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June 15, 2024, 09:46:31 pm

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


Problem with "23 Magic" skillset

Started by DrBreen, March 23, 2011, 02:32:18 am

DrBreen

Hello again.
To cut the long story short, a problem is:

When i set some job's skillset to 23 Magic,it happens-
In-battle i have only 4 skills of,for example,learned 10.
OR
In-battle i have ALL the skills from skillset,even if i hadn't learned them.

What can cause this problem? Because before i never encountered this problem,and skillset was OK. Maybe it's hardcoded in some way?
Or there is just some skills that cause it to behave strangely?

Pride

You cannot give a generic job (4A to 5E iirc) another skill set because of that bug. You have to edit the current skill set.
  • Modding version: PSX
Check out my ASM thread. Who doesn't like hax?

DrBreen

Ok...but it's bad.
But why it worked for some time? Maybe it was buggy,but i just overlooked it?

philsov

Correct.  There's some combos of knowing abilites That make it look perfectly fine. 

If the issue is the generic skillset isn't modifiable... like throw or jump or something, then apply xif's asm for fixing generic skillsets
Just another rebel plotting rebellion.