Offset(x0027A000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000014A)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
InflictStatus(x03,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x2B,x00,x03,x00,x00,x01,x00)
WaitRotateUnit(x03,x00)
Wait(00010)
UnitAnim(x01,x01,x02,x00,x00)
FaceUnit(x2B,x00,x01,x01,x00,x01,x00)
WaitFaceUnit()
Wait(00016)
UnitAnim(x03,x01,x02,x00,x00)
FaceUnit(x2B,x00,x03,x01,x00,x01,x00)
WaitFaceUnit()
Wait(00020)
Focus(x2B,x00,x2B,x00,x00)
Camera(-06910,+00001,+11039,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00060)
UnitAnim(x2B,x00,x1A,x00,x00)
Wait(00010)
DisplayMessage(x10,x70,x0007,x2B,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00060)
Focus(x03,x00,x03,x00,x00)
Camera(+00003,+00043,+00000,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00030)
UnitAnim(x03,x00,x02,x00,x00)
Wait(00060)
DisplayMessage(x10,x70,x0008,x03,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00030)
RotateUnit(x03,x00,x13,x00,x01,000)
WaitRotateUnit(x03,x00)
Wait(00020)
RotateUnit(x03,x00,x00,x01,x01,000)
WaitRotateUnit(x03,x00)
Wait(00060)
DisplayMessage(x10,x70,x0009,x03,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
{60}(r003C)
Wait(00060)
Wait(00030)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
Wait(00110)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
Wait(00001)
{63}(rA8)
ZERO(x0055)
ADD(x0055,x00C8)
ADD(x0055,x0076)
{43}(r06)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Knight Templar Barich{br}
{font:00}Truly, it is a joy that we should{br}
chance to meet again.{br}
I once suffered defeat at your hands,{br}
but it will not happen twice. This dead{br}
city will be your final resting place!{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}So you've become a pawn of{br}
the Lucavi, too.{br}
Was such your fear of death,{br}
that you would sooner bend{br}
your knee to demons?{end}

//Message x03
{font:08}Barich{br}
{font:00}You are a naive child who speaks of{br}
things he does not understand.{br}
Only now am I made truly human!{end}

//Message x04
How does selling your soul to{br}
demons make you human?{end}

//Message x05
I stand above all other men now.{br}
I have transcended death itself!{br}
{br}
No longer must I bow my head in{br}
coy attempts to curry favor with{br}
you highborn nobles!{br}
I've bought my freedom. I am a{br}
human at last{DA68}no longer something{br}
less!{end}

//Message x06
You think freedom a thing bought and{br}
sold?{br}
{br}
What value, a freedom you have not{br}
earned?{br}
{br}
A man who's lost his pride can never be{br}
free.{br}
{br}
You surrendered your own freedom the{br}
moment you bowed your head to someone{br}
undeserving!{br}
Freedom and equality cannot be bartered.{br}
They are rights{DA68}rights earned with{br}
sweat, and toil, and blood!{br}
Freedom is no raiment of Lucavi weave!{br}
They tell you you wear cloth of gold, but{br}
in truth you stand more naked as before!{end}

//Message x07
{font:08}Barich{br}
{font:00}How can I die...? I thought{br}
I had...transcended...{end}

//Message x08
{font:08}{Ramza}{br}
{font:00}The Stones resonate.{end}

//Message x09
We draw near.{end}

//Message x0A

