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Mercenaries Job Sprite Ideas (update: soon)(Image Heavy)

Started by MiKeMiTchi, August 07, 2009, 05:50:42 am

LastingDawn

September 10, 2009, 07:32:04 pm #280 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Well Red Mage generics... I really can't see the player encountering them, not anytime soon anyhow, as it is Rad's final class. I'm not even sure if they'll show up in the side-dungeon at game's end. Regardless it is a nice sprite and Might work for a sidequest, perhaps.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

MiKeMiTchi

September 10, 2009, 07:33:43 pm #281 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
Ah.. I see! It is somehow exclusive for Rad.

So same goes to the Hessian?
Jot5 GFX Designer :: Spriter :: Mitchi

LastingDawn

September 10, 2009, 07:48:13 pm #282 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Indeed, it will show one frame of animation for use in Unit.bin but that's really about it.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

jimmyjw88

September 10, 2009, 11:14:18 pm #283 Last Edit: September 11, 2009, 01:08:37 am by jimmyjw88
Quote from: "Asmo X"I'm still getting thrown by the black line on the helmet. The lancer's helmet has black eyes but it's broken up with surrounding darker shades in the direction away from the light source. Also, do you have another, darker gray? The helmet needs some more depth. I think I see that the boots make use of an extra one. You've run into a problem I think everyone does from time to time. You've used part of a sprite that is only shaded with 3 colours, but you've taken the new palette from a series of 4 or 5. The lancer uses a ridiculous amount of shades for the armour and unless you lift all of them there might be some problems with depth or contrast.
Yes. There's a darker gray, Asmo. If you look at the transition between the bottom helm and the cape, there's a darker gray there. As for lancer's palettes, yeah. It uses 5 greys (another lighter gray) whilte I have 4. I'll try to work on that.

QuoteDon't try and get too fancy above the belt though. Olans thing looks pretty good (I think the Calcs, female thief and mediator also have collars if you feel like experimenting), but you probably don't need much between it and the belt. Also, where did you get the blue from? It looks a touch flat because the colours are all pretty dark.
Alright, Asmo. I'll remove the blue lines from the belt. And for the collar, I'll experiment them. Thanks. As for the blue, it's actually from Chemist (Male or Female is the same). I'll try to look for lighter blue.

Quote from: "MikeMitchi"IMO,
-choose Wiegraf's hair
-choose the last one's robe
-saturate the blue, less (coz it makes him look like a blue mage)
Wiegraf's hair, last robe..got it. Blue...I'll try to lighten it.

QuoteGeo or 3rd one for me, Asmo.
This ^^

QuoteHahaha. yeah. hard to do, yet easy to hate~!
Haha. Yeah. Smash's work is beyond the level. Only someone like Asmo able to continue its progress.

QuotePreferences?
The one on the left.

QuoteThe hat is nicely done but she looks like a pimp. Shouldn't she be wearing something a little more...serious?

Hmm.. mind boggling for me. XD
I think hat doesn't really fit. It looks great but it just doesn't fit to the character. Perhaps the hat save for others?

Quote from: "LastingDawn"Also I like the progress on the Knight and Scryer, looking very good.
Thanks LD.

Quote from: "mav"As for Jimmy's sprites, here are my suggestions: if you wanna make a knight with a helmet, you can take the cowl (the part that covers the neck) from the lancer and the helmet from one of the Dark Knights: Rondel, Myan, or Gafgarion's original sprite.
The new helmet is what Asmo suggested, top of Gafgarion/Rondel's helmet and bottom of lancer's helmet. I'll try to fix them better.

QuoteThe Scryer is looking better, but the belt looks too tight and the collar looks too strange. And try another headswap. I'm not digging the current one all that much.
I'll try fix the belt. For the collar, I'll experiment from what Asmo suggested. As for the headswap...what do you have in mind, mav?

Thanks for all the compliments and suggestions guys. I'll try to fix them more.
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

Sephirot24

September 11, 2009, 12:06:50 am #284 Last Edit: December 31, 1969, 07:00:00 pm by Sephirot24
You totally skipped my comments Jimmy  :cry:

jimmyjw88

September 11, 2009, 12:27:27 am #285 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
Sorry about that. I did include yours the first time but when I was about to post, I accidentally click close button. =.=
So I have to retype again and seems that I'd missed yours. Sorry about that.

Quote from: "Sephirot24"Jimmy's knight: newer version looks very nice. I still agree with Asmo about the helmet though, it needs more detail, shadows or something about that black line (don't remove it, just tweak it).
Jimmy's scryer: I agree with Mike, keep the last robe and Wiegraf's hair. The blue gloves don't looks so great IMO.. maybe gray or black?
I'll fix up the knight. As for Scryer's glove, my bad. I forgotten to change.

EDIT: Asmo, I've got the 5th palettes from lancer. So now, the knight's palettes are same as lancer's palettes which is 5 colours. I forgotten about the white colour for the eye.
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

MiKeMiTchi

September 11, 2009, 01:40:08 am #286 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
First post updated. :)

Let's see some improvements~
Jot5 GFX Designer :: Spriter :: Mitchi

jimmyjw88

September 11, 2009, 02:52:59 am #287 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
Alright, Mike. I'll post them in awhile.
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

MiKeMiTchi

September 11, 2009, 06:07:29 am #288 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
3rd one, extreme right = BEST

ahaha, Didn't notice you edited your post.
Those were nice.
Jot5 GFX Designer :: Spriter :: Mitchi

mav

September 11, 2009, 07:33:11 am #289 Last Edit: December 31, 1969, 07:00:00 pm by mav
I'm liking the narrower robes--they came out nicely so everything on the far right looks good. Good color choice with the gloves, though he actually looks good without them too. On the last sprite he has a big collar, right? But what's under it--what's that thing draped over his shoulders? It doesn't look bad, I'd just like to know...

jimmyjw88

September 11, 2009, 08:25:38 am #290 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
Ahaha. Well, Mike instead of double posting, I edited the post, which is better right? Prevent double posting.
Mike, the "3rd one, extreme right" is the 3rd row, with Olan's collar, Wiegraf head, and shorter robe?
Thanks. Sephirot24 mentioned gray, and so I did. Yeah. Without them looks fine too. Yes. Previous sprite post was big collar (Olan's), but this post I include a smaller collar to see if it fits. That draped over his shoulders is actually a cape from Balmafula. I thought it looks decent, and so I try it on this sprite ^^

EDIT: Take a closer look at the sprite because I sacrificed two of the skin colours to give him glove. So, the skin tone that's sacrificed is replaced with hair colour. So, just to double check if its ok.
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

Asmo X

September 11, 2009, 11:48:31 am #291 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
I like the second group with the white gloves and the small cape. Also, forget about the long coat. The smaller one is better. So the blue shirt. I really dont get whats going on here. Is it supposed to be a long-sleeve blue shirt with another blue undershirt? The thick outlines seem to indicate as much. Also, his delts (shoulders) on the diagonal view are quite huge. I think its mostly the way its shaded but shaving a pixel off couldnt hurt. Also, the arms from the front view look a bit strange. Have you ever compared this design to the male Oracle? They are pretty similar. I think the top half of the Oracle would be a big help to you. You can also use it to get an idea of how the coat could fan out below the belt.

jimmyjw88

September 11, 2009, 12:35:19 pm #292 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
Asmo, I experimented those that you suggested (Calculator, Thief, Mediator: for collar...well, I haven't tested Mediator's yet; Mediator for coat/cloak).
However, I can't use Male Calculator's collar as it uses 4 colours of blue while I only have 3 colours of white. So I just tested Female Calculator and Female Thief's collar.
Here they are:

So, what do you think? The second type Scryer is actually following the reference from the picture in the first post.

Quote from: "Asmo X"So the blue shirt. I really dont get whats going on here. Is it supposed to be a long-sleeve blue shirt with another blue undershirt? The thick outlines seem to indicate as much.
Actually, I'm try to make a blue coat. Guess the shadings show otherwise.

QuoteAlso, his delts (shoulders) on the diagonal view are quite huge.
I'll fix that. Thanks.

QuoteAlso, the arms from the front view look a bit strange
What do you mean?

QuoteHave you ever compared this design to the male Oracle? They are pretty similar. I think the top half of the Oracle would be a big help to you. You can also use it to get an idea of how the coat could fan out below the belt.
I haven't really compare with Oracle. I actually plan to copy/paste Oracle's coat but its a little too big. So I shade it smaller myself, which isn't very good. I'll look again at Oracle's coat for the shadings.
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

Kagebunji

September 11, 2009, 01:01:58 pm #293 Last Edit: December 31, 1969, 07:00:00 pm by Kagebunji
I did this in 5 minutes, so there may be bugs/mistakes etc.

  • Modding version: Other/Unknown

Asmo X

September 11, 2009, 01:21:08 pm #294 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
hahah Jimmy that new Scryer you did is pretty awesome. I like the one on the left the most. Just even out the shading under the fist on his pants. You seem to have a couple of random lines 2 pixels high. And your old Scryer looks great with the female calc collar. Solved the problem of the collar and the jacket outlines in one go. And it looks better below the waist now. I say you pick these 2 and see what LD has to say. Good stuff.

Sephirot24

September 11, 2009, 04:24:02 pm #295 Last Edit: December 31, 1969, 07:00:00 pm by Sephirot24


The one on the 3rd row, with the white something on his shoulders looks great. Glove color change also fits better don't you think?
The Scryer type 1 with the calculator robe (i think?) also looks cool.

But anyways, that last sprite you did, mix of dragoon helm and summoner, and calc robe and samurai/whatever legs looks very very AWESOME!!!! And I totally demand that it is used for one class!!!!

Congrats on your fabulous and constantly evolving work! :)

mav

September 11, 2009, 06:32:28 pm #296 Last Edit: December 31, 1969, 07:00:00 pm by mav
I'm liking the first sprite on Scryer Type 2. Except for that weird wardrobe malfunction on the pants...but honestly, I think that design makes way more sense than the other one and looks pretty darn awesome.

MiKeMiTchi

September 11, 2009, 06:51:11 pm #297 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
Quote"3rd one, extreme right" is the 3rd row, with Olan's collar, Wiegraf head, and shorter robe?

Yes.

Quotehahah Jimmy that new Scryer you did is pretty awesome.

Indeed!
--

Wow Jimmy. So many choices.
I think scryer type 2 is good, but it fill fit other jobs better. (imo)
Scryer type1... hmm.. they look high-class. hehe.

Over-all I'd still go for the one I chose before. (olan)

--
and btw, the last piece of sprite looks awesome!
maybe.. that could fit the trancer??


As for Kage, that looks fine, but where would that fit?
Knight? hmm.. Guards, perhaps??
Jot5 GFX Designer :: Spriter :: Mitchi

Asmo X

September 11, 2009, 09:17:18 pm #298 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
The Olan scarf thing is too busy now. The calc collar is simple and effective and besides, Mav is right. For a Scryer, that new design makes way more sense. I think he just needs to make the pants slightly less puffy. Only slightly though.

mav

September 11, 2009, 09:39:31 pm #299 Last Edit: December 31, 1969, 07:00:00 pm by mav
See those two pixels protruding on the far left of his left leg? Scoot 'em to the right one pixel and it'll probably look a little less puffy. Also, does he have something that will drape over his back--a mini-cape of sorts? Seriously, I love this sprite and it's only one frame! I really hope this is used in some way...