Offset(x00208000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000767)
//Remove the previous line if you wish text to compile directly after instructions.

Camera(+00616,-01916,+01064,+00302,+00512,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
SpriteMove(x02,x00,+00000,+00002,-00010,x00,x01,+00001)
WaitSpriteMove(x02,x00)
UnitAnim(x00,x00,x02,x00,x00)
{63}(rC9)
Camera(+00616,-00284,+01064,+00302,+00512,+00000,+04096,+00180)
LoadEVTCHR(x01,x4B,x00)
{4D}(r50)
WaitForInstruction(x04,x00)
{63}(rAA)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
{49}()
UnitPresent(x15,x00,x00)
UnitPresent(x80,x00,x00)
UnitPresent(x81,x00,x00)
UnitPresent(x82,x00,x00)
UnitPresent(x83,x00,x00)
UnitPresent(x84,x00,x00)
AddUnitStart()
Wait(00090)
DisplayMessage(x10,x91,x0001,x02,x00,x00,-00030,+00002,+00016,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
Sound(x0078)
Wait(00080)
RotateUnit(x02,x00,x00,x00,x00,000)
WaitRotateUnit(x02,x00)
Wait(00080)
DisplayMessage(x10,x11,x0002,x02,x00,x00,+00008,+00006,-00006,x02)
WaitForInstruction(x01,x00)
AddUnitEnd()
Camera(+00616,-00028,+00504,+00302,+00512,+00000,+04096,+00096)
WalkTo(x15,x00,005,000,x00,x00,+016,x01)
WalkTo(x80,x00,003,002,x00,x00,+004,x01)
MovementAnim(r80000200)
Wait(00008)
WalkTo(x81,x00,004,001,x00,x00,+006,x01)
MovementAnim(r81000200)
Wait(00010)
WalkTo(x82,x00,006,001,x00,x00,+004,x01)
MovementAnim(r82000200)
Wait(00014)
WalkTo(x83,x00,007,002,x00,x00,+006,x01)
MovementAnim(r83000200)
Wait(00010)
WalkTo(x84,x00,005,002,x00,x00,+004,x01)
MovementAnim(r84000200)
WaitWalk(x84,x00)
UnitAnim(x15,x00,x02,x00,x00)
Wait(00030)
DisplayMessage(x10,x92,x0003,x15,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
BlockStart()
WalkTo(x84,x00,005,003,x00,x00,+007,x01)
MovementAnim(r84000200)
WaitWalk(x84,x00)
RotateUnit(x84,x00,x0C,x00,x01,000)
WaitRotateUnit(x84,x00)
WalkTo(x84,x00,006,003,x00,x00,+007,x01)
MovementAnim(r84000200)
WaitWalk(x84,x00)
RotateUnit(x84,x00,x08,x00,x01,000)
WaitRotateUnit(x84,x00)
WalkTo(x84,x00,006,005,x00,x00,+007,x01)
MovementAnim(r84000200)
WaitWalk(x84,x00)
RotateUnit(x84,x00,x04,x00,x00,000)
WaitRotateUnit(x84,x00)
WalkTo(x84,x00,005,005,x00,x00,+007,x01)
MovementAnim(r84000200)
WaitWalk(x84,x00)
RotateUnit(x84,x00,x08,x00,x00,000)
WaitRotateUnit(x84,x00)
WalkTo(x84,x00,005,006,x00,x00,+007,x01)
MovementAnim(r84000200)
WaitWalk(x84,x00)
UnitAnim(x15,x00,x02,x00,x00)
BlockEnd()
Wait(00010)
Camera(+00584,-00156,+00888,+00350,+00512,+00000,+04096,+00096)
Wait(00038)
WaitWalk(x84,x00)
UnitAnim(x15,x00,x02,x00,x00)
WaitForInstruction(x04,x00)
Wait(00040)
DisplayMessage(x10,x91,x0004,x02,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
DisplayMessage(x10,x92,x0005,x15,x00,x00,+00000,+00000,-00004,x03)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00040)
UnitAnim(x02,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x59,x02,x00)
Wait(00010)
UnitAnim(x02,x00,x5A,x02,x00)
Wait(00010)
UnitAnim(x02,x00,x59,x02,x00)
Wait(00010)
Wait(00040)
DisplayMessage(x10,x91,x0006,x02,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0007,x15,x00,x00,+00000,+00000,-00004,x03)
WaitForInstruction(x01,x00)
UnitAnim(x02,x00,x59,x02,x00)
Wait(00010)
UnitAnim(x02,x00,x58,x02,x00)
Wait(00008)
CloseDialog(x01,x0008,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0009,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00050)
DisplayMessage(x10,x91,x000A,x02,x00,x00,+00000,+00000,+00002,x02)
WaitForInstruction(x01,x00)
UnitAnim(x15,x00,x5D,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x5E,x02,x00)
Wait(00008)
BlockStart()
Wait(00060)
UnitAnim(x15,x00,x5D,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x02,x00,x00)
BlockEnd()
DisplayMessage(x10,x92,x000B,x15,x00,x00,+00000,+00000,-00004,x03)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
RotateUnit(x02,x00,x08,x01,x00,000)
WaitRotateUnit(x02,x00)
Wait(00020)
UnitAnim(x02,x00,x03,x00,x00)
SpriteMove(x02,x00,+00000,+00002,+00004,x00,x01,+00032)
WaitSpriteMove(x02,x00)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00070)
UnitAnim(x02,x00,x5F,x02,x00)
Wait(00010)
UnitAnim(x02,x00,x60,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x61,x02,x00)
Wait(00010)
UnitAnim(x02,x00,x62,x02,x00)
Wait(00010)
DisplayMessage(x10,x91,x000C,x02,x00,x00,+00000,+00000,+00014,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x000D,x15,x00,x00,+00000,+00000,-00004,x03)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000E,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x000F,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x02,x00,x63,x02,x00)
Wait(00010)
UnitAnim(x02,x00,x64,x02,x00)
Wait(00010)
{8C}(r020000020000)
CloseDialog(x01,x0010,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00090)
DisplayMessage(x10,x92,x0011,x15,x00,x00,+00000,+00000,-00004,x03)
WaitForInstruction(x01,x00)
Wait(00008)
UnitAnim(x02,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x5C,x02,x00)
Wait(00014)
UnitAnim(x02,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x58,x02,x00)
Wait(00010)
UnitAnim(x02,x00,x59,x02,x00)
Wait(00008)
DisplayMessage(x10,x91,x0012,x02,x00,x00,+00000,+00000,+00014,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0013,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x02,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x02,x00,x00)
CloseDialog(x01,x0014,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0015,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x02,x00,x5B,x02,x00)
Wait(00001)
UnitAnim(x02,x00,x5C,x02,x00)
Wait(00004)
UnitAnim(x02,x00,x5B,x02,x00)
Wait(00002)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00006)
UnitAnim(x02,x00,x5B,x02,x00)
Wait(00001)
UnitAnim(x02,x00,x5C,x02,x00)
Wait(00006)
UnitAnim(x02,x00,x5B,x02,x00)
Wait(00002)
UnitAnim(x02,x00,x02,x00,x00)
CloseDialog(x01,x0016,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0017,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0018,x00,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
CloseDialog(x02,x0019,x00,x00)
WaitForInstruction(x01,x00)
BlockStart()
Wait(00018)
UnitAnim(x02,x00,x58,x02,x00)
Wait(00008)
BlockEnd()
CloseDialog(x01,x001A,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x001B,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00016)
BlockStart()
Wait(00016)
UnitAnim(x02,x00,x02,x00,x00)
BlockEnd()
DisplayMessage(x10,x91,x001C,x82,x00,x09,+00000,+00000,-00050,x03)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
RotateUnit(x84,x00,x0C,x00,x00,000)
RotateUnit(x15,x00,x0C,x00,x00,000)
WaitRotateUnit(x15,x00)
UnitAnim(x15,x00,x6D,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x6E,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x6F,x02,x00)
Wait(00008)
Wait(00030)
DisplayMessage(x10,x11,x001D,x15,x00,x00,+00008,+00012,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00020)
UnitAnim(x15,x00,x6E,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x02,x00,x00)
RotateUnit(x84,x00,x08,x00,x00,000)
RotateUnit(x15,x00,x08,x00,x00,000)
WaitRotateUnit(x15,x00)
Wait(00020)
DisplayMessage(x10,x12,x001E,x15,x00,x00,+00000,+00000,-00010,x03)
WaitForInstruction(x01,x00)
RotateUnit(x84,x00,x00,x00,x00,000)
RotateUnit(x15,x00,x00,x00,x00,000)
WaitRotateUnit(x15,x00)
Wait(00010)
WalkTo(x84,x00,006,005,x00,x00,+007,x01)
MovementAnim(r84000200)
Wait(00010)
Camera(+00616,-00028,+00600,+00302,+00512,+00000,+04096,+00064)
Wait(00042)
Sound(x0028)
WaitWalk(x84,x00)
UnitAnim(x15,x00,x02,x00,x00)
Wait(00016)
UnitAnim(x15,x00,x72,x02,x00)
Wait(00010)
UnitAnim(x15,x00,x73,x02,x00)
Wait(00028)
DisplayMessage(x10,x12,x001F,x15,x00,x00,+00000,+00014,-00010,x01)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x15,x00,x72,x02,x00)
Wait(00010)
UnitAnim(x15,x00,x02,x00,x00)
RotateUnit(x84,x00,x00,x00,x00,000)
RotateUnit(x15,x00,x00,x00,x00,000)
WaitRotateUnit(x15,x00)
Wait(00026)
BlockStart()
WalkTo(x84,x00,006,003,x00,x00,+007,x01)
WaitWalk(x84,x00)
WalkTo(x84,x00,005,003,x00,x00,+007,x01)
WaitWalk(x84,x00)
WalkTo(x84,x00,005,000,x00,x00,+007,x01)
WaitWalk(x84,x00)
BlockEnd()
Wait(00050)
Camera(+00616,-00172,+01064,+00350,+00512,+00000,+04096,+00096)
BlockStart()
RotateUnit(x83,x00,x00,x02,x01,000)
WaitRotateUnit(x83,x00)
Wait(00020)
WalkTo(x83,x00,007,000,x00,x00,+005,x01)
WaitWalk(x83,x00)
BlockEnd()
Wait(00010)
BlockStart()
RotateUnit(x80,x00,x00,x00,x01,000)
WaitRotateUnit(x80,x00)
Wait(00020)
WalkTo(x80,x00,003,000,x00,x00,+004,x01)
WaitWalk(x80,x00)
BlockEnd()
Wait(00014)
BlockStart()
RotateUnit(x82,x00,x00,x02,x01,000)
WaitRotateUnit(x82,x00)
Wait(00020)
WalkTo(x82,x00,006,000,x00,x00,+006,x01)
WaitWalk(x82,x00)
BlockEnd()
Wait(00006)
BlockStart()
RotateUnit(x81,x00,x00,x00,x01,000)
WaitRotateUnit(x81,x00)
Wait(00020)
WalkTo(x81,x00,004,000,x00,x00,+005,x01)
WaitWalk(x81,x00)
BlockEnd()
WaitForInstruction(x04,x00)
{49}()
{82}()
AddUnitStart()
Wait(00120)
DisplayMessage(x10,x11,x0020,x02,x00,x00,+00000,+00012,+00014,x02)
WaitForInstruction(x01,x00)
Wait(00030)
RotateUnit(x02,x00,x08,x01,x00,000)
WaitRotateUnit(x02,x00)
Wait(00010)
UnitAnim(x02,x00,x03,x00,x00)
SpriteMove(x02,x00,+00000,+00002,+00120,x00,x01,+00160)
Wait(00060)
Camera(+00616,-01132,+01064,+00350,+00512,+00000,+04096,+00200)
Wait(00040)
{6A}(r026000003C)
{60}(r005A)
{3E}(r02000000FFFFFF5A00)
WaitForInstruction(x0C,x00)
ZERO(x006E)
ADD(x006E,x0026)
ZERO(x01DE)
ADD(x01DE,x0001)
ZERO(x0288)
ADD(x0288,x0001)
ZERO(x03D0)
ADD(x03D0,x0002)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}{Ramza}{br}
{font:00}I wonder what...father{br}
would've done?{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}You're...{end}

//Message x03
{font:08}Olan{br}
{font:00}We meet again.{end}

//Message x04
{font:08}{Ramza}{br}
{font:00}A Black Lion's crest....{br}
You're a Nanten?{end}

//Message x05
{font:08}Olan{br}
{font:00}So, you killed the deserters{br}
for us.   {br}
I never thought a Beoulve{br}
would help us.{end}

//Message x06
{font:08}{Ramza}{br}
{font:00}Not because I wanted to.{end}

//Message x07
{font:08}Olan{br}
{font:00}I know. You didn't want to{br}
fight, right?   {br}
Same here. I don't go after{br}
deserters because I want to.{br}
You know what I mean.{end}

//Message x08
{font:08}{Ramza}{br}
{font:00}You knew me...{end}

//Message x09
{font:08}Olan{br}
{font:00}Yeah, I saw your name and {br}
face on the wanted list...   {br}
As a dangerous 'heretic',{br}
what did you do?{end}

//Message x0A
{font:08}{Ramza}{br}
{font:00}Are you going to try and{br}
catch me?{end}

//Message x0B
{font:08}Olan{br}
{font:00}Why would I do that?{br}
  {br}
Our job's to catch deserters.{br}
No need for us to be involved.{br}
  {br}
But your brothers are after{br}
you. Run before they come.{end}

//Message x0C
{font:08}{Ramza}{br}
{font:00}Why do you continue to fight?{end}

//Message x0D
{font:08}Olan{br}
{font:00}As long as your brothers point{br}
swords at us, it'll continue....{end}

//Message x0E
{font:08}{Ramza}{br}
{font:00}So if Larg quits, {br}
Goltana would, too?{end}

//Message x0F
{font:08}Olan{br}
{font:00}But that won't ever happen.{end}

//Message x10
{font:08}{Ramza}{br}
{font:00}If you see Orlandu of{br}
Nanten, let me know.   {br}
Some are urging Larg and{br}
Goltana for 'gain'.{br}
   {br}
We're in the palm of their{br}
hands...They're the real{br}
ones to beat.{end}

//Message x11
{font:08}Olan{br}
{font:00}Why Orlandu?{end}

//Message x12
{font:08}{Ramza}{br}
{font:00}My father used to say{br}
he was his only friend...{end}

//Message x13
{font:08}Olan{br}
{font:00}Orlandu's my father{D11D}in{D11D}law.{br}
I'll tell him that...{end}

//Message x14
{font:08}{Ramza}{br}
{font:00}Do you believe me?{end}

//Message x15
{font:08}Olan{br}
{font:00}I don't know why they're {br}
trying to collect holy stones.   {br}
If it's for the people,{br}
I won't interrupt.{br}
{br}
But, if it's for self gain,{br}
Orlandu won't allow it.{br}
{br}
He'll promise to kill in{br}
the name of 'T.G. Cid'.{end}

//Message x16
{font:08}{Ramza}{br}
{font:00}Do you know about the{br}
High Priest's plot?{end}

//Message x17
{font:08}Olan{br}
{font:00}Yes, but there is no proof.{br}
{br}
We're investigating it,{br}
but you may know better.{end}

//Message x18
{font:08}{Ramza}{br}
{font:00}If we prove it,{br}
would you stop fighting?{end}

//Message x19
{font:08}Olan{br}
{font:00}Do you have proof?{end}

//Message x1A
{font:08}{Ramza}{br}
{font:00}Here's the 'Germonik...'{br}
...no...nothing...{end}

//Message x1B
{font:08}Olan{br}
{font:00}No one knows whether{br}
the war will end or not.   {br}
But I'm sure...{br}
Orlandu would quit...{end}

//Message x1C
{font:08}Nanten Knight{br}
{font:00}Olan, shall we go?{end}

//Message x1D
{font:08}Olan{br}
{font:00}All right. I'm coming!{end}

//Message x1E
{font:08}Olan{br}
{font:00}I must go, {Ramza}.{br}
Take care.{end}

//Message x1F
{font:08}Olan{br}
{font:00}{Ramza},{br}
you're not alone!{br}
You have friends!{br}
Allies who'd risk their lives!{br}
{br}
I'm one of them!{end}

//Message x20
{font:08}{Ramza}{br}
{font:00}...Thank you, Olan.{end}

//Message x21

