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Started by Biospark74, May 05, 2020, 09:02:28 pm
+ 1000 HP Pool AKA 10 HP Tiers a level+ 300 MP Pool AKA 3 MP Tiers a level+ 5 SP Pool AKA 1 SP Tier every 20 levels+ 10 PA Pool AKA 1 PA Tier every 10 levels+ 3 MA Pool AKA 1 MA Tier every 33 levels
+ 600 HP Pool AKA 6 HP Tiers a level+ 700 MP Pool AKA 7 MP Tiers a level+ 5 SP Pool AKA 1 SP Tier every 20 levels+ 3 PA Pool AKA 1 PA Tier every 33 levels+ 10 MA Pool AKA 1 MA Tier every 10 levels
+ 20 MA Pool
+ 500 HP Pool AKA 5 HP Tiers+ 0 MP Pool+ 0 SP Pool+ 5 PA Pool AKA 1/20 of a PA Tier+ 0 MA Pool
Quote from: Biospark74 on May 07, 2020, 08:40:02 amThanks for the indepth explaination. I can understand it and work with this better. It's pretty much what I was going for when I think about it.it's possible to rebalance it to my need or balance if the need ever rise in that case ^^I will probably still do class scaling to a degree similar to disgaea, yes, the warrior going mage will still be weaker than pure mage, but he will scale a bit so he will have a better fighting chance.
Quote from: Biospark74 on May 06, 2020, 05:17:08 pmIt works well, but I think choosing stats in the middle of a fight would break the flow of the game and lock the player is a singular path for the character... :/
Quote from: X-Zero on May 07, 2020, 05:25:58 pmI've left several games unfinished, like Jeanne Darc and Fell Seal, because of boring grinding to get levels to the same level of enemies, or trying to keep the whole party in the same levels so I can use them all.
Quote from: nitwit on May 07, 2020, 06:22:27 pmAnd thanks for making this thread.
Quote from: Nyzer on May 07, 2020, 06:48:52 pmYou could always just give them points they could spend after the battle's over
Quote from: Nyzer on May 07, 2020, 06:48:52 pmIf you really want to avoid feeling like a character is locked to a certain path at all costs, then there are a couple ways to go about this
Quote from: Biospark74 on May 07, 2020, 07:49:29 pmI will probably go the path of nitwit, I love his take on the job system, it's just the leveling... Im kinda attached to that, it's an rpg dammit xDbut seriously, I know there is work around the leveling system and honestly, removing it could fix a lot of problem with this type of game.
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