Offset(x000EA000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000732)
//Remove the previous line if you wish text to compile directly after instructions.

Camera(+00280,-01661,+01128,-00274,-00960,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{63}(rA9)
WarpUnit(x80,x00,003,006,x00,x03)
RotateUnit(x81,x00,x0E,x00,x01,000)
WaitRotateUnit(x81,x00)
RotateUnit(x82,x00,x03,x00,x01,000)
SpriteMove(x81,x00,-00012,+00000,+00000,x00,x01,+00048)
WaitSpriteMove(x81,x00)
UnitAnim(x00,x00,x02,x00,x00)
{4D}(r80)
{49}()
UnitPresent(x34,x00,x01)
UnitPresent(x13,x00,x01)
AddUnitStart()
{1D}()
Camera(+00728,-01244,+01064,-00146,-00624,+00000,+04096,+00210)
Camera(+00728,-00732,+01064,+00302,+00000,+00000,+04096,+00150)
Camera(+00728,-00412,+00728,+00382,+00512,+00000,+04096,+00170)
{1E}()
WaitForInstruction(x04,x00)
Camera(+00728,-00412,+00728,+00382,+00512,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
Wait(00030)
DisplayMessage(x10,x92,x0001,x17,x00,x00,+00000,+00000,+00007,x10)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0002,x02,x00,x00,-00020,+00008,+00012,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
AddUnitEnd()
Wait(00016)
Sound(x004C)
UseFieldObject(x02,x00)
WaitFieldObject()
{63}(rAA)
Camera(+00632,-00412,+01064,+00381,+00508,+00000,+04096,+00048)
WarpUnit(x34,x00,006,008,x00,x00)
SpriteMove(x34,x00,+00000,+00000,+00020,x00,x01,+00001)
WaitSpriteMove(x34,x00)
ColorUnit(x34,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x34,x00)
SpriteMove(x34,x00,+00000,+00000,+00000,x00,x01,+00032)
Wait(00008)
ColorUnit(x34,x00,x08,+000,+000,+000,004)
RotateUnit(x02,x00,x0A,x00,x01,000)
WaitRotateUnit(x02,x00)
RotateUnit(x17,x00,x08,x00,x01,000)
WaitRotateUnit(x17,x00)
WaitSpriteMove(x34,x00)
UnitAnim(x34,x00,x02,x00,x00)
RotateUnit(x81,x00,x0A,x00,x01,000)
RotateUnit(x80,x00,x0A,x00,x01,000)
WaitRotateUnit(x80,x00)
RotateUnit(x82,x00,x06,x00,x01,000)
WaitRotateUnit(x82,x00)
LoadEVTCHR(x01,x1B,x00)
Wait(00080)
Camera(+00728,-00412,+00840,+00381,+00508,+00000,+04096,+00048)
WalkTo(x34,x00,006,007,x00,x92,+004,x01)
MovementAnim(r34000200)
WaitWalk(x34,x00)
RotateUnit(x81,x00,x0C,x00,x01,000)
WaitRotateUnit(x81,x00)
Wait(00003)
RotateUnit(x82,x00,x04,x00,x01,000)
RotateUnit(x80,x00,x0C,x00,x01,000)
WaitRotateUnit(x80,x00)
Wait(00032)
DisplayMessage(x10,x91,x0003,x34,x00,x00,+00000,+00004,+00004,x03)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0004,x17,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0005,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0006,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0007,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
WarpUnit(x13,x00,006,008,x00,x00)
SpriteMove(x13,x00,+00000,+00000,+00013,x00,x01,+00001)
WaitSpriteMove(x13,x00)
ColorUnit(x13,x00,x04,-030,-030,-015,000)
Wait(00016)
Draw(x13,x00)
SpriteMove(x13,x00,+00000,+00000,-00025,x00,x01,+00140)
ColorUnit(x13,x00,x08,+000,+000,+000,004)
Wait(00030)
RotateUnit(x34,x00,x08,x02,x01,000)
RotateUnit(x02,x00,x08,x00,x01,000)
RotateUnit(x81,x00,x0A,x00,x01,000)
WaitRotateUnit(x81,x00)
Wait(00006)
RotateUnit(x82,x00,x06,x00,x01,000)
WaitRotateUnit(x82,x00)
RotateUnit(x80,x00,x0A,x00,x01,000)
WaitRotateUnit(x80,x00)
UnitAnim(x34,x00,x03,x00,x00)
SpriteMove(x34,x00,-00028,+00000,+00000,x00,x01,+00056)
Wait(00020)
{8C}(r34000A020000)
Wait(00020)
{8C}(r34000C020000)
RotateUnit(x81,x00,x0C,x00,x00,000)
WaitRotateUnit(x81,x00)
RotateUnit(x82,x00,x04,x00,x00,000)
WaitRotateUnit(x82,x00)
RotateUnit(x80,x00,x0C,x00,x00,000)
WaitRotateUnit(x80,x00)
WaitSpriteMove(x13,x00)
UnitAnim(x13,x00,x02,x00,x00)
Wait(00010)
RotateUnit(x13,x00,x04,x00,x00,000)
Wait(00030)
DisplayMessage(x10,x91,x0008,x34,x00,x00,-00030,+00000,+00002,x10)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0009,x13,x00,x00,+00008,+00018,-00014,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00032)
UnitAnim(x34,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x34,x00,x59,x02,x00)
Wait(00010)
UnitAnim(x34,x00,x5A,x02,x00)
Wait(00010)
UnitAnim(x34,x00,x5B,x02,x00)
Wait(00010)
UnitAnim(x34,x00,x5A,x02,x00)
Wait(00010)
UnitAnim(x34,x00,x59,x02,x00)
Wait(00010)
UnitAnim(x34,x00,x5C,x02,x00)
Wait(00010)
UnitAnim(x34,x00,x5D,x02,x00)
Wait(00010)
UnitAnim(x34,x00,x5C,x02,x00)
Wait(00010)
UnitAnim(x34,x00,x59,x02,x00)
Wait(00010)
Wait(00032)
UnitAnim(x34,x00,x58,x02,x00)
Wait(00010)
UnitAnim(x34,x00,x02,x00,x00)
Wait(00010)
DisplayMessage(x10,x91,x000A,x34,x00,x00,-00021,+00000,-00006,x13)
WaitForInstruction(x01,x00)
Wait(00008)
SpriteMove(x13,x00,-00006,+00000,-00025,x00,x01,+00004)
WaitSpriteMove(x13,x00)
Wait(00008)
UnitAnim(x13,x00,x60,x02,x00)
Wait(00010)
UnitAnim(x13,x00,x02,x00,x00)
Wait(00008)
UnitAnim(x13,x00,x61,x02,x00)
Wait(00010)
UnitAnim(x13,x00,x02,x00,x00)
Wait(00008)
UnitAnim(x13,x00,x60,x02,x00)
Wait(00010)
UnitAnim(x13,x00,x02,x00,x00)
DisplayMessage(x10,x92,x000B,x13,x00,x00,+00000,+00018,-00008,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000C,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00024)
Camera(+00648,-00396,+00824,+00381,+00348,+00000,+04096,+00048)
Wait(00008)
UnitAnim(x02,x00,x03,x00,x00)
SpriteMove(x02,x00,+00000,+00000,+00024,x00,x01,+00020)
WaitSpriteMove(x02,x00)
WaitSpriteMove(x02,x00)
UnitAnim(x02,x00,x02,x00,x00)
WaitForInstruction(x04,x00)
Wait(00008)
BlockStart()
Wait(00030)
UnitAnim(x34,x00,x5F,x02,x00)
Wait(00008)
{8C}(r34000E020000)
Wait(00004)
{8C}(r130002020000)
UnitAnim(x17,x00,x67,x02,x00)
Wait(00004)
{8C}(r340000020000)
Wait(00004)
{8C}(r130000020000)
RotateUnit(x82,x00,x02,x00,x01,000)
WaitRotateUnit(x82,x00)
BlockEnd()
DisplayMessage(x10,x12,x000D,x02,x00,x00,+00000,-00004,+00006,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
Wait(00016)
DisplayMessage(x10,x92,x000E,x17,x00,x00,+00000,+00000,+00012,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00016)
RotateUnit(x02,x00,x0E,x00,x00,000)
WaitRotateUnit(x02,x00)
Wait(00010)
DisplayMessage(x10,x91,x000F,x02,x00,x00,+00000,-00015,+00010,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
{8C}(r020000020000)
Wait(00080)
DisplayMessage(x10,x92,x0010,x17,x00,x00,+00033,+00000,-00021,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
UnitAnim(x02,x00,x62,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x63,x02,x00)
Wait(00060)
UnitAnim(x02,x00,x62,x02,x00)
Wait(00008)
Wait(00080)
{8C}(r170006020000)
Wait(00004)
RotateUnit(x17,x00,x00,x00,x00,000)
WaitRotateUnit(x17,x00)
Wait(00016)
Camera(+00728,-00412,+00712,+00381,+00588,+00000,+04096,+00064)
UnitAnim(x17,x00,x03,x00,x00)
SpriteMove(x17,x00,+00000,+00000,-00022,x00,x01,+00048)
WaitSpriteMove(x17,x00)
WaitSpriteMove(x17,x00)
UnitAnim(x17,x00,x02,x00,x00)
Wait(00016)
DisplayMessage(x10,x92,x0011,x17,x00,x00,+00000,+00008,+00000,x13)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00032)
Camera(+00728,-02012,+00712,+00445,+00572,+00000,+04096,+00400)
Wait(00100)
Weather(x02,x01)
ShowChapter(x02)
WaitForInstruction(x3D,x00)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{3E}(r02202020FFFFFF7800)
WaitForInstruction(x0C,x00)
{43}(r02)
ZERO(x0031)
ADD(x0031,x0012)
ZERO(x0069)
ADD(x0069,x0001)
ZERO(x006E)
ADD(x006E,x000F)
ZERO(x0091)
ADD(x0091,x0001)
ZERO(x0092)
ADD(x0092,x0000)
ZERO(x01A4)
ADD(x01A4,x0001)
ZERO(x01A5)
ADD(x01A5,x0001)
ZERO(x01A6)
ADD(x01A6,x0001)
ZERO(x01A7)
ADD(x01A7,x0001)
ZERO(x01A8)
ADD(x01A8,x0001)
ZERO(x01A9)
ADD(x01A9,x0001)
ZERO(x01AA)
ADD(x01AA,x0001)
ZERO(x01CA)
ADD(x01CA,x0001)
ZERO(x01CB)
ADD(x01CB,x0001)
ZERO(x0212)
ADD(x0212,x0001)
ZERO(x022C)
ADD(x022C,x0001)
ZERO(x023F)
ADD(x023F,x0001)
ZERO(x0276)
ADD(x0276,x0001)
ZERO(x0279)
ADD(x0279,x0001)
ZERO(x02D1)
ADD(x02D1,x0000)
ZERO(x02D2)
ADD(x02D2,x0000)
ZERO(x02D3)
ADD(x02D3,x0000)
ZERO(x02D4)
ADD(x02D4,x0000)
ZERO(x02D5)
ADD(x02D5,x0000)
ZERO(x02D6)
ADD(x02D6,x0000)
ZERO(x02D7)
ADD(x02D7,x0001)
ZERO(x02D8)
ADD(x02D8,x0001)
ZERO(x02D9)
ADD(x02D9,x0001)
ZERO(x03C0)
ADD(x03C0,x0003)
ZERO(x03C1)
ADD(x03C1,x0003)
ZERO(x03C2)
ADD(x03C2,x0001)
ZERO(x03C3)
ADD(x03C3,x0002)
ZERO(x03C5)
ADD(x03C5,x0003)
ZERO(x03C6)
ADD(x03C6,x0002)
ZERO(x03C8)
ADD(x03C8,x0002)
ZERO(x03C9)
ADD(x03C9,x0002)
ZERO(x03CA)
ADD(x03CA,x0003)
ZERO(x03CC)
ADD(x03CC,x0003)
ZERO(x03CD)
ADD(x03CD,x0001)
ZERO(x03CE)
ADD(x03CE,x0001)
ZERO(x03D4)
ADD(x03D4,x0001)
ZERO(x03D7)
ADD(x03D7,x0002)
ZERO(x03EF)
ADD(x03EF,x0003)
ZERO(x03F3)
ADD(x03F3,x0003)
{63}(rA8)
{7C}()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Gaffgarion{br}
{font:00}What's this, {Ramza}?{br}
Do you know him?{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}...{end}

//Message x03
{font:08}Agrias{br}
{font:00}He carries the princess with him. They'll not{br}
be able to travel far.{end}

//Message x04
You mean to give chase?{end}

//Message x05
What else? I will not return to the Crown in{br}
shame!{end}

//Message x06
Well, you'll have no help from us!{br}
Our agreement said naught of this.{end}

//Message x07
I would not accept your help if you offered it!{br}
{br}
{br}
A true knight is all too eager to set right what{br}
he has let go amiss. The Lionsguard will serve{br}
the king's justice.{br}
Lavian, Alicia. We leave at once!{end}

//Message x08
Elder Simon! You are unharmed?{end}

//Message x09
{font:08}Elder Simon{br}
{font:00}The princess...! What of the princess?{end}

//Message x0A
She is taken. I am sorry. But you may put your{br}
fears to rest. We go to rescue her!{end}

//Message x0B
No. No, milady, you mustn't! You would only{br}
throw your own life away.{end}

//Message x0C
Your worry will find no purchase with me.{br}
A knight is oathbound to render aid!{end}

//Message x0D
{font:08}{Ramza}{br}
{font:00}I want to go with you! I'll be no trouble to you,{br}
I swear it!{end}

//Message x0E
Nonsense, {Ramza}!{br}
This is no concern of ours!{end}

//Message x0F
I must go! I must know if it's truly him!{end}

//Message x10
The boy, eh?{end}

//Message x11
Well, there it is. Gods know where this path{br}
leads us.{end}

//Message x12

