• Welcome to Final Fantasy Hacktics. Please login or sign up.
 

Retarded AI discussion and solutions

Started by Zozma, September 27, 2009, 05:29:22 am

Zozma

September 27, 2009, 05:29:22 am Last Edit: December 31, 1969, 07:00:00 pm by Zozma
Any ideas people?

AI gets really retarded, especially with black magic.

Solutions? I cant simply give every mage "short charge" or whatnot that would be lame.
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

jimmyjw88

September 27, 2009, 05:31:38 am #1 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
What do you mean? You mean AI wizard dies before casting?
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

Zozma

September 27, 2009, 05:35:29 am #2 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
there are many problems.

The AI tries to cast when it SHOULD know its gonna go down before landing a spell. and other times it casts on its own people as if they werent there.
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

thi13en

September 27, 2009, 06:24:53 am #3 Last Edit: December 31, 1969, 07:00:00 pm by thi13en
lowering damage? maybe it sound silly...but AI tends to cast that could easily kill enemy in one shot, or rather deal huge damage...even for an oracle, petrify will be most likely rather than the rest.

MiKeMiTchi

September 27, 2009, 06:29:39 am #4 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
Have you tried philsov's idea, sir Zozma?

Hmm.. I don't know much but maybe you can experiment by placing 2 skills first,
then if they're fine, test another one.. and so on..
Jot5 GFX Designer :: Spriter :: Mitchi

Zozma

September 27, 2009, 06:38:56 am #5 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
what was his idea?

I want to leave the damage values the same, but why are the ai being so retarded... why i say!
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

AngrySurprisedFace

September 27, 2009, 12:11:03 pm #6 Last Edit: December 31, 1969, 07:00:00 pm by AngrySurprisedFace
So essentially the AI casts things on team members when before they casted on another spot to still hit the enemy but avoid team members?

DarthPaul

September 27, 2009, 12:35:01 pm #7 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
Pretty much. If you watch my video Miluda get's owned by Fabian leaving her with only 2 HP an letting me rush in for the finishing blow.
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

Luminar

September 27, 2009, 01:16:28 pm #8 Last Edit: December 31, 1969, 07:00:00 pm by Luminar
is it possible to set the enemy's AI the same way u can set your own like "Save A Fading Life"etc?...

Zozma

September 27, 2009, 11:34:51 pm #9 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
it seems like the settings are different, im not sure how to avoid it except making spells one sided like summons are
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Luminar

October 01, 2009, 10:37:31 pm #10 Last Edit: December 31, 1969, 07:00:00 pm by Luminar
in FFT Patcher the check in the unknown box is it checked for your patch?...

Zozma

October 02, 2009, 12:02:38 am #11 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
unknown box? which one lol
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Luminar

October 02, 2009, 12:44:05 am #12 Last Edit: December 31, 1969, 07:00:00 pm by Luminar
i put it in spoiler cause i dont wanna flood this topic lol, target enemies should be checked for the offensive spells under AI Behavior, under the Formula hit allies could possibly effect it, but do the unknown boxes look like this?...

Zaen

October 02, 2009, 11:38:01 pm #13 Last Edit: December 31, 1969, 07:00:00 pm by Zaen
I think the thing you need to configure is the AI settings.. since that's how the AI uses said spells. If it knows not to target Allies, and has the right HP/MP, etc boxes checked, it should function correctly.
"Oh, God!! The Hokuten!!" ~Guard, Sand Rat Cellar

Zozma

October 02, 2009, 11:41:42 pm #14 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
but im talking about how even the spells that already existed like fire, ice, bolt etc are like that too
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

SolidSnakeDog

October 03, 2009, 12:52:54 am #15 Last Edit: December 31, 1969, 07:00:00 pm by SolidSnakeDog
Yeah about the AI i noticed there always trying to do something on there turn, but cant think what will hapend once there begin to charge a spell.
So an AI move in your knight to cast Fire 2 on him. But the Knight turn come before the spell is cast and kill the caster in one attack most of the time. If he do survive,His spell will make the caster kill himself...

In short, the AI dont paid attention at whats will hapend after he begin casting a spell.

This gonna be very hard to fix it because of that.
I think the only way is giving em No-Charge...But thats not really an option.

Zozma

October 03, 2009, 05:24:36 am #16 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
i just think, other games with offensive spells can only hit the enemy. perhaps thats my only real option
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Shade

October 03, 2009, 06:44:48 am #17 Last Edit: December 31, 1969, 07:00:00 pm by Shade
Zozma AI have used spells like that since the vanilla.

So if you make testing what box does what you may find the problem, fix it or both.
Upupupu...

Zetsubou

Zozma

October 03, 2009, 07:43:53 am #18 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
i think those boxes have all been tested tho
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

SolidSnakeDog

October 03, 2009, 06:01:05 pm #19 Last Edit: December 31, 1969, 07:00:00 pm by SolidSnakeDog
Making spells not hit allies? This may be abused by the player, but this will at less makes the AI not kill himself or his allies.
Yeah but still a good workaround fix for me. The best one yet.