Offset(x002F0000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000762)
//Remove the previous line if you wish text to compile directly after instructions.

Camera(+00088,-00733,+00920,+00302,+00512,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
WarpUnit(x0B,x00,000,006,x00,x01)
SpriteMove(x0B,x00,+00000,-00002,+00013,x00,x01,+00001)
WaitSpriteMove(x0B,x00)
UnitAnim(x0B,x00,x02,x00,x00)
{63}(rAA)
Camera(+00088,+00163,+00920,+00302,+00512,+00000,+04096,+00160)
ColorUnit(x0B,x00,x04,-003,-003,-003,000)
Wait(00002)
LoadEVTCHR(x01,x70,x00)
{4D}(r40)
WaitForInstruction(x04,x00)
Wait(00080)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
{49}()
UnitPresent(x05,x00,x01)
UnitPresent(x0D,x00,x01)
UnitPresent(x21,x00,x01)
AddUnitStart()
DisplayMessage(x10,x11,x0001,x0B,x00,x00,+00010,+00000,+00008,x00)
WaitForInstruction(x01,x00)
Wait(00060)
AddUnitEnd()
Sound(x004C)
Wait(00020)
WarpUnit(x05,x00,001,000,x00,x02)
Draw(x05,x00)
BlockStart()
Wait(00056)
WalkTo(x05,x00,001,005,x00,x00,+008,x01)
MovementAnim(r05000200)
WaitWalk(x05,x00)
Wait(00018)
UnitAnim(x05,x00,x5A,x02,x00)
Wait(00008)
Sound(x0041)
UnitAnim(x05,x00,x59,x02,x00)
Wait(00008)
BlockEnd()
BlockStart()
RotateUnit(x0B,x00,x00,x02,x00,000)
WaitRotateUnit(x0B,x00)
Wait(00040)
RotateUnit(x0B,x00,x0C,x02,x00,000)
WaitRotateUnit(x0B,x00)
Wait(00008)
UnitAnim(x0B,x00,x03,x00,x00)
SpriteMove(x0B,x00,+00028,-00002,+00025,x00,x01,+00096)
WaitSpriteMove(x0B,x00)
UnitAnim(x0B,x00,x02,x00,x00)
Wait(00012)
RotateUnit(x0B,x00,x00,x00,x00,000)
WaitRotateUnit(x0B,x00)
BlockEnd()
WaitForInstruction(x08,x00)
Wait(00030)
DisplayMessage(x10,x92,x0002,x05,x00,x00,-00012,+00000,+00008,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0003,x0B,x00,x00,+00040,+00000,+00010,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0004,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0005,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0006,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0007,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
UnitAnim(x05,x00,x59,x02,x00)
Wait(00008)
Sound(x001A)
UnitAnim(x05,x00,x5A,x02,x00)
Wait(00004)
UnitAnim(x05,x00,x5B,x02,x00)
Wait(00006)
UnitAnim(x05,x00,x5C,x02,x00)
Wait(00004)
UnitAnim(x05,x00,x5D,x02,x00)
Wait(00004)
UnitAnim(x05,x00,x5E,x02,x00)
Wait(00004)
UnitAnim(x05,x00,x5F,x02,x00)
Wait(00004)
UnitAnim(x05,x00,x60,x02,x00)
Wait(00006)
UnitAnim(x05,x00,x61,x02,x00)
Wait(00008)
Sound(x0030)
SpriteMove(x05,x00,+00000,-00001,+00040,x01,x04,+00012)
UnitAnim(x05,x00,x62,x02,x00)
Wait(00004)
UnitAnim(x05,x00,x63,x02,x00)
Wait(00004)
Sound(x0013)
UnitAnim(x0B,x00,x6D,x02,x00)
SpriteMove(x0B,x00,+00028,-00002,+00028,x01,x04,+00004)
UnitAnim(x05,x00,x63,x02,x00)
Wait(00008)
UnitAnim(x0B,x00,x6E,x02,x00)
UnitAnim(x05,x00,x64,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x65,x02,x00)
Wait(00026)
UnitAnim(x0B,x00,x6E,x02,x00)
Wait(00008)
UnitAnim(x0B,x00,x6F,x02,x00)
Wait(00008)
UnitAnim(x0B,x00,x70,x02,x00)
Wait(00004)
UnitAnim(x0B,x00,x6F,x02,x00)
Wait(00006)
UnitAnim(x0B,x00,x70,x02,x00)
Wait(00012)
DisplayMessage(x10,x91,x0008,x0B,x00,x00,+00052,+00000,+00000,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0009,x05,x00,x00,-00012,-00004,+00039,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
Sound(x0080)
BlockStart()
UnitAnim(x0B,x00,x71,x02,x00)
Wait(00008)
UnitAnim(x0B,x00,x72,x02,x00)
Wait(00010)
UnitAnim(x0B,x00,x73,x02,x00)
Wait(00010)
UnitAnim(x0B,x00,x74,x02,x00)
Wait(00010)
Sound(x0053)
SpriteMove(x0B,x00,+00028,-00003,+00019,x01,x04,+00001)
UnitAnim(x0B,x00,x1A,x00,x00)
Wait(00006)
SpriteMove(x0B,x00,+00028,-00002,+00019,x01,x04,+00001)
BlockEnd()
UnitAnim(x05,x00,x64,x02,x00)
Wait(00020)
SpriteMove(x05,x00,+00000,-00001,+00036,x01,x04,+00001)
UnitAnim(x05,x00,x66,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x67,x02,x00)
Wait(00008)
SpriteMove(x05,x00,+00000,-00001,+00033,x01,x04,+00001)
UnitAnim(x05,x00,x68,x02,x00)
Wait(00008)
SpriteMove(x05,x00,+00000,-00001,+00031,x01,x04,+00001)
UnitAnim(x05,x00,x69,x02,x00)
Wait(00008)
SpriteMove(x05,x00,+00000,+00000,+00028,x01,x04,+00001)
UnitAnim(x05,x00,x6A,x02,x00)
Wait(00032)
UnitAnim(x05,x00,x02,x00,x00)
SpriteMove(x05,x00,+00000,+00000,+00000,x01,x04,+00068)
UnitAnim(x05,x00,x03,x00,x00)
WaitSpriteMove(x05,x00)
UnitAnim(x05,x00,x02,x00,x00)
Wait(00008)
Sound(x0041)
UnitAnim(x05,x00,x75,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x76,x02,x00)
Wait(00006)
UnitAnim(x05,x00,x77,x02,x00)
Wait(00006)
UnitAnim(x05,x00,x78,x02,x00)
Wait(00060)
{68}(r050001)
UnitAnim(x05,x00,x79,x02,x00)
Wait(00006)
UnitAnim(x05,x00,x7A,x02,x00)
Wait(00006)
LoadEVTCHR(x00,x71,x00)
Wait(00040)
DisplayMessage(x10,x11,x000A,x05,x00,x00,+00008,+00000,+00000,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x00)
Wait(00040)
WarpUnit(x0D,x00,001,000,x00,x02)
WarpUnit(x21,x00,001,000,x00,x02)
ColorUnit(x21,x00,x04,-003,-003,-003,000)
Wait(00002)
Draw(x21,x00)
{63}(rCA)
Camera(+00168,+00115,+00616,+00302,+00512,+00000,+04096,+00080)
BlockStart()
SpriteMove(x21,x00,-00026,+00000,+00138,x00,x01,+00152)
WaitSpriteMove(x21,x00)
UnitAnim(x21,x00,x02,x00,x00)
Wait(00010)
RotateUnit(x21,x00,x00,x01,x00,000)
WaitRotateUnit(x21,x00)
BlockEnd()
Wait(00100)
ColorUnit(x0D,x00,x05,-010,-010,-010,000)
Wait(00002)
Draw(x0D,x00)
ColorUnit(x0D,x00,x04,-004,-004,-004,004)
WalkTo(x0D,x00,001,004,x00,x00,+007,x01)
MovementAnim(r0D000200)
WaitWalk(x0D,x00)
Wait(00020)
UnitAnim(x0D,x00,x03,x02,x00)
Wait(00012)
Sound(x0041)
UnitAnim(x0D,x00,x16,x00,x00)
WaitForInstruction(x04,x00)
UnitAnim(x21,x00,xF7,x01,x00)
Wait(00008)
UnitAnim(x21,x00,xF8,x01,x00)
Wait(00008)
PortraitCol(x05)
Wait(00060)
DisplayMessage(x10,x91,x000B,x05,x00,x00,+00010,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00020)
DisplayMessage(x10,x92,x000C,x0D,x00,x05,+00000,+00008,-00004,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00042)
Sound(x0030)
UnitAnim(x0D,x00,x03,x02,x00)
Wait(00012)
UnitAnim(x0D,x00,x02,x00,x00)
Wait(00030)
Wait(00042)
UnitAnim(x05,x00,x7A,x02,x00)
Wait(00010)
SpriteMove(x05,x00,+00000,+00000,+00000,x01,x04,+00001)
WaitSpriteMove(x05,x00)
UnitAnim(x05,x00,x04,x02,x00)
Wait(00010)
UnitAnim(x05,x00,x05,x02,x00)
Wait(00012)
UnitAnim(x05,x00,x06,x02,x00)
Wait(00030)
Sound(x0013)
BlockStart()
SpriteMove(x0D,x00,+00000,+00000,+00000,x01,x04,+00001)
UnitAnim(x0D,x00,x09,x02,x00)
Wait(00002)
SpriteMove(x0D,x00,-00003,+00000,-00003,x01,x04,+00001)
UnitAnim(x0D,x00,x0A,x02,x00)
Wait(00004)
SpriteMove(x0D,x00,-00003,+00000,-00003,x01,x04,+00001)
UnitAnim(x0D,x00,x0B,x02,x00)
Wait(00010)
UnitAnim(x0D,x00,x0C,x02,x00)
Wait(00008)
UnitAnim(x0D,x00,x0D,x02,x00)
Wait(00052)
UnitAnim(x0D,x00,x0E,x02,x00)
Wait(00010)
UnitAnim(x0D,x00,x0F,x02,x00)
Wait(00034)
UnitAnim(x0D,x00,x11,x02,x00)
Wait(00006)
UnitAnim(x0D,x00,x12,x02,x00)
Wait(00010)
Sound(x0053)
SpriteMove(x0D,x00,+00000,+00002,-00001,x01,x04,+00001)
UnitAnim(x0D,x00,x13,x02,x00)
Wait(00006)
SpriteMove(x0D,x00,+00000,+00006,-00002,x01,x04,+00001)
UnitAnim(x0D,x00,x14,x02,x00)
Wait(00006)
UnitAnim(x0D,x00,x15,x02,x00)
Wait(00006)
BlockEnd()
SpriteMove(x05,x00,+00001,+00000,-00004,x01,x04,+00001)
UnitAnim(x05,x00,x07,x02,x00)
Wait(00002)
UnitAnim(x05,x00,x08,x02,x00)
Wait(00004)
UnitAnim(x05,x00,x10,x02,x00)
Wait(00070)
UnitAnim(x05,x00,x08,x02,x00)
Wait(00010)
UnitAnim(x05,x00,x07,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x06,x02,x00)
Wait(00006)
UnitAnim(x05,x00,x05,x02,x00)
Wait(00010)
UnitAnim(x05,x00,x04,x02,x00)
Wait(00060)
UnitAnim(x21,x00,xF9,x01,x00)
Wait(00008)
UnitAnim(x05,x00,xFB,x01,x00)
Wait(00010)
UnitAnim(x05,x00,xFC,x01,x00)
Wait(00010)
UnitAnim(x05,x00,xFD,x01,x00)
Wait(00020)
Sound(x0003)
UnitAnim(x05,x00,xFE,x01,x00)
Wait(00010)
Sound(x003D)
UnitAnim(x05,x00,xFF,x01,x00)
Wait(00020)
UnitAnim(x05,x00,x00,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x01,x02,x00)
Wait(00008)
UnitAnim(x05,x00,x02,x02,x00)
Wait(00008)
UnitAnim(x05,x00,xF4,x01,x00)
Wait(00008)
Wait(00080)
DisplayMessage(x10,x91,x000D,x21,x00,x00,+00000,-00048,+00068,x12)
WaitForInstruction(x01,x00)
UnitAnim(x05,x00,xF5,x01,x00)
Wait(00014)
UnitAnim(x05,x00,xF6,x01,x00)
Wait(00018)
UnitAnim(x05,x00,xF5,x01,x00)
Wait(00014)
DisplayMessage(x10,x92,x000E,x05,x00,x00,+00012,+00014,+00006,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00080)
{63}(r8A)
Camera(+00168,-01213,+00616,+00302,+00512,+00000,+04096,+00102)
Wait(00069)
{3E}(r02000000FFFFFF1E00)
WaitForInstruction(x0C,x00)
ShowChapter(x0B)
{8E}()
DisplayMessage(x10,x03,x000F,xFD,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x3D,x00)
Wait(00050)
{60}(r003C)
ZERO(x006E)
ADD(x006E,x002F)
ZERO(x006F)
ADD(x006F,x000E)
ZERO(x01EA)
ADD(x01EA,x0001)
ZERO(x01EB)
ADD(x01EB,x0001)
ZERO(x01EC)
ADD(x01EC,x0001)
ZERO(x0242)
ADD(x0242,x0001)
ZERO(x027C)
ADD(x027C,x0001)
ZERO(x02E3)
ADD(x02E3,x0000)
ZERO(x0349)
ADD(x0349,x0001)
Date(x29)
ZERO(x03C1)
ADD(x03C1,x0007)
ZERO(x03C6)
ADD(x03C6,x0004)
ZERO(x03C7)
ADD(x03C7,x0004)
ZERO(x03CF)
ADD(x03CF,x0003)
Wait(00020)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Duke Goltanna{br}
{font:00}How has the sluice been opened? I suffer{br}
a plague of fools!{end}

//Message x02
{font:08}Delita{br}
{font:00}You called for me, Excellency.{end}

//Message x03
You are to gather a company of soldiers and{br}
move against the Northern Sky at once!{end}

//Message x04
The water from the sluice makes movement{br}
difficult enough, let alone fighting.{end}

//Message x05
What's sauce for the goose is sauce for the{br}
gander. This is an opportunity we cannot let{br}
pass!{br}
They will not be expecting an attack. If{br}
they slip away now, who can say how long{br}
this war may drag on?{end}

//Message x06
I must refuse.{end}

//Message x07
Refuse!?{end}

//Message x08
How...how dare you!{end}

//Message x09
No man would wish to see you king!{end}

//Message x0A
Come!{end}

//Message x0B
Know that your death is not in vain.{end}

//Message x0C
{font:08}Glabados Devout{br}
{font:00}The vanity would be in living, when{br}
Saint Ajora calls me to His side.{end}

//Message x0D
{font:08}Valmafra{br}
{font:00}The real Count Orlandeau has escaped{br}
with {Ramza}.{end}

//Message x0E
Then we can but hope that{br}
{Ramza} does not fail us.{end}

//Message x0F
{delay:02}High Confessor Marcel came forward with{delay:01}{br}
{delay:02}his offer to mediate a peace between the camps{delay:14},{delay:01}{br}
{delay:02}but though their leaders had been lost{delay:14},{delay:01}{br}
{delay:02}their capacity to make war had not{delay:1E}.{delay:01}{br}
{delay:02}The High Confessor's offer fell on deaf ears{delay:3C}.{delay:01}{br}
{br}
{delay:02}I made for Limberry{delay:1E}.{delay:01}{br}
{delay:02}For Alma..{delay:78}.{delay:01}{end}

//Message x10

