Offset(x002F2000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000134)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x03,x00,x03,x00,x00)
Camera(-00028,+00728,+00302,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x03,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x27,x00,x03,x00,x00,x01,x00)
WaitRotateUnit(x03,x00)
Wait(00010)
DisplayMessage(x10,x70,x0001,x03,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x27,x00,x27,x00,x00)
Camera(+00728,-00028,+00616,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x27,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x03,x00,x27,x00,x00,x01,x00)
WaitRotateUnit(x27,x00)
Wait(00010)
DisplayMessage(x10,x70,x0002,x27,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Focus(x03,x00,x03,x00,x00)
Camera(+00000,+25352,+17320,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0003,x03,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x27,x00,x27,x00,x00)
Camera(-01800,+11037,+12584,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0004,x27,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Focus(x69,x00,x69,x00,x00)
Camera(+10278,+07162,+10546,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
RotateUnit(x03,x00,x14,x00,x01,000)
WaitRotateUnit(x03,x00)
RotateUnit(x27,x00,x14,x00,x01,000)
WaitRotateUnit(x27,x00)
March(x03,x00,000)
March(x27,x00,000)
{63}(rA8)
ZERO(x007D)
ADD(x007D,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}{Ramza}{br}
{font:00}Where's Vormav!?{br}
Where did he go!?{end}

//Message x02
{font:08}Kletian{br}
{font:00}Where? What an odd{br}
thing to say...{br}
We came to Death City to{br}
revive our master.{br}
{br}
He slumbers in this world{br}
in incomplete parts.{br}
{br}
Vormav is heading for the{br}
master's resting place...{br}
where St. Ajora died!{end}

//Message x03
{font:08}{Ramza}{br}
{font:00}Where is that!?{br}
Where!?{end}

//Message x04
{font:08}Kletian{br}
{font:00}You'll have to defeat me{br}
to find out!!{end}

//Message x05

