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Dark/evil looking

Started by Shade, June 10, 2008, 07:24:15 am

Shade

June 10, 2008, 07:24:15 am Last Edit: December 31, 1969, 07:00:00 pm by Shade
What it does, I have no idea.
Upupupu...

Zetsubou

Xifanie

June 10, 2008, 07:51:00 am #1 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
was probably going to be cursed, but only taints the unit in black.
  • Modding version: PSX
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Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Vanya

June 10, 2008, 09:07:29 am #2 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
I was thinking of using it for a 'new' status. It can still be useful! Wish I could disable the dark shading, though.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Archael

June 10, 2008, 12:29:53 pm #3 Last Edit: December 31, 1969, 07:00:00 pm by Archael
LD had a great idea for V1.3 altima .. a spell that adds Dark/Evil Looking and Invite

It worked fine... but the problem is you can still control Invited characters. The game apparently doesnt have a feature to let the AI get full use of invitation

:P

Zozma

August 12, 2008, 08:51:27 pm #4 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
im wondering (and i really donno where to post this but...)

with dark/evil looking is there any way with a hex editor or anything to switch the visual effect of dark/evil  looking with invisible? since dark evil looking doesn't really do anything does it? id like to use invisible only as a special effect...
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Vanya

August 12, 2008, 09:40:05 pm #5 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
It's very possible. you just have to figure out where the right data is.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Archael

August 12, 2008, 09:42:07 pm #6 Last Edit: December 31, 1969, 07:00:00 pm by Archael
Going to add here that Dark / Evil looking freezes the unit's Walking animation

you know how units walk on their panels in FFT?

well, with Dark / Evil looking they stand as if they were afflicted by Stop

it's weird...

their sprites act normally on Acting though

Vanya

August 12, 2008, 09:44:36 pm #7 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Interesting. I was thinking of using it for a sort of 'shadow form' thing for ninja units. Combined with ignore attacks it could be a very powerful ability.

BTW, what do we know about the wall status effect?
  • Modding version: Other/Unknown
¯\(°_0)/¯

Zozma

August 12, 2008, 09:56:29 pm #8 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
if it werent for the "dark" part it could be used as a visual for floating characters,

and if it werent for the dark part, if anyone has ever been annoyed by the whole walking in place thing (i like it as is), this would resolve it...

still you have to see what ghosts look like with invisible, its perfect.....
unfortunately i like to auto battle sometimes just to watch how the characters survive on their own.
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Archael

August 12, 2008, 10:07:22 pm #9 Last Edit: December 31, 1969, 07:00:00 pm by Archael
Quote from: "Vanya"Interesting. I was thinking of using it for a sort of 'shadow form' thing for ninja units. Combined with ignore attacks it could be a very powerful ability.

BTW, what do we know about the wall status effect?

What everyone else already knows, a unit with the Wall status on it ignores any and all damage.

Also, Dark / Evil looking is kinda fucked ATM... visually, right now it's just Stop with dark shading.

Kinda useless unless someone gimmicks in an idea for a STOPPED immobilized shadow ability, or you figure out a way to change the status effect  

 :D

Wall however, works fine

Zozma

August 12, 2008, 10:13:37 pm #10 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
hmm wall? u mean like sephiroth ff7 peerless status?
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Xifanie

August 13, 2008, 09:41:21 am #11 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
Wall protects from anything except damage from abilities that deals damage when the caster is not the main target (ie Wish, worker 8's skills, etc.)

And when I mean anything, it's HP/MP restore/damage, status add/cancel, stats +-.
  • Modding version: PSX
Love what you're seeing? https://supportus.ffhacktics.com/ 💜 it's really appreciated

Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Zozma

August 13, 2008, 03:49:13 pm #12 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
wow, with that you could make a boss that uses a self damaging skill set on attacking ai, and for the objective even tho it would be defeat the leader you could call it survive instead lol...
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Vanya

August 13, 2008, 04:48:29 pm #13 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Quote from: "Voldemort7"
Quote from: "Vanya"Interesting. I was thinking of using it for a sort of 'shadow form' thing for ninja units. Combined with ignore attacks it could be a very powerful ability.

BTW, what do we know about the wall status effect?

What everyone else already knows, a unit with the Wall status on it ignores any and all damage.

Also, Dark / Evil looking is kinda fucked ATM... visually, right now it's just Stop with dark shading.

Kinda useless unless someone gimmicks in an idea for a STOPPED immobilized shadow ability, or you figure out a way to change the status effect  

 :D

Wall however, works fine

It actually stops the unit's CT gauge? If that's so then you're right. Damn shame.

As for wall. I want to use it to recreate the Guard skill the FFV knights have, but I haven't been able to make last for only one turn without glitching. What keeps happening is that as soon as one unit 's wall wares off every unit that has it on wares off too. It's like it's set up to remove all walls as soon as one wares off.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Zozma

August 13, 2008, 05:05:53 pm #14 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
wait who said it freezes the ct gauge...?
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Vanya

August 13, 2008, 09:39:35 pm #15 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
That's what stop does. I deduced it.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Zozma

August 13, 2008, 09:41:56 pm #16 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
yeah, but this has that stopped appearance without frozen ct...
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Vanya

August 13, 2008, 09:45:12 pm #17 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
If this is the case, then what is broken about it? If the afflicted unit still recovers in the amount of time that I set, then I should be able to make it into my shadow form status just fine, right?
  • Modding version: Other/Unknown
¯\(°_0)/¯

Zozma

August 13, 2008, 09:57:28 pm #18 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
yeah the character will just look like he is "stopped" whenver he/she/it is not taking action. instead of walking in place.
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Vanya

August 13, 2008, 10:01:16 pm #19 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Well, alrighty then! =)
 I'll proceed with my plans. & BTW, I would also like the sprites to stand still when they're not walking. However, we'd need another way to show that the players are haste'd, slow'd or stop'd.
  • Modding version: Other/Unknown
¯\(°_0)/¯