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Is this how you use event compiler??

Started by EpikComplex, October 18, 2009, 03:08:57 am

EpikComplex

October 18, 2009, 03:08:57 am Last Edit: December 31, 1969, 07:00:00 pm by EpikComplex
So basically Im looking for clarification on how to use it to edit events and texts and wutnot... (im using a PSP iso btw)

1. decompile (with psp mode set to 1)

2. open up the psp event file and copy the text/instruction one at a time

3. after you're done use the compiler

I get how to use it but I dont get wut the readme file means when it says "dont use dummy text" as i cant really tell what a dummy text looks like in the file. Furthermore, if we plan on editing more than one event can we just copy and paste all the events you want to overwrite into the events.txt file? If so... lets say there's events a,b, and c and I want to edit only a and c, so basically I copy a and c and put their edited versions in event.txt right? Finally, just for clarification, just where do u start and stop copying and pasting an event in the psp event text file to put in event.txt?

I'm pretty much a noob when I'm pretty new to the whole editing scene :P

Thank You for Any Help!!!!

Cheetah

October 18, 2009, 03:12:44 am #1 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
I believe that you can only compile in one event at a time, the event being the one in event.txt by default. As far as the dummy text is concerned there really isn't any in the psp script so I don't think you need to worry about it.
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