Offset(x001AE000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000002C1)
//Remove the previous line if you wish text to compile directly after instructions.

UnitAnim(x00,x00,x02,x00,x00)
Camera(+00392,-01101,+00504,+00302,+00512,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
LoadEVTCHR(x01,x3A,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
{7F}(r81000101)
UnitAnim(x81,x00,x58,x02,x00)
{7F}(r80000102)
UnitAnim(x80,x00,x5D,x02,x00)
{4D}(r3C)
{63}(rA9)
Camera(+00392,+00211,+00504,+00302,+00512,+00000,+04096,+00150)
WaitForInstruction(x04,x00)
{47}(r0300000700000001)
{48}()
Wait(00060)
UnitAnim(x81,x00,x59,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x5A,x02,x00)
Wait(00008)
Wait(00018)
PortraitCol(x01)
Effect(x021E,x64,003,002,x00)
DisplayMessage(x10,x92,x0001,x81,x00,x03,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00018)
DisplayMessage(x10,x92,x0002,x80,x00,x05,+00000,+00000,+00008,x12)
WaitForInstruction(x01,x00)
Wait(00018)
DisplayMessage(x10,x91,x0003,x03,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0004,x05,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
SpriteMove(x64,x00,-00048,-00054,+00048,x00,x01,+00001)
WaitSpriteMove(x64,x00)
BlockStart()
UnitAnim(x81,x00,x59,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x5C,x02,x00)
Wait(00008)
BlockEnd()
WalkTo(x03,x00,003,002,x00,x00,+012,x01)
MovementAnim(r03000200)
WaitWalk(x03,x00)
RotateUnit(x03,x00,x0C,x00,x01,000)
WaitRotateUnit(x03,x00)
UnitAnim(x03,x00,x5E,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x5F,x02,x00)
Wait(00008)
EffectStart()
{1C}(r02)
EffectEnd()
Wait(00006)
UnitAnim(x03,x00,x5E,x02,x00)
Wait(00006)
UnitAnim(x03,x00,x0D,x00,x00)
SpriteMove(x03,x00,+00000,+00000,-00028,x00,x01,+00014)
WaitSpriteMove(x03,x00)
UnitAnim(x03,x00,x02,x00,x00)
RotateUnit(x03,x00,x0A,x00,x01,000)
WaitRotateUnit(x03,x00)
WaitForInstruction(x41,x00)
{1C}(r01)
UnitAnim(x81,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x58,x02,x00)
Wait(00020)
UnitAnim(x81,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x5C,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x60,x02,x00)
Wait(00018)
DisplayMessage(x10,x92,x0005,x81,x00,x03,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0006,x03,x00,x00,-00020,+00000,+00008,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00050)
Sound(x0041)
UnitAnim(x80,x00,x61,x02,x00)
Wait(00014)
UnitAnim(x80,x00,x62,x02,x00)
Wait(00014)
UnitAnim(x80,x00,x63,x02,x00)
Wait(00014)
Wait(00050)
BlockStart()
UnitAnim(x81,x00,x5C,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x59,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x5A,x02,x00)
Wait(00008)
BlockEnd()
DisplayMessage(x10,x92,x0007,x80,x00,x05,+00000,+00000,+00008,x12)
WaitForInstruction(x01,x00)
Wait(00010)
DisplayMessage(x10,x91,x0008,x03,x00,x00,-00020,+00000,+00008,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
{49}()
{82}()
AddUnitStart()
Wait(00090)
{63}(rA1)
{1D}()
Camera(+00392,+00051,+00504,+00302,+00512,+00000,+04096,+00040)
Camera(+00392,-01101,+00504,+00302,+00512,+00000,+04096,+00100)
{1E}()
Wait(00040)
{3E}(r02000000FFFFFF5A00)
WaitForInstruction(x0C,x00)
{60}(r005A)
Wait(00090)
ZERO(x009B)
ADD(x009B,x0001)
ZERO(x01F6)
ADD(x01F6,x0001)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Mustadio{font:00}{br}
Father, what is this monstrosity?{end}

//Message x02
{font:08}Besrudio{font:00}{br}
I'm not entirely sure. I've been assembling it{br}
from pieces recovered in Tunnel 83.{end}

//Message x03
{font:08}{Ramza}{font:00}{br}
It has the look of an orrery.{end}

//Message x04
To hear it said, it does. Hmm...{end}

//Message x05
What was that?{end}

//Message x06
This device reacts to auracite as well?{end}

//Message x07
Hmm{DA68}what's this? There's a mark{br}
inscribed upon the base. ({DA03}){br}
{br}
Indeed...another Stone appears to be{br}
required.{end}

//Message x08
Then I suppose we had best begin searching.{end}

//Message x09
{font:08}Mustadio{font:00}{br}
You don't suppose this one will{br}
metamorphose as well, do you?{end}

//Message x0A
{font:08}{Ramza}{font:00}{br}
We'll soon know.{end}

//Message x0B
Father's mercy!{end}

//Message x0C
{font:08}Young Man{font:00}{br}
What...is this place?{br}
Who...who am I?{br}
I remember being swallowed by a{br}
current{DA68}a great stream, and then...{end}

//Message x0D
{font:08}Besrudio{font:00}{br}
I recall reading of something like this{br}
in a volume long ago: a transporter.{end}

//Message x0E
A transporter?{end}

//Message x0F
A device for teleportation across{br}
dimensions{DA68}across the very fabric{br}
of time and space.{end}

//Message x10
Then, the man before us hails from{br}
a world beyond our own?{end}

//Message x11
Like as not. Behold his manner{br}
of dress.{end}

//Message x12
My name is...Cloud.{br}
Yes, that was it.{end}

//Message x13
I am {Ramza}, of House Beoulve.{br}
That man over there is{DA68}{end}

//Message x14
{font:08}Cloud{font:00}{br}
I couldn't care less what your names are.{br}
What I need is a battlefield.{br}
That's right. I was...I was a member of{br}
SOLDIER.{end}

//Message x15
Has he no manners at all?{end}

//Message x16
Uhn... What is this...this feeling{br}
in my fingertips?{br}
{br}
The heat! Inside my skull... No,{br}
stop... Sephiroth{DA68}no!{end}

//Message x17
Best keep your distance.{br}
That man is not stable.{end}

//Message x18
I have to get there...{end}

//Message x19
What do you suppose that was all about?{end}

//Message x1A

