Offset(x0008A000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000675)
//Remove the previous line if you wish text to compile directly after instructions.

{7C}()
Camera(+00616,+00115,+00392,+00430,+00512,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{73}(r102730FC10271027102710271027)
Camera(+10000,-00976,+10000,+10000,+10000,+10000,+10000,+00001)
WaitForInstruction(x04,x00)
UnitAnim(x20,x00,x02,x00,x00)
UnitAnim(x84,x00,x02,x00,x00)
UnitAnim(x81,x00,x02,x00,x00)
UnitAnim(x82,x00,x02,x00,x00)
UnitAnim(x83,x00,x02,x00,x00)
{63}(rC1)
BgSound(x18,+000,+048,x00,004)
Wait(00004)
BgSound(x19,+000,+064,x01,004)
Wait(00004)
LoadEVTCHR(x01,x1A,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
{7F}(r83000104)
{8C}(r820008020000)
UnitAnim(x83,x00,x58,x02,x00)
{7F}(r82000103)
UnitAnim(x82,x00,x59,x02,x00)
{7F}(r81000102)
UnitAnim(x81,x00,x5F,x02,x00)
Wait(00001)
SpriteMove(x20,x00,+00000,+00000,+00000,x00,x01,+00032)
WaitSpriteMove(x20,x00)
SpriteMove(x82,x00,+00011,+00012,+00005,x00,x01,+00001)
SpriteMove(x81,x00,+00004,+00000,+00013,x00,x01,+00001)
WaitSpriteMove(x81,x00)
{63}(rA9)
Camera(+00616,+00115,+00392,+00302,+00512,+00000,+04096,+00196)
{4D}(r30)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x92,x0001,x20,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0002,x84,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0003,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0004,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x84,x00,x02,x00,x00)
Wait(00010)
Sound(x002C)
UnitAnim(x84,x00,x5A,x02,x00)
SpriteMove(x84,x00,+00003,+00000,+00002,x00,x01,+00001)
WaitSpriteMove(x84,x00)
Wait(00008)
UnitAnim(x84,x00,x5B,x02,x00)
SpriteMove(x84,x00,+00010,+00000,+00004,x00,x01,+00001)
WaitSpriteMove(x84,x00)
Wait(00006)
UnitAnim(x84,x00,x5C,x02,x00)
Wait(00006)
UnitAnim(x81,x00,x68,x02,x00)
UnitAnim(x84,x00,x5E,x02,x00)
Wait(00008)
UnitAnim(x84,x00,x60,x02,x00)
UnitAnim(x82,x00,x69,x02,x00)
Wait(00090)
UnitAnim(x20,x00,x03,x00,x00)
SpriteMove(x20,x00,+00000,+00000,+00016,x00,x01,+00032)
WaitSpriteMove(x20,x00)
UnitAnim(x20,x00,x02,x00,x00)
DisplayMessage(x10,x12,x0005,x20,x00,x00,+00000,+00000,+00012,x00)
WaitForInstruction(x01,x00)
UnitAnim(x84,x00,x5E,x02,x00)
Wait(00004)
UnitAnim(x84,x00,x5C,x02,x00)
Wait(00004)
UnitAnim(x84,x00,x5B,x02,x00)
Wait(00004)
UnitAnim(x84,x00,x6A,x02,x00)
SpriteMove(x84,x00,+00004,+00000,+00003,x00,x01,+00001)
WaitSpriteMove(x84,x00)
Wait(00004)
UnitAnim(x84,x00,x6B,x02,x00)
SpriteMove(x84,x00,+00001,+00000,+00001,x00,x01,+00001)
WaitSpriteMove(x84,x00)
Wait(00006)
UnitAnim(x84,x00,x6C,x02,x00)
SpriteMove(x84,x00,+00000,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x84,x00)
Wait(00006)
UnitAnim(x84,x00,x6D,x02,x00)
Wait(00006)
UnitAnim(x84,x00,x6E,x02,x00)
Wait(00006)
UnitAnim(x84,x00,x70,x02,x00)
BlockStart()
Wait(00016)
UnitAnim(x82,x00,x59,x02,x00)
Wait(00016)
UnitAnim(x81,x00,x5F,x02,x00)
BlockEnd()
DisplayMessage(x10,x91,x0006,x84,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
Wait(00006)
UnitAnim(x84,x00,x02,x00,x00)
Wait(00006)
UnitAnim(x20,x00,x66,x02,x00)
Wait(00006)
UnitAnim(x20,x00,x67,x02,x00)
Wait(00006)
DisplayMessage(x10,x92,x0007,x20,x00,x00,+00000,+00000,+00012,x03)
WaitForInstruction(x01,x00)
UnitAnim(x20,x00,x02,x00,x00)
Wait(00006)
UnitAnim(x84,x00,x5D,x02,x00)
Wait(00006)
CloseDialog(x01,x0008,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00048)
UnitAnim(x20,x00,x61,x02,x00)
Wait(00014)
UnitAnim(x20,x00,x02,x00,x00)
Wait(00008)
UnitAnim(x20,x00,x62,x02,x00)
Wait(00014)
UnitAnim(x20,x00,x02,x00,x00)
Wait(00008)
UnitAnim(x20,x00,x61,x02,x00)
Wait(00014)
UnitAnim(x20,x00,x02,x00,x00)
DisplayMessage(x10,x12,x0009,x20,x00,x00,+00000,+00000,+00012,x03)
WaitForInstruction(x01,x00)
Wait(00060)
UnitAnim(x84,x00,x6F,x02,x00)
Wait(00008)
DisplayMessage(x10,x11,x000A,x84,x00,x00,+00001,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Sound(x004C)
UseFieldObject(x00,x00)
UseFieldObject(x01,x00)
UseFieldObject(x02,x00)
UseFieldObject(x03,x00)
WaitFieldObject()
Wait(00024)
UnitAnim(x84,x00,x02,x00,x00)
ColorUnit(x80,x00,x01,+000,+000,+000,000)
Wait(00002)
WarpUnit(x80,x00,004,000,x00,x02)
SpriteMove(x80,x00,+00000,+00000,-00016,x00,x01,+00001)
WaitSpriteMove(x80,x00)
Draw(x80,x00)
ColorUnit(x80,x00,x08,+000,+000,+000,004)
SpriteMove(x80,x00,+00000,+00000,+00000,x00,x01,+00012)
WaitSpriteMove(x80,x00)
WalkTo(x80,x00,004,002,x00,x00,+012,x01)
MovementAnim(r80000200)
WaitWalk(x80,x00)
RotateUnit(x80,x00,x0C,x00,x01,000)
WaitRotateUnit(x80,x00)
UnitAnim(x80,x00,x03,x00,x00)
SpriteMove(x80,x00,+00008,+00000,+00012,x00,x01,+00032)
WaitSpriteMove(x80,x00)
UnitAnim(x80,x00,x02,x00,x00)
Wait(00020)
RotateUnit(x20,x00,x04,x00,x01,000)
WaitRotateUnit(x20,x00)
Wait(00016)
DisplayMessage(x10,x12,x000B,x20,x00,x00,+00001,+00000,+00012,x01)
WaitForInstruction(x01,x00)
Wait(00016)
UnitAnim(x20,x00,x64,x02,x00)
Wait(00010)
UnitAnim(x20,x00,x65,x02,x00)
Wait(00008)
UnitAnim(x20,x00,x65,x02,x00)
Wait(00008)
UnitAnim(x20,x00,x66,x02,x00)
Wait(00010)
UnitAnim(x20,x00,x67,x02,x00)
Wait(00006)
UnitAnim(x20,x00,x66,x02,x00)
Wait(00004)
UnitAnim(x20,x00,x67,x02,x00)
Wait(00002)
UnitAnim(x20,x00,x66,x02,x00)
Wait(00002)
UnitAnim(x20,x00,x67,x02,x00)
Wait(00002)
UnitAnim(x20,x00,x66,x02,x00)
Wait(00002)
UnitAnim(x20,x00,x67,x02,x00)
Wait(00002)
UnitAnim(x20,x00,x66,x02,x00)
Wait(00002)
UnitAnim(x20,x00,x67,x02,x00)
Wait(00002)
UnitAnim(x20,x00,x66,x02,x00)
Wait(00002)
UnitAnim(x20,x00,x67,x02,x00)
Wait(00002)
UnitAnim(x20,x00,x66,x02,x00)
Wait(00002)
UnitAnim(x20,x00,x67,x02,x00)
Wait(00002)
UnitAnim(x20,x00,x66,x02,x00)
Wait(00002)
UnitAnim(x20,x00,x67,x02,x00)
Wait(00002)
UnitAnim(x20,x00,x66,x02,x00)
Wait(00002)
UnitAnim(x20,x00,x67,x02,x00)
Wait(00002)
UnitAnim(x20,x00,x66,x02,x00)
Wait(00002)
UnitAnim(x20,x00,x67,x02,x00)
Wait(00004)
UnitAnim(x20,x00,x66,x02,x00)
Wait(00006)
UnitAnim(x20,x00,x67,x02,x00)
BlockStart()
Wait(00040)
UnitAnim(x20,x00,x66,x02,x00)
Wait(00008)
UnitAnim(x20,x00,x65,x02,x00)
Wait(00008)
UnitAnim(x20,x00,x64,x02,x00)
Wait(00008)
UnitAnim(x20,x00,x02,x00,x00)
BlockEnd()
DisplayMessage(x10,x11,x000C,x80,x00,x00,+00018,+00006,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00048)
DisplayMessage(x10,x12,x000D,x20,x00,x00,+00001,+00000,+00012,x00)
WaitForInstruction(x01,x00)
Wait(00016)
WaitForInstruction(x08,x00)
RotateUnit(x20,x00,x08,x00,x01,000)
WaitRotateUnit(x20,x00)
WaitForInstruction(x01,x00)
Wait(00010)
Camera(+00504,+00115,+00168,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x1A,x000E,x20,x00,x09,-00032,-00008,+00000,x01)
Wait(00020)
RotateUnit(x20,x00,x00,x02,x02,000)
WaitRotateUnit(x20,x00)
Wait(00016)
RotateUnit(x80,x00,x00,x01,x01,000)
WaitRotateUnit(x80,x00)
WaitForInstruction(x01,x00)
UnitAnim(x80,x00,x03,x00,x00)
SpriteMove(x80,x00,-00002,+00000,-00067,x00,x01,+00070)
Wait(00038)
ColorUnit(x80,x00,x01,+000,+000,+000,004)
Wait(00033)
Erase(x80,x00)
Camera(+00504,-00028,+00392,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x11,x000F,x20,x00,x00,+00000,+00000,+00012,x01)
WaitForInstruction(x01,x00)
Wait(00008)
UnitAnim(x20,x00,x03,x00,x00)
SpriteMove(x20,x00,-00030,+00000,-00029,x00,x01,+00050)
WaitSpriteMove(x20,x00)
SpriteMove(x20,x00,-00029,+00000,-00062,x00,x01,+00040)
ColorUnit(x20,x00,x01,+000,+000,+000,004)
Wait(00033)
Erase(x20,x00)
Wait(00140)
DisplayMessage(x10,x11,x0010,x84,x00,x00,+00006,+00006,+00000,x02)
WaitForInstruction(x01,x00)
{49}()
{82}()
AddUnitStart()
UnitAnim(x84,x00,x02,x00,x00)
Wait(00008)
UnitAnim(x84,x00,x5A,x02,x00)
SpriteMove(x84,x00,+00002,+00000,+00002,x00,x01,+00001)
WaitSpriteMove(x84,x00)
Wait(00008)
UnitAnim(x84,x00,x5B,x02,x00)
SpriteMove(x84,x00,+00005,+00000,+00003,x00,x01,+00001)
WaitSpriteMove(x84,x00)
Wait(00006)
UnitAnim(x84,x00,x5C,x02,x00)
Wait(00006)
UnitAnim(x84,x00,x5E,x02,x00)
Wait(00008)
UnitAnim(x84,x00,x60,x02,x00)
Wait(00080)
Wait(00020)
{60}(r003C)
{6A}(r184000003C)
{6A}(r196000013C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
{63}(rA0)
{7C}()
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Wiegraf{br}
{font:00}Why did you kidnap the girl?{end}

//Message x02
{font:08}Golagros{br}
{font:00}I needed a hostage to escape.{end}

//Message x03
{font:08}Wiegraf{br}
{font:00}If that was the case, {br}
you could've let her go later.   {br}
What...now you, Golagros?{end}

//Message x04
{font:08}Golagros{br}
{font:00}You putting me with Gustav?{br}
{br}
Think.The Death Corps lost{br}
most of their men and now are{br}
surrounded by the Hokuten.   {br}
She was our only ace in the{br}
hole to get us out of this.{br}
Because she's a Beoulve.{end}

//Message x05
{font:08}Wiegraf{br}
{font:00}What good is escaping?{br}
Or were you even thinking that?   {br}
Even if we do escape, we'll{br}
get caught sooner or later{br}
and be in their power!{br}
We must make it so our{br}
children don't have to go{br}
through what we did.{br}
A small stone may only make{br}
a small ripple at first, {br}
but someday it will be a wave.   {br}
Even if we have to rust away{br}
here!{end}

//Message x06
{font:08}Golagros{br}
{font:00}So you would have us die?{end}

//Message x07
{font:08}Wiegraf{br}
{font:00}Not in vain. Take as many{br}
Nobles with you as possible!{end}

//Message x08
{font:08}Golagros{br}
{font:00}Ludicrous!{br}
We'll die like dogs!! {end}

//Message x09
{font:08}Wiegraf{br}
{font:00}No, there may be still be{br}
survivors at Fort Zeakden.   {br}
If you join them,{br}
you may get something!{end}

//Message x0A
{font:08}Golagros{br}
{font:00}They're probably dead already...{end}

//Message x0B
{font:08}Wiegraf{br}
{font:00}What!?{br}
Miluda killed?!   {br}
Miluda...{end}

//Message x0C
{font:08}Soldier{br}
{font:00}It's a just a matter of time{br}
before the squad gets here.   {br}
What should we do?{end}

//Message x0D
{font:08}Wiegraf{br}
{font:00}Alright. Retreat!!{br}
{br}
You heard, Golagros.{br}
Go to Fort Zeakden.{br}
Leave the girl here! {end}

//Message x0E
{font:08}Voice of a guard{br}
{font:00}They're here!!{br}
The Hokuten are here!{end}

//Message x0F
{font:08}Wiegraf{br}
{font:00}Damn! Already?{br}
{br}
I'll stop them here!{br}
Golagros, you head for{br}
Fort Zeakden with others!{end}

//Message x10
{font:08}Golagros{br}
{font:00}I'm not going...{br}
No way I'm going to die!{end}

//Message x11

