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Two question

Started by Smitson, March 31, 2009, 02:06:28 am

Smitson

March 31, 2009, 02:06:28 am Last Edit: December 31, 1969, 07:00:00 pm by Smitson
#1 is, how do you change the battle objective in story and randoms? The second is, how do you make the AI have mastered units?

Verdeni

March 31, 2009, 02:12:10 am #1 Last Edit: December 31, 1969, 07:00:00 pm by Verdeni
In order to have the AI have mastered units, in ENTD, where you choose their ability list, instead of "FF <Job's>", you choose the skillset their class belongs to, this will give them all attacks learn-ed.
  • Modding version: PSX
  • Discord username: V3rdeni

Smitson

March 31, 2009, 02:34:43 am #2 Last Edit: December 31, 1969, 07:00:00 pm by Smitson
What do I do for their secondary?

Kaijyuu

March 31, 2009, 02:53:13 am #3 Last Edit: December 31, 1969, 07:00:00 pm by Kaijyuu
If you give them a random secondary, it won't necessarily be mastered. If you choose it for them, it will.

Someone more experienced than I in ENTD editing could probably give you a descriptive way to give them viable skillets without the above trick.
  • Modding version: PSX

Cheetah

March 31, 2009, 03:09:06 am #4 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
#1: Battle objectives are controlled by Attack.out, a section I call Battle Event Instructions. However the length of each instruction is set or at least has a maximum so that limits what can be done. Check out the thread about it in the Hacking Section.
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Smitson

March 31, 2009, 03:06:17 pm #5 Last Edit: December 31, 1969, 07:00:00 pm by Smitson
Nope I choose the secondary for them, and they still usually only have one ability learned. I know this because I accidentally put one of the enemies on my team.