Offset(x000D6000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000C2)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x0C,x00,x0C,x00,x00)
Camera(+07680,-32767,+00302,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x0C,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
Wait(00010)
FaceUnit(x05,x00,x0C,x00,x00,x01,x00)
WaitRotateUnit(x0C,x00)
DisplayMessage(x10,x70,x0001,x0C,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00020)
Focus(x05,x00,x05,x00,x00)
Camera(+03584,+00000,+04096,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x05,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
Wait(00010)
FaceUnit(x0C,x00,x05,x00,x00,x01,x00)
WaitRotateUnit(x05,x00)
DisplayMessage(x10,x70,x0002,x05,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
ZERO(x007F)
ADD(x007F,x0001)
Wait(00010)
RotateUnit(x0C,x00,x14,x00,x01,000)
WaitRotateUnit(x0C,x00)
RotateUnit(x05,x00,x14,x00,x01,000)
WaitRotateUnit(x05,x00)
March(x05,x00,000)
Wait(00008)
March(x0C,x00,000)
{63}(rA0)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Ovelia{br}
{font:00}What are you? {br}
Ally or enemy?{end}

//Message x02
{font:08}Delita{br}
{font:00}Human, just like you!{end}

//Message x03

