Offset(x001C4000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000188)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x80,x00,x80,x00,x00)
Camera(+31302,+17920,+00123,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x80,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x1A,x00,x80,x00,x00,x01,x00)
WaitRotateUnit(x80,x00)
Wait(00010)
DisplayMessage(x10,x70,x0001,x80,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x1A,x00,x1A,x00,x00)
Camera(+04112,+00401,+06656,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x1A,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x80,x00,x1A,x00,x00,x01,x00)
WaitRotateUnit(x1A,x00)
Wait(00010)
DisplayMessage(x10,x70,x0002,x1A,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x80,x00,x80,x00,x00)
Camera(+00002,+03313,+04352,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0003,x80,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x1A,x00,x1A,x00,x00)
Camera(+00026,+25344,-16728,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0004,x1A,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x02,x00,x02,x00,x00)
Camera(+14386,+13715,-01496,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x02,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x1A,x00,x02,x00,x00,x01,x00)
WaitRotateUnit(x02,x00)
Wait(00010)
DisplayMessage(x10,x70,x0005,x02,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Focus(x69,x00,x69,x00,x00)
Camera(+07672,+12850,+13871,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
RotateUnit(x02,x00,x14,x00,x01,000)
WaitRotateUnit(x02,x00)
RotateUnit(x1A,x00,x14,x00,x01,000)
WaitRotateUnit(x1A,x00)
RotateUnit(x80,x00,x14,x00,x01,000)
WaitRotateUnit(x80,x00)
March(x02,x00,000)
March(x1A,x00,000)
March(x80,x00,000)
{63}(rA8)
ZERO(x007E)
ADD(x007E,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Ninja{br}
{font:00}Malak, what's going on?{br}
Did Rafa betray us?{end}

//Message x02
{font:08}Malak{br}
{font:00}Forget Rafa!{br}
I'll manage this myself!!   {br}
You just worry about{br}
killing {Ramza}!{end}

//Message x03
{font:08}Ninja{br}
{font:00}But, how're you going to{br}
explain it to the Grand Duke?{end}

//Message x04
{font:08}Malak{br}
{font:00}I said forget about it!{br}
{br}
If you say a word about Rafa{br}
to him, you'll never breathe{br}
again!{end}

//Message x05
{font:08}{Ramza}{br}
{font:00}Sister?{br}
Killing your sister!?{end}

//Message x06

