Offset(x00016000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000163)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x04,x00,x04,x00,x00)
Camera(+01075,-07711,+00000,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
InflictStatus(x04,x00,x00,x0C,x00)
DisplayMessage(x10,x70,x0002,x04,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x01,x00,x01,x00,x00)
Camera(+00000,+04096,+00196,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
InflictStatus(x01,x00,x00,x0C,x00)
FaceUnit(x04,x00,x01,x00,x00,x01,x00)
WaitRotateUnit(x01,x00)
Wait(00010)
DisplayMessage(x10,x70,x0003,x01,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x80,x00,x80,x00,x00)
Camera(+00019,+00840,+00510,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
InflictStatus(x80,x00,x00,x0C,x00)
FaceUnit(x01,x00,x80,x00,x00,x01,x00)
WaitRotateUnit(x80,x00)
Wait(00010)
DisplayMessage(x10,x70,x0004,x80,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x01,x00,x01,x00,x00)
Camera(+04096,+00004,+01253,+00302,+04608,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
FaceUnit(x80,x00,x01,x00,x00,x01,x00)
WaitRotateUnit(x01,x00)
Wait(00010)
DisplayMessage(x10,x70,x0005,x01,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x80,x00,x80,x00,x00)
Camera(+10546,+12026,+10028,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0006,x80,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x04,x00,x04,x00,x00)
Camera(+12079,+14330,+10283,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
{63}(r88)
RotateUnit(x01,x00,x14,x00,x01,000)
RotateUnit(x80,x00,x14,x00,x01,000)
March(x01,x00,000)
March(x04,x00,000)
March(x80,x00,000)
ZERO(x007F)
ADD(x007F,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Rogue{br}
{font:00}What have we here... Wee moppets, is it?{br}
Our luck's went and turned for the better!  {br}
Aw'right, lads! Cut through these ones and{br}
we're good as fled!{br}
{br}
We'll make quick work of them! And don't{br}
be leaving no squealers behind, neither!{br}
{end}

//Message x02
{font:08}Delita{br}
{font:00}Careful, {Ramza}! Remember:{br}
The well{D11D}aimed thrust pierces the mail.{end}

//Message x03
{font:08}{Ramza}{br}
{font:00}Don't patronize me, Delita! We Beoulves{br}
know our way around a battlefield.{end}

//Message x04
{font:08}Rogue{br}
{font:00}Beoulve, was it? Heir to the noble{br}
House Beoulve, I'd wager.{br}
Looks like we have ourselves some{br}
apprentices from the Akademy! Well,{br}
highborn moppets is still moppets!{end}

//Message x05
{font:08}{Ramza}{br}
{font:00}Lay down your arms or die clutching them!{br}
None will mourn your passing.{end}

//Message x06
{font:08}Rogue{br}
{font:00}And you mean to make us do that, then?{br}
You're in far over your little heads!{end}

//Message x07
{font:08}{Ramza}{br}
{font:00}Honest work would see them die old in bed, {br}
yet they choose instead this early grave.{br}
Why persist in such folly?{end}

//Message x08

