A new version of FFTPatcher is available! (0.492)
Started by Eternal248, March 29, 2012, 12:13:12 pm
Quote from: Eternal on December 29, 2016, 08:41:53 pmHey there! Guests aren't controllable in KO. It's something I've considered, but I feel like it'd take away from some of the challenge in Chapter I and that it'd take away from Vanilla's feel too much. If you want to make Guests controllable, I'd suggest looking into downloading the FFTPatcher which comes with FFTorgASM, a program that allows you to make that change. Hope you enjoy KO!
Quote from: Xifanie on December 31, 2016, 07:16:40 pmYes, that's how it worked in vanilla as well.
Quote from: Eternal on December 31, 2016, 08:27:18 pmLooks like the description is just too long. I'll fix that now, thanks for noticing it. I'm also fixing Monster Skill's description. I thought I did that ages ago. EDIT: For the record, it cancels a charging enemy's ability.
Quote from: Eternal on December 31, 2016, 09:27:05 pmMonster MP is a funny thing. If a skill consumes MP, it won't consume MP if used by a monster, but the monster would still need enough max MP to be able to use it. However, Counter Magic -does- consume MP.
Quote from: Eternal on December 31, 2016, 09:41:21 pmYeah, it's already known and there isn't too much I can do about it unless Emmy has found a fix for that. Regardless, it makes monsters more useful since they can spell spam without consuming MP so in some regards I like it.
Quote from: Eternal on December 31, 2016, 10:25:57 pmOne of the goals of 2.6 was to make monsters far more interesting and viable, so hopefully you have fun with a monster party! (Boco is your friend.)
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