Offset(x0004C000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000006F7)
//Remove the previous line if you wish text to compile directly after instructions.

WarpUnit(x04,x00,006,005,x00,x01)
UnitAnim(x00,x00,x02,x00,x00)
Camera(+00520,-00188,+00616,+00302,+03584,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
LoadEVTCHR(x01,x0B,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
SpriteMove(x07,x00,-00014,+00000,+00000,x02,x0A,+00001)
WaitSpriteMove(x07,x00)
SpriteMove(x80,x00,-00013,+00000,+00000,x02,x0A,+00001)
WaitSpriteMove(x80,x00)
UnitAnim(x04,x00,x5F,x02,x00)
UnitAnim(x80,x00,x66,x02,x00)
{71}(r0700)
{4D}(r3C)
Wait(00110)
DisplayMessage(x10,x12,x0001,x07,x00,x00,+00000,+00000,-00008,x01)
WaitForInstruction(x01,x00)
Wait(00110)
DisplayMessage(x10,x12,x0002,x07,x00,x00,+00000,+00000,-00008,x01)
WaitForInstruction(x01,x00)
Wait(00060)
SpriteMove(x07,x00,-00010,+00000,+00000,x02,x0A,+00014)
{68}(r070001)
UnitAnim(x07,x00,x74,x02,x00)
Wait(00010)
DisplayMessage(x10,x12,x0003,x07,x00,x00,+00000,+00000,-00004,x01)
WaitForInstruction(x01,x00)
Wait(00010)
Sound(x002C)
SpriteMove(x07,x00,-00007,+00000,+00000,x02,x0A,+00001)
WaitSpriteMove(x07,x00)
UnitAnim(x07,x00,x75,x02,x00)
Wait(00020)
UnitAnim(x07,x00,x76,x02,x00)
Wait(00006)
Sound(x0018)
UnitAnim(x07,x00,x77,x02,x00)
UnitAnim(x80,x00,x67,x02,x00)
SpriteMove(x80,x00,-00006,+00000,+00000,x03,x0F,+00012)
Wait(00008)
UnitAnim(x07,x00,x76,x02,x00)
Wait(00008)
UnitAnim(x07,x00,x74,x02,x00)
Wait(00020)
SpriteMove(x80,x00,-00012,+00000,+00000,x02,x0F,+00022)
UnitAnim(x80,x00,x68,x02,x00)
Wait(00006)
Sound(x0053)
UnitAnim(x80,x00,x69,x02,x00)
Wait(00060)
UnitAnim(x07,x00,x78,x02,x00)
Wait(00008)
UnitAnim(x07,x00,x79,x02,x00)
Wait(00008)
UnitAnim(x07,x00,x7A,x02,x00)
Wait(00026)
Sound(x0052)
UnitAnim(x07,x00,x5E,x02,x00)
UnitAnim(x80,x00,x6A,x02,x00)
Wait(00008)
DisplayMessage(x10,x92,x0004,x01,x00,x00,+00013,+00000,+00005,x11)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0005,x07,x00,x00,-00026,+00000,+00004,x10)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00016)
Sound(x0041)
UnitAnim(x07,x00,x7A,x02,x00)
UnitAnim(x80,x00,x68,x02,x00)
Wait(00006)
UnitAnim(x07,x00,x78,x02,x00)
Wait(00008)
UnitAnim(x07,x00,x74,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x66,x02,x00)
Wait(00030)
DisplayMessage(x10,x92,x0006,x07,x00,x00,+00000,+00000,-00004,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0007,x80,x00,x00,+00002,+00008,-00006,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
Wait(00008)
Sound(x002C)
UnitAnim(x07,x00,x75,x02,x00)
Wait(00020)
UnitAnim(x07,x00,x76,x02,x00)
Wait(00006)
SpriteMove(x07,x00,-00007,-00006,+00000,x01,x0F,+00019)
UnitAnim(x07,x00,x77,x02,x00)
Wait(00006)
Sound(x0018)
UnitAnim(x07,x00,x64,x02,x00)
SpriteMove(x80,x00,-00006,-00006,+00000,x01,x08,+00008)
UnitAnim(x80,x00,x6B,x02,x00)
Wait(00006)
UnitAnim(x07,x00,x76,x02,x00)
Wait(00002)
UnitAnim(x80,x00,x6C,x02,x00)
SpriteMove(x80,x00,+00002,+00000,+00000,x03,x0E,+00012)
Wait(00008)
UnitAnim(x07,x00,x78,x02,x00)
SpriteMove(x07,x00,-00007,+00000,+00000,x03,x0D,+00012)
Wait(00004)
UnitAnim(x80,x00,x6D,x02,x00)
Wait(00008)
UnitAnim(x07,x00,x74,x02,x00)
Sound(x0096)
SpriteMove(x80,x00,+00003,-00002,+00000,x00,x0E,+00008)
Wait(00008)
SpriteMove(x80,x00,+00004,+00000,+00000,x00,x0E,+00012)
Wait(00014)
DisplayMessage(x10,x12,x0008,x07,x00,x00,+00000,+00000,-00006,x01)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x80,x00,x6E,x02,x00)
Wait(00020)
DisplayMessage(x10,x91,x0009,x80,x00,x00,+00000,+00008,+00021,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x000A,x07,x00,x00,+00000,+00000,-00006,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000B,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x000C,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000D,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x000E,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000F,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00004)
DisplayMessage(x10,x92,x0010,x01,x00,x00,+00000,+00012,+00006,x13)
WaitForInstruction(x01,x00)
Wait(00004)
UnitAnim(x80,x00,x6F,x02,x00)
Wait(00004)
CloseDialog(x01,x0011,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00040)
DisplayMessage(x10,x92,x0012,x07,x00,x00,+00000,+00000,-00008,x01)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00090)
DisplayMessage(x10,x91,x0013,x80,x00,x00,+00014,+00008,+00000,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0014,x07,x00,x00,+00000,+00000,-00008,x03)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00012)
DisplayMessage(x10,x91,x0015,x04,x00,x00,+00000,+00000,+00008,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0016,x07,x00,x00,+00000,+00000,-00008,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
Sound(x0019)
UnitAnim(x80,x00,x70,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x68,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x66,x02,x00)
Wait(00011)
DisplayMessage(x10,x91,x0017,x80,x00,x00,+00000,-00010,+00020,x03)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
Sound(x002C)
SpriteMove(x07,x00,+00001,+00000,+00000,x03,x0E,+00001)
UnitAnim(x07,x00,x75,x02,x00)
Wait(00010)
SpriteMove(x07,x00,+00006,+00000,+00000,x03,x0E,+00002)
UnitAnim(x07,x00,x76,x02,x00)
Wait(00008)
Sound(x0018)
SpriteMove(x07,x00,+00012,+00000,+00000,x03,x0E,+00004)
UnitAnim(x07,x00,x64,x02,x00)
UnitAnim(x80,x00,x67,x02,x00)
Wait(00004)
UnitAnim(x80,x00,x6B,x02,x00)
SpriteMove(x80,x00,+00016,+00000,+00000,x01,x0E,+00020)
Wait(00010)
UnitAnim(x07,x00,x76,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x70,x02,x00)
Wait(00008)
Sound(x0096)
UnitAnim(x80,x00,x6F,x02,x00)
Wait(00006)
UnitAnim(x07,x00,x74,x02,x00)
Wait(00006)
DisplayMessage(x10,x12,x0018,x07,x00,x00,+00012,+00000,-00004,x01)
WaitForInstruction(x01,x00)
Wait(00006)
Sound(x0041)
UnitAnim(x01,x00,x58,x02,x00)
Wait(00006)
UnitAnim(x01,x00,x59,x02,x00)
Wait(00020)
BlockStart()
UnitAnim(x01,x00,x5A,x02,x00)
Wait(00006)
UnitAnim(x01,x00,x5B,x02,x00)
Wait(00028)
UnitAnim(x01,x00,x5A,x02,x00)
Wait(00010)
UnitAnim(x01,x00,x02,x00,x00)
BlockEnd()
DisplayMessage(x10,x92,x0019,x01,x00,x00,+00000,+00000,+00010,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
Wait(00020)
UnitAnim(x07,x00,x71,x02,x00)
Wait(00016)
UnitAnim(x07,x00,x72,x02,x00)
Wait(00120)
UnitAnim(x07,x00,x71,x02,x00)
Wait(00016)
UnitAnim(x07,x00,x74,x02,x00)
Wait(00020)
DisplayMessage(x10,x92,x001A,x07,x00,x00,+00000,+00000,-00002,x03)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x001B,x80,x00,x00,+00010,+00002,+00014,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,x001C,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
Sound(x0041)
UnitAnim(x04,x00,x60,x02,x00)
Wait(00010)
UnitAnim(x04,x00,x61,x02,x00)
Wait(00020)
DisplayMessage(x10,x91,x001D,x04,x00,x00,+00000,+00000,+00002,x02)
WaitForInstruction(x01,x00)
UnitAnim(x07,x00,x73,x02,x00)
DisplayMessage(x10,x92,x000E,x07,x00,x00,+00003,+00000,-00002,x03)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
UnitAnim(x01,x00,x5C,x02,x00)
Wait(00008)
UnitAnim(x01,x00,x5D,x02,x00)
Wait(00008)
DisplayMessage(x10,x92,x001E,x01,x00,x00,+00000,+00000,-00002,x03)
WaitForInstruction(x01,x00)
Wait(00008)
UnitAnim(x04,x00,x62,x02,x00)
Wait(00008)
DisplayMessage(x10,x91,x001F,x04,x00,x00,+00000,+00000,+00004,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0020,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0021,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
UnitAnim(x07,x00,x71,x02,x00)
Wait(00008)
UnitAnim(x07,x00,x72,x02,x00)
Wait(00008)
DisplayMessage(x10,x91,x0022,x07,x00,x00,-00020,-00014,+00014,x13)
WaitForInstruction(x01,x00)
Wait(00006)
UnitAnim(x01,x00,x5C,x02,x00)
Wait(00004)
UnitAnim(x04,x00,x61,x02,x00)
UnitAnim(x01,x00,x02,x00,x00)
Wait(00008)
DisplayMessage(x10,x92,x0023,x01,x00,x00,+00000,+00000,+00008,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000E,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
{60}(r005A)
Wait(00030)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
ZERO(x006E)
ADD(x006E,x0006)
ZERO(x01C1)
ADD(x01C1,x0001)
ZERO(x0270)
ADD(x0270,x0001)
ZERO(x03D7)
ADD(x03D7,x0001)
ZERO(x03F1)
ADD(x03F1,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Algus{br}
{font:00}You must be the Death Corps.{br}
{br}
Where is the Marquis?{br}
Where is he being held?{br}
Tell us!!{end}

//Message x02
{font:08}Algus{br}
{font:00}Your boss, Wiegraf was just here.{br}
{br}
Where did he go!?{end}

//Message x03
{font:08}Algus{br}
{font:00}Y, you bastard!{br}
Say something!!{end}

//Message x04
{font:08}{Ramza}{br}
{font:00}Stop! Algus!{end}

//Message x05
{font:08}Algus{br}
{font:00}Damn.{end}

//Message x06
{font:08}Algus{br}
{font:00}...Listen carefully.{br}
{br}
In a moment, the Hokuten{br}
will begin to slaughter you.{br}
{br}
That's right, each of you're{br}
going straight to hell.{br}
Being a thief sure pays, huh?   {br}
But you're lucky.{br}
You tell us where Wiegraf is going,{br}
and I'll let you live, OK?{end}

//Message x07
{font:08}Fencer of Death Corps{br}
{font:00}I don't know a damn thing.{end}

//Message x08
{font:08}Algus{br}
{font:00}Watch your language!{br}
Never talk to nobles like that!{end}

//Message x09
{font:08}Fencer{br}
{font:00}We're...not thieves.{end}

//Message x0A
{font:08}Algus{br}
{font:00}What did you say!?{end}

//Message x0B
{font:08}Fencer{br}
{font:00}...Nobles never change.{br}
You think we aren't human.   {br}
We risk our lives in the War{br}
for this country.....{br}
{br}
But you dumped us afterward.{br}
How are we different? Birth?{br}
Status? What the hell's rank?{end}

//Message x0C
{font:08}Algus{br}
{font:00}You kidnap people for ransom!{br}
So don't act so great!!{end}

//Message x0D
{font:08}Fencer{br}
{font:00}...Kidnapping the Marquis was not{br}
Mr. Wiegraf's plan.{end}

//Message x0E
{font:08}Algus{br}
{font:00}!?{end}

//Message x0F
{font:08}Fencer{br}
{font:00}We'd never kidnap a VIP....{br}
for money....{end}

//Message x10
{font:08}{Ramza}{br}
{font:00}Then, who?{br}
Who kidnapped Elmdor?{end}

//Message x11
{font:08}Fencer{br}
{font:00}.......{end}

//Message x12
{font:08}Algus{br}
{font:00}Talk! If it wasn't you,{br}
then who else would do it?{end}

//Message x13
{font:08}Fencer{br}
{font:00}....Gustav.{end}

//Message x14
{font:08}Algus{br}
{font:00}Gustav? Who the hell is he?{end}

//Message x15
{font:08}Delita{br}
{font:00}Gustav Margueriff...{br}
Captain of the "Death Corps".{end}

//Message x16
{font:08}Algus{br}
{font:00}So it WAS you all!{end}

//Message x17
{font:08}Fencer{br}
{font:00}No. We're fighting to beat you!{br}
{br}
We're proud that we fight{br}
for equality...{br}
We're different from Gustav!{end}

//Message x18
{font:08}Algus{br}
{font:00}Proud?{br}
Bastards!!{end}

//Message x19
{font:08}{Ramza}{br}
{font:00}Enough, Algus!{end}

//Message x1A
{font:08}Algus{br}
{font:00}So, where is this Gustav?{end}

//Message x1B
{font:08}Fencer{br}
{font:00}....'Sand Rat Cellar'.{end}

//Message x1C
{font:08}Algus{br}
{font:00}Sand ra{D11D}a{D11D}a{D11D}ts?{end}

//Message x1D
{font:08}Delita{br}
{font:00}Algus may not know what they{br}
are since he's not from here.   {br}
'Sand Rats' only inhabit the{br}
Zeklaus Desert north of Dorter.{end}

//Message x1E
{font:08}{Ramza}{br}
{font:00}Was there a village between{br}
Dorter and Zeklaus Desert?{end}

//Message x1F
{font:08}Delita{br}
{font:00}Not anymore. But there is a place{br}
where desert people used to gather...{end}

//Message x20
{font:08}{Ramza}{br}
{font:00}.....Gustav and the Marquis{br}
may be there.{end}

//Message x21
{font:08}Delita{br}
{font:00}Yes, probably.{end}

//Message x22
{font:08}Algus{br}
{font:00}What's that mean??{end}

//Message x23
{font:08}{Ramza}{br}
{font:00}'Cellar' means a rat's nest.{end}

//Message x24

