Offset(x0025C000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000001EA)
//Remove the previous line if you wish text to compile directly after instructions.

Erase(x03,x00)
Erase(x78,x00)
Erase(x79,x00)
Wait(00001)
Erase(x7A,x00)
Erase(x7B,x00)
Erase(x7C,x00)
Camera(+01400,-00076,+00728,+00382,+05632,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
UnitAnim(x00,x00,x02,x00,x00)
Wait(00001)
{63}(r99)
Camera(+00392,-00028,+00392,+00382,+03584,+00000,+04096,+00260)
{4D}(r40)
WaitForInstruction(x04,x00)
{63}(rAA)
Wait(00030)
DisplayMessage(x10,x91,x0001,x25,x00,x00,+00010,+00008,+00000,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0002,x80,x00,x00,+00000,+00000,-00008,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
RotateUnit(x25,x00,x0C,x00,x01,000)
WaitRotateUnit(x25,x00)
Wait(00016)
WalkTo(x25,x00,004,003,x00,x00,+006,x01)
MovementAnim(r25000200)
WaitWalk(x25,x00)
Wait(00001)
RotateUnit(x25,x00,x08,x00,x01,000)
WaitRotateUnit(x25,x00)
Wait(00010)
Sound(x004C)
UseFieldObject(x02,x00)
WaitFieldObject()
Wait(00010)
UnitAnim(x25,x00,x03,x00,x00)
SpriteMove(x25,x00,+00002,-00002,+00032,x00,x01,+00052)
Wait(00006)
ColorUnit(x25,x00,x01,+000,+000,+000,004)
Wait(00033)
RemoveUnit(x25,x00)
Draw(x03,x00)
Draw(x78,x00)
Draw(x79,x00)
Wait(00001)
Draw(x7A,x00)
Draw(x7B,x00)
Draw(x7C,x00)
UnitAnim(x00,x01,x02,x00,x00)
Wait(00030)
Sound(x0078)
Wait(00050)
RotateUnit(x81,x00,x0C,x00,x00,000)
Wait(00016)
RotateUnit(x82,x00,x08,x00,x00,000)
Camera(+01288,-00124,+00728,+00382,+01536,+00000,+04096,+00080)
Wait(00012)
RotateUnit(x83,x00,x08,x00,x00,000)
Wait(00014)
RotateUnit(x84,x00,x08,x00,x00,000)
RotateUnit(x85,x00,x08,x00,x00,000)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x11,x0003,x03,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00030)
{1C}(r02)
Camera(+00504,-00412,+00392,+00302,+01536,+00000,+04096,+00080)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x08,060)
WaitForInstruction(x38,x00)
WaitForInstruction(x04,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
UnitAnim(x81,x00,x03,x00,x00)
UnitAnim(x03,x00,x03,x00,x00)
Wait(00016)
UnitAnim(x82,x00,x03,x00,x00)
UnitAnim(x79,x00,x03,x00,x00)
Wait(00010)
UnitAnim(x83,x00,x03,x00,x00)
UnitAnim(x7A,x00,x03,x00,x00)
Wait(00008)
UnitAnim(x80,x00,x03,x00,x00)
UnitAnim(x7B,x00,x03,x00,x00)
Wait(00012)
UnitAnim(x85,x00,x03,x00,x00)
UnitAnim(x7C,x00,x03,x00,x00)
Wait(00010)
UnitAnim(x84,x00,x03,x00,x00)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Loffrey{br}
{font:00}Keep watch here.{br}
I go to Lord Folmarv.{end}

//Message x02
{font:08}Templarate Knight{br}
{font:00}My lord!{end}

//Message x03
{font:08}{Ramza}{br}
{font:00}What secrets lie among these tomes?{end}

//Message x04
{font:08}Loffrey{br}
{font:00}I will tend to matters here.{end}

//Message x05
{font:08}Folmarv{br}
{font:00}Very good.{end}

//Message x06
{font:08}Loffrey{br}
{font:00}Faol...cheo...de...anda!{br}
Zorda...mu...feo...{br}
...mal, Reeve of...oath unto you...bound.{br}
Time...cross you...vastness...{br}
Throw...Her...that we...pass!{end}

//Message x07
{font:08}{Ramza}{br}
{font:00}Do they flee before us again?{end}

//Message x08

