Offset(x0013C000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000007BE)
//Remove the previous line if you wish text to compile directly after instructions.

LoadEVTCHR(x01,x25,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
Camera(+00504,-01277,+00616,+00606,+00400,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{63}(rA9)
UnitAnim(x00,x00,x02,x00,x00)
{8C}(r020004020000)
{8C}(r340004020000)
{8C}(r800004020000)
{8C}(r820004020000)
{8C}(r81000C020000)
{8C}(r83000C020000)
SpriteMove(x80,x00,-00004,+00000,+00000,x00,x01,+00001)
SpriteMove(x34,x00,+00007,+00000,+00000,x00,x01,+00001)
SpriteMove(x02,x00,+00005,+00000,+00000,x00,x01,+00001)
SpriteMove(x82,x00,+00019,+00000,-00006,x00,x01,+00001)
WaitSpriteMove(x82,x00)
Wait(00006)
{7F}(r80000103)
{7F}(r81000104)
{7F}(r82000100)
{7F}(r83000105)
Wait(00006)
UnitAnim(x80,x00,x6C,x02,x01)
UnitAnim(x81,x00,x6B,x02,x01)
UnitAnim(x82,x00,x5D,x02,x01)
Wait(00002)
SpriteMove(x83,x00,+00005,-00209,-00073,x00,x01,+00001)
WaitSpriteMove(x83,x00)
Erase(x84,x00)
Camera(+00504,+00172,+00664,+00302,+00624,+00000,+04096,+00180)
{4D}(r40)
WaitForInstruction(x04,x00)
{63}(rAA)
Wait(00040)
Draw(x83,x00)
{4E}(r830001)
PortraitCol(x01)
DisplayMessage(x10,x91,x0001,x81,x00,x01,+00000,-00004,-00010,x13)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0002,x34,x00,x00,+00000,+00000,+00012,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0003,x01,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0004,x80,x00,x02,+00000,+00000,+00008,x13)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
CloseDialog(x01,x0005,x01,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Sound(x0041)
UnitAnim(x82,x00,x58,x02,x00)
Wait(00004)
UnitAnim(x82,x00,x59,x02,x00)
Wait(00006)
UnitAnim(x82,x00,x5A,x02,x00)
Wait(00040)
UnitAnim(x82,x00,x59,x02,x00)
Wait(00006)
UnitAnim(x82,x00,x58,x02,x00)
Wait(00004)
UnitAnim(x82,x00,x5D,x02,x00)
Wait(00004)
DisplayMessage(x10,x92,x0006,x82,x00,x03,+00000,+00004,+00014,x13)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0007,x81,x00,x01,+00000,+00000,-00010,x13)
WaitForInstruction(x01,x00)
UnitAnim(x34,x00,x5F,x02,x01)
Wait(00010)
UnitAnim(x34,x00,x60,x02,x01)
UnitAnim(x02,x00,x67,x02,x01)
Wait(00010)
UnitAnim(x34,x00,x61,x02,x01)
UnitAnim(x02,x00,x68,x02,x01)
Wait(00010)
CloseDialog(x02,x0008,x03,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Effect(x0217,x84,000,000,x00)
SpriteMove(x84,x00,+00045,-00018,-00096,x00,x01,+00001)
UnitAnim(x82,x00,x58,x02,x00)
Wait(00006)
UnitAnim(x82,x00,x59,x02,x00)
Wait(00006)
Wait(00040)
DisplayMessage(x10,x91,x0009,x81,x00,x01,+00000,+00000,-00010,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00016)
UnitAnim(x82,x00,x58,x02,x00)
Wait(00006)
UnitAnim(x82,x00,x5D,x02,x00)
Wait(00006)
UnitAnim(x34,x00,x60,x02,x01)
Camera(+00504,+00191,+00616,+00382,+00704,+00000,+04096,+00064)
UnitAnim(x02,x00,x67,x02,x01)
UnitAnim(x34,x00,x5F,x02,x01)
UnitAnim(x81,x00,x6F,x02,x01)
Wait(00008)
UnitAnim(x02,x00,x02,x00,x00)
UnitAnim(x34,x00,x02,x00,x00)
Sound(x0041)
UnitAnim(x81,x00,x70,x02,x00)
Wait(00006)
UnitAnim(x81,x00,x71,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x72,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x73,x02,x00)
Wait(00020)
UnitAnim(x81,x00,x72,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x73,x02,x00)
Wait(00040)
UnitAnim(x81,x00,x72,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x74,x02,x00)
UnitAnim(x83,x00,x62,x02,x00)
SpriteMove(x83,x00,+00005,-00024,-00073,x00,x01,+00001)
WaitSpriteMove(x83,x00)
Wait(00008)
UnitAnim(x83,x00,x63,x02,x00)
UnitAnim(x81,x00,x75,x02,x00)
Wait(00010)
Sound(x0006)
UnitAnim(x83,x00,x64,x02,x00)
UnitAnim(x81,x00,x76,x02,x00)
Wait(00030)
UnitAnim(x83,x00,x65,x02,x00)
UnitAnim(x81,x00,x77,x02,x00)
Wait(00010)
UnitAnim(x83,x00,x7A,x02,x00)
UnitAnim(x81,x00,x78,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x79,x02,x00)
Wait(00006)
UnitAnim(x81,x00,x6F,x02,x00)
Wait(00006)
UnitAnim(x81,x00,x6B,x02,x00)
Wait(00006)
EffectStart()
EffectEnd()
WaitForInstruction(x41,x00)
Wait(00010)
Effect(x0217,x84,000,000,x00)
DisplayMessage(x10,x92,x000A,x34,x00,x00,+00036,+00000,-00026,x13)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x000B,x81,x00,x01,+00000,+00000,-00010,x13)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00090)
DisplayMessage(x10,x92,x000C,x34,x00,x00,+00036,+00000,-00026,x12)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x000D,x81,x00,x01,+00000,+00000,-00010,x13)
WaitForInstruction(x01,x00)
CloseDialog(x02,x000E,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
BlockStart()
Wait(00060)
UnitAnim(x02,x00,x66,x02,x00)
UnitAnim(x82,x00,x5B,x02,x00)
Wait(00006)
UnitAnim(x82,x00,x5C,x02,x00)
Wait(00008)
UnitAnim(x34,x00,x5F,x02,x00)
Wait(00006)
UnitAnim(x34,x00,x60,x02,x00)
BlockEnd()
DisplayMessage(x10,x92,x000F,x80,x00,x02,+00000,+00000,+00008,x12)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0010,x81,x00,x01,+00000,+00000,-00010,x13)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0011,x02,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
BlockStart()
Wait(00030)
UnitAnim(x02,x00,x02,x00,x00)
UnitAnim(x34,x00,x5F,x02,x00)
Wait(00010)
UnitAnim(x34,x00,x02,x00,x00)
UnitAnim(x82,x00,x5B,x02,x00)
Wait(00010)
UnitAnim(x82,x00,x5D,x02,x00)
Wait(00008)
BlockEnd()
CloseDialog(x01,x0012,x01,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
Wait(00020)
EffectStart()
EffectEnd()
WaitForInstruction(x41,x00)
WaitForInstruction(x08,x00)
BlockStart()
Wait(00098)
UnitAnim(x82,x00,x58,x02,x00)
Wait(00012)
UnitAnim(x82,x00,x59,x02,x00)
Wait(00008)
BlockEnd()
Wait(00020)
SpriteMove(x83,x00,+00005,-00020,-00075,x00,x01,+00064)
Camera(+00504,+00159,+00616,+00302,+00672,+00000,+04096,+00064)
WaitForInstruction(x04,x00)
Wait(00090)
DisplayMessage(x10,x92,x0013,x80,x00,x02,+00020,+00000,-00008,x12)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0014,x81,x00,x01,+00000,+00000,-00010,x13)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x02,x00,x67,x02,x00)
Wait(00010)
UnitAnim(x02,x00,x68,x02,x00)
Wait(00010)
Wait(00020)
DisplayMessage(x10,x12,x0015,x02,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00060)
UnitAnim(x34,x00,x5F,x02,x00)
Wait(00010)
UnitAnim(x34,x00,x60,x02,x00)
Wait(00010)
UnitAnim(x34,x00,x61,x02,x00)
Wait(00010)
Wait(00030)
DisplayMessage(x10,x91,x0016,x81,x00,x01,+00000,+00000,-00010,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x80,x00,x6D,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x6E,x02,x00)
Wait(00010)
Wait(00120)
UnitAnim(x82,x00,x58,x02,x00)
Wait(00010)
UnitAnim(x82,x00,x5D,x02,x00)
Wait(00010)
DisplayMessage(x10,x92,x0017,x82,x00,x03,+00000,+00008,+00012,x12)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0018,x81,x00,x01,+00000,+00000,-00010,x13)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x82,x00,x58,x02,x00)
Wait(00006)
UnitAnim(x82,x00,x59,x02,x00)
Wait(00020)
UnitAnim(x82,x00,x58,x02,x00)
Wait(00006)
UnitAnim(x82,x00,x5D,x02,x00)
Wait(00010)
CloseDialog(x02,x0019,x03,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x82,x00,x58,x02,x00)
Wait(00006)
UnitAnim(x82,x00,x59,x02,x00)
Wait(00020)
Wait(00060)
DisplayMessage(x10,x91,x001A,x81,x00,x01,+00000,+00000,-00010,x13)
WaitForInstruction(x01,x00)
UnitAnim(x82,x00,x58,x02,x00)
Wait(00006)
UnitAnim(x82,x00,x5D,x02,x00)
Wait(00004)
DisplayMessage(x10,x92,x001B,x82,x00,x03,+00000,+00008,+00012,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
SpriteMove(x83,x00,-00003,-00018,-00075,x00,x01,+00064)
Camera(+00744,+00159,+00616,+00302,+00512,+00000,+04096,+00064)
WaitForInstruction(x04,x00)
Wait(00020)
{8C}(r020006020000)
Wait(00010)
{8C}(r020008020000)
Wait(00010)
{8C}(r340006020000)
Wait(00010)
{8C}(r340008020000)
BlockStart()
UnitAnim(x82,x00,x5C,x02,x00)
Wait(00008)
Wait(00020)
{68}(r800001)
UnitAnim(x80,x00,x6C,x02,x00)
BlockEnd()
DisplayMessage(x10,x92,x001C,x02,x00,x00,+00000,+00002,+00008,x03)
WaitForInstruction(x01,x00)
Wait(00010)
DisplayMessage(x10,x91,x001D,x82,x00,x03,+00000,+00000,+00010,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
UnitAnim(x82,x00,x5E,x02,x00)
Wait(00020)
SpriteMove(x34,x00,+00014,+00000,+00000,x00,x01,+00018)
Wait(00004)
RotateUnit(x02,x00,x00,x02,x00,000)
WaitRotateUnit(x02,x00)
Wait(00020)
SpriteMove(x34,x00,+00018,+00000,+00008,x00,x01,+00016)
WaitSpriteMove(x34,x00)
Wait(00020)
DisplayMessage(x10,x12,x001E,x34,x00,x00,+00000,+00000,+00026,x03)
WaitForInstruction(x01,x00)
Wait(00020)
DisplayMessage(x10,x12,x001F,x80,x00,x02,+00000,+00000,-00004,x02)
WaitForInstruction(x01,x00)
Wait(00060)
DisplayMessage(x10,x11,x0020,x02,x00,x00,+00000,+00008,+00004,x03)
WaitForInstruction(x01,x00)
Wait(00060)
{60}(r0078)
{3E}(r02000000FFFFFF7800)
DismissUnit(x000C)
DismissUnit(x0034)
ZERO(x006E)
ADD(x006E,x0016)
ZERO(x006F)
ADD(x006F,x0007)
ZERO(x01D0)
ADD(x01D0,x0001)
ZERO(x01D1)
ADD(x01D1,x0001)
ZERO(x026A)
ADD(x026A,x0001)
ZERO(x02DB)
ADD(x02DB,x0001)
ZERO(x02DC)
ADD(x02DC,x0001)
ZERO(x02DD)
ADD(x02DD,x0001)
ZERO(x03CB)
ADD(x03CB,x0001)
ZERO(x03E3)
ADD(x03E3,x0001)
Wait(00120)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Draclau{br}
{font:00}I understand your situation,{br}
Agrias.{br}
Moreover, I'll send a man to{br}
the High Priest in Murond.{br}
{br}
We'll do something to expose{br}
Larg's scheme, and keep the {br}
Princess from danger.{end}

//Message x02
{font:08}Agrias{br}
{font:00}Will High Priest Funeral help us?{end}

//Message x03
{font:08}Draclau{br}
{font:00}Don't worry, Agrias.{br}
I'm with you.{br}
You must be strong to make{br}
the Princess feel at ease.{br}
{br}
Make yourselves comfortable{br}
in this old castle until word{br}
comes from the holy land.{end}

//Message x04
{font:08}Ovelia{br}
{font:00}Thank you for your kindness.{end}

//Message x05
{font:08}Draclau{br}
{font:00}St. Ajora is with us.{br}
There's no need to worry.   {br}
Young mechanic. I heard{br}
your wish too.{br}
{br}
I'll send troops to Goug,{br}
to destroy Bart Company.{end}

//Message x06
{font:08}Mustadio{br}
{font:00}Thank you.{end}

//Message x07
{font:08}Draclau{br}
{font:00}But, would you explain why{br}
they're after you two?{end}

//Message x08
{font:08}Mustadio{br}
{font:00}I...can't...{end}

//Message x09
{font:08}Draclau{br}
{font:00}That's all right...{br}
Is this it?{end}

//Message x0A
{font:08}Agrias{br}
{font:00}What is that crystal?{end}

//Message x0B
{font:08}Draclau{br}
{font:00}Have you ever heard of the{br}
'Zodiac Brave Story'?{end}

//Message x0C
{font:08}Agrias{br}
{font:00}You mean that fairy tale,{br}
we used to hear in church?{end}

//Message x0D
{font:08}Draclau{br}
{font:00}Here now! Are you saying{br}
the church lied?{end}

//Message x0E
{font:08}Agrias{br}
{font:00}N{D11D}no, I didn't mean that...{end}

//Message x0F
{font:08}Ovelia{br}
{font:00}Long ago, when the land{br}
was much different,   {br}
12 brave warriors fought{br}
against the Evil Lucavi who{br}
ruled the land.{br}
After a desperate battle,{br}
they sent Lucavi to Hades,{br}
and the land was peaceful.   {br}
They each had crystals with{br}
zodiac signs on them, they{br}
were called "Zodiac Braves".   {br}
Ever since then, whenever{br}
humans are attacked, the{br}
Braves come to save us.{end}

//Message x10
{font:08}Draclau{br}
{font:00}You're quite learned, Princess.{br}
Just as I expected.{end}

//Message x11
{font:08}Ovelia{br}
{font:00}Mr. Simon taught me at the{br}
Orbonne monastery.{br}
He also said St. Ajora and{br}
the Braves saved Ivalice{br}
from chaos.{end}

//Message x12
{font:08}Draclau {br}
{font:00}We call the crystals,{br}
'Holy Stones'.{br}
This very stone, is the{br}
legendary secret stone,{br}
the "Zodiac Stone"{end}

//Message x13
{font:08}Ovelia{br}
{font:00}I didn't think{br}
it really existed.{end}

//Message x14
{font:08}Draclau {br}
{font:00}They say its 'Divine Power'{br}
surpasses Lucavi's.   {br}
I feel a strange power,{br}
but it looks just like an{br}
ordinary crystal to me.{end}

//Message x15
{font:08}{Ramza}{br}
{font:00}What's wrong, Mustadio?{br}
You look pale.{end}

//Message x16
{font:08}Draclau{br}
{font:00}You saw the same stone{br}
underground Goug?{end}

//Message x17
{font:08}Mustadio{br}
{font:00}Many broken machine parts{br}
are buried there.{br}
But if the stone gets near{br}
the machines, they start to{br}
howl.{end}

//Message x18
{font:08}Draclau{br}
{font:00}Bart Company's after {br}
the stone, right?{end}

//Message x19
{font:08}Mustadio{br}
{font:00}I don't know what power the{br}
stone has...{br}
But Rudvich wants to use{br}
its power to make weapons.{br}
{br}
My father told me never to{br}
give the stones to him.{br}
So they abducted him.{end}

//Message x1A
{font:08}Draclau{br}
{font:00}Don't worry, Mustadio.{br}
{br}
The church will see to his{br}
safety. While our men fight,{br}
we'll get the stone back.{end}

//Message x1B
{font:08}Mustadio{br}
{font:00}Y, yes, sir.{end}

//Message x1C
{font:08}{Ramza}{br}
{font:00}I'll go to Goug with you.{end}

//Message x1D
{font:08}Mustadio{br}
{font:00}Thank you, {Ramza}.{end}

//Message x1E
{font:08}Agrias{br}
{font:00}We made it this far thanks{br}
to you, {Ramza}.{end}

//Message x1F
{font:08}Ovelia{br}
{font:00}I wish I could've been more help.{br}
Please be careful.{end}

//Message x20
{font:08}{Ramza}{br}
{font:00}That's very thoughtful.{br}
Don't worry. We'll be fine.{end}

//Message x21

