Offset(x0035C000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000007F4)
//Remove the previous line if you wish text to compile directly after instructions.

Wait(00040)
UnitAnim(x0C,x00,x77,x02,x00)
Sound(x0041)
UnitAnim(x0C,x00,x10,x02,x00)
Wait(00006)
UnitAnim(x0C,x00,x0F,x02,x00)
Wait(00006)
BlockStart()
Wait(00020)
UnitAnim(x06,x00,xF7,x01,x00)
Wait(00008)
UnitAnim(x06,x00,xF8,x01,x00)
Wait(00008)
BlockEnd()
DisplayMessage(x10,x12,x001B,x0C,x00,x00,-00016,+00015,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x15,x00,x6E,x02,x00)
UnitAnim(x06,x00,xF9,x01,x00)
Wait(00008)
UnitAnim(x15,x00,x5A,x02,x00)
Sound(x0041)
UnitAnim(x21,x00,x02,x00,x00)
UnitAnim(x06,x00,xFA,x01,x00)
Wait(00008)
UnitAnim(x06,x00,xFB,x01,x00)
Wait(00008)
Wait(00010)
DisplayMessage(x10,x91,x001C,x06,x00,x00,+00010,+00000,+00000,x03)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x001D,x0C,x00,x00,-00016,+00015,+00000,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,x001E,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x001F,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0020,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
UnitAnim(x0C,x00,x02,x00,x00)
Wait(00012)
UnitAnim(x0C,x00,x0D,x02,x00)
Wait(00012)
UnitAnim(x0C,x00,x0E,x02,x00)
Wait(00008)
Wait(00030)
DisplayMessage(x10,x92,x0021,x0C,x00,x00,-00018,+00015,+00000,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0022,x06,x00,x00,+00011,+00000,+00000,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00080)
UnitAnim(x0C,x00,x0D,x02,x00)
Wait(00012)
UnitAnim(x0C,x00,x02,x00,x00)
Wait(00008)
UnitAnim(x0C,x00,x0F,x02,x00)
Wait(00012)
Wait(00030)
DisplayMessage(x10,x92,x0023,x0C,x00,x00,-00020,+00015,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00008)
DisplayMessage(x10,x91,x0024,x06,x00,x00,+00008,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
BlockStart()
Wait(00050)
UnitAnim(x21,x00,x03,x00,x00)
SpriteMove(x21,x00,+00000,+00000,-00028,x00,x01,+00042)
WaitSpriteMove(x21,x00)
UnitAnim(x21,x00,x02,x00,x00)
Wait(00120)
UnitAnim(x21,x00,x03,x00,x00)
SpriteMove(x21,x00,+00000,+00000,+00000,x00,x01,+00028)
WaitSpriteMove(x21,x00)
UnitAnim(x21,x00,x02,x00,x00)
BlockEnd()
BlockStart()
UnitAnim(x0C,x00,x02,x00,x00)
RotateUnit(x0C,x00,x00,x00,x00,000)
WaitRotateUnit(x0C,x00)
Wait(00030)
UnitAnim(x0C,x00,x03,x00,x00)
SpriteMove(x0C,x00,-00016,+00000,-00028,x00,x01,+00042)
WaitSpriteMove(x0C,x00)
UnitAnim(x06,x00,x02,x00,x00)
RotateUnit(x0C,x00,x0C,x00,x01,000)
SpriteMove(x0C,x00,+00014,+00000,-00028,x00,x01,+00045)
WaitSpriteMove(x0C,x00)
ColorUnit(x0C,x00,x04,-004,-004,-004,016)
SpriteMove(x0C,x00,+00018,+00012,-00028,x00,x01,+00008)
WaitSpriteMove(x0C,x00)
SpriteMove(x0C,x00,+00056,+00012,-00028,x00,x01,+00057)
WaitSpriteMove(x0C,x00)
RotateUnit(x0C,x00,x00,x00,x01,000)
SpriteMove(x0C,x00,+00056,+00012,-00070,x00,x01,+00063)
WaitSpriteMove(x0C,x00)
SpriteMove(x0C,x00,+00056,+00024,-00074,x00,x01,+00008)
WaitSpriteMove(x0C,x00)
SpriteMove(x0C,x00,+00056,+00024,-00098,x00,x01,+00036)
WaitSpriteMove(x0C,x00)
SpriteMove(x0C,x00,+00056,+00036,-00102,x00,x01,+00008)
WaitSpriteMove(x0C,x00)
SpriteMove(x0C,x00,+00056,+00036,-00126,x00,x01,+00036)
WaitSpriteMove(x0C,x00)
SpriteMove(x0C,x00,+00056,+00048,-00130,x00,x01,+00008)
WaitSpriteMove(x0C,x00)
SpriteMove(x0C,x00,+00056,+00048,-00140,x00,x01,+00015)
WaitSpriteMove(x0C,x00)
UnitAnim(x0C,x00,x02,x00,x00)
BlockEnd()
Wait(00060)
Camera(+00840,+00067,+00168,+00302,+03584,+00000,+04096,+00256)
WaitForInstruction(x04,x00)
WaitForInstruction(x08,x00)
Wait(00060)
RotateUnit(x0C,x00,x06,x00,x01,000)
WaitRotateUnit(x0C,x00)
Wait(00060)
RotateUnit(x0C,x00,x04,x00,x01,000)
WaitRotateUnit(x0C,x00)
UnitAnim(x0C,x00,x03,x00,x00)
SpriteMove(x0C,x00,+00042,+00048,-00140,x00,x01,+00021)
WaitSpriteMove(x0C,x00)
SpriteMove(x0C,x00,+00038,+00060,-00140,x00,x01,+00008)
WaitSpriteMove(x0C,x00)
SpriteMove(x0C,x00,-00028,+00060,-00140,x00,x01,+00123)
WaitSpriteMove(x0C,x00)
RotateUnit(x0C,x00,x00,x00,x01,000)
SpriteMove(x0C,x00,-00028,+00060,-00176,x00,x01,+00057)
WaitSpriteMove(x0C,x00)
UnitAnim(x0C,x00,x02,x00,x00)
Wait(00060)
Sound(x004C)
Wait(00090)
UnitAnim(x0C,x00,x03,x00,x00)
SpriteMove(x0C,x00,-00028,+00060,-00168,x00,x01,+00024)
WaitSpriteMove(x0C,x00)
UnitAnim(x0C,x00,x02,x00,x00)
Wait(00060)
Sound(x004C)
Wait(00090)
RotateUnit(x0C,x00,x08,x00,x01,000)
Wait(00030)
UnitAnim(x0C,x00,x03,x00,x00)
SpriteMove(x0C,x00,-00028,+00060,-00112,x00,x01,+00094)
Wait(00030)
Camera(+00616,-00124,+00728,+00302,+03584,+00000,+04096,+00064)
WaitSpriteMove(x0C,x00)
UnitAnim(x0C,x00,x02,x00,x00)
WaitForInstruction(x04,x00)
Wait(00030)
BlockStart()
Wait(00043)
UnitAnim(x21,x00,x70,x02,x00)
Wait(00030)
UnitAnim(x06,x00,xFD,x01,x00)
BlockEnd()
DisplayMessage(x10,x92,x0025,x15,x00,x04,+00010,+00015,-00060,x12)
WaitForInstruction(x01,x00)
Wait(00012)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
WaitForInstruction(x08,x00)
DisplayMessage(x10,x91,x0026,x06,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
UnitAnim(x15,x00,x11,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x13,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x14,x02,x00)
Wait(00008)
DisplayMessage(x10,x92,x0027,x15,x00,x04,-00048,+00016,+00000,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0028,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x15,x00,x13,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x11,x02,x00)
Wait(00008)
CloseDialog(x02,x0029,x04,x00)
WaitForInstruction(x01,x00)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57002300)
UnitAnim(x06,x00,x02,x00,x00)
Wait(00004)
RotateUnit(x06,x00,x08,x00,x00,000)
WaitRotateUnit(x06,x00)
WalkTo(x06,x00,005,008,x00,x00,+004,x01)
MovementAnim(r06000200)
WaitWalk(x06,x00)
{7E}(r57005000)
RotateUnit(x06,x00,x00,x00,x00,000)
BlockEnd()
CloseDialog(x01,x002A,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
UnitAnim(x15,x00,x13,x02,x00)
Wait(00008)
UnitAnim(x21,x00,x02,x00,x00)
UnitAnim(x15,x00,x14,x02,x00)
Wait(00008)
Wait(00070)
DisplayMessage(x10,x92,x002B,x15,x00,x04,+00027,+00016,-00076,x12)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x002C,x06,x00,x00,-00008,+00000,+00000,x13)
WaitForInstruction(x01,x00)
CloseDialog(x02,x002D,x04,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x002E,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
BlockStart()
UnitAnim(x21,x00,x02,x02,x00)
Wait(00050)
UnitAnim(x21,x00,x03,x02,x00)
Wait(00010)
Sound(x0041)
UnitAnim(x21,x00,x04,x02,x00)
Wait(00010)
UnitAnim(x21,x00,x05,x02,x00)
Wait(00010)
UnitAnim(x21,x00,x06,x02,x00)
Wait(00010)
UnitAnim(x21,x00,x05,x02,x00)
Wait(00010)
Sound(x0041)
SpriteMove(x21,x00,-00012,+00000,+00000,x02,x04,+00048)
BlockEnd()
Camera(+00504,+00115,+00280,+00302,+03584,+00000,+04096,+00032)
Wait(00020)
UnitAnim(x0C,x00,x04,x00,x00)
SpriteMove(x0C,x00,-00028,+00060,-00128,x00,x01,+00032)
WaitSpriteMove(x0C,x00)
UnitAnim(x0C,x00,x02,x00,x00)
Wait(00060)
RotateUnit(x0C,x00,x00,x00,x02,000)
WaitRotateUnit(x0C,x00)
UnitAnim(x0C,x00,x0D,x00,x00)
SpriteMove(x0C,x00,-00028,+00060,-00176,x00,x01,+00024)
WaitSpriteMove(x0C,x00)
Sound(x004C)
UnitAnim(x0C,x00,x04,x00,x00)
ColorUnit(x0C,x00,x01,+000,+000,+000,002)
SpriteMove(x0C,x00,-00028,+00060,-00196,x00,x01,+00020)
WaitSpriteMove(x0C,x00)
Erase(x0C,x00)
Wait(00020)
Sound(x004B)
Wait(00010)
Camera(+00616,-00124,+00728,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00030)
UnitAnim(x06,x00,x02,x00,x00)
UnitAnim(x06,x00,xFC,x01,x00)
DisplayMessage(x10,x91,x002F,x06,x00,x00,-00020,+00000,+00010,x12)
WaitForInstruction(x01,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
Sound(x0041)
UnitAnim(x21,x00,x04,x02,x00)
Wait(00010)
UnitAnim(x21,x00,x03,x02,x00)
Wait(00010)
Wait(00030)
DisplayMessage(x10,x91,x0030,x06,x00,x00,-00020,+00000,+00010,x12)
WaitForInstruction(x01,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
BlockStart()
UnitAnim(x06,x00,x02,x00,x00)
RotateUnit(x06,x00,x04,x00,x00,000)
WaitRotateUnit(x06,x00)
WalkTo(x06,x00,004,008,x00,x00,+006,x01)
WaitWalk(x06,x00)
WalkTo(x06,x00,004,005,x00,x00,+008,x01)
MovementAnim(r06000200)
WaitWalk(x06,x00)
Wait(00004)
RotateUnit(x06,x00,x0C,x00,x00,000)
BlockEnd()
BlockStart()
Wait(00088)
UnitAnim(x15,x00,x13,x02,x00)
SpriteMove(x21,x00,+00012,+00000,+00000,x00,x01,+00032)
UnitAnim(x21,x00,x15,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x12,x02,x00)
UnitAnim(x21,x00,x07,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x16,x02,x00)
UnitAnim(x21,x00,x08,x02,x00)
Wait(00008)
UnitAnim(x21,x00,x09,x02,x00)
Wait(00008)
Wait(00030)
UnitAnim(x21,x00,x0A,x02,x00)
Wait(00006)
UnitAnim(x21,x00,x0B,x02,x00)
Wait(00004)
Sound(x0065)
UnitAnim(x21,x00,x0C,x02,x00)
Wait(00008)
BlockEnd()
WaitForInstruction(x08,x00)
Wait(00030)
SpriteMove(x06,x00,+00000,+00000,+00000,x00,x01,+00001)
UnitAnim(x06,x00,xFE,x01,x00)
Wait(00010)
UnitAnim(x06,x00,xFF,x01,x00)
Wait(00008)
SpriteMove(x06,x00,-00002,-00001,+00001,x00,x01,+00001)
UnitAnim(x06,x00,x00,x02,x00)
Wait(00006)
Wait(00030)
DisplayMessage(x10,x92,x0031,x06,x00,x00,+00027,+00020,-00032,x02)
WaitForInstruction(x01,x00)
BlockStart()
SpriteMove(x06,x00,+00000,+00000,+00000,x00,x01,+00001)
UnitAnim(x06,x00,xFF,x01,x00)
Wait(00008)
UnitAnim(x06,x00,xFE,x01,x00)
Wait(00010)
UnitAnim(x06,x00,x02,x00,x00)
BlockEnd()
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
Camera(+00616,-01148,+00728,+00302,+03584,+00000,+04096,+00064)
Wait(00010)
UnitAnim(x06,x00,x04,x00,x00)
SpriteMove(x06,x00,+00012,+00000,+00000,x00,x01,+00012)
WaitSpriteMove(x06,x00)
SpriteMove(x21,x00,+00023,+00004,+00000,x00,x01,+00014)
SpriteMove(x06,x00,+00028,+00000,+00000,x00,x01,+00012)
WaitSpriteMove(x06,x00)
{3E}(r02000000FFFFFF1E00)
{60}(r001E)
Wait(00030)
Wait(00024)
Sound(x0020)
ZERO(x006E)
ADD(x006E,x0033)
ZERO(x01F0)
ADD(x01F0,x0001)
ZERO(x03D0)
ADD(x03D0,x0003)
ZERO(x03D9)
ADD(x03D9,x0002)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Gruff Voice{br}
{font:00}He disappeared!{end}

//Message x02
{font:08}Second Voice{br}
{font:00}Search the eastern hall!{end}

//Message x03
{font:08}Third Voice{br}
{font:00}He was injured when he sprung his cell!{br}
He couldn't have run far!{end}

//Message x04
{font:08}Ovelia{br}
{font:00}Orran! What's happened!?{br}
{br}
You're bleeding!{end}

//Message x05
{font:08}Orran{br}
{font:00}Lady Ovelia...there is something...something{br}
I must tell you...{end}

//Message x06
You mustn't speak!{end}

//Message x07
I beg you...hear my words.{br}
{br}
{br}
The man who murdered Duke Goltanna was{br}
not...not my father, Count Orlandeau.{br}
{br}
My father, he...he was framed for treason.{br}
He escaped from Fort Besselat with...{br}
{Ramza} Beoulve.{br}
He fights now to frustrate the High{br}
Confessor's plot.{end}

//Message x08
I did not think the count a man{br}
who would plot at rebellion.{end}

//Message x09
{font:08}Gruff Voice{br}
{font:00}The door won't open!{end}

//Message x0A
{font:08}Second Voice{br}
{font:00}Lady Ovelia! Are you safe?{end}

//Message x0B
{font:08}First Voice{br}
{font:00}Please open the door, my lady!{end}

//Message x0C
But if not your father,{br}
then who?{end}

//Message x0D
It{DA68}{end}

//Message x0E
{font:08}Southern Sky Knight{br}
{font:00}Princess, has he harmed you!?{end}

//Message x0F
{font:08}Southern Sky Knight{br}
{font:00}We found him! He's in here!{end}

//Message x10
{font:08}Delita{br}
{font:00}Leave us.{end}

//Message x11
My lord?{end}

//Message x12
Stand up, turn, and walk out{br}
the door behind you!{end}

//Message x13
B{D11D}but, Lord Commander{DA68}!{end}

//Message x14
It was not a request.{end}

//Message x15
As...as you command, my lord.{end}

//Message x16
I beg you, hurt him no further!{end}

//Message x17
This is a foolish thing you've done, Orran.{end}

//Message x18
Traitor... You have no right{br}
to speak to me.{end}

//Message x19
You act as though you did not wish for{br}
what I did.{br}
{br}
Look around you. Do you see any earnest{br}
tears? You were not alone in praying for{br}
his fall.{br}
I even made your father out for dead.{br}
You should thank me. No one pursues{br}
a man known slain.{end}

//Message x1A
I am in no mood for japes!{end}

//Message x1B
Why would you do such a{br}
thing, Delita?{end}

//Message x1C
I told you, didn't I? I work to see{br}
you made a queen for true.{end}

//Message x1D
Naught you do is for true! You{br}
wish only to use me like the rest!{end}

//Message x1E
You do not trust me?{end}

//Message x1F
...{end}

//Message x20
You trust me or you don't, Ovelia.{br}
Which is it?{end}

//Message x21
I...I want to trust you. I do.{br}
But...it is not such an easy thing.{end}

//Message x22
Return to your chambers.{br}
I need have words with Orran.{end}

//Message x23
Please, do not hurt him.{end}

//Message x24
I won't. You have my word.{end}

//Message x25
What I meant to do is done. I only{br}
sought to clear my father's name.{br}
{br}
Go on. I only ask you make it{br}
clean and quick.{end}

//Message x26
Stop your whimpering. I do not mean to{br}
kill you. That would be a waste.{end}

//Message x27
What use could you possibly{br}
see in me?{end}

//Message x28
Your loyal service.{end}

//Message x29
Ha! Again you jape!{br}
{br}
{br}
I would die before I bent my{br}
knee in your service!{end}

//Message x2A
No. No, you would not.{br}
{br}
{br}
I am going to bring down the Northern Sky.{br}
And when that Sky falls, the land of Ivalice{br}
will again be made level.{br}
Then I build a new kingdom for Ovelia.{br}
{br}
{br}
The High Confessor will face judgment{br}
as well, of course. I am not the Church's{br}
hound.{end}

//Message x2B
Are you mad?{end}

//Message x2C
You know what I do is right.{br}
{br}
{br}
It is undeniably so.{br}
{br}
{br}
A commonborn squire takes the reins{br}
of a knightly order, and leads a wayward{br}
kingdom from the midst of chaos.{br}
The masses yearn for a hero.{br}
I give them what they wish.{end}

//Message x2D
Using aught and all to{br}
forge your legend?{end}

//Message x2E
Is that so wrong?{end}

//Message x2F
What? Do you mean to kill me?{end}

//Message x30
I know full well the High Confessor{br}
sent you to keep watch on me.{br}
{br}
Your orders are to kill me at the first{br}
sign of betrayal, no?{end}

//Message x31
Do it, then. Stab me with that dagger.{br}
{br}
{br}
I stand before you unarmed!{br}
Strike me down!{br}
{br}
If you will not, then do not blame me{br}
for this!{end}

//Message x32

