Offset(x0023A000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000001EC)
//Remove the previous line if you wish text to compile directly after instructions.

WarpUnit(x02,x00,004,000,x00,x02)
UnitAnim(x28,x00,x02,x00,x00)
UnitAnim(x00,x01,x1A,x00,x00)
Camera(+00504,-01308,+00392,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
{63}(rA9)
Camera(+00504,-00028,+00392,+00302,+03584,+00000,+04096,+00128)
RemoveUnit(x78,x00)
RemoveUnit(x79,x00)
RemoveUnit(x7A,x00)
RemoveUnit(x7B,x00)
RemoveUnit(x7C,x00)
{4D}(r40)
{63}(rAA)
Wait(00060)
WalkTo(x02,x00,004,003,x00,x00,+008,x01)
MovementAnim(r02000200)
WaitWalk(x02,x00)
Wait(00030)
RotateUnit(x02,x00,x04,x00,x01,000)
WaitRotateUnit(x02,x00)
Wait(00010)
RotateUnit(x02,x00,x0C,x01,x01,000)
WaitRotateUnit(x02,x00)
Wait(00010)
RotateUnit(x02,x00,x08,x00,x01,000)
WaitRotateUnit(x02,x00)
Wait(00030)
DisplayMessage(x10,x12,x0001,x02,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00030)
Camera(+00504,-00316,+01064,+00302,+03584,+00000,+04096,+00256)
WaitForInstruction(x04,x00)
Wait(00060)
RotateUnit(x28,x00,x00,x02,x00,000)
WaitRotateUnit(x28,x00)
Wait(00030)
DisplayMessage(x10,x11,x0002,x28,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00060)
WalkTo(x28,x00,004,009,x00,x00,+004,x01)
MovementAnim(r28000200)
WaitWalk(x28,x00)
Wait(00030)
DisplayMessage(x10,x11,x0003,x28,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00120)
DisplayMessage(x10,x11,x0004,x28,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00030)
Camera(+00504,-00124,+00616,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x12,x0005,x02,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00010)
Camera(+00504,-00268,+00952,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x11,x0006,x28,x00,x00,+00000,+00000,+00008,x00)
WaitForInstruction(x01,x00)
Wait(00030)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x17,090)
ColorUnit(x80,x00,x07,+000,-002,-006,002)
ColorUnit(x81,x00,x07,+000,-002,-006,002)
ColorUnit(x82,x00,x07,+000,-002,-006,002)
ColorUnit(x83,x00,x07,+000,-002,-006,002)
Wait(00012)
Erase(x80,x00)
Erase(x81,x00)
Erase(x82,x00)
Erase(x83,x00)
RemoveUnit(x80,x00)
RemoveUnit(x81,x00)
RemoveUnit(x82,x00)
RemoveUnit(x83,x00)
Wait(00028)
ColorUnit(x28,x00,x04,+012,+030,+031,000)
Wait(00002)
Wait(00001)
ColorUnit(x28,x00,x08,+000,+000,+000,004)
WaitForInstruction(x38,x00)
DisplayConditions(x00,030)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
March(x00,x00,000)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}{Ramza}{br}
{font:00}What's this....?{end}

//Message x02
{font:08}Wiegraf{br}
{font:00}There you are {Ramza}.{end}

//Message x03
{font:08}Wiegraf{br}
{font:00}Draw your sword,{br}
{Ramza}.{end}

//Message x04
{font:08}Wiegraf{br}
{font:00}What's wrong?{br}
If you don't, I will.{end}

//Message x05
{font:08}{Ramza}{br}
{font:00}How miserable you are...{br}
{br}
Giving your spirit to Lucavi{br}
just to avenge yourself.{br}
{br}
If Miluda knew about this,{br}
she'd be very disappointed.{end}

//Message x06
{font:08}Wiegraf{br}
{font:00}Revenge? Ha!{br}
That's not what I'm after.....   {br}
I want far more than that.{br}
I don't give a damn about{br}
Miluda's murder.{br}
I want to bring 'chaos' {br}
into the world...to hear the{br}
screams of humans...{br}
But, don't worry,{br}
{Ramza}.{br}
I'll kill you...myself!{end}

//Message x07

