Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.
Started by Kivutar, February 25, 2011, 04:38:42 am
QuoteAlso, making compatible the maps and spritesheets looks cool.
QuoteHow do you plan to make your game online and multiplayer ?What server side program ? sockets ?
QuoteMy map models are made with blender.
Quoteand bake soft shadows like it is the case in FFT.
QuoteLooks like sharing a server will be less easy that I thought due to client side technologies we use :/
QuoteI believe that with these 3 type, you can do almost every map you want.But it also use more memory especially in Flash.
QuoteDo you say that you can bake shadows in real time with Panda3D ?Flash sadly can't do that.
QuoteAlso, i believe that we do not have the same way of doing things.
QuoteAnyway, even if we can only share a little bit of our work, let's do it !
QuoteAnd for my project, i don't know how far i am gonna go with it, and how long i can work on it. It is very time consuming.
QuoteBut using a single model makes easier to do this type of maps: http://ffhacktics.com/maps.php?id=83 (the bridge), http://ffhacktics.com/maps.php?id=63 (the door and the guillotine), http://ffhacktics.com/maps.php?id=36 (the steeple). And makes exporting official maps a lot easier.
QuoteReinventing the wheel is fun, but not 3 times.
QuoteI am French too !
QuoteRealy?! I thought from your profile that you were japanese!
QuoteI'm glad you edited this before I start trolling my own topic, thanks god xD
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