Offset(x002E4000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000001B6)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
LoadEVTCHR(x01,x66,x00)
Wait(00040)
InflictStatus(x03,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00012)
UnitAnim(x01,x01,x02,x00,x00)
Wait(00008)
UnitAnim(x03,x01,x02,x00,x00)
Wait(00010)
FaceUnit(x03,x00,x01,x01,x00,x00,x00)
Wait(00008)
FaceUnit(x03,x00,x03,x01,x00,x00,x00)
WaitFaceUnit()
{43}(r05)
Camera(+00952,-00412,+00840,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00020)
RotateUnit(x03,x00,x08,x00,x00,000)
WaitRotateUnit(x03,x00)
DisplayMessage(x10,x70,x0001,x03,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
Effect(x0203,x03,006,005,x00)
Wait(00040)
UnitAnim(x03,x00,x5F,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x60,x02,x00)
Wait(00006)
UnitAnim(x03,x00,x61,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x62,x02,x00)
Wait(00030)
UnitAnim(x03,x00,x63,x02,x00)
Wait(00020)
Sound(x0069)
BgSound(x0B,+000,+127,x01,080)
UnitAnim(x03,x00,x64,x02,x00)
Wait(00010)
UnitAnim(x03,x00,x65,x02,x00)
Wait(00012)
UnitAnim(x03,x00,x62,x02,x00)
Wait(00030)
UnitAnim(x03,x00,x61,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x60,x02,x00)
Wait(00006)
UnitAnim(x03,x00,x5F,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x02,x00,x00)
Earthquake(002,002,000,001)
RotateUnit(x03,x00,x04,x00,x00,000)
Wait(00016)
Camera(+00616,+00067,+00616,+00206,+03584,+00000,+04096,+00032)
{69}(r0300060500000000)
Wait(00012)
{69}(r0101060500000000)
Wait(00008)
{69}(r0301060500000000)
ZERO(x0030)
ADD(x0030,x0001)
{96}()
EffectStart()
{1C}(r02)
EffectEnd()
Wait(00140)
{42}()
{43}(r0E)
Wait(00200)
WaitForInstruction(x41,x00)
{1C}(r01)
{6A}(r0B7F00011E)
Wait(00080)
{7C}()
{60}(r003C)
Wait(00060)
Wait(00040)
{1C}(r02)
{89}()
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{88}()
Wait(00060)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
Wait(00020)
{63}(rA8)
{7C}()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}{Ramza}{br}
{font:00}This is the last one!{end}

//Message x02

