Northern Sky Knight{br}
{font:00}Lord Dycedarg!{end}

//Message x0B
Zalbaag is taken with some madness!{end}

//Message x0C
Seize him!{end}

//Message x0D
Lord Brother!{end}

//Message x0E
{font:08}{Ramza}{br}
{font:00}Stand your ground, Zalbaag!{end}

//Message x0F
{font:08}Zalbaag{br}
{font:00}{Ramza}! It is all as you've said!{br}
{br}
Dycedarg enkindled this war and slew the duke.{br}
All to feed his own ambition.{br}
{br}
He has sullied our name, brought scorn upon{br}
our house{DA68}he must be made to pay!{end}

//Message x10
He shall, Lord Brother!{end}

//Message x11
{font:08}Dycedarg{br}
{font:00}You fools! Why will you not follow where I{br}
lead? Why do you turn against me?{br}
The powerful must rule the weak!{br}
It is our duty!{br}
{br}
The Crown once held such power, but no more!{br}
See how fate has brought it low?{br}
{br}
Why should we not rule in its stead? We must{br}
wield our power and seize the reins of Ivalice!{br}
{br}
Why will you not see this?{end}

//Message x12
{font:08}Zalbaag{br}
{font:00}You feast on power, Brother, but leave no{br}
place at table for justice.{br}
The name Beoulve befits brave men who{br}
raise their swords in justice's name. You{br}
are no Beoulve!{end}

//Message x13
Justice? I'd die of shame to hear the word{br}
from my own lips!{br}
{br}
Such lofty ideals cannot rule a people so{br}
common.{br}
{br}
Who has earned you the right to wield your{br}
sword of justice? To be hailed as hero?{br}
{br}
Is it not I? I, who have dirtied my hands to{br}
keep yours clean? All that you are you owe{br}
to me!{br}
You ought be on your knees thanking me,{br}
yet here you stand in judgment!{end}

//Message x14
{font:08}Dycedarg{br}
{font:00}You've ruined...everything.{br}
{br}
Ivalice was to be...to be ours.{br}
{br}
{br}
You fools...what have you done?{end}

//Message x15
{font:08}Adrammelech, the Wroth{br}
{font:00}So this is what it is to be a god.{end}

//Message x16
Fool of a brother! Heed well these words,{br}
the last your ears shall hear. Slain by my{br}
hand, our father, Barbaneth.{br}
This war had brought our house its chance{br}
to rule. He would but watch as hist'ry{br}
passed us by.{br}
His due I granted him, no more, no less.{br}
No sword yet wrought can parry poison's kiss.{end}

//Message x17
And so on you, {Ramza}, my{br}
gaze alights. Now know regret,{br}
a traitor's recompense!{end}

//Message x18
{font:08}Adrammelech, the Wroth{br}
{font:00}Too soon this mortal coil did I assume!{br}
{br}
Angel of Blood, High Seraph...come too late...{end}

//Message x19
{font:08}{Ramza}{br}
{font:00}House Beoulve is no more.{br}
{br}
But what does it matter?{br}
{br}
{br}
We are the sum of our deeds,{br}
not our names.{end}

//Message x1A
Alma...{br}
{br}
{br}
I will find you, Alma.{end}

//Message x1B

// __________________________________________________________________ 
//| Event Script x1B6 | Event Offset: x36C000 | Text offset: x36C12F |
// ������������������������������������������������������������������ 

Offset(x0036C000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000012F)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x09,x00,x09,x00,x00)
Camera(+17737,+00128,+17665,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x09,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
FaceUnit(x08,x00,x09,x00,x00,x00,x00)
WaitRotateUnit(x09,x00)
InflictStatus(x03,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
BlockStart()
Wait(00010)
FaceUnit(x09,x00,x03,x00,x00,x00,x00)
BlockEnd()
DisplayMessage(x10,x70,x0011,x09,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x08,x00,x08,x00,x00)
Camera(+00003,+00003,+06400,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x08,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
FaceUnit(x09,x00,x08,x00,x00,x01,x00)
WaitRotateUnit(x08,x00)
DisplayMessage(x10,x70,x0012,x08,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x09,x00,x09,x00,x00)
Camera(+25600,+00008,+01265,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0013,x09,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x69,x00,x69,x00,x00)
Camera(+02275,-01824,+00227,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00020)
RotateUnit(x09,x00,x14,x00,x01,000)
WaitRotateUnit(x09,x00)
RotateUnit(x08,x00,x14,x00,x01,000)
WaitRotateUnit(x08,x00)
RotateUnit(x03,x00,x14,x00,x01,000)
WaitRotateUnit(x03,x00)
Wait(00008)
March(x03,x00,000)
March(x09,x00,000)
March(x08,x00,000)
Wait(00020)
{63}(rA8)
ZERO(x007E)
ADD(x007E,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}{Ramza}{br}
{font:00}No guards. Passing strange.{end}

//Message x02
Zalbaag's mount.{end}

//Message x03
Now to get inside...{end}

//Message x04
{font:08}Dycedarg{br}
{font:00}Have you taken leave of your senses, Zalbaag?{br}
This is madness!{end}

//Message x05
{font:08}Zalbaag{br}
{font:00}After what you've done, you think yourself fit{br}
to lead our house?{end}

//Message x06
That business with the duke? Larg was long{br}
dead ere my dagger found its mark.{br}
{br}
Think, Brother. He was a weak man, who relied{br}
on others to fight where he could not.{br}
{br}
More fool he for starting a war he could not{br}
stomach.{end}

//Message x07
Our liege lord's murder bothers me not half so{br}
much as our father's!{br}
{br}
How could you dirty your hands with his blood?{br}
What manner of son are you?{end}

//Message x08
I am my father's son! I know naught of his{br}
murder!{end}

//Message x09
Duke Larg's dying words. I could scarce{br}
believe my ears, but there was no mistaking{br}
what he said.{br}
Why did you kill him, Dycedarg?{br}
Why!?{end}

//Message x0A
{font:08}Northern Sky Knight{br}
{font:00}Lord Dycedarg!{end}

//Message x0B
Zalbaag is taken with some madness!{end}

//Message x0C
Seize him!{end}

//Message x0D
Lord Brother!{end}

//Message x0E
{font:08}{Ramza}{br}
{font:00}Stand your ground, Zalbaag!{end}

//Message x0F
{font:08}Zalbaag{br}
{font:00}{Ramza}! It is all as you've said!{br}
{br}
Dycedarg enkindled this war and slew the duke.{br}
All to feed his own ambition.{br}
{br}
He has sullied our name, brought scorn upon{br}
our house{DA68}he must be made to pay!{end}

//Message x10
He shall, Lord Brother!{end}

//Message x11
{font:08}Dycedarg{br}
{font:00}You fools! Why will you not follow where I{br}
lead? Why do you turn against me?{br}
The powerful must rule the weak!{br}
It is our duty!{br}
{br}
The Crown once held such power, but no more!{br}
See how fate has brought it low?{br}
{br}
Why should we not rule in its stead? We must{br}
wield our power and seize the reins of Ivalice!{br}
{br}
Why will you not see this?{end}

//Message x12
{font:08}Zalbaag{br}
{font:00}You feast on power, Brother, but leave no{br}
place at table for justice.{br}
The name Beoulve befits brave men who{br}
raise their swords in justice's name. You{br}
are no Beoulve!{end}

//Message x13
Justice? I'd die of shame to hear the word{br}
from my own lips!{br}
{br}
Such lofty ideals cannot rule a people so{br}
common.{br}
{br}
Who has earned you the right to wield your{br}
sword of justice? To be hailed as hero?{br}
{br}
Is it not I? I, who have dirtied my hands to{br}
keep yours clean? All that you are you owe{br}
to me!{br}
You ought be on your knees thanking me,{br}
yet here you stand in judgment!{end}

//Message x14
{font:08}Dycedarg{br}
{font:00}You've ruined...everything.{br}
{br}
Ivalice was to be...to be ours.{br}
{br}
{br}
You fools...what have you done?{end}

//Message x15
{font:08}Adrammelech, the Wroth{br}
{font:00}So this is what it is to be a god.{end}

//Message x16
Fool of a brother! Heed well these words,{br}
the last your ears shall hear. Slain by my{br}
hand, our father, Barbaneth.{br}
This war had brought our house its chance{br}
to rule. He would but watch as hist'ry{br}
passed us by.{br}
His due I granted him, no more, no less.{br}
No sword yet wrought can parry poison's kiss.{end}

//Message x17
And so on you, {Ramza}, my{br}
gaze alights. Now know regret,{br}
a traitor's recompense!{end}

//Message x18
{font:08}Adrammelech, the Wroth{br}
{font:00}Too soon this mortal coil did I assume!{br}
{br}
Angel of Blood, High Seraph...come too late...{end}

//Message x19
{font:08}{Ramza}{br}
{font:00}House Beoulve is no more.{br}
{br}
But what does it matter?{br}
{br}
{br}
We are the sum of our deeds,{br}
not our names.{end}

//Message x1A
Alma...{br}
{br}
{br}
I will find you, Alma.{end}

//Message x1B

// __________________________________________________________________ 
//| Event Script x1B7 | Event Offset: x36E000 | Text offset: x36E28F |
// ������������������������������������������������������������������ 

Offset(x0036E000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000028F)
//Remove the previous line if you wish text to compile directly after instructions.

LoadEVTCHR(x01,x59,x00)
{63}(rCA)
Focus(x09,x00,x09,x00,x00)
Camera(+17665,+00302,+00512,+00302,+02560,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
InflictStatus(x09,x00,x00,x0C,x00)
InflictStatus(x08,x00,x00,x0C,x00)
InflictStatus(x03,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x09,x00,x03,x01,x00,x01,x00)
WaitFaceUnit()
FaceUnit(x09,x00,x01,x01,x00,x01,x00)
WaitFaceUnit()
Wait(00010)
{60}(r005A)
DisplayMessage(x10,x70,x0014,x09,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00020)
Sound(x0053)
UnitAnim(x09,x00,x1A,x00,x00)
Wait(00020)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
{43}(r11)
{4E}(r450001)
UnitAnim(x45,x00,x58,x02,x00)
Effect(x0217,x09,000,007,x00)
Wait(00060)
EffectStart()
{1C}(r02)
EffectEnd()
WaitForInstruction(x41,x00)
{1C}(r01)
Effect(x0215,x45,000,007,x00)
Draw(x45,x00)
SpriteMove(x45,x00,+00000,-00014,+00000,x02,x0A,+00060)
WaitSpriteMove(x45,x00)
EffectStart()
{1C}(r02)
EffectEnd()
WaitForInstruction(x41,x00)
{1C}(r01)
Effect(x0208,x09,000,007,x00)
EffectStart()
{1C}(r02)
EffectEnd()
Wait(00128)
Wait(00160)
{4E}(r450000)
UnitAnim(x45,x00,x02,x00,x00)
SpriteMove(x45,x00,+00000,+00000,+00000,x02,x0A,+00001)
WaitSpriteMove(x45,x00)
Erase(x09,x00)
WaitForInstruction(x41,x00)
{1C}(r01)
UnitAnim(x45,x00,x02,x00,x00)
Wait(00060)
Music(x01,+127,000)
Wait(00060)
DisplayMessage(x10,x70,x0015,x45,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Effect(x0215,x45,000,000,x00)
Wait(00040)
UnitAnim(x45,x00,x2B,x00,x00)
Wait(00060)
EffectStart()
{1C}(r02)
EffectEnd()
UnitAnim(x45,x00,x2C,x00,x00)
Wait(00012)
Sound(x006B)
Wait(00060)
WaitForInstruction(x41,x00)
{1C}(r01)
UnitAnim(x45,x00,x02,x00,x00)
{99}(r8000)
{99}(r8100)
{99}(r8200)
{99}(r8300)
{99}(r8400)
Wait(00060)
FaceUnit(x08,x00,x45,x00,x00,x00,x00)
WaitRotateUnit(x45,x00)
Effect(x0215,x45,000,000,x00)
Wait(00060)
DisplayMessage(x10,x70,x0016,x45,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00040)
UnitAnim(x45,x00,x2B,x00,x00)
Wait(00060)
EffectStart()
{1C}(r02)
EffectEnd()
UnitAnim(x45,x00,x2C,x00,x00)
Wait(00012)
Sound(x006B)
Wait(00060)
WaitForInstruction(x41,x00)
{1C}(r01)
UnitAnim(x45,x00,x02,x00,x00)
Focus(x08,x00,x08,x00,x00)
Camera(+09233,+10297,+15610,+00302,+02560,+00000,+04096,+00032)
Effect(x0222,x08,000,000,x00)
EffectStart()
EffectStart()
{1C}(r02)
EffectEnd()
Wait(00020)
Erase(x08,x00)
WaitForInstruction(x41,x00)
{1C}(r01)
Wait(00060)
Focus(x45,x00,x45,x00,x00)
Camera(+09519,+10788,-07176,+00302,+02560,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00020)
FaceUnit(x03,x00,x45,x00,x00,x00,x00)
WaitRotateUnit(x45,x00)
Wait(00020)
DisplayMessage(x10,x70,x0017,x45,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00020)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x20,090)
Wait(00040)
ColorUnit(x45,x00,x04,+018,+026,+031,000)
Wait(00002)
Wait(00010)
ColorUnit(x45,x00,x04,+000,+000,+000,004)
Wait(00033)
WaitForInstruction(x38,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
Wait(00020)
{63}(rC8)
Focus(x69,x00,x69,x00,x00)
Camera(-01496,+12838,+12088,+00302,+02560,+00000,+04096,+00032)
RotateUnit(x01,x01,x14,x00,x00,000)
March(x01,x01,004)
UnitAnim(x45,x00,x03,x00,x00)
Wait(00010)
RemoveUnit(x08,x00)
RemoveUnit(x09,x00)
ZERO(x007F)
ADD(x007F,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}{Ramza}{br}
{font:00}No guards. Passing strange.{end}

//Message x02
Zalbaag's mount.{end}

//Message x03
Now to get inside...{end}

//Message x04
{font:08}Dycedarg{br}
{font:00}Have you taken leave of your senses, Zalbaag?{br}
This is madness!{end}

//Message x05
{font:08}Zalbaag{br}
{font:00}After what you've done, you think yourself fit{br}
to lead our house?{end}

//Message x06
That business with the duke? Larg was long{br}
dead ere my dagger found its mark.{br}
{br}
Think, Brother. He was a weak man, who relied{br}
on others to fight where he could not.{br}
{br}
More fool he for starting a war he could not{br}
stomach.{end}

//Message x07
Our liege lord's murder bothers me not half so{br}
much as our father's!{br}
{br}
How could you dirty your hands with his blood?{br}
What manner of son are you?{end}

//Message x08
I am my father's son! I know naught of his{br}
murder!{end}

//Message x09
Duke Larg's dying words. I could scarce{br}
believe my ears, but there was no mistaking{br}
what he said.{br}
Why did you kill him, Dycedarg?{br}
Why!?{end}

//Message x0A
{font:08}Northern Sky Knight{br}
{font:00}Lord Dycedarg!{end}

//Message x0B
Zalbaag is taken with some madness!{end}

//Message x0C
Seize him!{end}

//Message x0D
Lord Brother!{end}

//Message x0E
{font:08}{Ramza}{br}
{font:00}Stand your ground, Zalbaag!{end}

//Message x0F
{font:08}Zalbaag{br}
{font:00}{Ramza}! It is all as you've said!{br}
{br}
Dycedarg enkindled this war and slew the duke.{br}
All to feed his own ambition.{br}
{br}
He has sullied our name, brought scorn upon{br}
our house{DA68}he must be made to pay!{end}

//Message x10
He shall, Lord Brother!{end}

//Message x11
{font:08}Dycedarg{br}
{font:00}You fools! Why will you not follow where I{br}
lead? Why do you turn against me?{br}
The powerful must rule the weak!{br}
It is our duty!{br}
{br}
The Crown once held such power, but no more!{br}
See how fate has brought it low?{br}
{br}
Why should we not rule in its stead? We must{br}
wield our power and seize the reins of Ivalice!{br}
{br}
Why will you not see this?{end}

//Message x12
{font:08}Zalbaag{br}
{font:00}You feast on power, Brother, but leave no{br}
place at table for justice.{br}
The name Beoulve befits brave men who{br}
raise their swords in justice's name. You{br}
are no Beoulve!{end}

//Message x13
Justice? I'd die of shame to hear the word{br}
from my own lips!{br}
{br}
Such lofty ideals cannot rule a people so{br}
common.{br}
{br}
Who has earned you the right to wield your{br}
sword of justice? To be hailed as hero?{br}
{br}
Is it not I? I, who have dirtied my hands to{br}
keep yours clean? All that you are you owe{br}
to me!{br}
You ought be on your knees thanking me,{br}
yet here you stand in judgment!{end}

//Message x14
{font:08}Dycedarg{br}
{font:00}You've ruined...everything.{br}
{br}
Ivalice was to be...to be ours.{br}
{br}
{br}
You fools...what have you done?{end}

//Message x15
{font:08}Adrammelech, the Wroth{br}
{font:00}So this is what it is to be a god.{end}

//Message x16
Fool of a brother! Heed well these words,{br}
the last your ears shall hear. Slain by my{br}
hand, our father, Barbaneth.{br}
This war had brought our house its chance{br}
to rule. He would but watch as hist'ry{br}
passed us by.{br}
His due I granted him, no more, no less.{br}
No sword yet wrought can parry poison's kiss.{end}

//Message x17
And so on you, {Ramza}, my{br}
gaze alights. Now know regret,{br}
a traitor's recompense!{end}

//Message x18
{font:08}Adrammelech, the Wroth{br}
{font:00}Too soon this mortal coil did I assume!{br}
{br}
Angel of Blood, High Seraph...come too late...{end}

//Message x19
{font:08}{Ramza}{br}
{font:00}House Beoulve is no more.{br}
{br}
But what does it matter?{br}
{br}
{br}
We are the sum of our deeds,{br}
not our names.{end}

//Message x1A
Alma...{br}
{br}
{br}
I will find you, Alma.{end}

//Message x1B

// __________________________________________________________________ 
//| Event Script x1B8 | Event Offset: x370000 | Text offset: x370237 |
// ������������������������������������������������������������������ 

Offset(x00370000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000237)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
LoadEVTCHR(x01,x59,x00)
Wait(00030)
InflictStatus(x03,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
InflictStatus(x45,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
UnitAnim(x01,x01,x02,x00,x00)
FaceUnit(x45,x00,x03,x00,x00,x00,x00)
Wait(00010)
FaceUnit(x45,x00,x01,x01,x00,x00,x00)
BgSound(x0B,+000,+126,x01,240)
{60}(r005A)
Earthquake(001,002,000,001)
Focus(x45,x00,x45,x00,x00)
Camera(+24576,+23040,+04112,+00302,+07680,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00020)
{42}()
Earthquake(002,002,000,001)
Wait(00020)
{42}()
Earthquake(003,002,000,001)
Wait(00080)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
Effect(x020E,x45,000,000,x00)
DisplayMessage(x10,x70,x0018,x45,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00060)
EffectStart()
{6A}(r0B7E0001F0)
{1C}(r02)
EffectEnd()
Wait(00080)
{42}()
Wait(00016)
{7F}(r45000102)
UnitAnim(x45,x00,x58,x02,x01)
SpriteMove(x45,x00,+00000,-00040,+00000,x00,x01,+00001)
WaitSpriteMove(x45,x00)
{4E}(r450001)
WaitForInstruction(x41,x00)
{1C}(r01)
Effect(x0215,x45,000,000,x00)
SpriteMove(x45,x00,+00000,+00000,+00000,x03,x0C,+00022)
WaitSpriteMove(x45,x00)
Sound(x0006)
SpriteMove(x45,x00,+00000,-00006,+00000,x01,x0C,+00012)
WaitSpriteMove(x45,x00)
SpriteMove(x45,x00,+00000,+00000,+00000,x03,x0C,+00010)
WaitSpriteMove(x45,x00)
Sound(x0006)
SpriteMove(x45,x00,+00000,-00002,+00000,x01,x0C,+00008)
WaitSpriteMove(x45,x00)
SpriteMove(x45,x00,+00000,+00000,+00000,x03,x0C,+00006)
WaitSpriteMove(x45,x00)
Sound(x0006)
Wait(00070)
EffectStart()
{1C}(r02)
EffectEnd()
WaitForInstruction(x41,x00)
{1C}(r01)
Wait(00060)
Sound(x0067)
Effect(x0217,x45,000,000,x00)
Wait(00060)
Wait(00060)
Wait(00060)
EffectStart()
{1C}(r02)
EffectEnd()
WaitForInstruction(x41,x00)
{1C}(r01)
Wait(00090)
Focus(x03,x00,x03,x00,x00)
Camera(+00000,-03840,+00060,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00060)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57001E00)
BlockEnd()
DisplayMessage(x10,x70,x0019,x03,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00060)
DisplayMessage(x10,x70,x001A,x03,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00060)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{49}()
{82}()
AddUnitStart()
Wait(00080)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
Wait(00010)
{63}(rA8)
ZERO(x006E)
ADD(x006E,x0034)
ZERO(x0269)
ADD(x0269,x0001)
ZERO(x034C)
ADD(x034C,x0001)
Date(x2C)
ZERO(x03C4)
ADD(x03C4,x0002)
ZERO(x03C5)
ADD(x03C5,x0004)
ZERO(x03F0)
ADD(x03F0,x0002)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}{Ramza}{br}
{font:00}No guards. Passing strange.{end}

//Message x02
Zalbaag's mount.{end}

//Message x03
Now to get inside...{end}

//Message x04
{font:08}Dycedarg{br}
{font:00}Have you taken leave of your senses, Zalbaag?{br}
This is madness!{end}

//Message x05
{font:08}Zalbaag{br}
{font:00}After what you've done, you think yourself fit{br}
to lead our house?{end}

//Message x06
That business with the duke? Larg was long{br}
dead ere my dagger found its mark.{br}
{br}
Think, Brother. He was a weak man, who relied{br}
on others to fight where he could not.{br}
{br}
More fool he for starting a war he could not{br}
stomach.{end}

//Message x07
Our liege lord's murder bothers me not half so{br}
much as our father's!{br}
{br}
How could you dirty your hands with his blood?{br}
What manner of son are you?{end}

//Message x08
I am my father's son! I know naught of his{br}
murder!{end}

//Message x09
Duke Larg's dying words. I could scarce{br}
believe my ears, but there was no mistaking{br}
what he said.{br}
Why did you kill him, Dycedarg?{br}
Why!?{end}

//Message x0A
{font:08}Northern Sky Knight{br}
{font:00}Lord Dycedarg!{end}

//Message x0B
Zalbaag is taken with some madness!{end}

//Message x0C
Seize him!{end}

//Message x0D
Lord Brother!{end}

//Message x0E
{font:08}{Ramza}{br}
{font:00}Stand your ground, Zalbaag!{end}

//Message x0F
{font:08}Zalbaag{br}
{font:00}{Ramza}! It is all as you've said!{br}
{br}
Dycedarg enkindled this war and slew the duke.{br}
All to feed his own ambition.{br}
{br}
He has sullied our name, brought scorn upon{br}
our house{DA68}he must be made to pay!{end}

//Message x10
He shall, Lord Brother!{end}

//Message x11
{font:08}Dycedarg{br}
{font:00}You fools! Why will you not follow where I{br}
lead? Why do you turn against me?{br}
The powerful must rule the weak!{br}
It is our duty!{br}
{br}
The Crown once held such power, but no more!{br}
See how fate has brought it low?{br}
{br}
Why should we not rule in its stead? We must{br}
wield our power and seize the reins of Ivalice!{br}
{br}
Why will you not see this?{end}

//Message x12
{font:08}Zalbaag{br}
{font:00}You feast on power, Brother, but leave no{br}
place at table for justice.{br}
The name Beoulve befits brave men who{br}
raise their swords in justice's name. You{br}
are no Beoulve!{end}

//Message x13
Justice? I'd die of shame to hear the word{br}
from my own lips!{br}
{br}
Such lofty ideals cannot rule a people so{br}
common.{br}
{br}
Who has earned you the right to wield your{br}
sword of justice? To be hailed as hero?{br}
{br}
Is it not I? I, who have dirtied my hands to{br}
keep yours clean? All that you are you owe{br}
to me!{br}
You ought be on your knees thanking me,{br}
yet here you stand in judgment!{end}

//Message x14
{font:08}Dycedarg{br}
{font:00}You've ruined...everything.{br}
{br}
Ivalice was to be...to be ours.{br}
{br}
{br}
You fools...what have you done?{end}

//Message x15
{font:08}Adrammelech, the Wroth{br}
{font:00}So this is what it is to be a god.{end}

//Message x16
Fool of a brother! Heed well these words,{br}
the last your ears shall hear. Slain by my{br}
hand, our father, Barbaneth.{br}
This war had brought our house its chance{br}
to rule. He would but watch as hist'ry{br}
passed us by.{br}
His due I granted him, no more, no less.{br}
No sword yet wrought can parry poison's kiss.{end}

//Message x17
And so on you, {Ramza}, my{br}
gaze alights. Now know regret,{br}
a traitor's recompense!{end}

//Message x18
{font:08}Adrammelech, the Wroth{br}
{font:00}Too soon this mortal coil did I assume!{br}
{br}
Angel of Blood, High Seraph...come too late...{end}

//Message x19
{font:08}{Ramza}{br}
{font:00}House Beoulve is no more.{br}
{br}
But what does it matter?{br}
{br}
{br}
We are the sum of our deeds,{br}
not our names.{end}

//Message x1A
Alma...{br}
{br}
{br}
I will find you, Alma.{end}

//Message x1B

// __________________________________________________________________ 
//| Event Script x1BA | Event Offset: x374000 | Text offset: x3746DA |
// ������������������������������������������������������������������ 

Offset(x00374000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000006DA)
//Remove the previous line if you wish text to compile directly after instructions.

UnitAnim(x0E,x00,x02,x00,x00)
UnitAnim(x24,x00,x02,x00,x00)
UnitAnim(x25,x00,x02,x00,x00)
UnitAnim(x27,x00,x02,x00,x00)
UnitAnim(x80,x00,x1A,x00,x00)
UnitAnim(x81,x00,x1A,x00,x00)
UnitAnim(x82,x00,x1A,x00,x00)
Wait(00001)
SpriteMove(x80,x00,+00000,-00002,+00000,x00,x01,+00001)
SpriteMove(x81,x00,+00000,-00002,+00000,x00,x01,+00001)
SpriteMove(x82,x00,+00000,-00002,+00000,x00,x01,+00001)
LoadEVTCHR(x01,x7E,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
LoadEVTCHR(x00,x7F,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x00)
UnitAnim(x25,x00,xF4,x01,x00)
Wait(00001)
Camera(+00616,-01549,+00616,+00302,+03584,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{4D}(r02)
{63}(rA9)
SpriteMove(x24,x00,+00000,+00000,+00011,x00,x01,+00001)
SpriteMove(x0E,x00,+00006,+00000,+00000,x00,x01,+00001)
UnitAnim(x0E,x00,x74,x02,x00)
UnitAnim(x24,x00,x58,x02,x00)
WarpUnit(x25,x00,005,006,x00,x00)
ColorUnit(x00,x00,x04,+010,+006,-020,000)
ColorField(x04,+010,+006,-020,000)
Wait(00002)
{63}(rA8)
ColorUnit(x00,x00,x08,+020,+000,-020,008)
ColorField(x08,+020,+000,-020,008)
Camera(+00616,+00168,+00616,+00302,+03584,+00000,+04096,+00032)
Wait(00010)
Sound(x0072)
Wait(00026)
{63}(rAA)
Camera(+00616,+00115,+00616,+00302,+03584,+00000,+04096,+00032)
Wait(00120)
DisplayMessage(x10,x91,x0001,x0E,x00,x00,-00016,+00000,+00008,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
SpriteMove(x0E,x00,+00006,+00000,+00000,x00,x01,+00001)
SpriteMove(x24,x00,+00000,+00000,+00011,x00,x01,+00001)
Wait(00001)
Sound(x003B)
SpriteMove(x0E,x00,+00006,-00001,+00001,x00,x01,+00001)
SpriteMove(x24,x00,+00000,+00000,+00012,x00,x01,+00001)
UnitAnim(x0E,x00,x74,x02,x00)
UnitAnim(x24,x00,x58,x02,x00)
Wait(00004)
SpriteMove(x0E,x00,+00006,+00000,+00000,x00,x01,+00001)
SpriteMove(x24,x00,+00000,+00000,+00011,x00,x01,+00001)
UnitAnim(x0E,x00,x75,x02,x00)
UnitAnim(x24,x00,x59,x02,x00)
Wait(00004)
SpriteMove(x24,x00,+00001,+00000,+00009,x00,x01,+00001)
UnitAnim(x0E,x00,x76,x02,x00)
UnitAnim(x24,x00,x5A,x02,x00)
Wait(00004)
SpriteMove(x24,x00,+00002,+00000,+00007,x00,x01,+00001)
UnitAnim(x0E,x00,x77,x02,x00)
UnitAnim(x24,x00,x5B,x02,x00)
Wait(00004)
SpriteMove(x24,x00,+00005,+00000,+00004,x00,x01,+00001)
UnitAnim(x0E,x00,x78,x02,x00)
UnitAnim(x24,x00,x5C,x02,x00)
Wait(00004)
SpriteMove(x24,x00,+00007,-00001,+00001,x00,x01,+00001)
UnitAnim(x0E,x00,x79,x02,x00)
UnitAnim(x24,x00,x5D,x02,x00)
Wait(00008)
UnitAnim(x0E,x00,x7A,x02,x00)
UnitAnim(x24,x00,x5E,x02,x00)
Wait(00008)
SpriteMove(x0E,x00,+00008,+00001,-00001,x00,x01,+00001)
SpriteMove(x24,x00,+00009,+00000,+00001,x00,x01,+00001)
UnitAnim(x24,x00,x02,x00,x00)
UnitAnim(x0E,x00,x73,x02,x00)
Wait(00010)
UnitAnim(x0E,x00,x72,x02,x00)
Wait(00010)
SpriteMove(x0E,x00,+00005,+00000,-00004,x00,x01,+00001)
SpriteMove(x24,x00,+00009,+00000,+00001,x00,x01,+00001)
Sound(x0041)
UnitAnim(x24,x00,x5F,x02,x00)
UnitAnim(x0E,x00,x71,x02,x00)
Wait(00010)
UnitAnim(x24,x00,x60,x02,x00)
UnitAnim(x0E,x00,x70,x02,x00)
Wait(00010)
Wait(00060)
DisplayMessage(x10,x92,x0002,x24,x00,x00,+00016,+00000,+00000,x13)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0003,x0E,x00,x00,-00020,+00000,+00014,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0004,x00,x00)
WaitForInstruction(x01,x00)
BlockStart()
Wait(00060)
UnitAnim(x0E,x00,x6F,x02,x00)
Wait(00012)
UnitAnim(x0E,x00,x6E,x02,x00)
Wait(00012)
UnitAnim(x0E,x00,x6D,x02,x00)
Wait(00012)
UnitAnim(x0E,x00,x66,x02,x00)
Wait(00012)
UnitAnim(x0E,x00,x67,x02,x00)
Wait(00006)
UnitAnim(x0E,x00,x66,x02,x00)
Wait(00008)
UnitAnim(x0E,x00,x67,x02,x00)
Wait(00006)
UnitAnim(x0E,x00,x66,x02,x00)
Wait(00008)
UnitAnim(x0E,x00,x67,x02,x00)
Wait(00008)
UnitAnim(x0E,x00,x66,x02,x00)
Wait(00012)
BlockEnd()
CloseDialog(x01,x0005,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
DisplayMessage(x10,x92,x0006,x24,x00,x00,+00016,+00000,+00000,x13)
WaitForInstruction(x01,x00)
Wait(00008)
DisplayMessage(x10,x91,x0007,x0E,x00,x00,-00010,+00000,+00010,x12)
WaitForInstruction(x01,x00)
Wait(00008)
CloseDialog(x02,x0008,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
CloseDialog(x01,x0009,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
UnitAnim(x0E,x00,x66,x02,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
UnitAnim(x24,x00,x60,x02,x00)
UnitAnim(x24,x00,x61,x02,x00)
Wait(00006)
UnitAnim(x24,x00,x62,x02,x00)
Wait(00006)
UnitAnim(x24,x00,x63,x02,x00)
Wait(00020)
UnitAnim(x24,x00,x62,x02,x00)
Wait(00002)
UnitAnim(x24,x00,x64,x02,x00)
Wait(00002)
Sound(x005F)
UnitAnim(x0E,x00,x68,x02,x00)
UnitAnim(x24,x00,x65,x02,x00)
Wait(00004)
UnitAnim(x24,x00,x6C,x02,x00)
Wait(00006)
UnitAnim(x0E,x00,x6F,x02,x00)
Wait(00008)
UnitAnim(x24,x00,x5F,x02,x00)
UnitAnim(x0E,x00,x70,x02,x00)
Wait(00008)
Wait(00050)
DisplayMessage(x10,x92,x000A,x24,x00,x00,+00040,+00000,-00024,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00050)
Sound(x0041)
UnitAnim(x24,x00,x02,x00,x00)
Wait(00030)
SpriteMove(x25,x00,+00000,+00002,-00008,x00,x08,+00024)
WaitSpriteMove(x25,x00)
Wait(00060)
UnitAnim(x24,x00,x5F,x02,x00)
Wait(00030)
DisplayMessage(x10,x92,x000B,x24,x00,x00,+00040,+00000,-00024,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
BlockStart()
UnitAnim(x24,x00,x02,x00,x00)
Wait(00018)
RotateUnit(x24,x00,x00,x00,x00,000)
WaitRotateUnit(x24,x00)
Wait(00030)
UnitAnim(x24,x00,x03,x00,x00)
SpriteMove(x24,x00,+00000,+00000,-00126,x00,x01,+00189)
Wait(00157)
ColorUnit(x24,x00,x01,+000,+000,+000,004)
Wait(00033)
Erase(x24,x00)
BlockEnd()
BlockStart()
Wait(00180)
RotateUnit(x27,x00,x00,x02,x00,000)
WaitRotateUnit(x27,x00)
UnitAnim(x27,x00,x03,x00,x00)
SpriteMove(x27,x00,-00028,+00000,-00056,x00,x01,+00094)
Wait(00076)
ColorUnit(x27,x00,x01,+000,+000,+000,004)
WaitSpriteMove(x27,x00)
SpriteMove(x27,x00,-00028,+00000,-00068,x00,x01,+00018)
WaitSpriteMove(x27,x00)
Erase(x27,x00)
BlockEnd()
BlockStart()
Wait(00060)
Wait(00060)
UnitAnim(x0E,x00,x6F,x02,x00)
Wait(00012)
UnitAnim(x0E,x00,x6E,x02,x00)
Wait(00012)
UnitAnim(x0E,x00,x6D,x02,x00)
Wait(00012)
UnitAnim(x0E,x00,x66,x02,x00)
Wait(00012)
UnitAnim(x0E,x00,x67,x02,x00)
Wait(00012)
UnitAnim(x0E,x00,x66,x02,x00)
Wait(00012)
UnitAnim(x0E,x00,x67,x02,x00)
Wait(00012)
Wait(00060)
UnitAnim(x0E,x00,x66,x02,x00)
Wait(00012)
UnitAnim(x0E,x00,x67,x02,x00)
Wait(00012)
BlockEnd()
WaitForInstruction(x08,x00)
Wait(00030)
DisplayMessage(x10,x12,x000C,x0E,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00060)
UnitAnim(x25,x00,xF5,x01,x00)
Wait(00010)
UnitAnim(x25,x00,xF6,x01,x00)
Wait(00006)
UnitAnim(x25,x00,xF7,x01,x00)
Wait(00012)
UnitAnim(x25,x00,xF8,x01,x00)
Wait(00008)
UnitAnim(x25,x00,xF9,x01,x00)
Wait(00016)
Sound(x0030)
UnitAnim(x25,x00,xF8,x01,x00)
Wait(00008)
UnitAnim(x25,x00,xF7,x01,x00)
Wait(00008)
UnitAnim(x25,x00,xFA,x01,x00)
Wait(00008)
UnitAnim(x25,x00,xFB,x01,x00)
Wait(00008)
UnitAnim(x25,x00,xFC,x01,x00)
Wait(00033)
UnitAnim(x25,x00,xFB,x01,x00)
Wait(00004)
Sound(x0072)
BlockStart()
UnitAnim(x0E,x00,x06,x02,x00)
Wait(00004)
UnitAnim(x0E,x00,x05,x02,x00)
Wait(00020)
SpriteMove(x0E,x00,+00005,+00000,-00004,x02,x08,+00001)
UnitAnim(x0E,x00,x06,x02,x00)
Wait(00008)
SpriteMove(x0E,x00,+00005,+00001,-00004,x02,x08,+00001)
UnitAnim(x0E,x00,x07,x02,x00)
Wait(00008)
Sound(x0053)
UnitAnim(x0E,x00,x08,x02,x00)
Wait(00008)
UnitAnim(x0E,x00,x09,x02,x00)
Wait(00012)
UnitAnim(x0E,x00,x0A,x02,x00)
Wait(00012)
BlockEnd()
UnitAnim(x25,x00,xFD,x01,x00)
Wait(00004)
UnitAnim(x25,x00,xFE,x01,x00)
Wait(00030)
UnitAnim(x25,x00,xFF,x01,x00)
Wait(00012)
UnitAnim(x25,x00,x00,x02,x00)
Wait(00004)
UnitAnim(x25,x00,x02,x00,x00)
Wait(00030)
SpriteMove(x25,x00,+00000,+00000,+00000,x00,x01,+00026)
WaitSpriteMove(x25,x00)
RotateUnit(x25,x00,x04,x00,x00,000)
WaitRotateUnit(x25,x00)
Wait(00060)
BlockStart()
WalkTo(x25,x00,004,006,x00,x00,+004,x01)
WaitWalk(x25,x00)
RotateUnit(x25,x00,x00,x00,x00,000)
WaitRotateUnit(x25,x00)
WalkTo(x25,x00,004,003,x00,x00,+004,x01)
WaitWalk(x25,x00)
RotateUnit(x25,x00,x0C,x00,x00,000)
WaitRotateUnit(x25,x00)
WalkTo(x25,x00,005,003,x00,x00,+004,x01)
WaitWalk(x25,x00)
RotateUnit(x25,x00,x00,x00,x00,000)
WaitRotateUnit(x25,x00)
WalkTo(x25,x00,005,000,x00,x00,+004,x01)
BlockEnd()
Wait(00090)
{63}(rA8)
Camera(+00616,+00115,+00616,+00302,+03584,+00000,+02048,+00128)
Wait(00068)
{3E}(r02000000FFFFFF3C00)
{60}(r003C)
Wait(00060)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}High Confessor Marcel{br}
{font:00}I did not...think you capable of such{br}
treachery.{end}

//Message x02
{font:08}Folmarv{br}
{font:00}Had you made your confession willingly your{br}
life might have been spared.{br}
I should have preferred to employ measures{br}
less...extreme, but there's no time for that{br}
now.{end}

//Message x03
I don't...understand.{end}

//Message x04
I had hoped to enlist your aid in gathering the{br}
auracite.{br}
{br}
But the boy holds most of the Stones now.{br}
Your aid is no longer required.{end}

//Message x05
Help me...please...{end}

//Message x06
Your wound is deep, but it is not mortal.{br}
Treated soon, you will live.{br}
{br}
But you must earn your life. Tell me: Where is{br}
the entrance to the necrohol?{end}

//Message x07
Orbonne. The vaults beneath the monastery.{br}
In the lowest levels, there is a glyph bound by{br}
a magicked seal.{end}

//Message x08
And how does one break this seal?{end}

//Message x09
I know not. The Scriptures may hold some{br}
clue...I cannot say.{end}

//Message x0A
At every turn, the boy!{end}

//Message x0B
Good{D11D}bye, Funebris.{end}

//Message x0C
Do not...leave me like this. I beg you...{end}

//Message x0D

// __________________________________________________________________ 
//| Event Script x1BC | Event Offset: x378000 | Text offset: x37816C |
// ������������������������������������������������������������������ 

Offset(x00378000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000016C)
//Remove the previous line if you wish text to compile directly after instructions.

Erase(x03,x00)
Erase(x78,x00)
Erase(x79,x00)
Erase(x7A,x00)
Erase(x7B,x00)
Erase(x7C,x00)
Camera(+00392,-00172,+01400,+00302,+02256,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
UnitAnim(x00,x00,x02,x00,x00)
{63}(rAA)
Camera(+00280,-00460,+00616,+00350,+04608,+00000,+04096,+00250)
{4D}(r40)
WaitForInstruction(x04,x00)
Wait(00060)
DisplayMessage(x10,x11,x0001,x80,x00,x00,+00008,+00008,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00010)
Draw(x03,x00)
Draw(x78,x00)
Draw(x79,x00)
Draw(x7A,x00)
Draw(x7B,x00)
Draw(x7C,x00)
Focus(x03,x00,x03,x00,x01)
Camera(+11778,+00001,+00014,+00254,+04608,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0002,x03,x00,x00,+00008,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Camera(+00280,-00460,+00616,+00430,+04608,+00000,+04096,+00026)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0003,x80,x00,x00,+00008,+00008,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00020)
{60}(r003C)
Wait(00060)
Wait(00030)
Music(x01,+096,000)
Wait(00050)
{1C}(r02)
Camera(+00392,+00067,+00280,+00302,+04608,+00000,+04096,+00076)
Wait(00010)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x08,060)
WaitForInstruction(x38,x00)
WaitForInstruction(x04,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
Wait(00020)
UnitAnim(x80,x00,x03,x00,x00)
UnitAnim(x03,x00,x03,x00,x00)
Wait(00014)
UnitAnim(x83,x00,x03,x00,x00)
UnitAnim(x79,x00,x03,x00,x00)
Wait(00009)
UnitAnim(x81,x00,x03,x00,x00)
UnitAnim(x7A,x00,x03,x00,x00)
Wait(00012)
UnitAnim(x84,x00,x03,x00,x00)
UnitAnim(x7B,x00,x03,x00,x00)
Wait(00010)
UnitAnim(x82,x00,x03,x00,x00)
UnitAnim(x7C,x00,x03,x00,x00)
Wait(00014)
UnitAnim(x85,x00,x03,x00,x00)
Wait(00020)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Templarate Mage{br}
{font:00}Halt! None save members of the clergy{br}
are permitted within these walls!{br}
State your name and title, and let your{br}
purpose in coming here be known!{end}

//Message x02
My name is {Ramza} Beoulve!{br}
{br}
{br}
I petition the release of Alma Beoulve,{br}
whose person is held unlawfully by the{br}
lord commander of the Knights Templar!{end}

//Message x03
{Ramza} Beoulve!?{br}
{br}
{br}
You are fool enough to present yourself{br}
before us? We will carry out your sentence{br}
where you stand!{end}

//Message x04
{font:08}{Ramza}{br}
{font:00}Be strong, Alma! It will not be{br}
long now!{end}

//Message x05

// __________________________________________________________________ 
//| Event Script x1BD | Event Offset: x37A000 | Text offset: x37A0C4 |
// ������������������������������������������������������������������ 

Offset(x0037A000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000C4)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Wait(00030)
InflictStatus(x03,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00008)
UnitAnim(x01,x01,x02,x00,x00)
Wait(00010)
FaceUnit(x03,x00,x01,x01,x00,x00,x00)
WaitFaceUnit()
Wait(00016)
Focus(x03,x00,x03,x00,x00)
Camera(+06570,+00280,-00460,+00270,+04480,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00020)
DisplayMessage(x10,x70,x0004,x03,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00040)
{60}(r003C)
Wait(00060)
Wait(00030)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{49}()
{82}()
AddUnitStart()
Wait(00050)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
AddUnitEnd()
{63}(rA8)
ZERO(x0055)
ADD(x0055,x00C8)
ADD(x0055,x00F6)
{43}(r06)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Templarate Mage{br}
{font:00}Halt! None save members of the clergy{br}
are permitted within these walls!{br}
State your name and title, and let your{br}
purpose in coming here be known!{end}

//Message x02
My name is {Ramza} Beoulve!{br}
{br}
{br}
I petition the release of Alma Beoulve,{br}
whose person is held unlawfully by the{br}
lord commander of the Knights Templar!{end}

//Message x03
{Ramza} Beoulve!?{br}
{br}
{br}
You are fool enough to present yourself{br}
before us? We will carry out your sentence{br}
where you stand!{end}

//Message x04
{font:08}{Ramza}{br}
{font:00}Be strong, Alma! It will not be{br}
long now!{end}

//Message x05

// __________________________________________________________________ 
//| Event Script x1BF | Event Offset: x37E000 | Text offset: x37E5FE |
// ������������������������������������������������������������������ 

Offset(x0037E000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000005FE)
//Remove the previous line if you wish text to compile directly after instructions.

WarpUnit(x03,x00,004,003,x00,x02)
WarpUnit(x25,x00,004,008,x00,x00)
WarpUnit(x80,x00,004,007,x00,x02)
SpriteMove(x25,x00,-00028,+00000,+00028,x00,x01,+00001)
WaitSpriteMove(x25,x00)
UnitAnim(x00,x00,x02,x00,x00)
Camera(+00504,+00067,+00280,+00302,+01024,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{63}(r69)
Camera(+00728,-00028,+01064,+00302,+03584,+00000,+04096,+00384)
LoadEVTCHR(x01,x80,x00)
{4D}(r5A)
WaitForInstruction(x04,x00)
{63}(rAA)
Wait(00030)
DisplayMessage(x10,x11,x0001,x24,x00,x00,+00000,+00000,+00008,x02)
WaitForInstruction(x01,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
Wait(00010)
Camera(+00504,+00067,+00616,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x12,x0002,x03,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00010)
Camera(+00728,+00036,+01064,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x11,x0003,x24,x00,x00,+00008,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00030)
Camera(+00728,+00084,+01064,+00302,+03584,+00000,+04096,+00032)
UnitAnim(x03,x00,x03,x00,x00)
SpriteMove(x03,x00,+00000,+00000,+00042,x00,x01,+00063)
WaitSpriteMove(x03,x00)
SpriteMove(x03,x00,+00000,-00012,+00070,x00,x01,+00042)
WaitSpriteMove(x03,x00)
SpriteMove(x03,x00,+00000,-00012,+00084,x00,x01,+00021)
WaitSpriteMove(x03,x00)
UnitAnim(x03,x00,x02,x00,x00)
{47}(r0300000306000201)
{48}()
Wait(00030)
UnitAnim(x03,x00,x59,x02,x00)
Wait(00006)
UnitAnim(x03,x00,x5A,x02,x00)
Wait(00006)
UnitAnim(x03,x00,x5B,x02,x00)
Wait(00006)
Sound(x0041)
UnitAnim(x03,x00,x5C,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x5B,x02,x00)
Wait(00008)
Sound(x0030)
UnitAnim(x03,x00,x5C,x02,x00)
Wait(00008)
{7F}(r64000102)
UnitAnim(x64,x00,x58,x02,x00)
{4E}(r640001)
SpriteMove(x64,x00,+00039,+00008,+00017,x00,x01,+00001)
Draw(x64,x00)
UnitAnim(x03,x00,x5D,x02,x00)
Wait(00008)
SpriteMove(x64,x00,+00038,+00005,+00017,x00,x01,+00001)
UnitAnim(x03,x00,x5E,x02,x00)
Wait(00008)
SpriteMove(x64,x00,+00035,+00002,+00017,x00,x01,+00001)
UnitAnim(x64,x00,x65,x02,x00)
UnitAnim(x03,x00,x5F,x02,x00)
Wait(00008)
SpriteMove(x64,x00,+00038,+00001,+00017,x00,x01,+00001)
UnitAnim(x03,x00,x60,x02,x00)
Wait(00008)
Wait(00030)
DisplayMessage(x10,x92,x0004,x03,x00,x00,+00037,+00000,-00086,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
SpriteMove(x64,x00,+00035,+00002,+00017,x00,x01,+00001)
UnitAnim(x03,x00,x5F,x02,x00)
Wait(00008)
SpriteMove(x64,x00,+00038,+00005,+00017,x00,x01,+00001)
UnitAnim(x64,x00,x58,x02,x00)
UnitAnim(x03,x00,x5E,x02,x00)
Wait(00008)
SpriteMove(x64,x00,+00039,+00008,+00017,x00,x01,+00001)
UnitAnim(x03,x00,x5D,x02,x00)
Wait(00008)
SpriteMove(x64,x00,+00034,+00009,+00013,x00,x01,+00001)
UnitAnim(x03,x00,x61,x02,x00)
Wait(00008)
SpriteMove(x64,x00,+00032,+00012,+00010,x00,x01,+00001)
UnitAnim(x03,x00,x62,x02,x00)
Wait(00008)
SpriteMove(x64,x00,+00025,+00013,+00004,x00,x01,+00001)
UnitAnim(x03,x00,x63,x02,x00)
Wait(00008)
Sound(x0041)
SpriteMove(x64,x00,+00025,+00015,+00004,x00,x01,+00001)
UnitAnim(x03,x00,x64,x02,x00)
Wait(00050)
UnitAnim(x03,x00,x63,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x62,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x61,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x02,x00,x00)
LoadEVTCHR(x00,x81,x00)
Wait(00042)
UnitAnim(x03,x00,x02,x00,x00)
Wait(00010)
UnitAnim(x03,x00,x03,x00,x00)
SpriteMove(x03,x00,+00000,-00012,+00070,x00,x01,+00028)
WaitSpriteMove(x03,x00)
SpriteMove(x03,x00,+00000,+00000,+00042,x00,x01,+00056)
WaitSpriteMove(x03,x00)
BlockStart()
UnitAnim(x25,x00,x03,x00,x00)
SpriteMove(x25,x00,+00000,-00001,-00028,x00,x01,+00102)
WaitSpriteMove(x25,x00)
UnitAnim(x25,x00,x02,x00,x00)
BlockEnd()
SpriteMove(x03,x00,+00000,+00000,+00000,x00,x01,+00084)
WaitSpriteMove(x03,x00)
UnitAnim(x03,x00,x02,x00,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x00)
Wait(00030)
SpriteMove(x64,x00,+00021,+00014,+00004,x00,x01,+00001)
{68}(r640001)
UnitAnim(x64,x00,xF4,x01,x00)
UnitAnim(x25,x00,xF6,x01,x00)
Wait(00008)
UnitAnim(x25,x00,xF7,x01,x00)
Wait(00008)
UnitAnim(x25,x00,xF8,x01,x00)
Wait(00008)
SpriteMove(x25,x00,+00000,-00001,-00028,x00,x01,+00001)
UnitAnim(x25,x00,xF9,x01,x00)
Wait(00008)
SpriteMove(x25,x00,-00002,+00000,-00030,x00,x01,+00001)
UnitAnim(x25,x00,xFA,x01,x00)
Wait(00008)
Erase(x64,x00)
UnitAnim(x25,x00,x0F,x02,x00)
Wait(00008)
UnitAnim(x25,x00,x0E,x02,x00)
Wait(00008)
UnitAnim(x25,x00,x0D,x02,x00)
Wait(00008)
UnitAnim(x25,x00,x0C,x02,x00)
Wait(00008)
SpriteMove(x25,x00,+00000,+00000,-00028,x00,x01,+00001)
UnitAnim(x25,x00,x10,x02,x00)
Wait(00048)
UnitAnim(x25,x00,x11,x02,x00)
Wait(00010)
Sound(x0041)
UnitAnim(x25,x00,x12,x02,x00)
Wait(00010)
Sound(x002C)
UnitAnim(x25,x00,x13,x02,x00)
Wait(00010)
UnitAnim(x25,x00,x14,x02,x00)
Wait(00020)
UnitAnim(x25,x00,x15,x02,x00)
Wait(00014)
Sound(x0041)
UnitAnim(x25,x00,x16,x02,x00)
Wait(00012)
UnitAnim(x25,x00,x14,x02,x00)
Wait(00054)
UnitAnim(x25,x00,x15,x02,x00)
Wait(00016)
Sound(x0041)
UnitAnim(x25,x00,x16,x02,x00)
Wait(00010)
UnitAnim(x25,x00,x14,x02,x00)
Wait(00028)
UnitAnim(x25,x00,x15,x02,x00)
Wait(00010)
Sound(x0041)
UnitAnim(x25,x00,x16,x02,x00)
Wait(00010)
UnitAnim(x25,x00,x14,x02,x00)
Wait(00010)
UnitAnim(x25,x00,x15,x02,x00)
Wait(00010)
Sound(x0041)
UnitAnim(x25,x00,x16,x02,x00)
Wait(00010)
Camera(+00728,+00036,+01064,+00302,+03584,+00000,+04096,+00032)
UnitAnim(x25,x00,x14,x02,x00)
Wait(00080)
DisplayMessage(x10,x11,x0005,x24,x00,x00,+00008,+00000,+00000,x02)
WaitForInstruction(x01,x00)
UnitAnim(x25,x00,xFD,x01,x00)
Wait(00008)
UnitAnim(x25,x00,xFE,x01,x00)
Wait(00016)
UnitAnim(x25,x00,xFD,x01,x00)
Wait(00016)
UnitAnim(x25,x00,x14,x02,x00)
Wait(00030)
DisplayMessage(x10,x92,x0006,x25,x00,x00,+00037,+00000,+00000,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x25,x00,x13,x02,x00)
Wait(00004)
Sound(x0028)
UnitAnim(x25,x00,x12,x02,x00)
Wait(00038)
UnitAnim(x25,x00,xFF,x01,x00)
Wait(00008)
Sound(x003B)
UnitAnim(x25,x00,x00,x02,x00)
Wait(00008)
UnitAnim(x25,x00,x01,x02,x00)
Wait(00008)
UnitAnim(x25,x00,x02,x02,x00)
Wait(00028)
UnitAnim(x25,x00,x0A,x02,x00)
Wait(00008)
UnitAnim(x25,x00,x02,x00,x00)
Erase(x80,x00)
RemoveUnit(x80,x00)
UnitAnim(x25,x00,x02,x00,x00)
Wait(00016)
BlockStart()
UnitAnim(x25,x00,x03,x00,x00)
SpriteMove(x25,x00,+00000,+00000,+00000,x00,x01,+00056)
WaitSpriteMove(x25,x00)
UnitAnim(x25,x00,x02,x00,x00)
BlockEnd()
Wait(00016)
DisplayMessage(x10,x11,x0007,x24,x00,x00,+00008,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00010)
Camera(+00504,+00067,+00616,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x92,x0008,x03,x00,x00,+00025,+00000,-00017,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
RemoveUnit(x64,x00)
Wait(00030)
{60}(r003C)
Wait(00060)
Wait(00060)
Music(x01,+096,000)
{1C}(r02)
Camera(+00392,-00045,+00952,+00302,+04608,+00000,+04096,+00100)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x1E,090)
Wait(00050)
ColorUnit(x24,x00,x04,+012,+030,+031,000)
Wait(00002)
Wait(00001)
ColorUnit(x24,x00,x08,+000,+000,+000,004)
WaitForInstruction(x38,x00)
DisplayConditions(x00,030)
WaitForInstruction(x38,x00)
WaitForInstruction(x04,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
March(x00,x00,008)
{63}(rA8)
{43}(r05)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Folmarv{br}
{font:00}{Ramza}, at last we meet!{br}
{br}
Pray forgive me. I ought to have called{br}
upon you sooner, but I have been ever{br}
so busy of late.{br}
I fear I remain so even now, so let us{br}
make this brief.{br}
{br}
If you would see your sister returned{br}
alive, you will relinquish the Scriptures{br}
and all the auracite you possess.{br}
Refuse, and she dies ere the word{br}
leaves your lips.{br}
{br}
Are we of an understanding?{br}
My patience is grown thin.{end}

//Message x02
I have what you desire.{br}
Where is Alma?{br}
{br}
I surrender naught until{br}
she is brought before me.{end}

//Message x03
Did you not hear a word I said?{br}
I offered no negotiable terms.{br}
{br}
Forfeit the Scriptures and the Stones,{br}
or forfeit your sister's life.{end}

//Message x04
Here are the Scriptures. The Stones{br}
I hold until I see that she is safe.{end}

//Message x05
Well...?{end}

//Message x06
{font:08}Loffrey{br}
{font:00}...It is written here. A surprisingly{br}
simple incantation.{end}

//Message x07
Excellent. Then we have all we need of{br}
them.{br}
{br}
Of course, I suppose propriety dictates{br}
that we venge Belias and the others{br}
while they're here.{end}

//Message x08
{font:08}{Ramza}{br}
{font:00}We are deceived!{end}

//Message x09
{font:08}Meliadoul{br}
{font:00}Are you truly the father{br}
I've always known?{end}

//Message x0A
{font:08}Folmarv{br}
{font:00}Of course I am, child!{br}
{br}
Why do you fight on their side?{br}
When did you turn against your{br}
own kin?{end}

//Message x0B
When my own kin ceased to be{br}
the man he once was.{end}

//Message x0C
Whatever do you mean?{end}

//Message x0D
The marquis Elmdore de Limberry{br}
was made some sort of fiend when{br}
he used a Zodiac Stone.{br}
And at Riovanes{DA68}the monster who{br}
killed Isilud and all the others was you,{br}
wasn't it?{end}

//Message x0E
Monster? You think us monsters!?{end}

//Message x0F
Then it's true! You are{br}
not my father.{end}

//Message x10
{font:08}{Ramza}{br}
{font:00}Why did you not kill Alma?{end}

//Message x11
{font:08}Folmarv{br}
{font:00}What do you mean?{end}

//Message x12
You took no pause in slaughtering{br}
your own son. Why keep my sister{br}
alive?{end}

//Message x13
Our affairs are not for you to know!{end}

//Message x14
{font:08}Folmarv{br}
{font:00}Hmph. We will serve our{br}
vengeance another day.{end}

//Message x15
{font:08}{Ramza}{br}
{font:00}They are even more craven{br}
than I'd thought!{end}

//Message x16

// __________________________________________________________________ 
//| Event Script x1C0 | Event Offset: x380000 | Text offset: x3801C4 |
// ������������������������������������������������������������������ 

Offset(x00380000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000001C4)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x2A,x00,x2A,x00,x00)
Camera(+01024,+00008,+24320,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x2A,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
FaceUnit(x24,x00,x2A,x00,x00,x00,x00)
WaitRotateUnit(x2A,x00)
DisplayMessage(x10,x70,x0009,x2A,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Focus(x24,x00,x24,x00,x00)
Camera(-32752,+22529,-32767,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x24,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
FaceUnit(x2A,x00,x24,x00,x00,x00,x00)
WaitRotateUnit(x24,x00)
DisplayMessage(x10,x70,x000A,x24,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Focus(x2A,x00,x2A,x00,x00)
Camera(+00768,+00000,+00000,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x000B,x2A,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Focus(x24,x00,x24,x00,x00)
Camera(+02048,+00000,+00000,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x000C,x24,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Focus(x2A,x00,x2A,x00,x00)
Camera(+16129,+28416,+00003,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x000D,x2A,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Focus(x24,x00,x24,x00,x00)
Camera(+00768,+00006,+00258,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x000E,x24,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x2A,x00,x2A,x00,x00)
Camera(+00008,+00785,+23296,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00008)
DisplayMessage(x10,x70,x000F,x2A,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x69,x00,x69,x00,x00)
Camera(+00256,+00001,+25668,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
RotateUnit(x2A,x00,x14,x00,x01,000)
WaitRotateUnit(x2A,x00)
RotateUnit(x24,x00,x14,x00,x01,000)
WaitRotateUnit(x24,x00)
Wait(00010)
March(x2A,x00,000)
March(x24,x00,000)
ZERO(x007D)
ADD(x007D,x0001)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Folmarv{br}
{font:00}{Ramza}, at last we meet!{br}
{br}
Pray forgive me. I ought to have called{br}
upon you sooner, but I have been ever{br}
so busy of late.{br}
I fear I remain so even now, so let us{br}
make this brief.{br}
{br}
If you would see your sister returned{br}
alive, you will relinquish the Scriptures{br}
and all the auracite you possess.{br}
Refuse, and she dies ere the word{br}
leaves your lips.{br}
{br}
Are we of an understanding?{br}
My patience is grown thin.{end}

//Message x02
I have what you desire.{br}
Where is Alma?{br}
{br}
I surrender naught until{br}
she is brought before me.{end}

//Message x03
Did you not hear a word I said?{br}
I offered no negotiable terms.{br}
{br}
Forfeit the Scriptures and the Stones,{br}
or forfeit your sister's life.{end}

//Message x04
Here are the Scriptures. The Stones{br}
I hold until I see that she is safe.{end}

//Message x05
Well...?{end}

//Message x06
{font:08}Loffrey{br}
{font:00}...It is written here. A surprisingly{br}
simple incantation.{end}

//Message x07
Excellent. Then we have all we need of{br}
them.{br}
{br}
Of course, I suppose propriety dictates{br}
that we venge Belias and the others{br}
while they're here.{end}

//Message x08
{font:08}{Ramza}{br}
{font:00}We are deceived!{end}

//Message x09
{font:08}Meliadoul{br}
{font:00}Are you truly the father{br}
I've always known?{end}

//Message x0A
{font:08}Folmarv{br}
{font:00}Of course I am, child!{br}
{br}
Why do you fight on their side?{br}
When did you turn against your{br}
own kin?{end}

//Message x0B
When my own kin ceased to be{br}
the man he once was.{end}

//Message x0C
Whatever do you mean?{end}

//Message x0D
The marquis Elmdore de Limberry{br}
was made some sort of fiend when{br}
he used a Zodiac Stone.{br}
And at Riovanes{DA68}the monster who{br}
killed Isilud and all the others was you,{br}
wasn't it?{end}

//Message x0E
Monster? You think us monsters!?{end}

//Message x0F
Then it's true! You are{br}
not my father.{end}

//Message x10
{font:08}{Ramza}{br}
{font:00}Why did you not kill Alma?{end}

//Message x11
{font:08}Folmarv{br}
{font:00}What do you mean?{end}

//Message x12
You took no pause in slaughtering{br}
your own son. Why keep my sister{br}
alive?{end}

//Message x13
Our affairs are not for you to know!{end}

//Message x14
{font:08}Folmarv{br}
{font:00}Hmph. We will serve our{br}
vengeance another day.{end}

//Message x15
{font:08}{Ramza}{br}
{font:00}They are even more craven{br}
than I'd thought!{end}

//Message x16

// __________________________________________________________________ 
//| Event Script x1C1 | Event Offset: x382000 | Text offset: x382137 |
// ������������������������������������������������������������������ 

Offset(x00382000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000137)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x03,x00,x03,x00,x00)
Camera(+01024,+00008,+24320,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x03,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
FaceUnit(x24,x00,x03,x00,x00,x01,x00)
WaitRotateUnit(x03,x00)
DisplayMessage(x10,x70,x0010,x03,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Focus(x24,x00,x24,x00,x00)
Camera(-32752,+22529,-32767,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x24,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
FaceUnit(x03,x00,x24,x00,x00,x01,x00)
WaitRotateUnit(x24,x00)
DisplayMessage(x10,x70,x0011,x24,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Focus(x03,x00,x03,x00,x00)
Camera(+00768,+00000,+00000,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0012,x03,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Focus(x24,x00,x24,x00,x00)
Camera(+02048,+00000,+00000,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0013,x24,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Focus(x69,x00,x69,x00,x00)
Camera(+16129,+28416,+00003,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
RotateUnit(x03,x00,x14,x00,x01,000)
WaitRotateUnit(x03,x00)
RotateUnit(x24,x00,x14,x00,x01,000)
WaitRotateUnit(x24,x00)
Wait(00010)
March(x03,x00,000)
March(x24,x00,000)
ZERO(x007E)
ADD(x007E,x0001)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Folmarv{br}
{font:00}{Ramza}, at last we meet!{br}
{br}
Pray forgive me. I ought to have called{br}
upon you sooner, but I have been ever{br}
so busy of late.{br}
I fear I remain so even now, so let us{br}
make this brief.{br}
{br}
If you would see your sister returned{br}
alive, you will relinquish the Scriptures{br}
and all the auracite you possess.{br}
Refuse, and she dies ere the word{br}
leaves your lips.{br}
{br}
Are we of an understanding?{br}
My patience is grown thin.{end}

//Message x02
I have what you desire.{br}
Where is Alma?{br}
{br}
I surrender naught until{br}
she is brought before me.{end}

//Message x03
Did you not hear a word I said?{br}
I offered no negotiable terms.{br}
{br}
Forfeit the Scriptures and the Stones,{br}
or forfeit your sister's life.{end}

//Message x04
Here are the Scriptures. The Stones{br}
I hold until I see that she is safe.{end}

//Message x05
Well...?{end}

//Message x06
{font:08}Loffrey{br}
{font:00}...It is written here. A surprisingly{br}
simple incantation.{end}

//Message x07
Excellent. Then we have all we need of{br}
them.{br}
{br}
Of course, I suppose propriety dictates{br}
that we venge Belias and the others{br}
while they're here.{end}

//Message x08
{font:08}{Ramza}{br}
{font:00}We are deceived!{end}

//Message x09
{font:08}Meliadoul{br}
{font:00}Are you truly the father{br}
I've always known?{end}

//Message x0A
{font:08}Folmarv{br}
{font:00}Of course I am, child!{br}
{br}
Why do you fight on their side?{br}
When did you turn against your{br}
own kin?{end}

//Message x0B
When my own kin ceased to be{br}
the man he once was.{end}

//Message x0C
Whatever do you mean?{end}

//Message x0D
The marquis Elmdore de Limberry{br}
was made some sort of fiend when{br}
he used a Zodiac Stone.{br}
And at Riovanes{DA68}the monster who{br}
killed Isilud and all the others was you,{br}
wasn't it?{end}

//Message x0E
Monster? You think us monsters!?{end}

//Message x0F
Then it's true! You are{br}
not my father.{end}

//Message x10
{font:08}{Ramza}{br}
{font:00}Why did you not kill Alma?{end}

//Message x11
{font:08}Folmarv{br}
{font:00}What do you mean?{end}

//Message x12
You took no pause in slaughtering{br}
your own son. Why keep my sister{br}
alive?{end}

//Message x13
Our affairs are not for you to know!{end}

//Message x14
{font:08}Folmarv{br}
{font:00}Hmph. We will serve our{br}
vengeance another day.{end}

//Message x15
{font:08}{Ramza}{br}
{font:00}They are even more craven{br}
than I'd thought!{end}

//Message x16

// __________________________________________________________________ 
//| Event Script x1C2 | Event Offset: x384000 | Text offset: x384164 |
// ������������������������������������������������������������������ 

Offset(x00384000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000164)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Wait(00030)
InflictStatus(x24,x00,x00,x0C,x00)
Wait(00008)
InflictStatus(x25,x00,x00,x0C,x00)
InflictStatus(x27,x00,x00,x0C,x00)
Wait(00010)
InflictStatus(x03,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
UnitAnim(x01,x01,x02,x00,x00)
Wait(00016)
FaceUnit(x24,x00,x03,x00,x00,x00,x00)
WaitRotateUnit(x03,x00)
Wait(00008)
FaceUnit(x24,x00,x01,x01,x00,x00,x00)
WaitFaceUnit()
Wait(00010)
Focus(x24,x00,x24,x00,x00)
Camera(-32767,+00302,+03584,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0014,x24,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00020)
TeleportOut(x24,x00)
Focus(x25,x00,x25,x00,x00)
Camera(+00000,-06912,+00001,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
TeleportOut(x25,x00)
Focus(x27,x00,x27,x00,x00)
Camera(+04337,+04096,+28688,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
TeleportOut(x27,x00)
Focus(x03,x00,x03,x00,x00)
Camera(+00000,+00302,+03584,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0015,x03,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00050)
{60}(r003C)
Wait(00060)
Wait(00040)
{89}()
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{88}()
{49}()
{82}()
AddUnitStart()
Wait(00050)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
AddUnitEnd()
Wait(00040)
{63}(rA8)
ZERO(x0055)
ADD(x0055,x00C8)
ADD(x0055,x00FB)
{43}(r06)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Folmarv{br}
{font:00}{Ramza}, at last we meet!{br}
{br}
Pray forgive me. I ought to have called{br}
upon you sooner, but I have been ever{br}
so busy of late.{br}
I fear I remain so even now, so let us{br}
make this brief.{br}
{br}
If you would see your sister returned{br}
alive, you will relinquish the Scriptures{br}
and all the auracite you possess.{br}
Refuse, and she dies ere the word{br}
leaves your lips.{br}
{br}
Are we of an understanding?{br}
My patience is grown thin.{end}

//Message x02
I have what you desire.{br}
Where is Alma?{br}
{br}
I surrender naught until{br}
she is brought before me.{end}

//Message x03
Did you not hear a word I said?{br}
I offered no negotiable terms.{br}
{br}
Forfeit the Scriptures and the Stones,{br}
or forfeit your sister's life.{end}

//Message x04
Here are the Scriptures. The Stones{br}
I hold until I see that she is safe.{end}

//Message x05
Well...?{end}

//Message x06
{font:08}Loffrey{br}
{font:00}...It is written here. A surprisingly{br}
simple incantation.{end}

//Message x07
Excellent. Then we have all we need of{br}
them.{br}
{br}
Of course, I suppose propriety dictates{br}
that we venge Belias and the others{br}
while they're here.{end}

//Message x08
{font:08}{Ramza}{br}
{font:00}We are deceived!{end}

//Message x09
{font:08}Meliadoul{br}
{font:00}Are you truly the father{br}
I've always known?{end}

//Message x0A
{font:08}Folmarv{br}
{font:00}Of course I am, child!{br}
{br}
Why do you fight on their side?{br}
When did you turn against your{br}
own kin?{end}

//Message x0B
When my own kin ceased to be{br}
the man he once was.{end}

//Message x0C
Whatever do you mean?{end}

//Message x0D
The marquis Elmdore de Limberry{br}
was made some sort of fiend when{br}
he used a Zodiac Stone.{br}
And at Riovanes{DA68}the monster who{br}
killed Isilud and all the others was you,{br}
wasn't it?{end}

//Message x0E
Monster? You think us monsters!?{end}

//Message x0F
Then it's true! You are{br}
not my father.{end}

//Message x10
{font:08}{Ramza}{br}
{font:00}Why did you not kill Alma?{end}

//Message x11
{font:08}Folmarv{br}
{font:00}What do you mean?{end}

//Message x12
You took no pause in slaughtering{br}
your own son. Why keep my sister{br}
alive?{end}

//Message x13
Our affairs are not for you to know!{end}

//Message x14
{font:08}Folmarv{br}
{font:00}Hmph. We will serve our{br}
vengeance another day.{end}

//Message x15
{font:08}{Ramza}{br}
{font:00}They are even more craven{br}
than I'd thought!{end}

//Message x16

// __________________________________________________________________ 
//| Event Script x1C4 | Event Offset: x388000 | Text offset: x3882CD |
// ������������������������������������������������������������������ 

Offset(x00388000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000002CD)
//Remove the previous line if you wish text to compile directly after instructions.

Camera(+00616,-00172,+00616,+00510,+01104,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
WarpUnit(x03,x00,005,002,x00,x02)
WarpUnit(x08,x00,006,008,x00,x00)
WarpUnit(x80,x00,003,008,x00,x00)
WarpUnit(x81,x00,007,008,x00,x00)
WarpUnit(x82,x00,004,008,x00,x00)
ColorUnit(x80,x00,x00,+012,+020,+031,000)
Wait(00002)
ColorUnit(x81,x00,x00,+012,+020,+031,000)
Wait(00002)
ColorUnit(x82,x00,x00,+012,+020,+031,000)
Wait(00002)
ColorUnit(x08,x00,x00,+012,+020,+031,000)
Wait(00002)
UnitAnim(x00,x00,x02,x00,x00)
{63}(rBA)
Camera(+00728,-00076,+00616,+00270,+03584,+00000,+04096,+00290)
Wait(00016)
{4D}(r40)
WaitForInstruction(x04,x00)
{63}(rAA)
Wait(00050)
DisplayMessage(x10,x11,x0001,x24,x00,x00,+00000,+00000,+00012,x02)
WaitForInstruction(x01,x00)
Wait(00020)
WarpUnit(x83,x00,005,007,x00,x00)
Effect(x0212,x83,000,000,x00)
EffectStart()
{1C}(r02)
EffectEnd()
Wait(00060)
{1C}(r01)
Camera(+00504,-00076,+00840,+00350,+02560,+00000,+04096,+00024)
WaitForInstruction(x04,x00)
Effect(x0222,x80,000,000,x00)
EffectStart()
{1C}(r02)
EffectEnd()
Wait(00046)
Draw(x80,x00)
ColorUnit(x80,x00,x08,+000,+000,+000,004)
Wait(00033)
Wait(00002)
Effect(x0222,x81,000,000,x00)
EffectStart()
EffectEnd()
Wait(00046)
Draw(x81,x00)
ColorUnit(x81,x00,x08,+000,+000,+000,004)
Wait(00033)
Wait(00002)
Effect(x0222,x82,000,000,x00)
EffectStart()
EffectEnd()
Wait(00046)
Draw(x82,x00)
ColorUnit(x82,x00,x08,+000,+000,+000,004)
Wait(00033)
Wait(00002)
{1C}(r01)
Wait(00016)
Camera(+00536,-00044,+00872,+00350,+00512,+00000,+04096,+00042)
WaitForInstruction(x04,x00)
Wait(00040)
DisplayMessage(x10,x11,x0002,x24,x00,x00,+00000,+00000,+00012,x02)
WaitForInstruction(x01,x00)
Wait(00030)
Effect(x0222,x08,000,000,x00)
EffectStart()
{1C}(r02)
EffectEnd()
Wait(00050)
UnitAnim(x08,x00,x16,x00,x00)
Draw(x08,x00)
ColorUnit(x08,x00,x08,+000,+000,+000,004)
Wait(00033)
Wait(00002)
{1C}(r01)
Wait(00090)
Sound(x0041)
UnitAnim(x08,x00,x02,x00,x00)
Wait(00050)
Camera(+00664,-00092,+00680,+00350,+01536,+00000,+04096,+00028)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x91,x0003,x03,x00,x00,+00000,+00000,+00012,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00016)
DisplayMessage(x10,x91,x0004,x24,x00,x00,+00000,-00010,+00018,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
TeleportOut(x24,x00)
DisplayMessage(x10,x91,x0005,x03,x00,x00,+00012,+00000,+00000,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00050)
DisplayMessage(x10,x19,x0006,x03,x00,x09,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00060)
Sound(x0068)
Wait(00150)
{60}(r003C)
Wait(00060)
Wait(00030)
Music(x01,+096,000)
Wait(00050)
{1C}(r02)
Camera(+00504,-00076,+00840,+00302,+00512,+00000,+04096,+00096)
Wait(00016)
{89}()
DarkScreen(x00,x00,012,064,x00,004)
WaitForInstruction(x36,x00)
Wait(00020)
DisplayConditions(x28,090)
Wait(00040)
ColorUnit(x08,x00,x04,+012,+020,+031,000)
Wait(00002)
Wait(00001)
ColorUnit(x08,x00,x08,+000,+000,+000,004)
Wait(00033)
WaitForInstruction(x04,x00)
WaitForInstruction(x38,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{88}()
Wait(00030)
UnitAnim(x08,x00,x03,x00,x00)
UnitAnim(x7A,x00,x03,x00,x00)
Wait(00016)
UnitAnim(x80,x00,x03,x00,x00)
UnitAnim(x79,x00,x03,x00,x00)
Wait(00010)
UnitAnim(x81,x00,x03,x00,x00)
UnitAnim(x03,x00,x03,x00,x00)
Wait(00014)
UnitAnim(x82,x00,x03,x00,x00)
UnitAnim(x7B,x00,x03,x00,x00)
Wait(00008)
UnitAnim(x7C,x00,x03,x00,x00)
Wait(00002)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Folmarv{br}
{font:00}I fear I've no more time to waste on you.{br}
{br}
Would that I could bid you farewell here,{br}
but I suspect you'd not part ways so{br}
easily.{br}
I suppose you must be returned to the{br}
Father after all. My thralls will delight to{br}
guide you to His keeping.{br}
This sanctuary even holds a sarcophagus.{br}
It's as though Fate lends her hand!{end}

//Message x02
Of course, death is sooner served{br}
by steel. I shall let this one be your{br}
foeman as well.{end}

//Message x03
{font:08}{Ramza}{br}
{font:00}Zalbaag!{end}

//Message x04
Once he was your brother, but{br}
he is reborn unto us now.{br}
{br}
You're a heretic already. Why{br}
not a kinslayer? *chuckle*{end}

//Message x05
Ever the coward!{end}

//Message x06
{font:08}Folmarv's Voice{br}
{font:00}Zalbaag! Deliver me the head of{br}
that young man before you!{br}
He must not leave this cathedral{br}
alive!{end}

//Message x07
{font:08}{Ramza}{br}
{font:00}Lord Brother, it's I! Do you{br}
not know your own blood?{end}

//Message x08
{font:08}Zalbaag{br}
{font:00}...{Ramza}? Is that you?{br}
{br}
What...what is this place? It is so{br}
dark, and I...I cannot see.{br}
{br}
Am I{DA68}what am I doing? Do I stand?{br}
Sit? I have no...no sensation. It's as{br}
though I...had no limbs.{end}

//Message x09
You are being controlled by{br}
Lord Folmarv{DA68}by a Lucavi!{end}

//Message x0A
Am I...fighting you? Why...why{br}
would I do such a thing?{br}
{br}
{Ramza}...flee. Flee, or...{br}
or I may strike you down.{end}

//Message x0B
Lord Brother! Heed not the{br}
false feelings in your mind!{end}

//Message x0C
{font:08}Zalbaag{br}
{font:00}I...I beg you, {Ramza}{DA68}{br}
kill...kill me.{br}
The pain{DA68}it's blinding. I cannot feel{br}
my arms or...or my legs, and yet{DA68}and{br}
yet somehow they burn!{br}
And my memories{DA68}they turn to smoke.{br}
I...I am afraid, {Ramza}, as I...{br}
as I have never been before.{end}

//Message x0D
{font:08}{Ramza}{br}
{font:00}Do not give in! There must be a{br}
way for you to overcome this!{br}
We will find it! Please, do not{br}
abandon hope!{end}

//Message x0E
Hope...abandons me. I ask only{br}
for...for mercy, {Ramza}...{br}
{br}
Someone whispers...in my ear.{br}
Whispers, beckons...cries, and{br}
taunts...{br}
Oh, gods, end it...please! Grant...{br}
grant me swift mercy.{end}

//Message x0F
Damn you, Folmarv!{end}

//Message x10
{font:08}Zalbaag{br}
{font:00}F{D11D}forgive me, {Ramza}.{br}
I have...have caused you pain.{br}
Alma... Please...save Alma. You{br}
are her...only hope.{br}
{br}
F{D11D}farewell, my brother.{br}
{br}
{br}
And...thank you.{end}

//Message x11
{font:08}{Ramza}{br}
{font:00}Zalbaag{DA68}!{end}

//Message x12

// __________________________________________________________________ 
//| Event Script x1C5 | Event Offset: x38A000 | Text offset: x38A163 |
// ������������������������������������������������������������������ 

Offset(x0038A000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000163)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x03,x00,x03,x00,x00)
Camera(+01104,+00000,+04096,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x03,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x08,x00,x03,x00,x00,x01,x00)
WaitRotateUnit(x03,x00)
Wait(00010)
DisplayMessage(x10,x70,x0007,x03,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x08,x00,x08,x00,x00)
Camera(+00000,+05132,+00031,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x08,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x03,x00,x08,x00,x00,x01,x00)
WaitRotateUnit(x08,x00)
Wait(00010)
DisplayMessage(x10,x70,x0008,x08,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Focus(x03,x00,x03,x00,x00)
Camera(+00012,-06910,+00001,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0009,x03,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x08,x00,x08,x00,x00)
Camera(+00024,+01253,+06144,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x000A,x08,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Focus(x03,x00,x03,x00,x00)
Camera(+17408,+00129,-32462,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x000B,x03,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x69,x00,x69,x00,x00)
Camera(+00284,+04337,+06400,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
RotateUnit(x03,x00,x14,x00,x01,000)
WaitRotateUnit(x03,x00)
RotateUnit(x08,x00,x14,x00,x01,000)
WaitRotateUnit(x08,x00)
March(x03,x00,000)
March(x08,x00,000)
{63}(rA8)
ZERO(x007D)
ADD(x007D,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Folmarv{br}
{font:00}I fear I've no more time to waste on you.{br}
{br}
Would that I could bid you farewell here,{br}
but I suspect you'd not part ways so{br}
easily.{br}
I suppose you must be returned to the{br}
Father after all. My thralls will delight to{br}
guide you to His keeping.{br}
This sanctuary even holds a sarcophagus.{br}
It's as though Fate lends her hand!{end}

//Message x02
Of course, death is sooner served{br}
by steel. I shall let this one be your{br}
foeman as well.{end}

//Message x03
{font:08}{Ramza}{br}
{font:00}Zalbaag!{end}

//Message x04
Once he was your brother, but{br}
he is reborn unto us now.{br}
{br}
You're a heretic already. Why{br}
not a kinslayer? *chuckle*{end}

//Message x05
Ever the coward!{end}

//Message x06
{font:08}Folmarv's Voice{br}
{font:00}Zalbaag! Deliver me the head of{br}
that young man before you!{br}
He must not leave this cathedral{br}
alive!{end}

//Message x07
{font:08}{Ramza}{br}
{font:00}Lord Brother, it's I! Do you{br}
not know your own blood?{end}

//Message x08
{font:08}Zalbaag{br}
{font:00}...{Ramza}? Is that you?{br}
{br}
What...what is this place? It is so{br}
dark, and I...I cannot see.{br}
{br}
Am I{DA68}what am I doing? Do I stand?{br}
Sit? I have no...no sensation. It's as{br}
though I...had no limbs.{end}

//Message x09
You are being controlled by{br}
Lord Folmarv{DA68}by a Lucavi!{end}

//Message x0A
Am I...fighting you? Why...why{br}
would I do such a thing?{br}
{br}
{Ramza}...flee. Flee, or...{br}
or I may strike you down.{end}

//Message x0B
Lord Brother! Heed not the{br}
false feelings in your mind!{end}

//Message x0C
{font:08}Zalbaag{br}
{font:00}I...I beg you, {Ramza}{DA68}{br}
kill...kill me.{br}
The pain{DA68}it's blinding. I cannot feel{br}
my arms or...or my legs, and yet{DA68}and{br}
yet somehow they burn!{br}
And my memories{DA68}they turn to smoke.{br}
I...I am afraid, {Ramza}, as I...{br}
as I have never been before.{end}

//Message x0D
{font:08}{Ramza}{br}
{font:00}Do not give in! There must be a{br}
way for you to overcome this!{br}
We will find it! Please, do not{br}
abandon hope!{end}

//Message x0E
Hope...abandons me. I ask only{br}
for...for mercy, {Ramza}...{br}
{br}
Someone whispers...in my ear.{br}
Whispers, beckons...cries, and{br}
taunts...{br}
Oh, gods, end it...please! Grant...{br}
grant me swift mercy.{end}

//Message x0F
Damn you, Folmarv!{end}

//Message x10
{font:08}Zalbaag{br}
{font:00}F{D11D}forgive me, {Ramza}.{br}
I have...have caused you pain.{br}
Alma... Please...save Alma. You{br}
are her...only hope.{br}
{br}
F{D11D}farewell, my brother.{br}
{br}
{br}
And...thank you.{end}

//Message x11
{font:08}{Ramza}{br}
{font:00}Zalbaag{DA68}!{end}

//Message x12

// __________________________________________________________________ 
//| Event Script x1C6 | Event Offset: x38C000 | Text offset: x38C137 |
// ������������������������������������������������������������������ 

Offset(x0038C000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000137)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x08,x00,x08,x00,x00)
Camera(+01104,+00000,+04096,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x08,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
FaceUnit(x03,x00,x08,x00,x00,x00,x00)
WaitRotateUnit(x08,x00)
DisplayMessage(x10,x70,x000C,x08,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Focus(x03,x00,x03,x00,x00)
Camera(+00000,+05132,+00031,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x03,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
FaceUnit(x08,x00,x03,x00,x00,x01,x00)
WaitRotateUnit(x03,x00)
DisplayMessage(x10,x70,x000D,x03,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x08,x00,x08,x00,x00)
Camera(+00012,-06910,+00001,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x000E,x08,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Focus(x03,x00,x03,x00,x00)
Camera(+00024,+01253,+06144,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x000F,x03,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x69,x00,x69,x00,x00)
Camera(+17408,+00129,-32462,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
RotateUnit(x03,x00,x14,x00,x01,000)
RotateUnit(x08,x00,x14,x00,x01,000)
WaitRotateUnit(x08,x00)
Wait(00008)
March(x03,x00,000)
March(x08,x00,000)
Wait(00020)
{63}(rA8)
ZERO(x007E)
ADD(x007E,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Folmarv{br}
{font:00}I fear I've no more time to waste on you.{br}
{br}
Would that I could bid you farewell here,{br}
but I suspect you'd not part ways so{br}
easily.{br}
I suppose you must be returned to the{br}
Father after all. My thralls will delight to{br}
guide you to His keeping.{br}
This sanctuary even holds a sarcophagus.{br}
It's as though Fate lends her hand!{end}

//Message x02
Of course, death is sooner served{br}
by steel. I shall let this one be your{br}
foeman as well.{end}

//Message x03
{font:08}{Ramza}{br}
{font:00}Zalbaag!{end}

//Message x04
Once he was your brother, but{br}
he is reborn unto us now.{br}
{br}
You're a heretic already. Why{br}
not a kinslayer? *chuckle*{end}

//Message x05
Ever the coward!{end}

//Message x06
{font:08}Folmarv's Voice{br}
{font:00}Zalbaag! Deliver me the head of{br}
that young man before you!{br}
He must not leave this cathedral{br}
alive!{end}

//Message x07
{font:08}{Ramza}{br}
{font:00}Lord Brother, it's I! Do you{br}
not know your own blood?{end}

//Message x08
{font:08}Zalbaag{br}
{font:00}...{Ramza}? Is that you?{br}
{br}
What...what is this place? It is so{br}
dark, and I...I cannot see.{br}
{br}
Am I{DA68}what am I doing? Do I stand?{br}
Sit? I have no...no sensation. It's as{br}
though I...had no limbs.{end}

//Message x09
You are being controlled by{br}
Lord Folmarv{DA68}by a Lucavi!{end}

//Message x0A
Am I...fighting you? Why...why{br}
would I do such a thing?{br}
{br}
{Ramza}...flee. Flee, or...{br}
or I may strike you down.{end}

//Message x0B
Lord Brother! Heed not the{br}
false feelings in your mind!{end}

//Message x0C
{font:08}Zalbaag{br}
{font:00}I...I beg you, {Ramza}{DA68}{br}
kill...kill me.{br}
The pain{DA68}it's blinding. I cannot feel{br}
my arms or...or my legs, and yet{DA68}and{br}
yet somehow they burn!{br}
And my memories{DA68}they turn to smoke.{br}
I...I am afraid, {Ramza}, as I...{br}
as I have never been before.{end}

//Message x0D
{font:08}{Ramza}{br}
{font:00}Do not give in! There must be a{br}
way for you to overcome this!{br}
We will find it! Please, do not{br}
abandon hope!{end}

//Message x0E
Hope...abandons me. I ask only{br}
for...for mercy, {Ramza}...{br}
{br}
Someone whispers...in my ear.{br}
Whispers, beckons...cries, and{br}
taunts...{br}
Oh, gods, end it...please! Grant...{br}
grant me swift mercy.{end}

//Message x0F
Damn you, Folmarv!{end}

//Message x10
{font:08}Zalbaag{br}
{font:00}F{D11D}forgive me, {Ramza}.{br}
I have...have caused you pain.{br}
Alma... Please...save Alma. You{br}
are her...only hope.{br}
{br}
F{D11D}farewell, my brother.{br}
{br}
{br}
And...thank you.{end}

//Message x11
{font:08}{Ramza}{br}
{font:00}Zalbaag{DA68}!{end}

//Message x12

// __________________________________________________________________ 
//| Event Script x1C7 | Event Offset: x38E000 | Text offset: x38E183 |
// ������������������������������������������������������������������ 

Offset(x0038E000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000183)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Wait(00030)
InflictStatus(x03,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
UnitAnim(x01,x01,x02,x00,x00)
Wait(00008)
UnitAnim(x03,x01,x02,x00,x00)
Focus(x08,x00,x08,x00,x00)
Camera(-06912,+00067,+02801,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
Sound(x0041)
SpriteMove(x08,x00,+00000,-00002,+00000,x00,x01,+00012)
WaitSpriteMove(x08,x00)
Wait(00012)
SpriteMove(x08,x00,+00000,+00000,+00000,x00,x01,+00012)
WaitSpriteMove(x08,x00)
Wait(00016)
Sound(x0041)
SpriteMove(x08,x00,+00000,-00002,+00000,x00,x01,+00012)
WaitSpriteMove(x08,x00)
Wait(00010)
SpriteMove(x08,x00,+00000,+00000,+00000,x00,x01,+00012)
WaitSpriteMove(x08,x00)
Wait(00040)
InflictStatus(x08,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
UnitAnim(x08,x00,x16,x00,x00)
Wait(00030)
FaceUnit(x03,x00,x08,x00,x00,x00,x00)
WaitRotateUnit(x08,x00)
DisplayMessage(x10,x70,x0010,x08,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00040)
{60}(r003C)
Wait(00020)
FaceUnit(x08,x00,x03,x00,x00,x01,x00)
WaitRotateUnit(x03,x00)
FaceUnit(x08,x00,x01,x01,x00,x01,x00)
WaitFaceUnit()
Wait(00080)
Effect(x020D,x08,000,000,x00)
EffectStart()
{1C}(r02)
EffectEnd()
Wait(00090)
Erase(x08,x00)
WaitForInstruction(x41,x00)
{1C}(r01)
Wait(00050)
Sound(x0068)
{43}(r04)
Wait(00020)
Focus(x03,x00,x03,x00,x00)
Camera(+01253,-03840,+00010,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0011,x03,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00050)
{89}()
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{88}()
Wait(00060)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
Wait(00010)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Folmarv{br}
{font:00}I fear I've no more time to waste on you.{br}
{br}
Would that I could bid you farewell here,{br}
but I suspect you'd not part ways so{br}
easily.{br}
I suppose you must be returned to the{br}
Father after all. My thralls will delight to{br}
guide you to His keeping.{br}
This sanctuary even holds a sarcophagus.{br}
It's as though Fate lends her hand!{end}

//Message x02
Of course, death is sooner served{br}
by steel. I shall let this one be your{br}
foeman as well.{end}

//Message x03
{font:08}{Ramza}{br}
{font:00}Zalbaag!{end}

//Message x04
Once he was your brother, but{br}
he is reborn unto us now.{br}
{br}
You're a heretic already. Why{br}
not a kinslayer? *chuckle*{end}

//Message x05
Ever the coward!{end}

//Message x06
{font:08}Folmarv's Voice{br}
{font:00}Zalbaag! Deliver me the head of{br}
that young man before you!{br}
He must not leave this cathedral{br}
alive!{end}

//Message x07
{font:08}{Ramza}{br}
{font:00}Lord Brother, it's I! Do you{br}
not know your own blood?{end}

//Message x08
{font:08}Zalbaag{br}
{font:00}...{Ramza}? Is that you?{br}
{br}
What...what is this place? It is so{br}
dark, and I...I cannot see.{br}
{br}
Am I{DA68}what am I doing? Do I stand?{br}
Sit? I have no...no sensation. It's as{br}
though I...had no limbs.{end}

//Message x09
You are being controlled by{br}
Lord Folmarv{DA68}by a Lucavi!{end}

//Message x0A
Am I...fighting you? Why...why{br}
would I do such a thing?{br}
{br}
{Ramza}...flee. Flee, or...{br}
or I may strike you down.{end}

//Message x0B
Lord Brother! Heed not the{br}
false feelings in your mind!{end}

//Message x0C
{font:08}Zalbaag{br}
{font:00}I...I beg you, {Ramza}{DA68}{br}
kill...kill me.{br}
The pain{DA68}it's blinding. I cannot feel{br}
my arms or...or my legs, and yet{DA68}and{br}
yet somehow they burn!{br}
And my memories{DA68}they turn to smoke.{br}
I...I am afraid, {Ramza}, as I...{br}
as I have never been before.{end}

//Message x0D
{font:08}{Ramza}{br}
{font:00}Do not give in! There must be a{br}
way for you to overcome this!{br}
We will find it! Please, do not{br}
abandon hope!{end}

//Message x0E
Hope...abandons me. I ask only{br}
for...for mercy, {Ramza}...{br}
{br}
Someone whispers...in my ear.{br}
Whispers, beckons...cries, and{br}
taunts...{br}
Oh, gods, end it...please! Grant...{br}
grant me swift mercy.{end}

//Message x0F
Damn you, Folmarv!{end}

//Message x10
{font:08}Zalbaag{br}
{font:00}F{D11D}forgive me, {Ramza}.{br}
I have...have caused you pain.{br}
Alma... Please...save Alma. You{br}
are her...only hope.{br}
{br}
F{D11D}farewell, my brother.{br}
{br}
{br}
And...thank you.{end}

//Message x11
{font:08}{Ramza}{br}
{font:00}Zalbaag{DA68}!{end}

//Message x12

// __________________________________________________________________ 
//| Event Script x1C9 | Event Offset: x392000 | Text offset: x3924BF |
// ������������������������������������������������������������������ 

Offset(x00392000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000004BF)
//Remove the previous line if you wish text to compile directly after instructions.

UnitAnim(x00,x00,x1A,x00,x00)
ColorField(x04,+001,-002,-003,000)
Wait(00002)
ColorUnit(x00,x00,x04,+001,-002,-003,000)
{1A}(r04F0E1E104)
WaitForInstruction(x06,x00)
{1B}(r0000000000000010600F000D0100)
WaitForInstruction(x07,x00)
{66}()
LoadEVTCHR(x01,x82,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
UnitAnim(x0E,x00,x66,x02,x00)
Erase(x03,x00)
SpriteMove(x0E,x00,+00000,-00002,+00000,x00,x01,+00001)
SpriteMove(x80,x00,+00000,-00002,+00000,x00,x01,+00001)
SpriteMove(x81,x00,+00000,-00002,+00000,x00,x01,+00001)
SpriteMove(x82,x00,+00000,-00002,+00000,x00,x01,+00001)
{4E}(r0E0001)
Camera(+00504,-00909,+00616,+00302,+00512,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{63}(rA1)
{4D}(r5A)
Camera(+00504,+00115,+00616,+00302,+00512,+00000,+04096,+00128)
WaitForInstruction(x04,x00)
Wait(00060)
Sound(x0041)
UnitAnim(x0E,x00,x67,x02,x00)
Wait(00010)
UnitAnim(x0E,x00,x68,x02,x00)
Wait(00012)
UnitAnim(x0E,x00,x67,x02,x00)
Wait(00010)
UnitAnim(x0E,x00,x68,x02,x00)
Wait(00018)
UnitAnim(x0E,x00,x67,x02,x00)
Wait(00008)
UnitAnim(x0E,x00,x66,x02,x00)
Wait(00010)
Wait(00030)
Wait(00030)
Sound(x0041)
UnitAnim(x0E,x00,x67,x02,x00)
Wait(00010)
UnitAnim(x0E,x00,x68,x02,x00)
Wait(00014)
UnitAnim(x0E,x00,x67,x02,x00)
Wait(00010)
UnitAnim(x0E,x00,x66,x02,x00)
Wait(00006)
Wait(00030)
DisplayMessage(x10,x15,x0001,x0E,x00,x00,+00010,+00006,-00006,x02)
WaitForInstruction(x01,x00)
Wait(00120)
Sound(x004C)
Wait(00060)
WarpUnit(x03,x00,005,000,x00,x02)
SpriteMove(x03,x00,+00000,+00000,-00028,x00,x01,+00001)
WaitSpriteMove(x03,x00)
ColorUnit(x03,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x03,x00)
ColorUnit(x03,x00,x04,+002,-004,-006,004)
SpriteMove(x03,x00,+00000,+00000,+00000,x00,x01,+00028)
WaitSpriteMove(x03,x00)
UnitAnim(x03,x00,x02,x00,x00)
Wait(00060)
UnitAnim(x03,x00,x03,x00,x00)
SpriteMove(x03,x00,+00000,-00002,+00073,x00,x01,+00128)
WaitSpriteMove(x03,x00)
UnitAnim(x03,x00,x02,x00,x00)
Wait(00030)
UnitAnim(x03,x00,x5F,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x60,x02,x00)
Wait(00032)
UnitAnim(x03,x00,x5F,x02,x00)
Wait(00010)
UnitAnim(x03,x00,x02,x00,x00)
Wait(00008)
UnitAnim(x03,x00,x61,x02,x00)
Wait(00010)
UnitAnim(x03,x00,x62,x02,x00)
Wait(00048)
Wait(00060)
Sound(x0041)
UnitAnim(x0E,x00,x67,x02,x00)
Wait(00012)
UnitAnim(x0E,x00,x68,x02,x00)
Wait(00016)
UnitAnim(x0E,x00,x67,x02,x00)
Wait(00010)
UnitAnim(x0E,x00,x67,x02,x00)
Wait(00004)
Wait(00020)
UnitAnim(x03,x00,x61,x02,x00)
Wait(00010)
UnitAnim(x03,x00,x02,x00,x00)
Wait(00020)
UnitAnim(x03,x00,x04,x00,x00)
SpriteMove(x03,x00,-00011,-00002,+00120,x02,x05,+00048)
WaitSpriteMove(x03,x00)
UnitAnim(x03,x00,x02,x00,x00)
UnitAnim(x03,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x59,x02,x00)
Wait(00008)
Sound(x0041)
UnitAnim(x03,x00,x5A,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x5B,x02,x00)
Wait(00008)
Wait(00060)
DisplayMessage(x10,x92,x0002,x03,x00,x00,+00015,+00000,+00060,x02)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x0E,x00,x69,x02,x00)
Wait(00010)
UnitAnim(x0E,x00,x6A,x02,x00)
Wait(00010)
UnitAnim(x0E,x00,x6B,x02,x00)
Wait(00008)
UnitAnim(x0E,x00,x6C,x02,x00)
Wait(00008)
BlockStart()
UnitAnim(x0E,x00,x6B,x02,x00)
Wait(00004)
UnitAnim(x0E,x00,x6C,x02,x00)
Wait(00004)
UnitAnim(x0E,x00,x6B,x02,x00)
Wait(00012)
UnitAnim(x0E,x00,x6C,x02,x00)
Wait(00008)
UnitAnim(x0E,x00,x6B,x02,x00)
Wait(00012)
UnitAnim(x0E,x00,x6C,x02,x00)
Wait(00008)
BlockEnd()
DisplayMessage(x10,x91,x0003,x0E,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00002)
CloseDialog(x02,x0004,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
CloseDialog(x01,x0005,x00,x00)
WaitForInstruction(x01,x00)
Wait(00002)
CloseDialog(x02,x0006,x00,x00)
WaitForInstruction(x01,x00)
Wait(00014)
UnitAnim(x0E,x00,x6B,x02,x00)
Wait(00008)
UnitAnim(x0E,x00,x6C,x02,x00)
Wait(00008)
BlockStart()
UnitAnim(x0E,x00,x6B,x02,x00)
Wait(00016)
UnitAnim(x0E,x00,x6C,x02,x00)
Wait(00012)
BlockEnd()
CloseDialog(x01,x0007,x00,x00)
WaitForInstruction(x01,x00)
Wait(00002)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00014)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
UnitAnim(x0E,x00,x6B,x02,x00)
Wait(00002)
UnitAnim(x0E,x00,x6C,x02,x00)
Wait(00002)
UnitAnim(x0E,x00,x6B,x02,x00)
Wait(00002)
UnitAnim(x0E,x00,x6C,x02,x00)
Wait(00002)
UnitAnim(x0E,x00,x6B,x02,x00)
Wait(00030)
UnitAnim(x0E,x00,x6C,x02,x00)
Wait(00008)
UnitAnim(x0E,x00,x6D,x02,x00)
Wait(00020)
UnitAnim(x0E,x00,x6C,x02,x00)
Wait(00008)
UnitAnim(x0E,x00,x6C,x02,x00)
Wait(00006)
Sound(x0053)
UnitAnim(x0E,x00,x6A,x02,x00)
Wait(00008)
UnitAnim(x0E,x00,x69,x02,x00)
Wait(00008)
UnitAnim(x0E,x00,x6E,x02,x00)
Wait(00006)
{49}()
{82}()
AddUnitStart()
Wait(00120)
UnitAnim(x03,x00,x5A,x02,x00)
Wait(00004)
Sound(x0041)
UnitAnim(x03,x00,x59,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x02,x00,x00)
Wait(00060)
DisplayMessage(x10,x92,x0008,x03,x00,x00,+00015,-00006,+00060,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
RotateUnit(x03,x00,x00,x00,x00,000)
WaitRotateUnit(x03,x00)
Wait(00010)
BlockStart()
UnitAnim(x03,x00,x03,x00,x00)
SpriteMove(x03,x00,+00009,-00002,+00037,x02,x05,+00128)
WaitSpriteMove(x03,x00)
BlockEnd()
Wait(00030)
{63}(rA2)
Camera(+00504,+00115,+00616,+00302,+00512,+00000,+02048,+00128)
Wait(00068)
{3E}(r02000000FFFFFF3C00)
{60}(r003C)
Wait(00060)
ZERO(x006E)
ADD(x006E,x0035)
ZERO(x006F)
ADD(x006F,x0010)
ZERO(x009F)
ADD(x009F,x0001)
ZERO(x00A4)
ADD(x00A4,x0001)
ZERO(x01F2)
ADD(x01F2,x0001)
ZERO(x01F3)
ADD(x01F3,x0001)
ZERO(x0259)
ADD(x0259,x0001)
ZERO(x0277)
ADD(x0277,x0001)
ZERO(x0279)
ADD(x0279,x0000)
ZERO(x03C4)
ADD(x03C4,x0003)
ZERO(x03CB)
ADD(x03CB,x0003)
ZERO(x03EB)
ADD(x03EB,x0001)
ZERO(x023F)
ADD(x023F,x0001)
ZERO(x0212)
ADD(x0212,x0001)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}High Confessor Marcel{br}
{font:00}Someone...please...!{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}Gods have mercy!{end}

//Message x03
Help me! Father help{br}
me...please!{end}

//Message x04
Be strong, Your Holiness!{end}

//Message x05
The knights...of th{D11D}the{br}
t{D11D}templarate...{end}

//Message x06
You know where they've gone?{br}
Tell me{DA68}you must tell me where!{end}

//Message x07
Or...Orbonne...{end}

//Message x08
Orbonne Monastery.{end}

//Message x09

// __________________________________________________________________ 
//| Event Script x1CB | Event Offset: x396000 | Text offset: x396227 |
// ������������������������������������������������������������������ 

Offset(x00396000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000227)
//Remove the previous line if you wish text to compile directly after instructions.

Camera(+00840,-00924,+00952,+00302,+02560,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
UnitAnim(x80,x00,x02,x00,x00)
WarpUnit(x03,x00,005,013,x00,x00)
SpriteMove(x03,x00,+00000,+00000,+00046,x00,x01,+00001)
WaitSpriteMove(x03,x00)
ColorUnit(x03,x00,x01,+000,+000,+000,000)
Wait(00002)
{63}(rA9)
Camera(+00840,-00124,+00952,+00302,+02560,+00000,+04096,+00096)
LoadEVTCHR(x01,x83,x00)
{4D}(r40)
BlockStart()
Wait(00070)
Draw(x03,x00)
SpriteMove(x03,x00,+00000,+00000,+00000,x00,x01,+00054)
Wait(00008)
ColorUnit(x03,x00,x08,+000,+000,+000,004)
Wait(00030)
ColorUnit(x03,x00,x00,-001,-001,-001,001)
WaitSpriteMove(x03,x00)
UnitAnim(x03,x00,x02,x00,x00)
BlockEnd()
WaitForInstruction(x08,x00)
Wait(00070)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
PortraitCol(x03)
BlockStart()
Wait(00012)
WalkTo(x03,x00,005,006,x00,x00,+005,x01)
MovementAnim(r03000200)
WaitWalk(x03,x00)
Wait(00020)
RotateUnit(x03,x00,x04,x00,x00,000)
WaitRotateUnit(x03,x00)
BlockEnd()
RotateUnit(x80,x00,x00,x00,x02,000)
WaitRotateUnit(x80,x00)
UnitAnim(x80,x00,x02,x00,x00)
UnitAnim(x80,x00,x5F,x02,x01)
{7F}(r80000100)
Wait(00030)
{63}(rAA)
Camera(+00616,-00124,+00728,+00302,+00512,+00000,+04096,+00140)
Wait(00070)
UnitAnim(x80,x00,x5F,x02,x01)
Wait(00030)
UnitAnim(x80,x00,x60,x02,x00)
WaitForInstruction(x04,x00)
UnitAnim(x80,x00,x5A,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x5B,x02,x00)
Wait(00014)
UnitAnim(x80,x00,x5A,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x60,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x59,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x58,x02,x00)
Wait(00018)
UnitAnim(x80,x00,x59,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x60,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x5A,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x5B,x02,x00)
Wait(00016)
UnitAnim(x80,x00,x61,x02,x00)
Wait(00008)
{68}(r800001)
UnitAnim(x80,x00,x60,x02,x00)
Wait(00008)
WaitForInstruction(x04,x00)
BlockStart()
SpriteMove(x80,x00,+00028,+00000,+00000,x00,x01,+00028)
UnitAnim(x80,x00,x66,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x67,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x68,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x67,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x60,x02,x00)
Wait(00006)
BlockEnd()
DisplayMessage(x10,x91,x0001,x80,x00,x01,+00000,+00000,+00008,x13)
WaitForInstruction(x01,x00)
Wait(00010)
WaitForInstruction(x08,x00)
DisplayMessage(x10,x92,x0002,x03,x00,x00,+00053,+00008,-00036,x13)
WaitForInstruction(x01,x00)
WarpUnit(x80,x00,004,006,x00,x00)
CloseDialog(x01,x0003,x01,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0004,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
CloseDialog(x01,x0005,x01,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0006,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
ZERO(x00A1)
{B1}(x00A1,x0018)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Flower Peddler{br}
{font:00}A flower for a gil, ser?{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}A flower?{end}

//Message x03
Yes, a flower{DA68}a blossomed bud.{br}
You've seen one, I'm sure.{end}

//Message x04
Of course I have!{end}

//Message x05
Well, then, surely you could{br}
spare a gil for one of mine.{br}
They're quite pretty.{end}

//Message x06
{FB}1. I've no need of flowers.{br}
2. A gil seems a fair price.{FC}{close}I'm afraid I've no need{br}
of flowers.{end}

//Message x07
I see. Good day to you, then.{end}

//Message x08
Was I wrong to say no?{end}

//Message x09
A gil seems a fair price.{end}

//Message x0A
Then you'll buy one? Truly?{br}
Oh, thank you, kind ser!{end}

//Message x0B
Few stop these days, and even{br}
fewer buy. It is a harder life than{br}
you might know.{br}
I always dream some charming{br}
knight will come galloping through{br}
and sweep me away from all this.{end}

//Message x0C
Beg pardons, ser. I know there's{br}
naught that you can do.{br}
{br}
I thank you again! May that{br}
flower bring you good fortune.{end}

//Message x0D
These times are hard{br}
for all.{end}

//Message x0E

// __________________________________________________________________ 
//| Event Script x1CC | Event Offset: x398000 | Text offset: x39815D |
// ������������������������������������������������������������������ 

Offset(x00398000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000015D)
//Remove the previous line if you wish text to compile directly after instructions.

Wait(00016)
{63}(rAA)
Wait(00016)
DisplayMessage(x10,x92,x0007,x03,x00,x00,+00044,+00010,-00027,x13)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0008,x80,x00,x01,-00020,+00000,+00013,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
{68}(r800000)
WarpUnit(x80,x00,004,006,x00,x03)
UnitAnim(x80,x00,x60,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x60,x02,x00)
Wait(00008)
{68}(r800001)
UnitAnim(x80,x00,x61,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x60,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x5F,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x62,x02,x00)
Wait(00006)
Wait(00010)
BlockStart()
Wait(00010)
UnitAnim(x80,x00,x7B,x02,x00)
SpriteMove(x80,x00,-00070,+00000,+00004,x00,x01,+00096)
WaitSpriteMove(x80,x00)
SpriteMove(x80,x00,-00100,+00000,+00018,x00,x01,+00031)
WaitSpriteMove(x80,x00)
SpriteMove(x80,x00,-00115,+00000,+00018,x00,x01,+00026)
WaitSpriteMove(x80,x00)
ColorUnit(x80,x00,x01,+000,+000,+000,004)
SpriteMove(x80,x00,-00140,+00000,+00018,x00,x01,+00032)
WaitSpriteMove(x80,x00)
Erase(x80,x00)
BlockEnd()
Wait(00140)
DisplayMessage(x10,x92,x0009,x03,x00,x00,+00045,+00004,-00027,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
{49}()
{82}()
AddUnitStart()
RotateUnit(x03,x00,x0C,x00,x01,000)
WaitRotateUnit(x03,x00)
Wait(00002)
WalkTo(x03,x00,010,006,x00,x00,+006,x01)
Wait(00040)
Camera(+00616,-00924,+00728,+00302,+00512,+00000,+04096,+00154)
Wait(00030)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
ZERO(x00A2)
ADD(x00A2,x0001)
ZERO(x00A3)
ADD(x00A3,x0001)
ZERO(x0275)
ADD(x0275,x0001)
{63}(rA8)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Flower Peddler{br}
{font:00}A flower for a gil, ser?{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}A flower?{end}

//Message x03
Yes, a flower{DA68}a blossomed bud.{br}
You've seen one, I'm sure.{end}

//Message x04
Of course I have!{end}

//Message x05
Well, then, surely you could{br}
spare a gil for one of mine.{br}
They're quite pretty.{end}

//Message x06
{FB}1. I've no need of flowers.{br}
2. A gil seems a fair price.{FC}{close}I'm afraid I've no need{br}
of flowers.{end}

//Message x07
I see. Good day to you, then.{end}

//Message x08
Was I wrong to say no?{end}

//Message x09
A gil seems a fair price.{end}

//Message x0A
Then you'll buy one? Truly?{br}
Oh, thank you, kind ser!{end}

//Message x0B
Few stop these days, and even{br}
fewer buy. It is a harder life than{br}
you might know.{br}
I always dream some charming{br}
knight will come galloping through{br}
and sweep me away from all this.{end}

//Message x0C
Beg pardons, ser. I know there's{br}
naught that you can do.{br}
{br}
I thank you again! May that{br}
flower bring you good fortune.{end}

//Message x0D
These times are hard{br}
for all.{end}

//Message x0E

// __________________________________________________________________ 
//| Event Script x1CD | Event Offset: x39A000 | Text offset: x39A2A2 |
// ������������������������������������������������������������������ 

Offset(x0039A000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000002A2)
//Remove the previous line if you wish text to compile directly after instructions.

Wait(00016)
{63}(rAA)
Wait(00016)
DisplayMessage(x10,x92,x000A,x03,x00,x00,+00044,+00010,-00027,x13)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x000B,x80,x00,x01,-00020,+00000,+00013,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
LoadEVTCHR(x00,x84,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x00)
UnitAnim(x80,x00,xF4,x01,x00)
Wait(00010)
UnitAnim(x80,x00,xF5,x01,x00)
Wait(00010)
Sound(x0041)
UnitAnim(x80,x00,xFC,x01,x00)
Wait(00006)
UnitAnim(x80,x00,xF6,x01,x00)
Wait(00006)
UnitAnim(x80,x00,xF7,x01,x00)
Wait(00046)
UnitAnim(x80,x00,xF6,x01,x00)
Wait(00010)
UnitAnim(x80,x00,xF5,x01,x00)
Wait(00010)
UnitAnim(x80,x00,xF8,x01,x00)
Wait(00020)
SpriteMove(x80,x00,+00001,+00000,+00002,x00,x01,+00001)
UnitAnim(x80,x00,xF9,x01,x00)
Wait(00010)
SpriteMove(x80,x00,+00003,-00001,+00002,x00,x01,+00001)
UnitAnim(x80,x00,xFA,x01,x00)
Wait(00010)
UnitAnim(x03,x00,xFD,x01,x00)
Wait(00008)
UnitAnim(x03,x00,xFE,x01,x00)
Wait(00008)
UnitAnim(x03,x00,xFF,x01,x00)
Wait(00008)
UnitAnim(x03,x00,x00,x02,x00)
Wait(00026)
Sound(x0041)
SpriteMove(x80,x00,+00000,+00000,+00000,x00,x01,+00001)
UnitAnim(x80,x00,xFB,x01,x00)
UnitAnim(x03,x00,x00,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x60,x02,x00)
UnitAnim(x03,x00,x01,x02,x00)
Wait(00026)
UnitAnim(x03,x00,xFF,x01,x00)
Wait(00008)
UnitAnim(x03,x00,xFE,x01,x00)
Wait(00008)
UnitAnim(x03,x00,xFD,x01,x00)
Wait(00008)
UnitAnim(x03,x00,x02,x00,x00)
Wait(00030)
DisplayMessage(x10,x91,x000C,x80,x00,x01,-00020,+00000,+00013,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00090)
WarpUnit(x80,x00,004,006,x00,x03)
{68}(r800000)
UnitAnim(x80,x00,x60,x02,x00)
DisplayMessage(x10,x91,x000D,x80,x00,x01,-00020,+00000,+00013,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x80,x00,x60,x02,x00)
Wait(00008)
{68}(r800001)
UnitAnim(x80,x00,x61,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x60,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x5F,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x62,x02,x00)
Wait(00006)
Wait(00010)
BlockStart()
Wait(00010)
UnitAnim(x80,x00,x7B,x02,x00)
SpriteMove(x80,x00,-00070,+00000,+00004,x00,x01,+00096)
WaitSpriteMove(x80,x00)
SpriteMove(x80,x00,-00100,+00000,+00018,x00,x01,+00031)
WaitSpriteMove(x80,x00)
SpriteMove(x80,x00,-00115,+00000,+00018,x00,x01,+00026)
WaitSpriteMove(x80,x00)
ColorUnit(x80,x00,x01,+000,+000,+000,004)
SpriteMove(x80,x00,-00140,+00000,+00018,x00,x01,+00032)
WaitSpriteMove(x80,x00)
Erase(x80,x00)
BlockEnd()
Wait(00140)
DisplayMessage(x10,x92,x000E,x03,x00,x00,+00045,+00004,-00027,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
{5B}(r00)
{5A}(r00)
{49}()
{82}()
AddUnitStart()
RotateUnit(x03,x00,x0C,x00,x01,000)
WaitRotateUnit(x03,x00)
Wait(00002)
WalkTo(x03,x00,010,006,x00,x00,+006,x01)
Wait(00040)
Camera(+00616,-00924,+00728,+00302,+00512,+00000,+04096,+00154)
Wait(00030)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
ZERO(x0000)
ZERO(x0001)
{B1}(x0000,x002C)
ADD(x0001,x0000)
{A3}()
{D0}()
{01}()
SUB(x002C,x0001)
{D2}()
{01}()
ZERO(x00A2)
ADD(x00A2,x0001)
ZERO(x0275)
ADD(x0275,x0001)
{63}(rA8)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Flower Peddler{br}
{font:00}A flower for a gil, ser?{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}A flower?{end}

//Message x03
Yes, a flower{DA68}a blossomed bud.{br}
You've seen one, I'm sure.{end}

//Message x04
Of course I have!{end}

//Message x05
Well, then, surely you could{br}
spare a gil for one of mine.{br}
They're quite pretty.{end}

//Message x06
{FB}1. I've no need of flowers.{br}
2. A gil seems a fair price.{FC}{close}I'm afraid I've no need{br}
of flowers.{end}

//Message x07
I see. Good day to you, then.{end}

//Message x08
Was I wrong to say no?{end}

//Message x09
A gil seems a fair price.{end}

//Message x0A
Then you'll buy one? Truly?{br}
Oh, thank you, kind ser!{end}

//Message x0B
Few stop these days, and even{br}
fewer buy. It is a harder life than{br}
you might know.{br}
I always dream some charming{br}
knight will come galloping through{br}
and sweep me away from all this.{end}

//Message x0C
Beg pardons, ser. I know there's{br}
naught that you can do.{br}
{br}
I thank you again! May that{br}
flower bring you good fortune.{end}

//Message x0D
These times are hard{br}
for all.{end}

//Message x0E

// __________________________________________________________________ 
//| Event Script x1CF | Event Offset: x39E000 | Text offset: x39E4BD |
// ������������������������������������������������������������������ 

Offset(x0039E000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000004BD)
//Remove the previous line if you wish text to compile directly after instructions.

ZERO(x0030)
ADD(x0030,x0000)
{27}()
UnitAnim(x00,x00,x02,x00,x00)
LoadEVTCHR(x01,x85,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
UnitAnim(x80,x00,x61,x02,x01)
UnitAnim(x81,x00,x58,x02,x01)
UnitAnim(x83,x00,x64,x02,x01)
Wait(00001)
UnitAnim(x84,x00,x65,x02,x01)
UnitAnim(x85,x00,x68,x02,x00)
UnitAnim(x86,x00,x66,x02,x00)
UnitAnim(x82,x00,x5C,x02,x01)
Wait(00001)
{7F}(r80000104)
{7F}(r81000100)
{7F}(r82000101)
{7F}(r83000102)
Wait(00001)
{7F}(r84000103)
{7F}(r85000106)
{7F}(r86000105)
ColorUnit(x00,x00,x04,-004,-004,-004,000)
Wait(00002)
{4E}(r800001)
SpriteMove(x80,x00,+00016,-00018,-00009,x00,x01,+00001)
SpriteMove(x81,x00,+00000,+00002,+00000,x00,x01,+00001)
SpriteMove(x82,x00,+00005,+00000,+00000,x00,x01,+00001)
Wait(00001)
SpriteMove(x83,x00,+00017,+00008,+00000,x00,x01,+00001)
{4E}(r830001)
SpriteMove(x84,x00,-00001,-00001,+00000,x00,x01,+00001)
{4E}(r840001)
SpriteMove(x85,x00,+00000,-00001,-00015,x00,x01,+00001)
WaitSpriteMove(x85,x00)
{4E}(r850001)
{4E}(r860001)
SpriteMove(x86,x00,+00000,+00002,+00009,x00,x01,+00001)
WaitSpriteMove(x86,x00)
WarpUnit(x03,x00,003,002,x00,x02)
SpriteMove(x03,x00,+00056,+00000,-00072,x00,x01,+00001)
WaitSpriteMove(x03,x00)
Camera(+00280,-01005,+00616,+00302,+00512,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{63}(rA9)
{4D}(r3C)
Camera(+00280,+00067,+00616,+00302,+00512,+00000,+04096,+00096)
WaitForInstruction(x04,x00)
{63}(rAA)
Wait(00030)
ColorUnit(x03,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x03,x00)
ColorUnit(x03,x00,x04,-004,-004,-004,004)
SpriteMove(x03,x00,+00056,+00000,-00028,x00,x01,+00044)
WaitSpriteMove(x03,x00)
UnitAnim(x03,x00,x02,x00,x00)
PortraitCol(x06)
Wait(00060)
UnitAnim(x03,x00,x72,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x73,x02,x00)
Wait(00020)
UnitAnim(x03,x00,x72,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x02,x00,x00)
Wait(00008)
UnitAnim(x03,x00,x6A,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x6B,x02,x00)
Wait(00018)
UnitAnim(x03,x00,x6A,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x02,x00,x00)
Wait(00008)
RotateUnit(x03,x00,x04,x00,x00,000)
WaitRotateUnit(x03,x00)
BlockStart()
UnitAnim(x03,x00,x03,x00,x00)
SpriteMove(x03,x00,+00012,+00000,-00020,x00,x01,+00045)
WaitSpriteMove(x03,x00)
RotateUnit(x03,x00,x08,x00,x01,000)
SpriteMove(x03,x00,+00000,+00000,+00000,x00,x01,+00023)
WaitSpriteMove(x03,x00)
UnitAnim(x03,x00,x02,x00,x00)
BlockEnd()
UnitAnim(x81,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x59,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x61,x02,x00)
UnitAnim(x81,x00,x5A,x02,x00)
Wait(00008)
DisplayMessage(x10,x91,x0001,x81,x00,x01,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
UnitAnim(x82,x00,x5D,x02,x00)
Wait(00008)
UnitAnim(x82,x00,x5E,x02,x00)
Wait(00008)
DisplayMessage(x10,x92,x0002,x82,x00,x02,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x80,x00,x62,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x63,x02,x00)
Wait(00008)
DisplayMessage(x10,x91,x0003,x80,x00,x05,+00000,+00000,+00000,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
UnitAnim(x80,x00,x62,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x61,x02,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
DisplayMessage(x10,x91,x0004,x85,x00,x03,+00000,+00018,+00000,x02)
WaitForInstruction(x01,x00)
RotateUnit(x03,x00,x0C,x00,x00,000)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
Camera(+00504,+00067,+00392,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
UnitAnim(x86,x00,x66,x02,x01)
DisplayMessage(x10,x92,x0005,x86,x00,x04,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0006,x85,x00,x03,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0007,x04,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0008,x03,x00)
WaitForInstruction(x01,x00)
UnitAnim(x86,x00,x67,x02,x01)
CloseDialog(x02,x0009,x04,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000A,x03,x00)
WaitForInstruction(x01,x00)
UnitAnim(x86,x00,x66,x02,x01)
CloseDialog(x02,x000B,x04,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
UnitAnim(x81,x00,x59,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x58,x02,x00)
Wait(00008)
SpriteMove(x81,x00,+00000,+00000,+00000,x00,x01,+00001)
UnitAnim(x81,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x6E,x02,x00)
Wait(00008)
DisplayMessage(x10,x11,x000C,x81,x00,x01,+00000,+00000,+00008,x01)
WaitForInstruction(x01,x00)
BlockStart()
Wait(00026)
RotateUnit(x03,x00,x08,x00,x00,000)
Sound(x0041)
UnitAnim(x82,x00,x5D,x02,x00)
Wait(00008)
UnitAnim(x82,x00,x5C,x02,x00)
Wait(00008)
UnitAnim(x82,x00,x5F,x02,x01)
Wait(00006)
{68}(r820001)
UnitAnim(x82,x00,x77,x02,x00)
Wait(00008)
BlockEnd()
Wait(00010)
Camera(+00280,+00083,+00616,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
SpriteMove(x82,x00,+00005,+00000,+00006,x00,x01,+00014)
WaitSpriteMove(x82,x00)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57001C00)
Wait(00026)
{43}(r09)
Sound(x0015)
SpriteMove(x81,x00,+00000,+00002,+00006,x00,x01,+00008)
UnitAnim(x81,x00,x7A,x02,x00)
BlockEnd()
DisplayMessage(x10,x12,x000D,x82,x00,x02,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00010)
{43}(r0A)
UnitAnim(x82,x00,x77,x02,x01)
Wait(00008)
UnitAnim(x82,x00,x78,x02,x01)
Wait(00008)
{68}(r820000)
UnitAnim(x82,x00,x77,x02,x01)
Wait(00008)
UnitAnim(x82,x00,x74,x02,x01)
Wait(00008)
UnitAnim(x82,x00,x75,x02,x01)
Wait(00033)
Wait(00016)
UnitAnim(x80,x00,x60,x02,x00)
SpriteMove(x82,x00,+00005,+00000,-00010,x02,x08,+00028)
WaitSpriteMove(x82,x00)
Wait(00038)
DisplayMessage(x10,x11,x000E,x82,x00,x02,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00060)
Camera(+00280,-01005,+00616,+00302,+00512,+00000,+04096,+00096)
Wait(00036)
{3E}(r02000000FFFFFF3C00)
{60}(r003C)
Wait(00060)
ZERO(x00A5)
ADD(x00A5,x0001)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}{font:08}Knight{font:00}{font:00}{br}
'Twas a greater success than{br}
could have been foreseen!{end}

//Message x02
{font:08}White Mage{font:00}{br}
I mean not to boast, but I daresay{br}
our success owed itself to me.{end}

//Message x03
{font:08}Tavernmaster{font:00}{br}
Even Count Minimas has fallen on hard times,{br}
eh?{end}

//Message x04
{font:08}Tavern Patron{font:00}{br}
Then the legends speak true!{br}
Treasure sleeps on that island.{end}

//Message x05
{font:08}Tavern Patron{font:00}{br}
Aye, that it does. Treasure beyond worth{DA68}{br}
down in the depths, out of sight and reach.{end}

//Message x06
It's bound to be guarded by traps, no? Else{br}
it would sleep in some noble's vaults by now.{end}

//Message x07
More than traps{DA68}a wizard, if talk be true.{br}
Soul as dark as the caverns he calls home...{end}

//Message x08
No thank you is what I say to that, then!{br}
A man would have to be a fool to go there!{end}

//Message x09
'Tis no place for the craven, that much be true.{br}
To enter is to bid good{D11D}bye to the light of day.{end}

//Message x0A
What did they call the place again?{end}

//Message x0B
Midlight's Deep{DA68}and rightly so.{end}

//Message x0C
{font:08}Knight{font:00}{br}
How so? 'Twas I who saw the task completed!{end}

//Message x0D
{font:08}White Mage{font:00}{br}
You? What did you do, but almost get us{DA68}{end}

//Message x0E
{font:08}White Mage{font:00}{br}
What are you looking at? Be on{br}
your way, this is no show!{end}

//Message x0F

// __________________________________________________________________ 
//| Event Script x1D1 | Event Offset: x3A2000 | Text offset: x3A252F |
// ������������������������������������������������������������������ 

Offset(x003A2000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000052F)
//Remove the previous line if you wish text to compile directly after instructions.

UnitAnim(x00,x00,x02,x00,x00)
LoadEVTCHR(x01,x86,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
Wait(00002)
UnitAnim(x80,x00,x66,x02,x01)
UnitAnim(x81,x00,x63,x02,x01)
UnitAnim(x82,x00,x65,x02,x01)
UnitAnim(x83,x00,x64,x02,x00)
UnitAnim(x1F,x00,x58,x02,x00)
Wait(00001)
{7F}(r80000105)
{7F}(r81000103)
{7F}(r82000104)
{7F}(r83000102)
ColorUnit(x80,x00,x04,-003,-003,-003,000)
Wait(00002)
ColorUnit(x81,x00,x04,-003,-003,-003,000)
ColorUnit(x82,x00,x04,-003,-003,-003,000)
ColorUnit(x83,x00,x04,-003,-003,-003,000)
Wait(00001)
{4E}(r800001)
{4E}(r810001)
{4E}(r820001)
{4E}(r830001)
{4E}(r1F0001)
Wait(00001)
SpriteMove(x80,x00,+00014,-00017,-00004,x02,x08,+00001)
SpriteMove(x81,x00,+00019,-00007,-00009,x02,x08,+00001)
SpriteMove(x82,x00,-00002,+00000,+00000,x02,x08,+00001)
SpriteMove(x83,x00,+00004,-00003,+00000,x02,x08,+00001)
SpriteMove(x1F,x00,+00007,-00005,+00009,x02,x08,+00001)
WaitSpriteMove(x1F,x00)
WarpUnit(x03,x00,003,005,x00,x02)
SpriteMove(x03,x00,+00056,+00000,-00156,x00,x01,+00001)
WaitSpriteMove(x03,x00)
Camera(+00280,-00941,+00616,+00302,+00512,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
UnitAnim(x83,x00,x64,x02,x00)
{63}(rA9)
{4D}(r3C)
Camera(+00280,+00083,+00616,+00302,+00512,+00000,+04096,+00096)
WaitForInstruction(x04,x00)
{63}(rAA)
Wait(00030)
ColorUnit(x03,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x03,x00)
ColorUnit(x03,x00,x08,+000,+000,+000,004)
SpriteMove(x03,x00,+00056,+00000,-00112,x00,x01,+00044)
WaitSpriteMove(x03,x00)
UnitAnim(x03,x00,x02,x00,x00)
Wait(00060)
UnitAnim(x03,x00,x61,x02,x01)
Wait(00008)
UnitAnim(x03,x00,x62,x02,x01)
Wait(00021)
UnitAnim(x03,x00,x61,x02,x01)
Wait(00008)
UnitAnim(x03,x00,x02,x00,x00)
Wait(00008)
UnitAnim(x03,x00,x5F,x02,x01)
Wait(00008)
UnitAnim(x03,x00,x60,x02,x01)
Wait(00016)
UnitAnim(x03,x00,x5F,x02,x01)
Wait(00010)
UnitAnim(x03,x00,x02,x00,x00)
Wait(00008)
RotateUnit(x03,x00,x04,x00,x00,000)
WaitRotateUnit(x03,x00)
Wait(00040)
UnitAnim(x03,x00,x03,x00,x00)
SpriteMove(x03,x00,+00012,+00000,-00104,x00,x01,+00045)
WaitSpriteMove(x03,x00)
RotateUnit(x03,x00,x08,x00,x00,000)
SpriteMove(x03,x00,+00000,+00000,-00084,x00,x01,+00023)
WaitSpriteMove(x03,x00)
SpriteMove(x03,x00,+00000,+00000,+00000,x00,x01,+00084)
Wait(00053)
UnitAnim(x80,x00,x67,x02,x01)
Wait(00010)
WaitForInstruction(x0B,x00)
UnitAnim(x03,x00,x02,x00,x00)
RotateUnit(x03,x00,x04,x00,x00,000)
UnitAnim(x03,x00,x02,x00,x00)
PortraitCol(x06)
Wait(00030)
DisplayMessage(x10,x91,x0001,x80,x00,x05,-00012,+00000,+00006,x10)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0002,x03,x00,x00,+00014,+00000,+00000,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0003,x05,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
DisplayMessage(x10,x91,x0004,x81,x00,x06,+00000,+00000,+00000,x12)
WaitForInstruction(x01,x00)
RotateUnit(x03,x00,x0C,x02,x01,000)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
{63}(rAA)
Camera(+00392,+00115,+00728,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x92,x0005,x83,x00,x04,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0006,x81,x00,x06,+00000,+00000,+00000,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0007,x04,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00010)
BlockStart()
Wait(00020)
RotateUnit(x03,x00,x04,x01,x00,000)
WaitRotateUnit(x03,x00)
BlockEnd()
DisplayMessage(x10,x91,x0008,x80,x00,x05,+00000,+00000,+00018,x03)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00010)
Camera(+00280,+00019,+00616,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x92,x0009,x03,x00,x00,+00014,+00000,+00000,x13)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x000A,x80,x00,x05,+00000,-00006,+00001,x13)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
DisplayMessage(x10,x92,x000B,x83,x00,x04,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
RotateUnit(x03,x00,x0C,x02,x01,000)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
Camera(+00392,+00115,+00728,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x91,x000C,x81,x00,x06,+00000,+00000,+00000,x13)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x000D,x83,x00,x04,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
Camera(+00280,+00019,+00616,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00030)
UnitAnim(x80,x00,x68,x02,x01)
Wait(00010)
UnitAnim(x80,x00,x69,x02,x01)
Wait(00010)
Wait(00016)
BlockStart()
Wait(00016)
RotateUnit(x03,x00,x04,x01,x01,000)
WaitRotateUnit(x03,x00)
BlockEnd()
DisplayMessage(x10,x91,x000E,x80,x00,x05,-00014,+00000,+00012,x13)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
DisplayMessage(x10,x92,x000F,x03,x00,x00,+00036,+00000,-00020,x13)
WaitForInstruction(x01,x00)
UnitAnim(x80,x00,x68,x02,x01)
Wait(00008)
UnitAnim(x80,x00,x67,x02,x01)
Wait(00008)
CloseDialog(x01,x0010,x05,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
RotateUnit(x03,x00,x00,x00,x00,000)
WaitRotateUnit(x03,x00)
UnitAnim(x03,x00,x03,x00,x00)
SpriteMove(x03,x00,+00000,+00000,-00084,x00,x01,+00084)
Wait(00024)
UnitAnim(x80,x00,x66,x02,x01)
Wait(00008)
Camera(+00280,+00211,+00616,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
BlockStart()
WaitSpriteMove(x03,x00)
UnitAnim(x03,x00,x02,x00,x00)
RotateUnit(x03,x00,x0C,x00,x01,000)
WaitRotateUnit(x03,x00)
BlockEnd()
BlockStart()
Sound(x0030)
UnitAnim(x1F,x00,x58,x02,x01)
Wait(00010)
UnitAnim(x1F,x00,x59,x02,x01)
Wait(00010)
UnitAnim(x1F,x00,x5A,x02,x01)
Wait(00008)
UnitAnim(x1F,x00,x5B,x02,x01)
Wait(00008)
UnitAnim(x1F,x00,x5C,x02,x01)
Wait(00008)
UnitAnim(x1F,x00,x5D,x02,x01)
Wait(00008)
UnitAnim(x1F,x00,x5E,x02,x01)
Wait(00008)
BlockEnd()
DisplayMessage(x10,x92,x0011,x1F,x00,x00,+00056,+00000,-00032,x10)
WaitForInstruction(x01,x00)
Wait(00040)
DisplayMessage(x10,x91,x0012,x03,x00,x00,-00077,+00024,+00015,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0013,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0014,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00004)
ZERO(x00A8)
{B1}(x00A8,x0018)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Tavernmaster{font:00}{br}
Good day to you. Might I interest you in a{br}
drink?{end}

//Message x02
{font:08}{Ramza}{font:00}{br}
Mayhap you might. Have you any milk?{end}

//Message x03
{font:08}Tavernmaster{font:00}{br}
Ha! I like you already! I've not had a customer{br}
order milk before.{br}
You've seen your share of battle, have you{br}
not? Most men as live that sort of life come{br}
wanting spirits.{end}

//Message x04
{font:08}Tavern Patron{font:00}{br}
You mean to say the stories were true?{br}
There are monsters in Gollund?{end}

//Message x05
{font:08}Tavern Patron{font:00}{br}
Hordes of them, causing all sorts of trouble.{br}
They had to close the mines.{end}

//Message x06
{font:08}Tavern Patron{font:00}{br}
Times as these, knights are too busy slaying{br}
each other to deal with beasts.{end}

//Message x07
{font:08}Tavern Patron{font:00}{br}
The town's raised a call for hunters.{end}

//Message x08
{font:08}Tavernmaster{font:00}{br}
You can swing a sword, aye?{br}
There's coin to be had in this.{end}

//Message x09
{font:08}{Ramza}{font:00}{br}
I care not for coin. I would go to aid{br}
the people in their plight.{end}

//Message x0A
{font:08}Tavernmaster{font:00}{br}
A man of honor, are we? Few enough of{br}
those these days.{br}
If only Lord Barbaneth were still alive!{br}
He'd do something about it.{end}

//Message x0B
{font:08}Tavern Patron{font:00}{br}
As I was meaning to say, though, there's{br}
one among 'em no hunter can best.{end}

//Message x0C
{font:08}Tavern Patron{font:00}{br}
A keen one, eh? What manner of beast?{end}

//Message x0D
{font:08}Tavern Patron{font:00}{br}
A beast of legend{DA68}the Holy Dragon.{end}

//Message x0E
{font:08}Tavernmaster{font:00}{br}
You mean to go?{end}

//Message x0F
{font:08}{Ramza}{font:00}{br}
Yes{DA68}at least to know if the talk is true.{end}

//Message x10
{font:08}Tavernmaster{font:00}{br}
Gods be with you, then.{end}

//Message x11
{font:08}Swordsman{font:00}{br}
If you leave for the mines of Gollund, would{br}
you not hire my sword to accompany you?{end}

//Message x12
{font:08}{Ramza}{font:00}{br}
I do not believe we've made acquaintance.{end}

//Message x13
{font:08}Swordsman{font:00}{br}
I am Beowulf{DA68}a hunter.{br}
{br}
I pursue the Holy Dragon of which they speak.{br}
It has been my purpose for many a year.{br}
{br}
My knowledge of her would surely be a boon.{br}
What say you?{end}

//Message x14
{font:08}{Ramza}{font:00}{br}
{FB}1. I've no need of hired steel.{br}
2. How much gil does your blade require?{FC}{close}{font:08}{Ramza}{font:00}{br}
My apologies, but I've no need of hired steel.{end}

//Message x15
{font:08}Beowulf{font:00}{br}
I see. Most unfortunate. Good{D11D}bye, then{DA68}and{br}
fare{D11D}well.{end}

//Message x16
{font:08}{Ramza}{font:00}{br}
Very well. How much gil does your blade{br}
require?{end}

//Message x17
{font:08}Beowulf{font:00}{br}
We can speak of coin when the job is done.{br}
Come, let us make for Gollund.{end}

//Message x18

// __________________________________________________________________ 
//| Event Script x1D2 | Event Offset: x3A4000 | Text offset: x3A40D6 |
// ������������������������������������������������������������������ 

Offset(x003A4000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000D6)
//Remove the previous line if you wish text to compile directly after instructions.

DisplayMessage(x10,x91,x0015,x03,x00,x00,-00060,+00024,+00000,x13)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0016,x1F,x00,x00,+00040,+00000,-00023,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
{49}()
{82}()
AddUnitStart()
UnitAnim(x1F,x00,x5B,x02,x01)
Wait(00010)
UnitAnim(x1F,x00,x5A,x02,x01)
Wait(00010)
Sound(x0053)
UnitAnim(x1F,x00,x59,x02,x01)
Wait(00008)
UnitAnim(x1F,x00,x58,x02,x01)
Wait(00006)
Wait(00060)
UnitAnim(x03,x00,x03,x00,x00)
SpriteMove(x03,x00,+00056,+00000,-00112,x00,x01,+00063)
WaitSpriteMove(x03,x00)
RotateUnit(x03,x00,x00,x00,x01,000)
SpriteMove(x03,x00,+00056,+00000,-00152,x00,x01,+00040)
Wait(00008)
ColorUnit(x03,x00,x01,+000,+000,+000,004)
Wait(00033)
Erase(x03,x00)
Wait(00060)
Camera(+00280,-00813,+00616,+00302,+00512,+00000,+04096,+00096)
Wait(00036)
{3E}(r02000000FFFFFF3C00)
{60}(r003C)
Wait(00060)
ZERO(x00A7)
ADD(x00A7,x0001)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Tavernmaster{font:00}{br}
Good day to you. Might I interest you in a{br}
drink?{end}

//Message x02
{font:08}{Ramza}{font:00}{br}
Mayhap you might. Have you any milk?{end}

//Message x03
{font:08}Tavernmaster{font:00}{br}
Ha! I like you already! I've not had a customer{br}
order milk before.{br}
You've seen your share of battle, have you{br}
not? Most men as live that sort of life come{br}
wanting spirits.{end}

//Message x04
{font:08}Tavern Patron{font:00}{br}
You mean to say the stories were true?{br}
There are monsters in Gollund?{end}

//Message x05
{font:08}Tavern Patron{font:00}{br}
Hordes of them, causing all sorts of trouble.{br}
They had to close the mines.{end}

//Message x06
{font:08}Tavern Patron{font:00}{br}
Times as these, knights are too busy slaying{br}
each other to deal with beasts.{end}

//Message x07
{font:08}Tavern Patron{font:00}{br}
The town's raised a call for hunters.{end}

//Message x08
{font:08}Tavernmaster{font:00}{br}
You can swing a sword, aye?{br}
There's coin to be had in this.{end}

//Message x09
{font:08}{Ramza}{font:00}{br}
I care not for coin. I would go to aid{br}
the people in their plight.{end}

//Message x0A
{font:08}Tavernmaster{font:00}{br}
A man of honor, are we? Few enough of{br}
those these days.{br}
If only Lord Barbaneth were still alive!{br}
He'd do something about it.{end}

//Message x0B
{font:08}Tavern Patron{font:00}{br}
As I was meaning to say, though, there's{br}
one among 'em no hunter can best.{end}

//Message x0C
{font:08}Tavern Patron{font:00}{br}
A keen one, eh? What manner of beast?{end}

//Message x0D
{font:08}Tavern Patron{font:00}{br}
A beast of legend{DA68}the Holy Dragon.{end}

//Message x0E
{font:08}Tavernmaster{font:00}{br}
You mean to go?{end}

//Message x0F
{font:08}{Ramza}{font:00}{br}
Yes{DA68}at least to know if the talk is true.{end}

//Message x10
{font:08}Tavernmaster{font:00}{br}
Gods be with you, then.{end}

//Message x11
{font:08}Swordsman{font:00}{br}
If you leave for the mines of Gollund, would{br}
you not hire my sword to accompany you?{end}

//Message x12
{font:08}{Ramza}{font:00}{br}
I do not believe we've made acquaintance.{end}

//Message x13
{font:08}Swordsman{font:00}{br}
I am Beowulf{DA68}a hunter.{br}
{br}
I pursue the Holy Dragon of which they speak.{br}
It has been my purpose for many a year.{br}
{br}
My knowledge of her would surely be a boon.{br}
What say you?{end}

//Message x14
{font:08}{Ramza}{font:00}{br}
{FB}1. I've no need of hired steel.{br}
2. How much gil does your blade require?{FC}{close}{font:08}{Ramza}{font:00}{br}
My apologies, but I've no need of hired steel.{end}

//Message x15
{font:08}Beowulf{font:00}{br}
I see. Most unfortunate. Good{D11D}bye, then{DA68}and{br}
fare{D11D}well.{end}

//Message x16
{font:08}{Ramza}{font:00}{br}
Very well. How much gil does your blade{br}
require?{end}

//Message x17
{font:08}Beowulf{font:00}{br}
We can speak of coin when the job is done.{br}
Come, let us make for Gollund.{end}

//Message x18

// __________________________________________________________________ 
//| Event Script x1D3 | Event Offset: x3A6000 | Text offset: x3A6083 |
// ������������������������������������������������������������������ 

Offset(x003A6000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000083)
//Remove the previous line if you wish text to compile directly after instructions.

Wait(00036)
DisplayMessage(x10,x91,x0017,x03,x00,x00,-00060,+00024,+00000,x13)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0018,x1F,x00,x00,+00052,+00000,-00036,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
{49}()
{82}()
AddUnitStart()
Wait(00048)
Camera(+00280,-00813,+00616,+00302,+00512,+00000,+04096,+00096)
Wait(00036)
{3E}(r02000000FFFFFF3C00)
{60}(r003C)
Wait(00060)
ZERO(x00A7)
ADD(x00A7,x0001)
ZERO(x026F)
ADD(x026F,x0000)
ZERO(x03D6)
ADD(x03D6,x0001)
AddUnitEnd()
{43}(r01)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Tavernmaster{font:00}{br}
Good day to you. Might I interest you in a{br}
drink?{end}

//Message x02
{font:08}{Ramza}{font:00}{br}
Mayhap you might. Have you any milk?{end}

//Message x03
{font:08}Tavernmaster{font:00}{br}
Ha! I like you already! I've not had a customer{br}
order milk before.{br}
You've seen your share of battle, have you{br}
not? Most men as live that sort of life come{br}
wanting spirits.{end}

//Message x04
{font:08}Tavern Patron{font:00}{br}
You mean to say the stories were true?{br}
There are monsters in Gollund?{end}

//Message x05
{font:08}Tavern Patron{font:00}{br}
Hordes of them, causing all sorts of trouble.{br}
They had to close the mines.{end}

//Message x06
{font:08}Tavern Patron{font:00}{br}
Times as these, knights are too busy slaying{br}
each other to deal with beasts.{end}

//Message x07
{font:08}Tavern Patron{font:00}{br}
The town's raised a call for hunters.{end}

//Message x08
{font:08}Tavernmaster{font:00}{br}
You can swing a sword, aye?{br}
There's coin to be had in this.{end}

//Message x09
{font:08}{Ramza}{font:00}{br}
I care not for coin. I would go to aid{br}
the people in their plight.{end}

//Message x0A
{font:08}Tavernmaster{font:00}{br}
A man of honor, are we? Few enough of{br}
those these days.{br}
If only Lord Barbaneth were still alive!{br}
He'd do something about it.{end}

//Message x0B
{font:08}Tavern Patron{font:00}{br}
As I was meaning to say, though, there's{br}
one among 'em no hunter can best.{end}

//Message x0C
{font:08}Tavern Patron{font:00}{br}
A keen one, eh? What manner of beast?{end}

//Message x0D
{font:08}Tavern Patron{font:00}{br}
A beast of legend{DA68}the Holy Dragon.{end}

//Message x0E
{font:08}Tavernmaster{font:00}{br}
You mean to go?{end}

//Message x0F
{font:08}{Ramza}{font:00}{br}
Yes{DA68}at least to know if the talk is true.{end}

//Message x10
{font:08}Tavernmaster{font:00}{br}
Gods be with you, then.{end}

//Message x11
{font:08}Swordsman{font:00}{br}
If you leave for the mines of Gollund, would{br}
you not hire my sword to accompany you?{end}

//Message x12
{font:08}{Ramza}{font:00}{br}
I do not believe we've made acquaintance.{end}

//Message x13
{font:08}Swordsman{font:00}{br}
I am Beowulf{DA68}a hunter.{br}
{br}
I pursue the Holy Dragon of which they speak.{br}
It has been my purpose for many a year.{br}
{br}
My knowledge of her would surely be a boon.{br}
What say you?{end}

//Message x14
{font:08}{Ramza}{font:00}{br}
{FB}1. I've no need of hired steel.{br}
2. How much gil does your blade require?{FC}{close}{font:08}{Ramza}{font:00}{br}
My apologies, but I've no need of hired steel.{end}

//Message x15
{font:08}Beowulf{font:00}{br}
I see. Most unfortunate. Good{D11D}bye, then{DA68}and{br}
fare{D11D}well.{end}

//Message x16
{font:08}{Ramza}{font:00}{br}
Very well. How much gil does your blade{br}
require?{end}

//Message x17
{font:08}Beowulf{font:00}{br}
We can speak of coin when the job is done.{br}
Come, let us make for Gollund.{end}

//Message x18

// __________________________________________________________________ 
//| Event Script x1DE | Event Offset: x3BC000 | Text offset: x3BC11D |
// ������������������������������������������������������������������ 

Offset(x003BC000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000011D)
//Remove the previous line if you wish text to compile directly after instructions.

WarpUnit(x1F,x00,002,002,x00,x02)
Erase(x03,x00)
Erase(x78,x00)
Erase(x79,x00)
Erase(x7A,x00)
UnitAnim(x00,x00,x02,x00,x00)
Camera(+00504,+00115,+00392,+00302,-00512,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{63}(rA9)
Camera(+00392,+00115,+01512,+00302,+01536,+00000,+04096,+00360)
{4D}(r5A)
WaitForInstruction(x04,x00)
{63}(rAA)
Wait(00010)
DisplayMessage(x10,x12,x0001,x80,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Draw(x03,x00)
Draw(x1F,x00)
Draw(x78,x00)
Draw(x79,x00)
Draw(x7A,x00)
Sound(x0078)
Wait(00120)
RotateUnit(x84,x00,x00,x00,x01,000)
Wait(00004)
RotateUnit(x81,x00,x00,x00,x01,000)
Wait(00008)
RotateUnit(x82,x00,x00,x00,x01,000)
Wait(00004)
RotateUnit(x83,x00,x00,x00,x01,000)
WaitRotateUnit(x83,x00)
Wait(00010)
Camera(+00280,-00076,+00616,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x11,x0002,x1F,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00040)
Camera(+00392,+00115,+01512,+00302,+01536,+00000,+04096,+00128)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x29,090)
Wait(00040)
ColorUnit(x48,x00,x04,+012,+030,+031,000)
Wait(00002)
Wait(00010)
ColorUnit(x48,x00,x08,+000,+000,+000,004)
WaitForInstruction(x38,x00)
DisplayConditions(x00,030)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
March(x00,x00,000)
{63}(rA0)
{43}(r05)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Syneugh{br}
{font:00}What good to you, this Stone?{br}
{br}
Give it to me, and your life it{br}
may yet buy you.{end}

//Message x02
{font:08}Beowulf{br}
{font:00}Reis! At last I've found you!{br}
{br}
As I live and breathe, I will let{br}
no harm befall you!{end}

//Message x03
{font:08}Beowulf{br}
{font:00}Reis, no!{end}

//Message x04
{font:08}Beowulf{br}
{font:00}My thanks, {Ramza}.{br}
{br}
I could not have saved Reis without{br}
you.{end}

//Message x05
{font:08}{Ramza}{br}
{font:00}Then we have found the dragon you{br}
sought.{end}

//Message x06
A companion more dear to me than{br}
life itself.{br}
{br}
Mere words can be no fitting thanks.{end}

//Message x07
And you. You have sought this stone,{br}
yes?{end}

//Message x08
But how{DA68}?{end}

//Message x09
Let us just say I have my own debts{br}
to settle. As have you.{end}

//Message x0A
Who are you?{end}

//Message x0B
No enemy of yours.{end}

//Message x0C
I have enemies enough. I would be glad{br}
to count you a friend.{br}
{br}
Come. Let us quit these darkened halls.{end}

//Message x0D

// __________________________________________________________________ 
//| Event Script x1DF | Event Offset: x3BE000 | Text offset: x3BE0FD |
// ������������������������������������������������������������������ 

Offset(x003BE000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000FD)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x1F,x00,x1F,x00,x00)
Camera(+17920,+00120,+31046,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x1F,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
InflictStatus(x03,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
UnitAnim(x01,x01,x02,x00,x00)
UnitAnim(x03,x01,x02,x00,x00)
Wait(00010)
FaceUnit(x48,x00,x1F,x00,x00,x01,x00)
WaitRotateUnit(x1F,x00)
Wait(00010)
DisplayMessage(x10,x70,x0003,x1F,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00010)
FaceUnit(x48,x00,x01,x01,x00,x01,x00)
WaitFaceUnit()
Focus(x48,x00,x48,x00,x00)
Camera(+00000,+00256,-03840,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x48,x00,x01,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00030)
{60}(r003C)
Wait(00060)
Wait(00030)
{1C}(r02)
{73}(r000080FE000080008000000000FC)
Camera(+00000,-00384,+00000,+00128,+00128,+00000,-01024,+00128)
Wait(00016)
ShowChapter(x07)
Wait(00030)
{1C}(r02)
Background(000,000,000,000,000,000,008,x00)
ColorUnit(x00,x00,x00,-031,-031,+000,004)
ColorField(x00,-031,-031,+000,004)
Wait(00033)
ColorUnit(x00,x00,x00,-031,-031,-031,004)
ColorField(x00,-031,-031,-031,004)
Wait(00033)
WaitForInstruction(x3D,x00)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Syneugh{br}
{font:00}What good to you, this Stone?{br}
{br}
Give it to me, and your life it{br}
may yet buy you.{end}

//Message x02
{font:08}Beowulf{br}
{font:00}Reis! At last I've found you!{br}
{br}
As I live and breathe, I will let{br}
no harm befall you!{end}

//Message x03
{font:08}Beowulf{br}
{font:00}Reis, no!{end}

//Message x04
{font:08}Beowulf{br}
{font:00}My thanks, {Ramza}.{br}
{br}
I could not have saved Reis without{br}
you.{end}

//Message x05
{font:08}{Ramza}{br}
{font:00}Then we have found the dragon you{br}
sought.{end}

//Message x06
A companion more dear to me than{br}
life itself.{br}
{br}
Mere words can be no fitting thanks.{end}

//Message x07
And you. You have sought this stone,{br}
yes?{end}

//Message x08
But how{DA68}?{end}

//Message x09
Let us just say I have my own debts{br}
to settle. As have you.{end}

//Message x0A
Who are you?{end}

//Message x0B
No enemy of yours.{end}

//Message x0C
I have enemies enough. I would be glad{br}
to count you a friend.{br}
{br}
Come. Let us quit these darkened halls.{end}

//Message x0D

// __________________________________________________________________ 
//| Event Script x1E3 | Event Offset: x3C6000 | Text offset: x3C62A9 |
// ������������������������������������������������������������������ 

Offset(x003C6000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000002A9)
//Remove the previous line if you wish text to compile directly after instructions.

UnitAnim(x00,x00,x02,x00,x00)
SpriteMove(x03,x00,+00000,+00000,-00004,x00,x01,+00001)
WaitSpriteMove(x03,x00)
Camera(+00168,-01100,+01400,+00302,+01536,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{63}(rA9)
LoadEVTCHR(x01,x87,x00)
{4D}(r3C)
Camera(+00168,-00076,+01400,+00302,+01536,+00000,+04096,+00096)
WaitForInstruction(x04,x00)
{63}(rAA)
Wait(00030)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
DisplayMessage(x10,x91,x0004,x1F,x00,x00,-00017,+00000,+00013,x10)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0005,x03,x00,x00,+00010,+00000,+00000,x13)
WaitForInstruction(x01,x00)
UnitAnim(x1F,x00,x58,x02,x00)
Wait(00006)
UnitAnim(x1F,x00,x62,x02,x00)
Wait(00022)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57001900)
UnitAnim(x1F,x00,x58,x02,x00)
Wait(00006)
UnitAnim(x1F,x00,x02,x00,x00)
BlockEnd()
CloseDialog(x01,x0006,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WalkTo(x1F,x00,002,013,x00,x00,+005,x01)
MovementAnim(r1F000200)
WaitWalk(x1F,x00)
Wait(00030)
UnitAnim(x1F,x00,x59,x02,x00)
Wait(00008)
UnitAnim(x1F,x00,x5A,x02,x00)
Wait(00008)
UnitAnim(x1F,x00,x5B,x02,x00)
Wait(00010)
UnitAnim(x1F,x00,x5C,x02,x00)
Wait(00010)
UnitAnim(x1F,x00,x5D,x02,x00)
Wait(00008)
UnitAnim(x1F,x00,x5E,x02,x00)
Wait(00008)
Sound(x0041)
UnitAnim(x1F,x00,x5D,x02,x00)
Wait(00008)
UnitAnim(x1F,x00,x5E,x02,x00)
Wait(00016)
UnitAnim(x1F,x00,x5F,x02,x00)
Wait(00008)
UnitAnim(x1F,x00,x60,x02,x00)
Wait(00008)
BlockStart()
UnitAnim(x03,x00,x66,x02,x00)
Wait(00006)
UnitAnim(x03,x00,x67,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x68,x02,x00)
Wait(00006)
UnitAnim(x03,x00,x69,x02,x00)
Wait(00006)
UnitAnim(x03,x00,x6A,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x6B,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x6C,x02,x00)
Wait(00030)
BlockEnd()
UnitAnim(x1F,x00,x61,x02,x00)
Wait(00014)
UnitAnim(x1F,x00,x63,x02,x00)
Wait(00008)
UnitAnim(x1F,x00,x02,x00,x00)
{47}(r030000020D000001)
{48}()
SpriteMove(x64,x00,+00033,-00037,+00041,x00,x01,+00001)
WaitSpriteMove(x64,x00)
Effect(x0217,x64,002,012,x00)
EffectStart()
Wait(00060)
WaitForInstruction(x08,x00)
{1C}(r02)
EffectEnd()
WaitForInstruction(x41,x00)
{1C}(r01)
Wait(00060)
DisplayMessage(x10,x91,x0007,x1F,x00,x00,-00024,+00000,+00020,x12)
WaitForInstruction(x01,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
DisplayMessage(x10,x92,x0008,x03,x00,x00,+00042,+00000,-00032,x12)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0009,x1F,x00,x00,-00021,+00000,+00012,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,x000A,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000B,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x000C,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00060)
ZERO(x0000)
ZERO(x0001)
{B1}(x0000,x01FC)
ADD(x0001,x0000)
{A2}()
{D0}()
{01}()
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{D2}()
{01}()
Wait(00060)
Camera(+00168,-01100,+01400,+00302,+01536,+00000,+04096,+00096)
Wait(00032)
{3E}(r02000000FFFFFF3C00)
{60}(r003C)
Wait(00060)
ZERO(x00A9)
ADD(x00A9,x0001)
ZERO(x026F)
ADD(x026F,x0001)
ZERO(x03D8)
ADD(x03D8,x0001)
ZERO(x034D)
ADD(x034D,x0001)
Date(x2D)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Syneugh{br}
{font:00}What good to you, this Stone?{br}
{br}
Give it to me, and your life it{br}
may yet buy you.{end}

//Message x02
{font:08}Beowulf{br}
{font:00}Reis! At last I've found you!{br}
{br}
As I live and breathe, I will let{br}
no harm befall you!{end}

//Message x03
{font:08}Beowulf{br}
{font:00}Reis, no!{end}

//Message x04
{font:08}Beowulf{br}
{font:00}My thanks, {Ramza}.{br}
{br}
I could not have saved Reis without{br}
you.{end}

//Message x05
{font:08}{Ramza}{br}
{font:00}Then we have found the dragon you{br}
sought.{end}

//Message x06
A companion more dear to me than{br}
life itself.{br}
{br}
Mere words can be no fitting thanks.{end}

//Message x07
And you. You have sought this stone,{br}
yes?{end}

//Message x08
But how{DA68}?{end}

//Message x09
Let us just say I have my own debts{br}
to settle. As have you.{end}

//Message x0A
Who are you?{end}

//Message x0B
No enemy of yours.{end}

//Message x0C
I have enemies enough. I would be glad{br}
to count you a friend.{br}
{br}
Come. Let us quit these darkened halls.{end}

//Message x0D

// __________________________________________________________________ 
//| Event Script x1E5 | Event Offset: x3CA000 | Text offset: x3CA11C |
// ������������������������������������������������������������������ 

Offset(x003CA000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000011C)
//Remove the previous line if you wish text to compile directly after instructions.

Camera(+00392,-00236,+01176,+00382,+02640,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
UnitAnim(x00,x00,x02,x00,x00)
{63}(rAA)
Camera(+00280,+00115,+00616,+00302,+00512,+00000,+04096,+00280)
{4D}(r40)
WaitForInstruction(x04,x00)
Wait(00070)
WalkTo(x80,x00,003,006,x00,x00,+005,x01)
MovementAnim(r80000200)
WaitWalk(x80,x00)
Wait(00040)
DisplayMessage(x10,x11,x0001,x80,x00,x00,+00000,+00004,+00008,x00)
WaitForInstruction(x01,x00)
Wait(00030)
{60}(r003C)
Wait(00060)
Wait(00020)
Effect(x021B,x80,000,000,x00)
EffectStart()
{1C}(r02)
EffectEnd()
WaitForInstruction(x41,x00)
{1C}(r01)
Wait(00060)
Music(x01,+096,000)
Wait(00100)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x2A,090)
Wait(00040)
ColorUnit(x80,x00,x04,+012,+020,+031,000)
Wait(00002)
Wait(00010)
ColorUnit(x80,x00,x08,+000,+000,+000,004)
Wait(00033)
WaitForInstruction(x38,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
Wait(00030)
UnitAnim(x80,x00,x03,x00,x00)
Wait(00014)
UnitAnim(x03,x00,x03,x00,x00)
Wait(00012)
UnitAnim(x81,x00,x03,x00,x00)
UnitAnim(x79,x00,x03,x00,x00)
Wait(00009)
UnitAnim(x84,x00,x03,x00,x00)
UnitAnim(x7A,x00,x03,x00,x00)
Wait(00012)
UnitAnim(x83,x00,x03,x00,x00)
UnitAnim(x7B,x00,x03,x00,x00)
Wait(00010)
UnitAnim(x85,x00,x03,x00,x00)
UnitAnim(x7C,x00,x03,x00,x00)
Wait(00008)
UnitAnim(x82,x00,x03,x00,x00)
Wait(00010)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Construct 7{font:00}{br}
WARNING!{br}
WARNING!{br}
HUMAN ENTRY PROHIBITED!{br}
{br}
{br}
VACATE PREMISES WITHIN{br}
30 SECONDS. THIS IS NOT{br}
A DRILL.{br}
30...{br}
29...{br}
28...{br}
27...{br}
26...{br}
25...{br}
24...{br}
23...{br}
22... SYSTEM ERROR.{br}
3...{br}
2...{br}
1...{br}
ANNIHILATION MODE{br}
INITIATED.{br}
{br}
RESEARCH STAFF:{br}
EVACUATE TO SHELTERS{br}
IMMEDIATELY!{end}

//Message x02
{font:08}Construct 7{font:00}{br}
SYSTEM FAILURE.{br}
UNABLE TO RECHARGE POWER.{br}
CONNECTING RESERVE CIRCUITS.{end}

//Message x03
{font:08}Construct 7{font:00}{br}
SELF{D11D}DESTRUCT MODE ENGAGED.{br}
INITIATING COUNTDOWN.{br}
30...{br}
29...{br}
28...{br}
27...{br}
26...{br}
25... SYSTEM ERROR.{end}

//Message x04

// __________________________________________________________________ 
//| Event Script x1E6 | Event Offset: x3CC000 | Text offset: x3CC093 |
// ������������������������������������������������������������������ 

Offset(x003CC000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000093)
//Remove the previous line if you wish text to compile directly after instructions.

Effect(x021B,x80,000,000,x00)
EffectStart()
{63}(rAA)
Focus(x80,x00,x80,x00,x00)
Camera(+01253,+04352,+00000,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x80,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
DisplayMessage(x10,x70,x0002,x80,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00060)
EffectStart()
{1C}(r02)
EffectEnd()
Wait(00180)
UnitAnim(x80,x00,x02,x00,x00)
WaitForInstruction(x41,x00)
{1C}(r01)
ChangeStats(x80,x00,x00,+00200)
Wait(00060)
Focus(x69,x00,x69,x00,x00)
Camera(+00128,+00000,+07306,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
March(x80,x00,000)
{63}(rA8)
ZERO(x007D)
ADD(x007D,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Construct 7{font:00}{br}
WARNING!{br}
WARNING!{br}
HUMAN ENTRY PROHIBITED!{br}
{br}
{br}
VACATE PREMISES WITHIN{br}
30 SECONDS. THIS IS NOT{br}
A DRILL.{br}
30...{br}
29...{br}
28...{br}
27...{br}
26...{br}
25...{br}
24...{br}
23...{br}
22... SYSTEM ERROR.{br}
3...{br}
2...{br}
1...{br}
ANNIHILATION MODE{br}
INITIATED.{br}
{br}
RESEARCH STAFF:{br}
EVACUATE TO SHELTERS{br}
IMMEDIATELY!{end}

//Message x02
{font:08}Construct 7{font:00}{br}
SYSTEM FAILURE.{br}
UNABLE TO RECHARGE POWER.{br}
CONNECTING RESERVE CIRCUITS.{end}

//Message x03
{font:08}Construct 7{font:00}{br}
SELF{D11D}DESTRUCT MODE ENGAGED.{br}
INITIATING COUNTDOWN.{br}
30...{br}
29...{br}
28...{br}
27...{br}
26...{br}
25... SYSTEM ERROR.{end}

//Message x04

// __________________________________________________________________ 
//| Event Script x1E7 | Event Offset: x3CE000 | Text offset: x3CE1C5 |
// ������������������������������������������������������������������ 

Offset(x003CE000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000001C5)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
LoadEVTCHR(x01,x59,x00)
Wait(00030)
InflictStatus(x80,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
{99}(r8100)
{99}(r8200)
{99}(r8300)
{99}(r8400)
{99}(r8500)
Wait(00010)
UnitAnim(x01,x01,x02,x00,x00)
InflictStatus(x03,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x80,x00,x03,x00,x00,x00,x00)
Wait(00010)
FaceUnit(x80,x00,x01,x01,x00,x00,x00)
{60}(r005A)
Focus(x80,x00,x80,x00,x00)
Camera(+00000,+16869,+07168,+00302,+07680,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00030)
DisplayMessage(x10,x70,x0003,x80,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
BgSound(x0B,+000,+126,x01,240)
Wait(00030)
Earthquake(001,002,000,001)
Wait(00020)
{42}()
Earthquake(002,002,000,001)
Wait(00020)
{42}()
Earthquake(003,002,000,001)
Wait(00080)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
Effect(x020D,x80,000,000,x00)
Wait(00060)
EffectStart()
{6A}(r0B7E0001F0)
{1C}(r02)
EffectEnd()
Wait(00080)
{42}()
Wait(00016)
{7F}(r80000104)
UnitAnim(x80,x00,x58,x02,x00)
SpriteMove(x80,x00,+00000,-00040,+00000,x00,x01,+00001)
WaitSpriteMove(x80,x00)
{4E}(r800001)
WaitForInstruction(x41,x00)
{1C}(r01)
Effect(x0217,x80,000,000,x00)
SpriteMove(x80,x00,+00000,+00000,+00000,x03,x0C,+00022)
WaitSpriteMove(x80,x00)
Sound(x0006)
SpriteMove(x80,x00,+00000,-00006,+00000,x01,x0C,+00012)
WaitSpriteMove(x80,x00)
SpriteMove(x80,x00,+00000,+00000,+00000,x03,x0C,+00010)
WaitSpriteMove(x80,x00)
Sound(x0006)
SpriteMove(x80,x00,+00000,-00002,+00000,x01,x0C,+00008)
WaitSpriteMove(x80,x00)
SpriteMove(x80,x00,+00000,+00000,+00000,x03,x0C,+00006)
WaitSpriteMove(x80,x00)
Sound(x0006)
Wait(00060)
Wait(00060)
EffectStart()
{1C}(r02)
EffectEnd()
WaitForInstruction(x41,x00)
{1C}(r01)
Wait(00090)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{49}()
{82}()
AddUnitStart()
Wait(00080)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
Wait(00010)
{63}(rA8)
ZERO(x00AB)
ADD(x00AB,x0001)
ZERO(x027E)
ADD(x027E,x0001)
ZERO(x0346)
ADD(x0346,x0001)
Date(x26)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Construct 7{font:00}{br}
WARNING!{br}
WARNING!{br}
HUMAN ENTRY PROHIBITED!{br}
{br}
{br}
VACATE PREMISES WITHIN{br}
30 SECONDS. THIS IS NOT{br}
A DRILL.{br}
30...{br}
29...{br}
28...{br}
27...{br}
26...{br}
25...{br}
24...{br}
23...{br}
22... SYSTEM ERROR.{br}
3...{br}
2...{br}
1...{br}
ANNIHILATION MODE{br}
INITIATED.{br}
{br}
RESEARCH STAFF:{br}
EVACUATE TO SHELTERS{br}
IMMEDIATELY!{end}

//Message x02
{font:08}Construct 7{font:00}{br}
SYSTEM FAILURE.{br}
UNABLE TO RECHARGE POWER.{br}
CONNECTING RESERVE CIRCUITS.{end}

//Message x03
{font:08}Construct 7{font:00}{br}
SELF{D11D}DESTRUCT MODE ENGAGED.{br}
INITIATING COUNTDOWN.{br}
30...{br}
29...{br}
28...{br}
27...{br}
26...{br}
25... SYSTEM ERROR.{end}

//Message x04

// __________________________________________________________________ 
//| Event Script x1E9 | Event Offset: x3D2000 | Text offset: x3D2324 |
// ������������������������������������������������������������������ 

Offset(x003D2000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000324)
//Remove the previous line if you wish text to compile directly after instructions.

{49}()
UnitPresent(x0F,x00,x01)
AddUnitStart()
UnitAnim(x00,x00,x02,x00,x00)
SpriteMove(x03,x00,+00000,+00000,-00004,x00,x01,+00001)
WaitSpriteMove(x03,x00)
Camera(+00392,-00909,+00504,+00302,+00256,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{63}(rA9)
{4D}(r3C)
Camera(+00392,+00083,+00504,+00366,+00384,+00000,+04096,+00096)
WaitForInstruction(x04,x00)
{63}(rAA)
Wait(00068)
DisplayMessage(x10,x92,x0001,x03,x00,x00,+00045,+00000,-00033,x13)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0002,x1F,x00,x00,+00000,+00000,-00008,x13)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
AddUnitEnd()
Effect(x020A,x48,003,008,x00)
Wait(00030)
WalkTo(x1F,x00,002,004,x00,x00,+005,x01)
MovementAnim(r1F000200)
WaitWalk(x1F,x00)
Wait(00059)
RotateUnit(x48,x00,x04,x00,x01,000)
WaitRotateUnit(x48,x00)
Wait(00010)
DisplayMessage(x10,x91,x0003,x1F,x00,x00,+00000,+00000,-00008,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00090)
RotateUnit(x48,x00,x08,x00,x01,000)
WaitRotateUnit(x48,x00)
Wait(00010)
WalkTo(x48,x00,003,008,x00,x00,+006,x01)
MovementAnim(r48000200)
Wait(00060)
RotateUnit(x1F,x00,x08,x00,x00,000)
WaitRotateUnit(x1F,x00)
Wait(00010)
{63}(rCA)
Camera(+00280,+00115,+00728,+00302,+00512,+00000,+04096,+00064)
WaitForInstruction(x04,x00)
Wait(00060)
{60}(r0078)
Wait(00060)
BgSound(x0B,+000,+127,x01,254)
Wait(00100)
Wait(00060)
Earthquake(002,002,000,001)
Wait(00100)
{42}()
Earthquake(004,002,000,001)
Wait(00100)
EffectStart()
{1C}(r02)
EffectEnd()
{6A}(r0B7F0001C6)
Wait(00100)
{42}()
WaitForInstruction(x41,x00)
{1C}(r01)
RemoveUnit(x48,x00)
WarpUnit(x0F,x00,003,008,x00,x00)
Draw(x0F,x00)
ColorUnit(x0F,x00,x04,-014,-010,-002,000)
Wait(00002)
Wait(00060)
Wait(00060)
Wait(00060)
Wait(00060)
Wait(00060)
WalkTo(x0F,x00,003,007,x00,x00,+004,x01)
MovementAnim(r0F000200)
WaitWalk(x0F,x00)
Sound(x0041)
Wait(00060)
Wait(00060)
ColorUnit(x0F,x00,x04,+000,+000,+000,004)
WalkTo(x0F,x00,003,006,x00,x00,+005,x01)
MovementAnim(r0F000200)
WaitWalk(x0F,x00)
{63}(rCA)
Camera(+00392,+00115,+00616,+00302,+00736,+00000,+04096,+00064)
WaitForInstruction(x04,x00)
Wait(00010)
WalkTo(x1F,x00,003,004,x00,x00,+006,x01)
MovementAnim(r1F000200)
WaitWalk(x1F,x00)
RotateUnit(x1F,x00,x08,x00,x00,000)
WaitRotateUnit(x1F,x00)
LoadEVTCHR(x01,x88,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
Wait(00010)
DisplayMessage(x10,x12,x0004,x1F,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x0F,x00,x03,x00,x00)
SpriteMove(x0F,x00,-00006,+00000,-00038,x02,x0A,+00046)
WaitSpriteMove(x0F,x00)
UnitAnim(x0F,x00,x5F,x02,x00)
UnitAnim(x1F,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x0F,x00,x60,x02,x00)
UnitAnim(x1F,x00,x59,x02,x00)
Wait(00005)
Music(x01,+001,000)
UnitAnim(x0F,x00,x61,x02,x00)
UnitAnim(x1F,x00,x5A,x02,x00)
Wait(00006)
UnitAnim(x0F,x00,x62,x02,x00)
UnitAnim(x1F,x00,x5B,x02,x00)
Wait(00008)
Music(x01,+096,100)
Sound(x0053)
UnitAnim(x0F,x00,x63,x02,x00)
UnitAnim(x1F,x00,x5C,x02,x00)
Wait(00008)
Wait(00040)
Wait(00090)
DisplayMessage(x10,x91,x0005,x0F,x00,x00,+00000,+00000,-00025,x02)
WaitForInstruction(x01,x00)
Wait(00008)
DisplayMessage(x10,x92,x0006,x1F,x00,x00,-00008,+00008,+00008,x02)
WaitForInstruction(x01,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
ZERO(x0000)
ZERO(x0001)
{B1}(x0000,x01FC)
ADD(x0001,x0000)
{A2}()
{D0}()
{01}()
DismissUnit(x0048)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{D2}()
{01}()
Wait(00090)
Camera(+00392,-01693,+00616,+00302,+00736,+00000,+04096,+00180)
Wait(00090)
{3E}(r02000000FFFFFF5A00)
{60}(r005A)
Wait(00090)
ZERO(x00AC)
ADD(x00AC,x0001)
ZERO(x01F8)
ADD(x01F8,x0001)
ZERO(x03D6)
ADD(x03D6,x0002)
ZERO(x03D8)
ADD(x03D8,x0002)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}{Ramza}{br}
{font:00}This dragon? In truth I find it{br}
difficult to believe.{end}

//Message x02
{font:08}Beowulf{br}
{font:00}If not my words, believe your eyes.{br}
{br}
The Stone we've won, Cancer{DA68}{br}
on it my hopes must rest.{end}

//Message x03
Go now. Be not afraid.{end}

//Message x04
Reis. Is it truly you?{end}

//Message x05
{font:08}Reis{br}
{font:00}Beowulf! I had thought the joy of your{br}
embrace forever lost.{end}

//Message x06
Reis. My beloved...{end}

//Message x07

// __________________________________________________________________ 
//| Event Script x1EA | Event Offset: x3D4000 | Text offset: x3D4084 |
// ������������������������������������������������������������������ 

Offset(x003D4000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000084)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x03,x00,x03,x00,x00)
Camera(+00002,+15104,+00003,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x03,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
RotateUnit(x03,x00,x0C,x00,x01,000)
WaitRotateUnit(x03,x00)
Wait(00010)
DisplayMessage(x10,x70,x0005,x03,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Focus(x69,x00,x69,x00,x00)
Camera(+00768,+00000,+00045,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
RotateUnit(x03,x00,x14,x00,x01,000)
WaitRotateUnit(x03,x00)
March(x03,x00,000)
{63}(rA8)
ZERO(x007F)
ADD(x007F,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}{Ramza}{br}
{font:00}Of course! The sluice!{br}
{br}
With the sluice open, the lake's waters{br}
will flood everything downstream.{br}
Battle will be impossible.{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}The first lever. Here goes.{end}

//Message x03
Once the other lever is pulled,{br}
the sluice should open!{end}

//Message x04
{font:08}{Ramza}{br}
{font:00}This should do it!{end}

//Message x05
{font:08}{Ramza}{br}
{font:00}There should be a lever at either end of{br}
the sluice.{br}
Pull both levers, and the sluice will open.{br}
{br}
{br}
Now to reach them without getting killed.{end}

//Message x06

