Offset(x00114000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000005EC)
//Remove the previous line if you wish text to compile directly after instructions.

BgSound(x02,+000,+040,x01,120)
BgSound(x0B,+000,+080,x00,120)
Camera(+00728,-01596,+00840,+00302,+03584,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{4D}(r3C)
LoadEVTCHR(x01,x21,x00)
SpriteMove(x05,x00,+00000,+00000,+00008,x00,x01,+00001)
WaitSpriteMove(x05,x00)
UnitAnim(x02,x00,x02,x00,x00)
UnitAnim(x05,x00,x02,x00,x00)
UnitAnim(x0C,x00,x02,x00,x00)
UnitAnim(x34,x00,x02,x00,x00)
{1D}()
Camera(+00728,-00508,+00840,+00302,+03584,+00000,+04096,+00060)
Camera(+00728,-00284,+00840,+00302,+03584,+00000,+04096,+00060)
Camera(+00728,-00236,+00840,+00302,+03584,+00000,+04096,+00030)
{1E}()
WaitForInstruction(x04,x00)
Wait(00060)
DisplayMessage(x10,x92,x0001,x05,x00,x00,+00000,+00000,+00000,x13)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00006)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
UnitAnim(x34,x00,x58,x02,x00)
Wait(00020)
UnitAnim(x34,x00,x59,x02,x00)
Wait(00008)
SpriteMove(x34,x00,+00000,+00000,-00008,x00,x01,+00016)
UnitAnim(x34,x00,x5A,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x5F,x02,x00)
UnitAnim(x34,x00,x5B,x02,x00)
Wait(00016)
UnitAnim(x34,x00,x5C,x02,x00)
Wait(00010)
Sound(x002C)
SpriteMove(x0C,x00,+00000,+00000,+00008,x00,x01,+00016)
UnitAnim(x0C,x00,x60,x02,x00)
UnitAnim(x34,x00,x5D,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x61,x02,x00)
SpriteMove(x34,x00,+00006,+00000,-00008,x02,x08,+00016)
UnitAnim(x34,x00,x5E,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x62,x02,x00)
Wait(00010)
UnitAnim(x0C,x00,x63,x02,x00)
Wait(00010)
Wait(00026)
UnitAnim(x0C,x00,x02,x00,x00)
Wait(00010)
DisplayMessage(x10,x91,x0002,x02,x00,x00,-00004,+00000,+00000,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x05,x00,x66,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x67,x02,x00)
Wait(00010)
UnitAnim(x05,x00,x68,x02,x00)
Wait(00016)
UnitAnim(x05,x00,x69,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x6A,x02,x00)
Wait(00006)
DisplayMessage(x10,x92,x0003,x05,x00,x00,+00000,+00000,+00000,x13)
WaitForInstruction(x01,x00)
Wait(00020)
DisplayMessage(x10,x91,x0004,x02,x00,x00,-00008,+00000,+00004,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
UnitAnim(x05,x00,x6B,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x6C,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x02,x00,x00)
Wait(00070)
DisplayMessage(x10,x92,x0005,x05,x00,x00,+00000,+00000,+00000,x13)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0006,x34,x00,x00,+00000,+00000,+00002,x13)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0007,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0008,x02,x00,x00,-00008,+00000,+00004,x13)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0009,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
RotateUnit(x05,x00,x00,x00,x00,000)
WaitRotateUnit(x05,x00)
Wait(00030)
DisplayMessage(x10,x92,x000A,x05,x00,x00,+00000,+00000,+00000,x13)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00046)
BlockStart()
UnitAnim(x05,x00,x03,x00,x00)
SpriteMove(x05,x00,+00000,+00000,+00000,x00,x01,+00032)
WaitSpriteMove(x05,x00)
WaitSpriteMove(x05,x00)
UnitAnim(x05,x00,x02,x00,x00)
BlockEnd()
Wait(00016)
DisplayMessage(x10,x91,x000B,x02,x00,x00,-00008,+00000,+00004,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00080)
UnitAnim(x05,x00,x6D,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x6E,x02,x00)
Wait(00028)
UnitAnim(x05,x00,x6D,x02,x00)
Wait(00006)
UnitAnim(x05,x00,x02,x00,x00)
UnitAnim(x05,x00,x6F,x02,x00)
Wait(00010)
UnitAnim(x05,x00,x70,x02,x00)
Wait(00040)
DisplayMessage(x10,x92,x000C,x05,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
UnitAnim(x05,x00,x71,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x72,x02,x00)
Wait(00008)
DisplayMessage(x10,x91,x000D,x02,x00,x00,-00022,+00000,+00012,x10)
WaitForInstruction(x01,x00)
UnitAnim(x05,x00,x71,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x70,x02,x00)
Wait(00008)
CloseDialog(x02,x000E,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000F,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
UnitAnim(x05,x00,x6F,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x02,x00,x00)
Wait(00020)
WalkTo(x05,x00,004,003,x01,x00,+004,x01)
MovementAnim(r05000200)
BlockStart()
Wait(00004)
UnitAnim(x0C,x00,x03,x00,x00)
SpriteMove(x0C,x00,+00000,+00000,-00008,x00,x01,+00032)
Wait(00010)
SpriteMove(x34,x00,+00000,+00000,-00008,x00,x01,+00032)
Wait(00010)
UnitAnim(x34,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x02,x00,x00)
Wait(00012)
UnitAnim(x05,x00,x02,x00,x00)
UnitAnim(x0C,x00,x74,x02,x00)
Wait(00006)
UnitAnim(x0C,x00,x75,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x76,x02,x00)
Wait(00010)
UnitAnim(x0C,x00,x77,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x78,x02,x00)
Wait(00008)
BlockEnd()
Wait(00016)
DisplayMessage(x10,x11,x0010,x0C,x00,x00,+00000,+00000,+00014,x00)
WaitForInstruction(x01,x00)
Wait(00016)
UnitAnim(x34,x00,x02,x00,x00)
Wait(00060)
WaitForInstruction(x08,x00)
UnitAnim(x05,x00,x73,x02,x00)
Wait(00006)
Wait(00016)
DisplayMessage(x10,x12,x0011,x05,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
UnitAnim(x05,x00,x02,x00,x00)
Wait(00010)
WalkTo(x05,x00,004,000,x00,x00,+006,x01)
Wait(00010)
UnitAnim(x0C,x00,x74,x02,x00)
Wait(00008)
UnitAnim(x0C,x00,x02,x00,x00)
WaitWalk(x05,x00)
ColorUnit(x05,x00,x01,+000,+000,+000,002)
SpriteMove(x05,x00,+00000,+00000,-00008,x00,x01,+00012)
WaitSpriteMove(x05,x00)
RemoveUnit(x05,x00)
Wait(00030)
Camera(+00616,-00300,+00952,+00302,+03584,+00000,+04096,+00064)
WaitForInstruction(x04,x00)
Wait(00010)
SpriteMove(x34,x00,+00000,+00000,-00012,x00,x01,+00016)
Wait(00010)
UnitAnim(x34,x00,x79,x02,x00)
Wait(00008)
UnitAnim(x34,x00,x7A,x02,x00)
Wait(00004)
UnitAnim(x34,x00,x64,x02,x00)
Wait(00004)
UnitAnim(x34,x00,x65,x02,x00)
Wait(00050)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57002400)
UnitAnim(x34,x00,x64,x02,x00)
Wait(00008)
UnitAnim(x34,x00,x7A,x02,x00)
Wait(00008)
UnitAnim(x34,x00,x79,x02,x00)
Wait(00008)
UnitAnim(x34,x00,x02,x00,x00)
BlockEnd()
Wait(00012)
DisplayMessage(x10,x91,x0012,x34,x00,x00,+00000,+00000,-00002,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
RotateUnit(x02,x00,x08,x00,x01,000)
WaitRotateUnit(x02,x00)
DisplayMessage(x10,x92,x0013,x02,x00,x00,+00000,+00000,+00010,x13)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x0C,x00,x5F,x02,x00)
Wait(00008)
DisplayMessage(x10,x91,x0014,x34,x00,x00,+00000,+00000,-00002,x12)
WaitForInstruction(x01,x00)
UnitAnim(x0C,x00,x02,x00,x00)
CloseDialog(x02,x0015,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
{1D}()
Camera(+00840,-00460,+00728,+00494,+03328,+00000,+03584,+00090)
Camera(+00840,-00460,+00728,+00846,+02816,+00000,+02560,+00090)
{1E}()
Wait(00030)
{6A}(r0228000178)
{6A}(r0B50000078)
{60}(r003C)
Wait(00030)
{89}()
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
DismissUnit(x0017)
ZERO(x006E)
ADD(x006E,x0012)
ZERO(x006F)
ADD(x006F,x0006)
ZERO(x01CC)
ADD(x01CC,x0001)
ZERO(x028A)
ADD(x028A,x0001)
ZERO(x02DA)
ADD(x02DA,x0001)
ZERO(x03DA)
ADD(x03DA,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Delita{br}
{font:00}Leave the Princess with me.{br}
It's better for her.{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}Delita, {br}
what're you scheming?{end}

//Message x03
{font:08}Delita{br}
{font:00}Scheming? Don't be foolish.{br}
I'm telling the truth.   {br}
Think about it. Where would{br}
you take her after making{br}
an enemy of Hokuten?   {br}
Crack Hokuten troops will{br}
come here looking for you{br}
any time now.   {br}
Just where the hell do you{br}
plan on escaping to?{end}

//Message x04
{font:08}{Ramza}{br}
{font:00}W, well, I...{end}

//Message x05
{font:08}Delita{br}
{font:00}Think carefully.{br}
{br}
The Princess knows this was{br}
Prince Larg's plan. The royal{br}
family is not on your side.   {br}
So what about Goltana?{br}
No, he'd execute you just to{br}
clear himself.{end}

//Message x06
{font:08}Agrias{br}
{font:00}What would you do?{end}

//Message x07
{font:08}Delita{br}
{font:00}I'd do what you can't do.{end}

//Message x08
{font:08}{Ramza}{br}
{font:00}What do you mean? {end}

//Message x09
{font:08}Delita{br}
{font:00}I can't tell you...{end}

//Message x0A
{font:08}Delita{br}
{font:00}I'll leave the Princess with{br}
you a little longer.{end}

//Message x0B
{font:08}{Ramza}{br}
{font:00}Delita, I'm glad I{br}
could see you again.{end}

//Message x0C
{font:08}Delita{br}
{font:00}Teta saved me...{end}

//Message x0D
{font:08}{Ramza}{br}
{font:00}What? {end}

//Message x0E
{font:08}Delita{br}
{font:00}Teta saved me back then...{end}

//Message x0F
{font:08}{Ramza}{br}
{font:00}......{end}

//Message x10
{font:08}Ovelia{br}
{font:00}Thank you, Delita.{end}

//Message x11
{font:08}Delita{br}
{font:00}See you again, {br}
{Ramza}.{end}

//Message x12
{font:08}Agrias{br}
{font:00}{Ramza},{br}
thanks for your support.   {br}
But are you sure you want{br}
to make Hokuten an enemy?{end}

//Message x13
{font:08}{Ramza}{br}
{font:00}Don't worry.{br}
I've already decided.   {br}
The question is, now what{br}
should we do? Like Delita said,{br}
nobody will help us...{end}

//Message x14
{font:08}Agrias{br}
{font:00}We can ask Cardinal{br}
Draclau for help.....   {br}
Glabados church has{br}
jurisdiction over Lionel.{br}
They might be able to help.{end}

//Message x15
{font:08}{Ramza}{br}
{font:00}Hokuten has to be careful{br}
what they do in Lionel....   {br}
Let's go. It's the only{br}
place for us.{end}

//Message x16

