Offset(x00278000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000163)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x03,x00,x03,x00,x00)
Camera(-00316,+01288,+00302,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x03,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x2B,x00,x03,x00,x00,x01,x00)
WaitRotateUnit(x03,x00)
Wait(00010)
DisplayMessage(x10,x70,x0002,x03,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Focus(x2B,x00,x2B,x00,x00)
Camera(+00616,-00172,+00840,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x2B,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x03,x00,x2B,x00,x00,x01,x00)
WaitRotateUnit(x2B,x00)
Wait(00010)
DisplayMessage(x10,x70,x0003,x2B,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Focus(x03,x00,x03,x00,x00)
Camera(+00000,+25352,+17320,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0004,x03,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Focus(x2B,x00,x2B,x00,x00)
Camera(+09722,+09256,+10295,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0005,x2B,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Focus(x03,x00,x03,x00,x00)
Camera(+10253,+14116,-01493,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0006,x03,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x69,x00,x69,x00,x00)
Camera(+10289,+13050,-02007,+00302,+00512,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
RotateUnit(x03,x00,x14,x00,x01,000)
WaitRotateUnit(x03,x00)
RotateUnit(x2B,x00,x14,x00,x01,000)
WaitRotateUnit(x2B,x00)
March(x03,x00,000)
March(x2B,x00,000)
{63}(rA8)
ZERO(x007D)
ADD(x007D,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Knight Templar Barich{br}
{font:00}Truly, it is a joy that we should{br}
chance to meet again.{br}
I once suffered defeat at your hands,{br}
but it will not happen twice. This dead{br}
city will be your final resting place!{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}So you've become a pawn of{br}
the Lucavi, too.{br}
Was such your fear of death,{br}
that you would sooner bend{br}
your knee to demons?{end}

//Message x03
{font:08}Barich{br}
{font:00}You are a naive child who speaks of{br}
things he does not understand.{br}
Only now am I made truly human!{end}

//Message x04
How does selling your soul to{br}
demons make you human?{end}

//Message x05
I stand above all other men now.{br}
I have transcended death itself!{br}
{br}
No longer must I bow my head in{br}
coy attempts to curry favor with{br}
you highborn nobles!{br}
I've bought my freedom. I am a{br}
human at last{DA68}no longer something{br}
less!{end}

//Message x06
You think freedom a thing bought and{br}
sold?{br}
{br}
What value, a freedom you have not{br}
earned?{br}
{br}
A man who's lost his pride can never be{br}
free.{br}
{br}
You surrendered your own freedom the{br}
moment you bowed your head to someone{br}
undeserving!{br}
Freedom and equality cannot be bartered.{br}
They are rights{DA68}rights earned with{br}
sweat, and toil, and blood!{br}
Freedom is no raiment of Lucavi weave!{br}
They tell you you wear cloth of gold, but{br}
in truth you stand more naked as before!{end}

//Message x07
{font:08}Barich{br}
{font:00}How can I die...? I thought{br}
I had...transcended...{end}

//Message x08
{font:08}{Ramza}{br}
{font:00}The Stones resonate.{end}

//Message x09
We draw near.{end}

//Message x0A

