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Turn based FFT V0.9(For now on this projet is finished.)

Started by SolidSnakeDog, October 10, 2009, 09:42:00 am

How the system system?

Good idia. I like this.
2 (40%)
Nope. I dont like this.
1 (20%)

Total Members Voted: 2

Voting closed: October 14, 2009, 04:45:48 am

Zaen

November 02, 2009, 09:17:34 pm #100 Last Edit: December 31, 1969, 07:00:00 pm by Zaen
I've noticed everything is Vanilla (looking in patcher, especially Jobs) Stat wise, meaning some classes tend to be unbalanced... like Archers sucking. This could also explain why wizards are so crazily powerful.. 140 MA multiplier seems more fitting. Archers could get either a PA boost or bow WP boost. Also, this means weapons need to be rebalanced as well, seeing as a 40 WP Chaos Blade isn't gonna fly when it can hit everything on the board.

 I could try balancing some stuff out and get my numbers to you for a fix. Possibly a spreadsheet if I feel like going out of my way a bit. ;)
"Oh, God!! The Hokuten!!" ~Guard, Sand Rat Cellar

SolidSnakeDog

November 03, 2009, 03:36:01 pm #101 Last Edit: November 03, 2009, 04:32:02 pm by SolidSnakeDog
I know the weapons are badly balanced.
But for the archets i can give em a buff up.

I am planning to :

1.Giving +1SP to daggers. (Or initial haste? maybe not.)
2.Giving +1MA to Rods. (Probably.)
3.Reduce the Mage MA%.
4.Giving Archets a buff up.
5.Debuffing the most powerfull weapons. (Giving em a permanant negative status or simply reduce the WA for em.)

I need some Idias to how to buff the folowing weapons because my idias for em are very vague :

Bows/Cross bows (Auto-Protect is nice. Idia by SilvasRuin)
Guns (Chance to add Darkness and or Don't act?)
Books (Maybe make em cast a spell on hit or something...)
Harps (Give positive buff to allies?)
Staffs (+1MA for the weak Staffs and stronger one having Initial faith?)
Silks (I REALLY don't know about this one...)
Spears (I think there are alright at is. But feel free to give idias)
Well...that about it for now.


Zean says : I could try balancing some stuff out and get my numbers to you for a fix. Possibly a spreadsheet if I feel like going out of my way a bit.

Not really needed, but this may speed up the balancing quite a bit.
But this is up to you. If you really wants to do it be my guest.  :wink:

SilvasRuin

November 03, 2009, 04:18:25 pm #102 Last Edit: December 31, 1969, 07:00:00 pm by SilvasRuin
Since bows and crossbows are traditionally backrow weapons, and now they no longer have that advantage...  Always Protect?

Gotwald

November 03, 2009, 06:36:43 pm #103 Last Edit: December 31, 1969, 07:00:00 pm by Gotwald
You could give bows/crossbows initial transparent so they would get momentary protection.
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SolidSnakeDog

November 03, 2009, 10:46:49 pm #104 Last Edit: December 31, 1969, 07:00:00 pm by SolidSnakeDog
Quote from: "Gotwald"You could give bows/crossbows initial transparent so they would get momentary protection.

Even if the idia is not bad , i will need to scrap it. Wy?
Because you can attack the enemy units using Transparant normally.
So this will only help the player.

Auto-Protect for most ranged weapon may be a good idia...after all in most FF you can swicht form back and front row.
So i may add auto-protect to most ranged weapons. (So this is like there are fighting in the back row. but will probably not use it for mages i may give em shell istend.)
And may add Initial Protect for Spears

Yeah...this will make this a bit closer to an regular FF this way.
What do you think?

Zaen

November 03, 2009, 11:14:44 pm #105 Last Edit: December 31, 1969, 07:00:00 pm by Zaen
It sounds good. But instead of Protect for Spears, why not +1 PA? Also, Books seem like they should cast a spell. You could go with the 1.3 spells, or possibly toss it up a bit. Tossing it up would be the best idea.
"Oh, God!! The Hokuten!!" ~Guard, Sand Rat Cellar

SilvasRuin

November 03, 2009, 11:19:09 pm #106 Last Edit: December 31, 1969, 07:00:00 pm by SilvasRuin
Hm... well if you could ASM hack either Defense Up to lower Str or Attack Up to increase physical damage received then you could utilize those to emulate rows.  Hrm...  Nevermind, that is a bad idea.  I can't think of any way you would make bows and crossbows exempt from that.  I suppose Auto-Protect is the way to go for ranged weapons to simulate the back row.  I favor giving Auto-Protect to Mages too and balancing their hp around that, but that's just a personal preference.

Another personal preference is letting White Mages equip bows.  If Mages aren't given Auto-Protect, then Bows would be even more desirable on them.  I feel you could create a good strategic choice between bows and staves (or whatever you ultimately give them).

I'm not too comfortable with the idea of giving Dragoons Initial Protect.  I mean... they tend to be front line fighters, even if their attacks are "ranged."  The reason of course is their armor.  When they aren't up in the air, they should soak up damage for the others, traditionally.

SolidSnakeDog

November 04, 2009, 09:15:05 pm #107 Last Edit: December 31, 1969, 07:00:00 pm by SolidSnakeDog
Guess i can make the spears a bit stronger so equip spear will actually get used.
White mages equiping bow? Not sure about that...  (*Rosa slaps me in the face*)
Actually!...i will make em equip Crossbows. So you will have the choise of using a staff giving MA or a bow to reduce damage to the healer.

By the way my break is half done so i will get back to it in a week.

Zaen

November 08, 2009, 01:07:21 pm #108 Last Edit: December 31, 1969, 07:00:00 pm by Zaen
Here's what I've noticed from the first few fights. The game itself seems overall easier, as you don't worry about movement. I think a remedy for this would be to have higher level enemies, so Party Level + X. Also, minor typos like Frist instead of First. My only gripes so far. Regardless, I love how this is going so far, it's the best of FF# and Tactics... basically an FF5.  Without the World Map. And no Bartz... or Galuf.


Suggestion: ENTD for a battle where you recruit Galuf! GENIUS.
"Oh, God!! The Hokuten!!" ~Guard, Sand Rat Cellar

SolidSnakeDog

November 08, 2009, 04:56:36 pm #109 Last Edit: December 31, 1969, 07:00:00 pm by SolidSnakeDog
Yeah..this is easyer in a way.
But puting enemies at party levels will be a ripoff of 1.3. (I am trying not to use anything form 1.3 to keep the hack unique unless many want it that way.)
Well...i may multiply the base level of enemies by 1.5 so lv 10 will be lv 15.
And giving em Higher job level to the class there are using. May aslo add a few twist about enemies using Haste 2/Slow 2 later in the game...

Adding Galuf heh?
I don't see wy not...each unique hacks needs a carecter representing it.
Galuf is a perfect choise. But sadly...i don't know how to actually change a generic name...but i know what sprite i will use.
I will Probably use the complete simon sprite or the boss in 1.3 that only take 1 dammage form all attack. Don't rembermer his name...ah well.
Maybe not in the next update,
but someday i will add him once i know how to edit names.

My break is almos done. In a few days i will resume this projet.

(PS : Thanks for showing me this typo by the way xD)

SolidSnakeDog

November 11, 2009, 02:05:46 pm #110 Last Edit: December 31, 1969, 07:00:00 pm by SolidSnakeDog
Alright my break is over! Expect to see a update soon.
Once i made most enemies harder, i will post the next update.
May be today or tomorow.  :wink:

The wait is over...this is the biggest update i did yet!
Many stuff was done and now the story line battles is much harder that before.

I Hope you guys like it.

Zaen

November 11, 2009, 08:24:07 pm #111 Last Edit: December 31, 1969, 07:00:00 pm by Zaen
I like the changes. I'll try to get to this in my free time... which is becoming almost non-existent.
"Oh, God!! The Hokuten!!" ~Guard, Sand Rat Cellar

SolidSnakeDog

November 15, 2009, 08:28:01 pm #112 Last Edit: December 31, 1969, 07:00:00 pm by SolidSnakeDog
I now need new idias to keep this projet going. I am almos totally out of idias...the only 2 thing i have for now is changing some useless abilities like throw stone,Wage fist and some other to something more userfull and doing something to better balance the weapons like harps/silk and books.

But for the other things i need a few tips.

Zaen

November 17, 2009, 10:59:11 pm #113 Last Edit: December 31, 1969, 07:00:00 pm by Zaen
Harps could heal and add a status effect(or hurt and cause a status effect), and silks could... I don't know on silks, since there's virtually no charge time. Books could possibly do something similar to 1.3, and proc spells of some kind, whether it be damage spells, or status effects, but that's creeping up on Harps.

Example: Monster Dictionary could do a monster skill, Battle Dictionary could do a Knight's break skill, or a ruin. Something like that.
"Oh, God!! The Hokuten!!" ~Guard, Sand Rat Cellar

SolidSnakeDog

November 18, 2009, 04:39:53 pm #114 Last Edit: December 31, 1969, 07:00:00 pm by SolidSnakeDog
How about this : Harps will hurt and can cause one of the folowing status : Darkness/poison/silence/slow and more. (But don't cause extreme status like death/petrify/Charm/Stop ect...)
For the books because an oracle uses it, it should cause bad status but do less dammage. (This time, you have a chance to do many effect in an attack unlike an harp. Like causing Darkness/poison/silence in an single attack. But the dammage will be weaker that daggers.) But your idia aslo good...guess i gonna need votes for it.

For Silks.....maybe adding multiple positive status on allies but will not heal/Hurt em. (Don't make much sense but i really don't know what will fit it....removing OIL maybe? But again this is useless.

Start voting guys! What is better, Book causing Random bad statuses or the idia Zaen got? This will be up to your guys.

Vanya

November 18, 2009, 05:53:50 pm #115 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
I think the harps should cause negative status and books should cast specific spells.
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SolidSnakeDog

November 28, 2009, 11:07:21 am #116 Last Edit: December 31, 1969, 07:00:00 pm by SolidSnakeDog
Okay...This projet is on hold for now. Just too much stuff to do lately.
I was expecting more comments after 10 days...what's up?
Anyway idk how much time this will be on hold but i will probably not work on it anytime soon.
I don't mean this is *DEAD* just saying i will take a long break and geting stuff done and going back to this once i'm done.
Later all.

Zaen

November 28, 2009, 08:01:44 pm #117 Last Edit: December 31, 1969, 07:00:00 pm by Zaen
Well, the poll failed, and I still haven't figured out anything for silks/carpets/rugs.
"Oh, God!! The Hokuten!!" ~Guard, Sand Rat Cellar

DarkxFatal

December 15, 2009, 05:37:02 pm #118 Last Edit: December 31, 1969, 07:00:00 pm by DarkxFatal
Sorry if this was already answered but the problem for the 'Attack' command and how you needed it's range to be..well..infinite?

Couldn't you give every weapon a 255 range?..THen Monks would be useless...

You could give them the option to equip something like..Knifes...or Axes..Or Flails..Better yet, Poles. Poles seems like a 'Monk' type weapon, no?
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SolidSnakeDog

December 15, 2009, 09:29:37 pm #119 Last Edit: December 31, 1969, 07:00:00 pm by SolidSnakeDog
Quote from: "DarkxFatal"You could give them the option to equip something like..Knifes...or Axes..Or Flails..Better yet, Poles. Poles seems like a 'Monk' type weapon, no?

Hmm...make monk equip a few stuff hum?
But again the attack there are using in there skill set fixes the range problem.

I may make em able to use some weapons later.

==========

By the way, what do you guys think of the enemies ?
Are there too hard/easy ?
Or a particular battle needs to be looked into ?


On other note : Here my idia on harps and silks.

Harps will be based form FFV so there will deal damage and got a chance to add a random negative status.

Silks will be a support weapon (Like the healing Staff) and add one random good status like Protect shell regen and heal at the same time. (Like the reversed version of harps...like dancers are reversed to brads)

Guess that it for now.