Offset(x00068000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000379)
//Remove the previous line if you wish text to compile directly after instructions.

{60}(r0001)
Wait(00001)
UnitAnim(x00,x00,x02,x00,x00)
UnitAnim(x83,x00,x24,x00,x00)
Camera(+00392,-00076,+00728,+00366,-07632,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{4D}(r1E)
LoadEVTCHR(x01,x16,x00)
Wait(00080)
DisplayMessage(x10,x12,x0001,x83,x00,x00,+00000,+00002,-00004,x01)
WaitForInstruction(x01,x00)
Wait(00060)
DisplayMessage(x10,x11,x0002,x01,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x11,x0003,x07,x00,x00,+00000,+00000,+00008,x01)
WaitForInstruction(x01,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
Wait(00060)
DisplayMessage(x10,x92,x0004,x04,x00,x00,+00000,+00012,-00008,x02)
WaitForInstruction(x01,x00)
Wait(00008)
UnitAnim(x07,x00,x62,x02,x00)
Wait(00008)
DisplayMessage(x10,x91,x0005,x07,x00,x00,+00000,+00000,+00008,x01)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00030)
UnitAnim(x04,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x04,x00,x59,x02,x00)
Wait(00008)
UnitAnim(x04,x00,x5A,x02,x00)
Wait(00008)
UnitAnim(x04,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x04,x00,x5C,x02,x00)
Wait(00008)
UnitAnim(x04,x00,x5D,x02,x00)
Wait(00008)
UnitAnim(x04,x00,x5C,x02,x00)
Wait(00008)
DisplayMessage(x10,x92,x0006,x04,x00,x00,+00000,+00012,-00008,x02)
WaitForInstruction(x01,x00)
UnitAnim(x04,x00,x5B,x02,x00)
DisplayMessage(x10,x91,x0007,x07,x00,x00,+00000,+00000,-00008,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00020)
Sound(x0030)
UnitAnim(x83,x00,x65,x02,x00)
Wait(00008)
UnitAnim(x83,x00,x66,x02,x00)
Wait(00008)
UnitAnim(x83,x00,x67,x02,x00)
Wait(00016)
UnitAnim(x83,x00,x68,x02,x00)
Wait(00008)
UnitAnim(x83,x00,x69,x02,x00)
Wait(00006)
UnitAnim(x83,x00,x6A,x02,x00)
Wait(00008)
UnitAnim(x83,x00,x6B,x02,x00)
Wait(00006)
UnitAnim(x04,x00,x5B,x02,x00)
UnitAnim(x04,x00,x74,x02,x00)
Wait(00008)
UnitAnim(x07,x00,x02,x00,x00)
Wait(00010)
DisplayMessage(x10,x12,x0008,x83,x00,x00,+00000,+00000,-00008,x02)
WaitForInstruction(x01,x00)
Wait(00020)
BlockStart()
Sound(x0041)
UnitAnim(x83,x00,x6C,x02,x00)
Wait(00012)
UnitAnim(x83,x00,x6D,x02,x00)
Wait(00012)
{8C}(r830000020000)
UnitAnim(x83,x00,x7C,x02,x00)
Wait(00010)
SpriteMove(x83,x00,+00000,+00000,-00028,x02,x0E,+00056)
WaitSpriteMove(x83,x00)
SpriteMove(x83,x00,+00000,+00000,-00042,x02,x0C,+00030)
WaitSpriteMove(x83,x00)
SpriteMove(x83,x00,+00000,+00024,-00056,x03,x0A,+00018)
WaitSpriteMove(x83,x00)
Sound(x0029)
SpriteMove(x83,x00,+00000,+00024,-00070,x02,x0C,+00032)
WaitSpriteMove(x83,x00)
SpriteMove(x83,x00,+00000,+00036,-00084,x03,x0A,+00016)
WaitSpriteMove(x83,x00)
Sound(x0029)
SpriteMove(x83,x00,+00000,+00036,-00114,x02,x0E,+00056)
WaitSpriteMove(x83,x00)
SpriteMove(x83,x00,+00000,+00036,-00142,x02,x0E,+00056)
ColorUnit(x83,x00,x01,+000,+000,+000,004)
Wait(00033)
Erase(x83,x00)
BlockEnd()
Wait(00020)
UnitAnim(x04,x00,x75,x02,x00)
Wait(00008)
RotateUnit(x07,x00,x0E,x00,x00,000)
WaitRotateUnit(x07,x00)
Wait(00060)
RotateUnit(x07,x00,x00,x00,x00,000)
WaitRotateUnit(x07,x00)
WaitForInstruction(x08,x00)
Wait(00180)
DisplayMessage(x10,x11,x0009,x01,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00060)
UnitAnim(x04,x00,x74,x02,x00)
Wait(00010)
UnitAnim(x04,x00,x76,x02,x00)
Wait(00010)
UnitAnim(x04,x00,x77,x02,x00)
Wait(00090)
UnitAnim(x04,x00,x76,x02,x00)
Wait(00010)
UnitAnim(x04,x00,x74,x02,x00)
Wait(00010)
UnitAnim(x04,x00,x75,x02,x00)
Wait(00050)
UnitAnim(x04,x00,x61,x02,x00)
Wait(00016)
UnitAnim(x04,x00,x60,x02,x00)
Wait(00012)
UnitAnim(x04,x00,x5F,x02,x00)
Wait(00016)
UnitAnim(x04,x00,x60,x02,x00)
Wait(00012)
UnitAnim(x04,x00,x61,x02,x00)
Wait(00016)
UnitAnim(x04,x00,x60,x02,x00)
Wait(00030)
UnitAnim(x04,x00,x75,x02,x00)
WalkTo(x07,x00,002,003,x00,x00,+005,x01)
MovementAnim(r07000200)
WaitWalk(x07,x00)
Wait(00050)
UnitAnim(x07,x00,x02,x00,x00)
UnitAnim(x07,x00,x7A,x02,x00)
Wait(00008)
UnitAnim(x07,x00,x72,x02,x00)
Wait(00010)
UnitAnim(x07,x00,x73,x02,x00)
Wait(00018)
UnitAnim(x07,x00,x63,x02,x00)
Wait(00008)
UnitAnim(x07,x00,x64,x02,x00)
Wait(00030)
DisplayMessage(x10,x11,x000A,x07,x00,x00,+00000,+00000,+00008,x03)
WaitForInstruction(x01,x00)
Wait(00040)
{63}(r6A)
Camera(+00392,-00908,+00728,+00302,-07680,+00000,+02208,+00140)
Wait(00080)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
{7C}()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Miluda{br}
{font:00}Go ahead, kill us then.{br}
We're just animals{D11D}Kill us!{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}You hate us that much...?{end}

//Message x03
{font:08}Algus{br}
{font:00}{Ramza}{br}
Kill her, now!   {br}
She's your enemy!{br}
An enemy of the Beoulves!{br}
Understand? Your enemy!   {br}
She's a loser.{br}
Who's lost sight of life!{br}
Losers cannot remain alive!   {br}
If we don't kill her,{br}
she'll kill us!{br}
We can't coexist!   {br}
Kill her, {Ramza}!{br}
With your own hands!!{end}

//Message x04
{font:08}Delita{br}
{font:00}{Ramza},{br}
I don't see why she's our enemy...{end}

//Message x05
{font:08}Algus{br}
{font:00}What did you say?{br}
Are you mad, Delita?{end}

//Message x06
{font:08}Delita{br}
{font:00}She's not an animal.....{br}
She's human just like us...{end}

//Message x07
{font:08}Algus{br}
{font:00}Are you betraying us!?{br}
You, too.....!?{end}

//Message x08
{font:08}Miluda{br}
{font:00}Oh, sympathy is it?{br}
Despicable creatures.   {br}
You're my enemy as long as{br}
you belong to the Beoulves.{br}
Don't forget it......{end}

//Message x09
{font:08}{Ramza}{br}
{font:00}Delita...., we are .......?{end}

//Message x0A
{font:08}Algus{br}
{font:00}Geez, what's wrong with you?{end}

//Message x0B

