Offset(x001A2000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000004DF)
//Remove the previous line if you wish text to compile directly after instructions.

UnitAnim(x00,x00,x02,x00,x00)
Camera(+00728,-01564,+00392,+00302,+00512,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{4D}(r3C)
{63}(rA9)
Camera(+00728,-00284,+00392,+00302,+00512,+00000,+04096,+00100)
WaitForInstruction(x04,x00)
LoadEVTCHR(x01,x37,x00)
Wait(00030)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
UnitAnim(x02,x00,x78,x02,x00)
Wait(00010)
UnitAnim(x02,x00,x79,x02,x00)
Wait(00010)
UnitAnim(x02,x00,x7A,x02,x00)
Wait(00010)
DisplayMessage(x10,x91,x000A,x02,x00,x00,-00020,+00000,+00014,x13)
WaitForInstruction(x01,x00)
UnitAnim(x02,x00,x78,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x02,x00,x00)
DisplayMessage(x10,x92,x000B,x15,x00,x00,+00016,+00006,-00004,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000C,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x15,x00,x58,x02,x00)
Wait(00004)
UnitAnim(x15,x00,x59,x02,x00)
Wait(00002)
UnitAnim(x15,x00,x58,x02,x00)
Wait(00004)
CloseDialog(x02,x000D,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00040)
DisplayMessage(x10,x91,x000E,x02,x00,x00,-00020,+00000,+00014,x13)
WaitForInstruction(x01,x00)
UnitAnim(x15,x00,x5A,x02,x00)
Wait(00006)
UnitAnim(x15,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x5C,x02,x00)
Wait(00008)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57002100)
UnitAnim(x15,x00,x5B,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x5A,x02,x00)
Wait(00006)
UnitAnim(x15,x00,x02,x00,x00)
BlockEnd()
DisplayMessage(x10,x92,x000F,x15,x00,x00,+00026,+00006,-00012,x13)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
CloseDialog(x01,x0010,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x15,x00,x5D,x02,x00)
Wait(00006)
UnitAnim(x15,x00,x5E,x02,x00)
Wait(00010)
UnitAnim(x15,x00,x5F,x02,x00)
Wait(00010)
CloseDialog(x02,x0011,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x15,x00,x5D,x02,x00)
Wait(00006)
UnitAnim(x15,x00,x02,x00,x00)
CloseDialog(x01,x0012,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0013,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
SpriteMove(x15,x00,+00000,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x15,x00)
Sound(x0041)
UnitAnim(x15,x00,x60,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x61,x02,x00)
Wait(00010)
UnitAnim(x15,x00,x62,x02,x00)
Wait(00008)
{49}()
{82}()
AddUnitStart()
UnitAnim(x02,x00,x6D,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x6E,x02,x00)
Wait(00030)
UnitAnim(x02,x00,x6D,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00010)
UnitAnim(x02,x00,x70,x02,x00)
Wait(00004)
UnitAnim(x02,x00,x71,x02,x00)
Wait(00004)
UnitAnim(x02,x00,x70,x02,x00)
Wait(00004)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00008)
UnitAnim(x02,x00,x70,x02,x00)
Wait(00004)
UnitAnim(x02,x00,x71,x02,x00)
Wait(00004)
UnitAnim(x02,x00,x70,x02,x00)
Wait(00004)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00020)
UnitAnim(x02,x00,x6D,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x6E,x02,x00)
Wait(00010)
UnitAnim(x02,x00,x6F,x02,x00)
Wait(00032)
UnitAnim(x02,x00,x6E,x02,x00)
Wait(00004)
UnitAnim(x02,x00,x6D,x02,x00)
Wait(00006)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00014)
UnitAnim(x02,x00,x72,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x73,x02,x00)
Wait(00010)
Sound(x0053)
UnitAnim(x15,x00,x66,x02,x00)
UnitAnim(x02,x00,x74,x02,x00)
Wait(00012)
UnitAnim(x15,x00,x63,x02,x00)
UnitAnim(x02,x00,x75,x02,x00)
Wait(00020)
Wait(00014)
UnitAnim(x15,x00,x64,x02,x00)
UnitAnim(x02,x00,x76,x02,x00)
Wait(00014)
Sound(x0041)
UnitAnim(x15,x00,x63,x02,x00)
UnitAnim(x02,x00,x75,x02,x00)
Wait(00010)
UnitAnim(x15,x00,x65,x02,x00)
UnitAnim(x02,x00,x77,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x63,x02,x00)
UnitAnim(x02,x00,x75,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x64,x02,x00)
UnitAnim(x02,x00,x76,x02,x00)
Wait(00014)
Sound(x0041)
UnitAnim(x15,x00,x63,x02,x00)
UnitAnim(x02,x00,x75,x02,x00)
Wait(00010)
UnitAnim(x15,x00,x65,x02,x00)
UnitAnim(x02,x00,x77,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x63,x02,x00)
UnitAnim(x02,x00,x75,x02,x00)
Wait(00030)
UnitAnim(x15,x00,x62,x02,x00)
UnitAnim(x02,x00,x74,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x61,x02,x00)
UnitAnim(x02,x00,x73,x02,x00)
Wait(00006)
UnitAnim(x15,x00,x60,x02,x00)
UnitAnim(x02,x00,x72,x02,x00)
Wait(00004)
UnitAnim(x15,x00,x02,x00,x00)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00060)
BlockStart()
RotateUnit(x15,x00,x08,x00,x00,000)
WaitRotateUnit(x15,x00)
Wait(00010)
UnitAnim(x15,x00,x03,x00,x00)
SpriteMove(x15,x00,+00000,+00000,+00056,x00,x01,+00084)
WaitSpriteMove(x15,x00)
UnitAnim(x15,x00,x02,x00,x00)
Wait(00030)
BlockEnd()
BlockStart()
Wait(00030)
WalkTo(x02,x00,006,003,x00,x00,+006,x01)
MovementAnim(r02000200)
WaitWalk(x02,x00)
Wait(00006)
RotateUnit(x02,x00,x08,x00,x00,000)
WaitRotateUnit(x02,x00)
BlockEnd()
WaitForInstruction(x08,x00)
Wait(00010)
UnitAnim(x15,x00,x67,x02,x00)
Wait(00006)
UnitAnim(x15,x00,x68,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x69,x02,x00)
Wait(00010)
UnitAnim(x15,x00,x6A,x02,x00)
Wait(00010)
DisplayMessage(x10,x91,x0014,x15,x00,x00,+00040,-00020,+00000,x03)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0015,x02,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x15,x00,x6A,x02,x00)
Wait(00030)
Sound(x0041)
UnitAnim(x15,x00,x69,x02,x00)
Wait(00010)
UnitAnim(x15,x00,x68,x02,x00)
Wait(00008)
UnitAnim(x15,x00,x67,x02,x00)
Wait(00006)
UnitAnim(x15,x00,x02,x00,x00)
Wait(00030)
UnitAnim(x15,x00,x03,x00,x00)
SpriteMove(x15,x00,+00000,+00000,+00098,x00,x01,+00042)
WaitSpriteMove(x15,x00)
SpriteMove(x15,x00,+00000,+00012,+00102,x00,x01,+00008)
WaitSpriteMove(x15,x00)
SpriteMove(x15,x00,+00000,+00012,+00112,x00,x01,+00006)
WaitSpriteMove(x15,x00)
RotateUnit(x15,x00,x04,x00,x01,000)
SpriteMove(x15,x00,-00014,+00012,+00112,x00,x01,+00014)
WaitSpriteMove(x15,x00)
SpriteMove(x15,x00,-00056,+00030,+00112,x00,x01,+00042)
WaitSpriteMove(x15,x00)
Wait(00090)
{63}(rAA)
Camera(+00728,-01564,+00392,+00302,+00512,+00000,+04096,+00100)
Wait(00045)
{3E}(r02000000FFFFFF1E00)
{60}(r001E)
Wait(00030)
ZERO(x006E)
ADD(x006E,x0020)
ZERO(x01D8)
ADD(x01D8,x0001)
ZERO(x026F)
ADD(x026F,x0001)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Angry Voice{br}
{font:00}Where is he? Where'd the{br}
shuffler steal off to?{end}

//Message x02
{font:08}Angry Voice{br}
{font:00}Hear that? He's on the roof!{end}

//Message x03
{font:08}Orran{br}
{font:00}I'm trapped...{end}

//Message x04
{font:08}Rogue{br}
{font:00}It don't do to have strangers sticking{br}
their noses in our little hideaway.{end}

//Message x05
Then mayhap you might hang a signboard{br}
above the door, so we would know this{br}
place for a den of thieves!{end}

//Message x06
Ha! The cull's got brass. Too bad{br}
it's steel he'll be wanting.{end}

//Message x07
{font:08}{Ramza}{br}
{font:00}Something is amiss here.{end}

//Message x08
A lot of visitors today.{br}
Small matter. Stick 'em{br}
all and be done with it!{end}

//Message x09
{font:08}Orran{br}
{font:00}F{D11D}Father... Forgive me...{end}

//Message x0A
{font:08}{Ramza}{br}
{font:00}Are you hurt?{end}

//Message x0B
{font:08}Orran{br}
{font:00}I am fine, thank you.{br}
{br}
My name is Orran Durai.{br}
And yours?{end}

//Message x0C
I am {Ramza}.{br}
{Ramza} Beoulve.{end}

//Message x0D
{font:08}Orran{br}
{font:00}{Ramza} Beoulve!?{end}

//Message x0E
What of it?{end}

//Message x0F
{font:08}Orran{br}
{font:00}'Tis naught. Forgive me.{br}
{br}
Might I inquire as to the direction{br}
of your travels?{end}

//Message x10
We make for the royal capital. And you?{br}
You are welcome to accompany us if{br}
our paths are the same.{end}

//Message x11
{font:08}Orran{br}
{font:00}A gracious offer, but I fear my road{br}
leads away from Lesalia.{end}

//Message x12
I see. Fortune be with you, then.{end}

//Message x13
{font:08}Orran{br}
{font:00}And with you as well.{end}

//Message x14
{font:08}Orran{br}
{font:00}Gods willing, we may meet again. Try{br}
to keep yourself alive in the meantime.{end}

//Message x15
I will do the best I can.{end}

//Message x16

