Offset(x0009E000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000B4A)
//Remove the previous line if you wish text to compile directly after instructions.

{7C}()
Camera(+00392,-00168,+00728,+00382,+04720,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
Camera(+00392,-01288,+00728,+00542,+04720,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
Erase(x01,x00)
Erase(x78,x00)
Erase(x79,x00)
Erase(x7A,x00)
RemoveUnit(x7B,x00)
WarpUnit(x1C,x00,003,006,x01,x00)
WarpUnit(x86,x00,003,007,x01,x00)
UnitAnim(x00,x00,x02,x00,x00)
{63}(rC9)
LoadEVTCHR(x01,x13,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
UseFieldObject(x00,x00)
WaitFieldObject()
UnitAnim(x1C,x00,x59,x02,x00)
SpriteMove(x1C,x00,+00000,+00000,+00000,x00,x01,+00001)
SpriteMove(x86,x00,+00000,+00000,-00004,x00,x01,+00001)
WaitSpriteMove(x86,x00)
RotateUnit(x08,x00,x06,x00,x02,000)
WaitRotateUnit(x08,x00)
Camera(+00392,-00168,+00728,+00382,+04720,+00000,+04096,+00256)
{4D}(r7E)
WarpUnit(x01,x00,007,012,x00,x00)
WarpUnit(x04,x00,007,012,x00,x00)
{49}()
UnitPresent(x04,x00,x01)
AddUnitStart()
WaitForInstruction(x04,x00)
{63}(rAA)
UnitAnim(x86,x00,x02,x00,x00)
Wait(00012)
UnitAnim(x1C,x00,x66,x02,x00)
UnitAnim(x86,x00,x5F,x02,x00)
Wait(00012)
SpriteMove(x1C,x00,+00000,+00000,+00003,x00,x01,+00001)
Sound(x0052)
UnitAnim(x1C,x00,x67,x02,x00)
UnitAnim(x86,x00,x60,x02,x00)
Wait(00008)
UnitAnim(x1C,x00,x68,x02,x00)
UnitAnim(x86,x00,x61,x02,x00)
Wait(00012)
Wait(00020)
DisplayMessage(x10,x11,x0001,x86,x00,x00,+00000,+00000,+00008,x03)
WaitForInstruction(x01,x00)
Camera(+00280,+00115,+00840,+00238,+04608,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
Wait(00010)
UnitAnim(x08,x00,x02,x00,x00)
Wait(00010)
AddUnitEnd()
DisplayMessage(x10,x12,x0002,x08,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00010)
Camera(+00504,+00115,+00840,+00238,+04608,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
Wait(00010)
Draw(x01,x00)
WalkTo(x01,x00,007,007,x00,x00,+016,x00)
MovementAnim(r01000200)
Wait(00050)
Draw(x04,x00)
WalkTo(x04,x00,007,008,x00,x00,+016,x00)
MovementAnim(r04000200)
Wait(00020)
DisplayMessage(x10,x92,x0003,x01,x00,x00,+00016,+00000,-00008,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00045)
Camera(+00392,+00131,+00968,+00302,+04608,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
Wait(00010)
FaceUnit(x1C,x00,x04,x00,x00,x02,x00)
WaitRotateUnit(x04,x00)
Wait(00008)
UnitAnim(x04,x00,x77,x02,x00)
Wait(00008)
UnitAnim(x04,x00,x78,x02,x00)
Wait(00008)
UnitAnim(x04,x00,x79,x02,x00)
Wait(00008)
UnitAnim(x04,x00,x78,x02,x00)
DisplayMessage(x10,x92,x0004,x04,x00,x00,+00016,+00000,-00010,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x1C,x00,x69,x02,x00)
Wait(00020)
SpriteMove(x1C,x00,-00003,+00000,+00003,x00,x01,+00030)
Camera(+00504,-00157,+00840,+00382,+04608,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
Wait(00010)
UnitAnim(x1C,x00,x6A,x02,x00)
UnitAnim(x86,x00,x61,x02,x00)
Wait(00004)
UnitAnim(x1C,x00,x6B,x02,x00)
UnitAnim(x86,x00,x62,x02,x00)
Wait(00012)
UnitAnim(x1C,x00,x6B,x02,x00)
SpriteMove(x1C,x00,-00001,+00000,+00003,x00,x01,+00001)
UnitAnim(x86,x00,x63,x02,x00)
Wait(00004)
UnitAnim(x1C,x00,x6C,x02,x00)
UnitAnim(x86,x00,x64,x02,x00)
Wait(00004)
Wait(00010)
DisplayMessage(x10,x91,x0005,x1C,x00,x00,-00016,-00004,+00010,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
Sound(x0041)
UnitAnim(x1C,x00,x6B,x02,x00)
UnitAnim(x86,x00,x63,x02,x00)
Wait(00014)
UnitAnim(x1C,x00,x6A,x02,x00)
SpriteMove(x1C,x00,-00003,+00000,+00003,x00,x01,+00001)
UnitAnim(x86,x00,x62,x02,x00)
Wait(00014)
Wait(00040)
DisplayMessage(x10,x11,x0006,x86,x00,x00,+00004,-00011,+00000,x01)
WaitForInstruction(x01,x00)
Camera(+00104,+00291,+01000,+00302,+04608,+00000,+04096,+00026)
WaitForInstruction(x04,x00)
Wait(00070)
DisplayMessage(x10,x92,x0007,x08,x00,x00,+00032,+00000,-00020,x10)
WaitForInstruction(x01,x00)
UnitAnim(x07,x00,x02,x00,x00)
Wait(00008)
RotateUnit(x01,x00,x00,x00,x01,000)
WaitRotateUnit(x01,x00)
Wait(00008)
DisplayMessage(x10,x91,x0008,x07,x00,x00,-00036,+00012,+00024,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
TempWeapon(x07,x00,x50)
Arrow(x1C,x00,x07,x00)
Wait(00020)
{63}(rA9)
Wait(00050)
UnitAnim(x07,x00,x55,x00,x00)
Wait(00020)
RotateUnit(x01,x00,x04,x00,x01,000)
Wait(00020)
Camera(+00104,-00029,+01000,+00302,+04608,+00000,+04096,+00008)
WaitForInstruction(x04,x00)
{60}(r0002)
Sound(x0074)
UnitAnim(x1C,x00,x6D,x02,x00)
SpriteMove(x1C,x00,+00000,-00001,+00000,x00,x0A,+00002)
WaitSpriteMove(x1C,x00)
SpriteMove(x1C,x00,+00000,+00000,+00000,x00,x0A,+00002)
WaitSpriteMove(x1C,x00)
SpriteMove(x1C,x00,+00000,-00001,+00000,x00,x0A,+00002)
WaitSpriteMove(x1C,x00)
SpriteMove(x1C,x00,+00000,+00000,+00000,x00,x0A,+00002)
WaitSpriteMove(x1C,x00)
SpriteMove(x1C,x00,+00000,-00001,+00000,x00,x0A,+00002)
WaitSpriteMove(x1C,x00)
SpriteMove(x1C,x00,+00000,+00000,+00000,x00,x0A,+00002)
WaitSpriteMove(x1C,x00)
Wait(00060)
UnitAnim(x1C,x00,x6E,x02,x00)
Wait(00010)
UnitAnim(x1C,x00,x6F,x02,x00)
Wait(00012)
UnitAnim(x1C,x00,x6E,x02,x00)
Wait(00010)
UnitAnim(x1C,x00,x6D,x02,x00)
Wait(00010)
UnitAnim(x1C,x00,x6A,x02,x00)
Wait(00008)
UnitAnim(x1C,x00,x6B,x02,x00)
Wait(00008)
UnitAnim(x1C,x00,x6C,x02,x00)
Wait(00008)
UnitAnim(x1C,x00,x70,x02,x00)
Wait(00012)
UnitAnim(x1C,x00,x71,x02,x00)
Wait(00012)
Sound(x0053)
UnitAnim(x1C,x00,x72,x02,x00)
Wait(00014)
SpriteMove(x1C,x00,+00000,+00008,+00000,x00,x0A,+00001)
UnitAnim(x1C,x00,x74,x02,x00)
Wait(00014)
SpriteMove(x1C,x00,+00000,+00000,+00000,x00,x0A,+00001)
{8C}(r1C000C1A0000)
{12}(r0700)
UnitAnim(x07,x00,x02,x00,x00)
{5A}(r00)
Wait(00004)
BgSound(x05,+000,+020,x00,100)
UnitAnim(x1C,x00,x1A,x00,x00)
Wait(00060)
SpriteMove(x86,x00,+00000,+00000,+00004,x00,x06,+00030)
WaitSpriteMove(x86,x00)
Wait(00030)
BgSound(x05,+020,+040,x00,240)
DisplayMessage(x10,x11,x0009,x86,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
TempWeapon(x07,x00,x50)
Arrow(x86,x00,x07,x00)
UnitAnim(x07,x00,x55,x00,x00)
Wait(00040)
Sound(x0074)
{4E}(r860001)
UnitAnim(x86,x00,x17,x00,x00)
SpriteMove(x86,x00,-00010,+00000,+00010,x00,x06,+00004)
WaitSpriteMove(x86,x00)
UnitAnim(x86,x00,x19,x00,x00)
{12}(r0700)
UnitAnim(x07,x00,x02,x00,x00)
{5A}(r00)
Wait(00060)
SpriteMove(x86,x00,+00000,+00000,+00000,x00,x06,+00020)
Wait(00008)
UnitAnim(x86,x00,x21,x00,x00)
Wait(00008)
Sound(x0041)
UnitAnim(x86,x00,x5D,x02,x00)
{63}(rAA)
LoadEVTCHR(x00,x14,x00)
Wait(00090)
DisplayMessage(x10,x91,x000A,x1C,x00,x00,-00036,+00012,+00024,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x00)
Camera(+00616,+00004,+00840,+00302,+04608,+00000,+04096,+00016)
WaitForInstruction(x04,x00)
UnitAnim(x04,x00,x77,x02,x00)
UnitAnim(x04,x00,xF5,x01,x00)
Wait(00008)
UnitAnim(x04,x00,xF4,x01,x00)
Wait(00004)
DisplayMessage(x10,x92,x000B,x04,x00,x00,+00032,+00000,-00020,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x04,x00,xF7,x01,x00)
Wait(00008)
Sound(x0053)
UnitAnim(x04,x00,xF8,x01,x00)
Wait(00010)
UnitAnim(x04,x00,xF9,x01,x00)
Wait(00010)
UnitAnim(x07,x00,x02,x00,x00)
Wait(00060)
WarpUnit(x82,x00,006,000,x00,x00)
Draw(x82,x00)
WalkTo(x82,x00,006,001,x00,x00,+004,x01)
MovementAnim(r82000200)
WaitWalk(x82,x00)
RotateUnit(x82,x00,x08,x00,x01,000)
WaitRotateUnit(x82,x00)
Camera(+00616,-00076,+00392,+00302,+04608,+00000,+04096,+00060)
WaitForInstruction(x04,x00)
Wait(00030)
DisplayMessage(x10,x12,x000C,x82,x00,x00,+00000,+00000,+00000,x03)
Wait(00040)
FaceUnit(x82,x00,x08,x00,x00,x01,x00)
WaitRotateUnit(x08,x00)
WaitForInstruction(x01,x00)
Wait(00020)
FaceUnit(x82,x00,x01,x00,x00,x01,x00)
WaitRotateUnit(x01,x00)
DisplayMessage(x10,x11,x000D,x08,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
FaceUnit(x08,x00,x07,x00,x00,x00,x00)
Wait(00016)
WalkTo(x82,x00,006,000,x00,x00,+004,x01)
Wait(00030)
March(x08,x00,000)
ColorUnit(x82,x00,x01,+000,+000,+000,002)
BlockStart()
WalkTo(x08,x00,006,001,x00,x00,+005,x01)
WaitWalk(x08,x00)
WalkTo(x08,x00,006,000,x00,x00,+005,x01)
BlockEnd()
Wait(00016)
Erase(x82,x00)
RemoveUnit(x82,x00)
Wait(00040)
ColorUnit(x08,x00,x01,+000,+000,+000,002)
Wait(00016)
Erase(x08,x00)
RemoveUnit(x08,x00)
Wait(00040)
RotateUnit(x07,x00,x08,x00,x01,000)
Camera(+00392,-00220,+00840,+00302,+04608,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x11,x000E,x86,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
SpriteMove(x86,x00,-00003,+00000,+00010,x02,x0C,+00028)
Wait(00004)
UnitAnim(x86,x00,x65,x02,x00)
Wait(00010)
UnitAnim(x86,x00,x5E,x02,x00)
Wait(00012)
UnitAnim(x86,x00,x65,x02,x00)
Wait(00006)
UnitAnim(x86,x00,x5D,x02,x00)
Wait(00016)
SpriteMove(x86,x00,-00003,+00000,+00020,x02,x0C,+00028)
Wait(00004)
UnitAnim(x86,x00,x65,x02,x00)
Wait(00010)
UnitAnim(x86,x00,x5E,x02,x00)
Wait(00012)
UnitAnim(x86,x00,x65,x02,x00)
Wait(00006)
UnitAnim(x86,x00,x5D,x02,x00)
Wait(00016)
SpriteMove(x86,x00,-00003,+00000,+00030,x02,x0C,+00028)
Wait(00004)
UnitAnim(x86,x00,x65,x02,x00)
Wait(00010)
UnitAnim(x86,x00,x5E,x02,x00)
ColorUnit(x86,x00,x01,+000,+000,+000,002)
Wait(00012)
UnitAnim(x86,x00,x65,x02,x00)
Wait(00006)
UnitAnim(x86,x00,x5D,x02,x00)
Wait(00016)
SpriteMove(x86,x00,-00003,+00000,+00040,x02,x0C,+00028)
Wait(00004)
UnitAnim(x86,x00,x65,x02,x00)
Wait(00010)
UnitAnim(x86,x00,x5E,x02,x00)
Wait(00012)
Wait(00028)
Erase(x86,x00)
RemoveUnit(x86,x00)
Wait(00020)
Sound(x004C)
UseFieldObject(x01,x00)
WaitFieldObject()
Wait(00080)
Camera(+00504,+00115,+00840,+00302,+04608,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
UnitAnim(x07,x00,x02,x00,x00)
DisplayMessage(x10,x11,x000F,x04,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
{49}()
UnitPresent(x84,x00,x01)
UnitPresent(x85,x00,x01)
AddUnitStart()
SpriteMove(x04,x00,+00000,+00000,-00003,x00,x01,+00001)
UnitAnim(x04,x00,xFA,x01,x00)
Wait(00010)
SpriteMove(x04,x00,+00000,+00000,-00006,x00,x01,+00001)
UnitAnim(x01,x00,xFD,x01,x00)
SpriteMove(x01,x00,+00028,+00000,+00000,x02,x0A,+00032)
UnitAnim(x04,x00,xFB,x01,x00)
Wait(00010)
SpriteMove(x04,x00,+00000,+00000,-00010,x00,x01,+00001)
UnitAnim(x04,x00,xFC,x01,x00)
Wait(00010)
{71}(r0100)
Sound(x003B)
{8C}(r040000020000)
Wait(00004)
SpriteMove(x04,x00,+00000,+00006,-00028,x00,x02,+00016)
UnitAnim(x04,x00,x04,x00,x00)
Wait(00012)
{8C}(r010004020000)
UnitAnim(x01,x00,x02,x00,x00)
UnitAnim(x04,x00,x02,x00,x00)
WaitSpriteMove(x04,x00)
SpriteMove(x04,x00,+00000,+00000,+00000,x00,x02,+00001)
WarpUnit(x04,x00,007,007,x00,x00)
UnitAnim(x04,x00,x02,x00,x00)
Wait(00004)
WaitSpriteMove(x01,x00)
UnitAnim(x01,x00,x02,x00,x00)
SpriteMove(x01,x00,+00000,+00000,+00000,x00,x02,+00001)
WarpUnit(x01,x00,008,007,x00,x01)
Wait(00004)
WalkTo(x07,x00,005,003,x00,x00,+006,x01)
MovementAnim(r07000200)
WaitWalk(x07,x00)
Wait(00010)
DisplayMessage(x10,x91,x0010,x07,x00,x00,+00000,+00004,+00000,x11)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0011,x04,x00,x00,+00000,+00000,+00006,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0012,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00020)
RotateUnit(x01,x00,x00,x00,x00,000)
WaitRotateUnit(x01,x00)
Wait(00030)
DisplayMessage(x10,x11,x0013,x01,x00,x00,+00000,+00000,+00010,x02)
WaitForInstruction(x01,x00)
Wait(00020)
DisplayMessage(x10,x91,x0014,x07,x00,x00,+00000,+00004,+00000,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
{68}(r070001)
UnitAnim(x07,x00,xFE,x01,x00)
Wait(00010)
UnitAnim(x07,x00,xFF,x01,x00)
Camera(+00408,-00032,+00280,+00302,+04608,+00000,+04096,+00064)
WaitForInstruction(x04,x00)
Sound(x007D)
Wait(00060)
UnitAnim(x07,x00,xFE,x01,x00)
Wait(00008)
{68}(r070000)
UnitAnim(x07,x00,x02,x00,x00)
WarpUnit(x83,x00,000,001,x00,x02)
WarpUnit(x84,x00,002,000,x00,x02)
WarpUnit(x85,x00,007,001,x00,x02)
SpriteMove(x85,x00,+00000,+00000,-00050,x00,x01,+00001)
WaitSpriteMove(x85,x00)
SpriteMove(x83,x00,+00000,+00000,-00050,x00,x01,+00001)
WaitSpriteMove(x83,x00)
SpriteMove(x84,x00,+00000,+00000,-00026,x00,x01,+00001)
WaitSpriteMove(x84,x00)
ColorUnit(x85,x00,x01,+000,+000,+000,000)
Wait(00002)
ColorUnit(x83,x00,x01,+000,+000,+000,000)
Wait(00002)
ColorUnit(x84,x00,x01,+000,+000,+000,000)
Wait(00002)
AddUnitEnd()
Draw(x78,x00)
Draw(x79,x00)
Draw(x7A,x00)
Draw(x7B,x00)
Sound(x0078)
UnitAnim(x85,x00,x03,x00,x00)
UnitAnim(x84,x00,x03,x00,x00)
UnitAnim(x83,x00,x03,x00,x00)
Draw(x85,x00)
SpriteMove(x85,x00,+00000,+00000,+00000,x00,x01,+00040)
Wait(00016)
ColorUnit(x85,x00,x08,+000,+000,+000,002)
Wait(00017)
Draw(x84,x00)
SpriteMove(x84,x00,+00000,+00000,+00000,x00,x01,+00016)
ColorUnit(x84,x00,x08,+000,+000,+000,002)
Draw(x83,x00)
SpriteMove(x83,x00,+00000,+00000,+00000,x00,x01,+00040)
Wait(00016)
ColorUnit(x83,x00,x08,+000,+000,+000,002)
Wait(00017)
UnitAnim(x85,x00,x02,x00,x00)
UnitAnim(x84,x00,x02,x00,x00)
UnitAnim(x83,x00,x02,x00,x00)
Wait(00080)
Camera(+00504,+00115,+00840,+00302,+04608,+00000,+04096,+00064)
{60}(r003C)
Wait(00060)
{6A}(r052800005A)
WaitForInstruction(x04,x00)
Wait(00010)
Music(x01,+127,002)
Wait(00002)
{1C}(r02)
{63}(r88)
{1D}()
Camera(+00504,-00028,+00504,+00510,+05120,-00001,+03712,+00064)
Camera(+00504,-00028,+00504,+00298,+05636,+00000,+04100,+00096)
{1E}()
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x0B,090)
WaitForInstruction(x04,x00)
Camera(+00504,-00028,+00504,+00302,+05632,+00000,+04096,+00004)
WaitForInstruction(x04,x00)
Wait(00040)
ColorUnit(x07,x00,x04,+012,+020,+031,000)
Wait(00002)
Wait(00001)
ColorUnit(x07,x00,x08,+000,+000,+000,004)
Wait(00033)
SpriteMove(x01,x00,+00000,+00000,+00000,x00,x01,+00008)
WarpUnit(x01,x00,008,007,x00,x00)
WaitForInstruction(x38,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
Wait(00016)
RotateUnit(x01,x00,x00,x00,x01,000)
RotateUnit(x04,x00,x00,x00,x01,000)
RotateUnit(x83,x00,x08,x01,x02,000)
RotateUnit(x84,x00,x08,x01,x02,000)
RotateUnit(x85,x00,x08,x01,x02,000)
March(x01,x01,004)
March(x03,x01,004)
Wait(00020)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Gragoroth{br}
{font:00}Back whence you came! Quick as shadows, or{br}
this one's blood makes crimson snow!{br}
Do not think to try my patience! This keep{br}
packs such a store of powder as you could{br}
scarce imagine!{br}
More than enough to deliver the lot of you to{br}
the Father's keeping, should your feet lack{br}
proper haste!{end}

//Message x02
{font:08}Zalbaag{br}
{font:00}The Order of the Northern Sky yields{br}
not before the braying of rogues!{end}

//Message x03
{font:08}{Ramza}{br}
{font:00}Lord Brother! Argath!{end}

//Message x04
{font:08}Delita{br}
{font:00}Tietra!{end}

//Message x05
{font:08}Tietra{br}
{font:00}Delita{DA68}!{end}

//Message x06
Withdraw at once! I'll{br}
not warn you again!{end}

//Message x07
This changes nothing, Argath.{br}
Loose your attack!{end}

//Message x08
{font:08}Argath{br}
{font:00}Yes, my lord!{end}

//Message x09
Gods have mercy...{end}

//Message x0A
D{D11D}Delita... I'm...sorry...{end}

//Message x0B
Tietra{DA68}!{end}

//Message x0C
{font:08}Northern Sky Knight{br}
{font:00}Lord Commander! More enemies{br}
scale the pass.{br}
Two score, mayhap three. A man of{br}
Wiegraf's look moves among them!{end}

//Message x0D
Very well. We go to greet them at once.{br}
I leave the rest to you, Argath.{end}

//Message x0E
Curse the lot of you...{end}

//Message x0F
Tietra!{end}

//Message x10
And where do you presume to go, Delita?{end}

//Message x11
You whoreson dog!{end}

//Message x12
It is to be a fight, then? I'm only too happy{br}
to oblige!{end}

//Message x13
Zalbaag... Dycedarg...{br}
How could you?{end}

//Message x14
Come! I will show you that common blood{br}
makes naught but a common man!{end}

//Message x15
{font:08}{Ramza}{br}
{font:00}Why did you do it, Argath?{br}
What moved your hand?{end}

//Message x16
{font:08}Argath{br}
{font:00}Your lord brother's orders,{br}
{Ramza}. What else?{br}
Would you have had us kneel before them,{br}
and offer up the Order's honor in exchange{br}
for the life of some common wench?{end}

//Message x17
She was Delita's sister!{end}

//Message x18
Is it not time you awoke to the fact{br}
that we are different from them?{br}
{br}
They are of lesser birth, and so meant{br}
to play lesser roles in life! Such is the{br}
nature of fate, {Ramza}!  {br}
That commoner and his sister ought{br}
never have been here at all!{br}
{br}
Had they been mongering flowers on{br}
some street corner, she would yet live.{end}

//Message x19
{font:08}Argath{br}
{font:00}What of you, {Ramza}? Why do{br}
you now raise arms against us?{br}
To turn your blade on us is treason! You{br}
would turn your cloak and name yourself a{br}
traitor to the Order of the Northern Sky?{end}

//Message x1A
{font:08}{Ramza}{br}
{font:00}But{DA68}the Order would never forgive{br}
what you've done!{end}

//Message x1B
Does your naivety know no end?{br}
How ironic is fate, that one such{br}
as you would be born a Beoulve!{end}

//Message x1C
{font:08}{Ramza}{br}
{font:00}My birth was not of my choosing!{end}

//Message x1D
{font:08}Argath{br}
{font:00}Spare me the bleating, you are no sheep!{br}
You are a Beoulve, self{D11D}chosen or not!{br}
Yours is a line of champions, of lords{br}
among men! To do great deeds is your{br}
destiny, and your duty as well.{br}
Much is there that cannot be done, save{br}
by your hand. It falls to you to see it so{DA68}{br}
to act where we cannot.{end}

//Message x1E
I will not be made a puppet!{end}

//Message x1F
You? A puppet? Don't be absurd!{br}
{br}
{br}
The puppets stand before you,{br}
{Ramza}!{br}
{br}
Long have we danced for House Beoulve,{br}
that it might reign on history's stage.{br}
{br}
A dance that serves our ends, to be sure.{br}
The Beoulve name is our shield, behind{br}
whose aegis we've long thrived.{br}
It is the way of things! People are used,{br}
and use others in turn. How do you think{br}
you came to be where you are?{br}
You are loath to be used, yet you fain{br}
use others. Even your so{D11D}called friend{br}
Delita!{end}

//Message x20
What do you mean?{end}

//Message x21
{font:08}Argath{br}
{font:00}Do not pretend at ignorance. You know{br}
what must be done for name's sake.{br}
You made that much clear on Mandalia{br}
Plain, when you put orders ahead of{br}
aiding me!{end}

//Message x22
{font:08}{Ramza}{br}
{font:00}I{DA68}!{end}

//Message x23
{font:08}Argath{br}
{font:00}You play the white knight, but I'd feed panthers{br}
on the plain save you'd seen some use in me!{end}

//Message x24
{font:08}{Ramza}{br}
{font:00}Don't be absurd! I would never turn my back{br}
on a man beset!{end}

//Message x25
Then you'd best learn to start! Many a{br}
trap{D11D}sprung lion would sooner have{br}
his savior for a meal than for a friend.{end}

//Message x26
{font:08}Delita{br}
{font:00}Make your peace with the gods,{br}
Argath! You die by my hand!{end}

//Message x27
{font:08}Argath{br}
{font:00}Does it grieve you, Delita, to see the{br}
depths of your own weakness laid bare?   {br}
No mere commoner can leave his mark{br}
on history! You've not the power!{br}
{br}
Be glad you know enough to lament it.{br}
'Tis all you can do, and more than you{br}
deserve!{end}

//Message x28
{font:08}Delita{br}
{font:00}Is your forked tongue done flitting? What{br}
I'd hear from your lips are not words!{end}

//Message x29
Laughter, then? Be not so hasty, Delita!{br}
You'll hear that soon enough, when you{br}
are on your way to your dear sister's side!{end}

//Message x2A
I'll not be told what I will do, or when!{br}
Not by you, nor by any other!{end}

//Message x2B
{font:08}{Ramza}{br}
{font:00}Delita, you're hurt!{end}

//Message x2C
{font:08}Delita{br}
{font:00}Speak not to me! When Argath falls, my{br}
vengeance turns on you, {Ramza}!{end}

//Message x2D
{font:08}{Ramza}{br}
{font:00}Delita...{end}

//Message x2E
{font:08}Argath{br}
{font:00}N{D11D}no... Not at...the hands of...milksop{br}
rabble...{end}

//Message x2F

