Offset(x0013E000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000FD)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x02,x00,x02,x00,x00)
Camera(+17920,+00122,+31558,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x02,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
FaceUnit(x11,x00,x02,x00,x00,x01,x00)
WaitRotateUnit(x02,x00)
Wait(00010)
DisplayMessage(x10,x70,x0001,x02,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x11,x00,x11,x00,x00)
Camera(+00067,+07763,+04352,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00016)
InflictStatus(x11,x00,x00,x01,x00)
WaitForInstruction(x43,x00)
FaceUnit(x02,x00,x11,x00,x00,x01,x00)
WaitRotateUnit(x11,x00)
Wait(00010)
DisplayMessage(x10,x70,x0002,x11,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x02,x00,x02,x00,x00)
Camera(+00128,+11882,+00001,+00302,+04608,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0003,x02,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00010)
RotateUnit(x02,x00,x14,x00,x01,000)
RotateUnit(x11,x00,x14,x00,x01,000)
March(x02,x00,000)
March(x11,x00,000)
Focus(x69,x00,x69,x00,x00)
Camera(+00021,+00002,+00000,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
ZERO(x007F)
ADD(x007F,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}{Ramza}{br}
{font:00}But that doesn't mean{br}
I should leave her stranded!{end}

//Message x02
{font:08}Gafgarion{br}
{font:00}Forget about Ft. Zeakden!{br}
It couldn't be helped!   {br}
You're a Beoulve.{br}
You have a given duty!{br}
{br}
It is your fate!{end}

//Message x03
{font:08}{Ramza}{br}
{font:00}It's fate that let Teta die?{br}
{br}
No, that's wrong!{br}
We killed her out of{br}
convenience...Yes, us!   {br}
I've run from the truth long{br}
enough...I killed her...{end}

//Message x04

