Offset(x00022000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000F0)
//Remove the previous line if you wish text to compile directly after instructions.

DisplayMessage(x10,x70,x0007,x01,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
{63}(rAA)
Focus(x04,x00,x04,x00,x00)
Camera(+31814,+29440,+10000,+00302,+02560,+00000,+04096,+00024)
WaitForInstruction(x04,x00)
FaceUnit(x01,x00,x04,x00,x00,x01,x00)
WaitRotateUnit(x04,x00)
DisplayMessage(x10,x70,x0008,x04,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x01,x00,x01,x00,x00)
Camera(+26649,+17154,+18432,+00302,+02560,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0009,x01,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x04,x00,x04,x00,x00)
Camera(-26599,-19709,-06144,+00302,+02560,+00000,+04096,+00064)
WaitForInstruction(x04,x00)
Wait(00020)
RotateUnit(x04,x00,x08,x00,x00,000)
WaitRotateUnit(x04,x00)
Wait(00056)
DisplayMessage(x10,x70,x000A,x04,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00030)
March(x00,x00,002)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x08,090)
WaitForInstruction(x38,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{43}(r03)
ZERO(x007D)
ADD(x007D,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Highwayman{br}
{font:00}Looks like this one's still alive.{br}
What do we do with him?{end}

//Message x02
{font:08}Highwayman{br}
{font:00}What do you {D11D}think{D11D} we do with him?{end}

//Message x03
Right, then.{br}
{br}
{br}
Your luck's run out, knave,{br}
if ever you had any.{end}

//Message x04
Blast! One of the Order's patrols.{br}
{end}

//Message x05
{font:08}Delita{br}
{font:00}The Corpse Brigade... And they've a hostage{br}
in their midst.{end}

//Message x06
{font:08}{Ramza}{br}
{font:00}{FB}1. Our first duty is to defeat the Brigade.{br}
2. We must rescue their captive!{FC}{close}Our first duty is to defeat the Brigade.{br}
The enemy stands before us{DA68}attack!{end}

//Message x07
You would stand by and watch as they kill{br}
an innocent?{end}

//Message x08
I hadn't planned on giving them the chance.{br}
Had you?{end}

//Message x09
I would save him myself, if it came to that.{end}

//Message x0A
We must rescue their captive! To do less{br}
would be unbecoming of men of the Order.{end}

//Message x0B
{font:08}Argath{br}
{font:00}Reinforcements...and none too soon.{br}
{end}

//Message x0C
{font:08}Argath{br}
{font:00}I m{D11D}must help...the marquis...{end}

//Message x0D
{font:08}Argath{br}
{font:00}I...I have failed...{br}
{end}

//Message x0E
{font:08}{Ramza}{br}
{font:00}He yet draws breath. Let us go{br}
to his aid!{end}

//Message x0F
{font:08}{Ramza}{br}
{font:00}Are you harmed?{end}

//Message x10
{font:08}Argath{br}
{font:00}I'll be fine. It is for the marquis's{br}
safety I fear.{end}

//Message x11
The marquis? The marquis Elmdore{br}
de Limberry was here?{end}

//Message x12
The very same. And to whom do I owe{br}
my gratitude?{end}

//Message x13
We are knights apprentice from the Akademy{br}
at Gariland.{br}
{br}
We may be able to help you. But first I would{br}
hear more.{end}

//Message x14

