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FFT: Remix General Info

Started by Zozma, November 06, 2008, 09:03:10 pm

AngrySurprisedFace

January 06, 2009, 08:11:34 pm #220 Last Edit: December 31, 1969, 07:00:00 pm by AngrySurprisedFace
Sniper sounds like a good class.
If only you didn't make it enemy only. sadface

Golgaros sounds good, especially since we never got to see much of him.
You aren't planning on reviving the Death Corps are you? :P

Zalge

January 06, 2009, 08:17:54 pm #221 Last Edit: December 31, 1969, 07:00:00 pm by Zalge
Eeek. I think Zozma took my Golgaros idea =P. Or maybe he had it before me...

Eitehr way, I don't care. My Golgaros will be much cooler >=D WORKER 8! DEAD GOLGAROS! FU.... SION! HA!!!! = Golgaros, Super Cyborg man! xD

Zozma

January 06, 2009, 08:18:34 pm #222 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
no, more like a few stragglers still bent on revenge. Miluda lives long enough to outgrow her stubborness toward ramza.. that is if you only take her down to crit status and dont kill her.

Snipers have to be enemy only because i have no way to make 'bow only' skills. you could use that set as a secondary and  smack someone with something crappy like a staff and it would work..

so snipers will most likely have innate Maintinance as well as Concentrate
they are going to be dangerous for certain.
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

AngrySurprisedFace

January 06, 2009, 08:23:45 pm #223 Last Edit: December 31, 1969, 07:00:00 pm by AngrySurprisedFace
When I think Sniper though, I think of long range in particular..

Is there a way to have their class somehow be able to have the range of a gun without being on top of Mt. Everest? D;

Tokwa

January 06, 2009, 08:25:33 pm #224 Last Edit: December 31, 1969, 07:00:00 pm by Tokwa
Quote from: "AngrySurprisedFace"When I think Sniper though, I think of long range in particular..

Is there a way to have their class somehow be able to have the range of a gun without being on top of Mt. Everest? D;

lolz

Zalge

January 06, 2009, 08:26:17 pm #225 Last Edit: December 31, 1969, 07:00:00 pm by Zalge
I absolutely LOVE that you guys simply ignored me sadface... er, I mean =(

AngrySurprisedFace

January 06, 2009, 08:43:46 pm #226 Last Edit: December 31, 1969, 07:00:00 pm by AngrySurprisedFace
Quote from: "Tokwa"
Quote from: "AngrySurprisedFace"When I think Sniper though, I think of long range in particular..

Is there a way to have their class somehow be able to have the range of a gun without being on top of Mt. Everest? D;

lolz

I read this:

Quotedue to Zodiac's amazing ISO expanding ppf I intend to make a boatload of slightly altered generics for enemy only jobs

And thought it was possiblez.
Iz wrong?

Zozma

January 06, 2009, 08:45:59 pm #227 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
lol sorry, i had planned on originally making a custom sprite for golgaros (like the capeless miluda, one for the male knight) but instead im just gonna have a generic knight with an eyepatch and a ruffed up face and tattered clothes. no not a pirate!

and snipers, well they will be able to equip bows, crossbows and maybe even guns. but long bows can only go so far because of the arc trajectory
not able to shoot too high and guns and crossbows cant shoot around things. fft characters arent gifted with the ability to "curve the bullet" hehe...

thought it was possible without the iso expansion? no not really. but now every job has its own sprite, +9B-FF amount of sprites not attached to a job.
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Zalge

January 06, 2009, 08:52:23 pm #228 Last Edit: December 31, 1969, 07:00:00 pm by Zalge
I think you should make him a super robot, not a pirate =D

Zozma

January 06, 2009, 09:01:34 pm #229 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
well i dont need a super robot, ive got Iron Giants, Adamant Giants and Worker 8

iron and adamant giants dont have walking animations so they only stand in fixed spots but they will still be pretty dangeros. despite their size they can use things like meteor and such...

i was going to write worker 8 out of the playable character set, i still might but now i dont have to erase his sprite since i have plenty of room.

and because i freed up all the jobs that can be seen in the menu, i now have more specials than i have space for, so you will have to make some tough choices who you want to expel.
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Cheetah

January 07, 2009, 12:45:44 am #230 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
I will definitely try to get the female mage finished. I would love it if you could have both them in there. We need to be figuring out expanding the roster size.
Current Projects:

Dormin Jake

January 07, 2009, 03:18:23 am #231 Last Edit: December 31, 1969, 07:00:00 pm by Dormin Jake
Quote from: "Zozma"and because i freed up all the jobs that can be seen in the menu, i now have more specials than i have space for, so you will have to make some tough choices who you want to expel.

I like this idea.  It lends some replayability in terms of experiencing every special character over the course of the game.  Gotta catch'em all, you know?
  • Modding version: Other/Unknown
We are Dormin. Thou art to bring us a tasty beverage.
  • Discord username: dorminjake

Zozma

January 07, 2009, 07:11:45 am #232 Last Edit: January 10, 2009, 02:38:43 am by Zozma
change of plans, Sniper will be strictly gun due to the skill effect going off before the arrow even reaches the target.

it looks pretty sweet tho with a gun.

K so here are their skills:

Sidewinder [Poison Frog Effect] -Looks pretty sweet
SP+60% chance to inflict either Poison or Doom
http://www.youtube.com/watch?v=N9rtiLKVJZE

Heartbreaker [Maiden's Kiss Effect]
SP+75% chance to inflict Charm (gender is ignored)
http://www.youtube.com/watch?v=9zsPO-kgRac

Shadowbind [Destroy Effect]
SP+55% chance to inflict Stop
http://www.youtube.com/watch?v=3Z1EHPXOHOQ

Assassinate [Stop Breath Effect]
SP+40% Chance to inflict Death
http://www.youtube.com/watch?v=r-Q5Lq76rzo

Gravity Well [Space Storage Bk Effect without symbol]
MA+65% chance to do 25% hp damage
http://www.youtube.com/watch?v=LQihQ8m_n1Y

Semi-Auto [Crush Effect]
Damage = Formula 2 + 25% chance to recast skill (debating this)

Their chance to hit is based on AI priority which hopefully will make it not always try to use Assassinate over everything else.

Mwahaha to make the enemy even more broken ill give them 1 more

Recovery Shot
SP+50% Chance to cure abnormal status and recover 10% HP
http://www.youtube.com/watch?v=3RQHt6vZ3jo

can we get any more broken?

okay!

I turned "Persia" into a special Sniper gun
whats special about it? 9 range instead of 8. Damage is only SP*2 which prompts the Sniper to rely on their status inflicting skills.
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

BloodyBlade

January 07, 2009, 02:42:36 pm #233 Last Edit: December 31, 1969, 07:00:00 pm by BloodyBlade
We plan to see more enemy unit Snipers correct Zozma?

Zozma

January 07, 2009, 04:21:00 pm #234 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
of course, they will appear in a few event battles and some randoms. there will probably be a shitload of them in at least one DD random as well. places where they can aim and not have to deal with buildings and trees and stuff in the way.

Red Mages are also Enemy Only as i think its tacky to have a job made up of skills you have to learn twice. But they will be at quite an advantage on the enemy side. I dont need to nerf their magic damage too much just because they have a sword.

Joker/Harlequin will be agile, not the best MA but will have pretty good MP growth. Their skills will take the risk of Buffing the enemy in an attempt to hit them with very negative side effects like Death.

Calculators and Mimes are also enemy only. Their jobs are also used to unlock all enemy jobs to certain levels.
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Zozma

January 10, 2009, 02:35:50 am #235 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
Alright after thorough testing of the Sniper class, they do seem to be pretty balanced as to how their AI uses their skills. the only way for them to get more dangerous is if someone uses a skill to raise their speed.

I haven't had a chance to test them without half the party being guests immune to charm since i tested them at warjilis. But from my 3 normal party memebers they seem to prefer changing up the status they inflict.

"Heartbreaker" (charm) will probably be seen just as, or more often than the others since it has the highest success rate.

They will also attempt to Recovery Shot "esuna/revive" injured party members, but the success rate isnt too high on that.

Edit: There we are, about 3 posts up where I listed the skills and what they do, ive added videos.
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Dome

January 10, 2009, 06:22:50 am #236 Last Edit: December 31, 1969, 07:00:00 pm by Dome
You know, i'm truly looking foward to play your patch...you should also get your forum section like mercenaries or FFT 1.3
I will vote for you if you want to open your own section of the forum ^_^

"Be wise today so you don't cry tomorrow"

Shade

January 10, 2009, 06:39:05 am #237 Last Edit: December 31, 1969, 07:00:00 pm by Shade
Me too!
Upupupu...

Zetsubou

Zozma

January 10, 2009, 12:33:31 pm #238 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
thanks :P, i want to get a demo out before i try anything like that but putting together all the mechanics has to come first

Also,

You guys might have noticed by now but I'm a SaGa Frontier (PSX) fan
and as you can see by my chararacters having more colorful hairstyles and such I'm trying to give more of that sort of feel. well i guess thats Just in case anyone was wondering why im going so crazy with haircolors and such.
at the same time im still trying to make them work okay with normal generics. I mean, come on people, this is a fantasy game! ppl dont have to have plain ol stuff XD... anyway just adding that in
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

DarthPaul

January 10, 2009, 01:40:17 pm #239 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
Yes this patch will be epicness in a can.
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die