Offset(x001E6000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000053E)
//Remove the previous line if you wish text to compile directly after instructions.

Camera(+00168,-01389,+00392,+00174,+03584,+00000,+04096,+00001)
UseFieldObject(x02,x00)
WaitFieldObject()
UnitAnim(x00,x00,x02,x00,x00)
LoadEVTCHR(x01,x43,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
SpriteMove(x85,x00,+00000,-00001,+00000,x00,x01,+00001)
WaitSpriteMove(x85,x00)
SpriteMove(x86,x00,-00007,-00001,-00006,x00,x01,+00001)
Erase(x02,x00)
Erase(x78,x00)
Erase(x79,x00)
Erase(x7A,x00)
Erase(x7B,x00)
Erase(x7C,x00)
Wait(00001)
{7F}(r86000100)
{7F}(r85000101)
{68}(r860001)
UnitAnim(x86,x00,x58,x02,x01)
UnitAnim(x85,x00,x6D,x02,x01)
{63}(rE9)
{4D}(r02)
Camera(+00168,+00067,+00392,+00302,+03584,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
PortraitCol(x04)
UnitAnim(x86,x00,x59,x02,x00)
Wait(00010)
UnitAnim(x86,x00,x5A,x02,x00)
Wait(00010)
UnitAnim(x86,x00,x5B,x02,x00)
Wait(00050)
BlockStart()
UnitAnim(x86,x00,x5C,x02,x00)
Wait(00006)
UnitAnim(x86,x00,x5D,x02,x00)
Wait(00006)
UnitAnim(x86,x00,x5E,x02,x00)
Wait(00006)
UnitAnim(x86,x00,x5F,x02,x00)
Wait(00006)
UnitAnim(x86,x00,x60,x02,x00)
Wait(00006)
UnitAnim(x86,x00,x61,x02,x00)
Wait(00006)
UnitAnim(x86,x00,x62,x02,x00)
Wait(00006)
UnitAnim(x86,x00,x5C,x02,x00)
Wait(00006)
UnitAnim(x86,x00,x5D,x02,x00)
Wait(00006)
UnitAnim(x86,x00,x5E,x02,x00)
Wait(00006)
UnitAnim(x86,x00,x5F,x02,x00)
Wait(00006)
UnitAnim(x86,x00,x63,x02,x00)
Wait(00006)
UnitAnim(x86,x00,x64,x02,x00)
Wait(00006)
UnitAnim(x86,x00,x5B,x02,x00)
Wait(00006)
BlockEnd()
DisplayMessage(x10,x91,x0001,x86,x00,x01,-00020,+00006,+00012,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00040)
{63}(rCA)
Camera(+00168,-00140,+00504,+00382,+03584,+00000,+04096,+00064)
WalkTo(x28,x00,001,006,x00,x00,+008,x01)
MovementAnim(r28000200)
WaitWalk(x28,x00)
Wait(00020)
FaceUnit(x86,x00,x28,x00,x00,x00,x00)
Wait(00012)
DisplayMessage(x10,x91,x0002,x28,x00,x00,+00000,+00000,-00006,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00012)
Camera(+00168,+00067,+00392,+00302,+03584,+00000,+04096,+00056)
WaitForInstruction(x04,x00)
Wait(00012)
SpriteMove(x85,x00,+00000,-00001,+00000,x00,x01,+00001)
SpriteMove(x86,x00,-00007,-00001,-00006,x00,x01,+00001)
UnitAnim(x85,x00,x6D,x02,x01)
UnitAnim(x86,x00,x5B,x02,x00)
Wait(00006)
{71}(r8600)
Sound(x0052)
UnitAnim(x85,x00,x6E,x02,x00)
Wait(00008)
SpriteMove(x86,x00,-00008,-00001,-00009,x00,x01,+00001)
SpriteMove(x85,x00,+00000,-00001,-00002,x00,x01,+00001)
UnitAnim(x85,x00,x6F,x02,x00)
Wait(00008)
SpriteMove(x86,x00,-00010,-00001,-00010,x00,x01,+00001)
SpriteMove(x85,x00,+00000,-00001,-00004,x00,x01,+00001)
UnitAnim(x85,x00,x70,x02,x00)
Wait(00008)
SpriteMove(x86,x00,-00007,-00001,-00011,x00,x01,+00001)
UnitAnim(x86,x00,x65,x02,x01)
UnitAnim(x85,x00,x71,x02,x00)
Wait(00008)
SpriteMove(x86,x00,-00004,-00001,-00013,x00,x01,+00001)
UnitAnim(x86,x00,x66,x02,x01)
UnitAnim(x85,x00,x72,x02,x00)
Wait(00006)
UnitAnim(x86,x00,x67,x02,x01)
Wait(00008)
UnitAnim(x86,x00,x68,x02,x01)
Wait(00008)
SpriteMove(x86,x00,-00008,-00001,-00017,x00,x01,+00001)
SpriteMove(x85,x00,+00000,-00001,-00009,x00,x01,+00001)
UnitAnim(x86,x00,x69,x02,x01)
UnitAnim(x85,x00,x73,x02,x00)
Wait(00008)
SpriteMove(x86,x00,-00007,-00001,-00022,x00,x01,+00001)
SpriteMove(x85,x00,+00000,-00001,-00016,x00,x01,+00001)
UnitAnim(x86,x00,x5B,x02,x01)
UnitAnim(x85,x00,x6E,x02,x00)
Wait(00008)
Wait(00012)
DisplayMessage(x10,x92,x0003,x85,x00,x02,+00000,+00000,+00030,x11)
WaitForInstruction(x01,x00)
UnitAnim(x86,x00,x60,x02,x00)
Wait(00008)
UnitAnim(x86,x00,x6A,x02,x00)
Wait(00008)
BlockStart()
UnitAnim(x86,x00,x6B,x02,x00)
Wait(00008)
UnitAnim(x86,x00,x6C,x02,x00)
Wait(00008)
BlockEnd()
DisplayMessage(x10,x91,x0004,x86,x00,x01,-00006,+00012,+00011,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00012)
SpriteMove(x86,x00,-00007,-00001,-00022,x00,x01,+00001)
SpriteMove(x85,x00,+00000,-00001,-00016,x00,x01,+00001)
UnitAnim(x85,x00,x6E,x02,x00)
Wait(00002)
UnitAnim(x86,x00,x6C,x02,x00)
Wait(00002)
UnitAnim(x86,x00,x5F,x02,x01)
UnitAnim(x85,x00,x6F,x02,x00)
Wait(00008)
SpriteMove(x85,x00,-00001,-00001,-00017,x00,x01,+00001)
UnitAnim(x86,x00,x63,x02,x01)
UnitAnim(x85,x00,x70,x02,x00)
Wait(00020)
ColorUnit(x85,x00,x04,-001,-001,-001,000)
Camera(+00280,-00124,+00840,+00302,+03584,+00000,+04096,+00056)
SpriteMove(x86,x00,-00011,-00001,-00029,x00,x01,+00001)
SpriteMove(x85,x00,+00000,-00001,-00020,x00,x01,+00001)
UnitAnim(x86,x00,x64,x02,x01)
UnitAnim(x85,x00,x6F,x02,x00)
Wait(00008)
Sound(x0078)
ColorUnit(x85,x00,x04,-002,-002,-002,000)
ColorUnit(x86,x00,x04,-001,-001,-001,000)
SpriteMove(x86,x00,-00010,-00001,-00034,x00,x01,+00001)
SpriteMove(x85,x00,+00000,-00001,-00026,x00,x01,+00001)
UnitAnim(x86,x00,x5B,x02,x01)
UnitAnim(x85,x00,x6E,x02,x00)
Wait(00020)
ColorUnit(x85,x00,x04,-003,-003,-003,000)
ColorUnit(x86,x00,x04,-002,-002,-002,000)
SpriteMove(x86,x00,-00010,-00001,-00064,x02,x08,+00030)
SpriteMove(x85,x00,+00000,-00001,-00056,x02,x08,+00030)
ColorUnit(x85,x00,x05,-010,-010,-010,004)
ColorUnit(x86,x00,x04,-008,-008,-008,004)
UnitAnim(x86,x00,x5B,x02,x01)
UnitAnim(x85,x00,x6F,x02,x00)
Wait(00008)
UnitAnim(x85,x00,x70,x02,x00)
Wait(00012)
UnitAnim(x85,x00,x6F,x02,x00)
Wait(00008)
UnitAnim(x85,x00,x6E,x02,x00)
Wait(00001)
SpriteMove(x86,x00,-00010,-00001,-00092,x02,x08,+00030)
SpriteMove(x85,x00,+00000,-00001,-00084,x02,x08,+00030)
WaitSpriteMove(x85,x00)
Erase(x85,x00)
ColorUnit(x86,x00,x05,-010,-010,-010,004)
SpriteMove(x86,x00,-00010,-00001,-00096,x02,x08,+00030)
WaitSpriteMove(x86,x00)
Erase(x86,x00)
RemoveUnit(x85,x00)
RemoveUnit(x86,x00)
Wait(00050)
RotateUnit(x28,x00,x0C,x00,x00,000)
WaitRotateUnit(x28,x00)
FaceUnit(x28,x00,x02,x01,x00,x00,x08)
WaitForInstruction(x04,x00)
Wait(00020)
DisplayMessage(x10,x92,x0005,x28,x00,x00,+00000,+00006,+00000,x01)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
Draw(x02,x00)
Draw(x78,x00)
Draw(x79,x00)
Draw(x7A,x00)
Draw(x7B,x00)
Draw(x7C,x00)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x17,090)
Wait(00040)
ColorUnit(x28,x00,x04,+012,+020,+031,000)
Wait(00002)
Wait(00002)
ColorUnit(x28,x00,x04,+000,+000,+000,004)
Wait(00033)
WaitForInstruction(x38,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
Wait(00008)
RotateUnit(x02,x01,x0C,x00,x00,006)
Wait(00030)
March(x02,x01,004)
Wait(00008)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Alma{br}
{font:00}Let me go!{end}

//Message x02
{font:08}Wiegraf{br}
{font:00}Isilud, I will secure the monastery.{br}
Take the girl and go.{end}

//Message x03
{font:08}Isilud{br}
{font:00}C'mon, no need to struggle!{end}

//Message x04
{Ramza}! Help me!{end}

//Message x05
So, {Ramza} Beoulve{delay:00} is here.{br}
{br}
{br}
Do not be deceived by his youth.{br}
He is a worthy foe. Gird yourselves{br}
well for battle!{end}

//Message x06
{font:08}Wiegraf{br}
{font:00}Milleuda, you will soon be avenged.{end}

//Message x07
{font:08}{Ramza}{br}
{font:00}Wiegraf! You live?{end}

//Message x08
{font:08}Wiegraf{br}
{font:00}I have lived for this, {Ramza}.{br}
How long has it been since last we met?{end}

//Message x09
Then you were a warrior who fought to{br}
make your dream reality. Now you are only{br}
a thrall of the Church.{end}

//Message x0A
What troubled sleep have you known, to speak{br}
of my dreams?{br}
{br}
No matter how sweet, a dream left{br}
unrealized must fade into day.{br}
{br}
Only with power can dreams be made real!{br}
{br}
{br}
I see the truth of it now. What good, dreams,{br}
without that power?{br}
{br}
You think me a thrall? So be it!{br}
{br}
{br}
Your envenomed words succor me, for when{br}
at last you yield{DA68}as you must{DA68}their poison{br}
will consume you!{end}

//Message x0B
{font:08}{Ramza}{br}
{font:00}I pity you, Wiegraf.{br}
{br}
Even as a man of broken dreams, you might{br}
still have been remembered fondly.{br}
{br}
Your ideas lifted the people, showed them{br}
the cracks in the age{D11D}old facade of the{br}
aristocracy.{br}
You acted on your convictions, and so{br}
ennobled those actions!{br}
{br}
But what would the people think now?{br}
What would Milleuda and your fallen friends{br}
think of this barter you've struck?{br}
Dreams built on borrowed stone are defiled{br}
before they are made!{end}

//Message x0C
{font:08}Wiegraf{br}
{font:00}What have you done that did not rely on{br}
the labors of others?{br}
From birth you have wanted for nothing!{br}
You can not know what it is to live the{br}
meager life we do.{br}
Reason may trick you to believe you do,{br}
but your heart can never know!{br}
{br}
Harsh is the world in which we live.{br}
Harsher still than you can imagine.{br}
{br}
You have neither right nor reason to{br}
pour scorn on me!{end}

//Message x0D
{font:08}Wiegraf{br}
{font:00}Do not think you've...won!{br}
{br}
I hold the Zodiac Stone...Aries. I will not...{br}
fall so...easily!{end}

//Message x0E
{font:08}{Ramza}{br}
{font:00}Damn you, Wiegraf!{end}

//Message x0F

