Offset(x00190000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000F0)
//Remove the previous line if you wish text to compile directly after instructions.

UnitAnim(x00,x00,x02,x00,x00)
Camera(+00280,-00220,+00952,+00302,-01536,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{63}(rAA)
Camera(+00952,-00220,+00504,+00302,+01536,+00000,+04096,+00360)
{4D}(r5A)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x12,x0001,x26,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x02,x00,x02,x00,x01)
Camera(+00000,+00485,-03840,+00302,-00512,+00000,+04096,+00064)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0002,x02,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00010)
Camera(+00952,-00220,+00504,+00302,-02560,+00000,+04096,+00064)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x12,x0003,x26,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00040)
March(x00,x00,000)
Camera(+00840,-00220,+00616,+00302,-01280,+00000,+04096,+00150)
Wait(00030)
{1C}(r02)
Wait(00010)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
Wait(00020)
DisplayConditions(x08,060)
WaitForInstruction(x38,x00)
WaitForInstruction(x04,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{63}(rA0)
{43}(r05)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Izlude{br}
{font:00}I didn't expect you to find{br}
us here! But, just in time.   {br}
Heretic {Ramza},{br}
hand us the stone!{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}No, why don't you give{br}
me yours?{br}
Do as I say and I'll let{br}
you live!{end}

//Message x03
{font:08}Izlude{br}
{font:00}You think you can beat us?!{br}
Then I'll take it by force!{end}

//Message x04

