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A Question (CD-PSX not Emulator)

Started by DonalbaneBeoulve, June 05, 2009, 11:38:48 pm

DonalbaneBeoulve

June 05, 2009, 11:38:48 pm Last Edit: December 31, 1969, 07:00:00 pm by DonalbaneBeoulve
Is there a way to make the generic classes resemble their alternate colors, like make a generic thief look blue, purple, or red? Example: http://www.ffhacktics.com/spr.php?id=THIEF_M.

I don't mind if it's a battle-only code, I'm just curious If I need to integrate the numbers listed on there next to the spites and how.

Zozma

June 06, 2009, 12:08:48 am #1 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
you mean, if set in entd as one of the colors other than default? no, but you can change the default sprite colors (ramza's team) thats pretty easy to do editing unit.bin
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

DonalbaneBeoulve

June 06, 2009, 12:44:14 am #2 Last Edit: December 31, 1969, 07:00:00 pm by DonalbaneBeoulve
Let me clarify a bit, I'm actually trying to modify sprite's battle/default colors on an actual PS1 with use of a Gameshark device. I've found in-battle codes but they seem to affect only two guests and the enemies, which is not what I am after.

Zozma

June 06, 2009, 05:18:05 am #3 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
well here is the thing

from one battle to the next, one map to the next, the units affected could be different because those codes affect specific unit ID's which are not always the same.

battle A could color only your 5 units as you want, where as battle B might end up coloring the enemies or guests or seem to do nothing at all with the exact same codes applied.

i recall using those codes and there's little you can do to avoid the trouble you're having 100% of the time. and they will never be permanent so you always have to have the codes on, its impossible to have codes for non battle versions because those colors don't exist for the world menu and there is nothing to flag what color the unit should be after battle.
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

DonalbaneBeoulve

June 07, 2009, 07:09:49 pm #4 Last Edit: December 31, 1969, 07:00:00 pm by DonalbaneBeoulve
That is sort of what I figured oh well :(

You know what is weird though, I was messing about with my gameshark and tried out the world map debug code and launched a battle on a new map location, my normal thief had a blue costume instead of a green one and I didn't tweak with the coding or anything, it went back to normal afterward but I just thought that was really strange thing to happen only once.

Zozma

June 08, 2009, 07:34:55 pm #5 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
another thing that happens is, if you've ever looked at unit id's in fft patcher's ENTD editor youll see that most ids start at 80+ (if they are generics) which means, on that map you were at, its possible that it had ids 7F and less set to a different palette. perhaps placing a unit might result in it being set as one of those lower numbers (which that happening if you havent used any of those palette codes.
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

DonalbaneBeoulve

June 08, 2009, 11:01:06 pm #6 Last Edit: December 31, 1969, 07:00:00 pm by DonalbaneBeoulve
Right now I'm going to try and find a way to make "poach" someone's innate skill, I've found a FAQ that had mentioned it on Gamefaqs, but I'm not sure if it was strictly just for in-battle only like the above mentioned sprite/palette codes.