Offset(x00158000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000039D)
//Remove the previous line if you wish text to compile directly after instructions.

LoadEVTCHR(x01,x23,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
Camera(+00552,-02048,+01136,+00014,-00320,+00000,+05696,+00001)
WaitForInstruction(x04,x00)
UnitAnim(x00,x00,x02,x00,x00)
{63}(rA9)
WarpUnit(x02,x00,003,010,x00,x00)
SpriteMove(x02,x00,+00000,+00000,+00041,x00,x01,+00001)
WaitSpriteMove(x02,x00)
ColorUnit(x02,x00,x01,+000,+000,+000,000)
Wait(00002)
{7F}(r80000101)
{7F}(r82000103)
{7F}(r83000102)
{7F}(r81000100)
Camera(+00392,-00124,+01144,+00302,+00368,+00000,+04096,+00280)
{4D}(r40)
{49}()
UnitPresent(x05,x00,x01)
AddUnitStart()
UnitAnim(x81,x00,x59,x02,x00)
UnitAnim(x80,x00,x7D,x02,x00)
UnitAnim(x82,x00,x7C,x02,x00)
UnitAnim(x83,x00,x7F,x02,x00)
WaitForInstruction(x04,x00)
Wait(00030)
{63}(rAA)
UseFieldObject(x01,x00)
Sound(x004C)
Wait(00020)
Draw(x02,x00)
SpriteMove(x02,x00,+00000,+00000,+00000,x00,x01,+00064)
ColorUnit(x02,x00,x08,+000,+000,+000,004)
Camera(+00392,-00124,+01144,+00270,+00512,+00000,+04096,+00064)
WaitSpriteMove(x02,x00)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00060)
DisplayMessage(x10,x11,x0001,x02,x00,x00,+00000,+00008,+00000,x03)
WaitForInstruction(x01,x00)
AddUnitEnd()
WarpUnit(x05,x00,007,014,x00,x00)
UnitAnim(x05,x00,x02,x00,x00)
Draw(x05,x00)
UnitAnim(x81,x00,x7E,x02,x00)
SpriteMove(x81,x00,-00026,+00000,+00028,x00,x01,+00038)
WaitSpriteMove(x81,x00)
SpriteMove(x81,x00,-00028,+00000,+00214,x00,x01,+00180)
Wait(00010)
RotateUnit(x84,x00,x08,x00,x01,000)
WaitRotateUnit(x84,x00)
Wait(00008)
UnitAnim(x84,x00,x03,x00,x00)
SpriteMove(x84,x00,-00026,+00000,+00035,x00,x01,+00020)
WaitSpriteMove(x84,x00)
WalkTo(x02,x00,007,008,x00,x00,+006,x01)
MovementAnim(r02000200)
SpriteMove(x84,x00,-00028,+00000,+00211,x00,x01,+00170)
Wait(00120)
RemoveUnit(x81,x00)
RemoveUnit(x84,x00)
WaitWalk(x02,x00)
DisplayMessage(x10,x92,x0002,x02,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WalkTo(x05,x00,007,009,x00,x00,+007,x01)
MovementAnim(r05000200)
Wait(00090)
UnitAnim(x02,x00,x03,x00,x00)
SpriteMove(x02,x00,+00000,+00000,-00022,x00,x01,+00058)
Wait(00040)
Camera(+00760,-00172,+00888,+00302,+01536,+00000,+04096,+00056)
WaitSpriteMove(x02,x00)
UnitAnim(x02,x00,x02,x00,x00)
WaitForInstruction(x04,x00)
DisplayMessage(x10,x92,x0003,x05,x00,x00,+00008,+00000,+00000,x13)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0004,x02,x00,x00,-00040,+00000,+00024,x13)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0005,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0006,x00,x00)
WaitForInstruction(x01,x00)
RotateUnit(x05,x00,x0C,x00,x00,000)
WaitRotateUnit(x05,x00)
UnitAnim(x05,x00,x7A,x02,x00)
CloseDialog(x02,x0007,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0008,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x05,x00,x02,x00,x00)
RotateUnit(x05,x00,x08,x00,x00,000)
WaitRotateUnit(x05,x00)
CloseDialog(x02,x0009,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
RotateUnit(x05,x00,x08,x00,x01,000)
WaitRotateUnit(x05,x00)
Wait(00010)
WalkTo(x05,x00,007,010,x00,x00,+007,x01)
MovementAnim(r05000200)
Wait(00020)
DisplayMessage(x10,x91,x000A,x02,x00,x00,-00040,+00000,+00024,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
RotateUnit(x05,x00,x00,x00,x00,000)
WaitRotateUnit(x05,x00)
Wait(00020)
DisplayMessage(x10,x91,x000B,x02,x00,x00,-00040,+00000,+00024,x10)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x000C,x05,x00,x00,+00008,+00000,+00000,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
RotateUnit(x05,x00,x08,x01,x00,000)
WaitRotateUnit(x05,x00)
Wait(00030)
UnitAnim(x05,x00,x78,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x79,x02,x00)
Wait(00052)
UnitAnim(x05,x00,x78,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x02,x00,x00)
Wait(00020)
DisplayMessage(x10,x92,x000D,x05,x00,x00,+00008,+00000,+00000,x13)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x05,x00,x03,x00,x00)
SpriteMove(x05,x00,+00000,+00000,+00130,x00,x01,+00140)
{60}(r0078)
Wait(00100)
Camera(+00632,-00172,+00648,+00366,+01488,+00000,+04096,+00080)
ColorUnit(x05,x00,x01,+000,+000,+000,004)
Wait(00033)
RemoveUnit(x05,x00)
WaitForInstruction(x04,x00)
Wait(00090)
DisplayMessage(x10,x91,x000E,x02,x00,x00,-00040,+00000,+00024,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00080)
{3E}(r02000000FFFFFF5A00)
ZERO(x006E)
ADD(x006E,x001A)
ZERO(x01D3)
ADD(x01D3,x0001)
ZERO(x0273)
ADD(x0273,x0001)
Wait(00090)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}{Ramza}{br}
{font:00}Cogs and gulls.{br}
No hint of Lionel's Gryphons.{end}

//Message x02
{font:00}Delita!{br}
What brings you to Warjilis?{end}

//Message x03
{font:08}Delita{br}
{font:00}We have ears in many places.{br}
Few things escape our hearing.{end}

//Message x04
{font:00}'Our'?{end}

//Message x05
{font:00}I say this for your sake, {Ramza}.{br}
Return to Eagrose.{br}
{br}
Delve no deeper into matters of royal{br}
maidens... or those of sacred stones.{end}

//Message x06
{font:00}What have these ears of yours{br}
been telling you?{end}

//Message x07
{font:00}You think to save a princess from a{br}
burning tower. In truth, you would{br}
but set her on a higher floor.{br}
There is only one person who can{br}
truly save her. And that is what{br}
I mean to do.{end}

//Message x08
{font:00}Just what do you imply?{end}

//Message x09
{font:00}It's simple, really. Noble endeavors{br}
do not always reach the end that we{br}
desire. You cannot save the princess.{br}
However hard you endeavor to save her.{br}
You would do well to remember that.{end}

//Message x0A
{font:00}What then is your end in all of this, Delita?{end}

//Message x0B
{font:00}I fear I do not know.{end}

//Message x0C
{font:00}The Dukes Larg and Goltanna, your brothers,{br}
and all the rest...{br}
{br}
They are all of them swept up in a mighty{br}
current{D11D}a current they cannot see or feel.{br}
I simply swim against it.{br}
Nothing more.{end}

//Message x0D
{font:00}We'll meet again{D11D}I should hope.{end}

//Message x0E
{font:08}{Ramza}{br}
{font:00}Delita...{end}

//Message x0F

