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Wolfran's Sprites: Testing some stuffs

Started by Wolfran, March 27, 2010, 12:23:14 pm

Wolfran

@Jon: You must play Okami :wink:
Also I did a shieldless version.
[attachment=0:1dhj1s3u]okami sketch.PNG[/attachment:1dhj1s3u]
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Lijj

That is a strange character Wolfran.. Never heard of it before. But good work on this wolf so far.
  • Modding version: PSX

Jon

I noticed something Wolfran: you are wasting 2 perfectly good spaces for colors on a very dark purple that you can see at his back feet (replace with the brown that surrounds him) and a dark bluish purple which also should be replaced. Those 2 spaces could be used to further shade the wolf with more white grays and maybe the blackish color found on almost all sprites. ;)
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Wolfran

Ok, so this suppose to be the final version of the rear view.[attachment=0:x4l325e5]wolf rear 2.4(Final).PNG[/attachment:x4l325e5]
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Cheetah

Quote from: "Wolfran"[attachment=0:cnmq86ug]Wolf rear2.PNG[/attachment:cnmq86ug]

I feel like you are going in the wrong direction and that the above is your best effort so far. Could you humor us with a version without the red mouth? Are you going to change the body at all?
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Jon

Yeah, wolves don't conceal sharp nails within there paws, so you might want to change his feet to a bit smaller. And definitely the tail, wolves have a bushier tail.
There ain't no gettin' offa this train we on!

Wolfran

@Cheetah: Yes, I was thinking from the begin do a version without blood just for me XP. but if you want it, I'll do it. And the body is just temporal, I'll edit the current body but just some details and that details are a secret ;)

@Jon:The tail I'll use the last I made but the claws I won't change it, are fine to me.
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Jon

Sure, was just a suggestion for the claws. Good luck :D
There ain't no gettin' offa this train we on!

Azul

With the different colours it can be a generic job. Now we just need a female equivalent.

Jon

How can a wolf be a generic? Its a monster Azul. Monsters have no male or female counterparts, they are just described as "MON".
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Kill_Bones

He is talking about the wolf knight I'm guessing.


Full credit to Mayhem over at RPGuild for my sig

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Wolfran

@Jon: Man, It's so obvious. But Like you said once It could be very interesting if human can transform in Monsters.

@Azul: I've some ideas for the female version but you have to wait a lot, First let me finish the wolf. Also if you want the female version now please post some ideas or images and we can work together.
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Wolfran

[attachment=0:13pgya8f]dddd.bmp[/attachment:13pgya8f]
I know some parts need to change some colours like the ears and stuffs but as far it looks good.
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Cheetah

Your palette is looking a little washed out here. The heads also look a bit too small for some reason. A decent start though.
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GeneralStrife

Alright I'll just say, this wolf looks hard as hell. Fitting all that detail on a tiny wolf head will be hella hard.

mav

I think you need a little more contrast to pull off the level of detail you need for this sprite.

Wolfran

Check this, A new version of Wolf Knight (is a BETA version) like the my first try and this one suppose to be multi-pallete [attachment=0:8v6xp668]Image1.png[/attachment:8v6xp668]
I'm not working in wolf currently, I'm very busy trying to get a job and move to my own place but the wolf will be finished.
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Jon

If you got rid of the black nose and changed the white on his head to blue, this would look like a new Dragoon.
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Kagebunji

Don't you know that WOTL DK is a terrible base? everything except the arms is tragic on that DK. And from what I see, you changed the arms.
  • Modding version: Other/Unknown

Jon

I have to disagree with you there Kage, I agree that the helmet (with those ridiculous Black Mage eyes popping out are just horrible) and I personally don't like the things covering the shoes, the rest like the armor is actually a pretty solid base. I like it at least...with a decent head swap the sprite could look really cool.
There ain't no gettin' offa this train we on!