Please use .png instead of .bmp when uploading unfinished sprites to the forum!
Started by Dome, August 21, 2011, 04:42:25 pm
Quote from: Kokojo on August 21, 2011, 05:28:24 pm(Remember that I know nothing about actual hacking)I do think the hard limit is 20, 16 for non-guests. You are limited, AFAIK, to 4 guests and the games really WANTS that space.
Quote from: pokeytax on August 21, 2011, 05:39:50 pmYes, while it should technically be possible to eat two of those spots because the game never actually forces more than two guests on you, I'm guessing that it's locked down pretty tight through hardcoding. Personally I haven't looked because I couldn't care less but apparently people really want this so maybe I will!
Quote from: Glain on August 22, 2011, 09:49:40 pmWouldn't it be easier to just change wldcore.bin to remove the check, and/or change it to something dumb that's always true, like if Ramza's job (03) is in the party instead of Beowulf's (1F)?
Quote from: RavenOfRazgriz on August 22, 2011, 10:20:52 pmYou could do that too, since Beowulf doesn't actually join the party until after you complete Colliery anyway. That's actually a derp-simple solution, changing the 1F to an 03.
Quote from: Cheetah on August 22, 2011, 10:32:23 pmI am in full support of a roster expanding hack. It would immediately be mandatory in every patch.
Quote from: Glain on August 23, 2011, 08:12:18 pmThere's an important question, though... would you want to be able to retain control over guest joins but also expand roster size? In that case, we wouldn't want to do what I mentioned in my previous post (unless it was a separate patch) because it would limit your options.
Quote from: Glain on August 23, 2011, 08:12:18 pmIt's interesting what you mention about guests and sprite set. Maybe it's something that applies to generics specifically? I'm quite sure I had 17 Gafgarion permanently in my party in a patch I was playing around with. (The 11 version will crystalize at Lionel if he goes down, as it's a job check and not a Unit ID check)
Quote from: Glain on August 23, 2011, 10:32:31 pmVery interesting! That's useful to know. I guess I can see why Square did it that way, though personally I think they should have kept the IDs unique.
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