• Welcome to Final Fantasy Hacktics. Please login or sign up.
 
June 16, 2025, 04:50:29 pm

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


ZOMG iron giant

Started by Cyberblade, August 13, 2008, 10:56:09 pm

Vanya

February 06, 2009, 05:49:05 pm #100 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Everything looks good except that right shoulder. Just fix it and you're golden! ^_^
  • Modding version: Other/Unknown
¯\(°_0)/¯

Archael

February 06, 2009, 08:52:28 pm #101 Last Edit: December 31, 1969, 07:00:00 pm by Archael


Hmm

his arms straight down like that make him look a little too stiff / rigid

try having them bend at the elbows like Worker 8's arms?

it'll give him alot more character and will probably improve the entire animation alot

Cheetah

February 06, 2009, 09:17:56 pm #102 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
I actually don't mind that his arms are stiff, it makes sense so he is soo bulky. You are right that the right shoulder needs some work. My main concern is the feet/legs. They seem to be more shuffling out to the sides then taking steps. But this is truly amazing overall. I don't think you need to start from scratch, this has lots of potential.
Current Projects:

Luiakyn

February 06, 2009, 10:24:41 pm #103 Last Edit: December 31, 1969, 07:00:00 pm by Luiakyn
Those are all exactly my thoughts. I'm glad I'm not the only one seeing that. Going to be fixing that
  • Modding version: Other/Unknown

Vanya

February 06, 2009, 11:30:46 pm #104 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
I didn't really notice the feet so much. And, I also don't mind the stiff arms. Iron giants are completely unnatural constructs after all.

I did just remember one thing about them, they carry a huge sword or mace in every other appearance they've made in the series. They usually have their weapons held in one hand and sometime have them lying on top of on of their shoulders. But even if you don't add it it'll still be epic. ^_^
  • Modding version: Other/Unknown
¯\(°_0)/¯

Luiakyn

February 07, 2009, 12:04:29 am #105 Last Edit: December 31, 1969, 07:00:00 pm by Luiakyn
I'd like to, but I'm not sure there's enough room on the sheet :(
  • Modding version: Other/Unknown

Zozma

February 07, 2009, 12:18:18 am #106 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
this is looking great man, it really is
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Luiakyn

February 07, 2009, 12:49:23 am #107 Last Edit: December 31, 1969, 07:00:00 pm by Luiakyn
: ) thanks

Ok, update...

How's this? What needs work?

  • Modding version: Other/Unknown

Zozma

February 07, 2009, 01:00:52 am #108 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
the back arm looks like it rotated better at the shoulder in the last preview the front arm looks good
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Cheetah

February 07, 2009, 01:09:43 am #109 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
You are going in the right direction. The arms are definitely looking much better. Like Zozma said the right one is a little off but I'm not sure how. The legs are still odd but better, they are just hard to work with since they are so stubby to begin with.
Current Projects:

Luiakyn

February 07, 2009, 01:15:05 am #110 Last Edit: December 31, 1969, 07:00:00 pm by Luiakyn
Yeah, and the Stand pose has the feet all weird, like facing outward. I'll redo the right arm. Something's just not right. And if I can pin point it, I'd prefer to do it all over again.

I'll be working on it.
  • Modding version: Other/Unknown

Luiakyn

February 07, 2009, 02:12:18 pm #111 Last Edit: December 31, 1969, 07:00:00 pm by Luiakyn
I haven't gotten to fixing the front walk. I'll do that later today. I also need to do a proper skill and jump, too :/

  • Modding version: Other/Unknown

Zozma

February 07, 2009, 02:29:21 pm #112 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
yessssss, that back walking animation looks good, better than the front currently yes, but i know you can fix that
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Xifanie

February 07, 2009, 03:48:22 pm #113 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
looks like a tank, awesome...!

MOAR

I want this bastard as Worker 7 *NEW*
  • Modding version: PSX
Love what you're seeing? https://supportus.ffhacktics.com/ 💜 it's really appreciated

Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

BloodyBlade

February 07, 2009, 04:19:12 pm #114 Last Edit: December 31, 1969, 07:00:00 pm by BloodyBlade
ME too!!! This Iron Giant should be in 1.3 Battles and maybe others.

SentinalBlade

February 07, 2009, 05:29:37 pm #115 Last Edit: December 31, 1969, 07:00:00 pm by SentinalBlade
Quote from: "Luiakyn"I'd like to, but I'm not sure there's enough room on the sheet :(

This doesnt have to go over the iron giant...you can use something as expansive as a morbol sprite if you find yourself getting limited by frames.

But if you plan on "replacing" the worker 8 sprite, and not just adding this one, then you can just change the sprite type byte of worker #8 sprite and use a morbol based version of this one anyways.

Archael

February 07, 2009, 08:05:26 pm #116 Last Edit: December 31, 1969, 07:00:00 pm by Archael


once again, if the arms were not completely straight it would be easier to tell which direction the body is really facing

this animation could pass for a front view unless you specifically tell the person looking at it that it's a rear view

bending the arms is going to help alot

Kuraudo Sutoraifu

February 07, 2009, 08:12:08 pm #117 Last Edit: December 31, 1969, 07:00:00 pm by Kuraudo Sutoraifu
I actually thought it was the front view.

Luiakyn

February 07, 2009, 08:16:59 pm #118 Last Edit: December 31, 1969, 07:00:00 pm by Luiakyn
I'm trying my best to bend the arms, but every time I do it looks weird. I'm still working on it :/
  • Modding version: Other/Unknown

dwib

February 07, 2009, 08:19:24 pm #119 Last Edit: December 31, 1969, 07:00:00 pm by dwib
Quote from: "SentinalBlade"But if you plan on "replacing" the worker 8 sprite, and not just adding this one, then you can just change the sprite type byte of worker #8 sprite and use a morbol based version of this one anyways.

how you do this?