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Weapon/Item Editting

Started by VincentCraven, March 20, 2008, 07:15:01 am

VincentCraven

April 09, 2008, 11:30:30 pm #140 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
Idk about that WizardRod formula, but everthing else looks nice. I hope karsten checks to see what he says about it.
I changed jobs and that has made all the difference.

Asmo X

April 09, 2008, 11:37:53 pm #141 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
I dont think i wrote that properly. It means it does the target's current MP in HP damage, 100% of the time. So I guess it has the added bonus of accuracy while not being too overpowered against melee units. Besides, you still get the MA+2 bonus on that weapon.

NeedsMoreNoise

April 09, 2008, 11:40:04 pm #142 Last Edit: December 31, 1969, 07:00:00 pm by NeedsMoreNoise
Quote from: "Asmo X"I dont think i wrote that properly. It means it does the target's current MP in HP damage, 100% of the time. So I guess it has the added bonus of accuracy while not being too overpowered against melee units. Besides, you still get the MA+2 bonus on that weapon.
What would happen if you whacked a Zodiac monster? ._.

Asmo X

April 09, 2008, 11:44:20 pm #143 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
Massive pain, I assume. (yes, it needs to be changed)

Lydyn

April 09, 2008, 11:48:50 pm #144 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Have it ... damage MP instead of HP? I don't know.. I don't even know what barely any of the weapon formulas do, most of them look completely blank to me. :?

Asmo X

April 09, 2008, 11:49:17 pm #145 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
ok changed it to 2F. Absorb MP. Shouldnt be too bad.

Asmo X

April 10, 2008, 12:01:40 am #146 Last Edit: April 11, 2008, 05:29:22 am by Asmo X
Dagger: WP 3, W.ev 15. Add: Poison

Mythril Knife: WP 4, W.ev 15. MA+1

Blind Knife: WP 4, W.ev 15. Add: Blind
 
Mage Masher: WP 4, W.ev 15. Add: Silence

Main Gauche: WP 6, W.ev 30. SP+1

Assassin Dagger: WP 7, W.ev 20. SP+1, Add: Dead

Air Knife: WP 9, W.ev 20. SP+1, Element: Wind. Cs: Kamaitachi

Platina Dagger: WP 10, W.ev 15. SP+1, Add: Confusion

Orichalcum: WP 12, W.ev 20. SP+1

Zorlin Shape: WP 10, W.ev 15. SP+2


How does this look?

Austin

April 10, 2008, 12:16:44 am #147 Last Edit: December 31, 1969, 07:00:00 pm by Austin
I think you should hold off on the speed bonus until the platina dagger, just so there's a bit more progression, and how about making the zorlin shape have +2spd?
  • Modding version: PSX

Asmo X

April 10, 2008, 12:30:09 am #148 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
Doesn't sound too bad. But what if you equipped 2 Zorlin Shapes, Sprint shoes, and a Thief Hat?

Maybe drop Zorlin's Atk power. Also, after hearing a suggestion from Zodiac, I think the Sprint shoes should be +1 spd and initial: haste. So it's more about promoting the first turn. This will (somewhat) stop the aforementioned double Zorlin Shape combo from being stupid.





Edit: Might wait til Vincent gets back to see what he says about taking speed from the early daggers

Edit again: Changed the Fairy Harp to an old suggestion by Zodiac of adding Regen (100% Success)

Triple edit: Adjusted Daggers some more.

VincentCraven

April 10, 2008, 08:14:49 am #149 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
For mythril knife, I'd make it MA+1 just b/c it is mythril and give Mage Masher Silence back. And I'd say remove speed until Main Gauche.

Why? Speed is pretty valuable early in the game. Added to that, I'd suggest Yell be available from chapter2 and on (moving up to replace Cheer Up). I also think the Assassin Dagger should be rare and only be available by stealing from an Assassin. Then I'd say give it add: Dead 25%

Sprint Shoes idea is wonderful. I guess that recent move of the Platina Dagger is okay. (moved while I was typing).
I changed jobs and that has made all the difference.

Asmo X

April 10, 2008, 08:20:21 am #150 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
Changes made.

Having Nightmare as a cast would be cool on something though. It's 100% accurate so if it activates at that 25% chance you'll definitely get 1 of the 2 status effects. Kind of suits Daggers.

Asmo X

April 10, 2008, 08:51:59 am #151 Last Edit: April 12, 2008, 09:59:42 am by Asmo X
Robes look nice and easy

Pupil Robe: HP 10, MP 10. Cancel: Silence

Silk Robe: HP 15, MP 12

Wizard Robe: HP 20, MP 16. MA+2

Vestment of Sacrifice: HP 0, MP 0. Initial: Crystal

Pious Cloak: HP 30, MP 22. Cancel: Sleep. MA+1

White Robe: HP 40, MP 28. Half: Fire/Ice/Lightning

Black Robe: HP 60, MP 30. Strengthen: Fire/Ice/Lightning

Berserker Robe: HP 70, MP 0. Always: Protect, Berserk. PA+1

Light Robe: HP 75, MP 80

Robe of Lords: HP 100, MP 50. PA+2, MA+1

Leather Armor > Pious cloak
Linen Cuirass > Silk Robe
Linen Robe > Pupil Robe
Silk Robe > Cult Robe

So I added the robe that turns you into an ability crystal. Would this be better off as armour/hat/helmet/clothing or something?

Is the MA+2 bonus now too early? And is the MP bonus on the Light Robe enough to make it worthwhile?

Asmo X

April 10, 2008, 11:47:16 am #152 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
Alright, sorry for the triple post but I had a crack at armor. The idea is that armor blocks statuses that impede you from physically attacking. I got it down to: Stop, Don't Act, Petrify, Dead, Sleep, Darkness, Frog. The result:

QuotePlate Mail: HP 10. Cancel: Darkness, Sleep

Lithe Cuirass: HP 20. Cancel Don't Act, Water  

Gold Armor: HP 30. Cancel: Frog, Earth

Demon Ward: HP 40. Cancel: Sleep, Fire

Aurora Plate: HP 50. Cancel: Darkness, Dark

Adamant Armor: HP 60. Cancel: Petrify, Frog

Mythril Armor: HP 70. Cancel: Stop. MA+1

Black Mail: HP 80. Half: Fire/Ice/Lighting

Carabini Mail: HP 90. Cancel: Dead

Galaxy Mail: HP 100. Cancel: Don't Act, Stop

Drift Armor: HP 110. Cancel: Petrify, Always: Float

Genji Armor: HP 130. Cancel: Sleep. PA+1  

Reflect Armor: HP 150. Always: Reflect

Maximillian: HP 200. Cancel: Frog, Don't Act, Darkness

Crystal Mail > Galaxy Mail
Diamond Armor > Demon Ward (reference to the skill Demon Fire)
Linen Cuirass > Lithe Cuirass
Bronze Armor > Drift Armor
Leather Armor > Aurora Plate
Platinum Armor > Adamant Armor
Chain Mail > Black Mail

If this is any good I might try the same thing with Helmets, only using statuses that block skills that affect the mind/head. I'm thinking: Charm, Confuse, Berserk, Silence, Blood Suck, Blind

I'm trying to be careful not to put blocks like Stop and Dead on the same piece of equipment. Too many of those and the assassins will be too easy.

VincentCraven

April 10, 2008, 05:25:23 pm #153 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
Vestment of Sacrifice I think is better than Cult Robe. There are only a few robes as it is, so I'd say move Cult Robe to before Wizard Robe, and change Cult Robe to something else.

I'm not so sure about the armor. Maybe we need to cut back a bit on the bonuses. I do believe that there needs to be a few variations and what-not but we're getting more and more overlap. Also, once one has access to a 100HP armor, he's most likely not going back to a 20HP armor.

What I'd like to see more of is drawbacks. Like a helmet with Always: Darkness but gives MP or a robe that adds Silence but also adds... I dunno. I'll come back to this and put together some equips to show what I mean.

Also, don't get too happy with this. As LastingDawn had rightfully stated, we only have 79 different bonuses to dole out. I'll try consolidating some, such as +1MA bonuses, but we won't have enough with every item at that rate. Feel free to keep throwing out your ideas though. Even if I can't use all you suggest, your suggestions speed up my thinking process.

On the bright side, adding status effects or casting magic along with the attack of a weapon takes away from another list, which also has much room for consolidation.
I changed jobs and that has made all the difference.

Asmo X

April 10, 2008, 10:49:07 pm #154 Last Edit: April 12, 2008, 02:41:59 am by Asmo X
I notice with clothes that the bonuses are all on the last 6 items. So maybe something basic like this for armour?


QuoteChain Mail: HP 20

Plate Mail: HP 35.

Bronze Armor: HP 50

Gold Armor: HP 75.

Platina Armor: HP 80, MP 30

Diamond Armor: HP 100. Absorb: Holy. Cancel: Dead

Mythril Armor: HP 120, MP 20

Tainted Mail: HP 145, MP 50. Always: Poison. MA+1

Genji Armor: HP 140. PA+1

Crystal Mail: HP 160. Cancel: Petrify

Reflect Armor: HP 180. Always: Reflect

Maximillian: HP 210.


Carabini Mail > Tainted Mail

Can we have MP on armour?

VincentCraven

April 10, 2008, 11:16:33 pm #155 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
Anything that can have HP can have MP, IIRC.
I changed jobs and that has made all the difference.

Asmo X

April 10, 2008, 11:38:31 pm #156 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
Cool. Also is there any hope whatsoever of keeping the name "Vestment of Sacrifice"? I only changed it because it looks way too long. And do you mean you want to add another robe to the list between linen robe and wizard robe? If so, where should that item come from?

Asmo X

April 11, 2008, 02:40:32 am #157 Last Edit: April 11, 2008, 06:19:59 am by Asmo X
Ninja shit:

Ninja Knife: WP 8, W.ev 15

Short Edge: WP 9, W.ev 15

Ninja Edge: WP 10, W.ev 15. Cs: Steal Helmet

Hidden Knife: WP 8, W.ev 15. Add: Critical

Spell Edge: WP 13, W.ev 15. Add: Don't Act

Sasuke Knife: WP 14, W.ev 15. 25% Cancel on hit: Protect, Shell, Haste,
Regen, Float, Faith, Reraise, Transparent, Reflect (all)

Iga Knife: WP 14, W.ev 40

Koga Knife: WP 16, W.ev 20


Spears:

Narwhal: WP 8, W.ev 10. E: Water

Obelisk: WP 9, W.ev 20. E: Lightning

Mythril Spear: WP 10, W.ev: 10. E: Earth

Longinus: WP 11, W.ev 10. E: Dark

Foehn: WP 12, W.ev 10. E: Wind

Holy Lance: WP 14, W.ev 10. E: Holy, Cs: Holy

Dragon Whisker: WP 17, W.ev 10. E: Fire

Ice Quill: WP 20, W.ev 10. E: Ice

Javelin > Narwhal
Partisan > Longinus
Spear > Foehn
Javelin 2 > Ice Quill

NeedsMoreNoise

April 11, 2008, 03:39:00 am #158 Last Edit: December 31, 1969, 07:00:00 pm by NeedsMoreNoise
Why must every sword have an element? .-.

LastingDawn

April 11, 2008, 04:11:38 am #159 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
The spears are unique in that they only have element. There are just enough spears for every element, it seemed a fitting pattern, and the Holy Lance stays it's classic.

As for the Ninja Swords not a single one has an element.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!