Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.
Started by Mari, February 09, 2020, 06:03:11 pm
Quote from: Nyzer on February 09, 2020, 06:45:45 pmIt's probably related to the fact that the sprite sheet seems to be properly colored at the same time.The portrait palette typically is not compatible with the sprite palette. The sprites feature more colors for the armor, while the portraits sacrifice some of those to add more color to the face and hair/helmet. I suspect you've been working on the portrait while in the sprite palette, and whatever you've done to get there causes your portrait to get messed up.
Quote from: Nyzer on February 10, 2020, 10:46:16 amWhat I do for that in GG is to choose Load Palette, pick the same file, deselect the checkbox that says something about matching the colors, and then load the portrait palette over the initial one. If done right, and if the file's original palettes were done right, the sprite colors will go wonky and the portrait will now be perfect. Then just use the colors in that palette to edit your portrait.
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