Offset(x0008A000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000675)
//Remove the previous line if you wish text to compile directly after instructions.

{7C}()
Camera(+00616,+00115,+00392,+00430,+00512,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{73}(r102730FC10271027102710271027)
Camera(+10000,-00976,+10000,+10000,+10000,+10000,+10000,+00001)
WaitForInstruction(x04,x00)
UnitAnim(x20,x00,x02,x00,x00)
UnitAnim(x84,x00,x02,x00,x00)
UnitAnim(x81,x00,x02,x00,x00)
UnitAnim(x82,x00,x02,x00,x00)
UnitAnim(x83,x00,x02,x00,x00)
{63}(rC1)
BgSound(x18,+000,+048,x00,004)
Wait(00004)
BgSound(x19,+000,+064,x01,004)
Wait(00004)
LoadEVTCHR(x01,x1A,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
{7F}(r83000104)
{8C}(r820008020000)
UnitAnim(x83,x00,x58,x02,x00)
{7F}(r82000103)
UnitAnim(x82,x00,x59,x02,x00)
{7F}(r81000102)
UnitAnim(x81,x00,x5F,x02,x00)
Wait(00001)
SpriteMove(x20,x00,+00000,+00000,+00000,x00,x01,+00032)
WaitSpriteMove(x20,x00)
SpriteMove(x82,x00,+00011,+00012,+00005,x00,x01,+00001)
SpriteMove(x81,x00,+00004,+00000,+00013,x00,x01,+00001)
WaitSpriteMove(x81,x00)
{63}(rA9)
Camera(+00616,+00115,+00392,+00302,+00512,+00000,+04096,+00196)
{4D}(r30)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x92,x0001,x20,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0002,x84,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0003,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0004,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x84,x00,x02,x00,x00)
Wait(00010)
Sound(x002C)
UnitAnim(x84,x00,x5A,x02,x00)
SpriteMove(x84,x00,+00003,+00000,+00002,x00,x01,+00001)
WaitSpriteMove(x84,x00)
Wait(00008)
UnitAnim(x84,x00,x5B,x02,x00)
SpriteMove(x84,x00,+00010,+00000,+00004,x00,x01,+00001)
WaitSpriteMove(x84,x00)
Wait(00006)
UnitAnim(x84,x00,x5C,x02,x00)
Wait(00006)
UnitAnim(x81,x00,x68,x02,x00)
UnitAnim(x84,x00,x5E,x02,x00)
Wait(00008)
UnitAnim(x84,x00,x60,x02,x00)
UnitAnim(x82,x00,x69,x02,x00)
Wait(00090)
UnitAnim(x20,x00,x03,x00,x00)
SpriteMove(x20,x00,+00000,+00000,+00016,x00,x01,+00032)
WaitSpriteMove(x20,x00)
UnitAnim(x20,x00,x02,x00,x00)
DisplayMessage(x10,x12,x0005,x20,x00,x00,+00000,+00000,+00012,x00)
WaitForInstruction(x01,x00)
UnitAnim(x84,x00,x5E,x02,x00)
Wait(00004)
UnitAnim(x84,x00,x5C,x02,x00)
Wait(00004)
UnitAnim(x84,x00,x5B,x02,x00)
Wait(00004)
UnitAnim(x84,x00,x6A,x02,x00)
SpriteMove(x84,x00,+00004,+00000,+00003,x00,x01,+00001)
WaitSpriteMove(x84,x00)
Wait(00004)
UnitAnim(x84,x00,x6B,x02,x00)
SpriteMove(x84,x00,+00001,+00000,+00001,x00,x01,+00001)
WaitSpriteMove(x84,x00)
Wait(00006)
UnitAnim(x84,x00,x6C,x02,x00)
SpriteMove(x84,x00,+00000,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x84,x00)
Wait(00006)
UnitAnim(x84,x00,x6D,x02,x00)
Wait(00006)
UnitAnim(x84,x00,x6E,x02,x00)
Wait(00006)
UnitAnim(x84,x00,x70,x02,x00)
BlockStart()
Wait(00016)
UnitAnim(x82,x00,x59,x02,x00)
Wait(00016)
UnitAnim(x81,x00,x5F,x02,x00)
BlockEnd()
DisplayMessage(x10,x91,x0006,x84,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
Wait(00006)
UnitAnim(x84,x00,x02,x00,x00)
Wait(00006)
UnitAnim(x20,x00,x66,x02,x00)
Wait(00006)
UnitAnim(x20,x00,x67,x02,x00)
Wait(00006)
DisplayMessage(x10,x92,x0007,x20,x00,x00,+00000,+00000,+00012,x03)
WaitForInstruction(x01,x00)
UnitAnim(x20,x00,x02,x00,x00)
Wait(00006)
UnitAnim(x84,x00,x5D,x02,x00)
Wait(00006)
CloseDialog(x01,x0008,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00048)
UnitAnim(x20,x00,x61,x02,x00)
Wait(00014)
UnitAnim(x20,x00,x02,x00,x00)
Wait(00008)
UnitAnim(x20,x00,x62,x02,x00)
Wait(00014)
UnitAnim(x20,x00,x02,x00,x00)
Wait(00008)
UnitAnim(x20,x00,x61,x02,x00)
Wait(00014)
UnitAnim(x20,x00,x02,x00,x00)
DisplayMessage(x10,x12,x0009,x20,x00,x00,+00000,+00000,+00012,x03)
WaitForInstruction(x01,x00)
Wait(00060)
UnitAnim(x84,x00,x6F,x02,x00)
Wait(00008)
DisplayMessage(x10,x11,x000A,x84,x00,x00,+00001,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Sound(x004C)
UseFieldObject(x00,x00)
UseFieldObject(x01,x00)
UseFieldObject(x02,x00)
UseFieldObject(x03,x00)
WaitFieldObject()
Wait(00024)
UnitAnim(x84,x00,x02,x00,x00)
ColorUnit(x80,x00,x01,+000,+000,+000,000)
Wait(00002)
WarpUnit(x80,x00,004,000,x00,x02)
SpriteMove(x80,x00,+00000,+00000,-00016,x00,x01,+00001)
WaitSpriteMove(x80,x00)
Draw(x80,x00)
ColorUnit(x80,x00,x08,+000,+000,+000,004)
SpriteMove(x80,x00,+00000,+00000,+00000,x00,x01,+00012)
WaitSpriteMove(x80,x00)
WalkTo(x80,x00,004,002,x00,x00,+012,x01)
MovementAnim(r80000200)
WaitWalk(x80,x00)
RotateUnit(x80,x00,x0C,x00,x01,000)
WaitRotateUnit(x80,x00)
UnitAnim(x80,x00,x03,x00,x00)
SpriteMove(x80,x00,+00008,+00000,+00012,x00,x01,+00032)
WaitSpriteMove(x80,x00)
UnitAnim(x80,x00,x02,x00,x00)
Wait(00020)
RotateUnit(x20,x00,x04,x00,x01,000)
WaitRotateUnit(x20,x00)
Wait(00016)
DisplayMessage(x10,x12,x000B,x20,x00,x00,+00001,+00000,+00012,x01)
WaitForInstruction(x01,x00)
Wait(00016)
UnitAnim(x20,x00,x64,x02,x00)
Wait(00010)
UnitAnim(x20,x00,x65,x02,x00)
Wait(00008)
UnitAnim(x20,x00,x65,x02,x00)
Wait(00008)
UnitAnim(x20,x00,x66,x02,x00)
Wait(00010)
UnitAnim(x20,x00,x67,x02,x00)
Wait(00006)
UnitAnim(x20,x00,x66,x02,x00)
Wait(00004)
UnitAnim(x20,x00,x67,x02,x00)
Wait(00002)
UnitAnim(x20,x00,x66,x02,x00)
Wait(00002)
UnitAnim(x20,x00,x67,x02,x00)
Wait(00002)
UnitAnim(x20,x00,x66,x02,x00)
Wait(00002)
UnitAnim(x20,x00,x67,x02,x00)
Wait(00002)
UnitAnim(x20,x00,x66,x02,x00)
Wait(00002)
UnitAnim(x20,x00,x67,x02,x00)
Wait(00002)
UnitAnim(x20,x00,x66,x02,x00)
Wait(00002)
UnitAnim(x20,x00,x67,x02,x00)
Wait(00002)
UnitAnim(x20,x00,x66,x02,x00)
Wait(00002)
UnitAnim(x20,x00,x67,x02,x00)
Wait(00002)
UnitAnim(x20,x00,x66,x02,x00)
Wait(00002)
UnitAnim(x20,x00,x67,x02,x00)
Wait(00002)
UnitAnim(x20,x00,x66,x02,x00)
Wait(00002)
UnitAnim(x20,x00,x67,x02,x00)
Wait(00002)
UnitAnim(x20,x00,x66,x02,x00)
Wait(00002)
UnitAnim(x20,x00,x67,x02,x00)
Wait(00004)
UnitAnim(x20,x00,x66,x02,x00)
Wait(00006)
UnitAnim(x20,x00,x67,x02,x00)
BlockStart()
Wait(00040)
UnitAnim(x20,x00,x66,x02,x00)
Wait(00008)
UnitAnim(x20,x00,x65,x02,x00)
Wait(00008)
UnitAnim(x20,x00,x64,x02,x00)
Wait(00008)
UnitAnim(x20,x00,x02,x00,x00)
BlockEnd()
DisplayMessage(x10,x11,x000C,x80,x00,x00,+00018,+00006,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00048)
DisplayMessage(x10,x12,x000D,x20,x00,x00,+00001,+00000,+00012,x00)
WaitForInstruction(x01,x00)
Wait(00016)
WaitForInstruction(x08,x00)
RotateUnit(x20,x00,x08,x00,x01,000)
WaitRotateUnit(x20,x00)
WaitForInstruction(x01,x00)
Wait(00010)
Camera(+00504,+00115,+00168,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x1A,x000E,x20,x00,x09,-00032,-00008,+00000,x01)
Wait(00020)
RotateUnit(x20,x00,x00,x02,x02,000)
WaitRotateUnit(x20,x00)
Wait(00016)
RotateUnit(x80,x00,x00,x01,x01,000)
WaitRotateUnit(x80,x00)
WaitForInstruction(x01,x00)
UnitAnim(x80,x00,x03,x00,x00)
SpriteMove(x80,x00,-00002,+00000,-00067,x00,x01,+00070)
Wait(00038)
ColorUnit(x80,x00,x01,+000,+000,+000,004)
Wait(00033)
Erase(x80,x00)
Camera(+00504,-00028,+00392,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x11,x000F,x20,x00,x00,+00000,+00000,+00012,x01)
WaitForInstruction(x01,x00)
Wait(00008)
UnitAnim(x20,x00,x03,x00,x00)
SpriteMove(x20,x00,-00030,+00000,-00029,x00,x01,+00050)
WaitSpriteMove(x20,x00)
SpriteMove(x20,x00,-00029,+00000,-00062,x00,x01,+00040)
ColorUnit(x20,x00,x01,+000,+000,+000,004)
Wait(00033)
Erase(x20,x00)
Wait(00140)
DisplayMessage(x10,x11,x0010,x84,x00,x00,+00006,+00006,+00000,x02)
WaitForInstruction(x01,x00)
{49}()
{82}()
AddUnitStart()
UnitAnim(x84,x00,x02,x00,x00)
Wait(00008)
UnitAnim(x84,x00,x5A,x02,x00)
SpriteMove(x84,x00,+00002,+00000,+00002,x00,x01,+00001)
WaitSpriteMove(x84,x00)
Wait(00008)
UnitAnim(x84,x00,x5B,x02,x00)
SpriteMove(x84,x00,+00005,+00000,+00003,x00,x01,+00001)
WaitSpriteMove(x84,x00)
Wait(00006)
UnitAnim(x84,x00,x5C,x02,x00)
Wait(00006)
UnitAnim(x84,x00,x5E,x02,x00)
Wait(00008)
UnitAnim(x84,x00,x60,x02,x00)
Wait(00080)
Wait(00020)
{60}(r003C)
{6A}(r184000003C)
{6A}(r196000013C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
{63}(rA0)
{7C}()
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Wiegraf{br}
{font:00}Why have you kidnapped this girl?{end}

//Message x02
{font:08}Gragoroth{br}
{font:00}We had to take a hostage{DA68}there was{br}
no other way to escape.{end}

//Message x03
{font:08}Wiegraf{br}
{font:00}Then why not release her once you{br}
were clear of your pursuers?{br}
Do not tell me this madness has taken{br}
even you!{end}

//Message x04
I am no Gustav, if that is your fear!{br}
{br}
{br}
Think, Wiegraf. We've lost the greater{br}
part of our number, and the Northern{br}
Order draws upon us from all sides.{br}
She is of Beoulve blood. A hundred{br}
swords{DA68}a thousand!{DA68}could not buy{br}
our freedom with such ease!{end}

//Message x05
So we fly{DA68}what then? Know you some happy{br}
haven in which we may alight?{br}
{br}
If we flee, they win once more. As they{br}
have always won.{br}
{br}
We must make for our children a fairer{br}
future than the past you and I have known.{br}
They must not suffer as we do!{br}
The stone we cast might raise only the{br}
smallest of waves, but see how they crash{br}
upon the shore!{br}
Waves rich with our blood...{end}

//Message x06
Then you order us to our deaths!?{end}

//Message x07
If by our deaths a single drop of noble{br}
blood should water the earth, they shall{br}
not be in vain.{end}

//Message x08
Foolishness! The only blood the earth{br}
will drink will be our own.{end}

//Message x09
The remainder of our forces should yet{br}
be safe in our fastness at Ziekden.{br}
{br}
We must rejoin them{DA68}together we{br}
have the strength to strike!{end}

//Message x0A
And if they are already dead?{end}

//Message x0B
Milleuda? Slain?{br}
Impossible...{end}

//Message x0C
The company which slew her{br}
must approach even now.{br}
{br}
Your orders, Commander?{end}

//Message x0D
We quit this place at once!{br}
{br}
{br}
We shall make for our fastness at{br}
Ziekden. The girl will be left here,{br}
Gragoroth.{end}

//Message x0E
{font:08}Lookout{br}
{font:00}The Northern Sky is upon us!{br}
They attack!{end}

//Message x0F
They waste little time.{br}
{br}
{br}
I shall hold them off here!{br}
Gragoroth, you will take the{br}
others and make for Ziekden!{end}

//Message x10
I will run, yes. But I{br}
do not mean to die!{end}

//Message x11

