Offset(x00232000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000223)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
{49}()
UnitPresent(x86,x00,x01)
AddUnitStart()
InflictStatus(x02,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
UnitAnim(x01,x01,x02,x00,x00)
Wait(00010)
ColorUnit(x00,x00,x04,-006,-003,-001,001)
{1A}(r041E1E1E04)
Background(184,188,119,016,029,061,001,x01)
ColorField(x04,-008,+000,+001,001)
Wait(00010)
ColorUnit(x00,x00,x04,+000,+000,+000,001)
Background(016,016,042,024,024,096,004,x00)
ColorField(x08,+000,+000,+000,004)
Wait(00045)
BgSound(x12,+127,+127,x01,200)
{43}(r05)
Wait(00100)
Camera(+00504,-00124,+01176,+00382,+04544,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
ZERO(x0030)
ADD(x0030,x0001)
{27}()
WarpUnit(x86,x00,004,010,x00,x03)
UnitAnim(x86,x00,x16,x00,x00)
SpriteMove(x86,x00,-00070,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x86,x00)
ColorUnit(x86,x00,x01,+000,+000,+000,000)
Wait(00002)
{4E}(r860001)
Draw(x86,x00)
Wait(00030)
Sound(x007F)
{54}(r0101)
{54}(r0201)
FaceUnit(x86,x00,x02,x00,x00,x00,x00)
Wait(00012)
FaceUnit(x86,x00,x01,x01,x00,x00,x00)
Wait(00130)
AddUnitEnd()
SpriteMove(x86,x00,-00040,+00000,+00000,x00,x01,+00148)
Wait(00120)
ColorUnit(x86,x00,x08,+000,+000,+000,008)
WaitSpriteMove(x86,x00)
Wait(00030)
SpriteMove(x86,x00,-00033,+00000,+00000,x00,x01,+00064)
WaitSpriteMove(x86,x00)
Wait(00020)
Sound(x0041)
UnitAnim(x86,x00,x1A,x00,x00)
Wait(00050)
DisplayMessage(x10,x11,x000C,x86,x00,x00,-00010,+00010,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00010)
ColorUnit(x00,x00,x04,-006,-003,-001,001)
{1A}(r041E1E1E04)
Background(184,188,119,016,029,061,001,x01)
ColorField(x04,-008,+000,+001,001)
Wait(00010)
ColorUnit(x00,x00,x04,+000,+000,+000,001)
Background(016,016,042,024,024,096,004,x00)
ColorField(x08,+000,+000,+000,004)
Wait(00045)
BgSound(x12,+127,+127,x01,200)
Wait(00100)
Focus(x02,x00,x02,x00,x00)
Camera(+15610,+14386,-01483,+00382,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
RotateUnit(x02,x00,x04,x00,x00,000)
WaitRotateUnit(x02,x00)
Wait(00010)
DisplayMessage(x10,x70,x000D,x02,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00030)
{60}(r003C)
Wait(00060)
Wait(00030)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
Wait(00050)
{63}(rEA)
{73}(r000060FE000040008000000080FB)
Camera(+00000,-00416,+00000,+00064,+00128,+00000,-01152,+00120)
Wait(00050)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
DismissUnit(x0019)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Rapha{br}
{font:00}Please, Marach, heed my words!{br}
We can leave this place together!{end}

//Message x02
{font:08}Marach{font:00}{br}
Death is the price for disloyalty.{br}
You know this as well as I.{br}
The grand duke sees all debts paid in kind.{br}
Turncloaks are set upon by their once friends,{br}
hunted relentlessly until the end.{br}
To flee this day is to live your rest in fear,{br}
ever wondering when the knife will find its{br}
mark.{br}
Such is not a life I choose to lead.{br}
{br}
{br}
If we but finish this one last task for him,{br}
the grand duke will release us both from{br}
his service. He swore as much to me!{end}

//Message x03
Swore it on what? His {D11D}honor{D11D}?{br}
Do not tell me you believed him!{br}
{br}
The man's words are honeyed poison.{br}
I'd sooner deal with a devil. They make{br}
not such effort to conceal their lies!{end}

//Message x04
The grand duke would not lie to me!{br}
{br}
{br}
We need only kill that man and take{br}
the Scriptures from his corpse, and{br}
then our chains are cut!{end}

//Message x05
{font:08}{Ramza}{br}
{font:00}What have you done with Alma?{end}

//Message x06
{font:08}Marach{br}
{font:00}You fear for the life of your sweet{br}
sister, {Ramza}?{br}
Hand over the Scriptures of{br}
Germonique, and you both may{br}
yet live.{end}

//Message x07
{font:08}Rapha{br}
{font:00}His words are false, {Ramza}!{br}
Do not be taken by them!{br}
He will tell you whatever you wish{br}
to hear, and kill you both when he{br}
has what he desires!{br}
Surrender the Scriptures, and you{br}
forfeit your only leverage.{br}
{br}
So long as you hold that book,{br}
your sister's life is guaranteed!{end}

//Message x08
{font:08}Marach{br}
{font:00}Twice fought and twice defeated.{br}
I am no match for this one.{end}

//Message x09
{font:08}Rapha{br}
{font:00}You cannot run from{br}
me, Marach!{end}

//Message x0A
{font:08}Rapha{br}
{font:00}What you say is true, Marach. There{br}
is no point in simply running.{br}
These chains that bind us must be{br}
cut by our own hands!{end}

//Message x0B
{font:08}Marach{br}
{font:00}Rapha, wait! Do not{br}
be foolish!{end}

//Message x0C
{font:08}Riovanesian Guard{br}
{font:00}Claws...and fangs...{br}
Gods have mercy...{end}

//Message x0D
{font:08}{Ramza}{br}
{font:00}Pray let them be safe.{br}
Alma...and Rapha, too.{end}

//Message x0E

