Offset(x00182000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000C6)
//Remove the previous line if you wish text to compile directly after instructions.

{43}(r05)
{63}(rAA)
{43}(r05)
Camera(+00840,-00076,+01288,+00302,+05632,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
ZERO(x0030)
ADD(x0030,x0001)
{27}()
Wait(00016)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00010)
RotateUnit(x02,x00,x00,x00,x01,000)
WaitRotateUnit(x02,x00)
DisplayMessage(x10,x70,x0006,x02,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00024)
UnitAnim(x02,x00,x3E,x00,x00)
Wait(00024)
Sound(x0069)
UseFieldObject(x06,x00)
Wait(00040)
UnitAnim(x02,x00,x02,x00,x00)
{63}(rCA)
Camera(+00616,-00076,+00840,+00302,+04608,+00000,+04096,+00048)
Wait(00012)
Sound(x001D)
UseFieldObject(x02,x00)
UseFieldObject(x04,x00)
WaitFieldObject()
Wait(00030)
Wait(00080)
Focus(x69,x00,x69,x00,x00)
Camera(-00254,+00255,-06912,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
RotateUnit(x02,x00,x14,x00,x01,000)
WaitRotateUnit(x02,x00)
March(x02,x00,000)
{63}(rA0)
ZERO(x007D)
ADD(x007D,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}{Ramza}{br}
{font:00}Wait there. I'll open the gate.{br}
{end}

//Message x02
{font:08}Familiar Voice{br}
{font:00}Rather let it remain shut!{end}

//Message x03
{font:08}Gaffgarion{br}
{font:00}You made your way into the castle well{br}
enough, but you overlooked the ambush.{end}

//Message x04
We're surrounded!{end}

//Message x05
It's you and I now,{br}
{Ramza}!{br}
{br}
Shall we be about it, then?{end}

//Message x06
{font:08}{Ramza}{br}
{font:00}This lever ought to do it!{end}

//Message x07
{font:08}Gaffgarion{br}
{font:00}I feel...cold.{end}

//Message x08
Good{D11D}bye, Gaffgarion.{end}

//Message x09
We must reach the princess before{br}
reinforcements arrive!{end}

//Message x0A

