Offset(x001C4000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000091E)
//Remove the previous line if you wish text to compile directly after instructions.

Camera(+00504,-01804,+00952,+00302,+00128,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
WarpUnit(x02,x00,004,010,x00,x00)
{63}(rC9)
Camera(+00504,-00172,+00952,+00302,+00512,+00000,+04096,+00200)
{4D}(r50)
WaitForInstruction(x04,x00)
{63}(rAA)
Wait(00030)
LoadEVTCHR(x01,x40,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
Sound(x004C)
{54}(r0101)
{56}()
Wait(00010)
WalkTo(x02,x00,004,007,x00,x00,+007,x01)
MovementAnim(r02000200)
{49}()
UnitPresent(x10,x00,x01)
UnitPresent(x80,x00,x01)
UnitPresent(x81,x00,x01)
UnitPresent(x82,x00,x01)
UnitPresent(x83,x00,x01)
UnitPresent(x84,x00,x01)
AddUnitStart()
Wait(00070)
DisplayMessage(x10,x91,x0001,x30,x00,x09,-00075,+00008,+00050,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WaitWalk(x02,x00)
RotateUnit(x02,x00,x08,x00,x01,000)
WarpUnit(x30,x00,004,010,x00,x00)
WalkTo(x30,x00,004,008,x00,x00,+007,x01)
MovementAnim(r30000200)
WaitWalk(x30,x00)
Wait(00048)
DisplayMessage(x10,x92,x0002,x02,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
UnitAnim(x30,x00,x58,x02,x00)
Wait(00010)
UnitAnim(x30,x00,x59,x02,x00)
Wait(00008)
Wait(00020)
DisplayMessage(x10,x91,x0003,x30,x00,x00,+00000,+00000,+00008,x03)
WaitForInstruction(x01,x00)
Wait(00010)
RotateUnit(x02,x00,x0C,x00,x00,000)
WaitRotateUnit(x02,x00)
UnitAnim(x02,x00,x5C,x02,x00)
Wait(00006)
UnitAnim(x02,x00,x5D,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x5E,x02,x00)
Wait(00014)
DisplayMessage(x10,x92,x0004,x02,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
UnitAnim(x30,x00,x59,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x5A,x02,x00)
Wait(00010)
UnitAnim(x30,x00,x5B,x02,x00)
Wait(00030)
DisplayMessage(x10,x91,x0005,x30,x00,x00,+00014,+00000,+00000,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00016)
Camera(+00536,-00188,+00728,+00302,+00512,+00000,+04096,+00064)
Wait(00016)
UnitAnim(x30,x00,x5A,x02,x00)
Wait(00010)
Wait(00050)
UnitAnim(x02,x00,x5E,x02,x00)
Wait(00006)
UnitAnim(x02,x00,x61,x02,x00)
Wait(00010)
{8C}(r020000020000)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00060)
DisplayMessage(x10,x92,x0006,x02,x00,x00,+00000,+00008,-00006,x02)
WaitForInstruction(x01,x00)
UnitAnim(x30,x00,x64,x02,x00)
Wait(00006)
UnitAnim(x30,x00,x65,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x66,x02,x00)
Wait(00002)
UnitAnim(x30,x00,x67,x02,x00)
Wait(00004)
UnitAnim(x30,x00,x66,x02,x00)
Wait(00002)
UnitAnim(x30,x00,x65,x02,x00)
Wait(00008)
DisplayMessage(x10,x91,x0007,x30,x00,x00,+00010,+00000,+00000,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0008,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0009,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00040)
UnitAnim(x02,x00,x5F,x02,x00)
Wait(00012)
UnitAnim(x02,x00,x60,x02,x00)
Wait(00012)
Wait(00030)
DisplayMessage(x10,x92,x000A,x02,x00,x00,+00000,+00012,-00012,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x000B,x30,x00,x00,+00000,+00000,+00008,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x02,x00,x72,x02,x00)
Wait(00008)
{8C}(r020004020000)
Wait(00006)
{8C}(r020006020000)
Wait(00006)
{8C}(r020008020000)
Wait(00006)
DisplayMessage(x10,x92,x000C,x02,x00,x00,+00000,+00008,-00006,x02)
WaitForInstruction(x01,x00)
Wait(00006)
UnitAnim(x30,x00,x68,x02,x00)
Wait(00008)
DisplayMessage(x10,x91,x000D,x30,x00,x00,+00000,+00000,+00008,x02)
WaitForInstruction(x01,x00)
Wait(00020)
UnitAnim(x02,x00,x62,x02,x00)
Wait(00010)
UnitAnim(x02,x00,x63,x02,x00)
Wait(00010)
CloseDialog(x02,x000E,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00080)
UnitAnim(x30,x00,x68,x02,x00)
Wait(00012)
UnitAnim(x30,x00,x69,x02,x00)
Wait(00010)
UnitAnim(x30,x00,x6A,x02,x00)
Wait(00030)
UnitAnim(x30,x00,x6B,x02,x00)
Wait(00010)
UnitAnim(x30,x00,x6C,x02,x00)
Wait(00004)
UnitAnim(x30,x00,x6B,x02,x00)
Wait(00004)
UnitAnim(x30,x00,x6C,x02,x00)
Wait(00004)
UnitAnim(x30,x00,x6B,x02,x00)
Wait(00004)
UnitAnim(x02,x00,x62,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00020)
DisplayMessage(x10,x92,x000F,x02,x00,x00,+00000,+00008,-00006,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00080)
UnitAnim(x30,x00,x6B,x02,x00)
Wait(00006)
UnitAnim(x30,x00,x6A,x02,x00)
Wait(00006)
UnitAnim(x30,x00,x69,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x68,x02,x00)
Wait(00048)
DisplayMessage(x10,x91,x0010,x30,x00,x00,+00000,+00000,+00008,x02)
WaitForInstruction(x01,x00)
UnitAnim(x02,x00,x70,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x71,x02,x00)
Wait(00010)
UnitAnim(x02,x00,x70,x02,x00)
Wait(00006)
UnitAnim(x02,x00,x02,x00,x00)
UnitAnim(x30,x00,x6D,x02,x00)
Wait(00006)
UnitAnim(x30,x00,x58,x02,x00)
Wait(00001)
UnitAnim(x02,x00,x6E,x02,x00)
Wait(00006)
UnitAnim(x30,x00,x02,x00,x00)
UnitAnim(x02,x00,x6F,x02,x00)
Wait(00010)
UnitAnim(x02,x00,x6E,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00006)
DisplayMessage(x10,x92,x0011,x02,x00,x00,+00000,+00008,-00006,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00033)
UnitAnim(x30,x00,x73,x02,x00)
Wait(00010)
UnitAnim(x30,x00,x74,x02,x00)
Wait(00034)
DisplayMessage(x10,x91,x0012,x30,x00,x00,+00000,+00000,+00008,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0013,x02,x00,x00,-00004,+00008,-00004,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00080)
UnitAnim(x30,x00,x73,x02,x00)
Wait(00004)
UnitAnim(x30,x00,x02,x00,x00)
Wait(00006)
DisplayMessage(x10,x91,x0014,x30,x00,x00,+00000,+00000,+00008,x01)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0015,x02,x00,x00,-00004,+00008,-00004,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0016,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
WalkTo(x02,x00,005,007,x00,x00,+008,x01)
MovementAnim(r02000200)
WaitWalk(x02,x00)
Wait(00010)
DisplayMessage(x10,x12,x0017,x02,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
WalkTo(x30,x00,004,007,x00,x00,+010,x01)
MovementAnim(r30000200)
WaitWalk(x30,x00)
RotateUnit(x30,x00,x0C,x00,x01,000)
UnitAnim(x30,x00,x75,x02,x00)
Wait(00006)
UnitAnim(x30,x00,x76,x02,x00)
Wait(00020)
UnitAnim(x30,x00,x77,x02,x00)
Wait(00006)
UnitAnim(x30,x00,x78,x02,x00)
Wait(00004)
UnitAnim(x30,x00,x76,x02,x00)
Wait(00006)
UnitAnim(x30,x00,x77,x02,x00)
Wait(00004)
UnitAnim(x30,x00,x78,x02,x00)
Wait(00006)
UnitAnim(x30,x00,x76,x02,x00)
Wait(00006)
DisplayMessage(x10,x91,x0018,x30,x00,x00,-00012,+00000,+00004,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
{60}(r005A)
Wait(00090)
Wait(00010)
BgSound(x05,+000,+036,x00,120)
UnitAnim(x30,x00,x75,x02,x00)
Wait(00010)
UnitAnim(x30,x00,x02,x00,x00)
Wait(00060)
RotateUnit(x02,x00,x04,x02,x00,000)
WaitRotateUnit(x02,x00)
Wait(00010)
DisplayMessage(x10,x92,x0019,x02,x00,x00,+00030,+00000,-00020,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00100)
AddUnitEnd()
WarpUnit(x10,x00,005,002,x00,x02)
WarpUnit(x80,x00,003,001,x00,x02)
WarpUnit(x81,x00,007,001,x00,x02)
WarpUnit(x82,x00,005,000,x00,x02)
WarpUnit(x83,x00,002,000,x00,x02)
WarpUnit(x84,x00,008,000,x00,x02)
DisplayMessage(x10,x11,x001A,x10,x00,x09,+00010,+00030,-00040,x00)
WaitForInstruction(x01,x00)
RotateUnit(x02,x00,x00,x00,x01,000)
Wait(00008)
RotateUnit(x30,x00,x00,x00,x01,000)
Camera(+00472,-00013,+00616,+00238,+00384,+00000,+04096,+00028)
WaitForInstruction(x04,x00)
Wait(00016)
SpriteMove(x10,x00,+00000,+00000,-00080,x00,x01,+00001)
WaitSpriteMove(x10,x00)
ColorUnit(x10,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x10,x00)
ColorUnit(x10,x00,x08,+000,+000,+000,004)
BlockStart()
SpriteMove(x10,x00,+00000,-00004,-00004,x00,x01,+00084)
WaitSpriteMove(x10,x00)
SpriteMove(x10,x00,+00000,+00000,+00000,x00,x01,+00008)
WaitSpriteMove(x10,x00)
UnitAnim(x10,x00,x02,x00,x00)
BlockEnd()
Wait(00020)
SpriteMove(x80,x00,+00000,+00000,-00056,x00,x01,+00001)
WaitSpriteMove(x80,x00)
ColorUnit(x80,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x80,x00)
ColorUnit(x80,x00,x08,+000,+000,+000,004)
BlockStart()
SpriteMove(x80,x00,+00000,-00004,-00015,x00,x01,+00064)
WaitSpriteMove(x80,x00)
SpriteMove(x80,x00,+00000,+00000,+00000,x00,x01,+00012)
WaitSpriteMove(x80,x00)
UnitAnim(x80,x00,x02,x00,x00)
BlockEnd()
Wait(00010)
SpriteMove(x81,x00,+00000,+00000,-00056,x00,x01,+00001)
WaitSpriteMove(x81,x00)
ColorUnit(x81,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x81,x00)
ColorUnit(x81,x00,x08,+000,+000,+000,004)
BlockStart()
SpriteMove(x81,x00,+00000,-00004,-00010,x00,x01,+00064)
WaitSpriteMove(x81,x00)
SpriteMove(x81,x00,+00000,+00000,+00000,x00,x01,+00012)
WaitSpriteMove(x81,x00)
UnitAnim(x81,x00,x02,x00,x00)
BlockEnd()
WaitForInstruction(x0B,x00)
Wait(00020)
DisplayMessage(x10,x91,x001B,x10,x00,x00,+00000,+00016,-00008,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
{6A}(r052400001E)
Wait(00030)
Wait(00010)
Music(x01,+096,001)
Wait(00001)
SpriteMove(x82,x00,+00000,+00000,-00036,x00,x01,+00001)
WaitSpriteMove(x82,x00)
ColorUnit(x82,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x82,x00)
ColorUnit(x82,x00,x08,+000,+000,+000,004)
BlockStart()
SpriteMove(x82,x00,+00000,+00000,+00000,x00,x01,+00040)
WaitSpriteMove(x82,x00)
UnitAnim(x82,x00,x02,x00,x00)
BlockEnd()
Wait(00016)
SpriteMove(x83,x00,+00000,+00000,-00036,x00,x01,+00001)
WaitSpriteMove(x83,x00)
ColorUnit(x83,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x83,x00)
ColorUnit(x83,x00,x08,+000,+000,+000,004)
BlockStart()
SpriteMove(x83,x00,+00000,+00000,+00000,x00,x01,+00036)
WaitSpriteMove(x83,x00)
UnitAnim(x83,x00,x02,x00,x00)
BlockEnd()
Wait(00010)
SpriteMove(x84,x00,+00000,+00000,-00036,x00,x01,+00001)
WaitSpriteMove(x84,x00)
ColorUnit(x84,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x84,x00)
ColorUnit(x84,x00,x08,+000,+000,+000,004)
BlockStart()
SpriteMove(x84,x00,+00000,+00000,+00000,x00,x01,+00040)
WaitSpriteMove(x84,x00)
UnitAnim(x84,x00,x02,x00,x00)
BlockEnd()
Wait(00024)
Camera(+00488,-00252,+00968,+00350,+00512,+00000,+04096,+00036)
WaitForInstruction(x04,x00)
Wait(00020)
DisplayMessage(x10,x11,x001C,x02,x00,x00,+00010,+00006,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00010)
RotateUnit(x30,x00,x0C,x00,x02,000)
WaitRotateUnit(x30,x00)
DisplayMessage(x10,x91,x001D,x30,x00,x00,-00010,+00006,-00001,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Camera(+00472,-00013,+00616,+00238,+00384,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
DisplayMessage(x10,x91,x001E,x10,x00,x00,+00000,+00016,-00008,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
{63}(rA9)
Camera(+00392,+00115,+00616,+00302,+00512,+00000,+04096,+00064)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x15,090)
Wait(00048)
ColorUnit(x10,x00,x04,+020,+026,+031,000)
Wait(00002)
Wait(00010)
ColorUnit(x10,x00,x08,+000,+000,+000,004)
Wait(00033)
ColorUnit(x10,x00,x00,-003,-003,-003,001)
Wait(00009)
WaitForInstruction(x38,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
WaitForInstruction(x04,x00)
Wait(00016)
RotateUnit(x30,x00,x00,x00,x01,000)
WaitRotateUnit(x30,x00)
March(x00,x00,000)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Alma{br}
{font:00}{Ramza}, wait!{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}I'm sorry, Alma.{end}

//Message x03
Did you think to leave without so{br}
much as a word?{end}

//Message x04
I...I've never been good at good{D11D}byes.{end}

//Message x05
You won't be coming back, will you.{end}

//Message x06
Delita lives, Alma.{end}

//Message x07
What? But how?{end}

//Message x08
He helped them kidnap the princess.{end}

//Message x09
Helped who?{end}

//Message x0A
At first I thought it Duke Goltanna{DA68}that{br}
Delita had sided with him to spite us.{br}
{br}
But now I fear he may be working with{br}
people far more dangerous still.{br}
{br}
It is they who wanted to thwart the plot{br}
to assassinate Princess Ovelia.{end}

//Message x0B
Is it true that Dycedarg{br}
planned her abduction?{end}

//Message x0C
It is.{br}
{br}
{br}
I am sure he had his reasons, but{br}
I cannot see them for the blood.{end}

//Message x0D
Then Tietra{DA68}?{end}

//Message x0E
{DA68}did not share her brother's luck.{end}

//Message x0F
Listen to me, Alma.{br}
{br}
{br}
I know not who guides Delita's actions,{br}
only that they are to be feared.{br}
{br}
I know not what evil lies at the end of{br}
this plot.{end}

//Message x10
And Delita serves these people?{end}

//Message x11
I cannot be sure.{br}
{br}
{br}
I am sure only that Delita has his reasons{br}
as well. If only I could know them.{end}

//Message x12
You mean to fight them, don't you.{end}

//Message x13
...{end}

//Message x14
I'm coming with you.{end}

//Message x15
Are you mad? That's out{br}
of the question!{end}

//Message x16
I want to help you prove the{br}
truth of your words!{end}

//Message x17
No. Not like this.{end}

//Message x18
I would not want my daughter to meet the{br}
same fate Tietra has.{end}

//Message x19
Alma, please...{end}

//Message x1A
{font:08}Man's Voice{br}
{font:00}{Ramza} Beoulve, if I{br}
am not mistaken.{end}

//Message x1B
Ah, but I have you at a disadvantage.{br}
I am Confessor Zalmour Lucianada of{br}
the Holy Office of Inquisition.{br}
I come to bring you before the Office on{br}
charges of the murder of Cardinal Delacroix{br}
and suspicion of heresy.{br}
You will come with us. Should you resist,{br}
you admit your guilt, and will be executed{br}
as a heretic.{end}

//Message x1C
If I go with you, I only{br}
prolong my death!{end}

//Message x1D
You must run, {Ramza}!{br}
Quickly!{end}

//Message x1E
{font:08}Confessor Zalmour{br}
{font:00}Then your choice is made!{br}
Put this heretic to the sword!{end}

//Message x1F
{font:08}Confessor Zalmour{br}
{font:00}Your violence against us is as{br}
violence against the gods!{br}
But it is not too late! Repent of{br}
your sins! Repent, and be spared!{end}

//Message x20
{font:08}{Ramza}{br}
{font:00}You name me a heretic, but why?{br}
What have I done?{end}

//Message x21
So you pretend ignorance?{br}
{br}
{br}
You slew Cardinal Delacroix to gain the{br}
auracite he held and offer it to whatever{br}
hellspawn you profane to call a god!{end}

//Message x22
You could not be more wrong!{br}
{br}
{br}
The legends of your holy auracite are lies!{br}
The Stones are magicite{DA68}they hold in them{br}
power for evil.{br}
The cardinal used this power, and it perverted{br}
him into one of the Lucavi!{end}

//Message x23
Is it not enough that you murdered{br}
Cardinal Delacroix? Must you now{br}
slander his name as well?{br}
More's the pity. You will only see the{br}
name Beoulve washed away in tears.{end}

//Message x24
{font:08}Alma{br}
{font:00}Flee, {Ramza}! You must!{br}
{br}
Those summoned before the Office{br}
do not return!{end}

//Message x25
I will not flee while you remain, Alma!{br}
{br}
{br}
I would not see them name you traitor with me!{br}
In staying you risk your own life!{end}

//Message x26
I will not leave you to fight this battle alone!{end}

//Message x27
{font:08}Confessor Zalmour{br}
{font:00}Heretics who profane the gods must still face{br}
their justice! You will yet meet yours!{end}

//Message x28

