Please use .png instead of .bmp when uploading unfinished sprites to the forum!
Started by Xifanie, May 27, 2008, 05:04:47 pm
Quote from: "Format"Tutorial NameSystems: PSX, PSP or ALLAuthor nameHTML (auto line breaks)
Quote from: "GOOD Example"Replacing Sprites in the Formation ScreensPSXLydynOpened Sprite EditorSprite Editor: File -> Open: UNIT.BIN Note: Shishi's Sprite Editor comes with the latest version of FFT Patcher and when opening the UNIT.BIN file, simply type "UNIT.BIN" (without quotes) in the text field when it asks you which file you want to open and then click open.Sprite Editor: Palette -> Save: .PAL File (1_1.PAL)Sprite Editor: File -> Open: .SPR FileSprite Editor: Palette -> Save: .PAL File (1_2.PAL)Sprite Editor: File -> Export: .BMP File (1_2.BMP)[...]
Quote from: "BAD Example"Applying a patchLydynPSXFirst get CD Mage Beta- http://ftp.uevora.pt/pub/Mirrors/CDmage ... 02-1B5.rarUse it to open your image file (.img) and extract the SCUS_942.21 and BATTLE.BIN files (BATTLE.BIN is used only when you change the GFX, or graphics image, of an ability, change the Font section of the FFT Patcher, or change around the Monster Skills.) and remember where you extract them too! Then open up the FFT Patcher and go up top and find the patch SCUS_942.21 and patch BATTLE.BIN options. Patch the appropiate files.[...]
QuoteThere are some bugs like black world map, abilities display problem (every line in each page is full of abilities eventhough it should't, for example a reaction page is full of action abilities after the correct reaction ones)
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