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Final Fantasy Tactics V1.3

Started by Archael, May 01, 2008, 07:27:46 pm

Kourama

May 25, 2008, 11:43:24 am #80 Last Edit: December 31, 1969, 07:00:00 pm by Kourama
Well without abilities that change bravery Blade Grasp isn't even close to as cheap as it can be, but Innate Damage Split might be nice instead though.

Archael

May 25, 2008, 12:30:28 pm #81 Last Edit: December 31, 1969, 07:00:00 pm by Archael
The reason mime is lvl 6 everything is because they are now immune to all negative status

but I will admit they could use another  innate Support / R  skill

VincentCraven

May 25, 2008, 12:53:33 pm #82 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
ahhh

That's a good enough reason for me.

And Damage Split seems like it would gel well with Mime.

So, has there been any feedback based on the Power/Mind Ruin stuff? Sounds like a wonderful idea, though I've only learned Magic Ruin so far and I don't really have enough MP for it to be effective.
I changed jobs and that has made all the difference.

Archael

May 25, 2008, 02:39:30 pm #83 Last Edit: December 31, 1969, 07:00:00 pm by Archael
Quote from: "VincentCraven"ahhh
So, has there been any feedback based on the Power/Mind Ruin stuff? Sounds like a wonderful idea, though I've only learned Magic Ruin so far and I don't really have enough MP for it to be effective.

Yes. Serdash was ripping through chapter 1 and 2 with 3 Knights and a concentrate / ruin build.

They are pretty good now, but innacurate until concentrate arrives. Speed ruin is the least accurate of them all.

Power and Mind are a bit more reliable and a HUGE help in the early game.

-3 PA is huge vs say, a lvl 8 knight.

They were 70 + PA % Hit rate at one point and I had to tune them down.

:)


ALSO What do people think of giving MP SWITCH to Dancer and MOVE MP UP to Bard?

This would effectively split up the combo. Unless you're a transexual.

VincentCraven

May 25, 2008, 04:49:36 pm #84 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
What a wonderful idea.  I always thought we'd have to ditch one or the other.
I changed jobs and that has made all the difference.

Hippeus

May 25, 2008, 05:07:10 pm #85 Last Edit: December 31, 1969, 07:00:00 pm by Hippeus
where can I get V 1.3 Patch?

Archael

May 25, 2008, 05:30:06 pm #86 Last Edit: December 31, 1969, 07:00:00 pm by Archael
Quote from: "Hippeus"where can I get V 1.3 Patch?

The link is on this same thread.

1.305


** All credit to the Dancer / Bard MP SWitch idea goes to Slim_Sephy

after fighting for hours on chat he came up with it

Raijinili

May 26, 2008, 04:57:33 am #87 Last Edit: December 31, 1969, 07:00:00 pm by Raijinili
I would like Mime to be a free class. Let it be unlockable from the start.

Quote from: "Arch"Back to high (2 or 3) Vertical so it's innacurate, but fires instantly once you cast it.
I protest increasing randomness.

VincentCraven

May 26, 2008, 06:35:15 am #88 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
I also protest increasing randomness in any way.

Mime as a free class would be interesting, to say the least...
I changed jobs and that has made all the difference.

Archael

May 26, 2008, 12:00:33 pm #89 Last Edit: December 31, 1969, 07:00:00 pm by Archael
It'd get a ton more use much earlier in the game to say the least.

VincentCraven

May 26, 2008, 01:37:27 pm #90 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
So I've been looking at it for a while...

Why would anyone use Oracle when half of Beowulf's skills are better in every way?  I propose making all skills except Life Drain and Spell Absorb in Yin-Yang Magic have a range of 2v1.  Either that, or seriously increase the MP cost on Magic Sword.

Oh, and don't forget to lower Drain's drain% to 20% so that Life Drain is still better in a way.

Edit: Actually, let me do that in another patch and I'll tell you how it goes.
I changed jobs and that has made all the difference.

Archael

May 26, 2008, 03:29:45 pm #91 Last Edit: December 31, 1969, 07:00:00 pm by Archael
A reasonable proposition,

but I'm not too worried about any secret characters ATM. Beowulf is easy to take care off with evadeable and MP costs on his sword skills.

He SHOULD be stronger than the average oracle in the sense that his spells go off instantly, but not necessarily cheaper or more accurate.

The ENTD is what I need people to test, actual playthroughs.

Archael

May 28, 2008, 12:47:47 pm #92 Last Edit: May 28, 2008, 03:52:37 pm by Archael
I'm almost done with changes to this patch apart from storyline difficulty / balance fixes. Anyway, here's the format patchlist I'm working on (apart from melonhead's digests of the fftpatcher which people can also look at.)

This patchlist is not final and is simply current of test version 1.307.
The first official release will be 1.3b (beta).







V1.3 Major Changes  (From V1.2 ---> V1.3)






I. STORYLINE FIGHTS - These changes affect the storyline battles, including the jobs of enemies faced, their skills, and levels.


1. POWERLEVELING: All Storyline enemies are now the player's level in strength or higher. This makes powerleveling less useful as their stats and items will simply grow with yours. Powerleveling now does not remove the challenge from the game for those players who enjoy doing it.

2. All Zodiac Monsters are re-vamped. They will use their skills properly and will present an actual challenge. This includes the end-game bosses. They are not a joke anymore and WILL obliterate you if you screw up.

3. All Human bosses (Izlude, Wiegraf, Shrine Knights, etc) have strong innate abilities and stats to make them stand out from enemy generics.

4. Adramelk lost innate Regen and gained Regenerator with brave of 50. This regen is dispel-able until the next Regenerator is cast.

5. Generic storyline enemies will have access to more and better skills as the game progresses. Expect them to use everything by the time Chapter 3 and 4 roll around. Yes even the very powerful stuff.

6. More rare items to steal.

7. New Support Skill for enemies only! Difficulty UP!! Increases difficulty by 33%.

8. Velius, Celia, and Lede will now properly use their Seal skills against the player.

9. Zalmo can now correctly use his entire skillset.You damn heretic.

10. Altima 1 gained Allure, Raise, Raise 2, Two Swords, and Counter. Now correctly uses entire skillset.

11. Alma now plays a huge part in the final battles, her healing / raising / buffing skills are extremely powerful. Keeping her alive & healthy is recommended.

12. Altima II face melting levels UP! Now correctly uses entire skillset.  Properly uses All-Ultima on the player. Gained Absorb Used MP and Move-MP UP. Feeding her MP = letting her All-Ultima charge faster = not smart.

13. Murond Hall encounter with the 3 Shrine Knights is now Elmdor or higher difficulty. Tons of good items to steal from them, but it's nearly impossible to survive long enough to do it.

14. Shrine Knights now strong as ****.

15. AI will no longer use Death Sentence on the player.

16. AI will now use every single item the player can use. Angel Rings, Reflect Mails, Elixirs, Hi-Ethers, it's all fair game.

17. AI now has access to every generic ability in the game except for Zodiac. AI will prefer upper-tier spells and abilities when available.

18. Skills which the AI can't use are un-flagged for the AI to learn. Things like Gilgameheart, Move, Exp UP, etc.

19. You will now fight things besides Wizard, Archer, and Knights in storyline battles. Calculators, Dancers, Bards, Samurais, Ninjas, Oracles, Mediators, they're all in there.

20. Elmdor and enemy Samurais will learn Chirijiraden and Masamune correctly.

21. Zalera gained Face Up. Now has instant cast status spells. They have low hit rates but will increase if you up his faith by attacking him.

22. Queklain now uses the Zombie ---> Raise 2 combo effectively. No longer relies on Bio spells. Queklain gained Dark Holy. Queklain gained Counter.

23. Hashmalum will now correctly use entire skillset. Tornado, Quake, and Melt. Gained Lifebreak and MP Restore.







II. JOBS - These changes affect the Generic and NPC / Boss jobs in the game. They deal with abilities learned and stat changes.




1. Calculator has recieved brand new spells from the Ja Magic skillset that Zalera never used. Blind 2, Toad 2, Flare 2, Gravi 2, Sleep 2, and Confuse 2 have been re-balanced for player-use. These spells all have wonderful art and reasonable mechanics and effects, which is just what the calculator needed as the final magic unlockable job. Zalera now uses his new skills properly. The spells have obviously been toned-down for player use, but some of them are still deadly.

Calculators need to be unique because of their own skills, not because of copying skills and innates from other generic classes. Calculator is now the 'ultimate' magic class because it has higher level versions of spells than the others, including it's own unique ones. Big Thanks to Zalera's AI for letting us have this wonderful skillset.

2. Calculator lost their 3 innates from V1.2. These were Half of MP, Short Charge, and Magic ATK UP. These 3 innates together were incredibly imbalanced when paired with something like summon magic secondary.

3. Philsov's concept of slightly stronger MA growths for caster classes remains. Philsov's concept for slightly stronger PA growth for physical classes remains. Same with Speed growths. Leveling as a ninja will result in a slightly faster lvl 99 character overall.

4. Knights have gained Speed Ruin, Power Ruin, Mind Ruin, and Magic Ruin, low MP cost instant ranged sword strikes that will enable them to break stats from range. DO NOT IGNORE THIS CHANGE.

4.5. Knight equipment breaks are once again evadeable to make up for this increase in power.

5. Archer, Bard, Dancer, and Time Mage recieved a speed increase.

6. Priests may now equip Flails.

7. Mediators have lost their Brave and Faith altering skills. The accuracy of their other skills has been increased slightly, making them very dangeous.

8. Time Mage lost MP Switch. Oracle lost Move- MP UP.

9. Bard gained Move- MP UP. Dancer gained MP SWITCH. This effectively separates the combo without removing these abilities from the game.

10. Lancer now has 5 jump, the highest of all generic jobs.

11. Ninja PA multiplier lowered.

12. Mime now requires lvl 6 of every job except for Calculator, Samurai, Ninja, Bard, and Dancer. Mime is now immune to every negative status in the game. Mime now has the best over-all PA, MA, SP, and HP growth in the game. Only beaten by Knight in PA, Wizard in MA, and Ninja in Speed.

13. Orlandu 3 Move. Also, take away hats. Muahahah - Raijinili

Orlandu's new skillset:
Lightning Stab
Crush Punch
Blastar Punch
Shellbust Stab
Night Sword
Power Ruin (Knight's)
Mind Ruin (Knight's)

Orlandu lost hats and clothes. Now has average PA, good HP, good Speed.

14. Meladoul now correctly learns Crush Punch.

15. Mustadio PAM increased slightly. Mustadio speed growth increased. Equips Bows. Gained the old Knight's stat breaks, which are still innacurate and evadeable. This makes him useful vs. late-game Thief Hats.

16. Rafa and Malak's speed greatly improved. Rafa has stronger MAM, Malak has stronger PAM. Malak and Rafa's Truth and Un-Truth skills are back to random casting. However, they have recieved MP costs and now have NO CAST TIME and do not hit allies. They go off instantly similar to Geomancer skills.

17. Hell Knight Malak now has innate Two Swords. Lost Staffs and Rods. Now equips Knives, Ninja Swords, and Flails.

18. Heaven Knight Rafa now learns Blade Grasp. Equips Harps, Books, Rods, Staffs, Sticks, and Shields.

19. Oracles lost Foxbird.

20. Dancer lost Faith Up. Bard lost Brave Up. (Thought I would forget didn't ya)

21. Samurai got a MAM boost.

22. Samurai gains Hamedo. (Still has Innate Two Hands from V1.2.)

23. Knights lost Weapon Guard. (They still have Counter from V1.2)

24. Squires gain 0000 JP Weapon Guard.

25. All Squires may now correctly equip Crossbows. This includes Algus, Delita, and Ramza.

26. Archaic & Ultima Demon's speed, life, PA, MA, and overall stats increased.

27. Dark Holy strength increased.

28. Ultima Demons gain Lifebreak. Lifebreak is still unevadeable with a short charge time.

29. Ultima Demons lost Martial Arts.

30. Meliadoul gained Crush Punch.

31. Cloud got a significant Speed Increase. Now joins at [Party Level].

32. Cloud's skills got a SIGNIFICANT Charge Time reduction. [V1.2 Change]

33. Assassins gained Short Charge. They use Ultima more often as it's stats got improved. [V1.2 Change]

34. Temple Knight Beowulf's MP stat reduced greatly.

35.








III. SKILLS - These changes affect the abilities you learn and the ones that get used on you.


1. Malak and Rafa's Truth and Un-Truth skills are back to random casting. However, they have recieved MP costs and now have no charging time. They go off instantly similar to Geomancer skills. They do not hit allies.

2. ALL Holy Sword skills now have MP Costs. They are ALL Evadeable via C-EV, shields and mantles.

3. Samurai's Draw Out is still MA based, however they have all had a strength reduction.

4. Kiyomori now properly casts Protect OR Shell randomly without conflicting with the effects of Wall.

5. Blade Grasp is removed from the game. Only Arc Knight Elmdor and Heaven Knight Rafa has it now.

6. Frog accuracy increased.

7. Ultima 2 and All-Ultima damage increased. Charge times adjusted.

8. Chakra now costs 20 MP. At mid-high levels it will replenish that MP right back though.

9. Invitation now flagged for AI enemy Mediator use.

10. Mediator's Insult, Mimic Daravon & Death Sentence hit rate up.

11. Earth Slash is now evadeable.

12. Geomancer's Elemental damage up slightly.

13. Lightning Stab lost infinite vertical range. Now has a Vertical Tolerance of 3.

14. Ultima Demon's Ulmaguest is now evadeable and has a casting time.

15. Wall now once again correctly adds Protect AND Shell.

16. Grand Cross Charge Time reduced. Now correctly adds ALL statuses randomly except DEAD, OIL and CHARM.

17. Cleric's (Alma) Deathspell2 now dispels ALL negative statuses.









IV. ITEMS - These changes affect the items that characters equip throughout the game.





1. WEAPON EVADE %'s updated.
 Weapon Guard is now just as good as any R ability for blocking attacks. Sometimes even better than most shields. W EV Table:

i. Swords - 20
ii. Knives - 10 - except Main Gauche which keeps it's 40 W EV.
iii. Ninja Swords - 15
iv. Rod - 20
v. Staff - 20 - except Sage Staff which is 40 W EV.
vi. CrossBow - 5
vii. LongBow - 20
viii. Katana - 40
ix. Knight Sword - 50 - except Defender which stays at 60 W EV.
x. Axe - 40
xi. Gun - 5
xii. Spears - 20
xiii. Sticks - 30
xiv. Books - 15
xv. Silks - 50
xvi. Bags - 5



2. Knight Swords are now Forced Two Hands only. They cannot be boosted with the Two Hands support ability. They cannot be Two Sworded. They deal full damage and ignore the user's Brave Level.


i. Defender 16 WP
ii. Excalibur 18 WP
iii. Save The Queen 20 WP
iv. Ragnarok 22 WP
v. Chaos Blade 24 WP


3. All crossbows +1 or +2 WP. Gastrafitis ends at 11 WP.

4. All Bows +1 or +2 WP. Windlashbow ends at 12 WP, and Ultimus at 14 WP. Perseus Bow 18 WP.

5. Sage Staff now +3 MA.

6. Mace of Zeus now +2 Speed, +1 MA, Strengthen: Lightning.

7. Robe of Lords lost Protect and +2 PA. Now has Always: Shell and +2 MA.

8. Maximilian gained Protect and +2 PA. Now just as useful as Robe of Lords.

9. Chirijiraden down to 20 WP.

10. Axes back to 9 / 12 / 16 WP. 25% chance to leave the target at critical status, 1 HP. Works on Zodiacs for 999 dmg.

11. Dragon Rod = ???

12. Flails are now constant damage and 100% accuracy. 49 / 81 / 121 / 196 damage for each flail. Can still be two-sworded.

13. Gastrafitis no longer rare. AI will start using it at lvl 33.

14. Defender no longer rare. AI will start using it at lvl 46.

15. Circlet now has +1 MA.

16. Carabini Mail now has +1 Speed, but crap HP compared to the other armors of similar level.

17. Genji Shield, Helm, and Armor now have +1 PA a piece.

18. AI will now use Reflect Mail starting at level 37.

19. AI will now use Red Shoes starting at lvl 20.

20. AI will now use Bracer starting at lvl 44.

21. AI will now use Reflect Ring starting at lvl 35.

22. AI will now use Angel Ring starting at lvl 48.

23. All mantles back to their normal Evade, except for

24. Feather Mantle is now 33% P EV, 15% M EV.

25. Dracula Mantle is now 15% P EV, 33% M EV.

26. AI will now use Elixirs starting at lvl 25.

27. AI will use Phoenix Down as early as lvl 7 instead of 13.

28. AI will use Potion at lvl 1, Hi-Potion at lvl 9, and X-Potion at lvl 17.

29. AI will now use Rubber Shoes!!1!!111 starting at lvl 20.

30. AI will now use Feather Boots starting at lvl 38.

31. AI will now use Sprint Shoes starting at lvl 40.

32. Genji Shield now has 20% M EV.

33. Escutcheon II down to 60% P EV and 35% M EV.

34. Lower level shields have 5% M EV instead of 0% M EV.

35. Shuriken now 6 WP. Magic Shuriken now 8 WP, Yagyu Darkness now 11 WP.

36. All Balls now 9 WP up from 8 WP.

37. Holy Lance no longer rare, AI will start using it at lvl 45.

38. Dragon Whisker 16 WP.

39. Javelin II 18 WP.

40. Materia Blade now has +3 MA.

LastingDawn

May 28, 2008, 01:57:33 pm #93 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Very nice compilation! Only one question...

You said that Elmdor only gets Blade Grasp... but you said earlier then that Rafa also has Blade Grasp, is the one on Rafa a mistake?
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

Archael

May 28, 2008, 03:51:19 pm #94 Last Edit: December 31, 1969, 07:00:00 pm by Archael
Quote from: "LastingDawn"Very nice compilation! Only one question...

You said that Elmdor only gets Blade Grasp... but you said earlier then that Rafa also has Blade Grasp, is the one on Rafa a mistake?

No, it was changed Later, I need to edit that change entry. Rafa is allowed Blade Grasp because of her unalterable brave level of 31. That + Shields and she is a very effective caster tank.

Kourama

May 28, 2008, 07:21:06 pm #95 Last Edit: December 31, 1969, 07:00:00 pm by Kourama
The patch looks pretty interesting. After seeing all of the major changes I'm tempted to try it. Nice work!

trickstardude7

May 28, 2008, 09:36:53 pm #96 Last Edit: December 31, 1969, 07:00:00 pm by trickstardude7
Looks nice! please tell me that weigraf isnt harder I always hated him >_< and i hope to see a mediator use Invite for once!

Archael

May 28, 2008, 09:43:41 pm #97 Last Edit: December 31, 1969, 07:00:00 pm by Archael
Quote from: "trickstardude7"Looks nice! please tell me that weigraf isnt harder I always hated him >_< and i hope to see a mediator use Invite for once!

Much harder.

You can't scream / yell abuse on him anymore, for one. And he's packin new shit besides LS.

Xifanie

May 28, 2008, 11:37:18 pm #98 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
stronger, but now there are many different ways you can disable him... high evade if he doesn't get concentrate, and his swordskills will deplete his MP. Whoever he's more versatile to compensate.
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trickstardude7

May 29, 2008, 05:52:50 am #99 Last Edit: December 31, 1969, 07:00:00 pm by trickstardude7
haha what would really annoy me is if he had Chakra and a shield >_<