Offset(x00282000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000398)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Effect(x0217,x2C,007,004,x00)
Wait(00016)
InflictStatus(x03,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
InflictStatus(x40,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
UnitAnim(x01,x01,x02,x00,x00)
Wait(00020)
Focus(x40,x00,x40,x00,x00)
Camera(+00003,+00256,+25600,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
UnitAnim(x40,x00,x02,x00,x00)
Wait(00016)
FaceUnit(x2C,x00,x40,x00,x00,x00,x00)
WaitRotateUnit(x40,x00)
DisplayMessage(x10,x70,x000C,x40,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
{43}(r05)
Wait(00001)
Camera(+00840,+00067,+00504,+00302,+02560,+00000,+04096,+00036)
WaitForInstruction(x04,x00)
Wait(00050)
EffectStart()
{1C}(r02)
EffectEnd()
WaitForInstruction(x41,x00)
{1C}(r01)
LoadEVTCHR(x01,x6E,x00)
Wait(00100)
Sound(x0041)
UnitAnim(x2C,x00,x1A,x00,x00)
Wait(00008)
UnitAnim(x2C,x00,x22,x00,x00)
Wait(00008)
UnitAnim(x2C,x00,x16,x00,x00)
Wait(00050)
DisplayMessage(x10,x70,x000D,x2C,x00,x00,+00000,+00006,+00008,x02)
WaitForInstruction(x01,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
Focus(x03,x00,x03,x00,x00)
Camera(+04368,+00002,+00036,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
FaceUnit(x2C,x00,x03,x00,x00,x01,x00)
Wait(00008)
FaceUnit(x2C,x00,x01,x01,x00,x01,x00)
WaitFaceUnit()
DisplayMessage(x10,x70,x000E,x03,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Camera(+00840,+00067,+00504,+00302,+02560,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
LoadEVTCHR(x00,x59,x00)
DisplayMessage(x10,x70,x000F,x2C,x00,x00,+00000,+00006,+00008,x02)
WaitForInstruction(x01,x00)
Focus(x40,x00,x40,x00,x00)
Camera(+12341,+14628,-07176,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0010,x40,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Sound(x0030)
RotateUnit(x40,x00,x10,x00,x01,000)
WaitRotateUnit(x40,x00)
Wait(00020)
WaitForInstruction(x34,x00)
SaveEVTCHR(x00)
Effect(x020C,x40,000,000,x00)
{7F}(r40000100)
ColorUnit(x40,x00,x00,-002,-002,-002,000)
UnitAnim(x40,x00,x58,x02,x01)
Wait(00012)
UnitAnim(x40,x00,x59,x02,x01)
Wait(00048)
UnitAnim(x40,x00,x58,x02,x01)
Wait(00004)
Sound(x006C)
UnitAnim(x40,x00,x5A,x02,x01)
Wait(00004)
UnitAnim(x40,x00,x5B,x02,x01)
Wait(00008)
UnitAnim(x40,x00,x5C,x02,x01)
Wait(00008)
UnitAnim(x40,x00,x5D,x02,x01)
Wait(00010)
UnitAnim(x40,x00,x5E,x02,x01)
Wait(00012)
UnitAnim(x40,x00,x5F,x02,x01)
Wait(00008)
Wait(00106)
EffectStart()
{1C}(r02)
EffectEnd()
Wait(00100)
SpriteMove(x40,x00,+00000,-00040,+00000,x00,x01,+00001)
{7F}(r40000003)
UnitAnim(x40,x00,xF4,x01,x01)
{4E}(r400001)
WaitForInstruction(x41,x00)
{1C}(r01)
Effect(x0212,x40,000,000,x00)
SpriteMove(x40,x00,+00000,+00000,+00000,x03,x0C,+00040)
WaitSpriteMove(x40,x00)
Sound(x0006)
SpriteMove(x40,x00,+00000,-00006,+00000,x01,x0C,+00010)
WaitSpriteMove(x40,x00)
SpriteMove(x40,x00,+00000,+00000,+00000,x03,x0C,+00008)
WaitSpriteMove(x40,x00)
Sound(x0006)
SpriteMove(x40,x00,+00000,-00003,+00000,x01,x0C,+00006)
WaitSpriteMove(x40,x00)
SpriteMove(x40,x00,+00000,+00000,+00000,x03,x0C,+00004)
WaitSpriteMove(x40,x00)
Sound(x0006)
Wait(00050)
EffectStart()
{1C}(r02)
EffectEnd()
Wait(00060)
{1C}(r01)
Camera(+00840,+00067,+00504,+00302,+02560,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
Effect(x0213,x2C,000,000,x00)
EffectStart()
{1C}(r02)
EffectEnd()
Wait(00060)
{1C}(r01)
Sound(x0045)
Wait(00020)
WarpUnit(x80,x00,007,004,x00,x02)
UnitPresent(x80,x00,x01)
{48}()
UnitAnim(x80,x00,x02,x00,x00)
Effect(x00B8,x2C,000,000,x02)
EffectStart()
{1C}(r02)
EffectEnd()
Wait(00030)
Erase(x2C,x00)
ColorUnit(x80,x00,x00,+031,+031,+031,000)
Wait(00002)
Draw(x80,x00)
Wait(00012)
ColorUnit(x80,x00,x08,+000,+000,+000,004)
Wait(00060)
{1C}(r01)
Wait(00100)
DisplayMessage(x10,x70,x0011,x80,x00,x00,+00000,+00006,+00008,x02)
WaitForInstruction(x01,x00)
Focus(x03,x00,x03,x00,x00)
Camera(+05624,+14130,-01482,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x70,x0012,x03,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00040)
{60}(r003C)
Wait(00060)
Wait(00030)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
Wait(00050)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
{63}(rA8)
ZERO(x0055)
ADD(x0055,x00C8)
ADD(x0055,x007A)
{43}(r06)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Folmarv{br}
{font:00}I do not understand. Why{br}
does Virgo not awaken?{end}

//Message x02
The spirit of the High Seraph lingers in this{br}
place, I am sure.{br}
{br}
What could be amiss?{end}

//Message x03
Mayhap you are not the vessel of Saint{br}
Ajora after all.{br}
{br}
No. No, it cannot be that. Virgo stirred{br}
at your presence. You must be the one.{end}

//Message x04
They have come.{end}

//Message x05
{font:08}{Ramza}{br}
{font:00}It is over, Folmarv!{br}
{br}
You will not rouse Virgo! End this!{br}
Release my sister!{end}

//Message x06
Of course... It is but a matter of blood!{br}
{br}
{br}
You see, do you not?{br}
{br}
{br}
She wants for blood.{br}
{br}
{br}
The Angel of Blood must slake her{br}
thirst ere she rise again.{br}
{br}
The land has drunk deep of blood in{br}
the chiliads since Saint Ajora's death.{br}
Yet still she covets more.{br}
So be it. Once more to world of light,{br}
there to steep the earth in blood's{br}
sweet rain.{br}
*chuckle* Worry not.{br}
{br}
{br}
You will not live to see the storm.{end}

//Message x07
{font:08}Hashmal, Bringer of Order{br}
{font:00}Angel of Blood, in all things you I serve.{br}
{br}
No wine more deep, no searing coal more hot{br}
than this, the crimson blood for you I spill!{end}

//Message x08
{font:08}{Ramza}{br}
{font:00}Alma, I'm coming!{br}
{br}
Wake! Cast off this sleep!{end}

//Message x09
{font:08}Hashmal, Bringer of Order{br}
{font:00}She will not waken to your vile speech.{end}

//Message x0A
What have you done to her?{end}

//Message x0B
Her will intact, our plans would come to naught.{br}
{br}
{br}
When next she wakes, her sacred task made{br}
clear.{br}
{br}
Unto this world our brethren must she call.{end}

//Message x0C
{font:08}Hashmal, Bringer of Order{br}
{font:00}My lord and master...still you do not wake...{end}

//Message x0D
{font:08}Alma{br}
{font:00}Wh{D11D}where...where am I?{end}

//Message x0E
{font:08}{Ramza}{br}
{font:00}Alma!{end}

//Message x0F
{Ramza}? Is it...truly you?{end}

//Message x10
Too far we've come...to taste now of defeat...{br}
{br}
{br}
Angel...of Blood.{br}
That you should rise...my life I gladly give!{end}

//Message x11
{font:08}Saint Ajora{br}
{font:00}I am come once more.{end}

//Message x12
Alma, no!{end}

//Message x13

