Offset(x00064000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000F0)
//Remove the previous line if you wish text to compile directly after instructions.

Wait(00010)
{63}(rAA)
{60}(r003C)
Focus(x01,x00,x01,x00,x00)
{38}(r1400)
Camera(+00122,+11846,+00001,+00302,+07680,+00000,+04096,+00020)
WaitForInstruction(x04,x00)
InflictStatus(x01,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x85,x00,x01,x00,x00,x00,x00)
WaitRotateUnit(x01,x00)
Wait(00006)
InflictStatus(x04,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x85,x00,x04,x00,x00,x00,x00)
WaitRotateUnit(x04,x00)
Wait(00010)
InflictStatus(x07,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x85,x00,x07,x00,x00,x00,x00)
WaitRotateUnit(x07,x00)
Weather(x04,x01)
Wait(00020)
FaceUnit(x85,x00,x03,x01,x00,x00,x04)
WaitFaceUnit()
UnitAnim(x03,x01,x02,x00,x00)
FaceUnit(x85,x00,x01,x01,x00,x00,x04)
WaitFaceUnit()
UnitAnim(x01,x01,x02,x00,x00)
Wait(00070)
DisplayMessage(x10,x70,x0001,x01,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00040)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{82}()
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
{E3}()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}{Ramza}{br}
{font:00}Lay down your swords.{br}
Surrender and we'll spare you.{end}

//Message x02

