• Welcome to Final Fantasy Hacktics. Please login or sign up.
 
September 06, 2025, 03:36:40 am

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


FFT source code bits

Started by Nova, January 01, 2009, 04:41:31 pm

Nova

January 01, 2009, 04:41:31 pm Last Edit: December 31, 1969, 07:00:00 pm by Nova
After asking Zodiac if there was any text in the fft iso that was related to source code, he said no. (Most(or all, not 100% sure) C compilers throw in bits and pieces of library functions into the compiled file.)

Well, check it out:
tpage: (%d,%d,%d,%d)
clut: (%d,%d)
clip (%3d,%3d)-(%d,%d)
ofs  (%3d,%3d)
tw   (%d,%d)-(%d,%d)
dtd   %d
dfe   %d
disp   (%3d,%3d)-(%d,%d)
screen (%3d,%3d)-(%d,%d)
isinter %d
isrgb24 %d
/*FUCKING BUILD DATE PEOPLE*/
$Id: sys.c,v 1.120 1996/05/01 12:09:07 noda Exp $ResetGraph:jtb=%08x,env=%08x
ResetGraph(%d)
SetGraphReverse(%d)
SetGraphDebug:level:%d,type:%d reverse:%d
SetGrapQue(%d)
DrawSyncCallback(%08x)
SetDispMask(%d)
DrawSync(%d)
%s:bad RECT.(%d,%d)-(%d,%d)

edit:
File Extensions in fft:
.DAT
.MES
.SCR
.TIM
.SPR
.SEQ
.SHP
.SP2
.BIN
.OUT  //DEBUGMAP.OUT <- interesting...
.LZW
.EVT

karsten

January 03, 2009, 04:24:56 am #1 Last Edit: December 31, 1969, 07:00:00 pm by karsten
the "review version" of the game i tried to acquire many times do have a COMPLETE debug options and 2 controllers enabled... and some extras too.

too bad the owner asked for an insane price...

Cheetah

January 03, 2009, 02:29:12 pm #2 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Tell him to come to our site and take pity on our community and make a contribution.
Current Projects:

karsten

January 05, 2009, 04:59:55 am #3 Last Edit: December 31, 1969, 07:00:00 pm by karsten
:D collectors are not like that