Offset(x00300000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000419)
//Remove the previous line if you wish text to compile directly after instructions.

Camera(+00504,-01101,+00504,+00302,+03584,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
UnitAnim(x00,x00,x02,x00,x00)
LoadEVTCHR(x01,x6B,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
{47}(r0800000306000000)
{48}()
{47}(r0800010301000200)
{48}()
Wait(00001)
UnitAnim(x80,x00,x58,x02,x01)
UnitAnim(x81,x00,x59,x02,x01)
UnitAnim(x64,x00,x6B,x02,x01)
UnitAnim(x65,x00,x6C,x02,x01)
{7F}(r64000103)
{7F}(r65000103)
Wait(00001)
{7F}(r80000100)
{7F}(r81000101)
{4E}(r640001)
{4E}(r650001)
{4E}(r800001)
{4E}(r810001)
Wait(00001)
SpriteMove(x64,x00,+00000,+00007,-00029,x00,x01,+00001)
SpriteMove(x80,x00,-00010,-00003,-00017,x00,x01,+00001)
WaitSpriteMove(x80,x00)
SpriteMove(x65,x00,-00004,+00000,+00019,x00,x01,+00001)
SpriteMove(x81,x00,+00000,+00000,+00002,x00,x01,+00001)
WaitSpriteMove(x81,x00)
{63}(rAA)
Camera(+00504,+00019,+00504,+00302,+03584,+00000,+04096,+00160)
{4D}(r40)
WaitForInstruction(x04,x00)
Wait(00060)
PortraitCol(x05)
DisplayMessage(x10,x92,x0001,x81,x00,x01,+00014,+00000,+00000,x12)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0002,x80,x00,x02,-00004,+00008,+00006,x10)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0003,x01,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0004,x02,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
DisplayMessage(x10,x92,x0005,x81,x00,x01,+00014,+00000,+00000,x12)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0006,x80,x00,x02,-00004,+00008,+00006,x10)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0007,x01,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00110)
DisplayMessage(x10,x91,x0008,x80,x00,x02,-00004,+00008,+00006,x12)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0009,x81,x00,x01,+00014,+00000,+00000,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000A,x02,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x000B,x01,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000A,x02,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x000C,x01,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000D,x02,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x000E,x01,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
Wait(00060)
DisplayMessage(x10,x91,x000F,x80,x00,x02,-00004,+00008,+00006,x12)
WaitForInstruction(x01,x00)
Wait(00012)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
DisplayMessage(x10,x92,x0010,x81,x00,x01,+00014,+00000,+00000,x10)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x000A,x80,x00,x02,-00004,+00008,+00006,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
Wait(00060)
DisplayMessage(x10,x92,x0011,x81,x00,x01,+00014,+00000,+00000,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
{47}(r0800020403000201)
{48}()
{7F}(r66000104)
{4E}(r660001)
UnitAnim(x66,x00,x65,x02,x01)
Effect(x0217,x82,003,003,x00)
BlockStart()
UnitAnim(x81,x00,x5A,x02,x00)
Wait(00008)
Sound(x0041)
UnitAnim(x81,x00,x5B,x02,x00)
Wait(00010)
UnitAnim(x81,x00,x5C,x02,x00)
Wait(00080)
Sound(x0030)
UnitAnim(x81,x00,x5B,x02,x00)
Wait(00008)
Draw(x66,x00)
SpriteMove(x66,x00,-00019,-00002,-00013,x00,x01,+00001)
UnitAnim(x81,x00,x5D,x02,x00)
Wait(00008)
SpriteMove(x66,x00,-00024,-00004,-00013,x00,x01,+00001)
UnitAnim(x81,x00,x5E,x02,x00)
Wait(00008)
SpriteMove(x66,x00,-00024,-00004,-00008,x00,x01,+00001)
UnitAnim(x81,x00,x5F,x02,x00)
Wait(00008)
SpriteMove(x66,x00,-00025,-00004,-00008,x00,x01,+00001)
UnitAnim(x81,x00,x60,x02,x00)
Wait(00008)
Sound(x0006)
SpriteMove(x66,x00,-00027,-00004,-00008,x00,x01,+00001)
UnitAnim(x81,x00,x61,x02,x00)
Wait(00026)
UnitAnim(x81,x00,x62,x02,x00)
Wait(00010)
UnitAnim(x81,x00,x63,x02,x00)
Wait(00010)
UnitAnim(x81,x00,x64,x02,x00)
Wait(00010)
BlockEnd()
WaitForInstruction(x08,x00)
WarpUnit(x82,x00,003,003,x00,x00)
SpriteMove(x82,x00,-00001,-00002,-00006,x00,x01,+00001)
EffectStart()
{1C}(r02)
EffectEnd()
WaitForInstruction(x41,x00)
{1C}(r01)
Effect(x0217,x82,003,003,x00)
Wait(00060)
DisplayMessage(x10,x91,x0012,x80,x00,x02,-00004,+00008,+00006,x12)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0013,x81,x00,x01,+00014,+00000,+00000,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00040)
EffectStart()
{1C}(r02)
EffectEnd()
WaitForInstruction(x41,x00)
{1C}(r01)
Wait(00016)
WarpUnit(x08,x00,007,003,x00,x00)
Draw(x08,x00)
UnitAnim(x08,x00,x02,x00,x00)
Wait(00050)
{1D}()
Camera(+01448,+00163,+00616,+00302,+03584,+00000,+04096,+00048)
Camera(+00968,-00045,+00616,+00302,+04624,+00000,+04096,+00048)
{1E}()
Wait(00020)
UseFieldObject(x02,x00)
WaitFieldObject()
UseFieldObject(x03,x00)
WaitFieldObject()
Wait(00020)
WaitForInstruction(x04,x00)
{49}()
{82}()
AddUnitStart()
Wait(00150)
Camera(+00968,-00973,+00616,+00430,+04624,+00000,+04096,+00110)
Wait(00050)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
ZERO(x01ED)
ADD(x01ED,x0001)
ZERO(x03E9)
ADD(x03E9,x0001)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Knight Templar Loffrey{br}
{font:00}So, you are unwilling to compromise{br}
on your position.{end}

//Message x02
{font:08}Dycedarg{br}
{font:00}Ivalice's reunification under its rightful king{br}
was His Grace's most fervent wish.{br}
We've no intention of laying down arms{br}
until Prince Orinus sits the throne that{br}
is his birthright.{br}
You will not steer the helm of Ivalice at{br}
your own pleasure. Not so long as this{br}
house stands.{end}

//Message x03
Do you not know who made your{br}
assassination of the duke possible?{end}

//Message x04
I mislike the question.{br}
{br}
{br}
Larg was felled by a Southern Sky{br}
assassin.{br}
{br}
Or do you mean to say that you were{br}
the ones who sent him?{end}

//Message x05
I'll not play at this fool's game.{br}
There is to be no convincing you,{br}
then?{end}

//Message x06
Were it our desire, we could crush{br}
the templarate like an overripe{br}
grape.{br}
Of that I am quite convinced.{end}

//Message x07
Pray remove that fine white cloak{br}
beforehand. Burst grapes oft leave{br}
a fearsome stain.{br}
Tell me, this poison employed at{br}
Besselat{DA68}do you know what it was?{end}

//Message x08
I believe it was an extract of{br}
mossfungus spores.{end}

//Message x09
So it was. An insidious thing, mossfungus.{br}
It takes a great quantity to kill a man, but{br}
the toxin never leaves the blood.{br}
The smallest, most undetectable of doses{br}
will prove lethal, if repeated oft enough.{end}

//Message x0A
...{end}

//Message x0B
Even a learned eye might confuse the{br}
symptoms with those of common affliction.{br}
{br}
Oft as not, the person being poisoned is{br}
never even aware. And should they become{br}
so, it is almost invariably too late.{end}

//Message x0C
Your late lord father was taken by malady,{br}
was he not?{end}

//Message x0D
Do you make some implication?{end}

//Message x0E
I'm told you yourself have some knowledge{br}
in poisoncraft.{end}

//Message x0F
What of it?{end}

//Message x10
I recently learned an interesting fact.{br}
I had wondered if you might be aware{br}
of it.{br}
Mossfungus poisoning leaves spores in{br}
the body. When a victim is buried, they{br}
say toadstools sprout above the grave.{end}

//Message x11
Forgive me, I digress.{br}
{br}
{br}
Ah, yes, there was another matter{DA68}{br}
a gift from High Confessor Marcel.{end}

//Message x12
A gemstone?{end}

//Message x13
It is a Zodiac Stone{DA68}a blessed crystal{br}
from Mullonde.{br}
{br}
The High Confessor wished for you to{br}
have it. Please accept it as a symbol{br}
of the Church's good faith.{end}

//Message x14

