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PSP Sprite Injection

Started by gojoe, April 21, 2008, 06:44:19 pm

gojoe

April 21, 2008, 06:44:19 pm Last Edit: December 31, 1969, 07:00:00 pm by gojoe
Okay in response to a post I figured the answer out for I have decided to help ppl out in putting the fftpack.bin back into the iso. simply use UMDGen.

http://umdgen.ps3news.com/utilities.html

use umdgen to open an unmodified iso of fft browse to the fftpack.bin file and drag the edited one into it.
I never learn from my mistakes.

Kenshin72

April 21, 2008, 06:58:33 pm #1 Last Edit: December 31, 1969, 07:00:00 pm by Kenshin72
Unmodified? So that means never patched?

gojoe

April 21, 2008, 07:03:09 pm #2 Last Edit: December 31, 1969, 07:00:00 pm by gojoe
as far as i've tested probably would run if used through the patcher program haven't tried if ya want to let me know how it goes so i can update this
I never learn from my mistakes.

Kenshin72

April 21, 2008, 07:06:37 pm #3 Last Edit: December 31, 1969, 07:00:00 pm by Kenshin72
well im helping my friend install CFW then i will try

gojoe

April 21, 2008, 07:11:15 pm #4 Last Edit: December 31, 1969, 07:00:00 pm by gojoe
try doing it before and after and anything else you can think of so we have a foolproof method. i'll be back probablyin 4 hrs or so later 8)
I never learn from my mistakes.

Kenshin72

April 21, 2008, 07:13:03 pm #5 Last Edit: April 21, 2008, 11:35:22 pm by Kenshin72
NOTE. I'm using UMDgen 4.00 and FFTpatcherv0.236 with a slim 3.9m33-3 psp
Attempt One
     Freshly ripped ISO from my UMD. Changed name to War Of The Lions.ISO. Extracted ONLY the fftpack.bin using UMDgen. Used FFTpatcher to extract the fftpack.bin. Replaced FURAIA.spr. Used FFTpatcher to rebuild the fftpack.bin. Put the ISO on my memory stick. Result=FAIL (Yeah, thanks for reminding me did not uncheck the readonly box on this test)

gojoe

April 21, 2008, 11:26:57 pm #6 Last Edit: December 31, 1969, 07:00:00 pm by gojoe
did you open a different iso to place the fftpack.bin into? maybe taking apart the iso and rebuilding it screws it up? try putting the pack into an iso that hasn't been pulled apart using umdgen, also be shure to uncheck the read only box in the properties of the iso
I never learn from my mistakes.

Kenshin72

April 21, 2008, 11:36:16 pm #7 Last Edit: December 31, 1969, 07:00:00 pm by Kenshin72
SO take the pack from one iso and put in another?

gojoe

April 21, 2008, 11:42:41 pm #8 Last Edit: December 31, 1969, 07:00:00 pm by gojoe
thats how it worked for me
I never learn from my mistakes.

Kenshin72

April 21, 2008, 11:43:14 pm #9 Last Edit: April 21, 2008, 11:58:37 pm by Kenshin72
Attempt Two
     Took the modified fftpack.bin from Attempt One and inserted it directly into a fresh ISO. Result=Fail
Unchecked Readonly Result=Fail

What I don't understand is the original Teta is always there despite the fact I have overwritten her file.

Attempt Three
     Decided to delete the fftpack.bin from the ISO to see what happens. Result=Crashed At Square-Enix screen

gojoe

April 21, 2008, 11:59:32 pm #10 Last Edit: December 31, 1969, 07:00:00 pm by gojoe
only the sprite was modified? make shure u  haven't added any extra data to the file and make shure u  drag and drop the fftpack into the iso that is open in umdgen and save it
I never learn from my mistakes.

gojoe

April 22, 2008, 12:01:27 am #11 Last Edit: December 31, 1969, 07:00:00 pm by gojoe
oh and be shure the fftpack is named fftpack
I never learn from my mistakes.

Kenshin72

April 22, 2008, 12:02:26 am #12 Last Edit: December 31, 1969, 07:00:00 pm by Kenshin72
My ISO always shrinks for some reason. Have you actually got a new sprite into the game?

gojoe

April 22, 2008, 12:04:49 am #13 Last Edit: December 31, 1969, 07:00:00 pm by gojoe
i replaced the third ramza sprite with his original onr that i changes some of the arms on so i could experement with casting animations, so far the method i used was a success. make shure when you save as you click uncompressed iso format aswell
I never learn from my mistakes.

Kenshin72

April 22, 2008, 12:06:30 am #14 Last Edit: December 31, 1969, 07:00:00 pm by Kenshin72
Quote from: "gojoe"i replaced the third ramza sprite with his original onr that i changes some of the arms on so i could experement with casting animations, so far the method i used was a success.

Could you please type a step by step guide to what you did, cuz this is really pissing me off. The whole Teta is still there thing is boggling me unless UMDgen is screwing with me.

gojoe

April 22, 2008, 12:13:39 am #15 Last Edit: December 31, 1969, 07:00:00 pm by gojoe
try ripping a fresh iso and copy it a few times (for tests) then make shure it's not read-only, from there extract the fftpack.bin through the patcher. replace the sprite, then bebuild the fftpack using the patcher. open a diff copy of the iso in umdgen and through umdgen explore to the folder that contains the fftpack drag and drop the fftpack.bin into it making shure it is named fftpack. go to save as and select uncompressed iso and save directly to the iso folder in the psp memorystick. also goodnight its after midnight here and i gotta get up early for work
I never learn from my mistakes.

Kenshin72

April 22, 2008, 12:31:04 am #16 Last Edit: December 31, 1969, 07:00:00 pm by Kenshin72
Game crashed. Damn why is this so hard!

Now it keeps crashing at the Square-Enix screen. What is going on!

Kourama

April 22, 2008, 09:01:07 am #17 Last Edit: December 31, 1969, 07:00:00 pm by Kourama
That's wierd since, although I never changed any sprites, I've changed ENTD files and rebuilt the fftpack.bin and had not problems. Below is pretty much what I did.

- Extract fftpack.bin from your ISO to your desired location using UMDGen.
- Extract fftpack.bin with FFT Patcher which will create that fftpack folder.
- Make any changes using FFT Patcher and save or replace any files you have created over the originals.
- Rebuild fftpack.bin using FFT Patcher.
- Drag and drop UMDGen back into your ISO and save the file as a decompressed ISO.

That should be all that you have to do.

Kenshin72

April 22, 2008, 09:27:58 am #18 Last Edit: December 31, 1969, 07:00:00 pm by Kenshin72
Attempt Four
    Its now a new day so I went for it. Step 1. Rip ISOS. 2. Remove readonly.
3. Rip ONLY fftpack.bin 4. FFTPatcher to extract it. 5. Made my changes, I replaced the RAMUZA3.spr with RAMUZA.spr. 5.FFTPatcher to rebuild. 6. Drag and Drop the new fftpack.bin into the same ISO i ripped from. Result=....Success! I had to Ramzas with the ponytail despite using LionEditor to change one into the Chap. 4 Ramza.

Theory why it worked.
The sprites I tried to change were FURAIA.spr(38.0kb) and BARUNA.spr(44.0kb) Both of the RAMUZA.spr were exactly 44.0kb. So my theory is you must exchange the sprite with one of the EXACT size. The one I was using was 42.5kb. I'm going to try to replace another 44.0kb sprite with the Ramza one. If it works, I may have solved the puzzle. Sorry the long read!

EDIT: Succes once again. I turned a Gafgarion into a Chapter 1 Ramza. The only thing that won't change is the Formation Screen and Face Portrait, I assume those are held somewhere else. If anyone knows I'll be grateful.

Also If you know how to increase or decrease the size of .spr file so I can use the sprite I want, I'll be even more grateful.

Vanya

April 22, 2008, 11:47:21 am #19 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Formation and portraits are in Unit.bin.
  • Modding version: Other/Unknown
¯\(°_0)/¯