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Weapon/Item Editting

Started by VincentCraven, March 20, 2008, 07:15:01 am

VincentCraven

April 04, 2008, 11:01:48 pm #60 Last Edit: April 04, 2008, 11:31:24 pm by VincentCraven
Quote from: "karsten"i think it's quite good. what do you think vincent?

by the way, i was considering the chance to give to some shields benefical effects... maybe protect, shell, regen might be candidates? this would make the equip shield more interesting and actually useful?

Asmo's stuff is pretty good, although I'm a bit worried about what will be available in chapter1: with all these boosts to make the initial accessories useful, the price will have to be boosted to be in line with the other equips (unless we boost them as well). In chapter1, money isn't so abundant either.

I suppose Power Wrist was fine with with Sp+1 as well. Gauntlets are more about power, not status effects, so I'd say change it back.
I'd prefer to see Spike Boots come with, say +3 Jump (and Germinas boots with +1 Jump. Perhaps +1Sp on it too?)
Your Armlets and Rings are good, except for Diamond Armlet (see Edit2). Some may be tweaked later.
+3MA for Magic Gauntlet is actually more acceptable than +3PA for Bracer, and even +3PA for Bracer is okay to keep, considering we have Sprint Shoes with +2Sp. If the unique Genji Gauntlet needs a boost to keep from being overshadowed, so be it.


A beneficial status shield is perfectly fine, but they would have to be later shields with very low (or no) shield evasion. We could call them 'Bracers' or 'Barriers.''

'Safe Mantle' sounds pretty sweet, but with that ability it would be used even with 0 Ev.  It would safe one the frustration of having to restart the game b/c someone crystallized (and also gives me an excuse to make the game harder  :twisted:)

'Vestment of Sacrifice' will need a warning on it in the description. It should come, at the earliest, after one defeats Gafgarion.

Oh, and before I forget, initial: blood suck does not sound like a good idea. I'd rather see more enemies that can add Blood Suck.

[Edit: initial Innocent would work well with Mage Masher, but probably not good on an accessory.]
[Edit2: I noticed you changed Diamond Armlet back to the way it was; I'd prefer it to be like that but with immunity to Stop and Haste.]
I changed jobs and that has made all the difference.

Asmo X

April 04, 2008, 11:31:09 pm #61 Last Edit: April 05, 2008, 12:05:27 am by Asmo X
Ok.

I changed the Diamond Armlet back to its original form by popular request. But I think this is a pretty average item. Come up with something cool for it everyone.

Spike boots jump+3

Germinas boots +1 mv and +1 jump

Returned the Power Wrist to the previous change. I want to see what others think about this though.

Come on man, we're almost there with the Mantles! Just let me put +1 move on the Leather Mantle (and then change the name). I took move from the Spike Boots as a peace offering. hah.

And lets put innocent on something. It must be done!

VincentCraven

April 04, 2008, 11:33:54 pm #62 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
What? Jump+1 causes a unit to jump one panel higher. Are you talking about vertical jumping?

And we can change Leather Mantle to a different name and make it... absorb some element. Or maybe strengthen some elements.
I changed jobs and that has made all the difference.

Lydyn

April 04, 2008, 11:39:23 pm #63 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Just saying what I did, personally with the Diamond Armlet ... +1 PA, +1 MA, and +1 Sp with the Immunities to Slow, Stop, and Haste. Just a suggestion is all. I think it's sort of neat to have 'some' items have some sort of drawback.

Asmo X

April 04, 2008, 11:40:38 pm #64 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
Sorry, I got mixed up there. Changed to 1 for the germinas boots and 3 for the spike boots

Also forgot to mention, I had nothing to do with the Curse Ring or Vanish mantles. That's they way they've always been.

Vincent: I added elemental cancels to some armlets and I think absorption should be left to shields. Kind of make it "their thing". Thinking about it now, +mv on the leather mantle wouldnt be so good.

So about pumping up the stats on the Bracer and Magic Gauntlet: Would this be more feasible if we did something to, say, armour? Like boosting the HP bonus across the board?

Austin

April 04, 2008, 11:50:38 pm #65 Last Edit: December 31, 1969, 07:00:00 pm by Austin
Leather mantle could cut lightning by 1/2 or something. It's going to be the first mantle available right? Don't want to overdo it. Adding innocent to mage masher is fine.

Also I noticed that jump is one of the things you can mess with in item attributes, so would it be possible to make items that are immune to jump?

On my patch I increased all the clothings/armors hp bonus by about 10% and I lowered the super items hp (maximillion, rubber costume, robe of lords, etc.) so they aren't way above all the other items. I decreased robes' hp bonus slightly, and I got rid of/decreased the mp bonuses on most clothing items so that you have to equip a robe if you want the mp.
  • Modding version: PSX

VincentCraven

April 05, 2008, 12:08:23 am #66 Last Edit: April 05, 2008, 08:23:42 am by VincentCraven
Yes, we could make immune: Jump. That's an option, though what would you use it on?
Here's my list, which may answer a few of your questions.

Battle Boots- Mv+1, PA+1
Spike Shoes- Jump+3
Germinas Boots- Mv+1, Jump+1
Rubber Shoes- Cancel: Lightning, Don't Move
Feather Boots- Always: Float, Sp+1
Sprint Shoes- Sp+2
[Edit: Red Shoes - Mv+1, MA+1]

Power Wrist- PA+1, Sp+1
Genji Gauntlet- PA+2, MA+2
Magic Gauntlet- MA+3
Bracer- PA+3

Reflect Ring- Always:Reflect, MA+1
Defense Ring- Cancel: Sleep, Death Sentence, Petrify
Magic Ring- Always: Faith, Cancel: Silence, Berserk
Cursed Ring- Always: Undead; PA+1, MA+1, Sp+1; Immune: Dark, Weak: Holy
Angel Ring - Initial: Reraise; Cancel: Darkness[Blind], Dead; Immune: Holy, Weak: Dark

Diamond Armlet- PA+1, MA+1, Cancel: Slow, Stop, Haste
Jade Armlet- Cancel: Wind, Water; Weak: Lightning
108 Gems- Cancel: Zombie, Blood Suck, Frog, Poison; Strengthen: All elements
N-Kai Armlet- Cancel: Charm, Confusion Half: Dark
Defense Armlet- Cancel: Don't Move, Don't Act, Fire

Small Mantle- Cancel: Crystal, Treasure
Leather Mantle- P.ev 15 Half: Water, Lightning
Wizard Mantle- P.ev 10, M.ev 15, MA+1
Elf Mantle- P.ev 15, M.ev 15, Sp+1, Weak: Fire
Feather Mantle: P.ev 25, M.ev 20
Dracula Mantle: P.ev 30, M.ev 30, Always: Undead
Vanish Mantle: P.ev 30, Initial: Transparent

^How's that? AsmoX's perfumes looked good, so I'll stop there.
I changed jobs and that has made all the difference.

Austin

April 05, 2008, 12:15:05 am #67 Last Edit: December 31, 1969, 07:00:00 pm by Austin
Looks good, I likes it. And we could put immune jump on a shield maybe? I dunno, just seemed like a cool idea to have something like that.
  • Modding version: PSX

Asmo X

April 05, 2008, 12:26:58 am #68 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
Quote from: "VincentCraven"Yes, we could make immune: Jump. That's an option, though what would you use it on?
Here's my list, which may answer a few of your questions.

Battle Boots- Mv+1, PA+1
Spike Shoes- Jump+3
Germinas Boots- Mv+1, Jump+1
Rubber Shoes- Cancel: Lightning, Don't Move
Feather Boots- Always: Float, Sp+1
Sprint Shoes- Sp+2

Power Wrist- PA+1, Sp+1
Genji Gauntlet- PA+2, MA+2
Magic Gauntlet- MA+3
Bracer- PA+3

Reflect Ring- Always:Reflect, MA+1
Defense Ring- Cancel: Sleep, Death Sentence, Petrify
Magic Ring- Always: Faith, Cancel: Silence, Berserk
Cursed Ring- Always: Undead; PA+1, MA+1, Sp+1; Immune: Dark, Weak: Holy
Angel Ring - Initial: Reraise; Cancel: Darkness, Dead; Immune: Holy, Weak: Dark

Diamond Armlet- PA+1, MA+1, Cancel: Slow, Stop, Haste
Jade Armlet- Cancel: Wind, Water; Weak: Lightning
108 Gems- Cancel: Zombie, Blood Suck, Frog, Poison; Strengthen: All elements
N-Kai Armlet- Cancel: Charm, Confusion Half: Dark
Defense Armlet- Cancel: Don't Move, Don't Act, Fire

Small Mantle- Cancel: Crystal, Treasure
Leather Mantle- P.ev 15 Half: Water, Lightning
Wizard Mantle- P.ev 10, M.ev 15, MA+1
Elf Mantle- P.ev 15, M.ev 15, Sp+1, Weak: Fire
Feather Mantle: P.ev 25, M.ev 20
Dracula Mantle: P.ev 30, M.ev 30, Always: Undead
Vanish Mantle: P.ev 30, Initial: Transparent

^How's that? AsmoX's perfumes looked good, so I'll stop there.

Ok this looks great. A couple of problems: First your Angel Ring looks a bit confusing. Cancel Darkness and Weak to Dark? Did you mean Cancel: Blind?

Also, your Jade Armlet seems a bit useless (unless you were planning on adding more water/wind skills to the game) but other than that this looks good.

Lydyn

April 05, 2008, 12:31:14 am #69 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Yeah, he meant Blind, I'm sure of it. That's why you put Darkness and then Dark(ness) Elemental. :P

Asmo X

April 05, 2008, 12:39:02 am #70 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
Oh yeah, Cure is "Holy" now right? I think there should be an accessory that improves it so I put it on the Defense Ring. I kind of think it should be there and Cancel Petrify should be on the Diamond Armlet. You need another big one to balance out the Cancel: Haste bit anyway.

Edit: A couple more things:

1) It would probably be ok to take the lightning weakness off the Jade Armlet if you don't want to increase the threat of water/wind elements

2) You don't have Magic Shoes on your list. You still want them there right? Also, in what order do you want the boots to come out? In my opinion you should either: a) have Geminas Boots be the basic footwear and have Battle boots/Magic Shoes come out at the same time later in the game or b) make the magic shoes come out at the start of the game instead of the Battle Boots. Otherwise you have two PA+1 items out first in Power Wrist and Battle Boots.

Edit the second:
I should not skip over things in the future. Can we make the Leather Mantle immune to Jump and halve Lightning? That would be cool. Then change the name to something that indicates not being hit from above. "Hooded Mantle" or something.

VincentCraven

April 05, 2008, 08:30:28 am #71 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
First of all, the official name for the status that impedes vision is Darkness, but to clarify: the Angel Ring is immune to the status effect that the skill Blind adds.  :?

Now that we (almost) have accessories in place, it's time for the body/head wear and shields.
I changed jobs and that has made all the difference.

Asmo X

April 05, 2008, 11:39:53 am #72 Last Edit: April 06, 2008, 10:58:20 am by Asmo X
hah. My bad. As you were.

About the staffs, that would be fine anyway. That way the Defense Ring would serve a similar purpose if you were subbing something with holy magic in a job that didn't equip staffs. Good to have that option too. Unless....they stack...or something. Which would be bad. Also, if White Magic cure is Holy element, how will "immune: holy" work?

I think shields were next since everyone was pretty keen on those. What I notice immediately about shields is that they offer ev bonuses of almost pointless increments. See: Bronze Shield > Round shield. Would it be possible to actually take some of these items and make them other things entirely? E.g weapons? Anyway, here's my opening serve:

Escutcheon: P.ev 10, M.ev 10. Strengthen: Fire. Half: Ice. Cancel: Stop
 
Buckler: P.ev 15, M.ev 10. Strengthen: Lightning. Half: fire. Cancel: Berserk
 
Round Shield: P.ev 10, M.ev 15. Strengthen: Ice. Half: Lightning. Cancel: Dont Move
 
Venetian Shield: P.ev 10, M.ev 12. Half Fire, Dark. PA+1

Storm Shield: P.ev 15, M.ev 15. Absorbs: Wind, Water. Half: Lightning
 
Ice Shield: P.ev 15, M.ev 15. Absorbs: Ice. Half: Fire. Weak: Lightning

Flame Shield: P.ev 10, M.ev 15. Absorbs: Fire. Half: Ice. Weak: Water

Blast Shield: P.ev 20, M.ev 20. Absorbs: Lightning. Half: Wind. Weak:Fire.

Aegis Shield: P.ev 10, M.ev 33. MA+1

Gold Shield: P.ev 10, M.ev 0. Always: Protect

Crystal Shield: P.ev 28, M.ev 28. Cancel: Ice

Drab Shield: P.ev 20, M.ev 20. Absorb: Dark, Holy. Cancel: Poison

Genji Shield:P.ev 33, M.ev 10

Kaiser Plate: P.ev 22, M.ev 25. Strengthens: Fire, Lightning, Ice

Mythril Shield: P.ev 25, M.ev 22. Half: Fire, Lightning, Ice

Escutcheon 2: P.ev 5, M.ev 5. Always: Innocent. Cancel: Elements, Silence.


Changes:
- I decided to go with an elemental theme but of course, I'm flexible about that, pending everyone else's ideas.

- Bronze Shield > Drab Shield, Diamond Shield > Blast Shield, Platinum Shield > Storm Shield.

-All the ev% are squeezed between 10 and 33 except in special circumstances, e.g the Gold Shield.

-With the Escutcheon 2, the idea is that you will take extra healing from fire/ice because of Faith status. Will that work?

-Similar question about "weak to holy". Does that mean extra curing power?

-With the early shields, I added status cancels that I thought were fitting with the elements halved.

-Swapped the order around a bit. Didn't think terribly hard about it but it looks ok.

-Gave the Ice/Fire/Blast/Storm Shields different Ev ratings based on what weaknesses they had and what they defended. Absorb Wind isn't as good as Absorb Fire. Weak to Lightning sucks more than Weak to Water.

-Crystal Shield is technically "the best" if you total the ev. Threw in an ice cancel but I mostly think it will stand as a pure evasion tool.

-Tried not to throw in too many positive effects, stat boosts, or stat cancels. By doing that you risk unbalanced combinations with Accessories in particular. I think shields should attempt to keep the elemental thing going.

Austin

April 05, 2008, 12:05:12 pm #73 Last Edit: December 31, 1969, 07:00:00 pm by Austin
Mythril items are usually magic inclined in FF games, but that's just preference. Always: protect on gold shield would be too good, always: shell would probably be better since you take less magic hits then physical.

Honestly, I'd rather not have always:protect or shell on anything, but if its got to be one...

Also I think escutcheon 2 should be the item we give always innocent to. Always faith is a neat idea, but always innocent would cut down most magic attacks power by quite a lot.

And strengthen:element isn't going to be very practical for warriors unless we add in more elemental swords/weapons (which I think we really should).
  • Modding version: PSX

Asmo X

April 05, 2008, 01:32:57 pm #74 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
I'll swap the names of Mythril Shield and Venetian Shield. That's more Magicky.

Also, I was a bit concerned about the Gold Shield, but I figure crap evasion plus forced one-hand means you're giving up quite a bit to have it. It's way better than having protect and shell on a perfume. But I'll take some more votes and change it as I did with the Diamond Armlet if thats what people want.

Come to think of it, I like the idea of innocent on the Escutcheon 2 as well. hmmm. I really wanted to make a shield a mage would consider using though. This is difficult

My reasoning for those first strengthen element shields is to encourage Mages to use Equip Shield in the early game. They get a boost to an element plus defense against an element. It'd be worth considering. Then later on, you might go back and use one with a Knight with (as you say) an elemental sword. I agree that more should be added.

NeedsMoreNoise

April 05, 2008, 02:40:47 pm #75 Last Edit: December 31, 1969, 07:00:00 pm by NeedsMoreNoise
Most 'heavy armors' should be immune to Performing, since in real life, it'd be extremely hard to dance in armor.

Xifanie

April 05, 2008, 03:10:01 pm #76 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
I like the idea of the Ice shield powering up the Ice brand.
  • Modding version: PSX
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Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
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Asmo X

April 06, 2008, 02:12:18 am #77 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
Zodiac: Do you mean you want the Ice Shield to strengthen Ice on top of what it currently does, or do you just want a shield called "Ice Shield" that strengthens Ice?

Yes, that almost looks readable.

Xifanie

April 06, 2008, 07:29:55 am #78 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
I'm not sure myself. I don't think that would make it more broken but just more usable later.
  • Modding version: PSX
Love what you're seeing? https://supportus.ffhacktics.com/ 💜 it's really appreciated

Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

VincentCraven

April 06, 2008, 10:12:26 am #79 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
Always: Faith would work in absorbing more, but I also think Always: Innocent would be better for the ultimate shield. I believe there are some attacks that could be canceled by adding 'cancel: All elements'   to that as well.

I just tested, and it seems that only strengthen: holy on the user has any effect on healing spells that are holy elemental.

Immune to Performing? Maybe, but I think a Knight can Sing just fine in shining armor.

Elemental Swords is great idea.
1) Strengthen weapon with appropriate shield
2) Makes this weapon more difficult to use (avoid enemies that enjoy your element)
I changed jobs and that has made all the difference.