Offset(x00296000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000043B)
//Remove the previous line if you wish text to compile directly after instructions.

ShowMapTitle(+000,+000,+001)
Camera(+00392,-01085,+00168,+00350,+01536,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
UnitAnim(x0D,x00,x02,x00,x00)
WarpUnit(x15,x00,006,000,x00,x02)
ColorUnit(x15,x00,x01,+000,+000,+000,000)
Wait(00002)
SpriteMove(x15,x00,+00000,+00010,-00046,x00,x01,+00001)
WaitSpriteMove(x15,x00)
{63}(rAA)
Camera(+00392,+00067,+00168,+00350,+01536,+00000,+04096,+00128)
LoadEVTCHR(x01,x68,x00)
{4D}(r40)
WaitForInstruction(x04,x00)
Wait(00050)
Sound(x004C)
UseFieldObject(x00,x00)
WaitFieldObject()
Wait(00020)
BlockStart()
SpriteMove(x15,x00,+00000,+00008,-00020,x00,x01,+00026)
WaitSpriteMove(x15,x00)
ColorUnit(x15,x00,x08,+000,+000,+000,004)
SpriteMove(x15,x00,+00000,-00007,+00013,x00,x01,+00038)
WaitSpriteMove(x15,x00)
SpriteMove(x15,x00,+00000,-00005,+00032,x00,x01,+00026)
WaitSpriteMove(x15,x00)
UnitAnim(x15,x00,x02,x00,x00)
Wait(00002)
RotateUnit(x15,x00,x04,x00,x00,000)
WaitRotateUnit(x15,x00)
BlockEnd()
Wait(00036)
UseFieldObject(x01,x00)
WaitForInstruction(x08,x00)
Wait(00016)
DisplayMessage(x10,x12,x0001,x15,x00,x00,+00000,+00000,+00020,x00)
WaitForInstruction(x01,x00)
Wait(00030)
RotateUnit(x0D,x00,x0C,x00,x00,000)
WaitRotateUnit(x0D,x00)
Wait(00016)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
DisplayMessage(x10,x91,x0002,x0D,x00,x00,+00000,+00000,-00014,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
BlockStart()
UnitAnim(x15,x00,x03,x00,x00)
SpriteMove(x15,x00,-00079,-00005,+00054,x00,x01,+00096)
WaitSpriteMove(x15,x00)
UnitAnim(x15,x00,x02,x00,x00)
BlockEnd()
Wait(00010)
Camera(+00392,+00067,+00504,+00302,+00512,+00000,+04096,+00086)
Wait(00010)
BlockStart()
Wait(00050)
WalkTo(x0D,x00,003,004,x00,x00,+004,x01)
MovementAnim(r0D000200)
Wait(00048)
RotateUnit(x15,x00,x08,x00,x00,000)
WaitRotateUnit(x15,x00)
WaitWalk(x0D,x00)
Wait(00002)
RotateUnit(x0D,x00,x00,x00,x00,000)
BlockEnd()
WaitForInstruction(x04,x00)
WaitSpriteMove(x15,x00)
Wait(00016)
DisplayMessage(x10,x92,x0003,x15,x00,x00,+00000,+00000,-00006,x10)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
Wait(00010)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57004200)
UnitAnim(x0D,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x0D,x00,x59,x02,x00)
Wait(00012)
UnitAnim(x0D,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x0D,x00,x59,x02,x00)
Wait(00012)
UnitAnim(x0D,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x0D,x00,x59,x02,x00)
Wait(00020)
UnitAnim(x0D,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x0D,x00,x02,x00,x00)
BlockEnd()
DisplayMessage(x10,x91,x0004,x0D,x00,x00,+00000,+00000,+00010,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0005,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0006,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x15,x00,x5A,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x5B,x02,x00)
Wait(00008)
CloseDialog(x02,x0007,x00,x00)
WaitForInstruction(x01,x00)
BlockStart()
Wait(00016)
UnitAnim(x15,x00,x5A,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x02,x00,x00)
BlockEnd()
CloseDialog(x01,x0008,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0009,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000A,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x15,x00,x5C,x02,x00)
Wait(00012)
BlockStart()
UnitAnim(x15,x00,x5D,x02,x00)
Wait(00048)
UnitAnim(x15,x00,x5C,x02,x00)
Wait(00012)
UnitAnim(x15,x00,x02,x00,x00)
BlockEnd()
CloseDialog(x02,x000B,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00070)
BlockStart()
RotateUnit(x0D,x00,x04,x00,x00,000)
WaitRotateUnit(x0D,x00)
Wait(00002)
WalkTo(x0D,x00,001,004,x00,x00,+004,x01)
MovementAnim(r0D000200)
WaitWalk(x0D,x00)
BlockEnd()
BlockStart()
Wait(00050)
UnitAnim(x15,x00,x03,x00,x00)
SpriteMove(x15,x00,-00079,-00005,+00083,x00,x01,+00048)
WaitSpriteMove(x15,x00)
UnitAnim(x15,x00,x02,x00,x00)
Wait(00002)
RotateUnit(x15,x00,x04,x00,x00,000)
WaitRotateUnit(x15,x00)
BlockEnd()
Wait(00040)
Camera(+00312,-00253,+00472,+00302,+00512,+00000,+04096,+00112)
WaitForInstruction(x04,x00)
Wait(00024)
{47}(r0D00000004000001)
{48}()
{47}(r0D00010103000001)
{48}()
{4E}(r640001)
SpriteMove(x64,x00,+00000,+00074,+00000,x00,x01,+00001)
WaitSpriteMove(x64,x00)
{7F}(r64000102)
SpriteMove(x65,x00,+00000,-00026,+00012,x00,x01,+00001)
WaitSpriteMove(x65,x00)
Draw(x64,x00)
UnitAnim(x0D,x00,x5E,x02,x00)
Wait(00012)
Sound(x0030)
UnitAnim(x0D,x00,x5F,x02,x00)
Wait(00016)
SpriteMove(x64,x00,+00004,+00020,+00016,x00,x01,+00001)
UnitAnim(x64,x00,x65,x02,x00)
UnitAnim(x0D,x00,x60,x02,x00)
Wait(00012)
SpriteMove(x64,x00,+00004,+00020,+00015,x00,x01,+00001)
UnitAnim(x0D,x00,x61,x02,x00)
Wait(00012)
SpriteMove(x64,x00,+00004,+00021,+00015,x00,x01,+00001)
UnitAnim(x0D,x00,x62,x02,x00)
Wait(00012)
Effect(x0217,x65,001,004,x00)
EffectStart()
{1C}(r02)
EffectEnd()
WaitForInstruction(x41,x00)
{1C}(r01)
Wait(00080)
DisplayMessage(x10,x91,x000C,x0D,x00,x00,+00000,+00006,+00008,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
{49}()
{82}()
AddUnitStart()
Wait(00070)
Camera(+00312,-01453,+00472,+00302,+00512,+00000,+04096,+00170)
Wait(00100)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
ZERO(x0069)
ADD(x0069,x0002)
ZERO(x01E5)
ADD(x01E5,x0001)
ZERO(x01E6)
ADD(x01E6,x0001)
ZERO(x0279)
ADD(x0279,x0000)
ZERO(x02E3)
ADD(x02E3,x0001)
ZERO(x02E4)
ADD(x02E4,x0001)
ZERO(x02E5)
ADD(x02E5,x0001)
ZERO(x03C0)
ADD(x03C0,x0006)
ZERO(x03CB)
ADD(x03CB,x0002)
AddUnitEnd()
Wait(00030)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Olan{br}
{font:00}Welcome back, father!{end}

//Message x02
{font:08}Orlandu{br}
{font:00}Yes...How are you, Olan?{end}

//Message x03
{font:08}Olan{br}
{font:00}Fine.{br}
{br}
How was the front?{end}

//Message x04
{font:08}Orlandu{br}
{font:00}You know,{br}
it's really horrible.   {br}
You have to keep an eye on{br}
your own men...My reputation{br}
is shot...Ha, ha, ha.{end}

//Message x05
{font:08}Olan{br}
{font:00}Hah...Your reputation?{br}
What about Goltana's?   {br}
Everyone says it's because{br}
of you that the other{br}
generals are still here.{end}

//Message x06
{font:08}Orlandu{br}
{font:00}Pledging life{D11D}long loyalty.{br}
That's the Orlandu way...   {br}
Watch what you say.{end}

//Message x07
{font:08}Olan{br}
{font:00}I'm sorry...{br}
I'll be careful from now on.{end}

//Message x08
{font:08}Orlandu{br}
{font:00}Alright...what about the{br}
other matter?{end}

//Message x09
{font:08}Olan{br}
{font:00}The crystal{D11D}like stone{br}
was found in Goug.   {br}
Another was found by the{br}
late Cardinal at the end of{br}
the War.{br}
The Shrine Knights have been{br}
active, but we don't know{br}
their plans yet.{end}

//Message x0A
{font:08}Orlandu{br}
{font:00}What about the spy we{br}
sent into Murond?{end}

//Message x0B
{font:08}Olan{br}
{font:00}Unfortunately...{br}
{br}
We'd like some proof of the{br}
High Priest's plot and move{br}
into peace...{end}

//Message x0C
{font:08}Orlandu{br}
{font:00}They'll find out sooner or later.{br}
{br}
Then there will be real war.{end}

//Message x0D

