Offset(x00046000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000E3)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x04,x00,x04,x00,x00)
Camera(-32443,+00256,-32187,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
InflictStatus(x04,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
DisplayMessage(x10,x70,x0001,x04,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x07,x00,x07,x00,x00)
Camera(+00007,+13541,+22784,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
FaceUnit(x04,x00,x07,x00,x00,x01,x14)
InflictStatus(x07,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
DisplayMessage(x10,x70,x0002,x07,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x04,x00,x04,x00,x00)
Camera(+02048,+00256,+25600,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0003,x04,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00010)
RotateUnit(x04,x00,x14,x00,x01,000)
WaitRotateUnit(x04,x00)
RotateUnit(x07,x00,x14,x00,x01,000)
WaitRotateUnit(x07,x00)
March(x04,x00,000)
March(x07,x00,000)
{63}(rA8)
ZERO(x007F)
ADD(x007F,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Delita{br}
{font:00}Now I remember!{br}
His name is Wiegraf.   {br}
Leader of a volunteer army,{br}
a corps of Death Knights.{end}

//Message x02
{font:08}Algus{br}
{font:00}What?{br}
....You mean he's the....?{end}

//Message x03
{font:08}Delita{br}
{font:00}Yes...The leader of the Death Corps.{end}

//Message x04

