Offset(x001FE000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000073A)
//Remove the previous line if you wish text to compile directly after instructions.

{7C}()
ShowMapTitle(+000,+000,+002)
WarpUnit(x05,x00,005,004,x00,x02)
SpriteMove(x05,x00,+00000,+00036,-00140,x00,x01,+00001)
WaitSpriteMove(x05,x00)
LoadEVTCHR(x01,x45,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
{7F}(r80000101)
SpriteMove(x80,x00,+00000,+00004,+00000,x00,x01,+00001)
UnitAnim(x80,x00,x59,x02,x01)
Camera(+00504,+00067,+00168,+00686,+04608,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{63}(rA9)
Camera(+00616,-00076,+00728,+00302,+02560,+00000,+04096,+00270)
BgSound(x06,+050,+020,x00,240)
LoadEVTCHR(x00,x46,x00)
{4D}(r3C)
Wait(00030)
UnitAnim(x05,x00,x03,x00,x00)
SpriteMove(x05,x00,+00000,+00036,-00102,x00,x01,+00057)
WaitSpriteMove(x05,x00)
SpriteMove(x05,x00,+00000,+00024,-00098,x00,x01,+00008)
WaitSpriteMove(x05,x00)
SpriteMove(x05,x00,+00000,+00024,-00074,x00,x01,+00036)
WaitSpriteMove(x05,x00)
SpriteMove(x05,x00,+00000,+00012,-00070,x00,x01,+00008)
WaitSpriteMove(x05,x00)
UnitAnim(x80,x00,x5A,x02,x01)
SpriteMove(x05,x00,+00000,+00012,-00046,x00,x01,+00036)
WaitSpriteMove(x05,x00)
UnitAnim(x80,x00,x59,x02,x01)
SpriteMove(x05,x00,+00000,+00000,-00042,x00,x01,+00008)
WaitSpriteMove(x05,x00)
SpriteMove(x05,x00,+00000,+00000,+00000,x00,x01,+00063)
WaitSpriteMove(x05,x00)
UnitAnim(x05,x00,x02,x00,x00)
{63}(rAA)
Wait(00030)
WaitForInstruction(x34,x00)
SaveEVTCHR(x00)
PortraitCol(x01)
DisplayMessage(x10,x11,x0001,x05,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00090)
UnitAnim(x05,x00,x03,x00,x00)
SpriteMove(x05,x00,-00042,+00000,+00084,x00,x01,+00089)
Wait(00020)
Camera(+00552,-00028,+00904,+00302,+02560,+00000,+04096,+00064)
WaitForInstruction(x04,x00)
WaitSpriteMove(x05,x00)
UnitAnim(x05,x00,x02,x00,x00)
Wait(00030)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57003600)
UnitAnim(x05,x00,x5F,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x60,x02,x00)
Wait(00014)
UnitAnim(x05,x00,x61,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x62,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x63,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x64,x02,x00)
Wait(00008)
BlockEnd()
DisplayMessage(x10,x11,x0002,x05,x00,x00,-00040,+00044,+00012,x03)
{7E}(r57003C00)
BlockStart()
UnitAnim(x80,x00,xF8,x01,x00)
Wait(00006)
UnitAnim(x80,x00,xF4,x01,x00)
Wait(00008)
UnitAnim(x80,x00,xF5,x01,x00)
Wait(00008)
UnitAnim(x80,x00,xF6,x01,x00)
Wait(00008)
UnitAnim(x80,x00,xF7,x01,x00)
Wait(00008)
BlockEnd()
DisplayMessage(x10,x12,x0003,x80,x00,x02,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00060)
WaitForInstruction(x08,x00)
UnitAnim(x05,x00,x65,x02,x00)
Wait(00006)
UnitAnim(x05,x00,x66,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x67,x02,x00)
Wait(00030)
DisplayMessage(x10,x12,x0004,x80,x00,x02,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00060)
UnitAnim(x05,x00,x68,x02,x00)
Wait(00010)
UnitAnim(x05,x00,x5F,x02,x00)
Wait(00010)
UnitAnim(x05,x00,x02,x00,x00)
Wait(00080)
UnitAnim(x05,x00,x69,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x6A,x02,x00)
Wait(00040)
UnitAnim(x05,x00,x69,x02,x00)
Wait(00020)
BlockStart()
UnitAnim(x80,x00,xF7,x01,x00)
Wait(00020)
UnitAnim(x80,x00,xFE,x01,x00)
Wait(00008)
BlockEnd()
DisplayMessage(x10,x11,x0005,x05,x00,x00,+00000,+00036,-00026,x02)
WaitForInstruction(x01,x00)
Wait(00080)
WaitForInstruction(x08,x00)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57002000)
UnitAnim(x80,x00,xF8,x01,x00)
Wait(00012)
UnitAnim(x80,x00,xF9,x01,x00)
Wait(00016)
UnitAnim(x80,x00,xFA,x01,x00)
Wait(00012)
UnitAnim(x05,x00,x02,x00,x00)
UnitAnim(x80,x00,x59,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x6B,x02,x01)
BlockEnd()
DisplayMessage(x10,x12,x0006,x80,x00,x02,+00000,+00000,-00006,x02)
WaitForInstruction(x01,x00)
UnitAnim(x80,x00,xFB,x01,x00)
Wait(00010)
UnitAnim(x80,x00,xFC,x01,x00)
Wait(00010)
Sound(x0041)
UnitAnim(x80,x00,xFD,x01,x00)
Wait(00010)
Wait(00080)
{8C}(r050006020000)
Wait(00006)
RotateUnit(x05,x00,x00,x00,x00,000)
WaitRotateUnit(x05,x00)
Wait(00020)
DisplayMessage(x10,x11,x0007,x05,x00,x00,+00010,+00034,-00034,x02)
WaitForInstruction(x01,x00)
UnitAnim(x80,x00,xFC,x01,x00)
Wait(00012)
UnitAnim(x80,x00,xFB,x01,x00)
Wait(00012)
UnitAnim(x80,x00,xFA,x01,x00)
Wait(00010)
Wait(00090)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57004100)
UnitAnim(x80,x00,xFA,x01,x00)
Wait(00010)
UnitAnim(x80,x00,xF8,x01,x00)
Wait(00010)
UnitAnim(x80,x00,xF7,x01,x00)
Wait(00014)
UnitAnim(x80,x00,xFE,x01,x00)
Wait(00010)
UnitAnim(x80,x00,xFF,x01,x00)
Wait(00001)
{7E}(r5700D200)
UnitAnim(x80,x00,xFE,x01,x00)
Wait(00010)
UnitAnim(x80,x00,xF8,x01,x00)
Wait(00010)
UnitAnim(x80,x00,xFA,x01,x00)
Wait(00010)
BlockEnd()
DisplayMessage(x10,x12,x0008,x80,x00,x02,+00000,+00000,-00008,x02)
WaitForInstruction(x01,x00)
Wait(00040)
WaitForInstruction(x08,x00)
UnitAnim(x80,x00,xFB,x01,x00)
Wait(00010)
UnitAnim(x80,x00,xFC,x01,x00)
Wait(00010)
Sound(x0041)
UnitAnim(x80,x00,xFD,x01,x00)
Wait(00010)
Wait(00090)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57004500)
UnitAnim(x05,x00,x6C,x02,x00)
Wait(00010)
UnitAnim(x05,x00,x6D,x02,x00)
Wait(00010)
{7E}(r5700A000)
UnitAnim(x05,x00,x6C,x02,x00)
Wait(00010)
UnitAnim(x05,x00,x02,x00,x00)
{7E}(r5700C900)
UnitAnim(x05,x00,x6E,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x6F,x02,x00)
Wait(00012)
UnitAnim(x05,x00,x70,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x71,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x72,x02,x00)
Wait(00030)
Sound(x0041)
UnitAnim(x05,x00,x73,x02,x00)
Wait(00006)
UnitAnim(x05,x00,x74,x02,x00)
Wait(00040)
UnitAnim(x05,x00,x72,x02,x00)
Wait(00010)
BlockEnd()
DisplayMessage(x10,x11,x0009,x05,x00,x00,+00000,+00034,-00032,x02)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
Wait(00030)
UnitAnim(x80,x00,xFD,x01,x00)
Wait(00008)
UnitAnim(x80,x00,xFC,x01,x00)
Wait(00010)
UnitAnim(x80,x00,xFB,x01,x00)
Wait(00010)
UnitAnim(x80,x00,x00,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x01,x02,x00)
Wait(00010)
Wait(00030)
DisplayMessage(x10,x12,x000A,x80,x00,x02,+00000,+00000,-00008,x02)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x05,x00,x71,x02,x00)
Wait(00010)
UnitAnim(x05,x00,x70,x02,x00)
Wait(00012)
UnitAnim(x05,x00,x6F,x02,x00)
Wait(00014)
UnitAnim(x05,x00,x02,x00,x00)
Wait(00020)
RotateUnit(x05,x00,x08,x00,x00,000)
WaitRotateUnit(x05,x00)
Wait(00030)
BlockStart()
Wait(00030)
UnitAnim(x05,x00,x75,x02,x00)
Wait(00010)
UnitAnim(x05,x00,x76,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x77,x02,x00)
Wait(00024)
BlockEnd()
DisplayMessage(x10,x11,x000B,x05,x00,x00,+00010,+00034,-00040,x00)
WaitForInstruction(x01,x00)
UnitAnim(x05,x00,x76,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x02,x00,x00)
Wait(00030)
UnitAnim(x05,x00,x03,x00,x00)
SpriteMove(x05,x00,-00061,+00000,+00120,x00,x01,+00054)
WaitSpriteMove(x05,x00)
UnitAnim(x05,x00,x02,x00,x00)
Wait(00030)
UnitAnim(x05,x00,x09,x02,x00)
Wait(00010)
UnitAnim(x05,x00,x0A,x02,x00)
Wait(00008)
Wait(00010)
DisplayMessage(x10,x11,x000C,x05,x00,x00,-00010,+00054,-00026,x02)
WaitForInstruction(x01,x00)
{47}(r0500000209000201)
{48}()
SpriteMove(x64,x00,+00000,+00077,+00000,x00,x01,+00001)
WaitSpriteMove(x64,x00)
{4E}(r640001)
Draw(x64,x00)
Wait(00060)
DisplayMessage(x10,x92,x000D,x80,x00,x02,-00006,+00002,+00002,x02)
WaitForInstruction(x01,x00)
BlockStart()
UnitAnim(x05,x00,x0B,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x0C,x02,x00)
Wait(00030)
UnitAnim(x05,x00,x0B,x02,x00)
Wait(00012)
UnitAnim(x05,x00,x0A,x02,x00)
Wait(00008)
BlockEnd()
DisplayMessage(x10,x91,x000E,x05,x00,x00,-00040,+00054,+00004,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
Wait(00060)
Sound(x0041)
SpriteMove(x80,x00,-00002,+00004,+00000,x00,x01,+00001)
UnitAnim(x80,x00,x02,x02,x01)
UnitAnim(x05,x00,x0A,x02,x00)
Wait(00010)
SpriteMove(x80,x00,-00005,+00002,+00000,x00,x01,+00001)
UnitAnim(x80,x00,x78,x02,x01)
UnitAnim(x05,x00,x79,x02,x00)
Wait(00010)
Sound(x0053)
SpriteMove(x64,x00,-00001,-00017,+00004,x00,x01,+00001)
UnitAnim(x64,x00,x10,x02,x01)
SpriteMove(x80,x00,-00009,+00001,+00000,x00,x01,+00001)
UnitAnim(x80,x00,x03,x02,x01)
UnitAnim(x05,x00,x0F,x02,x00)
Wait(00010)
UnitAnim(x64,x00,x0E,x02,x01)
SpriteMove(x80,x00,-00009,+00001,+00000,x00,x01,+00001)
UnitAnim(x80,x00,x04,x02,x01)
UnitAnim(x05,x00,x0D,x02,x00)
Wait(00010)
UnitAnim(x64,x00,x10,x02,x01)
UnitAnim(x80,x00,x05,x02,x01)
UnitAnim(x05,x00,x0F,x02,x00)
Wait(00010)
UnitAnim(x64,x00,x12,x02,x01)
UnitAnim(x80,x00,x06,x02,x01)
UnitAnim(x05,x00,x11,x02,x00)
Wait(00060)
SpriteMove(x64,x00,-00001,+00078,+00004,x00,x01,+00001)
UnitAnim(x80,x00,x07,x02,x01)
UnitAnim(x05,x00,x13,x02,x00)
Wait(00010)
SpriteMove(x64,x00,-00001,-00016,+00004,x00,x01,+00001)
UnitAnim(x64,x00,x15,x02,x01)
UnitAnim(x05,x00,x14,x02,x00)
Wait(00010)
UnitAnim(x64,x00,x08,x02,x01)
UnitAnim(x05,x00,x16,x02,x00)
Wait(00010)
Wait(00100)
{63}(rEA)
Camera(+00552,-01100,+00904,+00302,+02560,+00000,+04096,+00220)
Wait(00140)
{6A}(r061400005A)
{60}(r005A)
{3E}(r02000000FFFFFF5A00)
WaitForInstruction(x0C,x00)
ZERO(x006E)
ADD(x006E,x0025)
ZERO(x01DD)
ADD(x01DD,x0001)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Delita{br}
{font:00}So here you are...{br}
Everyone was looking for you.{end}

//Message x02
{font:08}Delita{br}
{font:00}Something wrong?{br}
{br}
Oh, I shouldn't talk to {br}
a Princess in such a way.{br}
{br}
By your leave, your most{br}
gracious majesty...{end}

//Message x03
{font:08}Ovelia{br}
{font:00}Stop it!!{end}

//Message x04
{font:08}Ovelia{br}
{font:00}...Please stop.{end}

//Message x05
{font:08}Delita{br}
{font:00}....Sorry....I apologize.{end}

//Message x06
{font:08}Ovelia{br}
{font:00}What are you going to do{br}
with me?   {br}
I'm not Ovelia, you know.{br}
I'm worth nothing to you.{br}
  {br}
Not even worth leaving{br}
alive.{end}

//Message x07
{font:08}Delita{br}
{font:00}Yes. You're not Ovelia.{br}
  {br}
We don't know your real name{br}
or even if you're a noble or{br}
a commoner.{end}

//Message x08
{font:08}Ovelia{br}
{font:00}What did my life mean all{br}
these years...?   {br}
Raised as a substitute...{br}
Ha, ha...amusing isn't it?{br}
   {br}
A Princess must live her{br}
life quietly in a monastery{br}
away from the capital.   {br}
I'd often wondered why only{br}
I had to live like that.{br}
  {br}
But if my suffering would{br}
to keep Ivalice in peace, then{br}
I thought I could endure it.   {br}
What was all the grief and{br}
isolation I suffered for?{end}

//Message x09
{font:08}Delita{br}
{font:00}You and I are the same...{br}
  {br}
Miserable people forced {br}
to live false lives.{br}
  {br}
Always being used by{br}
someone...{br}
  {br}
Try hard and you'll be{br}
rewarded they say. Lies...{br}
  {br}
Only those close to the top{br}
are rewarded without trying.{br}
It's the way of the world.   {br}
Most people have to act the{br}
roles given to them...{br}
  {br}
Then again, most of them{br}
haven't even noticed they're{br}
even acting.   {br}
No way I'd do that.{br}
I won't be used.{br}
I'll be the one using!   {br}
Those who used me must pay{br}
for what they've done!{end}

//Message x0A
{font:08}Ovelia{br}
{font:00}What will you do?{end}

//Message x0B
{font:08}Delita{br}
{font:00}Trust me, Ovelia.{br}
{br}
I'll make a country{br}
worthy of you!{br}
{br}
I'll make your life shine!{br}
Let me guide you!{end}

//Message x0C
{font:08}Delita{br}
{font:00}...Don't cry like that.{end}

//Message x0D
{font:08}Ovelia{br}
{font:00}Should I trust you?{end}

//Message x0E
{font:08}Delita{br}
{font:00}I won't betray you.{br}
{br}
I swear by my dead sister,{br}
Teta......{br}
{br}
So, please don't cry...{end}

//Message x0F

