Offset(x0038A000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000818)
//Remove the previous line if you wish text to compile directly after instructions.

{6D}(r0000)
ResetUnitColor(x03,x00)
ResetUnitColor(x16,x00)
ResetUnitColor(x81,x00)
UnitAnim(x00,x00,x02,x00,x00)
LoadEVTCHR(x00,x50,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x00)
{7F}(r80000002)
UnitAnim(x80,x00,xF4,x01,x00)
Wait(00002)
LoadEVTCHR(x01,x36,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
Camera(+00504,+00115,+00392,+00302,+04640,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
UnitAnim(x81,x00,x59,x02,x00)
Wait(00002)
UnitAnim(x81,x00,x59,x02,x00)
{4D}(r1E)
Wait(00060)
PortraitCol(x01)
Wait(00030)
DisplayMessage(x10,x91,x0001,x16,x00,x00,-00010,+00000,+00000,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0002,x80,x00,x05,-00010,+00000,+00000,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00014)
WalkTo(x03,x00,005,003,x00,x00,+005,x01)
MovementAnim(r03000200)
WaitWalk(x03,x00)
Wait(00014)
UnitAnim(x03,x00,xF5,x01,x00)
Wait(00012)
Sound(x0041)
UnitAnim(x03,x00,xF6,x01,x00)
Wait(00010)
UnitAnim(x03,x00,xF7,x01,x00)
Wait(00012)
UnitAnim(x03,x00,xF8,x01,x00)
Wait(00040)
UnitAnim(x03,x00,xF7,x01,x00)
Wait(00008)
UnitAnim(x03,x00,xF9,x01,x00)
Wait(00008)
UnitAnim(x03,x00,xFA,x01,x00)
Wait(00008)
UnitAnim(x03,x00,xFB,x01,x00)
Wait(00008)
UnitAnim(x03,x00,xFC,x01,x00)
Wait(00020)
{47}(r0300000603000001)
{48}()
SpriteMove(x64,x00,+00000,-00044,-00032,x00,x01,+00001)
WaitSpriteMove(x64,x00)
Effect(x0217,x64,006,003,x00)
EffectStart()
{1C}(r02)
EffectEnd()
WaitForInstruction(x41,x00)
{1C}(r01)
UnitAnim(x03,x00,xFC,x01,x00)
Wait(00044)
UnitAnim(x03,x00,xFB,x01,x00)
Wait(00008)
Sound(x0041)
UnitAnim(x03,x00,xFD,x01,x00)
Wait(00008)
UnitAnim(x03,x00,xFE,x01,x00)
Wait(00024)
Sound(x0081)
UnitAnim(x03,x00,xFF,x01,x00)
Wait(00008)
Sound(x0073)
UnitAnim(x03,x00,xFE,x01,x00)
Wait(00024)
UnitAnim(x03,x00,x00,x02,x00)
Wait(00010)
UnitAnim(x03,x00,x02,x00,x00)
Effect(x021E,x81,006,003,x00)
EffectStart()
{1C}(r02)
EffectEnd()
Wait(00030)
UnitAnim(x03,x00,x03,x00,x00)
SpriteMove(x03,x00,+00000,+00000,+00028,x00,x01,+00054)
WaitSpriteMove(x03,x00)
UnitAnim(x03,x00,x02,x00,x00)
WaitForInstruction(x41,x00)
{1C}(r01)
Wait(00030)
Effect(x021B,x81,000,000,x00)
DisplayMessage(x10,x91,x0003,x16,x00,x00,-00010,+00000,+00000,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00040)
EffectStart()
{1C}(r02)
EffectEnd()
BlockStart()
UnitAnim(x81,x00,x5A,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x5B,x02,x00)
Wait(00020)
UnitAnim(x81,x00,x5C,x02,x00)
Wait(00004)
UnitAnim(x81,x00,x5D,x02,x00)
Wait(00004)
UnitAnim(x81,x00,x5E,x02,x00)
Wait(00006)
UnitAnim(x81,x00,x5F,x02,x00)
Wait(00002)
UnitAnim(x81,x00,x60,x02,x00)
Wait(00002)
UnitAnim(x81,x00,x61,x02,x00)
Wait(00006)
UnitAnim(x81,x00,x62,x02,x00)
Wait(00010)
UnitAnim(x81,x00,x63,x02,x00)
Wait(00002)
UnitAnim(x81,x00,x64,x02,x00)
Wait(00002)
UnitAnim(x81,x00,x65,x02,x00)
Wait(00006)
UnitAnim(x81,x00,x66,x02,x00)
Wait(00010)
UnitAnim(x81,x00,x67,x02,x00)
Wait(00002)
UnitAnim(x81,x00,x68,x02,x00)
Wait(00004)
UnitAnim(x81,x00,x69,x02,x00)
Wait(00004)
UnitAnim(x81,x00,x6A,x02,x00)
Wait(00004)
UnitAnim(x81,x00,x6B,x02,x00)
Wait(00014)
UnitAnim(x81,x00,x6C,x02,x00)
Wait(00004)
UnitAnim(x81,x00,x6D,x02,x00)
Wait(00004)
UnitAnim(x81,x00,x6E,x02,x00)
Wait(00030)
UnitAnim(x81,x00,x6D,x02,x00)
Wait(00001)
UnitAnim(x81,x00,x6E,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x6D,x02,x00)
Wait(00001)
UnitAnim(x81,x00,x6E,x02,x00)
Wait(00006)
UnitAnim(x81,x00,x6D,x02,x00)
Wait(00002)
UnitAnim(x81,x00,x6E,x02,x00)
Wait(00005)
UnitAnim(x81,x00,x6D,x02,x00)
Wait(00003)
UnitAnim(x81,x00,x6E,x02,x00)
Wait(00004)
UnitAnim(x81,x00,x6D,x02,x00)
Wait(00004)
UnitAnim(x81,x00,x6E,x02,x00)
Wait(00004)
UnitAnim(x81,x00,x6D,x02,x00)
Wait(00004)
UnitAnim(x81,x00,x6E,x02,x00)
Wait(00002)
UnitAnim(x81,x00,x6D,x02,x00)
Wait(00006)
UnitAnim(x81,x00,x6E,x02,x00)
Wait(00002)
UnitAnim(x81,x00,x6D,x02,x00)
Wait(00006)
UnitAnim(x81,x00,x6E,x02,x00)
Wait(00001)
UnitAnim(x81,x00,x6D,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x6E,x02,x00)
Wait(00001)
UnitAnim(x81,x00,x6D,x02,x00)
Wait(00009)
UnitAnim(x81,x00,x6E,x02,x00)
Wait(00001)
UnitAnim(x81,x00,x6D,x02,x00)
Wait(00010)
UnitAnim(x81,x00,x6E,x02,x00)
Wait(00001)
UnitAnim(x81,x00,x6D,x02,x00)
Wait(00010)
BlockEnd()
WaitForInstruction(x08,x00)
WaitForInstruction(x41,x00)
{1C}(r01)
Wait(00096)
DisplayMessage(x10,x91,x0004,x16,x00,x00,-00010,+00000,+00000,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x16,x00,x03,x00,x00)
SpriteMove(x16,x00,+00020,+00000,+00000,x00,x01,+00040)
WaitSpriteMove(x16,x00)
UnitAnim(x16,x00,x02,x00,x00)
BlockStart()
Wait(00014)
UnitAnim(x16,x00,x02,x02,x00)
Wait(00004)
UnitAnim(x16,x00,x03,x02,x00)
Wait(00006)
UnitAnim(x16,x00,x04,x02,x00)
Wait(00006)
UnitAnim(x16,x00,x05,x02,x00)
Wait(00002)
SpriteMove(x16,x00,+00010,-00006,+00000,x00,x01,+00008)
WaitSpriteMove(x16,x00)
SpriteMove(x16,x00,+00000,+00000,+00000,x00,x01,+00016)
WaitSpriteMove(x16,x00)
UnitAnim(x16,x00,x05,x02,x00)
Wait(00034)
UnitAnim(x16,x00,x06,x02,x00)
Wait(00004)
UnitAnim(x16,x00,x05,x02,x00)
Wait(00010)
UnitAnim(x16,x00,x06,x02,x00)
Wait(00004)
UnitAnim(x16,x00,x05,x02,x00)
Wait(00010)
BlockEnd()
UnitAnim(x81,x00,x6E,x02,x00)
Wait(00040)
UnitAnim(x81,x00,x6F,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x70,x02,x00)
Wait(00012)
Sound(x0030)
{8C}(r810004020000)
Wait(00008)
{8C}(r810008020000)
Wait(00008)
DisplayMessage(x10,x92,x0005,x81,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0006,x16,x00,x00,-00010,+00000,+00000,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0007,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
UnitAnim(x16,x00,x04,x02,x00)
Wait(00010)
UnitAnim(x16,x00,x02,x00,x00)
Wait(00008)
UnitAnim(x16,x00,x07,x02,x00)
Wait(00006)
UnitAnim(x16,x00,x08,x02,x00)
Wait(00024)
DisplayMessage(x10,x92,x0008,x16,x00,x00,+00000,+00014,-00006,x01)
WaitForInstruction(x01,x00)
UnitAnim(x03,x00,x01,x02,x00)
Wait(00014)
DisplayMessage(x10,x91,x0009,x03,x00,x00,-00010,-00016,+00036,x01)
WaitForInstruction(x01,x00)
CloseDialog(x02,x000A,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00018)
BlockStart()
Wait(00030)
UnitAnim(x03,x00,x02,x00,x00)
UnitAnim(x16,x00,x07,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x02,x00,x00)
BlockEnd()
DisplayMessage(x10,x92,x000B,x81,x00,x00,+00000,+00014,-00006,x01)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
{5B}(r01)
{5A}(r01)
LoadEVTCHR(x01,x51,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
Wait(00070)
DisplayMessage(x10,x91,x000C,x03,x00,x00,+00026,-00016,-00004,x02)
WaitForInstruction(x01,x00)
UnitAnim(x16,x00,x09,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x0A,x02,x00)
Wait(00010)
UnitAnim(x16,x00,x0B,x02,x00)
Wait(00010)
DisplayMessage(x10,x92,x000D,x16,x00,x00,+00000,+00014,-00006,x01)
WaitForInstruction(x01,x00)
BlockStart()
Wait(00012)
{68}(r810001)
UnitAnim(x81,x00,x7C,x02,x00)
Wait(00022)
UnitAnim(x16,x00,x0A,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x0C,x02,x00)
Wait(00010)
UnitAnim(x16,x00,x0D,x02,x00)
Wait(00010)
BlockEnd()
CloseDialog(x01,x000E,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
Wait(00060)
DisplayMessage(x10,x92,x000F,x16,x00,x00,+00000,+00014,-00006,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00012)
Sound(x0028)
{68}(r810000)
{8C}(r810008020000)
Wait(00033)
UnitAnim(x16,x00,x0C,x02,x00)
Wait(00010)
UnitAnim(x16,x00,x02,x00,x00)
Wait(00020)
DisplayMessage(x10,x91,x0010,x16,x00,x00,+00000,-00016,-00004,x12)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0011,x81,x00,x00,+00000,+00014,-00006,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57001800)
UnitAnim(x03,x00,x01,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x0E,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x0F,x02,x00)
Wait(00008)
BlockEnd()
DisplayMessage(x10,x91,x0012,x03,x00,x00,+00026,-00016,-00004,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x16,x00,x07,x02,x00)
Wait(00006)
UnitAnim(x16,x00,x08,x02,x00)
Wait(00010)
DisplayMessage(x10,x92,x000D,x16,x00,x00,+00000,+00014,-00006,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Effect(x021C,x16,000,000,x00)
Wait(00040)
Sound(x0019)
RotateUnit(x81,x00,x04,x00,x01,000)
WaitRotateUnit(x81,x00)
Wait(00008)
UnitAnim(x16,x00,x07,x02,x00)
Wait(00006)
UnitAnim(x16,x00,x02,x00,x00)
Wait(00004)
UnitAnim(x16,x00,x04,x02,x00)
Wait(00003)
Wait(00024)
EffectStart()
Sound(x008A)
SpriteMove(x81,x00,+00005,+00000,+00000,x00,x01,+00001)
UnitAnim(x81,x00,x1B,x00,x00)
Wait(00002)
SpriteMove(x81,x00,+00000,+00000,+00000,x00,x01,+00001)
Wait(00008)
{1C}(r02)
EffectEnd()
Wait(00008)
UnitAnim(x16,x00,x04,x02,x00)
Wait(00003)
{68}(r800001)
UnitAnim(x16,x00,x03,x02,x00)
Wait(00003)
UnitAnim(x16,x00,x10,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x11,x02,x00)
Wait(00004)
UnitAnim(x16,x00,x12,x02,x00)
Wait(00004)
SpriteMove(x16,x00,+00000,+00004,+00000,x00,x01,+00004)
UnitAnim(x16,x00,x13,x02,x00)
Wait(00004)
Wait(00024)
WaitForInstruction(x41,x00)
{1C}(r01)
UnitAnim(x03,x00,x18,x02,x00)
Wait(00003)
Wait(00008)
DisplayMessage(x10,x91,x0013,x03,x00,x00,+00026,-00016,-00004,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
WarpUnit(x03,x00,005,004,x00,x00)
SpriteMove(x03,x00,+00000,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x03,x00)
Wait(00008)
Wait(00060)
Camera(+00504,-01229,+00392,+00174,+04640,+00000,+04096,+00120)
WaitForInstruction(x04,x00)
{60}(r003C)
ZERO(x0000)
ZERO(x0001)
{B1}(x0000,x01FC)
ADD(x0001,x0000)
{A2}()
{D0}()
{01}()
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{D2}()
{01}()
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
ZERO(x009A)
ADD(x009A,x0001)
ZERO(x01F5)
ADD(x01F5,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Mustadio{br}
{font:00}Will it really work with{br}
the stone?{end}

//Message x02
{font:08}Besrodio{br}
{font:00}You saw it too, right? {br}
I'm sure it does.{end}

//Message x03
{font:08}Mustadio{br}
{font:00}Hey, look!{br}
It moved!{end}

//Message x04
{font:08}Mustadio{br}
{font:00}....No? No go?{end}

//Message x05
{font:08}Steel Giant{br}
{font:00}System set up completed!{br}
Everything is normal!    {br}
Master, what is your order?{end}

//Message x06
{font:08}Mustadio{br}
{font:00}Wow! It spoke!!{end}

//Message x07
{font:08}Steel Giant{br}
{font:00}Master, your order, please!{end}

//Message x08
{font:08}Mustadio{br}
{font:00}{Ramza},{br}
Give him an order.{end}

//Message x09
{font:08}{Ramza}{br}
{font:00}What!? An order?{br}
No, I'm scared!!{end}

//Message x0A
{font:08}Mustadio{br}
{font:00}Don't be silly.{br}
You're his master!{end}

//Message x0B
{font:08}Steel Giant{br}
{font:00}Repeat, order, please!{end}

//Message x0C
{font:08}{Ramza}{br}
{font:00}Well...well then...{br}
Dance!!{end}

//Message x0D
{font:08}Mustadio{br}
{font:00}Do better than that!{end}

//Message x0E
{font:08}{Ramza}{br}
{font:00}A, all right..{end}

//Message x0F
{font:08}Mustadio{br}
{font:00}He's...dancing.....{end}

//Message x10
{font:08}Mustadio{br}
{font:00}I wonder if he's strong?{end}

//Message x11
{font:08}Steel Giant{br}
{font:00}I...am...very...strong!{end}

//Message x12
{font:08}{Ramza}{br}
{font:00}Well...well then...{br}
  {br}
Beat Mustadio up!!{end}

//Message x13
{font:08}{Ramza}{br}
{font:00}Help! Phoenix down!{br}
Where's the Phoenix down?{end}

//Message x14

