Offset(x00272000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000001A3)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
InflictStatus(x03,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x27,x00,x03,x00,x00,x01,x00)
WaitRotateUnit(x03,x00)
Wait(00010)
UnitAnim(x01,x01,x02,x00,x00)
FaceUnit(x27,x00,x01,x01,x00,x01,x00)
WaitFaceUnit()
Wait(00016)
UnitAnim(x03,x01,x02,x00,x00)
FaceUnit(x27,x00,x03,x01,x00,x01,x00)
WaitFaceUnit()
Wait(00020)
Focus(x27,x00,x27,x00,x00)
Camera(-06911,+00001,+10015,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00060)
InflictStatus(x27,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
DisplayMessage(x10,x70,x0006,x27,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00020)
Sound(x0053)
SpriteMove(x27,x00,+00000,-00002,+00000,x00,x01,+00001)
UnitAnim(x27,x00,x1A,x00,x00)
Wait(00006)
SpriteMove(x27,x00,+00000,+00000,+00000,x00,x01,+00001)
UnitAnim(x27,x00,x1A,x00,x00)
Wait(00060)
{43}(r05)
Camera(+01288,+00115,+00952,+00302,+03584,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
Wait(00114)
ColorUnit(x00,x00,x04,-006,-003,+000,001)
Background(184,184,119,016,032,036,001,x01)
ColorField(x04,-008,+000,+004,001)
Wait(00010)
ColorUnit(x00,x00,x04,+000,+000,+000,001)
Background(000,000,004,010,044,034,004,x00)
ColorField(x08,+000,+000,+000,004)
Wait(00060)
{43}(r05)
Focus(x03,x00,x03,x00,x00)
Camera(+08208,-06912,+00004,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00030)
Wait(00020)
RotateUnit(x03,x00,x0C,x00,x01,000)
WaitRotateUnit(x03,x00)
Wait(00020)
DisplayMessage(x10,x70,x0007,x03,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
{60}(r003C)
Wait(00060)
Wait(00030)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
Wait(00110)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
Wait(00001)
{63}(rA8)
ZERO(x0055)
ADD(x0055,x00C8)
ADD(x0055,x0072)
{43}(r06)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Knight Templar Cletienne{br}
{font:00}So, Ser Loffrey is defeated.{br}
{br}
Then it falls on me to stop you,{br}
if I would do honor to his noble{br}
sacrifice!{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}Where is Folmarv gone!?{end}

//Message x03
{font:08}Cletienne{br}
{font:00}What manner of question is that?{br}
There is but one place he would go.{br}
Our purpose in coming here is{br}
solitary. We seek to resurrect our{br}
lord and master, the High Seraph.{br}
Or rather, to awaken him from the{br}
imperfect state in which his former{br}
host's death has left him.{br}
Lord Folmarv makes for the place our{br}
master's soul now dwells{DA68}the place{br}
where Saint Ajora met his end.{end}

//Message x04
Where!?{br}
{br}
{end}

//Message x05
Were I you, I would concern myself with{br}
my own fate, not that of Saint Ajora!{end}

//Message x06
{font:08}Cletienne{br}
{font:00}Loffrey... Forgive me...{end}

//Message x07
{font:08}{Ramza}{br}
{font:00}That flash of light{DA68}he must be there!{end}

//Message x08

