Offset(x00356000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000004BE)
//Remove the previous line if you wish text to compile directly after instructions.

{47}(r2A00000105000301)
{48}()
SpriteMove(x64,x00,+00029,-00032,+00009,x00,x01,+00001)
WaitSpriteMove(x64,x00)
SpriteMove(x03,x00,-00009,-00001,+00000,x00,x01,+00001)
WaitSpriteMove(x03,x00)
UnitAnim(x00,x00,x02,x00,x00)
Camera(+00280,-01100,+00616,+00302,+01536,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
LoadEVTCHR(x01,x74,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
UnitAnim(x2A,x00,x58,x02,x00)
SpriteMove(x2A,x00,+00008,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x2A,x00)
{47}(r2A00010205000300)
{48}()
{7F}(r65000102)
UnitAnim(x65,x00,x6D,x02,x00)
SpriteMove(x65,x00,-00010,-00016,+00000,x00,x01,+00001)
WaitSpriteMove(x65,x00)
{71}(r6500)
{71}(r0300)
{4E}(r650001)
Effect(x0217,x64,001,005,x00)
{63}(rA9)
{4D}(r3C)
Camera(+00280,-00076,+00616,+00302,+01536,+00000,+04096,+00128)
WaitForInstruction(x04,x00)
{63}(rAA)
Wait(00030)
DisplayMessage(x10,x11,x0001,x2A,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00030)
EffectStart()
{1C}(r02)
EffectEnd()
WaitForInstruction(x41,x00)
{1C}(r01)
Wait(00030)
DisplayMessage(x10,x92,x0002,x03,x00,x00,+00000,+00006,+00000,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0003,x2A,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00014)
UnitAnim(x03,x00,x5F,x02,x00)
Wait(00006)
UnitAnim(x03,x00,x60,x02,x00)
Wait(00012)
UnitAnim(x03,x00,x5F,x02,x00)
Wait(00006)
UnitAnim(x03,x00,x02,x00,x00)
Wait(00006)
UnitAnim(x03,x00,x61,x02,x00)
Wait(00006)
UnitAnim(x03,x00,x62,x02,x00)
Wait(00012)
UnitAnim(x03,x00,x61,x02,x00)
Wait(00006)
UnitAnim(x03,x00,x02,x00,x00)
Wait(00030)
DisplayMessage(x10,x92,x0004,x03,x00,x00,+00000,+00006,+00000,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0005,x2A,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0006,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0007,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0008,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00028)
UnitAnim(x2A,x00,x58,x02,x00)
Wait(00006)
UnitAnim(x65,x00,x6D,x02,x00)
SpriteMove(x65,x00,-00008,-00014,+00000,x00,x01,+00001)
SpriteMove(x2A,x00,+00010,+00000,+00000,x00,x01,+00001)
UnitAnim(x2A,x00,x5B,x02,x00)
Wait(00004)
SpriteMove(x65,x00,-00006,-00015,+00000,x00,x01,+00001)
SpriteMove(x2A,x00,+00012,+00000,+00000,x00,x01,+00001)
UnitAnim(x2A,x00,x5B,x02,x00)
Wait(00004)
SpriteMove(x65,x00,-00005,-00013,+00000,x00,x01,+00001)
SpriteMove(x2A,x00,+00013,+00000,+00000,x00,x01,+00001)
UnitAnim(x2A,x00,x5C,x02,x00)
Wait(00004)
SpriteMove(x65,x00,-00005,-00013,+00000,x00,x01,+00001)
SpriteMove(x2A,x00,+00014,+00000,+00000,x00,x01,+00001)
UnitAnim(x2A,x00,x5C,x02,x00)
Wait(00004)
SpriteMove(x65,x00,-00002,-00014,+00000,x00,x01,+00001)
SpriteMove(x2A,x00,+00016,+00000,+00000,x00,x01,+00001)
UnitAnim(x2A,x00,x5B,x02,x00)
Wait(00004)
SpriteMove(x65,x00,+00000,-00015,+00000,x00,x01,+00001)
SpriteMove(x2A,x00,+00018,+00000,+00000,x00,x01,+00001)
UnitAnim(x2A,x00,x5B,x02,x00)
Wait(00004)
SpriteMove(x65,x00,+00001,-00016,+00000,x00,x01,+00001)
SpriteMove(x2A,x00,+00019,+00000,+00000,x00,x01,+00001)
UnitAnim(x2A,x00,x58,x02,x00)
Wait(00004)
SpriteMove(x65,x00,+00001,-00016,+00000,x00,x01,+00001)
UnitAnim(x2A,x00,x58,x02,x00)
Wait(00004)
Wait(00060)
SpriteMove(x65,x00,+00003,-00015,+00000,x00,x01,+00001)
SpriteMove(x2A,x00,+00019,+00001,+00000,x00,x01,+00001)
WaitSpriteMove(x2A,x00)
UnitAnim(x2A,x00,x5D,x02,x00)
Wait(00010)
SpriteMove(x65,x00,+00004,-00013,+00000,x00,x01,+00001)
UnitAnim(x2A,x00,x5E,x02,x00)
Wait(00050)
UnitAnim(x03,x00,x66,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x67,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x68,x02,x00)
Wait(00026)
Sound(x0041)
SpriteMove(x65,x00,+00004,-00012,+00000,x00,x01,+00001)
UnitAnim(x65,x00,x6E,x02,x00)
UnitAnim(x03,x00,x68,x02,x00)
UnitAnim(x2A,x00,x63,x02,x00)
Wait(00008)
UnitAnim(x2A,x00,x64,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x6A,x02,x00)
Wait(00030)
UnitAnim(x2A,x00,x65,x02,x00)
SpriteMove(x65,x00,+00004,-00010,+00000,x00,x01,+00001)
UnitAnim(x03,x00,x6B,x02,x00)
Wait(00008)
UnitAnim(x2A,x00,x02,x00,x00)
SpriteMove(x65,x00,+00005,-00007,+00000,x00,x01,+00001)
UnitAnim(x03,x00,x6C,x02,x00)
Wait(00008)
Wait(00060)
DisplayMessage(x10,x91,x0009,x2A,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x000A,x03,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000B,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
CloseDialog(x02,x000C,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00070)
ZERO(x0000)
ZERO(x0001)
{B1}(x0000,x01FC)
ADD(x0001,x0000)
{A2}()
{D0}()
{01}()
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{D2}()
{01}()
Camera(+00280,-01500,+00616,+00302,+01536,+00000,+04096,+00096)
WaitForInstruction(x04,x00)
{60}(r003C)
Wait(00060)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
ZERO(x006E)
ADD(x006E,x0032)
ZERO(x006F)
ADD(x006F,x000F)
ZERO(x01EE)
ADD(x01EE,x0001)
ZERO(x01EF)
ADD(x01EF,x0001)
ZERO(x0224)
ADD(x0224,x0001)
ZERO(x024E)
ADD(x024E,x0001)
ZERO(x024F)
ADD(x024F,x0001)
ZERO(x0269)
ADD(x0269,x0000)
ZERO(x026B)
ADD(x026B,x0001)
ZERO(x028B)
ADD(x028B,x0001)
ZERO(x0345)
ADD(x0345,x0001)
ZERO(x034B)
ADD(x034B,x0001)
ZERO(x03DE)
ADD(x03DE,x0003)
ZERO(x03E5)
ADD(x03E5,x0002)
ZERO(x03E6)
ADD(x03E6,x0002)
ZERO(x03ED)
ADD(x03ED,x0002)
Date(x25)
Date(x2B)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Meliadoul{br}
{font:00}My mind reels to think such evil power{br}
lay concealed within this tiny crystal.{br}
These holy relics of the Church...I'd{br}
thought them no more than strangely{br}
colored stones.{br}
I knew not that they sought to work{br}
true miracles through them.{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}The truth was kept well guarded, from{br}
you and Isilud alike.{br}
Even Wiegraf knew naught of their true{br}
nature until he became a Lucavi.{br}
{br}
It is as I thought. Lord Folmarv guides{br}
even the High Confessor's scheming to{br}
their ends.{end}

//Message x03
What is it they wish?{end}

//Message x04
I cannot see their ends.{br}
{br}
{br}
If we are to judge from Riovanes, they{br}
possess power enough already to drive{br}
an army to its knees.{br}
Yet still they do not use it, or even{br}
flaunt it openly.{br}
{br}
There must be a reason, and that{br}
reason is our answer.{end}

//Message x05
Surely they stay their hands for{br}
something.{br}
{br}
The Lucavi are cruel and wicked, and{br}
cannot be felled by men. Every tale and{br}
legend paints them the same.{end}

//Message x06
So they do. But I have seen these{br}
monsters slain.{br}
{br}
They do not appear to be the undying{br}
demons of which the legends speak.{end}

//Message x07
Legends are but stories, embellished{br}
with each new telling.{br}
{br}
Mayhap the Lucavi are no more than{br}
ordinary fiends.{end}

//Message x08
Let us pray that you are right.{end}

//Message x09
I trust the auracite to you. But I ask a{br}
favor in return.{br}
{br}
Take me with you. I must know what{br}
made my father as he is.{br}
{br}
And...there is another thing I would{br}
know as well.{end}

//Message x0A
What is that?{end}

//Message x0B
My father did a puzzling thing.{br}
{br}
{br}
He gifted the Capricorn Stone to{br}
Lord Dycedarg. But I cannot begin{br}
to fathom why.{end}

//Message x0C
He gave a Zodiac Stone to my brother?{end}

//Message x0D

