Offset(x002EC000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000084B)
//Remove the previous line if you wish text to compile directly after instructions.

{49}()
UnitPresent(x03,x00,x01)
UnitPresent(x15,x00,x01)
UnitPresent(x21,x00,x01)
AddUnitStart()
Camera(+00168,-01196,+00616,+00302,+01536,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{63}(rA9)
{4D}(r1E)
Camera(+00168,-00556,+00616,+00302,+01536,+00000,+04096,+00064)
WaitForInstruction(x04,x00)
{63}(rAA)
Wait(00030)
DisplayMessage(x10,x19,x0001,x15,x00,x09,+00060,+00000,+00000,x00)
WaitForInstruction(x01,x00)
AddUnitEnd()
WarpUnit(x03,x00,005,006,x00,x03)
WarpUnit(x15,x00,005,004,x00,x03)
WarpUnit(x21,x00,004,006,x00,x03)
SpriteMove(x03,x00,-00154,-00036,+00000,x00,x01,+00001)
WaitSpriteMove(x03,x00)
SpriteMove(x15,x00,-00154,-00060,+00056,x00,x01,+00001)
WaitSpriteMove(x15,x00)
SpriteMove(x21,x00,-00126,-00024,+00000,x00,x01,+00001)
WaitSpriteMove(x21,x00)
UnitAnim(x03,x00,x04,x00,x00)
UnitAnim(x15,x00,x04,x00,x00)
UnitAnim(x21,x00,x04,x00,x00)
ColorUnit(x03,x00,x01,+000,+000,+000,000)
Wait(00002)
ColorUnit(x15,x00,x01,+000,+000,+000,000)
Wait(00002)
ColorUnit(x21,x00,x01,+000,+000,+000,000)
Wait(00002)
Sound(x004C)
UseFieldObject(x00,x00)
WaitFieldObject()
LoadEVTCHR(x01,x67,x00)
Wait(00020)
BlockStart()
Wait(00050)
Draw(x03,x00)
ColorUnit(x03,x00,x08,+000,+000,+000,004)
SpriteMove(x03,x00,-00098,-00036,+00000,x00,x01,+00028)
WaitSpriteMove(x03,x00)
SpriteMove(x03,x00,-00094,-00024,+00000,x00,x01,+00006)
WaitSpriteMove(x03,x00)
SpriteMove(x03,x00,-00042,-00024,+00000,x00,x01,+00026)
WaitSpriteMove(x03,x00)
SpriteMove(x03,x00,-00038,-00012,+00000,x00,x01,+00006)
WaitSpriteMove(x03,x00)
SpriteMove(x03,x00,-00014,-00012,+00000,x00,x01,+00012)
WaitSpriteMove(x03,x00)
SpriteMove(x03,x00,-00010,+00000,+00000,x00,x01,+00006)
WaitSpriteMove(x03,x00)
SpriteMove(x03,x00,+00000,+00000,+00000,x00,x01,+00005)
WaitSpriteMove(x03,x00)
UnitAnim(x03,x00,x02,x00,x00)
RotateUnit(x03,x00,x00,x00,x01,000)
WaitRotateUnit(x03,x00)
BlockEnd()
BlockStart()
Draw(x15,x00)
ColorUnit(x15,x00,x08,+000,+000,+000,004)
SpriteMove(x15,x00,-00098,-00060,+00056,x00,x01,+00028)
WaitSpriteMove(x15,x00)
SpriteMove(x15,x00,-00094,-00048,+00056,x00,x01,+00006)
WaitSpriteMove(x15,x00)
SpriteMove(x15,x00,-00042,-00048,+00056,x00,x01,+00026)
WaitSpriteMove(x15,x00)
SpriteMove(x15,x00,-00038,-00036,+00056,x00,x01,+00006)
WaitSpriteMove(x15,x00)
SpriteMove(x15,x00,-00014,-00036,+00056,x00,x01,+00012)
WaitSpriteMove(x15,x00)
SpriteMove(x15,x00,-00010,-00024,+00056,x00,x01,+00006)
WaitSpriteMove(x15,x00)
SpriteMove(x15,x00,+00000,-00024,+00056,x00,x01,+00005)
WaitSpriteMove(x15,x00)
RotateUnit(x15,x00,x00,x00,x01,000)
WaitRotateUnit(x15,x00)
SpriteMove(x15,x00,+00000,-00024,+00042,x00,x01,+00007)
WaitSpriteMove(x15,x00)
SpriteMove(x15,x00,+00000,-00012,+00038,x00,x01,+00006)
WaitSpriteMove(x15,x00)
SpriteMove(x15,x00,+00000,-00012,+00014,x00,x01,+00012)
WaitSpriteMove(x15,x00)
SpriteMove(x15,x00,+00000,+00000,+00010,x00,x01,+00006)
WaitSpriteMove(x15,x00)
SpriteMove(x15,x00,+00000,+00000,+00000,x00,x01,+00005)
WaitSpriteMove(x15,x00)
UnitAnim(x15,x00,x02,x00,x00)
RotateUnit(x15,x00,x04,x00,x01,000)
WaitRotateUnit(x15,x00)
BlockEnd()
BlockStart()
Wait(00090)
Draw(x21,x00)
ColorUnit(x21,x00,x08,+000,+000,+000,004)
SpriteMove(x21,x00,-00070,-00024,+00000,x00,x01,+00028)
WaitSpriteMove(x21,x00)
SpriteMove(x21,x00,-00066,-00012,+00000,x00,x01,+00006)
WaitSpriteMove(x21,x00)
SpriteMove(x21,x00,-00014,-00012,+00000,x00,x01,+00026)
WaitSpriteMove(x21,x00)
SpriteMove(x21,x00,-00010,+00000,+00000,x00,x01,+00006)
WaitSpriteMove(x21,x00)
SpriteMove(x21,x00,+00000,+00000,+00000,x00,x01,+00005)
WaitSpriteMove(x21,x00)
UnitAnim(x21,x00,x02,x00,x00)
RotateUnit(x21,x00,x00,x00,x01,000)
WaitRotateUnit(x21,x00)
BlockEnd()
BlockStart()
Wait(00045)
WalkTo(x0D,x00,002,002,x00,x00,+008,x01)
MovementAnim(r0D000200)
WaitWalk(x0D,x00)
BlockEnd()
Wait(00040)
Camera(+00392,-00020,+00472,+00302,+00512,+00000,+04096,+00064)
WaitForInstruction(x04,x00)
WaitForInstruction(x08,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
Wait(00010)
DisplayMessage(x10,x92,x0002,x15,x00,x00,+00000,+00000,+00008,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
BlockStart()
Wait(00030)
WalkTo(x03,x00,005,003,x00,x00,+012,x01)
MovementAnim(r03000200)
WaitWalk(x03,x00)
Wait(00010)
RotateUnit(x03,x00,x04,x00,x01,000)
WaitRotateUnit(x03,x00)
UnitAnim(x03,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x59,x02,x00)
Wait(00006)
Sound(x0041)
UnitAnim(x03,x00,x5A,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x5B,x02,x00)
Wait(00008)
BlockEnd()
BlockStart()
WalkTo(x15,x00,003,001,x00,x00,+012,x01)
MovementAnim(r15000200)
WaitWalk(x15,x00)
RotateUnit(x15,x00,x06,x00,x01,000)
UnitAnim(x0D,x00,x66,x02,x00)
Wait(00008)
UnitAnim(x0D,x00,x67,x02,x00)
Wait(00006)
BlockEnd()
BlockStart()
Wait(00040)
WalkTo(x21,x00,005,004,x00,x00,+012,x01)
MovementAnim(r21000200)
WaitWalk(x21,x00)
Wait(00010)
RotateUnit(x21,x00,x04,x00,x01,000)
WaitRotateUnit(x21,x00)
UnitAnim(x21,x00,x5F,x02,x00)
Wait(00008)
UnitAnim(x21,x00,x60,x02,x00)
Wait(00006)
Sound(x0041)
UnitAnim(x21,x00,x61,x02,x00)
Wait(00008)
UnitAnim(x21,x00,x62,x02,x00)
Wait(00008)
BlockEnd()
WaitForInstruction(x08,x00)
Wait(00030)
DisplayMessage(x10,x11,x0003,x0D,x00,x00,+00000,+00000,+00010,x00)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x0D,x00,x66,x02,x00)
Wait(00008)
UnitAnim(x0D,x00,x02,x00,x00)
Wait(00030)
DisplayMessage(x10,x91,x0004,x0D,x00,x00,-00008,+00000,+00000,x10)
WaitForInstruction(x01,x00)
Wait(00014)
UnitAnim(x03,x00,x5C,x02,x00)
Wait(00008)
Wait(00014)
DisplayMessage(x10,x92,x0005,x03,x00,x00,+00040,+00000,-00026,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
{63}(rCA)
Wait(00010)
Camera(+00392,+00012,+00472,+00302,+00512,+00000,+04096,+00048)
RotateUnit(x15,x00,x08,x00,x00,000)
WalkTo(x0D,x00,003,002,x00,x00,+006,x01)
MovementAnim(r0D000200)
WaitWalk(x0D,x00)
WaitForInstruction(x04,x00)
Wait(00010)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57007200)
Sound(x009E)
{43}(r09)
UnitAnim(x0D,x00,x6A,x02,x00)
Wait(00004)
UnitAnim(x0D,x00,x6B,x02,x00)
Wait(00004)
UnitAnim(x0D,x00,x6C,x02,x00)
Wait(00006)
UnitAnim(x0D,x00,x6B,x02,x00)
Wait(00002)
UnitAnim(x0D,x00,x6A,x02,x00)
Wait(00004)
UnitAnim(x0D,x00,x6B,x02,x00)
Wait(00004)
UnitAnim(x0D,x00,x6C,x02,x00)
Wait(00006)
UnitAnim(x0D,x00,x6B,x02,x00)
Wait(00002)
UnitAnim(x0D,x00,x6A,x02,x00)
Wait(00004)
UnitAnim(x0D,x00,x6B,x02,x00)
Wait(00004)
UnitAnim(x0D,x00,x6C,x02,x00)
Wait(00006)
UnitAnim(x0D,x00,x6B,x02,x00)
Wait(00002)
UnitAnim(x0D,x00,x6A,x02,x00)
Wait(00004)
UnitAnim(x0D,x00,x6B,x02,x00)
Wait(00004)
UnitAnim(x0D,x00,x6C,x02,x00)
Wait(00006)
UnitAnim(x0D,x00,x6B,x02,x00)
Wait(00040)
UnitAnim(x0D,x00,x6A,x02,x00)
Wait(00006)
UnitAnim(x0D,x00,x02,x00,x00)
BlockEnd()
DisplayMessage(x10,x91,x0006,x0D,x00,x00,-00008,+00000,+00000,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
WaitForInstruction(x08,x00)
{43}(r0A)
DisplayMessage(x10,x91,x0007,x0D,x00,x00,-00008,+00000,+00000,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
Sound(x0041)
UnitAnim(x21,x00,x61,x02,x00)
Wait(00008)
UnitAnim(x21,x00,x60,x02,x00)
Wait(00006)
UnitAnim(x03,x00,x5A,x02,x00)
Sound(x0041)
UnitAnim(x21,x00,x5F,x02,x00)
Wait(00008)
UnitAnim(x21,x00,x02,x00,x00)
UnitAnim(x03,x00,x59,x02,x00)
Wait(00006)
UnitAnim(x03,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x02,x00,x00)
Wait(00026)
BlockStart()
Wait(00020)
UnitAnim(x0D,x00,x6D,x02,x00)
BlockEnd()
DisplayMessage(x10,x92,x0008,x15,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
BlockStart()
Wait(00020)
UnitAnim(x0D,x00,x6E,x02,x00)
Wait(00008)
UnitAnim(x0D,x00,x02,x00,x00)
BlockEnd()
DisplayMessage(x10,x91,x0009,x0D,x00,x00,+00000,+00000,+00004,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x000A,x03,x00,x00,+00014,+00000,+00000,x13)
WaitForInstruction(x01,x00)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57001D00)
UnitAnim(x0D,x00,x6E,x02,x00)
BlockEnd()
CloseDialog(x01,x000B,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00024)
UnitAnim(x0D,x00,x02,x00,x00)
Wait(00040)
DisplayMessage(x10,x92,x000C,x21,x00,x00,+00014,+00008,+00000,x10)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00010)
DisplayMessage(x10,x92,x000D,x15,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57002C00)
UnitAnim(x0D,x00,x66,x02,x00)
Wait(00008)
UnitAnim(x0D,x00,x67,x02,x00)
Wait(00008)
UnitAnim(x0D,x00,x68,x02,x00)
Wait(00008)
UnitAnim(x0D,x00,x69,x02,x00)
Wait(00008)
BlockEnd()
DisplayMessage(x10,x91,x000E,x0D,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,x000F,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0010,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
CloseDialog(x02,x0011,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00025)
UnitAnim(x0D,x00,x68,x02,x00)
Wait(00008)
UnitAnim(x0D,x00,x67,x02,x00)
Wait(00008)
UnitAnim(x0D,x00,x66,x02,x00)
Wait(00008)
UnitAnim(x0D,x00,x02,x00,x00)
Wait(00030)
DisplayMessage(x10,x91,x0012,x0D,x00,x00,-00016,+00000,+00010,x13)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0013,x03,x00,x00,+00038,+00000,-00025,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0014,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
ZERO(x0000)
ZERO(x0001)
{B1}(x0000,x01FC)
ADD(x0001,x0000)
{A2}()
{D0}()
{01}()
{1C}(r02)
DarkScreen(x00,x02,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{D2}()
{01}()
Wait(00030)
BlockStart()
Wait(00024)
WalkTo(x03,x00,000,006,x00,x00,+012,x01)
WaitWalk(x03,x00)
ColorUnit(x21,x00,x01,+000,+000,+000,004)
Wait(00033)
Erase(x03,x00)
BlockEnd()
BlockStart()
Wait(00030)
WalkTo(x0D,x00,003,000,x00,x00,+008,x01)
WaitWalk(x0D,x00)
WalkTo(x0D,x00,005,000,x00,x00,+008,x01)
WaitWalk(x0D,x00)
WalkTo(x0D,x00,000,006,x00,x00,+012,x01)
WaitWalk(x0D,x00)
BlockEnd()
BlockStart()
WalkTo(x15,x00,003,000,x00,x00,+008,x01)
WaitWalk(x15,x00)
WalkTo(x15,x00,005,000,x00,x00,+012,x01)
WaitWalk(x15,x00)
WalkTo(x15,x00,000,006,x00,x00,+012,x01)
WaitWalk(x15,x00)
BlockEnd()
BlockStart()
Wait(00016)
WalkTo(x21,x00,000,006,x00,x00,+012,x01)
WaitWalk(x21,x00)
ColorUnit(x21,x00,x01,+000,+000,+000,004)
Wait(00033)
Erase(x21,x00)
BlockEnd()
Wait(00060)
Camera(+00280,-01244,+00616,+00302,+01536,+00000,+02048,+00128)
Wait(00068)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
{60}(r003C)
Wait(00060)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Orran{br}
{font:00}Count Orlandeau, we've come!{end}

//Message x02
I pray you've been kept well, my lord.{end}

//Message x03
{font:08}Count Orlandeau{br}
{font:00}Well enough, as you can see.{end}

//Message x04
And this must be {Ramza}.{br}
How you've grown, boy! Still,{br}
I recognized you at once.{end}

//Message x05
{font:08}{Ramza}{br}
{font:00}Have we met, Excellency?{end}

//Message x06
Yes, though I can't say I'm surprised you've{br}
forgotten.{br}
{br}
You were only a child of some three or four{br}
years at the time.{br}
{br}
You gave us all quite a fright, trying to lift my{br}
sword. Your father gave you a scolding that left{br}
you in tears, but at least you weren't hurt.{br}
Ha ha ha.{end}

//Message x07
And now here you've come to rescue me.{br}
I thank you.{br}
{br}
There's no need to kneel.{end}

//Message x08
The battle is ended, with only light casualties{br}
on either side. This, too, thanks to the help of{br}
{Ramza} and his companions.{br}
We've managed to hold the fires of war at bay,{br}
for a time.{end}

//Message x09
I see. You are a worthy son of Barbaneth,{br}
young {Ramza}.{br}
{br}
There are many who owe you their thanks, and{br}
I give it now in their stead. And mine with it, to{br}
be sure.{end}

//Message x0A
I do only what must needs be done.{end}

//Message x0B
I see your likeness to Barbaneth is more than{br}
skin deep. Your deeds honor him, boy.{end}

//Message x0C
{font:08}Valmafra{br}
{font:00}Pray forgive my interruption.{br}
{br}
But Duke Goltanna means to execute Your{br}
Excellency on the morrow. We should waste{br}
no time in fleeing.{end}

//Message x0D
It is as she says, my lord.{br}
{br}
{br}
We should continue this elsewhere.{end}

//Message x0E
Yes, yes. It won't do for me to remain here{br}
with Goltanna in this ill temper.{br}
{br}
Orran, the hour of this war's end will not{br}
be long in coming. Until it does, I mean to{br}
travel with {Ramza}.{br}
We must put a stop to the High Confessor's{br}
plans.{end}

//Message x0F
Then I will go with you, my lord!{end}

//Message x10
No. You will return to Zeltennia and see to{br}
the safety of Lady Ovelia.{br}
{br}
She alone is the rightful heir to the throne.{br}
{br}
{br}
You must see that she comes to no harm.{end}

//Message x11
I understand.{end}

//Message x12
Well, {Ramza}, you've no{br}
objections, I trust?{end}

//Message x13
None at all, my lord.{end}

//Message x14
Then let's away before we're found.{end}

//Message x15

