Offset(x00192000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000BA2)
//Remove the previous line if you wish text to compile directly after instructions.

{7C}()
{6D}(r0000)
ResetUnitColor(x05,x00)
ShowMapTitle(+000,+000,+002)
UnitAnim(x00,x00,x02,x00,x00)
Camera(+00280,+02048,+00840,+00430,+00928,+00000,+01760,+00001)
WaitForInstruction(x04,x00)
{63}(rA9)
RotateUnit(x83,x00,x0A,x00,x02,000)
RotateUnit(x84,x00,x08,x00,x02,000)
WaitRotateUnit(x84,x00)
WarpUnit(x05,x00,003,006,x00,x01)
SpriteMove(x05,x00,+00168,+00012,+00000,x00,x01,+00001)
WaitSpriteMove(x05,x00)
UnitAnim(x05,x00,x03,x00,x00)
LoadEVTCHR(x01,x32,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
{7F}(r80000105)
UnitAnim(x80,x00,x76,x02,x01)
{7F}(r81000102)
UnitAnim(x81,x00,x75,x02,x01)
{7F}(r82000106)
UnitAnim(x82,x00,x78,x02,x01)
Wait(00002)
{7F}(r83000101)
UnitAnim(x83,x00,x79,x02,x01)
{7F}(r84000103)
UnitAnim(x84,x00,x74,x02,x01)
{49}()
UnitPresent(x85,x00,x01)
UnitPresent(x86,x00,x01)
AddUnitStart()
{4D}(r30)
Camera(+00280,-00076,+00840,+00430,+00512,+00000,+04096,+00192)
SpriteMove(x05,x00,+00102,+00012,+00000,x00,x01,+00066)
WaitSpriteMove(x05,x00)
SpriteMove(x05,x00,+00098,+00000,+00000,x00,x01,+00008)
WaitSpriteMove(x05,x00)
SpriteMove(x05,x00,+00000,+00000,+00000,x00,x01,+00098)
WaitSpriteMove(x05,x00)
UnitAnim(x05,x00,x02,x00,x00)
Wait(00040)
UnitAnim(x05,x00,x73,x02,x00)
Wait(00008)
Sound(x0041)
UnitAnim(x05,x00,x16,x00,x00)
Wait(00090)
AddUnitEnd()
PortraitCol(x02)
LoadEVTCHR(x00,x34,x00)
DisplayMessage(x10,x91,x0001,x80,x00,x01,-00010,-00008,+00000,x12)
WaitForInstruction(x01,x00)
Wait(00030)
DisplayMessage(x10,x92,x0002,x05,x00,x00,+00012,+00004,+00000,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
DisplayMessage(x10,x92,x0003,x83,x00,x02,-00006,+00004,+00000,x03)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0004,x80,x00,x01,-00010,-00008,+00000,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0005,x05,x00,x00,+00030,+00004,-00016,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0006,x01,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x00)
UnitAnim(x84,x00,x6F,x02,x00)
Wait(00010)
DisplayMessage(x10,x92,x0007,x84,x00,x03,-00016,+00000,+00014,x03)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0008,x81,x00,x04,+00014,-00008,-00006,x02)
WaitForInstruction(x01,x00)
UnitAnim(x84,x00,x74,x02,x00)
Wait(00010)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x12,x0009,x05,x00,x00,+00000,+00000,+00000,x00)
UnitAnim(x05,x00,x73,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x02,x00,x00)
Wait(00020)
{8C}(r050002020000)
Wait(00008)
UnitAnim(x05,x00,x64,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x65,x02,x00)
Wait(00010)
WaitForInstruction(x01,x00)
Wait(00030)
Sound(x004C)
Wait(00030)
AddUnitEnd()
WarpUnit(x85,x00,004,006,x00,x01)
WarpUnit(x86,x00,005,006,x00,x01)
SpriteMove(x85,x00,+00140,+00012,+00000,x00,x01,+00001)
WaitSpriteMove(x85,x00)
SpriteMove(x86,x00,+00112,+00012,+00000,x00,x01,+00001)
WaitSpriteMove(x86,x00)
{6D}(r0000)
ResetUnitColor(x85,x00)
ResetUnitColor(x86,x00)
ColorUnit(x85,x00,x01,+000,+000,+000,000)
Wait(00002)
ColorUnit(x86,x00,x01,+000,+000,+000,000)
Wait(00002)
BlockStart()
UnitAnim(x85,x00,x7C,x02,x00)
Draw(x85,x00)
ColorUnit(x85,x00,x08,-001,-001,-001,004)
SpriteMove(x85,x00,+00046,+00012,-00012,x00,x01,+00113)
WaitSpriteMove(x85,x00)
Wait(00004)
SpriteMove(x85,x00,+00042,+00000,-00012,x00,x01,+00008)
WaitSpriteMove(x85,x00)
Wait(00004)
SpriteMove(x85,x00,+00000,+00000,-00012,x00,x01,+00050)
WaitSpriteMove(x85,x00)
UnitAnim(x85,x00,x68,x02,x00)
Wait(00020)
UnitAnim(x85,x00,x6B,x02,x00)
Wait(00010)
Sound(x0028)
UnitAnim(x85,x00,x6C,x02,x00)
Wait(00008)
UnitAnim(x85,x00,x6D,x02,x00)
Wait(00020)
UnitAnim(x85,x00,x6C,x02,x00)
Wait(00008)
UnitAnim(x85,x00,x77,x02,x00)
Wait(00008)
BlockEnd()
BlockStart()
Wait(00060)
Draw(x86,x00)
ColorUnit(x86,x00,x08,-001,-001,-001,004)
SpriteMove(x86,x00,+00018,+00012,-00012,x00,x01,+00094)
WaitSpriteMove(x86,x00)
SpriteMove(x86,x00,+00014,+00000,-00012,x00,x01,+00006)
WaitSpriteMove(x86,x00)
SpriteMove(x86,x00,+00000,+00000,-00012,x00,x01,+00014)
WaitSpriteMove(x86,x00)
UnitAnim(x86,x00,x02,x00,x00)
BlockEnd()
BlockStart()
Wait(00050)
UnitAnim(x05,x00,x64,x02,x00)
Wait(00008)
{8C}(r050002020000)
Wait(00006)
RotateUnit(x05,x00,x08,x00,x00,000)
WaitRotateUnit(x05,x00)
Wait(00010)
WalkTo(x05,x00,003,007,x00,x00,+008,x01)
MovementAnim(r05000200)
WaitWalk(x05,x00)
Wait(00010)
RotateUnit(x05,x00,x02,x00,x00,000)
WaitRotateUnit(x05,x00)
Wait(00006)
UnitAnim(x05,x00,x64,x02,x00)
Wait(00008)
BlockEnd()
Camera(+00280,-00092,+00840,+00350,+00624,+00000,+04096,+00064)
WaitForInstruction(x08,x00)
Wait(00030)
DisplayMessage(x10,x91,x000A,x05,x00,x00,+00008,+00002,+00004,x03)
WaitForInstruction(x01,x00)
Wait(00010)
DisplayMessage(x10,x92,x000B,x85,x00,x06,+00000,+00000,-00016,x03)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000C,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
CloseDialog(x02,x000D,x06,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
UnitAnim(x83,x00,x00,x02,x00)
Wait(00010)
Sound(x0041)
SpriteMove(x83,x00,+00012,+00000,+00036,x02,x08,+00040)
UnitAnim(x83,x00,x01,x02,x00)
Wait(00004)
UnitAnim(x83,x00,x02,x02,x00)
Wait(00008)
UnitAnim(x83,x00,x01,x02,x00)
Wait(00004)
UnitAnim(x83,x00,x00,x02,x00)
Wait(00004)
UnitAnim(x83,x00,xFF,x01,x00)
Wait(00004)
UnitAnim(x83,x00,xFE,x01,x00)
Wait(00008)
UnitAnim(x83,x00,xFF,x01,x00)
Wait(00004)
UnitAnim(x83,x00,xF4,x01,x00)
Wait(00006)
UnitAnim(x83,x00,xF5,x01,x00)
Wait(00004)
DisplayMessage(x10,x91,x000E,x83,x00,x02,-00008,-00012,+00018,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x000F,x80,x00,x01,-00008,-00012,-00002,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
DisplayMessage(x10,x91,x0010,x05,x00,x00,+00018,+00004,-00010,x03)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00050)
UnitAnim(x85,x00,x6C,x02,x00)
Wait(00008)
UnitAnim(x85,x00,x6D,x02,x00)
Wait(00006)
Wait(00030)
DisplayMessage(x10,x92,x0011,x85,x00,x06,-00012,+00000,+00000,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0012,x05,x00,x00,+00026,+00003,-00014,x01)
WaitForInstruction(x01,x00)
Wait(00010)
CloseDialog(x02,x0013,x06,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0014,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
UnitAnim(x85,x00,x6C,x02,x00)
Wait(00006)
UnitAnim(x85,x00,x77,x02,x00)
Wait(00006)
Wait(00016)
DisplayMessage(x10,x92,x0015,x85,x00,x06,-00012,+00000,+00000,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
UnitAnim(x83,x00,xFB,x01,x00)
Wait(00004)
Sound(x0041)
SpriteMove(x83,x00,+00018,+00000,+00044,x00,x01,+00016)
UnitAnim(x83,x00,xFC,x01,x00)
Wait(00004)
UnitAnim(x83,x00,xFD,x01,x00)
Wait(00004)
UnitAnim(x83,x00,xFC,x01,x00)
Wait(00004)
UnitAnim(x83,x00,xF5,x01,x00)
Wait(00004)
DisplayMessage(x10,x91,x0016,x83,x00,x02,+00000,-00004,+00032,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
DisplayMessage(x10,x11,x0017,x05,x00,x00,+00000,+00002,+00006,x03)
Wait(00010)
UnitAnim(x83,x00,xF4,x01,x00)
Wait(00006)
UnitAnim(x83,x00,x12,x02,x00)
Wait(00006)
{5B}(r00)
Wait(00010)
DisplayMessage(x10,x92,x0018,x83,x00,x02,+00000,+00002,+00041,x01)
WaitForInstruction(x01,x00)
LoadEVTCHR(x00,x33,x00)
WaitForInstruction(x34,x00)
{5A}(r00)
SaveEVTCHR(x00)
DisplayMessage(x10,x91,x0019,x05,x00,x00,+00008,+00002,+00002,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x05,x00,xF4,x01,x00)
Wait(00008)
UnitAnim(x05,x00,xF5,x01,x00)
Wait(00008)
Sound(x0028)
UnitAnim(x05,x00,xF6,x01,x00)
Wait(00008)
UnitAnim(x05,x00,xF7,x01,x00)
Wait(00050)
UnitAnim(x05,x00,xF8,x01,x00)
Wait(00008)
UnitAnim(x05,x00,xF9,x01,x00)
Wait(00008)
Sound(x001B)
UnitAnim(x05,x00,xFA,x01,x00)
Wait(00006)
BlockStart()
SpriteMove(x83,x00,+00018,+00000,+00044,x00,x01,+00001)
WaitSpriteMove(x83,x00)
SpriteMove(x83,x00,+00024,+00000,+00036,x00,x01,+00032)
Wait(00006)
UnitAnim(x83,x00,x16,x02,x00)
Wait(00012)
UnitAnim(x83,x00,x12,x02,x00)
Wait(00012)
BlockEnd()
BlockStart()
UnitAnim(x05,x00,xFB,x01,x00)
Wait(00004)
UnitAnim(x05,x00,xFC,x01,x00)
Wait(00012)
Sound(x0065)
Wait(00018)
UnitAnim(x81,x00,x5A,x02,x00)
Wait(00006)
UnitAnim(x81,x00,x5B,x02,x00)
Wait(00006)
UnitAnim(x81,x00,x5C,x02,x00)
Wait(00014)
UnitAnim(x81,x00,x5D,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x5E,x02,x00)
Wait(00006)
UnitAnim(x81,x00,x5F,x02,x00)
Wait(00004)
UnitAnim(x81,x00,x60,x02,x00)
Wait(00004)
BlockEnd()
BlockStart()
SpriteMove(x84,x00,+00000,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x84,x00)
Wait(00018)
SpriteMove(x84,x00,-00028,+00000,+00000,x00,x01,+00042)
Wait(00006)
UnitAnim(x84,x00,x70,x02,x00)
Wait(00008)
UnitAnim(x84,x00,x71,x02,x00)
Wait(00008)
UnitAnim(x84,x00,x72,x02,x00)
Wait(00008)
BlockEnd()
BlockStart()
Wait(00016)
UnitAnim(x86,x00,x03,x00,x00)
SpriteMove(x86,x00,+00014,+00000,-00012,x00,x01,+00014)
WaitSpriteMove(x86,x00)
SpriteMove(x86,x00,+00018,+00012,+00000,x00,x01,+00006)
WaitSpriteMove(x86,x00)
UnitAnim(x86,x00,x02,x00,x00)
BlockEnd()
BlockStart()
Wait(00014)
UnitAnim(x85,x00,x6B,x02,x00)
Wait(00008)
UnitAnim(x85,x00,x68,x02,x00)
Wait(00008)
SpriteMove(x85,x00,+00028,+00000,+00000,x00,x01,+00042)
UnitAnim(x85,x00,x67,x02,x00)
Wait(00006)
UnitAnim(x85,x00,x66,x02,x00)
Wait(00008)
UnitAnim(x85,x00,x67,x02,x00)
Wait(00006)
UnitAnim(x85,x00,x68,x02,x00)
Wait(00004)
UnitAnim(x85,x00,x69,x02,x00)
Wait(00004)
UnitAnim(x85,x00,x6A,x02,x00)
Wait(00006)
UnitAnim(x85,x00,x69,x02,x00)
Wait(00004)
UnitAnim(x85,x00,x68,x02,x00)
Wait(00004)
UnitAnim(x85,x00,x67,x02,x00)
Wait(00004)
BlockEnd()
WaitForInstruction(x08,x00)
Wait(00010)
DisplayMessage(x10,x12,x001A,x83,x00,x02,-00020,+00016,+00056,x01)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x05,x00,xFD,x01,x00)
Wait(00004)
Sound(x0028)
Wait(00006)
SpriteMove(x05,x00,-00001,+00000,-00001,x00,x01,+00001)
UnitAnim(x05,x00,xFE,x01,x00)
Wait(00040)
SpriteMove(x83,x00,+00026,+00000,+00025,x00,x01,+00028)
UnitAnim(x83,x00,x10,x02,x00)
Wait(00004)
UnitAnim(x83,x00,x11,x02,x00)
Wait(00004)
SpriteMove(x05,x00,+00000,+00000,-00028,x00,x01,+00008)
{68}(r830001)
UnitAnim(x83,x00,x13,x02,x00)
Wait(00002)
UnitAnim(x05,x00,xFF,x01,x00)
Camera(+00280,-00076,+00840,+00430,+00512,+00000,+04096,+00080)
Wait(00002)
UnitAnim(x83,x00,x14,x02,x00)
Wait(00002)
UnitAnim(x05,x00,x00,x02,x00)
Sound(x0072)
BlockStart()
UnitAnim(x84,x00,x7A,x02,x00)
Wait(00001)
UnitAnim(x83,x00,x09,x02,x00)
Wait(00002)
SpriteMove(x83,x00,+00027,-00002,+00022,x00,x01,+00002)
WaitSpriteMove(x83,x00)
SpriteMove(x83,x00,+00027,-00002,+00022,x00,x01,+00002)
WaitSpriteMove(x83,x00)
SpriteMove(x83,x00,+00026,+00000,+00022,x00,x01,+00002)
WaitSpriteMove(x83,x00)
SpriteMove(x83,x00,+00027,-00001,+00022,x00,x01,+00002)
WaitSpriteMove(x83,x00)
SpriteMove(x83,x00,+00027,+00000,+00022,x00,x01,+00002)
WaitSpriteMove(x83,x00)
SpriteMove(x83,x00,+00028,-00001,+00022,x00,x01,+00001)
WaitSpriteMove(x83,x00)
SpriteMove(x83,x00,+00027,+00000,+00022,x00,x01,+00001)
WaitSpriteMove(x83,x00)
SpriteMove(x83,x00,+00028,+00000,+00022,x00,x01,+00001)
WaitSpriteMove(x83,x00)
UnitAnim(x83,x00,x0A,x02,x00)
Wait(00010)
Sound(x0044)
UnitAnim(x83,x00,x0B,x02,x00)
Wait(00010)
SpriteMove(x83,x00,+00028,+00000,+00022,x00,x01,+00001)
WaitSpriteMove(x83,x00)
SpriteMove(x83,x00,+00025,+00000,+00019,x00,x01,+00001)
UnitAnim(x83,x00,x0C,x02,x00)
Wait(00010)
SpriteMove(x83,x00,+00031,-00005,+00010,x00,x01,+00001)
UnitAnim(x83,x00,x0D,x02,x00)
Wait(00016)
UnitAnim(x83,x00,x0E,x02,x00)
Wait(00010)
UnitAnim(x83,x00,x0F,x02,x00)
Wait(00010)
BlockEnd()
Wait(00003)
SpriteMove(x05,x00,-00001,+00000,-00028,x00,x01,+00001)
UnitAnim(x05,x00,x01,x02,x00)
Wait(00008)
Wait(00060)
{4E}(r830001)
Wait(00060)
SpriteMove(x05,x00,+00000,+00000,-00028,x00,x01,+00001)
Sound(x0019)
UnitAnim(x05,x00,x00,x02,x00)
Wait(00008)
UnitAnim(x05,x00,xFB,x01,x00)
Wait(00006)
UnitAnim(x05,x00,xFC,x01,x00)
Wait(00060)
Sound(x0041)
UnitAnim(x05,x00,xFB,x01,x00)
Wait(00008)
UnitAnim(x84,x00,x72,x02,x00)
Wait(00001)
UnitAnim(x05,x00,xFA,x01,x00)
Wait(00008)
UnitAnim(x05,x00,xF9,x01,x00)
Wait(00020)
UnitAnim(x05,x00,xF8,x01,x00)
Wait(00010)
Sound(x003D)
UnitAnim(x05,x00,xF7,x01,x00)
Wait(00020)
BlockStart()
UnitAnim(x81,x00,x60,x02,x00)
Wait(00006)
UnitAnim(x81,x00,x61,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x62,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x63,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x75,x02,x00)
Wait(00008)
BlockEnd()
UnitAnim(x05,x00,xF6,x01,x00)
Wait(00008)
UnitAnim(x05,x00,xF5,x01,x00)
Wait(00008)
UnitAnim(x05,x00,x64,x02,x00)
Wait(00008)
WaitForInstruction(x08,x00)
Wait(00060)
{8C}(r050002020000)
Wait(00010)
{8C}(r050004020000)
UnitAnim(x84,x00,x71,x02,x00)
Wait(00001)
Wait(00010)
UnitAnim(x84,x00,x70,x02,x00)
Wait(00001)
UnitAnim(x05,x00,x73,x02,x00)
Sound(x0041)
UnitAnim(x05,x00,x16,x00,x00)
Wait(00060)
DisplayMessage(x10,x92,x001B,x05,x00,x00,+00008,+00012,-00018,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00090)
{60}(r003C)
ColorUnit(x00,x00,x04,-031,-031,-031,012)
ColorField(x04,-031,-031,-031,012)
Wait(00097)
ColorUnit(x00,x00,x04,-031,-031,-031,004)
ColorField(x04,-031,-031,-031,004)
Wait(00033)
Wait(00020)
ShowChapter(x09)
Music(x01,+127,000)
Wait(00090)
DisplayMessage(x10,x03,x001C,x05,x00,x09,+00000,+00048,+00000,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x3D,x00)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
ZERO(x006E)
ADD(x006E,x001E)
ZERO(x006F)
ADD(x006F,x0009)
ZERO(x01D6)
ADD(x01D6,x0001)
ZERO(x0212)
ADD(x0212,x0000)
ZERO(x021E)
ADD(x021E,x0001)
ZERO(x023F)
ADD(x023F,x0000)
ZERO(x0257)
ADD(x0257,x0001)
ZERO(x0258)
ADD(x0258,x0001)
ZERO(x025B)
ADD(x025B,x0000)
ZERO(x026A)
ADD(x026A,x0001)
ZERO(x0279)
ADD(x0279,x0000)
ZERO(x034A)
ADD(x034A,x0001)
Date(x2A)
ZERO(x03C1)
ADD(x03C1,x0005)
ZERO(x03C2)
ADD(x03C2,x0006)
ZERO(x03C6)
ADD(x03C6,x0003)
ZERO(x03C7)
ADD(x03C7,x0003)
ZERO(x03CD)
ADD(x03CD,x0002)
ZERO(x03CF)
ADD(x03CF,x0001)
ZERO(x03D0)
ADD(x03D0,x0001)
ZERO(x03DA)
ADD(x03DA,x0003)
{43}(r06)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Goltana{br}
{font:00}It's you...who saved Ovelia.{end}

//Message x02
{font:08}Delita{br}
{font:00}Delita{D11D} Black Sheep Knight{br}
under Baron Grims, and Hyral.   {br}
I was sent by order of Baron{br}
Grims to save the princess.{br}
I've returned{D11D} Mission completed.{end}

//Message x03
{font:08}Minister Gelwan{br}
{font:00}....Hyral?{br}
Never heard of him.{end}

//Message x04
{font:08}Goltana{br}
{font:00}The Baron died in battle{br}
last month with the Ryomoku.   {br}
The Black Sheep were{br}
entirely wiped out.{end}

//Message x05
{font:08}Delita{br}
{font:00}That's why I returned.{end}

//Message x06
{font:08}Goltana{br}
{font:00}How's the Princess?{end}

//Message x07
{font:08}Kanbabrif{br}
{font:00}Sleeping soundly, she's{br}
exhausted from the long trip.{end}

//Message x08
{font:08}Orlandu{br}
{font:00}I heard you brought a{br}
prisoner?{end}

//Message x09
{font:08}Delita{br}
{font:00}Yes, sir.{br}
Bring him!{end}

//Message x0A
{font:08}Delita{br}
{font:00}Why did you kidnap the{br}
Princess?{end}

//Message x0B
{font:08}Prisoner{br}
{font:00}We framed Goltana to prevent{br}
him from Lesalia,   {br}
...taking the regency.{end}

//Message x0C
{font:08}Delita{br}
{font:00}Who gave you the order?{br}
Prince Larg?{end}

//Message x0D
{font:08}Prisoner{br}
{font:00}One of Goltana's aids who{br}
wants to join Larg.{end}

//Message x0E
{font:08}Gelwan{br}
{font:00}Ridiculous! {br}
No aids would do that!   {br}
Silence this lout!{end}

//Message x0F
{font:08}Goltana{br}
{font:00}No need. Listen.{end}

//Message x10
{font:08}Delita{br}
{font:00}Who is that?{end}

//Message x11
{font:08}Prisoner{br}
{font:00}......{end}

//Message x12
{font:08}Delita{br}
{font:00}Talk! Now!{end}

//Message x13
{font:08}Prisoner{br}
{font:00}Will you save my life?{end}

//Message x14
{font:08}Delita{br}
{font:00}All right, I promise.{br}
Who is it!!?{end}

//Message x15
{font:08}Prisoner{br}
{font:00}Him...Minister Gelwan.{end}

//Message x16
{font:08}Gelwan{br}
{font:00}How dare you! It's a lie!{br}
I don't even know you!{end}

//Message x17
{font:08}Delita{br}
{font:00}Who seduced you?{br}
The Queen?{end}

//Message x18
{font:08}Gelwan{br}
{font:00}That's absurd!{br}
I don't know anything!{end}

//Message x19
{font:08}Delita{br}
{font:00}Treason's a serious crime,{br}
Minister!{end}

//Message x1A
{font:08}Gelwan{br}
{font:00}I said I don't know a thing!{end}

//Message x1B
{font:08}Delita{br}
{font:00}Let me say this!{br}
{br}
We must go to the capital{br}
with the Nanten now!{br}
{br}
Or they may hold you{br}
responsible for this plot.{br}
{br}
First, let's remove Orinas{br}
and the Queen, then get{br}
the Princess on the throne!{end}

//Message x1C
 {br}
{delay:05}Goltana went to Lesalia{delay:19},{br}
{delay:05}and confined Ruvelia in Bethla{br}
for kidnapping the Princess{delay:19},{br}
{delay:05}and let the Princess accede{br}
to the throne{delay:2D}.{br}
{delay:05}But Larg insisted Orinas was{br}
the legitimate successor and{br}
had him accede to the throne{delay:19}.{br}
{delay:05}Then Larg became the regent{br}
as a guardian{delay:2D}.{br}
 {br}
{delay:05}Immediately after{delay:19},{br}
{delay:05}Larg sent the Hokuten led by Orinas{br}
to Bethla to rescue the Queen{delay:19}.{br}
{delay:05}Meanwhile, Goltana sent the{br}
Nanten led by Ovelia..{delay:3C}.{br}
 {br}
 {br}
 {br}
{delay:05}This is the beginning of the{br}
upheaval which would later{br}
be called the '{delay:0F}Lion War{delay:05}'{delay:0F}...{delay:2D}.{end}

//Message x1D

