Offset(x00396000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000227)
//Remove the previous line if you wish text to compile directly after instructions.

Camera(+00840,-00924,+00952,+00302,+02560,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
UnitAnim(x80,x00,x02,x00,x00)
WarpUnit(x03,x00,005,013,x00,x00)
SpriteMove(x03,x00,+00000,+00000,+00046,x00,x01,+00001)
WaitSpriteMove(x03,x00)
ColorUnit(x03,x00,x01,+000,+000,+000,000)
Wait(00002)
{63}(rA9)
Camera(+00840,-00124,+00952,+00302,+02560,+00000,+04096,+00096)
LoadEVTCHR(x01,x83,x00)
{4D}(r40)
BlockStart()
Wait(00070)
Draw(x03,x00)
SpriteMove(x03,x00,+00000,+00000,+00000,x00,x01,+00054)
Wait(00008)
ColorUnit(x03,x00,x08,+000,+000,+000,004)
Wait(00030)
ColorUnit(x03,x00,x00,-001,-001,-001,001)
WaitSpriteMove(x03,x00)
UnitAnim(x03,x00,x02,x00,x00)
BlockEnd()
WaitForInstruction(x08,x00)
Wait(00070)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
PortraitCol(x03)
BlockStart()
Wait(00012)
WalkTo(x03,x00,005,006,x00,x00,+005,x01)
MovementAnim(r03000200)
WaitWalk(x03,x00)
Wait(00020)
RotateUnit(x03,x00,x04,x00,x00,000)
WaitRotateUnit(x03,x00)
BlockEnd()
RotateUnit(x80,x00,x00,x00,x02,000)
WaitRotateUnit(x80,x00)
UnitAnim(x80,x00,x02,x00,x00)
UnitAnim(x80,x00,x5F,x02,x01)
{7F}(r80000100)
Wait(00030)
{63}(rAA)
Camera(+00616,-00124,+00728,+00302,+00512,+00000,+04096,+00140)
Wait(00070)
UnitAnim(x80,x00,x5F,x02,x01)
Wait(00030)
UnitAnim(x80,x00,x60,x02,x00)
WaitForInstruction(x04,x00)
UnitAnim(x80,x00,x5A,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x5B,x02,x00)
Wait(00014)
UnitAnim(x80,x00,x5A,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x60,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x59,x02,x00)
Wait(00010)
UnitAnim(x80,x00,x58,x02,x00)
Wait(00018)
UnitAnim(x80,x00,x59,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x60,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x5A,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x5B,x02,x00)
Wait(00016)
UnitAnim(x80,x00,x61,x02,x00)
Wait(00008)
{68}(r800001)
UnitAnim(x80,x00,x60,x02,x00)
Wait(00008)
WaitForInstruction(x04,x00)
BlockStart()
SpriteMove(x80,x00,+00028,+00000,+00000,x00,x01,+00028)
UnitAnim(x80,x00,x66,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x67,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x68,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x67,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x60,x02,x00)
Wait(00006)
BlockEnd()
DisplayMessage(x10,x91,x0001,x80,x00,x01,+00000,+00000,+00008,x13)
WaitForInstruction(x01,x00)
Wait(00010)
WaitForInstruction(x08,x00)
DisplayMessage(x10,x92,x0002,x03,x00,x00,+00053,+00008,-00036,x13)
WaitForInstruction(x01,x00)
WarpUnit(x80,x00,004,006,x00,x00)
CloseDialog(x01,x0003,x01,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0004,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
CloseDialog(x01,x0005,x01,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0006,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
ZERO(x00A1)
{B1}(x00A1,x0018)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Flower Peddler{br}
{font:00}A flower for a gil, ser?{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}A flower?{end}

//Message x03
Yes, a flower{DA68}a blossomed bud.{br}
You've seen one, I'm sure.{end}

//Message x04
Of course I have!{end}

//Message x05
Well, then, surely you could{br}
spare a gil for one of mine.{br}
They're quite pretty.{end}

//Message x06
{FB}1. I've no need of flowers.{br}
2. A gil seems a fair price.{FC}{close}I'm afraid I've no need{br}
of flowers.{end}

//Message x07
I see. Good day to you, then.{end}

//Message x08
Was I wrong to say no?{end}

//Message x09
A gil seems a fair price.{end}

//Message x0A
Then you'll buy one? Truly?{br}
Oh, thank you, kind ser!{end}

//Message x0B
Few stop these days, and even{br}
fewer buy. It is a harder life than{br}
you might know.{br}
I always dream some charming{br}
knight will come galloping through{br}
and sweep me away from all this.{end}

//Message x0C
Beg pardons, ser. I know there's{br}
naught that you can do.{br}
{br}
I thank you again! May that{br}
flower bring you good fortune.{end}

//Message x0D
These times are hard{br}
for all.{end}

//Message x0E

