Offset(x002B8000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000237)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
LoadEVTCHR(x01,x59,x00)
Wait(00030)
InflictStatus(x03,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
InflictStatus(x45,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
UnitAnim(x01,x01,x02,x00,x00)
FaceUnit(x45,x00,x03,x00,x00,x00,x00)
Wait(00010)
FaceUnit(x45,x00,x01,x01,x00,x00,x00)
BgSound(x0B,+000,+126,x01,240)
{60}(r005A)
Earthquake(001,002,000,001)
Focus(x45,x00,x45,x00,x00)
Camera(+24576,+23040,+04112,+00302,+07680,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00020)
{42}()
Earthquake(002,002,000,001)
Wait(00020)
{42}()
Earthquake(003,002,000,001)
Wait(00080)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
Effect(x020E,x45,000,000,x00)
DisplayMessage(x10,x70,x0001,x45,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00060)
EffectStart()
{6A}(r0B7E0001F0)
{1C}(r02)
EffectEnd()
Wait(00080)
{42}()
Wait(00016)
{7F}(r45000102)
UnitAnim(x45,x00,x58,x02,x01)
SpriteMove(x45,x00,+00000,-00040,+00000,x00,x01,+00001)
WaitSpriteMove(x45,x00)
{4E}(r450001)
WaitForInstruction(x41,x00)
{1C}(r01)
Effect(x0215,x45,000,000,x00)
SpriteMove(x45,x00,+00000,+00000,+00000,x03,x0C,+00022)
WaitSpriteMove(x45,x00)
Sound(x0006)
SpriteMove(x45,x00,+00000,-00006,+00000,x01,x0C,+00012)
WaitSpriteMove(x45,x00)
SpriteMove(x45,x00,+00000,+00000,+00000,x03,x0C,+00010)
WaitSpriteMove(x45,x00)
Sound(x0006)
SpriteMove(x45,x00,+00000,-00002,+00000,x01,x0C,+00008)
WaitSpriteMove(x45,x00)
SpriteMove(x45,x00,+00000,+00000,+00000,x03,x0C,+00006)
WaitSpriteMove(x45,x00)
Sound(x0006)
Wait(00070)
EffectStart()
{1C}(r02)
EffectEnd()
WaitForInstruction(x41,x00)
{1C}(r01)
Wait(00060)
Sound(x0067)
Effect(x0217,x45,000,000,x00)
Wait(00060)
Wait(00060)
Wait(00060)
EffectStart()
{1C}(r02)
EffectEnd()
WaitForInstruction(x41,x00)
{1C}(r01)
Wait(00090)
Focus(x03,x00,x03,x00,x00)
Camera(+00000,-03840,+00060,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00060)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57001E00)
BlockEnd()
DisplayMessage(x10,x70,x0002,x03,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00060)
DisplayMessage(x10,x70,x0003,x03,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00060)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{49}()
{82}()
AddUnitStart()
Wait(00080)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
Wait(00010)
{63}(rA8)
ZERO(x006E)
ADD(x006E,x0034)
ZERO(x0269)
ADD(x0269,x0001)
ZERO(x034C)
ADD(x034C,x0001)
Date(x2C)
ZERO(x03C4)
ADD(x03C4,x0002)
ZERO(x03C5)
ADD(x03C5,x0004)
ZERO(x03F0)
ADD(x03F0,x0002)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Adramelk{br}
{font:00}Shit! It's still not right.{br}
{br}
If only 'Bloody Angel' were{br}
here this wouldn't have{br}
happened...{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}This is the end of the{br}
Beoulve's...   {br}
Names don't matter...{br}
{br}
{br}
What's important is{br}
how you live your life.{end}

//Message x03
{font:08}{Ramza}{br}
{font:00}Alma...{br}
{br}
I must save Alma! {end}

//Message x04

