Offset(x00182000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000517)
//Remove the previous line if you wish text to compile directly after instructions.

Camera(+00472,-01360,+00631,+00302,+00512,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
UnitAnim(x02,x00,x02,x00,x00)
RotateUnit(x80,x00,x0C,x00,x02,000)
WaitRotateUnit(x80,x00)
UnitAnim(x80,x00,x02,x00,x00)
SpriteMove(x02,x00,-00004,+00000,-00010,x00,x01,+00001)
WaitSpriteMove(x02,x00)
{63}(rC9)
LoadEVTCHR(x01,x41,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
ResetUnitColor(x02,x00)
{7F}(r80000101)
UnitAnim(x80,x00,x58,x02,x00)
Wait(00001)
ColorUnit(x00,x00,x04,-001,-001,-001,000)
Wait(00002)
Camera(+00472,+00048,+00631,+00302,+00512,+00000,+04096,+00160)
{4D}(r40)
WaitForInstruction(x04,x00)
Wait(00060)
PortraitCol(x03)
DisplayMessage(x10,x91,x0001,x80,x00,x06,-00016,-00002,+00007,x13)
WaitForInstruction(x01,x00)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57003800)
UnitAnim(x02,x00,x71,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x72,x02,x00)
Wait(00008)
BlockEnd()
DisplayMessage(x10,x92,x0002,x02,x00,x00,+00000,+00000,+00006,x13)
WaitForInstruction(x01,x00)
Wait(00030)
CloseDialog(x01,x0003,x06,x00)
WaitForInstruction(x01,x00)
UnitAnim(x02,x00,x71,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x73,x02,x00)
Wait(00006)
UnitAnim(x02,x00,x74,x02,x00)
Wait(00004)
UnitAnim(x02,x00,x73,x02,x00)
Wait(00008)
CloseDialog(x02,x0004,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0005,x06,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00004)
Sound(x0041)
RotateUnit(x02,x00,x0C,x00,x01,000)
WaitRotateUnit(x02,x00)
{49}()
{82}()
AddUnitStart()
Wait(00040)
DisplayMessage(x10,x92,x0006,x02,x00,x00,+00016,+00000,-00008,x10)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x80,x00,x59,x02,x00)
Wait(00006)
{68}(r800001)
UnitAnim(x80,x00,x5A,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x5B,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x5C,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x5D,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x5E,x02,x00)
Wait(00050)
UnitAnim(x80,x00,x5F,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x60,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x61,x02,x00)
Wait(00006)
DisplayMessage(x10,x91,x0007,x80,x00,x06,-00016,-00002,+00006,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
RotateUnit(x02,x00,x04,x01,x01,000)
WaitRotateUnit(x02,x00)
Wait(00020)
UnitAnim(x02,x00,x71,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x75,x02,x00)
Wait(00008)
DisplayMessage(x10,x92,x0008,x02,x00,x00,+00000,+00000,+00001,x10)
WaitForInstruction(x01,x00)
UnitAnim(x02,x00,x71,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00010)
UnitAnim(x80,x00,x61,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x60,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x5F,x02,x00)
Wait(00004)
UnitAnim(x80,x00,x62,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x5A,x02,x00)
Wait(00006)
{68}(r800000)
UnitAnim(x80,x00,x63,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x64,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x65,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x66,x02,x00)
Wait(00025)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
UnitAnim(x80,x00,x66,x02,x00)
Wait(00025)
UnitAnim(x80,x00,x67,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x68,x02,x00)
Wait(00006)
{7E}(r57004600)
UnitAnim(x80,x00,x67,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x58,x02,x00)
Wait(00006)
BlockEnd()
DisplayMessage(x10,x91,x0009,x80,x00,x06,+00000,-00002,-00004,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00040)
UnitAnim(x02,x00,x76,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x77,x02,x00)
Wait(00008)
Wait(00040)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57002A00)
Sound(x0041)
UnitAnim(x02,x00,x76,x02,x00)
Wait(00004)
UnitAnim(x02,x00,x02,x00,x00)
BlockEnd()
DisplayMessage(x10,x92,x000A,x02,x00,x00,+00016,+00000,-00013,x12)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x000B,x80,x00,x06,+00000,-00002,-00001,x10)
WaitForInstruction(x01,x00)
CloseDialog(x02,x000C,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00040)
UnitAnim(x80,x00,x66,x02,x00)
Wait(00004)
UnitAnim(x80,x00,x69,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x6A,x02,x00)
Wait(00020)
DisplayMessage(x10,x91,x000D,x80,x00,x06,+00000,-00002,-00001,x10)
WaitForInstruction(x01,x00)
UnitAnim(x02,x00,x76,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x77,x02,x00)
Wait(00008)
DisplayMessage(x10,x92,x000E,x02,x00,x00,+00020,+00000,-00017,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00050)
UnitAnim(x80,x00,x69,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x66,x02,x00)
Wait(00004)
UnitAnim(x80,x00,x67,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x6B,x02,x00)
Wait(00026)
DisplayMessage(x10,x91,x000F,x80,x00,x06,-00012,-00002,+00006,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
UnitAnim(x80,x00,x67,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x58,x02,x00)
Wait(00006)
Wait(00046)
UnitAnim(x02,x00,x76,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00030)
UnitAnim(x02,x00,x03,x00,x00)
SpriteMove(x02,x00,-00018,+00000,-00010,x00,x01,+00024)
WaitSpriteMove(x02,x00)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00030)
UnitAnim(x02,x00,x78,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x79,x02,x00)
Wait(00008)
DisplayMessage(x10,x92,x0010,x02,x00,x00,+00000,-00004,-00004,x10)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0011,x80,x00,x06,-00020,-00002,+00010,x13)
WaitForInstruction(x01,x00)
UnitAnim(x02,x00,x78,x02,x00)
Wait(00008)
SpriteMove(x02,x00,-00020,+00000,-00010,x00,x01,+00001)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00002)
SpriteMove(x80,x00,-00004,+00000,+00000,x00,x01,+00010)
UnitAnim(x80,x00,x66,x02,x00)
Wait(00002)
CloseDialog(x02,x0012,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
UnitAnim(x80,x00,x58,x02,x00)
Wait(00002)
Wait(00040)
Camera(+00472,-00864,+00631,+00430,+00512,+00000,+04096,+00200)
Wait(00020)
{60}(r005A)
{3E}(r02000000FFFFFF5A00)
WaitForInstruction(x0C,x00)
ZERO(x006E)
ADD(x006E,x0022)
ZERO(x006F)
ADD(x006F,x000A)
ZERO(x01DA)
ADD(x01DA,x0001)
ZERO(x0279)
ADD(x0279,x0000)
ZERO(x03C0)
ADD(x03C0,x0005)
ZERO(x03C3)
ADD(x03C3,x0003)
ZERO(x03D1)
ADD(x03D1,x0001)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Alma{br}
{font:00}Are you all right?{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}Yeah....so we're both OK.{br}
{br}
How'd the examiner find out{br}
about the Holy Stone?{br}
{br}
Maybe it was someone behind{br}
Delita or Glabados Church?{br}
{br}
But why would the church...?{end}

//Message x03
{font:08}Alma{br}
{font:00}Holy stone? You mean the{br}
legendary Holy Stone?   {br}
It really exists?{br}
Then, maybe I've seen it...{end}

//Message x04
{font:08}{Ramza}{br}
{font:00}What!?{br}
Where?{end}

//Message x05
{font:08}Alma{br}
{font:00}Promise to take me with you?{end}

//Message x06
{font:08}{Ramza}{br}
{font:00}Don't be ridiculous.{br}
You'd have a terrible time!   {br}
NO! I won't take you!{end}

//Message x07
{font:08}Alma{br}
{font:00}Ok, then I won't tell you!{end}

//Message x08
{font:08}{Ramza}{br}
{font:00}Come on, don't play games.{br}
You might get killed!{end}

//Message x09
{font:08}Alma{br}
{font:00}It may be too late already.{br}
Because you disobeyed him.   {br}
By now I'm probably a{br}
heretic, a fugitive like you.{br}
{br}
Dycedarg may desert me{br}
to protect Beoulve....{end}

//Message x0A
{font:08}{Ramza}{br}
{font:00}He's capable of that.{br}
{br}
No, it's too dangerous.{br}
{br}
{br}
Explain it to Zalbag and{br}
get permission from the{br}
church!{end}

//Message x0B
{font:08}Alma{br}
{font:00}I saw it at Orbonne Monastery.{br}
{br}
Yes....a crystal with a carved{br}
Virgo crest.{end}

//Message x0C
{font:08}{Ramza}{br}
{font:00}Virgo.......{br}
  {br}
Before it passes into {br}
their hands.......{br}
  {br}
Thanks for telling me.{br}
Now, go back to Zalbag!{end}

//Message x0D
{font:08}Alma{br}
{font:00}How do you get in Orbonne?{br}
{br}
You're a 'heretic'.{br}
You can't go into a monastery{br}
of Glabados. There's no way!{end}

//Message x0E
{font:08}{Ramza}{br}
{font:00}Uh.........{end}

//Message x0F
{font:08}Alma{br}
{font:00}See? You DO need me,{br}
don't you?{end}

//Message x10
{font:08}{Ramza}{br}
{font:00}Only as far as Orbonne,{br}
all right? Then you go back.{end}

//Message x11
{font:08}Alma{br}
{font:00}......alright.{end}

//Message x12
{font:08}{Ramza}{br}
{font:00}Promise me!{end}

//Message x13

