SpriteMove(xID,x00,+YYYYY,+ZZZZZ,+XXXXX,xMV,x02,+TIMER)

Moves Target Unit to specified coordinates, ignoring field.

ID = Unit ID

Target Unit's ID in ENTD.

YYYYY = Y-Coordinate

Amount of pixels moved along the Y-axis.  28 pixels or +00112 to 1 Panel.

ZZZZZ = Z-Coordinate

Amount of pixels moved up/down.  Remember, 12 pixels or +00048 to 1h.

XXXXX = X-Coordinate

Amount of pixels moved along the X-axis.  28 pixels or +00112 to 1 Panel.

MV = Movement Type
x00: Normal
x01: Decelerate at End.
x02: Accelerate at Start, Decelerate at End.
x03: Accelerate at Start.

TIMER = Time needed to resolve action.
+00060 = 1 Second
+00180 = 3 Seconds
+00900 = 15 Seconds