Offset(x00192000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000BA2)
//Remove the previous line if you wish text to compile directly after instructions.

{7C}()
{6D}(r0000)
ResetUnitColor(x05,x00)
ShowMapTitle(+000,+000,+002)
UnitAnim(x00,x00,x02,x00,x00)
Camera(+00280,+02048,+00840,+00430,+00928,+00000,+01760,+00001)
WaitForInstruction(x04,x00)
{63}(rA9)
RotateUnit(x83,x00,x0A,x00,x02,000)
RotateUnit(x84,x00,x08,x00,x02,000)
WaitRotateUnit(x84,x00)
WarpUnit(x05,x00,003,006,x00,x01)
SpriteMove(x05,x00,+00168,+00012,+00000,x00,x01,+00001)
WaitSpriteMove(x05,x00)
UnitAnim(x05,x00,x03,x00,x00)
LoadEVTCHR(x01,x32,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
{7F}(r80000105)
UnitAnim(x80,x00,x76,x02,x01)
{7F}(r81000102)
UnitAnim(x81,x00,x75,x02,x01)
{7F}(r82000106)
UnitAnim(x82,x00,x78,x02,x01)
Wait(00002)
{7F}(r83000101)
UnitAnim(x83,x00,x79,x02,x01)
{7F}(r84000103)
UnitAnim(x84,x00,x74,x02,x01)
{49}()
UnitPresent(x85,x00,x01)
UnitPresent(x86,x00,x01)
AddUnitStart()
{4D}(r30)
Camera(+00280,-00076,+00840,+00430,+00512,+00000,+04096,+00192)
SpriteMove(x05,x00,+00102,+00012,+00000,x00,x01,+00066)
WaitSpriteMove(x05,x00)
SpriteMove(x05,x00,+00098,+00000,+00000,x00,x01,+00008)
WaitSpriteMove(x05,x00)
SpriteMove(x05,x00,+00000,+00000,+00000,x00,x01,+00098)
WaitSpriteMove(x05,x00)
UnitAnim(x05,x00,x02,x00,x00)
Wait(00040)
UnitAnim(x05,x00,x73,x02,x00)
Wait(00008)
Sound(x0041)
UnitAnim(x05,x00,x16,x00,x00)
Wait(00090)
AddUnitEnd()
PortraitCol(x02)
LoadEVTCHR(x00,x34,x00)
DisplayMessage(x10,x91,x0001,x80,x00,x01,-00010,-00008,+00000,x12)
WaitForInstruction(x01,x00)
Wait(00030)
DisplayMessage(x10,x92,x0002,x05,x00,x00,+00012,+00004,+00000,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
DisplayMessage(x10,x92,x0003,x83,x00,x02,-00006,+00004,+00000,x03)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0004,x80,x00,x01,-00010,-00008,+00000,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0005,x05,x00,x00,+00030,+00004,-00016,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0006,x01,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x00)
UnitAnim(x84,x00,x6F,x02,x00)
Wait(00010)
DisplayMessage(x10,x92,x0007,x84,x00,x03,-00016,+00000,+00014,x03)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0008,x81,x00,x04,+00014,-00008,-00006,x02)
WaitForInstruction(x01,x00)
UnitAnim(x84,x00,x74,x02,x00)
Wait(00010)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x12,x0009,x05,x00,x00,+00000,+00000,+00000,x00)
UnitAnim(x05,x00,x73,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x02,x00,x00)
Wait(00020)
{8C}(r050002020000)
Wait(00008)
UnitAnim(x05,x00,x64,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x65,x02,x00)
Wait(00010)
WaitForInstruction(x01,x00)
Wait(00030)
Sound(x004C)
Wait(00030)
AddUnitEnd()
WarpUnit(x85,x00,004,006,x00,x01)
WarpUnit(x86,x00,005,006,x00,x01)
SpriteMove(x85,x00,+00140,+00012,+00000,x00,x01,+00001)
WaitSpriteMove(x85,x00)
SpriteMove(x86,x00,+00112,+00012,+00000,x00,x01,+00001)
WaitSpriteMove(x86,x00)
{6D}(r0000)
ResetUnitColor(x85,x00)
ResetUnitColor(x86,x00)
ColorUnit(x85,x00,x01,+000,+000,+000,000)
Wait(00002)
ColorUnit(x86,x00,x01,+000,+000,+000,000)
Wait(00002)
BlockStart()
UnitAnim(x85,x00,x7C,x02,x00)
Draw(x85,x00)
ColorUnit(x85,x00,x08,-001,-001,-001,004)
SpriteMove(x85,x00,+00046,+00012,-00012,x00,x01,+00113)
WaitSpriteMove(x85,x00)
Wait(00004)
SpriteMove(x85,x00,+00042,+00000,-00012,x00,x01,+00008)
WaitSpriteMove(x85,x00)
Wait(00004)
SpriteMove(x85,x00,+00000,+00000,-00012,x00,x01,+00050)
WaitSpriteMove(x85,x00)
UnitAnim(x85,x00,x68,x02,x00)
Wait(00020)
UnitAnim(x85,x00,x6B,x02,x00)
Wait(00010)
Sound(x0028)
UnitAnim(x85,x00,x6C,x02,x00)
Wait(00008)
UnitAnim(x85,x00,x6D,x02,x00)
Wait(00020)
UnitAnim(x85,x00,x6C,x02,x00)
Wait(00008)
UnitAnim(x85,x00,x77,x02,x00)
Wait(00008)
BlockEnd()
BlockStart()
Wait(00060)
Draw(x86,x00)
ColorUnit(x86,x00,x08,-001,-001,-001,004)
SpriteMove(x86,x00,+00018,+00012,-00012,x00,x01,+00094)
WaitSpriteMove(x86,x00)
SpriteMove(x86,x00,+00014,+00000,-00012,x00,x01,+00006)
WaitSpriteMove(x86,x00)
SpriteMove(x86,x00,+00000,+00000,-00012,x00,x01,+00014)
WaitSpriteMove(x86,x00)
UnitAnim(x86,x00,x02,x00,x00)
BlockEnd()
BlockStart()
Wait(00050)
UnitAnim(x05,x00,x64,x02,x00)
Wait(00008)
{8C}(r050002020000)
Wait(00006)
RotateUnit(x05,x00,x08,x00,x00,000)
WaitRotateUnit(x05,x00)
Wait(00010)
WalkTo(x05,x00,003,007,x00,x00,+008,x01)
MovementAnim(r05000200)
WaitWalk(x05,x00)
Wait(00010)
RotateUnit(x05,x00,x02,x00,x00,000)
WaitRotateUnit(x05,x00)
Wait(00006)
UnitAnim(x05,x00,x64,x02,x00)
Wait(00008)
BlockEnd()
Camera(+00280,-00092,+00840,+00350,+00624,+00000,+04096,+00064)
WaitForInstruction(x08,x00)
Wait(00030)
DisplayMessage(x10,x91,x000A,x05,x00,x00,+00008,+00002,+00004,x03)
WaitForInstruction(x01,x00)
Wait(00010)
DisplayMessage(x10,x92,x000B,x85,x00,x06,+00000,+00000,-00016,x03)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000C,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
CloseDialog(x02,x000D,x06,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
UnitAnim(x83,x00,x00,x02,x00)
Wait(00010)
Sound(x0041)
SpriteMove(x83,x00,+00012,+00000,+00036,x02,x08,+00040)
UnitAnim(x83,x00,x01,x02,x00)
Wait(00004)
UnitAnim(x83,x00,x02,x02,x00)
Wait(00008)
UnitAnim(x83,x00,x01,x02,x00)
Wait(00004)
UnitAnim(x83,x00,x00,x02,x00)
Wait(00004)
UnitAnim(x83,x00,xFF,x01,x00)
Wait(00004)
UnitAnim(x83,x00,xFE,x01,x00)
Wait(00008)
UnitAnim(x83,x00,xFF,x01,x00)
Wait(00004)
UnitAnim(x83,x00,xF4,x01,x00)
Wait(00006)
UnitAnim(x83,x00,xF5,x01,x00)
Wait(00004)
DisplayMessage(x10,x91,x000E,x83,x00,x02,-00008,-00012,+00018,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x000F,x80,x00,x01,-00008,-00012,-00002,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
DisplayMessage(x10,x91,x0010,x05,x00,x00,+00018,+00004,-00010,x03)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00050)
UnitAnim(x85,x00,x6C,x02,x00)
Wait(00008)
UnitAnim(x85,x00,x6D,x02,x00)
Wait(00006)
Wait(00030)
DisplayMessage(x10,x92,x0011,x85,x00,x06,-00012,+00000,+00000,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0012,x05,x00,x00,+00026,+00003,-00014,x01)
WaitForInstruction(x01,x00)
Wait(00010)
CloseDialog(x02,x0013,x06,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0014,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
UnitAnim(x85,x00,x6C,x02,x00)
Wait(00006)
UnitAnim(x85,x00,x77,x02,x00)
Wait(00006)
Wait(00016)
DisplayMessage(x10,x92,x0015,x85,x00,x06,-00012,+00000,+00000,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
UnitAnim(x83,x00,xFB,x01,x00)
Wait(00004)
Sound(x0041)
SpriteMove(x83,x00,+00018,+00000,+00044,x00,x01,+00016)
UnitAnim(x83,x00,xFC,x01,x00)
Wait(00004)
UnitAnim(x83,x00,xFD,x01,x00)
Wait(00004)
UnitAnim(x83,x00,xFC,x01,x00)
Wait(00004)
UnitAnim(x83,x00,xF5,x01,x00)
Wait(00004)
DisplayMessage(x10,x91,x0016,x83,x00,x02,+00000,-00004,+00032,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
DisplayMessage(x10,x11,x0017,x05,x00,x00,+00000,+00002,+00006,x03)
Wait(00010)
UnitAnim(x83,x00,xF4,x01,x00)
Wait(00006)
UnitAnim(x83,x00,x12,x02,x00)
Wait(00006)
{5B}(r00)
Wait(00010)
DisplayMessage(x10,x92,x0018,x83,x00,x02,+00000,+00002,+00041,x01)
WaitForInstruction(x01,x00)
LoadEVTCHR(x00,x33,x00)
WaitForInstruction(x34,x00)
{5A}(r00)
SaveEVTCHR(x00)
DisplayMessage(x10,x91,x0019,x05,x00,x00,+00008,+00002,+00002,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x05,x00,xF4,x01,x00)
Wait(00008)
UnitAnim(x05,x00,xF5,x01,x00)
Wait(00008)
Sound(x0028)
UnitAnim(x05,x00,xF6,x01,x00)
Wait(00008)
UnitAnim(x05,x00,xF7,x01,x00)
Wait(00050)
UnitAnim(x05,x00,xF8,x01,x00)
Wait(00008)
UnitAnim(x05,x00,xF9,x01,x00)
Wait(00008)
Sound(x001B)
UnitAnim(x05,x00,xFA,x01,x00)
Wait(00006)
BlockStart()
SpriteMove(x83,x00,+00018,+00000,+00044,x00,x01,+00001)
WaitSpriteMove(x83,x00)
SpriteMove(x83,x00,+00024,+00000,+00036,x00,x01,+00032)
Wait(00006)
UnitAnim(x83,x00,x16,x02,x00)
Wait(00012)
UnitAnim(x83,x00,x12,x02,x00)
Wait(00012)
BlockEnd()
BlockStart()
UnitAnim(x05,x00,xFB,x01,x00)
Wait(00004)
UnitAnim(x05,x00,xFC,x01,x00)
Wait(00012)
Sound(x0065)
Wait(00018)
UnitAnim(x81,x00,x5A,x02,x00)
Wait(00006)
UnitAnim(x81,x00,x5B,x02,x00)
Wait(00006)
UnitAnim(x81,x00,x5C,x02,x00)
Wait(00014)
UnitAnim(x81,x00,x5D,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x5E,x02,x00)
Wait(00006)
UnitAnim(x81,x00,x5F,x02,x00)
Wait(00004)
UnitAnim(x81,x00,x60,x02,x00)
Wait(00004)
BlockEnd()
BlockStart()
SpriteMove(x84,x00,+00000,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x84,x00)
Wait(00018)
SpriteMove(x84,x00,-00028,+00000,+00000,x00,x01,+00042)
Wait(00006)
UnitAnim(x84,x00,x70,x02,x00)
Wait(00008)
UnitAnim(x84,x00,x71,x02,x00)
Wait(00008)
UnitAnim(x84,x00,x72,x02,x00)
Wait(00008)
BlockEnd()
BlockStart()
Wait(00016)
UnitAnim(x86,x00,x03,x00,x00)
SpriteMove(x86,x00,+00014,+00000,-00012,x00,x01,+00014)
WaitSpriteMove(x86,x00)
SpriteMove(x86,x00,+00018,+00012,+00000,x00,x01,+00006)
WaitSpriteMove(x86,x00)
UnitAnim(x86,x00,x02,x00,x00)
BlockEnd()
BlockStart()
Wait(00014)
UnitAnim(x85,x00,x6B,x02,x00)
Wait(00008)
UnitAnim(x85,x00,x68,x02,x00)
Wait(00008)
SpriteMove(x85,x00,+00028,+00000,+00000,x00,x01,+00042)
UnitAnim(x85,x00,x67,x02,x00)
Wait(00006)
UnitAnim(x85,x00,x66,x02,x00)
Wait(00008)
UnitAnim(x85,x00,x67,x02,x00)
Wait(00006)
UnitAnim(x85,x00,x68,x02,x00)
Wait(00004)
UnitAnim(x85,x00,x69,x02,x00)
Wait(00004)
UnitAnim(x85,x00,x6A,x02,x00)
Wait(00006)
UnitAnim(x85,x00,x69,x02,x00)
Wait(00004)
UnitAnim(x85,x00,x68,x02,x00)
Wait(00004)
UnitAnim(x85,x00,x67,x02,x00)
Wait(00004)
BlockEnd()
WaitForInstruction(x08,x00)
Wait(00010)
DisplayMessage(x10,x12,x001A,x83,x00,x02,-00020,+00016,+00056,x01)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x05,x00,xFD,x01,x00)
Wait(00004)
Sound(x0028)
Wait(00006)
SpriteMove(x05,x00,-00001,+00000,-00001,x00,x01,+00001)
UnitAnim(x05,x00,xFE,x01,x00)
Wait(00040)
SpriteMove(x83,x00,+00026,+00000,+00025,x00,x01,+00028)
UnitAnim(x83,x00,x10,x02,x00)
Wait(00004)
UnitAnim(x83,x00,x11,x02,x00)
Wait(00004)
SpriteMove(x05,x00,+00000,+00000,-00028,x00,x01,+00008)
{68}(r830001)
UnitAnim(x83,x00,x13,x02,x00)
Wait(00002)
UnitAnim(x05,x00,xFF,x01,x00)
Camera(+00280,-00076,+00840,+00430,+00512,+00000,+04096,+00080)
Wait(00002)
UnitAnim(x83,x00,x14,x02,x00)
Wait(00002)
UnitAnim(x05,x00,x00,x02,x00)
Sound(x0072)
BlockStart()
UnitAnim(x84,x00,x7A,x02,x00)
Wait(00001)
UnitAnim(x83,x00,x09,x02,x00)
Wait(00002)
SpriteMove(x83,x00,+00027,-00002,+00022,x00,x01,+00002)
WaitSpriteMove(x83,x00)
SpriteMove(x83,x00,+00027,-00002,+00022,x00,x01,+00002)
WaitSpriteMove(x83,x00)
SpriteMove(x83,x00,+00026,+00000,+00022,x00,x01,+00002)
WaitSpriteMove(x83,x00)
SpriteMove(x83,x00,+00027,-00001,+00022,x00,x01,+00002)
WaitSpriteMove(x83,x00)
SpriteMove(x83,x00,+00027,+00000,+00022,x00,x01,+00002)
WaitSpriteMove(x83,x00)
SpriteMove(x83,x00,+00028,-00001,+00022,x00,x01,+00001)
WaitSpriteMove(x83,x00)
SpriteMove(x83,x00,+00027,+00000,+00022,x00,x01,+00001)
WaitSpriteMove(x83,x00)
SpriteMove(x83,x00,+00028,+00000,+00022,x00,x01,+00001)
WaitSpriteMove(x83,x00)
UnitAnim(x83,x00,x0A,x02,x00)
Wait(00010)
Sound(x0044)
UnitAnim(x83,x00,x0B,x02,x00)
Wait(00010)
SpriteMove(x83,x00,+00028,+00000,+00022,x00,x01,+00001)
WaitSpriteMove(x83,x00)
SpriteMove(x83,x00,+00025,+00000,+00019,x00,x01,+00001)
UnitAnim(x83,x00,x0C,x02,x00)
Wait(00010)
SpriteMove(x83,x00,+00031,-00005,+00010,x00,x01,+00001)
UnitAnim(x83,x00,x0D,x02,x00)
Wait(00016)
UnitAnim(x83,x00,x0E,x02,x00)
Wait(00010)
UnitAnim(x83,x00,x0F,x02,x00)
Wait(00010)
BlockEnd()
Wait(00003)
SpriteMove(x05,x00,-00001,+00000,-00028,x00,x01,+00001)
UnitAnim(x05,x00,x01,x02,x00)
Wait(00008)
Wait(00060)
{4E}(r830001)
Wait(00060)
SpriteMove(x05,x00,+00000,+00000,-00028,x00,x01,+00001)
Sound(x0019)
UnitAnim(x05,x00,x00,x02,x00)
Wait(00008)
UnitAnim(x05,x00,xFB,x01,x00)
Wait(00006)
UnitAnim(x05,x00,xFC,x01,x00)
Wait(00060)
Sound(x0041)
UnitAnim(x05,x00,xFB,x01,x00)
Wait(00008)
UnitAnim(x84,x00,x72,x02,x00)
Wait(00001)
UnitAnim(x05,x00,xFA,x01,x00)
Wait(00008)
UnitAnim(x05,x00,xF9,x01,x00)
Wait(00020)
UnitAnim(x05,x00,xF8,x01,x00)
Wait(00010)
Sound(x003D)
UnitAnim(x05,x00,xF7,x01,x00)
Wait(00020)
BlockStart()
UnitAnim(x81,x00,x60,x02,x00)
Wait(00006)
UnitAnim(x81,x00,x61,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x62,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x63,x02,x00)
Wait(00008)
UnitAnim(x81,x00,x75,x02,x00)
Wait(00008)
BlockEnd()
UnitAnim(x05,x00,xF6,x01,x00)
Wait(00008)
UnitAnim(x05,x00,xF5,x01,x00)
Wait(00008)
UnitAnim(x05,x00,x64,x02,x00)
Wait(00008)
WaitForInstruction(x08,x00)
Wait(00060)
{8C}(r050002020000)
Wait(00010)
{8C}(r050004020000)
UnitAnim(x84,x00,x71,x02,x00)
Wait(00001)
Wait(00010)
UnitAnim(x84,x00,x70,x02,x00)
Wait(00001)
UnitAnim(x05,x00,x73,x02,x00)
Sound(x0041)
UnitAnim(x05,x00,x16,x00,x00)
Wait(00060)
DisplayMessage(x10,x92,x001B,x05,x00,x00,+00008,+00012,-00018,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00090)
{60}(r003C)
ColorUnit(x00,x00,x04,-031,-031,-031,012)
ColorField(x04,-031,-031,-031,012)
Wait(00097)
ColorUnit(x00,x00,x04,-031,-031,-031,004)
ColorField(x04,-031,-031,-031,004)
Wait(00033)
Wait(00020)
ShowChapter(x09)
Music(x01,+127,000)
Wait(00090)
DisplayMessage(x10,x03,x001C,x05,x00,x09,+00000,+00048,+00000,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x3D,x00)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
ZERO(x006E)
ADD(x006E,x001E)
ZERO(x006F)
ADD(x006F,x0009)
ZERO(x01D6)
ADD(x01D6,x0001)
ZERO(x0212)
ADD(x0212,x0000)
ZERO(x021E)
ADD(x021E,x0001)
ZERO(x023F)
ADD(x023F,x0000)
ZERO(x0257)
ADD(x0257,x0001)
ZERO(x0258)
ADD(x0258,x0001)
ZERO(x025B)
ADD(x025B,x0000)
ZERO(x026A)
ADD(x026A,x0001)
ZERO(x0279)
ADD(x0279,x0000)
ZERO(x034A)
ADD(x034A,x0001)
Date(x2A)
ZERO(x03C1)
ADD(x03C1,x0005)
ZERO(x03C2)
ADD(x03C2,x0006)
ZERO(x03C6)
ADD(x03C6,x0003)
ZERO(x03C7)
ADD(x03C7,x0003)
ZERO(x03CD)
ADD(x03CD,x0002)
ZERO(x03CF)
ADD(x03CF,x0001)
ZERO(x03D0)
ADD(x03D0,x0001)
ZERO(x03DA)
ADD(x03DA,x0003)
{43}(r06)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Duke Goltanna{br}
{font:00}My advisors tell me you are the one who rescued{br}
Princess Ovelia. I would have you tell me more.{end}

//Message x02
{font:08}Delita{br}
{font:00}I am Delita Heiral, a Blackram lieutenant in the {br}
service of His Excellency the Baron Grimms.{br}
His Excellency dispatched me to rescue the{br}
princess. And so I did, disguised as one of your{br}
own{DA68}a sheep in Lion's clothing.{br}
Now I have returned.{end}

//Message x03
{font:08}Chancellor Glevanne{br}
{font:00}Heiral, you say? That is a name I've not{br}
heard before.{end}

//Message x04
{font:08}Duke Goltanna{br}
{font:00}I thought Baron Grimms and his Blackrams{br}
felled in battle against the Eye a fortnight past.{end}

//Message x05
Indeed. That dark news spurred me to{br}
return with all the greater haste.{end}

//Message x06
How fares the princess?{end}

//Message x07
{font:08}Bishop Canne{D11D}Beurich{br}
{font:00}She is weary yet from her long journey.{br}
She sleeps as if among the dead.{end}

//Message x08
{font:08}Count Cidolfus Orlandeau{br}
{font:00}Is it not true you brought a prisoner?{end}

//Message x09
It is.{br}
{br}
{br}
Bring the prisoner forth!{end}

//Message x0A
Let us hear the reason for your{br}
attempt on the princess.{end}

//Message x0B
{font:08}Prisoner{br}
{font:00}'Twas to stain Duke Goltanna's{br}
name, and keep him from Lesalia.{br}
We thought to deny him the regent's{br}
seat.{end}

//Message x0C
Who gave you the order?{br}
Duke Larg?{end}

//Message x0D
No...a close adviser of Duke Goltanna's{br}
seeking to curry Duke Larg's favor.{end}

//Message x0E
{font:08}Chancellor Glevanne{br}
{font:00}Madness! None among us would{br}
fain betray our duke!{br}
Silence this man, he knows not{br}
of what he speaks!{end}

//Message x0F
I would hear it nonetheless.{end}

//Message x10
Who was it?{end}

//Message x11
...{end}

//Message x12
Name the one who gave the order!{end}

//Message x13
I'd have your protection?{end}

//Message x14
On my honor as a knight.{br}
Speak!{end}

//Message x15
'Twas the man who stands before me.{br}
Chancellor Glevanne.{end}

//Message x16
What!? How dare you! I do not even{br}
know you, knave!{end}

//Message x17
Who put you to it?{br}
The queen?{end}

//Message x18
Stop this mummer's farce,{br}
I've naught to do with this!{end}

//Message x19
To betray your liege lord is an{br}
unpardonable crime, Chancellor.{end}

//Message x1A
It was not I! I know naught of it!{end}

//Message x1B
Forgive me if I presume overmuch, Your{br}
Grace, but now is not the time for{br}
bandied words.{br}
The Order of the Southern Sky must{br}
march on Lesalia at once, and you with{br}
it!{br}
Give your enemies but a moment to{br}
collect themselves, and they will pin{br}
the chancellor's sedition on his lord.{br}
Your Grace must strike before they are{br}
given the chance! Deny the prince's claim,{br}
and set the princess on the throne!{end}

//Message x1C
{delay:02}Following his sack of{delay:01}{br}
{delay:02}the royal capital of Lesalia{delay:0F},{delay:01}{br}
{delay:02}Duke Goltanna banished Queen Louveria{delay:01}{br}
{delay:02}to Besselat for her hand in the conspiracy{delay:01}{br}
{delay:02}and crowned Princess Ovelia queen{delay:3C}.{delay:01}{br}
{br}
{delay:02}But Duke Larg{delay:0F},{delay:02} insisting{delay:01}{br}
{delay:02}that Prince Orinus was{delay:01}{br}
{delay:02}the true and rightful heir{delay:0F},{delay:01}{br}
{delay:02}at once crowned the child{D11D}prince{delay:01}{br}
{delay:02}and declared himself regent{delay:3C}.{delay:01}{br}
{br}
{delay:02}Moving then to free the queen{delay:0F},{delay:01}{br}
{delay:02}Duke Larg dispatched the{delay:01}{br}
{delay:02}Order of the Northern Sky to Besselat{delay:01}{br}
{delay:02}in the name of the new{D11D}crowned king{delay:1E}.{delay:01}{br}
{delay:02}Duke Goltanna in turn set the Southern Sky{delay:01}{br}
{delay:02}to march in Ovelia's name{delay:3C}.{delay:01}{br}
{br}
{br}
{delay:02}The curtain had risen on what history{delay:01}{br}
{delay:02}would one day record as the War of the Lions.{delay:78} {delay:01}{end}

//Message x1D

