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Mercenaries Job Sprite Ideas (update: soon)(Image Heavy)

Started by MiKeMiTchi, August 07, 2009, 05:50:42 am

Sephirot24

September 15, 2009, 01:21:19 am #380 Last Edit: December 31, 1969, 07:00:00 pm by Sephirot24
Maybe golden gloves, belt and boots?

Also, you're wrong jimmy. I just changed colors a bit, anyone can do that. But create a sprite from scratch / mixing the adequate parts of different sprites to make a new one, THAT is awesome work, like you do! :)

Ok, I tried to make that striped helm you posted, and played around a bit with the gold parts.

dwib

September 15, 2009, 02:30:48 am #381 Last Edit: December 31, 1969, 07:00:00 pm by dwib
#1

the golden gauntlets are too much

MiKeMiTchi

September 15, 2009, 02:47:19 am #382 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
Try to stay with the simplest one everyone. We can still improve the sprite in a later time. We can't finish something in time if we always heed for perfection.
Jot5 GFX Designer :: Spriter :: Mitchi

jimmyjw88

September 15, 2009, 03:25:53 am #383 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
I'm abit stuck at the diagonal for the rear view. That pointy thing on the helmet, I can't make it right. I'll try again and hope that I'll be able to make it work. So, its going to be awhile.
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

Asmo X

September 15, 2009, 03:26:33 am #384 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
Helmet is starting to get a bit crazy guys. tone it down a little.

Sephirot24

September 15, 2009, 03:38:46 am #385 Last Edit: December 31, 1969, 07:00:00 pm by Sephirot24
I tried to get the stripe-thingys from the visor in ye olde' knight helm. It was just for show guys.. like I said, I've never, ever sprited. It was just to see if you liked it / inspired someone. As Mike said, we can leave details for later though.

jimmyjw88

September 15, 2009, 03:48:58 am #386 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
Alright. I post first 3 views. See if there's any problem. I like the first 2 views, however, the front view's helmet seems...less shaded. I'm not sure how to make it more...realistic/natural. Perhaps you guys may help me on this? ^^

EDIT: I'll try the diagonal rear view and I'll post them if I'm done. Sorry for the slow progress. And for the gold, I actually don't really like that gold (sorry about that), but if you look back at page 13, there's a post of palettes for that old helmet knight, I preferred that 2 gold. Well, that's my opinion though ^^
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

Sephirot24

September 15, 2009, 04:00:15 am #387 Last Edit: December 31, 1969, 07:00:00 pm by Sephirot24
Don't need to apologize about it dude. You're not being rude or anything, and besides, art is a very subjective matter.

I like that diagonal look a lot :) Don't forget that during 98% of the game you'll only be seeing diagonal angles.. so even if you DO need the front angle to look good, don't go crazy about it. ^^

Asmo X

September 15, 2009, 04:00:59 am #388 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
Not bad so far. Remember to soften the black line on the helmet and the cape needs to be thicker under the chin/neck area

jimmyjw88

September 15, 2009, 04:55:14 am #389 Last Edit: September 15, 2009, 01:15:59 pm by jimmyjw88
Well, you guys are giving suggestions but I rejected which is not nice. Hehe. (well...reject the gold actually)
Anyway, I just notice I didn't shade the front view's chest properly, no highlights. I'll fix that and post it together with the diagonal rear view if I manage to do it. And thanks, Asmo. I'll fix that too, now that I see the front view's cape under the chin/neck isn't thick enough. ^^
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

jimmyjw88

September 15, 2009, 01:13:47 pm #390 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
Alright guys, I'm FINALLY done with the 5 basic views. Haha. How noob...Took so long just for 5 basic views =D
Anyway, here they are and tell me what you think. I know its not perfect, I guess I'll have to improve MORE. Haha ^^
The rear diagonal view for the helmet is still out, I know but I just can't make it look right, like the diagonal front view. I'll try to fix that again. ^^
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

Vanya

September 15, 2009, 01:18:23 pm #391 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
That's pretty good. I can see how the facing-away-angle could be a bitch. The back view needs to have more definition around the crest to make it visible. That is one of those situations where an outline would be warranted.

On a side note I really think this sprite would benefit from the extra detail of some basic trims like so:
  • Modding version: Other/Unknown
¯\(°_0)/¯

Sephirot24

September 15, 2009, 02:02:58 pm #392 Last Edit: December 31, 1969, 07:00:00 pm by Sephirot24
Well, the gold parts were just an idea jimmy. And it's YOUR sprite :) If someone came and modified one of my songs and told me "hey, here you go, doesn't it sound a little better?" I may like it, or maybe I wouldn't.. so don't feel bad for it.

I like your new views. All look very good, and the gold-symbol-thingy in the back of his cape looks good. The only problem I see is the helmet spike, mostly in the diagonal facing-away one.. it looks weird. =/

MiKeMiTchi

September 15, 2009, 06:28:59 pm #393 Last Edit: September 15, 2009, 07:16:18 pm by MiKeMiTchi
Quote

Haha. Nice progress jimmy. These took like.. 9 pages??

QuoteThe only problem I see is the helmet spike, mostly in the diagonal facing-away one.. it looks weird. =/

A bit, yes. Try moving the helmet spike one pixel upward.
Jot5 GFX Designer :: Spriter :: Mitchi

Archael

September 15, 2009, 07:14:38 pm #394 Last Edit: December 31, 1969, 07:00:00 pm by Archael
I love the helmet spike

perhaps re-work it but deffinitely keep some detail on the helmet

I especially love the rear-angle and rear views, helmet looks good there

LastingDawn

September 15, 2009, 09:24:24 pm #395 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Well Vanya, that was Definitely the plan at the start, because I was almost certain no one would want to make a full sprite for Hedin, but this will allow me to put him into events, maybe have the opening revolve around him, if possible. The Knight's looking great! But I am very curious to see the progress on the Scryer.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

Vanya

September 15, 2009, 09:48:34 pm #396 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
I'd love to see Hedin get some more screen time! It shouldn't be too difficult to give him a full sheet. ^_^
  • Modding version: Other/Unknown
¯\(°_0)/¯

MiKeMiTchi

September 15, 2009, 10:35:33 pm #397 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
Yes, the five basic views were finished, all we need is the walking animations. :P
(for now)

Did you originally made that sprite, Vanya?
Jot5 GFX Designer :: Spriter :: Mitchi

Vanya

September 15, 2009, 11:20:39 pm #398 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Yeah, but that was a long while back. I don't think I even have any of the working files anymore.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Vanya

September 15, 2009, 11:28:15 pm #399 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Turns out I lied! =P

I found the sample images I gave LD. And some other stuff.

There are 2 samples of Hedin, a concept for a FF4 Scholar, and one for a Knight/Paladin.
  • Modding version: Other/Unknown
¯\(°_0)/¯