Offset(x00292000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000002F7)
//Remove the previous line if you wish text to compile directly after instructions.

Camera(+00504,-01468,+00840,+00302,+00512,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
UnitAnim(x82,x00,x1A,x00,x00)
UnitAnim(x83,x00,x1A,x00,x00)
UnitAnim(x84,x00,x1A,x00,x00)
UnitAnim(x02,x00,x02,x00,x00)
UnitAnim(x80,x00,x02,x00,x00)
UnitAnim(x81,x00,x02,x00,x00)
{63}(rAA)
Camera(+00504,-00252,+00840,+00302,+00512,+00000,+04096,+00128)
LoadEVTCHR(x01,x5D,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
{7F}(r81000101)
UnitAnim(x80,x00,x5F,x02,x00)
{7F}(r80000102)
UnitAnim(x81,x00,x61,x02,x00)
{4D}(r40)
WaitForInstruction(x04,x00)
PortraitCol(x04)
{49}()
UnitPresent(x0D,x00,x01)
UnitPresent(x15,x00,x01)
AddUnitStart()
Wait(00040)
BlockStart()
Wait(00014)
UnitAnim(x02,x00,x59,x02,x00)
BlockEnd()
DisplayMessage(x10,x91,x0001,x80,x00,x08,+00000,+00000,+00008,x02)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x81,x00,x62,x02,x00)
Wait(00030)
BlockStart()
UnitAnim(x02,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x60,x02,x00)
UnitAnim(x02,x00,x5A,x02,x00)
BlockEnd()
DisplayMessage(x10,x92,x0002,x81,x00,x04,+00000,+00000,-00004,x03)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00010)
DisplayMessage(x10,x91,x0003,x02,x00,x00,+00000,+00000,+00006,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00024)
BlockStart()
Wait(00014)
UnitAnim(x02,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x59,x02,x00)
BlockEnd()
DisplayMessage(x10,x91,x0004,x80,x00,x08,+00000,+00000,+00008,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x02,x00,x58,x02,x00)
Wait(00012)
UnitAnim(x02,x00,x5D,x02,x00)
Wait(00012)
UnitAnim(x02,x00,x5E,x02,x00)
Wait(00012)
UnitAnim(x02,x00,x5D,x02,x00)
Wait(00020)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57003E00)
UnitAnim(x02,x00,x58,x02,x00)
Wait(00012)
UnitAnim(x02,x00,x59,x02,x00)
BlockEnd()
DisplayMessage(x10,x92,x0005,x02,x00,x00,+00000,+00014,-00012,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0006,x08,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0007,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0008,x08,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0009,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000A,x08,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00012)
UnitAnim(x02,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x5C,x02,x00)
Wait(00026)
UnitAnim(x02,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x59,x02,x00)
Wait(00008)
Wait(00030)
WaitForInstruction(x08,x00)
BlockStart()
Wait(00016)
UnitAnim(x02,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x80,x00,x5F,x02,x00)
UnitAnim(x02,x00,x5A,x02,x00)
Wait(00008)
BlockEnd()
DisplayMessage(x10,x92,x000B,x81,x00,x04,+00000,+00000,-00004,x03)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x000C,x80,x00,x08,+00000,+00000,+00008,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
UnitAnim(x02,x00,x58,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x59,x02,x00)
Wait(00008)
BlockStart()
Wait(00016)
UnitAnim(x80,x00,x60,x02,x00)
BlockEnd()
DisplayMessage(x10,x92,x000D,x02,x00,x00,+00000,+00014,-00012,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000E,x08,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x000F,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0010,x08,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0011,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
AddUnitEnd()
Wait(00030)
{1B}(r000000000000E007E008200F8000)
ColorField(x00,-003,-003,-002,016)
ColorUnit(x00,x00,x00,-008,-008,-006,016)
Wait(00129)
{89}()
Wait(00030)
ShowChapter(x04)
WaitForInstruction(x3D,x00)
Wait(00060)
Camera(+00504,-01068,+00840,+00302,+00512,+00000,+04096,+00128)
Wait(00030)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
Wait(00050)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Marach{br}
{font:00}I have not seen such slaughter.{br}
There are corpses at every turn.{end}

//Message x02
{font:08}Rapha{br}
{font:00}But your sister was not among them, was she?{end}

//Message x03
{font:08}{Ramza}{br}
{font:00}No, she's not here.{end}

//Message x04
They had her in the castle, I'm sure of it.{br}
They must have taken her elsewhere during{br}
the fighting.{br}
Three men from the templarate arrived not{br}
long before you. Three and no more.{end}

//Message x05
One became a Lucavi. I killed him myself.{br}
{br}
{br}
Another, Isilud, was slain in the melee.{br}
{br}
{br}
This third must have taken Alma.{end}

//Message x06
No doubt he means to bring her to Mullonde.{br}
{br}
{br}
Mullonde is the seat of the Church's power,{br}
and they act in High Confessor Marcel's name.{br}
{br}
Where else would he go?{end}

//Message x07
I wonder.{br}
{br}
{br}
I do not think their High Confessor knows{br}
the true power of the Stones.{br}
{br}
Consider this. Wiegraf did not know their secret{br}
until he had struck his bargain with Belias.{br}
{br}
And by the look of things, Isilud died fighting{br}
the Lucavi.{end}

//Message x08
What are you getting at?{end}

//Message x09
By inciting this war, the Church hopes to{br}
broaden its power.{br}
{br}
Clearly this is the High Confessor's ambition.{br}
{br}
{br}
But he only wants the Zodiac Stones for their{br}
symbolic power. To sway the minds of the{br}
people.{end}

//Message x0A
Do you imply that someone is using the High{br}
Confessor's ambition to some other purpose?{end}

//Message x0B
This third man in the templarate's party.{br}
Who is he?{end}

//Message x0C
I cannot say for sure, but I believe it was{br}
Lord Folmarv, commander of the Knights{br}
Templar.{end}

//Message x0D
He is the key.{end}

//Message x0E
What will you do?{end}

//Message x0F
I travel to Zeltennia. Delita is there, and I{br}
must see him.{end}

//Message x10
He succeeded Baron Grimms in leading the{br}
Blackram Knights, did he not?{end}

//Message x11
The Church and the Knights Templar manipulate{br}
Delita from behind the scenes.{br}
{br}
With luck, he can shed some light on who this{br}
Lord Folmarv is, and what he wants.{end}

//Message x12

