Offset(x002C4000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000043B)
//Remove the previous line if you wish text to compile directly after instructions.

Erase(x03,x00)
Erase(x78,x00)
Erase(x79,x00)
Erase(x7A,x00)
Erase(x7B,x00)
Erase(x7C,x00)
Camera(+00872,+00019,+00728,+00238,+02208,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
UnitAnim(x00,x00,x02,x00,x00)
{63}(rAA)
Camera(+00584,-00172,+01064,+00430,+03584,+00000,+04096,+00180)
LoadEVTCHR(x01,x64,x00)
{4D}(r40)
WaitForInstruction(x04,x00)
Wait(00040)
DisplayMessage(x10,x11,x0001,x2B,x00,x00,+00006,+00008,+00000,x03)
WaitForInstruction(x01,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
WarpUnit(x03,x00,005,002,x00,x02)
Draw(x03,x00)
Draw(x78,x00)
Draw(x79,x00)
Draw(x7A,x00)
Draw(x7B,x00)
Draw(x7C,x00)
UnitAnim(x00,x01,x02,x00,x00)
Sound(x0078)
Wait(00100)
{47}(r2B00000503000001)
{48}()
SpriteMove(x64,x00,+00000,+00088,+00000,x00,x01,+00001)
WaitSpriteMove(x64,x00)
Draw(x64,x00)
{4E}(r640001)
RotateUnit(x2B,x00,x00,x00,x00,000)
Wait(00012)
RotateUnit(x80,x00,x00,x00,x00,000)
Wait(00006)
RotateUnit(x82,x00,x00,x00,x00,000)
Wait(00010)
RotateUnit(x84,x00,x00,x00,x00,000)
Wait(00004)
RotateUnit(x81,x00,x00,x00,x00,000)
Wait(00008)
RotateUnit(x83,x00,x00,x00,x00,000)
{63}(rCA)
Camera(+00728,+00067,+00392,+00462,+02496,+00000,+04096,+00064)
WaitForInstruction(x04,x00)
Wait(00030)
Effect(x021C,x64,005,003,x00)
DisplayMessage(x10,x92,x0002,x2B,x00,x00,+00000,+00010,-00002,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0003,x03,x00,x00,+00000,+00000,+00002,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0004,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0005,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0006,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00004)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
EffectStart()
UnitAnim(x2B,x00,x58,x02,x00)
Wait(00006)
UnitAnim(x2B,x00,x59,x02,x00)
Wait(00008)
Sound(x0041)
UnitAnim(x2B,x00,x5A,x02,x00)
Wait(00016)
UnitAnim(x2B,x00,x59,x02,x00)
Wait(00008)
UnitAnim(x2B,x00,x5B,x02,x00)
Wait(00006)
UnitAnim(x2B,x00,x5C,x02,x00)
Wait(00006)
UnitAnim(x2B,x00,x5D,x02,x00)
Wait(00008)
UnitAnim(x2B,x00,x5E,x02,x00)
Wait(00010)
Sound(x0030)
UnitAnim(x2B,x00,x5D,x02,x00)
Wait(00006)
UnitAnim(x2B,x00,x5C,x02,x00)
Wait(00002)
UnitAnim(x2B,x00,x5F,x02,x00)
Wait(00002)
UnitAnim(x2B,x00,x60,x02,x00)
Wait(00004)
UnitAnim(x64,x00,x6D,x02,x00)
SpriteMove(x64,x00,-00028,-00089,+00118,x00,x01,+00001)
WaitSpriteMove(x64,x00)
BlockStart()
UnitAnim(x03,x00,x66,x02,x00)
Wait(00010)
UnitAnim(x03,x00,x67,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x68,x02,x00)
Wait(00010)
UnitAnim(x03,x00,x67,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x69,x02,x00)
Wait(00006)
UnitAnim(x03,x00,x6A,x02,x00)
Wait(00006)
UnitAnim(x03,x00,x6B,x02,x00)
Wait(00006)
BlockEnd()
BlockStart()
UnitAnim(x2B,x00,x61,x02,x00)
Wait(00006)
UnitAnim(x2B,x00,x62,x02,x00)
Wait(00008)
UnitAnim(x2B,x00,x63,x02,x00)
Wait(00024)
UnitAnim(x2B,x00,x62,x02,x00)
Wait(00008)
UnitAnim(x2B,x00,x61,x02,x00)
Wait(00006)
UnitAnim(x2B,x00,x64,x02,x00)
Wait(00006)
UnitAnim(x2B,x00,x65,x02,x00)
Wait(00008)
UnitAnim(x2B,x00,x02,x00,x00)
BlockEnd()
SpriteMove(x64,x00,-00023,-00093,+00104,x00,x01,+00008)
WaitSpriteMove(x64,x00)
SpriteMove(x64,x00,-00019,-00089,+00075,x00,x01,+00008)
WaitSpriteMove(x64,x00)
SpriteMove(x64,x00,-00014,-00074,+00049,x00,x01,+00008)
WaitSpriteMove(x64,x00)
SpriteMove(x64,x00,-00009,-00055,+00028,x00,x01,+00007)
WaitSpriteMove(x64,x00)
SpriteMove(x64,x00,-00004,-00029,+00013,x00,x01,+00006)
WaitSpriteMove(x64,x00)
SpriteMove(x64,x00,+00000,-00002,+00000,x00,x01,+00005)
WaitSpriteMove(x64,x00)
{1C}(r02)
EffectEnd()
Wait(00020)
Erase(x64,x00)
Wait(00050)
EffectStart()
{1C}(r01)
InflictStatus(x03,x00,x02,x0C,x00)
WaitForInstruction(x43,x00)
InflictStatus(x78,x00,x02,x0C,x00)
WaitForInstruction(x43,x00)
InflictStatus(x79,x00,x02,x0C,x00)
WaitForInstruction(x43,x00)
InflictStatus(x7A,x00,x02,x0C,x00)
WaitForInstruction(x43,x00)
InflictStatus(x7B,x00,x02,x0C,x00)
WaitForInstruction(x43,x00)
InflictStatus(x7C,x00,x02,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00040)
RemoveUnit(x64,x00)
DisplayMessage(x10,x91,x0007,x03,x00,x00,+00012,+00000,-00008,x01)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0008,x2B,x00,x00,+00000,+00010,+00000,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0009,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x000A,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000B,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x000C,x00,x00)
WaitForInstruction(x01,x00)
Sound(x0041)
UnitAnim(x03,x00,x02,x00,x00)
Wait(00020)
CloseDialog(x01,x000D,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x000E,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
{1C}(r02)
Camera(+00504,-00268,+00952,+00302,+03584,+00000,+04096,+00128)
Wait(00030)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
Wait(00030)
DisplayConditions(x1C,090)
WaitForInstruction(x04,x00)
ColorUnit(x2B,x00,x04,+012,+020,+030,000)
Wait(00002)
Wait(00010)
ColorUnit(x2B,x00,x08,+000,+000,+000,004)
WaitForInstruction(x38,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
Wait(00040)
UnitAnim(x2B,x00,x03,x00,x00)
UnitAnim(x03,x00,x03,x00,x00)
Wait(00014)
UnitAnim(x81,x00,x03,x00,x00)
UnitAnim(x79,x00,x03,x00,x00)
Wait(00008)
UnitAnim(x83,x00,x03,x00,x00)
UnitAnim(x7A,x00,x03,x00,x00)
Wait(00012)
UnitAnim(x82,x00,x03,x00,x00)
UnitAnim(x7B,x00,x03,x00,x00)
Wait(00010)
UnitAnim(x80,x00,x03,x00,x00)
UnitAnim(x7C,x00,x03,x00,x00)
Wait(00014)
UnitAnim(x84,x00,x03,x00,x00)
RemoveUnit(x85,x00)
RemoveUnit(x86,x00)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Balk{br}
{font:00}...They're all spread?{br}
{br}
Nice wind. Should be enough{br}
to float them around in{br}
the air for most of the day.{end}

//Message x02
{font:08}Balk{br}
{font:00}Uh{D11D}oh...Didn't think I'd{br}
see you here...{end}

//Message x03
{font:08}{Ramza}{br}
{font:00}What are the Shrine Knights{br}
doing here?{br}
You said, "spread"...{br}
What the hell did you spread?{end}

//Message x04
{font:08}Balk{br}
{font:00}Wanna know...?{br}
{br}
I guess I can tell you{br}
because there's nothing{br}
you can do now.{end}

//Message x05
{font:08}{Ramza}{br}
{font:00}Spill it!{br}
What did you spread?{end}

//Message x06
{font:08}Balk{br}
{font:00}This!{end}

//Message x07
{font:08}{Ramza}{br}
{font:00}Poison!?{end}

//Message x08
{font:08}Balk{br}
{font:00}That's right. I spread this{br}
to the Hokuten Province.   {br}
Any soldier who inhales this{br}
will be too sick to fight!{end}

//Message x09

