Offset(x0023C000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000192)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x02,x00,x02,x00,x00)
Camera(+00512,+00000,+00017,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x02,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x28,x00,x02,x00,x00,x01,x00)
WaitRotateUnit(x02,x00)
Wait(00010)
DisplayMessage(x10,x70,x0001,x02,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Focus(x28,x00,x28,x00,x00)
Camera(+10240,+00002,+00772,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x28,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x02,x00,x28,x00,x00,x01,x00)
WaitRotateUnit(x28,x00)
Wait(00010)
DisplayMessage(x10,x70,x0002,x28,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Focus(x02,x00,x02,x00,x00)
Camera(+00000,+00000,-06910,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0003,x02,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Focus(x28,x00,x28,x00,x00)
Camera(+04112,+00529,+10240,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0004,x28,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Focus(x02,x00,x02,x00,x00)
Camera(+00000,+00000,+00000,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0005,x02,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x28,x00,x28,x00,x00)
Camera(+00000,+04096,+00032,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0006,x28,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x69,x00,x69,x00,x00)
Camera(+08208,-06912,+00004,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
RotateUnit(x02,x00,x14,x00,x01,000)
WaitRotateUnit(x02,x00)
RotateUnit(x28,x00,x14,x00,x01,000)
WaitRotateUnit(x28,x00)
March(x02,x00,000)
March(x28,x00,000)
{63}(rA8)
ZERO(x007D)
ADD(x007D,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}{Ramza}{br}
{font:00}The stones are evil...and{br}
so are the Zodiac Braves.   {br}
The legends we believed in{br}
were all lies!{end}

//Message x02
{font:08}Wiegraf{br}
{font:00}Hya, ha, ha. So much for{br}
'God's miracle'.{br}
Governments falsify history{br}
only so it favors them.{br}
{br}
But you can't blame them.{br}
Because people always hope{br}
for a 'miracle'.{br}
Endlessly complaining, {br}
lazy, nuisances...that's what{br}
the masses really are.{br}
Governments give the people{br}
what they want...and history{br}
repeats itself.{br}
Governments might well have{br}
taken advantage of their{br}
insecurity.....{br}
But then again, people are{br}
satisfied being used...{br}
{br}
'God' is nothing but an{br}
image created out of their{br}
insecurity.{br}
It's their fault for knowing{br}
they're comfortably numb, and{br}
not doing anything about it.{end}

//Message x03
{font:08}{Ramza}{br}
{font:00}And what about you?{br}
{br}
Relying on miracles instead{br}
of beating your insecurites!{end}

//Message x04
{font:08}Wiegraf{br}
{font:00}It's because humans are insecure{br}
that they rely on 'miracles'.   {br}
Can you honestly say you're not,{br}
with any confidence?{end}

//Message x05
{font:08}{Ramza}{br}
{font:00}I'm trying!{end}

//Message x06
{font:08}Wiegraf{br}
{font:00}Then your efforts have come{br}
to an end!{end}

//Message x07

