Offset(x0005A000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000609)
//Remove the previous line if you wish text to compile directly after instructions.

UnitAnim(x00,x00,x02,x00,x00)
Camera(+00392,+00083,+00392,+00318,+04608,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
SpriteMove(x01,x00,+00000,+00000,-00014,x00,x01,+00001)
SpriteMove(x04,x00,+00000,+00000,-00020,x00,x01,+00001)
SpriteMove(x07,x00,+00000,+00000,-00020,x00,x01,+00001)
WaitSpriteMove(x07,x00)
SpriteMove(x09,x00,+00000,+00005,-00006,x00,x01,+00001)
WaitSpriteMove(x09,x00)
LoadEVTCHR(x01,x09,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
UnitAnim(x09,x00,x77,x02,x00)
{4D}(r3C)
Wait(00090)
DisplayMessage(x10,x11,x0001,x09,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00030)
Wait(00030)
DisplayMessage(x10,x12,x0002,x01,x00,x00,+00000,+00000,-00006,x02)
WaitForInstruction(x01,x00)
Wait(00030)
DisplayMessage(x10,x91,x0003,x09,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0004,x04,x00,x00,+00000,+00000,-00008,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0005,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
DisplayMessage(x10,x12,x0006,x01,x00,x00,+00000,+00000,-00006,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x12,x0007,x04,x00,x00,+00000,+00000,-00008,x03)
WaitForInstruction(x01,x00)
Wait(00008)
UnitAnim(x01,x00,x58,x02,x00)
Wait(00004)
UnitAnim(x01,x00,x59,x02,x00)
Wait(00004)
UnitAnim(x01,x00,x5A,x02,x00)
Wait(00008)
DisplayMessage(x10,x12,x0008,x01,x00,x00,+00000,+00000,-00006,x01)
WaitForInstruction(x01,x00)
Wait(00030)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57002700)
Wait(00008)
UnitAnim(x01,x00,x59,x02,x00)
Wait(00008)
UnitAnim(x01,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x01,x00,x02,x00,x00)
BlockEnd()
DisplayMessage(x10,x91,x0009,x09,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
DisplayMessage(x10,x92,x000A,x01,x00,x00,+00000,+00000,-00008,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
UnitAnim(x01,x00,x74,x02,x00)
Wait(00008)
UnitAnim(x01,x00,x75,x02,x00)
Wait(00060)
DisplayMessage(x10,x12,x000B,x0A,x00,x09,+00000,-00019,-00006,x03)
WaitForInstruction(x01,x00)
Wait(00008)
UnitAnim(x01,x00,x74,x02,x00)
Wait(00008)
UnitAnim(x01,x00,x02,x00,x00)
WalkTo(x0A,x00,001,009,x00,x00,+006,x01)
MovementAnim(r0A000200)
WaitWalk(x0A,x00)
Wait(00030)
Sound(x004C)
UseFieldObject(x03,x00)
UseFieldObject(x05,x00)
WaitFieldObject()
{40}(r0108000000)
Wait(00030)
BlockStart()
WalkTo(x0A,x00,001,008,x00,x00,+006,x01)
WaitWalk(x0A,x00)
WalkTo(x0A,x00,001,007,x00,x00,+006,x01)
WaitWalk(x0A,x00)
WalkTo(x0A,x00,002,005,x00,x00,+006,x01)
MovementAnim(r0A000200)
WaitWalk(x0A,x00)
BlockEnd()
Wait(00050)
Sound(x0041)
UnitAnim(x01,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x01,x00,x5C,x02,x00)
UnitAnim(x04,x00,x65,x02,x00)
Sound(x0041)
Wait(00008)
UnitAnim(x04,x00,x66,x02,x00)
Wait(00024)
RotateUnit(x07,x00,x06,x00,x00,000)
WaitRotateUnit(x07,x00)
Wait(00030)
RotateUnit(x07,x00,x08,x00,x00,000)
WaitRotateUnit(x07,x00)
Wait(00020)
UnitAnim(x07,x00,x60,x02,x00)
Sound(x0041)
Wait(00008)
UnitAnim(x07,x00,x61,x02,x00)
WaitForInstruction(x08,x00)
Wait(00020)
DisplayMessage(x10,x11,x000C,x0A,x00,x00,+00000,+00000,+00008,x03)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x11,x000D,x09,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00030)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57002000)
Sound(x0041)
Wait(00006)
UnitAnim(x01,x00,x5D,x02,x00)
Wait(00006)
UnitAnim(x01,x00,x5E,x02,x00)
Wait(00006)
UnitAnim(x01,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x01,x00,x02,x00,x00)
BlockEnd()
BlockStart()
{7E}(r57004500)
UnitAnim(x09,x00,x6B,x02,x00)
Wait(00006)
UnitAnim(x09,x00,x6C,x02,x00)
Wait(00023)
UnitAnim(x09,x00,x77,x02,x00)
BlockEnd()
BlockStart()
{7E}(r57004E00)
UnitAnim(x0A,x00,x70,x02,x00)
Wait(00008)
BlockEnd()
DisplayMessage(x10,x11,x000E,x0A,x00,x00,+00000,+00000,+00008,x03)
WaitForInstruction(x01,x00)
Wait(00020)
WaitForInstruction(x08,x00)
UnitAnim(x0A,x00,x71,x02,x00)
Wait(00120)
UnitAnim(x09,x00,x6D,x02,x00)
Wait(00010)
UnitAnim(x09,x00,x6E,x02,x00)
Wait(00040)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57002800)
UnitAnim(x0A,x00,x02,x00,x00)
BlockEnd()
DisplayMessage(x10,x91,x000F,x09,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0010,x01,x00,x00,+00000,+00000,-00008,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
BlockStart()
UnitAnim(x01,x00,x74,x02,x00)
Wait(00010)
UnitAnim(x01,x00,x75,x02,x00)
Wait(00008)
UnitAnim(x01,x00,x5F,x02,x00)
Wait(00060)
UnitAnim(x01,x00,x75,x02,x00)
Wait(00008)
UnitAnim(x01,x00,x74,x02,x00)
Wait(00010)
UnitAnim(x01,x00,x02,x00,x00)
BlockEnd()
BlockStart()
Wait(00030)
Sound(x0041)
UnitAnim(x04,x00,x65,x02,x00)
Wait(00004)
UnitAnim(x04,x00,x67,x02,x00)
Wait(00004)
UnitAnim(x04,x00,x02,x00,x00)
Wait(00012)
UnitAnim(x04,x00,x67,x02,x00)
Wait(00006)
UnitAnim(x04,x00,x68,x02,x00)
Wait(00006)
UnitAnim(x04,x00,x69,x02,x00)
Wait(00056)
UnitAnim(x04,x00,x68,x02,x00)
Wait(00008)
UnitAnim(x04,x00,x67,x02,x00)
Wait(00010)
UnitAnim(x04,x00,x02,x00,x00)
BlockEnd()
BlockStart()
Wait(00038)
Sound(x0041)
UnitAnim(x07,x00,x60,x02,x00)
Wait(00008)
UnitAnim(x07,x00,x62,x02,x00)
Wait(00004)
UnitAnim(x07,x00,x02,x00,x00)
Wait(00016)
UnitAnim(x07,x00,x62,x02,x00)
Wait(00008)
UnitAnim(x07,x00,x63,x02,x00)
Wait(00004)
UnitAnim(x07,x00,x64,x02,x00)
Wait(00046)
UnitAnim(x07,x00,x63,x02,x00)
Wait(00008)
UnitAnim(x07,x00,x62,x02,x00)
Wait(00008)
UnitAnim(x07,x00,x02,x00,x00)
BlockEnd()
WaitForInstruction(x08,x00)
RotateUnit(x01,x00,x00,x00,x00,000)
Wait(00016)
RotateUnit(x04,x00,x00,x00,x00,000)
Wait(00012)
RotateUnit(x07,x00,x00,x00,x00,000)
WaitRotateUnit(x07,x00)
BlockStart()
UnitAnim(x01,x00,x03,x00,x00)
SpriteMove(x01,x00,+00000,+00000,-00072,x00,x01,+00056)
Wait(00040)
Sound(x004C)
ColorUnit(x01,x00,x01,+000,+000,+000,002)
Wait(00014)
Erase(x01,x00)
BlockEnd()
BlockStart()
Wait(00040)
UnitAnim(x04,x00,x03,x00,x00)
SpriteMove(x04,x00,+00016,+00000,-00072,x00,x01,+00056)
Wait(00040)
ColorUnit(x04,x00,x01,+000,+000,+000,002)
Wait(00014)
Erase(x04,x00)
BlockEnd()
BlockStart()
Wait(00070)
UnitAnim(x07,x00,x03,x00,x00)
SpriteMove(x07,x00,+00000,+00000,-00076,x00,x01,+00056)
Wait(00040)
ColorUnit(x07,x00,x01,+000,+000,+000,002)
Wait(00014)
Erase(x07,x00)
BlockEnd()
WaitForInstruction(x08,x00)
Wait(00036)
Sound(x004C)
Wait(00016)
UnitAnim(x09,x00,x77,x02,x00)
Wait(00016)
{63}(rAA)
Camera(+00392,+00115,+00728,+00382,+04608,+00000,+04096,+00128)
Wait(00010)
RotateUnit(x0A,x00,x08,x00,x00,000)
WaitRotateUnit(x0A,x00)
Wait(00010)
UnitAnim(x0A,x00,x03,x00,x00)
Wait(00008)
SpriteMove(x0A,x00,+00028,+00000,+00066,x00,x01,+00112)
WaitSpriteMove(x0A,x00)
UnitAnim(x0A,x00,x02,x00,x00)
Wait(00060)
DisplayMessage(x10,x92,x0011,x09,x00,x00,+00000,+00000,-00008,x03)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0012,x0A,x00,x00,+00000,+00000,+00060,x13)
WaitForInstruction(x01,x00)
Wait(00008)
UnitAnim(x09,x00,x6F,x02,x00)
Wait(00008)
CloseDialog(x02,x0013,x00,x00)
WaitForInstruction(x01,x00)
Wait(00004)
UnitAnim(x0A,x00,x72,x02,x00)
Wait(00008)
UnitAnim(x0A,x00,x72,x02,x00)
Wait(00004)
CloseDialog(x01,x0014,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00080)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
ZERO(x006E)
ADD(x006E,x0008)
ZERO(x01C3)
ADD(x01C3,x0001)
ZERO(x02D2)
ADD(x02D2,x0000)
ZERO(x02D4)
ADD(x02D4,x0001)
ZERO(x03CA)
ADD(x03CA,x0002)
{7C}()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Dycedarg{br}
{font:00}What happened? Why did you{br}
go to Zeklaus Desert?{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}..........{end}

//Message x03
{font:08}Dycedarg{br}
{font:00}Explain to me....{end}

//Message x04
{font:08}Delita{br}
{font:00}I forced {Ramza} to{br}
go with me.{end}

//Message x05
{font:08}Dycedarg{br}
{font:00}Is that true, {Ramza}?{br}
Delita forced you to go?{end}

//Message x06
{font:08}{Ramza}{br}
{font:00}....No, it was my decision.{br}
Not Delita's.{end}

//Message x07
{font:08}Delita{br}
{font:00}{Ramza}'s lying.{br}
I was the one to....{end}

//Message x08
{font:08}{Ramza}{br}
{font:00}No need to protect me.{br}
I decided to ignore an order!{end}

//Message x09
{font:08}Dycedarg{br}
{font:00}If everyone acted lawlessly,{br}
how could "law" exist?{br}
We Beoulves must show{br}
the importance of observing{br}
the "law" as the Knights rule.   {br}
Are you trying to ruin the{br}
Beoulve name?{end}

//Message x0A
{font:08}{Ramza}{br}
{font:00}.....I'm sorry, brother.{end}

//Message x0B
{font:08}A man's voice{br}
{font:00}That's enough, Dycedarg.{end}

//Message x0C
{font:08}A well dressed man{br}
{font:00}He was a great help rescuing{br}
the Marquis.{br}
I know young soldiers are{br}
eager to succeed.{br}
So were we.{end}

//Message x0D
{font:08}Dycedarg{br}
{font:00}Don't spoil him. There's a line{br}
between right and wrong.{end}

//Message x0E
{font:08}Larg{br}
{font:00}So, you are Dycedarg's{br}
younger brother....relax.   {br}
You look exactly like the{br}
late General Balbanes...{br}
A fine{D11D}looking young man.   {br}
I'm sure that youthful{br}
energy didn't come from{br}
just guarding the castle....{end}

//Message x0F
{font:08}Dycedarg{br}
{font:00}The mission is nearly done.{br}
I'll allow you to join.   {br}
We'll attack some of the{br}
thieves' hideouts at once.{br}
You choose one of them.{end}

//Message x10
{font:08}{Ramza}{br}
{font:00}...Yes.{end}

//Message x11
{font:08}Dycedarg{br}
{font:00}I'm sorry.{end}

//Message x12
{font:08}Larg{br}
{font:00}Don't apologize, Dycedarg.{br}
{br}
After all, Gustav wasn't much{br}
of a soldier.{br}
{br}
The plan couldn't be changed{br}
after the Marquis was kidnapped{br}
in Gallione....{br}
Besides, he did save the{br}
Marquis's life.{br}
They must accept our demands.   {br}
Your brother's actions{br}
turned the tide for us...{end}

//Message x13
{font:08}Dycedarg{br}
{font:00}The King doesn't have much{br}
time to live..... We must hurry.....{end}

//Message x14
{font:08}Larg{br}
{font:00}Yes, I'm counting on you,{br}
my friend....{end}

//Message x15

