Offset(x0038E000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000002C1)
//Remove the previous line if you wish text to compile directly after instructions.

UnitAnim(x00,x00,x02,x00,x00)
Camera(+00392,-01101,+00504,+00302,+00512,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
LoadEVTCHR(x01,x3A,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
{7F}(r81000101)
UnitAnim(x81,x00,x58,x02,x00)
{7F}(r80000102)
UnitAnim(x80,x00,x5D,x02,x00)
{4D}(r3C)
{63}(rA9)
Camera(+00392,+00211,+00504,+00302,+00512,+00000,+04096,+00150)
WaitForInstruction(x04,x00)
{47}(r0300000700000001)
{48}()
Wait(00060)
UnitAnim(x81,x00,x59,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x5A,x02,x00)
Wait(00008)
Wait(00018)
PortraitCol(x01)
Effect(x021E,x64,003,002,x00)
DisplayMessage(x10,x92,x0001,x81,x00,x03,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00018)
DisplayMessage(x10,x92,x0002,x80,x00,x05,+00000,+00000,+00008,x12)
WaitForInstruction(x01,x00)
Wait(00018)
DisplayMessage(x10,x91,x0003,x03,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0004,x05,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
SpriteMove(x64,x00,-00048,-00054,+00048,x00,x01,+00001)
WaitSpriteMove(x64,x00)
BlockStart()
UnitAnim(x81,x00,x59,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x5C,x02,x00)
Wait(00008)
BlockEnd()
WalkTo(x03,x00,003,002,x00,x00,+012,x01)
MovementAnim(r03000200)
WaitWalk(x03,x00)
RotateUnit(x03,x00,x0C,x00,x01,000)
WaitRotateUnit(x03,x00)
UnitAnim(x03,x00,x5E,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x5F,x02,x00)
Wait(00008)
EffectStart()
{1C}(r02)
EffectEnd()
Wait(00006)
UnitAnim(x03,x00,x5E,x02,x00)
Wait(00006)
UnitAnim(x03,x00,x0D,x00,x00)
SpriteMove(x03,x00,+00000,+00000,-00028,x00,x01,+00014)
WaitSpriteMove(x03,x00)
UnitAnim(x03,x00,x02,x00,x00)
RotateUnit(x03,x00,x0A,x00,x01,000)
WaitRotateUnit(x03,x00)
WaitForInstruction(x41,x00)
{1C}(r01)
UnitAnim(x81,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x58,x02,x00)
Wait(00020)
UnitAnim(x81,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x5C,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x60,x02,x00)
Wait(00018)
DisplayMessage(x10,x92,x0005,x81,x00,x03,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0006,x03,x00,x00,-00020,+00000,+00008,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00050)
Sound(x0041)
UnitAnim(x80,x00,x61,x02,x00)
Wait(00014)
UnitAnim(x80,x00,x62,x02,x00)
Wait(00014)
UnitAnim(x80,x00,x63,x02,x00)
Wait(00014)
Wait(00050)
BlockStart()
UnitAnim(x81,x00,x5C,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x59,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x5A,x02,x00)
Wait(00008)
BlockEnd()
DisplayMessage(x10,x92,x0007,x80,x00,x05,+00000,+00000,+00008,x12)
WaitForInstruction(x01,x00)
Wait(00010)
DisplayMessage(x10,x91,x0008,x03,x00,x00,-00020,+00000,+00008,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
{49}()
{82}()
AddUnitStart()
Wait(00090)
{63}(rA1)
{1D}()
Camera(+00392,+00051,+00504,+00302,+00512,+00000,+04096,+00040)
Camera(+00392,-01101,+00504,+00302,+00512,+00000,+04096,+00100)
{1E}()
Wait(00040)
{3E}(r02000000FFFFFF5A00)
WaitForInstruction(x0C,x00)
{60}(r005A)
Wait(00090)
ZERO(x009B)
ADD(x009B,x0001)
ZERO(x01F6)
ADD(x01F6,x0001)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Mustadio{br}
{font:00}Father, what's this big one?{end}

//Message x02
{font:08}Besrodio{br}
{font:00}I built it from stuff found{br}
at drift No.83, but, uh...{end}

//Message x03
{font:08}{Ramza}{br}
{font:00}It looks like a heavenly globe.{end}

//Message x04
{font:08}Besrodio{br}
{font:00}Now that you mention it...{br}
I guess it does, hmm...{end}

//Message x05
{font:08}Mustadio{br}
{font:00}W, what was that?{end}

//Message x06
{font:08}{Ramza}{br}
{font:00}It responded to the stone{br}
again?{end}

//Message x07
{font:08}Besrodio{br}
{font:00}What's this '{DA03}' mark for?{br}
{br}
Holy stone......indeed.{end}

//Message x08
{font:08}{Ramza}{br}
{font:00}You want us to search for it{br}
right? Oh well...{end}

//Message x09

