Arrow(xUD,x00,xID,x00)

Adds an arrow or bolt the next time a unit that has a bow (arrow) or a crossbow (bolt) using attack animation 0x0053, 0x0054 or 0x0055.

UD = Target's Unit ID.

Unit ID of Unit being Shot in ENTD.

ID = Shooter's Unit ID.

Unit ID of Unit Shooting in ENTD.