Offset(x00134000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000150)
//Remove the previous line if you wish text to compile directly after instructions.

UnitAnim(x01,x01,x02,x00,x00)
InflictStatus(x02,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
{63}(rAA)
Wait(00030)
Focus(x02,x00,x02,x00,x00)
Camera(+04352,+00257,+00002,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
FaceUnit(x1E,x00,x01,x01,x00,x01,x00)
WaitFaceUnit()
FaceUnit(x1E,x00,x02,x00,x00,x01,x00)
WaitRotateUnit(x02,x00)
Wait(00010)
DisplayMessage(x10,x70,x0001,x02,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00010)
InflictStatus(x1E,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
Focus(x1E,x00,x1E,x00,x00)
Camera(+00039,-32516,-03840,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
FaceUnit(x02,x00,x1E,x00,x00,x01,x00)
WaitRotateUnit(x1E,x00)
Wait(00010)
DisplayMessage(x10,x70,x0002,x1E,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x02,x00,x02,x00,x00)
Camera(-09472,+02275,+09238,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0003,x02,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
{63}(rA8)
Wait(00030)
{6A}(r0460000028)
Wait(00010)
{7C}()
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,120)
WaitForInstruction(x38,x00)
DisplayConditions(x03,120)
WaitForInstruction(x38,x00)
DisplayConditions(x04,120)
WaitForInstruction(x38,x00)
DisplayConditions(x05,120)
WaitForInstruction(x38,x00)
DisplayConditions(x06,120)
WaitForInstruction(x38,x00)
DisplayConditions(x07,120)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{49}()
{82}()
AddUnitStart()
Wait(00110)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
ZERO(x006E)
ADD(x006E,x001C)
ZERO(x006F)
ADD(x006F,x0008)
ZERO(x028E)
ADD(x028E,x0001)
ZERO(x03C2)
ADD(x03C2,x0002)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}{Ramza}{br}
{font:00}Are you all right, Agrias?{end}

//Message x02
{font:08}Agrias{br}
{font:00}Yes, I'm alright,{br}
but we must hurry!{br}
She's going to be executed{br}
at the Golgorand Execution{br}
Site. Let's hurry!!{end}

//Message x03
{font:08}{Ramza}{br}
{font:00}Yes, let's go!{end}

//Message x04

