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Jon's Sprites

Started by Jon, December 09, 2009, 05:15:18 am

Jon

December 21, 2009, 06:20:43 pm #20 Last Edit: December 31, 1969, 07:00:00 pm by Jon
Hmm, I saw that Thief one, it is good, but I need a unit with a long coat...like Agrias, and then legs a little like Mustadio...hmm...
There ain't no gettin' offa this train we on!

Asmo X

December 21, 2009, 10:19:03 pm #21 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
So once you make this thing in PS what next? You can't just insert it into the game dude don't be ridiculous. If it was that easy we would have done it ages ago. Drawing it from "every" angle is absurd as well. When you rotate a map you're seeing it from countless angles before it "settles" on a new view. Are you going to draw your ship from every conceivable angle within this path? What about spells that show novel angles? This sounds pretty midguided.

jimmyjw88

December 21, 2009, 11:36:25 pm #22 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
Yeah, its just like sprite. You need quite some angles, not just front diagonal and rear diagonal. The map spins 360 degrees. So just that 2 frames won't really work.
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

SilvasRuin

December 22, 2009, 03:29:12 am #23 Last Edit: December 31, 1969, 07:00:00 pm by SilvasRuin
It's certainly possible, but Photoshop won't help, as I've said.  You need to focus on what you can use with the existing map editing tools, and it will probably take a massive amount of effort to get working without any hiccups.  Hopefully other angles of the boat exist already so you can rip the graphics from that map and recycle it.  You'd then be on your own for the bottom of the boat though...  You might want to see about borrowing the windmill animation and see if it is possible to mimic it flipped on its side and then use that for your propellers.  To make things as easy for you as possible, you'll need to try and borrow as much as you possibly can from stuff already in the game.

Though now that I think about it... would it really hurt all that bad to just stick the windmill as-is on it and make all the "propellers" face forward instead of up?  I estimate two or three, and it would ultimately depend on if you do anything for wings.  The bottom of the map in the final battle might be just passable enough to work as the bottom of the airship, but I'm not very confident of that.

Jon

December 22, 2009, 05:11:24 am #24 Last Edit: December 31, 1969, 07:00:00 pm by Jon
I hear everyone, Asmo, Jimmy, Silvas, right, I think I should do this over with the map editing tools. Asmo is right, every single angle? That would take ages for me. I have no idea for the bottom of the ship, I might have to do that part from scratch. Well who knows, if someone can figure out how to insert custom maps, I will probably finish the airship completely. For now, I will just make this simple version as a layout. And yes, the windmill would be awesome, and in Photoshop you can flip it, no idea with the map editing tools, I have to experiment around still a bit with them. I know that this is a fool idea, but I am just trying to make my crazy airship dream a reality. Now that I think about it, I don't think the airship would actually do that much anyways, it would just float silently over Mandalia Plains and serve as a nice Archer/gun user sniping spot... Thanks for the feedback.
There ain't no gettin' offa this train we on!

VampragonLord

December 22, 2009, 06:57:10 am #25 Last Edit: December 31, 1969, 07:00:00 pm by VampragonLord
it wouldnt even do that very well, anyone below it would be invincible. and the archers/gunners up top would need to be magic'd down, so if one was unprepared, some battles would literally go on forever. 1 knight left alive hiding beneath the airship til the archer comes down it would also mess up the camera, making it quite hard to see units at certain locations. it sounds cool in general things sound cool kind of way, but in reality the airship would probably just muck everything up, for no real purpose even.
15:05   slave: consensual slavery is the best thing ever~

Jon

December 22, 2009, 11:40:49 am #26 Last Edit: December 31, 1969, 07:00:00 pm by Jon
I know, it is just a weird dream of mine. Here is an idea of how I would like it to be in theory...all done in Photoshop, so it is not a real map yet:

There ain't no gettin' offa this train we on!

Jon

December 22, 2009, 11:51:08 am #27 Last Edit: December 31, 1969, 07:00:00 pm by Jon
Oh yeah, y'all know that zenith point where Lancers/Dragoons go when they jump? Wouldn't the propellers cut them to shreds (I know, not literally) but that could mess things up majorly. I think I really need to devote some time into learning the map editing tools...this is more or less a fan project, I really hope I get this going one day...anyone on here know a lot about editing maps? I mean someone I can ask if I totally screw up? Thanks!
There ain't no gettin' offa this train we on!

Jon

December 22, 2009, 01:51:31 pm #28 Last Edit: December 31, 1969, 07:00:00 pm by Jon
Ahh, Smash, thank you for the idea with a coat unit as a base for the Cannoneer- I think the male Mediator is the perfect place to start, all I have to do it get rid of the damn coat tails and change the hat...which by the way is a good reference for pirate hats (it doesn't look like a pirate hat but serves as a nice base) Totally over looked the mediator...
There ain't no gettin' offa this train we on!

Jon

December 22, 2009, 02:36:38 pm #29 Last Edit: December 31, 1969, 07:00:00 pm by Jon
Tell me what you think of Cannoneer and please please help with the hat!!

There ain't no gettin' offa this train we on!

Kagebunji

December 22, 2009, 03:36:43 pm #30 Last Edit: December 31, 1969, 07:00:00 pm by Kagebunji
You have far too over-saturated colors, take palettes from existing sprites. I can't help you about hat, cause I ahd few attempts at doing pirate hat, and they weren't good, just replace those dark outlines with something brighter (around the hat).
  • Modding version: Other/Unknown

mav

December 22, 2009, 04:02:50 pm #31 Last Edit: December 31, 1969, 07:00:00 pm by mav
Psst...Jon, in the future, use the edit button: , it'll keep things organized.

That mockup of the airship on the map looks really cool, by the way. Definitely experiment with the map-editing tools. I don't know how extensive they are, but I have a feeling that you'll enjoy working with 'em.

Jon

December 22, 2009, 04:04:05 pm #32 Last Edit: December 31, 1969, 07:00:00 pm by Jon
Okay, I understand with the over saturated, but the dark outlines were the original colors from the mediator. Does the hat at least look decent?

Yeah 3 posts in a row by me XD
There ain't no gettin' offa this train we on!

Kagebunji

December 22, 2009, 04:12:20 pm #33 Last Edit: December 31, 1969, 07:00:00 pm by Kagebunji
These colors may have been in mediator, but when you changed the 2nd outline to yellow and 1st outline was untouched, it looks bad, it's just too outlined. Well hat looks preety much okay I guess, just fix what I mentioned earlier.
  • Modding version: Other/Unknown

Jon

December 22, 2009, 04:17:18 pm #34 Last Edit: December 31, 1969, 07:00:00 pm by Jon
Will do, and whoa! Dude, Kagebunji, I saw some of your FF9 stuff, nice work! Shockingly good actually! In the Show/Hide box under your name, I like the 1st Steiner's body but the 2nd's coloring better. Zidane looks uncanny in FFT form, but I think (just my opinion) his tail is skinnier and longer. Awesome!
There ain't no gettin' offa this train we on!

jimmyjw88

December 23, 2009, 12:55:03 am #35 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
The sprite, what Kage has mentioned. The airship is looking good. Well done. One thing though, the ship is looking bit slunt down on the front, compared to the map. Also, if you see the map, the shadow is going right side, meaning light source is on the left. Your airship shadow is good, but maybe move it a little bit more to the right?
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

Jon

December 23, 2009, 07:11:16 am #36 Last Edit: December 31, 1969, 07:00:00 pm by Jon
New version, any better? (didnt change the hat much)

There ain't no gettin' offa this train we on!

jimmyjw88

December 23, 2009, 08:36:56 am #37 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
First thing, change the colours. They are saturated. Once that is done, we can get a better picture.
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

Jon

December 23, 2009, 08:50:51 am #38 Last Edit: December 31, 1969, 07:00:00 pm by Jon
Okay, I will try it. Also, thanks for the airship Jimmy, but yeah, with the shadow, it was just sorta a reference pic, never gonna be like that in game (well not in the near future). I still can't get the map tools to work correctly...crashes every time I load up a file...
There ain't no gettin' offa this train we on!

Jon

December 23, 2009, 09:13:20 am #39 Last Edit: December 31, 1969, 07:00:00 pm by Jon
-20 saturation:



I can go more to like -30 (max), everything else starts looking too gray...
There ain't no gettin' offa this train we on!