Offset(x001BC000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000001B0)
//Remove the previous line if you wish text to compile directly after instructions.

InflictStatus(x03,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
InflictStatus(x32,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
UnitAnim(x01,x01,x02,x00,x00)
{60}(r003C)
Wait(00030)
BgSound(x05,+000,+020,x00,210)
{63}(rAA)
Wait(00030)
Focus(x32,x00,x32,x00,x00)
Camera(+00000,+00000,+00000,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0001,x32,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Focus(x03,x00,x03,x00,x00)
Camera(-32768,+00000,+00000,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
FaceUnit(x32,x00,x03,x00,x00,x01,x00)
WaitRotateUnit(x03,x00)
DisplayMessage(x10,x70,x0002,x03,x00,x00,+00000,+00000,+00000,x03)
Wait(00016)
FaceUnit(x32,x00,x01,x01,x00,x01,x00)
WaitForInstruction(x01,x00)
Focus(x32,x00,x32,x00,x00)
Camera(+03848,+12847,+10298,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0003,x32,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Focus(x03,x00,x03,x00,x00)
Camera(+10040,-07176,-09984,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0004,x03,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Focus(x32,x00,x32,x00,x00)
Camera(+10801,-01984,+12813,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0005,x32,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
BgSound(x05,+020,+000,x00,185)
Wait(00185)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
Wait(00020)
{60}(r003C)
{63}(rEA)
{73}(r0000D0FE000040008000000080FB)
Camera(+00000,-00304,+00000,+00064,+00128,+00000,-01152,+00090)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
Wait(00001)
ZERO(x00A3)
ADD(x00A3,x0001)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Cloud{br}
{font:00}I lost...a very{br}
important thing....{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}Cloud.....?{end}

//Message x03
{font:08}Cloud{br}
{font:00}Ever since, I've been lost.{br}
Who am I?   {br}
What should I do?{br}
What about this pain...{end}

//Message x04
{font:08}{Ramza}{br}
{font:00}Cloud...there's someone in{br}
your world waiting for you.    {br}
We might be able to send you{br}
back where you came from{br}
by using the stone's power.{end}

//Message x05
{font:08}Cloud{br}
{font:00}Let's go, {Ramza}.{br}
I can't be here.   {br}
Must go...to the Promised Land.{end}

//Message x06

