Offset(x000A6000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000000CF)
//Remove the previous line if you wish text to compile directly after instructions.

{63}(rAA)
Focus(x07,x00,x07,x00,x00)
Camera(+28673,+00018,+00000,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
InflictStatus(x07,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x01,x00,x07,x00,x00,x01,x00)
WaitRotateUnit(x07,x00)
DisplayMessage(x10,x70,x0001,x07,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00020)
Focus(x01,x00,x01,x00,x00)
Camera(+04865,-06912,+00052,+00302,+02560,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
InflictStatus(x01,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
FaceUnit(x07,x00,x01,x00,x00,x01,x00)
WaitRotateUnit(x01,x00)
DisplayMessage(x10,x70,x0002,x01,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
ChangeStats(x07,x00,x03,+00010)
ChangeStats(x01,x00,x03,-00010)
Focus(x07,x00,x07,x00,x00)
Camera(+04096,+00032,+01253,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00020)
RotateUnit(x00,x00,x14,x00,x01,000)
WaitFaceUnit()
March(x00,x00,000)
{63}(rA8)
ZERO(x0081)
ADD(x0081,x0001)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Algus{br}
{font:00}As a Beoulve, surely you{br}
know our mission!?   {br}
Your mission took precedence{br}
even when I was attacked on{br}
the Mandalia Plains!!{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}Gmph!!{end}

//Message x03

