Offset(x00202000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000358)
//Remove the previous line if you wish text to compile directly after instructions.

WarpUnit(x02,x00,005,002,x00,x02)
Camera(+00504,+00115,+00056,+00830,+01184,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
UnitAnim(x00,x00,x02,x00,x00)
{63}(rAA)
{1D}()
Camera(+00504,+00115,+00280,+00526,+01328,+00000,+04096,+00048)
Camera(+00728,-00172,+01064,+00430,+03584,+00000,+04096,+00300)
{1E}()
LoadEVTCHR(x01,x47,x00)
{4D}(r40)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x91,x0001,x80,x00,x00,+00000,+00014,-00010,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
Camera(+00520,+00020,+00568,+00286,+03744,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x92,x0002,x02,x00,x00,+00014,+00000,+00000,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Camera(+00728,-00172,+01064,+00430,+03584,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x91,x0003,x80,x00,x00,+00000,+00014,-00010,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Camera(+00520,+00020,+00568,+00286,+03744,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x92,x0004,x02,x00,x00,+00014,+00000,+00000,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Camera(+00728,-00172,+01064,+00430,+03584,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x91,x0005,x80,x00,x00,+00000,+00014,-00010,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x81,x00,x02,x00,x00)
{8C}(r810002020000)
Wait(00016)
DisplayMessage(x10,x91,x0006,x81,x00,x00,+00000,+00014,+00010,x01)
WaitForInstruction(x01,x00)
UnitAnim(x80,x00,x59,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x5A,x02,x00)
Wait(00008)
DisplayMessage(x10,x92,x0007,x80,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
RotateUnit(x81,x00,x00,x00,x00,000)
WaitRotateUnit(x81,x00)
Wait(00016)
DisplayMessage(x10,x91,x0008,x81,x00,x00,+00000,+00012,-00008,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x80,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x5C,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x5D,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x5E,x02,x00)
Wait(00004)
{8C}(r80000A020000)
Wait(00010)
DisplayMessage(x10,x92,x0009,x80,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00016)
UnitAnim(x81,x00,x61,x02,x00)
Wait(00004)
Wait(00010)
DisplayMessage(x10,x91,x000A,x81,x00,x00,+00000,+00014,+00010,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
RotateUnit(x80,x00,x00,x00,x00,000)
WaitRotateUnit(x80,x00)
Wait(00048)
DisplayMessage(x10,x92,x000B,x80,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x81,x00,x02,x00,x00)
Wait(00016)
DisplayMessage(x10,x91,x000C,x81,x00,x00,+00000,+00014,-00010,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
DisplayMessage(x10,x92,x000D,x80,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
{1C}(r02)
{1D}()
Camera(+00584,+00219,+00915,+00574,+04096,-00001,+03040,+00064)
Camera(+00617,-00080,+00500,+00299,+04613,+00000,+04107,+00096)
{1E}()
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x08,060)
WaitForInstruction(x38,x00)
WaitForInstruction(x04,x00)
Camera(+00616,-00076,+00504,+00302,+04608,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
UnitAnim(x02,x00,x03,x00,x00)
UnitAnim(x80,x00,x03,x00,x00)
UnitAnim(x85,x00,x03,x00,x00)
Wait(00010)
UnitAnim(x79,x00,x03,x00,x00)
UnitAnim(x84,x00,x03,x00,x00)
Wait(00012)
UnitAnim(x7A,x00,x03,x00,x00)
UnitAnim(x82,x00,x03,x00,x00)
Wait(00006)
UnitAnim(x7B,x00,x03,x00,x00)
UnitAnim(x81,x00,x03,x00,x00)
Wait(00012)
UnitAnim(x7C,x00,x03,x00,x00)
UnitAnim(x83,x00,x03,x00,x00)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Southern Sky Deserter{br}
{font:00}Pursued even yet, when we are fled{br}
so far? Have the gods no mercy?{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}Is that a scouting party from the{br}
Order of the Southern Sky?{end}

//Message x03
We're through fighting! You will {br}
not force us to return!{br}
{br}
We're going home! Better to live{br}
in the streets than to die in them!{br}
{br}
We've had our fill of blood and{br}
death!{end}

//Message x04
{font:08}{Ramza}{br}
{font:00}We do not pursue you!{br}
{br}
Pray heed my words! It is{br}
not our wish to fight!{end}

//Message x05
Aye, that much I'll believe. Better{br}
to strike us down cleanly when{br}
our backs are turned!{br}
Do not think us so green as to{br}
fall for your tricks! We've seen{br}
our share of those as well!{end}

//Message x06
{font:08}Southern Sky Deserter{br}
{font:00}That man... Does he not have the{br}
look of the one on the handbill?{end}

//Message x07
What of it?{end}

//Message x08
It's him{DA68}the heretic!{br}
I'm certain of it!{br}
{br}
If we returned with him, might{br}
they not pardon our desertion?{end}

//Message x09
You'd return to camp?{end}

//Message x0A
Consider it! The capture of a heretic{br}
is near as grand a feat as the{br}
capture of an enemy commander!{br}
If we delivered them his head, do{br}
you not think they would reward{br}
us with leave to return home?{end}

//Message x0B
The men who captured that general{br}
{D11D}were{D11D} dismissed honorably...{end}

//Message x0C
If we are to return to our homes,{br}
let us do so with our heads held{br}
high!{br}
Were we to return now, it would be{br}
to a life of skulking in the shadows.{end}

//Message x0D
You speak true. Let us return{br}
with him!{br}
{br}
Or at least with his head. It's not{br}
long for those shoulders anyway.{br}
He is a heretic, after all!{br}
Come, let this be our final battle!{br}
Our freedom is bought with this{br}
godless man's blood!{end}

//Message x0E
{font:08}{Ramza}{br}
{font:00}I understand the need to hold one's own life{br}
dear. But to hold it so far above all others...{end}

//Message x0F

