Offset(x0018A000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000003C4)
//Remove the previous line if you wish text to compile directly after instructions.

{75}(r020000000000)
{48}()
WarpUnit(x02,x00,003,003,x00,x02)
SpriteMove(x02,x00,+00014,+00000,+00000,x00,x01,+00125)
WaitSpriteMove(x02,x00)
Draw(x79,x00)
Draw(x7A,x00)
Draw(x7B,x00)
Draw(x7C,x00)
Erase(x81,x00)
UnitAnim(x00,x00,x02,x00,x00)
Camera(+00504,+00484,+00952,+00302,+05120,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{63}(rA9)
{4D}(r3C)
{1D}()
Camera(+00504,+00324,+00952,+00302,+04608,+00000,+04096,+00064)
Camera(+00504,+00164,+00952,+00302,+04096,+00000,+04096,+00064)
Camera(+00504,+00052,+00952,+00302,+03712,-00001,+04096,+00064)
Camera(+00504,-00220,+00952,+00302,+03584,+00000,+04096,+00128)
{1E}()
WaitForInstruction(x04,x00)
{63}(rAA)
{49}()
UnitPresent(x43,x00,x01)
UnitPresent(x80,x00,x01)
AddUnitStart()
Wait(00090)
DisplayMessage(x10,x91,x0001,x18,x00,x00,+00000,+00000,-00008,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
AddUnitEnd()
LoadEVTCHR(x01,x31,x00)
Wait(00030)
BlockStart()
WalkTo(x18,x00,002,008,x00,x00,+006,x01)
WaitWalk(x18,x00)
WalkTo(x18,x00,002,007,x00,x00,+006,x01)
WaitWalk(x18,x00)
WalkTo(x18,x00,000,007,x00,x00,+006,x01)
WaitWalk(x18,x00)
WalkTo(x18,x00,000,006,x00,x00,+006,x01)
WaitWalk(x18,x00)
WalkTo(x18,x00,004,006,x00,x00,+006,x01)
MovementAnim(r18000200)
WaitWalk(x18,x00)
RotateUnit(x18,x00,x00,x00,x00,000)
WaitRotateUnit(x18,x00)
BlockEnd()
Wait(00030)
SpriteMove(x02,x00,+00000,-00003,+00000,x00,x01,+00050)
Camera(+00504,-00076,+00616,+00158,+03585,+00000,+04096,+00080)
WaitForInstruction(x04,x00)
Wait(00060)
DisplayMessage(x10,x19,x0002,x18,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x34,x00)
Wait(00010)
WaitForInstruction(x08,x00)
Wait(00010)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
Effect(x0214,x81,000,000,x00)
DisplayMessage(x10,x92,x0003,x02,x00,x00,+00028,+00002,-00016,x11)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0004,x18,x00,x00,-00020,+00008,+00008,x13)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0005,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0006,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0007,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0008,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0009,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000A,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
AddUnitEnd()
{4E}(r810001)
{4E}(r800001)
{7F}(r80000101)
SpriteMove(x02,x00,+00000,+00000,+00000,x00,x01,+00054)
Camera(+00504,-00124,+00728,+00302,+03584,+00000,+04096,+00054)
WaitForInstruction(x04,x00)
UnitAnim(x18,x00,x58,x02,x00)
Wait(00010)
UnitAnim(x18,x00,x59,x02,x00)
Wait(00010)
UnitAnim(x18,x00,x5A,x02,x00)
Wait(00010)
UnitAnim(x18,x00,x5B,x02,x00)
Wait(00010)
Sound(x0041)
UnitAnim(x18,x00,x5C,x02,x00)
Wait(00050)
UnitAnim(x18,x00,x5B,x02,x00)
Wait(00008)
Sound(x0030)
SpriteMove(x80,x00,-00020,-00009,-00103,x00,x01,+00001)
Draw(x80,x00)
UnitAnim(x80,x00,x66,x02,x00)
UnitAnim(x18,x00,x5D,x02,x00)
Wait(00008)
SpriteMove(x80,x00,-00012,-00006,-00103,x00,x01,+00001)
UnitAnim(x80,x00,x67,x02,x00)
UnitAnim(x18,x00,x5E,x02,x00)
Wait(00008)
SpriteMove(x80,x00,-00008,-00012,-00103,x00,x01,+00001)
UnitAnim(x18,x00,x5F,x02,x00)
Wait(00006)
SpriteMove(x80,x00,-00011,-00018,-00103,x00,x01,+00001)
UnitAnim(x18,x00,x60,x02,x00)
Wait(00004)
SpriteMove(x80,x00,-00019,-00009,-00103,x00,x01,+00001)
UnitAnim(x80,x00,x68,x02,x00)
UnitAnim(x18,x00,x61,x02,x00)
Wait(00004)
SpriteMove(x81,x00,-00070,-00069,-00056,x00,x01,+00001)
Wait(00020)
EffectStart()
EffectEnd()
{60}(r001E)
Wait(00030)
WaitForInstruction(x41,x00)
Effect(x0207,x18,000,000,x00)
EffectStart()
{43}(r05)
{1C}(r02)
EffectEnd()
Wait(00110)
Wait(00110)
SpriteMove(x02,x00,+00000,+00000,-00028,x00,x01,+00032)
Wait(00086)
Erase(x18,x00)
Erase(x80,x00)
WarpUnit(x43,x00,004,006,x00,x00)
UnitAnim(x43,x00,x02,x00,x00)
Draw(x43,x00)
WaitForInstruction(x41,x00)
RemoveUnit(x18,x00)
WarpUnit(x02,x00,003,002,x00,x02)
SpriteMove(x02,x00,+00000,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x02,x00)
{1C}(r01)
Wait(00130)
DisplayMessage(x10,x11,x000B,x43,x00,x00,+00000,+00002,+00006,x02)
WaitForInstruction(x01,x00)
Wait(00060)
UnitAnim(x43,x00,x03,x00,x00)
Wait(00030)
Music(x01,+127,000)
{1C}(r02)
{1D}()
Camera(+00392,+00067,+00504,+00302,+04096,+00000,+04096,+00064)
Camera(+00392,+00067,+00504,+00302,+04608,+00000,+04096,+00096)
{1E}()
RemoveUnit(x80,x00)
RemoveUnit(x81,x00)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x12,090)
WaitForInstruction(x38,x00)
WaitForInstruction(x04,x00)
Camera(+00392,+00067,+00504,+00302,+04608,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
March(x01,x01,006)
{63}(rA0)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Cardinal Delacroix{br}
{font:00}I see Gaffgarion's sword was no match for{br}
his words.{br}
Then again, perhaps the fault lies with his{br}
adversary. Beoulve blood is not given to{br}
spill easily.{br}
Even when thinned with that of a courtesan,{br}
it would seem.{end}

//Message x02
But enough is enough. Your intrusions overstay{br}
their welcome.{br}
{br}
Leave the auracite, and then leave Lionel.{br}
A generous offer, and my last.{end}

//Message x03
{font:08}{Ramza}{br}
{font:00}Where is Lady Ovelia?{end}

//Message x04
You mean to free her? What then?{br}
{br}
{br}
You've turned your back on your house.{br}
A man cannot prosecute a war alone.{br}
{br}
Forget this bootless struggle. Think you{br}
mere {D11D}will{D11D} enough to see you victorious?{br}
{br}
Even will needs force, and you have none.{end}

//Message x05
Tell me where the princess is!{end}

//Message x06
Gone to Zeltennia.{br}
{br}
{br}
Her Highness has chosen to accept our hand{br}
in aid over yours.{end}

//Message x07
You lie!{end}

//Message x08
Her Highness has taken her first step toward{br}
the throne.{br}
{br}
But she will need a steady hand to guide her,{br}
and yours falters. Who better, then, than us{br}
to stand at her side?{br}
She saw this{DA68}why not you? There's no reason{br}
you should not join us as well. The thought of{br}
besting your brothers holds no allure?{br}
We care no less for this world's fate than you.{br}
Together we can change Ivalice for the better.{end}

//Message x09
I have no wish to change the world. But{br}
nor can I stand by while men suffer and{br}
die on the whim of some select few.{br}
Do you truly believe you can change the{br}
world? Not even I am so naive as that.{end}

//Message x0A
Ha ha! Nescient humility from one possessed{br}
of such an artefact.{br}
{br}
That Stone you hold can twist the very{br}
weave of nature, to say nothing of the{br}
world.{br}
Yet I fear my words are wasted on you.{br}
Actions speak louder, yes?{end}

//Message x0B
{font:08}C{D105}chulainn, the Impure{br}
{font:00}You take no pains to hide your wonderment.{br}
{br}
How I shall delight to watch you die.{br}
Each excruciation ecstasy!{end}

//Message x0C
{font:08}{Ramza}{br}
{font:00}This is auracite's sacred power?{br}
{br}
How can power so vile banish villainy?{br}
{br}
{br}
Surely the cardinal was no greater evil{br}
than this!{end}

//Message x0D
{font:08}C{D105}chulainn, the Impure{br}
{font:00}Behold Lucavi pow'r made manifest!{br}
Whose might o'er all Creation once held sway.{end}

//Message x0E
The power of the Lucavi?{br}
{br}
{br}
I see only a devil before me! What have you{br}
done with the cardinal?{end}

//Message x0F
What nonsense this? I am the man himself!{br}
{br}
{br}
Or rather he who once was Delacroix!{br}
{br}
{br}
The Stone, the auracite, such pow'rs grant,{br}
to rise above Man's frailty{DA68}a god.{br}
{br}
A god who brooks no meddling of fools!{br}
Die, and know suff'ring!{end}

//Message x10
{font:08}C{D105}chulainn, the Impure{br}
{font:00}How strange that I, Undying,{br}
here should die.{br}
A death come early, ere my{br}
master could return...{end}

//Message x11

