Offset(x000CC000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000161)
//Remove the previous line if you wish text to compile directly after instructions.

Focus(x80,x00,x80,x00,x00)
Camera(+00000,+00000,+00000,+00302,+02560,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
InflictStatus(x80,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
FaceUnit(x02,x00,x80,x00,x00,x01,x00)
WaitRotateUnit(x80,x00)
Wait(00030)
DisplayMessage(x10,x70,x0001,x80,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00030)
Focus(x02,x00,x02,x00,x00)
Camera(+00004,-32685,+00512,+00302,+02560,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
InflictStatus(x02,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
FaceUnit(x80,x00,x02,x00,x00,x01,x00)
WaitRotateUnit(x02,x00)
Wait(00016)
DisplayMessage(x10,x70,x0002,x02,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x01,x01,x02,x00,x00)
Wait(00010)
Focus(x17,x00,x17,x00,x00)
Camera(-32516,-03840,+00016,+00302,+02560,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
InflictStatus(x17,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
FaceUnit(x80,x00,x17,x00,x00,x01,x00)
WaitRotateUnit(x17,x00)
DisplayMessage(x10,x70,x0003,x17,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00030)
{60}(r005A)
Wait(00060)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
Wait(00080)
{60}(r005A)
{63}(rAA)
{73}(r1027F0FB1027D00040FF102720FD)
Camera(+10000,-01040,+10000,+00208,-00192,+10000,-00736,+00120)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
Wait(00080)
ZERO(x006E)
ADD(x006E,x0011)
ZERO(x0287)
ADD(x0287,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Chocobo{br}
{font:00}W{D11D}Wark!!{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}You seem alright.{end}

//Message x03
{font:08}Gafgarion{br}
{font:00}You're lucky.{br}
You ought to thank {Ramza}.{end}

//Message x04

