Offset(x000F0000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000185)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
InflictStatus(x02,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
InflictStatus(x17,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
InflictStatus(x34,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
Focus(x34,x00,x34,x00,x00)
Camera(+00002,+00000,-32640,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
BlockStart()
Wait(00020)
UnitAnim(x01,x01,x02,x00,x00)
Wait(00008)
FaceUnit(x34,x00,x01,x01,x00,x00,x08)
BlockEnd()
DisplayMessage(x10,x70,x0001,x34,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Focus(x17,x00,x17,x00,x00)
Camera(+16461,+00344,+00028,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
FaceUnit(x34,x00,x17,x00,x00,x01,x00)
WaitRotateUnit(x17,x00)
FaceUnit(x34,x00,x01,x01,x00,x01,x00)
FaceUnit(x34,x00,x02,x00,x00,x01,x00)
WaitRotateUnit(x02,x00)
Wait(00008)
DisplayMessage(x10,x70,x0002,x17,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Focus(x34,x00,x34,x00,x00)
Camera(-32751,+23040,+00002,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
FaceUnit(x17,x00,x34,x00,x00,x01,x00)
WaitRotateUnit(x34,x00)
DisplayMessage(x10,x70,x0003,x34,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Focus(x02,x00,x02,x00,x00)
Camera(+00000,+00485,+20736,+00302,+00512,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0004,x02,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00010)
{60}(r003C)
Wait(00060)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,120)
WaitForInstruction(x38,x00)
DisplayConditions(x03,120)
WaitForInstruction(x38,x00)
DisplayConditions(x04,120)
WaitForInstruction(x38,x00)
DisplayConditions(x05,120)
WaitForInstruction(x38,x00)
DisplayConditions(x06,120)
WaitForInstruction(x38,x00)
DisplayConditions(x07,120)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{49}()
{82}()
AddUnitStart()
Wait(00090)
{63}(rA8)
{60}(r005A)
{3E}(r02000000FFFFFF5A00)
ZERO(x006E)
ADD(x006E,x0010)
ZERO(x0270)
ADD(x0270,x0001)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Agrias{br}
{font:00}There's no time to waste...{br}
{br}
We must hurry and rescue{br}
the Princess!{end}

//Message x02
{font:08}Gafgarion{br}
{font:00}Where are we going?{br}
Do you know where they went?{end}

//Message x03
{font:08}Agrias{br}
{font:00}There is only one place {br}
they could've escaped to!   {br}
Impregnable fortress...{br}
Bethla Garrison.{end}

//Message x04
{font:08}{Ramza}{br}
{font:00}Bethla Garrison...{end}

//Message x05

