Offset(x00364000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000D6)
//Remove the previous line if you wish text to compile directly after instructions.

DisplayMessage(x10,x91,x0001,x03,x00,x00,-00060,+00024,+00000,x13)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0002,x1F,x00,x00,+00040,+00000,-00023,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
{49}()
{82}()
AddUnitStart()
UnitAnim(x1F,x00,x5B,x02,x01)
Wait(00010)
UnitAnim(x1F,x00,x5A,x02,x01)
Wait(00010)
Sound(x0053)
UnitAnim(x1F,x00,x59,x02,x01)
Wait(00008)
UnitAnim(x1F,x00,x58,x02,x01)
Wait(00006)
Wait(00060)
UnitAnim(x03,x00,x03,x00,x00)
SpriteMove(x03,x00,+00056,+00000,-00112,x00,x01,+00063)
WaitSpriteMove(x03,x00)
RotateUnit(x03,x00,x00,x00,x01,000)
SpriteMove(x03,x00,+00056,+00000,-00152,x00,x01,+00040)
Wait(00008)
ColorUnit(x03,x00,x01,+000,+000,+000,004)
Wait(00033)
Erase(x03,x00)
Wait(00060)
Camera(+00280,-00813,+00616,+00302,+00512,+00000,+04096,+00096)
Wait(00036)
{3E}(r02000000FFFFFF3C00)
{60}(r003C)
Wait(00060)
ZERO(x00A7)
ADD(x00A7,x0001)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
font:08{Ramza}{br}
{font:00}I'm sorry, but no thanks.{end}

//Message x02
{font:08}Beowulf{br}
{font:00}...that's too bad.{br}
See ya.{end}

//Message x03

