Offset(x002D0000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000E8)
//Remove the previous line if you wish text to compile directly after instructions.

WarpUnit(x03,x00,004,001,x00,x02)
UnitAnim(x00,x00,x02,x00,x00)
Camera(+00392,-00124,+00392,+00302,+01024,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{63}(rA9)
Camera(+00616,-00172,+01064,+00430,+03584,+00000,+04096,+00420)
{4D}(r5A)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x11,x0001,x80,x00,x00,+00008,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00010)
Camera(+00504,+00019,+00280,+00430,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x12,x0002,x03,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00010)
Camera(+00616,-00172,+01064,+00430,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x11,x0003,x80,x00,x00,+00008,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00040)
{1C}(r02)
Camera(+00504,+00019,+00280,+00302,+04608,+00000,+04096,+00150)
DarkScreen(x00,x00,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x08,090)
WaitForInstruction(x38,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
WaitForInstruction(x04,x00)
{1C}(r01)
March(x00,x00,000)
{63}(rA0)
{43}(r05)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Nanten Knight{br}
{font:00}Who are you?{br}
Where did you come from?{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}We're not Hokuten! We're{br}
here to see Count Orlandu!   {br}
Present us immediately!{end}

//Message x03
{font:08}Knight{br}
{font:00}Here to see Count Orlandu?{br}
{br}
So you're the ones hired to{br}
assassinate Lord Goltana?{br}
{br}
Fool! Count Orlandu's already{br}
been captured and imprisoned!{br}
{br}
But don't worry, you'll{br}
see him soon...in prison!!{end}

//Message x04

