Offset(x001CE000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000517)
//Remove the previous line if you wish text to compile directly after instructions.

Camera(+00472,-01360,+00631,+00302,+00512,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
UnitAnim(x02,x00,x02,x00,x00)
RotateUnit(x80,x00,x0C,x00,x02,000)
WaitRotateUnit(x80,x00)
UnitAnim(x80,x00,x02,x00,x00)
SpriteMove(x02,x00,-00004,+00000,-00010,x00,x01,+00001)
WaitSpriteMove(x02,x00)
{63}(rC9)
LoadEVTCHR(x01,x41,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
ResetUnitColor(x02,x00)
{7F}(r80000101)
UnitAnim(x80,x00,x58,x02,x00)
Wait(00001)
ColorUnit(x00,x00,x04,-001,-001,-001,000)
Wait(00002)
Camera(+00472,+00048,+00631,+00302,+00512,+00000,+04096,+00160)
{4D}(r40)
WaitForInstruction(x04,x00)
Wait(00060)
PortraitCol(x03)
DisplayMessage(x10,x91,x0001,x80,x00,x06,-00016,-00002,+00007,x13)
WaitForInstruction(x01,x00)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57003800)
UnitAnim(x02,x00,x71,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x72,x02,x00)
Wait(00008)
BlockEnd()
DisplayMessage(x10,x92,x0002,x02,x00,x00,+00000,+00000,+00006,x13)
WaitForInstruction(x01,x00)
Wait(00030)
CloseDialog(x01,x0003,x06,x00)
WaitForInstruction(x01,x00)
UnitAnim(x02,x00,x71,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x73,x02,x00)
Wait(00006)
UnitAnim(x02,x00,x74,x02,x00)
Wait(00004)
UnitAnim(x02,x00,x73,x02,x00)
Wait(00008)
CloseDialog(x02,x0004,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0005,x06,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00004)
Sound(x0041)
RotateUnit(x02,x00,x0C,x00,x01,000)
WaitRotateUnit(x02,x00)
{49}()
{82}()
AddUnitStart()
Wait(00040)
DisplayMessage(x10,x92,x0006,x02,x00,x00,+00016,+00000,-00008,x10)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x80,x00,x59,x02,x00)
Wait(00006)
{68}(r800001)
UnitAnim(x80,x00,x5A,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x5B,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x5C,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x5D,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x5E,x02,x00)
Wait(00050)
UnitAnim(x80,x00,x5F,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x60,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x61,x02,x00)
Wait(00006)
DisplayMessage(x10,x91,x0007,x80,x00,x06,-00016,-00002,+00006,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
RotateUnit(x02,x00,x04,x01,x01,000)
WaitRotateUnit(x02,x00)
Wait(00020)
UnitAnim(x02,x00,x71,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x75,x02,x00)
Wait(00008)
DisplayMessage(x10,x92,x0008,x02,x00,x00,+00000,+00000,+00001,x10)
WaitForInstruction(x01,x00)
UnitAnim(x02,x00,x71,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00010)
UnitAnim(x80,x00,x61,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x60,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x5F,x02,x00)
Wait(00004)
UnitAnim(x80,x00,x62,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x5A,x02,x00)
Wait(00006)
{68}(r800000)
UnitAnim(x80,x00,x63,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x64,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x65,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x66,x02,x00)
Wait(00025)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
UnitAnim(x80,x00,x66,x02,x00)
Wait(00025)
UnitAnim(x80,x00,x67,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x68,x02,x00)
Wait(00006)
{7E}(r57004600)
UnitAnim(x80,x00,x67,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x58,x02,x00)
Wait(00006)
BlockEnd()
DisplayMessage(x10,x91,x0009,x80,x00,x06,+00000,-00002,-00004,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00040)
UnitAnim(x02,x00,x76,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x77,x02,x00)
Wait(00008)
Wait(00040)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57002A00)
Sound(x0041)
UnitAnim(x02,x00,x76,x02,x00)
Wait(00004)
UnitAnim(x02,x00,x02,x00,x00)
BlockEnd()
DisplayMessage(x10,x92,x000A,x02,x00,x00,+00016,+00000,-00013,x12)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x000B,x80,x00,x06,+00000,-00002,-00001,x10)
WaitForInstruction(x01,x00)
CloseDialog(x02,x000C,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00040)
UnitAnim(x80,x00,x66,x02,x00)
Wait(00004)
UnitAnim(x80,x00,x69,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x6A,x02,x00)
Wait(00020)
DisplayMessage(x10,x91,x000D,x80,x00,x06,+00000,-00002,-00001,x10)
WaitForInstruction(x01,x00)
UnitAnim(x02,x00,x76,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x77,x02,x00)
Wait(00008)
DisplayMessage(x10,x92,x000E,x02,x00,x00,+00020,+00000,-00017,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00050)
UnitAnim(x80,x00,x69,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x66,x02,x00)
Wait(00004)
UnitAnim(x80,x00,x67,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x6B,x02,x00)
Wait(00026)
DisplayMessage(x10,x91,x000F,x80,x00,x06,-00012,-00002,+00006,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
UnitAnim(x80,x00,x67,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x58,x02,x00)
Wait(00006)
Wait(00046)
UnitAnim(x02,x00,x76,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00030)
UnitAnim(x02,x00,x03,x00,x00)
SpriteMove(x02,x00,-00018,+00000,-00010,x00,x01,+00024)
WaitSpriteMove(x02,x00)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00030)
UnitAnim(x02,x00,x78,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x79,x02,x00)
Wait(00008)
DisplayMessage(x10,x92,x0010,x02,x00,x00,+00000,-00004,-00004,x10)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0011,x80,x00,x06,-00020,-00002,+00010,x13)
WaitForInstruction(x01,x00)
UnitAnim(x02,x00,x78,x02,x00)
Wait(00008)
SpriteMove(x02,x00,-00020,+00000,-00010,x00,x01,+00001)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00002)
SpriteMove(x80,x00,-00004,+00000,+00000,x00,x01,+00010)
UnitAnim(x80,x00,x66,x02,x00)
Wait(00002)
CloseDialog(x02,x0012,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
UnitAnim(x80,x00,x58,x02,x00)
Wait(00002)
Wait(00040)
Camera(+00472,-00864,+00631,+00430,+00512,+00000,+04096,+00200)
Wait(00020)
{60}(r005A)
{3E}(r02000000FFFFFF5A00)
WaitForInstruction(x0C,x00)
ZERO(x006E)
ADD(x006E,x0022)
ZERO(x006F)
ADD(x006F,x000A)
ZERO(x01DA)
ADD(x01DA,x0001)
ZERO(x0279)
ADD(x0279,x0000)
ZERO(x03C0)
ADD(x03C0,x0005)
ZERO(x03C3)
ADD(x03C3,x0003)
ZERO(x03D1)
ADD(x03D1,x0001)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Alma{br}
{font:00}{Ramza}, you're all right!{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}As are you. I'm glad.{br}
{br}
*sigh* None of this makes sense.{br}
How could the Office of Inquisition{br}
have learned of the auracite?{br}
Could the Church of Glabados be{br}
the ones supporting Delita?{br}
{br}
What do they hope to gain?{end}

//Message x03
{Ramza}? You mentioned{br}
auracite. Have you truly seen{br}
the Stones from the legend?{br}
If auracite is real, then{DA68}I think{br}
I may have seen it once, too.{end}

//Message x04
What? Where!?{end}

//Message x05
First you have to promise that{br}
you'll take me with you!{end}

//Message x06
You persist in this? Do you think I would{br}
risk putting you in such peril again?{br}
{br}
I will not take you with me!{end}

//Message x07
Then I have nothing more to say.{end}

//Message x08
Do not act the child!{br}
Your very life is in danger!{end}

//Message x09
I should think it is. I've acted against the{br}
Office of Inquisition.{br}
{br}
Surely I am a heretic in their eyes. They will{br}
come for me as they do you.{br}
{br}
And when they do, do you think Dycedarg{br}
will protect me? He would never do anything{br}
that might endanger House Beoulve.{end}

//Message x0A
No, I'm sure our dear brother would not.{br}
{br}
{br}
But you cannot come with me. The danger{br}
is too great!{br}
{br}
You must explain everything to Zalbaag and{br}
beg the forgiveness of the Church.{end}

//Message x0B
The one I saw{DA68}it was in Orbonne.{br}
{br}
{br}
A crystal, engraved with the likeness of{br}
a virgin maid.{end}

//Message x0C
Virgo...{br}
{br}
{br}
I must reach it before they do.{br}
{br}
{br}
Thank you, Alma. Now go to Zalbaag, and{br}
do as I have said.{end}

//Message x0D
And just how do you think{br}
to enter the monastery?{br}
{br}
You're a heretic, remember?{br}
Do you think you will be{br}
welcome at Orbonne?{end}

//Message x0E
Ah...{end}

//Message x0F
So, you need me after all.{end}

//Message x10
Fine, but only until we reach Orbonne.{br}
When it is done, you will come home.{end}

//Message x11
I promise.{end}

//Message x12
I will hold you to it.{end}

//Message x13

