Offset(x0027C000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000419)
//Remove the previous line if you wish text to compile directly after instructions.

Camera(+00504,-01101,+00504,+00302,+03584,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
UnitAnim(x00,x00,x02,x00,x00)
LoadEVTCHR(x01,x6B,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
{47}(r0800000306000000)
{48}()
{47}(r0800010301000200)
{48}()
Wait(00001)
UnitAnim(x80,x00,x58,x02,x01)
UnitAnim(x81,x00,x59,x02,x01)
UnitAnim(x64,x00,x6B,x02,x01)
UnitAnim(x65,x00,x6C,x02,x01)
{7F}(r64000103)
{7F}(r65000103)
Wait(00001)
{7F}(r80000100)
{7F}(r81000101)
{4E}(r640001)
{4E}(r650001)
{4E}(r800001)
{4E}(r810001)
Wait(00001)
SpriteMove(x64,x00,+00000,+00007,-00029,x00,x01,+00001)
SpriteMove(x80,x00,-00010,-00003,-00017,x00,x01,+00001)
WaitSpriteMove(x80,x00)
SpriteMove(x65,x00,-00004,+00000,+00019,x00,x01,+00001)
SpriteMove(x81,x00,+00000,+00000,+00002,x00,x01,+00001)
WaitSpriteMove(x81,x00)
{63}(rAA)
Camera(+00504,+00019,+00504,+00302,+03584,+00000,+04096,+00160)
{4D}(r40)
WaitForInstruction(x04,x00)
Wait(00060)
PortraitCol(x05)
DisplayMessage(x10,x92,x0001,x81,x00,x01,+00014,+00000,+00000,x12)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0002,x80,x00,x02,-00004,+00008,+00006,x10)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0003,x01,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0004,x02,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
DisplayMessage(x10,x92,x0005,x81,x00,x01,+00014,+00000,+00000,x12)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0006,x80,x00,x02,-00004,+00008,+00006,x10)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0007,x01,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00110)
DisplayMessage(x10,x91,x0008,x80,x00,x02,-00004,+00008,+00006,x12)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0009,x81,x00,x01,+00014,+00000,+00000,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000A,x02,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x000B,x01,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000A,x02,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x000C,x01,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000D,x02,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x000E,x01,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
Wait(00060)
DisplayMessage(x10,x91,x000F,x80,x00,x02,-00004,+00008,+00006,x12)
WaitForInstruction(x01,x00)
Wait(00012)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
DisplayMessage(x10,x92,x0010,x81,x00,x01,+00014,+00000,+00000,x10)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x000A,x80,x00,x02,-00004,+00008,+00006,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
Wait(00060)
DisplayMessage(x10,x92,x0011,x81,x00,x01,+00014,+00000,+00000,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
{47}(r0800020403000201)
{48}()
{7F}(r66000104)
{4E}(r660001)
UnitAnim(x66,x00,x65,x02,x01)
Effect(x0217,x82,003,003,x00)
BlockStart()
UnitAnim(x81,x00,x5A,x02,x00)
Wait(00008)
Sound(x0041)
UnitAnim(x81,x00,x5B,x02,x00)
Wait(00010)
UnitAnim(x81,x00,x5C,x02,x00)
Wait(00080)
Sound(x0030)
UnitAnim(x81,x00,x5B,x02,x00)
Wait(00008)
Draw(x66,x00)
SpriteMove(x66,x00,-00019,-00002,-00013,x00,x01,+00001)
UnitAnim(x81,x00,x5D,x02,x00)
Wait(00008)
SpriteMove(x66,x00,-00024,-00004,-00013,x00,x01,+00001)
UnitAnim(x81,x00,x5E,x02,x00)
Wait(00008)
SpriteMove(x66,x00,-00024,-00004,-00008,x00,x01,+00001)
UnitAnim(x81,x00,x5F,x02,x00)
Wait(00008)
SpriteMove(x66,x00,-00025,-00004,-00008,x00,x01,+00001)
UnitAnim(x81,x00,x60,x02,x00)
Wait(00008)
Sound(x0006)
SpriteMove(x66,x00,-00027,-00004,-00008,x00,x01,+00001)
UnitAnim(x81,x00,x61,x02,x00)
Wait(00026)
UnitAnim(x81,x00,x62,x02,x00)
Wait(00010)
UnitAnim(x81,x00,x63,x02,x00)
Wait(00010)
UnitAnim(x81,x00,x64,x02,x00)
Wait(00010)
BlockEnd()
WaitForInstruction(x08,x00)
WarpUnit(x82,x00,003,003,x00,x00)
SpriteMove(x82,x00,-00001,-00002,-00006,x00,x01,+00001)
EffectStart()
{1C}(r02)
EffectEnd()
WaitForInstruction(x41,x00)
{1C}(r01)
Effect(x0217,x82,003,003,x00)
Wait(00060)
DisplayMessage(x10,x91,x0012,x80,x00,x02,-00004,+00008,+00006,x12)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0013,x81,x00,x01,+00014,+00000,+00000,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00040)
EffectStart()
{1C}(r02)
EffectEnd()
WaitForInstruction(x41,x00)
{1C}(r01)
Wait(00016)
WarpUnit(x08,x00,007,003,x00,x00)
Draw(x08,x00)
UnitAnim(x08,x00,x02,x00,x00)
Wait(00050)
{1D}()
Camera(+01448,+00163,+00616,+00302,+03584,+00000,+04096,+00048)
Camera(+00968,-00045,+00616,+00302,+04624,+00000,+04096,+00048)
{1E}()
Wait(00020)
UseFieldObject(x02,x00)
WaitFieldObject()
UseFieldObject(x03,x00)
WaitFieldObject()
Wait(00020)
WaitForInstruction(x04,x00)
{49}()
{82}()
AddUnitStart()
Wait(00150)
Camera(+00968,-00973,+00616,+00430,+04624,+00000,+04096,+00110)
Wait(00050)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
ZERO(x01ED)
ADD(x01ED,x0001)
ZERO(x03E9)
ADD(x03E9,x0001)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Rofel{br}
{font:00}I see you have no intention{br}
of agreeing with our arbitration.{end}

//Message x02
{font:08}Dycedarg{br}
{font:00}That's right. His Excellency's{br}
wish to unify the kingdoms...   {br}
Rather, until King Orinas is {br}
recognized as the true king,{br}
we won't stop fighting.{br}
As long as the Beoulves live,{br}
we won't give up.{end}

//Message x03
{font:08}Rofel{br}
{font:00}Who do you think let you{br}
assasinate Duke Larg?{end}

//Message x04
{font:08}Dycedarg{br}
{font:00}What a thing to say...{br}
{br}
Larg was killed by someone {br}
sent by the Nanten.{br}
{br}
Or...are you saying you{br}
sent the assassin...?{end}

//Message x05
{font:08}Rofel{br}
{font:00}So you're definitely{br}
not going to cooperate?{end}

//Message x06
{font:08}Dycedarg{br}
{font:00}If we wanted to,{br}
we could easily beat you.   {br}
Don't forget that...{end}

//Message x07
{font:08}Rofel{br}
{font:00}'Us'?{br}
{br}
Do you remember what the{br}
'poison' was that took out{br}
the Hokuten?{end}

//Message x08
{font:08}Dycedarg{br}
{font:00}I think it was extracted{br}
from Mosfungus...{end}

//Message x09
{font:08}Rofel{br}
{font:00}Right. Unless you take{br}
large doses,it won't kill you.   {br}
But even small amounts over{br}
a long time,can be deadly.{end}

//Message x0A
{font:08}Dycedarg{br}
{font:00}....{end}

//Message x0B
{font:08}Rofel{br}
{font:00}Over time, you develop{br}
symptoms similar to a cold.   {br}
You're not fully aware of{br}
your conditions until it's{br}
too late...{end}

//Message x0C
{font:08}Rofel{br}
{font:00}Didn't your father die{br}
from cold complications?{end}

//Message x0D
{font:08}Dycedarg{br}
{font:00}What are you saying?{end}

//Message x0E
{font:08}Rofel{br}
{font:00}I heard you know{br}
a lot about poison...{end}

//Message x0F
{font:08}Dycedarg{br}
{font:00}So...what are you saying?{end}

//Message x10
{font:08}Rofel{br}
{font:00}If you bury a body with{br}
Mosfungus...{br}
The Mosfungus begins to{br}
grow out of the body.{br}
Did you know that?{end}

//Message x11
{font:08}Rofel{br}
{font:00}Such trivial things...{br}
{br}
Oh yeah, I've got something{br}
for you from the High Priest.{end}

//Message x12
{font:08}Dycedarg{br}
{font:00}What's this?{end}

//Message x13
{font:08}Rofel{br}
{font:00}It's a holy Zodiac Stone,{br}
from Murond.{br}
He'd like you to have this{br}
to show his trust in you...{end}

//Message x14

