Offset(x0036E000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000028F)
//Remove the previous line if you wish text to compile directly after instructions.

LoadEVTCHR(x01,x59,x00)
{63}(rCA)
Focus(x09,x00,x09,x00,x00)
Camera(+17665,+00302,+00512,+00302,+02560,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
InflictStatus(x09,x00,x00,x0C,x00)
InflictStatus(x08,x00,x00,x0C,x00)
InflictStatus(x03,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x09,x00,x03,x01,x00,x01,x00)
WaitFaceUnit()
FaceUnit(x09,x00,x01,x01,x00,x01,x00)
WaitFaceUnit()
Wait(00010)
{60}(r005A)
DisplayMessage(x10,x70,x0001,x09,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00020)
Sound(x0053)
UnitAnim(x09,x00,x1A,x00,x00)
Wait(00020)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
{43}(r11)
{4E}(r450001)
UnitAnim(x45,x00,x58,x02,x00)
Effect(x0217,x09,000,007,x00)
Wait(00060)
EffectStart()
{1C}(r02)
EffectEnd()
WaitForInstruction(x41,x00)
{1C}(r01)
Effect(x0215,x45,000,007,x00)
Draw(x45,x00)
SpriteMove(x45,x00,+00000,-00014,+00000,x02,x0A,+00060)
WaitSpriteMove(x45,x00)
EffectStart()
{1C}(r02)
EffectEnd()
WaitForInstruction(x41,x00)
{1C}(r01)
Effect(x0208,x09,000,007,x00)
EffectStart()
{1C}(r02)
EffectEnd()
Wait(00128)
Wait(00160)
{4E}(r450000)
UnitAnim(x45,x00,x02,x00,x00)
SpriteMove(x45,x00,+00000,+00000,+00000,x02,x0A,+00001)
WaitSpriteMove(x45,x00)
Erase(x09,x00)
WaitForInstruction(x41,x00)
{1C}(r01)
UnitAnim(x45,x00,x02,x00,x00)
Wait(00060)
Music(x01,+127,000)
Wait(00060)
DisplayMessage(x10,x70,x0002,x45,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Effect(x0215,x45,000,000,x00)
Wait(00040)
UnitAnim(x45,x00,x2B,x00,x00)
Wait(00060)
EffectStart()
{1C}(r02)
EffectEnd()
UnitAnim(x45,x00,x2C,x00,x00)
Wait(00012)
Sound(x006B)
Wait(00060)
WaitForInstruction(x41,x00)
{1C}(r01)
UnitAnim(x45,x00,x02,x00,x00)
{99}(r8000)
{99}(r8100)
{99}(r8200)
{99}(r8300)
{99}(r8400)
Wait(00060)
FaceUnit(x08,x00,x45,x00,x00,x00,x00)
WaitRotateUnit(x45,x00)
Effect(x0215,x45,000,000,x00)
Wait(00060)
DisplayMessage(x10,x70,x0003,x45,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00040)
UnitAnim(x45,x00,x2B,x00,x00)
Wait(00060)
EffectStart()
{1C}(r02)
EffectEnd()
UnitAnim(x45,x00,x2C,x00,x00)
Wait(00012)
Sound(x006B)
Wait(00060)
WaitForInstruction(x41,x00)
{1C}(r01)
UnitAnim(x45,x00,x02,x00,x00)
Focus(x08,x00,x08,x00,x00)
Camera(+09233,+10297,+15610,+00302,+02560,+00000,+04096,+00032)
Effect(x0222,x08,000,000,x00)
EffectStart()
EffectStart()
{1C}(r02)
EffectEnd()
Wait(00020)
Erase(x08,x00)
WaitForInstruction(x41,x00)
{1C}(r01)
Wait(00060)
Focus(x45,x00,x45,x00,x00)
Camera(+09519,+10788,-07176,+00302,+02560,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00020)
FaceUnit(x03,x00,x45,x00,x00,x00,x00)
WaitRotateUnit(x45,x00)
Wait(00020)
DisplayMessage(x10,x70,x0004,x45,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00020)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x20,090)
Wait(00040)
ColorUnit(x45,x00,x04,+018,+026,+031,000)
Wait(00002)
Wait(00010)
ColorUnit(x45,x00,x04,+000,+000,+000,004)
Wait(00033)
WaitForInstruction(x38,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
Wait(00020)
{63}(rC8)
Focus(x69,x00,x69,x00,x00)
Camera(-01496,+12838,+12088,+00302,+02560,+00000,+04096,+00032)
RotateUnit(x01,x01,x14,x00,x00,000)
March(x01,x01,004)
UnitAnim(x45,x00,x03,x00,x00)
Wait(00010)
RemoveUnit(x08,x00)
RemoveUnit(x09,x00)
ZERO(x007F)
ADD(x007F,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Dycedarg{br}
{font:00}If only you hadn't interfered...{br}
{br}
Ivalice would've been ours,{br}
the Beoulve's...{br}
{br}
You fools...{end}

//Message x02
{font:08}Adramelk{br}
{font:00}Heh, heh...So that's it...{br}
Now I know...{end}

//Message x03
{font:08}Adramelk{br}
{font:00}Young fool. Here's a souvenir{br}
for you on the way to Hell.   {br}
I killed Balbanes...{br}
Yes, I did it...{br}
{br}
The Beoulve's finally had{br}
their chance to rule...{br}
But he blew it! That idiot!   {br}
So I killed him...{br}
Even a sword master can't{br}
fight poison!{end}

//Message x04
{font:08}Adramelk{br}
{font:00}Now it's your turn...{br}
You'll regret opposing me!{end}

//Message x05

