Offset(x00196000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000059B)
//Remove the previous line if you wish text to compile directly after instructions.

ZERO(x0030)
ADD(x0030,x0000)
{27}()
Erase(x84,x00)
Erase(x85,x00)
Erase(x86,x00)
Erase(x87,x00)
Erase(x88,x00)
ShowMapTitle(+000,+000,+002)
UnitAnim(x00,x00,x02,x00,x00)
Camera(+00504,-01981,+00616,+00302,+03584,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
LoadEVTCHR(x01,x39,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
UnitAnim(x0B,x00,x58,x02,x00)
{7F}(r80000103)
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{7F}(r81000102)
UnitAnim(x81,x00,x59,x02,x00)
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{7F}(r82000104)
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{7F}(r83000105)
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UnitAnim(x87,x00,x70,x02,x00)
UnitAnim(x88,x00,x70,x02,x00)
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{7F}(r84000101)
{7F}(r85000101)
{7F}(r86000101)
{7F}(r87000101)
{7F}(r88000101)
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{4E}(r840001)
{4E}(r850001)
{4E}(r860001)
{4E}(r870001)
{4E}(r880001)
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SpriteMove(x83,x00,+00007,+00003,+00000,x00,x01,+00001)
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{4E}(r0B0001)
{4E}(r800001)
{4E}(r810001)
{4E}(r820001)
{4E}(r830001)
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UnitAnim(x82,x00,x6E,x02,x00)
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{4D}(r5A)
{63}(rA9)
Camera(+00504,+00067,+00616,+00302,+03584,+00000,+04096,+00180)
WaitForInstruction(x04,x00)
PortraitCol(x03)
Wait(00030)
DisplayMessage(x10,x92,x0001,x82,x00,x05,+00000,+00000,+00004,x02)
WaitForInstruction(x01,x00)
Wait(00004)
UnitAnim(x81,x00,x5A,x02,x00)
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DisplayMessage(x10,x91,x0002,x81,x00,x03,+00000,+00000,+00000,x03)
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CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
BlockStart()
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UnitAnim(x81,x00,x59,x02,x00)
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WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
BlockStart()
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UnitAnim(x81,x00,x5A,x02,x00)
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WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
BlockStart()
UnitAnim(x83,x00,x64,x02,x00)
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UnitAnim(x83,x00,x63,x02,x00)
Wait(00008)
UnitAnim(x83,x00,x64,x02,x00)
Wait(00008)
UnitAnim(x83,x00,x63,x02,x00)
Wait(00008)
BlockEnd()
CloseDialog(x02,x0005,x02,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0006,x04,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
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WaitForInstruction(x08,x00)
Wait(00010)
BlockStart()
Wait(00020)
UnitAnim(x81,x00,x59,x02,x00)
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UnitAnim(x81,x00,x5B,x02,x00)
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Sound(x0041)
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Wait(00008)
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BlockStart()
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UnitAnim(x80,x00,x61,x02,x00)
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ZERO(x0057)
ADD(x0057,x0000)
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{7E}(r57001200)
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{7E}(r57001700)
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Sound(x0041)
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DisplayMessage(x10,x91,x0013,x0B,x00,x00,+00000,+00000,+00000,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
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Wait(00090)
{89}()
ColorField(x07,+002,+001,-001,004)
ColorUnit(x00,x00,x07,+002,+000,-003,004)
Wait(00060)
ShowChapter(x03)
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WaitForInstruction(x3D,x00)
Wait(00010)
{49}()
{82}()
AddUnitStart()
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ColorField(x07,+004,+003,+001,004)
ColorUnit(x00,x00,x07,+004,+002,-001,004)
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{63}(rAA)
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{3E}(r02000000FFFFFF1E00)
{60}(r001E)
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ZERO(x0031)
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EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Bolmna{br}
{font:00}20,000 dead. Counting both{br}
sides, that makes 40,000...   {br}
Well over 200,000 injured{br}
just in our troops alone.{end}

//Message x02
{font:08}Elmdor{br}
{font:00}Casualties aren't the only{br}
problem.{br}
Food stock is short as we{br}
expected. The real problem's{br}
the drought.{br}
There's no food and tax{br}
revenues are reduced. Storage{br}
is at less than a half.{end}

//Message x03
{font:08}Blansh{br}
{font:00}Larg's probably facing the{br}
same problem.{br}
I hear crops were ruined{br}
before harvest, due to rain.{end}

//Message x04
{font:08}Orlandu{br}
{font:00}More serious are those made{br}
destitute by the war.{br}
According to Olan, more{br}
than 100,000 refugees have{br}
come to Lesalia.{end}

//Message x05
{font:08}Blansh{br}
{font:00}Ha, ha...Good! Larg'll have{br}
problems getting food.{end}

//Message x06
{font:08}Orlandu{br}
{font:00}This is no laughing matter!{br}
The same could happen here.   {br}
Many refugees may come here!{br}
{br}
{br}
Should we start peace talks?{end}

//Message x07
{font:08}Goltana{br}
{font:00}I understand your concerns.{br}
But, we cannot stop the war.   {br}
We'll increase tax by 30% .{br}
Make sure no one trades grain{br}
at high prices.{br}
Also keep an eye on all{br}
refugees entering Limberry.{end}

//Message x08
{font:08}Orlandu{br}
{font:00}Larg is in difficulty, too.{br}
{br}
It's not too late for {br}
a peace settlement.{end}

//Message x09
{font:08}Goltana{br}
{font:00}Enough, Orlandu!{br}
A peace settlement won't occur.{end}

//Message x0A
{font:08}Orlandu{br}
{font:00}Our nation exists because of the{br}
people! We exist because of them.   {br}
Farmers suffered the most in{br}
the War! Raising taxes would{br}
hurt them even more.{br}
The soldiers are also{br}
suffering from lack of food.{br}
{br}
It's impossible to continue{br}
physically and mentally.{end}

//Message x0B
{font:08}Goltana{br}
{font:00}Mentally?{br}
Are you becoming a coward?{end}

//Message x0C
{font:08}Orlandu{br}
{font:00}In the last War, we served by{br}
keeping Ordalia out of our land!{end}

//Message x0D
{font:08}Goltana{br}
{font:00}Are you saying there's no{br}
'right' in this battle?   {br}
Since when did you start{br}
talking about 'hypocrisy'?{br}
{br}
You can't go easy on them.{br}
It's for the people!{br}
{br}
We can't allow a corrupt{br}
royal family to oppress the{br}
people any longer. We fight!{end}

//Message x0E
{font:08}Blansh{br}
{font:00}He's right. Just a little{br}
longer before it's over!    {br}
I never expected to hear{br}
that from the one they used{br}
to call 'T.G. Cid'.{end}

//Message x0F
{font:08}Orlandu{br}
{font:00}A little longer? {br}
Where'd you get that idea?   {br}
How can you be optimistic?{br}
Are you blind?{end}

//Message x10
{font:08}Blansh{br}
{font:00}Your words are harsh!!{end}

//Message x11
{font:08}Goltana{br}
{font:00}Enough!{br}
{br}
I'm disappointed in you,{br}
Orlandu. Any more harsh{br}
words may mean your life!{end}

//Message x12
{font:08}Orlandu{br}
{font:00}......{end}

//Message x13
{font:08}Goltana{br}
{font:00}I won't say this again.{br}
{br}
If any more of you disagree{br}
with my plans, go now!{br}
{br}
Understand? Orlandu!!{end}

//Message x14
 {br}
{delay:05}Delita told me that{br}
there is a big tide{br}
and he goes against it..{delay:3C}.{delay:01}{br}
 {br}
 {br}
 {br}
{delay:05}If this age of war is the {delay:14}"big tide"{br}
{delay:05}like a fate we can't avoid{delay:19},{br}
{delay:05}can I go against it{delay:3C}?{delay:01}{br}
 {br}
 {br}
{delay:05}Now I head for Lesalia to tell{br}
my brother Zalbag there's someone{br}
manipulating this war..{delay:3C}.{end}

//Message x15

