Offset(x002E0000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000EC)
//Remove the previous line if you wish text to compile directly after instructions.

Camera(+01176,-00540,+00952,+00382,+02288,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
UnitAnim(x00,x00,x02,x00,x00)
{63}(rAA)
Camera(+00184,-00173,+00216,+00238,+03504,+00000,+04096,+00240)
{4D}(r40)
WaitForInstruction(x04,x00)
Wait(00040)
DisplayMessage(x10,x11,x0001,x03,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00030)
{1C}(r02)
Camera(+00840,-00412,+00280,+00302,+02560,+00000,+04096,+00128)
Wait(00010)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x21,090)
WaitForInstruction(x38,x00)
WaitForInstruction(x04,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
Wait(00040)
UnitAnim(x87,x00,x03,x00,x00)
UnitAnim(x03,x00,x03,x00,x00)
Wait(00013)
UnitAnim(x84,x00,x03,x00,x00)
UnitAnim(x79,x00,x03,x00,x00)
Wait(00009)
UnitAnim(x82,x00,x03,x00,x00)
UnitAnim(x7A,x00,x03,x00,x00)
Wait(00011)
UnitAnim(x85,x00,x03,x00,x00)
UnitAnim(x7B,x00,x03,x00,x00)
Wait(00007)
UnitAnim(x83,x00,x03,x00,x00)
UnitAnim(x7C,x00,x03,x00,x00)
Wait(00012)
UnitAnim(x81,x00,x03,x00,x00)
UnitAnim(x80,x00,x03,x00,x00)
Wait(00009)
UnitAnim(x86,x00,x03,x00,x00)
Wait(00020)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}{Ramza}{br}
{font:00}Oh! This floodgate!{br}
{br}
If I open it and release{br}
the water, they won't{br}
be able to fight!{end}

//Message x02

