Offset(x002C0000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000788)
//Remove the previous line if you wish text to compile directly after instructions.

UnitAnim(x00,x00,x02,x00,x00)
Camera(+00504,-01372,+00728,+00302,-03584,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{63}(rA9)
{49}()
UnitPresent(x21,x00,x01)
AddUnitStart()
FaceUnit(x03,x00,x05,x00,x00,x01,x00)
{4D}(r5A)
Camera(+00504,+00051,+00392,+00302,+00512,+00000,+04096,+00512)
WaitForInstruction(x04,x00)
Wait(00060)
DisplayMessage(x10,x91,x0001,x05,x00,x00,-00008,+00000,+00000,x13)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0002,x03,x00,x00,+00010,+00000,+00000,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0003,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0004,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0005,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0006,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0007,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0008,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0009,x00,x00)
WaitForInstruction(x01,x00)
AddUnitEnd()
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
LoadEVTCHR(x01,x62,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
BlockStart()
WarpUnit(x21,x00,004,001,x00,x02)
SpriteMove(x21,x00,+00000,+00012,-00056,x00,x01,+00032)
WaitSpriteMove(x21,x00)
UnitAnim(x21,x00,x03,x00,x00)
ColorUnit(x21,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x21,x00)
ColorUnit(x21,x00,x08,+000,+000,+000,004)
SpriteMove(x21,x00,+00000,+00012,-00018,x00,x01,+00038)
WaitSpriteMove(x21,x00)
SpriteMove(x21,x00,+00000,+00000,-00014,x00,x01,+00006)
WaitSpriteMove(x21,x00)
SpriteMove(x21,x00,+00000,+00000,+00000,x00,x01,+00014)
WaitSpriteMove(x21,x00)
UnitAnim(x21,x00,x02,x00,x00)
BlockEnd()
BlockStart()
Wait(00060)
UnitAnim(x05,x00,x58,x02,x00)
UnitAnim(x03,x00,x5C,x02,x00)
Wait(00004)
UnitAnim(x05,x00,x59,x02,x00)
UnitAnim(x03,x00,x5D,x02,x00)
Wait(00004)
UnitAnim(x05,x00,x5A,x02,x00)
UnitAnim(x03,x00,x5E,x02,x00)
Wait(00004)
UnitAnim(x05,x00,x5B,x02,x00)
Wait(00016)
UnitAnim(x03,x00,x5F,x02,x00)
Wait(00004)
BlockEnd()
WaitForInstruction(x08,x00)
Wait(00060)
UnitAnim(x05,x00,x5A,x02,x00)
Wait(00006)
UnitAnim(x05,x00,x59,x02,x00)
Wait(00006)
RotateUnit(x21,x00,x0C,x01,x00,000)
UnitAnim(x05,x00,x58,x02,x00)
Wait(00006)
UnitAnim(x05,x00,x02,x00,x00)
Wait(00030)
DisplayMessage(x10,x91,x000A,x05,x00,x00,-00008,+00000,+00000,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x03,x00,x5C,x02,x00)
Wait(00006)
UnitAnim(x03,x00,x02,x00,x00)
Wait(00018)
UnitAnim(x21,x00,x61,x02,x00)
Wait(00012)
UnitAnim(x21,x00,x62,x02,x00)
Wait(00016)
DisplayMessage(x10,x92,x000B,x21,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
UnitAnim(x05,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x59,x02,x00)
Wait(00006)
UnitAnim(x05,x00,x5A,x02,x00)
Wait(00006)
UnitAnim(x05,x00,x5B,x02,x00)
Wait(00006)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57001600)
UnitAnim(x05,x00,x5A,x02,x00)
Wait(00006)
UnitAnim(x05,x00,x59,x02,x00)
Wait(00006)
UnitAnim(x05,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x02,x00,x00)
Wait(00014)
UnitAnim(x21,x00,x61,x02,x00)
Wait(00012)
UnitAnim(x21,x00,x02,x00,x00)
BlockEnd()
DisplayMessage(x10,x91,x000C,x05,x00,x00,+00000,+00000,+00004,x03)
WaitForInstruction(x01,x00)
Wait(00030)
WaitForInstruction(x08,x00)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57002500)
UnitAnim(x21,x00,x63,x02,x00)
Wait(00040)
UnitAnim(x21,x00,x02,x00,x00)
BlockEnd()
CloseDialog(x02,x000D,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00048)
UnitAnim(x05,x00,x64,x02,x00)
Wait(00004)
UnitAnim(x05,x00,x65,x02,x00)
Wait(00006)
UnitAnim(x05,x00,x66,x02,x00)
Wait(00006)
UnitAnim(x05,x00,x67,x02,x00)
Wait(00030)
DisplayMessage(x10,x91,x000E,x05,x00,x00,+00000,+00000,+00004,x03)
WaitForInstruction(x01,x00)
UnitAnim(x21,x00,x61,x02,x00)
Wait(00008)
UnitAnim(x21,x00,x62,x02,x00)
Wait(00008)
Wait(00014)
DisplayMessage(x10,x92,x000F,x21,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00014)
UnitAnim(x05,x00,x59,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x5A,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x5B,x02,x00)
Wait(00008)
CloseDialog(x01,x0010,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x21,x00,x62,x02,x00)
Wait(00008)
UnitAnim(x21,x00,x68,x02,x00)
Wait(00008)
UnitAnim(x21,x00,x69,x02,x00)
Wait(00020)
UnitAnim(x21,x00,x68,x02,x00)
Wait(00008)
UnitAnim(x21,x00,x62,x02,x00)
Wait(00008)
CloseDialog(x02,x0011,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x05,x00,x5A,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x59,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x02,x00,x00)
UnitAnim(x21,x00,x61,x02,x00)
Wait(00008)
UnitAnim(x21,x00,x02,x00,x00)
Wait(00018)
DisplayMessage(x10,x91,x0012,x05,x00,x00,-00012,+00000,+00004,x13)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0013,x03,x00,x00,+00030,+00000,-00018,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0014,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0015,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0016,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
WalkTo(x05,x00,005,002,x00,x00,+008,x01)
MovementAnim(r05000200)
WaitWalk(x05,x00)
Wait(00022)
SpriteMove(x05,x00,+00004,-00002,+00000,x00,x01,+00020)
UnitAnim(x05,x00,x6A,x02,x00)
Wait(00010)
UnitAnim(x05,x00,x73,x02,x00)
Wait(00010)
UnitAnim(x05,x00,x6B,x02,x00)
Wait(00060)
SpriteMove(x03,x00,-00008,+00004,+00000,x00,x01,+00020)
UnitAnim(x03,x00,x6E,x02,x00)
Wait(00010)
UnitAnim(x03,x00,x6F,x02,x00)
Wait(00010)
Sound(x0041)
UnitAnim(x03,x00,x70,x02,x00)
Wait(00020)
UnitAnim(x03,x00,x71,x02,x00)
UnitAnim(x05,x00,x6C,x02,x00)
Wait(00010)
UnitAnim(x03,x00,x70,x02,x00)
UnitAnim(x05,x00,x6B,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x72,x02,x00)
UnitAnim(x05,x00,x6D,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x70,x02,x00)
UnitAnim(x05,x00,x6B,x02,x00)
Wait(00010)
UnitAnim(x03,x00,x71,x02,x00)
UnitAnim(x05,x00,x6C,x02,x00)
Wait(00010)
UnitAnim(x03,x00,x70,x02,x00)
UnitAnim(x05,x00,x6B,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x72,x02,x00)
UnitAnim(x05,x00,x6D,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x70,x02,x00)
UnitAnim(x05,x00,x6B,x02,x00)
Wait(00056)
SpriteMove(x03,x00,+00000,+00000,+00000,x00,x01,+00020)
SpriteMove(x05,x00,+00000,+00000,+00000,x00,x01,+00018)
UnitAnim(x03,x00,x6F,x02,x00)
UnitAnim(x05,x00,x73,x02,x00)
Wait(00012)
UnitAnim(x03,x00,x6E,x02,x00)
UnitAnim(x05,x00,x6A,x02,x00)
Wait(00012)
UnitAnim(x03,x00,x02,x00,x00)
UnitAnim(x05,x00,x02,x00,x00)
Wait(00063)
RotateUnit(x03,x00,x0C,x02,x00,000)
WaitRotateUnit(x03,x00)
UnitAnim(x03,x00,x03,x00,x00)
SpriteMove(x03,x00,+00056,-00001,+00000,x00,x01,+00084)
WaitSpriteMove(x03,x00)
SpriteMove(x03,x00,+00070,-00007,+00000,x00,x01,+00021)
WaitSpriteMove(x03,x00)
SpriteMove(x03,x00,+00096,-00006,+00000,x00,x01,+00058)
Wait(00040)
ColorUnit(x03,x00,x01,-006,-004,-002,002)
Wait(00017)
Erase(x03,x00)
LoadEVTCHR(x00,x63,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x00)
Wait(00060)
DisplayMessage(x10,x91,x0017,x21,x00,x00,-00016,+00000,+00012,x12)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0018,x05,x00,x00,+00028,+00000,-00010,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00080)
DisplayMessage(x10,x91,x0019,x21,x00,x00,-00016,+00000,+00012,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
UnitAnim(x05,x00,x58,x02,x00)
Wait(00002)
UnitAnim(x05,x00,x59,x02,x00)
Wait(00002)
UnitAnim(x05,x00,x74,x02,x00)
Wait(00002)
UnitAnim(x05,x00,x75,x02,x00)
Wait(00004)
UnitAnim(x05,x00,x76,x02,x00)
Wait(00010)
DisplayMessage(x10,x92,x001A,x05,x00,x00,+00028,+00000,-00010,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00066)
UnitAnim(x21,x00,x77,x02,x00)
Wait(00010)
UnitAnim(x21,x00,x78,x02,x00)
Wait(00008)
UnitAnim(x21,x00,x79,x02,x00)
Wait(00040)
UnitAnim(x21,x00,x78,x02,x00)
Wait(00008)
UnitAnim(x21,x00,x77,x02,x00)
Wait(00020)
Sound(x0041)
UnitAnim(x21,x00,xF4,x01,x00)
Wait(00008)
{68}(r210001)
UnitAnim(x21,x00,xF5,x01,x00)
Wait(00006)
UnitAnim(x21,x00,x61,x02,x00)
Wait(00006)
UnitAnim(x21,x00,x62,x02,x00)
Wait(00006)
Wait(00066)
DisplayMessage(x10,x91,x001B,x21,x00,x00,-00016,+00000,+00012,x12)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x001C,x05,x00,x00,+00028,+00000,-00010,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x21,x00,x61,x02,x00)
Wait(00010)
{68}(r210000)
{8C}(r210000020000)
Wait(00012)
UnitAnim(x21,x00,x03,x00,x00)
SpriteMove(x21,x00,+00000,+00000,-00014,x00,x01,+00014)
WaitSpriteMove(x21,x00)
SpriteMove(x21,x00,+00000,+00012,-00018,x00,x01,+00006)
WaitSpriteMove(x21,x00)
SpriteMove(x21,x00,+00000,+00012,-00056,x00,x01,+00038)
Wait(00006)
{4E}(r210001)
ColorUnit(x21,x00,x01,-006,-004,-002,004)
Wait(00033)
RemoveUnit(x21,x00)
{54}(r0101)
{54}(r0201)
Wait(00060)
Sound(x00A2)
Wait(00030)
{63}(rA8)
Camera(+00504,-01261,+00392,+00430,+00512,+00000,+02048,+00256)
Wait(00190)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
Wait(00030)
ZERO(x006E)
ADD(x006E,x002D)
ZERO(x01E7)
ADD(x01E7,x0001)
ZERO(x01E8)
ADD(x01E8,x0001)
ZERO(x026C)
ADD(x026C,x0001)
ZERO(x03D1)
ADD(x03D1,x0002)
ZERO(x03D9)
ADD(x03D9,x0001)
ZERO(x02E6)
ADD(x02E6,x0001)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Delita{br}
{font:00}Where will you go now, {Ramza}?{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}Two errands brought me to Zeltennia.{br}
The first was to meet with you.{br}
The second is to speak with Count{br}
Orlandeau.{end}

//Message x03
The Thunder God?{end}

//Message x04
I mean to enlist his aid in exposing{br}
the Church's intrigues.{end}

//Message x05
How?{end}

//Message x06
I have powerful evidence of the{br}
Church's misdeeds.{end}

//Message x07
The Scriptures of Germonique!{end}

//Message x08
I spoke with the count's adopted{br}
son, Orran, not long past.{br}
{br}
He pledged their aid should I bring{br}
hard evidence against the Church.{end}

//Message x09
Orran, eh?{end}

//Message x0A
It's all right. She's with me.{br}
{br}
{br}
Mullonde has provided several others to help{br}
me carry out my task. She is but one.{end}

//Message x0B
Help you? I was sent to keep{br}
{D11D}watch{D11D} on you.{end}

//Message x0C
And a fine job you're doing of it.{br}
{br}
{br}
Only she knows our plans in full. I trust no{br}
other in Goltanna's army more.{end}

//Message x0D
You're the youngest Beoulve,{br}
{Ramza}, am I right?{br}
{br}
My name is Valmafra.{end}

//Message x0E
I take it you did not come for idle chat?{end}

//Message x0F
{font:08}Valmafra{br}
{font:00}The Northern Order moves.{end}

//Message x10
They make for Besselat?{end}

//Message x11
Count Orlandeau himself has departed for{br}
the same only just now.{br}
{br}
Duke Goltanna is like to join them soon. At{br}
the head of your Blackram Knights, no less.{end}

//Message x12
Then we're too late. The fighting will continue.{end}

//Message x13
Do not give up yet.{br}
{br}
{br}
I might still convince the count to avoid this{br}
needless bloodshed.{end}

//Message x14
Then our paths part once again.{end}

//Message x15
Be safe, Delita.{end}

//Message x16
And you, {Ramza}.{end}

//Message x17
You mean to let him go?{end}

//Message x18
He acts as I expected he would.{end}

//Message x19
Even your friends are only pieces to be played.{end}

//Message x1A
Mind your words! You know not what{br}
you say!{end}

//Message x1B
Such outbursts ill become a man.{end}

//Message x1C
Haven't you somewhere else to be?{end}

//Message x1D

