Offset(x0005A000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000609)
//Remove the previous line if you wish text to compile directly after instructions.

UnitAnim(x00,x00,x02,x00,x00)
Camera(+00392,+00083,+00392,+00318,+04608,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
SpriteMove(x01,x00,+00000,+00000,-00014,x00,x01,+00001)
SpriteMove(x04,x00,+00000,+00000,-00020,x00,x01,+00001)
SpriteMove(x07,x00,+00000,+00000,-00020,x00,x01,+00001)
WaitSpriteMove(x07,x00)
SpriteMove(x09,x00,+00000,+00005,-00006,x00,x01,+00001)
WaitSpriteMove(x09,x00)
LoadEVTCHR(x01,x09,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
UnitAnim(x09,x00,x77,x02,x00)
{4D}(r3C)
Wait(00090)
DisplayMessage(x10,x11,x0001,x09,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00030)
Wait(00030)
DisplayMessage(x10,x12,x0002,x01,x00,x00,+00000,+00000,-00006,x02)
WaitForInstruction(x01,x00)
Wait(00030)
DisplayMessage(x10,x91,x0003,x09,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0004,x04,x00,x00,+00000,+00000,-00008,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0005,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
DisplayMessage(x10,x12,x0006,x01,x00,x00,+00000,+00000,-00006,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x12,x0007,x04,x00,x00,+00000,+00000,-00008,x03)
WaitForInstruction(x01,x00)
Wait(00008)
UnitAnim(x01,x00,x58,x02,x00)
Wait(00004)
UnitAnim(x01,x00,x59,x02,x00)
Wait(00004)
UnitAnim(x01,x00,x5A,x02,x00)
Wait(00008)
DisplayMessage(x10,x12,x0008,x01,x00,x00,+00000,+00000,-00006,x01)
WaitForInstruction(x01,x00)
Wait(00030)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57002700)
Wait(00008)
UnitAnim(x01,x00,x59,x02,x00)
Wait(00008)
UnitAnim(x01,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x01,x00,x02,x00,x00)
BlockEnd()
DisplayMessage(x10,x91,x0009,x09,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
DisplayMessage(x10,x92,x000A,x01,x00,x00,+00000,+00000,-00008,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
UnitAnim(x01,x00,x74,x02,x00)
Wait(00008)
UnitAnim(x01,x00,x75,x02,x00)
Wait(00060)
DisplayMessage(x10,x12,x000B,x0A,x00,x09,+00000,-00019,-00006,x03)
WaitForInstruction(x01,x00)
Wait(00008)
UnitAnim(x01,x00,x74,x02,x00)
Wait(00008)
UnitAnim(x01,x00,x02,x00,x00)
WalkTo(x0A,x00,001,009,x00,x00,+006,x01)
MovementAnim(r0A000200)
WaitWalk(x0A,x00)
Wait(00030)
Sound(x004C)
UseFieldObject(x03,x00)
UseFieldObject(x05,x00)
WaitFieldObject()
{40}(r0108000000)
Wait(00030)
BlockStart()
WalkTo(x0A,x00,001,008,x00,x00,+006,x01)
WaitWalk(x0A,x00)
WalkTo(x0A,x00,001,007,x00,x00,+006,x01)
WaitWalk(x0A,x00)
WalkTo(x0A,x00,002,005,x00,x00,+006,x01)
MovementAnim(r0A000200)
WaitWalk(x0A,x00)
BlockEnd()
Wait(00050)
Sound(x0041)
UnitAnim(x01,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x01,x00,x5C,x02,x00)
UnitAnim(x04,x00,x65,x02,x00)
Sound(x0041)
Wait(00008)
UnitAnim(x04,x00,x66,x02,x00)
Wait(00024)
RotateUnit(x07,x00,x06,x00,x00,000)
WaitRotateUnit(x07,x00)
Wait(00030)
RotateUnit(x07,x00,x08,x00,x00,000)
WaitRotateUnit(x07,x00)
Wait(00020)
UnitAnim(x07,x00,x60,x02,x00)
Sound(x0041)
Wait(00008)
UnitAnim(x07,x00,x61,x02,x00)
WaitForInstruction(x08,x00)
Wait(00020)
DisplayMessage(x10,x11,x000C,x0A,x00,x00,+00000,+00000,+00008,x03)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x11,x000D,x09,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00030)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57002000)
Sound(x0041)
Wait(00006)
UnitAnim(x01,x00,x5D,x02,x00)
Wait(00006)
UnitAnim(x01,x00,x5E,x02,x00)
Wait(00006)
UnitAnim(x01,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x01,x00,x02,x00,x00)
BlockEnd()
BlockStart()
{7E}(r57004500)
UnitAnim(x09,x00,x6B,x02,x00)
Wait(00006)
UnitAnim(x09,x00,x6C,x02,x00)
Wait(00023)
UnitAnim(x09,x00,x77,x02,x00)
BlockEnd()
BlockStart()
{7E}(r57004E00)
UnitAnim(x0A,x00,x70,x02,x00)
Wait(00008)
BlockEnd()
DisplayMessage(x10,x11,x000E,x0A,x00,x00,+00000,+00000,+00008,x03)
WaitForInstruction(x01,x00)
Wait(00020)
WaitForInstruction(x08,x00)
UnitAnim(x0A,x00,x71,x02,x00)
Wait(00120)
UnitAnim(x09,x00,x6D,x02,x00)
Wait(00010)
UnitAnim(x09,x00,x6E,x02,x00)
Wait(00040)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57002800)
UnitAnim(x0A,x00,x02,x00,x00)
BlockEnd()
DisplayMessage(x10,x91,x000F,x09,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0010,x01,x00,x00,+00000,+00000,-00008,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
BlockStart()
UnitAnim(x01,x00,x74,x02,x00)
Wait(00010)
UnitAnim(x01,x00,x75,x02,x00)
Wait(00008)
UnitAnim(x01,x00,x5F,x02,x00)
Wait(00060)
UnitAnim(x01,x00,x75,x02,x00)
Wait(00008)
UnitAnim(x01,x00,x74,x02,x00)
Wait(00010)
UnitAnim(x01,x00,x02,x00,x00)
BlockEnd()
BlockStart()
Wait(00030)
Sound(x0041)
UnitAnim(x04,x00,x65,x02,x00)
Wait(00004)
UnitAnim(x04,x00,x67,x02,x00)
Wait(00004)
UnitAnim(x04,x00,x02,x00,x00)
Wait(00012)
UnitAnim(x04,x00,x67,x02,x00)
Wait(00006)
UnitAnim(x04,x00,x68,x02,x00)
Wait(00006)
UnitAnim(x04,x00,x69,x02,x00)
Wait(00056)
UnitAnim(x04,x00,x68,x02,x00)
Wait(00008)
UnitAnim(x04,x00,x67,x02,x00)
Wait(00010)
UnitAnim(x04,x00,x02,x00,x00)
BlockEnd()
BlockStart()
Wait(00038)
Sound(x0041)
UnitAnim(x07,x00,x60,x02,x00)
Wait(00008)
UnitAnim(x07,x00,x62,x02,x00)
Wait(00004)
UnitAnim(x07,x00,x02,x00,x00)
Wait(00016)
UnitAnim(x07,x00,x62,x02,x00)
Wait(00008)
UnitAnim(x07,x00,x63,x02,x00)
Wait(00004)
UnitAnim(x07,x00,x64,x02,x00)
Wait(00046)
UnitAnim(x07,x00,x63,x02,x00)
Wait(00008)
UnitAnim(x07,x00,x62,x02,x00)
Wait(00008)
UnitAnim(x07,x00,x02,x00,x00)
BlockEnd()
WaitForInstruction(x08,x00)
RotateUnit(x01,x00,x00,x00,x00,000)
Wait(00016)
RotateUnit(x04,x00,x00,x00,x00,000)
Wait(00012)
RotateUnit(x07,x00,x00,x00,x00,000)
WaitRotateUnit(x07,x00)
BlockStart()
UnitAnim(x01,x00,x03,x00,x00)
SpriteMove(x01,x00,+00000,+00000,-00072,x00,x01,+00056)
Wait(00040)
Sound(x004C)
ColorUnit(x01,x00,x01,+000,+000,+000,002)
Wait(00014)
Erase(x01,x00)
BlockEnd()
BlockStart()
Wait(00040)
UnitAnim(x04,x00,x03,x00,x00)
SpriteMove(x04,x00,+00016,+00000,-00072,x00,x01,+00056)
Wait(00040)
ColorUnit(x04,x00,x01,+000,+000,+000,002)
Wait(00014)
Erase(x04,x00)
BlockEnd()
BlockStart()
Wait(00070)
UnitAnim(x07,x00,x03,x00,x00)
SpriteMove(x07,x00,+00000,+00000,-00076,x00,x01,+00056)
Wait(00040)
ColorUnit(x07,x00,x01,+000,+000,+000,002)
Wait(00014)
Erase(x07,x00)
BlockEnd()
WaitForInstruction(x08,x00)
Wait(00036)
Sound(x004C)
Wait(00016)
UnitAnim(x09,x00,x77,x02,x00)
Wait(00016)
{63}(rAA)
Camera(+00392,+00115,+00728,+00382,+04608,+00000,+04096,+00128)
Wait(00010)
RotateUnit(x0A,x00,x08,x00,x00,000)
WaitRotateUnit(x0A,x00)
Wait(00010)
UnitAnim(x0A,x00,x03,x00,x00)
Wait(00008)
SpriteMove(x0A,x00,+00028,+00000,+00066,x00,x01,+00112)
WaitSpriteMove(x0A,x00)
UnitAnim(x0A,x00,x02,x00,x00)
Wait(00060)
DisplayMessage(x10,x92,x0011,x09,x00,x00,+00000,+00000,-00008,x03)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0012,x0A,x00,x00,+00000,+00000,+00060,x13)
WaitForInstruction(x01,x00)
Wait(00008)
UnitAnim(x09,x00,x6F,x02,x00)
Wait(00008)
CloseDialog(x02,x0013,x00,x00)
WaitForInstruction(x01,x00)
Wait(00004)
UnitAnim(x0A,x00,x72,x02,x00)
Wait(00008)
UnitAnim(x0A,x00,x72,x02,x00)
Wait(00004)
CloseDialog(x01,x0014,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00080)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
ZERO(x006E)
ADD(x006E,x0008)
ZERO(x01C3)
ADD(x01C3,x0001)
ZERO(x02D2)
ADD(x02D2,x0000)
ZERO(x02D4)
ADD(x02D4,x0001)
ZERO(x03CA)
ADD(x03CA,x0002)
{7C}()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Lord Dycedarg Beoulve{br}
{font:00}What madness possessed you that you would{br}
abandon your posts to traipse about the desert?{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}...{end}

//Message x03
Silence is not the answer I seek.{br}
Speak, and be quick with it.{end}

//Message x04
{font:08}Delita{br}
{font:00}'Twas I forced {Ramza}{br}
to go.{end}

//Message x05
Was that the way of it, {Ramza}?{br}
Delita led your better judgment astray?{end}

//Message x06
No...I went of my own choosing.{br}
The fault lies not with him.{end}

//Message x07
'Tis {Ramza}'s noble disposition{br}
that guides his tongue, my lord.{br}
It is not as he{DA68}{end}

//Message x08
You needn't be false on my behalf,{br}
Delita. It was I who chose to{br}
disregard orders.{end}

//Message x09
Might I pose a question,{br}
{Ramza}?{br}
{br}
What purpose do laws serve when even those{br}
who would enforce them choose not to pay{br}
them heed?{br}
Adherence to the rule of law is a knight's{br}
solemn duty. It falls upon us, as Beoulves,{br}
to bear the burden of example.{br}
Is your intent to live up to your name{DA68}or{br}
to drag it with you through the mire?{end}

//Message x0A
...Forgive me, Lord Brother.{end}

//Message x0B
{font:08}Man's Voice{br}
{font:00}I believe the point is made, is it not,{br}
Dycedarg?{end}

//Message x0C
You must not let the how of it steal your{br}
eyes away from the what. Their rescue{br}
of the marquis was no small feat.{br}
It is the way of young men to be impetuous{br}
in their haste to do great things. We were{br}
not unlike them once.{end}

//Message x0D
To coddle them is to do them disservice,{br}
Your Grace. They need learn integrity.{end}

//Message x0E
{font:08}Duke Larg{br}
{font:00}So, you are Lord Dycedarg's younger brother.{br}
Rise, son of Gallionne.{br}
Indeed, you are the very ghost of Barbaneth.{br}
His fire burns in your eyes, I can see it.{br}
{br}
Such strength and vitality would be wasted{br}
atop castle walls.{end}

//Message x0F
Our campaign against the Corpse Brigade{br}
draws near its end. I will permit you to join{br}
in the final stage.{br}
Coordinated strikes are to be made on a {br}
number of their dens ere long. You will lead{br}
one of those assaults.{end}

//Message x10
Very well, Lord Brother.{end}

//Message x11
My apologies, Your Grace.{end}

//Message x12
It was not of your doing, Dycedarg. In{br}
truth, it serves only to show the caliber{br}
of man we were dealing with in Gustav.{br}
A change in plans was inevitable, once{br}
the fool went and staged the kidnapping{br}
within our very borders.{br}
And let us not forget{DA68}they did save the {br}
marquis's life. He will now be honor{D11D}bound{br}
to acquiesce.{br}
In the end, your brother's deeds have{br}
placed us in quite the favorable position.{end}

//Message x13
The king's life hangs by a thread.{br}
We must move quickly now.{end}

//Message x14
Indeed, my dear friend. I trust you will{br}
not fail me.{end}

//Message x15

