Offset(x001A6000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000385)
//Remove the previous line if you wish text to compile directly after instructions.

UnitAnim(x00,x00,x02,x00,x00)
Camera(+00616,-01229,+00392,+00302,+00512,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
LoadEVTCHR(x01,x38,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
ResetUnitColor(x03,x00)
{6D}(r0000)
{7F}(r81000101)
UnitAnim(x81,x00,x6A,x02,x00)
{7F}(r80000102)
UnitAnim(x80,x00,x59,x02,x00)
UnitAnim(x82,x00,x58,x02,x00)
SpriteMove(x81,x00,+00000,+00000,+00007,x00,x01,+00001)
WaitSpriteMove(x81,x00)
SpriteMove(x82,x00,+00002,+00000,+00023,x00,x01,+00001)
WaitSpriteMove(x82,x00)
SpriteMove(x03,x00,+00005,+00000,+00028,x00,x01,+00001)
WaitSpriteMove(x03,x00)
{4D}(r3C)
{63}(rA9)
Camera(+00616,+00051,+00392,+00302,+00512,+00000,+04096,+00100)
WaitForInstruction(x04,x00)
Wait(00030)
PortraitCol(x01)
DisplayMessage(x10,x91,x0001,x81,x00,x03,+00000,+00000,+00000,x13)
WaitForInstruction(x01,x00)
UnitAnim(x80,x00,x5A,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x5B,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x5C,x02,x00)
Wait(00014)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57002C00)
UnitAnim(x80,x00,x5D,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x5E,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x5F,x02,x00)
Wait(00020)
UnitAnim(x80,x00,x60,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x61,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x62,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x63,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x62,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x61,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x60,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x61,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x62,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x63,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x62,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x61,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x60,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x5F,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x5E,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x5D,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x5C,x02,x00)
Wait(00006)
BlockEnd()
DisplayMessage(x10,x92,x0002,x80,x00,x05,+00000,+00010,+00010,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0003,x03,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
UnitAnim(x80,x00,x5C,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x5B,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x5A,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x59,x02,x00)
Wait(00006)
{47}(r0300000403000001)
{48}()
SpriteMove(x64,x00,+00005,-00022,+00000,x00,x01,+00028)
WaitSpriteMove(x64,x00)
Effect(x0217,x64,000,000,x00)
SpriteMove(x03,x00,+00005,+00000,+00028,x00,x01,+00001)
WaitSpriteMove(x03,x00)
UnitAnim(x03,x00,x03,x00,x00)
SpriteMove(x03,x00,+00028,+00000,+00028,x00,x01,+00028)
WaitSpriteMove(x03,x00)
UnitAnim(x03,x00,x02,x00,x00)
Wait(00030)
EffectStart()
EffectEnd()
WaitForInstruction(x41,x00)
{1C}(r01)
Effect(x021E,x82,000,000,x00)
EffectStart()
{1C}(r02)
EffectEnd()
Wait(00018)
UnitAnim(x03,x00,x03,x00,x00)
SpriteMove(x80,x00,+00000,+00000,+00008,x00,x01,+00004)
SpriteMove(x81,x00,-00004,+00000,+00011,x00,x01,+00008)
SpriteMove(x03,x00,-00006,+00000,+00028,x00,x01,+00032)
WaitSpriteMove(x03,x00)
UnitAnim(x03,x00,x02,x00,x00)
WaitForInstruction(x41,x00)
{1C}(r01)
Wait(00030)
DisplayMessage(x10,x91,x0004,x81,x00,x03,+00020,+00000,-00010,x01)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0005,x03,x00,x00,-00004,+00008,+00012,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
SpriteMove(x80,x00,+00000,+00000,+00008,x00,x01,+00001)
WaitSpriteMove(x80,x00)
UnitAnim(x80,x00,x59,x02,x00)
Wait(00000)
SpriteMove(x80,x00,+00001,+00000,+00004,x00,x01,+00001)
UnitAnim(x80,x00,x64,x02,x00)
Wait(00008)
SpriteMove(x80,x00,+00001,+00000,+00003,x00,x01,+00001)
UnitAnim(x80,x00,x65,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x66,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x67,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x68,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x67,x02,x00)
Wait(00008)
Wait(00050)
DisplayMessage(x10,x11,x0006,x80,x00,x05,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
{49}()
{82}()
AddUnitStart()
Wait(00090)
{63}(rA1)
{1D}()
Camera(+00616,-00077,+00392,+00302,+00512,+00000,+04096,+00040)
Camera(+00616,-01229,+00392,+00302,+00512,+00000,+04096,+00100)
{1E}()
{60}(r005A)
Wait(00040)
{3E}(r02000000FFFFFF5A00)
WaitForInstruction(x0C,x00)
ZERO(x0099)
ADD(x0099,x0001)
ZERO(x01F4)
ADD(x01F4,x0001)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Mustadio{font:00}{br}
So, this is the device you'd mentioned?{end}

//Message x02
{font:08}Besrudio{font:00}{br}
The same, unearthed just as{br}
digging began on Tunnel 57.{br}
I'd thought to disassemble it,{br}
but I haven't the slightest{br}
inkling of how to begin.{end}

//Message x03
An iron sphere...curious.{end}

//Message x04
What just happened?{end}

//Message x05
{font:08}{Ramza}{font:00}{br}
Was it reacting to the auracite?{end}

//Message x06
This is a most peculiar symbol ({DA0A}).{end}

//Message x07
{font:08}Mustadio{font:00}{br}
Will the Stone truly bring the sphere to life?{end}

//Message x08
{font:08}Besrudio{font:00}{br}
You saw as much with your own eyes,{br}
did you not?{end}

//Message x09
You were right!{br}
It stirs!{end}

//Message x0A
Is that all? It must no longer be operational.{end}

//Message x0B
{font:08}Automaton{font:00}{br}
INITIALIZATION COMPLETE.{br}
ALL SYSTEMS NORMAL.{br}
WHAT IS YOUR COMMAND,{br}
MASTER?{end}

//Message x0C
By the gods! The machine speaks!{end}

//Message x0D
AWAITING YOUR COMMAND,{br}
MASTER.{end}

//Message x0E
Give it a command, {Ramza}.{end}

//Message x0F
{font:08}{Ramza}{font:00}{br}
M{D11D}me? Must I? Mayhap {D11D}you{D11D} could{DA68}{end}

//Message x10
What are you talking about?{br}
You're the thing's master!{end}

//Message x11
REPEAT: AWAITING{br}
COMMAND.{end}

//Message x12
V{D11D}very well. Uhmm...{br}
{br}
{br}
Dance!{end}

//Message x13
Oh, for{DA68}!{end}

//Message x14
Well, what would you have it do?{end}

//Message x15
It...it's dancing.{end}

//Message x16
I wonder how powerful this thing is.{end}

//Message x17
I AM VERY STRONG.{end}

//Message x18
Well, then...{br}
{br}
{br}
Dispose of Mustadio!{end}

//Message x19
Oh, no! Phoenix down{DA68}where{br}
is the phoenix down!?{end}

//Message x1A

