Offset(x00102000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000615)
//Remove the previous line if you wish text to compile directly after instructions.

Camera(+00392,-00845,+00392,+00340,+03664,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{40}(r0604000000)
ShowMapTitle(+000,+000,+001)
LoadEVTCHR(x01,x22,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
WarpUnit(x80,x00,000,000,x00,x00)
Wait(00001)
WarpUnit(x80,x00,006,004,x00,x00)
UnitAnim(x09,x00,x02,x00,x00)
UnitAnim(x17,x00,x02,x00,x00)
SpriteMove(x17,x00,-00006,+00000,+00003,x00,x01,+00001)
WaitSpriteMove(x17,x00)
SpriteMove(x09,x00,+00000,+00006,-00006,x00,x01,+00001)
WaitSpriteMove(x09,x00)
{71}(r0900)
SpriteMove(x80,x00,-00004,+00000,-00038,x00,x01,+00001)
WaitSpriteMove(x80,x00)
RotateUnit(x09,x00,x00,x00,x01,000)
WaitRotateUnit(x09,x00)
SpriteMove(x83,x00,+00032,-00002,-00029,x00,x01,+00001)
SpriteMove(x81,x00,+00031,-00002,+00036,x00,x01,+00001)
WaitSpriteMove(x81,x00)
WarpUnit(x82,x00,004,006,x00,x03)
SpriteMove(x82,x00,+00016,-00021,-00056,x00,x01,+00001)
Erase(x82,x00)
{4E}(r830001)
{4E}(r800001)
{4E}(r810001)
{4E}(r820001)
UnitAnim(x81,x00,x77,x02,x00)
UnitAnim(x83,x00,x78,x02,x00)
UnitAnim(x80,x00,x76,x02,x00)
UnitAnim(x09,x00,x58,x02,x00)
{63}(rC9)
Camera(+00392,+00035,+00392,+00340,+03664,+00000,+04096,+00128)
{4D}(r3C)
WaitForInstruction(x04,x00)
Wait(00060)
DisplayMessage(x10,x91,x0001,x09,x00,x00,+00000,+00002,-00002,x13)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0002,x17,x00,x00,+00025,+00000,-00020,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
SpriteMove(x09,x00,+00000,+00006,-00006,x00,x01,+00001)
WaitSpriteMove(x09,x00)
Wait(00060)
{4E}(r090001)
UnitAnim(x09,x00,x59,x02,x00)
Wait(00006)
Sound(x0053)
UnitAnim(x09,x00,x5A,x02,x00)
Wait(00006)
UnitAnim(x09,x00,x5B,x02,x00)
Wait(00008)
SpriteMove(x09,x00,+00000,+00005,-00005,x00,x01,+00008)
UnitAnim(x09,x00,x5C,x02,x00)
Wait(00008)
SpriteMove(x09,x00,+00000,+00001,-00011,x00,x01,+00001)
UnitAnim(x09,x00,x02,x00,x00)
Wait(00020)
RotateUnit(x82,x00,x0C,x00,x00,000)
RotateUnit(x09,x00,x0C,x00,x00,000)
WaitRotateUnit(x09,x00)
SpriteMove(x82,x00,+00009,-00188,-00072,x00,x01,+00001)
Wait(00004)
Draw(x82,x00)
UnitAnim(x09,x00,x02,x00,x00)
UnitAnim(x82,x00,x02,x00,x00)
Wait(00004)
UnitAnim(x09,x00,x03,x00,x00)
UnitAnim(x82,x00,x03,x00,x00)
SpriteMove(x09,x00,+00014,+00000,-00006,x00,x01,+00028)
WaitSpriteMove(x09,x00)
{4E}(r090000)
UnitAnim(x17,x00,x79,x02,x00)
SpriteMove(x09,x00,+00058,+00000,-00016,x00,x01,+00070)
WaitSpriteMove(x09,x00)
UnitAnim(x09,x00,x7C,x02,x00)
SpriteMove(x82,x00,+00009,-00021,-00072,x00,x01,+00001)
SpriteMove(x09,x00,+00068,-00001,-00032,x00,x01,+00058)
SpriteMove(x82,x00,+00020,-00021,-00088,x00,x01,+00058)
WaitSpriteMove(x82,x00)
UnitAnim(x82,x00,x02,x00,x00)
WaitSpriteMove(x82,x00)
Wait(00040)
UnitAnim(x82,x00,x5D,x02,x00)
Wait(00012)
UnitAnim(x81,x00,x7C,x02,x00)
UnitAnim(x82,x00,x5E,x02,x00)
Wait(00010)
UnitAnim(x82,x00,x5E,x02,x00)
Wait(00010)
UnitAnim(x82,x00,x5F,x02,x00)
Wait(00010)
UnitAnim(x82,x00,x60,x02,x00)
Wait(00010)
Sound(x0041)
UnitAnim(x80,x00,x7B,x02,x00)
UnitAnim(x82,x00,x61,x02,x00)
Wait(00012)
Erase(x80,x00)
UnitAnim(x82,x00,x62,x02,x00)
Wait(00010)
UnitAnim(x82,x00,x63,x02,x00)
Wait(00010)
UnitAnim(x82,x00,x64,x02,x00)
Wait(00120)
UnitAnim(x82,x00,x63,x02,x00)
Wait(00014)
UnitAnim(x82,x00,x62,x02,x00)
Wait(00020)
DisplayMessage(x10,x91,x0003,x09,x00,x00,+00010,+00000,+00082,x03)
WaitForInstruction(x01,x00)
BlockStart()
Wait(00020)
UnitAnim(x82,x00,x65,x02,x00)
Wait(00010)
UnitAnim(x82,x00,x66,x02,x00)
Wait(00020)
BlockEnd()
DisplayMessage(x10,x92,x0004,x17,x00,x00,-00004,+00000,-00008,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
Wait(00034)
UnitAnim(x82,x00,x65,x02,x00)
Wait(00010)
UnitAnim(x82,x00,x62,x02,x00)
Wait(00010)
Sound(x0073)
Draw(x80,x00)
UnitAnim(x82,x00,x61,x02,x00)
Wait(00020)
UnitAnim(x80,x00,x76,x02,x00)
Wait(00008)
UnitAnim(x82,x00,x60,x02,x00)
Wait(00010)
UnitAnim(x82,x00,x5F,x02,x00)
Wait(00010)
UnitAnim(x82,x00,x67,x02,x00)
Wait(00008)
UnitAnim(x82,x00,x68,x02,x00)
Wait(00008)
UnitAnim(x82,x00,x69,x02,x00)
Wait(00008)
{68}(r820001)
UnitAnim(x82,x00,x6A,x02,x00)
Wait(00008)
UnitAnim(x82,x00,x6B,x02,x00)
Wait(00008)
Wait(00030)
DisplayMessage(x10,x11,x0005,x09,x00,x00,+00004,+00000,+00085,x03)
WaitForInstruction(x01,x00)
UnitAnim(x82,x00,x6A,x02,x00)
Wait(00010)
UnitAnim(x82,x00,x6C,x02,x00)
Wait(00012)
UnitAnim(x82,x00,x6D,x02,x00)
Wait(00012)
UnitAnim(x82,x00,x6E,x02,x00)
Wait(00060)
UnitAnim(x82,x00,x6F,x02,x00)
Wait(00026)
UnitAnim(x82,x00,x70,x02,x00)
Wait(00014)
BlockStart()
UnitAnim(x82,x00,x71,x02,x00)
Wait(00008)
UnitAnim(x82,x00,x72,x02,x00)
Wait(00008)
Wait(00060)
{68}(r820000)
UnitAnim(x82,x00,x73,x02,x00)
Wait(00012)
UnitAnim(x82,x00,x74,x02,x00)
Wait(00010)
UnitAnim(x82,x00,x67,x02,x00)
Wait(00024)
Sound(x003D)
UnitAnim(x81,x00,x77,x02,x00)
UnitAnim(x82,x00,x5E,x02,x00)
Wait(00024)
UnitAnim(x82,x00,x5D,x02,x00)
Wait(00012)
UnitAnim(x82,x00,x02,x00,x00)
BlockEnd()
Wait(00020)
UnitAnim(x17,x00,x79,x02,x00)
Wait(00008)
UnitAnim(x17,x00,x02,x00,x00)
Wait(00020)
DisplayMessage(x10,x12,x0006,x17,x00,x00,-00008,+00000,-00008,x03)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
Wait(00050)
UnitAnim(x17,x00,x79,x02,x00)
Wait(00008)
UnitAnim(x17,x00,x7A,x02,x00)
Wait(00010)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57002800)
Wait(00008)
{8C}(r82000C020000)
Wait(00008)
{8C}(r82000E020000)
Wait(00008)
{8C}(r820000020000)
Wait(00008)
{68}(r820001)
UnitAnim(x82,x00,x75,x02,x00)
Wait(00012)
BlockEnd()
DisplayMessage(x10,x12,x0007,x17,x00,x00,-00008,+00000,-00006,x02)
WaitForInstruction(x01,x00)
Wait(00030)
DisplayMessage(x10,x91,x0008,x09,x00,x00,+00072,+00000,+00010,x03)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0009,x17,x00,x00,+00004,+00000,-00020,x03)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000A,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x000B,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000C,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x000D,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
{63}(rCA)
Wait(00030)
{68}(r820000)
UnitAnim(x82,x00,x02,x00,x00)
{8C}(r820004020000)
Wait(00010)
UnitAnim(x82,x00,x03,x00,x00)
SpriteMove(x82,x00,+00008,-00020,-00074,x00,x01,+00040)
SpriteMove(x09,x00,+00057,+00000,-00018,x00,x01,+00040)
WaitSpriteMove(x09,x00)
UnitAnim(x17,x00,x79,x02,x00)
{8C}(r82000A020000)
SpriteMove(x82,x00,+00009,-00020,+00008,x00,x01,+00122)
Wait(00002)
SpriteMove(x09,x00,+00057,+00000,+00061,x00,x01,+00122)
Wait(00002)
{8C}(r820008030000)
Camera(+00392,-00157,+00392,+00340,+03664,+00000,+04096,+00080)
Wait(00060)
UnitAnim(x17,x00,x02,x00,x00)
WaitSpriteMove(x82,x00)
UnitAnim(x82,x00,x02,x00,x00)
Wait(00010)
UnitAnim(x82,x00,x5D,x02,x00)
Wait(00010)
DisplayMessage(x10,x91,x000E,x09,x00,x00,-00030,-00050,+00040,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
DisplayMessage(x10,x91,x000F,x17,x00,x00,+00026,+00018,-00018,x03)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
Camera(+00392,-01245,+00392,+00302,+03664,+00000,+04096,+00160)
Wait(00060)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
ZERO(x006E)
ADD(x006E,x0015)
ZERO(x01CF)
ADD(x01CF,x0001)
ZERO(x028C)
ADD(x028C,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Dycedarg{br}
{font:00}Do anything to capture Ovelia.{br}
{br}
The same goes for Agrias and{br}
the others. Kill them!{end}

//Message x02
{font:08}Gafgarion{br}
{font:00}What about {Ramza}?{end}

//Message x03
{font:08}Dycedarg{br}
{font:00}He's a disgrace to the name{br}
Beoulve, and he's in our way.   {br}
I left him alone because I{br}
thought he'd learn how harsh{br}
the real world is.{br}
I never thought he was{br}
that dense.{end}

//Message x04
{font:08}Gafgarion{br}
{font:00}Did his strong sense of{br}
justice come from his father?{end}

//Message x05
{font:08}Dycedarg{br}
{font:00}My father spoiled him.{br}
{br}
If he obeys orders, fine.{br}
If he resists, we have no choice...{end}

//Message x06
{font:08}Gafgarion{br}
{font:00}It's hard to believe his own{br}
brother said that. Sickening.{end}

//Message x07
{font:08}Gafgarion{br}
{font:00}But what if the Cardinal{br}
gets in our way?{br}
With the church supporting him,{br}
even the Prince couldn't do{br}
anything easily.{end}

//Message x08
{font:08}Dycedarg{br}
{font:00}I've already prepared for that.{br}
{br}
There's no need to worry.{end}

//Message x09
{font:08}Gafgarion{br}
{font:00}So that's that? The more I know,{br}
the worse you appear.{end}

//Message x0A
{font:08}Dycedarg{br}
{font:00}If that's how you feel,then{br}
you'd best watch your tongue.   {br}
Don't forget your head can be {br}
easily cut off.{end}

//Message x0B
{font:08}Gafgarion{br}
{font:00}Hey, stop that.{br}
I'm your loyal servant.   {br}
Remember I'm not stubborn{br}
like your little brother.{end}

//Message x0C
{font:08}Dycedarg{br}
{font:00}Then, don't make any{br}
more mistakes.{end}

//Message x0D
{font:08}Gafgarion{br}
{font:00}Speaking of that, who did{br}
you order to kidnap Ovelia?   {br}
When I was chasing her in{br}
Dorter, someone attacked me.{br}
What was that about?{end}

//Message x0E
{font:08}Dycedarg{br}
{font:00}They found the criminals in{br}
the monastery woods{D11D}dead.   {br}
Someone learned of our plan{br}
and is trying to stop us...{br}
{br}
Anyhow, as long as Ovelia{br}
is with Agrias, there'll be{br}
many chances to get her...{end}

//Message x0F
{font:08}Gafgarion{br}
{font:00}I hope so.{end}

//Message x10

