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Enemies Learn All Abilities

Started by natureguy, November 09, 2010, 10:01:48 am

natureguy

Hey there. I am just looking to see if there has been a hack to make all enemies learn their abilities. If so, can someone point me in the right direction?

Fighting enemies who use weak abilities is too easy. I want enemies to be able to cast Meteor and Holy and stuff. Any help would be appreciated.

Mari

You could use these couple gameshark codes from that WotG set, it'll do the job.

Enemy JP Bypass

D005D002 1440
8005D002 2400

No Job Requirements

300660CE 0000
300660D8 0000
300660E2 0000
300660E3 0000
300660EC 0000
300660F6 0000
30066100 0000
30066103 0000
3006610A 0000
3006610D 0000
30066114 0000
30066115 0000
3006611E 0000
30066120 0000
30066123 0000
30066128 0000
3006612A 0000
30066132 0000
30066133 0000
30066134 0000
3006613C 0000
3006613D 0000
30066140 0000
30066146 0000
30066147 0000
30066148 0000
3006614A 0000
3006614C 0000
30066150 0000
30066151 0000
30066152 0000
30066154 0000
30066156 0000
3006615A 0000
3006615C 0000
3006615D 0000
3006615F 0000
30066164 0000
30066166 0000
30066167 0000
30066168 0000
30066169 0000
3006616E 0000
3006616F 0000
30066170 0000
30066172 0000
30066174 0000
30066178 0000
30066179 0000
3006617A 0000
3006617B 0000
3006617C 0000
3006617D 0000
3006617E 0000
  • Modding version: Other/Unknown
As the puppeteer pulls His strings,
The fragile doll spreads Her wings.
To dance a ballet as He directs
That is the Curse of the Marionette.

Controlled by a hand far, far above,
Forbidden to care, forbidden to love.
Forever shall She mime what She cannot know,
Until the day She loses her illusory glow.

Propped up on a stilt where wine once stood,
The Marionette is, once more, only wood.
Her glossy eyes have lost their shine,
Her silken hair, turned to twine.

What a fate awaits the poor little doll,
Who dances and runs but cannot stand at all.
And the puppeteer is applauded at the end of every show,
But the audience's joyous response the doll can never know.

I am but a doll on an endless stage,
Dancing for others whilst I slowly age.
My puppeteer sits far above,
Hiding His face behind a white glove.

And when I have aged to nothing but wood,
I will be tucked away in a closet where a doll once stood.
Then, as I gather dust and the world passes by,
I will be forgotten by the vast, blue sky.

philsov

there's a couple methods -- its all how you want to fine-tune the process and disturb other things

- In the abilities tab, you can set the JP cost to be very low and the enemy chance to learn to be very high.  Perhaps even 0 and 100%, respectively.  This means the enemy -will- know these skills, but the ripple effect of this is of course you too get to wallow in 0 JP skills as well

- Sacrifice the mime class (or any other class, mime is a good candidate) -- set the requirements for mime to job level 8 in all other jobs (except bard and dancer), and then set job level 8 to be 9999 JP.  Make all abilities 100% learn rate, and then in the ENTD portion flag every single enemy to have mime level 1 unlocked.  They now have everything mastered!

- Custom skillsets.  Custom skillsets (6A-ish onwards, once they start becoming blank) have a 100% JP learn rate regardless of the number in the abilities tab.  Making a custom skillset identical to white magic and giving that skillset to each priest unit in the ENTD ensures they'll also know all the spells.  Make sure to followthrough and edit those skillsets with tactext so the enemy doesn't have nameless skillsets ingame.
Just another rebel plotting rebellion.

natureguy

Thanks for all the help. I just used the gameshark codes. Seemed like the best way to do it.