Offset(x0016A000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000069F)
//Remove the previous line if you wish text to compile directly after instructions.

{7C}()
Erase(x02,x00)
Erase(x78,x00)
Erase(x79,x00)
Erase(x7A,x00)
Erase(x7B,x00)
Erase(x7C,x00)
WarpUnit(x83,x00,005,009,x01,x00)
UnitAnim(x00,x00,x02,x00,x00)
Background(240,240,200,180,200,240,000,x01)
Wait(00002)
{63}(rF9)
Camera(+00616,-01020,+00680,-00002,+03584,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
BgSound(x05,+058,+030,x00,240)
BgSound(x0B,+127,+000,x01,144)
{4D}(r0A)
LoadEVTCHR(x01,x2F,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
UnitPresent(x85,x00,x00)
{48}()
SpriteMove(x80,x00,+00000,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x80,x00)
{4E}(r850001)
SpriteMove(x85,x00,+00000,+00000,-00056,x00,x01,+00001)
WaitSpriteMove(x85,x00)
{7F}(r80000103)
WarpUnit(x85,x00,005,006,x00,x00)
UnitAnim(x11,x00,x5B,x02,x00)
UnitAnim(x80,x00,x6A,x02,x00)
{7F}(r85000100)
UnitAnim(x85,x00,x67,x02,x00)
SpriteMove(x85,x00,+00000,+00120,-00056,x00,x01,+00001)
WaitSpriteMove(x85,x00)
{71}(r8500)
Camera(+00616,-00028,+00680,+00302,+03584,+00000,+04096,+00128)
Wait(00020)
Background(096,128,180,064,128,032,008,x00)
WaitForInstruction(x04,x00)
{63}(rAA)
Wait(00030)
UnitAnim(x11,x00,x5D,x02,x00)
Wait(00012)
UnitAnim(x11,x00,x5E,x02,x00)
Wait(00020)
PortraitCol(x01)
DisplayMessage(x10,x92,x0001,x11,x00,x04,+00008,+00000,+00000,x13)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00100)
UnitAnim(x11,x00,x5D,x02,x00)
Wait(00014)
UnitAnim(x11,x00,x5B,x02,x00)
Wait(00004)
Wait(00070)
DisplayMessage(x10,x92,x0002,x11,x00,x04,+00008,+00000,+00000,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
{43}(r05)
Camera(+00728,-00509,+01064,+00142,+03648,+00000,+04096,+00024)
WaitForInstruction(x04,x00)
Wait(00016)
Sound(x0078)
Draw(x02,x00)
Draw(x78,x00)
Draw(x79,x00)
Draw(x7A,x00)
Draw(x7B,x00)
UnitAnim(x78,x00,x02,x00,x00)
UnitAnim(x79,x00,x02,x00,x00)
UnitAnim(x7A,x00,x02,x00,x00)
UnitAnim(x7B,x00,x02,x00,x00)
Wait(00040)
RotateUnit(x83,x00,x0E,x00,x01,000)
WaitRotateUnit(x83,x00)
DisplayMessage(x10,x91,x0003,x83,x00,x00,-00021,+00000,+00012,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
{69}(r81000A0000000000)
{69}(r82000A0000000000)
{49}()
UnitPresent(x86,x00,x01)
AddUnitStart()
{69}(r0200050400000200)
UnitAnim(x11,x00,x5C,x02,x00)
Wait(00008)
{68}(r110001)
UnitAnim(x11,x00,x5B,x02,x00)
Wait(00008)
Wait(00010)
UnitAnim(x80,x00,x6E,x02,x00)
Camera(+01016,+00083,+00616,+00302,+03680,+00000,+04096,+00024)
Wait(00012)
WaitForInstruction(x04,x00)
Wait(00030)
DisplayMessage(x10,x92,x0004,x02,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0005,x11,x00,x04,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0006,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Camera(+01016,+00083,+00616,+00302,+03680,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
UnitAnim(x11,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x85,x00,x6E,x02,x00)
UnitAnim(x11,x00,x5D,x02,x00)
Wait(00004)
UnitAnim(x11,x00,x5E,x02,x00)
Wait(00004)
UnitAnim(x11,x00,x5F,x02,x00)
Wait(00006)
Sound(x0041)
UnitAnim(x11,x00,x60,x02,x00)
Wait(00060)
Sound(x0030)
UnitAnim(x11,x00,x61,x02,x00)
Wait(00008)
UnitAnim(x11,x00,x62,x02,x00)
Wait(00006)
UnitAnim(x11,x00,x63,x02,x00)
Wait(00006)
UnitAnim(x11,x00,x64,x02,x00)
Wait(00008)
UnitAnim(x11,x00,x65,x02,x00)
Wait(00008)
UnitAnim(x85,x00,x67,x02,x00)
SpriteMove(x85,x00,+00012,-00005,-00065,x00,x01,+00001)
UnitAnim(x11,x00,x66,x02,x00)
Wait(00006)
SpriteMove(x85,x00,+00014,-00001,-00065,x00,x01,+00001)
UnitAnim(x85,x00,x67,x02,x00)
Sound(x0041)
SpriteMove(x85,x00,+00019,-00001,-00061,x00,x01,+00001)
UnitAnim(x80,x00,x6F,x02,x00)
UnitAnim(x85,x00,x68,x02,x00)
Wait(00008)
UnitAnim(x11,x00,x02,x00,x00)
SpriteMove(x85,x00,+00019,+00100,-00061,x00,x01,+00001)
WaitSpriteMove(x85,x00)
UnitAnim(x80,x00,x70,x02,x00)
Wait(00020)
{7F}(r85000102)
SpriteMove(x85,x00,+00019,+00100,-00061,x00,x01,+00001)
WaitSpriteMove(x85,x00)
Sound(x0030)
UnitAnim(x80,x00,x71,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x72,x02,x00)
Wait(00006)
{4E}(r850000)
{4E}(r800001)
SpriteMove(x85,x00,+00000,-00013,-00029,x00,x01,+00001)
UnitAnim(x85,x00,x78,x02,x00)
UnitAnim(x80,x00,x73,x02,x00)
Wait(00006)
UnitAnim(x85,x00,x79,x02,x00)
UnitAnim(x80,x00,x74,x02,x00)
Wait(00006)
UnitAnim(x85,x00,x7A,x02,x00)
UnitAnim(x80,x00,x75,x02,x00)
Wait(00006)
UnitAnim(x85,x00,x6D,x02,x00)
SpriteMove(x80,x00,+00002,+00009,+00015,x00,x01,+00001)
UnitAnim(x80,x00,x76,x02,x00)
Wait(00006)
SpriteMove(x80,x00,+00002,+00009,+00015,x00,x01,+00001)
UnitAnim(x80,x00,x77,x02,x00)
Wait(00004)
SpriteMove(x80,x00,+00002,+00018,+00015,x00,x01,+00004)
WaitSpriteMove(x80,x00)
SpriteMove(x80,x00,+00002,+00025,+00015,x00,x01,+00004)
WaitSpriteMove(x80,x00)
SpriteMove(x80,x00,+00002,+00029,+00015,x00,x01,+00004)
WaitSpriteMove(x80,x00)
SpriteMove(x80,x00,+00002,+00032,+00015,x00,x01,+00004)
WaitSpriteMove(x80,x00)
SpriteMove(x80,x00,+00002,+00036,+00015,x00,x01,+00004)
WaitSpriteMove(x80,x00)
{7F}(r80000102)
UnitAnim(x80,x00,x02,x00,x00)
{4E}(r850001)
{4E}(r800000)
SpriteMove(x85,x00,+00000,-00165,-00029,x00,x01,+00001)
SpriteMove(x80,x00,+00000,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x80,x00)
Erase(x85,x00)
{7F}(r85000104)
SpriteMove(x85,x00,+00000,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x85,x00)
Wait(00036)
Camera(+00120,-00076,+00488,+00302,+03584,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
WarpUnit(x84,x00,001,004,x00,x03)
SpriteMove(x84,x00,-00052,+00010,+00000,x00,x01,+00001)
WaitSpriteMove(x84,x00)
ColorUnit(x84,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x84,x00)
ColorUnit(x84,x00,x08,+000,+000,+000,004)
SpriteMove(x84,x00,-00021,+00010,+00000,x00,x01,+00028)
WaitSpriteMove(x84,x00)
SpriteMove(x84,x00,-00012,+00000,+00000,x00,x01,+00014)
WaitSpriteMove(x84,x00)
SpriteMove(x84,x00,+00000,+00000,+00000,x00,x01,+00020)
WaitSpriteMove(x84,x00)
UnitAnim(x84,x00,x02,x00,x00)
Wait(00030)
Camera(+00616,-00285,+01128,+00446,+03584,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
AddUnitEnd()
WarpUnit(x85,x00,009,010,x00,x01)
WarpUnit(x86,x00,002,010,x00,x03)
SpriteMove(x85,x00,+00044,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x85,x00)
SpriteMove(x86,x00,-00084,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x86,x00)
ColorUnit(x86,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x86,x00)
ColorUnit(x86,x00,x08,+000,+000,+000,004)
BlockStart()
SpriteMove(x86,x00,+00000,+00000,+00000,x00,x01,+00088)
WaitSpriteMove(x86,x00)
UnitAnim(x86,x00,x02,x00,x00)
Wait(00001)
RotateUnit(x86,x00,x00,x00,x01,000)
BlockEnd()
Wait(00024)
UnitAnim(x85,x00,x03,x00,x00)
ColorUnit(x85,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x85,x00)
ColorUnit(x85,x00,x08,+000,+000,+000,004)
{4E}(r850000)
BlockStart()
SpriteMove(x85,x00,+00000,+00000,+00000,x00,x01,+00064)
WaitSpriteMove(x85,x00)
UnitAnim(x85,x00,x02,x00,x00)
Wait(00001)
RotateUnit(x85,x00,x00,x00,x01,000)
BlockEnd()
WaitForInstruction(x0B,x00)
{8C}(r11000C020000)
{68}(r110000)
Wait(00030)
Camera(+01016,+00083,+00616,+00302,+03680,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
Wait(00020)
DisplayMessage(x10,x91,x0007,x11,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0008,x02,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0009,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x000A,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000B,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x000C,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000D,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
{60}(r001E)
Wait(00030)
Wait(00020)
Music(x01,+096,000)
{6A}(r051E00008C)
{1C}(r02)
Camera(+00728,-00028,+00504,+00302,+04608,+00000,+04096,+00096)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x08,090)
WaitForInstruction(x38,x00)
DisplayConditions(x00,030)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
WaitForInstruction(x04,x00)
{1C}(r01)
Wait(00016)
RotateUnit(x80,x00,x0C,x00,x01,000)
RotateUnit(x81,x00,x0C,x00,x01,000)
RotateUnit(x11,x00,x0C,x00,x01,000)
RotateUnit(x82,x00,x0C,x00,x01,000)
RotateUnit(x02,x00,x04,x00,x01,000)
March(x00,x00,008)
{63}(rA0)
{7C}()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Executioner{br}
{font:00}Got any words t' leave behin',{br}
puppet?{end}

//Message x02
None, then? Just as well,{br}
I s'pose.{end}

//Message x03
{font:08}Gryphon Knight of Lionel{br}
{font:00}Is that{DA68}?{br}
{br}
The enemy!{end}

//Message x04
{font:08}{Ramza}{br}
{font:00}We are come for the princess! Stand{br}
down, or take her place on the gallows!{end}

//Message x05
Ha ha ha! And the{br}
trap is sprung!{end}

//Message x06
{font:08}{Ramza}{br}
{font:00}Trap?{end}

//Message x07
{font:08}Gaffgarion{br}
{font:00}{Ramza}, ever the gallant fool!{end}

//Message x08
What have you done with Lady{br}
Ovelia!?{end}

//Message x09
I've done naught with her, she's at{br}
Lionel. What of the gem?{end}

//Message x0A
Gem?{end}

//Message x0B
Might we spare ourselves these{br}
tiresome feints? I speak of the{br}
cardinal's gemstone.{br}
The one who stole it travels with{br}
you, does he not? I would have it{br}
surrendered.{end}

//Message x0C
If you want it, come and get it.{end}

//Message x0D
So the boy now thinks himself a{br}
man! Very well. Let us finish this{br}
like men!{end}

//Message x0E
{font:08}Agrias{br}
{font:00}What is to be done{br}
with Lady Ovelia?{end}

//Message x0F
{font:08}Gaffgarion{br}
{font:00}I will return her to Gallionne,{br}
as per my contract.{br}
What Duke Larg does with her{br}
after that is not my concern.{end}

//Message x10
Lord Dycedarg and the duke would{br}
use her as a pawn in their game of{br}
thrones!{br}
Just as the two of them now use{br}
you!{br}
{br}
Is a man like you not ashamed to be{br}
no more than a piece in their game?{br}
Have you no pride{DA68}no honor?{end}

//Message x11
Such flights of fancy are long{br}
since flown from me, my lady.{end}

//Message x12
{font:08}Gaffgarion{br}
{font:00}It is not too late to change your mind,{br}
{Ramza}!{br}
Return with me to Eagrose! Your brother{br}
Dycedarg would fain forgive what's done.{br}
He said as much himself!{end}

//Message x13
{font:08}{Ramza}{br}
{font:00}Then let him forgive this as well, for{br}
I'll play no part in his foul plots!{end}

//Message x14
Foul!? You would paint your{br}
brother's deeds as {D11D}foul{D11D}?{br}
{br}
A Beoulve must uphold the{br}
duties of his station! You of{br}
all people should know that!{end}

//Message x15
My lord brother seeks to ignite{br}
war to further his own ends!{br}
{br}
If such a thing is not foul, ser,{br}
then pray tell what is!{end}

//Message x16
A man does not eat an omelette{br}
without breaking eggs!{br}
{br}
Blood is the price of progress!{br}
It is the ink in which history's{br}
pages are writ!{br}
Look around you, boy!{br}
Ivalice rots from within!{br}
{br}
Your brother would carve out the{br}
root of its decay, even if it means{br}
his hands must needs be soiled!{end}

//Message x17
{font:08}{Ramza}{br}
{font:00}I will not stand and watch as Lady{br}
Ovelia is made to be another Tietra!{end}

//Message x18
{font:08}Gaffgarion{br}
{font:00}Forget Ziekden! There was no{br}
avoiding that.{br}
You are an heir of House Beoulve,{br}
{Ramza}, and you have a duty{br}
as such!{br}
It is your fate to see that duty{br}
fulfilled!{end}

//Message x19
As it was my fate to let Tietra die?{br}
{br}
{br}
No, fate had no hand in that. Tietra{br}
died because I could not be bothered{br}
to save her.{br}
I've lied to myself all this time. It was{br}
my own inaction that killed her!{end}

//Message x1A
{font:08}Gaffgarion{br}
{font:00}You truly are a fool!{br}
{br}
What is the life of one girl, when{br}
weighed against the greater good?{end}

//Message x1B
{font:08}{Ramza}{br}
{font:00}I see no {D11D}good{D11D} in using people!{br}
Only deception, and death!{br}
I will not stand by any longer as{br}
innocents fall prey to your {D11D}good{D11D}!{br}
{br}
I will not let you harm the princess!{end}

//Message x1C
Then you seal your fate,{br}
you stubborn fool!{end}

//Message x1D
{font:08}Agrias{br}
{font:00}{Ramza}, you are{br}
a Beoulve?{end}

//Message x1E
{font:08}Gaffgarion{br}
{font:00}You didn't know?{br}
{br}
Aye, this little whelp is a son{br}
of the great House Beoulve.{end}

//Message x1F
{font:08}{Ramza}{br}
{font:00}I am my father's son, but that does not{br}
make me the same as my brothers!{br}
I knew naught of the plot to kidnap the{br}
princess! I swear it!{end}

//Message x20
Do you truly think I would doubt{br}
you now? You have more than{br}
proven yourself!{end}

//Message x21
{font:08}Gaffgarion{br}
{font:00}Curse me for a fool, I'd not thought{br}
you'd grown so strong!{br}
I'd best retreat for now.{end}

//Message x22
{font:08}{Ramza}{br}
{font:00}The castle{DA68}we must make haste!{end}

//Message x23

