UnitAnim(xID,xAl,xSQ,xEV,x00)

Calls a certain animation, and applies it to specified Unit(s).

ID = Unit ID
-Target Unit's ID in ENTD.

Al = Affect All
-x01: affects all units instead of just Unit ID.

SQ = SEQ ID
Loads corresponding animation from unit's SEQ file.

EV = EVTCHR Frame
x00: Uses SEQ Frames.
x01: Uses EVTCHR Block 1 Frames.
x02: Uses EVTCHR Block 2 Frames.

SEQ Frame List:
0x00
0x01
0x02
0x03 Walk
0x04 Fast Walk
0x05 Slow Walk
0x06 Stand
0x07 Stand
0x08 Stand
0x09 Null Float
0x0A Fast Float
0x0B Slow Float
0x0C Run
0x0D Fast Run
0x0E Slow Run
0x0F
0x10
0x11
0x12
0x13
0x14
0x15 Anti-Clockwise spinning (loop)
0x16 Critical
0x17 Defend
0x18 Dodge
0x19 In pain (loop)
0x1A Dead
0x1B Raise Hands
0x1C Level Up (loop
0x1D Job Level Up (loop)
0x1E Jump
0x1F Flying
0x20 Pick on ground
0x21 Charge
0x22 Charge
0x23 Frozen Walk
0x24 Bow
0x25 Dance (not the Dancer's)
0x26
0x27
0x28 Sing
0x29 Dance
0x2A Charge Spell
0x2B Chant Spell
0x2C Found Item
0x2D
0x2E
0x2F
0x30 Frozen Walk
0x31 Frozen Walk
0x32 Vanish
0x33 Found Item
0x34 Horizontal Jump?
0x35 Bow then Stand
0x36 Bow
0x37 Struck
0x38 Struck
0x39 Raise Hands (buggy, [1])
0x3A
0x3B Vanish
0x3C Teleport From & Teleport To
0x3D Upper Strike
0x3E Middle Strike
0x3F Lower Strike
0x40 Upper Strike
0x41
0x42
0x43
0x44
0x45
0x46
0x47
0x48
0x49
0x4A Quick Attack Stand
0x4B
0x4C
0x4D
0x4E
0x4F
0x50
0x51
0x52 Spear
0x53 Bow?
0x54 Bow
0x55 Gun
0x56 Book Strike
0x57 Harp Strike
0x58 Upper Weapon Guard
0x59 Middle Weapon Guard
0x5A Lower Weapon Guard
0x5B weapon strike???
0x5C weapon strike???
0x5D weapon strike???
0x5E weapon strike???
0x5F weapon strike???
0x60 weapon strike???
0x61 weapon strike???
0x62 weapon strike???
0x63 weapon strike???
0x64 Flip Switch on ground
0x65 Raise Hands
0x66 Raise Hand & Take a Breath
0x67 Spin Fist
0x68 Quadruple fist strike
0x69 Revive
0x6A pushing out hands for a second or two
0x6B ???
0x6C ???
0x6D Stand Down
0x6E Attack
0x6F Dance Pause
0x70
0x71 Steal
0x72 Steal Heart
0x73 Draw Out
0x74 Raise Hands
0x75 Jump
0x76 Land (and Jump before?)
0x77 ???
0x78 ???
0x79 ???
0x7A
0x7B
0x7C
0x7D Goblin Punch