Offset(x00296000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000020B)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x2A,x00,x2A,x00,x00)
Camera(-00176,+00000,+04096,+00302,+07680,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x2A,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
DisplayMessage(x10,x70,x0001,x2A,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Focus(x03,x00,x03,x00,x00)
Camera(+04352,+00000,+00002,+00302,+06656,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x03,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
FaceUnit(x2A,x00,x03,x00,x00,x01,x00)
WaitRotateUnit(x03,x00)
DisplayMessage(x10,x70,x0002,x03,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x2A,x00,x2A,x00,x00)
Camera(+00014,-06894,+00001,+00302,+07680,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
FaceUnit(x03,x00,x2A,x00,x00,x01,x00)
WaitRotateUnit(x2A,x00)
Wait(00010)
DisplayMessage(x10,x70,x0003,x2A,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Focus(x03,x00,x03,x00,x00)
Camera(+00002,+12800,+00129,+00302,+06656,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0004,x03,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Focus(x3E,x00,x3E,x00,x00)
Camera(-03840,+00008,+26657,+00302,+06656,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x3E,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
FaceUnit(x2A,x00,x3E,x00,x00,x00,x00)
WaitRotateUnit(x3E,x00)
DisplayMessage(x10,x70,x0005,x3E,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00016)
FaceUnit(x3E,x00,x03,x00,x00,x01,x00)
Wait(00008)
FaceUnit(x3E,x00,x2A,x00,x00,x01,x00)
WaitRotateUnit(x2A,x00)
Focus(x2A,x00,x2A,x00,x00)
Camera(+00008,+00000,-03836,+00302,+07680,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0006,x2A,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x3E,x00,x3E,x00,x00)
Camera(+00256,+00485,-03840,+00302,+06656,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0007,x3E,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Focus(x69,x00,x69,x00,x00)
Camera(-01295,+17920,+00027,+00302,+06656,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
RotateUnit(x03,x00,x14,x00,x01,000)
RotateUnit(x2A,x00,x14,x00,x01,000)
WaitRotateUnit(x2A,x00)
Wait(00006)
RotateUnit(x3E,x00,x14,x00,x01,000)
WaitRotateUnit(x3E,x00)
Wait(00010)
March(x03,x00,000)
March(x2A,x00,000)
Wait(00006)
March(x3E,x00,000)
Wait(00010)
ZERO(x007D)
ADD(x007D,x0001)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Meliadoul{br}
{font:00}This...is the power of{br}
the Zodiac Stone?{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}Now you know what I said{br}
was true!{br}
Your brother Izlude died{br}
because he found the truth{br}
and fought them!{end}

//Message x03
{font:08}Meliadoul{br}
{font:00}Oh...my God!{br}
{br}
Does Father...Vormav{br}
know that?{end}

//Message x04
{font:08}{Ramza}{br}
{font:00}Well...{end}

//Message x05
{font:08}Zalera{br}
{font:00}Ha, ha, ha...{br}
So, you're Vormav's daugther?   {br}
Just like Izlude, your 'body'{br}
isn't suitable for us... {br}
{br}
But your father's was...{end}

//Message x06
{font:08}Meliadoul{br}
{font:00}Then, father was...!{end}

//Message x07
{font:08}Zalera{br}
{font:00}Yes, he's no longer your father.{br}
He's now a blood member of Darkness.   {br}
But no matter...For now you,{br}
and {Ramza} will die here!{end}

//Message x08

