Offset(x00068000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000379)
//Remove the previous line if you wish text to compile directly after instructions.

{60}(r0001)
Wait(00001)
UnitAnim(x00,x00,x02,x00,x00)
UnitAnim(x83,x00,x24,x00,x00)
Camera(+00392,-00076,+00728,+00366,-07632,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{4D}(r1E)
LoadEVTCHR(x01,x16,x00)
Wait(00080)
DisplayMessage(x10,x12,x0001,x83,x00,x00,+00000,+00002,-00004,x01)
WaitForInstruction(x01,x00)
Wait(00060)
DisplayMessage(x10,x11,x0002,x01,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x11,x0003,x07,x00,x00,+00000,+00000,+00008,x01)
WaitForInstruction(x01,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
Wait(00060)
DisplayMessage(x10,x92,x0004,x04,x00,x00,+00000,+00012,-00008,x02)
WaitForInstruction(x01,x00)
Wait(00008)
UnitAnim(x07,x00,x62,x02,x00)
Wait(00008)
DisplayMessage(x10,x91,x0005,x07,x00,x00,+00000,+00000,+00008,x01)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00030)
UnitAnim(x04,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x04,x00,x59,x02,x00)
Wait(00008)
UnitAnim(x04,x00,x5A,x02,x00)
Wait(00008)
UnitAnim(x04,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x04,x00,x5C,x02,x00)
Wait(00008)
UnitAnim(x04,x00,x5D,x02,x00)
Wait(00008)
UnitAnim(x04,x00,x5C,x02,x00)
Wait(00008)
DisplayMessage(x10,x92,x0006,x04,x00,x00,+00000,+00012,-00008,x02)
WaitForInstruction(x01,x00)
UnitAnim(x04,x00,x5B,x02,x00)
DisplayMessage(x10,x91,x0007,x07,x00,x00,+00000,+00000,-00008,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00020)
Sound(x0030)
UnitAnim(x83,x00,x65,x02,x00)
Wait(00008)
UnitAnim(x83,x00,x66,x02,x00)
Wait(00008)
UnitAnim(x83,x00,x67,x02,x00)
Wait(00016)
UnitAnim(x83,x00,x68,x02,x00)
Wait(00008)
UnitAnim(x83,x00,x69,x02,x00)
Wait(00006)
UnitAnim(x83,x00,x6A,x02,x00)
Wait(00008)
UnitAnim(x83,x00,x6B,x02,x00)
Wait(00006)
UnitAnim(x04,x00,x5B,x02,x00)
UnitAnim(x04,x00,x74,x02,x00)
Wait(00008)
UnitAnim(x07,x00,x02,x00,x00)
Wait(00010)
DisplayMessage(x10,x12,x0008,x83,x00,x00,+00000,+00000,-00008,x02)
WaitForInstruction(x01,x00)
Wait(00020)
BlockStart()
Sound(x0041)
UnitAnim(x83,x00,x6C,x02,x00)
Wait(00012)
UnitAnim(x83,x00,x6D,x02,x00)
Wait(00012)
{8C}(r830000020000)
UnitAnim(x83,x00,x7C,x02,x00)
Wait(00010)
SpriteMove(x83,x00,+00000,+00000,-00028,x02,x0E,+00056)
WaitSpriteMove(x83,x00)
SpriteMove(x83,x00,+00000,+00000,-00042,x02,x0C,+00030)
WaitSpriteMove(x83,x00)
SpriteMove(x83,x00,+00000,+00024,-00056,x03,x0A,+00018)
WaitSpriteMove(x83,x00)
Sound(x0029)
SpriteMove(x83,x00,+00000,+00024,-00070,x02,x0C,+00032)
WaitSpriteMove(x83,x00)
SpriteMove(x83,x00,+00000,+00036,-00084,x03,x0A,+00016)
WaitSpriteMove(x83,x00)
Sound(x0029)
SpriteMove(x83,x00,+00000,+00036,-00114,x02,x0E,+00056)
WaitSpriteMove(x83,x00)
SpriteMove(x83,x00,+00000,+00036,-00142,x02,x0E,+00056)
ColorUnit(x83,x00,x01,+000,+000,+000,004)
Wait(00033)
Erase(x83,x00)
BlockEnd()
Wait(00020)
UnitAnim(x04,x00,x75,x02,x00)
Wait(00008)
RotateUnit(x07,x00,x0E,x00,x00,000)
WaitRotateUnit(x07,x00)
Wait(00060)
RotateUnit(x07,x00,x00,x00,x00,000)
WaitRotateUnit(x07,x00)
WaitForInstruction(x08,x00)
Wait(00180)
DisplayMessage(x10,x11,x0009,x01,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00060)
UnitAnim(x04,x00,x74,x02,x00)
Wait(00010)
UnitAnim(x04,x00,x76,x02,x00)
Wait(00010)
UnitAnim(x04,x00,x77,x02,x00)
Wait(00090)
UnitAnim(x04,x00,x76,x02,x00)
Wait(00010)
UnitAnim(x04,x00,x74,x02,x00)
Wait(00010)
UnitAnim(x04,x00,x75,x02,x00)
Wait(00050)
UnitAnim(x04,x00,x61,x02,x00)
Wait(00016)
UnitAnim(x04,x00,x60,x02,x00)
Wait(00012)
UnitAnim(x04,x00,x5F,x02,x00)
Wait(00016)
UnitAnim(x04,x00,x60,x02,x00)
Wait(00012)
UnitAnim(x04,x00,x61,x02,x00)
Wait(00016)
UnitAnim(x04,x00,x60,x02,x00)
Wait(00030)
UnitAnim(x04,x00,x75,x02,x00)
WalkTo(x07,x00,002,003,x00,x00,+005,x01)
MovementAnim(r07000200)
WaitWalk(x07,x00)
Wait(00050)
UnitAnim(x07,x00,x02,x00,x00)
UnitAnim(x07,x00,x7A,x02,x00)
Wait(00008)
UnitAnim(x07,x00,x72,x02,x00)
Wait(00010)
UnitAnim(x07,x00,x73,x02,x00)
Wait(00018)
UnitAnim(x07,x00,x63,x02,x00)
Wait(00008)
UnitAnim(x07,x00,x64,x02,x00)
Wait(00030)
DisplayMessage(x10,x11,x000A,x07,x00,x00,+00000,+00000,+00008,x03)
WaitForInstruction(x01,x00)
Wait(00040)
{63}(r6A)
Camera(+00392,-00908,+00728,+00302,-07680,+00000,+02208,+00140)
Wait(00080)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
{7C}()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Milleuda{br}
{font:00}I'm no more than chattel to you, am I?{br}
So have my head and be done with it!{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}Do you truly hold us to be so foul?{end}

//Message x03
{font:08}Argath{br}
{font:00}Do it, {Ramza}! She fights as a{br}
Corpse. Let her become one for true!{br}
She's a foe and a traitor{DA68}an enemy of{br}
House Beoulve!{br}
{br}
The world has no place for such wretches.{br}
Her claim to life is forfeit!{br}
{br}
Spare her now, and you place your seal{br}
on the warrants for our own deaths!{br}
{br}
It's her or us, {Ramza}!{br}
Strike her down!{end}

//Message x04
{font:08}Delita{br}
{font:00}Try as I might, {Ramza}, I cannot{br}
think this woman our enemy.{end}

//Message x05
Have you lost your wits?{end}

//Message x06
This woman is no more chattel{br}
than you or I.{end}

//Message x07
You would turn against our cause, Delita?{br}
I ought have expected as much!{end}

//Message x08
You deny me even the mercy of an{br}
honorable death. A pox on you and{br}
your pity!{br}
So long as you bear the name Beoulve,{br}
you will ever remain an enemy to me.{br}
You'd do well to remember that.{end}

//Message x09
Delita... What have we done?{end}

//Message x0A
Hmph. A pox on your pity indeed.{end}

//Message x0B

