Offset(x00362000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000052F)
//Remove the previous line if you wish text to compile directly after instructions.

UnitAnim(x00,x00,x02,x00,x00)
LoadEVTCHR(x01,x86,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
Wait(00002)
UnitAnim(x80,x00,x66,x02,x01)
UnitAnim(x81,x00,x63,x02,x01)
UnitAnim(x82,x00,x65,x02,x01)
UnitAnim(x83,x00,x64,x02,x00)
UnitAnim(x1F,x00,x58,x02,x00)
Wait(00001)
{7F}(r80000105)
{7F}(r81000103)
{7F}(r82000104)
{7F}(r83000102)
ColorUnit(x80,x00,x04,-003,-003,-003,000)
Wait(00002)
ColorUnit(x81,x00,x04,-003,-003,-003,000)
ColorUnit(x82,x00,x04,-003,-003,-003,000)
ColorUnit(x83,x00,x04,-003,-003,-003,000)
Wait(00001)
{4E}(r800001)
{4E}(r810001)
{4E}(r820001)
{4E}(r830001)
{4E}(r1F0001)
Wait(00001)
SpriteMove(x80,x00,+00014,-00017,-00004,x02,x08,+00001)
SpriteMove(x81,x00,+00019,-00007,-00009,x02,x08,+00001)
SpriteMove(x82,x00,-00002,+00000,+00000,x02,x08,+00001)
SpriteMove(x83,x00,+00004,-00003,+00000,x02,x08,+00001)
SpriteMove(x1F,x00,+00007,-00005,+00009,x02,x08,+00001)
WaitSpriteMove(x1F,x00)
WarpUnit(x03,x00,003,005,x00,x02)
SpriteMove(x03,x00,+00056,+00000,-00156,x00,x01,+00001)
WaitSpriteMove(x03,x00)
Camera(+00280,-00941,+00616,+00302,+00512,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
UnitAnim(x83,x00,x64,x02,x00)
{63}(rA9)
{4D}(r3C)
Camera(+00280,+00083,+00616,+00302,+00512,+00000,+04096,+00096)
WaitForInstruction(x04,x00)
{63}(rAA)
Wait(00030)
ColorUnit(x03,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x03,x00)
ColorUnit(x03,x00,x08,+000,+000,+000,004)
SpriteMove(x03,x00,+00056,+00000,-00112,x00,x01,+00044)
WaitSpriteMove(x03,x00)
UnitAnim(x03,x00,x02,x00,x00)
Wait(00060)
UnitAnim(x03,x00,x61,x02,x01)
Wait(00008)
UnitAnim(x03,x00,x62,x02,x01)
Wait(00021)
UnitAnim(x03,x00,x61,x02,x01)
Wait(00008)
UnitAnim(x03,x00,x02,x00,x00)
Wait(00008)
UnitAnim(x03,x00,x5F,x02,x01)
Wait(00008)
UnitAnim(x03,x00,x60,x02,x01)
Wait(00016)
UnitAnim(x03,x00,x5F,x02,x01)
Wait(00010)
UnitAnim(x03,x00,x02,x00,x00)
Wait(00008)
RotateUnit(x03,x00,x04,x00,x00,000)
WaitRotateUnit(x03,x00)
Wait(00040)
UnitAnim(x03,x00,x03,x00,x00)
SpriteMove(x03,x00,+00012,+00000,-00104,x00,x01,+00045)
WaitSpriteMove(x03,x00)
RotateUnit(x03,x00,x08,x00,x00,000)
SpriteMove(x03,x00,+00000,+00000,-00084,x00,x01,+00023)
WaitSpriteMove(x03,x00)
SpriteMove(x03,x00,+00000,+00000,+00000,x00,x01,+00084)
Wait(00053)
UnitAnim(x80,x00,x67,x02,x01)
Wait(00010)
WaitForInstruction(x0B,x00)
UnitAnim(x03,x00,x02,x00,x00)
RotateUnit(x03,x00,x04,x00,x00,000)
UnitAnim(x03,x00,x02,x00,x00)
PortraitCol(x06)
Wait(00030)
DisplayMessage(x10,x91,x0001,x80,x00,x05,-00012,+00000,+00006,x10)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0002,x03,x00,x00,+00014,+00000,+00000,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0003,x05,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
DisplayMessage(x10,x91,x0004,x81,x00,x06,+00000,+00000,+00000,x12)
WaitForInstruction(x01,x00)
RotateUnit(x03,x00,x0C,x02,x01,000)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
{63}(rAA)
Camera(+00392,+00115,+00728,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x92,x0005,x83,x00,x04,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0006,x81,x00,x06,+00000,+00000,+00000,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0007,x04,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00010)
BlockStart()
Wait(00020)
RotateUnit(x03,x00,x04,x01,x00,000)
WaitRotateUnit(x03,x00)
BlockEnd()
DisplayMessage(x10,x91,x0008,x80,x00,x05,+00000,+00000,+00018,x03)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00010)
Camera(+00280,+00019,+00616,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x92,x0009,x03,x00,x00,+00014,+00000,+00000,x13)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x000A,x80,x00,x05,+00000,-00006,+00001,x13)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
DisplayMessage(x10,x92,x000B,x83,x00,x04,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
RotateUnit(x03,x00,x0C,x02,x01,000)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
Camera(+00392,+00115,+00728,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x91,x000C,x81,x00,x06,+00000,+00000,+00000,x13)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x000D,x83,x00,x04,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
Camera(+00280,+00019,+00616,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00030)
UnitAnim(x80,x00,x68,x02,x01)
Wait(00010)
UnitAnim(x80,x00,x69,x02,x01)
Wait(00010)
Wait(00016)
BlockStart()
Wait(00016)
RotateUnit(x03,x00,x04,x01,x01,000)
WaitRotateUnit(x03,x00)
BlockEnd()
DisplayMessage(x10,x91,x000E,x80,x00,x05,-00014,+00000,+00012,x13)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
DisplayMessage(x10,x92,x000F,x03,x00,x00,+00036,+00000,-00020,x13)
WaitForInstruction(x01,x00)
UnitAnim(x80,x00,x68,x02,x01)
Wait(00008)
UnitAnim(x80,x00,x67,x02,x01)
Wait(00008)
CloseDialog(x01,x0010,x05,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
RotateUnit(x03,x00,x00,x00,x00,000)
WaitRotateUnit(x03,x00)
UnitAnim(x03,x00,x03,x00,x00)
SpriteMove(x03,x00,+00000,+00000,-00084,x00,x01,+00084)
Wait(00024)
UnitAnim(x80,x00,x66,x02,x01)
Wait(00008)
Camera(+00280,+00211,+00616,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
BlockStart()
WaitSpriteMove(x03,x00)
UnitAnim(x03,x00,x02,x00,x00)
RotateUnit(x03,x00,x0C,x00,x01,000)
WaitRotateUnit(x03,x00)
BlockEnd()
BlockStart()
Sound(x0030)
UnitAnim(x1F,x00,x58,x02,x01)
Wait(00010)
UnitAnim(x1F,x00,x59,x02,x01)
Wait(00010)
UnitAnim(x1F,x00,x5A,x02,x01)
Wait(00008)
UnitAnim(x1F,x00,x5B,x02,x01)
Wait(00008)
UnitAnim(x1F,x00,x5C,x02,x01)
Wait(00008)
UnitAnim(x1F,x00,x5D,x02,x01)
Wait(00008)
UnitAnim(x1F,x00,x5E,x02,x01)
Wait(00008)
BlockEnd()
DisplayMessage(x10,x92,x0011,x1F,x00,x00,+00056,+00000,-00032,x10)
WaitForInstruction(x01,x00)
Wait(00040)
DisplayMessage(x10,x91,x0012,x03,x00,x00,-00077,+00024,+00015,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0013,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0014,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00004)
ZERO(x00A8)
{B1}(x00A8,x0018)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Bar Master{br}
{font:00}Welcome.{br}
Something to drink?{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}Ok...milk please.{end}

//Message x03
{font:08}Bar Master{br}
{font:00}Ha, I like you. Never seen{br}
anyone order that at a bar.   {br}
You must've seen a lot of{br}
bloodshed.{br}
But you don't drink, eh?{end}

//Message x04
{font:08}Bar Patron{br}
{font:00}So it was true. There are{br}
monsters in Goland.{end}

//Message x05
{font:08}Bar Patron{br}
{font:00}Yeah, the coal mine shut{br}
down. We're in a fix.{end}

//Message x06
{font:08}Bar Patron{br}
{font:00}And we can't count on Knights{br}
either in this day and age.{end}

//Message x07
{font:08}Bar Patron{br}
{font:00}All of Goland's recruiting{br}
hunters, I hear.{end}

//Message x08
{font:08}Bar Master{br}
{font:00}Aren't you a hunter?{br}
You'd make good money.{end}

//Message x09
{font:08}{Ramza}{br}
{font:00}I don't care about the money.{br}
I can't leave people in need.{end}

//Message x0A
{font:08}Bar Master{br}
{font:00}Wow, very impressive!{br}
{br}
If only Sir Balbanes were alive...{end}

//Message x0B
{font:08}Bar Patron{br}
{font:00}But there's one that even a{br}
master hunter can't beat.{end}

//Message x0C
{font:08}Bar Patron{br}
{font:00}Now, that's a big problem.{br}
What kind of a monster is it?{end}

//Message x0D
{font:08}Bar Patron{br}
{font:00}It's called the Holy Dragon.{br}
Really unusual...{end}

//Message x0E
{font:08}Bar Master{br}
{font:00}Are you going?{end}

//Message x0F
{font:08}{Ramza}{br}
{font:00}Yeah. I'll just go and see.{end}

//Message x10
{font:08}Bar Master{br}
{font:00}Good luck.{end}

//Message x11
{font:08}Knight{br}
{font:00}If you're going to the coal{br}
mines, would you hire me?{end}

//Message x12
{font:08}{Ramza}{br}
{font:00}Who are you?{end}

//Message x13
{font:08}Knight{br}
{font:00}My name is Beowulf,{br}
I'm a hunter.{br}
I've been searching for this{br}
Holy Dragon.{br}
{br}
What do you think?{br}
I'll probably be helpful.{end}

//Message x14
{font:08}{Ramza}{font:00}{br}
{FB} 1.No thank you.{br}
 2.Let's go together.{FC}{close}{end}

//Message x15
Let's go.{end}

//Message x16

