Offset(x0002E000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000001A7)
//Remove the previous line if you wish text to compile directly after instructions.

{60}(r005A)
{63}(rAA)
UnitAnim(x01,x01,x02,x00,x00)
Focus(x01,x00,x01,x00,x00)
Camera(+00010,+00000,+16400,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
InflictStatus(x07,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
InflictStatus(x01,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
FaceUnit(x07,x00,x01,x01,x00,x00,x02)
FaceUnit(x07,x00,x01,x00,x00,x00,x02)
BgSound(x05,+000,+030,x00,180)
Wait(00030)
DisplayMessage(x10,x70,x0010,x01,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x07,x00,x07,x00,x00)
Camera(+00020,+00287,+00256,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0011,x07,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x01,x00,x01,x00,x00)
Camera(+00000,+00001,+00356,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0012,x01,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x07,x00,x07,x00,x00)
Camera(-03780,+00060,+00540,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
FaceUnit(x01,x00,x07,x00,x00,x00,x00)
WaitRotateUnit(x07,x00)
Wait(00010)
DisplayMessage(x10,x70,x0013,x07,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x01,x00,x01,x00,x00)
Camera(+01386,+00040,+15360,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0014,x01,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
{6A}(r051E0A003C)
Wait(00060)
Wait(00020)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{49}()
{82}()
AddUnitStart()
Wait(00080)
{6A}(r050A00003C)
Wait(00060)
ZERO(x0080)
ADD(x0080,x0001)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Highwayman{br}
{font:00}Looks like this one's still alive.{br}
What do we do with him?{end}

//Message x02
{font:08}Highwayman{br}
{font:00}What do you {D11D}think{D11D} we do with him?{end}

//Message x03
Right, then.{br}
{br}
{br}
Your luck's run out, knave,{br}
if ever you had any.{end}

//Message x04
Blast! One of the Order's patrols.{br}
{end}

//Message x05
{font:08}Delita{br}
{font:00}The Corpse Brigade... And they've a hostage{br}
in their midst.{end}

//Message x06
{font:08}{Ramza}{br}
{font:00}{FB}1. Our first duty is to defeat the Brigade.{br}
2. We must rescue their captive!{FC}{close}Our first duty is to defeat the Brigade.{br}
The enemy stands before us{DA68}attack!{end}

//Message x07
You would stand by and watch as they kill{br}
an innocent?{end}

//Message x08
I hadn't planned on giving them the chance.{br}
Had you?{end}

//Message x09
I would save him myself, if it came to that.{end}

//Message x0A
We must rescue their captive! To do less{br}
would be unbecoming of men of the Order.{end}

//Message x0B
{font:08}Argath{br}
{font:00}Reinforcements...and none too soon.{br}
{end}

//Message x0C
{font:08}Argath{br}
{font:00}I m{D11D}must help...the marquis...{end}

//Message x0D
{font:08}Argath{br}
{font:00}I...I have failed...{br}
{end}

//Message x0E
{font:08}{Ramza}{br}
{font:00}He yet draws breath. Let us go{br}
to his aid!{end}

//Message x0F
{font:08}{Ramza}{br}
{font:00}Are you harmed?{end}

//Message x10
{font:08}Argath{br}
{font:00}I'll be fine. It is for the marquis's{br}
safety I fear.{end}

//Message x11
The marquis? The marquis Elmdore{br}
de Limberry was here?{end}

//Message x12
The very same. And to whom do I owe{br}
my gratitude?{end}

//Message x13
We are knights apprentice from the Akademy{br}
at Gariland.{br}
{br}
We may be able to help you. But first I would{br}
hear more.{end}

//Message x14

