Offset(x00286000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000003D1)
//Remove the previous line if you wish text to compile directly after instructions.

UnitAnim(x00,x00,x02,x00,x00)
Camera(+00616,-00909,+00728,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
LoadEVTCHR(x01,x6C,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
UnitAnim(x1B,x00,x58,x02,x00)
{7F}(r80000101)
UnitAnim(x80,x00,x66,x02,x00)
SpriteMove(x1B,x00,+00000,+00001,-00004,x00,x01,+00001)
SpriteMove(x80,x00,-00008,+00000,+00000,x00,x01,+00001)
{49}()
UnitPresent(x2D,x00,x01)
UnitPresent(x2E,x00,x01)
AddUnitStart()
{63}(rA9)
{4D}(r3C)
Camera(+00616,+00115,+00728,+00302,+03584,+00000,+04096,+00180)
WaitForInstruction(x04,x00)
{63}(rAA)
Wait(00060)
PortraitCol(x05)
DisplayMessage(x10,x91,x0001,x1B,x00,x00,+00000,+00000,+00000,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
UnitAnim(x80,x00,x67,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x68,x02,x00)
Wait(00020)
DisplayMessage(x10,x92,x0002,x80,x00,x03,+00000,+00000,+00000,x12)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0003,x1B,x00,x00,+00000,+00000,+00000,x13)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0004,x03,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
BlockStart()
SpriteMove(x1B,x00,+00000,+00001,-00004,x00,x01,+00001)
Sound(x0030)
UnitAnim(x1B,x00,x59,x02,x00)
Wait(00010)
UnitAnim(x1B,x00,x5A,x02,x00)
Wait(00008)
UnitAnim(x1B,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x1B,x00,x02,x00,x00)
RotateUnit(x1B,x00,x0C,x00,x00,000)
WaitRotateUnit(x1B,x00)
UnitAnim(x1B,x00,x03,x00,x00)
SpriteMove(x1B,x00,+00094,+00000,+00000,x00,x01,+00141)
WaitSpriteMove(x1B,x00)
SpriteMove(x1B,x00,+00098,-00012,+00000,x00,x01,+00008)
WaitSpriteMove(x1B,x00)
SpriteMove(x1B,x00,+00112,-00012,+00000,x00,x01,+00021)
WaitSpriteMove(x1B,x00)
UnitAnim(x1B,x00,x02,x00,x00)
BlockEnd()
Wait(00060)
Camera(+00952,+00163,+00840,+00302,+03584,+00000,+04096,+00096)
UnitAnim(x80,x00,x67,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x66,x02,x00)
Wait(00001)
WaitForInstruction(x04,x00)
Wait(00010)
WaitForInstruction(x08,x00)
Wait(00010)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57006900)
UnitAnim(x1B,x00,x5F,x02,x00)
Wait(00008)
UnitAnim(x1B,x00,x60,x02,x00)
Wait(00006)
UnitAnim(x1B,x00,x61,x02,x00)
Wait(00008)
UnitAnim(x1B,x00,x62,x02,x00)
Wait(00008)
BlockEnd()
DisplayMessage(x10,x11,x0005,x1B,x00,x00,+00092,-00024,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00030)
DisplayMessage(x10,x12,x0006,x80,x00,x03,+00000,+00000,-00008,x02)
WaitForInstruction(x01,x00)
Wait(00030)
AddUnitEnd()
WarpUnit(x2D,x00,006,007,x00,x03)
UnitAnim(x2D,x00,x16,x00,x00)
ColorUnit(x2D,x00,x04,+027,+031,+031,000)
Wait(00002)
Sound(x006A)
TeleportIn(x2D,x00)
Draw(x2D,x00)
ColorUnit(x2D,x00,x08,+000,+000,+000,004)
Wait(00033)
UnitAnim(x1B,x00,x62,x02,x00)
Wait(00008)
{68}(r1B0001)
SpriteMove(x1B,x00,+00110,-00013,+00000,x00,x01,+00001)
UnitAnim(x1B,x00,x63,x02,x00)
Wait(00008)
SpriteMove(x1B,x00,+00112,-00012,+00000,x00,x01,+00001)
{68}(r1B0000)
{8C}(r1B0004020000)
Wait(00030)
DisplayMessage(x10,x12,x0007,x2D,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
WarpUnit(x2E,x00,006,006,x00,x03)
UnitAnim(x2E,x00,x16,x00,x00)
ColorUnit(x2E,x00,x04,+027,+031,+031,000)
Wait(00002)
Sound(x006A)
TeleportIn(x2E,x00)
Draw(x2E,x00)
ColorUnit(x2E,x00,x08,+000,+000,+000,004)
Wait(00033)
Wait(00030)
DisplayMessage(x10,x12,x0008,x2E,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00030)
RotateUnit(x1B,x00,x04,x00,x01,000)
WaitRotateUnit(x1B,x00)
Wait(00030)
DisplayMessage(x10,x91,x0009,x1B,x00,x00,+00092,-00024,+00000,x00)
WaitForInstruction(x01,x00)
UnitAnim(x80,x00,x67,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x68,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x69,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x6A,x02,x00)
Wait(00008)
DisplayMessage(x10,x92,x000A,x80,x00,x03,+00000,+00000,-00008,x03)
WaitForInstruction(x01,x00)
UnitAnim(x1B,x00,x64,x02,x00)
Wait(00008)
UnitAnim(x1B,x00,x62,x02,x00)
Wait(00008)
CloseDialog(x01,x000B,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x000C,x03,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
UnitAnim(x80,x00,x69,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x68,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x67,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x66,x02,x00)
Wait(00008)
Wait(00018)
TeleportOut(x80,x00)
UnitAnim(x1B,x00,x64,x02,x00)
Wait(00008)
UnitAnim(x1B,x00,x02,x00,x00)
Wait(00012)
DisplayMessage(x10,x11,x000D,x1B,x00,x00,+00070,-00024,+00022,x01)
WaitForInstruction(x01,x00)
Wait(00060)
Camera(+00952,-00861,+00840,+00302,+03584,+00000,+04096,+00090)
Wait(00030)
{3E}(r02000000FFFFFF3C00)
{60}(r003C)
Wait(00060)
ZERO(x0269)
ADD(x0269,x0000)
ZERO(x0055)
ADD(x0055,x00C8)
ADD(x0055,x00BE)
{43}(r06)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Elmdor{br}
{font:00}Velius and Queklain are{br}
both gone...{br}
We're the only ones alive now.{br}
Adramelk's caught in the {br}
'loophole'...{end}

//Message x02
{font:08}Vormav{br}
{font:00}Don't worry about him.{br}
{br}
He'll soon be summoned to{br}
the 'other side'...{end}

//Message x03
{font:08}Elmdor{br}
{font:00}Did they find a suitable{br}
'body' for him?{end}

//Message x04
{font:08}Vormav{br}
{font:00}Yes, the Zodiac Stone chose one.{br}
{br}
Just as 'they' chose 'us',{br}
the stones will choose the 'body'.{end}

//Message x05
{font:08}Elmdor{br}
{font:00}Really...{br}
{br}
Now we have to bring back{br}
'Bloody Angel', using the{br}
'Ultimate Power'...{br}
Then even without the stones{br}
or a suitable 'body', we can {br}
come and go at will.{br}
Did they find a good 'body'{br}
for 'Angel'? Don't tell{br}
me it's that girl...{end}

//Message x06
{font:08}Vormav{br}
{font:00}There's only one 'body'{br}
suitable for 'Angel'...   {br}
That girl. Now we must find{br}
the "Way to the Dead City".{end}

//Message x07
{font:08}Celia{br}
{font:00}He's here.{end}

//Message x08
{font:08}Lede{br}
{font:00}I lured him into the castle.{br}
What shall I do with him?{end}

//Message x09
{font:08}Elmdor{br}
{font:00}I've been waiting for you,{br}
{Ramza}.{br}
Payback time for what{br}
happened at Riovanes...{end}

//Message x0A
{font:08}Vormav{br}
{font:00}Be careful, he's strong.{br}
He even beat Velius.{end}

//Message x0B
{font:08}Elmdor{br}
{font:00}Don't worry about me.{br}
Let me handle it.   {br}
Go find the "Way to{br}
the Dead City".{end}

//Message x0C
{font:08}Vormav{br}
{font:00}Ok. Be careful.{end}

//Message x0D
{font:08}Elmdor{br}
{font:00}Alright, I'm going!{end}

//Message x0E

