Offset(x002AC000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000086)
//Remove the previous line if you wish text to compile directly after instructions.

UnitAnim(x00,x00,x02,x00,x00)
WarpUnit(x03,x00,004,012,x00,x00)
Camera(+00616,-00028,+00504,+00494,-02560,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{63}(rA9)
UnitAnim(x03,x00,x02,x00,x00)
Camera(+00504,-00172,+01400,+00302,+00512,+00000,+04096,+00512)
{4D}(r5A)
WaitForInstruction(x04,x00)
Wait(00040)
DisplayMessage(x10,x11,x0001,x03,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00060)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x08,090)
WaitForInstruction(x38,x00)
DisplayConditions(x00,030)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{63}(rA8)
March(x03,x00,000)
March(x02,x01,004)
{43}(r05)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}{Ramza}{br}
{font:00}These waters are deeper than I'd thought.{br}
A single misstep could spell disaster.{end}

//Message x02

