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Messed Up Sprite

Started by hannahhorrific, November 14, 2009, 07:07:37 pm

hannahhorrific

November 14, 2009, 07:07:37 pm Last Edit: December 31, 1969, 07:00:00 pm by hannahhorrific
In the first battle i changed the knight into a summoner and the archers into wizards but when rad shows up his sprite is messed up.
and im not going over the sprite limit because they are generics.
how can i fix this?

Cheetah

November 14, 2009, 08:53:05 pm #1 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Is it doing special actions in events or in battle? If it is in actual battle you are likely over the sprite limit.
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hannahhorrific

November 15, 2009, 06:39:11 am #2 Last Edit: December 31, 1969, 07:00:00 pm by hannahhorrific
Can I increase the limit?

Cheetah

November 15, 2009, 12:25:43 pm #3 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
No, it is presumably about processor/memory limitations, even beyond even finding the hardcoded info.
Current Projects:

Xifanie

November 16, 2009, 12:10:55 am #4 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
Video RAM, and no, I don't think it's possible to increase it unless we compress the spritesheets in some way (by that I mean smaller blocks for arms, frames, etc.), which is seriously not worth it.
  • Modding version: PSX
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Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
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hannahhorrific

November 16, 2009, 06:38:08 pm #5 Last Edit: December 31, 1969, 07:00:00 pm by hannahhorrific
i have 3 gigs of ram,so that cant be the problem.

Kokojo

November 16, 2009, 06:57:05 pm #6 Last Edit: December 31, 1969, 07:00:00 pm by Kokojo
From the game itself.
I keep leaving, I keep coming back. Boomerang boy.

Vanya

November 17, 2009, 11:39:13 am #7 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
The emulator that runs the game can only use the same amount of VRAM that the real PSX used.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Seth

I get the same error. He looks garbled at the Orbonne Monastery. I don't Know why...