Offset(x002B2000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000073F)
//Remove the previous line if you wish text to compile directly after instructions.

UnitAnim(x00,x00,x16,x00,x00)
UnitAnim(x03,x00,x16,x00,x00)
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{7F}(r82000104)
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{63}(rE1)
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{4D}(r12)
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{63}(rAA)
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Sound(x004C)
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WaitFieldObject()
Wait(00030)
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Draw(x05,x00)
ColorUnit(x05,x00,x08,+000,+000,+000,004)
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UnitAnim(x05,x00,x02,x00,x00)
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SpriteMove(x05,x00,+00000,+00000,+00000,x00,x01,+00214)
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UnitAnim(x05,x00,x5F,x02,x00)
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UnitAnim(x05,x00,x62,x02,x00)
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UnitAnim(x05,x00,x63,x02,x00)
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Wait(00090)
DisplayMessage(x10,x91,x0001,x05,x00,x00,+00000,+00008,-00010,x12)
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WaitForInstruction(x01,x00)
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UnitAnim(x03,x00,x5D,x02,x00)
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UnitAnim(x03,x00,x5E,x02,x00)
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UnitAnim(x03,x00,x66,x02,x00)
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DisplayMessage(x10,x92,x0004,x03,x00,x00,+00034,+00008,-00020,x11)
WaitForInstruction(x01,x00)
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ZERO(x0057)
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{7E}(r57001600)
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UnitAnim(x03,x00,x5C,x02,x00)
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DisplayMessage(x10,x92,x0006,x03,x00,x00,+00016,+00000,+00000,x12)
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{7E}(r57002600)
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UnitAnim(x05,x00,x6F,x02,x00)
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BlockEnd()
CloseDialog(x01,x0007,x00,x00)
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BlockStart()
UnitAnim(x03,x00,x5D,x02,x00)
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UnitAnim(x03,x00,x5E,x02,x00)
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UnitAnim(x03,x00,x66,x02,x00)
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BlockEnd()
CloseDialog(x02,xFFFF,x00,x00)
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Wait(00008)
Wait(00060)
UnitAnim(x05,x00,x6E,x02,x00)
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UnitAnim(x05,x00,x6D,x02,x00)
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UnitAnim(x05,x00,x64,x02,x00)
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DisplayMessage(x10,x91,x0008,x05,x00,x00,+00000,+00008,-00010,x12)
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Wait(00018)
UnitAnim(x03,x00,x5E,x02,x00)
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UnitAnim(x03,x00,x5D,x02,x00)
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DisplayMessage(x10,x92,x0009,x03,x00,x00,+00034,+00000,-00018,x12)
WaitForInstruction(x01,x00)
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WaitForInstruction(x01,x00)
CloseDialog(x02,x000B,x00,x00)
WaitForInstruction(x01,x00)
BlockStart()
Wait(00040)
UnitAnim(x03,x00,x5E,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x66,x02,x00)
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BlockEnd()
CloseDialog(x01,x000C,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00090)
DisplayMessage(x10,x92,x000D,x03,x00,x00,+00034,+00000,-00018,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
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Wait(00066)
UnitAnim(x05,x00,x62,x02,x00)
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WaitForInstruction(x01,x00)
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UnitAnim(x03,x00,x5D,x02,x00)
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UnitAnim(x03,x00,x67,x02,x00)
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Wait(00042)
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SaveEVTCHR(x00)
Sound(x0078)
{49}()
UnitPresent(x10,x00,x01)
UnitPresent(x83,x00,x01)
UnitPresent(x84,x00,x01)
AddUnitStart()
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ColorUnit(x00,x00,x04,+010,+010,+010,000)
ColorBGBeta(x04,+010,+010,+010,000)
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ColorBGBeta(x08,+000,+000,+000,001)
Camera(+00616,+00115,+00504,+00334,+02560,+00000,+04096,+00001)
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Camera(+00728,+00115,+00056,+00414,+02560,+00000,+04096,+00070)
{60}(r005A)
{8C}(r03000A020000)
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{8C}(r050004020000)
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{8C}(r03000C020000)
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{8C}(r050002020000)
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{8C}(r03000E020000)
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{8C}(r050000020000)
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{68}(r820001)
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{8C}(r030000020000)
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Music(x01,+096,000)
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DisplayMessage(x10,x19,x001D,x03,x00,x09,+00036,+00012,+00000,x00)
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WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
WalkTo(x03,x00,004,000,x00,x00,+016,x01)
Wait(00010)
WalkTo(x05,x00,005,000,x00,x00,+016,x01)
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Camera(+00728,-01037,+00056,+00558,+02560,+00000,+04096,+00064)
Wait(00034)
ZERO(x0000)
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{B1}(x0000,x01FC)
ADD(x0001,x0001)
{A2}()
{D0}()
{01}()
{60}(r001E)
{D2}()
{01}()
{3E}(r02000000FFFFFF1E00)
WaitForInstruction(x0C,x00)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Delita{br}
{font:00}A heretic at prayer in a church.{br}
Passing bold, {Ramza}.{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}I shall ask it plain.{br}
{br}
Why has the High Confessor{br}
planted you amongst Goltanna's{br}
men?{end}

//Message x03
{font:00}I see no harm in telling you.{br}
Duke Goltanna and Count{br}
Orlandeau.{br}
I am to assassinate them.{end}

//Message x04
{font:00}What...!?{end}

//Message x05
{font:00}Groups such as the Corpse{br}
Brigade, ill{DA68}contented with{br}
the Crown and the nobility,{br}
are in no short supply. The {br}
Church only fans rebellion's {br}
flame.{br}
The people tire of war, and{br}
their disdain for the Crown{br}
waxes with each passing day.{br}
Of course, Goltanna and Larg{br}
want to put down the rebellions{br}
at home, only they lack the{br}
troops to do so.{br}
{br}
{br}
To break the impasse, they{br}
seek to bring an end to the{br}
conflict for good and all.{br}
Even as we speak, their armies{br}
mass at Fort Besselat to that{br}
purpose.{end}

//Message x06
{font:00}Then these months of rebellion{br}
and unrest{DA68}it all goes as the{br}
High Confessor had planned.{end}

//Message x07
{font:00}Yes. But it will not end as they{br}
have hoped.{br}
{br}
Larg and Goltanna will be {br}
assassinated once the battle{br}
begins.{end}

//Message x08
{font:00}Cut off one head, and two more{br}
spring forth, so naturally their{br}
closest allies must die with them.   {br}
Count Orlandeau of the Order of{br}
the Southern Sky, Zalbaag of the{br}
Northern.{br}
And, of course, Lord Dycedarg.{br}
With their leaders gone, the{br}
fighting will cease, and they{br}
will have no choice but to embrace{br}
the peace we offer.{end}

//Message x09
{font:00}A peace? Or surrender on the{br}
Church's terms?{end}

//Message x0A
{font:00}The people will proffer to the{br}
Church the role of mediator with{br}
hands upraised.{br}
What's more, the Church will{br}
have the Zodiac Braves.{br}
But there's the rub.{end}

//Message x0B
{font:00}The stones...{end}

//Message x0C
{font:00}One thing yet remains between{br}
the Church and the auracite.{br}
The heretic. {Ramza} Beoulve.{end}

//Message x0D
{font:00}Is that it?{br}
You've come to fetch the{br}
auracite for your masters?{end}

//Message x0E
{font:00}I am no hound heeling at the{br}
Church's skirts.{br}
I answer to no one but myself.{end}

//Message x0F
{font:00}Meaning what?{end}

//Message x10
{font:00}Meaning I would not think twice{br}
of killing you, {Ramza}, should{br}
the hour come.{end}

//Message x11
{font:00}But not this day.{br}
Though our methods be different,{br}
our goals are not.{br}
As long as they remain so, you{br}
are no enemy of mine.{end}

//Message x12
{font:00}Delita.{br}
Let us fight this together.{end}

//Message x13
{font:00}I cannot join you. She needs{br}
me{DA68}far too much to leave{br}
her now.{end}

//Message x14
{font:00}The princess?{end}

//Message x15
{font:00}Prince or princess, the Church{br}
cares not. It craves only power.{br}
{br}
A puppet state, with the High{br}
confessor at its strings. This{br}
is their grand plan for Ivalice.{end}

//Message x16
{font:00}And you?{br}
Do you not use Ovelia to{br}
fulfill your own ambitions?{end}

//Message x17
{font:00}I cannot say.{br}
I am sure only of this.{end}

//Message x18
{font:00}...{end}

//Message x19
{font:00}To save her life, I would gladly{br}
give my own.{end}

//Message x1A
{font:00}Delita...{end}

//Message x1B
{font:00}You must think this strange.{end}

//Message x1C
{font:00}No. I understand only too well.{end}

//Message x1D
{font:08}Familiar Voice{br}
{font:00}I address the heretic, {Ramza} Beoulve!{br}
You are besieged!{br}
You will surrender yourself up to{br}
us at once!{end}

//Message x1E
{font:00}I know that voice.{br}
Confessor Zalmour!{end}

//Message x1F

