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CCP 2nd - Beta Version Available for download!

Started by Celdia, December 25, 2012, 07:08:20 am

Tytytoast

I know no ones posted here in a while but I just found this patch and omg compared to the first one, did everything get super nerfed?  It seems like all the jobs can be unlocked super super fast.  Was the difficulty reduced? 
  • Modding version: PSX
  • Discord username: Tytytoast

Celdia

Well it was never a difficulty boost patch to begin with. The original had no planning or any real pretending at balance and was plagued with lots of bad and incredibly novice design decisions. The 2nd patch was almost entirely written up before I ever started changing any code, and I spent a lot more time balancing things. I can see how those changes would feel weaker compared to the first patch but this really is a whole new project and while there are a lot of borrowed ideas from the first one - things I either really liked or wanted to revise specifically - comparing the two is only so relevant. The numbers aren't even close to the same scale but they still get pretty outrageous. Unlocking jobs faster is very intentional. People aren't playing these things to have to struggle to see the new content one tiny piece at a time, but game flow is still important and just opening everything at once from the get-go would be almost as bad as limiting stuff too much, so that was an attempt to avoid those pitfalls. Same thing with reduced JP costs on most things both in general compared to how things were priced out in vanilla and also those easy analogs to things in CCP1. All part of that poor design choices thing from my first project. ^-^;;

Tytytoast

Still fun either way! I'm gonna play out the first one and then move onto the second after!
  • Modding version: PSX
  • Discord username: Tytytoast

breaktube

@Celdia 

Hello there, saw a video about this project on youtube
And would like to try it out myself.
A bit confused on where to get the latest patch and how to apply them.
Might just be me not navigating the site well...
I see beta and dev version, but unsure where to start.
Looks like a fun project and hope this is the right place to post.
  • Modding version: Other/Unknown
Pokemon Red 3DS-XL friend code : 1864-9639-1699 (Zeheart)
http://steamcommunity.com/id/breaktube
http://www.youtube.com/user/breaktube

Celdia

I didn't even realize the fix patch I put up didn't have all the patch data applied properly. I've removed the two files and just made a single updated one to download on the first post in this thread. It should have both the fix for Goug functional and actually have the new unit sprites load in battle.

breaktube

Thanks for updating the opening post.
I admit to being a bit lost on how to get started.
If I am reading everything right
I grab the file in the OP and apply it to the vanilla PSX game ?
If so, what tool/software would you recommend to use ?
Currently using a 64-bit Windows 10 device.
  • Modding version: Other/Unknown
Pokemon Red 3DS-XL friend code : 1864-9639-1699 (Zeheart)
http://steamcommunity.com/id/breaktube
http://www.youtube.com/user/breaktube

Celdia

Examples of How Broken CCP 2nd's Sidequests Get

- Start of video (about a minute long)
- Timestamp around 13:55 (also about a minute long)
- And then pretty much everything past 16 minutes in.

Breaking CCP with Kapilapis