Offset(x0003E000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000138)
//Remove the previous line if you wish text to compile directly after instructions.

WarpUnit(x80,x00,010,009,x00,x01)
WarpUnit(x82,x00,009,004,x00,x01)
WarpUnit(x83,x00,010,003,x00,x01)
Camera(+00728,-00636,+00584,+00622,+04752,+00000,+02592,+00001)
WaitForInstruction(x04,x00)
UnitAnim(x00,x01,x02,x00,x00)
{63}(rC9)
Camera(+00280,-00028,+00616,+00302,+02560,+00000,+04096,+00330)
{4D}(r3C)
WaitForInstruction(x04,x00)
Wait(00060)
DisplayMessage(x10,x92,x0001,x07,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0002,x04,x00,x00,+00000,+00004,+00000,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0003,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
{63}(rAA)
Wait(00010)
Focus(x81,x00,x81,x00,x01)
{38}(r1400)
Camera(+01832,+01024,+00258,+00302,+02560,+00000,+04096,+00020)
WaitForInstruction(x04,x00)
Wait(00020)
WalkTo(x83,x00,009,003,x00,x00,+005,x01)
Wait(00010)
WalkTo(x82,x00,008,004,x00,x00,+004,x01)
Wait(00010)
WalkTo(x80,x00,009,009,x00,x00,+006,x01)
Wait(00040)
Focus(x01,x00,x01,x00,x01)
{38}(r1400)
Camera(+00000,+02801,+11520,+00302,+02560,+00000,+04096,+00020)
WaitForInstruction(x04,x00)
DisplayMessage(x10,x70,x0004,x01,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00016)
RotateUnit(x00,x00,x14,x00,x01,006)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x08,060)
WaitForInstruction(x38,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
March(x00,x01,008)
Wait(00016)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Argath{br}
{font:00}Our luck is ill, that we should chance upon{br}
fiends such as these in the wood.{end}

//Message x02
{font:08}Delita{br}
{font:00}Some of us prefer fiends in a wood to{br}
a dull watch in castle garrets, Argath.{end}

//Message x03
And some of us are not so quick to{br}
jape in danger's face.{end}

//Message x04
{font:08}{Ramza}{br}
{font:00}Enough talk. They come!{end}

//Message x05
{font:08}{Ramza}{br}
{font:00}Once we are clear of the weald,{br}
we should soon reach Dorter.{end}

//Message x06

