Offset(x00036000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000281)
//Remove the previous line if you wish text to compile directly after instructions.

LoadEVTCHR(x01,x05,x00)
WaitForInstruction(x34,x00)
RotateUnit(x04,x00,x06,x00,x02,000)
RotateUnit(x09,x00,x0C,x00,x02,000)
RotateUnit(x01,x00,x06,x00,x02,000)
WaitRotateUnit(x01,x00)
Camera(+00160,-00208,+00000,+00318,+03776,+00000,+04096,+00001)
SaveEVTCHR(x01)
{68}(r090001)
UnitAnim(x09,x00,x5F,x02,x01)
{68}(r070001)
UnitAnim(x07,x00,x58,x02,x01)
UnitAnim(x04,x00,x61,x02,x00)
UnitAnim(x01,x00,x63,x02,x00)
{4E}(r010001)
{4E}(r040001)
{4E}(r070001)
{4E}(r090001)
SpriteMove(x01,x00,-00004,+00000,-00008,x00,x01,+00001)
SpriteMove(x04,x00,-00003,+00002,+00004,x00,x01,+00001)
SpriteMove(x07,x00,+00007,+00001,+00000,x00,x01,+00001)
SpriteMove(x09,x00,+00006,+00009,+00000,x00,x01,+00001)
WaitSpriteMove(x09,x00)
ColorUnit(x07,x00,x04,-001,-001,-001,000)
Wait(00002)
{4D}(r3C)
Wait(00120)
DisplayMessage(x10,x91,x0001,x09,x00,x00,-00004,+00000,+00000,x10)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0002,x01,x00,x00,+00008,+00016,+00000,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0003,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0004,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0005,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
{49}()
{82}()
AddUnitStart()
Wait(00030)
Sound(x0028)
UnitAnim(x07,x00,x59,x02,x00)
Wait(00008)
UnitAnim(x07,x00,x5A,x02,x00)
Wait(00016)
UnitAnim(x07,x00,x5B,x02,x00)
BlockStart()
Wait(00014)
UnitAnim(x09,x00,x60,x02,x01)
Wait(00008)
UnitAnim(x01,x00,x64,x02,x00)
Wait(00008)
UnitAnim(x04,x00,x62,x02,x00)
BlockEnd()
DisplayMessage(x10,x92,x0006,x07,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
DisplayMessage(x10,x91,x0007,x09,x00,x00,+00000,+00000,+00004,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
DisplayMessage(x10,x92,x0008,x07,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0009,x09,x00,x00,+00000,+00000,+00004,x03)
WaitForInstruction(x01,x00)
Sound(x0041)
UnitAnim(x07,x00,x5A,x02,x00)
Wait(00008)
CloseDialog(x02,x000A,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000B,x00,x00)
WaitForInstruction(x01,x00)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57000900)
UnitAnim(x07,x00,x5C,x02,x00)
Wait(00008)
UnitAnim(x07,x00,x5D,x02,x00)
Wait(00008)
UnitAnim(x07,x00,x5E,x02,x00)
BlockEnd()
CloseDialog(x02,x000C,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
UnitAnim(x07,x00,x59,x02,x00)
Wait(00012)
Sound(x002C)
UnitAnim(x07,x00,x58,x02,x00)
Wait(00060)
UnitAnim(x09,x00,x5F,x02,x01)
Wait(00030)
UnitAnim(x01,x00,x63,x02,x00)
Wait(00014)
UnitAnim(x04,x00,x61,x02,x00)
Wait(00030)
DisplayMessage(x10,x91,x000D,x09,x00,x00,+00000,+00000,-00004,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
{60}(r003C)
Wait(00040)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
ZERO(x0000)
ZERO(x0001)
{B1}(x0000,x01FC)
ADD(x0001,x0000)
{A2}()
{D0}()
{01}()
Wait(00020)
Music(x01,+127,002)
Wait(00002)
{D2}()
{01}()
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Lord Dycedarg Beoulve{br}
{font:00}I hear you were decorated for your first{br}
victory, {Ramza}.{br}
They sing your praise from on high. You{br}
do honor to our name, my brother{DA68}and{br}
to me.{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}I am glad.{end}

//Message x03
Oh? You would not seem it.{end}

//Message x04
I am{DA68}forgive me. Your words do me{br}
far more honor than I have done you.{br}
{br}
No doubt word has already reached you,{br}
but the marquis de Limberry's carriage{br}
was waylaid, and the marquis taken.{br}
What have you a mind to do?{end}

//Message x05
I have already asked Zalbaag to dispatch a{br}
squad in pursuit.{br}
{br}
These brigands must eventually come forth{br}
to demand ransom{DA68}that is, assuming the{br}
marquis yet lives.{end}

//Message x06
{font:08}Argath{br}
{font:00}I beg of you, Lord Beoulve! Lend me a hundred{br}
men that I might hunt the whoresons down!{end}

//Message x07
...{br}
{end}

//Message x08
Please, my lord{DA68}grant me{br}
means to avenge my fallen{br}
friends!{end}

//Message x09
Mayhap your ears fail you. I said that a{br}
squad is to be dispatched.{br}
{br}
You are not a man of Gallionne. Leave her{br}
affairs to those of us who are.{end}

//Message x0A
B{D11D}but...my lord!{end}

//Message x0B
Do not assume to beg favors of me!{br}
{br}
{br}
Let me remind you, Argath, lest you{br}
forget your place. You are but another{br}
sword, not yet even knighted.{end}

//Message x0C
...{end}

//Message x0D
The two of you will remain here at Eagrose,{br}
and serve among the castle guard.{br}
{br}
You needn't worry. Danger is not like to visit{br}
these walls.{end}

//Message x0E

