Offset(x00368000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000461)
//Remove the previous line if you wish text to compile directly after instructions.

LoadEVTCHR(x01,x75,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
{49}()
UnitPresent(x80,x00,x01)
UnitPresent(x81,x00,x01)
UnitPresent(x82,x00,x01)
UnitPresent(x83,x00,x01)
UnitPresent(x84,x00,x01)
AddUnitStart()
Erase(x03,x00)
Erase(x78,x00)
Erase(x79,x00)
Erase(x7A,x00)
Erase(x7B,x00)
WarpUnit(x03,x00,002,007,x00,x00)
{8C}(r08000C020000)
WarpUnit(x09,x00,007,005,x00,x01)
UnitAnim(x00,x00,x02,x00,x00)
UnitAnim(x08,x00,x59,x02,x01)
UnitAnim(x09,x00,x5A,x02,x00)
Camera(+00728,-01420,+00616,+00302,+03584,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{63}(rC9)
UnitAnim(x08,x00,x59,x02,x00)
UnitAnim(x09,x00,x5A,x02,x00)
Camera(+00728,-00348,+00616,+00302,+03584,+00000,+04096,+00064)
{4D}(r1E)
WaitForInstruction(x04,x00)
{63}(rAA)
Wait(00030)
DisplayMessage(x10,x91,x0004,x09,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0005,x08,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0006,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0007,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0008,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0009,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
Sound(x004C)
UseFieldObject(x04,x00)
WaitFieldObject()
Wait(00040)
AddUnitEnd()
WarpUnit(x80,x00,008,008,x00,x00)
SpriteMove(x80,x00,+00014,+00000,+00040,x00,x01,+00001)
WaitSpriteMove(x80,x00)
ColorUnit(x80,x00,x01,+000,+000,+000,000)
Wait(00002)
UnitAnim(x80,x00,x04,x00,x00)
Draw(x80,x00)
ColorUnit(x80,x00,x08,+000,+000,+000,004)
SpriteMove(x80,x00,+00000,+00000,+00000,x00,x01,+00021)
WaitSpriteMove(x80,x00)
UnitAnim(x80,x00,x02,x00,x00)
RotateUnit(x80,x00,x02,x00,x01,000)
WaitRotateUnit(x80,x00)
Wait(00010)
DisplayMessage(x10,x11,x000A,x80,x00,x00,+00008,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x09,x00,x5C,x02,x00)
Wait(00006)
UnitAnim(x09,x00,x5D,x02,x00)
Wait(00006)
DisplayMessage(x10,x12,x000B,x09,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
UnitAnim(x09,x00,x5C,x02,x00)
Wait(00006)
UnitAnim(x09,x00,x5A,x02,x00)
Wait(00006)
WarpUnit(x81,x00,009,005,x00,x00)
WarpUnit(x82,x00,007,007,x00,x00)
WarpUnit(x83,x00,001,005,x00,x03)
WarpUnit(x84,x00,001,003,x00,x03)
SpriteMove(x81,x00,-00014,+00000,+00124,x00,x01,+00001)
WaitSpriteMove(x81,x00)
SpriteMove(x82,x00,+00042,+00000,+00068,x00,x01,+00001)
WaitSpriteMove(x82,x00)
SpriteMove(x83,x00,-00056,+00000,-00084,x00,x01,+00001)
WaitSpriteMove(x83,x00)
SpriteMove(x84,x00,-00056,+00000,-00028,x00,x01,+00001)
WaitSpriteMove(x84,x00)
ColorUnit(x81,x00,x01,+000,+000,+000,000)
Wait(00002)
ColorUnit(x82,x00,x01,+000,+000,+000,000)
Wait(00002)
ColorUnit(x83,x00,x01,+000,+000,+000,000)
Wait(00002)
ColorUnit(x83,x00,x01,+000,+000,+000,000)
Wait(00002)
Wait(00010)
BlockStart()
WalkTo(x80,x00,008,004,x00,x00,+016,x01)
MovementAnim(r80000200)
WaitWalk(x80,x00)
RotateUnit(x80,x00,x04,x00,x01,000)
WaitRotateUnit(x80,x00)
BlockEnd()
BlockStart()
Wait(00020)
UnitAnim(x81,x00,x04,x00,x00)
Draw(x81,x00)
ColorUnit(x81,x00,x08,+000,+000,+000,004)
SpriteMove(x81,x00,+00000,+00000,+00000,x00,x01,+00063)
WaitSpriteMove(x81,x00)
UnitAnim(x81,x00,x02,x00,x00)
RotateUnit(x81,x00,x04,x00,x01,000)
WaitRotateUnit(x81,x00)
BlockEnd()
BlockStart()
Wait(00060)
UnitAnim(x82,x00,x04,x00,x00)
Draw(x82,x00)
ColorUnit(x82,x00,x08,+000,+000,+000,004)
SpriteMove(x82,x00,+00000,+00000,+00000,x00,x01,+00040)
WaitSpriteMove(x82,x00)
UnitAnim(x82,x00,x02,x00,x00)
RotateUnit(x82,x00,x04,x00,x01,000)
WaitRotateUnit(x82,x00)
BlockEnd()
WaitForInstruction(x08,x00)
Wait(00010)
Camera(+00280,-00364,+00616,+00302,+05632,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
Sound(x004C)
UseFieldObject(x00,x00)
WaitFieldObject()
Wait(00030)
BlockStart()
UnitAnim(x83,x00,x04,x00,x00)
Draw(x83,x00)
ColorUnit(x83,x00,x08,+000,+000,+000,004)
SpriteMove(x83,x00,-00036,+00000,-00084,x00,x01,+00010)
WaitSpriteMove(x83,x00)
RotateUnit(x83,x00,x08,x00,x01,000)
SpriteMove(x83,x00,+00000,+00000,+00000,x00,x01,+00046)
WaitSpriteMove(x83,x00)
UnitAnim(x83,x00,x02,x00,x00)
RotateUnit(x83,x00,x0C,x00,x01,000)
WaitRotateUnit(x83,x00)
BlockEnd()
BlockStart()
Wait(00040)
UnitAnim(x84,x00,x04,x00,x00)
Draw(x84,x00)
ColorUnit(x84,x00,x08,+000,+000,+000,004)
SpriteMove(x84,x00,-00036,+00000,-00028,x00,x01,+00010)
WaitSpriteMove(x84,x00)
SpriteMove(x84,x00,+00000,+00000,+00000,x00,x01,+00023)
WaitSpriteMove(x84,x00)
UnitAnim(x84,x00,x02,x00,x00)
BlockEnd()
WaitForInstruction(x08,x00)
Wait(00010)
Camera(+00728,-00268,+00616,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
Sound(x0030)
UnitAnim(x09,x00,x5E,x02,x00)
Wait(00006)
UnitAnim(x09,x00,x5F,x02,x00)
Wait(00006)
UnitAnim(x09,x00,x02,x00,x00)
Wait(00030)
DisplayMessage(x10,x91,x000C,x09,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x000D,x08,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
DisplayMessage(x10,x19,x000E,x03,x00,x00,-00034,+00006,+00000,x01)
WaitForInstruction(x01,x00)
Draw(x03,x00)
Draw(x78,x00)
Draw(x79,x00)
Draw(x7A,x00)
Draw(x7B,x00)
Wait(00010)
Camera(+00280,+00019,+00728,+00302,+05632,+00000,+04096,+00064)
WaitForInstruction(x04,x00)
Wait(00010)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x27,090)
Wait(00010)
Camera(+00280,+00019,+00392,+00302,+05632,+00000,+04096,+00064)
Wait(00010)
ColorUnit(x09,x00,x04,+012,+030,+031,000)
Wait(00002)
Wait(00010)
ColorUnit(x09,x00,x08,+000,+000,+000,004)
WaitForInstruction(x38,x00)
DisplayConditions(x00,030)
WaitForInstruction(x38,x00)
WaitForInstruction(x04,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
March(x00,x00,008)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Dycedarg{br}
{font:00}Zalbag! Have you gone crazy?{br}
What's this all about!?{end}

//Message x02
{font:08}Zalbag{br}
{font:00}Brother...and you call{br}
yourself a Beoulve?{end}

//Message x03
{font:08}Dycedarg{br}
{font:00}You mean Duke Larg?{br}
He'd have died anyway!{br}
Think about it. He couldn't{br}
even fight without relying{br}
on others for help!{br}
It was a mistake for anybody{br}
like him to even start a war!{end}

//Message x04
{font:08}Zalbag{br}
{font:00}It's bad to kill one's lord,{br}
but my father...{br}
I'll never forgive that.{br}
Why him? Why'd you have{br}
to kill him?{end}

//Message x05
{font:08}Dycedarg{br}
{font:00}What? I don't know what{br}
you're talking about!{end}

//Message x06
{font:08}Zalbag{br}
{font:00}The Duke's dying words...{br}
I couldn't believe them!   {br}
Why, brother!?{br}
Why did you kill father!?{end}

//Message x07
{font:08}Hokuten Knight{br}
{font:00}Dycedarg!!{end}

//Message x08
{font:08}Dycedarg{br}
{font:00}Zalbag's insane!!{end}

//Message x09
{font:08}Dycedarg{br}
{font:00}Capture him!{end}

//Message x0A
{font:08}Zalbag{br}
{font:00}Brother!!{end}

//Message x0B
{font:08}{Ramza}{br}
{font:00}Zalbag!!{end}

//Message x0C

