Offset(x00086000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000001AF)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(r8A)
{60}(r0078)
Focus(x85,x00,x85,x00,x00)
Camera(+00000,+11776,+00001,+00302,+03584,+00000,+04096,+00064)
Wait(00008)
InflictStatus(x01,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
InflictStatus(x04,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
UnitAnim(x03,x01,x02,x00,x00)
UnitAnim(x01,x01,x02,x00,x00)
FaceUnit(x85,x00,x03,x01,x00,x00,x04)
FaceUnit(x85,x00,x01,x01,x00,x00,x04)
WaitForInstruction(x04,x00)
Wait(00010)
SpriteMove(x85,x00,+00000,-00002,+00000,x00,x04,+00006)
WaitSpriteMove(x85,x00)
Wait(00004)
SpriteMove(x85,x00,+00000,-00001,+00000,x00,x04,+00006)
WaitSpriteMove(x85,x00)
Wait(00008)
SpriteMove(x85,x00,+00000,-00003,+00000,x00,x04,+00006)
WaitSpriteMove(x85,x00)
Wait(00004)
SpriteMove(x85,x00,+00000,-00002,+00000,x00,x04,+00006)
WaitSpriteMove(x85,x00)
Wait(00008)
DisplayMessage(x10,x70,x0001,x85,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00040)
Sound(x0041)
SpriteMove(x85,x00,+00000,+00000,+00000,x00,x04,+00024)
WaitSpriteMove(x85,x00)
Wait(00040)
Wait(00030)
Focus(x01,x00,x01,x00,x00)
Camera(+00000,+04096,+00032,+00302,+01536,+00000,+04096,+00064)
WaitForInstruction(x04,x00)
Wait(00030)
DisplayMessage(x10,x70,x0002,x01,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00018)
Focus(x04,x00,x04,x00,x00)
Camera(+08208,-06912,+00004,+00302,+01536,+00000,+04096,+00064)
WaitForInstruction(x04,x00)
Wait(00018)
Sound(x002C)
UnitAnim(x04,x00,x16,x00,x00)
Wait(00018)
DisplayMessage(x10,x70,x0003,x04,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00060)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{49}()
{82}()
AddUnitStart()
Wait(00080)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
ZERO(x006E)
ADD(x006E,x000C)
ZERO(x006F)
ADD(x006F,x0004)
ZERO(x0284)
ADD(x0284,x0001)
ZERO(x03F2)
ADD(x03F2,x0002)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Miluda{br}
{font:00}B...Brother...{br}
I'm sorry...{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}Why...?{br}
What went wrong?{end}

//Message x03
{font:08}Delita{br}
{font:00}Damn it, who the hell am I?{br}
Who...?{end}

//Message x04

