Offset(x0022C000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000073F)
//Remove the previous line if you wish text to compile directly after instructions.

UnitAnim(x00,x00,x16,x00,x00)
UnitAnim(x03,x00,x16,x00,x00)
WarpUnit(x05,x00,005,005,x00,x02)
SpriteMove(x05,x00,-00028,+00000,-00196,x00,x01,+00001)
WaitSpriteMove(x05,x00)
LoadEVTCHR(x01,x5E,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
{7F}(r80000102)
{7F}(r81000103)
{7F}(r82000104)
UnitAnim(x80,x00,x74,x02,x01)
UnitAnim(x81,x00,x75,x02,x01)
UnitAnim(x82,x00,x76,x02,x01)
Wait(00001)
UnitAnim(x03,x00,x5C,x02,x01)
{63}(rE1)
Camera(+00616,-01581,+00504,+00142,+02416,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{4D}(r12)
Camera(+00616,+00115,+00504,+00334,+02560,+00000,+04096,+00192)
WaitForInstruction(x04,x00)
{63}(rAA)
Wait(00060)
Sound(x004C)
UseFieldObject(x02,x00)
WaitFieldObject()
Wait(00030)
ColorUnit(x05,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x05,x00)
ColorUnit(x05,x00,x08,+000,+000,+000,004)
SpriteMove(x05,x00,-00028,+00000,-00140,x00,x01,+00084)
WaitSpriteMove(x05,x00)
UnitAnim(x05,x00,x02,x00,x00)
Wait(00060)
UnitAnim(x05,x00,x03,x00,x00)
SpriteMove(x05,x00,+00000,+00000,+00000,x00,x01,+00214)
WaitSpriteMove(x05,x00)
UnitAnim(x05,x00,x02,x00,x00)
Wait(00060)
UnitAnim(x05,x00,x5F,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x60,x02,x00)
Wait(00006)
UnitAnim(x05,x00,x61,x02,x00)
Wait(00010)
UnitAnim(x05,x00,x62,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x63,x02,x00)
Wait(00006)
Wait(00090)
DisplayMessage(x10,x91,x0001,x05,x00,x00,+00000,+00008,-00010,x12)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0002,x03,x00,x00,+00014,+00008,+00000,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0003,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x03,x00,x5D,x02,x00)
Wait(00006)
UnitAnim(x03,x00,x5E,x02,x00)
Wait(00006)
UnitAnim(x03,x00,x66,x02,x00)
Wait(00006)
DisplayMessage(x10,x92,x0004,x03,x00,x00,+00034,+00008,-00020,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00030)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57001600)
UnitAnim(x03,x00,x5E,x02,x00)
Wait(00006)
UnitAnim(x05,x00,x64,x02,x01)
UnitAnim(x03,x00,x5D,x02,x00)
Wait(00006)
UnitAnim(x03,x00,x5C,x02,x00)
Wait(00006)
BlockEnd()
DisplayMessage(x10,x91,x0005,x05,x00,x00,+00000,+00008,-00010,x12)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
DisplayMessage(x10,x92,x0006,x03,x00,x00,+00016,+00000,+00000,x12)
WaitForInstruction(x01,x00)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57002600)
UnitAnim(x05,x00,x65,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x6D,x02,x00)
Wait(00006)
UnitAnim(x05,x00,x6E,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x6F,x02,x00)
Wait(00008)
BlockEnd()
CloseDialog(x01,x0007,x00,x00)
WaitForInstruction(x01,x00)
BlockStart()
UnitAnim(x03,x00,x5D,x02,x00)
Wait(00010)
UnitAnim(x03,x00,x5E,x02,x00)
Wait(00012)
UnitAnim(x03,x00,x66,x02,x00)
Wait(00012)
BlockEnd()
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
Wait(00060)
UnitAnim(x05,x00,x6E,x02,x00)
Wait(00010)
UnitAnim(x05,x00,x6D,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x65,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x64,x02,x00)
Wait(00008)
DisplayMessage(x10,x91,x0008,x05,x00,x00,+00000,+00008,-00010,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00018)
UnitAnim(x03,x00,x5E,x02,x00)
Wait(00012)
UnitAnim(x03,x00,x5D,x02,x00)
Wait(00008)
Wait(00030)
DisplayMessage(x10,x92,x0009,x03,x00,x00,+00034,+00000,-00018,x12)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x000A,x05,x00,x00,+00000,+00008,-00012,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,x000B,x00,x00)
WaitForInstruction(x01,x00)
BlockStart()
Wait(00040)
UnitAnim(x03,x00,x5E,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x66,x02,x00)
Wait(00008)
BlockEnd()
CloseDialog(x01,x000C,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00090)
DisplayMessage(x10,x92,x000D,x03,x00,x00,+00034,+00000,-00018,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00066)
UnitAnim(x05,x00,x62,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x61,x02,x00)
Wait(00012)
UnitAnim(x05,x00,x60,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x5F,x02,x00)
Wait(00006)
UnitAnim(x05,x00,x02,x00,x00)
Wait(00048)
DisplayMessage(x10,x91,x000E,x05,x00,x00,+00000,+00000,-00004,x13)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x000F,x03,x00,x00,+00038,+00000,-00020,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00048)
UnitAnim(x05,x00,x70,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x67,x02,x01)
UnitAnim(x05,x00,x71,x02,x00)
Wait(00006)
UnitAnim(x05,x00,x72,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x73,x02,x00)
Wait(00006)
UnitAnim(x05,x00,x6A,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x6B,x02,x00)
Wait(00008)
Wait(00048)
DisplayMessage(x10,x91,x0010,x05,x00,x00,+00000,+00000,-00004,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
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UnitAnim(x05,x00,x6A,x02,x00)
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UnitAnim(x05,x00,x73,x02,x00)
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UnitAnim(x05,x00,x72,x02,x00)
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UnitAnim(x05,x00,x71,x02,x00)
Wait(00006)
UnitAnim(x05,x00,x70,x02,x00)
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UnitAnim(x05,x00,x02,x00,x00)
Wait(00060)
Wait(00030)
UnitAnim(x03,x00,x5E,x02,x00)
Wait(00012)
UnitAnim(x03,x00,x5D,x02,x00)
Wait(00010)
UnitAnim(x03,x00,x5C,x02,x00)
Wait(00010)
Wait(00060)
Wait(00030)
DisplayMessage(x10,x91,x0011,x05,x00,x00,+00000,+00000,-00004,x12)
WaitForInstruction(x01,x00)
UnitAnim(x03,x00,x5D,x02,x00)
Wait(00010)
DisplayMessage(x10,x92,x0012,x03,x00,x00,+00036,+00000,-00020,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0013,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
LoadEVTCHR(x00,x5F,x00)
Wait(00008)
UnitAnim(x03,x00,x5D,x02,x00)
Wait(00010)
UnitAnim(x03,x00,x5E,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x67,x02,x00)
Wait(00008)
Wait(00030)
DisplayMessage(x10,x92,x0014,x03,x00,x00,+00034,+00000,-00020,x12)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0015,x05,x00,x00,+00000,+00000,-00006,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0016,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0017,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x03,x00,x5A,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x59,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x02,x00,x00)
Wait(00006)
UnitAnim(x03,x00,x68,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x69,x02,x00)
Wait(00008)
Wait(00020)
DisplayMessage(x10,x92,x0018,x03,x00,x00,+00034,+00000,-00020,x12)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0019,x05,x00,x00,+00000,+00000,-00006,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,x001A,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x05,x00,x70,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x71,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x72,x02,x00)
Wait(00008)
Wait(00030)
DisplayMessage(x10,x91,x001B,x05,x00,x00,-00024,+00000,+00014,x12)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x001C,x03,x00,x00,+00032,+00000,-00020,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00042)
WaitForInstruction(x34,x00)
SaveEVTCHR(x00)
Sound(x0078)
{49}()
UnitPresent(x10,x00,x01)
UnitPresent(x83,x00,x01)
UnitPresent(x84,x00,x01)
AddUnitStart()
Wait(00080)
Sound(x005B)
ColorField(x04,+010,+010,+010,000)
ColorUnit(x00,x00,x04,+010,+010,+010,000)
ColorBGBeta(x04,+010,+010,+010,000)
Wait(00002)
ColorField(x08,+000,+000,+000,001)
ColorUnit(x00,x00,x08,+000,+000,+000,001)
ColorBGBeta(x08,+000,+000,+000,001)
Camera(+00616,+00115,+00504,+00334,+02560,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
Camera(+00728,+00115,+00056,+00414,+02560,+00000,+04096,+00070)
{60}(r005A)
{8C}(r03000A020000)
Wait(00004)
{8C}(r050004020000)
Wait(00004)
{8C}(r03000C020000)
Wait(00004)
{8C}(r050002020000)
Wait(00004)
{8C}(r03000E020000)
UnitAnim(x80,x00,xF5,x01,x01)
Wait(00004)
UnitAnim(x81,x00,xFC,x01,x01)
UnitAnim(x82,x00,x03,x02,x01)
{8C}(r050000020000)
Wait(00004)
UnitAnim(x82,x00,x04,x02,x01)
Wait(00004)
{68}(r820001)
UnitAnim(x82,x00,x03,x02,x01)
Wait(00004)
UnitAnim(x82,x00,x05,x02,x01)
{8C}(r030000020000)
Wait(00060)
Music(x01,+096,000)
Wait(00060)
AddUnitEnd()
WarpUnit(x10,x00,000,000,x00,x00)
DisplayMessage(x10,x19,x001D,x03,x00,x09,+00036,+00012,+00000,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x001E,x03,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
WalkTo(x03,x00,004,000,x00,x00,+016,x01)
Wait(00010)
WalkTo(x05,x00,005,000,x00,x00,+016,x01)
Wait(00020)
Camera(+00728,-01037,+00056,+00558,+02560,+00000,+04096,+00064)
Wait(00034)
ZERO(x0000)
ZERO(x0001)
{B1}(x0000,x01FC)
ADD(x0001,x0001)
{A2}()
{D0}()
{01}()
{60}(r001E)
{D2}()
{01}()
{3E}(r02000000FFFFFF1E00)
WaitForInstruction(x0C,x00)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Delita{br}
{font:00}A 'heretic', coming to{br}
Church...pretty bold...{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}I have no time...So,{br}
I'll ask you straight out.   {br}
Why did the High Priest{br}
send you to Goltana?{end}

//Message x03
{font:08}Delita{br}
{font:00}You came to Zeltennia to{br}
ask me that?{br}
...Fine, I'll tell you.{br}
{br}
{br}
My duty is to assassinate{br}
Goltana and Orlandu...{end}

//Message x04
{font:08}{Ramza}{br}
{font:00}What...!?{end}

//Message x05
{font:08}Delita{br}
{font:00}Shh...lower your voice.{br}
{br}
This is the real plan...{br}
{br}
{br}
We're trying to incite those{br}
dissatisfied with the government{br}
to revolt,{br}
Thereby causing people to{br}
distrust the government even{br}
more.{br}
Both armies will try to put{br}
down the revolts, but won't{br}
have enough soldiers.{br}
Then what? They'll finish{br}
things trying to break the{br}
deadlock.{end}

//Message x06
{font:08}{Ramza}{br}
{font:00}All these recent revolts{br}
were the High Priest's plan.   {br}
And to stop these, both{br}
armies are heading to Bethla.{br}
{br}
Everything is as you planned...{end}

//Message x07
{font:08}Delita{br}
{font:00}Not quite yet.{br}
Because...{br}
During the battle, Larg and{br}
Goltana will both be killed{br}
by someone.{end}

//Message x08
{font:08}Delita{br}
{font:00}Of course the leaders will{br}
also be killed...{br}
Nantens' Orlandu,{br}
Hokutens' Zalbag,{br}
and Dycedarg...{br}
Losing their leaders, both{br}
armies will stop fighting{br}
and turn to peace...{end}

//Message x09
{font:08}{Ramza}{br}
{font:00}Then, the Church will{br}
become the 'mediator'...{end}

//Message x0A
{font:08}Delita{br}
{font:00}And the people will support{br}
the Church entirely.{br}
They even threw in the{br}
Zodiac Brave Legend.{end}

//Message x0B
{font:08}{Ramza}{br}
{font:00}But the Zodiac Stone...{end}

//Message x0C
{font:08}Delita{br}
{font:00}Right now, you're the{br}
Church's biggest obstacle.{end}

//Message x0D
{font:08}{Ramza}{br}
{font:00}Aren't you trying to get{br}
the stones also?{end}

//Message x0E
{font:08}Delita{br}
{font:00}I'm not working for the{br}
Church!{end}

//Message x0F
{font:08}{Ramza}{br}
{font:00}What do you mean?{end}

//Message x10
{font:08}Delita{br}
{font:00}It means I'll kill you{br}
if I have to.{end}

//Message x11
{font:08}Delita{br}
{font:00}Don't worry. Our reasons may be{br}
different, but we want the same thing.   {br}
As long as we want the same{br}
thing...we won't be enemies.{end}

//Message x12
{font:08}{Ramza}{br}
{font:00}Come with me....{end}

//Message x13
{font:08}Delita{br}
{font:00}Sorry, I can't.{br}
She needs me.{end}

//Message x14
{font:08}{Ramza}{br}
{font:00}She...?{end}

//Message x15
{font:08}Delita{br}
{font:00}Prince or Princess...{br}
{br}
It doesn't matter as long as{br}
they are easily controlled.{br}
{br}
The High Priest's plan calls{br}
for a puppet government.{end}

//Message x16
{font:08}{Ramza}{br}
{font:00}You're just using Ovelia for{br}
your own ambitions?{end}

//Message x17
{font:08}Delita{br}
{font:00}...I don't know.{br}
But...{end}

//Message x18
{font:08}{Ramza}{br}
{font:00}But what?{end}

//Message x19
{font:08}Delita{br}
{font:00}I would give my life for her...{end}

//Message x1A
{font:08}{Ramza}{br}
{font:00}Delita...{end}

//Message x1B
{font:08}Delita{br}
{font:00}Is that strange?{end}

//Message x1C
{font:08}{Ramza}{br}
{font:00}No. I believe you.{end}

//Message x1D
{font:08}Familiar Voice{br}
{font:00}{Ramza}!{br}
{br}
The Church is surrounded!!{br}
Come out quietly!{end}

//Message x1E
{font:08}{Ramza}{br}
{font:00}That voice...It's Zalmo!?{end}

//Message x1F

