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New challenger has arrived!!

Started by VincentCraven, November 11, 2007, 07:48:06 pm

Argg0

December 06, 2007, 01:08:27 am #60 Last Edit: December 31, 1969, 07:00:00 pm by Argg0
Since he is a male, he will be pathetic near females... even if he had 150 MAM like Wizard...

I think that Summoner MA would be better... or, make Rad a female? It wouldn't be hard. Can Rad be a female name? Raddy maybe? >_>

VincentCraven

December 06, 2007, 06:19:00 am #61 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
Well, I gave Wizard 135MAM and Summoner 120MAM. Maybe 120MAM then? I would think with Short Charge and high Speed that even though he is male, giving him Wizard MAM would be too much. I'd rather boost his speed to 130 than make him much stronger.
I changed jobs and that has made all the difference.

Xifanie

December 06, 2007, 04:52:45 pm #62 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
Basically, Red Mages are half WM, half BM and half Knight. (inspired from the manbearpig)

Just sum all the stats and divide then take a number around that.
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<R999> My target market is not FFT mod players
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VincentCraven

December 06, 2007, 06:07:53 pm #63 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
Well, I thought of that originally, but...

.. HPC HPM MPC MPM SpC SpM PAC PAM MAC MAM Mov Jum CEv
Kn 009 160 015 070 100 100 035 120 060 070 003 003 010
WM 011 080 010 120 100 110 050 090 045 110 003 003 005
BM 012 075 009 120 100 100 060 060 040 135 003 003 005
_________________________________________________________________________________
RM 011 105 011 103 100 103 048 090 048 105 003 003 007

his stats don't come out to be very remarkable. I was thinking about using most of these stats, but without Doublecast I think he deserves more speed. His attack power, which should be more than other mages, is neutralized this way.
I changed jobs and that has made all the difference.

Argg0

December 06, 2007, 06:15:11 pm #64 Last Edit: December 31, 1969, 07:00:00 pm by Argg0
Speed doesn't really make up for Low damage (or double cast), at least not with Spells.

Due to charging times.

Also, a fast mage is, usually, a midcharged mage.

VincentCraven

December 06, 2007, 06:57:11 pm #65 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
Even with Short Charge?  :(
I changed jobs and that has made all the difference.

karsten

December 07, 2007, 02:12:20 am #66 Last Edit: December 31, 1969, 07:00:00 pm by karsten
the growths are ok and he doesn't need short charge or anything. being a red mage with all his equip and spells is already good enough. i think we don't need just another powerhorse

VincentCraven

December 07, 2007, 08:33:21 am #67 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
Really? So the above stats are good enough w/o Red Mage having any innates? Don't forget that he is a male using magic and his versatility is already limited by his lack of high powered skills. You sure anyone is going to use Rad as a Red Mage as opposed to a Summoner or something? My point with Short Charge and speed was to input a semi-Doublecast. Sure, it's much less effective...
I changed jobs and that has made all the difference.

VincentCraven

December 07, 2007, 11:27:42 pm #68 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
How is this?

HPC HPM MPC MPM SpC SpM PAC PAM MAC MAM Mov Jum CEv
011 100 011 105 100 100 048 100 045 115 003 003 010

w/o Short Charge and has ability to equip Swords, Staffs, Rods; Hats, Robes, Clothes; all accessories (unlike other mages, which can't equip gauntlets)
I changed jobs and that has made all the difference.

huthutchuck

December 08, 2007, 02:59:22 am #69 Last Edit: December 31, 1969, 07:00:00 pm by huthutchuck
One vote for short charge.  If everyone was going to have access to red mage then I would say do without it but because this is a special class it should have a little extra to separate it from the pack.  Like all other special classes you should want to be that class at the end of the game.  There should be an advantage to being a red mage as opposed to a black with white as a secondary or vice/versa.  Short charge will make someone go back to red mage once they have learned the abilities they want.

Xifanie

December 08, 2007, 08:08:55 am #70 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
Yeah, with that, the class should be all set.
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Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

VincentCraven

December 08, 2007, 09:43:06 am #71 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
I dunno chuck. By the end of the game, Red Mage will have a Rune Blade (or Materia Blade which has +3MA since it's not required for limits) and a Magic Gauntlet. The Robe of Lords is especially useful on Rad, since he is also a fighter. He covers so many jobs with this set up, you just can't go wrong with Rad. If you manage to get the Genji Gauntlet, Rad will be a perfect candidate for Geomancy/Counter Flood.
Granted, if I turn out wrong about his usefulness, I'll reconsider Short Charge.

So, does anyone know if a mounted unit will fit on the Chocobo sprite? I'm a little skeptical, but I can see it happening. So far, I plan to make a mounted Knight and Samurai. Attacks will be executed by the Chocobo for simplicity sake, unless someone wants to go through the trouble of changing the sprite animation. I believe I can merge the duplicate classes to free up their duplicate sprites.
I changed jobs and that has made all the difference.

Kuraudo Sutoraifu

December 08, 2007, 10:02:32 am #72 Last Edit: December 31, 1969, 07:00:00 pm by Kuraudo Sutoraifu
If anything, you'd want the rider to be performing the animations simply because the chocobo sprite is the most complicated sprite set in the game.  And I'm sure a mounted sprite could work but I'd need to figure out how to do an oversized sprite.  The only oversized sprites in the game that I know of are Altima I and II.

VincentCraven

December 08, 2007, 10:21:34 am #73 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
Oh, I was just going to try to fit a human sprite onto a chocobo sprite, but if that doesn't work, then it'll be a great deal of work to make the sprite.
I changed jobs and that has made all the difference.

karsten

December 10, 2007, 02:18:37 am #74 Last Edit: December 31, 1969, 07:00:00 pm by karsten
Quote from: "VincentCraven"I dunno chuck. By the end of the game, Red Mage will have a Rune Blade (or Materia Blade which has +3MA since it's not required for limits) and a Magic Gauntlet. The Robe of Lords is especially useful on Rad, since he is also a fighter. He covers so many jobs with this set up, you just can't go wrong with Rad. If you manage to get the Genji Gauntlet, Rad will be a perfect candidate for Geomancy/Counter Flood.
Granted, if I turn out wrong about his usefulness, I'll reconsider Short Charge.

what i was thinking.

Argg0

December 10, 2007, 06:25:19 pm #75 Last Edit: December 31, 1969, 07:00:00 pm by Argg0
For the Monted knight... couldn't you just take screenshots of a monted one and include them as one unit?

Asmo X

December 10, 2007, 09:55:27 pm #76 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
Quote from: "Argg0"For the Monted knight... couldn't you just take screenshots of a monted one and include them as one unit?

This is what I was thinking. Just mount a chocobo and rip the sprite....if that's possible. If you wanted the chocobo to be unique, you'd just have to change the colour a bit, yeah?

This might be a decent chance to bring back a couple of those skills that were thrown out because they were too good. Since monsters have a limited skillset, can't switch classes or equip anything, I say it's worth a shot.

Kuraudo Sutoraifu

December 11, 2007, 10:08:07 am #77 Last Edit: December 31, 1969, 07:00:00 pm by Kuraudo Sutoraifu
It's not creating the sprite that would be hard; it's trying to fit a double-sized sprite into a normal-sized spritesheet that's the hard part.  But if I can figure out how large each frame in the sprite sheet is, we could test to see if something would fit.

Argg0

December 11, 2007, 02:42:05 pm #78 Last Edit: December 31, 1969, 07:00:00 pm by Argg0
1- Paint the place where it's supposed to be a unit in some color.
2- Did all the square showed up?
3- If so, make it bigger, go back to 2.
4- Else, add some other color in the borders.
5- Did the new color show up?
6- If so, add another color. Go back to 5 until you be satisfied with the size.
7- Else, make it smaller, go back to 2.

I guess this will solve the problem with the size.

Kuraudo Sutoraifu

December 12, 2007, 12:52:49 am #79 Last Edit: December 31, 1969, 07:00:00 pm by Kuraudo Sutoraifu
I'm not entirely following what you are saying, but I assume that you mean to add square into the sprite set to find where the edges are.  Which is a great idea, but I don't feel like doing that for 70+ frames of animation (at least not yet).  But I suppose if we found out the first frames dimensions, we could find if a person on a chocobo could fit in the frame.  That would work well enough.