Offset(x0029A000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000DA)
//Remove the previous line if you wish text to compile directly after instructions.

Camera(+00280,-00268,+00392,+00302,+02560,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
UnitAnim(x00,x00,x02,x00,x00)
{63}(rAA)
Camera(+00616,-00284,+00600,+00302,+04608,+00000,+04096,+00240)
{4D}(r40)
WaitForInstruction(x04,x00)
Wait(00030)
DisplayMessage(x10,x11,x0001,x80,x00,x00,+00010,+00008,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00030)
{1C}(r02)
Camera(+00840,-00460,+00616,+00302,+03584,+00000,+04096,+00096)
Wait(00020)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x08,060)
WaitForInstruction(x38,x00)
WaitForInstruction(x04,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
Wait(00024)
UnitAnim(x03,x00,x03,x00,x00)
UnitAnim(x82,x00,x03,x00,x00)
Wait(00014)
UnitAnim(x79,x00,x03,x00,x00)
UnitAnim(x84,x00,x03,x00,x00)
Wait(00012)
UnitAnim(x7A,x00,x03,x00,x00)
UnitAnim(x80,x00,x03,x00,x00)
Wait(00010)
UnitAnim(x7B,x00,x03,x00,x00)
UnitAnim(x85,x00,x03,x00,x00)
Wait(00014)
UnitAnim(x7C,x00,x03,x00,x00)
UnitAnim(x83,x00,x03,x00,x00)
Wait(00012)
UnitAnim(x81,x00,x03,x00,x00)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Southern Sky Guardsman{br}
{font:00}So long as we draw breath, you will find{br}
no passage through these lands.{end}

//Message x02

