Offset(x00166000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000150)
//Remove the previous line if you wish text to compile directly after instructions.

UnitAnim(x01,x01,x02,x00,x00)
InflictStatus(x02,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
{63}(rAA)
Wait(00030)
Focus(x02,x00,x02,x00,x00)
Camera(+04352,+00257,+00002,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
FaceUnit(x1E,x00,x01,x01,x00,x01,x00)
WaitFaceUnit()
FaceUnit(x1E,x00,x02,x00,x00,x01,x00)
WaitRotateUnit(x02,x00)
Wait(00010)
DisplayMessage(x10,x70,x000B,x02,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00010)
InflictStatus(x1E,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
Focus(x1E,x00,x1E,x00,x00)
Camera(+00039,-32516,-03840,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
FaceUnit(x02,x00,x1E,x00,x00,x01,x00)
WaitRotateUnit(x1E,x00)
Wait(00010)
DisplayMessage(x10,x70,x000C,x1E,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x02,x00,x02,x00,x00)
Camera(-09472,+02275,+09238,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x000D,x02,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
{63}(rA8)
Wait(00030)
{6A}(r0460000028)
Wait(00010)
{7C}()
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,120)
WaitForInstruction(x38,x00)
DisplayConditions(x03,120)
WaitForInstruction(x38,x00)
DisplayConditions(x04,120)
WaitForInstruction(x38,x00)
DisplayConditions(x05,120)
WaitForInstruction(x38,x00)
DisplayConditions(x06,120)
WaitForInstruction(x38,x00)
DisplayConditions(x07,120)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{49}()
{82}()
AddUnitStart()
Wait(00110)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
ZERO(x006E)
ADD(x006E,x001C)
ZERO(x006F)
ADD(x006F,x0008)
ZERO(x028E)
ADD(x028E,x0001)
ZERO(x03C2)
ADD(x03C2,x0002)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Man's Voice{br}
{font:00}Where've you got off to, gosling?{br}
Won't do to hide!{end}

//Message x02
{font:08}Gryphon Knight of Lionel{br}
{font:00}There you are!{end}

//Message x03
Come along quietly now, what do you say?{end}

//Message x04
Hrm?{end}

//Message x05
{font:08}{Ramza}{br}
{font:00}Protect Lady Agrias! Be quick!{end}

//Message x06
{font:08}Agrias{br}
{font:00}{Ramza}!?{br}
What are you doing here?{end}

//Message x07
We've come to rescue you. We thought to{br}
breach the castle from its postern.{br}
{br}
But why are you here?{end}

//Message x08
The cardinal betrayed us{DA68}was betraying us{br}
all along! He plots with Duke Larg!{br}
{br}
We escaped the castle, but the princess{br}
was retaken.{br}
{br}
I was returning to save her{DA68}and here you{br}
find me.{br}
{br}
We must hurry, {Ramza}!{br}
They are to execute her!{end}

//Message x09
First these. Then the princess.{end}

//Message x0A
Lady Ovelia...forgive me...{end}

//Message x0B
Lady Agrias, are you all right?{end}

//Message x0C
I'm fine, but there's no time for that.{br}
We must hurry to the princess!{br}
{br}
They're taking her to the Golgollada gallows.{br}
It's not far, but we've little time!{end}

//Message x0D
Of course. With all haste!{end}

//Message x0E

