Offset(x00154000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000044D)
//Remove the previous line if you wish text to compile directly after instructions.

{7C}()
LoadEVTCHR(x01,x2C,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
SpriteMove(x02,x00,-00008,-00001,-00006,x00,x01,+00001)
UnitAnim(x00,x00,x02,x00,x00)
Camera(+00616,-01456,+00616,+00094,+03680,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{63}(rE9)
Erase(x81,x00)
SpriteMove(x80,x00,+00000,+00000,-00006,x00,x01,+00001)
{7F}(r80000101)
UnitAnim(x80,x00,x74,x02,x00)
UnitAnim(x16,x00,x59,x02,x00)
Camera(+00616,-00092,+00616,+00334,+03680,+00000,+04096,+00128)
{4D}(r10)
WaitForInstruction(x04,x00)
Wait(00030)
DisplayMessage(x10,x92,x0001,x16,x00,x00,+00040,+00004,-00022,x10)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0002,x80,x00,x00,-00014,+00008,+00004,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0003,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
Sound(x0041)
UnitAnim(x16,x00,x02,x00,x00)
Wait(00008)
UnitAnim(x80,x00,x75,x02,x00)
Wait(00020)
RotateUnit(x16,x00,x00,x00,x00,000)
WaitRotateUnit(x16,x00)
Wait(00010)
WalkTo(x16,x00,004,004,x00,x00,+004,x01)
MovementAnim(r16000200)
WaitWalk(x16,x00)
UnitAnim(x80,x00,x76,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x75,x02,x00)
Wait(00022)
UnitAnim(x80,x00,x76,x02,x00)
Wait(00006)
UnitAnim(x80,x00,x75,x02,x00)
Wait(00030)
DisplayMessage(x10,x91,x0004,x80,x00,x00,-00020,+00008,+00008,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00016)
UnitAnim(x16,x00,x5A,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x5C,x02,x00)
Wait(00010)
UnitAnim(x16,x00,x02,x00,x00)
RotateUnit(x16,x00,x08,x01,x00,000)
WaitRotateUnit(x16,x00)
UnitAnim(x16,x00,x5F,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x60,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x61,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x62,x02,x00)
Wait(00008)
Sound(x0041)
UnitAnim(x16,x00,x63,x02,x00)
Wait(00020)
Sound(x0030)
UnitAnim(x16,x00,x64,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x65,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x66,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x67,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x68,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x69,x02,x00)
Wait(00003)
SpriteMove(x81,x00,-00042,-00028,-00001,x00,x01,+00001)
WaitSpriteMove(x81,x00)
Effect(x0217,x81,004,004,x00)
EffectStart()
EffectEnd()
WaitForInstruction(x41,x00)
Wait(00030)
DisplayMessage(x10,x92,x0005,x16,x00,x00,+00024,+00010,-00010,x13)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
BlockStart()
UnitAnim(x16,x00,x68,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x67,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x66,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x65,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x64,x02,x00)
Wait(00008)
Sound(x0041)
UnitAnim(x16,x00,x63,x02,x00)
Wait(00016)
UnitAnim(x16,x00,x62,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x61,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x60,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x5F,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x02,x00,x00)
BlockEnd()
Wait(00016)
UnitAnim(x02,x00,x03,x00,x00)
SpriteMove(x02,x00,-00002,+00000,+00027,x00,x01,+00024)
WaitSpriteMove(x02,x00)
UnitAnim(x02,x00,x02,x00,x00)
RotateUnit(x02,x00,x0C,x00,x01,000)
WaitRotateUnit(x02,x00)
Wait(00016)
DisplayMessage(x10,x92,x0006,x02,x00,x00,+00000,+00000,-00018,x00)
WaitForInstruction(x01,x00)
Wait(00016)
UnitAnim(x16,x00,x6A,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x6B,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x6C,x02,x00)
Wait(00008)
DisplayMessage(x10,x91,x0007,x16,x00,x00,+00020,+00000,-00008,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00040)
UnitAnim(x02,x00,x6D,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x6E,x02,x00)
Wait(00008)
Wait(00060)
DisplayMessage(x10,x92,x0008,x02,x00,x00,+00000,+00000,-00024,x02)
WaitForInstruction(x01,x00)
{8C}(r160004020000)
DisplayMessage(x10,x91,x0009,x16,x00,x00,+00020,+00000,-00008,x03)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x02,x00,x6D,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00010)
CloseDialog(x02,x000A,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000B,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x000C,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00040)
BlockStart()
Wait(00040)
UnitAnim(x16,x00,x5D,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x5E,x02,x00)
Wait(00008)
BlockEnd()
DisplayMessage(x10,x91,x000D,x80,x00,x00,-00008,+00008,+00000,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
BlockStart()
Wait(00040)
UnitAnim(x16,x00,x5D,x02,x00)
Wait(00008)
UnitAnim(x16,x00,x02,x00,x00)
BlockEnd()
DisplayMessage(x10,x12,x000E,x02,x00,x00,-00010,+00000,-00015,x01)
WaitForInstruction(x01,x00)
Wait(00090)
DisplayMessage(x10,x11,x000F,x16,x00,x00,+00008,-00004,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00080)
ZERO(x0000)
ZERO(x0001)
{B1}(x0000,x01FC)
ADD(x0001,x0000)
{A2}()
{D0}()
{01}()
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{D2}()
{01}()
{60}(r005A)
{3E}(r02000000FFFFFF5A00)
ZERO(x006E)
ADD(x006E,x0019)
ZERO(x01D2)
ADD(x01D2,x0001)
ZERO(x026A)
ADD(x026A,x0000)
ZERO(x0344)
ADD(x0344,x0001)
Date(x24)
ZERO(x03DA)
ADD(x03DA,x0002)
ZERO(x03E3)
ADD(x03E3,x0002)
ZERO(x03E4)
ADD(x03E4,x0002)
Wait(00090)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Mustadio{br}
{font:00}Are you all right?{end}

//Message x02
{font:08}Besrudio{br}
{font:00}My wounds will heal. But the auracite{DA68}they{br}
have it.{br}
Ludovich will use it to wake the machines{br}
beneath the city.{br}
{br}
In time, he may even learn to harness the{br}
sacred power of the Stone itself.{br}
{br}
*sigh* I never thought the man we'd turn to{br}
for help would turn on us. There's naught we{br}
could do to foresee such treachery.{end}

//Message x03
Ha. Are you sure?{end}

//Message x04
What do you mean?{end}

//Message x05
I thought something of the sort might happen,{br}
so I took the precaution of readying a false{br}
stone.{end}

//Message x06
{font:08}{Ramza}{br}
{font:00}And that's the one I gave Ludovich!{end}

//Message x07
The same. By now they've probably realized.{br}
Ah, to see the looks on their faces.{end}

//Message x08
Then Princess Ovelia and Lady Agrias are{br}
in danger!{end}

//Message x09
Danger? How?{end}

//Message x0A
The cardinal was working with Ludovich{br}
to get the Stone.{br}
{br}
His gambit failed, but he may try to ransom{br}
the princess and Lady Agrias for it now{br}
instead.{end}

//Message x0B
That's ridiculous! He would only make an enemy{br}
of the Crown!{end}

//Message x0C
Why do you think he wants the auracite in the{br}
first place?{br}
{br}
The people tire of war. They tire of these{br}
endless struggles for power. They are afraid,{br}
and they seek salvation.{br}
The cardinal means to use the legend of the{br}
Zodiac Braves to bring it to them.{br}
{br}
Only once he's gathered the Stones, he'll{br}
summon the Zodiac Braves and use their{br}
power to rule.{end}

//Message x0D
Just so. We cannot give the{br}
Stone to the cardinal.{end}

//Message x0E
Then we must rescue the{br}
princess and Lady Agrias!{end}

//Message x0F
And we will. But the roads leading to{br}
Lionel Castle will surely be blockaded.{br}
{br}
We'll never be able to approach from{br}
the fore. We go by ship, to take them{br}
unawares.{end}

//Message x10

