Offset(x00032000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000056B)
//Remove the previous line if you wish text to compile directly after instructions.

{73}(r102710271027000000FC10271027)
Camera(+10000,+10000,+10000,+00000,-01024,+10000,+10000,+00001)
WaitForInstruction(x04,x00)
Camera(+00728,+00067,+00616,+00302,+02560,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
Camera(+00728,+00088,+00616,+00302,+02560,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
LoadEVTCHR(x01,x04,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
UnitAnim(x01,x00,x58,x02,x00)
UnitAnim(x04,x00,x66,x02,x00)
UnitAnim(x07,x00,x5F,x02,x00)
{4D}(r1E)
Wait(00080)
UnitAnim(x07,x00,x60,x02,x00)
Wait(00010)
UnitAnim(x07,x00,x61,x02,x00)
Wait(00012)
UnitAnim(x07,x00,x62,x02,x00)
Wait(00008)
UnitAnim(x07,x00,x63,x02,x00)
Wait(00014)
DisplayMessage(x10,x91,x0001,x07,x00,x00,-00004,+00000,+00000,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x07,x00,x61,x02,x00)
Wait(00008)
UnitAnim(x07,x00,x60,x02,x00)
Wait(00008)
UnitAnim(x07,x00,x5F,x02,x00)
Wait(00010)
DisplayMessage(x10,x92,x0002,x04,x00,x00,+00030,+00008,-00020,x12)
WaitForInstruction(x01,x00)
Wait(00010)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x07,x00,x64,x02,x00)
Wait(00010)
DisplayMessage(x10,x91,x0003,x07,x00,x00,-00004,+00000,+00000,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00030)
UnitAnim(x01,x00,x59,x02,x00)
Wait(00010)
UnitAnim(x01,x00,x5A,x02,x00)
Wait(00010)
UnitAnim(x01,x00,x5B,x02,x00)
Wait(00010)
UnitAnim(x01,x00,x5C,x02,x00)
Wait(00030)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
Wait(00030)
UnitAnim(x01,x00,x5D,x02,x00)
Wait(00004)
UnitAnim(x07,x00,x5F,x02,x00)
Wait(00004)
UnitAnim(x01,x00,x5E,x02,x00)
BlockEnd()
DisplayMessage(x10,x92,x0004,x01,x00,x00,+00004,+00008,+00004,x13)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
Wait(00024)
Sound(x0041)
UnitAnim(x04,x00,x72,x02,x00)
Wait(00008)
UnitAnim(x04,x00,x73,x02,x00)
Wait(00030)
UnitAnim(x04,x00,x72,x02,x00)
Wait(00008)
UnitAnim(x04,x00,x66,x02,x00)
UnitAnim(x01,x00,x6D,x02,x00)
Wait(00008)
UnitAnim(x07,x00,x65,x02,x00)
UnitAnim(x01,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x07,x00,x68,x02,x00)
Wait(00006)
UnitAnim(x07,x00,x69,x02,x00)
Wait(00020)
UnitAnim(x07,x00,x6A,x02,x00)
Wait(00006)
UnitAnim(x07,x00,x69,x02,x00)
Wait(00008)
UnitAnim(x07,x00,x6A,x02,x00)
Wait(00006)
UnitAnim(x07,x00,x69,x02,x00)
Wait(00030)
BlockStart()
{7E}(r57002000)
Wait(00006)
UnitAnim(x01,x00,x6E,x02,x00)
Wait(00008)
UnitAnim(x01,x00,x6F,x02,x00)
Wait(00060)
UnitAnim(x01,x00,x6E,x02,x00)
Wait(00008)
UnitAnim(x01,x00,x58,x02,x00)
BlockEnd()
DisplayMessage(x10,x91,x0005,x07,x00,x00,-00004,+00000,+00000,x11)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0006,x01,x00,x00,+00028,+00008,-00020,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
Wait(00030)
SpriteMove(x07,x00,+00000,+00000,+00000,x00,x01,+00001)
SpriteMove(x01,x00,+00000,+00000,+00000,x00,x01,+00001)
UnitAnim(x07,x00,x5F,x02,x00)
UnitAnim(x01,x00,x58,x02,x00)
SpriteMove(x07,x00,-00002,+00000,+00000,x00,x01,+00001)
UnitAnim(x07,x00,x6B,x02,x00)
Wait(00008)
Sound(x0053)
SpriteMove(x07,x00,-00004,+00000,+00000,x00,x01,+00001)
UnitAnim(x07,x00,x6C,x02,x00)
Wait(00008)
SpriteMove(x01,x00,-00001,+00000,+00000,x00,x01,+00001)
UnitAnim(x01,x00,x70,x02,x00)
Wait(00010)
SpriteMove(x01,x00,-00001,-00001,+00000,x00,x01,+00001)
UnitAnim(x01,x00,x71,x02,x00)
Wait(00020)
DisplayMessage(x10,x91,x0007,x07,x00,x00,-00004,+00000,+00000,x11)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0008,x04,x00,x00,+00032,+00008,-00020,x10)
WaitForInstruction(x01,x00)
WaitForInstruction(x01,x00)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57004600)
Sound(x0041)
SpriteMove(x07,x00,-00002,+00000,+00000,x00,x01,+00001)
UnitAnim(x07,x00,x6B,x02,x00)
Wait(00008)
SpriteMove(x07,x00,+00000,+00000,+00000,x00,x01,+00001)
UnitAnim(x07,x00,x68,x02,x00)
SpriteMove(x01,x00,-00001,+00000,+00000,x00,x01,+00001)
UnitAnim(x01,x00,x70,x02,x00)
Wait(00008)
UnitAnim(x07,x00,x5F,x02,x00)
SpriteMove(x01,x00,+00000,+00000,+00000,x00,x01,+00001)
UnitAnim(x01,x00,x58,x02,x00)
Wait(00040)
UnitAnim(x07,x00,x74,x02,x00)
SpriteMove(x07,x00,+00000,-00001,+00000,x00,x01,+00001)
WaitSpriteMove(x07,x00)
Wait(00007)
UnitAnim(x07,x00,x75,x02,x00)
BlockEnd()
CloseDialog(x01,x0009,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
Wait(00080)
Wait(00008)
UnitAnim(x07,x00,x74,x02,x00)
Wait(00008)
UnitAnim(x07,x00,x6B,x02,x00)
SpriteMove(x07,x00,-00002,+00000,+00000,x00,x01,+00001)
Wait(00008)
Sound(x0053)
SpriteMove(x01,x00,-00001,+00000,+00000,x00,x01,+00001)
UnitAnim(x01,x00,x70,x02,x00)
SpriteMove(x07,x00,-00004,+00000,+00000,x00,x01,+00001)
UnitAnim(x07,x00,x6C,x02,x00)
Wait(00008)
SpriteMove(x01,x00,-00001,-00001,+00000,x00,x01,+00001)
UnitAnim(x01,x00,x71,x02,x00)
Wait(00016)
DisplayMessage(x10,x91,x000E,x07,x00,x00,-00004,+00000,+00000,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57002600)
UnitAnim(x07,x00,x77,x02,x00)
Wait(00010)
UnitAnim(x07,x00,x76,x02,x00)
BlockEnd()
DisplayMessage(x10,x91,x000A,x04,x00,x00,+00000,+00000,+00004,x03)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
Wait(00030)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57001800)
UnitAnim(x07,x00,x77,x02,x00)
Wait(00010)
UnitAnim(x07,x00,x6C,x02,x00)
BlockEnd()
DisplayMessage(x10,x92,x000B,x01,x00,x00,+00024,+00008,-00016,x10)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
CloseDialog(x01,x000C,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00080)
Wait(00020)
Sound(x0041)
Wait(00010)
UnitAnim(x07,x00,x6C,x02,x00)
Wait(00004)
SpriteMove(x07,x00,-00002,+00000,+00000,x00,x01,+00001)
UnitAnim(x07,x00,x6B,x02,x00)
Wait(00006)
SpriteMove(x07,x00,+00000,+00000,+00000,x00,x01,+00001)
UnitAnim(x07,x00,x68,x02,x00)
Wait(00008)
SpriteMove(x01,x00,+00000,+00000,+00000,x00,x01,+00001)
UnitAnim(x01,x00,x70,x02,x00)
UnitAnim(x07,x00,x5F,x02,x00)
Wait(00008)
UnitAnim(x01,x00,x58,x02,x00)
Wait(00060)
DisplayMessage(x10,x91,x000D,x07,x00,x00,-00008,+00000,+00004,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
{49}()
{82}()
AddUnitStart()
Wait(00080)
{60}(r005A)
Wait(00030)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
ZERO(x006E)
ADD(x006E,x0003)
ZERO(x01BE)
ADD(x01BE,x0001)
ZERO(x027F)
ADD(x027F,x0001)
ZERO(x03CC)
ADD(x03CC,x0001)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Argath{br}
{font:00}My name is Argath, a knight in His Excellency{br}
the marquis Elmdore de Limberry's household.{end}

//Message x02
{font:08}Delita{br}
{font:00}A knight, you say?{end}

//Message x03
Well, truth be told, I am a knight apprentice...{br}
as are you, if I'm not far mistaken.{end}

//Message x04
A fellow knight{D11D}in{D11D}training, then.{br}
I am {Ramza} Beoulve, and this{br}
is Delita Heiral, my trusted friend.{end}

//Message x05
Beoulve? You're not of the Beoulves{br}
of the Order of the Northern Sky,{br}
are you?{br}
What fantastic luck! A blessing in the{br}
midst of disaster!{end}

//Message x06
What{DA68}?{end}

//Message x07
The Order can help me rescue{br}
the marquis! It must!{end}

//Message x08
The marquis is held captive?{end}

//Message x09
They took him hostage, yes,{br}
but he still lives!{br}
{br}
We must act quickly if he is{br}
to remain so. Should he be{br}
killed, I will lose everything...{end}

//Message x0A
Calm yourself. Who's to say your{br}
marquis is to be killed, anyway?{br}
{br}
The Corpse Brigade would not take a{br}
man alive save there were value in{br}
keeping him so. Of that you can be sure.{end}

//Message x0B
There's little the three of us{br}
can do to help, in any case.{br}
{br}
If the marquis was taken hostage,{br}
Eagrose will be in an uproar. You{br}
can be sure of that, too.{end}

//Message x0C
Then before all else we will report in{br}
to Eagrose. Are we agreed?{end}

//Message x0D
Agreed. We'll start there.{end}

//Message x0E
You simply {D11D}must{D11D} help me!{br}
Please! I beg you!{end}

//Message x0F

