Offset(x000F4000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000002D5)
//Remove the previous line if you wish text to compile directly after instructions.

Wait(00001)
Erase(x78,x00)
Erase(x79,x00)
Erase(x7A,x00)
Erase(x7B,x00)
Erase(x7C,x00)
Erase(x02,x00)
Erase(x17,x00)
Erase(x34,x00)
Wait(00001)
WarpUnit(x17,x00,001,006,x00,x03)
WarpUnit(x34,x00,000,002,x00,x03)
UnitAnim(x17,x00,x02,x00,x00)
UnitAnim(x34,x00,x02,x00,x00)
UnitAnim(x80,x00,x02,x00,x00)
Camera(+00616,+00019,+00392,+00302,+03584,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
SpriteMove(x80,x00,+00000,+00000,+00008,x00,x01,+00001)
WaitSpriteMove(x80,x00)
SpriteMove(x82,x00,+00000,+00000,+00012,x00,x01,+00001)
WaitSpriteMove(x82,x00)
SpriteMove(x86,x00,+00000,+00000,-00012,x00,x01,+00001)
WaitSpriteMove(x86,x00)
{4D}(r5A)
{1D}()
Camera(+00952,-00028,+00392,+00302,+02816,+00000,+04096,+00120)
Camera(+01016,-00060,+00392,+00302,+02464,+00000,+04096,+00120)
Camera(+01064,-00076,+00392,+00302,+02416,+00000,+04096,+00060)
{1E}()
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x12,x0001,x81,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00030)
SpriteMove(x82,x00,+00000,+00000,+00000,x00,x01,+00016)
Wait(00010)
SpriteMove(x86,x00,+00000,+00000,+00000,x00,x01,+00016)
WaitForInstruction(x0B,x00)
Wait(00010)
UnitAnim(x80,x00,x20,x00,x00)
Wait(00020)
UnitAnim(x80,x00,x16,x00,x00)
Wait(00008)
UnitAnim(x80,x00,x02,x00,x00)
Wait(00008)
UnitAnim(x80,x00,x16,x00,x00)
Wait(00008)
UnitAnim(x80,x00,x02,x00,x00)
SpriteMove(x80,x00,+00000,+00000,+00000,x00,x01,+00008)
WaitSpriteMove(x80,x00)
Wait(00020)
DisplayMessage(x10,x11,x0002,x80,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Sound(x0078)
Draw(x02,x00)
Draw(x78,x00)
Draw(x79,x00)
Draw(x7A,x00)
Draw(x7B,x00)
Draw(x7C,x00)
UnitAnim(x02,x00,x02,x00,x00)
UnitAnim(x78,x00,x02,x00,x00)
UnitAnim(x79,x00,x02,x00,x00)
UnitAnim(x7A,x00,x02,x00,x00)
UnitAnim(x7B,x00,x02,x00,x00)
Draw(x17,x00)
Draw(x34,x00)
Wait(00030)
UnitAnim(x84,x00,x02,x00,x00)
Wait(00060)
RotateUnit(x84,x00,x04,x00,x02,000)
WaitRotateUnit(x84,x00)
Wait(00030)
Camera(+00840,+00019,+00728,+00302,+02433,+00000,+04096,+00020)
WaitForInstruction(x04,x00)
Wait(00060)
SpriteMove(x84,x00,+00000,-00008,+00000,x00,x01,+00005)
WaitSpriteMove(x84,x00)
SpriteMove(x84,x00,+00000,+00000,+00000,x00,x01,+00005)
WaitSpriteMove(x84,x00)
SpriteMove(x84,x00,+00000,-00008,+00000,x00,x01,+00005)
WaitSpriteMove(x84,x00)
SpriteMove(x84,x00,+00000,+00000,+00000,x00,x01,+00005)
WaitSpriteMove(x84,x00)
DisplayMessage(x10,x12,x0003,x84,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00002)
UnitAnim(x80,x00,x02,x00,x00)
Wait(00002)
RotateUnit(x81,x00,x04,x00,x02,000)
WaitRotateUnit(x81,x00)
RotateUnit(x82,x00,x04,x00,x02,000)
WaitRotateUnit(x82,x00)
RotateUnit(x83,x00,x04,x00,x02,000)
WaitRotateUnit(x83,x00)
RotateUnit(x85,x00,x04,x00,x02,000)
WaitRotateUnit(x85,x00)
RotateUnit(x86,x00,x04,x00,x02,000)
WaitRotateUnit(x86,x00)
Wait(00030)
RotateUnit(x80,x00,x04,x00,x01,000)
WaitRotateUnit(x80,x00)
Wait(00030)
Camera(+00168,-00124,+00504,+00302,+04608,+00000,+04096,+00064)
WaitForInstruction(x04,x00)
Wait(00030)
DisplayMessage(x10,x91,x0004,x34,x00,x00,+00000,+00000,+00008,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0005,x17,x00,x00,+00000,+00000,+00010,x10)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x02,x00,x02,x00,x01)
Camera(+05128,+11313,+11050,+00302,+04608,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
DisplayMessage(x10,x11,x0006,x02,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
ZERO(x0097)
{B1}(x0097,x0018)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Black Goblin{br}
{font:00}Hob, gob. Gob{D11D}hob!{end}

//Message x02
{font:08}Chocobo{br}
{font:00}W{D11D}wark!{end}

//Message x03
{font:08}Goblin{br}
{font:00}Gob!? Gob!{end}

//Message x04
{font:08}Agrias{br}
{font:00}I've not seen a chocobo so deep in the{br}
woods.{end}

//Message x05
{font:08}Gaffgarion{br}
{font:00}An addle{D11D}pated bird, to wander in this goblin{D11D}{br}
ridden place.{end}

//Message x06
{font:08}{Ramza}{br}
{font:00}{FB}1. We should be on our way through the wood.{br}
2. Perhaps we could use him?{FC}{close}We've little enough time as it is.{br}
{br}
{br}
We should pass through the wood and be on{br}
our way.{end}

//Message x07
You have the right of it, lad. A fight with no{br}
coin at the end of it is no fight for me!{end}

//Message x08
I feel for the creature, but we must place the{br}
princess's rescue before all else. Poor dear.{end}

//Message x09
Delita once mentioned that wild chocobos{br}
were hardier than domesticated breeds.{br}
{br}
Perhaps we could use him.{end}

//Message x0A
You intend to save the creature? I had rather{br}
line my purse with gil than feathers.{end}

//Message x0B
Still, it may help us save the princess.{end}

//Message x0C
{font:08}Chocobo{br}
{font:00}Wa...wark...?{end}

//Message x0D
Damn! We were too slow!{end}

//Message x0E
{font:08}{Ramza}{br}
{font:00}He seems well enough.{end}

//Message x0F
{font:08}Gaffgarion{br}
{font:00}A lucky one, this. Let's hope he's got a sense of{br}
gratitude, eh?{end}

//Message x10

