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NEW CLASSES!?

Started by trickstardude7, March 27, 2008, 03:50:49 pm

Vanya

September 23, 2008, 10:14:32 pm #80 Last Edit: September 23, 2008, 11:29:38 pm by Vanya
My new Medic Class:

Requirements to unlock: Knight Lv3
Required for unlocking: Monk

Weapons: Knives, poles, crossbows, & guns.
Equipment: Hats, clothes, shoes, gloves, rings, bracers, & mantles.

Skillset: Medical Care

A) All of them will have Hit% based on PA+X.
Critical Care - Cancel: Critical. Restore 33% HP.
Treat Illness - Cancel: Poison, blind, & mute. Restore 2% HP.
Treat Injury - Cancel: Don't Move & Don't Act. Restore 5% HP.
Treat Psyche - Cancel: Faith, innocent, confuse, charm, & berserk.
Heal Gash - Restore 25% HP.
Heal Wound - Restore 50% HP.
Heal Trauma - Restore 100% HP.
Revive - Cancel: Dead. Restore 25% HP.
Resurrect - Cancel: Dead. Restore 50% HP.
Reincarnate - Cancel: Dead. Restore 100% HP.

R)
Caution

S)
Gained Exp - UP

M)
Move - Get Exp

Pretty much all of these skills will be very expensive to learn... like a real doctor! =)

What do you guys think?
  • Modding version: Other/Unknown
¯\(°_0)/¯

LastingDawn

September 23, 2008, 10:23:57 pm #81 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Wonderful! Given the correct limits, of course... though for the Revive line, I think you should try to hit something a little bit closer to reality...

Not really sure... how to make that work though.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

DarthPaul

September 23, 2008, 10:25:15 pm #82 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
*full applause* very nice vanya very very nice that is a great idea
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

Archael

September 23, 2008, 11:29:55 pm #83 Last Edit: December 31, 1969, 07:00:00 pm by Archael
lol @ the "like a real doctor" quote, funny

very nice job.. very powerful if all o those are instant moves

Vanya

September 23, 2008, 11:34:44 pm #84 Last Edit: September 24, 2008, 12:57:27 am by Vanya
Thank you very much! =)

@LD: The reason it isn't as in line with reality is that this guy's going to lead into the monk job. And believe me, the JP cost for what is basically a free Arise spell will be fairly high, plus it won't be guaranteed to work every time or even often for reincarnate.

BTW I'm going to be studying up on the different chakras for the monk's new skillset. =)

@Voldemort: Yes, instant. But very expensive to learn. If I could give them a CT without them being able to move I would, but...
Reincarnation will cost more than 2 or 3 entire skillsets combined.
  • Modding version: Other/Unknown
¯\(°_0)/¯

LastingDawn

September 23, 2008, 11:50:52 pm #85 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Ohh.... sounds very interesting!
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

Pan

October 02, 2008, 03:42:46 pm #86 Last Edit: December 31, 1969, 07:00:00 pm by Pan
Quote from: "Vanya"My new Medic Class:

Requirements to unlock: Knight Lv3
Required for unlocking: Monk

Weapons: Knives, poles, crossbows, & guns.
Equipment: Hats, clothes, shoes, gloves, rings, bracers, & mantles.

Skillset: Medical Care

A) All of them will have Hit% based on PA+X.
Critical Care - Cancel: Critical. Restore 33% HP.
Treat Illness - Cancel: Poison, blind, & mute. Restore 2% HP.
Treat Injury - Cancel: Don't Move & Don't Act. Restore 5% HP.
Treat Psyche - Cancel: Faith, innocent, confuse, charm, & berserk.
Heal Gash - Restore 25% HP.
Heal Wound - Restore 50% HP.
Heal Trauma - Restore 100% HP.
Revive - Cancel: Dead. Restore 25% HP.
Resurrect - Cancel: Dead. Restore 50% HP.
Reincarnate - Cancel: Dead. Restore 100% HP.

R)
Caution

S)
Gained Exp - UP

M)
Move - Get Exp

Pretty much all of these skills will be very expensive to learn... like a real doctor! =)

What do you guys think?

I agree with LD the names are odd for the revive abilities.

Definitely change reincarnate to something like resuscitate.

Vanya

October 02, 2008, 05:38:19 pm #87 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
I worked on it more since then.
Current skillset:

Critical Aid: first aid but better
Mend: +25% HP
Heal: +50% HP
Restore: +100% HP (These last 3 don't work right at the moment.)
Treatment: cancel - poison, mute, blind, don't move, don't act
Therapy: cancel - faith, innocent, berserk, confuse, and charm
Revive: cancel - dead. +5%HP

*All* of them have a limited chance to succeed based on a percentage plus PA.

*All except Mend, Heal, and Restore which are either going to use another formula or a custom one if I can figure out how to do that.
  • Modding version: Other/Unknown
¯\(°_0)/¯

digitaldragoon

October 07, 2008, 01:21:11 pm #88 Last Edit: December 31, 1969, 07:00:00 pm by digitaldragoon
Learner:

Requirements to unlock: None
Required for unlocking: None

Weapons: All
Equipment: Hats, clothes, shoes, gloves, rings, bracers, & mantles.

Skillset: Practice

A) Hit % based on actual ability values - (10 - Learner job level)%
Basic Training - Perform the last Fundament or Item ability that targeted this unit.
Squire Training - Perform the last Art of War or Jump ability that targeted this unit.
Rogue Training - Perform the last Aim or Steal ability that targeted this unit.
Apprentice Training - Perform the last White Magic or Black Magic ability that targeted this unit.
Disciple Training - Perform the last Martial Arts or Geomancy ability that targeted this unit.
Adept Training - Perform the last Time Magic or Mystic Art ability that targeted this unit.
Advanced Training - Perform the last Summon or Speechcraft ability that targeted this unit.
Silent Training - Perform the last Iaido or Throw ability that targeted this unit.
Stage Training - Perform the last Arithmetick or Song or Dance (dependant on gender) ability that targeted this unit.
Forbidden Training - Perform the last Darkness ability that targeted this unit.

R)
Learn - Must be equipped to use Practice Skills.

S)
Defense Boost
Arcane Defense

M)
Move2Ally - Move to any spot adjacent to an ally.

Much like the Mime, the Learner is empowered by strong company.  The Learner can perform actions that another unit targets him or her with for a chance to learn that ability.  If the mimicry is successful, then the Learner learns that ability. Only A-abilities can be learned in this manner and performing the ability will award no JP to the job that the skill belongs to.

This class can be utilized in two ways:

As a main job, Learners can quickly learn the A-abilities of any standard job class without spending a day in that job.  The down sides to this include terrible stat growth (think lvl 1 Onion Knight) and that the jobs that the Learner do not gain JP at a normal rate.  In addition, the Learner must equip the R-ability Learn to utilize the Practice skillset.

As a sub job, Learners can enter combat, ready to learn the skills of enemies and allies while still performing a meaningful role in the party.  As with using Learner as a main job, the R-ability must be set to Learn in order to get any value from the Practice skillset.

Vanya

October 07, 2008, 03:06:53 pm #89 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
That Learner job is pretty neat, but it would require quite a bit of ASM to get working. Sounds like a great alternative to the pathetic Mime.
  • Modding version: Other/Unknown
¯\(°_0)/¯