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Troubleshooting FFTPatcher! (Post all FFTPatcher questions here!)

Started by RavenOfRazgriz, December 10, 2012, 01:31:47 pm

Glain

The three values in the Animation tab are really just numbers, corresponding to certain IDs.  They don't represent a set of flags, so editing each bit individually makes no sense, and you can just edit the numbers directly in the textboxes.  The checkboxes were removed for that reason.

I'm pretty sure one of those numbers (the third?) is the ID of the quote that sometimes comes up when you use the corresponding ability, with 0 meaning no quote.
  • Modding version: Other/Unknown

Xifanie

They never should have been flags in the first place. Those are 3x 1 byte values.

I can't even begin to fathom why you'd want to use checkboxes, it's like trying to screw in a screw using a hammer. No one's going to stop you if that's what you want to do to thoughl it's not like the end values are different.
  • Modding version: PSX
Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Nyzer

Also, while we're on the subject, the post I quoted is my go-to when choosing ability or event animations.
  • Modding version: PSX & WotL
  • Discord username: Nyzer

Nizea

Yeah -- thanks, guys!  I get it.   :)

I understand that the checkboxes aren't actually flags, and I can see why one might want to remove them.  I would likely have done the same for sake of a smoother, less potentially misleading UI.  When I said I found them convenitent, I really just meant keystroke-saving convenient. I found it handy to be able to scroll between abilities and make changes I knew to be a couple bits difference without having to deal with keys.

Maybe I'm just the only one lazy enough to see it that way!  :roll:
  • Modding version: PSX
There are 10 kinds of people in the world; those who know binary, and those who don't.

Claid

Hello! I noticed this thread, and I was wondering if it is possible to change an ability such that it breaks equipment using FFTPatcher? Similar to the knight's Armor Break.
  • Modding version: PSX

Nyzer

The abilities that target equipment have hardcoding that Patcher can't affect.
  • Modding version: PSX & WotL
  • Discord username: Nyzer

Zozma

I have a question about assigning animations to a skill with the "Animations" tab, not sure where to ask it
A long time ago I had made Barret's sprite, aim his Gun-Arm for the "defend" animation
the plan was to use this animation for his skills to make it look like he was using his built-in gun arm

But I cant find an instance of this animation in FFT patcher, does anyone know the animation? example "07 00 00" is used for sword skills
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Nyzer

Follow my quote link a few posts up. Raven provides a list in that topic.
  • Modding version: PSX & WotL
  • Discord username: Nyzer

Zozma

Thank you for pointing me in the right direction, the animation works perfectly!
(try it with a skill effect like "dispose")
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Nyzer

Come to think of it, you'd probably do better to set Barret's crouching animation (0022 IIRC) to having the gun arm out. We already use that stance as the general aggressive/wary stance in Jot5, and it'll look more appropriate than using it as his defending stance.
  • Modding version: PSX & WotL
  • Discord username: Nyzer