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Onion Knights

Started by DarthPaul, September 13, 2008, 11:03:37 am

DarthPaul

September 13, 2008, 11:03:37 am Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
should they have R/S/M ability like everyone else

yes or no
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

Vanya

September 13, 2008, 11:11:35 am #1 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
I'd say no, but the fact is that the way they have to level up makes them useless. By the time you level them up you're like more than half way to max level so their growth boost comes way too late.

They'd be better if they just required 2x the JP to level and had use of *level 1* spells.
  • Modding version: Other/Unknown
¯\(°_0)/¯

DarthPaul

September 13, 2008, 11:16:08 am #2 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
or we could scrap them all together cause as far as tanks go we have orlandeau and monks
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

psp master

January 17, 2009, 05:19:11 am #3 Last Edit: December 31, 1969, 07:00:00 pm by psp master
I gave them a skillset with no r-ab or s-ab or mov-ab.

MagiTek v1.0

January 18, 2009, 03:05:39 pm #4 Last Edit: December 31, 1969, 07:00:00 pm by MagiTek v1.0
I say you should give them special sword attacks which can cause status effects or elemental strikes. Maybe get a few good innate skills like counter, first strike, attack boost, and defense boost.

Vanya

January 18, 2009, 03:45:36 pm #5 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
But, then they'd just be Mystic Knights with no mp cost.

To make them like in FF3ds, which is the only official version that has skills, they'd have to be able to cast low level spells.

What might be cool is to give them stronger versions of all the skills the Squire has. Maybe a few unique spells would be nice, too.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Dominic NY18

January 18, 2009, 03:51:52 pm #6 Last Edit: December 31, 1969, 07:00:00 pm by Dominic NY18
They don't cast just low level Black and White Magic in FF3 DS. They can cast all Black and White Magic spells.

Vanya

January 18, 2009, 03:58:37 pm #7 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Huh... My mistake. That's kinda lame. I'd rather have a Red Mage in that case.
I like my other idea better then.
  • Modding version: Other/Unknown
¯\(°_0)/¯

MagiTek v1.0

January 18, 2009, 08:04:41 pm #8 Last Edit: December 31, 1969, 07:00:00 pm by MagiTek v1.0
I like Vanya's idea a lot also.

DarthPaul

January 18, 2009, 08:12:44 pm #9 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
Same here actually.
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

MagiTek v1.0

January 18, 2009, 10:27:35 pm #10 Last Edit: December 31, 1969, 07:00:00 pm by MagiTek v1.0
More like an actual combo between Knight, Wizard, and Priest, a combo of the three lowest classes to make a high level class.

Smitson

February 12, 2009, 08:53:10 pm #11 Last Edit: December 31, 1969, 07:00:00 pm by Smitson
They definitely need to be improved, giving them some innate strengths would be a start.

DarthPaul

February 12, 2009, 08:58:25 pm #12 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
I say we boot them in favor of a better class or "technical option" in any patch created on the psp version..
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

Smitson

February 15, 2009, 05:35:36 pm #13 Last Edit: December 31, 1969, 07:00:00 pm by Smitson
Quote from: "ph33rb0t"I say we boot them in favor of a better class or "technical option" in any patch created on the psp version..

Exactly, as is their worthless.

psp master

February 16, 2009, 03:25:20 am #14 Last Edit: December 31, 1969, 07:00:00 pm by psp master
OK ftw
PSPMASTERPatch OK are ftw
FFT J.L. 8 OK ftw

enigma43

February 18, 2009, 03:16:45 pm #15 Last Edit: December 31, 1969, 07:00:00 pm by enigma43
If you do red mage, he can have all the strong black/white magic, the knights can have the weak white magic, and the ninjas or thiefs the weak black magic, like in FF1.

SilvasRuin

February 27, 2009, 11:08:42 pm #16 Last Edit: December 31, 1969, 07:00:00 pm by SilvasRuin
It is my opinion that any patches that still have Onion Knights should give them Reaction, Support, and Movement abilities to keep them from being useless.  Even stat buffs are not enough as other classes with great setups should always be able to beat an Onion Knight that is restricted only to equipment.  Unless of course they at least are given high enough movement to be able to catch their target before being whittled away. Units with 7 or 8 movement total and ranged attacks will possibly always make things difficult for Onion Knights.