Offset(x0017C000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000085C)
//Remove the previous line if you wish text to compile directly after instructions.

{7C}()
Camera(+00840,-00877,+00392,+00174,+03584,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
LoadEVTCHR(x01,x30,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
UnitAnim(x00,x00,x02,x00,x00)
{7F}(r80000103)
{7F}(r81000103)
{4E}(r810001)
UnitAnim(x80,x00,x58,x02,x00)
UnitAnim(x81,x00,x7A,x02,x00)
PortraitCol(x01)
{4D}(r3C)
{63}(rA9)
Wait(00020)
Camera(+00840,+00099,+00392,+00366,+03584,+00000,+04096,+00130)
WaitForInstruction(x04,x00)
{49}()
UnitPresent(x18,x00,x01)
UnitPresent(x24,x00,x01)
AddUnitStart()
Wait(00030)
UnitAnim(x05,x00,x6D,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x6E,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x6F,x02,x00)
Wait(00008)
DisplayMessage(x10,x92,x0001,x05,x00,x00,+00000,+00008,+00000,x03)
WaitForInstruction(x01,x00)
UnitAnim(x05,x00,x6E,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x6D,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x70,x02,x00)
Wait(00008)
DisplayMessage(x10,x91,x0002,x80,x00,x02,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0003,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00004)
UnitAnim(x80,x00,x59,x02,x00)
Wait(00004)
UnitAnim(x80,x00,x5A,x02,x00)
Wait(00060)
DisplayMessage(x10,x91,x0004,x80,x00,x02,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0005,x05,x00,x00,+00000,+00008,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00020)
CloseDialog(x01,x0006,x02,x00)
WaitForInstruction(x01,x00)
UnitAnim(x80,x00,x59,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x5B,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x5C,x02,x00)
Wait(00010)
CloseDialog(x02,x0007,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x80,x00,x5B,x02,x00)
Wait(00014)
UnitAnim(x80,x00,x59,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x5A,x02,x00)
Wait(00012)
CloseDialog(x01,x0008,x02,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0009,x00,x00)
WaitForInstruction(x01,x00)
Sound(x004C)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00004)
UnitAnim(x80,x00,x59,x02,x00)
Wait(00002)
UnitAnim(x80,x00,x5D,x02,x00)
Wait(00002)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x05,x00,x71,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x72,x02,x00)
Wait(00006)
UnitAnim(x05,x00,x73,x02,x00)
Wait(00014)
AddUnitEnd()
{6D}(r0000)
ResetUnitColor(x18,x00)
ResetUnitColor(x24,x00)
WarpUnit(x18,x00,000,003,x00,x02)
WarpUnit(x24,x00,006,002,x00,x03)
ColorUnit(x18,x00,x04,-002,-001,-001,000)
ColorUnit(x24,x00,x04,-002,-001,-001,000)
Draw(x18,x00)
WalkTo(x18,x00,006,003,x00,x00,+008,x01)
MovementAnim(r18000200)
Wait(00060)
UnitAnim(x24,x00,x03,x00,x00)
SpriteMove(x24,x00,-00168,-00024,+00028,x00,x01,+00001)
WaitSpriteMove(x24,x00)
Draw(x24,x00)
Sound(x004C)
SpriteMove(x24,x00,-00154,-00024,+00028,x00,x01,+00014)
WaitSpriteMove(x24,x00)
SpriteMove(x24,x00,-00150,-00012,+00028,x00,x01,+00006)
WaitSpriteMove(x24,x00)
SpriteMove(x24,x00,-00126,-00012,+00028,x00,x01,+00024)
WaitSpriteMove(x24,x00)
SpriteMove(x24,x00,-00122,+00000,+00028,x00,x01,+00006)
WaitSpriteMove(x24,x00)
SpriteMove(x24,x00,+00000,+00000,+00000,x00,x01,+00138)
Wait(00060)
UnitAnim(x05,x00,x72,x02,x00)
Wait(00006)
UnitAnim(x05,x00,x71,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x70,x02,x00)
Wait(00008)
WaitSpriteMove(x24,x00)
UnitAnim(x24,x00,x02,x00,x00)
Wait(00030)
DisplayMessage(x10,x12,x000A,x24,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00060)
UnitAnim(x18,x00,x03,x00,x00)
SpriteMove(x18,x00,+00014,+00000,+00000,x00,x01,+00021)
WaitSpriteMove(x18,x00)
UnitAnim(x80,x00,x5E,x02,x00)
UnitAnim(x18,x00,x02,x00,x00)
Wait(00010)
DisplayMessage(x10,x92,x000B,x18,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
DisplayMessage(x10,x92,x000C,x24,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
{60}(r001E)
Wait(00010)
Sound(x0041)
UnitAnim(x80,x00,x5F,x02,x00)
Wait(00004)
UnitAnim(x80,x00,x60,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x61,x02,x00)
Wait(00006)
Wait(00030)
UnitAnim(x18,x00,x74,x02,x00)
Wait(00008)
UnitAnim(x18,x00,x75,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x70,x02,x00)
Wait(00008)
UnitAnim(x18,x00,x76,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x71,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x72,x02,x00)
Wait(00008)
Wait(00040)
DisplayMessage(x10,x91,x000D,x18,x00,x00,-00004,+00000,+00004,x13)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x000E,x24,x00,x00,+00034,+00000,-00020,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x000F,x80,x00,x02,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x24,x00,x03,x00,x00)
SpriteMove(x24,x00,+00014,+00000,+00000,x00,x01,+00021)
WaitSpriteMove(x24,x00)
UnitAnim(x24,x00,x02,x00,x00)
Wait(00020)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57001C00)
Sound(x0041)
UnitAnim(x24,x00,x77,x02,x00)
Wait(00008)
UnitAnim(x24,x00,x78,x02,x00)
Wait(00010)
UnitAnim(x24,x00,x79,x02,x00)
Wait(00010)
Wait(00020)
UnitAnim(x18,x00,x75,x02,x00)
Wait(00008)
UnitAnim(x18,x00,x74,x02,x00)
Wait(00008)
UnitAnim(x18,x00,x02,x00,x00)
UnitAnim(x05,x00,x71,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x70,x02,x00)
Wait(00008)
BlockEnd()
DisplayMessage(x10,x12,x0010,x24,x00,x00,+00000,+00000,+00004,x03)
Pause()
Wait(00020)
Music(x01,+127,000)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
UnitAnim(x24,x00,x77,x02,x00)
Wait(00008)
UnitAnim(x24,x00,x02,x00,x00)
Wait(00060)
DisplayMessage(x10,x91,x0011,x80,x00,x02,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0012,x24,x00,x00,+00012,+00000,+00000,x03)
WaitForInstruction(x01,x00)
UnitAnim(x80,x00,x61,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x62,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x63,x02,x00)
Wait(00008)
CloseDialog(x01,x0013,x02,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57008200)
UnitAnim(x80,x00,x64,x02,x00)
Wait(00016)
Sound(x0053)
UnitAnim(x80,x00,x65,x02,x00)
Wait(00014)
UnitAnim(x80,x00,x66,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x67,x02,x00)
Wait(00012)
UnitAnim(x80,x00,x68,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x69,x02,x00)
Wait(00010)
BlockEnd()
DisplayMessage(x10,x92,x0014,x24,x00,x00,+00012,+00000,+00000,x03)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
Sound(x0041)
UnitAnim(x80,x00,x66,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x64,x02,x00)
Wait(00004)
UnitAnim(x80,x00,x63,x02,x00)
Wait(00006)
DisplayMessage(x10,x91,x0015,x80,x00,x02,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0016,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00040)
UnitAnim(x80,x00,x6A,x02,x00)
Wait(00012)
UnitAnim(x80,x00,x6B,x02,x00)
Wait(00012)
Wait(00030)
DisplayMessage(x10,x91,x0017,x80,x00,x02,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0018,x24,x00,x00,+00012,+00000,+00000,x03)
WaitForInstruction(x01,x00)
UnitAnim(x80,x00,x6A,x02,x00)
Wait(00012)
CloseDialog(x01,x0019,x02,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x001A,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
UnitAnim(x80,x00,x6B,x02,x00)
Wait(00012)
Wait(00016)
DisplayMessage(x10,x91,x001B,x80,x00,x02,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x001C,x24,x00,x00,+00012,+00000,-00004,x03)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00040)
BlockStart()
Wait(00060)
UnitAnim(x80,x00,x6B,x02,x00)
Wait(00012)
UnitAnim(x80,x00,x5E,x02,x00)
Wait(00012)
BlockEnd()
DisplayMessage(x10,x91,x001D,x18,x00,x00,-00014,-00004,+00018,x13)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x001E,x24,x00,x00,+00048,+00002,-00025,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
BlockStart()
RotateUnit(x18,x00,x04,x00,x00,000)
WaitRotateUnit(x18,x00)
UnitAnim(x18,x00,x03,x00,x00)
SpriteMove(x18,x00,-00122,+00000,+00000,x00,x01,+00136)
WaitSpriteMove(x18,x00)
SpriteMove(x18,x00,-00126,-00012,+00000,x00,x01,+00006)
WaitSpriteMove(x18,x00)
SpriteMove(x18,x00,-00150,-00012,+00000,x00,x01,+00024)
WaitSpriteMove(x18,x00)
SpriteMove(x18,x00,-00154,-00024,+00000,x00,x01,+00006)
WaitSpriteMove(x18,x00)
SpriteMove(x18,x00,-00168,-00024,+00000,x00,x01,+00014)
WaitSpriteMove(x18,x00)
BlockEnd()
BlockStart()
Wait(00040)
RotateUnit(x24,x00,x04,x00,x01,000)
WaitRotateUnit(x24,x00)
Wait(00010)
UnitAnim(x24,x00,x03,x00,x00)
SpriteMove(x24,x00,-00122,+00000,+00028,x00,x01,+00140)
WaitSpriteMove(x24,x00)
UnitAnim(x24,x00,x02,x00,x00)
BlockEnd()
Wait(00070)
UnitAnim(x80,x00,x5D,x02,x00)
Wait(00014)
WaitForInstruction(x08,x00)
RemoveUnit(x18,x00)
Sound(x004C)
Wait(00010)
RotateUnit(x24,x00,x0C,x00,x01,000)
WaitRotateUnit(x24,x00)
DisplayMessage(x10,x11,x001F,x24,x00,x00,-00100,+00040,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00010)
BlockStart()
RotateUnit(x24,x00,x04,x00,x01,000)
WaitRotateUnit(x24,x00)
UnitAnim(x24,x00,x03,x00,x00)
SpriteMove(x24,x00,-00126,-00012,+00028,x00,x01,+00006)
WaitSpriteMove(x24,x00)
SpriteMove(x24,x00,-00150,-00012,+00028,x00,x01,+00024)
WaitSpriteMove(x24,x00)
SpriteMove(x24,x00,-00154,-00012,+00028,x00,x01,+00006)
WaitSpriteMove(x24,x00)
SpriteMove(x24,x00,-00168,-00012,+00028,x00,x01,+00014)
WaitSpriteMove(x24,x00)
BlockEnd()
BlockStart()
Wait(00010)
{8C}(r05000E020000)
Wait(00004)
RotateUnit(x05,x00,x04,x00,x00,000)
WaitRotateUnit(x05,x00)
Wait(00004)
UnitAnim(x05,x00,x03,x00,x00)
SpriteMove(x05,x00,-00122,+00000,-00028,x00,x01,+00125)
WaitSpriteMove(x05,x00)
SpriteMove(x05,x00,-00126,-00012,-00028,x00,x01,+00006)
WaitSpriteMove(x05,x00)
SpriteMove(x05,x00,-00150,-00012,-00028,x00,x01,+00024)
WaitSpriteMove(x05,x00)
SpriteMove(x05,x00,-00154,-00024,-00028,x00,x01,+00006)
WaitSpriteMove(x05,x00)
SpriteMove(x05,x00,-00168,-00024,-00028,x00,x01,+00014)
WaitSpriteMove(x05,x00)
BlockEnd()
Wait(00100)
UnitAnim(x80,x00,x6C,x02,x00)
Wait(00008)
WaitForInstruction(x08,x00)
RemoveUnit(x24,x00)
RemoveUnit(x05,x00)
Wait(00060)
Sound(x004B)
Wait(00160)
{63}(rEA)
Camera(+00840,-00736,+00344,+00622,+03488,+00000,+04096,+00170)
Wait(00100)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
ZERO(x006E)
ADD(x006E,x001D)
ZERO(x01D5)
ADD(x01D5,x0001)
ZERO(x027A)
ADD(x027A,x0001)
ZERO(x03C0)
ADD(x03C0,x0004)
ZERO(x03C1)
ADD(x03C1,x0004)
ZERO(x03C2)
ADD(x03C2,x0003)
ZERO(x03E8)
ADD(x03E8,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Delita{br}
{font:00}Aren't you eating?{br}
You can't go on without food.{end}

//Message x02
{font:08}Ovelia{br}
{font:00}...{end}

//Message x03
{font:08}Delita{br}
{font:00}No one will mourn your death.{br}
{br}
In fact, it should make most{br}
people happy. You won't die.{br}
Just eat the food.{end}

//Message x04
{font:08}Ovelia{br}
{font:00}I knew you were in with{br}
the Cardinal.{br}
If you aren't turning me over{br}
to Larg, what's your plan?{end}

//Message x05
{font:08}Delita{br}
{font:00}Taking you somewhere{br}
you belong...that's all.{end}

//Message x06
{font:08}Ovelia{br}
{font:00}So, you're using me, too.{br}
{br}
But you can't make me do{br}
whatever you want.{end}

//Message x07
{font:08}Delita{br}
{font:00}You have no other choice{br}
if you want to live.{end}

//Message x08
{font:08}Ovelia{br}
{font:00}What's that mean?{end}

//Message x09
{font:08}Delita{br}
{font:00}It means....{end}

//Message x0A
{font:08}A Knight{br}
{font:00}So, she is Ovelia...?{end}

//Message x0B
{font:08}Cardinal Draclau{br}
{font:00}How are you, Princess?{br}
  {br}
If you'd behaved, you {br}
wouldn't be here now.{end}

//Message x0C
{font:08}Knight{br}
{font:00}Hmm, she's almost too good{br}
a substitute for a Princess.{end}

//Message x0D
{font:08}Draclau{br}
{font:00}Heh, heh...Mr.Vormav,{br}
she doesn't know yet.{end}

//Message x0E
{font:08}Vormav{br}
{font:00}I see....poor girl.{end}

//Message x0F
{font:08}Ovelia{br}
{font:00}What are you talking about?{end}

//Message x10
{font:08}Vormav{br}
{font:00}Listen carefully.{br}
You're not Ovelia.{end}

//Message x11
{font:08}Ovelia{br}
{font:00}What.....?{end}

//Message x12
{font:08}Vormav{br}
{font:00}The real princess died long ago.{br}
You're a substitute.{end}

//Message x13
{font:08}Ovelia{br}
{font:00}No, that's a lie!!{end}

//Message x14
{font:08}Vormav{br}
{font:00}It's not a lie.{br}
You are not Ovelia.{br}
Old Senators who didn't care{br}
for Princess Luveria, made{br}
you....{br}
So someday you'd succeed the{br}
throne, ousting the Princess.{br}
{br}
They killed 2 older Princes{br}
making it look like illness,{br}
and adopted you as Princess.   {br}
They all thought Omdolia was{br}
too weak to make another son{br}
so you took the throne.{br}
However, Orinas was born.{br}
Even now, no one's sure if{br}
the Prince is really his son.   {br}
Larg may have had "seeds"{br}
planted to make his sister{br}
the King's mother...{br}
In any case, the old men's {br}
plan was ruined.{end}

//Message x15
{font:08}Ovelia{br}
{font:00}Liar!{br}
I don't believe it!{end}

//Message x16
{font:08}Vormav{br}
{font:00}Think what you will.{br}
{br}
Whether you're a Princess or{br}
not doesn't matter to us.{br}
{br}
What matters is that we have{br}
an ace up our sleeve called{br}
a 'Princess'...{end}

//Message x17
{font:08}Ovelia{br}
{font:00}What are you going to do to me?{br}
What do you want?{end}

//Message x18
{font:08}Vormav{br}
{font:00}Nothing. Just be a 'Princess' {br}
as you are now.{end}

//Message x19
{font:08}Ovelia{br}
{font:00}My ancestors were Atkaschas!{br}
No one can control me!{end}

//Message x1A
{font:08}Vormav{br}
{font:00}Then what? If Larg catches{br}
you, he'll kill you...right?   {br}
We just want to help you{br}
take the throne...{end}

//Message x1B
{font:08}Ovelia{br}
{font:00}Who are you?{end}

//Message x1C
{font:08}Vormav{br}
{font:00}We're neither allies of Larg{br}
nor supporters of Goltana.   {br}
Just 'collaborators'.{end}

//Message x1D
{font:08}Draclau{br}
{font:00}Vormav, let her calm down.{br}
{br}
Once she comes to her senses{br}
she won't refuse our help.{end}

//Message x1E
{font:08}Vormav{br}
{font:00}Yes.....you're right.{end}

//Message x1F
{font:08}Vormav{br}
{font:00}Let's go, Delita!{end}

//Message x20

