Offset(x00288000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000001A6)
//Remove the previous line if you wish text to compile directly after instructions.

InflictStatus(x41,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
InflictStatus(x03,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
UnitAnim(x01,x01,x02,x00,x00)
FaceUnit(x41,x00,x01,x01,x00,x01,x00)
WaitFaceUnit()
Focus(x41,x00,x41,x00,x00)
Camera(+18688,-32699,+00256,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Effect(x0209,x41,000,000,x00)
Wait(00090)
{60}(r003C)
Wait(00060)
DisplayMessage(x10,x91,x000A,x41,x00,x00,+00000,-00032,+00000,x02)
WaitForInstruction(x01,x00)
BgSound(x0B,+127,+127,x01,000)
Wait(00040)
FaceUnit(x03,x00,x41,x00,x00,x01,x00)
WaitRotateUnit(x41,x00)
CloseDialog(x01,x000B,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00100)
{43}(r0C)
Sound(x006A)
TeleportIn(x41,x00)
ColorUnit(x41,x00,x04,+016,+016,+016,001)
Wait(00009)
ColorUnit(x41,x00,x04,-008,-008,-008,004)
Wait(00033)
Erase(x41,x00)
{43}(r0D)
RotateUnit(x49,x00,x10,x00,x02,000)
WaitRotateUnit(x49,x00)
EffectStart()
{6A}(r0B7F000028)
Wait(00040)
{7C}()
{1C}(r02)
EffectEnd()
Wait(00030)
Wait(00030)
RemoveUnit(x81,x00)
RemoveUnit(x82,x00)
RemoveUnit(x83,x00)
RemoveUnit(x84,x00)
Wait(00150)
SpriteMove(x49,x00,+00000,-00020,+00000,x00,x01,+00001)
ColorUnit(x49,x00,x04,-031,-031,-031,000)
Wait(00002)
UnitAnim(x49,x00,x22,x00,x00)
Draw(x49,x00)
SpriteMove(x49,x00,+00000,+00000,+00000,x00,x01,+00090)
ColorUnit(x49,x00,x08,+000,+000,+000,012)
WaitForInstruction(x41,x00)
{1C}(r01)
Wait(00040)
UnitAnim(x49,x00,x21,x00,x00)
Wait(00100)
DisplayMessage(x10,x91,x000C,x49,x00,x00,+00000,-00068,+00000,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00014)
UnitAnim(x49,x00,x17,x00,x00)
Sound(x006A)
Wait(00048)
ColorField(x04,+004,+006,+010,000)
ColorUnit(x49,x00,x04,+008,+016,+020,000)
Wait(00002)
ColorUnit(x00,x01,x04,+004,+006,+010,000)
Wait(00002)
Sound(x0066)
March(x49,x00,000)
ColorField(x04,+000,+000,+000,008)
ColorUnit(x49,x00,x04,+000,+000,+000,008)
Wait(00065)
ColorUnit(x00,x01,x04,+000,+000,+000,008)
Wait(00065)
RotateUnit(x01,x01,x14,x00,x01,000)
WaitFaceUnit()
March(x03,x00,000)
March(x01,x01,008)
RemoveUnit(x41,x00)
ZERO(x007D)
ADD(x007D,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Saint Ajora{br}
{font:00}What...is this? What happens to me?{end}

//Message x02
Unghhh...{br}
{Ramza}...please. Help me...{end}

//Message x03
{font:08}{Ramza}{br}
{font:00}Alma!{end}

//Message x04
{Ramza}...{br}
{br}
{br}
No! You cannot{DA68}!{br}
You must not{DA68}!{br}
NO!{end}

//Message x05
Alma! Are you all right?{end}

//Message x06
{font:08}Alma{br}
{font:00}I...I will be.{br}
{br}
But Ajora{DA68}you must kill her...quickly...{end}

//Message x07
To thwart my coming...you would dare assay?{br}
{br}
{br}
No. It shall not be.{br}
{br}
{br}
Loyal minions...heed my call{DA68}to me!{end}

//Message x08
I suffer spite...from neither lord...nor serf!{end}

//Message x09
{font:08}Ultima, the High Seraph{br}
{font:00}Your defiance reaps you naught{br}
but death's embrace!{end}

//Message x0A
{font:08}Ultima, the High Seraph{br}
{font:00}Impossible...this end to meet...{end}

//Message x0B
I see it now, too late. In you...his blood,{br}
my vanquisher in times...long past.{br}
{br}
But not so soon...shall I accept defeat...{end}

//Message x0C
Your soul itself shall not escape my wrath!{end}

//Message x0D
Had I but...more power...{end}

//Message x0E

