A new version of FFTPatcher is available! (0.492)
Started by LastingDawn, November 18, 2008, 02:40:25 pm
QuoteGambler's skills are nice to use, but I suggest increasing the possible benefit of RNG based skills
Quote from: "MiKeMiTchi"Thanks for editing the portrait mav!It looks better. ) colors...The sprite looks fantastic though. Great job!
QuoteI think he's asking if the decks are ranged weapons, which they are not, they are 2-panel melee weapons, like spears, since they're based on the old dancer's silks
Quote from: "Keith Kuruzu"Oh, I get it. I already understood about the one-time boost for the multi-elemental aspect of weapons. I mean, if a weapon with 3 elements can get a 3x boost from a Kaiser Shield, that would be REALLY broken. However, thank you very much for clarifying the Elemental Gun formula. Since you mentioned it, Triple Triad and Tetra Master can be changed to this instead...Triple Triad- ATK: 9- Weapon Evade %: 0- Cast: Melt, Tornado, or Quake upon use- Should be a Rare Weapon, maybe a One-Time Only Artefact?I'm guessing that that first spell in line would have a higher trigger rate than the last one on the list. I forget which is the stronger spell out of all three but it should go in ascending order of strength. Making it a one-time only Artefact weapon can limit its power if necessary but I don't believe this is an especially broken weapon, considering Gamblers will be more PA than MA-based, even amongst female Gamblers. Also, Melt/Tornado/Quake should only affect the targeted unit and no one else. This way, shooting off Melt/Tornado/Quake every time you attack with Triple Triad doesn't mean a free multi-target spell whenever you wish....Of course, because Melt/Tornado/Quake effects a wide radius, that power in and off itself could be used to limit the weapon's effectiveness, especially since it doesn't discriminate between friend or foe and since the Card type of weapon only has a target radius of 2 in any cardinal direction. Heck, you can even make it so the user of the weapon STILL takes damage from Melt/Tornado/Quake to make the weapon fit even more with the reckless dogma of a Gambler. With a lowered ATK value, the damage won't ever really be more than a widespread nuisance but too many activations and the damage can start piling on.
QuoteTetra Master- ATK: 10- Weapon Evade %: 0- Element: Fire, Ice, Lightning, Earth, Wind, Water, Dark, Holy- Should be a Rare WeaponOriginally, it was going to inflict random elemental damage per hit but since that's impossible to do, let's just go with the darn thing being able to inflict all elemental damage per throw. I don't believe it should be limited to being a once-per-game only weapon since enemies need only be protected from one element for the weapon to lose its effectiveness, right? Or am I thinking of the wrong FF here? Normally, for a weapon that can inflict all element damage per swing, if any one element is protected against, the whole shebang is compromised, right? Or does that not apply to Tactics? I'm not sure since the original Vanilla version never had anything like that in it.Am I getting everything right or am I still not getting it all?
Quote from: "LastingDawn"The current cards are...Loaded DeckTalisman PileJoker's PlayAddictionEqualityTarot of BenIn the original scripting, they were meant to be used by Oracles and Gamblers, half of them have magical effects, half of them have physical effects.In the final game though, they're only used by Gamblers. Talisman Pile and Equality are two parts of the Oracle's Story, which I am won't to part with. Regardless good ideas, unfortunately they don't quite work with FFT's system.
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