Offset(x003BC000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000011D)
//Remove the previous line if you wish text to compile directly after instructions.

WarpUnit(x1F,x00,002,002,x00,x02)
Erase(x03,x00)
Erase(x78,x00)
Erase(x79,x00)
Erase(x7A,x00)
UnitAnim(x00,x00,x02,x00,x00)
Camera(+00504,+00115,+00392,+00302,-00512,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{63}(rA9)
Camera(+00392,+00115,+01512,+00302,+01536,+00000,+04096,+00360)
{4D}(r5A)
WaitForInstruction(x04,x00)
{63}(rAA)
Wait(00010)
DisplayMessage(x10,x12,x0001,x80,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Draw(x03,x00)
Draw(x1F,x00)
Draw(x78,x00)
Draw(x79,x00)
Draw(x7A,x00)
Sound(x0078)
Wait(00120)
RotateUnit(x84,x00,x00,x00,x01,000)
Wait(00004)
RotateUnit(x81,x00,x00,x00,x01,000)
Wait(00008)
RotateUnit(x82,x00,x00,x00,x01,000)
Wait(00004)
RotateUnit(x83,x00,x00,x00,x01,000)
WaitRotateUnit(x83,x00)
Wait(00010)
Camera(+00280,-00076,+00616,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x11,x0002,x1F,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00040)
Camera(+00392,+00115,+01512,+00302,+01536,+00000,+04096,+00128)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x29,090)
Wait(00040)
ColorUnit(x48,x00,x04,+012,+030,+031,000)
Wait(00002)
Wait(00010)
ColorUnit(x48,x00,x08,+000,+000,+000,004)
WaitForInstruction(x38,x00)
DisplayConditions(x00,030)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
March(x00,x00,000)
{63}(rA0)
{43}(r05)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Sinogue{br}
{font:00}You don't have to have{br}
that Stone...{br}
If you value your life,{br}
hand it over now!!{end}

//Message x02
{font:08}Beowulf{br}
{font:00}Reis! I looked all over for you!{br}
Hold on,I'll save you!{end}

//Message x03

