• Welcome to Final Fantasy Hacktics. Please login or sign up.
 
June 05, 2024, 02:18:44 pm

News:

Don't be hasty to start your own mod; all our FFT modding projects are greatly understaffed! Find out how you can help in the Recruitment section or our Discord!


moogle sprite, kupo!

Started by BeoulveBlack, June 15, 2008, 07:23:29 pm

Kenshin72

August 25, 2008, 04:28:19 pm #40 Last Edit: December 31, 1969, 07:00:00 pm by Kenshin72
Quote from: "Vanya"Type 2 is short ppl.

Just because they are shorter than you Vanya doesn't give you the right to call them names!

Zozma

August 25, 2008, 05:14:26 pm #41 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
dancers dont really look shorter to me...
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Vanya

August 25, 2008, 09:02:22 pm #42 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
... & some chicks.
  • Modding version: Other/Unknown
¯\(°_0)/¯

BeoulveBlack

August 25, 2008, 09:09:39 pm #43 Last Edit: December 31, 1969, 07:00:00 pm by BeoulveBlack
type 2's seem to be mage and mage-like classes...

all of your typical warrior classes (knight, squire, lancer, samurai) and special fighter classes (holy knight, divine knights, uber-squires, h. swordsman, etc) are type 1's, while funny stuff (dancer, bard, mime) and mages tend to be type 2

Zozma

August 25, 2008, 09:23:36 pm #44 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
mimes and calculators of both genders are type 2,

balmafula sure doesnt seem short but she is a type 2 as well

rafa, ovelia...

well they might have a few different stances perhaps? ive never paid attention
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Vanya

August 25, 2008, 10:21:45 pm #45 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Female Chemist is Type 2, I don't think the male is though.
  • Modding version: Other/Unknown
¯\(°_0)/¯

BeoulveBlack

August 26, 2008, 08:43:58 pm #46 Last Edit: December 31, 1969, 07:00:00 pm by BeoulveBlack
work is killing me.

alright, so i pulled the .SP2 out, imported the right palette, and went to work. sad to say, i got very little done! i'm headed back to Orlando for a day or two, spend some time with my chickens* and family, then headin' back...

anyone who wants to finish it is welcome to; it's easy since there are plenty of examples. i'll be done when i get back (heck, i may finish it while i'm there; in that case i'll u/l sometime tomorrow)



*some of their names are Choco (RIP**), Coco(RIP), Boco, World, Urans, Lightning Bolt, Dark Wind, Snowy Wind, Mizer, and Miki

**i have sooo many predators around my house; hawks, miniature foxes (Foxbird!!!!), racoons, possums, and not to mention a blood-thirsty shepherd that stalks my birds when my back's turned....

PS
where in the heck did SE get all those funny names for the monsters from?!

Cheetah

August 26, 2008, 09:12:34 pm #47 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Looking great, I will definitely wait patiently for you to finish it up.
Current Projects:

Skip Sandwich

August 29, 2008, 04:41:38 pm #48 Last Edit: December 31, 1969, 07:00:00 pm by Skip Sandwich
Will this sprite be capable of being used as a special human job, thus allowing it to equip weapons and learn new skills and what not? Or will I have to create a Moogle monster job once this is done in order to get my SLAM-dancing fix?
"Dave?  Are you there?"
"Yeah.  I can't get you through the cell now."
"You have to talk through the bratwurst from now on. I'm sorry. I didn't know it would do that."
http://www.johndiesattheend.com

Vanya

August 29, 2008, 04:52:56 pm #49 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Just be looking at it I can tell you 'NO'. it would have to be reorganized over a human sprite.
  • Modding version: Other/Unknown
¯\(°_0)/¯

BeoulveBlack

September 01, 2008, 10:02:26 pm #50 Last Edit: December 31, 1969, 07:00:00 pm by BeoulveBlack
alright, here it is. the reason i left the .BMP in it's in-game palette is because if anyone decides to take the new portrait and place it over the old sprite sheet, they need to take the palette from this thing first, because some colors needed to be changed in order to accommodate the new portrait.

oh, and with the .PNG, i just inserted a proper palette portrait so you all could get a glimpse of it. REMEMBER to import the gray-scale palette before importing back into the EVENT section of the FFT.img

Cheetah

September 01, 2008, 10:17:10 pm #51 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Excellent Black, thanks for finishing up. A complete moogle is awesome.
Current Projects:

Zozma

September 01, 2008, 11:02:10 pm #52 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
looks great black :D
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Vanya

September 01, 2008, 11:32:51 pm #53 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Awesome! =)
  • Modding version: Other/Unknown
¯\(°_0)/¯

Zozma

October 19, 2008, 08:11:04 pm #54 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
so this is completed? how about submitting it to the main page, it would be the first monster sprite put up on the page...
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

BeoulveBlack

October 21, 2008, 11:24:33 am #55 Last Edit: December 31, 1969, 07:00:00 pm by BeoulveBlack
i guess i can do that...

EDIT: as for skip sandwich's post, there is a possibility of making it into a human job...at the time it wasn't because of the unavailability of an easy template...but now that Zozma has finished the 10year olds, i could easily do a human style moogle

Zozma

October 21, 2008, 03:29:12 pm #56 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
10  year old boy needs to be re done, but theres always that 10 yo girl
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

BeoulveBlack

November 03, 2008, 11:55:44 am #57 Last Edit: December 31, 1969, 07:00:00 pm by BeoulveBlack
alright, so i was tinkering with the humanoid moogle the other day, and it seems like there are gonna be a hell of a lot of bumps in the road...

you know how the pupils of the 10yo is set a few pixels lower than that of a typical adult? well, due o the head structure of the moogle, it has to be set a few pixels lower than that of the 10yo's! this is throwing off the parts of the face that the .SPR file/.SEQ file pastes over other parts, and the head structure alone is gonna be funny. i might have to get montblanc's sprites and base them off of his :/

but i am not giving up. i'll weather all of this, and when i get something good, i'll be sure to post.

PS
type 1 are for people with narrow shoulders and type 2 are for those with wider shoulders

Zozma

November 03, 2008, 03:25:05 pm #58 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
narrow shoulders, thats not necessarily true.

for a really short character you may have to leave out a few things probably, like the spellcasting animation, you might just have to delete the box with that face part as it might be too high for a shorty.
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!