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FFT The Lion War ReMixed v1.0-1.1.11 [PSX] [Duckstation recommended]

Started by Nyzer, December 22, 2023, 12:35:48 am

Nyzer

In the FFTPatcher, there is a field to set a specific Job that can have its Job Level set for every unit in the ENcounter Table Data. So you can have, say, a Knight with a Random secondary skillset, set to have Geomancer at Job Level 6. This will only set Geomancer to JLv 6, while every other Job will only have enough JLv to unlock Geomancer. That means no extra JP for jobs like Samurai or Chemist, and Knight will only be Job Level 4 or whatever.

If the unit's primary Job also gets this bonus, it will set Knight to JLv 6 as well. If the unit's secondary skillset's Job also ALSO gets this bonus, it too will be set to 6. Did the unit roll Item as its secondary? Then Chemist Level 6. Punch Art? Then Monk Level 6. Elemental? Well, Geo is already Level 6 so nothing changes there.

The way Vanilla does it, it's only the specified Job (Geomancer in this case) that gets its Job Level set. ReMixed by default checks Ramza's current Sprite ID and uses that to determine how many times it sets a Job's Job Level. Chapter 1? Only specified. Chapter 2-3? Specified and primary. Chapter 4? All three: specified, primary, secondary. This allows enemies to have more Job progression as the game goes on, making it organically a bit more difficult each time Ramza's sprite changes.
  • Modding version: Other/Unknown

mediadragon

is onion knight gonna be in here?or is holy knight gonna be learnable for normal units too like dark knight and those with holy knights just become paladens or something?
  • Modding version: PSX & WotL

zigna

Hi! How do i make my units Gain exp with the revamped proposition system? I Tried different missions but it seems they're gaining jp only and no xp...
  • Modding version: PSX & WotL

Nyzer

Quote from: mediadragon on February 02, 2025, 09:19:37 amis onion knight gonna be in here?or is holy knight gonna be learnable for normal units too like dark knight and those with holy knights just become paladens or something?

No.

Quote from: zigna on March 18, 2025, 01:26:11 amHi! How do i make my units Gain exp with the revamped proposition system? I Tried different missions but it seems they're gaining jp only and no xp...

You don't.
  • Modding version: Other/Unknown

Virtualbirds

Hi, very good improvements over the original. Would it be ever possible to add an optional patch that adds the WotL movies like the original mod did?
  • Modding version: PSX & WotL

Nyzer

I intend to incorporate them when I incorporate the WotL text. They can still be added manually, if desired. Just not as a convenient PPF.
  • Modding version: Other/Unknown

Angst

  • Modding version: PSX

lethal13

Hi

Sorry I feel like an idiot, I've downloaded the 1.1.11 patch in the OP (the one right at the end without the 401 designation) and its still coming up with the "Algus Fools" message on the title screen.

Is that supposed to be happening?

Any Help is appreciated!
  • Modding version: Other/Unknown

Nyzer

Yeah, I forgot to change the title screen back when I made that version. At the time, I had plans to keep releasing some smaller updates here and there for the next few months, so a version 1.1.12 was going to come out a couple weeks later.

Unfortunately, that assumption was based off the idea that April-September are typically the lighter months at my job. I was anticipating a lot of free time to work on the mod. What happened was the exact opposite - work ramped up at that point and didn't really stop. I had also just started diving into big ASM hacks like Improved Level Scaling and Doublecast that really ate up the limited free time I had to work on the game.

I think I was a month and a half out from 1.1.11.401 when I realized that I wouldn't be able to work on the mod like I had been back in 2023 and even early 2024 anymore. I took that version and quickly undid all the .401 extras I could think of, then released 1.1.11 to replace the Algus Fools mod instead of 1.1.12 as I'd intended.
  • Modding version: Other/Unknown

lethal13

Quote from: Nyzer on June 17, 2025, 03:58:11 pmYeah, I forgot to change the title screen back when I made that version. At the time, I had plans to keep releasing some smaller updates here and there for the next few months, so a version 1.1.12 was going to come out a couple weeks later.

Unfortunately, that assumption was based off the idea that April-September are typically the lighter months at my job. I was anticipating a lot of free time to work on the mod. What happened was the exact opposite - work ramped up at that point and didn't really stop. I had also just started diving into big ASM hacks like Improved Level Scaling and Doublecast that really ate up the limited free time I had to work on the game.

I think I was a month and a half out from 1.1.11.401 when I realized that I wouldn't be able to work on the mod like I had been back in 2023 and even early 2024 anymore. I took that version and quickly undid all the .401 extras I could think of, then released 1.1.11 to replace the Algus Fools mod instead of 1.1.12 as I'd intended.

No worries, so which version should I go with?
  • Modding version: Other/Unknown

Nyzer

Both have the exact same gameplay (and title screen), just with different sprites given to Algus. So that's up to you.

The current beta version also seems fairly stable. I haven't gotten any new bug reports after releasing 1.2.39. 1.2.34 was also a very stable version. So those are options as well.
  • Modding version: Other/Unknown

DAmessenger

Quote from: Nyzer on February 06, 2024, 11:27:23 pmI wasn't able to get it to reproduce, myself. Possibly an emulator or slightly bad ISO issue? I've also not heard anyone report this issue outside of an early bug with flubbing the jump point for scene skipping.

I got it to "reliably" reproduce:
When I was full on troops and chose to dismiss one to make room for Cid, it would freeze at the black screen and not move to loading the cutscene. However, dismissing the unit BEFORE the previous save (and thus having an empty spot on my roster) did the trick and it went on without a hitch.

Jbridge90

Hello,

I'm trying to play but am having an issue. Lettering is off during the introduction, and the birthday screen is jumbled. I'm using the latest version of WOTL, and have tried it with multiple versions of Remixed. I'm using Duckstation, and have tried multiple different bios. After the troubleshooting I have done, I think that the issue must be with my iso. Have you encountered this issue?
  • Modding version: PSX & WotL

Nyzer

Quote from: DAmessenger on June 20, 2025, 07:43:08 pmI got it to "reliably" reproduce:
When I was full on troops and chose to dismiss one to make room for Cid, it would freeze at the black screen and not move to loading the cutscene. However, dismissing the unit BEFORE the previous save (and thus having an empty spot on my roster) did the trick and it went on without a hitch.

Yeah, I'm pretty sure that this is something that got fixed in later versions. The issue being a full roster instead of just something to do with Orlandu himself does sound like something I ended up having to deal with.

Quote from: Jbridge90 on June 20, 2025, 11:48:44 pmHello,

I'm trying to play but am having an issue. Lettering is off during the introduction, and the birthday screen is jumbled. I'm using the latest version of WOTL, and have tried it with multiple versions of Remixed. I'm using Duckstation, and have tried multiple different bios. After the troubleshooting I have done, I think that the issue must be with my iso. Have you encountered this issue?

Uh, whatever you're doing isn't what you say you're doing. You wouldn't even be able to get WotL running on Duckstation. Duckstation is a PSX emulator and WotL is the PSP game.
  • Modding version: Other/Unknown

Jbridge90

Quote from: Nyzer on June 21, 2025, 11:06:42 amUh, whatever you're doing isn't what you say you're doing. You wouldn't even be able to get WotL running on Duckstation. Duckstation is a PSX emulator and WotL is the PSP game.

Ah yeah, I meant that I was using TLW's newest version. I misunderstood the directions, and thought you were supposed to mod FFT>TLW>Remixed! If you can't tell, I'm new to this! Haha. Thanks for the response, I'm excited to play it!
  • Modding version: PSX & WotL

Aloenam

I am going into my first new game plus and I am seeing that Ramza can no longer equip Knight Swords as a squire.
Is this one of the changes within new game plus or have I perhaps stumbled upon a glitch?

Thank you for your time!
  • Modding version: Other/Unknown
"I am brave and courteous, bold and generous, affable and patient. Therefore, I would beg a boon of thee."

Nyzer

Chapter 1 Ramza does not keep the stats of the Chapter 2/4 jobs. I don't believe that one can equip Knight Swords.
  • Modding version: Other/Unknown

Aloenam

Quote from: Nyzer on June 22, 2025, 02:16:12 amChapter 1 Ramza does not keep the stats of the Chapter 2/4 jobs. I don't believe that one can equip Knight Swords.

That explains it.
Thank you for responding quickly and for your work on the ROM.
It is a joy to play.
  • Modding version: Other/Unknown
"I am brave and courteous, bold and generous, affable and patient. Therefore, I would beg a boon of thee."

Garm

This is awesome!

May I ask, how did you made it so the Destroy Sword skills raise the parameters of allies while reducing the parameters of enemies?
  • Modding version: Other/Unknown

Nyzer

Quote from: Garm on June 24, 2025, 07:51:57 pmThis is awesome!

May I ask, how did you made it so the Destroy Sword skills raise the parameters of allies while reducing the parameters of enemies?

By ASM hacking the formula to do so.
  • Modding version: Other/Unknown