Offset(x00356000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000004BE)
//Remove the previous line if you wish text to compile directly after instructions.

{47}(r2A00000105000301)
{48}()
SpriteMove(x64,x00,+00029,-00032,+00009,x00,x01,+00001)
WaitSpriteMove(x64,x00)
SpriteMove(x03,x00,-00009,-00001,+00000,x00,x01,+00001)
WaitSpriteMove(x03,x00)
UnitAnim(x00,x00,x02,x00,x00)
Camera(+00280,-01100,+00616,+00302,+01536,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
LoadEVTCHR(x01,x74,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
UnitAnim(x2A,x00,x58,x02,x00)
SpriteMove(x2A,x00,+00008,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x2A,x00)
{47}(r2A00010205000300)
{48}()
{7F}(r65000102)
UnitAnim(x65,x00,x6D,x02,x00)
SpriteMove(x65,x00,-00010,-00016,+00000,x00,x01,+00001)
WaitSpriteMove(x65,x00)
{71}(r6500)
{71}(r0300)
{4E}(r650001)
Effect(x0217,x64,001,005,x00)
{63}(rA9)
{4D}(r3C)
Camera(+00280,-00076,+00616,+00302,+01536,+00000,+04096,+00128)
WaitForInstruction(x04,x00)
{63}(rAA)
Wait(00030)
DisplayMessage(x10,x11,x0001,x2A,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00030)
EffectStart()
{1C}(r02)
EffectEnd()
WaitForInstruction(x41,x00)
{1C}(r01)
Wait(00030)
DisplayMessage(x10,x92,x0002,x03,x00,x00,+00000,+00006,+00000,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0003,x2A,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00014)
UnitAnim(x03,x00,x5F,x02,x00)
Wait(00006)
UnitAnim(x03,x00,x60,x02,x00)
Wait(00012)
UnitAnim(x03,x00,x5F,x02,x00)
Wait(00006)
UnitAnim(x03,x00,x02,x00,x00)
Wait(00006)
UnitAnim(x03,x00,x61,x02,x00)
Wait(00006)
UnitAnim(x03,x00,x62,x02,x00)
Wait(00012)
UnitAnim(x03,x00,x61,x02,x00)
Wait(00006)
UnitAnim(x03,x00,x02,x00,x00)
Wait(00030)
DisplayMessage(x10,x92,x0004,x03,x00,x00,+00000,+00006,+00000,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0005,x2A,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0006,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0007,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0008,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00028)
UnitAnim(x2A,x00,x58,x02,x00)
Wait(00006)
UnitAnim(x65,x00,x6D,x02,x00)
SpriteMove(x65,x00,-00008,-00014,+00000,x00,x01,+00001)
SpriteMove(x2A,x00,+00010,+00000,+00000,x00,x01,+00001)
UnitAnim(x2A,x00,x5B,x02,x00)
Wait(00004)
SpriteMove(x65,x00,-00006,-00015,+00000,x00,x01,+00001)
SpriteMove(x2A,x00,+00012,+00000,+00000,x00,x01,+00001)
UnitAnim(x2A,x00,x5B,x02,x00)
Wait(00004)
SpriteMove(x65,x00,-00005,-00013,+00000,x00,x01,+00001)
SpriteMove(x2A,x00,+00013,+00000,+00000,x00,x01,+00001)
UnitAnim(x2A,x00,x5C,x02,x00)
Wait(00004)
SpriteMove(x65,x00,-00005,-00013,+00000,x00,x01,+00001)
SpriteMove(x2A,x00,+00014,+00000,+00000,x00,x01,+00001)
UnitAnim(x2A,x00,x5C,x02,x00)
Wait(00004)
SpriteMove(x65,x00,-00002,-00014,+00000,x00,x01,+00001)
SpriteMove(x2A,x00,+00016,+00000,+00000,x00,x01,+00001)
UnitAnim(x2A,x00,x5B,x02,x00)
Wait(00004)
SpriteMove(x65,x00,+00000,-00015,+00000,x00,x01,+00001)
SpriteMove(x2A,x00,+00018,+00000,+00000,x00,x01,+00001)
UnitAnim(x2A,x00,x5B,x02,x00)
Wait(00004)
SpriteMove(x65,x00,+00001,-00016,+00000,x00,x01,+00001)
SpriteMove(x2A,x00,+00019,+00000,+00000,x00,x01,+00001)
UnitAnim(x2A,x00,x58,x02,x00)
Wait(00004)
SpriteMove(x65,x00,+00001,-00016,+00000,x00,x01,+00001)
UnitAnim(x2A,x00,x58,x02,x00)
Wait(00004)
Wait(00060)
SpriteMove(x65,x00,+00003,-00015,+00000,x00,x01,+00001)
SpriteMove(x2A,x00,+00019,+00001,+00000,x00,x01,+00001)
WaitSpriteMove(x2A,x00)
UnitAnim(x2A,x00,x5D,x02,x00)
Wait(00010)
SpriteMove(x65,x00,+00004,-00013,+00000,x00,x01,+00001)
UnitAnim(x2A,x00,x5E,x02,x00)
Wait(00050)
UnitAnim(x03,x00,x66,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x67,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x68,x02,x00)
Wait(00026)
Sound(x0041)
SpriteMove(x65,x00,+00004,-00012,+00000,x00,x01,+00001)
UnitAnim(x65,x00,x6E,x02,x00)
UnitAnim(x03,x00,x68,x02,x00)
UnitAnim(x2A,x00,x63,x02,x00)
Wait(00008)
UnitAnim(x2A,x00,x64,x02,x00)
Wait(00008)
UnitAnim(x03,x00,x6A,x02,x00)
Wait(00030)
UnitAnim(x2A,x00,x65,x02,x00)
SpriteMove(x65,x00,+00004,-00010,+00000,x00,x01,+00001)
UnitAnim(x03,x00,x6B,x02,x00)
Wait(00008)
UnitAnim(x2A,x00,x02,x00,x00)
SpriteMove(x65,x00,+00005,-00007,+00000,x00,x01,+00001)
UnitAnim(x03,x00,x6C,x02,x00)
Wait(00008)
Wait(00060)
DisplayMessage(x10,x91,x0009,x2A,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x000A,x03,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000B,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
CloseDialog(x02,x000C,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00070)
ZERO(x0000)
ZERO(x0001)
{B1}(x0000,x01FC)
ADD(x0001,x0000)
{A2}()
{D0}()
{01}()
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{D2}()
{01}()
Camera(+00280,-01500,+00616,+00302,+01536,+00000,+04096,+00096)
WaitForInstruction(x04,x00)
{60}(r003C)
Wait(00060)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
ZERO(x006E)
ADD(x006E,x0032)
ZERO(x006F)
ADD(x006F,x000F)
ZERO(x01EE)
ADD(x01EE,x0001)
ZERO(x01EF)
ADD(x01EF,x0001)
ZERO(x0224)
ADD(x0224,x0001)
ZERO(x024E)
ADD(x024E,x0001)
ZERO(x024F)
ADD(x024F,x0001)
ZERO(x0269)
ADD(x0269,x0000)
ZERO(x026B)
ADD(x026B,x0001)
ZERO(x028B)
ADD(x028B,x0001)
ZERO(x0345)
ADD(x0345,x0001)
ZERO(x034B)
ADD(x034B,x0001)
ZERO(x03DE)
ADD(x03DE,x0003)
ZERO(x03E5)
ADD(x03E5,x0002)
ZERO(x03E6)
ADD(x03E6,x0002)
ZERO(x03ED)
ADD(x03ED,x0002)
Date(x25)
Date(x2B)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Meliadoul{br}
{font:00}Secret's hidden in this{br}
Stone...I never dreamed!    {br}
It may be 'divine',{br}
but I thought it was just{br}
a strange rock.{br}
I never thought collecting{br}
them would make a miracle.{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}Neither you nor Izlude {br}
were informed...    {br}
Even Wiegraf didn't know{br}
until he turned into Lucavi.{br}
{br}
So even the High Priest's{br}
plot's being used by Vormav.{end}

//Message x03
{font:08}Meliadoul{br}
{font:00}What're they after?{end}

//Message x04
{font:08}{Ramza}{br}
{font:00}That, I don't know.{br}
{br}
If they want to, they could{br}
destroy an entire brigade.{br}
Just like at Riovanes.   {br}
But they don't use that{br}
power outright.{br}
{br}
There must be a reason why.{end}

//Message x05
{font:08}Meliadoul{br}
{font:00}Maybe they can't use their power{br}
outright?{br}
The Lucavi of legend, was{br}
an unbeatable,ferocious monster.{end}

//Message x06
{font:08}{Ramza}{br}
{font:00}That's right.{br}
{br}
They don't seem to be{br}
the 'immortal evils' the{br}
legends say.{end}

//Message x07
{font:08}Meliadoul{br}
{font:00}Legends do tend to over{br}
exaggerate.{br}
Maybe Lucavi was just {br}
another monster, afterall.{end}

//Message x08
{font:08}{Ramza}{br}
{font:00}I hope so...{end}

//Message x09
{font:08}Meliadoul{br}
{font:00}I'm going to give you{br}
this Zodiac Stone.{br}
In return, let me go along.{br}
I want to know why my father...{br}
{br}
Besides...{end}

//Message x0A
{font:08}{Ramza}{br}
{font:00}Besides?{end}

//Message x0B
{font:08}Meliadoul{br}
{font:00}I want to know why he gave{br}
away the 'Capricorn' Stone.    {br}
Why it was given to Lord{br}
Dycedarg...I need to know.{end}

//Message x0C
{font:08}{Ramza}{br}
{font:00}To my brother?{br}
Why?{end}

//Message x0D

