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Started by rrs_kai, July 22, 2020, 04:28:10 pm
Total Members Voted: 9
Quote from: dck on August 14, 2020, 03:49:43 amA lucky vs unlucky outcome with 2.5 yields a 50% difference in stats gained, for example.
Quote from: dck on August 14, 2020, 03:49:43 amYou can use Leonarth's newLevel engine hack to avoid this, but there are two things to consider:
Quote from: undefined2- characters might miss out on points if they level up and "hold" 0.5, only to switch to a job with whole numbers and forever carry that 0.5 that isn't actually factored in until they level up again in a 0.5 job and it's added to their total stat score
0.1*9 = 0.90.1*10 = 11-0.9 = 10.1*10 = 10.1*11 = 1.11.1-1 = 0[...]0.1*19 = 1.90.1*20 = 22-1.9 = 1and so on.
QuoteI think that the main draw with rounded stats is easier min-maxing.
Quote from: Leonarth on August 14, 2020, 10:47:03 amFor me it's the absolute opposite: I don't want to have to think about the stats, I don't want to have to check if I had a terrible level-up or whatever, fixed level ups makes it easy to ignore because there's nothing I can do about it anyway.
Quote from: dck on August 14, 2020, 04:57:13 pmWell I was writing a pretty long example of why the RNG level ups are hugely unbalanced (tl;dr, 0.8 growth has a 16% chance of getting 8 points in 10 lv ups) but I guess you're going with whole numbers now?
Quote from: dck on August 14, 2020, 04:57:13 pm140 to 210 speed range is a 2:3 ratio and imo already gives too much of an advantage to speedier jobs
Quote from: dck on August 14, 2020, 04:57:13 pmkeep in mind speed is by far the most important character stat
Quote from: rrs_kai on August 14, 2020, 11:40:16 pm0.8 speed means 80% favourable chance
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