Offset(x0017C000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000085C)
//Remove the previous line if you wish text to compile directly after instructions.

{7C}()
Camera(+00840,-00877,+00392,+00174,+03584,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
LoadEVTCHR(x01,x30,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
UnitAnim(x00,x00,x02,x00,x00)
{7F}(r80000103)
{7F}(r81000103)
{4E}(r810001)
UnitAnim(x80,x00,x58,x02,x00)
UnitAnim(x81,x00,x7A,x02,x00)
PortraitCol(x01)
{4D}(r3C)
{63}(rA9)
Wait(00020)
Camera(+00840,+00099,+00392,+00366,+03584,+00000,+04096,+00130)
WaitForInstruction(x04,x00)
{49}()
UnitPresent(x18,x00,x01)
UnitPresent(x24,x00,x01)
AddUnitStart()
Wait(00030)
UnitAnim(x05,x00,x6D,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x6E,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x6F,x02,x00)
Wait(00008)
DisplayMessage(x10,x92,x0001,x05,x00,x00,+00000,+00008,+00000,x03)
WaitForInstruction(x01,x00)
UnitAnim(x05,x00,x6E,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x6D,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x70,x02,x00)
Wait(00008)
DisplayMessage(x10,x91,x0002,x80,x00,x02,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0003,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00004)
UnitAnim(x80,x00,x59,x02,x00)
Wait(00004)
UnitAnim(x80,x00,x5A,x02,x00)
Wait(00060)
DisplayMessage(x10,x91,x0004,x80,x00,x02,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0005,x05,x00,x00,+00000,+00008,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00020)
CloseDialog(x01,x0006,x02,x00)
WaitForInstruction(x01,x00)
UnitAnim(x80,x00,x59,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x5B,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x5C,x02,x00)
Wait(00010)
CloseDialog(x02,x0007,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x80,x00,x5B,x02,x00)
Wait(00014)
UnitAnim(x80,x00,x59,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x5A,x02,x00)
Wait(00012)
CloseDialog(x01,x0008,x02,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0009,x00,x00)
WaitForInstruction(x01,x00)
Sound(x004C)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00004)
UnitAnim(x80,x00,x59,x02,x00)
Wait(00002)
UnitAnim(x80,x00,x5D,x02,x00)
Wait(00002)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x05,x00,x71,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x72,x02,x00)
Wait(00006)
UnitAnim(x05,x00,x73,x02,x00)
Wait(00014)
AddUnitEnd()
{6D}(r0000)
ResetUnitColor(x18,x00)
ResetUnitColor(x24,x00)
WarpUnit(x18,x00,000,003,x00,x02)
WarpUnit(x24,x00,006,002,x00,x03)
ColorUnit(x18,x00,x04,-002,-001,-001,000)
ColorUnit(x24,x00,x04,-002,-001,-001,000)
Draw(x18,x00)
WalkTo(x18,x00,006,003,x00,x00,+008,x01)
MovementAnim(r18000200)
Wait(00060)
UnitAnim(x24,x00,x03,x00,x00)
SpriteMove(x24,x00,-00168,-00024,+00028,x00,x01,+00001)
WaitSpriteMove(x24,x00)
Draw(x24,x00)
Sound(x004C)
SpriteMove(x24,x00,-00154,-00024,+00028,x00,x01,+00014)
WaitSpriteMove(x24,x00)
SpriteMove(x24,x00,-00150,-00012,+00028,x00,x01,+00006)
WaitSpriteMove(x24,x00)
SpriteMove(x24,x00,-00126,-00012,+00028,x00,x01,+00024)
WaitSpriteMove(x24,x00)
SpriteMove(x24,x00,-00122,+00000,+00028,x00,x01,+00006)
WaitSpriteMove(x24,x00)
SpriteMove(x24,x00,+00000,+00000,+00000,x00,x01,+00138)
Wait(00060)
UnitAnim(x05,x00,x72,x02,x00)
Wait(00006)
UnitAnim(x05,x00,x71,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x70,x02,x00)
Wait(00008)
WaitSpriteMove(x24,x00)
UnitAnim(x24,x00,x02,x00,x00)
Wait(00030)
DisplayMessage(x10,x12,x000A,x24,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00060)
UnitAnim(x18,x00,x03,x00,x00)
SpriteMove(x18,x00,+00014,+00000,+00000,x00,x01,+00021)
WaitSpriteMove(x18,x00)
UnitAnim(x80,x00,x5E,x02,x00)
UnitAnim(x18,x00,x02,x00,x00)
Wait(00010)
DisplayMessage(x10,x92,x000B,x18,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
DisplayMessage(x10,x92,x000C,x24,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
{60}(r001E)
Wait(00010)
Sound(x0041)
UnitAnim(x80,x00,x5F,x02,x00)
Wait(00004)
UnitAnim(x80,x00,x60,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x61,x02,x00)
Wait(00006)
Wait(00030)
UnitAnim(x18,x00,x74,x02,x00)
Wait(00008)
UnitAnim(x18,x00,x75,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x70,x02,x00)
Wait(00008)
UnitAnim(x18,x00,x76,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x71,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x72,x02,x00)
Wait(00008)
Wait(00040)
DisplayMessage(x10,x91,x000D,x18,x00,x00,-00004,+00000,+00004,x13)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x000E,x24,x00,x00,+00034,+00000,-00020,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x000F,x80,x00,x02,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x24,x00,x03,x00,x00)
SpriteMove(x24,x00,+00014,+00000,+00000,x00,x01,+00021)
WaitSpriteMove(x24,x00)
UnitAnim(x24,x00,x02,x00,x00)
Wait(00020)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57001C00)
Sound(x0041)
UnitAnim(x24,x00,x77,x02,x00)
Wait(00008)
UnitAnim(x24,x00,x78,x02,x00)
Wait(00010)
UnitAnim(x24,x00,x79,x02,x00)
Wait(00010)
Wait(00020)
UnitAnim(x18,x00,x75,x02,x00)
Wait(00008)
UnitAnim(x18,x00,x74,x02,x00)
Wait(00008)
UnitAnim(x18,x00,x02,x00,x00)
UnitAnim(x05,x00,x71,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x70,x02,x00)
Wait(00008)
BlockEnd()
DisplayMessage(x10,x12,x0010,x24,x00,x00,+00000,+00000,+00004,x03)
Pause()
Wait(00020)
Music(x01,+127,000)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
UnitAnim(x24,x00,x77,x02,x00)
Wait(00008)
UnitAnim(x24,x00,x02,x00,x00)
Wait(00060)
DisplayMessage(x10,x91,x0011,x80,x00,x02,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0012,x24,x00,x00,+00012,+00000,+00000,x03)
WaitForInstruction(x01,x00)
UnitAnim(x80,x00,x61,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x62,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x63,x02,x00)
Wait(00008)
CloseDialog(x01,x0013,x02,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57008200)
UnitAnim(x80,x00,x64,x02,x00)
Wait(00016)
Sound(x0053)
UnitAnim(x80,x00,x65,x02,x00)
Wait(00014)
UnitAnim(x80,x00,x66,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x67,x02,x00)
Wait(00012)
UnitAnim(x80,x00,x68,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x69,x02,x00)
Wait(00010)
BlockEnd()
DisplayMessage(x10,x92,x0014,x24,x00,x00,+00012,+00000,+00000,x03)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
Sound(x0041)
UnitAnim(x80,x00,x66,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x64,x02,x00)
Wait(00004)
UnitAnim(x80,x00,x63,x02,x00)
Wait(00006)
DisplayMessage(x10,x91,x0015,x80,x00,x02,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0016,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00040)
UnitAnim(x80,x00,x6A,x02,x00)
Wait(00012)
UnitAnim(x80,x00,x6B,x02,x00)
Wait(00012)
Wait(00030)
DisplayMessage(x10,x91,x0017,x80,x00,x02,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0018,x24,x00,x00,+00012,+00000,+00000,x03)
WaitForInstruction(x01,x00)
UnitAnim(x80,x00,x6A,x02,x00)
Wait(00012)
CloseDialog(x01,x0019,x02,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x001A,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
UnitAnim(x80,x00,x6B,x02,x00)
Wait(00012)
Wait(00016)
DisplayMessage(x10,x91,x001B,x80,x00,x02,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x001C,x24,x00,x00,+00012,+00000,-00004,x03)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00040)
BlockStart()
Wait(00060)
UnitAnim(x80,x00,x6B,x02,x00)
Wait(00012)
UnitAnim(x80,x00,x5E,x02,x00)
Wait(00012)
BlockEnd()
DisplayMessage(x10,x91,x001D,x18,x00,x00,-00014,-00004,+00018,x13)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x001E,x24,x00,x00,+00048,+00002,-00025,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
BlockStart()
RotateUnit(x18,x00,x04,x00,x00,000)
WaitRotateUnit(x18,x00)
UnitAnim(x18,x00,x03,x00,x00)
SpriteMove(x18,x00,-00122,+00000,+00000,x00,x01,+00136)
WaitSpriteMove(x18,x00)
SpriteMove(x18,x00,-00126,-00012,+00000,x00,x01,+00006)
WaitSpriteMove(x18,x00)
SpriteMove(x18,x00,-00150,-00012,+00000,x00,x01,+00024)
WaitSpriteMove(x18,x00)
SpriteMove(x18,x00,-00154,-00024,+00000,x00,x01,+00006)
WaitSpriteMove(x18,x00)
SpriteMove(x18,x00,-00168,-00024,+00000,x00,x01,+00014)
WaitSpriteMove(x18,x00)
BlockEnd()
BlockStart()
Wait(00040)
RotateUnit(x24,x00,x04,x00,x01,000)
WaitRotateUnit(x24,x00)
Wait(00010)
UnitAnim(x24,x00,x03,x00,x00)
SpriteMove(x24,x00,-00122,+00000,+00028,x00,x01,+00140)
WaitSpriteMove(x24,x00)
UnitAnim(x24,x00,x02,x00,x00)
BlockEnd()
Wait(00070)
UnitAnim(x80,x00,x5D,x02,x00)
Wait(00014)
WaitForInstruction(x08,x00)
RemoveUnit(x18,x00)
Sound(x004C)
Wait(00010)
RotateUnit(x24,x00,x0C,x00,x01,000)
WaitRotateUnit(x24,x00)
DisplayMessage(x10,x11,x001F,x24,x00,x00,-00100,+00040,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00010)
BlockStart()
RotateUnit(x24,x00,x04,x00,x01,000)
WaitRotateUnit(x24,x00)
UnitAnim(x24,x00,x03,x00,x00)
SpriteMove(x24,x00,-00126,-00012,+00028,x00,x01,+00006)
WaitSpriteMove(x24,x00)
SpriteMove(x24,x00,-00150,-00012,+00028,x00,x01,+00024)
WaitSpriteMove(x24,x00)
SpriteMove(x24,x00,-00154,-00012,+00028,x00,x01,+00006)
WaitSpriteMove(x24,x00)
SpriteMove(x24,x00,-00168,-00012,+00028,x00,x01,+00014)
WaitSpriteMove(x24,x00)
BlockEnd()
BlockStart()
Wait(00010)
{8C}(r05000E020000)
Wait(00004)
RotateUnit(x05,x00,x04,x00,x00,000)
WaitRotateUnit(x05,x00)
Wait(00004)
UnitAnim(x05,x00,x03,x00,x00)
SpriteMove(x05,x00,-00122,+00000,-00028,x00,x01,+00125)
WaitSpriteMove(x05,x00)
SpriteMove(x05,x00,-00126,-00012,-00028,x00,x01,+00006)
WaitSpriteMove(x05,x00)
SpriteMove(x05,x00,-00150,-00012,-00028,x00,x01,+00024)
WaitSpriteMove(x05,x00)
SpriteMove(x05,x00,-00154,-00024,-00028,x00,x01,+00006)
WaitSpriteMove(x05,x00)
SpriteMove(x05,x00,-00168,-00024,-00028,x00,x01,+00014)
WaitSpriteMove(x05,x00)
BlockEnd()
Wait(00100)
UnitAnim(x80,x00,x6C,x02,x00)
Wait(00008)
WaitForInstruction(x08,x00)
RemoveUnit(x24,x00)
RemoveUnit(x05,x00)
Wait(00060)
Sound(x004B)
Wait(00160)
{63}(rEA)
Camera(+00840,-00736,+00344,+00622,+03488,+00000,+04096,+00170)
Wait(00100)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
ZERO(x006E)
ADD(x006E,x001D)
ZERO(x01D5)
ADD(x01D5,x0001)
ZERO(x027A)
ADD(x027A,x0001)
ZERO(x03C0)
ADD(x03C0,x0004)
ZERO(x03C1)
ADD(x03C1,x0004)
ZERO(x03C2)
ADD(x03C2,x0003)
ZERO(x03E8)
ADD(x03E8,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Delita{br}
{font:00}You've not touched your supper. A{br}
princess cannot live on pride alone.{end}

//Message x02
{font:08}Ovelia{br}
{font:00}...{end}

//Message x03
Do you think to starve yourself?{br}
None would weep, you know.{br}
{br}
There are many who would be{br}
gladdened by your passing. Stop{br}
being stubborn and eat.{end}

//Message x04
You were in league with the cardinal{br}
all along, weren't you?{br}
{br}
What do you mean to do with me?{br}
If you'd not give me over to Larg,{br}
then what is your intent?{end}

//Message x05
To put you where you truly ought{br}
to be.{end}

//Message x06
So, you would manipulate me as well.{br}
{br}
{br}
I'll not do it, you know. I'll not bend{br}
to your whims.{end}

//Message x07
You will. If you wish to survive,{br}
you have no other choice.{end}

//Message x08
What do you mean?{end}

//Message x09
I mean{DA68}{end}

//Message x0A
{font:08}Knight{br}
{font:00}So, this is Lady Ovelia...{end}

//Message x0B
{font:08}Cardinal Delacroix{br}
{font:00}Do your spirits find you well,{br}
Your Highness?{br}
If you would be but a tad more tame,{br}
there would be no reason to keep{br}
you in so cheerless a place as this.{end}

//Message x0C
{font:08}Knight{br}
{font:00}These seem lavish enough quarters{br}
for a false princess.{end}

//Message x0D
Ho ho ho... The girl does not yet know,{br}
Lord Folmarv.{end}

//Message x0E
{font:08}Folmarv{br}
{font:00}Truly? How pitiable.{end}

//Message x0F
Tell me of what it is you speak!{end}

//Message x10
Very well.{br}
{br}
{br}
You are not Ovelia Atkascha.{end}

//Message x11
What...?{end}

//Message x12
The true princess died years ago.{br}
You are her double.{end}

//Message x13
That's absurd!{end}

//Message x14
It is neither absurd nor untrue. You are {D11D}not{D11D}{br}
Ovelia.{br}
{br}
You are a straw doll placed in an empty crib{br}
by Council members who bear no love for{br}
the queen.{br}
It was their intent that you would someday{br}
succeed the throne and relieve Queen{br}
Louveria of her power.{br}
They placed you in the royal family after{br}
assassinating the queen's two eldest sons,{br}
attributing their deaths to malady.{br}
The deception was complete, and your ascent{br}
all but sealed. King Ondoria was sickly, and{br}
seemed unlike to father another son.{br}
But against all odds, another prince was{br}
born. Whether he is in truth of Ondoria's{br}
seed is highly suspect, of course.{br}
Like as not, Duke Larg found some other{br}
sire to ensure his sister's place as mother{br}
to the king.{br}
Regardless, all of the Council's work was{br}
made for naught the moment Prince Orinus{br}
drew his first breath.{end}

//Message x15
You speak false! I'll not believe you!{end}

//Message x16
Believe what you like, child. It is of little{br}
enough consequence.{br}
{br}
You may be born a butcher's daughter{br}
for all it concerns us.{br}
{br}
We hold a trump card in our hands. The{br}
stock from which it was cut matters not.{end}

//Message x17
What is it you wish of me, then?{br}
What would you have me do?{end}

//Message x18
Naught at all, sweet child. We only wish{br}
that you be our princess, as you always{br}
have.{end}

//Message x19
I am a daughter of House Atkascha!{br}
I'll take no orders from you!{end}

//Message x1A
Oh? Then what will you do? Let yourself{br}
fall into Duke Larg's hands, and you'll have{br}
a noose in place of a crown.{br}
We only wish to help you claim the throne{br}
that is yours by right.{end}

//Message x1B
...Who {D11D}are{D11D} you?{end}

//Message x1C
We are no friends of Duke Larg, nor{br}
do we sit in Goltanna's camp.{br}
{br}
Think of us simply as...allies.{end}

//Message x1D
Lord Folmarv, let us leave our{br}
princess to collect her thoughts.{br}
{br}
When she comes to see the reality{br}
of her situation, she will doubtless{br}
wish to be our ally as well.{end}

//Message x1E
Indeed, let us give her{br}
time to stew.{end}

//Message x1F
Come, Delita!{end}

//Message x20

