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Mercenaries Job Sprite Ideas (update: soon)(Image Heavy)

Started by MiKeMiTchi, August 07, 2009, 05:50:42 am

LastingDawn

December 20, 2009, 03:33:36 pm #920 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Corresponding colors of teams aren't important, the more colors on the field the more unique things will seem, the majority of classes in Mercenaries are vagrants in their own right. Though yes, if a Monk is done (I'm pretty sure Asmo's given the okay for anyone to build upon his sprites) I would like it done in the traditional monk sense, as displayed in Asmo's sprite.
"Moment's anger can revert to joy,
sadness can be turned to delight.
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the dead brought back to life."

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Kagebunji

December 20, 2009, 03:34:31 pm #921 Last Edit: December 31, 1969, 07:00:00 pm by Kagebunji
I will tell you a small secret about Asmo, he said to me once that he is too lazy to finish whole sheets, he likes doing concepts, I hope I didn't catched this syndrome :P
  • Modding version: Other/Unknown

mav

December 20, 2009, 04:17:02 pm #922 Last Edit: December 31, 1969, 07:00:00 pm by mav
Quote from: "LastingDawn"Corresponding colors of teams aren't important, the more colors on the field the more unique things will seem, the majority of classes in Mercenaries are vagrants in their own right.
Sounds good to me, boss. I just hope it doesn't get too confusing...

I think a lot of spriters are like that, Kage--making a new concept is fun; finishing a sprite is tedious. Speaking of which, how are everyone's concepts going? Anything nearing completion, ready to get picked up, etc? The break is here/right around the corner--we should aim to get one sprite up and ready before the break's over.

jimmyjw88

December 20, 2009, 07:20:38 pm #923 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
Haha. Yeah, concept, fun, lazy.
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

Asmo X

December 20, 2009, 10:48:36 pm #924 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
I don't have any immediate or non-immediate plans to finish the sprite. If someone else wants to, they are more than welcome

ffta707

December 24, 2009, 01:31:20 am #925 Last Edit: December 31, 1969, 07:00:00 pm by ffta707
the knights requirements should be high because of the beutiful spritework. Great job

jimmyjw88

December 24, 2009, 02:31:25 am #926 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
Well, I have to rework Male Knight though. And thanks ^^
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

Kagebunji

December 24, 2009, 05:37:14 am #927 Last Edit: December 31, 1969, 07:00:00 pm by Kagebunji
I thought about using Miluda redone sprite for some armored-job like knight or inquisitor, just some new portrait will be needed. I can also make her eyes more friendly.
  • Modding version: Other/Unknown

jimmyjw88

December 24, 2009, 06:11:07 am #928 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
Hmm....Some unique knights like divine, holy, dark, arc and etc (some new names would better)would be nice. One thing though, holy, dark knight and etc aren't generic right? So, special character perhaps.
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

Kagebunji

December 24, 2009, 08:25:44 am #929 Last Edit: December 24, 2009, 03:17:06 pm by Kagebunji
Let's just wait, and see how LD will respond to this :)
  • Modding version: Other/Unknown

mav

December 24, 2009, 01:56:02 pm #930 Last Edit: December 31, 1969, 07:00:00 pm by mav
Zozma's Miluda is pretty nice, but what would it work for? It could be a decent female Knight, but I love the one Jimmy posted a while back...And Asmo's female Inquisitor looked pretty awesome too...

Kagebunji

December 24, 2009, 03:14:19 pm #931 Last Edit: December 31, 1969, 07:00:00 pm by Kagebunji
I thought more about Inquisitor, Asmo won't finish it, so Miluda is pretty much a spot-on.

edit: Also, how about using Melodia sprite for new archer?
  • Modding version: Other/Unknown

MiKeMiTchi

December 26, 2009, 01:45:23 am #932 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
Melodia sprite looks like the female gambler btw..
Jot5 GFX Designer :: Spriter :: Mitchi

jimmyjw88

December 26, 2009, 02:13:07 am #933 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
Yeah, Melodia is nice ^^
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

Kagebunji

December 26, 2009, 08:07:53 am #934 Last Edit: December 31, 1969, 07:00:00 pm by Kagebunji
I never saw female gambler sprite, only portrait just to let you know...

*I just checked female gambler, she doesn't look similiar in any way to Melodia, The only thing they share are skirts.
  • Modding version: Other/Unknown

mav

December 26, 2009, 03:53:56 pm #935 Last Edit: December 31, 1969, 07:00:00 pm by mav
I don't see too much of a resemblance between Melodia and the female Gambler. My only complaint about the Melodia sprite is that the portrait is still the female Archer...and of course you need to finish up the rest of the palettes too. Let's hear what LD has to say.


Oh and perhaps AuraDragon's Holy Knights could work for the Cantor...I don't know if they're completed though.

Kagebunji

December 26, 2009, 04:14:10 pm #936 Last Edit: December 31, 1969, 07:00:00 pm by Kagebunji
Melodia has palettes IIRC
  • Modding version: Other/Unknown

Zaen

December 26, 2009, 05:06:10 pm #937 Last Edit: December 31, 1969, 07:00:00 pm by Zaen
It does.
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mav

December 27, 2009, 01:06:15 am #938 Last Edit: December 31, 1969, 07:00:00 pm by mav
Yes, it has five palettes, with two or three of the portraits colors not corresponding to the sprite colors. Likewise we'd need to add three new palettes to bring it up to a total of eight. It's not hard work, it's just something worth noting.

Kagebunji

December 27, 2009, 09:44:07 am #939 Last Edit: December 31, 1969, 07:00:00 pm by Kagebunji
Well, first let's see what LD thinks about it.
  • Modding version: Other/Unknown