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Palette Editor (1.31b)

Started by Xifanie, October 04, 2009, 08:37:18 am

mav

Oh shit, this has come a long way. I'll grab the newest version when I get back to palette editing. Great job, man.

Xifanie

Bug report:
The palette color you are currently on will reset (0,0,0) when you open a new file.
Using Copy Single/Row will not palette swap the display anymore.

To do:
- Fix bugs
- Save demo in png.
- Add SHP files support for scripts.
- Add back old color select mode.
- Add Watermark script option.
  • Modding version: PSX
Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

R999

...Really needed features  :idea:  :idea:   I know you already have plans Zodiac, but if you see these feature fit the bill, please implement them!



1. Copying color information to clipboard, whether it is single or row(preferred). This makes transferring colors a lot easier across different sprites.

2. Pressing Null Palette button should also save the file immediately.

3. Ability to edit palettes completely via keyboard, using Arrow Keys to navigate colors, and typing RGB values. (For example, if I want color 22-17-17, just type 22-tab-17-tab-17). Ctrl/Cmd+C for Copying a single color, and Ctrl/Cmd+V for pasting.

4. Undo / Redo stack.. Or even just a single step Undo (via Ctrl/Cmd+Z) will be Tremendously helpful.


edit: A slightly unrelated problem that I am having lately... perhaps you might know what's causing this:



This always randomly happens after saving in Photoshop, it seems to truncate the file at that last White Box you see above. Pass that white box, the palette colors will not show at all (in Palette Editor or Shishi).  Is there a way to fix this without having me manually copying everything over into another sprite file?

jimmyjw88

Holy shit, this is just great! I'm loving this. Thanks Zodiac.
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

R999

$@&*$&@*$&*@$&*(.    Just lost 1-2 hours of palette work because the palette editor v3 doesn't ask you to Save Changes.  I rather have it automatically save changes than this. No it's not the first time it has happened. But I am pissed. Lost at least over 10 hours of work in the past week because of this issue.  Zodiac, please, for the love of ST.A, change this in the next release.

Xifanie

For those interested, in this 7z contains 2 scripts: one for type1 and another for type2 sprites, which compiles all body parts together to create all the frame used by the game. To be used with this palette editor of course.

Sorry, but right now it will only support one palette
  • Modding version: PSX
Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Koruten

May 28, 2011, 01:41:09 am #26 Last Edit: May 28, 2011, 01:42:15 am by Koruten
I'm just loving this tool! It's really useful. Thanks Xifanie!
  • Modding version: Other/Unknown

Zephon

Does this not work on Windows 7? When I try to open a file this is what happens:
http://imageshack.us/photo/my-images/834/bugjk.png/

Sorry for thread ressurecting.

Xifanie

As it stands, it will only open and edit properly 256x488 8bpp (256 colours) BMP files... nothing else.
  • Modding version: PSX
Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful


Xifanie

  • Modding version: PSX
Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Pickle Girl Fanboy

Really?!  Are you aware of Lazarus?  It's sort of like Delphi, and it's cross-platform.

http://www.lazarus.freepascal.org/
http://en.wikipedia.org/wiki/Lazarus_%28IDE%29
http://en.wikipedia.org/wiki/Free_Pascal

Xifanie

No, and I don't really care since I hate coding
  • Modding version: PSX
Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Pickle Girl Fanboy

Do you have the source available if someone else wants to take a crack at it?

Xifanie

  • Modding version: PSX
Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Pickle Girl Fanboy

Random Question: Will this ever be integrated into FFTPatcher's code base?

Xifanie

My program is in python and FFTPatcher was coded in .NET...
  • Modding version: PSX
Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Timbo

The link is broken. Will you please re-upload it?
  • Modding version: PSX
  • Discord username: Timbo


Xifanie

Oh, you're right, I did code it in Pascal... what was the single program I coded in python I wonder?
  • Modding version: PSX
Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful