Offset(x0023A000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000788)
//Remove the previous line if you wish text to compile directly after instructions.

UnitAnim(x00,x00,x02,x00,x00)
Camera(+00504,-01372,+00728,+00302,-03584,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{63}(rA9)
{49}()
UnitPresent(x21,x00,x01)
AddUnitStart()
FaceUnit(x03,x00,x05,x00,x00,x01,x00)
{4D}(r5A)
Camera(+00504,+00051,+00392,+00302,+00512,+00000,+04096,+00512)
WaitForInstruction(x04,x00)
Wait(00060)
DisplayMessage(x10,x91,x0001,x05,x00,x00,-00008,+00000,+00000,x13)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0002,x03,x00,x00,+00010,+00000,+00000,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0003,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0004,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0005,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0006,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0007,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0008,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0009,x00,x00)
WaitForInstruction(x01,x00)
AddUnitEnd()
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
LoadEVTCHR(x01,x62,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
BlockStart()
WarpUnit(x21,x00,004,001,x00,x02)
SpriteMove(x21,x00,+00000,+00012,-00056,x00,x01,+00032)
WaitSpriteMove(x21,x00)
UnitAnim(x21,x00,x03,x00,x00)
ColorUnit(x21,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x21,x00)
ColorUnit(x21,x00,x08,+000,+000,+000,004)
SpriteMove(x21,x00,+00000,+00012,-00018,x00,x01,+00038)
WaitSpriteMove(x21,x00)
SpriteMove(x21,x00,+00000,+00000,-00014,x00,x01,+00006)
WaitSpriteMove(x21,x00)
SpriteMove(x21,x00,+00000,+00000,+00000,x00,x01,+00014)
WaitSpriteMove(x21,x00)
UnitAnim(x21,x00,x02,x00,x00)
BlockEnd()
BlockStart()
Wait(00060)
UnitAnim(x05,x00,x58,x02,x00)
UnitAnim(x03,x00,x5C,x02,x00)
Wait(00004)
UnitAnim(x05,x00,x59,x02,x00)
UnitAnim(x03,x00,x5D,x02,x00)
Wait(00004)
UnitAnim(x05,x00,x5A,x02,x00)
UnitAnim(x03,x00,x5E,x02,x00)
Wait(00004)
UnitAnim(x05,x00,x5B,x02,x00)
Wait(00016)
UnitAnim(x03,x00,x5F,x02,x00)
Wait(00004)
BlockEnd()
WaitForInstruction(x08,x00)
Wait(00060)
UnitAnim(x05,x00,x5A,x02,x00)
Wait(00006)
UnitAnim(x05,x00,x59,x02,x00)
Wait(00006)
RotateUnit(x21,x00,x0C,x01,x00,000)
UnitAnim(x05,x00,x58,x02,x00)
Wait(00006)
UnitAnim(x05,x00,x02,x00,x00)
Wait(00030)
DisplayMessage(x10,x91,x000A,x05,x00,x00,-00008,+00000,+00000,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x03,x00,x5C,x02,x00)
Wait(00006)
UnitAnim(x03,x00,x02,x00,x00)
Wait(00018)
UnitAnim(x21,x00,x61,x02,x00)
Wait(00012)
UnitAnim(x21,x00,x62,x02,x00)
Wait(00016)
DisplayMessage(x10,x92,x000B,x21,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
UnitAnim(x05,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x59,x02,x00)
Wait(00006)
UnitAnim(x05,x00,x5A,x02,x00)
Wait(00006)
UnitAnim(x05,x00,x5B,x02,x00)
Wait(00006)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57001600)
UnitAnim(x05,x00,x5A,x02,x00)
Wait(00006)
UnitAnim(x05,x00,x59,x02,x00)
Wait(00006)
UnitAnim(x05,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x02,x00,x00)
Wait(00014)
UnitAnim(x21,x00,x61,x02,x00)
Wait(00012)
UnitAnim(x21,x00,x02,x00,x00)
BlockEnd()
DisplayMessage(x10,x91,x000C,x05,x00,x00,+00000,+00000,+00004,x03)
WaitForInstruction(x01,x00)
Wait(00030)
WaitForInstruction(x08,x00)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57002500)
UnitAnim(x21,x00,x63,x02,x00)
Wait(00040)
UnitAnim(x21,x00,x02,x00,x00)
BlockEnd()
CloseDialog(x02,x000D,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00048)
UnitAnim(x05,x00,x64,x02,x00)
Wait(00004)
UnitAnim(x05,x00,x65,x02,x00)
Wait(00006)
UnitAnim(x05,x00,x66,x02,x00)
Wait(00006)
UnitAnim(x05,x00,x67,x02,x00)
Wait(00030)
DisplayMessage(x10,x91,x000E,x05,x00,x00,+00000,+00000,+00004,x03)
WaitForInstruction(x01,x00)
UnitAnim(x21,x00,x61,x02,x00)
Wait(00008)
UnitAnim(x21,x00,x62,x02,x00)
Wait(00008)
Wait(00014)
DisplayMessage(x10,x92,x000F,x21,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00014)
UnitAnim(x05,x00,x59,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x5A,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x5B,x02,x00)
Wait(00008)
CloseDialog(x01,x0010,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x21,x00,x62,x02,x00)
Wait(00008)
UnitAnim(x21,x00,x68,x02,x00)
Wait(00008)
UnitAnim(x21,x00,x69,x02,x00)
Wait(00020)
UnitAnim(x21,x00,x68,x02,x00)
Wait(00008)
UnitAnim(x21,x00,x62,x02,x00)
Wait(00008)
CloseDialog(x02,x0011,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x05,x00,x5A,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x59,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x02,x00,x00)
UnitAnim(x21,x00,x61,x02,x00)
Wait(00008)
UnitAnim(x21,x00,x02,x00,x00)
Wait(00018)
DisplayMessage(x10,x91,x0012,x05,x00,x00,-00012,+00000,+00004,x13)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0013,x03,x00,x00,+00030,+00000,-00018,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0014,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0015,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0016,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
WalkTo(x05,x00,005,002,x00,x00,+008,x01)
MovementAnim(r05000200)
WaitWalk(x05,x00)
Wait(00022)
SpriteMove(x05,x00,+00004,-00002,+00000,x00,x01,+00020)
UnitAnim(x05,x00,x6A,x02,x00)
Wait(00010)
UnitAnim(x05,x00,x73,x02,x00)
Wait(00010)
UnitAnim(x05,x00,x6B,x02,x00)
Wait(00060)
SpriteMove(x03,x00,-00008,+00004,+00000,x00,x01,+00020)
UnitAnim(x03,x00,x6E,x02,x00)
Wait(00010)
UnitAnim(x03,x00,x6F,x02,x00)
Wait(00010)
Sound(x0041)
UnitAnim(x03,x00,x70,x02,x00)
Wait(00020)
UnitAnim(x03,x00,x71,x02,x00)
UnitAnim(x05,x00,x6C,x02,x00)
Wait(00010)
UnitAnim(x03,x00,x70,x02,x00)
UnitAnim(x05,x00,x6B,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x72,x02,x00)
UnitAnim(x05,x00,x6D,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x70,x02,x00)
UnitAnim(x05,x00,x6B,x02,x00)
Wait(00010)
UnitAnim(x03,x00,x71,x02,x00)
UnitAnim(x05,x00,x6C,x02,x00)
Wait(00010)
UnitAnim(x03,x00,x70,x02,x00)
UnitAnim(x05,x00,x6B,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x72,x02,x00)
UnitAnim(x05,x00,x6D,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x70,x02,x00)
UnitAnim(x05,x00,x6B,x02,x00)
Wait(00056)
SpriteMove(x03,x00,+00000,+00000,+00000,x00,x01,+00020)
SpriteMove(x05,x00,+00000,+00000,+00000,x00,x01,+00018)
UnitAnim(x03,x00,x6F,x02,x00)
UnitAnim(x05,x00,x73,x02,x00)
Wait(00012)
UnitAnim(x03,x00,x6E,x02,x00)
UnitAnim(x05,x00,x6A,x02,x00)
Wait(00012)
UnitAnim(x03,x00,x02,x00,x00)
UnitAnim(x05,x00,x02,x00,x00)
Wait(00063)
RotateUnit(x03,x00,x0C,x02,x00,000)
WaitRotateUnit(x03,x00)
UnitAnim(x03,x00,x03,x00,x00)
SpriteMove(x03,x00,+00056,-00001,+00000,x00,x01,+00084)
WaitSpriteMove(x03,x00)
SpriteMove(x03,x00,+00070,-00007,+00000,x00,x01,+00021)
WaitSpriteMove(x03,x00)
SpriteMove(x03,x00,+00096,-00006,+00000,x00,x01,+00058)
Wait(00040)
ColorUnit(x03,x00,x01,-006,-004,-002,002)
Wait(00017)
Erase(x03,x00)
LoadEVTCHR(x00,x63,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x00)
Wait(00060)
DisplayMessage(x10,x91,x0017,x21,x00,x00,-00016,+00000,+00012,x12)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0018,x05,x00,x00,+00028,+00000,-00010,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00080)
DisplayMessage(x10,x91,x0019,x21,x00,x00,-00016,+00000,+00012,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
UnitAnim(x05,x00,x58,x02,x00)
Wait(00002)
UnitAnim(x05,x00,x59,x02,x00)
Wait(00002)
UnitAnim(x05,x00,x74,x02,x00)
Wait(00002)
UnitAnim(x05,x00,x75,x02,x00)
Wait(00004)
UnitAnim(x05,x00,x76,x02,x00)
Wait(00010)
DisplayMessage(x10,x92,x001A,x05,x00,x00,+00028,+00000,-00010,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00066)
UnitAnim(x21,x00,x77,x02,x00)
Wait(00010)
UnitAnim(x21,x00,x78,x02,x00)
Wait(00008)
UnitAnim(x21,x00,x79,x02,x00)
Wait(00040)
UnitAnim(x21,x00,x78,x02,x00)
Wait(00008)
UnitAnim(x21,x00,x77,x02,x00)
Wait(00020)
Sound(x0041)
UnitAnim(x21,x00,xF4,x01,x00)
Wait(00008)
{68}(r210001)
UnitAnim(x21,x00,xF5,x01,x00)
Wait(00006)
UnitAnim(x21,x00,x61,x02,x00)
Wait(00006)
UnitAnim(x21,x00,x62,x02,x00)
Wait(00006)
Wait(00066)
DisplayMessage(x10,x91,x001B,x21,x00,x00,-00016,+00000,+00012,x12)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x001C,x05,x00,x00,+00028,+00000,-00010,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x21,x00,x61,x02,x00)
Wait(00010)
{68}(r210000)
{8C}(r210000020000)
Wait(00012)
UnitAnim(x21,x00,x03,x00,x00)
SpriteMove(x21,x00,+00000,+00000,-00014,x00,x01,+00014)
WaitSpriteMove(x21,x00)
SpriteMove(x21,x00,+00000,+00012,-00018,x00,x01,+00006)
WaitSpriteMove(x21,x00)
SpriteMove(x21,x00,+00000,+00012,-00056,x00,x01,+00038)
Wait(00006)
{4E}(r210001)
ColorUnit(x21,x00,x01,-006,-004,-002,004)
Wait(00033)
RemoveUnit(x21,x00)
{54}(r0101)
{54}(r0201)
Wait(00060)
Sound(x00A2)
Wait(00030)
{63}(rA8)
Camera(+00504,-01261,+00392,+00430,+00512,+00000,+02048,+00256)
Wait(00190)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
Wait(00030)
ZERO(x006E)
ADD(x006E,x002D)
ZERO(x01E7)
ADD(x01E7,x0001)
ZERO(x01E8)
ADD(x01E8,x0001)
ZERO(x026C)
ADD(x026C,x0001)
ZERO(x03D1)
ADD(x03D1,x0002)
ZERO(x03D9)
ADD(x03D9,x0001)
ZERO(x02E6)
ADD(x02E6,x0001)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Delita{br}
{font:00}What're you going to do,{br}
{Ramza}?{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}I had 2 reasons for coming to{br}
Zeltennia. One was to see you.   {br}
The other is to see Count Orlandu.{end}

//Message x03
{font:08}Delita{br}
{font:00}Thundergod Cid?{end}

//Message x04
{font:08}{Ramza}{br}
{font:00}I want his cooperation to{br}
uncover the Church's plot.{end}

//Message x05
{font:08}Delita{br}
{font:00}How?{end}

//Message x06
{font:08}{Ramza}{br}
{font:00}I have strong 'proof' that{br}
will uncover the wrong{D11D}doing.{end}

//Message x07
{font:08}Delita{br}
{font:00}The'Germonik scriptures'!{end}

//Message x08
{font:08}{Ramza}{br}
{font:00}When I met Olan,the Count's{br}
son{D11D}in{D11D}law,{br}
He promised me if I had{br}
proof, he would stop the High{br}
Priest's conspiracy.{end}

//Message x09
{font:08}Delita{br}
{font:00}Olan, huh?{end}

//Message x0A
{font:08}Delita{br}
{font:00}It's ok...{br}
She's one of us.   {br}
Several people were sent{br}
from Murond to help me.{br}
She's one of them.{end}

//Message x0B
{font:08}Magician Woman{br}
{font:00}Help...? More like{br}
to keep an eye on you.{end}

//Message x0C
{font:08}Delita{br}
{font:00}Hey, c'mon.{br}
{br}
She knows everything.{br}
She's the only one we can{br}
trust in the Goltana Army.{end}

//Message x0D
{font:08}Magician Woman{br}
{font:00}You're the youngest Beoulve,{br}
{Ramza}, right?   {br}
My name is Balmafula.{br}
Nice to meet you.{end}

//Message x0E
{font:08}Delita{br}
{font:00}And... what do you want?{end}

//Message x0F
{font:08}Balmafula{br}
{font:00}The Hokuten are moving.{end}

//Message x10
{font:08}Delita{br}
{font:00}Is Ft. Bethla the target?{end}

//Message x11
{font:08}Balmafula{br}
{font:00}Count Orlandu left for Bethla{br}
a while ago.{br}
Goltana's heading for Bethla...{br}
along with your Black Sheep{br}
Knights.{end}

//Message x12
{font:08}Delita{br}
{font:00}A little too late...{br}
The battle won't end...{end}

//Message x13
{font:08}{Ramza}{br}
{font:00}I'm not giving up.{br}
{br}
I'll persuade the Count{br}
before any more die.{end}

//Message x14
{font:08}Delita{br}
{font:00}...I guess it's good bye,{br}
{Ramza}.{end}

//Message x15
{font:08}{Ramza}{br}
{font:00}Stay alive, Delita.{end}

//Message x16
{font:08}Delita{br}
{font:00}You too...{end}

//Message x17
{font:08}Balmafula{br}
{font:00}You're letting him go?{end}

//Message x18
{font:08}Delita{br}
{font:00}I know what he'll do.{end}

//Message x19
{font:08}Balmafula{br}
{font:00}You even use your friends.{end}

//Message x1A
{font:08}Delita{br}
{font:00}Shut up!{br}
What do you know?{end}

//Message x1B
{font:08}Balmafula{br}
{font:00}I hate people like you.{end}

//Message x1C
{font:08}Delita{br}
{font:00}Hurry up and go!!{end}

//Message x1D

