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FFTPatcher formula X and Y??

Started by cowcow96, May 30, 2013, 01:39:53 pm

cowcow96

I have a question about X and Y. What influences the number of these? For example I have the formula 2D Dmg_(PA*(WP+Y)) PE and what is different if I set X:0 and Y:20 or X:0 and X:96?

Zareb

Because a formula will have only one modifiable value (X or Y) or two modifiable values (X and Y).  For example, formula "2D Dmg_(PA*(WP+Y)) PE" only has one modifiable value (Y), and formula 09 "Dmg_(Y/100%) Hit_F(MA*X%) ME" has two modifiable values (X and Y) to determine the final numbers.  As for why X is used to represent one part of a formula and Y the other, I don't really think it matters.  In short, trying to set an X value for formula 2D wouldn't do anything, but setting a Y value will.
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