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Porklin's sprites

Started by Porklin, March 03, 2020, 11:22:46 am

Porklin

March 03, 2020, 11:22:46 am Last Edit: April 21, 2020, 10:46:01 pm by Porklin Reason: renaming thread (last change, I promise)
I figured I'll shared some of the assets I've made, as I've used a lot in this forum as building blocks.
Credit to Zozma for Sprite 3 (a Blansch recolor), Conman for Sprite 4 (a Magus recolor), and Seushiro for Sprite 5 (a King Delita edit - recolor + changed death sprites).

Sprite 1: Tiefling warlock
Sprite 2: Moon elf ranger
Sprite 3: Half-orc cleric
Sprite 4: High elf necromancer
Sprite 5: Warforged (robot) fighter
Sprite 6: Warforged (robot) cleric
Sprite 7: Jareth, the Goblin King
  • Modding version: PSX

Porklin

Warforged (robot) rogue - aka TI-83
(MiKeMiTchi's skeleton as the base)

  • Modding version: PSX

Porklin

My first monster attempt - a dodongo from TLoZ. I tried to get it to be that classic tripedal form, but found it too difficult to adapt the existing behemoth sprite for my needs. The protrait is an edit of CONMAN's dragon lord.

The second set of attack frames are intended to be used with Self-Destruct - I followed the example of the Bomb sheet for sprites.
  • Modding version: PSX

Porklin

It's a bit rough (especially the back attack animations), but I added a rider to the dodongo for a Zelda project I'm planning. I would have liked to make the rider a different color, but in order to retain any level of detail on either the rider or the dodongo, they need to match.

I'm going to add a few different palettes to both this sprite and the solo-dodongo, like an OG NES Zelda orange variant, but that may come a bit later.
  • Modding version: PSX

Porklin

Alright, here's our next Zelda sprite - a bit of a weird one. It's the Nejiron - a Goron-like enemy from the Ikana Valley in Majora's Mask.

  • Modding version: PSX

Jumza

There is something I find deeply unsettling about that portrait.
Cool stuff!
  • Modding version: PSX
Check out my project ~ FFT: A Stone's Ripple : http://ffhacktics.com/smf/index.php?topic=10857.0
The demo was just released! Come check it out!
Nyzer: Alma teleports out of her own possessed body.

Porklin

A taste of what's coming next . . .

Not sure why the .gif is getting hitched up before repeating
  • Modding version: PSX

Porklin

Well, it's been a minute, but here's a WIP real bombchu from LoZ:MM. I know it looks out of place for FFT, but the original enemy looked pretty out of place in Majora's Mask.

Need to do back attack animations and self-destruct animations.

I've been using a Pokemon Ranger sprite as the base, but that game gives heavy dark outlines around sprites. I might need to soften that up.
  • Modding version: PSX

Porklin

Next batch of Zelda enemies -

Finished Real bombchu

and finished Beamos

Both of these only have one palette currently, but I do have plans to add two more each
  • Modding version: PSX

Porklin

Aaand, after a little while, here's the octorok (with a photo of the N64 model for reference), built using the Morbol as a base. There are blue and black variants included as well.

Enjoy!
  • Modding version: PSX

CONMAN

That looks pretty good Porklin!  I'm reminded that I considered fusing the Morbol and Quecklain into Ursula from the little mermaid!  I really like that port!
  • Modding version: PSX

Porklin

  • Modding version: PSX

Porklin

On deck is the Bubble (red, blue, and white/flameless)
  • Modding version: PSX

Porklin

Here's the completed bubble - that was the quickest turn around I've had yet.

I made it to place over the ahriman sprite, explaining all the space at the bottom of the sheet.

I also included a preview of the other two palettes - the blue bubble, and a flameless bubble
  • Modding version: PSX

Porklin

I quickly made a Garo robe from Majora's Mask over the weekend, and I'm happy enough with how it turned out. It's based on the Jot5 ranger sprite (Kagebunji / Concept by Twinees) with some vanilla wizard mixed in. It's a bit of a departure form the original model, which has a very long cloak, but again, I'm happy with it.

Incidentally, it could totally be a Jawa if that's what your project needs. I like how this looks as a type 1 sprite, and that's how I was tweaking it.
  • Modding version: PSX

Porklin

As a spriting exercise, I decided to fill in the "missing" frames on the vanilla goblin spritesheet. If you want goblins that can sing and wield weapons, this is the sprite for you.

It's worth noting that I have not tested this in game. I tried my best to have the hands located in the same spot as other vanilla sprites, but I'm not sure if weapons will be in the exact right spot. Maybe one day I'll get around to that.

Enjoy!
  • Modding version: PSX

Elric

Quote from: Porklin on January 15, 2021, 11:37:27 amAs a spriting exercise, I decided to fill in the "missing" frames on the vanilla goblin spritesheet. If you want goblins that can sing and wield weapons, this is the sprite for you.

It's worth noting that I have not tested this in game. I tried my best to have the hands located in the same spot as other vanilla sprites, but I'm not sure if weapons will be in the exact right spot. Maybe one day I'll get around to that.

Enjoy!


Thanks man. Gonna snag this for Jot5
  • Modding version: PSX
<@Angel> Teach a man to fish and he'll open up a fishery to compete against yours.


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