Offset(x002D6000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000090)
//Remove the previous line if you wish text to compile directly after instructions.

WarpUnit(x03,x00,006,001,x00,x02)
UnitAnim(x00,x00,x02,x00,x00)
Camera(+00504,+00019,+00056,+00302,+04096,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
Camera(+00952,-00652,+00840,+00430,+00512,+00000,+04096,+00420)
{4D}(r5A)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x11,x0001,x80,x00,x00,+00008,+00000,+00000,x01)
WaitForInstruction(x01,x00)
{63}(rAA)
Wait(00040)
{1C}(r02)
Camera(+00616,+00019,+00616,+00302,+00512,+00000,+04096,+00096)
DarkScreen(x00,x00,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x08,090)
WaitForInstruction(x38,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
WaitForInstruction(x04,x00)
{1C}(r01)
March(x00,x00,000)
{63}(rA8)
{43}(r05)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Knight{br}
{font:00}I never thought Hokuten{br}
would attack from the front!   {br}
We'll get them all at once!{br}
Attack!!{end}

//Message x02

