Offset(x00036000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000281)
//Remove the previous line if you wish text to compile directly after instructions.

LoadEVTCHR(x01,x05,x00)
WaitForInstruction(x34,x00)
RotateUnit(x04,x00,x06,x00,x02,000)
RotateUnit(x09,x00,x0C,x00,x02,000)
RotateUnit(x01,x00,x06,x00,x02,000)
WaitRotateUnit(x01,x00)
Camera(+00160,-00208,+00000,+00318,+03776,+00000,+04096,+00001)
SaveEVTCHR(x01)
{68}(r090001)
UnitAnim(x09,x00,x5F,x02,x01)
{68}(r070001)
UnitAnim(x07,x00,x58,x02,x01)
UnitAnim(x04,x00,x61,x02,x00)
UnitAnim(x01,x00,x63,x02,x00)
{4E}(r010001)
{4E}(r040001)
{4E}(r070001)
{4E}(r090001)
SpriteMove(x01,x00,-00004,+00000,-00008,x00,x01,+00001)
SpriteMove(x04,x00,-00003,+00002,+00004,x00,x01,+00001)
SpriteMove(x07,x00,+00007,+00001,+00000,x00,x01,+00001)
SpriteMove(x09,x00,+00006,+00009,+00000,x00,x01,+00001)
WaitSpriteMove(x09,x00)
ColorUnit(x07,x00,x04,-001,-001,-001,000)
Wait(00002)
{4D}(r3C)
Wait(00120)
DisplayMessage(x10,x91,x0001,x09,x00,x00,-00004,+00000,+00000,x10)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0002,x01,x00,x00,+00008,+00016,+00000,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0003,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0004,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0005,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
{49}()
{82}()
AddUnitStart()
Wait(00030)
Sound(x0028)
UnitAnim(x07,x00,x59,x02,x00)
Wait(00008)
UnitAnim(x07,x00,x5A,x02,x00)
Wait(00016)
UnitAnim(x07,x00,x5B,x02,x00)
BlockStart()
Wait(00014)
UnitAnim(x09,x00,x60,x02,x01)
Wait(00008)
UnitAnim(x01,x00,x64,x02,x00)
Wait(00008)
UnitAnim(x04,x00,x62,x02,x00)
BlockEnd()
DisplayMessage(x10,x92,x0006,x07,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
DisplayMessage(x10,x91,x0007,x09,x00,x00,+00000,+00000,+00004,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
DisplayMessage(x10,x92,x0008,x07,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0009,x09,x00,x00,+00000,+00000,+00004,x03)
WaitForInstruction(x01,x00)
Sound(x0041)
UnitAnim(x07,x00,x5A,x02,x00)
Wait(00008)
CloseDialog(x02,x000A,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000B,x00,x00)
WaitForInstruction(x01,x00)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57000900)
UnitAnim(x07,x00,x5C,x02,x00)
Wait(00008)
UnitAnim(x07,x00,x5D,x02,x00)
Wait(00008)
UnitAnim(x07,x00,x5E,x02,x00)
BlockEnd()
CloseDialog(x02,x000C,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
UnitAnim(x07,x00,x59,x02,x00)
Wait(00012)
Sound(x002C)
UnitAnim(x07,x00,x58,x02,x00)
Wait(00060)
UnitAnim(x09,x00,x5F,x02,x01)
Wait(00030)
UnitAnim(x01,x00,x63,x02,x00)
Wait(00014)
UnitAnim(x04,x00,x61,x02,x00)
Wait(00030)
DisplayMessage(x10,x91,x000D,x09,x00,x00,+00000,+00000,-00004,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
{60}(r003C)
Wait(00040)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
ZERO(x0000)
ZERO(x0001)
{B1}(x0000,x01FC)
ADD(x0001,x0000)
{A2}()
{D0}()
{01}()
Wait(00020)
Music(x01,+127,002)
Wait(00002)
{D2}()
{01}()
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Dycedarg{br}
{font:00}...I hear you beat the first troops.{br}
I'm proud to be your brother.{br}
The senior statesmen spoke{br}
highly of you. You are truly{br}
descended from Beoulves.{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}...Thank you.{end}

//Message x03
{font:08}Dycedarg{br}
{font:00}Aren't you happy?{end}

//Message x04
{font:08}{Ramza}{br}
{font:00}Oh, yes, I am.{br}
Thank you for the kind words.   {br}
...You might have heard about the{br}
enemy attacking Elmdor's carriage{br}
and kidnapping him.{br}
What would you have us do?{end}

//Message x05
{font:08}Dycedarg{br}
{font:00}I've already had Zalbag send{br}
out a search party.{br}
They'll probably demand ransom...{br}
if he's still alive.{end}

//Message x06
{font:08}Algus{br}
{font:00}Highness. Please let me{br}
have 100 soldiers!{end}

//Message x07
{font:08}Dycedarg{br}
{font:00}......{end}

//Message x08
{font:08}Algus{br}
{font:00}I beg you. Let me avenge{br}
my comrades murder!{end}

//Message x09
{font:08}Dycedarg{br}
{font:00}I said it's taken care of.{br}
Didn't you hear me?{br}
Gallione isn't any place{br}
for you. Let us handle it.{end}

//Message x0A
{font:08}Algus{br}
{font:00}B..ut!{end}

//Message x0B
{font:08}Dycedarg{br}
{font:00}Think of your rank, Algus!{br}
{br}
Have you forgotten you're{br}
just a soldier without rank{br}
of Knighthood?{end}

//Message x0C
{font:08}Algus{br}
{font:00}Urrrgh....{end}

//Message x0D
{font:08}Dycedarg{br}
{font:00}I want you to guard Igros Castle.{br}
{br}
It shouldn't be so difficult.{br}
"Danger" probably won't get{br}
this far.{end}

//Message x0E

