Offset(x00070000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000001A6)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rC9)
Camera(+00504,-00925,+00504,+00302,+03584,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
UnitAnim(x00,x00,x02,x00,x00)
PortraitCol(x00)
LoadEVTCHR(x01,x19,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
{7F}(r80000100)
{68}(r800001)
UnitAnim(x80,x00,x58,x02,x00)
SpriteMove(x80,x00,+00000,+00028,+00000,x00,x01,+00001)
WaitSpriteMove(x80,x00)
Camera(+00504,+00115,+00504,+00302,+03584,+00000,+04096,+00080)
{4D}(r1E)
Wait(00090)
Wait(00090)
DisplayMessage(x10,x12,x0001,x80,x00,x04,+00000,+00016,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00090)
UnitAnim(x80,x00,x59,x02,x00)
Wait(00040)
DisplayMessage(x10,x92,x0002,x80,x00,x04,+00000,+00016,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00030)
DisplayMessage(x10,x91,x0003,x01,x00,x00,+00000,+00000,+00004,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
SpriteMove(x30,x00,+00000,+00000,+00006,x00,x01,+00020)
WaitSpriteMove(x30,x00)
Wait(00060)
UnitAnim(x80,x00,x59,x02,x00)
Wait(00030)
UnitAnim(x80,x00,x58,x02,x00)
Wait(00060)
DisplayMessage(x10,x12,x0004,x80,x00,x04,+00000,+00016,+00000,x02)
WaitForInstruction(x01,x00)
SpriteMove(x04,x00,-00004,+00000,+00000,x00,x01,+00010)
WaitSpriteMove(x04,x00)
DisplayMessage(x10,x91,x0005,x01,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00020)
UnitAnim(x80,x00,x58,x02,x00)
Wait(00020)
DisplayMessage(x10,x92,x0006,x80,x00,x04,+00000,+00016,+00000,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00090)
DisplayMessage(x10,x11,x0007,x01,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00060)
UnitAnim(x80,x00,x59,x02,x00)
Wait(00030)
DisplayMessage(x10,x12,x0008,x80,x00,x04,+00000,+00016,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x80,x00,x58,x02,x00)
Wait(00030)
{63}(rCA)
Camera(+00504,+00835,+00504,+00302,+03584,+00000,+04096,+00100)
Wait(00020)
{3E}(r02000000FFFFFF5000)
WaitForInstruction(x0C,x00)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Lord Dycedarg{br}
{font:00}I'm told you handled your duties most{br}
efficiently.{br}
Leave the cleanup work in our brother's{br}
capable hands, and take a well{D11D}earned rest.{br}
You've done well.{end}

//Message x02
Fear not for me... My wounds are{br}
not as grave as they might seem.{end}

//Message x03
{font:08}{Ramza}{br}
{font:00}Lord Brother, what...what of Tietra?{end}

//Message x04
Zalbaag will lead a full{D11D}scale assault{br}
on the Brigade as soon as their{br}
garrison is found.{end}

//Message x05
But{DA68}!{end}

//Message x06
The enemy is routed. Less than a{br}
score of their number remain.{br}
{br}
Their leader yet eludes us, but time{br}
grows short for Wiegraf Folles.{end}

//Message x07
And for Tietra as well. You would{br}
leave her to her fate?{end}

//Message x08
I have taken measures to ensure{br}
Tietra's well{D11D}being.{br}
{br}
The attack waits upon her safe{br}
return{DA68}such time as that may{br}
require.{br}
Tietra is as a sister to me. I would{br}
never turn my back on her.{end}

//Message x09

