Offset(x0002E000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000001A7)
//Remove the previous line if you wish text to compile directly after instructions.

{60}(r005A)
{63}(rAA)
UnitAnim(x01,x01,x02,x00,x00)
Focus(x01,x00,x01,x00,x00)
Camera(+00010,+00000,+16400,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
InflictStatus(x07,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
InflictStatus(x01,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
FaceUnit(x07,x00,x01,x01,x00,x00,x02)
FaceUnit(x07,x00,x01,x00,x00,x00,x02)
BgSound(x05,+000,+030,x00,180)
Wait(00030)
DisplayMessage(x10,x70,x0001,x01,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x07,x00,x07,x00,x00)
Camera(+00020,+00287,+00256,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0002,x07,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x01,x00,x01,x00,x00)
Camera(+00000,+00001,+00356,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0003,x01,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x07,x00,x07,x00,x00)
Camera(-03780,+00060,+00540,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
FaceUnit(x01,x00,x07,x00,x00,x00,x00)
WaitRotateUnit(x07,x00)
Wait(00010)
DisplayMessage(x10,x70,x0004,x07,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x01,x00,x01,x00,x00)
Camera(+01386,+00040,+15360,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0005,x01,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
{6A}(r051E0A003C)
Wait(00060)
Wait(00020)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{49}()
{82}()
AddUnitStart()
Wait(00080)
{6A}(r050A00003C)
Wait(00060)
ZERO(x0080)
ADD(x0080,x0001)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}{Ramza}{br}
{font:00}Are you OK?{end}

//Message x02
{font:08}Algus{br}
{font:00}Barely...{br}
But the Marquis...{end}

//Message x03
{font:08}{Ramza}{br}
{font:00}Marquis?{br}
You mean Marquis Elmdor?{end}

//Message x04
{font:08}Algus{br}
{font:00}Yeah.{br}
Who're you?{end}

//Message x05
{font:08}{Ramza}{br}
{font:00}We're military cadets.{br}
{br}
I think we can help.{br}
Tell us more.{end}

//Message x06

