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Mercenaries Job Sprite Ideas (update: soon)(Image Heavy)

Started by MiKeMiTchi, August 07, 2009, 05:50:42 am

SilvasRuin

August 23, 2009, 11:41:05 pm #140 Last Edit: December 31, 1969, 07:00:00 pm by SilvasRuin
Judging by the skull mask from earlier, I think you could do it.  Hard for sure, but that is what persistence is for.  The back views might be hardest as they aren't in view in the current incarnation of the sprite, so there's less to go on.

MiKeMiTchi

August 24, 2009, 03:20:20 am #141 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
Mav, since Inquisitors can equip hats and lots of accessories, can you try giving them a hat?
Quote

The Dragoon sprite is well done.
Yes, looks hard but it can be done..

Male Gambler Sprite finished!!
Check it out here:
http://ffhacktics.com/forum/viewtopic.p ... &start=160
Jot5 GFX Designer :: Spriter :: Mitchi

Asmo X

August 24, 2009, 06:29:53 am #142 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X


This is what i started with. There is TONS of work to do on it.

MiKeMiTchi

August 24, 2009, 06:42:00 am #143 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
^ Just make it simpler, too, Asmo. :)
Aww.. The design was really complex.
Jot5 GFX Designer :: Spriter :: Mitchi

Asmo X

August 24, 2009, 06:51:44 am #144 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
Yeah I should. Change both views.

Asmo X

August 24, 2009, 10:56:18 am #145 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X


yes?

woops. forgot a couple of small details. I'll sort it out later

LastingDawn

August 24, 2009, 11:02:31 am #146 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Looks like a good start, also thanks for stepping up on this one, though I have to say it will be quite a bit of hard work to have this one complete and perfect.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

Asmo X

August 24, 2009, 11:08:53 am #147 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
I admit, it's a nightmare to work with. Do you know how many colours he used for the armour? It's like, 6. Ridiculous. It also has a crazy wide torso. My view is actually adapted from the archer. I really like the design though. Capeless is a good look for it i think.

LastingDawn

August 24, 2009, 11:15:52 am #148 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Agreed, there's a lot of classes with capes that after a while it just becomes blase (not even sure I used that word right...) thankfully, most of the job class suggestions have been pretty capeless, sans the Reliquian, but to stay true to the concept I think he needed to keep his cape.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

SilvasRuin

August 24, 2009, 12:13:05 pm #149 Last Edit: December 31, 1969, 07:00:00 pm by SilvasRuin
Looks good so far.  I think the fins or whatever need to be a little longer on the back view to match though.  Seems like the closer fin in the back view would be "short" from being closer to looking straight down it, but the back one would be almost perpindicular to the view and should be longer, shouldn't it?

mav

August 24, 2009, 12:19:34 pm #150 Last Edit: December 31, 1969, 07:00:00 pm by mav
Holy shit. Very nice, Asmo...that's probably gonna be an impeccably tough sprite, but apparently you can do it.

Quote from: "MiKeMiTchi"Mav, since Inquisitors can equip hats and lots of accessories, can you try giving them a hat?
I suppose, but it won't match the original concept all that much. And I'm a terrible spriter, but maybe I could do something...

EDIT: Yeah, I'm really terrible at spriting. Someone else is gonna have to do this sprite; I can't do shit with it and it's not even complicated. For reference's sake I used Blansch's completed sprite (which can be found on the Custom Sprites page), Teta's hair and head, and Rofel's eyes and face.

I'll stick to doing portraits...

MiKeMiTchi

August 26, 2009, 06:09:46 am #151 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
Hmm..

I'll try and make things a bit simpler.
Jot5 GFX Designer :: Spriter :: Mitchi

Asmo X

August 26, 2009, 10:24:35 am #152 Last Edit: August 26, 2009, 11:54:04 am by Asmo X


Boy was this a pain in the ass

forgot the elbow spike. Fuck you Smash.


Cheetah

August 26, 2009, 11:10:40 am #153 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
That looks pretty damn nice though Asmo, good work.
Current Projects:

SilvasRuin

August 26, 2009, 11:24:17 am #154 Last Edit: December 31, 1969, 07:00:00 pm by SilvasRuin
The spike you already noted seems to be the only thing missing.  Seems like a great job so far.

MiKeMiTchi

August 26, 2009, 11:32:52 am #155 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
Yeah. I can say that was tough for a side-view.
Jot5 GFX Designer :: Spriter :: Mitchi

Asmo X

August 26, 2009, 11:54:56 am #156 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
Included revision of back diagonal. When I finish all the main poses I can take a break right?

mav

August 26, 2009, 01:30:53 pm #157 Last Edit: December 31, 1969, 07:00:00 pm by mav
You bet. That sprite looks so unbelievably tough; you deserve to take a long break.

Kagebunji

August 27, 2009, 10:35:58 am #158 Last Edit: December 31, 1969, 07:00:00 pm by Kagebunji
I'm back from camping, so I can search again, here are few images for female inquisitor:

1st


2nd


and 3rd (holds in hand Invoker head, hehe)
  • Modding version: Other/Unknown

mav

August 27, 2009, 02:38:58 pm #159 Last Edit: December 31, 1969, 07:00:00 pm by mav
The final one is very barbaric...But they're all quite nice, actually. Personally, I think number two works the best: it's the most similar to the male Inquisitor.