Offset(x0026E000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000A1)
//Remove the previous line if you wish text to compile directly after instructions.

UnitAnim(x00,x00,x02,x00,x00)
Camera(+00728,-00028,+00728,+00302,+01536,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{63}(rA9)
Camera(+00840,-00028,+00616,+00302,+03584,+00000,+04096,+00512)
{4D}(r5A)
WaitForInstruction(x04,x00)
{63}(rAA)
Wait(00030)
DisplayMessage(x10,x11,x0001,x27,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00060)
{1C}(r02)
Camera(+00728,-00028,+00616,+00302,+04608,+00000,+04096,+00192)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x1B,090)
Wait(00040)
ColorUnit(x27,x00,x04,+020,+026,+031,000)
Wait(00002)
Wait(00008)
ColorUnit(x27,x00,x08,+000,+000,+000,004)
WaitForInstruction(x38,x00)
DisplayConditions(x00,030)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
March(x00,x00,008)
{63}(rA8)
{43}(r05)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Kletian{br}
{font:00}So Rofel's been defeated?{br}
{br}
Then, unless I defeat you{br}
here, I can't face Rofel...{br}
Come on!!{end}

//Message x02

