Offset(x00202000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000358)
//Remove the previous line if you wish text to compile directly after instructions.

WarpUnit(x02,x00,005,002,x00,x02)
Camera(+00504,+00115,+00056,+00830,+01184,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
UnitAnim(x00,x00,x02,x00,x00)
{63}(rAA)
{1D}()
Camera(+00504,+00115,+00280,+00526,+01328,+00000,+04096,+00048)
Camera(+00728,-00172,+01064,+00430,+03584,+00000,+04096,+00300)
{1E}()
LoadEVTCHR(x01,x47,x00)
{4D}(r40)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x91,x0001,x80,x00,x00,+00000,+00014,-00010,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
Camera(+00520,+00020,+00568,+00286,+03744,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x92,x0002,x02,x00,x00,+00014,+00000,+00000,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Camera(+00728,-00172,+01064,+00430,+03584,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x91,x0003,x80,x00,x00,+00000,+00014,-00010,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Camera(+00520,+00020,+00568,+00286,+03744,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x92,x0004,x02,x00,x00,+00014,+00000,+00000,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Camera(+00728,-00172,+01064,+00430,+03584,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x91,x0005,x80,x00,x00,+00000,+00014,-00010,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x81,x00,x02,x00,x00)
{8C}(r810002020000)
Wait(00016)
DisplayMessage(x10,x91,x0006,x81,x00,x00,+00000,+00014,+00010,x01)
WaitForInstruction(x01,x00)
UnitAnim(x80,x00,x59,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x5A,x02,x00)
Wait(00008)
DisplayMessage(x10,x92,x0007,x80,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
RotateUnit(x81,x00,x00,x00,x00,000)
WaitRotateUnit(x81,x00)
Wait(00016)
DisplayMessage(x10,x91,x0008,x81,x00,x00,+00000,+00012,-00008,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x80,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x5C,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x5D,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x5E,x02,x00)
Wait(00004)
{8C}(r80000A020000)
Wait(00010)
DisplayMessage(x10,x92,x0009,x80,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00016)
UnitAnim(x81,x00,x61,x02,x00)
Wait(00004)
Wait(00010)
DisplayMessage(x10,x91,x000A,x81,x00,x00,+00000,+00014,+00010,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
RotateUnit(x80,x00,x00,x00,x00,000)
WaitRotateUnit(x80,x00)
Wait(00048)
DisplayMessage(x10,x92,x000B,x80,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x81,x00,x02,x00,x00)
Wait(00016)
DisplayMessage(x10,x91,x000C,x81,x00,x00,+00000,+00014,-00010,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
DisplayMessage(x10,x92,x000D,x80,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
{1C}(r02)
{1D}()
Camera(+00584,+00219,+00915,+00574,+04096,-00001,+03040,+00064)
Camera(+00617,-00080,+00500,+00299,+04613,+00000,+04107,+00096)
{1E}()
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x08,060)
WaitForInstruction(x38,x00)
WaitForInstruction(x04,x00)
Camera(+00616,-00076,+00504,+00302,+04608,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
UnitAnim(x02,x00,x03,x00,x00)
UnitAnim(x80,x00,x03,x00,x00)
UnitAnim(x85,x00,x03,x00,x00)
Wait(00010)
UnitAnim(x79,x00,x03,x00,x00)
UnitAnim(x84,x00,x03,x00,x00)
Wait(00012)
UnitAnim(x7A,x00,x03,x00,x00)
UnitAnim(x82,x00,x03,x00,x00)
Wait(00006)
UnitAnim(x7B,x00,x03,x00,x00)
UnitAnim(x81,x00,x03,x00,x00)
Wait(00012)
UnitAnim(x7C,x00,x03,x00,x00)
UnitAnim(x83,x00,x03,x00,x00)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Nanten Deserter{br}
{font:00}Damn, what rotten luck,{br}
a pursuit unit!{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}Are you a Nanten patrol?{end}

//Message x03
{font:08}Deserter{br}
{font:00}We're tired of fighting!{br}
We want to go home!   {br}
We'd rather be poor and{br}
covered with mud than this!{br}
{br}
We're sick of killing!{br}
We want to return to our{br}
families!{end}

//Message x04
{font:08}{Ramza}{br}
{font:00}Wait! We're not after you!{br}
{br}
We have no desire to fight!{br}
Don't misunderstand!{end}

//Message x05
{font:08}Deserter{br}
{font:00}Don't lie!{br}
You expect us to believe you?   {br}
Trying to get us off guard{br}
then kill us! Well none of{br}
your tricks will work!{end}

//Message x06
{font:08}Deserter{br}
{font:00}H, hey!{br}
He was on the wanted list!{end}

//Message x07
{font:08}Deserter{br}
{font:00}Huh?{br}
....So what?!{end}

//Message x08
{font:08}Deserter{br}
{font:00}It's him!{br}
The 'heretic'! You know!   {br}
If we bring him to them,{br}
they may let us off!!{end}

//Message x09
{font:08}Deserter{br}
{font:00}You mean...{br}
going back to the Knights?{end}

//Message x0A
{font:08}Deserter{br}
{font:00}Getting a 'heretic's big.{br}
Like getting enemy brass!   {br}
If we get him, they might{br}
give us a discharge, too.{end}

//Message x0B
{font:08}Deserter{br}
{font:00}That's right...I know a guy{br}
discharged in an exchange.{end}

//Message x0C
{font:08}Deserter{br}
{font:00}We can go home big!{br}
  {br}
Otherwise, we'll have to live{br}
in hiding as deserters!{end}

//Message x0D
{font:08}Deserter {br}
{font:00}Right! Let's catch him!{br}
  {br}
We can even kill him!{br}
He's a 'heretic', they'll{br}
execute him sooner or later.   {br}
We can go home by killing him!{br}
This is our last battle!!{end}

//Message x0E

