Offset(x0025E000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000017D)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
{49}()
UnitPresent(x25,x00,x01)
AddUnitStart()
InflictStatus(x03,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
UnitAnim(x01,x01,x02,x00,x00)
{43}(r05)
Wait(00020)
Camera(+00504,-00028,+00392,+00302,+00512,+00000,+04096,+00036)
WaitForInstruction(x04,x00)
AddUnitEnd()
Wait(00050)
WarpUnit(x25,x00,004,003,x00,x00)
DisplayMessage(x10,x92,x0001,x25,x00,x09,+00022,-00018,+00000,x03)
WaitForInstruction(x01,x00)
{69}(r0101040400000000)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0002,x25,x00,x09,+00040,+00008,-00026,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
DisplayMessage(x10,x92,x0003,x25,x00,x09,+00022,-00018,+00000,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
ColorField(x00,+004,+006,+016,001)
ColorUnit(x00,x00,x00,+004,+006,+016,001)
Wait(00009)
{1B}(r000000000000E013A01400200800)
WaitForInstruction(x07,x00)
ColorField(x08,+000,+000,+000,008)
ColorUnit(x00,x00,x08,+000,+000,+000,008)
Wait(00065)
Wait(00090)
Focus(x03,x00,x03,x00,x00)
Camera(+09522,+00256,+00000,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
{69}(r0300040300000000)
{69}(r0101040300000000)
DisplayMessage(x10,x11,x0004,x03,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00030)
{60}(r003C)
Wait(00050)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{49}()
{82}()
AddUnitStart()
Wait(00050)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
AddUnitEnd()
Wait(00060)
ZERO(x0055)
ADD(x0055,x00C8)
ADD(x0055,x0068)
{43}(r06)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Rofel{br}
{font:00}Leave this to me...{end}

//Message x02
{font:08}Vormav{br}
{font:00}I'm counting on you, Rofel.{end}

//Message x03
{font:08}Rofel{br}
{font:00}...Fel...Cao...De...Nda...!{br}
Zoede...m...Fe...rio...   {br}
I am...the one...with...{br}
the Time God...open...{br}
this gate...!{end}

//Message x04
{font:08}{Ramza}{br}
{font:00}I won't let you go!!{end}

//Message x05

