Offset(x0018A000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000003C4)
//Remove the previous line if you wish text to compile directly after instructions.

{75}(r020000000000)
{48}()
WarpUnit(x02,x00,003,003,x00,x02)
SpriteMove(x02,x00,+00014,+00000,+00000,x00,x01,+00125)
WaitSpriteMove(x02,x00)
Draw(x79,x00)
Draw(x7A,x00)
Draw(x7B,x00)
Draw(x7C,x00)
Erase(x81,x00)
UnitAnim(x00,x00,x02,x00,x00)
Camera(+00504,+00484,+00952,+00302,+05120,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{63}(rA9)
{4D}(r3C)
{1D}()
Camera(+00504,+00324,+00952,+00302,+04608,+00000,+04096,+00064)
Camera(+00504,+00164,+00952,+00302,+04096,+00000,+04096,+00064)
Camera(+00504,+00052,+00952,+00302,+03712,-00001,+04096,+00064)
Camera(+00504,-00220,+00952,+00302,+03584,+00000,+04096,+00128)
{1E}()
WaitForInstruction(x04,x00)
{63}(rAA)
{49}()
UnitPresent(x43,x00,x01)
UnitPresent(x80,x00,x01)
AddUnitStart()
Wait(00090)
DisplayMessage(x10,x91,x0001,x18,x00,x00,+00000,+00000,-00008,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
AddUnitEnd()
LoadEVTCHR(x01,x31,x00)
Wait(00030)
BlockStart()
WalkTo(x18,x00,002,008,x00,x00,+006,x01)
WaitWalk(x18,x00)
WalkTo(x18,x00,002,007,x00,x00,+006,x01)
WaitWalk(x18,x00)
WalkTo(x18,x00,000,007,x00,x00,+006,x01)
WaitWalk(x18,x00)
WalkTo(x18,x00,000,006,x00,x00,+006,x01)
WaitWalk(x18,x00)
WalkTo(x18,x00,004,006,x00,x00,+006,x01)
MovementAnim(r18000200)
WaitWalk(x18,x00)
RotateUnit(x18,x00,x00,x00,x00,000)
WaitRotateUnit(x18,x00)
BlockEnd()
Wait(00030)
SpriteMove(x02,x00,+00000,-00003,+00000,x00,x01,+00050)
Camera(+00504,-00076,+00616,+00158,+03585,+00000,+04096,+00080)
WaitForInstruction(x04,x00)
Wait(00060)
DisplayMessage(x10,x19,x0002,x18,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x34,x00)
Wait(00010)
WaitForInstruction(x08,x00)
Wait(00010)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
Effect(x0214,x81,000,000,x00)
DisplayMessage(x10,x92,x0003,x02,x00,x00,+00028,+00002,-00016,x11)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0004,x18,x00,x00,-00020,+00008,+00008,x13)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0005,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0006,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0007,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0008,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0009,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000A,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
AddUnitEnd()
{4E}(r810001)
{4E}(r800001)
{7F}(r80000101)
SpriteMove(x02,x00,+00000,+00000,+00000,x00,x01,+00054)
Camera(+00504,-00124,+00728,+00302,+03584,+00000,+04096,+00054)
WaitForInstruction(x04,x00)
UnitAnim(x18,x00,x58,x02,x00)
Wait(00010)
UnitAnim(x18,x00,x59,x02,x00)
Wait(00010)
UnitAnim(x18,x00,x5A,x02,x00)
Wait(00010)
UnitAnim(x18,x00,x5B,x02,x00)
Wait(00010)
Sound(x0041)
UnitAnim(x18,x00,x5C,x02,x00)
Wait(00050)
UnitAnim(x18,x00,x5B,x02,x00)
Wait(00008)
Sound(x0030)
SpriteMove(x80,x00,-00020,-00009,-00103,x00,x01,+00001)
Draw(x80,x00)
UnitAnim(x80,x00,x66,x02,x00)
UnitAnim(x18,x00,x5D,x02,x00)
Wait(00008)
SpriteMove(x80,x00,-00012,-00006,-00103,x00,x01,+00001)
UnitAnim(x80,x00,x67,x02,x00)
UnitAnim(x18,x00,x5E,x02,x00)
Wait(00008)
SpriteMove(x80,x00,-00008,-00012,-00103,x00,x01,+00001)
UnitAnim(x18,x00,x5F,x02,x00)
Wait(00006)
SpriteMove(x80,x00,-00011,-00018,-00103,x00,x01,+00001)
UnitAnim(x18,x00,x60,x02,x00)
Wait(00004)
SpriteMove(x80,x00,-00019,-00009,-00103,x00,x01,+00001)
UnitAnim(x80,x00,x68,x02,x00)
UnitAnim(x18,x00,x61,x02,x00)
Wait(00004)
SpriteMove(x81,x00,-00070,-00069,-00056,x00,x01,+00001)
Wait(00020)
EffectStart()
EffectEnd()
{60}(r001E)
Wait(00030)
WaitForInstruction(x41,x00)
Effect(x0207,x18,000,000,x00)
EffectStart()
{43}(r05)
{1C}(r02)
EffectEnd()
Wait(00110)
Wait(00110)
SpriteMove(x02,x00,+00000,+00000,-00028,x00,x01,+00032)
Wait(00086)
Erase(x18,x00)
Erase(x80,x00)
WarpUnit(x43,x00,004,006,x00,x00)
UnitAnim(x43,x00,x02,x00,x00)
Draw(x43,x00)
WaitForInstruction(x41,x00)
RemoveUnit(x18,x00)
WarpUnit(x02,x00,003,002,x00,x02)
SpriteMove(x02,x00,+00000,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x02,x00)
{1C}(r01)
Wait(00130)
DisplayMessage(x10,x11,x000B,x43,x00,x00,+00000,+00002,+00006,x02)
WaitForInstruction(x01,x00)
Wait(00060)
UnitAnim(x43,x00,x03,x00,x00)
Wait(00030)
Music(x01,+127,000)
{1C}(r02)
{1D}()
Camera(+00392,+00067,+00504,+00302,+04096,+00000,+04096,+00064)
Camera(+00392,+00067,+00504,+00302,+04608,+00000,+04096,+00096)
{1E}()
RemoveUnit(x80,x00)
RemoveUnit(x81,x00)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x12,090)
WaitForInstruction(x38,x00)
WaitForInstruction(x04,x00)
Camera(+00392,+00067,+00504,+00302,+04608,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
March(x01,x01,006)
{63}(rA0)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Draclau{br}
{font:00}Gafgarion is not as good as{br}
he says...{br}
Or was it bad luck?{br}
Anyhow, you're good. You have {br}
Beoulve blood in your veins.   {br}
Even if you are a bastard.{end}

//Message x02
{font:08}Draclau{br}
{font:00}But, I don't need your {br}
interference any more.   {br}
Leave the stone here.{br}
If you resist, I'll show{br}
no mercy...{end}

//Message x03
{font:08}{Ramza}{br}
{font:00}Where is Princess Ovelia?{end}

//Message x04
{font:08}Draclau{br}
{font:00}Why must you save her?{br}
{br}
You deserted the Beoulves.{br}
What can you change by{br}
yourself?{br}
Don't waste energy.{br}
Without power, nothing can{br}
be achieved...   {br}
You're powerless.{end}

//Message x05
{font:08}{Ramza}{br}
{font:00}Where's the Princess!!{end}

//Message x06
{font:08}Draclau{br}
{font:00}She's not here.{br}
She left for Zeltennia.   {br}
She chose our help {br}
over yours.{end}

//Message x07
{font:08}{Ramza}{br}
{font:00}That's a lie!!{end}

//Message x08
{font:08}Draclau{br}
{font:00}She has begun to think for{br}
herself.{br}
She felt unsure of you and{br}
chose us for obvious reasons{br}
to take the throne.{br}
Why don't you join us?{br}
You want to get the best of{br}
your brothers sails, right?    {br}
We care about the world, too.{br}
How about it?{end}

//Message x09
{font:08}{Ramza}{br}
{font:00}I don't want to change the{br}
world!   {br}
I just can't allow people{br}
to suffer and die because{br}
of some elitist's ideas.    {br}
Change the world?{br}
You think anyone really can?{br}
I'm not that reckless!!{end}

//Message x0A
{font:08}Draclau{br}
{font:00}Ha, ha, ha...You're the{br}
one holding the stone.   {br}
You can change not only{br}
the world, but the truth of {br}
everything with its power.   {br}
Since you don't seem to {br}
understand, let me show you.{end}

//Message x0B
{font:08}Tainted King, Queklain{br}
{font:00}Hya, ha, ha! How about that?{br}
Surprised?{br}
Now, let me have my fun.{br}
Let me hear your screams,{br}
and suffering death cries!{end}

//Message x0C

