Offset(x001F6000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000036E)
//Remove the previous line if you wish text to compile directly after instructions.

Camera(+00248,-01356,+01752,+00750,+01600,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
WalkTo(x80,x00,005,003,x00,x00,+016,x01)
WaitWalk(x80,x00)
WarpUnit(x83,x00,005,000,x00,x02)
WarpUnit(x81,x00,004,000,x00,x02)
LoadEVTCHR(x01,x44,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
{7F}(r81000100)
{63}(rA9)
Camera(+00392,-00172,+00840,+00302,+00512,+00000,+04096,+00180)
{4D}(r40)
{49}()
UnitPresent(x02,x00,x01)
UnitPresent(x84,x00,x01)
AddUnitStart()
{7F}(r80000101)
BlockStart()
Wait(00030)
WalkTo(x83,x00,005,010,x00,x00,+014,x01)
WaitWalk(x83,x00)
Wait(00001)
ColorUnit(x80,x00,x00,-002,-001,+000,002)
ColorUnit(x83,x00,x01,+000,+000,+000,002)
UnitAnim(x80,x00,x5C,x02,x01)
UnitAnim(x83,x00,x0C,x00,x00)
SpriteMove(x80,x00,+00000,+00000,+00036,x00,x01,+00024)
SpriteMove(x83,x00,+00000,+00000,+00036,x00,x01,+00024)
WaitSpriteMove(x83,x00)
Erase(x80,x00)
Erase(x83,x00)
BlockEnd()
BlockStart()
ColorUnit(x81,x00,x04,-002,-001,+000,000)
Wait(00060)
UnitAnim(x81,x00,x7C,x02,x01)
SpriteMove(x81,x00,+00000,-00053,+00140,x00,x01,+00140)
WaitSpriteMove(x81,x00)
UnitAnim(x81,x00,x5B,x02,x01)
Wait(00008)
{68}(r810001)
UnitAnim(x81,x00,x7C,x02,x01)
ColorUnit(x81,x00,x00,-002,-001,-001,000)
SpriteMove(x81,x00,-00028,-00060,+00140,x00,x01,+00028)
WaitSpriteMove(x81,x00)
UnitAnim(x81,x00,x5B,x02,x01)
BlockEnd()
WaitForInstruction(x08,x00)
Wait(00012)
Sound(x004C)
UseFieldObject(x02,x00)
WaitFieldObject()
BlockStart()
Wait(00030)
UnitAnim(x81,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x59,x02,x00)
Wait(00012)
UnitAnim(x81,x00,x66,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x67,x02,x00)
Wait(00040)
UnitAnim(x81,x00,x66,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x59,x02,x00)
Wait(00006)
UnitAnim(x81,x00,x68,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x69,x02,x00)
Wait(00012)
UnitAnim(x81,x00,x68,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x6A,x02,x00)
Wait(00012)
UnitAnim(x81,x00,x68,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x58,x02,x00)
Wait(00006)
UnitAnim(x81,x00,x7C,x02,x01)
ColorUnit(x81,x00,x01,-004,-004,-004,004)
SpriteMove(x81,x00,-00056,-00060,+00140,x02,x08,+00036)
Wait(00026)
Erase(x81,x00)
BlockEnd()
WarpUnit(x82,x00,004,010,x00,x00)
{7F}(r82000102)
UnitAnim(x82,x00,x7D,x02,x01)
ColorUnit(x82,x00,x04,-003,-002,+002,000)
Draw(x82,x00)
BlockStart()
SpriteMove(x82,x00,+00000,+00000,-00042,x00,x01,+00021)
WaitSpriteMove(x82,x00)
SpriteMove(x82,x00,+00000,+00088,-00251,x00,x01,+00128)
WaitSpriteMove(x82,x00)
Erase(x82,x00)
BlockEnd()
Wait(00200)
Sound(x004C)
UseFieldObject(x03,x00)
WaitFieldObject()
AddUnitEnd()
WaitForInstruction(x08,x00)
WarpUnit(x84,x00,004,007,x00,x00)
ColorUnit(x84,x00,x04,-019,-012,-018,000)
Wait(00002)
SpriteMove(x84,x00,+00062,+00000,+00000,x00,x01,+00021)
WaitSpriteMove(x84,x00)
Draw(x84,x00)
WarpUnit(x02,x00,004,000,x00,x02)
ColorUnit(x02,x00,x01,+000,+000,+000,000)
Wait(00002)
SpriteMove(x02,x00,+00000,+00000,-00018,x00,x01,+00001)
WaitSpriteMove(x02,x00)
UnitAnim(x02,x00,x04,x00,x00)
Draw(x02,x00)
ColorUnit(x02,x00,x08,+000,+000,+000,008)
BlockStart()
SpriteMove(x02,x00,+00000,+00002,+00000,x00,x01,+00014)
WaitSpriteMove(x02,x00)
SpriteMove(x02,x00,+00000,-00019,+00067,x00,x01,+00070)
WaitSpriteMove(x02,x00)
SpriteMove(x02,x00,+00000,-00054,+00140,x00,x01,+00080)
Wait(00040)
Sound(x0030)
ColorUnit(x84,x00,x04,+000,+000,+000,004)
SpriteMove(x84,x00,+00000,+00000,+00000,x02,x0A,+00040)
WaitSpriteMove(x84,x00)
UnitAnim(x02,x00,x02,x00,x00)
UnitAnim(x84,x00,x02,x00,x00)
BlockEnd()
Wait(00070)
Camera(+00504,-00140,+00776,+00398,+00512,+00000,+04096,+00140)
WaitForInstruction(x04,x00)
DisplayMessage(x10,x91,x0001,x84,x00,x00,+00008,+00000,+00000,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
SpriteMove(x02,x00,+00000,-00054,+00144,x00,x01,+00020)
Wait(00006)
UnitAnim(x02,x00,x74,x02,x01)
Wait(00010)
UnitAnim(x02,x00,x75,x02,x01)
Wait(00040)
DisplayMessage(x10,x92,x0002,x02,x00,x00,+00000,+00000,+00100,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0003,x84,x00,x00,+00008,+00000,+00000,x00)
WaitForInstruction(x01,x00)
UnitAnim(x02,x00,x74,x02,x01)
Wait(00008)
UnitAnim(x02,x00,x02,x00,x00)
CloseDialog(x02,x0004,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0005,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0006,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
ZERO(x009D)
{B1}(x009D,x0018)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Outland Mage{br}
{font:00}You are the heretic {Ramza},{br}
yes?{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}What have you done with Alma?{end}

//Message x03
If you want your sister back, you will{br}
come to Riovanes Castle.{br}
{br}
And you will bring the Scriptures of{br}
Germonique with you.{end}

//Message x04
What importance is the book?{end}

//Message x05
Surely you have read the Scriptures?{end}

//Message x06
{FB}1. I've read them.{br}
2. No, I haven't.{FC}{close}I have, and if you would keep the Church's{br}
secrets, you will give me my sister!{end}

//Message x07
You are not in a position to make demands.{br}
This is a luxury you do not have.{end}

//Message x08
So we have an understanding, yes?{end}

//Message x09
No, I haven't read them yet. I assume they{br}
contain something of importance?{end}

//Message x0A
A blithe response.{br}
{br}
{br}
There are many who would kill you for{br}
that book, and you do not even know what{br}
it is you carry.{end}

//Message x0B
Well, we have an understanding, then?{end}

//Message x0C

