Offset(x002D6000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000183)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Wait(00030)
InflictStatus(x03,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
UnitAnim(x01,x01,x02,x00,x00)
Wait(00008)
UnitAnim(x03,x01,x02,x00,x00)
Focus(x08,x00,x08,x00,x00)
Camera(-06912,+00067,+02801,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
Sound(x0041)
SpriteMove(x08,x00,+00000,-00002,+00000,x00,x01,+00012)
WaitSpriteMove(x08,x00)
Wait(00012)
SpriteMove(x08,x00,+00000,+00000,+00000,x00,x01,+00012)
WaitSpriteMove(x08,x00)
Wait(00016)
Sound(x0041)
SpriteMove(x08,x00,+00000,-00002,+00000,x00,x01,+00012)
WaitSpriteMove(x08,x00)
Wait(00010)
SpriteMove(x08,x00,+00000,+00000,+00000,x00,x01,+00012)
WaitSpriteMove(x08,x00)
Wait(00040)
InflictStatus(x08,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
UnitAnim(x08,x00,x16,x00,x00)
Wait(00030)
FaceUnit(x03,x00,x08,x00,x00,x00,x00)
WaitRotateUnit(x08,x00)
DisplayMessage(x10,x70,x0001,x08,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00040)
{60}(r003C)
Wait(00020)
FaceUnit(x08,x00,x03,x00,x00,x01,x00)
WaitRotateUnit(x03,x00)
FaceUnit(x08,x00,x01,x01,x00,x01,x00)
WaitFaceUnit()
Wait(00080)
Effect(x020D,x08,000,000,x00)
EffectStart()
{1C}(r02)
EffectEnd()
Wait(00090)
Erase(x08,x00)
WaitForInstruction(x41,x00)
{1C}(r01)
Wait(00050)
Sound(x0068)
{43}(r04)
Wait(00020)
Focus(x03,x00,x03,x00,x00)
Camera(+01253,-03840,+00010,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0002,x03,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00050)
{89}()
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{88}()
Wait(00060)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
Wait(00010)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Zalbag{br}
{font:00}I'm so sorry, {Ramza}...{br}
to make you...suffer.   {br}
Save...Alma...{br}
You're the only one...{br}
who can...{br}
I...have to go now...{br}
Good bye...{Ramza}...{br}
{br}
Thank you......{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}Zalbaaaaaag!!{end}

//Message x03

