Offset(x001AC000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000010A)
//Remove the previous line if you wish text to compile directly after instructions.

Wait(00010)
DisplayMessage(x10,x92,x0001,x02,x00,x00,+00000,+00000,+00093,x01)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0002,x84,x00,x00,+00000,+00000,+00008,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
{49}()
{82}()
AddUnitStart()
Wait(00030)
UnitAnim(x02,x00,x76,x02,x01)
Wait(00008)
UnitAnim(x02,x00,x77,x02,x01)
Wait(00060)
DisplayMessage(x10,x11,x0003,x84,x00,x00,+00000,+00000,+00008,x00)
WaitForInstruction(x01,x00)
Wait(00060)
RotateUnit(x84,x00,x08,x00,x01,000)
WaitRotateUnit(x84,x00)
UnitAnim(x02,x00,x76,x02,x01)
Wait(00016)
UnitAnim(x84,x00,x03,x00,x00)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00006)
BlockStart()
SpriteMove(x84,x00,+00000,-00015,+00040,x00,x01,+00080)
WaitSpriteMove(x84,x00)
SpriteMove(x84,x00,+00000,-00017,+00079,x00,x01,+00080)
WaitSpriteMove(x84,x00)
ColorUnit(x84,x00,x01,+000,+000,+000,004)
SpriteMove(x84,x00,+00000,-00017,+00097,x00,x01,+00046)
WaitSpriteMove(x84,x00)
Erase(x84,x00)
BlockEnd()
Wait(00130)
{63}(rAA)
Camera(+00504,-01280,+00776,+00398,+00512,+00000,+04096,+00200)
Wait(00060)
{6A}(r026000001E)
{60}(r005A)
{3E}(r02000000FFFFFF5A00)
WaitForInstruction(x0C,x00)
ZERO(x006E)
ADD(x006E,x0024)
ZERO(x03DD)
ADD(x03DD,x0001)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}{Ramza}{br}
{font:00}Return Alma, if you don't want{br}
the church's lies exposed!{end}

//Message x02
{font:08}Wizard{br}
{font:00}You're in no position to{br}
demand. You have no choice.{end}

//Message x03
{font:08}Wizard{br}
{font:00}You've been warned.{end}

//Message x04

