Offset(x00122000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000044D)
//Remove the previous line if you wish text to compile directly after instructions.

{7C}()
LoadEVTCHR(x01,x2C,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
SpriteMove(x02,x00,-00008,-00001,-00006,x00,x01,+00001)
UnitAnim(x00,x00,x02,x00,x00)
Camera(+00616,-01456,+00616,+00094,+03680,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{63}(rE9)
Erase(x81,x00)
SpriteMove(x80,x00,+00000,+00000,-00006,x00,x01,+00001)
{7F}(r80000101)
UnitAnim(x80,x00,x74,x02,x00)
UnitAnim(x16,x00,x59,x02,x00)
Camera(+00616,-00092,+00616,+00334,+03680,+00000,+04096,+00128)
{4D}(r10)
WaitForInstruction(x04,x00)
Wait(00030)
DisplayMessage(x10,x92,x0001,x16,x00,x00,+00040,+00004,-00022,x10)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0002,x80,x00,x00,-00014,+00008,+00004,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0003,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
Sound(x0041)
UnitAnim(x16,x00,x02,x00,x00)
Wait(00008)
UnitAnim(x80,x00,x75,x02,x00)
Wait(00020)
RotateUnit(x16,x00,x00,x00,x00,000)
WaitRotateUnit(x16,x00)
Wait(00010)
WalkTo(x16,x00,004,004,x00,x00,+004,x01)
MovementAnim(r16000200)
WaitWalk(x16,x00)
UnitAnim(x80,x00,x76,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x75,x02,x00)
Wait(00022)
UnitAnim(x80,x00,x76,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x75,x02,x00)
Wait(00030)
DisplayMessage(x10,x91,x0004,x80,x00,x00,-00020,+00008,+00008,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00016)
UnitAnim(x16,x00,x5A,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x5C,x02,x00)
Wait(00010)
UnitAnim(x16,x00,x02,x00,x00)
RotateUnit(x16,x00,x08,x01,x00,000)
WaitRotateUnit(x16,x00)
UnitAnim(x16,x00,x5F,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x60,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x61,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x62,x02,x00)
Wait(00008)
Sound(x0041)
UnitAnim(x16,x00,x63,x02,x00)
Wait(00020)
Sound(x0030)
UnitAnim(x16,x00,x64,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x65,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x66,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x67,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x68,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x69,x02,x00)
Wait(00003)
SpriteMove(x81,x00,-00042,-00028,-00001,x00,x01,+00001)
WaitSpriteMove(x81,x00)
Effect(x0217,x81,004,004,x00)
EffectStart()
EffectEnd()
WaitForInstruction(x41,x00)
Wait(00030)
DisplayMessage(x10,x92,x0005,x16,x00,x00,+00024,+00010,-00010,x13)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
BlockStart()
UnitAnim(x16,x00,x68,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x67,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x66,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x65,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x64,x02,x00)
Wait(00008)
Sound(x0041)
UnitAnim(x16,x00,x63,x02,x00)
Wait(00016)
UnitAnim(x16,x00,x62,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x61,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x60,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x5F,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x02,x00,x00)
BlockEnd()
Wait(00016)
UnitAnim(x02,x00,x03,x00,x00)
SpriteMove(x02,x00,-00002,+00000,+00027,x00,x01,+00024)
WaitSpriteMove(x02,x00)
UnitAnim(x02,x00,x02,x00,x00)
RotateUnit(x02,x00,x0C,x00,x01,000)
WaitRotateUnit(x02,x00)
Wait(00016)
DisplayMessage(x10,x92,x0006,x02,x00,x00,+00000,+00000,-00018,x00)
WaitForInstruction(x01,x00)
Wait(00016)
UnitAnim(x16,x00,x6A,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x6B,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x6C,x02,x00)
Wait(00008)
DisplayMessage(x10,x91,x0007,x16,x00,x00,+00020,+00000,-00008,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00040)
UnitAnim(x02,x00,x6D,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x6E,x02,x00)
Wait(00008)
Wait(00060)
DisplayMessage(x10,x92,x0008,x02,x00,x00,+00000,+00000,-00024,x02)
WaitForInstruction(x01,x00)
{8C}(r160004020000)
DisplayMessage(x10,x91,x0009,x16,x00,x00,+00020,+00000,-00008,x03)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x02,x00,x6D,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00010)
CloseDialog(x02,x000A,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000B,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x000C,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00040)
BlockStart()
Wait(00040)
UnitAnim(x16,x00,x5D,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x5E,x02,x00)
Wait(00008)
BlockEnd()
DisplayMessage(x10,x91,x000D,x80,x00,x00,-00008,+00008,+00000,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
BlockStart()
Wait(00040)
UnitAnim(x16,x00,x5D,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x02,x00,x00)
BlockEnd()
DisplayMessage(x10,x12,x000E,x02,x00,x00,-00010,+00000,-00015,x01)
WaitForInstruction(x01,x00)
Wait(00090)
DisplayMessage(x10,x11,x000F,x16,x00,x00,+00008,-00004,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00080)
ZERO(x0000)
ZERO(x0001)
{B1}(x0000,x01FC)
ADD(x0001,x0000)
{A2}()
{D0}()
{01}()
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{D2}()
{01}()
{60}(r005A)
{3E}(r02000000FFFFFF5A00)
ZERO(x006E)
ADD(x006E,x0019)
ZERO(x01D2)
ADD(x01D2,x0001)
ZERO(x026A)
ADD(x026A,x0000)
ZERO(x0344)
ADD(x0344,x0001)
Date(x24)
ZERO(x03DA)
ADD(x03DA,x0002)
ZERO(x03E3)
ADD(x03E3,x0002)
ZERO(x03E4)
ADD(x03E4,x0002)
Wait(00090)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Mustadio{br}
{font:00}Are you alright, father?{end}

//Message x02
{font:08}Besrodio{br}
{font:00}Don't worry about me....{br}
They got the stone.   {br}
Rudvich'll try to revive{br}
the machines beneath Goug{br}
with its power.{br}
He may even try to use the{br}
divine power in the stones.{br}
{br}
Besides, the Cardinal is {br}
working with Bart Company.{br}
Not much we can do now...{end}

//Message x03
{font:08}Mustadio{br}
{font:00}Heh, heh...{br}
Good for them.{end}

//Message x04
{font:08}Besrodio{br}
{font:00}What do you mean?{end}

//Message x05
{font:08}Mustadio{br}
{font:00}I made a fake one in case{br}
something like this happened.{end}

//Message x06
{font:08}{Ramza}{br}
{font:00}You mean, they got a fake?{end}

//Message x07
{font:08}Mustadio{br}
{font:00}That's right.{br}
They must be going crazy now.{end}

//Message x08
{font:08}{Ramza}{br}
{font:00}Princess Ovelia and Agrias{br}
are in danger....!{end}

//Message x09
{font:08}Mustadio{br}
{font:00}What do you mean?{end}

//Message x0A
{font:08}{Ramza}{br}
{font:00}The Cardinal joined Bart to{br}
get the stone.    {br}
He may take the Princess{br}
hostage.{end}

//Message x0B
{font:08}Mustadio{br}
{font:00}Ridiculous! Making an enemy{br}
of the royal family!{end}

//Message x0C
{font:08}{Ramza}{br}
{font:00}Why do you think the Cardinal{br}
wanted the stone?   {br}
People are sick of long wars{br}
and political infighting.{br}
{br}
Draclau wants to use the {br}
'Zodiac Brave Story'.{br}
{br}
Creating 'Zodiac Braves' by{br}
collecting holy stones, he{br}
can control the world.{end}

//Message x0D
{font:08}Besrodio{br}
{font:00}He is right. We can't give{br}
the stone to the Cardinal.{end}

//Message x0E
{font:08}{Ramza}{br}
{font:00}Let's save the Princess{br}
and Agrias!{end}

//Message x0F
{font:08}Mustadio{br}
{font:00}Right. But the way to Lionel{br}
is probably sealed.{br}
We'll use a ship to sneak in{br}
the back of the castle.{end}

//Message x10

