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Squeenix's Dark Atmosphere

Started by Eternal248, March 07, 2011, 02:23:11 pm

Eternal

March 07, 2011, 02:23:11 pm Last Edit: March 07, 2011, 02:24:17 pm by Eternal248
After reading the below article, I do not want to work for Squeenix anymore.

http://kotaku.com/#!5778294/is-making-final-fantasy-a-nightmare
  • Modding version: PSX & WotL
"You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
  • Discord username: eternal248#1817

Pickle Girl Fanboy

QuoteSince Final Fantasy XIII was released, the game's director Motomu Toriyama and producer Yoshinori Kitase are still at Square Enix, as well as the game's art director and background graphics director. However, a chunk of the team apparently left after the game's release: battle planning director Toshihiro Tsuchida (who directed 1995's Front Mission for Square), background technical director Takashi Ohkuma (who quit Square Enix and moved to an island in Okinawa to blog about sunsets), composer Masashi Hamauzu (who had been with the studio since 1996), character art designer Nao Ikeda (who started designing characters for The Legend of Mana), among others.

Holy fuck.  And Masashi is gone?  NOOOOO!  DO NOT WANT.

Eternal

Honestly, I'd never heard the name before that article. But it seems like what's left of the dream team is leaving. I really hope Mistwalker pumps out something again soon...
  • Modding version: PSX & WotL
"You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
  • Discord username: eternal248#1817

despa

In ways, making any game is a nightmare.  There are a lot of problems that are getting worse faster than our solutions are getting better.  http://queue.acm.org/detail.cfm?id=971590 is a really good read about why games are harder to make now than they were before.

It's a real shame that Squeenix employees felt the need to end their own life rather than quit and find another job.  :\