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June 15, 2025, 03:47:45 pm

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Glain's gear level based on unit flag...

Started by Dark Ramza, May 26, 2012, 07:58:33 pm

Dark Ramza

I set someone's unit flag to A (which is Level 10) and they had a Heaven's Cloud, which I have set at Level 48.

So, I don't seem to get how this hack really works... also, I used the enemy gear more selective hack, if that affects anything...

Glain

Which version of the hack are you using? Can you post the title of the patch in FFTorgASM? That'll let me determine which one it is.

Basically, now there are 4:
1. "Random unit gear based on story progression": Random gear is based on what gear is currently available in shops. Level is entirely irrelevant.
2. "Random unit gear priority: [Flag 0x0169, Default, Level]":  Random gear is based on the bottom-left FFTPatcher flag (Flag 0x0169), but if that value = 0, it will use the last value it was able to use (Default), and failing that, will just look at the enemy level (Level).
3. "Gear level based on unit value (FFTPatcher)": Random gear is based only on the bottom-left FFTPatcher flag, and everything else is irrelevant.
4. "Random unit gear based on story progression - override with 0x16b": I slipped this into the later versions of FFTorgASM. This looks at the bottom-right value in FFTPatcher first, and if it's 0, uses the shop availabilty instead; however, that value on the bottom-right, if used, would have to correspond to the shop availability dropdown in FFTPatcher and not the level of the enemy.

If you used #4 and put A in the ENTD box, that could actually explain what happened, since 0xA = 10 = the 10th item in the shop availability dropdown (Chapter 3 - Meet Zalmo), which is exactly where Heaven's Cloud starts appearing. Not sure if this is a coincidence or not, though.

The enemy gear more selective hack should work fine with this.
  • Modding version: Other/Unknown