Offset(x00022000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000F0)
//Remove the previous line if you wish text to compile directly after instructions.

DisplayMessage(x10,x70,x0001,x01,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
{63}(rAA)
Focus(x04,x00,x04,x00,x00)
Camera(+31814,+29440,+10000,+00302,+02560,+00000,+04096,+00024)
WaitForInstruction(x04,x00)
FaceUnit(x01,x00,x04,x00,x00,x01,x00)
WaitRotateUnit(x04,x00)
DisplayMessage(x10,x70,x0002,x04,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x01,x00,x01,x00,x00)
Camera(+26649,+17154,+18432,+00302,+02560,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0003,x01,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x04,x00,x04,x00,x00)
Camera(-26599,-19709,-06144,+00302,+02560,+00000,+04096,+00064)
WaitForInstruction(x04,x00)
Wait(00020)
RotateUnit(x04,x00,x08,x00,x00,000)
WaitRotateUnit(x04,x00)
Wait(00056)
DisplayMessage(x10,x70,x0004,x04,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00030)
March(x00,x00,002)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x08,090)
WaitForInstruction(x38,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{43}(r03)
ZERO(x007D)
ADD(x007D,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}{Ramza}{br}
{font:00}Our duty is to destroy{br}
the Death Corps.  {br}
Get them!{end}

//Message x02
{font:08}Delita{br}
{font:00}Are you mad {Ramza}?{br}
Leaving him stranded!?{end}

//Message x03
{font:08}{Ramza}{br}
{font:00}Is this how you fight?{end}

//Message x04
{font:08}Delita{br}
{font:00}...I'll save him.{end}

//Message x05

