Offset(x00272000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000AD)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Wait(00030)
InflictStatus(x03,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00008)
UnitAnim(x01,x01,x02,x00,x00)
Wait(00040)
{60}(r003C)
Wait(00060)
Wait(00030)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{49}()
{82}()
AddUnitStart()
Wait(00040)
{63}(rEA)
{73}(r0000D0FE000040008000000080FB)
Camera(+00000,-00304,+00000,+00064,+00128,+00000,-01152,+00090)
{60}(r003C)
Wait(00020)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
Wait(00002)
AddUnitEnd()
ZERO(x006E)
ADD(x006E,x0030)
ZERO(x0291)
ADD(x0291,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01

