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Heavenly Chaos

Started by Lydyn, April 04, 2008, 05:27:24 am

Lydyn

April 10, 2008, 01:12:30 am #60 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Quote from: "Lydyn"Thanks. ^^ Anyways, NeedsMoreNoise, sicne you're like the only other one interested in this ... what's your opinion on adding Cancel/Half/Absorb Holy or Darkness elemental to various monsters? So that maybe Heavenly & Chaos Knights would be better or worse against different ones? On that note, should some then have weakness against Holy or Darkness? Could even go as far as putting these on armors and clothing?

In case you didn't know, which you might have not ... I changed all Holy Sword Skills to Holy elemental and Night/Dark Sword to Darkness elemental (not Hellcry Punch, not that it can be used against monsters).

... all right. I guess I'll extend this to anyone that's actually interested. Feels like I'm the odd man out on this board, heh.

Vanya

April 10, 2008, 11:37:48 am #61 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
I'd say do it where it makes sense to you.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Lydyn

April 10, 2008, 03:11:35 pm #62 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
.. heh, all right. Well, does anyone have any opinions on random 'boss' monsters in the random battles? Or anything else? Should I even bother asking anymore?  :P

Austin

April 10, 2008, 03:25:10 pm #63 Last Edit: December 31, 1969, 07:00:00 pm by Austin
Making zodiac beasts immune to dark would be a good idea so people can't use spells like demi for an easy win.
  • Modding version: PSX

Lydyn

April 10, 2008, 03:36:17 pm #64 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Quote from: "Austin"Making zodiac beasts immune to dark would be a good idea so people can't use spells like demi for an easy win.

Hm, that's actually a really good idea ... but should I make them immune to holy too then, so that Heavenly Knights aren't more powerful against Zodiac Beasts?

Or.. well, Demi doesn't have any elementals on it right now. Maybe make it wind and have them be immune to wind? Not like tons of skills use wind anyways...

Austin

April 10, 2008, 05:20:26 pm #65 Last Edit: December 31, 1969, 07:00:00 pm by Austin
QuoteNegative Life (including Draining) Spells are now all Darkness Elemental

I thought you included stuff like demi also, but maybe you should make them halve dark and holy then. It'd be annoying to spend all that time unlocking those knights just to find out you can't use them on the big bosses.
  • Modding version: PSX

Lydyn

April 10, 2008, 05:40:25 pm #66 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Half would probably work better and Demi isn't draining life. Demi is actually gravity magic, hence why Time Mage has it - time and space magic. Gravity seems more like just a physical magic spell then anything... but I think I'll put cancel Wind on them and switch Demi spells to wind, while Lich will stay Dark..

It's really too bad you can make them immune to specific spells. *Sigh*

Edit: Of course, I'm debating on redesigning the Oracle and Mediator classes all together, eventually.

Lydyn

April 10, 2008, 08:57:08 pm #67 Last Edit: April 11, 2008, 01:21:17 am by Lydyn
Eventual changes for v0.12;

    • Heavenly Gate: Fixed vertical tolerance (4), elemental (Holy), and added Stop status (like Stasis Sword).
    • Chaos Cord: Fixed vertical tolerance (4), elemental (Darkness), and added Confusion status (like Holy Explosion).

    Jobs
    - - - -
    Squire
    --------
    • Added: Move-Get JP
    • Removed: Monster Skill

    Calculator
    ------------
    • Removed: Move-Get JP  

    Perfumes (End of Chapter 4)
    - - - - -
    Chantage (60,000): Initial: Reraise, Always: Regen, Weka: Darkness
    Cherche (62,000): Always: Slow, Immunity: Stop, Don't Move, Don't Act, Haste, PA +1, MA +1
    Setiemson (60,000): Always: Haste, Initial: Transparent, MA +1, Weak: Holy
    Salty Rage (62,000): Always: Berserk, Regen, Dark/Evil Looking, Immunity: Slow, Stop, Weak: Holy, Darkness

    Shoes
    - - - - -
    Sprint Shoes: Speed +1, Initial: Haste  
    Spike boots: Move +1, Half: Earth
    Battle Boots: Move +1, PA +1, Weak: Fire
    Germinas Boots: Move +1, Jump +2

    ---------------------------
    Monster Improvements
    ---------------------------
    • Added Darkness & Holy Cancel/Weak/Half to several monsters besides undead.
    • Removed Monster Skill and Rearranged Monster Skills (beware of Vampires! :P)

    ------
    Misc.
    ------
    • Gravity Spells are now wind elemental
    • Pray Faith is only targetable to allies as Doubt Faith is only to enemies.

huthutchuck

April 11, 2008, 12:55:25 am #68 Last Edit: December 31, 1969, 07:00:00 pm by huthutchuck
Way to go Lydyn, You may give me the courage to post a patch I was working on with a berserker replacing Mime.  By the way, bravo on the use of elements.  There are more elements than fire, lit and ice.  I like to see dark and water being used. One question, what are the 9999job opint abilities you gave your classes, I didn't see a description in the forum.

Lydyn

April 11, 2008, 01:14:30 am #69 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Ah, I suppose I should probably describe them more ... but I'm glad for the support! Thanks a lot. A quick note to the elementals too, all of them are being used somewhere. More Holy/Darkness simply to keep the Heavenly & Chaos Knights interesting, but earth, wind, & water are all used by monsters. ^_^

Anyways they're both Sword Skills, both have vertial tolerance of 0 (which means it can only be used on the same level as your character is on - but I should probably change that a bit), range of four, effect only one square/unit, and as of v0.11 the Heavenly Gate looks like Shellburst Stab and Chaos Cord looks like Icewolf Bite.

Neither has elementals (a mistake I made in v0.11, it's corrected in v0.12), both can be affected by Defense UP and the forumlas are ...

• Heavely Gate: PA * (WP + 8)
• Chaos Cord: [(PA + 63) / 2] * MA

As of now, since the text editor isn't working 100%, they're both listed as "Small Bomb," since I switched the blue and black ones for the red ones.

Here's a quote for you as well;

Quote(Least to most damage, only including natural growths and not added on PA or MA, and worse & best sword for Heavenly Gate since Chaos Cord's formula doesn't include WP.)


    • Heavenly Gate: 84-798

    • Chaos Cord: ~234-720

Of course those numbers don't include half, cancel (not even sure cancel works yet) or weak vs. holy or darkness. I also went ahead and included Stop on Heavenly Gate and Confusion on Chaos Cord (in v0.12).

Lydyn

April 12, 2008, 03:44:33 am #70 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Version 0.12 uploaded. ^_^ Be sure to patch both the SCUS_942.21 and BATTLE.BIN files too, since I've switched some of the effects around!

Zozma

April 12, 2008, 04:51:22 pm #71 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
hey, if you made a patch with a custom spell effect be sure to provide it too as they will only see the version they have on their game.
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Lydyn

April 12, 2008, 04:56:10 pm #72 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Well, I have the custom spell effect you made for the Chaos Cord, but not the Heavenly Gate, so I didn't include it in this version.

Zozma

April 12, 2008, 05:13:47 pm #73 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
yeah, i have to fix that one, sorry for the delay
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Lydyn

April 12, 2008, 05:22:17 pm #74 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
No biggie. ^_^

Lydyn

April 13, 2008, 03:46:52 pm #75 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Okay... can anyone help me figure this out? I allowed the Curse Ring to be bought in shops at Chapter 4 - Start and unchecked the Rare checkbox, but it's still not appearing. Any ideas?

Xifanie

April 13, 2008, 04:54:35 pm #76 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
Because every shop refuses to sell that item, just like the blood sword.

No idea on how to edit that yet, sorry.

All you can do is use that to make items available unavailable right now.
  • Modding version: PSX
Love what you're seeing? https://supportus.ffhacktics.com/ 💜 it's really appreciated

Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Lydyn

April 13, 2008, 05:25:03 pm #77 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Oh, the same goes for any of the Poached items too? 'Cause I switched Fairy Harp to be sold, though it's graphic is different an' all.

Xifanie

April 13, 2008, 06:07:06 pm #78 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
As long as you poach the monster, it's always available from chapter 2 start. :/

For the fairy harp you might've changed something else...
  • Modding version: PSX
Love what you're seeing? https://supportus.ffhacktics.com/ 💜 it's really appreciated

Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Lydyn

April 13, 2008, 06:14:10 pm #79 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
... I did change something else. Like I said, I put it so it's sold in shop and changed the pallette/graphic. I also unmarked 'Rare'.