Offset(x001C0000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000074E)
//Remove the previous line if you wish text to compile directly after instructions.

WarpUnit(x02,x00,003,006,x00,x00)
UnitAnim(x00,x00,x02,x00,x00)
Camera(+00168,-00845,+00616,+00302,+00512,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{63}(rA9)
LoadEVTCHR(x01,x3F,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
{4E}(r080001)
{4E}(r800001)
UnitAnim(x80,x00,x59,x02,x00)
Wait(00001)
UnitAnim(x08,x00,x6C,x02,x00)
UnitAnim(x02,x00,x6D,x02,x00)
SpriteMove(x80,x00,+00002,-00004,-00022,x00,x01,+00001)
WaitSpriteMove(x80,x00)
Camera(+00168,+00179,+00616,+00302,+00512,+00000,+04096,+00090)
{4D}(r1E)
WaitForInstruction(x04,x00)
{63}(rAA)
{49}()
UnitPresent(x81,x00,x01)
AddUnitStart()
Wait(00030)
UnitAnim(x80,x00,x5A,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x5B,x02,x00)
Wait(00020)
Sound(x0041)
UnitAnim(x80,x00,x5C,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x5D,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x5E,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x59,x02,x00)
Wait(00010)
Wait(00030)
BlockStart()
Wait(00060)
UnitAnim(x80,x00,x5A,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x5B,x02,x00)
Wait(00020)
UnitAnim(x80,x00,x5C,x02,x00)
Wait(00010)
Sound(x0041)
UnitAnim(x80,x00,x5D,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x5E,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x59,x02,x00)
Wait(00010)
BlockEnd()
DisplayMessage(x10,x92,x0001,x08,x00,x00,-00010,+00010,+00008,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00040)
UnitAnim(x80,x00,x67,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x68,x02,x00)
Wait(00040)
DisplayMessage(x10,x92,x0002,x08,x00,x00,-00010,+00010,+00008,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x80,x00,x67,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x59,x02,x00)
Wait(00010)
Wait(00050)
WaitForInstruction(x08,x00)
DisplayMessage(x10,x91,x0003,x02,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
BlockStart()
Wait(00060)
UnitAnim(x80,x00,x5F,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x60,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x61,x02,x00)
Wait(00024)
UnitAnim(x80,x00,x62,x02,x00)
Wait(00008)
Sound(x0041)
UnitAnim(x80,x00,x63,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x64,x02,x00)
Wait(00004)
UnitAnim(x80,x00,x65,x02,x00)
Wait(00004)
UnitAnim(x80,x00,x64,x02,x00)
Wait(00004)
Sound(x0041)
UnitAnim(x80,x00,x63,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x64,x02,x00)
Wait(00004)
UnitAnim(x80,x00,x65,x02,x00)
Wait(00004)
UnitAnim(x80,x00,x64,x02,x00)
Wait(00004)
UnitAnim(x80,x00,x63,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x64,x02,x00)
Wait(00020)
UnitAnim(x80,x00,x62,x02,x00)
Wait(00010)
Sound(x0003)
UnitAnim(x80,x00,x61,x02,x00)
Wait(00028)
UnitAnim(x80,x00,x60,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x5F,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x59,x02,x00)
Wait(00008)
BlockEnd()
DisplayMessage(x10,x92,x0004,x08,x00,x00,+00000,+00010,+00000,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0005,x02,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0006,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
WaitForInstruction(x08,x00)
WalkTo(x02,x00,003,005,x00,x00,+012,x01)
MovementAnim(r02000200)
WaitWalk(x02,x00)
Wait(00008)
UnitAnim(x02,x00,x6D,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x6E,x02,x00)
BlockStart()
Wait(00100)
UnitAnim(x80,x00,x5A,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x5B,x02,x00)
Wait(00020)
UnitAnim(x80,x00,x5C,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x5D,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x5E,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x59,x02,x00)
Wait(00010)
BlockEnd()
DisplayMessage(x10,x91,x0007,x02,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0008,x08,x00,x00,+00000,+00010,+00000,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0009,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
WaitForInstruction(x08,x00)
UnitAnim(x80,x00,x67,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x68,x02,x00)
Wait(00010)
Wait(00020)
DisplayMessage(x10,x92,x000A,x08,x00,x00,+00000,+00010,+00000,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00032)
UnitAnim(x02,x00,x6F,x02,x00)
Wait(00010)
UnitAnim(x02,x00,x70,x02,x00)
Wait(00010)
Wait(00060)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57001E00)
UnitAnim(x02,x00,x6F,x02,x00)
Wait(00010)
{7E}(r57007C00)
UnitAnim(x02,x00,x6D,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x6E,x02,x00)
Wait(00010)
BlockEnd()
DisplayMessage(x10,x91,x000B,x02,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Sound(x0018)
UnitAnim(x80,x00,x69,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x6A,x02,x00)
Wait(00010)
DisplayMessage(x10,x92,x000C,x08,x00,x00,+00000,+00010,+00000,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
WaitForInstruction(x08,x00)
UnitAnim(x02,x00,x71,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x72,x02,x00)
Wait(00024)
DisplayMessage(x10,x91,x000D,x02,x00,x00,+00000,+00000,+00004,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x000E,x08,x00,x00,+00000,+00010,+00000,x01)
WaitForInstruction(x01,x00)
UnitAnim(x02,x00,x71,x02,x00)
Wait(00010)
UnitAnim(x02,x00,x73,x02,x00)
Wait(00014)
UnitAnim(x02,x00,x74,x02,x00)
Wait(00006)
UnitAnim(x02,x00,x75,x02,x00)
Wait(00004)
SpriteMove(x02,x00,-00005,+00002,+00000,x00,x01,+00001)
UnitAnim(x02,x00,x76,x02,x00)
Wait(00004)
CloseDialog(x01,x000F,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0010,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00040)
SpriteMove(x02,x00,+00000,+00000,+00000,x00,x01,+00001)
UnitAnim(x02,x00,x75,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x6D,x02,x00)
Wait(00008)
Wait(00060)
DisplayMessage(x10,x11,x0011,x02,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00060)
AddUnitEnd()
Sound(x004C)
WarpUnit(x81,x00,002,007,x00,x03)
SpriteMove(x81,x00,-00084,-00024,+00084,x00,x01,+00001)
WaitSpriteMove(x81,x00)
UnitAnim(x81,x00,x0D,x00,x00)
ColorUnit(x81,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x81,x00)
ColorUnit(x81,x00,x08,+000,+000,+000,002)
SpriteMove(x81,x00,-00042,-00024,+00084,x00,x01,+00021)
WaitSpriteMove(x81,x00)
SpriteMove(x81,x00,-00038,-00012,+00084,x00,x01,+00004)
WaitSpriteMove(x81,x00)
SpriteMove(x81,x00,+00000,-00012,+00084,x00,x01,+00019)
WaitSpriteMove(x81,x00)
RotateUnit(x81,x00,x00,x00,x01,000)
Camera(+00168,+00115,+00616,+00302,+00512,+00000,+04096,+00064)
SpriteMove(x81,x00,+00000,-00012,+00014,x00,x01,+00035)
WaitSpriteMove(x81,x00)
SpriteMove(x81,x00,+00000,+00000,+00010,x00,x01,+00004)
WaitSpriteMove(x81,x00)
SpriteMove(x81,x00,+00000,+00000,+00000,x00,x01,+00005)
WaitSpriteMove(x81,x00)
UnitAnim(x81,x00,x02,x00,x00)
Wait(00010)
SpriteMove(x08,x00,+00008,-00002,+00000,x00,x01,+00001)
DisplayMessage(x10,x11,x0012,x81,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
UnitAnim(x80,x00,x6B,x02,x00)
{8C}(r08000A020000)
Wait(00008)
{8C}(r080008020000)
{8C}(r020002020000)
Wait(00006)
{8C}(r020004020000)
Wait(00006)
{8C}(r020006020000)
Wait(00030)
DisplayMessage(x10,x92,x0013,x08,x00,x00,+00000,+00008,+00000,x01)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0014,x81,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
BlockStart()
RotateUnit(x81,x00,x08,x00,x02,000)
WaitRotateUnit(x81,x00)
UnitAnim(x81,x00,x04,x00,x00)
SpriteMove(x81,x00,+00000,+00000,+00010,x00,x01,+00006)
WaitSpriteMove(x81,x00)
SpriteMove(x81,x00,+00000,-00012,+00014,x00,x01,+00004)
WaitSpriteMove(x81,x00)
SpriteMove(x81,x00,+00000,-00012,+00084,x00,x01,+00046)
WaitSpriteMove(x81,x00)
RotateUnit(x81,x00,x04,x00,x02,000)
SpriteMove(x81,x00,-00038,-00012,+00084,x00,x01,+00024)
WaitSpriteMove(x81,x00)
SpriteMove(x81,x00,-00042,-00024,+00084,x00,x01,+00004)
WaitSpriteMove(x81,x00)
SpriteMove(x81,x00,-00096,-00024,+00084,x00,x01,+00036)
WaitSpriteMove(x81,x00)
BlockEnd()
BlockStart()
Wait(00030)
UnitAnim(x08,x00,x04,x00,x00)
SpriteMove(x08,x00,+00000,+00000,+00084,x00,x01,+00056)
WaitSpriteMove(x08,x00)
RotateUnit(x08,x00,x0C,x00,x02,000)
SpriteMove(x08,x00,+00028,+00000,+00084,x00,x01,+00018)
WaitSpriteMove(x08,x00)
RotateUnit(x08,x00,x08,x00,x02,000)
SpriteMove(x08,x00,+00028,+00000,+00122,x00,x01,+00024)
WaitSpriteMove(x08,x00)
SpriteMove(x08,x00,+00028,-00012,+00126,x00,x01,+00004)
WaitSpriteMove(x08,x00)
SpriteMove(x08,x00,+00028,-00012,+00196,x00,x01,+00046)
WaitSpriteMove(x08,x00)
RotateUnit(x08,x00,x04,x00,x02,000)
SpriteMove(x08,x00,-00010,-00012,+00196,x00,x01,+00024)
WaitSpriteMove(x08,x00)
SpriteMove(x08,x00,-00014,-00024,+00196,x00,x01,+00004)
WaitSpriteMove(x08,x00)
SpriteMove(x08,x00,-00068,-00024,+00196,x00,x01,+00036)
WaitSpriteMove(x08,x00)
BlockEnd()
Wait(00180)
Camera(+00168,-00845,+00616,+00302,+00512,+00000,+04096,+00150)
Wait(00090)
{3E}(r02000000FFFFFF3C00)
{60}(r003C)
Wait(00060)
ZERO(x006E)
ADD(x006E,x0021)
ZERO(x01D9)
ADD(x01D9,x0001)
ZERO(x0267)
ADD(x0267,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Zalbag{br}
{font:00}What's wrong? {br}
Why aren't you sitting?{end}

//Message x02
{font:08}Zalbag{br}
{font:00}I was surprised to know{br}
you're in Lesalia.   {br}
Alma's here, too.{br}
See her before you go.{end}

//Message x03
{font:08}{Ramza}{br}
{font:00}Brother...{end}

//Message x04
{font:08}Zalbag{br}
{font:00}What?{end}

//Message x05
{font:08}{Ramza}{br}
{font:00}Can you stop the war?{end}

//Message x06
{font:08}Zalbag{br}
{font:00}Don't be ridiculous!{end}

//Message x07
{font:08}{Ramza}{br}
{font:00}What's the purpose?{br}
{br}
Beoulves have fought{br}
to protect the people,{br}
not royalty.{br}
But now, they're {br}
fighting for self{D11D}interest...{end}

//Message x08
{font:08}Zalbag{br}
{font:00}You don't know anything!{end}

//Message x09
{font:08}{Ramza}{br}
{font:00}You don't understand, brother!{br}
{br}
This battle's someone's plot!{br}
Someone's using Larg and{br}
Goltana!!{end}

//Message x0A
{font:08}Zalbag{br}
{font:00}Using...?{br}
What are you talking about?{end}

//Message x0B
{font:08}{Ramza}{br}
{font:00}I don't know much either.....{br}
{br}
Dycedarg tried to kidnap the{br}
Princess to keep Goltana from{br}
the throne.{br}
But someone took the{br}
Princess to Goltana.{br}
{br}
If she was killed then,{br}
Goltana would have been{br}
killed as a traitor.{end}

//Message x0C
{font:08}Zalbag{br}
{font:00}Dycedarg planned the kidnap?{br}
{br}
{Ramza}!{br}
You're saying your own brother{br}
came up with such a plot!?{end}

//Message x0D
{font:08}{Ramza}{br}
{font:00}Don't you know anything!?{end}

//Message x0E
{font:08}Zalbag{br}
{font:00}You fool!!{br}
{br}
Don't you trust your flesh?{br}
{br}
{br}
Get out!{br}
Go back to Igros!!{end}

//Message x0F
{font:08}{Ramza}{br}
{font:00}Don't you believe me?!{end}

//Message x10
{font:08}Zalbag{br}
{font:00}How am I supposed to believe{br}
an irreverent kid like you!{br}
I've cared about you being{br}
my half{D11D}brother but, after{br}
all, bad blood is bad blood.   {br}
Not suitable for a Beoulve!{end}

//Message x11
{font:08}{Ramza}{br}
{font:00}...Zalbag...{end}

//Message x12
{font:08}Hokuten Knight {br}
{font:00}Your Excellency!{br}
{br}
I was told 'T.G. Cid' broke{br}
through Doguola Pass!{end}

//Message x13
{font:08}Zalbag{br}
{font:00}What!? I thought{br}
they were at Bethla!   {br}
We'll have an assembly!{br}
Tell everyone to join!!{br}
I'll be there, too!!{end}

//Message x14
{font:08}Knight {br}
{font:00}Yes, sir!{end}

//Message x15

