Offset(x0007C000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000FC)
//Remove the previous line if you wish text to compile directly after instructions.

{7C}()
Camera(+00840,-00172,+00840,+00302,+04096,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
UnitAnim(x00,x00,x02,x00,x00)
{63}(rA9)
Camera(+00504,-00060,+00728,+00366,+01536,+00000,+04096,+00400)
{4D}(r3C)
WaitForInstruction(x04,x00)
Wait(00030)
DisplayMessage(x10,x92,x0001,x85,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
RotateUnit(x80,x00,x0C,x00,x00,000)
WaitRotateUnit(x80,x00)
Wait(00010)
DisplayMessage(x10,x91,x0002,x80,x00,x00,+00000,+00000,+00008,x00)
WaitForInstruction(x01,x00)
RotateUnit(x85,x00,x04,x00,x00,000)
WaitRotateUnit(x85,x00)
Wait(00010)
CloseDialog(x02,x0003,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
RotateUnit(x85,x00,x00,x00,x00,000)
WaitRotateUnit(x85,x00)
RotateUnit(x80,x00,x00,x00,x00,000)
WaitRotateUnit(x80,x00)
Wait(00008)
{63}(rCA)
{1C}(r02)
Focus(x85,x00,x85,x00,x00)
Camera(+00255,-06912,+00001,+00366,+01536,+00000,+04096,+00048)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x0C,090)
Wait(00040)
ColorUnit(x85,x00,x04,+016,+030,+030,000)
Wait(00002)
ColorUnit(x85,x00,x08,+016,+030,+030,004)
WaitForInstruction(x38,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
March(x00,x00,004)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Miluda{br}
{font:00}It's blocked here, too...{br}
There is no way out.{end}

//Message x02
{font:08}Death Corps Soldier{br}
{font:00}Forget it. We might as{br}
well surrender....{end}

//Message x03
{font:08}Miluda{br}
{font:00}I'd rather die here than{br}
get taken prisoner!!   {br}
Besides, if we get caught,{br}
we'll be executed!{br}
Fighting is the only way out!{end}

//Message x04

