Offset(x003C6000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000002A9)
//Remove the previous line if you wish text to compile directly after instructions.

UnitAnim(x00,x00,x02,x00,x00)
SpriteMove(x03,x00,+00000,+00000,-00004,x00,x01,+00001)
WaitSpriteMove(x03,x00)
Camera(+00168,-01100,+01400,+00302,+01536,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{63}(rA9)
LoadEVTCHR(x01,x87,x00)
{4D}(r3C)
Camera(+00168,-00076,+01400,+00302,+01536,+00000,+04096,+00096)
WaitForInstruction(x04,x00)
{63}(rAA)
Wait(00030)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
DisplayMessage(x10,x91,x0004,x1F,x00,x00,-00017,+00000,+00013,x10)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0005,x03,x00,x00,+00010,+00000,+00000,x13)
WaitForInstruction(x01,x00)
UnitAnim(x1F,x00,x58,x02,x00)
Wait(00006)
UnitAnim(x1F,x00,x62,x02,x00)
Wait(00022)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57001900)
UnitAnim(x1F,x00,x58,x02,x00)
Wait(00006)
UnitAnim(x1F,x00,x02,x00,x00)
BlockEnd()
CloseDialog(x01,x0006,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WalkTo(x1F,x00,002,013,x00,x00,+005,x01)
MovementAnim(r1F000200)
WaitWalk(x1F,x00)
Wait(00030)
UnitAnim(x1F,x00,x59,x02,x00)
Wait(00008)
UnitAnim(x1F,x00,x5A,x02,x00)
Wait(00008)
UnitAnim(x1F,x00,x5B,x02,x00)
Wait(00010)
UnitAnim(x1F,x00,x5C,x02,x00)
Wait(00010)
UnitAnim(x1F,x00,x5D,x02,x00)
Wait(00008)
UnitAnim(x1F,x00,x5E,x02,x00)
Wait(00008)
Sound(x0041)
UnitAnim(x1F,x00,x5D,x02,x00)
Wait(00008)
UnitAnim(x1F,x00,x5E,x02,x00)
Wait(00016)
UnitAnim(x1F,x00,x5F,x02,x00)
Wait(00008)
UnitAnim(x1F,x00,x60,x02,x00)
Wait(00008)
BlockStart()
UnitAnim(x03,x00,x66,x02,x00)
Wait(00006)
UnitAnim(x03,x00,x67,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x68,x02,x00)
Wait(00006)
UnitAnim(x03,x00,x69,x02,x00)
Wait(00006)
UnitAnim(x03,x00,x6A,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x6B,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x6C,x02,x00)
Wait(00030)
BlockEnd()
UnitAnim(x1F,x00,x61,x02,x00)
Wait(00014)
UnitAnim(x1F,x00,x63,x02,x00)
Wait(00008)
UnitAnim(x1F,x00,x02,x00,x00)
{47}(r030000020D000001)
{48}()
SpriteMove(x64,x00,+00033,-00037,+00041,x00,x01,+00001)
WaitSpriteMove(x64,x00)
Effect(x0217,x64,002,012,x00)
EffectStart()
Wait(00060)
WaitForInstruction(x08,x00)
{1C}(r02)
EffectEnd()
WaitForInstruction(x41,x00)
{1C}(r01)
Wait(00060)
DisplayMessage(x10,x91,x0007,x1F,x00,x00,-00024,+00000,+00020,x12)
WaitForInstruction(x01,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
DisplayMessage(x10,x92,x0008,x03,x00,x00,+00042,+00000,-00032,x12)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0009,x1F,x00,x00,-00021,+00000,+00012,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,x000A,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000B,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x000C,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00060)
ZERO(x0000)
ZERO(x0001)
{B1}(x0000,x01FC)
ADD(x0001,x0000)
{A2}()
{D0}()
{01}()
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{D2}()
{01}()
Wait(00060)
Camera(+00168,-01100,+01400,+00302,+01536,+00000,+04096,+00096)
Wait(00032)
{3E}(r02000000FFFFFF3C00)
{60}(r003C)
Wait(00060)
ZERO(x00A9)
ADD(x00A9,x0001)
ZERO(x026F)
ADD(x026F,x0001)
ZERO(x03D8)
ADD(x03D8,x0001)
ZERO(x034D)
ADD(x034D,x0001)
Date(x2D)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Syneugh{br}
{font:00}What good to you, this Stone?{br}
{br}
Give it to me, and your life it{br}
may yet buy you.{end}

//Message x02
{font:08}Beowulf{br}
{font:00}Reis! At last I've found you!{br}
{br}
As I live and breathe, I will let{br}
no harm befall you!{end}

//Message x03
{font:08}Beowulf{br}
{font:00}Reis, no!{end}

//Message x04
{font:08}Beowulf{br}
{font:00}My thanks, {Ramza}.{br}
{br}
I could not have saved Reis without{br}
you.{end}

//Message x05
{font:08}{Ramza}{br}
{font:00}Then we have found the dragon you{br}
sought.{end}

//Message x06
A companion more dear to me than{br}
life itself.{br}
{br}
Mere words can be no fitting thanks.{end}

//Message x07
And you. You have sought this stone,{br}
yes?{end}

//Message x08
But how{DA68}?{end}

//Message x09
Let us just say I have my own debts{br}
to settle. As have you.{end}

//Message x0A
Who are you?{end}

//Message x0B
No enemy of yours.{end}

//Message x0C
I have enemies enough. I would be glad{br}
to count you a friend.{br}
{br}
Come. Let us quit these darkened halls.{end}

//Message x0D

