Offset(x00318000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000002FD)
//Remove the previous line if you wish text to compile directly after instructions.

Camera(+00392,-00076,+00200,+00190,-00176,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
WarpUnit(x03,x00,003,008,x00,x02)
WarpUnit(x80,x00,001,014,x00,x00)
WarpUnit(x81,x00,004,014,x00,x00)
WarpUnit(x82,x00,004,001,x00,x02)
WarpUnit(x83,x00,001,003,x00,x02)
WarpUnit(x84,x00,004,003,x00,x02)
WarpUnit(x3E,x00,002,013,x00,x00)
UnitAnim(x00,x00,x02,x00,x00)
UnitAnim(x1B,x00,x16,x00,x00)
{63}(rAA)
Camera(-00024,+00115,+00952,+00350,+01536,+00000,+04096,+00260)
{4D}(r40)
WaitForInstruction(x04,x00)
Wait(00040)
DisplayMessage(x10,x11,x0001,x03,x00,x00,+00000,+00000,+00012,x01)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0002,x1B,x00,x00,+00000,+00000,+00014,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
Sound(x0066)
Draw(x80,x00)
UnitAnim(x80,x00,x02,x00,x00)
ColorUnit(x80,x00,x03,-001,-001,-001,000)
Wait(00002)
ColorUnit(x80,x00,x08,+000,+000,+000,004)
Wait(00033)
Wait(00020)
Draw(x81,x00)
UnitAnim(x81,x00,x02,x00,x00)
ColorUnit(x81,x00,x03,-001,-001,-001,000)
Wait(00002)
ColorUnit(x81,x00,x08,+000,+000,+000,004)
Wait(00033)
Wait(00054)
Camera(+00392,-00204,+00392,+00302,+03584,+00000,+04096,+00064)
WaitForInstruction(x04,x00)
Wait(00008)
Sound(x0068)
Draw(x82,x00)
UnitAnim(x82,x00,x02,x00,x00)
ColorUnit(x82,x00,x03,-001,-001,-001,000)
Wait(00002)
ColorUnit(x82,x00,x08,+000,+000,+000,004)
Wait(00033)
Wait(00010)
Draw(x83,x00)
UnitAnim(x83,x00,x02,x00,x00)
ColorUnit(x83,x00,x03,-001,-001,-001,000)
Wait(00002)
ColorUnit(x83,x00,x08,+000,+000,+000,004)
Wait(00026)
Draw(x84,x00)
UnitAnim(x84,x00,x02,x00,x00)
ColorUnit(x84,x00,x03,-001,-001,-001,000)
Wait(00002)
ColorUnit(x84,x00,x08,+000,+000,+000,004)
Wait(00033)
Wait(00068)
Camera(+00280,-00288,+01512,+00302,+04608,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
Wait(00020)
DisplayMessage(x10,x11,x0003,x1B,x00,x00,+00010,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00030)
{60}(r003C)
Wait(00060)
WarpUnit(x85,x00,002,013,x00,x00)
Wait(00030)
Effect(x0211,x85,002,013,x00)
EffectStart()
{1C}(r02)
EffectEnd()
WaitForInstruction(x41,x00)
Effect(x0205,x1B,002,013,x00)
EffectStart()
EffectEnd()
Wait(00250)
Erase(x1B,x00)
Wait(00040)
ColorUnit(x3E,x00,x00,+012,+020,+031,000)
Wait(00002)
Draw(x3E,x00)
Wait(00060)
ColorUnit(x3E,x00,x08,+000,+000,+000,004)
WaitForInstruction(x41,x00)
{1C}(r01)
RemoveUnit(x1B,x00)
Wait(00070)
Music(x01,+096,000)
{49}()
UnitPresent(x2A,x00,x01)
AddUnitStart()
Wait(00060)
DisplayMessage(x10,x11,x0004,x3E,x00,x00,+00012,+00010,+00000,x02)
WaitForInstruction(x01,x00)
AddUnitEnd()
WarpUnit(x2A,x00,003,000,x00,x02)
Draw(x2A,x00)
UnitAnim(x2A,x00,x02,x00,x00)
UseFieldObject(x01,x00)
Sound(x004C)
Wait(00030)
Camera(+00392,-00076,+00168,+00302,+06752,+00000,+04096,+00068)
WaitForInstruction(x04,x00)
Wait(00030)
DisplayMessage(x10,x11,x0005,x2A,x00,x00,+00008,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00040)
{1C}(r02)
Camera(+00504,-00172,+01736,+00302,+07680,+00000,+04096,+00150)
Wait(00020)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
Wait(00030)
DisplayConditions(x26,090)
Wait(00040)
ColorUnit(x3E,x00,x00,+012,+020,+031,000)
Wait(00002)
Wait(00001)
ColorUnit(x3E,x00,x08,+000,+000,+000,004)
Wait(00033)
WaitForInstruction(x04,x00)
WaitForInstruction(x38,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
Wait(00030)
UnitAnim(x3E,x00,x03,x00,x00)
UnitAnim(x03,x00,x03,x00,x00)
Wait(00016)
UnitAnim(x80,x00,x03,x00,x00)
UnitAnim(x79,x00,x03,x00,x00)
Wait(00008)
UnitAnim(x82,x00,x03,x00,x00)
UnitAnim(x7A,x00,x03,x00,x00)
Wait(00012)
UnitAnim(x81,x00,x03,x00,x00)
UnitAnim(x7B,x00,x03,x00,x00)
Wait(00008)
UnitAnim(x83,x00,x03,x00,x00)
UnitAnim(x7C,x00,x03,x00,x00)
Wait(00014)
UnitAnim(x84,x00,x03,x00,x00)
UnitAnim(x2A,x00,x03,x00,x00)
Wait(00010)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}{Ramza}{br}
{font:00}Elmdore! You fight a battle{br}
already lost!{br}
Release Alma, and end this{br}
vain struggle!{end}

//Message x02
{font:08}Marquis Elmdore{br}
{font:00}*chuckle* How could I release{br}
what I have never held?{br}
There are but ghosts within{br}
these walls.{end}

//Message x03
But far be it from me to turn{br}
away the one Beoulve to grace{br}
us with his presence!{end}

//Message x04
{font:08}Zalera, the Death Seraph{br}
{font:00}Here dying, join my legion of undeath.{br}
Your blood, the roses on unhallow'd graves!{end}

//Message x05
{font:08}Meliadoul{br}
{font:00}The marquis is made a demon!?{br}
What devilry is this? {end}

//Message x06
{font:08}Meliadoul{br}
{font:00}This...this is the work of the auracite?{end}

//Message x07
{font:08}{Ramza}{br}
{font:00}Do you now believe me?{br}
{br}
Your brother Isilud learned this foul{br}
truth, and died fighting it!{end}

//Message x08
You...you speak true?{br}
{br}
{br}
My father, Folmarv{DA68}does he know{br}
of this?{end}

//Message x09
I...I tried to{DA68}{end}

//Message x0A
{font:08}Zalera, the Death Seraph{br}
{font:00}*cackle* Before me stands the seed{br}
of Folmarv's loins?{br}
So much alike with brother Isilud, both{br}
heirs of father's numen unpossess'd.{br}
{br}
The sire's flesh, a vessel without flaw!{end}

//Message x0B
My father is host to a demon!?{end}

//Message x0C
Truth dawns within this child's naivety.{br}
Who once was hers, now kin to naught{br}
but woe.{br}
Let not such trifles weigh upon you now.{br}
Ere long you shall know darkness deeper still!{end}

//Message x0D
{font:08}Meliadoul{br}
{font:00}Forgive me, {Ramza}. I took your{br}
words as false.{br}
I thought you for an enemy.{end}

//Message x0E
{font:08}{Ramza}{br}
{font:00}I might have done the same in your place.{br}
But now let us avenge your brother's death!{end}

//Message x0F
{font:08}Zalera, the Death Seraph{br}
{font:00}Hashmal...bring order here...where{br}
I have failed.{end}

//Message x10

