Offset(x00208000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000767)
//Remove the previous line if you wish text to compile directly after instructions.

Camera(+00616,-01916,+01064,+00302,+00512,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
SpriteMove(x02,x00,+00000,+00002,-00010,x00,x01,+00001)
WaitSpriteMove(x02,x00)
UnitAnim(x00,x00,x02,x00,x00)
{63}(rC9)
Camera(+00616,-00284,+01064,+00302,+00512,+00000,+04096,+00180)
LoadEVTCHR(x01,x4B,x00)
{4D}(r50)
WaitForInstruction(x04,x00)
{63}(rAA)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
{49}()
UnitPresent(x15,x00,x00)
UnitPresent(x80,x00,x00)
UnitPresent(x81,x00,x00)
UnitPresent(x82,x00,x00)
UnitPresent(x83,x00,x00)
UnitPresent(x84,x00,x00)
AddUnitStart()
Wait(00090)
DisplayMessage(x10,x91,x0001,x02,x00,x00,-00030,+00002,+00016,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
Sound(x0078)
Wait(00080)
RotateUnit(x02,x00,x00,x00,x00,000)
WaitRotateUnit(x02,x00)
Wait(00080)
DisplayMessage(x10,x11,x0002,x02,x00,x00,+00008,+00006,-00006,x02)
WaitForInstruction(x01,x00)
AddUnitEnd()
Camera(+00616,-00028,+00504,+00302,+00512,+00000,+04096,+00096)
WalkTo(x15,x00,005,000,x00,x00,+016,x01)
WalkTo(x80,x00,003,002,x00,x00,+004,x01)
MovementAnim(r80000200)
Wait(00008)
WalkTo(x81,x00,004,001,x00,x00,+006,x01)
MovementAnim(r81000200)
Wait(00010)
WalkTo(x82,x00,006,001,x00,x00,+004,x01)
MovementAnim(r82000200)
Wait(00014)
WalkTo(x83,x00,007,002,x00,x00,+006,x01)
MovementAnim(r83000200)
Wait(00010)
WalkTo(x84,x00,005,002,x00,x00,+004,x01)
MovementAnim(r84000200)
WaitWalk(x84,x00)
UnitAnim(x15,x00,x02,x00,x00)
Wait(00030)
DisplayMessage(x10,x92,x0003,x15,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
BlockStart()
WalkTo(x84,x00,005,003,x00,x00,+007,x01)
MovementAnim(r84000200)
WaitWalk(x84,x00)
RotateUnit(x84,x00,x0C,x00,x01,000)
WaitRotateUnit(x84,x00)
WalkTo(x84,x00,006,003,x00,x00,+007,x01)
MovementAnim(r84000200)
WaitWalk(x84,x00)
RotateUnit(x84,x00,x08,x00,x01,000)
WaitRotateUnit(x84,x00)
WalkTo(x84,x00,006,005,x00,x00,+007,x01)
MovementAnim(r84000200)
WaitWalk(x84,x00)
RotateUnit(x84,x00,x04,x00,x00,000)
WaitRotateUnit(x84,x00)
WalkTo(x84,x00,005,005,x00,x00,+007,x01)
MovementAnim(r84000200)
WaitWalk(x84,x00)
RotateUnit(x84,x00,x08,x00,x00,000)
WaitRotateUnit(x84,x00)
WalkTo(x84,x00,005,006,x00,x00,+007,x01)
MovementAnim(r84000200)
WaitWalk(x84,x00)
UnitAnim(x15,x00,x02,x00,x00)
BlockEnd()
Wait(00010)
Camera(+00584,-00156,+00888,+00350,+00512,+00000,+04096,+00096)
Wait(00038)
WaitWalk(x84,x00)
UnitAnim(x15,x00,x02,x00,x00)
WaitForInstruction(x04,x00)
Wait(00040)
DisplayMessage(x10,x91,x0004,x02,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
DisplayMessage(x10,x92,x0005,x15,x00,x00,+00000,+00000,-00004,x03)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00040)
UnitAnim(x02,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x59,x02,x00)
Wait(00010)
UnitAnim(x02,x00,x5A,x02,x00)
Wait(00010)
UnitAnim(x02,x00,x59,x02,x00)
Wait(00010)
Wait(00040)
DisplayMessage(x10,x91,x0006,x02,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0007,x15,x00,x00,+00000,+00000,-00004,x03)
WaitForInstruction(x01,x00)
UnitAnim(x02,x00,x59,x02,x00)
Wait(00010)
UnitAnim(x02,x00,x58,x02,x00)
Wait(00008)
CloseDialog(x01,x0008,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0009,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00050)
DisplayMessage(x10,x91,x000A,x02,x00,x00,+00000,+00000,+00002,x02)
WaitForInstruction(x01,x00)
UnitAnim(x15,x00,x5D,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x5E,x02,x00)
Wait(00008)
BlockStart()
Wait(00060)
UnitAnim(x15,x00,x5D,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x02,x00,x00)
BlockEnd()
DisplayMessage(x10,x92,x000B,x15,x00,x00,+00000,+00000,-00004,x03)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
RotateUnit(x02,x00,x08,x01,x00,000)
WaitRotateUnit(x02,x00)
Wait(00020)
UnitAnim(x02,x00,x03,x00,x00)
SpriteMove(x02,x00,+00000,+00002,+00004,x00,x01,+00032)
WaitSpriteMove(x02,x00)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00070)
UnitAnim(x02,x00,x5F,x02,x00)
Wait(00010)
UnitAnim(x02,x00,x60,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x61,x02,x00)
Wait(00010)
UnitAnim(x02,x00,x62,x02,x00)
Wait(00010)
DisplayMessage(x10,x91,x000C,x02,x00,x00,+00000,+00000,+00014,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x000D,x15,x00,x00,+00000,+00000,-00004,x03)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000E,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x000F,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x02,x00,x63,x02,x00)
Wait(00010)
UnitAnim(x02,x00,x64,x02,x00)
Wait(00010)
{8C}(r020000020000)
CloseDialog(x01,x0010,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00090)
DisplayMessage(x10,x92,x0011,x15,x00,x00,+00000,+00000,-00004,x03)
WaitForInstruction(x01,x00)
Wait(00008)
UnitAnim(x02,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x5C,x02,x00)
Wait(00014)
UnitAnim(x02,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x58,x02,x00)
Wait(00010)
UnitAnim(x02,x00,x59,x02,x00)
Wait(00008)
DisplayMessage(x10,x91,x0012,x02,x00,x00,+00000,+00000,+00014,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0013,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x02,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x02,x00,x00)
CloseDialog(x01,x0014,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0015,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x02,x00,x5B,x02,x00)
Wait(00001)
UnitAnim(x02,x00,x5C,x02,x00)
Wait(00004)
UnitAnim(x02,x00,x5B,x02,x00)
Wait(00002)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00006)
UnitAnim(x02,x00,x5B,x02,x00)
Wait(00001)
UnitAnim(x02,x00,x5C,x02,x00)
Wait(00006)
UnitAnim(x02,x00,x5B,x02,x00)
Wait(00002)
UnitAnim(x02,x00,x02,x00,x00)
CloseDialog(x01,x0016,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0017,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0018,x00,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
CloseDialog(x02,x0019,x00,x00)
WaitForInstruction(x01,x00)
BlockStart()
Wait(00018)
UnitAnim(x02,x00,x58,x02,x00)
Wait(00008)
BlockEnd()
CloseDialog(x01,x001A,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x001B,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00016)
BlockStart()
Wait(00016)
UnitAnim(x02,x00,x02,x00,x00)
BlockEnd()
DisplayMessage(x10,x91,x001C,x82,x00,x09,+00000,+00000,-00050,x03)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
RotateUnit(x84,x00,x0C,x00,x00,000)
RotateUnit(x15,x00,x0C,x00,x00,000)
WaitRotateUnit(x15,x00)
UnitAnim(x15,x00,x6D,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x6E,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x6F,x02,x00)
Wait(00008)
Wait(00030)
DisplayMessage(x10,x11,x001D,x15,x00,x00,+00008,+00012,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00020)
UnitAnim(x15,x00,x6E,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x02,x00,x00)
RotateUnit(x84,x00,x08,x00,x00,000)
RotateUnit(x15,x00,x08,x00,x00,000)
WaitRotateUnit(x15,x00)
Wait(00020)
DisplayMessage(x10,x12,x001E,x15,x00,x00,+00000,+00000,-00010,x03)
WaitForInstruction(x01,x00)
RotateUnit(x84,x00,x00,x00,x00,000)
RotateUnit(x15,x00,x00,x00,x00,000)
WaitRotateUnit(x15,x00)
Wait(00010)
WalkTo(x84,x00,006,005,x00,x00,+007,x01)
MovementAnim(r84000200)
Wait(00010)
Camera(+00616,-00028,+00600,+00302,+00512,+00000,+04096,+00064)
Wait(00042)
Sound(x0028)
WaitWalk(x84,x00)
UnitAnim(x15,x00,x02,x00,x00)
Wait(00016)
UnitAnim(x15,x00,x72,x02,x00)
Wait(00010)
UnitAnim(x15,x00,x73,x02,x00)
Wait(00028)
DisplayMessage(x10,x12,x001F,x15,x00,x00,+00000,+00014,-00010,x01)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x15,x00,x72,x02,x00)
Wait(00010)
UnitAnim(x15,x00,x02,x00,x00)
RotateUnit(x84,x00,x00,x00,x00,000)
RotateUnit(x15,x00,x00,x00,x00,000)
WaitRotateUnit(x15,x00)
Wait(00026)
BlockStart()
WalkTo(x84,x00,006,003,x00,x00,+007,x01)
WaitWalk(x84,x00)
WalkTo(x84,x00,005,003,x00,x00,+007,x01)
WaitWalk(x84,x00)
WalkTo(x84,x00,005,000,x00,x00,+007,x01)
WaitWalk(x84,x00)
BlockEnd()
Wait(00050)
Camera(+00616,-00172,+01064,+00350,+00512,+00000,+04096,+00096)
BlockStart()
RotateUnit(x83,x00,x00,x02,x01,000)
WaitRotateUnit(x83,x00)
Wait(00020)
WalkTo(x83,x00,007,000,x00,x00,+005,x01)
WaitWalk(x83,x00)
BlockEnd()
Wait(00010)
BlockStart()
RotateUnit(x80,x00,x00,x00,x01,000)
WaitRotateUnit(x80,x00)
Wait(00020)
WalkTo(x80,x00,003,000,x00,x00,+004,x01)
WaitWalk(x80,x00)
BlockEnd()
Wait(00014)
BlockStart()
RotateUnit(x82,x00,x00,x02,x01,000)
WaitRotateUnit(x82,x00)
Wait(00020)
WalkTo(x82,x00,006,000,x00,x00,+006,x01)
WaitWalk(x82,x00)
BlockEnd()
Wait(00006)
BlockStart()
RotateUnit(x81,x00,x00,x00,x01,000)
WaitRotateUnit(x81,x00)
Wait(00020)
WalkTo(x81,x00,004,000,x00,x00,+005,x01)
WaitWalk(x81,x00)
BlockEnd()
WaitForInstruction(x04,x00)
{49}()
{82}()
AddUnitStart()
Wait(00120)
DisplayMessage(x10,x11,x0020,x02,x00,x00,+00000,+00012,+00014,x02)
WaitForInstruction(x01,x00)
Wait(00030)
RotateUnit(x02,x00,x08,x01,x00,000)
WaitRotateUnit(x02,x00)
Wait(00010)
UnitAnim(x02,x00,x03,x00,x00)
SpriteMove(x02,x00,+00000,+00002,+00120,x00,x01,+00160)
Wait(00060)
Camera(+00616,-01132,+01064,+00350,+00512,+00000,+04096,+00200)
Wait(00040)
{6A}(r026000003C)
{60}(r005A)
{3E}(r02000000FFFFFF5A00)
WaitForInstruction(x0C,x00)
ZERO(x006E)
ADD(x006E,x0026)
ZERO(x01DE)
ADD(x01DE,x0001)
ZERO(x0288)
ADD(x0288,x0001)
ZERO(x03D0)
ADD(x03D0,x0002)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}{Ramza}{br}
{font:00}Father... What would you have done?{end}

//Message x02
Is that...?{end}

//Message x03
{font:08}Orran{br}
{font:00}We meet again.{end}

//Message x04
I see the Black Lion sits upon your{br}
breast. You are of the Order of the{br}
Southern Sky, then?{end}

//Message x05
I am. And it would seem we have you{br}
to thank for dealing with our deserters.{br}
{br}
Ha! I must admit, I'd never thought{br}
I'd see the day a Beoulve lent his aid{br}
to {D11D}our{D11D} order!{end}

//Message x06
The fight was not of my choosing.{end}

//Message x07
I know. You do not wish to shed blood,{br}
but it cannot always be avoided.{br}
{br}
We're no different. Do you think we hunt{br}
these men down out of enmity? Craven{br}
they may be, but they've not wronged us.{end}

//Message x08
You knew who I was all along, didn't you?{end}

//Message x09
I did. I'd seen your name and face upon{br}
a bill.{br}
{br}
Inexpiable heresy, was it not? My mind{br}
reels at the thought of what you must{br}
have done!{end}

//Message x0A
Have you a mind to turn me in?{end}

//Message x0B
Why would I do that?{br}
{br}
{br}
Our orders are to capture deserters.{br}
They say nothing of heretics already{br}
hunted mercilessly by their own.{br}
If I were one of those, I think I'd get{br}
moving before the lions at my heels{br}
thought to feast upon me as well.{end}

//Message x0C
Why do you still fight?{end}

//Message x0D
So long as your brothers point their{br}
swords at our throats, we must.{end}

//Message x0E
If the White Lion lowered his claws,{br}
the Black would follow suit?{end}

//Message x0F
No, I do not think it like he would.{end}

//Message x10
Could you deliver a message to Count{br}
Orlandeau, if you should chance to{br}
meet him?{br}
There are men behind the curtain who{br}
goad the dukes for their own gain.{br}
{br}
We are all but puppets, dancing as they{br}
pull our strings. It is those men we{br}
ought be fighting.{end}

//Message x11
I can deliver the message. But why to the{br}
count?{end}

//Message x12
My father once told me Count Orlandeau{br}
was the only man he could truly call friend.{end}

//Message x13
I am the count's adopted son. I will tell him{br}
what you've told me.{end}

//Message x14
Then you believe me?{end}

//Message x15
I do not know the reason these men seek{br}
the Zodiac Stones.{br}
{br}
If it is for the benefit of the people, I see{br}
no reason to raise protest.{br}
{br}
But if they seek to use the legend for{br}
their own gain, I can assure you my{br}
stepfather will not sit idly by.{br}
It was not for quiet complacence he was{br}
given the name of "Thunder God."{end}

//Message x16
You know of the High Confessor's plot?{end}

//Message x17
Of it, yes. But we have no hard evidence.{br}
{br}
{br}
Our spies are working tirelessly, but I{br}
suspect you know more than they.{end}

//Message x18
If you did have evidence of the plot,{br}
would you then be willing to lay down{br}
your swords?{end}

//Message x19
Such evidence exists?{end}

//Message x1A
The Scriptures{DA68}no, it matters not.{br}
I simply wish to know.{end}

//Message x1B
Whether or not it would mean the end of{br}
this conflict, I cannot say.{br}
{br}
But my father, for one, would surely{br}
sheathe his blade.{end}

//Message x1C
{font:08}Southern Sky Knight{br}
{font:00}Lord Orran! We must press onward!{end}

//Message x1D
Very well. Let us resume our march!{end}

//Message x1E
Farewell, {Ramza}. See that{br}
you keep your head about your{br}
shoulders.{end}

//Message x1F
Never think yourself without allies!{br}
{br}
{br}
You {D11D}do{D11D} have friends{DA68}friends who{br}
would gladly lay down their lives{br}
fighting beside you!{br}
And I count myself among them!{end}

//Message x20
Thank you, Orran.{end}

//Message x21

