Offset(x00186000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000080A)
//Remove the previous line if you wish text to compile directly after instructions.

Camera(+00392,-01420,+01272,+00334,+00480,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
UnitAnim(x80,x00,x1A,x00,x00)
UnitAnim(x81,x00,x1A,x00,x00)
UnitAnim(x82,x00,x1A,x00,x00)
WarpUnit(x02,x00,004,011,x00,x03)
WarpUnit(x30,x00,004,011,x00,x03)
SpriteMove(x02,x00,-00044,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x02,x00)
SpriteMove(x30,x00,-00040,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x30,x00)
ColorUnit(x02,x00,x01,+000,+000,+000,000)
Wait(00002)
ColorUnit(x30,x00,x01,+000,+000,+000,000)
Wait(00002)
UseFieldObject(x02,x00)
WaitFieldObject()
RotateUnit(x80,x00,x08,x00,x02,000)
WaitRotateUnit(x80,x00)
{6D}(r0000)
ResetUnitColor(x02,x00)
ResetUnitColor(x30,x00)
LoadEVTCHR(x01,x42,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
SpriteMove(x81,x00,+00000,+00008,+00000,x00,x01,+00001)
{7F}(r81000102)
{7F}(r82000102)
UnitAnim(x81,x00,x5A,x02,x00)
UnitAnim(x82,x00,x59,x02,x00)
SpriteMove(x82,x00,+00000,+00008,+00000,x00,x01,+00001)
WaitSpriteMove(x82,x00)
{7F}(r80000104)
UnitAnim(x80,x00,x5F,x02,x00)
{63}(rC9)
Camera(+00392,-00112,+01272,+00334,+00480,+00000,+04096,+00120)
{4D}(r40)
ColorUnit(x30,x00,x05,-008,-008,-006,000)
Wait(00060)
{47}(r0200000505000001)
{48}()
{47}(r0200010607000001)
{48}()
{4E}(r640001)
{4E}(r650001)
SpriteMove(x64,x00,-00015,-00022,+00043,x02,x0A,+00001)
SpriteMove(x65,x00,-00043,-00070,-00012,x02,x0A,+00001)
WaitSpriteMove(x65,x00)
SpriteMove(x30,x00,+00000,+00000,+00000,x00,x01,+00036)
Wait(00014)
ColorUnit(x30,x00,x08,+000,+000,+000,004)
WaitSpriteMove(x30,x00)
UnitAnim(x30,x00,x02,x00,x00)
UnitAnim(x30,x00,x66,x02,x00)
Wait(00016)
UnitAnim(x30,x00,x02,x00,x00)
Wait(00008)
UnitAnim(x30,x00,x67,x02,x00)
Wait(00016)
{8C}(r30000E020000)
Wait(00006)
{8C}(r300000020000)
WaitForInstruction(x04,x00)
{63}(rAA)
PortraitCol(x03)
Wait(00060)
WalkTo(x30,x00,004,010,x01,x00,+014,x01)
MovementAnim(r30000200)
WaitWalk(x30,x00)
DisplayMessage(x10,x91,x0001,x30,x00,x00,+00000,+00000,+00008,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
BlockStart()
WalkTo(x30,x00,004,007,x00,x00,+014,x01)
WaitWalk(x30,x00)
SpriteMove(x30,x00,+00000,+00008,-00009,x00,x01,+00008)
WaitSpriteMove(x30,x00)
RotateUnit(x30,x00,x0C,x00,x01,000)
SpriteMove(x30,x00,+00013,+00008,-00009,x00,x01,+00010)
WaitSpriteMove(x30,x00)
SpriteMove(x30,x00,+00027,+00012,-00006,x00,x01,+00012)
WaitSpriteMove(x30,x00)
UnitAnim(x30,x00,x02,x00,x00)
Wait(00002)
RotateUnit(x30,x00,x00,x00,x01,000)
WaitRotateUnit(x30,x00)
Wait(00004)
Sound(x0041)
UnitAnim(x30,x00,x68,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x69,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x16,x00,x00)
BlockEnd()
Wait(00010)
Camera(+00424,-00028,+00872,+00302,+00688,+00000,+04096,+00048)
BlockStart()
Wait(00010)
SpriteMove(x02,x00,+00000,+00000,+00000,x00,x01,+00036)
Wait(00016)
ColorUnit(x02,x00,x08,+000,+000,+000,004)
WaitSpriteMove(x02,x00)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00020)
WalkTo(x02,x00,004,006,x00,x00,+011,x01)
MovementAnim(r02000200)
WaitWalk(x02,x00)
Wait(00002)
RotateUnit(x02,x00,x0C,x00,x01,000)
WaitRotateUnit(x02,x00)
Wait(00004)
Sound(x0041)
UnitAnim(x02,x00,x16,x00,x00)
BlockEnd()
Wait(00120)
DisplayMessage(x10,x91,x0002,x30,x00,x00,+00000,+00032,+00020,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WaitSpriteMove(x02,x00)
Wait(00060)
Wait(00030)
UnitAnim(x80,x00,x5F,x02,x00)
Wait(00006)
Sound(x0041)
UnitAnim(x80,x00,x60,x02,x00)
Wait(00024)
Sound(x0053)
UnitAnim(x80,x00,x61,x02,x00)
Wait(00012)
UnitAnim(x80,x00,x62,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x63,x02,x00)
Wait(00008)
Wait(00030)
DisplayMessage(x10,x92,x0003,x80,x00,x08,+00000,+00012,-00004,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0004,x30,x00,x00,+00018,+00028,-00004,x01)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0005,x08,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
DisplayMessage(x10,x91,x0006,x02,x00,x00,-00016,+00006,+00008,x11)
WaitForInstruction(x01,x00)
UnitAnim(x80,x00,x64,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x65,x02,x00)
Wait(00008)
CloseDialog(x02,x0007,x08,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0008,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0009,x08,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Camera(+00792,-00028,+00744,+00302,+00688,+00000,+04096,+00024)
WaitForInstruction(x04,x00)
Wait(00020)
BlockStart()
Wait(00050)
UnitAnim(x80,x00,x64,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x5E,x02,x00)
UnitAnim(x80,x00,x63,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x6A,x02,x00)
UnitAnim(x80,x00,x5C,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x5D,x02,x00)
Wait(00008)
BlockEnd()
DisplayMessage(x10,x92,x000A,x80,x00,x09,-00004,+00039,+00020,x01)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x000B,x80,x00,x09,+00060,+00046,-00050,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Sound(x004C)
Wait(00030)
DisplayMessage(x10,x92,x000C,x80,x00,x09,+00014,+00048,+00000,x01)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Camera(+00424,-00028,+00872,+00302,+00688,+00000,+04096,+00024)
WaitForInstruction(x04,x00)
Wait(00020)
DisplayMessage(x10,x91,x000D,x02,x00,x00,+00000,+00004,-00004,x10)
WaitForInstruction(x01,x00)
BlockStart()
UnitAnim(x80,x00,x5C,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x63,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x73,x02,x00)
UnitAnim(x80,x00,x64,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x65,x02,x00)
Wait(00008)
BlockEnd()
DisplayMessage(x10,x92,x000E,x80,x00,x08,+00014,+00010,+00000,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000F,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0010,x08,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0011,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0012,x08,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x80,x00,x64,x02,x00)
Wait(00012)
UnitAnim(x80,x00,x63,x02,x00)
Wait(00010)
Wait(00060)
Sound(x0041)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00004)
UnitAnim(x02,x00,x6B,x02,x00)
Wait(00026)
UnitAnim(x30,x00,x7A,x02,x00)
Wait(00010)
Wait(00030)
DisplayMessage(x10,x91,x0013,x02,x00,x00,-00010,+00000,+00010,x10)
WaitForInstruction(x01,x00)
Wait(00012)
Sound(x0041)
UnitAnim(x30,x00,x69,x02,x00)
Wait(00006)
UnitAnim(x30,x00,x68,x02,x00)
Wait(00006)
UnitAnim(x30,x00,x02,x00,x00)
Wait(00008)
RotateUnit(x30,x00,x02,x00,x00,000)
WaitRotateUnit(x30,x00)
DisplayMessage(x10,x92,x0014,x30,x00,x00,+00040,+00036,-00020,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0015,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Effect(x0217,x64,005,007,x00)
Wait(00110)
DisplayMessage(x10,x92,x0016,x30,x00,x00,+00040,+00036,-00020,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00030)
EffectStart()
SpriteMove(x02,x00,-00001,+00000,+00008,x02,x0A,+00040)
Wait(00020)
{8C}(r02000A020000)
SpriteMove(x80,x00,+00000,+00000,+00000,x02,x0A,+00001)
Wait(00038)
SpriteMove(x65,x00,-00042,-00063,-00003,x02,x0A,+00001)
WaitSpriteMove(x65,x00)
UnitAnim(x65,x00,x6C,x02,x00)
{7F}(r65000101)
UnitAnim(x02,x00,x74,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x75,x02,x00)
Wait(00014)
Sound(x0030)
UnitAnim(x02,x00,x76,x02,x00)
Wait(00010)
Draw(x65,x00)
SpriteMove(x65,x00,-00042,-00071,-00006,x02,x0A,+00001)
UnitAnim(x65,x00,x6C,x02,x00)
UnitAnim(x02,x00,x77,x02,x00)
Wait(00010)
SpriteMove(x65,x00,-00042,-00064,-00005,x02,x0A,+00001)
UnitAnim(x02,x00,x78,x02,x00)
Wait(00016)
SpriteMove(x64,x00,-00004,-00029,+00039,x02,x0A,+00001)
WaitSpriteMove(x64,x00)
{1C}(r02)
EffectEnd()
WaitForInstruction(x41,x00)
{1C}(r01)
UnitAnim(x80,x00,x64,x02,x00)
UnitAnim(x30,x00,x6D,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x6E,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x65,x02,x00)
UnitAnim(x30,x00,x6F,x02,x00)
Wait(00008)
SpriteMove(x65,x00,-00042,-00062,-00003,x02,x0A,+00001)
UnitAnim(x30,x00,x70,x02,x00)
Wait(00008)
SpriteMove(x65,x00,-00043,-00059,+00002,x02,x0A,+00001)
UnitAnim(x30,x00,x71,x02,x00)
Wait(00012)
SpriteMove(x65,x00,-00043,-00055,+00006,x02,x0A,+00001)
UnitAnim(x30,x00,x72,x02,x00)
Wait(00016)
Erase(x65,x00)
UnitAnim(x30,x00,x02,x00,x00)
UnitAnim(x02,x00,x79,x02,x00)
Wait(00012)
UnitAnim(x02,x00,x75,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x74,x02,x00)
Wait(00006)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00030)
DisplayMessage(x10,x91,x0017,x02,x00,x00,+00000,+00008,-00002,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00050)
{8C}(r300000020000)
Wait(00006)
UnitAnim(x80,x00,x64,x02,x00)
UnitAnim(x30,x00,x68,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x69,x02,x00)
Wait(00010)
UnitAnim(x30,x00,x5E,x02,x00)
Wait(00010)
Wait(00020)
{8C}(r02000C020000)
Wait(00020)
DisplayMessage(x10,x92,x0018,x30,x00,x00,+00020,+00036,+00000,x12)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x02,x00,x6B,x02,x00)
Wait(00016)
DisplayMessage(x10,x91,x0019,x02,x00,x00,+00000,+00006,+00002,x12)
WaitForInstruction(x01,x00)
UnitAnim(x30,x00,x73,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x7A,x02,x00)
Wait(00008)
CloseDialog(x02,x001A,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x001B,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
BlockStart()
{8C}(r02000C020000)
RotateUnit(x02,x00,x00,x00,x00,000)
WaitRotateUnit(x02,x00)
Wait(00030)
UnitAnim(x02,x00,x03,x00,x00)
SpriteMove(x02,x00,+00005,+00000,-00010,x00,x01,+00028)
WaitSpriteMove(x02,x00)
SpriteMove(x02,x00,+00028,+00000,-00029,x00,x01,+00036)
WaitSpriteMove(x02,x00)
SpriteMove(x02,x00,+00028,+00000,-00042,x00,x01,+00026)
WaitSpriteMove(x02,x00)
SpriteMove(x02,x00,+00028,+00018,-00064,x00,x01,+00048)
WaitSpriteMove(x02,x00)
BlockEnd()
Camera(+00424,-01260,+00872,+00302,+00688,+00000,+04096,+00300)
Wait(00060)
{60}(r005A)
{3E}(r02000000FFFFFF5A00)
WaitForInstruction(x0C,x00)
Wait(00020)
DismissUnit(x0030)
{63}(rA8)
ZERO(x0055)
ADD(x0055,x00EA)
{43}(r06)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Alma{br}
{font:00}Simon!!{end}

//Message x02
{font:08}Alma{br}
{font:00}Please answer me!!{end}

//Message x03
{font:08}Simon {br}
{font:00}U, ugh...Alma...{br}
Why...are you....here?{end}

//Message x04
{font:08}Alma{br}
{font:00}What happened?{end}

//Message x05
{font:08}Simon{br}
{font:00}It's dangerous....here.{br}
Hurry....run.   {br}
They...came for the Holy{br}
Stone 'Virgo'...{end}

//Message x06
{font:08}{Ramza}{br}
{font:00}Holy Stone!?{br}
Then Alma was right...{end}

//Message x07
{font:08}Simon{br}
{font:00}The stone's been a royal{br}
treasure for generations...   {br}
When Princess Ovelia came{br}
here, they gave it to us as{br}
proof of her status.{end}

//Message x08
{font:08}{Ramza}{br}
{font:00}Who are 'they'? Who's{br}
trying to get the stone?{end}

//Message x09
{font:08}Simon{br}
{font:00}You're Alma's older brother{br}
{Ramza}, aren't you?   {br}
Don't get any more involved.{br}
You'll be killed.....{end}

//Message x0A
{font:08}Man's voice{br}
{font:00}Where is the Holy Stone!!{end}

//Message x0B
{font:08}Another voice{br}
{font:00}Wait! It must be here{br}
somewhere! Look for it!{end}

//Message x0C
{font:08}Another voice{br}
{font:00}We can go underground{br}
from here. Let's go!!{end}

//Message x0D
{font:08}{Ramza}{br}
{font:00}I'm a fugitive, branded by{br}
the church as a 'heretic'.   {br}
Is it because of the stone?{br}
Please tell me.{br}
Who are they?{end}

//Message x0E
{font:08}Simon{br}
{font:00}High Priest and his sect are{br}
trying to regain power.   {br}
First, they're reducing Larg{br}
and Goltana's military power{br}
by causing in{D11D}fighting.   {br}
If the war drags on, it not{br}
only reduces their power, but{br}
trust in the royal family.{end}

//Message x0F
{font:08}{Ramza}{br}
{font:00}What's the real reason for{br}
collecting the stones...   {br}
and reviving the Zodiac Braves?{end}

//Message x10
{font:08}Simon{br}
{font:00}To gain the people's trust,{br}
of course.{end}

//Message x11
{font:08}{Ramza}{br}
{font:00}But the Cardinal's already{br}
joined Lucavi.{br}
If it's only the stone's{br}
power, it'd be strong enough{br}
to replace the military.    {br}
Funeral wants that power?{end}

//Message x12
{font:08}Simon{br}
{font:00}You're different from your{br}
brothers. More like Balbanes.   {br}
Perhaps you might be able{br}
to destroy their ambition.{end}

//Message x13
{font:08}{Ramza}{br}
{font:00}You stay here.{br}
I'll go after them.{end}

//Message x14
{font:08}Alma{br}
{font:00}I'll go with you!{end}

//Message x15
{font:08}{Ramza}{br}
{font:00}We can't leave Simon alone.{br}
Hide in a safe place!{end}

//Message x16
{font:08}Alma{br}
{font:00}....OK, I will.{end}

//Message x17
{font:08}{Ramza}{br}
{font:00}Hold on to this stone,{br}
just in case.{br}
If I don't come back,{br}
make sure to throw it{br}
in Bugrosa Sea. OK?{end}

//Message x18
{font:08}Alma {br}
{font:00}I regret I can't help you.{br}
{br}
I wish I were born a man...{end}

//Message x19
{font:08}{Ramza}{br}
{font:00}Don't be silly.{br}
You're the only one I trust.{end}

//Message x1A
{font:08}Alma{br}
{font:00}Brother....{end}

//Message x1B
{font:08}{Ramza}{br}
{font:00}Take care of Simon!{end}

//Message x1C

