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Story Battles Update

Started by Argg0, October 27, 2007, 11:31:14 pm

Argg0

October 27, 2007, 11:31:14 pm Last Edit: December 31, 1969, 07:00:00 pm by Argg0
So, I've been playing with the Event stuff and changed the story battles a bit.

I did not change levels (only in two battles >_>)

I changed almost every single battle a bit (some will go unnoticed probably). I have not tested everything, Just got to chapter 2.

I'm not going to spoil what I did, I want you guys to be surprised! :D

Note that I did not change any skill set or AI Flag, only the battle setups.

The entd4.ent file can be find here:
http://www.zshare.net/download/44979267bc4132/

To update, do the same as the phil patch, but, instead of scus, you'll change entd4.ent

It can be found inside the Battle folder.

I hope you guys enjoy.

Xifanie

October 27, 2007, 11:40:43 pm #1 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
Will it impress me thew? :O
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<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Argg0

October 27, 2007, 11:46:11 pm #2 Last Edit: December 31, 1969, 07:00:00 pm by Argg0
I don't know what it takes to impress you...

Well, things that I changed are like...

Job levels
Jobs (we'll be seeing Dancers, Mimes, Bards, Samurais, Geomancers, Ninjas more often)
Equipments
Setups

Some battles that were a joke are going to be quite hard. Biggest changes were done on Chapter 4, but there are some interesting things pretty early on, also in chapter 2.

Chapter 3 is ok, I think that most battles there are nice and not need changes. I tried to fix rooftop to be descent, but it was quite hard... ended almost not touching it.

Xifanie

October 27, 2007, 11:52:05 pm #3 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
I need to rebuild a new Image, I completely broke my current Image because of mindless editing and now even the first event of the game won't load. ;o
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Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Xifanie

October 28, 2007, 12:15:32 am #4 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
Doesn't look like it but editing battles is long right?

It took me so much time just for 4 special battles, So I assume your customization is rather minimal.  :wink:
Though it covers all special battles.
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<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Argg0

October 28, 2007, 12:24:30 am #5 Last Edit: December 31, 1969, 07:00:00 pm by Argg0
There is a difference between creating a new battle completely set and altering one...

It's not like I'm going to go around throwing random Vormavs equipped with full rare gears with specific skill sets... <_<

VincentCraven

October 28, 2007, 12:33:02 am #6 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
Are you playing with the phil patch as well or just your entd4?

Depending on how well of a job you did, I might forgo editing entd4 altogether. I did jazz up the intro battle...
I changed jobs and that has made all the difference.

Argg0

October 28, 2007, 12:37:58 am #7 Last Edit: December 31, 1969, 07:00:00 pm by Argg0
Nope, I'm playing Vanilla.

I had a hard time on some battles, so if I add phils pat... <_<

I really don't know how to handle so many units, gotta stop playing SSCC...

Or go level up... <_<

VincentCraven

October 28, 2007, 12:51:36 am #8 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
Oh wow, that much harder? I'll have to try it.
I changed jobs and that has made all the difference.

Argg0

October 29, 2007, 09:56:03 am #9 Last Edit: December 31, 1969, 07:00:00 pm by Argg0
So, did anyone try it?

Chrona

October 29, 2007, 05:39:22 pm #10 Last Edit: December 31, 1969, 07:00:00 pm by Chrona
When's the first chance I get of seeing if I patched it right? What should I look out for

Edit: Nevermind, found it. Looks pretty fun thus far, going to try this along with 1.2 for the first time. Didn't have time to before so meh =p
Silver Noble

Xifanie

October 29, 2007, 06:47:01 pm #11 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
Next battle at thieve's fort. I'll probably go past a few battles. Chocobo at mandalia got pwned but the monk 1HKOed my knight (no armor yet). >:(
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<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Chrona

October 29, 2007, 09:13:38 pm #12 Last Edit: December 31, 1969, 07:00:00 pm by Chrona
Whoa, never saw that sprite used female. Miluda kicks ass <3
Silver Noble

Argg0

October 29, 2007, 11:09:39 pm #13 Last Edit: December 31, 1969, 07:00:00 pm by Argg0
QuoteWhoa, never saw that sprite used female. Miluda kicks ass <3

...that's female Geo...

Monk OHKOed you with Dash? He did that to my chemist... lol

Xifanie

October 29, 2007, 11:28:14 pm #14 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
With dash? That's worse than me. :P

Did you ever add units to a battle or even move the move a unit on the field? I was expecting that. :?
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Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Argg0

October 30, 2007, 01:24:59 am #15 Last Edit: December 31, 1969, 07:00:00 pm by Argg0
I wasn't sure if that was possible, it is?

And no, it won't get much harder, just a bit harder than normal.

So, if I mess with X and Y I can change units place and if I add someone on a blank spot I it will add?

Good to know. Might start over doing the update...

Xifanie

October 30, 2007, 06:58:11 am #16 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
A unit on an obstacle will not create however. Ah, and I'll point out Z is automatically set.

If the party is ALLOWED 5 units, there is no way there can be 12 different units (you can still put them at the same spot for randomization) without getting things glitchy.

1 Ramza vs 12 Delita on rofl battle ended up in CT freezing after everyone's turn completed. What? I wanted to try a 1vs15 battle. :(
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<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Chrona

October 30, 2007, 07:21:36 am #17 Last Edit: December 31, 1969, 07:00:00 pm by Chrona
Well in that case I never saw a Death Corps Geomancer XD
Silver Noble

Argg0

November 13, 2007, 02:22:25 pm #18 Last Edit: December 31, 1969, 07:00:00 pm by Argg0
Some plans for the next version...
- Maybe, Making all enemies based on our level, or higher (explained later).
- All units on their most effective Gender.
- Smarter setups.
- Maybe mess with random battles... addind stuff like Germinas' Rare battle, so that people get access to rare items.
- Add units to some maps and change place of some units.

My main concern is making that too hard. On Chapter 4 I feel free to make hard stuff (you'll understand when you get there on this one... hehe), but before that I kinda feel that it's wrong to make stuff hard.

Another concern about is about making enemies on our level. That would hurt powerlevels, but would help people who play mainly the story battle, since the enemies would be wearing low level based gear and so...

And, this time, I'll be open to suggestions.

Xifanie

November 13, 2007, 04:36:46 pm #19 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
More human random battles
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Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful