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June 16, 2025, 04:47:22 pm

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HELP!! Big Event Editing problem?! I edited the first events of Igros... -

Started by Verdeni, September 14, 2011, 08:36:27 am

Verdeni

So as I was saying. Editing the first event for Igros. All I did was edit text in the scene with Dycedarg and then add another character to the event with Zalbag, Alma, and Teta.
I just made it so they'd appear, and say soemthing. I added ONE new message to the event. And when it ended, Sweegy Woods NEVER SHOWED. The dot never appeared! :s
Halp..
  • Modding version: PSX
  • Discord username: V3rdeni

RavenOfRazgriz

It would help if you did things like paste your current events (Dycedarg scene, Zalbag scene) here and possibly take screenshots of the errors.

It's pretty hard to troubleshoot blind, because we have no clue what you actually did to your event's code in the process of adding your stuff.  Chances are you deleted something important by accident that'll be far easier to spot if you paste the events you edited here.

Verdeni

Okay! Sorry. :p
A screenshot would be pointless though because it plays like normal, when i go to the map, the line that stretches out to dorter doesn't appear.
Like it's still possible from that point, to play random battles in mandalia and such. It would just be a screenshot of little map ramza standing on igros. xD

This is the event for the meeting with Dycedarg;

// __________________________________________________________________
//| Event Script x01B | Event Offset: x036000 | Text offset: x036281 |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Offset(x00036000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000281)
//Remove the previous line if you wish text to compile directly after instructions.

LoadEVTCHR(x01,x05,x00)
WaitForInstruction(x34,x00)
RotateUnit(x04,x00,x06,x00,x02,000)
RotateUnit(x09,x00,x0C,x00,x02,000)
RotateUnit(x01,x00,x06,x00,x02,000)
{64}(r0100)
(+00160,-00208,+00000,+00318,+03776,+00000,+04096,+00001)
SaveEVTCHR(x01)
{68}(r090001)
UnitAnim(x09,x00,x5F,x02,x01)
{68}(r070001)
UnitAnim(x07,x00,x58,x02,x01)
UnitAnim(x04,x00,x61,x02,x00)
UnitAnim(x01,x00,x63,x02,x00)
{4E}(r010001)
{4E}(r040001)
{4E}(r070001)
{4E}(r090001)
SpriteMove(x01,x00,-00004,+00000,-00008,x00,x01,+00001)
SpriteMove(x04,x00,-00003,+00002,+00004,x00,x01,+00001)
SpriteMove(x07,x00,+00007,+00001,+00000,x00,x01,+00001)
SpriteMove(x09,x00,+00006,+00009,+00000,x00,x01,+00001)
{6F}(r0900)
ColorUnit(x07,x00,x04,-001,-001,-001,000)
Wait(00002)
{4D}(r3C)
Wait(00120)
DisplayMessage(x10,x91,x0001,x09,x00,x00,-00004,+00000,+00000,x10)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0002,x01,x00,x00,+00008,+00016,+00000,x12)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0003,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0004,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0005,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
{49}()
{82}()
{4A}()
Wait(00030)
Sound(x0028)
UnitAnim(x07,x00,x59,x02,x00)
Wait(00008)
UnitAnim(x07,x00,x5A,x02,x00)
Wait(00016)
UnitAnim(x07,x00,x5B,x02,x00)
BlockStart()
Wait(00014)
UnitAnim(x09,x00,x60,x02,x01)
Wait(00008)
UnitAnim(x01,x00,x64,x02,x00)
Wait(00008)
UnitAnim(x04,x00,x62,x02,x00)
BlockEnd()
DisplayMessage(x10,x92,x0006,x07,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
DisplayMessage(x10,x91,x0007,x09,x00,x00,+00000,+00000,+00004,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
DisplayMessage(x10,x92,x0008,x07,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0009,x09,x00,x00,+00000,+00000,+00004,x03)
WaitForInstruction(x01,x00)
Sound(x0041)
UnitAnim(x07,x00,x5A,x02,x00)
Wait(00008)
CloseDialog(x02,x000A,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000B,x00,x00)
WaitForInstruction(x01,x00)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57000900)
UnitAnim(x07,x00,x5C,x02,x00)
Wait(00008)
UnitAnim(x07,x00,x5D,x02,x00)
Wait(00008)
UnitAnim(x07,x00,x5E,x02,x00)
BlockEnd()
CloseDialog(x02,x000C,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
UnitAnim(x07,x00,x59,x02,x00)
Wait(00012)
Sound(x002C)
UnitAnim(x07,x00,x58,x02,x00)
Wait(00060)
UnitAnim(x09,x00,x5F,x02,x01)
Wait(00030)
UnitAnim(x01,x00,x63,x02,x00)
Wait(00014)
UnitAnim(x04,x00,x61,x02,x00)
Wait(00030)
DisplayMessage(x10,x91,x000D,x09,x00,x00,+00000,+00000,-00004,x13)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
{60}(r003C)
Wait(00040)
{3E}(r02000000FFFFFF3C00)
WaitForInstruction(x0C,x00)
ZERO(x0000)
ZERO(x0001)
{B1}(x0000,x01FC)
ADD(x0001,x0000)
{A2}()
{D0}()
{01}()
Wait(00020)
Music(x01,+127,002)
Wait(00002)
{D2}()
{01}()
{4B}()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Dycedarg{br}
{font:00}I hear you beat the first troops.{br}
I'm proud to be your brother.{br}
The senior statesmen spoke{br}
highly of you. You are truly{br}
descended from Beoulves.{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}...Thank you.{br}
We had help from a woman.{br}
She went by Aschula.{br}
I know not where she is though.{end}

//Message x03
{font:08}Dycedarg{br}
{font:00}A woman? She chose not to{br}
make her presence known to me?{br}
Peculiar.{end}

//Message x04
{font:08}{Ramza}{br}
{font:00}Of course.{br}
But she seems to be on level. {br}
...You might have heard about the{br}
enemy attacking Elmdor's carriage{br}
and kidnapping him.{br}
What would you have us do?{end}

//Message x05
{font:08}Dycedarg{br}
{font:00}I've already had Zalbag send{br}
out a search party.{br}
They'll probably demand ransom...{br}
if he's still alive.{end}

//Message x06
{font:08}Algus{br}
{font:00}Highness. Please let me{br}
have 100 soldiers!{end}

//Message x07
{font:08}Dycedarg{br}
{font:00}......{end}

//Message x08
{font:08}Algus{br}
{font:00}I beg you. Let me avenge{br}
my comrades murder!{end}

//Message x09
{font:08}Dycedarg{br}
{font:00}I said it's taken care of.{br}
Didn't you hear me?{br}
Gallione isn't any place{br}
for you. Let us handle it.{end}

//Message x0A
{font:08}Algus{br}
{font:00}B..ut!{end}

//Message x0B
{font:08}Dycedarg{br}
{font:00}Think of your rank, Algus!{br}
{br}
Have you forgotten you're{br}
just a soldier without rank{br}
of Knighthood?{end}

//Message x0C
{font:08}Algus{br}
{font:00}Uhrr.{end}

//Message x0D
{font:08}Dycedarg{br}
{font:00}I want you to guard Igros Castle.{br}
{br}
It shouldn't be so difficult.{br}
"Danger" probably won't get{br}
this far.{end}

//Message x0E
{font:00}I beg you, please help me{br}
save the Marquis!{end}

//Message x0F
{font:08}Delita{br}
{font:00}What are you talking about?{end}

//Message x10
{font:08}Algus{br}
{font:00}The Marquis is still alive!{br}
They've kidnapped him!  {br}
He will be killed,{br}
if we don't act fast!{br}
I don't know what I would do if.....{end}

//Message x11
{font:08}Delita{br}
{font:00}Relax. We don't know{br}
for sure if he'll be killed.  {br}
There must be some reason{br}
for Death Corps to take him.{br}
They might have made some demands.{end}

//Message x12
{font:08}{Ramza}{br}
{font:00}Besides, there is nothing{br}
we can do.  {br}
The Marquis was kidnapped,{br}
and I'm sure by now everyone{br}
at Igros Castle is up in arms.{end}

//Message x13
{font:08}Delita{br}
{font:00}First, we should go to Igros{br}
and report.{end}

//Message x14
{font:08}Algus{br}
{font:00}All right. Let's do that.{end}

//Message x15
{font:08}Algus{br}
{font:00}So, please!{br}
Help me! Please!!{end}

//Message x16
lbanes{br}
{font:00}It has been a long time...{br}
You've become a fine man...   {br}
You start at the Academy{br}
...in spring, don't you?{end}

//Message x17
{font:08}{Ramza}{br}
{font:00}......{end}

//Message x18
{font:08}Balbanes{br}
{font:00}Listen, {Ramza}....{br}
{br}
A Beoulve has served the{br}
royal family for generations.{br}
the warrior spirit is in us.   {br}
Never shame your name...{br}
never tolerate injustice...{br}
{br}
Living true to your heart{br}
is the warrior's way...{br}
...the Beoulve way.{end}

//Message x19
{font:08}{Ramza}{br}
{font:00}I understand, father....{end}

//Message x1A
{font:08}Balbanes{br}
{font:00}Delita's a good boy.{br}
He should serve you well...   {br}
I've asked the dean to{br}
accept him into the Academy.{br}
It shocked the dean a bit.{br}
He will serve you well...{br}
Treat him well...{end}

//Message x1B
{font:08}{Ramza}{br}
{font:00}Y, yes.....father.......{end}

//Message x1C
{font:08}Balbanes{br}
{font:00}Take good care of Alma...{end}

//Message x1D
{font:08}Balbanes{br}
{font:00}Become a fine knight...{br}
{Ramza}.{end}

//Message x1E
out of{br}
town! Come with me!{br}
This is the frontline of{br}
operations! That's all!{br}
Prepare immediately!{end}

//Message x1F
afgarion{br}
{font:00}That's impossible!{end}

//Message x20
{font:08}Princess Ovelia{br}
{font:00}Let go of me!{end}

//Message x21
{font:08}Agrias{br}
{font:00}Damn!!{end}

//Message x22
{font:08}Knight{br}
{font:00}Come here! Be quiet!!{end}

//Message x23
{font:08}Ovelia{br}
{font:00}Why should I listen to you!?{end}

//Message x24
{font:08}Knight{br}
{font:00}What an annoying Princess.{end}

//Message x25
{font:08}Agrias{br}
{font:00}Wait!!{end}

//Message x26
{font:08}Knight{br}
{font:00}Tough...Don't blame us.{br}
Blame yourself or God.{end}

//Message x27
{font:08}Agrias{br}
{font:00}Oh, God.....{end}

//Message x28
{font:08}{Ramza}{br}
{font:00}...Delita??{br}
{br}
You're alive, Delita?{br}
But, why are you in{br}
Goltana's troops?   {br}
Why...?{end}

//Message x29
e Prince is really his son.   {br}
Larg may have had "seeds"{br}
planted to make his sister{br}
the King's mother...{br}
In any case, the old men's {br}
plan was ruined.{end}

//Message x2A
{font:08}Ovelia{br}
{font:00}Liar!{br}
I don't believe it!{end}

//Message x2B
{font:08}Vormav{br}
{font:00}Think what you will.{br}
{br}
Whether you're a Princess or{br}
not doesn't matter to us.{br}
{br}
What matters is that we have{br}
an ace up our sleeve called{br}
a 'Princess'...{end}

//Message x2C
{font:08}Ovelia{br}
{font:00}What are you going to do to me?{br}
What do you want?{end}

//Message x2D
{font:08}Vormav{br}
{font:00}Nothing. Just be a 'Princess' {br}
as you are now.{end}

//Message x2E
{font:08}Ovelia{br}
{font:00}My ancestors were Atkaschas!{br}
No one can control me!{end}

//Message x2F
{font:08}Vormav{br}
{font:00}Then what? If Larg catches{br}
you, he'll kill you...right?   {br}
We just want to help you{br}
take the throne...{end}

//Message x30
{font:08}Ovelia{br}
{font:00}Who are you?{end}

//Message x31
{font:08}Vormav{br}
{font:00}We're neither allies of Larg{br}
nor supporters of Goltana.   {br}
Just 'collaborators'.{end}

//Message x32
{font:08}Draclau{br}
{font:00}Vormav, let her calm down.{br}
{br}
Once she comes to her senses{br}
she won't refuse our help.{end}

//Message x33
{font:08}Vormav{br}
{font:00}Yes.....you're right.{end}

//Message x34
{font:08}Vormav{br}
{font:00}Let's go, Delita!{end}

//Message x35
e'll let them go!{end}

//Message x36
{font:08}Rudvich{br}
{font:00}The Zodiac Stone!{br}
{br}
Finally we've got it!{br}
The Cardinal'll be very pleased!{end}

//Message x37
{font:08}Rudvich{br}
{font:00}Good job.{br}
I'm done now.   {br}
You take care of the rest.{br}
Get rid of them!{end}

//Message x38
{font:08}{Ramza}{br}
{font:00}Draclau was in on it, too?{end}

//Message x39
{font:08}Mustadio{br}
{font:00}Will my father be all right?{end}

//Message x3A
rion{br}
{font:00}No 'buts'!{br}
{br}
You're just a child who{br}
doesn't want to face reality!{br}
{br}
If you don't like it, try{br}
living without depending on{br}
someone else for a change!   {br}
But don't come complaining{br}
to me if you can't!{end}

//Message x3B
{font:08}Gafgarion{br}
{font:00}Dammit!{end}

//Message x3C
  {br}
even been using your "best{br}
friend", Delita!{end}

//Message x3D
{font:08}{Ramza}{br}
{font:00}Me? Using Delita?{end}

//Message x3E
{font:08}Algus{br}
{font:00}As a Beoulve, surely you{br}
know our mission!?   {br}
Your mission took precedence{br}
even when I was attacked on{br}
the Mandalia Plains!!{end}

//Message x3F
{font:08}{Ramza}{br}
{font:00}Gmph!!{end}

//Message x40
{font:08}Algus{br}
{font:00}You saved me to use me.{end}

//Message x41
{font:08}{Ramza}{br}
{font:00}Ridiculous! I couldn't just{br}
leave someone in trouble!{end}

//Message x42
{font:08}Algus{br}
{font:00}Well next time you'd better!{br}
{br}
You never know if they'll be   {br}
friendly or not!{end}

//Message x43
{font:08}Delita{br}
{font:00}Algus! You murdered Teta!{br}
I'll kill you! I swear it!{end}

//Message x44
{font:08}Algus{br}
{font:00}Angry, Delita? Angry because{br}
you're so utterly helpless?   {br}
Know your limits!{br}
Commoners don't have power{br}
to change things!   {br}
That's right, get angry!{br}
It's all you can do!{br}
Ha, ha, you deserve it!!{end}

//Message x45
{font:08}Delita{br}
{font:00}Is that it?{br}
Is that all, Algus?!{end}

//Message x46
{font:08}Algus{br}
{font:00}Don't be mad, Delita.{br}
You'll join her soon!{end}

//Message x47
{font:08}Delita{br}
{font:00}You won't confuse me!{br}
Nobody uses me!!{end}

//Message x48
{font:08}{Ramza}{br}
{font:00}Are you all right, Delita?{end}

//Message x49
{font:08}Delita{br}
{font:00}Leave me, {Ramza}!{br}
After Algus, you're next!{end}

//Message x4A
{font:08}{Ramza}{br}
{font:00}Delita...{end}

//Message x4B
{font:08}Algus{br}
{font:00}Damn you...How could I be{br}
beaten by weaklings like you?{end}

//Message x4C




And the event for Zalbag, Alma and Teta;    I think I saw lots of empty text near the end of the instructions.
// __________________________________________________________________
//| Event Script x01D | Event Offset: x03A000 | Text offset: x03AB26 |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Offset(x0003A000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00000B26)
//Remove the previous line if you wish text to compile directly after instructions.

{7C}()
(+00504,-00268,+01400,+00446,+03744,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
WarpUnit(x04,x00,007,002,x00,x00)
WarpUnit(x01,x00,006,002,x00,x00)
WarpUnit(x07,x00,007,001,x00,x02)
WarpUnit(x08,x00,004,012,x00,x00)
WarpUnit(x1C,x00,003,012,x00,x00)
WarpUnit(x30,x00,002,011,x00,x00)
WarpUnit(x84,x00,006,002,x00,x00)
LoadEVTCHR(x01,x06,x00)
{63}(rC9)
{4D}(r3C)
Camera(+00064,-00432,+00000,+00318,+03616,+00000,+04096,+00160)
Wait(00008)
BlockStart()
WalkTo(x04,x00,002,002,x00,x4C,+004,x01)
MovementAnim(r04000200)
WaitWalk(x04,x00)
Wait(00020)
RotateUnit(x04,x00,x0C,x01,x00,000)
{64}(r0400)
BlockEnd()
BlockStart()
WalkTo(x01,x00,001,002,x00,x9C,+004,x01)
MovementAnim(r01000200)
WaitWalk(x01,x00)
Wait(00022)
RotateUnit(x01,x00,x0C,x02,x00,000)
{64}(r0100)
BlockEnd()
WalkTo(x07,x00,004,002,x01,x80,+003,x01)
MovementAnim(r07000200)
Wait(00022)
WalkTo(x84,x00,001,002,x00,x30,+004,x01)
MovementAnim(r84000200)
WaitWalk(x84,x00)
Wait(00150)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
Wait(00004)
{49}()
{45}(r080001)
{4A}()
BlockStart()
Wait(00020)
UnitAnim(x07,x00,x58,x02,x00)
BlockEnd()
DisplayMessage(x10,x11,x0001,x07,x00,x00,+00000,+00000,+00006,x02)
WaitForInstruction(x01,x00)
{39}()
Wait(00030)
UnitAnim(x07,x00,x02,x00,x00)
Wait(00010)
RotateUnit(x07,x00,x00,x00,x00,000)
{64}(r0700)
Wait(00040)
{4B}()
{49}()
{45}(r1C0001)
{45}(r300001)
{4A}()
BlockStart()
Wait(00020)
UnitAnim(x07,x00,x59,x02,x00)
BlockEnd()
DisplayMessage(x10,x11,x0002,x07,x00,x00,+00000,+00000,+00008,x02)
WaitForInstruction(x01,x00)
Wait(00030)
WarpUnit(x08,x00,002,001,x00,x00)
SpriteMove(x08,x00,+00056,-00038,+00025,x00,x01,+00001)
{6F}(r0800)
{7F}(r08000102)
UnitAnim(x07,x00,x7C,x02,x00)
Wait(00103)
{4E}(r080001)
BlockStart()
Draw(x08,x00)
UnitAnim(x08,x00,x82,x02,x00)
SpriteMove(x08,x00,+00056,-00042,+00005,x00,x01,+00016)
{6F}(r0800)
SpriteMove(x08,x00,+00056,-00021,-00015,x00,x01,+00016)
{6F}(r0800)
SpriteMove(x08,x00,+00056,+00034,-00034,x03,x08,+00016)
{6F}(r0800)
Sound(x0023)
UnitAnim(x08,x00,x83,x02,x00)
Wait(00004)
Sound(x0025)
UnitAnim(x08,x00,x84,x02,x00)
Wait(00008)
UnitAnim(x08,x00,x85,x02,x00)
Wait(00008)
BlockEnd()
WaitForInstruction(x08,x00)
Erase(x08,x00)
Wait(00130)
{7F}(r08000105)
SpriteMove(x08,x00,+00000,+00000,+00000,x00,x01,+00001)
{6F}(r0800)
WarpUnit(x08,x00,004,012,x00,x00)
{4E}(r080000)
UnitAnim(x07,x00,x59,x02,x00)
Wait(00030)
DisplayMessage(x10,x11,x0003,x84,x00,x00,+00000,+00000,+00008,x02)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x07,x00,x02,x00,x00)
Wait(00012)
UnitAnim(x07,x00,x58,x02,x00)
Wait(00058)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57000A00)
RotateUnit(x04,x00,x08,x00,x01,000)
Wait(00008)
RotateUnit(x01,x00,x08,x00,x01,000)
UnitAnim(x07,x00,x02,x00,x00)
Wait(00016)
RotateUnit(x07,x00,x08,x00,x00,000)
BlockEnd()
DisplayMessage(x10,x92,x0004,x07,x00,x09,-00105,-00070,-00136,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0005,x04,x00,x00,+00036,+00005,-00022,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0006,x01,x00,x00,+00022,+00005,-00014,x11)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
{4B}()
Draw(x08,x00)
Draw(x1C,x00)
Draw(x30,x00)
UnitAnim(x30,x00,x02,x00,x00)
UnitAnim(x1C,x00,x02,x00,x00)
UnitAnim(x08,x00,x02,x00,x00)
Wait(00020)
Camera(+00064,-00560,+00688,+00318,+03616,+00000,+04096,+00128)
UnitAnim(x30,x00,x7D,x02,x00)
Wait(00072)
UnitAnim(x30,x00,x7D,x02,x00)
Wait(00072)
UnitAnim(x30,x00,x7D,x02,x00)
Wait(00100)
WalkTo(x30,x00,000,003,x00,x00,+010,x01)
MovementAnim(r30000200)
BlockStart()
Wait(00060)
WalkTo(x08,x00,001,004,x00,xB4,+005,x01)
MovementAnim(r08000200)
BlockEnd()
BlockStart()
Wait(00020)
WalkTo(x1C,x00,002,004,x00,x00,+006,x01)
MovementAnim(r1C000200)
WaitWalk(x1C,x00)
RotateUnit(x1C,x00,x02,x00,x01,000)
{64}(r1C00)
BlockEnd()
BlockStart()
WalkTo(x07,x00,003,002,x00,x00,+006,x01)
MovementAnim(r07000200)
WaitWalk(x07,x00)
RotateUnit(x07,x00,x06,x00,x01,000)
{64}(r0700)
BlockEnd()
Wait(00060)
{63}(rCA)
Camera(+00064,-00304,+00176,+00366,+03632,+00000,+04096,+00176)
WaitWalk(x30,x00)
RotateUnit(x04,x00,x06,x00,x01,000)
RotateUnit(x30,x00,x0E,x00,x01,000)
{64}(r3000)
LoadEVTCHR(x00,x15,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x00)
WaitForInstruction(x04,x00)
DisplayMessage(x10,x12,x0007,x30,x00,x00,+00000,+00008,+00004,x03)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
DisplayMessage(x10,x92,x0008,x01,x00,x00,+00024,+00000,-00016,x10)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0009,x08,x00,x00,+00000,+00000,-00006,x10)
WaitForInstruction(x01,x00)
CloseDialog(x02,x000A,x00,x00)
WaitForInstruction(x01,x00)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57002900)
UnitAnim(x08,x00,x6D,x02,x00)
Wait(00008)
UnitAnim(x08,x00,x6E,x02,x00)
Wait(00016)
RotateUnit(x1C,x00,x00,x00,x01,000)
{64}(r1C00)
BlockEnd()
CloseDialog(x01,x000B,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
Camera(+00064,-00368,+00176,+00366,+03632,+00000,+04096,+00080)
UnitAnim(x08,x00,x6F,x02,x00)
Wait(00006)
UnitAnim(x01,x00,x78,x02,x00)
Wait(00006)
UnitAnim(x30,x00,x6B,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x6C,x02,x00)
Wait(00012)
RotateUnit(x04,x00,x08,x00,x01,000)
{64}(r0400)
WaitForInstruction(x04,x00)
Wait(00012)
DisplayMessage(x10,x91,x000C,x1C,x00,x00,-00008,+00000,+00006,x10)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x000D,x04,x00,x00,+00000,+00006,+00006,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,x000E,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00012)
UnitAnim(x08,x00,x6E,x02,x00)
Wait(00004)
UnitAnim(x08,x00,x6D,x02,x00)
Wait(00004)
UnitAnim(x08,x00,x02,x00,x00)
BlockStart()
Wait(00028)
UnitAnim(x01,x00,x02,x00,x00)
Wait(00004)
UnitAnim(x04,x00,x09,x02,x00)
RotateUnit(x1C,x00,x04,x00,x00,000)
BlockEnd()
DisplayMessage(x10,x91,x000F,x08,x00,x00,+00000,-00004,-00010,x13)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
DisplayMessage(x10,x92,x0010,x01,x00,x00,+00018,+00000,-00009,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00008)
RotateUnit(x08,x00,x08,x00,x00,000)
{64}(r0800)
Wait(00008)
UnitAnim(x08,x00,x7E,x02,x00)
Wait(00068)
UnitAnim(x08,x00,x02,x00,x00)
Wait(00014)
WalkTo(x08,x00,001,006,x00,x00,+006,x01)
MovementAnim(r08000200)
WaitWalk(x08,x00)
Wait(00050)
RotateUnit(x1C,x00,x06,x00,x02,000)
{64}(r1C00)
{8C}(r30000A020000)
Wait(00008)
{68}(r300001)
UnitAnim(x30,x00,x77,x02,x00)
Wait(00030)
UnitAnim(x08,x00,x02,x00,x00)
Wait(00008)
UnitAnim(x08,x00,x74,x02,x00)
Wait(00020)
DisplayMessage(x10,x91,x0011,x08,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0012,x07,x00,x00,+00024,+00004,-00021,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x08,x00,x02,x00,x00)
RotateUnit(x08,x00,x00,x02,x00,000)
{64}(r0800)
Wait(00016)
DisplayMessage(x10,x91,x0013,x08,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0014,x07,x00,x00,+00000,+00006,+00006,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
UnitAnim(x08,x00,x76,x02,x00)
Wait(00080)
UnitAnim(x08,x00,x02,x00,x00)
Wait(00008)
DisplayMessage(x10,x91,x0015,x08,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0016,x01,x00,x00,+00024,+00000,-00014,x10)
WaitForInstruction(x01,x00)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57002500)
RotateUnit(x08,x00,x06,x00,x00,000)
{64}(r0800)
BlockEnd()
CloseDialog(x01,x0017,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
RotateUnit(x08,x00,x08,x00,x00,000)
{64}(r0800)
Wait(00040)
BlockStart()
WalkTo(x08,x00,002,013,x00,x00,+006,x01)
MovementAnim(r08000200)
BlockEnd()
Wait(00064)
UnitAnim(x04,x00,x02,x00,x00)
Wait(00064)
BlockStart()
RotateUnit(x07,x00,x0C,x00,x00,000)
{64}(r0700)
WalkTo(x07,x00,005,002,x00,x00,+004,x01)
MovementAnim(r07000200)
WaitWalk(x07,x00)
RotateUnit(x07,x00,x04,x00,x00,000)
{64}(r0700)
BlockEnd()
BlockStart()
Wait(00020)
RotateUnit(x1C,x00,x00,x00,x00,000)
{64}(r1C00)
BlockEnd()
DisplayMessage(x10,x92,x0018,x04,x00,x00,+00024,+00004,-00016,x13)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
{8C}(r30000A020000)
Wait(00010)
{8C}(r300008020000)
Wait(00008)
WalkTo(x04,x00,002,003,x00,x00,+006,x01)
MovementAnim(r04000200)
WaitWalk(x04,x00)
UnitAnim(x1C,x00,xF4,x01,x00)
Wait(00006)
UnitAnim(x1C,x00,xF5,x01,x00)
Wait(00008)
UnitAnim(x1C,x00,xF6,x01,x00)
Wait(00008)
UnitAnim(x1C,x00,xF7,x01,x00)
Wait(00006)
UnitAnim(x1C,x00,xF8,x01,x00)
Wait(00006)
UnitAnim(x1C,x00,xF9,x01,x00)
Wait(00008)
UnitAnim(x1C,x00,xF8,x01,x00)
Wait(00006)
UnitAnim(x1C,x00,xFA,x01,x00)
Wait(00010)
BlockStart()
UnitAnim(x1C,x00,xF8,x01,x00)
Wait(00006)
UnitAnim(x1C,x00,xF9,x01,x00)
Wait(00010)
UnitAnim(x1C,x00,xF8,x01,x00)
Wait(00006)
UnitAnim(x1C,x00,xF7,x01,x00)
Wait(00010)
UnitAnim(x1C,x00,xF6,x01,x00)
BlockEnd()
DisplayMessage(x10,x91,x0019,x1C,x00,x00,+00000,+00000,+00000,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
Wait(00008)
WalkTo(x04,x00,002,003,x00,x00,+004,x01)
MovementAnim(r04000200)
WaitWalk(x04,x00)
SpriteMove(x1C,x00,+00000,+00000,-00004,x02,x0A,+00028)
SpriteMove(x04,x00,+00000,-00001,+00008,x02,x0A,+00028)
{6F}(r0400)
Wait(00010)
SpriteMove(x04,x00,+00000,+00000,+00010,x02,x0A,+00001)
{6F}(r0400)
UnitAnim(x1C,x00,xFB,x01,x00)
UnitAnim(x04,x00,x04,x02,x00)
Wait(00010)
SpriteMove(x1C,x00,+00000,+00002,-00007,x02,x0A,+00001)
{6F}(r1C00)
UnitAnim(x1C,x00,xFC,x01,x00)
UnitAnim(x04,x00,x05,x02,x00)
Sound(x0041)
Wait(00008)
SpriteMove(x1C,x00,+00000,+00003,-00010,x02,x0A,+00001)
{6F}(r1C00)
UnitAnim(x1C,x00,xFD,x01,x00)
UnitAnim(x04,x00,x06,x02,x00)
Wait(00008)
UnitAnim(x1C,x00,xFE,x01,x00)
UnitAnim(x04,x00,x07,x02,x00)
Wait(00030)
DisplayMessage(x10,x92,x001A,x04,x00,x00,+00024,+00004,-00016,x13)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
UnitAnim(x1C,x00,xFF,x01,x00)
Wait(00010)
UnitAnim(x1C,x00,xFE,x01,x00)
Wait(00060)
UnitAnim(x04,x00,x06,x02,x00)
UnitAnim(x1C,x00,xFD,x01,x00)
Wait(00012)
SpriteMove(x1C,x00,+00000,+00002,-00008,x02,x0A,+00001)
{6F}(r1C00)
UnitAnim(x1C,x00,xFC,x01,x00)
UnitAnim(x04,x00,x05,x02,x00)
Wait(00010)
SpriteMove(x04,x00,+00000,+00000,+00002,x02,x0A,+00006)
UnitAnim(x04,x00,x04,x02,x00)
SpriteMove(x1C,x00,+00000,+00000,-00002,x02,x0A,+00006)
UnitAnim(x1C,x00,xFB,x01,x00)
Wait(00010)
SpriteMove(x1C,x00,+00000,+00000,+00000,x02,x0A,+00010)
UnitAnim(x1C,x00,xF5,x01,x00)
SpriteMove(x04,x00,+00000,+00000,+00000,x02,x0A,+00008)
UnitAnim(x04,x00,x02,x00,x00)
Wait(00011)
UnitAnim(x1C,x00,xF4,x01,x00)
Wait(00010)
UnitAnim(x1C,x00,x02,x00,x00)
Wait(00070)
Wait(00024)
RotateUnit(x04,x00,x00,x01,x00,000)
{64}(r0400)
WalkTo(x04,x00,003,002,x00,x00,+004,x01)
MovementAnim(r04000200)
Wait(00030)
BlockStart()
WalkTo(x1C,x00,002,002,x00,x00,+005,x01)
MovementAnim(r1C000200)
WaitWalk(x1C,x00)
RotateUnit(x1C,x00,x0C,x00,x00,000)
{64}(r1C00)
BlockEnd()
Wait(00016)
RotateUnit(x01,x00,x0C,x00,x00,000)
{64}(r0100)
Wait(00016)
WaitWalk(x04,x00)
DisplayMessage(x10,x12,x001B,x84,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x12,x001C,x04,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
BlockStart()
RotateUnit(x07,x00,x0C,x02,x01,000)
{64}(r0700)
WalkTo(x07,x00,007,000,x00,x00,+007,x01)
MovementAnim(r07000200)
WaitWalk(x07,x00)
BlockEnd()
BlockStart()
WalkTo(x84,x00,007,000,x00,x00,+004,x01)
MovementAnim(r84000200)
WaitWalk(x84,x00)
BlockEnd()
BlockStart()
WalkTo(x04,x00,007,000,x00,x00,+006,x01)
MovementAnim(r04000200)
WaitWalk(x04,x00)
BlockEnd()
BlockStart()
WalkTo(x1C,x00,007,000,x00,xB0,+005,x01)
MovementAnim(r1C000200)
WaitWalk(x1C,x00)
BlockEnd()
Wait(00030)
BlockStart()
Wait(00062)
WalkTo(x01,x00,003,002,x00,x00,+006,x01)
MovementAnim(r01000200)
WaitWalk(x01,x00)
RotateUnit(x01,x00,x04,x00,x00,000)
{64}(r0100)
BlockEnd()
Wait(00080)
BlockStart()
Wait(00010)
UnitAnim(x30,x00,x64,x02,x00)
Wait(00010)
UnitAnim(x30,x00,x65,x02,x00)
BlockEnd()
DisplayMessage(x10,x12,x001D,x30,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
Wait(00030)
DisplayMessage(x10,x11,x001E,x01,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x30,x00,x64,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x02,x00,x00)
Wait(00030)
DisplayMessage(x10,x92,x001F,x30,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0020,x01,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
DisplayMessage(x10,x92,x0021,x30,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x0022,x01,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0023,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0024,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
RotateUnit(x01,x00,x0C,x00,x00,000)
{64}(r0100)
{60}(r0078)
WalkTo(x01,x00,007,000,x00,x00,+006,x01)
MovementAnim(r01000200)
Wait(00100)
BgSound(x05,+000,+024,x00,240)
WaitWalk(x01,x00)
Erase(x01,x00)
Erase(x04,x00)
Erase(x07,x00)
Erase(x08,x00)
Erase(x1C,x00)
Erase(x84,x00)
Wait(00020)
UnitAnim(x30,x00,x7F,x02,x00)
Wait(00074)
UnitAnim(x30,x00,x81,x02,x00)
DisplayMessage(x10,x11,x0025,x30,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
Wait(00080)
UnitAnim(x30,x00,x7F,x02,x00)
Wait(00075)
UnitAnim(x30,x00,x81,x02,x00)
Wait(00050)
UnitAnim(x30,x00,x81,x02,x00)
{6A}(rE3080A2F2A)
{38}(r36F8)
{E3}()
{00}()
WarpUnit(x5F,x5F,022,060,xFA,x29)
{24}()
{30}(r2C)
{2F}()
Weather(xFA,x3A)
{24}()
{36}()
{FA}()
ColorUnit(x31,x26,x28,-008,+053,+040,054)
ColorField(x28,+038,+055,+040,039)
{FA}()
{2F}()
{2C}(r2E28FA372B28FA)
{0B}()
WalkTo(x32,x38,047,057,x28,x36,+095,xFE)
{E3}()
{08}()
{0A}()
{2F}()
BlockStart()
{38}(r36F8)
{E3}()
{00}()
Pause()
Weather(xFA,x2A)
{35}()
{24}()
ColorBGBeta(x27,+041,+036,+055,043)
WalkTo(x35,xFA,058,036,x36,xFA,+038,x24)
ColorField(x37,+056,+053,+040,039)
{F8}()
{27}()
{38}(r352C)
ColorBGBeta(x2A,-006,+055,+043,040)
{FA}()
{0F}()
{2C}(r29373CFA222824)
{35}()
{FA}()
{20}()
{24}()
{35}()
WarpUnit(x5F,x5F,250,250,xFA,xF8)
UnitAnim(x28,xFA,x36,x32,x2F)
{27}()
{FA}()
BlockEnd()
{2C}(r36FA29352C2831)
{27}()
{36}()
{FA}()
ColorUnit(x38,x37,xFA,+055,+050,-008,055)
BlockEnd()
WalkTo(xFA,x28,049,040,x30,x3C,-006,x37)
ColorUnit(xFA,x36,x24,+057,+040,-006,043)
{2C}(r3036282F295FF8)
{F8}()
{0B}()
{38}(r37DA)
{74}(rFA2436FA2B28)
{FA}()
{2F}()
WalkTo(x29,x37,250,055,x2B,x28,-006,x26)
{24}()
{36}()
{37}(r2F28)
{DA}()
{74}(rF82B28FA2A32)
{37}(rFA36)
{37}(r2425)
{25}(r2827FA2C)
ColorBGBeta(xFA,+055,+043,+040,250)
{25}(r24262EF8)
{25}(r3CFA24FA)
{26}(r2427)
WalkTo(x37,xFA,045,056,x36,x37,-006,x2F)
{2C}(r2E28FA303C3628)
{2F}()
WaitWalk(x5F,xFA)
{FA}()
{FA}()
{F8}()
Effect(x2831,xFA,050,041,xFA)
{30}(r3C)
{FA}()
BlockStart()
{35}()
{24}()
ColorBGBeta(x27,+041,+036,+055,043)
WalkTo(x35,x93,054,248,x29,x35,+044,x28)
ColorBGBeta(x27,+054,-006,+048,036)
ColorBGBeta(x24,+042,+040,+039,250)
{37}(r32FA)
WalkTo(x36,x26,036,051,x28,xF8,+036,x31)
{27}()
{FA}()
{36}()
ColorField(x35,+040,+036,+039,250)
{37}(r2B28)
{FA}()
{36}()
{37}(r3235)
Weather(xFA,x24)
{35}()
ColorUnit(x38,x31,x27,+095,-006,-006,250)
{F8}()
Effect(xFA29,x26,050,056,x35)
{36}()
WalkTo(xFA,x30,060,250,x29,x24,+055,x2B)
WalkTo(x35,xFA,039,044,x27,x31,-109,x37)
{F8}()
{25}(r282F2C28)
{39}()
WalkTo(xFA,x2C,055,218,x74,xFA,+037,x38)
{37}(rFA28)
{39}()
WalkTo(x35,x3C,050,049,x28,xFA,+040,x2F)
{36}()
WalkTo(xFA,x27,044,039,xDA,x74,-008,x37)
BlockEnd()
WalkTo(x3C,xFA,039,040,x36,x28,+053,x37)
WalkTo(x27,xFA,043,044,x30,x5F,+095,x5F)
{FE}()
{E3}()
{08}()
{0A}()
{36}()
{26}(r2B38)
{2F}()
{24}()
{F8}()
{E3}()
{00}()
{1B}(r24312E5F5F5F0D3C26282724352A)
{FA}()
{3A}()
ColorUnit(x38,x2F,x27,-006,+049,+040,057)
WalkTo(x35,xF8,048,040,x28,x37,-006,x3A)
{2C}(r372BFA36323028)
ColorUnit(x31,x28,xFA,+047,+044,+046,040)
{FA}()
Weather(x32,x38)
WarpUnit(xFE,xE3,008,031,x32,x2C)
{26}(r28FA)
ColorUnit(x29,xFA,x24,-006,+060,+050,056)
ColorBGBeta(x2A,-006,+042,+044,053)
{2F}()
{F8}()
{E3}()
{00}()
{0D}()
WalkTo(x2F,x2C,055,036,x3E,xFE,-029,x08)
{0D}()
WalkTo(x2F,x2C,055,036,xF8,xE3,+000,x1D)
WalkTo(x37,x24,062,254,xE3,x08,-032,xF8)
{E3}()
{00}()
{0A}()
{2F}()
{30}(r24)
{DA}()
{74}(rFA23242F2524)
BlockStart()
{3E}(rFEE3080A2F3024F8E3)
{00}()
{0B}()
{35}()
ColorUnit(x37,x2B,x28,+053,-006,-032,095)
{F8}()
Music(x32,+056,250)
{26}(r2430)
WalkTo(xFA,x25,036,038,x2E,x5F,-002,xE3)
{08}()
{E0}()
{F8}()
{E3}()
{00}()
{15}()
ColorUnit(x31,x2A,xFA,+055,+044,+048,040)
{FA}()
ColorBGBeta(x32,-006,+054,+040,040)
{DA}()
{74}(rFA253532372B)
WalkTo(x35,x5F,254,227,x08,x23,+036,x2F)
{25}(r242AF8E3)
{00}()
{12}(rFA2B)
WalkTo(x24,x35,039,250,x2B,x32,+058,xFA)
Weather(x32,x38)
{FA}()
{25}(r282437FA)
{37}(r2B28)
{F8}()
{37}(r2B2C)
WalkTo(x39,x28,054,250,x2C,x31,-006,x10)
{24}()
{35}()
{2C}(r2F2431275FFAFA)
{FA}()
{F8}()
{1D}()
BlockEnd()
{24}()
{37}(r9336)
{FA}()
{3A}()
ColorUnit(x35,x37,x2B,+060,-006,+050,041)
{FA}()
{24}()
{FA}()
{0B}()
WalkTo(x32,x38,047,057,x28,x5F,-008,x12)
{93}(r30FA)
{36}()
{38}(r3528)
{FA}()
WaitWalk(x24,x37)
BlockEnd()
WalkTo(x35,xFA,058,050,x38,x2F,+039,x93)
{39}()
WalkTo(xF8,x25,040,040,x31,xFA,+051,x2F)
WalkTo(x24,x36,040,039,xFA,x3A,+044,x37)
BlockEnd()
{FA}()
Weather(x32,x38)
WarpUnit(xFE,xE3,008,224,xF8,xE3)
{00}()
WarpUnit(x5F,x5F,095,029,x2B,x24)
ColorBGBeta(x2E,-006,+060,+050,056)
WarpUnit(xFE,xE3,008,035,x24,x2F)
{25}(r242AF8E3)
{00}()
UnitAnim(x28,x2B,x5F,x5F,x5F)
BlockEnd()
{24}()
{39}()
WalkTo(x31,x93,055,250,x26,x2B,+036,x31)
BlockStart()
WalkTo(x27,xFA,036,250,x25,x2C,+055,x5F)
{F8}()
Music(x32,+056,250)
{27}()
ColorUnit(x31,x93,x37,-006,+047,+044,046)
WalkTo(xFA,x37,043,036,x37,xFA,+048,x38)
{26}(r2BDA)
{74}(rFA282B40FAFA)
{FA}()
{F8}()
{0D}()
WalkTo(x2F,x2C,055,036,xDA,x74,-006,x3C)
ColorUnit(x38,xFA,x2F,+050,+050,+046,250)
BlockStart()
ColorUnit(x32,x27,x5F,-008,+018,-006,043)
WalkTo(x24,x35,039,250,x24,x25,+050,x38)
{37}(rFA3C)
ColorUnit(x38,x35,xFA,+053,+050,+047,040)
{FA}()
{24}()
{2F}()
{36}()
ColorUnit(x5F,xF8,x13,+056,+054,+055,250)
{2F}()
ColorUnit(x32,x2E,xFA,+043,+050,+058,250)
BlockEnd()
{24}()
ColorField(x33,+060,-006,+029,040)
{37}(r24FA)
{2C}(r365FFEE3081D28)
{37}(r24F8)
{E3}()
{00}()
{0D}()
WalkTo(x2F,x2C,055,036,xDA,x74,-006,x12)
{93}(r30FA)
BlockStart()
{2F}()
{24}()
{27}()
{FA}()
Weather(x32,x38)
{93}(r3528)
{F8}()
{27}()
ColorUnit(x2C,x31,x2A,-006,+058,+040,047)
{2F}()
WarpUnit(xFE,xE3,008,013,x28,x2F)
{2C}(r3724F8E3000A31)
{27}()
{FA}()
Weather(x32,x38)
{FA}()
{24}()
{2F}()
{36}()
ColorUnit(x5F,xF8,x11,+050,+058,-006,044)
{36}()
{FA}()
Weather(x32,x38)
{35}()
{FA}()
{36}()
{26}(r2B32)
ColorUnit(x2F,x2C,x31,+042,+064,-002,227)
{08}()
{1D}()
WalkTo(x37,x24,248,227,x00,x0F,+044,x31)
WalkTo(x5F,xF8,014,057,x28,x35,+060,x32)
ColorBGBeta(x28,-006,+044,+054,250)
{36}()
ColorUnit(xFA,x31,x2C,+038,+040,-006,055)
ColorUnit(xFA,x30,x28,+095,+095,+095,254)
{E3}()
{08}()
{23}(r242F25)
{24}()
BlockStart()
{F8}()
{E3}()
{00}()
{12}(r9327)
{FA}()
{2F}()
{2C}(r2E28FA3732FA37)
{24}()
{2F}()
Background(250,048,050,053,040,250,058,x2C)
{37}(r2BFA)
Weather(x32,x38)
{DA}()
{74}(rF8253837FA12)
{FA}()
{30}(r38)
{36}()
{37}(rFA2B)
{38}(r3137)
{FA}()
{27}()
ColorUnit(x3A,x31,xFA,+054,+050,+048,040)
{FA}()
{37}(r2B2C)
WalkTo(x39,x28,054,095,xFA,xFA,-006,xF8)
Camera(+13604,+12839,-01487,+10288,-00417,+02275,-01824,+00227)
{12}(rFA33)
{35}()
{24}()
Weather(xFA,x29)
ColorUnit(x35,xFA,x3C,+050,+056,+053,250)
{39}()
{2C}(r263732353C5FFE)
{E3}()
{08}()
{23}(r242F25)
{24}()
BlockStart()
{F8}()
{E3}()
{00}()
WarpUnit(x5F,x5F,029,043,x28,xFA)

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Algus{br}
{font:00}...My family was once{br}
respected like the Beoulves.{end}

//Message x02
{font:08}Algus{br}
{font:00}My grandfather was captured{br}
during the Fifty Year War...   {br}
He sold his friends out to{br}
the enemy to save himself.{br}
{br}
But, as he left the castle,{br}
he got stabbed in the back{br}
by a cadet just like myself.   {br}
One of my grandfather's{br}
friends managed to escape{br}
and spread the story around.   {br}
Of course my father didn't{br}
believe it, but everyone else did,{br}
they deserted him...{end}

//Message x03
{font:08}Aschula{br}
{font:00}Rank...Dycedarg would never{br}
meet with someone like you.{end}

//Message x04
{font:08}Voice of a young girl{br}
{font:00}Delita!{end}

//Message x05
{font:08}Delita{br}
{font:00}Teta!{end}

//Message x06
{font:08}{Ramza}{br}
{font:00}Alma, Zalbag!{end}

//Message x07
{font:08}Alma{br}
{font:00}Brother {Ramza}.{br}
You came back.{end}

//Message x08
{font:08}{Ramza}{br}
{font:00}Long time no see, brother.{end}

//Message x09
{font:08}Zalbag{br}
{font:00}I heard how you beat the{br}
thieves in Gariland.   {br}
That's worthy of a Beoulve.{br}
I'm sure father would've{br}
been pleased with you.{end}

//Message x0A
{font:08}{Ramza}{br}
{font:00}....Thank you.{end}

//Message x0B
{font:08}Zalbag{br}
{font:00}Heh...haven't changed a bit.{br}
You don't like that much, eh?   {br}
Delita, you look good.{br}
I heard about your role also.{br}
Just look how happy Teta is.{end}

//Message x0C
{font:08}Teta{br}
{font:00}Delita, I'm glad you're{br}
doing well.{end}

//Message x0D
{font:08}Delita{br}
{font:00}And you also.{br}
How is your schooling?{end}

//Message x0E
{font:08}Teta{br}
{font:00}Fine.{br}
Everyone is so nice to me...{end}

//Message x0F
{font:08}Zalbag{br}
{font:00}I'd like to talk more with you,{br}
but I must hunt down some thieves.   {br}
Pardon me.{end}

//Message x10
{font:08}{Ramza}{br}
{font:00}I pray for your victory.{end}

//Message x11
{font:08}Zalbag{br}
{font:00}...The Death Corps have{br}
demanded a ransom.{end}

//Message x12
{font:08}Algus{br}
{font:00}What!?{end}

//Message x13
{font:08}Zalbag{br}
{font:00}....I can't understand it.{br}
{br}
The Death Corps claim to be{br}
anarchists, but they only rob{br}
and hurt the nobility.   {br}
It's hard to believe they{br}
would kidnap the Marquis{br}
just for money.{end}

//Message x14
{font:08}Algus{br}
{font:00}Absurd! Why they're nothing more{br}
than knaves, I say!{end}

//Message x15
{font:08}Zalbag{br}
{font:00}The spy we sent still hasn't{br}
returned.{br}
He's probably in trouble,{br}
but the nobles say there's no need{br}
to search for his whereabouts.{end}

//Message x16
{font:08}{Ramza}{br}
{font:00}Where was he when you last{br}
heard from him?{end}

//Message x17
{font:08}Zalbag{br}
{font:00}A trade city called Dorter,{br}
east of Gallione...{br}
...Guarding a castle is boring work.{br}
Don't you think?{end}

//Message x18
{font:08}Delita{br}
{font:00}Teta, I'm sorry.{br}
We must go.{end}

//Message x19
{font:08}Teta{br}
{font:00}Don't worry about me.{br}
Just take care of yourself.{end}

//Message x1A
{font:08}Delita{br}
{font:00}Don't worry. I'll come back{br}
safely...so be a good girl.{end}

//Message x1B
{font:08}Aschula{br}
{font:00}Well then, shall we go?{br}
A little game of tag wouldn't{br}
hurt none, would it?{end}

//Message x1C
{font:08}Delita{br}
{font:00}Ah good. So you'll join then?{end}

//Message x1D
{font:08}Alma{br}
{font:00}What Teta said is not true.{br}
Actually......{end}

//Message x1E
{font:08}{Ramza}{br}
{font:00}Something wrong with Teta?{end}

//Message x1F
{font:08}Alma{br}
{font:00}She has been picked on at{br}
school because of her rank.{end}

//Message x20
{font:08}{Ramza}{br}
{font:00}........{end}

//Message x21
{font:08}Alma{br}
{font:00}Sorry...I shouldn't have{br}
worried you like that.   {br}
Teta will be OK.{br}
I'll be there for her.{br}
Trust me.{end}

//Message x22
{font:08}{Ramza}{br}
{font:00}I'm not worried.{br}
But don't you overdo it.{end}

//Message x23
{font:08}Alma{br}
{font:00}You're the one going too far{br}
to meet their expectations.   {br}
Just be yourself and don't{br}
be restricted by your name.{end}

//Message x24
{font:08}{Ramza}{br}
{font:00}You sound like our mother.{br}
Haha, hahaha.{end}

//Message x25
{font:08}Alma{br}
{font:00}Dear brother {Ramza}..{end}

//Message x26
{font:08}Algus{br}
{font:00}Angry, Delita? Angry because{br}
you're so utterly helpless?   {br}
Know your limits!{br}
Commoners don't have power{br}
to change things!   {br}
That's right, get angry!{br}
It's all you can do!{br}
Ha, ha, you deserve it!!{end}

//Message x27
{font:08}Delita{br}
{font:00}Is that it?{br}
Is that all, Algus?!{end}

//Message x28
{font:08}Algus{br}
{font:00}Don't be mad, Delita.{br}
You'll join her soon!{end}

//Message x29
{font:08}Delita{br}
{font:00}You won't confuse me!{br}
Nobody uses me!!{end}

//Message x2A
{font:08}{Ramza}{br}
{font:00}Are you all right, Delita?{end}

//Message x2B
{font:08}Delita{br}
{font:00}Leave me, {Ramza}!{br}
After Algus, you're next!{end}

//Message x2C
{font:08}{Ramza}{br}
{font:00}Delita...{end}

//Message x2D
{font:08}Algus{br}
{font:00}Damn you...How could I be{br}
beaten by weaklings like you?{end}

//Message x2E
  • Modding version: PSX
  • Discord username: V3rdeni