Offset(x0002C000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000132)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x07,x00,x07,x00,x00)
Camera(+00067,+01823,+01792,+00302,+02560,+00000,+04096,+00064)
WaitForInstruction(x04,x00)
{60}(r0078)
Wait(00030)
Sound(x0041)
SpriteMove(x07,x00,+00000,-00002,+00000,x00,x04,+00008)
WaitSpriteMove(x07,x00)
Wait(00004)
SpriteMove(x07,x00,+00000,+00000,+00000,x00,x04,+00008)
WaitSpriteMove(x07,x00)
Wait(00008)
Sound(x0041)
SpriteMove(x07,x00,+00000,-00002,+00000,x00,x04,+00008)
WaitSpriteMove(x07,x00)
Wait(00004)
SpriteMove(x07,x00,+00000,+00000,+00000,x00,x04,+00008)
WaitSpriteMove(x07,x00)
Wait(00020)
Focus(x01,x00,x01,x00,x00)
Camera(+00000,+00000,+00000,+00302,+02560,+00000,+04096,+00064)
WaitForInstruction(x04,x00)
UnitAnim(x01,x01,x02,x00,x00)
InflictStatus(x01,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
FaceUnit(x07,x00,x01,x00,x00,x01,x00)
WaitRotateUnit(x01,x00)
FaceUnit(x07,x00,x01,x01,x00,x00,x00)
WaitFaceUnit()
Wait(00010)
DisplayMessage(x10,x70,x0001,x01,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00030)
ZERO(x0080)
ADD(x0080,x0001)
{60}(r003C)
Wait(00060)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{49}()
{82}()
AddUnitStart()
{6A}(r052800003C)
Wait(00060)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}{Ramza}{br}
{font:00}Still breathing.{br}
Let's save him!{end}

//Message x02

