Offset(x00178000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000091E)
//Remove the previous line if you wish text to compile directly after instructions.

Camera(+00504,-01804,+00952,+00302,+00128,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
WarpUnit(x02,x00,004,010,x00,x00)
{63}(rC9)
Camera(+00504,-00172,+00952,+00302,+00512,+00000,+04096,+00200)
{4D}(r50)
WaitForInstruction(x04,x00)
{63}(rAA)
Wait(00030)
LoadEVTCHR(x01,x40,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
Sound(x004C)
{54}(r0101)
{56}()
Wait(00010)
WalkTo(x02,x00,004,007,x00,x00,+007,x01)
MovementAnim(r02000200)
{49}()
UnitPresent(x10,x00,x01)
UnitPresent(x80,x00,x01)
UnitPresent(x81,x00,x01)
UnitPresent(x82,x00,x01)
UnitPresent(x83,x00,x01)
UnitPresent(x84,x00,x01)
AddUnitStart()
Wait(00070)
DisplayMessage(x10,x91,x0001,x30,x00,x09,-00075,+00008,+00050,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WaitWalk(x02,x00)
RotateUnit(x02,x00,x08,x00,x01,000)
WarpUnit(x30,x00,004,010,x00,x00)
WalkTo(x30,x00,004,008,x00,x00,+007,x01)
MovementAnim(r30000200)
WaitWalk(x30,x00)
Wait(00048)
DisplayMessage(x10,x92,x0002,x02,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
UnitAnim(x30,x00,x58,x02,x00)
Wait(00010)
UnitAnim(x30,x00,x59,x02,x00)
Wait(00008)
Wait(00020)
DisplayMessage(x10,x91,x0003,x30,x00,x00,+00000,+00000,+00008,x03)
WaitForInstruction(x01,x00)
Wait(00010)
RotateUnit(x02,x00,x0C,x00,x00,000)
WaitRotateUnit(x02,x00)
UnitAnim(x02,x00,x5C,x02,x00)
Wait(00006)
UnitAnim(x02,x00,x5D,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x5E,x02,x00)
Wait(00014)
DisplayMessage(x10,x92,x0004,x02,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
UnitAnim(x30,x00,x59,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x5A,x02,x00)
Wait(00010)
UnitAnim(x30,x00,x5B,x02,x00)
Wait(00030)
DisplayMessage(x10,x91,x0005,x30,x00,x00,+00014,+00000,+00000,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00016)
Camera(+00536,-00188,+00728,+00302,+00512,+00000,+04096,+00064)
Wait(00016)
UnitAnim(x30,x00,x5A,x02,x00)
Wait(00010)
Wait(00050)
UnitAnim(x02,x00,x5E,x02,x00)
Wait(00006)
UnitAnim(x02,x00,x61,x02,x00)
Wait(00010)
{8C}(r020000020000)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00060)
DisplayMessage(x10,x92,x0006,x02,x00,x00,+00000,+00008,-00006,x02)
WaitForInstruction(x01,x00)
UnitAnim(x30,x00,x64,x02,x00)
Wait(00006)
UnitAnim(x30,x00,x65,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x66,x02,x00)
Wait(00002)
UnitAnim(x30,x00,x67,x02,x00)
Wait(00004)
UnitAnim(x30,x00,x66,x02,x00)
Wait(00002)
UnitAnim(x30,x00,x65,x02,x00)
Wait(00008)
DisplayMessage(x10,x91,x0007,x30,x00,x00,+00010,+00000,+00000,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0008,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0009,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00040)
UnitAnim(x02,x00,x5F,x02,x00)
Wait(00012)
UnitAnim(x02,x00,x60,x02,x00)
Wait(00012)
Wait(00030)
DisplayMessage(x10,x92,x000A,x02,x00,x00,+00000,+00012,-00012,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x000B,x30,x00,x00,+00000,+00000,+00008,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x02,x00,x72,x02,x00)
Wait(00008)
{8C}(r020004020000)
Wait(00006)
{8C}(r020006020000)
Wait(00006)
{8C}(r020008020000)
Wait(00006)
DisplayMessage(x10,x92,x000C,x02,x00,x00,+00000,+00008,-00006,x02)
WaitForInstruction(x01,x00)
Wait(00006)
UnitAnim(x30,x00,x68,x02,x00)
Wait(00008)
DisplayMessage(x10,x91,x000D,x30,x00,x00,+00000,+00000,+00008,x02)
WaitForInstruction(x01,x00)
Wait(00020)
UnitAnim(x02,x00,x62,x02,x00)
Wait(00010)
UnitAnim(x02,x00,x63,x02,x00)
Wait(00010)
CloseDialog(x02,x000E,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00080)
UnitAnim(x30,x00,x68,x02,x00)
Wait(00012)
UnitAnim(x30,x00,x69,x02,x00)
Wait(00010)
UnitAnim(x30,x00,x6A,x02,x00)
Wait(00030)
UnitAnim(x30,x00,x6B,x02,x00)
Wait(00010)
UnitAnim(x30,x00,x6C,x02,x00)
Wait(00004)
UnitAnim(x30,x00,x6B,x02,x00)
Wait(00004)
UnitAnim(x30,x00,x6C,x02,x00)
Wait(00004)
UnitAnim(x30,x00,x6B,x02,x00)
Wait(00004)
UnitAnim(x02,x00,x62,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00020)
DisplayMessage(x10,x92,x000F,x02,x00,x00,+00000,+00008,-00006,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00080)
UnitAnim(x30,x00,x6B,x02,x00)
Wait(00006)
UnitAnim(x30,x00,x6A,x02,x00)
Wait(00006)
UnitAnim(x30,x00,x69,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x68,x02,x00)
Wait(00048)
DisplayMessage(x10,x91,x0010,x30,x00,x00,+00000,+00000,+00008,x02)
WaitForInstruction(x01,x00)
UnitAnim(x02,x00,x70,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x71,x02,x00)
Wait(00010)
UnitAnim(x02,x00,x70,x02,x00)
Wait(00006)
UnitAnim(x02,x00,x02,x00,x00)
UnitAnim(x30,x00,x6D,x02,x00)
Wait(00006)
UnitAnim(x30,x00,x58,x02,x00)
Wait(00001)
UnitAnim(x02,x00,x6E,x02,x00)
Wait(00006)
UnitAnim(x30,x00,x02,x00,x00)
UnitAnim(x02,x00,x6F,x02,x00)
Wait(00010)
UnitAnim(x02,x00,x6E,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00006)
DisplayMessage(x10,x92,x0011,x02,x00,x00,+00000,+00008,-00006,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00033)
UnitAnim(x30,x00,x73,x02,x00)
Wait(00010)
UnitAnim(x30,x00,x74,x02,x00)
Wait(00034)
DisplayMessage(x10,x91,x0012,x30,x00,x00,+00000,+00000,+00008,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0013,x02,x00,x00,-00004,+00008,-00004,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00080)
UnitAnim(x30,x00,x73,x02,x00)
Wait(00004)
UnitAnim(x30,x00,x02,x00,x00)
Wait(00006)
DisplayMessage(x10,x91,x0014,x30,x00,x00,+00000,+00000,+00008,x01)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0015,x02,x00,x00,-00004,+00008,-00004,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0016,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
WalkTo(x02,x00,005,007,x00,x00,+008,x01)
MovementAnim(r02000200)
WaitWalk(x02,x00)
Wait(00010)
DisplayMessage(x10,x12,x0017,x02,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
WalkTo(x30,x00,004,007,x00,x00,+010,x01)
MovementAnim(r30000200)
WaitWalk(x30,x00)
RotateUnit(x30,x00,x0C,x00,x01,000)
UnitAnim(x30,x00,x75,x02,x00)
Wait(00006)
UnitAnim(x30,x00,x76,x02,x00)
Wait(00020)
UnitAnim(x30,x00,x77,x02,x00)
Wait(00006)
UnitAnim(x30,x00,x78,x02,x00)
Wait(00004)
UnitAnim(x30,x00,x76,x02,x00)
Wait(00006)
UnitAnim(x30,x00,x77,x02,x00)
Wait(00004)
UnitAnim(x30,x00,x78,x02,x00)
Wait(00006)
UnitAnim(x30,x00,x76,x02,x00)
Wait(00006)
DisplayMessage(x10,x91,x0018,x30,x00,x00,-00012,+00000,+00004,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
{60}(r005A)
Wait(00090)
Wait(00010)
BgSound(x05,+000,+036,x00,120)
UnitAnim(x30,x00,x75,x02,x00)
Wait(00010)
UnitAnim(x30,x00,x02,x00,x00)
Wait(00060)
RotateUnit(x02,x00,x04,x02,x00,000)
WaitRotateUnit(x02,x00)
Wait(00010)
DisplayMessage(x10,x92,x0019,x02,x00,x00,+00030,+00000,-00020,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00100)
AddUnitEnd()
WarpUnit(x10,x00,005,002,x00,x02)
WarpUnit(x80,x00,003,001,x00,x02)
WarpUnit(x81,x00,007,001,x00,x02)
WarpUnit(x82,x00,005,000,x00,x02)
WarpUnit(x83,x00,002,000,x00,x02)
WarpUnit(x84,x00,008,000,x00,x02)
DisplayMessage(x10,x11,x001A,x10,x00,x09,+00010,+00030,-00040,x00)
WaitForInstruction(x01,x00)
RotateUnit(x02,x00,x00,x00,x01,000)
Wait(00008)
RotateUnit(x30,x00,x00,x00,x01,000)
Camera(+00472,-00013,+00616,+00238,+00384,+00000,+04096,+00028)
WaitForInstruction(x04,x00)
Wait(00016)
SpriteMove(x10,x00,+00000,+00000,-00080,x00,x01,+00001)
WaitSpriteMove(x10,x00)
ColorUnit(x10,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x10,x00)
ColorUnit(x10,x00,x08,+000,+000,+000,004)
BlockStart()
SpriteMove(x10,x00,+00000,-00004,-00004,x00,x01,+00084)
WaitSpriteMove(x10,x00)
SpriteMove(x10,x00,+00000,+00000,+00000,x00,x01,+00008)
WaitSpriteMove(x10,x00)
UnitAnim(x10,x00,x02,x00,x00)
BlockEnd()
Wait(00020)
SpriteMove(x80,x00,+00000,+00000,-00056,x00,x01,+00001)
WaitSpriteMove(x80,x00)
ColorUnit(x80,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x80,x00)
ColorUnit(x80,x00,x08,+000,+000,+000,004)
BlockStart()
SpriteMove(x80,x00,+00000,-00004,-00015,x00,x01,+00064)
WaitSpriteMove(x80,x00)
SpriteMove(x80,x00,+00000,+00000,+00000,x00,x01,+00012)
WaitSpriteMove(x80,x00)
UnitAnim(x80,x00,x02,x00,x00)
BlockEnd()
Wait(00010)
SpriteMove(x81,x00,+00000,+00000,-00056,x00,x01,+00001)
WaitSpriteMove(x81,x00)
ColorUnit(x81,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x81,x00)
ColorUnit(x81,x00,x08,+000,+000,+000,004)
BlockStart()
SpriteMove(x81,x00,+00000,-00004,-00010,x00,x01,+00064)
WaitSpriteMove(x81,x00)
SpriteMove(x81,x00,+00000,+00000,+00000,x00,x01,+00012)
WaitSpriteMove(x81,x00)
UnitAnim(x81,x00,x02,x00,x00)
BlockEnd()
WaitForInstruction(x0B,x00)
Wait(00020)
DisplayMessage(x10,x91,x001B,x10,x00,x00,+00000,+00016,-00008,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
{6A}(r052400001E)
Wait(00030)
Wait(00010)
Music(x01,+096,001)
Wait(00001)
SpriteMove(x82,x00,+00000,+00000,-00036,x00,x01,+00001)
WaitSpriteMove(x82,x00)
ColorUnit(x82,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x82,x00)
ColorUnit(x82,x00,x08,+000,+000,+000,004)
BlockStart()
SpriteMove(x82,x00,+00000,+00000,+00000,x00,x01,+00040)
WaitSpriteMove(x82,x00)
UnitAnim(x82,x00,x02,x00,x00)
BlockEnd()
Wait(00016)
SpriteMove(x83,x00,+00000,+00000,-00036,x00,x01,+00001)
WaitSpriteMove(x83,x00)
ColorUnit(x83,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x83,x00)
ColorUnit(x83,x00,x08,+000,+000,+000,004)
BlockStart()
SpriteMove(x83,x00,+00000,+00000,+00000,x00,x01,+00036)
WaitSpriteMove(x83,x00)
UnitAnim(x83,x00,x02,x00,x00)
BlockEnd()
Wait(00010)
SpriteMove(x84,x00,+00000,+00000,-00036,x00,x01,+00001)
WaitSpriteMove(x84,x00)
ColorUnit(x84,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x84,x00)
ColorUnit(x84,x00,x08,+000,+000,+000,004)
BlockStart()
SpriteMove(x84,x00,+00000,+00000,+00000,x00,x01,+00040)
WaitSpriteMove(x84,x00)
UnitAnim(x84,x00,x02,x00,x00)
BlockEnd()
Wait(00024)
Camera(+00488,-00252,+00968,+00350,+00512,+00000,+04096,+00036)
WaitForInstruction(x04,x00)
Wait(00020)
DisplayMessage(x10,x11,x001C,x02,x00,x00,+00010,+00006,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00010)
RotateUnit(x30,x00,x0C,x00,x02,000)
WaitRotateUnit(x30,x00)
DisplayMessage(x10,x91,x001D,x30,x00,x00,-00010,+00006,-00001,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Camera(+00472,-00013,+00616,+00238,+00384,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
DisplayMessage(x10,x91,x001E,x10,x00,x00,+00000,+00016,-00008,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
{63}(rA9)
Camera(+00392,+00115,+00616,+00302,+00512,+00000,+04096,+00064)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x15,090)
Wait(00048)
ColorUnit(x10,x00,x04,+020,+026,+031,000)
Wait(00002)
Wait(00010)
ColorUnit(x10,x00,x08,+000,+000,+000,004)
Wait(00033)
ColorUnit(x10,x00,x00,-003,-003,-003,001)
Wait(00009)
WaitForInstruction(x38,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
WaitForInstruction(x04,x00)
Wait(00016)
RotateUnit(x30,x00,x00,x00,x01,000)
WaitRotateUnit(x30,x00)
March(x00,x00,000)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Alma{br}
{font:00}{Ramza}, wait!{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}Alma...{end}

//Message x03
{font:08}Alma{br}
{font:00}You were going to leave{br}
without telling me?{end}

//Message x04
{font:08}{Ramza}{br}
{font:00}I hate goodbyes...{end}

//Message x05
{font:08}Alma{br}
{font:00}You won't be back, will you?{end}

//Message x06
{font:08}{Ramza}{br}
{font:00}Delita is alive.{end}

//Message x07
{font:08}Alma{br}
{font:00}What?{end}

//Message x08
{font:08}{Ramza}{br}
{font:00}Delita helped kidnap{br}
the Princess.{end}

//Message x09
{font:08}Alma{br}
{font:00}What does all this mean?{end}

//Message x0A
{font:08}{Ramza}{br}
{font:00}I thought he joined Goltana{br}
to get back at us...{br}
But he seems to be involved{br}
more with someone else.{br}
{br}
Someone other than Delita{br}
saved the Princess from being{br}
killed for some scheme.{end}

//Message x0B
{font:08}Alma{br}
{font:00}Is it true Dycedarg was {br}
involved in the kidnapping?{end}

//Message x0C
{font:08}{Ramza}{br}
{font:00}Yes.{br}
{br}
I'm sure he had his reasons,{br}
but I don't know them.{end}

//Message x0D
{font:08}Alma{br}
{font:00}So Teta....{br}
Is Teta...?{end}

//Message x0E
{font:08}{Ramza}{br}
{font:00}Yes...{end}

//Message x0F
{font:08}{Ramza}{br}
{font:00}Alma, listen carefully.{br}
{br}
I don't know who's behind {br}
Delita. But he's dangerous.{br}
{br}
Taking advantage of the war{br}
to achieve something vicious.{end}

//Message x10
{font:08}Alma{br}
{font:00}Is Delita party to the plot?{end}

//Message x11
{font:08}{Ramza} {br}
{font:00}I don't know.{br}
{br}
He seemed to have his own{br}
ideas about things though...{end}

//Message x12
{font:08}Alma{br}
{font:00}You're fighting against them?{end}

//Message x13
{font:08}{Ramza}{br}
{font:00}...{end}

//Message x14
{font:08}Alma{br}
{font:00}I'll go with you.{end}

//Message x15
{font:08}{Ramza}{br}
{font:00}Are you out of your mind?{br}
Of course not!!{end}

//Message x16
{font:08}Alma{br}
{font:00}I want to prove what{br}
you're saying is true!{end}

//Message x17
{font:08}{Ramza}{br}
{font:00}No, no.{end}

//Message x18
{font:08}Alma{br}
{font:00}I don't want to see{br}
another Teta!!{end}

//Message x19
{font:08}{Ramza}{br}
{font:00}Alma.....{end}

//Message x1A
{font:08}Man's voice{br}
{font:00}{Ramza} Beoulve,{br}
aren't you?{end}

//Message x1B
{font:08}Priest{br}
{font:00}I'm Zalmo Lusnada,{br}
Heresy Examiner!{br}
I order you to appear at a{br}
heresy hearing on suspicion{br}
of murder and heresy!    {br}
You will follow us! Any{br}
resistance will force us to{br}
execute you immediately!{end}

//Message x1C
{font:08}{Ramza}{br}
{font:00}Heresy examiner!?{end}

//Message x1D
{font:08}Alma{br}
{font:00}Run!{br}
Brother!!{end}

//Message x1E
{font:08}Zalmo{br}
{font:00}I won't let you!{br}
Get him! Kill the 'heretic'!{end}

//Message x1F

