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Monsters and Blue Magic

Started by VincentCraven, March 20, 2008, 08:08:34 am

NeedsMoreNoise

March 22, 2008, 09:40:47 am #20 Last Edit: December 31, 1969, 07:00:00 pm by NeedsMoreNoise
...What if an Ultima Weapon/Omega Weapon replaced Elibdis at the bottom of the Deep Dungeon? It'd be MUCH harder, and he'd have tonssss of HP. It'd also be alot more memorable.

Kourama

March 22, 2008, 10:38:27 am #21 Last Edit: December 31, 1969, 07:00:00 pm by Kourama
Tonberries or Cactuars seems to be my best suggestion for new monsters if any are added.

Tonberries Abilities

- Knife (either instant/high chance of death or lose a large % of hp)

- Grudge (dmg increases based on how many tonberries or total enemies killed by that character)

- Lantern (some fire based long range damage)

Cactuars

- Speed Up/Evasion Up (some buff that adds speed/evasion to just them or maybe also surrounding allies) *only physical evasion

- Needle (adds poison/blind to enemy, high accuracy)

- 1000 needles (unfortunately no ideas for this one since it is technically a broken move if you can invite them)


Also it would be kind of cool if you could fight a special battle where a moogle ends up joining your party. Its abilities would mostly be support I think.

NeedsMoreNoise

March 22, 2008, 10:52:54 am #22 Last Edit: December 31, 1969, 07:00:00 pm by NeedsMoreNoise
An Iron Giant would be kinda nice, too. Tons of HP and weapon defense.

Asmo X

March 22, 2008, 08:15:02 pm #23 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
Cactaur: Maybe 250 needles? hah. Would be ok as long as you gave it some range.

VincentCraven

March 22, 2008, 09:25:17 pm #24 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
Quote from: "NeedsMoreNoise"...What if an Ultima Weapon/Omega Weapon replaced Elibdis at the bottom of the Deep Dungeon? It'd be MUCH harder, and he'd have tonssss of HP. It'd also be alot more memorable.

Oh surely you aren't suggesting we remove the Zodiac summon?


Tonberry:
 Knife - as long as Tonberry is slow, an instant KO upon reaching the player is fine; not broken b/c boss enemies are immune to Death
Grudge - possible?
Lantern - like Fire that has more range but effects 1 unit?

Cactuar: good in theory, but dunno how to do Speed Up & probably 250 needles; Needle skill is fine
I changed jobs and that has made all the difference.

NeedsMoreNoise

March 22, 2008, 10:19:41 pm #25 Last Edit: December 31, 1969, 07:00:00 pm by NeedsMoreNoise
Quote from: "VincentCraven"Oh surely you aren't suggesting we remove the Zodiac summon?
Every Ultima Weapon that's ever been in a Final Fantasy has always had tons of crazy attacks. Even in FF8, you drew Bahamut from it. Not only would it make getting Zodiac more meaningful, but it'd be something that requires thought. Elibds was basically just another buffed-up Wizard. Ultima Weapon's a buffed-up everything.

trickstardude7

March 22, 2008, 11:13:50 pm #26 Last Edit: December 31, 1969, 07:00:00 pm by trickstardude7
yeah elbdibs was crap he was slow and has every one of the apandas do all of his work XD

Kourama

March 24, 2008, 11:46:58 am #27 Last Edit: December 31, 1969, 07:00:00 pm by Kourama
QuoteCactuar: good in theory, but dunno how to do Speed Up & probably 250 needles; Needle skill is fine

As for the needle thing it could be something based on the enemy's level.

As for the speed up, isn't possible to have yell hit more than one area? Wouldn't something like that be possible for monsters.

Quoteyeah elbdibs was crap he was slow and has every one of the apandas do all of his work XD

Don't really need to take him out. Just buff up his stats and maybe give him a few more moves, although they are pretty good as is.

Sen

March 26, 2008, 06:47:12 am #28 Last Edit: December 31, 1969, 07:00:00 pm by Sen
speaking of Blue Mage are there any available sprites for it?

VincentCraven

March 27, 2008, 06:23:44 pm #29 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
I thought so, but I'm not sure.
I changed jobs and that has made all the difference.

karsten

March 28, 2008, 04:15:17 am #30 Last Edit: December 31, 1969, 07:00:00 pm by karsten
Quote from: "VincentCraven"I thought so, but I'm not sure.

i'm sure there was a perfect female sprite. i don't remember about the male one...

shall we create a topic on the purpouse of submitting new sprites for the patch, and maybe new monsters?

Shade

June 08, 2008, 03:01:58 pm #31 Last Edit: December 31, 1969, 07:00:00 pm by Shade
We have new thing you see,
Enemy blue mages should not be able to learn skills blue mage way and if there will be situation where is blue mage VS blue mage could enemy learn then?
Upupupu...

Zetsubou

Zozma

July 02, 2008, 09:08:29 pm #32 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
if a skill is used on them(enemy blue mages) and they haven't learned it they sure will automatically choose to learn it. the only way to make them not learn it is if you have a skillset in ENTD editor set over the primary which will have everything learned so choose one to limit them to specific spells if thats what you wish.

or they have to be a job other then the one that contains the primary skillset containing the blue magic.
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Kourama

July 03, 2008, 08:39:49 pm #33 Last Edit: December 31, 1969, 07:00:00 pm by Kourama
Quote from: "Shade"We have new thing you see,
Enemy blue mages should not be able to learn skills blue mage way and if there will be situation where is blue mage VS blue mage could enemy learn then?

I don't really see the big deal in learning blue mage moves from an enemy blue mage. Only have the Blue Mages at the latest chapters have the better moves, and besides you can't force an enemy Blue Mage to use a specific move in most cases without a custom setup of equipment.

Zozma

July 03, 2008, 09:30:58 pm #34 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
you could make blue mages have no skills learned at all, either that or make another skill identical to the blue mages skill but without the ability to learn it blue mage style. that way it looks like you cant learn blue magic from enemy blue mages..... ( i personally think its a waste to make identical skills but hey if you want that effect that is one way to do it since its the skills themselves that you have to edit to be learnable or not)
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!