Offset(x00306000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000015A)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Wait(00010)
InflictStatus(x2D,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
InflictStatus(x2E,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
InflictStatus(x03,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
FaceUnit(x03,x00,x2D,x00,x00,x01,x00)
WaitRotateUnit(x2D,x00)
FaceUnit(x03,x00,x2E,x00,x00,x01,x00)
WaitRotateUnit(x2E,x00)
UnitAnim(x01,x01,x02,x00,x00)
Wait(00010)
UnitAnim(x03,x01,x02,x00,x00)
Wait(00010)
Focus(x2D,x00,x2D,x00,x00)
Camera(+00001,+00808,+00768,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00020)
DisplayMessage(x10,x70,x0008,x2D,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00030)
TeleportOut(x2D,x00)
Wait(00020)
Focus(x2E,x00,x2E,x00,x00)
Camera(+00257,+28416,+00045,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00020)
DisplayMessage(x10,x70,x0009,x2E,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00030)
TeleportOut(x2E,x00)
Wait(00020)
{43}(r04)
Wait(00020)
Focus(x03,x00,x03,x00,x00)
Camera(+00504,-00348,+01288,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00020)
{69}(r0300040B00000000)
Wait(00020)
DisplayMessage(x10,x70,x000A,x03,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
{60}(r003C)
Wait(00060)
Wait(00030)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
Wait(00110)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
Wait(00001)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}{Ramza}{br}
{font:00}Not a soul to be found. Could the castle{br}
truly be abandoned?{br}
The door stands open...{end}

//Message x02
I mislike this.{br}
{br}
{br}
There is something familiar{DA68}yes.{br}
The battle with C{D105}chulainn, with{br}
Belias...{end}

//Message x03
{font:08}Woman's Voice{br}
{font:00}Guests! Guests come to Limberry!{end}

//Message x04
{font:08}Celia{br}
{font:00}I'd begun to think you'd never arrive.{end}

//Message x05
{font:08}Second Woman's Voice{br}
{font:00}Such a waste that would have been.{br}
We've such a warm welcome planned.{end}

//Message x06
{font:08}Lettie{br}
{font:00}A kiss, to see you to your grave.{end}

//Message x07
We've walked into a trap!{end}

//Message x08
{font:08}Celia{br}
{font:00}If you would see your sister again,{br}
you must fight your way to her!{end}

//Message x09
{font:08}Lettie{br}
{font:00}I await within. But I've so little patience...{br}
Best be quick!{end}

//Message x0A
I am coming, Alma!{end}

//Message x0B

