Offset(x000B0000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000168)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x07,x00,x07,x00,x00)
Camera(+28673,+00018,+00000,+00302,+03584,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
Wait(00020)
UnitAnim(x03,x01,x02,x00,x00)
Sound(x0041)
Wait(00008)
SpriteMove(x07,x00,+00000,-00002,+00000,x00,x04,+00008)
WaitSpriteMove(x07,x00)
SpriteMove(x07,x00,+00000,+00000,+00000,x00,x04,+00008)
WaitSpriteMove(x07,x00)
Sound(x0041)
Wait(00008)
SpriteMove(x07,x00,+00000,-00002,+00000,x00,x04,+00008)
WaitSpriteMove(x07,x00)
SpriteMove(x07,x00,+00000,+00000,+00000,x00,x04,+00008)
WaitSpriteMove(x07,x00)
InflictStatus(x01,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
InflictStatus(x04,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
UnitAnim(x01,x01,x02,x00,x00)
Wait(00008)
FaceUnit(x07,x00,x03,x01,x00,x00,x03)
FaceUnit(x07,x00,x01,x01,x00,x00,x04)
Wait(00030)
Sound(x002C)
UnitAnim(x07,x00,x16,x00,x00)
Wait(00030)
DisplayMessage(x10,x70,x0001,x07,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00030)
{73}(r1027102710278000102710270000)
Camera(+10000,+10000,+10000,+00128,+10000,+10000,+00000,+00096)
Wait(00030)
Sound(x0053)
UnitAnim(x07,x00,x1A,x00,x00)
Wait(00090)
{60}(r003C)
Wait(00060)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
Wait(00080)
{60}(r003C)
{63}(rEA)
{73}(r1027D0FE102740008000102780FB)
Camera(+10000,-00304,+10000,+00064,+00128,+10000,-01152,+00090)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
Wait(00001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Algus{br}
{font:00}Damn you...How could I be{br}
beaten by weaklings like you?{end}

//Message x02

