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FFT++ [Beta 0.3] Now with EVENTS

Started by AuraDragon, December 03, 2008, 08:56:43 pm

AuraDragon

December 03, 2008, 08:56:43 pm Last Edit: December 31, 1969, 07:00:00 pm by AuraDragon
(Attached)

Dropping this load into the forum quick, so I'll just paste my Notepad full of changes, some changes aren't listed cause of A) Forgot or B) Removed.


//LIST OF CHANGES

'SKillset 51 is Boss Skillset 1 ( Dash, Wish, Accumulate, Spell )


Nightmare = All or Nothing : Crystal/Treasure, CT 10, MP Cost 50, Evadeable, Range 4, Effect Area 0,
Dash = Range 4, Vertical 3, Formula 00, Direct
'Stasis Sword = JP 150, Range 3, Vertical 1, CT 2, MP Cost 5, Y 5, Doesn't hit allies
'Lightning Stab = Vertical 2, CT 4, MP Cost 10, Y 7, Follow Target, Hit Caster
'Dark Sword = JP Cost 200, CT 2
'Night Sword = JP Cost 200, MP Cost 10
Accumulate = Y 3
Wish = Range 2, MP Cost 5, Formula 0C, Y 15, Element = Holy
Lifebreak = Direct
Cure 1 = Y 10
Cure 3 = Effect Area 2
Cure 4 = Effect Area 0, Y 50, JP Cost 600

Squires can equip Guns, Crossbows, Bows, Polearms, and Shields, weak to dark and have Innate Defend
Chemist can equip Crossbows, Bows, Shields, and Robes
Knights can equip Axes, PA Multiplier of 125, Innate Counter and Weapon Guard
Archers can equip Helmets and Knives and have Jump 4, Innate Critical Quick
Monks can equip Robes
Time Mages can equip Rods
Summoners can equip Helmets, Innate Move-MP Up
Thieves can equip Bows, and have Innate Catch
Lancers have Innate Ignore Height
Samurais PA Growth is 40

Chocobos have 7 Move and 6 Jump


Various ENTD Changes, specifically Level, Skills, Equipment and Bosses have ??? stats

All Equipments have lower Enemy LVL Requirements, 'Blood Sword is now on par with Knight Swords.'


'Phoenix Down = Cures Crystal as well
Knight Swords are now unique.


And hidden goodies along the way.//

Anything with a ' at the beginning is a Not Implemented yet.

And if you have comments, suggestions, ideas, found a bug, or just want to flame me for posting such a small patch:  Post Below.  :D


(Note: No more fftpatch file, get PPF-O-Matic to install the patch, use the unpatcher to uninstall.)

AuraDragon

December 05, 2008, 03:18:29 am #1 Last Edit: December 31, 1969, 07:00:00 pm by AuraDragon
Wow, everyone is speechless huh?

I guess my patch is really good! :D

lol, and I forgot to mention, there are no ENTD changes past Chapter 1.

BloodyBlade

December 05, 2008, 03:29:09 am #2 Last Edit: December 31, 1969, 07:00:00 pm by BloodyBlade
Dammit Aura! Insert those sprites!

DarthPaul

December 05, 2008, 12:03:02 pm #3 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
This is for the psx right?
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

BloodyBlade

December 05, 2008, 01:33:19 pm #4 Last Edit: December 31, 1969, 07:00:00 pm by BloodyBlade
Yea.

DarthPaul

December 05, 2008, 02:12:36 pm #5 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
Thanks don't wanna waste time with the wrong ISO.
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

VincentCraven

December 05, 2008, 02:38:19 pm #6 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
Knights have Innate Counter and Weapon Guard?

How did you make this work? I thought Weapon Guard was either available to all, or it was a reaction ability.
I changed jobs and that has made all the difference.

AuraDragon

December 05, 2008, 02:41:09 pm #7 Last Edit: December 31, 1969, 07:00:00 pm by AuraDragon
Just give the Knight Innate Counter and Weapon Guard in his Innate skills, he could have had Hamedo and Damage Split as well, allowing the knight to pull off 4 reactions at once, I tested it and it works:  Fun to watch a knight block another knight with his sword, then counter, and then the opposing knight blocks with his sword.

BloodyBlade

December 05, 2008, 02:44:17 pm #8 Last Edit: December 31, 1969, 07:00:00 pm by BloodyBlade
What would be more fun is that you HURRY up with the sprites! GOGOGOGOGOGOGOGO!

AuraDragon

December 05, 2008, 03:43:47 pm #9 Last Edit: December 31, 1969, 07:00:00 pm by AuraDragon
I'm working, I'm working!

You are too enthusiastic about my sprites, but then, you are the only one who actually wants me to progress.  >_<

DarthPaul

December 05, 2008, 03:46:16 pm #10 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
I would like for you to add the awesome sprites to the game also.
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

AuraDragon

December 05, 2008, 04:02:04 pm #11 Last Edit: December 31, 1969, 07:00:00 pm by AuraDragon
Maybe I will have BloodyBlade produce some screen shots for better advertising, as only three people are interested in my Patch so far, and possibly Koizumi. >_<

BloodyBlade

December 05, 2008, 04:27:56 pm #12 Last Edit: December 31, 1969, 07:00:00 pm by BloodyBlade
Sure!

Xifanie

December 05, 2008, 04:41:24 pm #13 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
You shouldn't add innate reaction abilities to units the player can use since the innate ability will overwrite the ability in the reaction slot. Meaning you can't have anything else than Weapon Guard + Counter.
  • Modding version: PSX
Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

BloodyBlade

December 05, 2008, 04:53:24 pm #14 Last Edit: December 31, 1969, 07:00:00 pm by BloodyBlade
But that is only for Knights IIRC. I doubt I will even stay as a Knight on his patch. Probably be a NINJA!

DarthPaul

December 05, 2008, 04:58:53 pm #15 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
Yes but as a knight you wouldn't have any options on reaction abilities.
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

BloodyBlade

December 05, 2008, 05:32:00 pm #16 Last Edit: December 31, 1969, 07:00:00 pm by BloodyBlade
Well from what Aura listed, you dont need any probably since you got 2 instead of 1. 2>1

DarthPaul

December 05, 2008, 06:20:29 pm #17 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
Yes but you are still limited.  What if you I dunno needed a knight with auto-potion.
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

AuraDragon

December 05, 2008, 06:44:07 pm #18 Last Edit: December 31, 1969, 07:00:00 pm by AuraDragon
You can equip Auto-Potion, you just need to re-equip it each fight. xD

Xifanie

December 05, 2008, 08:06:08 pm #19 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
the point? it's overridden right before the battle, not after
  • Modding version: PSX
Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful