Offset(x0015C000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000001DE)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rCA)
Effect(x020D,x43,004,006,x00)
EffectStart()
LoadEVTCHR(x01,x31,x00)
BgSound(x0B,+000,+127,x00,240)
{60}(r0078)
InflictStatus(x43,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
UnitAnim(x43,x00,x02,x00,x00)
Wait(00016)
Focus(x43,x00,x43,x00,x00)
Camera(+00256,+25600,+00002,+00302,+01536,+00000,+04096,+00080)
WaitForInstruction(x04,x00)
Earthquake(001,002,000,001)
Wait(00020)
{42}()
Earthquake(002,002,000,001)
Wait(00020)
{42}()
Earthquake(003,002,000,001)
UnitAnim(x01,x01,x02,x00,x00)
UnitAnim(x43,x00,x1A,x00,x00)
FaceUnit(x43,x00,x01,x01,x00,x00,x04)
Wait(00030)
UnitAnim(x43,x00,x1A,x00,x00)
Wait(00020)
UnitAnim(x43,x00,x19,x00,x00)
DisplayMessage(x10,x70,x0001,x43,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
WarpUnit(x80,x00,004,006,x00,x00)
Wait(00060)
{6A}(r0B7F0000F0)
EffectStart()
{1C}(r02)
EffectEnd()
Wait(00030)
{42}()
Wait(00040)
{4E}(r430001)
{7F}(r43000101)
UnitAnim(x43,x00,x62,x02,x00)
SpriteMove(x43,x00,+00000,-00030,+00000,x00,x01,+00001)
WaitSpriteMove(x43,x00)
Wait(00120)
WaitForInstruction(x41,x00)
{1C}(r01)
Effect(x0214,x43,004,006,x00)
EffectStart()
{1C}(r02)
EffectEnd()
WaitForInstruction(x41,x00)
{1C}(r01)
SpriteMove(x43,x00,+00000,+00000,+00000,x03,x0E,+00020)
WaitSpriteMove(x43,x00)
Sound(x0006)
SpriteMove(x43,x00,+00000,-00004,+00000,x01,x0C,+00012)
WaitSpriteMove(x43,x00)
SpriteMove(x43,x00,+00000,+00000,+00000,x03,x0A,+00010)
WaitSpriteMove(x43,x00)
Sound(x0006)
SpriteMove(x43,x00,+00000,-00002,+00000,x01,x0C,+00004)
WaitSpriteMove(x43,x00)
SpriteMove(x43,x00,+00000,+00000,+00000,x03,x0C,+00004)
WaitSpriteMove(x43,x00)
Sound(x0006)
Wait(00064)
Sound(x0066)
Wait(00200)
Focus(x43,x00,x43,x00,x00)
Camera(+12594,+11514,-01482,+00302,+01536,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00080)
Effect(x0217,x43,004,006,x00)
EffectStart()
{1C}(r02)
EffectEnd()
WaitForInstruction(x41,x00)
{1C}(r01)
Wait(00160)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
Wait(00030)
{60}(r005A)
Wait(00030)
{63}(rEA)
{3E}(r02000000FFFFFF3200)
WaitForInstruction(x0C,x00)
ZERO(x03C8)
ADD(x03C8,x0003)
ZERO(x03C9)
ADD(x03C9,x0003)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Queklain{br}
{font:00}I'm immortal...how can I be{br}
losing....? It's impossible.   {br}
I can't...die...until he{br}
resurrects...{end}

//Message x02

